https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Bates+Larsson&feedformat=atom
EVE University Wiki - User contributions [en]
2024-03-29T12:31:01Z
User contributions
MediaWiki 1.33.1
https://wiki.eveuniversity.org/index.php?title=User:Lenai_Chelien&diff=188136
User:Lenai Chelien
2022-06-12T19:16:36Z
<p>Bates Larsson: Bates Larsson moved page User:Lenai chelien to User:Lenai Chelien: Automatically moved page while merging the account "Lenai chelien" to "Lenai Chelien"</p>
<hr />
<div><div style="width:400px;margin:0 auto"><br />
{{Color box|Mining V - yet never mined after tutorial missions.}}<br />
== Completed ==<br />
;Complete rated High-sec [[Scanning:Scan_Results#DED_Rated_Complexes|Combat Complex]] listing. Thanks everybody.<br />
== Current Goal ==<br />
;Complete rated Low-sec [[Scanning:Scan_Results#DED_Rated_Complexes|Combat Complex]] listing.<br />
;Argue over Complex Template Working Copy (Page deleted).<br />
:Main brainstorm done. Thanks [[User:Noemie_belacqua|Noemie belacqua]], [[User:Talman_drak|Talman drak]], [[User:Urist_cyriaxson_nounverber|Urist cyriaxson nounverber]], [[User:Rurika_tsuri|Rurika tsuri]].<br />
:Set-up skeleton.<br />
== Test Area ==<br />
ECM – {{icon|ecm|24|Jamming}}<br><br />
TD – {{icon|td|24|Tracking disruption}}<br><br />
Web – {{icon|web|24|Stasis webifier}}<br><br />
Damp – {{icon|damp|24|Sensor dampening}}<br><br />
TP – {{icon|tp|24|Target painting}}<br><br />
Neut – {{icon|neut|24|Neuting}}<br />
</div></div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Conci_Furiram/Sleeper_NPCs&diff=148598
User:Conci Furiram/Sleeper NPCs
2019-11-18T23:39:32Z
<p>Bates Larsson: Bates Larsson moved page User:Conci furiram/Sleeper NPCs to User:Conci Furiram/Sleeper NPCs: Automatically moved page while merging the account "Conci furiram" to "Conci Furiram"</p>
<hr />
<div>{{npcwh|start}}<br />
{{npcwh|wave|C1 and C2|}}<br />
{{npcwh|siri|}}<br />
{{npcwh|ewat|}}<br />
{{npcwh|eesc|}}<br />
{{npcwh|epat|}}<br />
{{npcwh|awat|}}<br />
{{npcwh|aesc|}}<br />
{{npcwh|apat|}}<br />
{{npcwh|swat|}}<br />
{{npcwh|sesc|}}<br />
{{npcwh|spat|}}<br />
{{npcwh|sout|}}<br />
{{npcwh|wave|C3 and C4|}}<br />
{{npcwh|argo|}}<br />
{{npcwh|euph|}}<br />
{{npcwh|epre|}}<br />
{{npcwh|edef|}}<br />
{{npcwh|auph|}}<br />
{{npcwh|apre|}}<br />
{{npcwh|adef|}}<br />
{{npcwh|suph|}}<br />
{{npcwh|spre|}}<br />
{{npcwh|sdef|}}<br />
{{npcwh|ssaf|}}<br />
{{npcwh|wave|C5 and C6|}}<br />
{{npcwh|r|}}<br />
{{npcwh|ekee|}}<br />
{{npcwh|ewar|}}<br />
{{npcwh|esen|}}<br />
{{npcwh|akee|}}<br />
{{npcwh|awar|}}<br />
{{npcwh|asen|}}<br />
{{npcwh|skee|}}<br />
{{npcwh|swar|}}<br />
{{npcwh|ssen|}}<br />
{{npcwh|sgua|}}<br />
{{npcwh|end}}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Conci_Furiram/Natural_Resistances&diff=148596
User:Conci Furiram/Natural Resistances
2019-11-18T23:39:31Z
<p>Bates Larsson: Bates Larsson moved page User:Conci furiram/Natural Resistances to User:Conci Furiram/Natural Resistances: Automatically moved page while merging the account "Conci furiram" to "Conci Furiram"</p>
<hr />
<div><!--[[Category:Guides]]<br />
[[Category:Ships]]--><br />
<br />
Every ship in EvE does not have the same natural (unfitted) resistances. They vary by faction and by ship type. Tech I ships from the same faction have the same natural resistances. The same, however, does not apply to Tech II ships.<br />
<br />
== Hull Resistances ==<br />
Although the Damage Control low slot module can increase hull resistances, there is no ship with natural hull resistances.<br />
<br />
== Tech I ==<br />
All Tech I ships of a faction have the same natural resistances, be it a frigate or a titan.<br />
<br />
VERSION 1<br />
{| cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"<br />
!colspan="6" style="font-size: 22px; height: 40px"|'''Tech I Ships - Natural Resistances'''<br />
|-<br />
|rowspan="2"|[[File:Logo_faction_amarr_empire.png|64px|link=Amarr_Empire]]<br/>Amarr Empire<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|-<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|[[File:Icon_resist_em.png]]50%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_exp.png]]20%<br />
|}<br />
<br />
VERSION 2<br />
{| cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"<br />
!colspan="6" style="font-size: 22px; height: 40px"|'''Tech I Ships - Natural Resistances'''<br />
|-<br />
|rowspan="4"|[[File:Logo_faction_amarr_empire.png|link=Amarr_Empire]]<br/>Amarr Empire<br />
|colspan="4" style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|-<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|-<br />
|colspan="4" style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|[[File:Icon_resist_em.png]]50%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_exp.png]]20%<br />
|}<br />
<br />
VERSION 3<br />
{| cellpadding="0" cellspacing="0" class="wikitable sortable" style="text-align: center;"<br />
!colspan="9" style="font-size: 22px; height: 40px; background-color:#30281A" |'''Tech I Ships - Natural Resistances'''<br />
|- <br />
!style="background-color:#30281A"|<br />
!style="background-color:#30281A" colspan="4"|[[File:Icon_shield.png]]Shield<br />
!style="background-color:#30281A" colspan="4"|[[File:Icon_armor.png]]Armor<br />
|-<br />
!style="background-color:#30281A"|<br />
!style="background-color:#30281A"|[[File:Icon_resist_em.png]]<br />
!style="background-color:#30281A"|[[File:Icon_resist_therm.png]]<br />
!style="background-color:#30281A"|[[File:Icon_resist_kin.png]]<br />
!style="background-color:#30281A"|[[File:Icon_resist_exp.png]]<br />
!style="background-color:#30281A"|[[File:Icon_resist_em.png]]<br />
!style="background-color:#30281A"|[[File:Icon_resist_therm.png]]<br />
!style="background-color:#30281A"|[[File:Icon_resist_kin.png]]<br />
!style="background-color:#30281A"|[[File:Icon_resist_exp.png]]<br />
|-<br />
|data-sort-value="Amarr Empire"|[[File:Logo_faction_amarr_empire.png|64px|link=Amarr_Empire]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|35%<br />
|25%<br />
|20%<br />
|-<br />
|data-sort-value="Caldari State"|[[File:Logo_faction_caldari_state.png|64px|link=Caldari_State]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|45%<br />
|25%<br />
|10%<br />
|-<br />
|data-sort-value="Gallente Federation"|[[File:Logo_faction_gallente_federation.png|64px|link=Gallente_federation]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|35%<br />
|35%<br />
|10%<br />
|-<br />
|data-sort-value="Minmatar Republic"|[[File:Logo_faction_minmatar_republic.png|64px|link=Minmatar_republic]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|60%<br />
|35%<br />
|25%<br />
|10%<br />
|-<br />
|data-sort-value="ORE"|[[File:Logo_faction_outer_ring_excavations.png|64px|link=Outer_Ring_Excavations]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|{{h:title|50% for Noctis, Orca, Rorqual, Bowhead|60%}}<br />
|35%<br />
|{{h:title|35% for Noctis, Orca, Rorqual, Bowhead|25%}}<br />
|10%<br />
|-<br />
|data-sort-value="Guristas Pirates"|[[File:Logo_faction_guristas_pirates.png|64px|link=Guristas_Pirates]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|45%<br />
|25%<br />
|10%<br />
|-<br />
|data-sort-value="Sansha's Nation"|[[File:Logo_faction_sanshas_nation.png|64px|link=Sansha%27s_Nation]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|35%<br />
|25%<br />
|20%<br />
|-<br />
|data-sort-value="Blood Raider Covenant"|[[File:Logo_faction_the_blood_raider_covenant.png|64px|link=The_Blood_Raider_Covenant]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|35%<br />
|25%<br />
|20%<br />
|-<br />
|data-sort-value="Angel Cartel"|[[File:Logo_faction_angel_cartel.png|64px|link=angel_cartel]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|60%<br />
|35%<br />
|25%<br />
|10%<br />
|-<br />
|data-sort-value="Serpentis"|[[File:Logo_faction_serpentis.png|64px|link=serpentis]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|35%<br />
|35%<br />
|10%<br />
|-<br />
|data-sort-value="Servant Sisters of EVE"|[[File:Logo_faction_sisters_of_eve.png|64px|link=Sisters_of_Eve]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|35%<br />
|35%<br />
|10%<br />
|-<br />
|data-sort-value="Mordu's Legion"|[[File:Logo_faction_mordus_legion.png|64px|link=Mordu%27s_Legion]]<br />
|0%<br />
|20%<br />
|40%<br />
|50%<br />
|50%<br />
|45%<br />
|25%<br />
|10%<br />
|}<br />
<br />
ORIGINAL<br />
{| cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"<br />
!colspan="6" style="font-size: 22px; height: 40px"|'''Tech I Ships - Natural Resistances'''<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Logo_faction_amarr_empire.png|link=Amarr_Empire]]<br/>Amarr Empire<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Logo_faction_caldari_state.png|link=Caldari_State]]<br/>Caldari State<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]45%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]20%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Logo_faction_gallente_federation.png|link=Gallente_federation]]<br/>Gallente Federation<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Logo_faction_minmatar_republic.png|link=Minmatar_republic]]<br/>Minmatar Republic<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]60%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]35%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Logo_faction_outer_ring_excavations.png|link=Outer_Ring_Excavations]]<br/>ORE<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]60%<br />
|rowspan="4"|[[File:Logo_faction_guristas_pirates.png|link=Guristas_Pirates]]<br/>Guristas Pirates<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]45%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Logo_faction_sanshas_nation.png|link=Sansha%27s_Nation]]<br/>Sansha's Nation<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Logo_faction_the_blood_raider_covenant.png|link=The_Blood_Raider_Covenant]]<br/>Blood Raider Covenant<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]20%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]20%<br />
<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Logo_faction_angel_cartel.png|link=angel_cartel]]<br/>Angel Cartel<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Logo_faction_serpentis.png|link=serpentis]]<br/>Serpentis<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]60%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]35%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]20%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Logo_faction_sisters_of_eve.png|link=Sisters_of_Eve]]<br/>Servant Sisters of EVE<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]35%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|}<br />
<br />
== Tech II ==<br />
=== Amarr ===<br />
{| cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"<br />
!colspan="6" style="font-size: 22px; height: 40px"|'''Tech II Amarr Ships - Natural Resistances'''<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Interceptor Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Crusader.jpg|link=crusader|128px]]<br/>Crusader<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:malediction.jpg|link=malediction|128px]]<br/>Malediction<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]60%<br />
|[[File:Icon_resist_exp.png]]30%<br />
|[[File:Icon_resist_exp.png]]60%<br />
|[[File:Icon_resist_exp.png]]30%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Assault Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Vengeance.jpg|128px|link=vengeance]]<br/>Vengeance<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Retribution.jpg|128px|link=retribution]]<br/>Retribution<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]88%<br />
|[[File:Icon_resist_exp.png]]80%<br />
|[[File:Icon_resist_exp.png]]88%<br />
|[[File:Icon_resist_exp.png]]80%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Covert Ops Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:anathema.jpg|128px|link=anathema]]<br/>Anathema<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Purifier.jpg|128px|link=purifier]]<br/>Purifier<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]48%<br />
|[[File:Icon_resist_kin.png]]34%<br />
|-<br />
|[[File:Icon_resist_exp.png]]60%<br />
|[[File:Icon_resist_exp.png]]30%<br />
|[[File:Icon_resist_exp.png]]63%<br />
|[[File:Icon_resist_exp.png]]40%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Electronic Attack Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Sentinel.jpg|128px|link=sentinel]]<br/>Sentinel<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]44%<br />
|-<br />
|[[File:Icon_resist_exp.png]]75%<br />
|[[File:Icon_resist_exp.png]]60%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Interdictor Destroyers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Heretic.jpg|128px|link=heretic]]<br/>Heretic<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]43.75%<br />
|-<br />
|[[File:Icon_resist_exp.png]]75%<br />
|[[File:Icon_resist_exp.png]]60%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Recon Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Pilgrim.jpg|128px|link=pilgrim]]<br/>Pilgrim<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Curse.jpg|128px|link=curse]]<br/>Curse<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]44%<br />
|[[File:Icon_resist_kin.png]]53%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]75%<br />
|[[File:Icon_resist_exp.png]]60%<br />
|[[File:Icon_resist_exp.png]]81%<br />
|[[File:Icon_resist_exp.png]]70%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Heavy Assault Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Zealot.jpg|128px|link=zealot]]<br/>Zealot<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Sacrilege.jpg|128px|link=sacrilege]]<br/>Sacrilege<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]88%<br />
|[[File:Icon_resist_exp.png]]80%<br />
|[[File:Icon_resist_exp.png]]88%<br />
|[[File:Icon_resist_exp.png]]80%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Heavy Interdiction Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Devoter.jpg|128px|link=devoter]]<br/>Devoter<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]88%<br />
|[[File:Icon_resist_exp.png]]80%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Logistics Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Guardian.jpg|128px|link=guardian]]<br/>Guardian<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]20%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]88%<br />
|[[File:Icon_resist_exp.png]]80%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Command Battlecruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Absolution.jpg|128px|link=absolution]]<br/>Absolution<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Damnation.jpg|128px|link=damnation]]<br/>Damnation<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]62.5%<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]87.5%<br />
|[[File:Icon_resist_exp.png]]80%<br />
|[[File:Icon_resist_exp.png]]88%<br />
|[[File:Icon_resist_exp.png]]80%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Black Ops Battleships<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Redeemer.jpg|128px|link=redeemer]]<br/>Redeemer<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]43%<br />
|[[File:Icon_resist_kin.png]]29%<br />
|-<br />
|[[File:Icon_resist_exp.png]]55%<br />
|[[File:Icon_resist_exp.png]]28%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Marauder Battleships<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Paladin.jpg|128px|link=paladin]]<br/>Paladin<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]48%<br />
|[[File:Icon_resist_kin.png]]34%<br />
|-<br />
|[[File:Icon_resist_exp.png]]63%<br />
|[[File:Icon_resist_exp.png]]40%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Transport Industrials<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Impel.jpg|128px|link=impel]]<br/>Impel<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Prorator.jpg|128px|link=prorator]]<br/>Prorator<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]44%<br />
|-<br />
|[[File:Icon_resist_exp.png]]88%<br />
|[[File:Icon_resist_exp.png]]80%<br />
|[[File:Icon_resist_exp.png]]75%<br />
|[[File:Icon_resist_exp.png]]60%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Jump Freighters<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Ark.jpg|128px|link=ark]]<br/>Ark<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]55%<br />
|[[File:Icon_resist_exp.png]]28%<br />
|}<br />
<br />
=== Caldari ===<br />
{| cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"<br />
!colspan="6" style="font-size: 22px; height: 40px"|'''Tech II Caldari Ships - Natural Resistances'''<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Interceptor Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Crow.jpg|link=Crow|128px]]<br/>Crow<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Raptor.jpg|link=Raptor|128px]]<br/>Raptor<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]30%<br />
|[[File:Icon_resist_therm.png]]55%<br />
|[[File:Icon_resist_therm.png]]30%<br />
|[[File:Icon_resist_therm.png]]55%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Assault Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Hawk.jpg|128px|link=Hawk]]<br/>Hawk<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Harpy.jpg|128px|link=Harpy]]<br/>Harpy<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]80%<br />
|[[File:Icon_resist_therm.png]]86%<br />
|[[File:Icon_resist_therm.png]]80%<br />
|[[File:Icon_resist_therm.png]]86%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Covert Ops Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Buzzard.jpg|128px|link=Buzzard]]<br/>Buzzard<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Manticore.jpg|128px|link=Manticore]]<br/>Manticore<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]30%<br />
|[[File:Icon_resist_therm.png]]55%<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]59%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]48%<br />
|[[File:Icon_resist_kin.png]]34%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Electronic Attack Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Kitsune.jpg|128px|link=Kitsune]]<br/>Kitsune<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]73%<br />
|-<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]44%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Interdictor Destroyers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Flycatcher.jpg|128px|link=Flycatcher]]<br/>Flycatcher<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]72.5%<br />
|-<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]43.75%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Recon Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Falcon.jpg|128px|link=Falcon]]<br/>Falcon<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Rook.jpg|128px|link=Rook]]<br/>Rook<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]73%<br />
|[[File:Icon_resist_therm.png]]70%<br />
|[[File:Icon_resist_therm.png]]79%<br />
|-<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]44%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|[[File:Icon_resist_kin.png]]53%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Heavy Assault Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Cerberus.jpg|128px|link=Cerberus]]<br/>Cerberus<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Eagle.jpg|128px|link=Eagle]]<br/>Eagle<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]80%<br />
|[[File:Icon_resist_therm.png]]86%<br />
|[[File:Icon_resist_therm.png]]80%<br />
|[[File:Icon_resist_therm.png]]86%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Heavy Interdiction Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Onyx.jpg|128px|link=Onyx]]<br/>Onyx<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]80%<br />
|[[File:Icon_resist_therm.png]]86%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Logistics Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Basilisk.jpg|128px|link=Basilisk]]<br/>Basilisk<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]80%<br />
|[[File:Icon_resist_therm.png]]86%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Command Battlecruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Vulture.jpg|128px|link=Vulture]]<br/>Vulture<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Nighthawk.jpg|128px|link=Nighthawk]]<br/>Nighthawk<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]80%<br />
|[[File:Icon_resist_therm.png]]86.25%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]62.5%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Black Ops Battleships<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Widow.jpg|128px|link=Widow]]<br/>Widow<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]30%<br />
|[[File:Icon_resist_therm.png]]55%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Marauder Battleships<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Golem.jpg|128px|link=Golem]]<br/>Golem<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]59%<br />
|-<br />
|[[File:Icon_resist_kin.png]]48%<br />
|[[File:Icon_resist_kin.png]]34%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Transport Industrials<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Bustard.jpg|128px|link=Bustard]]<br/>Bustard<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Crane.jpg|128px|link=Crane]]<br/>Crane<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]80%<br />
|[[File:Icon_resist_therm.png]]86%<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]73%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]63%<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]44%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Jump Freighters<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Rhea.jpg|128px|link=Rhea]]<br/>Rhea<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]28%<br />
|[[File:Icon_resist_therm.png]]51%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|}<br />
<br />
=== Gallente ===<br />
{| cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"<br />
!colspan="6" style="font-size: 22px; height: 40px"|'''Tech II Gallente Ships - Natural Resistances'''<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Interceptor Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Taranis.jpg|link=Taranis|128px]]<br/>Taranis<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Ares.jpg|link=Ares|128px]]<br/>Ares<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]50%<br />
|[[File:Icon_resist_kin.png]]45%<br />
|[[File:Icon_resist_kin.png]]50%<br />
|[[File:Icon_resist_kin.png]]45%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Assault Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Ishkur.jpg|128px|link=Ishkur]]<br/>Ishkur<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Enyo.jpg|128px|link=Enyo]]<br/>Enyo<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|-<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]84%<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]84%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Covert Ops Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Helios.jpg|128px|link=Helios]]<br/>Helios<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Nemesis.jpg|128px|link=Nemesis]]<br/>Nemesis<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]30%<br />
|[[File:Icon_resist_therm.png]]43%<br />
|-<br />
|[[File:Icon_resist_kin.png]]50%<br />
|[[File:Icon_resist_kin.png]]45%<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]51%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Electronic Attack Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Keres.jpg|128px|link=Keres]]<br/>Keres<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]51%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]68%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Interdictor Destroyers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Eris.jpg|128px|link=Eris]]<br/>Eris<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]51.25%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]67.5%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Recon Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Arazu.jpg|128px|link=Arazu]]<br/>Arazu<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Lachesis.jpg|128px|link=Lachesis]]<br/>Lachesis<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]51%<br />
|[[File:Icon_resist_therm.png]]50%<br />
|[[File:Icon_resist_therm.png]]59%<br />
|-<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]68%<br />
|[[File:Icon_resist_kin.png]]78%<br />
|[[File:Icon_resist_kin.png]]76%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Heavy Assault Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Ishtar.jpg|128px|link=Ishtar]]<br/>Ishtar<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Deimos.jpg|128px|link=Deimos]]<br/>Deimos<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|-<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]84%<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]84%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Heavy Interdiction Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Phobos.jpg|128px|link=Phobos]]<br/>Phobos<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|-<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]84%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Logistics Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Oneiros.jpg|128px|link=Oneiros]]<br/>Oneiros<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|-<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]84%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Command Battlecruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Eos.jpg|128px|link=Eos]]<br/>Eos<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Astarte.jpg|128px|link=Astarte]]<br/>Astarte<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]67.5%<br />
|-<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]84%<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]83.75%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Black Ops Battleships<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Sin.jpg|128px|link=Sin]]<br/>Sin<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]50%<br />
|[[File:Icon_resist_kin.png]]45%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Marauder Battleships<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Kronos.jpg|128px|link=Kronos]]<br/>Kronos<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]30%<br />
|[[File:Icon_resist_therm.png]]43%<br />
|-<br />
|[[File:Icon_resist_kin.png]]55%<br />
|[[File:Icon_resist_kin.png]]51%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Transport Industrials<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Occator.jpg|128px|link=Occator]]<br/>Occator<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|rowspan="4"|[[File:Viator.jpg|128px|link=Viator]]<br/>Viator<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]51%<br />
|-<br />
|[[File:Icon_resist_kin.png]]85%<br />
|[[File:Icon_resist_kin.png]]84%<br />
|[[File:Icon_resist_kin.png]]70%<br />
|[[File:Icon_resist_kin.png]]68%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Jump Freighters<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Anshar.jpg|128px|link=Anshar]]<br/>Anshar<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]50%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]46%<br />
|[[File:Icon_resist_kin.png]]42%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|}<br />
<br />
=== Minmatar ===<br />
{| cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"<br />
!colspan="6" style="font-size: 22px; height: 40px"|'''Tech II Minmatar Ships - Natural Resistances'''<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Interceptor Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Claw.jpg|link=Claw|128px]]<br/>Claw<br />
|[[File:Icon_resist_em.png]]10%<br />
|[[File:Icon_resist_em.png]]70%<br />
|rowspan="4"|[[File:Stiletto.jpg|link=Stiletto|128px]]<br/>Stiletto<br />
|[[File:Icon_resist_em.png]]10%<br />
|[[File:Icon_resist_em.png]]70%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Assault Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Wolf.jpg|128px|link=Wolf]]<br/>Wolf<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|rowspan="4"|[[File:Jaguar.jpg|128px|link=Jaguar]]<br/>Jaguar<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Covert Ops Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Cheetah.jpg|128px|link=Cheetah]]<br/>Cheetah<br />
|[[File:Icon_resist_em.png]]10%<br />
|[[File:Icon_resist_em.png]]70%<br />
|rowspan="4"|[[File:Hound.jpg|128px|link=Hound]]<br/>Hound<br />
|[[File:Icon_resist_em.png]]25%<br />
|[[File:Icon_resist_em.png]]70%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]30%<br />
|[[File:Icon_resist_therm.png]]43%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Electronic Attack Frigates<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Hyena.jpg|128px|link=Hyena]]<br/>Hyena<br />
|[[File:Icon_resist_em.png]]50%<br />
|[[File:Icon_resist_em.png]]80%<br />
|-<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]51%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Interdictor Destroyers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Sabre.jpg|128px|link=Sabre]]<br/>Sabre<br />
|[[File:Icon_resist_em.png]]50%<br />
|[[File:Icon_resist_em.png]]80%<br />
|-<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]51.25%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Recon Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Rapier.jpg|128px|link=Rapier]]<br/>Rapier<br />
|[[File:Icon_resist_em.png]]50%<br />
|[[File:Icon_resist_em.png]]80%<br />
|rowspan="4"|[[File:Huginn.jpg|128px|link=Huginn]]<br/>Huginn<br />
|[[File:Icon_resist_em.png]]63%<br />
|[[File:Icon_resist_em.png]]85%<br />
|-<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]51%<br />
|[[File:Icon_resist_therm.png]]50%<br />
|[[File:Icon_resist_therm.png]]59%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Heavy Assault Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Vagabond.jpg|128px|link=Vagabond]]<br/>Vagabond<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|rowspan="4"|[[File:Muninn.jpg|128px|link=Muninn]]<br/>Muninn<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Heavy Interdiction Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Broadsword.jpg|128px|link=Broadsword]]<br/>Broadsword<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Logistics Cruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Scimitar.jpg|128px|link=Scimitar]]<br/>Scimitar<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Command Battlecruisers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Sleipnir.jpg|128px|link=Sleipnir]]<br/>Sleipnir<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|rowspan="4"|[[File:Claymore.jpg|128px|link=Claymore]]<br/>Claymore<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Black Ops Battleships<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Panther.jpg|128px|link=Panther]]<br/>Panther<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]64%<br />
|-<br />
|[[File:Icon_resist_therm.png]]24%<br />
|[[File:Icon_resist_therm.png]]38%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Marauder Battleships<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Vargur.jpg|128px|link=Vargur]]<br/>Vargur<br />
|[[File:Icon_resist_em.png]]25%<br />
|[[File:Icon_resist_em.png]]70%<br />
|-<br />
|[[File:Icon_resist_therm.png]]30%<br />
|[[File:Icon_resist_therm.png]]43%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Transport Industrials<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Mastodon.jpg|128px|link=Mastodon]]<br/>Mastodon<br />
|[[File:Icon_resist_em.png]]75%<br />
|[[File:Icon_resist_em.png]]90%<br />
|rowspan="4"|[[File:Prowler.jpg|128px|link=Prowler]]<br/>Prowler<br />
|[[File:Icon_resist_em.png]]50%<br />
|[[File:Icon_resist_em.png]]80%<br />
|-<br />
|[[File:Icon_resist_therm.png]]60%<br />
|[[File:Icon_resist_therm.png]]68%<br />
|[[File:Icon_resist_therm.png]]40%<br />
|[[File:Icon_resist_therm.png]]51%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Jump Freighters<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Nomad.jpg|128px|link=Nomad]]<br/>Nomad<br />
|[[File:Icon_resist_em.png]]10%<br />
|[[File:Icon_resist_em.png]]64%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|}<br />
=== ORE ===<br />
<br />
{| cellpadding="0" cellspacing="0" class="wikitable" style="text-align: center;"<br />
!colspan="6" style="font-size: 22px; height: 40px"|'''Tech II ORE Ships - Natural Resistances'''<br />
|-<br />
|colspan="6" style="font-size: 18px; height: 30px"|Exhumers<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:hulk.jpg|link=hulk|128px]]<br/>Hulk<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]60%<br />
|rowspan="4"|[[File:Skiff.jpg|link=Skiff|128px]]<br/>Skiff<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]60%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|-<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|<br />
|style="width:80px;"|[[File:Icon_shield.png]]Shield<br />
|style="width:80px;"|[[File:Icon_armor.png]]Armor<br />
|-<br />
|rowspan="4"|[[File:Mackinaw.jpg|link=Mackinaw|128px]]<br/>Mackinaw<br />
|[[File:Icon_resist_em.png]]0%<br />
|[[File:Icon_resist_em.png]]60%<br />
|-<br />
|[[File:Icon_resist_therm.png]]20%<br />
|[[File:Icon_resist_therm.png]]35%<br />
|-<br />
|[[File:Icon_resist_kin.png]]40%<br />
|[[File:Icon_resist_kin.png]]25%<br />
|-<br />
|[[File:Icon_resist_exp.png]]50%<br />
|[[File:Icon_resist_exp.png]]10%<br />
|}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Laura_Karpinski/Corporation7&diff=148580
User:Laura Karpinski/Corporation7
2019-11-18T23:00:41Z
<p>Bates Larsson: Bates Larsson moved page User:Laura karpinski/Corporation7 to User:Laura Karpinski/Corporation7: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
<hr />
<div>(Page title: Alliances)<br />
<br />
=Forming an Alliance=<br />
<br />
=Joining an Alliance=<br />
<br />
=Alliance administration=</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Laura_Karpinski/Making_ISK&diff=148582
User:Laura Karpinski/Making ISK
2019-11-18T23:00:41Z
<p>Bates Larsson: Bates Larsson moved page User:Laura karpinski/Making ISK to User:Laura Karpinski/Making ISK: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
<hr />
<div>So, you've joined the wonderful world of EVE Online - congratulations! It doesn't take long for new players to realize that EVE Online does not present you with the keys to survival on a silver platter. After giving them a noob ship, a short tutorial, and some helpful starter missions, EVE Online kicks players into the harsh environment of space to fend for themselves. This is one of the aspects of the EVE Online sandbox that is both thrilling and frightening, at the same time.<br />
<br />
One of the first lessons that every capsuleer learns is: InterStellar Kredits (ISK) run the universe. Without money, you cannot buy ships, equipment, trade goods, and just about everything else one needs to thrive - or survive. <br />
<br />
Fortunately, there are many ways to earn ISK in EVE. This brief guide intends to describe some of the typical options that many EVE players pursue, and to provide some helpful guidance about which ISK-earning careers might be the best fit for your personality and playing style.<br />
<br />
=PLEX=<br />
<br />
It is possible, through hard work and perseverance as described below, to earn enough ISK to remove the burden of purchasing your EVE Online subscription using [[PLEX]]. PLEX can be purchased using ISK obtained in-game, and used to pay for 30 days of game time. <br />
<br />
It is by no means an unattainable sum. Once you've learned some of the techniques described below, you too could be one of the many players who let their EVE pay for itself. Be warned, however - The path to self-sustained gaming nirvana is not for everyone. Many people find that it turns EVE Online into a second job and makes it less enjoyable.<br />
<br />
Conversely, you can also purchase PLEX using real-world money, and sell it on the market for ISK. This is completely within the game rules, and many players choose to buy PLEX for some starting capital. If you choose to do this, ensure that you only buy PLEX from a CCP-verified seller.<br />
<br />
=Industrial careers=<br />
<br />
==Mining and refining==<br />
{{main|Mining}}<br />
Perhaps the easiest way to make an honest wage in EVE Online, mining is simply extracting and selling ore or refined minerals. To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers. Travel to one of the many asteroid belts in a system, point your lasers at an asteroid, gather ore, bring it to a station, refine it, sell it - then repeat. The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space. The main disadvantage is that mining can be highly repetitive and boring, as asteroids generally do not fight back! You also have to be on guard for can flippers and gankers - players that prey on miners, especially those that have gone "AFK" (away from keyboard). <br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
* Mining Ore: {{co|lightblue|<no data>}}<br />
* Harvesting Ice: {{co|lightblue|<no data>}}<br />
* Harvesting Gas in known-space: {{co|lightblue|<no data>}}<br />
* Harvesting Gas in wormholes:<br />
** low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour<br />
** mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour<br />
** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour}}<br />
<br /><br />
<br />
==Planetary interaction==<br />
{{main|Planetary Interaction}}<br />
Capsuleers can extract planetary resources and produce commodities on all the planets of New Eden. Pilots can run several planets at once, and with the right combination of planets, PI can be quite lucrative. <br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
* High-sec planet: {{co|lightblue|<no data>}}<br />
* Low-sec planet: {{co|lightblue|<no data>}}<br />
* Null-sec planet: {{co|lightblue|<no data>}}<br />
* Wormhole planet: 4-6M per planet per day with daily monitoring}}<br />
<br /><br />
<br />
==Hauling==<br />
{{main|Hauling}}<br />
Also a relatively low-risk way to earn ISK, haulers either buy low in one location, and sell high in another, or execute courier contracts in return for payment. To become a hauler, you only need an industrial ship and suitable command skills. Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding. There are entire corporations of haulers, such as Red Frog and PushX. The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters. <br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
* Courier contracts: Approx 50 - 70 M ISK/hour<br />
* Hauling goods for sale: {{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Manufacturing==<br />
{{main|Manufacturing}}<br />
Almost everything in New Eden - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players. Building items and charging for the value-add can be a very lucrative way to generate ISK. Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive. In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they mined as "free" - so, many common items have very low profit margins, if any at all. However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Research and invention==<br />
{{main|Research}}<br />
All advanced items in New Eden, of the Tech 2 variety, are made possible by the efforts of players who conduct invention on lower-tech items. The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK. Through research, players can also improve the efficiency of blueprints. Because they improve production time and reduce manufacturing time, blueprints with higher efficiency are valuable to manufacturers - and therefore are another potential source of income. Players can also work with dedicated research agents to "farm" valuable datacores, used in invention - a form of passive income that can produce a reasonable stream of ISK over time. To become a scientist/researcher/inventor, players must invest in science and related skills, and have access to a research facility.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
=Business careers=<br />
<br />
While Industrialists specialize in making and moving things, Business people earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.<br />
<br />
==Trading==<br />
{{main|Trading}}<br />
The dynamic and comprehensive player-driven market in EVE provides multiple opportunities for players to earn ISK, without even owning a ship or leaving a station! By investing in trade skills, building up your standings with a owner of the station you plan to trade in, and with a bit of starting capital, players can purchase goods on the market, and then sell them at higher prices. By providing liquidity to the markets, traders can make a good return, although this requires some investigation of market opportunities and vigilance in monitoring your market orders. If you've ever fantasized about making it big as a Wall Street speculator, becoming an EVE trader might be for you. <br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Corporate Executive==<br />
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}}<br />
Become your own CEO! By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from [[Tax#Corporation_tax|taxes]] and fees. At a more advanced level, you can also create a [[citadel]] or [[POS]] to host valuable research facilities and a market, or you could join an alliance and negotiate to build a lucrative moon mining POS. Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever. But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged<br />
}}<br />
<br /><br />
<br />
=Exploration careers=<br />
<br />
Explorers are people that find things, and then make money on what they find. <br />
<br />
==Exploration and hacking==<br />
{{main|Exploration}}<br />
Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too. To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules. You must also become an expert at probing.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
* In high-sec and low-sec: up-to 1M per site<br />
* In null-sec: up-to 100M per site<br />
** Loot depends on the region<br />
* In wormhole pirate data sites: Same as null-sec<br />
* In wormhole pirate relic sites: Same as null-sec<br />
* In wormhole sleeper data/relic sites: up-to 1M ISK per site - not recommended as this is a low reward for relatively high risk hacking in wormholes<br />
* In sleeper cache sites: 10-300 M ISK per site<br />
* In ghost sites: 10-60 M ISK per site<br />
** Rare blueprints worth hundreds of millions<br />
}}<br />
<br /><br />
<br />
==Salvaging==<br />
{{main|Salvaging}}<br />
EVE Online is a place of constant combat, and as a result, there are a lot of wrecked ships left behind after every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK. Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items. To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command, electronics and engineering skills to use tractor beams and the salvager module. It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task. You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
=Combat careers=<br />
<br />
Combat specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE Online is a universe populated by players interested in developing their power and influence, there is always a demand for military might.<br />
<br />
==Mission running==<br />
{{main|Missions}}<br />
One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes. Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here. Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them. There are also non-repeatable COSMOS missions, that give you modules worth hundreds of millions of ISK, but beware, they are harder than your average missions!<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
* Level 1 missions: 1M per hour<br />
* Level 2 missions: 2-4 M ISK per hour<br />
* Level 3 missions: 5-10 M ISK per hour<br />
* Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)<br />
}}<br />
<br /><br />
<br />
==Ratting==<br />
<br />
Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK. But frankly, this is not the most lucrative way to earn money in EVE. Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills. To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship. High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there. Player beware!<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
* In High sec: 1-3 M ISK per hour<br />
* In Low sec: 10-20 M ISK per hour<br />
* In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)<br />
}}<br />
<br /><br />
<br />
==Running wormhole sites==<br />
{{main|Wormholes}}<br />
Wormholes are an environment which is difficult to inhabit, and yet which many players call home. Players can live in wormholes by establishing citadels or POSes, or alternatively players may choose to "day trip"i.e. visit a wormhole temporarily. Wormholes have 'sites' which can be very lucrative. The difficulty of the site (and the payout) depends on the class of wormhole. Most wormhole sites require tanky ships or a group of people to run, so they are normally suited to more experienced players.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
* C1 holes: 20-50 M ISK/hour<br />
* C2 holes: 30-60 M ISK/hour<br />
* C3 holes: 100-200 M ISK/hour<br />
* C4 holes: {{co|lightblue|<no data>}}<br />
* C5 holes: 180-250 M ISK/hour<br />
* C6 holes: {{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Incursions==<br />
{{main|Incursions}}<br />
Incursions are high-end PvE content and are done are part of a fleet. They involve repelling NPC invaders and can be a reliable method of earning a high amount of ISK. Payouts are made to a limited number of people within the fleet, which means that each member of the fleet needs to be effective in their role - you cannot compensate for inexperience and low skills with lots of people! For this reason incursion runners normally fly battleships or more advanced ships, with logistics support. For EVE University members, our [[EVE University Incursion Community]] always need players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
* Vanguards: 60 - 120 M ISK/hour<br />
* Headquarters: 150 - 300 M ISK/hour (heavily influenced by fleet composition and CONCORD LP-conversion)<br />
* Scouting or picketing: 30 - 60 M ISK/hour<br />
}}<br />
<br /><br />
<br />
==Factional Warfare==<br />
{{main|Factional Warfare}}<br />
Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Mercenary== <br />
<br />
If you can develop very high levels of combat skills, you can make a decent living by hiring your guns out to corporations that can use you for fighting pirates or war targets. Mercenaries are typically hired by large corporations who want something done without their name being all over it. A mercenary could also be a hired guard for miners, an extra hand in a full scale war, or an escort through low sec areas, among other duties. If you are serious about being a mercenary, joining a dedicated mercenary corporation is a good idea, as the one thing you need more than anything else as a "merc" is contacts. Be wary of courier assignments ending in low sec areas - they may actually be an ambush set up by a crafty pirate.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Bounty Hunter==<br />
{{main|Bounty Hunting System}}<br />
Many players that pursue outlaw careers (more on this later) have bounties assigned to them. Players can hunt down these characters using locator agents and intelligence gathered from other players, and collect the bounties. While this sounds like an exciting career, it is really very difficult to execute. You must have extremely high combat skills, a powerful ship, and a lot of luck - you must also have the element of surprise. The rewards are also fairly minimal. For this reason, bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
=Outlaw Careers=<br />
<br />
In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not. Both styles of play are allowed. In fact, EVE Online is one place where crime does indeed pay - and pretty well, too.<br />
<br />
==Can Flipping==<br />
{{main|Can flipping}}<br />
Perhaps the easiest entry-level way to get into a life of crime in EVE is to simply steal from miners who are "jetcanning", where miners jettison their collected ore into unsecured cargo containers for later retrieval. Can flippers only have to get within 2,500 meters of a jetcan, then grab the contents. Miners are generally in weaker ships, with poor defenses and few weapons, and there is usually little they can do to stop this theft. Further, if the miner fights back, then the can flipper may simply destroy the miner, and then loot the poor victim.<br />
{{co|red|Note that can flipping is not allowed whilst a member of EVE University, under the [[EVE University Rules]].}}<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Piracy==<br />
<br />
Pirates specialize in player-versus-player (PvP) skills, so that they can attack and pillage players (mostly haulers) in low security space, or capture them and ransom their ship or pod for money. Successful pirates must also have good scanning and probing skills, and the best ones hunt in packs. Joining a piracy corporation is therefore an attractive option for the aspiring space buccaneer. <br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Scamming or theft==<br />
<br />
If you have ever fantasized about being a high-stakes confidence man, EVE provides you with lots of options for becoming a professional scammer - tricking players into giving you ISK or luring them into traps for profit. Some of these scams are simple - mislabeling contracts on the market and selling items for far more then they are worth, for example. But some are far more elaborate and dangerous - issuing an attractive courier contract into low-sec or null-sec space, for example, for the sole purpose of tricking a hauler into an ambush. Another form of scam is the corporate raider, who gains entry into a corporation, earns a director level position, and then uses that position to steal everything - including the corporation itself! {{co|red|Note that scamming and theft are not allowed whilst a member of EVE University, under the [[EVE University Rules]].}}<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Suicide Ganking==<br />
{{main|Suicide ganking}}<br />
If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then [[CONCORD_Details|CONCORD]] will destroy your ship. But losing a ship might be a small price to pay if you pick the right target - a nice fat freighter or a faction ship laden with high priced modules, for example. By working with teammates, who can loot the victim after your suicide attack, you can earn enormous rewards. This comes at a cost to your [[Security_Status_Details|security status]] and grants kill rights though, which may severely impact your ability to operate in highsec. A judicious ganker should be able to easily afford [[security tags]], while an indiscriminate one may have to rat or live with the consequences.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /><br />
<br />
==Drug Dealing==<br />
<br />
There are illegal substance abusers in the EVE universe - and this includes many pilots. Booster drugs can temporarily increase certain capabilities, and though illegal in Empire space, they are in demand. And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for decent profit, at moderate risk.<br />
<br />
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''<br />
{{co|lightblue|<no data>}}<br />
}}<br />
<br /></div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=Neutrality&diff=148584
Neutrality
2019-11-18T23:00:41Z
<p>Bates Larsson: Bates Larsson moved page User:Laura karpinski/Neutrality to User:Laura Karpinski/Neutrality: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
<hr />
<div>{{eunispecific}}<br />
<br />
EVE University is a 'neutral' corporation. This means we avoid getting involved in the politics of EVE Online. This page sets out in more detail the reason for our neutrality and how it works in practice, both as a guide for members and an explanation for non-members.<br />
<br />
=Why is EVE University neutral?=<br />
<br />
EVE University is first and foremost a teaching organisation. We aim to teach players, both old and new, about how to get along in New Eden. We have various [[campuses]] and [https://www.eveuniversity.org/events/ activities] to give people a taste of different areas and aspects of the game. The majority of our members will at some point leave EVE University and join another corporation.<br />
<br />
The reason we stay neutral is we want our alumni to be able to pursue whatever path they choose after they leave EVE University. What we don't want is for our actions, or those of our members, to prevent a person joining a corporation/alliance or doing what they want to do in the game. Through this policy we have a wide network of alumni in almost every large group in the game, which provides a range of opportunities for our members.<br />
<br />
=How does EVE University as a corporation maintain its neutrality?=<br />
<br />
Maintaining neutrality in EVE Online is incredibly difficult! Anything that involves interacting with third parties has a possibility of affecting our neutrality so we have to be careful as a corporation not to invoke any bias. For example, we are keen to encourage [[Joining_the_Faculty#Becoming_a_Guest_Lecturer|guest lecturers]] to come and teach our members about EVE Online, to assist us in our mission of education. However, and most importantly, we do not show preference towards any third party/particular group or alliance, say by inviting only ''their'' members to come and talk for us. By being careful to avoid this, it ultimately leaves our alumni with the most options open for corporations to join.<br />
<br />
We also have a very open diplomatic policy, with an invitation for anyone to apply for a [http://docs.google.com/spreadsheet/viewform?formkey=dGNjTTVIaVFPODk0Uy1HVHdRZjhzR0E6MQ non-aggression pact]. Sometimes there is a good reason we cannot grant this, but everyone is able to request this, and every request will be judged fairly on its merits, regardless of the political affiliation of the group making the request.<br />
<br />
=What do EVE University members need to do to maintain our neutrality?=<br />
<br />
In order to maintain neutrality we require our members to limit their gameplay in some ways. While we understand this can sometimes be frustrating on a personal level, we strongly believe that it is in the best interests of the corporation.<br />
<br />
==Follow our rules of engagement==<br />
<br />
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<br />
In EVE Online, most corporations will have rules which tell members who they can take aggressive action against. EVE University's rules of engagement are set out on our [[EVE University Rules#Rules_of_Engagement|rules]] page. EVE University follow 'Not Red Don't Shoot' in high security space and 'Not Blue Shoot It' everywhere else. <br />
<br />
Provided a member is using the [[EVE University Overview]], the people they can engage in high security space are marked with the following icons: [[file:ColorTag-MinusRed9.gif|Red Minus - Terrible standings from your alliance/corp/self]] [[file:ColorTag-MinusOrange9.gif|Orange Minus - Bad standings from your alliance/corp/self]] <span class="flashy">[[file:ColorTag-StarRed9.gif|Red Star - At war with your corp/alliance]] [[file:ColorTag-SkullOrange9.gif|Orange Skull - Pilot has security status below -5]] [[file:ColorTag-SkullRedBlack9.gif|Red Skull - Pilot is a criminal]] [[file:ColorTag-SkullYellowBlack9.gif|Yellow Skull - Pilot is a suspect]] [[file:ColorTag-SkullTurquoise9.gif|Turquoise Skull - Pilot has a limited engagement with you]]</span> <br />
<br />
Provided a member is using the [[EVE University Overview]], the people they can engage in low security, null security or wormhole space are marked with the following icons: [[file:ColorTag-Neutral.gif|Neutral Standing]] [[file:ColorTag-MinusRed9.gif|Red Minus - Terrible standings from your alliance/corp/self]] [[file:ColorTag-MinusOrange9.gif|Orange Minus - Bad standings from your alliance/corp/self]] <span class="flashy">[[file:ColorTag-StarRed9.gif|Red Star - At war with your corp/alliance]] [[file:ColorTag-SkullOrange9.gif|Orange Skull - Pilot has security status below -5]] [[file:ColorTag-SkullRedBlack9.gif|Red Skull - Pilot is a criminal]] [[file:ColorTag-SkullYellowBlack9.gif|Yellow Skull - Pilot is a suspect]] [[file:ColorTag-SkullTurquoise9.gif|Turquoise Skull - Pilot has a limited engagement with you]]</span> <br />
<br />
It is ''forbidden'' for members to take aggressive action against a player or group which has a non-agression pact with EVE University. Again, provided a member is using the [[EVE University Overview]], these people will be marked with the following icons: [[file:ColorTag-PlusDarkBlue9.gif|Dark Blue Plus - Excellent standings from your alliance/corp/self]] [[file:ColorTag-PlusLightBlue9.gif|Light Blue Plus - Good standings from your alliance/corp/self]]<br />
<br />
{{quote|Laura: Actually in hindsight, maybe move this part ^ to a Rules of Engagement page and link that here}}<br />
<br />
It is also forbidden to indirectly violate our rules of engagement by, for example, selling a [[Killrights|killright]] against a player with a non-aggression pact with EVE University, to allow another person to take aggressive action against them.<br />
<br />
==Follow our rules on structures==<br />
<br />
Structures are an important part of EVE Online. Players and groups may own their own structures, and they can be very valuable as well as providing strategic advantages. In EVE University we use the phrase 'player owned structure' to cover a range of items, including [[Citadels|citadels]], [[POS|POSes]], [[POCO|POCOs]] or any other permanently placed structure owned by a player or a player organisation. <br />
<br />
The only time our members are permitted to take aggressive action against a player owned structure is with permission from either a [[Director]], a [[Diplomacy_Department|Diplomat]] or the [[Campuses|Campus Manager]] in the area of space where the structure is placed. The best place to ask for permission for this is in [[UniSlacks|Slack]] because it allows for an immediate response, even if the person who needs to make the decision is not online. All of the campus Slacks have a channel called 'need-a-staffer' ('pingstaff' in WHC). Post your request in there and it will be drawn to the attention of someone able to make the decision. Due to the potential impact on EVE University of us attacking a structure, and the timers involved, we will need you to have detailed plan before permission is granted to attach a structure, including when the timers are (if any), the doctrines you plan to use, the strategy you plan to use etc. We don't expect you to do everything yourself, but if you are unable to come up with a decent plan in order to make the engagement successful, permission will not be granted.<br />
<br />
Using an [[Entosis Link|entosis link]] against a player owned structure without permission from a Director, a Diplomat or the Campus Manager in the area of space where the structure is placed is also prohibited.<br />
<br />
==Considering representation==<br />
<br />
It is quite normal in EVE Online for people to have multiple characters. We generally do not mind what people use their other characters for, provided they are not doing anything to harm the interests to EVE University. We also allow players to join EVE University on a character which is not their 'main' character. However, using EVE University membership, communication channels or resources to benefit another group is prohibited. For example, by using their status as an EVE University member to spy on another group and maintain an innocent appearance.<br />
<br />
Using another character which is clearly linked to EVE University or a character in EVE University to bypass any of EVE University's [[rules]], including those on neutrality, is also forbidden. It is also forbidden to use EVE University communication channels to discuss or coordinate anything that would breach EVE University's neutrality.<br />
<br />
This is not a definitive list of items that may threaten our neutrality, but it is intended to give some guidance on what is allowed and what is not. If you have any questions, please speak to a [[Director]], an [[Orientation_Department|Orientation Officer]] or a [[Student Advocate]].</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Laura_Karpinski/Sandbox&diff=148586
User:Laura Karpinski/Sandbox
2019-11-18T23:00:41Z
<p>Bates Larsson: Bates Larsson moved page User:Laura karpinski/Sandbox to User:Laura Karpinski/Sandbox: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
<hr />
<div>{| style="vertical-align: top; text-align: left; width: 75%; padding: 2px; padding-left: 5px; background:black; border: 1px solid #582806;" cellspacing="2px" <br />
|-<br />
|[[File:New Ivy Logo.png|30px|link=]] <big>'''{{{war_corporation}}}'''</big><br />
|-<br />
| style="vertical-align: top; text-align: left; display: inline;" | [[File:Wars.png|24px|link=]] '''Start Date:''' {{{war_year}}}.{{{war_month}}}.{{{war_day}}}<br />
| style="position: absolute; left: 250px; vertical-align: top; text-align: left; display: inline;" | [[File:Forward.png|24px|link=]] '''Run Time:''' {{{war_duration}}}<br />
|-<br />
| style="vertical-align: top; text-align: left; display: inline;" | [[File:Icon timer limited engagement.png|24px|link=]] '''Kills:''' <span style="color:cyan">{{{war_kills}}}</span> - (<span style="color:cyan">{{{war_dmg_done}}}</span>) <br />
| style="position: absolute; left: 250px; vertical-align: top; text-align: left; display: inline;" | [[File:Icon timer criminal.png|24px|link=]] '''Losses:''' <span style="color:#FF0000">{{{war_losses}}}</span> - (<span style="color:#B22222">{{{war_dmg_rec}}}</span>)<br />
| style="position: absolute; left: 500px; vertical-align: top; text-align: left; display: inline;" | [[File:Calculator.png|24px|link=]] '''Efficiency:''' {{{war_efficiency}}}<br />
|-<br />
| style="vertical-align: top; text-align: left; display: inline;" | [[File:Achievements.png|24px|link=]] '''Top Scorer(s):''' {{{war_top}}} <br />
| style="position: absolute; left: 250px; vertical-align: top; text-align: left; display: inline;" |[[File:Certificates.png|24px|link=]] '''High Scorer(s):''' {{{war_nine}}} <br />
|-<br />
| style="vertical-align: top; text-align: left; display: inline;" |[[File:Notepad.png|24px|link=]] '''Notes:''' {{{war_notes}}}<br />
|}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Laura_Karpinski/To_Do_List&diff=148588
User:Laura Karpinski/To Do List
2019-11-18T23:00:41Z
<p>Bates Larsson: Bates Larsson moved page User:Laura karpinski/To Do List to User:Laura Karpinski/To Do List: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
<hr />
<div>Welcome to the Uniwiki To Do List. If you would like to start contributing to the Uniwiki this is a good place to start. Feel free to pick anything from the list below. You do not need to be an EVE University member to start contributing to the Uniwiki. All you need is an [[EVE University]] forum account. You can get one of these by logging into the [http://tools.eveuniversity.org/login.php EVE University tool] using CCP's "single sign on" (SSO). You will then be asked to enter an email address and to set a password. Your username for the Uniwiki will be your character name, and the password will be whatever password you set up during the process.<br />
<br />
If you aren't comfortable making your own changes, feel free to either post in the '''Discussions''' tab of the page, or post your suggestions on our [http://forum.eveuniversity.org/viewforum.php?f=270 Wiki subforum].<br />
<br />
==Minor changes==<br />
<br />
These are minor changes that normally take very little time. They are good if you have limited time available for wiki editing.<br />
<br />
*{{co|wheat|Spelling and grammar changes}} - As you are browsing the Uniwiki you may sometimes come across spelling and grammar errors. If you see these, please feel free to correct them.<br />
*{{co|wheat|Flagging pages that need work}} - If you come across a page that needs some work, but you do not have the time or knowledge to do it yourself, use the relevant [[:Category:Template|Template]] to flag the page as needing work. Give as much information as you can when you flag the page, so the person working on it knows what they should be doing.<br />
*[[Special:BrokenRedirects|Broken Redirects]] - These are pages which are 'redirected' to a page which no longer exists. This is either because the page has been deleted or moved. Find a more appropriate place for the page to redirect to, or alternatively mark it for deletion if there is no relevant page for the redirect. It is good practice to check whether any other pages link to the deleted/moved page at the same time. To do this click on 'What links here' in the toolbox section of the left sidebar.<br />
*[[Special:DoubleRedirects|Double Redirects]] - These are pages which redirect to one page, which then redirects to another. Edit the redirect for the first page to ensure it points to the eventual destination. It is also good practice to check whether there are any other pages that redirect or link to the middle page, and to correct the links on those also to point to the eventual destination.<br />
<br />
==Medium changes==<br />
<br />
These are changes that can often be done in one sitting.<br />
<br />
*[[:Category:Candidates_for_Cleanup|Candidates for Cleanup]] - These pages have been flagged as needing changes to grammar, organisation or readability. Typically they do not require a detailed knowledge of the subject area to fix, just a keen eye for language and formatting. When you are finished, don't forget to remove the ''Cleanup'' template.<br />
*[[:Category:Candidates_for_Moving|Candidates for Moving]] - These pages have been flagged to be moved. Review the page and if you agree that it should be moved, then move it using the drop down menu at the top right of the page, next to the search bar. Make sure you check 'What links here' and correct any links that are broken as a result of the move, and that you remove the ''Move'' template after moving the page.<br />
*[[:Category:Pages_with_broken_file_links|Pages with broken file links]] - These are pages which contain a link to a file (e.g. an image) that does not exist. this may be because the file has been deleted, or because it never existed. If the file is useful, then upload it using 'Upload fil' in the Toolbox section of the left sidebar. If the file is not useful, then remove the link from the page. It is good practice to check whether the same file is linked elsewhere and to remove the links on those pages also.<br />
*[[Special:DeadendPages|Dead-end pages]] - These pages do not link to any other pages on the Uniwiki. Sometimes they are on a stand-alone subject, but often they reference other areas of the game which are described in other Uniwiki pages. Have a read through and link any relevant pages.<br />
*[[Special:LonelyPages|Orphaned pages]] - These pages are not linked to from any other pages on the Uniwiki. Again sometimes there is a good reason for this, but often they provide useful information that is not being utilised. If you can think of other pages which these pages are relevant to, please edit those pages to include links to the orphaned page.<br />
*[[Special:UncategorizedPages|Uncategorized pages]] - These are pages which are not currently within any of our [[Special:Categories|Categories]]. If you can find a relevant category already then add the page to that category. If there is not an existing category, but there are several pages on the same theme, consider creating a new category for them.<br />
*[[Special:UnusedCategories|Unused Categories]] - These are categories which already exist, but have not pages within them. If there are relevant pages then add them to the category. If there are no relevant pages for that category, then flag the category for deletion.<br />
*[[Special:UnusedTemplates|Unused Templates]] - These are templates which already exist, but are not used on any pages. If there are pages which could use the template, then add the template to the page. If there are no relevant pages to use that template, then flag the template for deletion.<br />
*[[Special:WantedCategories|Wanted Categories]] - These are categories which have members, but do not yet exist. If the category is valid, create it and write a short summary. There may be other pages which would fit into the category now it exists. If the category is not valid, remove the category link from the member pages.<br />
*[[Special:WantedPages|Wanted Pages]] (correcting links) - These are pages which have been linked to from somewhere in the Uniwiki, but do not currently exist. They will show on the linking page as a broken link. Sometimes there is already an existing page which contains the information. If this is the case, then correct the link to point to the relevant existing page.<br />
*[[Special:WantedTemplates|Wanted Templates]] (correcting links) - These are templates which have been linked to from somewhere in the Uniwiki, but do not currently exist. Sometimes there is already an existing template which performs the same function. If this is the case, then correct the page to use the correct template.<br />
<br />
==Major changes==<br />
<br />
These are changes which may take a lot of time. They are perfect for someone who wants a project to work on, and normally involve building something from scratch.<br />
<br />
*[[:Category:Candidates_for_Merging|Candidates for Merging]] - This is where two (or more) pages contain similar information, and they have been flagged for merging together. Either select the page with the most useful information, and merge information from the other page into it, or alternatively create a new page and merge the information from both pages together. Once you are finished, don't forget to remove the ''Merge'' template and redirect all pages to you finished page.<br />
*[[:Category:Needing_Updates|Needing Updates]] - These pages have been flagged as needing an update due to game or policy changes. You will need to have a decent knowledge of the subject area to update them. Once you have updated the page, remember to remove the ''Update'' template.<br />
*[[:Category:Stubs|Stubs]] - These are pages which are either not yet completed, or are too short and need more information to be of use. Feel free to add to these pages to make them into a full page. Don't forget to removed the ''Stub'' template when you are finished.<br />
*[[:Category:Work_in_progress|Work in Progress]] (working on the page) - These are pages which are flagged as presently being worked on by someone. If the subject is something you know about. perhaps you can work together on it. Remember to remove the ''Work in Progress'' template when the page is finished.<br />
*[[Special:WantedPages|Wanted Pages]] (building new pages) - These are pages which have been linked to from somewhere in the Uniwiki, but do not currently exist. If the subject is not already covered in sufficient detail on an existing page, and if you have knowledge on the subject area then build a new page on the subject.<br />
*[[Special:WantedTemplates|Wanted Templates]] (building new templates) - These are templates which have been linked to from somewhere in the Uniwiki, but do not currently exist. If the template would be useful for this and other pages, then build a new template.<br />
<br />
==Curator To Do list==<br />
<br />
These changes either need administrator permissions or are for the Wiki Staff to do.<br />
<br />
*{{co|wheat|Review recent changes}} - Keep an eye on the '''Recent Changes''' page and review any significant changes to ensure they are useful and not vandalism. If you have any suggestions on pages people are working on, make them in the editor's Talk page.<br />
*[[:Category:Candidates_for_Deletion|Candidates for Deletion]] - These are pages which have been marked as suitable for deletion. Review the pages, and see if there is any useful information to be salvaged from them. If not, then delete the page. Make sure that you check 'What links here' and correct/remove any links to the page to avoid broken links on other pages.<br />
*[[:Category:Work_in_progress|Work in Progress]] (reviewing the flagged pages) - These are pages which are flagged as presently being worked on by someone. Keep these under review, and if they have not been worked on in a significant time, remove the ''Work in progress'' template, and if relevant add another template, such as ''Stub''.</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User_talk:Laura_Karpinski&diff=148590
User talk:Laura Karpinski
2019-11-18T23:00:41Z
<p>Bates Larsson: Bates Larsson moved page User talk:Laura karpinski to User talk:Laura Karpinski: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
<hr />
<div>Hi! Thank you so much for doing some much-needed cleanup of the wiki categories! :) I was just wondering: do you do it all by hand (i.e. by opening a ton of browser tabs, I imagine), or do you use an external tool to help you? If so, can you recommend one? – [[User:Noemie_belacqua|Noemie]] [[User_talk:Noemie_belacqua|Belacqua]] 15:10, 1 January 2017 (CST)<br />
:On your ''phone''?! I'm duly impressed :) – [[User:Noemie_belacqua|Noemie]] [[User_talk:Noemie_belacqua|Belacqua]] 16:19, 1 January 2017 (CST)<br />
<br />
== Order of Duties in EVE University ==<br />
<br />
I would propose ordering the duties you have on the page in chronological order of 2012/13 (Personnel Department) followed by 2015/16 (Director) followed in turn by 2017 (CEO) rather than the alphabetical order (or possibly order by importance?) it is in right now as that would provide an easier to grasp overview in which you can just read chronologically without having to piece it together. Any thoughts on that? [[User:Signal cadelanne|Signal cadelanne]] ([[User talk:Signal cadelanne|talk]]) 02:43, 12 September 2017 (CDT)</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Laura_Karpinski&diff=148574
User:Laura Karpinski
2019-11-18T23:00:40Z
<p>Bates Larsson: Bates Larsson moved page User:Laura karpinski to User:Laura Karpinski: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
<hr />
<div>[[Category:Pilots]]<br />
<br />
[[File:Laura_karpinski.jpg|thumb|right|Laura Karpinski]]<br />
<br />
Laura is the current EVE University CEO. She lives in the UK.<br />
<br />
== About ==<br />
<br />
Laura joined EVE online on 1st January 2012. On 3rd March 2012 Laura joined EVE University for the first time. She obtained a mentor, attended several classes and fleets and briefly joined the Low Sec Campus. When EVE University fell under a war declaration she opted to leave the corporation for the duration of the war. However, that war never really ended. On 20th August 2012 she returned to EVE University and resolved that she would make something more of her second chance in EVE University. She volunteered as a [[Personnel Officer]] and a [[Student_Guidance_Department|Student Advisor]], joined several campuses, and started to get more involved in EVE University life, before devoting her time to the Personnel department. She now has clones in most campuses.<br />
<br />
== History in EVE University ==<br />
<br />
===Personnel Officer===<br />
<br />
Laura became a Personnel Officer on 28th October 2012 and got stuck right in to processing applications and performing interviews. She was fortunate enough to make lots of very good friends in the Personnel Department, and on 1st December 2012 was promoted to Senior Personnel Officer. <br />
<br />
===Student Advisor===<br />
<br />
When the Student Guidance Department was set up Laura also volunteered as one of the first group of Student Advisors, helping to direct EVE University students around to the various programmes and campuses that EVE University offers, as well as having stern words over silly killboard losses. <br />
<br />
===Assistant Personnel Manager===<br />
<br />
On 28th April 2013 Laura became an Assistant Personnel Manager to [[Rose Chanlin]]. When she became an Assistant Personnel Manager she decided to step down from her duties as Student Advisor, because she didn't feel she could contribute the required attention to the role. <br />
<br />
===Teacher===<br />
<br />
Laura spent some time as a teacher, teaching various classes on basic subjects, particularly 'Introduction to EVE University' and 'Making a Difference in EVE University'.<br />
<br />
===Personnel Manager===<br />
<br />
On 6th October 2014 Laura became Personnel Manager when Rose moved on to another role. She established the Orientation Department and served as the first Orientation Officer.<br />
<br />
===Director of Personnel and HR===<br />
<br />
Laura was promoted to the newly-created position of Personnel Director on 16th January 2015. She was then promoted to Director of Human Resources on 19th April 2016, which involved overseeing the running of the Personnel department but also the Titles and Mentor departments. <br />
<br />
===Director of Operations===<br />
<br />
On 27th May 2016 Laura became Director of Operations to [[Azmodeus Valar]].<br />
<br />
===Mentor===<br />
<br />
Laura became a mentor on 7th July 2016 and served as a mentor until early 2017, mentoring three people in total: Howie Ernaga, Galifreid Skord and Sylvanas Shockstorm.<br />
<br />
===CEO===<br />
<br />
Laura became CEO on 14th March 2017 when Azmo stepped down.<br />
<br />
== Current Wiki Projects ==<br />
<br />
===Works in progress===<br />
<br />
*[[EVE University Campaign Record]]<br />
*[[Expansions]]<br />
<br />
===Longer term to-do list===<br />
<br />
Pages that need reworking:<br />
<br />
*[[Donating to EVE University]] - Content okay but could do with rewording<br />
*[[EVE API Guide]] is deprecated, needs a thorough rework, including XML, Crest and ESI<br />
<br />
Pages that need expanding:<br />
<br />
*[[Resource Wars]]<br />
*[[Forward Operating Base]] - K950/Ersin are working on this<br />
*[[Titans]] - to be expanded, including [[Doomsday weapons]]<br />
*[[Mining ledger]] - add to [[Mining]] page?<br />
*Add information about [[Pulse Activated Nexus Invulnerability Core]] to [[Rorqual]] page<br />
*Add [[Omni Analyzers]] somewhere<br />
*More on [[Access lists]] on [[Citadels]] page - pictures?<br />
*Add [[Jump Fatigue]] somewhere<br />
<br />
New pages that should be created:<br />
<br />
*[[Notifications]], [[Mail]] and [[Mailing Lists]]<br />
*[[Moon Mining]] and [[Reactions]]<br />
*[[Shipyards]]<br />
*[[Caiman]], [[Komodo]], [[Loggerhead]] - new ships to be added<br />
*[[The Agency]]<br />
*[[Ship skins]]<br />
*[[Ship sitting]] page, including [[Fitting simulation]] and [[Bulk fitting]] and linking to [[Fitting A Ship (Working Example)|practical guide]]<br />
*[[Flight Academy]]<br />
*[[Stations]] and [[Station services]]<br />
*[[Launcher]]<br />
*[[Kill Marks]]<br />
*[[Market]] including [[Multibuy]]<br />
*[[Burner Missions]]<br />
<br />
New hub pages:<br />
<br />
*[[Upwell structures]] - hub page</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Laura_Karpinski/Corporation1&diff=148576
User:Laura Karpinski/Corporation1
2019-11-18T23:00:40Z
<p>Bates Larsson: Bates Larsson moved page User:Laura karpinski/Corporation1 to User:Laura Karpinski/Corporation1: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
<hr />
<div>{| width=15em cellpadding="5" cellspacing="0" style="float:right; clear:right; margin-left:1em; margin-bottom:1em; border:1px solid #202020;"<br />
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[[File:CorporationIcon.png|50px]] <br><br />
Corporations<br />
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[[User:Laura_karpinski/Corporation2|Forming a corporation]] <br><br />
[[User:Laura_karpinski/Corporation3|Corporation logistics]] <br><br />
[[User:Laura_karpinski/Corporation5|Recruiting corporation members]] <br><br />
[[User:Laura_karpinski/Corporation4|Managing corporation members]] <br><br />
[[User:Laura_karpinski/Corporation6|Corporation diplomacy]] <br><br />
[[User:Laura_karpinski/Corporation7|Alliances]] <br><br />
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Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Laura_Karpinski/Corporation6&diff=148578
User:Laura Karpinski/Corporation6
2019-11-18T23:00:40Z
<p>Bates Larsson: Bates Larsson moved page User:Laura karpinski/Corporation6 to User:Laura Karpinski/Corporation6: Automatically moved page while merging the account "Laura karpinski" to "Laura Karpinski"</p>
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<div>(Page title: Corporation Diplomacy)<br />
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=Standings=<br />
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=Wars=<br />
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==Allies==</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Symbols&diff=148557
User:Cassiel Seraphim/Symbols
2019-11-18T21:29:10Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Symbols to User:Cassiel Seraphim/Symbols: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
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⒍ ⒎ ⒏ ⒐ ⒑ ⒒ ⒓ ⒔ ⒕ ⒖ ⒗ ⒘ ⒙ ⒚ ⒛ ⒜ ⒝ ⒞ ⒟ ⒠ ⒡ ⒢ ⒣ ⒤ ⒥ ⒦ ⒧ ⒨ ⒩ ⒪ ⒫ ⒬ ⒭ ⒮ ⒯ ⒰ ⒱ ⒲ ⒳ ⒴ ⒵ Ⓐ Ⓑ Ⓒ Ⓓ Ⓔ Ⓕ Ⓖ Ⓗ Ⓘ Ⓙ Ⓚ Ⓛ Ⓜ Ⓝ Ⓞ Ⓟ Ⓠ Ⓡ Ⓢ Ⓣ Ⓤ Ⓥ Ⓦ Ⓧ Ⓨ Ⓩ ⓐ ⓑ ⓒ ⓓ ⓔ ⓕ ⓖ ⓗ ⓘ ⓙ ⓚ ⓛ ⓜ ⓝ ⓞ ⓟ ⓠ ⓡ ⓢ ⓣ ⓤ ⓥ ⓦ ⓧ ⓨ ⓩ ⓪ ─ ━ │ ┃ ┄ ┅ ┆ ┇ ┈ ┉ ┊ ┋ ┌ ┍ ┎ ┏ ┐ ┑ ┒ ┓ └ ┕ ┖ ┗ ┘ ┙ ┚ ┛ ├ ┝ ┞ ┟ ┠ ┡ ┢ ┣ ┤ ┥ ┦ ┧ ┨ ┩ ┪ ┫ ┬ ┭ ┮ ┯ ┰ ┱ ┲ ┳ ┴ ┵ ┶ ┷ ┸ ┹ ┺ ┻ ┼ ┽ ┾ ┿ ╀ ╁ ╂ ╃ ╄ ╅ ╆ ╇ ╈ ╉ ╊ ╋ ╌ ╍ ╎ ╏ ═ ║ ╒ ╓ ╔ ╕ ╖ ╗ ╘ ╙ ╚ ╛ ╜ ╝ ╞ ╟ ╠ ╡ ╢ ╣ ╤ ╥ ╦ ╧ ╨ ╩ ╪ ╫ ╬ ╭ ╮ ╯ ╰ ╱ ╲ ╳ ╴ ╵ ╶ ╷ ╸ ╹ ╺ ╻ ╼ ╽ ╾ ╿ ▀ ▁ ▂ ▃ ▄ ▅ ▆ ▇ █ ▉ ▊ ▋ ▌ ▍ ▎ ▏ ▐ ░ ▒ ▓ ▔ ▕ ■ □ ▢ ▣ ▤ ▥ ▦ ▧ ▨ ▩ ▪ ▫ ▬ ▭ ▮ ▯ ▰ ▱ ▲ △ ▴ ▵ ▶ ▷ ▸ ▹ ► ▻ ▼ ▽ ▾ ▿ ◀ ◁ ◂ ◃ ◄ ◅ ◆ ◇ ◈ ◉ ◊ ○ ◌ ◍ ◎ ● ◐ ◑ ◒ ◓ ◔ ◕ ◖ ◗ ◘ ◙ ◚ ◛ ◜ ◝ ◞ ◟ ◠ ◡ ◢ ◣ ◤ ◥ ◦ ◧ ◨ ◩ ◪ ◫ ◬ ◭ ◮ ◯ ☀ ☁ ☂ ☃ ☄ ★ ☆ ☇ ☈ ☉ ☊ ☋ ☌ ☍ ☎ ☏ ☐ ☑ ☒ ☓ ☚ ☛ ☜ ☝ ☞ ☟ ☠ ☡ ☢ ☣ ☤ ☥ ☦ ☧ ☨ ☩ ☪ ☫ ☬ ☭ ☮ ☯ ☰ ☱ ☲ ☳ ☴ ☵ ☶ ☷ ☸ ☹ ☺ ☻ ☼ ☽ ☾ ☿ ♀ ♁ ♂ ♃ ♄ ♅ ♆ ♇ ♈ ♉ ♊ ♋ ♌ ♍ ♎ ♏ ♐ ♑ ♒ ♓ ♔ ♕ ♖ ♗ ♘ ♙ ♚ ♛ ♜ ♝ ♞ ♟ ♠ ♡ ♢ ♣ ♤ ♥ ♦ ♧ ♨ ♩ ♪ ♫ ♬ ♭ ♮ ♯ ✁ ✂ ✃ ✄ ✆ ✇ ✈ ✉ ✌ ✍ ✎ ✏ ✐ ✑ ✒ ✓ ✔ ✕ ✖ ✗ ✘ ✙ ✚ ✛ ✜ ✝ ✞ ✟ ✠ ✡ ✢ ✣ ✤ ✥ ✦ ✧ ✩ ✪ ✫ ✬ ✭ ✮ ✯ ✰ ✱ ✲ ✳ ✴ ✵ ✶ ✷ ✸ ✹ ✺ ✻ ✼ ✽ ✾ ✿ ❀ ❁ ❂ ❃ ❄ ❅ ❆ ❇ ❈ ❉ ❊ ❋ ❍ ❏ ❐ ❑ ❒ ❖ ❘ ❙ ❚ ❛ ❜ ❝ ❞ ❡ ❢ ❣ ❤ ❥ ❦ ❧ ❶ ❷ ❸ ❹ ❺ ❻ ❼ ❽ ❾ ❿ ➀ ➁ ➂ ➃ ➄ ➅ ➆ ➇ ➈ ➉ ➊ ➋ ➌ ➍ ➎ ➏ ➐ ➑ ➒ ➓ ➔ ➘ ➙ ➚ ➛ ➜ ➝ ➞ ➟ ➠ ➡ ➢ ➣ ➤ ➥ ➦ ➧ ➨ ➩ ➪ ➫ ➬ ➭ ➮ ➯ ➱ ➲ ➳ ➴ ➵ ➶ ➷ ➸ ➹ ➺ ➻ ➼ ➽ ➾ ぁ あ ぃ い ぅ う ぇ え ぉ お か が き ぎ く ぐ け げ こ ご さ ざ し じ す ず せ ぜ そ ぞ た だ ち ぢ っ つ づ て で と ど な に ぬ ね の は ば ぱ ひ び ぴ ふ ぶ ぷ へ べ ぺ ほ ぼ ぽ ま み ㍠ ㍡ ㍢ ㍣ ㍤ ㍥ ㍦ ㍧ ㍨ ㍩ ㍪ ㍫ ㍬ ㍭ ㍮ ㍯ ㍰ ㍱ ㍲ ㍳ ㍴ ㍵ ㍶ ㍻ ㍼ ㍽ ㍾ ㍿ ㎀ ㎁ ㎂ ㎃ ㎄ ㎅ ㎆ ㎇ ㎈ ㎉ ㎊ ㎋ ㎌ ㎍ ㎎ ㎏ ㎐ ㎑ ㎒ ㎓ ㎔ ㎕ ㎖ ㎗ ㎘ ㎙ ㎚ ㎛ ㎜ ㎝ ㎞ ㎟ ㎠ ㎡ ㎢ ㎣ ㎤ ㎥ ㎦ ㎧ ㎨ ㎩ ㎪ ㎫ ㎬ ㎭ ㎮ ㎯ ㎰ ㎱ ㎲ ㎳ ㎴ ㎵ ㎶ ㎷ ㎸ ㎹ ㎺ ㎻ ㎼ ㎽ ㎾ ㎿ ㏀ ㏁ ㏂ ㏃ ㏄ ㏅ ㏆ ㏇ ㏈ ㏉ ㏊ ㏋ ㏌ ㏍ ㏎ ㏏ ㏐ ㏑ ㏒ ㏓ ㏔ ㏕ ㏖ ㏗ ㏘ ㏙ ㏚ ㏛ ㏜ ㏝ 僀 僁 僂 僃 僄 僅 僆 僇 僈 僉 僊 僋 僌 働 僎 像 僐 僑 僒 僓 僔 僕 僖 僗 僘 僙 僚 僛 僜 僝 僞 僟 僠 僡 僢 僣 僤 僥 僦 僧 僨 僩 僪 僫 僬 僭 僮 僯 僰 僱 僲 僳 僴 僵 僶 僷 僸 價 僺 僻 僼 僽 僾 僿 가 각 갂 갃 간 갅 갆 갇 갈 갉 갊 갋 갌 갍 갎 갏 감 갑 값 갓 갔 강 갖 갗 갘 같 갚 갛 개 객 갞 갟 갠 갡 갢 갣 갤 갥 갦 갧 갨 갩 갪 갫 갬 갭 갮 갯 갰 갱 갲 갳 갴 갵 갶 갷 갸 갹 갺 갻 갼 갽 갾 갿 ff fi fl ffi ffl ſt st ﬓ ﬔ ﬕ ﬖ ﬗ ﬞ ײַ ¢ £ ¬  ̄ ¦ ¥ ₩ │ ← ↑ → ↓ ■ ○  �</p></div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Template:debug&diff=148559
User:Cassiel Seraphim/Template:debug
2019-11-18T21:29:10Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Template:debug to User:Cassiel Seraphim/Template:debug: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>{|<br />
| valign="top" |<br />
{| class="wikitable"<br />
! colspan="2" style="background-color:#111111;" | Debugging [https://www.mediawiki.org/wiki/Help:Magic_words Magic words]<br />
|-<br />
! style="background-color:#222222;" | Template <ref>Any '''-NAME''' template will show spaces as " " while similarly named '''-NAMEE''' templates will show spaces as "_". '''PAGENAME''' for the main page will show "Main Page" whereas '''PAGENAMEE''' shows "Main_Page".</ref><br />
! style="background-color:#222222;" | Result<br />
|-<br />
| FULLPAGENAME || {{FULLPAGENAME}}<br />
|-<br />
| PAGENAME || {{PAGENAME}}<br />
|-<br />
| BASEPAGENAME || {{BASEPAGENAME}}<br />
|-<br />
| SUBPAGENAME || {{SUBPAGENAME}}<br />
|-<br />
| SUBJECTPAGENAME || {{SUBJECTPAGENAME}}<br />
|-<br />
| ARTICLEPAGENAME || {{ARTICLEPAGENAME}}<br />
|-<br />
| TALKPAGENAME || {{TALKPAGENAME}}<br />
|-<br />
<!-- Doesn't exist.<br />
| ROOTPAGENAME || {{ROOTPAGENAME}}<br />
--><br />
| NAMESPACE || {{NAMESPACE}}<br />
|-<br />
| ARTICLESPACE|| {{ARTICLESPACE}}<br />
|-<br />
| TALKSPACE|| {{TALKSPACE}}<br />
|}<br />
<!--<br />
| valign="top" |<br />
{| class="wikitable"<br />
! colspan="3" style="background-color:#111111;" | Date and time - [http://www.timeanddate.com/time/aboututc.html UTC]<br />
|-<br />
! style="background-color:#222222;" | Template<br />
! style="background-color:#222222;" | Current<br />
! style="background-color:DarkSlateGray;" | Local server time <ref>By using LOCALYEAR, LOCALMONTH etc you seem to get the local time of the server, sadly not the time based on your [[Special:Preferences#mw-prefsection-datetime|date and time]] preference (which would be cool).</ref><br />
|-<br />
| CURRENTYEAR || {{CURRENTYEAR}} || {{CURRENTYEAR}}<br />
|-<br />
| CURRENTMONTH (+1) || {{CURRENTMONTH}} ({{CURRENTMONTH1}}) || {{LOCALMONTH}} ({{LOCALMONTH1}})<br />
|-<br />
| CURRENTMONTHNAME (+ABBREV) || {{CURRENTMONTHNAME}} ({{CURRENTMONTHABBREV}}) || {{LOCALMONTHNAME}} ({{LOCALMONTHABBREV}})<br />
|-<br />
| CURRENTDAY (+2) || {{CURRENTDAY}} ({{CURRENTDAY2}}) || {{LOCALDAY}} ({{LOCALDAY2}})<br />
|-<br />
| CURRENTDAYNAME || {{CURRENTDAYNAME}} || {{LOCALDAYNAME}} <br />
|-<br />
| CURRENTDOW || ({{CURRENTDOW}}) || ({{LOCALDOW}})<br />
|-<br />
| CURRENTTIME || {{CURRENTTIME}} || {{LOCALTIME}} <br />
|-<br />
| CURRENTHOUR || {{CURRENTHOUR}} || {{LOCALHOUR}}<br />
|-<br />
| CURRENTWEEK || {{CURRENTWEEK}} || {{LOCALWEEK}}<br />
|-<br />
| CURRENTTIMESTAMP || {{CURRENTTIMESTAMP}} || {{LOCALTIMESTAMP}}<br />
|}<br />
--><br />
| valign="top" |<br />
{| class="wikitable"<br />
! colspan="2" style="background-color:#111111;" | Debugging [https://www.mediawiki.org/wiki/Help:Parser_functions_in_templates Parser]<br />
|-<br />
! style="background-color:#222222; width:3em;" | Var<br />
! style="background-color:#222222;" | Value<br />
|-<br />
| <nowiki>{{{1}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{1|}}}|{{{1}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{2}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{2|}}}|{{{2}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{3}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{3|}}}|{{{3}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{4}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{4|}}}|{{{4}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{5}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{5|}}}|{{{5}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{6}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{6|}}}|{{{6}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{7}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{7|}}}|{{{7}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{8}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{8|}}}|{{{8}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{9}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{9|}}}|{{{9}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
| <nowiki>{{{10}}}</nowiki><br />
| <span style="background-color:black;">{{#if:{{{10|}}}|{{{10}}}|{{co|grey|N/A}}}}</span><br />
|-<br />
|}<br />
|}<br />
<small><references/></small></div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User_talk:Cassiel_Seraphim&diff=148561
User talk:Cassiel Seraphim
2019-11-18T21:29:10Z
<p>Bates Larsson: Bates Larsson moved page User talk:Cassiel seraphim to User talk:Cassiel Seraphim: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>Hi! I expanded your beautiful {{t|Icon}} template with icons for powergrid and CPU. I also expanded the documentation to cover all the icons which the template covered anyway (there were a few missing in the documentation, such as energy vampires). I was really careful in my editing and I hope I didn't screw anything up! :) Please let me know if you have any comments! [[User:Noemie_belacqua|Noemie]] [[User_talk:Noemie_belacqua|Belacqua]] 15:58, 27 November 2013 (UTC)<br />
:As I mentioned in the forum PM, you did exactly what you should. You saw something to improve and you did it. Thank you.<br />
:[[User:Cassiel seraphim|Cassiel seraphim]] ([[User talk:Cassiel seraphim|talk]]) 08:47, 28 November 2013 (UTC)<br />
<br />
== Vanguard Incursion Fits - Hyperion T1 Ammo ==<br />
<br />
Hey there - you mentioned you wanted to change my edit (regarding T1 blaster ammo) to [[Vanguard_Incursion_fits#Hyperion]] but I have not noticed any changes yet. Please feel free to do so when you have the time! [[User:Telinchei|Telinchei]] ([[User talk:Telinchei|talk]]) 00:43, 21 August 2015 (CDT)<br />
: I'll get to it when I find the right wording, until then the information is there already so no rush :) [[User:Cassiel seraphim|Cassiel seraphim]] ([[User talk:Cassiel seraphim|talk]]) 03:35, 21 August 2015 (CDT)<br />
<br />
== [[:Template:Incursions sites]] &ndash; conversion to horizontal Navbox ==<br />
<br />
So it would appear what we have at current is technically known as a [[wikipedia:Template:sidebar|sidebar on the Big Wiki]], where it is generally only used for topic overviews (like the main [[:template:incursions links]]. The horizontal table ('navbox') is more used for specific topics of less significance, but still related (eg, human anatomy, or related titles in a film franchise) with the advantage it works better with other templates, amongst other benefits. I definitely think a horizontal table/navbox like [[:Template:Navbox]] would work better for the sites box - it is more compact, and it can be placed at the bottom of any page, allowing it to fit the bill of a 'summary' template that I have mentioned. <s>I have currently set up a test at [[User:Telinchei/Test Two Incursions]].</s><br />
<br />
I saw that you have already set a horizontal table/navbox up in 2013 on the template page itself and it looks perfect. I also see you also <s>considered between the two</s> [http://wiki.eveuniversity.org/w/index.php?title=Template:Incursions_sites&diff=51041&oldid=50713 swapped to the sidebar header from the horizontal table/navbox] at that time and I'm curious - why did you end up picking the sidebar style over the horizontal? If you think it would be appropriate, that horizontal navbox could be copied out to [[Template:Incursion Sites 2]] or the like (horizontal, navbox would also be appropriate titles) and be applied to the mainspace [[Incursion sites]] page as a trial? [[User:Telinchei|Telinchei]] ([[User talk:Telinchei|talk]]) 08:41, 29 August 2015 (CDT)<br />
:Done as per above. New but old (2013) template forked to [[:Template:Incursions sites horizontal]] and applied to the bottom of [[Incursion sites]]. [[User:Telinchei|Telinchei]] ([[User talk:Telinchei|talk]]) 01:42, 1 September 2015 (CDT)<br />
:: Perhaps post a link to this talk-page as well as the incursion sites page on the forum, ask for feedback? That seems like the best way to get some input :)<br />
:: [[User:Cassiel seraphim|Cassiel seraphim]] ([[User talk:Cassiel seraphim|talk]]) 05:46, 1 September 2015 (CDT)<br />
::: I think generally speaking the setup you chose in 2013, where it is easily visible at the top and on the right hand side, will work well enough for most people. If anything it's just a little obsession I have with navigation boxes &ndash; where each page linked from the box, should have the box placed on it too &ndash; so that people can navigate between the related pages without having to stop and go backwards. But yes as discussed, I might think up something to post on the forums to see if people have any strong opinions about it. [[User:Telinchei|Telinchei]] ([[User talk:Telinchei|talk]]) 07:34, 1 September 2015 (CDT)<br />
<br />
== A rogue Nightmare fitting appears! ==<br />
<br />
An incursion fit was found at [[Nightmare#Fitting]] should you wish to judge whether it is worthy or not. As I do not fly the things (for now) I figure you would be a better person on deciding on whether to cut it or not. [[User:Telinchei|Telinchei]] ([[User talk:Telinchei|talk]]) 11:28, 2 September 2015 (CDT)<br />
: The individual ship pages aren't exclusive to us, so people are allowed to put up general incursion fits there that may or may not be suitable for our community. This particular fit, at the time of viewing, isn't bad even though it might not be ideal for our community specifically.<br />
: [[User:Cassiel seraphim|Cassiel seraphim]] ([[User talk:Cassiel seraphim|talk]]) 16:02, 2 September 2015 (CDT)<br />
::That's fine, I just thought it would be best if you had a look to be sure. [[User:Telinchei|Telinchei]] ([[User talk:Telinchei|talk]]) 23:58, 2 September 2015 (CDT)</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User_talk:Cassiel_Seraphim/Roles_in_Incursions&diff=148563
User talk:Cassiel Seraphim/Roles in Incursions
2019-11-18T21:29:10Z
<p>Bates Larsson: Bates Larsson moved page User talk:Cassiel seraphim/Roles in Incursions to User talk:Cassiel Seraphim/Roles in Incursions: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>Could add to Waitlist manager "ways to improve"; sound knowledge of incursion fitting. (I have seen some WLM who just add ppl to the list but don't tell them how to fix their fits, resulting in (in one case) a T1 tanked BC with meta 3 webs sitting on waitlist until another player asked them for their fit and provided advice). This could be linked to the incursion fit pages that Cassiel and Kataki have been working on.<br />
<br />
== in 'what to do in fleet' section you could add a 'between sites' section ==<br />
<br />
things that can be achieved during transit between sites -<br />
<br />
- everyone: reload with appropriate ammo for next site, put appropriate scripts for next site into mods, repair overheat damage if required, scan ship/mods/drones for damage, check remaining ammo in cargo holds.<br />
<br />
- FC: request x-up for anyone dropping after next site, provide feedback on fleet performance during last site to allow improvement.<br />
<br />
- WL manager: provide update on WL, line up replacements by role for any who indicate that they are dropping after next site.<br />
<br />
there are probably more, but these and the ones that I haven't listed because I'm inexperienced will help with efficiency.</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User_talk:Cassiel_Seraphim/Sandbox3&diff=148565
User talk:Cassiel Seraphim/Sandbox3
2019-11-18T21:29:10Z
<p>Bates Larsson: Bates Larsson moved page User talk:Cassiel seraphim/Sandbox3 to User talk:Cassiel Seraphim/Sandbox3: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>Whoops, nevermind. [[User:Enta en bauldry|Enta en bauldry]] ([[User talk:Enta en bauldry|talk]]) 01:40, 3 April 2013 (UTC)</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User_talk:Cassiel_Seraphim/Sandbox9&diff=148567
User talk:Cassiel Seraphim/Sandbox9
2019-11-18T21:29:10Z
<p>Bates Larsson: Bates Larsson moved page User talk:Cassiel seraphim/Sandbox9 to User talk:Cassiel Seraphim/Sandbox9: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>==Text formatting==<br />
I'm not 100% sure if this is what you're trying to fix, but if you change ".bar div {...}" to just ".bar {...}" in the css at the top, the text gets the font size and color you specified. <br />
{{#css:<br />
<br />
.bars { font-size:10px; color:crimson; padding:1px; line-height:100%; margin:1px; }<br />
.bars div { color:blue; }<br />
.c1 { float:left; height:10px; margin:0px; padding:0px; background-color: #D7D900; }<br />
.c2 { float:left; height:10px; margin:0px; padding:0px; background-color: #93D500; }<br />
.c3 { float:left; height:10px; margin:0px; padding:0px; background-color: #51D200; }<br />
}}<br />
<div class="bars">&nbsp;1,06%<div class="c1" style="width:11px;"></div></div><br />
<div class="bars">&nbsp;2,18%<div class="c2" style="width:22px;"></div></div><br />
<div class="bars">&nbsp;10,00%<div class="c3" style="width:100px;">".bar div"</div></div><br />
<br />
The difference is that ".bar div {...}" applies the style to all div children of anything with the class "bar", but ".bar {...}" applies the style to any elements of class "bar". Since the text to be formatted is in the .bar div and not its child div, your old css wouldn't apply to it. However if you put text into the "c1", "c2" or "c3" divs, they would have your style applied. Hope that's what you're trying to do.... --[[User:Al hubbard|Al hubbard]] ([[User talk:Al hubbard|talk]]) 14:20, 29 November 2016 (CST)</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox8&diff=148551
User:Cassiel Seraphim/Sandbox8
2019-11-18T21:28:57Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox8 to User:Cassiel Seraphim/Sandbox8: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>{{User:Cassiel_seraphim/Template:debug|foo|bar||4|{{ship|bhaalgorn}}}}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox9&diff=148553
User:Cassiel Seraphim/Sandbox9
2019-11-18T21:28:57Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox9 to User:Cassiel Seraphim/Sandbox9: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>= Weapon Accuracy Score =<br />
Tracking in EVE is measured by a turret attribute called '''Weapon Accuracy Score''' or '''WAS''' for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets).<br />
== Easy to compare relative tracking of weapons ==<br />
Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example:<br />
{| class="wikitable"<br />
! style="background-color:#222222;" | Type of weapon<br />
! style="background-color:#222222;" | Size<br />
! style="background-color:#222222;" | WAS<br />
|}<br />
= Legacy tracking attributes =<br />
While all usable turrets ingame have been changed to present '''Weapon Accuracy Score''', a lot of things like NPCs and drones still use the old legacy term '''Signature Resolution''' and '''Tracking Speed'''.<br />
<br />
== Signature Resolution ==<br />
This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This '''Signature Resolution''' is measured the same as the ship attribute '''Signature Radius''':<br />
{| class="wikitable"<br />
! style="background-color:#222222;" | Signature<br />
! style="background-color:#222222;" | Intended target<br />
! style="background-color:#222222;" | Examples that use this resolution<br />
|-<br />
| {{icon|sig|18}} 2 000 m<br />
| {{icon|isis carrier|18}} Capital-class targets<br />
| NPC capitals {{co|grey|(X-Large turrets<small>&nbsp;<ref name="gone">This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that '''Weapon Accuracy Score''' uses.</ref></small>)}}<br />
|-<br />
| {{icon|sig|18}} 400 m <br />
| {{icon|isis battleship|18}} Battleship-class targets<br />
| Heavy drones, sentry drones, NPC battleships {{co|grey|(large turrets<small>&nbsp;<ref name="gone"></ref></small>)}}<br />
|-<br />
| {{icon|sig|18}} 125 m <br />
| {{icon|isis cruiser|18}} Cruiser-class targets<br />
| Medium drones, NPC cruisers {{co|grey|(medium turrets<small>&nbsp;<ref name="gone"></ref></small>)}}<br />
|-<br />
| {{icon|sig|18}} 40 m <br />
| {{icon|isis frigate|18}} Frigate-class targets<br />
| Light drones, NPC frigates {{co|grey|(small turrets<small>&nbsp;<ref name="gone"></ref></small>)}}<br />
|}<br />
<small><references/></small><br />
<br />
== Tracking Speed ==<br />
The old '''Tracking Speed''' attribute didn't used to take into consideration your '''Signature Resolution''', so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking.<br />
<br />
==== Conversions ====<br />
If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this:<br />
{{code|{{co|magenta|Weapon Accuracy Score}} &#61; {{co|coral|Tracking Speed}} * {{co|lightblue|40000}} / {{co|lime|Signature Resolution}}}}<br />
Similarly you can find out the old tracking value from a weapon accuracy score like this:<br />
{{code|{{co|coral|Tracking Speed}} &#61; {{co|magenta|Weapon Accuracy Score}} / {{co|lightblue|40000}} * {{co|lime|Signature Resolution}}}}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sleepers&diff=148555
User:Cassiel Seraphim/Sleepers
2019-11-18T21:28:57Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sleepers to User:Cassiel Seraphim/Sleepers: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div><table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background-color:#222222;" data-sort-type="number">Sig</th><th nowrap style="background-color:#222222;" data-sort-type="number">Max speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit</th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">DPS</th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP</th><th nowrap style="background-color:#100000;" data-sort-type="number">Turret dps</th><th nowrap style="background-color:#100000;" data-sort-type="number">Alpha</th><th nowrap style="background-color:#100000;" data-sort-type="number">Range</th><th nowrap style="background-color:#100000;" data-sort-type="number">Res</th><th nowrap style="background-color:#100000;" data-sort-type="number">Tracking</th><th nowrap style="background-color:#100000;" data-sort-type="number">WAS</th><th nowrap style="background-color:#001000;" data-sort-type="number">Missile dps</th><th nowrap style="background-color:#001000;" data-sort-type="number">Volley</th><th nowrap style="background-color:#001000;" data-sort-type="number">Range</th><th nowrap style="background-color:#001000;" data-sort-type="number">Exp. rad</th><th nowrap style="background-color:#001000;" data-sort-type="number">Exp. vel</th><th nowrap style="background-color:#1a001a;" data-sort-type="number">Est. WAS</th></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Patroller </span><div style="text-align:left;">Sleepless Patroller {{icon|armor repairer|20|Local Armor Repairer: +26.67 hp/s or 400 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">735 </span>{{icon|velocity|20|Velocity}} 735 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">19000</span>19 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">105 </span>{{icon|velocity|20|Velocity}}105 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">258</span>{{icon|turret new|20|Turret damage}} 258 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">90000 </span>90k ehp {{icon|hull|20|90,000 effective hit points (30,001 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">112</span>{{icon|turret new|20|Turret damage}} 112 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">560</span>{{icon|turret alpha|20|Turret alpha}} 560 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">60000</span>60 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.04</span>{{icon|tracking|20|Turret tracking}} 0.04 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 4.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">146</span>{{icon|missile new|20|Missile damage}} 146 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">2,632</span>{{icon|missile volley|20|Missile volley}} 2,632 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1.11</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.55</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Watchman </span><div style="text-align:left;">Sleepless Watchman {{icon|armor repairer|20|Local Armor Repairer: +26.67 hp/s or 400 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">630 </span>{{icon|velocity|20|Velocity}} 630 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">65000</span>65 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">90 </span>{{icon|velocity|20|Velocity}}90 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">314</span>{{icon|turret new|20|Turret damage}} 314 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">40285 </span>40k ehp {{icon|hull|20|40,285 effective hit points (18,001 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">272</span>{{icon|turret new|20|Turret damage}} 272 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1360</span>{{icon|turret alpha|20|Turret alpha}} 1,360 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">140000</span>140 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.017</span>{{icon|tracking|20|Turret tracking}} 0.017 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1.70</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 1.70 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42</span>{{icon|missile new|20|Missile damage}} 42 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">752</span>{{icon|missile volley|20|Missile volley}} 752 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">0.28</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.14</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Escort </span><div style="text-align:left;">Sleepless Escort {{icon|armor repairer|20|Local Armor Repairer: +26.67 hp/s or 400 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">875 </span>{{icon|velocity|20|Velocity}} 875 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">55000</span>55 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125 </span>{{icon|velocity|20|Velocity}}125 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">220</span>{{icon|turret new|20|Turret damage}} 220 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">61333 </span>61k ehp {{icon|hull|20|61,333 effective hit points (24,001 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">32</span>{{icon|turret new|20|Turret damage}} 32 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">160</span>{{icon|turret alpha|20|Turret alpha}} 160 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">100000</span>100 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.017</span>{{icon|tracking|20|Turret tracking}} 0.017 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1.70</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 1.70 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">188</span>{{icon|missile new|20|Missile damage}} 188 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">3,384</span>{{icon|missile volley|20|Missile volley}} 3,384 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">0.45</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.23</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Outguard </span><div style="text-align:left;">Sleepless Outguard {{icon|neut|20|Energy neutralizing: -8 GJ/s or 100 GJ / 10 seconds at 25 km range (80% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +26.67 hp/s or 400 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1050 </span>{{icon|velocity|20|Velocity}} 1,050 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">15000</span>15 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">150 </span>{{icon|velocity|20|Velocity}}150 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">385</span>{{icon|turret new|20|Turret damage}} 385 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">117763 </span>118k ehp {{icon|hull|20|117,763 effective hit points (37,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">176</span>{{icon|turret new|20|Turret damage}} 176 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">880</span>{{icon|turret alpha|20|Turret alpha}} 880 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">180000</span>180 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.05</span>{{icon|tracking|20|Turret tracking}} 0.05 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">5.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 5.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">209</span>{{icon|missile new|20|Missile damage}} 209 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">3,760</span>{{icon|missile volley|20|Missile volley}} 3,760 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2.00</span>{{icon|tracking|20|Weapon Accuracy Score}} 1.00</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Defender </span><div style="text-align:left;">Sleepless Defender {{icon|web|20|Webbing: 60% speed reduction at 30 km range (90% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +37.33 hp/s or 560 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">920 </span>{{icon|velocity|20|Velocity}} 920 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">19000</span>19 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">115 </span>{{icon|velocity|20|Velocity}}115 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">362</span>{{icon|turret new|20|Turret damage}} 362 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">94000 </span>94k ehp {{icon|hull|20|94,000 effective hit points (42,001 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">157</span>{{icon|turret new|20|Turret damage}} 157 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">784</span>{{icon|turret alpha|20|Turret alpha}} 784 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">80000</span>80 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.04</span>{{icon|tracking|20|Turret tracking}} 0.04 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 4.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">205</span>{{icon|missile new|20|Missile damage}} 205 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">3,685</span>{{icon|missile volley|20|Missile volley}} 3,685 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1.21</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.61</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Upholder </span><div style="text-align:left;">Sleepless Upholder {{icon|neut|20|Energy neutralizing: -9 GJ/s or 100 GJ / 10 seconds at 70 km range (90% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +37.33 hp/s or 560 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">800 </span>{{icon|velocity|20|Velocity}} 800 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">65000</span>65 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">100 </span>{{icon|velocity|20|Velocity}}100 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">439</span>{{icon|turret new|20|Turret damage}} 439 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">56400 </span>56k ehp {{icon|hull|20|56,400 effective hit points (25,201 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">381</span>{{icon|turret new|20|Turret damage}} 381 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1904</span>{{icon|turret alpha|20|Turret alpha}} 1,904 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">300000</span>300 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.017</span>{{icon|tracking|20|Turret tracking}} 0.017 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1.70</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 1.70 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">58</span>{{icon|missile new|20|Missile damage}} 58 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1,053</span>{{icon|missile volley|20|Missile volley}} 1,053 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">0.31</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.15</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Preserver </span><div style="text-align:left;">Sleepless Preserver {{icon|armor repairer|20|Local Armor Repairer: +37.33 hp/s or 560 hp every 15 seconds}}{{icon|remote armor repairer|20|Remote Armor Repairer: +58.50 hp/s or 650 hp / 10 seconds below 50% at 70 km range (90% chance)}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1080 </span>{{icon|velocity|20|Velocity}} 1,080 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">55000</span>55 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">135 </span>{{icon|velocity|20|Velocity}}135 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">308</span>{{icon|turret new|20|Turret damage}} 308 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">85866 </span>86k ehp {{icon|hull|20|85,866 effective hit points (33,601 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">45</span>{{icon|turret new|20|Turret damage}} 45 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">224</span>{{icon|turret alpha|20|Turret alpha}} 224 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">260000</span>260 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.017</span>{{icon|tracking|20|Turret tracking}} 0.017 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1.70</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 1.70 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">263</span>{{icon|missile new|20|Missile damage}} 263 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4,738</span>{{icon|missile volley|20|Missile volley}} 4,738 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">0.49</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.25</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Safeguard </span><div style="text-align:left;">Sleepless Safeguard {{icon|scram|20|Warp disrupting: 1 strength at 24 km range (90% chance)}}{{icon|neut|20|Energy neutralizing: -18 GJ/s or 200 GJ / 10 seconds at 25 km range (90% chance)}}{{icon|web|20|Webbing: 60% speed reduction at 30 km range (90% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +37.33 hp/s or 560 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1320 </span>{{icon|velocity|20|Velocity}} 1,320 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">15000</span>15 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">165 </span>{{icon|velocity|20|Velocity}}165 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">538</span>{{icon|turret new|20|Turret damage}} 538 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">164868 </span>165k ehp {{icon|hull|20|164,868 effective hit points (52,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">246</span>{{icon|turret new|20|Turret damage}} 246 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1232</span>{{icon|turret alpha|20|Turret alpha}} 1,232 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">340000</span>340 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.05</span>{{icon|tracking|20|Turret tracking}} 0.05 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">5.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 5.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">292</span>{{icon|missile new|20|Missile damage}} 292 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">5,264</span>{{icon|missile volley|20|Missile volley}} 5,264 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2.20</span>{{icon|tracking|20|Weapon Accuracy Score}} 1.10</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Sentinel </span><div style="text-align:left;">Sleepless Sentinel {{icon|scram|20|Warp disrupting: 1 strength at 24 km range (90% chance)}}{{icon|neut|20|Energy neutralizing: -18 GJ/s or 180 GJ / 10 seconds at 25 km range}}{{icon|web|20|Webbing: 60% speed reduction at 30 km range}}{{icon|armor repairer|20|Local Armor Repairer: +58.67 hp/s or 880 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1125 </span>{{icon|velocity|20|Velocity}} 1,125 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">19000</span>19 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125 </span>{{icon|velocity|20|Velocity}}125 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">465</span>{{icon|turret new|20|Turret damage}} 465 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">147714 </span>148k ehp {{icon|hull|20|147,714 effective hit points (66,001 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">202</span>{{icon|turret new|20|Turret damage}} 202 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1008</span>{{icon|turret alpha|20|Turret alpha}} 1,008 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">100000</span>100 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.04</span>{{icon|tracking|20|Turret tracking}} 0.04 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 4.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">263</span>{{icon|missile new|20|Missile damage}} 263 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4,738</span>{{icon|missile volley|20|Missile volley}} 4,738 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1.32</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.66</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Keeper </span><div style="text-align:left;">Sleepless Keeper {{icon|neut|20|Energy neutralizing: -12 GJ/s or 120 GJ / 10 seconds at 70 km range}}{{icon|armor repairer|20|Local Armor Repairer: +58.67 hp/s or 880 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">945 </span>{{icon|velocity|20|Velocity}} 945 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">65000</span>65 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">105 </span>{{icon|velocity|20|Velocity}}105 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">565</span>{{icon|turret new|20|Turret damage}} 565 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">88628 </span>89k ehp {{icon|hull|20|88,628 effective hit points (39,601 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">490</span>{{icon|turret new|20|Turret damage}} 490 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">2448</span>{{icon|turret alpha|20|Turret alpha}} 2,448 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400000</span>400 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.017</span>{{icon|tracking|20|Turret tracking}} 0.017 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1.70</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 1.70 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">75</span>{{icon|missile new|20|Missile damage}} 75 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1,354</span>{{icon|missile volley|20|Missile volley}} 1,354 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">0.32</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.16</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Warden </span><div style="text-align:left;">Sleepless Warden {{icon|armor repairer|20|Local Armor Repairer: +58.67 hp/s or 880 hp every 15 seconds}}{{icon|remote armor repairer|20|Remote Armor Repairer: +73 hp/s or 730 hp / 10 seconds below 50% at 77 km range}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1305 </span>{{icon|velocity|20|Velocity}} 1,305 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">55000</span>55 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">145 </span>{{icon|velocity|20|Velocity}}145 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">396</span>{{icon|turret new|20|Turret damage}} 396 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">134933 </span>135k ehp {{icon|hull|20|134,933 effective hit points (52,801 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">58</span>{{icon|turret new|20|Turret damage}} 58 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">288</span>{{icon|turret alpha|20|Turret alpha}} 288 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">340000</span>340 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.017</span>{{icon|tracking|20|Turret tracking}} 0.017 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1.70</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 1.70 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">338</span>{{icon|missile new|20|Missile damage}} 338 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">6,091</span>{{icon|missile volley|20|Missile volley}} 6,091 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">0.53</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.26</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Guardian </span><div style="text-align:left;">Sleepless Guardian {{icon|scram|20|Warp disrupting: 2 strength at 40 km range }}{{icon|neut|20|Energy neutralizing: -36 GJ/s or 360 GJ / 10 seconds at 40 km range}}{{icon|web|20|Webbing: 60% speed reduction at 40 km range}}{{icon|armor repairer|20|Local Armor Repairer: +58.67 hp/s or 880 hp every 15 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">400 </span>{{icon|sig|20|Signature}} 400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1575 </span>{{icon|velocity|20|Velocity}} 1,575 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35000</span>35 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">175 </span>{{icon|velocity|20|Velocity}}175 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">693</span>{{icon|turret new|20|Turret damage}} 693 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">259078 </span>259k ehp {{icon|hull|20|259,078 effective hit points (82,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">317</span>{{icon|turret new|20|Turret damage}} 317 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1584</span>{{icon|turret alpha|20|Turret alpha}} 1,584 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">440000</span>440 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">400</span>{{icon|sig|20|Turret resolution}}400 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.05</span>{{icon|tracking|20|Turret tracking}} 0.05 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">5.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 5.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">376</span>{{icon|missile new|20|Missile damage}} 376 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">6,768</span>{{icon|missile volley|20|Missile volley}} 6,768 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1.00</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.50</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Patroller </span><div style="text-align:left;">Awakened Patroller {{icon|armor repairer|20|Local Armor Repairer: +13.33 hp/s or 160 hp every 12 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1190 </span>{{icon|velocity|20|Velocity}} 1,190 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">15000</span>15 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">170 </span>{{icon|velocity|20|Velocity}}170 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">41</span>{{icon|turret new|20|Turret damage}} 41 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">19166 </span>19k ehp {{icon|hull|20|19,166 effective hit points (7,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20</span>{{icon|turret new|20|Turret damage}} 20 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">100</span>{{icon|turret alpha|20|Turret alpha}} 100 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40000</span>40 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.1</span>{{icon|tracking|20|Turret tracking}} 0.1 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">32.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 32.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">21</span>{{icon|missile new|20|Missile damage}} 21 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">316</span>{{icon|missile volley|20|Missile volley}} 316 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">6.04</span>{{icon|tracking|20|Weapon Accuracy Score}} 3.02</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Watchman </span><div style="text-align:left;">Awakened Watchman {{icon|neut|20|Energy neutralizing: -4.80 GJ/s or 60 GJ / 10 seconds at 40 km range (80% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +13.33 hp/s or 160 hp every 12 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1400 </span>{{icon|velocity|20|Velocity}} 1,400 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">30000</span>30 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">200 </span>{{icon|velocity|20|Velocity}}200 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">31</span>{{icon|turret new|20|Turret damage}} 31 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">8750 </span>9k ehp {{icon|hull|20|8,750 effective hit points (5,251 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20</span>{{icon|turret new|20|Turret damage}} 20 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">100</span>{{icon|turret alpha|20|Turret alpha}} 100 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">70000</span>70 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.05</span>{{icon|tracking|20|Turret tracking}} 0.05 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">16.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 16.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">11</span>{{icon|missile new|20|Missile damage}} 11 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">158</span>{{icon|missile volley|20|Missile volley}} 158 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">3.56</span>{{icon|tracking|20|Weapon Accuracy Score}} 1.78</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Escort </span><div style="text-align:left;">Awakened Escort {{icon|armor repairer|20|Local Armor Repairer: +13.33 hp/s or 160 hp every 12 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">980 </span>{{icon|velocity|20|Velocity}} 980 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">45000</span>45 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">140 </span>{{icon|velocity|20|Velocity}}140 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">55</span>{{icon|turret new|20|Turret damage}} 55 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">12000 </span>12k ehp {{icon|hull|20|12,000 effective hit points (6,001 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">44</span>{{icon|turret new|20|Turret damage}} 44 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">220</span>{{icon|turret alpha|20|Turret alpha}} 220 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">90000</span>90 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.04</span>{{icon|tracking|20|Turret tracking}} 0.04 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12.80</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 12.80 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">11</span>{{icon|missile new|20|Missile damage}} 11 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">158</span>{{icon|missile volley|20|Missile volley}} 158 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1.66</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.83</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Defender </span><div style="text-align:left;">Awakened Defender {{icon|armor repairer|20|Local Armor Repairer: +18.67 hp/s or 224 hp every 12 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1480 </span>{{icon|velocity|20|Velocity}} 1,480 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">15000</span>15 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">185 </span>{{icon|velocity|20|Velocity}}185 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">57</span>{{icon|turret new|20|Turret damage}} 57 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">26833 </span>27k ehp {{icon|hull|20|26,833 effective hit points (10,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">28</span>{{icon|turret new|20|Turret damage}} 28 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">140</span>{{icon|turret alpha|20|Turret alpha}} 140 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">60000</span>60 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.1</span>{{icon|tracking|20|Turret tracking}} 0.1 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">32.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 32.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">29</span>{{icon|missile new|20|Missile damage}} 29 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">442</span>{{icon|missile volley|20|Missile volley}} 442 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">6.58</span>{{icon|tracking|20|Weapon Accuracy Score}} 3.29</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Upholder </span><div style="text-align:left;">Awakened Upholder {{icon|neut|20|Energy neutralizing: -5.40 GJ/s or 60 GJ / 10 seconds at 40 km range (90% chance)}}{{icon|web|20|Webbing: 60% speed reduction at 40 km range (90% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +18.67 hp/s or 224 hp every 12 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1728 </span>{{icon|velocity|20|Velocity}} 1,728 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">30000</span>30 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">216 </span>{{icon|velocity|20|Velocity}}216 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">43</span>{{icon|turret new|20|Turret damage}} 43 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">12250 </span>12k ehp {{icon|hull|20|12,250 effective hit points (7,351 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">28</span>{{icon|turret new|20|Turret damage}} 28 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">140</span>{{icon|turret alpha|20|Turret alpha}} 140 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">105000</span>105 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.05</span>{{icon|tracking|20|Turret tracking}} 0.05 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">16.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 16.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">15</span>{{icon|missile new|20|Missile damage}} 15 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">221</span>{{icon|missile volley|20|Missile volley}} 221 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">3.84</span>{{icon|tracking|20|Weapon Accuracy Score}} 1.92</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Preserver </span><div style="text-align:left;">Awakened Preserver {{icon|armor repairer|20|Local Armor Repairer: +18.67 hp/s or 224 hp every 12 seconds}}{{icon|remote armor repairer|20|Remote Armor Repairer: +46.80 hp/s or 520 hp / 10 seconds below 50% at 50 km range (90% chance)}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1240 </span>{{icon|velocity|20|Velocity}} 1,240 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">45000</span>45 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">155 </span>{{icon|velocity|20|Velocity}}155 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">77</span>{{icon|turret new|20|Turret damage}} 77 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">16800 </span>17k ehp {{icon|hull|20|16,800 effective hit points (8,401 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">62</span>{{icon|turret new|20|Turret damage}} 62 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">308</span>{{icon|turret alpha|20|Turret alpha}} 308 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">135000</span>135 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.04</span>{{icon|tracking|20|Turret tracking}} 0.04 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12.80</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 12.80 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">15</span>{{icon|missile new|20|Missile damage}} 15 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">221</span>{{icon|missile volley|20|Missile volley}} 221 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1.84</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.92</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Sentinel </span><div style="text-align:left;">Awakened Sentinel {{icon|web|20|Webbing: 60% speed reduction at 40 km range}}{{icon|armor repairer|20|Local Armor Repairer: +29.33 hp/s or 352 hp every 12 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1800 </span>{{icon|velocity|20|Velocity}} 1,800 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">15000</span>15 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">200 </span>{{icon|velocity|20|Velocity}}200 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">74</span>{{icon|turret new|20|Turret damage}} 74 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">42166 </span>42k ehp {{icon|hull|20|42,166 effective hit points (16,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">36</span>{{icon|turret new|20|Turret damage}} 36 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">180</span>{{icon|turret alpha|20|Turret alpha}} 180 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">80000</span>80 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.1</span>{{icon|tracking|20|Turret tracking}} 0.1 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">32.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 32.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">38</span>{{icon|missile new|20|Missile damage}} 38 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">569</span>{{icon|missile volley|20|Missile volley}} 569 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">7.11</span>{{icon|tracking|20|Weapon Accuracy Score}} 3.56</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Keeper </span><div style="text-align:left;">Awakened Keeper {{icon|scram|20|Warp disrupting: 1 strength at 40 km range }}{{icon|neut|20|Energy neutralizing: -6 GJ/s or 60 GJ / 10 seconds at 40 km range}}{{icon|web|20|Webbing: 60% speed reduction at 40 km range}}{{icon|armor repairer|20|Local Armor Repairer: +29.33 hp/s or 352 hp every 12 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2115 </span>{{icon|velocity|20|Velocity}} 2,115 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">30000</span>30 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">235 </span>{{icon|velocity|20|Velocity}}235 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">55</span>{{icon|turret new|20|Turret damage}} 55 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">19250 </span>19k ehp {{icon|hull|20|19,250 effective hit points (11,551 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">36</span>{{icon|turret new|20|Turret damage}} 36 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">180</span>{{icon|turret alpha|20|Turret alpha}} 180 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">140000</span>140 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.05</span>{{icon|tracking|20|Turret tracking}} 0.05 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">16.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 16.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">19</span>{{icon|missile new|20|Missile damage}} 19 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">284</span>{{icon|missile volley|20|Missile volley}} 284 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">4.18</span>{{icon|tracking|20|Weapon Accuracy Score}} 2.09</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">4 </span>{{icon| cruiser|16|Cruiser}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Awakened Warden </span><div style="text-align:left;">Awakened Warden {{icon|armor repairer|20|Local Armor Repairer: +29.33 hp/s or 352 hp every 12 seconds}}{{icon|remote armor repairer|20|Remote Armor Repairer: +58 hp/s or 580 hp / 10 seconds below 50% at 55 km range}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">150 </span>{{icon|sig|20|Signature}} 150 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1485 </span>{{icon|velocity|20|Velocity}} 1,485 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">45000</span>45 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">165 </span>{{icon|velocity|20|Velocity}}165 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">98</span>{{icon|turret new|20|Turret damage}} 98 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">26400 </span>26k ehp {{icon|hull|20|26,400 effective hit points (13,201 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">79</span>{{icon|turret new|20|Turret damage}} 79 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">396</span>{{icon|turret alpha|20|Turret alpha}} 396 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">180000</span>180 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">125</span>{{icon|sig|20|Turret resolution}}125 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.04</span>{{icon|tracking|20|Turret tracking}} 0.04 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12.80</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 12.80 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">19</span>{{icon|missile new|20|Missile damage}} 19 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">284</span>{{icon|missile volley|20|Missile volley}} 284 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">84375</span>84 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">107</span>{{icon|sig|20|Explosive radius}}107 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">104</span>{{icon|velocity|20|Explosive velocity}}104 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1.96</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.98</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Patroller </span><div style="text-align:left;">Emergent Patroller {{icon|armor repairer|20|Local Armor Repairer: +6.67 hp/s or 40 hp every 6 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1750 </span>{{icon|velocity|20|Velocity}} 1,750 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">8000</span>8 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">250 </span>{{icon|velocity|20|Velocity}}250 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">16</span>{{icon|turret new|20|Turret damage}} 16 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">3000 </span>3k ehp {{icon|hull|20|3,000 effective hit points (1,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">8</span>{{icon|turret new|20|Turret damage}} 8 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|turret alpha|20|Turret alpha}} 40 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">8</span>{{icon|missile new|20|Missile damage}} 8 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">75</span>{{icon|missile volley|20|Missile volley}} 75 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">71.43</span>{{icon|tracking|20|Weapon Accuracy Score}} 35.71</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Watchman </span><div style="text-align:left;">Emergent Watchman {{icon|neut|20|Energy neutralizing: -2.40 GJ/s or 30 GJ / 10 seconds at 7 km range (80% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +6.67 hp/s or 40 hp every 6 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1925 </span>{{icon|velocity|20|Velocity}} 1,925 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">5000</span>5 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">275 </span>{{icon|velocity|20|Velocity}}275 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12</span>{{icon|turret new|20|Turret damage}} 12 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2000 </span>2k ehp {{icon|hull|20|2,000 effective hit points (1,201 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4</span>{{icon|turret new|20|Turret damage}} 4 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20</span>{{icon|turret alpha|20|Turret alpha}} 20 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">8</span>{{icon|missile new|20|Missile damage}} 8 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">75</span>{{icon|missile volley|20|Missile volley}} 75 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">125.71</span>{{icon|tracking|20|Weapon Accuracy Score}} 62.86</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Escort </span><div style="text-align:left;">Emergent Escort {{icon|web|20|Webbing: 60% speed reduction at 10 km range (80% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +6.67 hp/s or 40 hp every 6 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2100 </span>{{icon|velocity|20|Velocity}} 2,100 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">5000</span>5 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">300 </span>{{icon|velocity|20|Velocity}}300 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">23</span>{{icon|turret new|20|Turret damage}} 23 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1300 </span>1k ehp {{icon|hull|20|1,300 effective hit points (901 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">10</span>{{icon|turret new|20|Turret damage}} 10 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">50</span>{{icon|turret alpha|20|Turret alpha}} 50 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">13</span>{{icon|missile new|20|Missile damage}} 13 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">113</span>{{icon|missile volley|20|Missile volley}} 113 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">137.14</span>{{icon|tracking|20|Weapon Accuracy Score}} 68.57</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Defender </span><div style="text-align:left;">Emergent Defender {{icon|web|20|Webbing: 60% speed reduction at 10 km range (90% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +9.33 hp/s or 56 hp every 6 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2160 </span>{{icon|velocity|20|Velocity}} 2,160 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">6500</span>7 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">270 </span>{{icon|velocity|20|Velocity}}270 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">23</span>{{icon|turret new|20|Turret damage}} 23 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">4200 </span>4k ehp {{icon|hull|20|4,200 effective hit points (2,101 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">11</span>{{icon|turret new|20|Turret damage}} 11 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">56</span>{{icon|turret alpha|20|Turret alpha}} 56 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12</span>{{icon|missile new|20|Missile damage}} 12 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">105</span>{{icon|missile volley|20|Missile volley}} 105 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">94.95</span>{{icon|tracking|20|Weapon Accuracy Score}} 47.47</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Upholder </span><div style="text-align:left;">Emergent Upholder {{icon|neut|20|Energy neutralizing: -2.70 GJ/s or 30 GJ / 10 seconds at 7 km range (90% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +9.33 hp/s or 56 hp every 6 seconds}}{{icon|remote armor repairer|20|Remote Armor Repairer: +17.10 hp/s or 190 hp / 10 seconds below 50% at 40 km range (90% chance)}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2400 </span>{{icon|velocity|20|Velocity}} 2,400 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">5000</span>5 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">300 </span>{{icon|velocity|20|Velocity}}300 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">18</span>{{icon|turret new|20|Turret damage}} 18 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2800 </span>3k ehp {{icon|hull|20|2,800 effective hit points (1,681 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">6</span>{{icon|turret new|20|Turret damage}} 6 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">28</span>{{icon|turret alpha|20|Turret alpha}} 28 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12</span>{{icon|missile new|20|Missile damage}} 12 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">105</span>{{icon|missile volley|20|Missile volley}} 105 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">137.14</span>{{icon|tracking|20|Weapon Accuracy Score}} 68.57</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Preserver </span><div style="text-align:left;">Emergent Preserver {{icon|scram|20|Warp disrupting: 1 strength at 24 km range (90% chance)}}{{icon|neut|20|Energy neutralizing: -2.70 GJ/s or 30 GJ / 10 seconds at 7 km range (90% chance)}}{{icon|web|20|Webbing: 60% speed reduction at 10 km range (90% chance)}}{{icon|armor repairer|20|Local Armor Repairer: +9.33 hp/s or 56 hp every 6 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2600 </span>{{icon|velocity|20|Velocity}} 2,600 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">5000</span>5 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">325 </span>{{icon|velocity|20|Velocity}}325 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">32</span>{{icon|turret new|20|Turret damage}} 32 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1820 </span>2k ehp {{icon|hull|20|1,820 effective hit points (1,261 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">14</span>{{icon|turret new|20|Turret damage}} 14 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">70</span>{{icon|turret alpha|20|Turret alpha}} 70 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">18</span>{{icon|missile new|20|Missile damage}} 18 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">158</span>{{icon|missile volley|20|Missile volley}} 158 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">148.57</span>{{icon|tracking|20|Weapon Accuracy Score}} 74.29</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Sentinel </span><div style="text-align:left;">Emergent Sentinel {{icon|scram|20|Warp disrupting: 1 strength at 24 km range }}{{icon|web|20|Webbing: 60% speed reduction at 10 km range}}{{icon|armor repairer|20|Local Armor Repairer: +14.67 hp/s or 88 hp every 6 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2610 </span>{{icon|velocity|20|Velocity}} 2,610 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">6500</span>7 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">290 </span>{{icon|velocity|20|Velocity}}290 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">29</span>{{icon|turret new|20|Turret damage}} 29 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">6600 </span>7k ehp {{icon|hull|20|6,600 effective hit points (3,301 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">14</span>{{icon|turret new|20|Turret damage}} 14 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">72</span>{{icon|turret alpha|20|Turret alpha}} 72 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">15</span>{{icon|missile new|20|Missile damage}} 15 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">135</span>{{icon|missile volley|20|Missile volley}} 135 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">101.98</span>{{icon|tracking|20|Weapon Accuracy Score}} 50.99</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Keeper </span><div style="text-align:left;">Emergent Keeper {{icon|neut|20|Energy neutralizing: -3 GJ/s or 30 GJ / 10 seconds at 7 km range}}{{icon|armor repairer|20|Local Armor Repairer: +14.67 hp/s or 88 hp every 6 seconds}}{{icon|remote armor repairer|20|Remote Armor Repairer: +26 hp/s or 260 hp / 10 seconds below 50% at 44 km range}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2880 </span>{{icon|velocity|20|Velocity}} 2,880 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">5000</span>5 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">320 </span>{{icon|velocity|20|Velocity}}320 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">22</span>{{icon|turret new|20|Turret damage}} 22 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">4400 </span>4k ehp {{icon|hull|20|4,400 effective hit points (2,641 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">7</span>{{icon|turret new|20|Turret damage}} 7 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">36</span>{{icon|turret alpha|20|Turret alpha}} 36 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">15</span>{{icon|missile new|20|Missile damage}} 15 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">135</span>{{icon|missile volley|20|Missile volley}} 135 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">146.29</span>{{icon|tracking|20|Weapon Accuracy Score}} 73.14</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">2 </span>{{icon| frigate|16|Frigate}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Emergent Warden </span><div style="text-align:left;">Emergent Warden {{icon|scram|20|Warp disrupting: 1 strength at 24 km range }}{{icon|neut|20|Energy neutralizing: -3 GJ/s or 30 GJ / 10 seconds at 7 km range}}{{icon|web|20|Webbing: 60% speed reduction at 10 km range}}{{icon|armor repairer|20|Local Armor Repairer: +14.67 hp/s or 88 hp every 6 seconds}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">35 </span>{{icon|sig|20|Signature}} 35 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">3150 </span>{{icon|velocity|20|Velocity}} 3,150 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">5000</span>5 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">350 </span>{{icon|velocity|20|Velocity}}350 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">41</span>{{icon|turret new|20|Turret damage}} 41 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2860 </span>3k ehp {{icon|hull|20|2,860 effective hit points (1,981 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">18</span>{{icon|turret new|20|Turret damage}} 18 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">90</span>{{icon|turret alpha|20|Turret alpha}} 90 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000</span>20 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">40</span>{{icon|sig|20|Turret resolution}}40 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.31</span>{{icon|tracking|20|Turret tracking}} 0.31 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">310.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 310.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">23</span>{{icon|missile new|20|Missile damage}} 23 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">203</span>{{icon|missile volley|20|Missile volley}} 203 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">42188</span>42 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">39</span>{{icon|sig|20|Explosive radius}}39 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">178</span>{{icon|velocity|20|Explosive velocity}}178 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">160.00</span>{{icon|tracking|20|Weapon Accuracy Score}} 80.00</td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">0 </span>{{icon|sentry|16|Sentry}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Vigilant Sentry Tower (Sirius) </span><div style="text-align:left;">Vigilant Sentry Tower (Sirius)</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">50 </span>{{icon|sig|20|Signature}} 50 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">115</span>{{icon|turret new|20|Turret damage}} 115 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">10833 </span>11k ehp {{icon|hull|20|10,833 effective hit points (7,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">52</span>{{icon|turret new|20|Turret damage}} 52 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">780</span>{{icon|turret alpha|20|Turret alpha}} 780 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">270000</span>270 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">250</span>{{icon|sig|20|Turret resolution}}250 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.025</span>{{icon|tracking|20|Turret tracking}} 0.025 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 4.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">63</span>{{icon|missile new|20|Missile damage}} 63 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1,128</span>{{icon|missile volley|20|Missile volley}} 1,128 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span></td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">0 </span>{{icon|sentry|16|Sentry}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Wakeful Sentry Tower (Argos) </span><div style="text-align:left;">Wakeful Sentry Tower (Argos)</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">50 </span>{{icon|sig|20|Signature}} 50 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">161</span>{{icon|turret new|20|Turret damage}} 161 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">15166 </span>15k ehp {{icon|hull|20|15,166 effective hit points (10,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">73</span>{{icon|turret new|20|Turret damage}} 73 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1092</span>{{icon|turret alpha|20|Turret alpha}} 1,092 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">270000</span>270 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">250</span>{{icon|sig|20|Turret resolution}}250 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.025</span>{{icon|tracking|20|Turret tracking}} 0.025 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 4.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">88</span>{{icon|missile new|20|Missile damage}} 88 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1,579</span>{{icon|missile volley|20|Missile volley}} 1,579 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span></td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">0 </span>{{icon|sentry|16|Sentry}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Restless Sentry Tower (Orthrus) </span><div style="text-align:left;">Restless Sentry Tower (Orthrus)</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">50 </span>{{icon|sig|20|Signature}} 50 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">207</span>{{icon|turret new|20|Turret damage}} 207 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">23833 </span>24k ehp {{icon|hull|20|23,833 effective hit points (16,501 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">94</span>{{icon|turret new|20|Turret damage}} 94 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1404</span>{{icon|turret alpha|20|Turret alpha}} 1,404 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">270000</span>270 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">250</span>{{icon|sig|20|Turret resolution}}250 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">0.025</span>{{icon|tracking|20|Turret tracking}} 0.025 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 4.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">113</span>{{icon|missile new|20|Missile damage}} 113 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">2,030</span>{{icon|missile volley|20|Missile volley}} 2,030 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">148050</span>148 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">249</span>{{icon|sig|20|Explosive radius}}249 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">103</span>{{icon|velocity|20|Explosive velocity}}103 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">-1 </span><span style="color: grey;"> - </span></td></tr><br />
<tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">7 </span>{{icon| battleship|16|Battleship}}</td><br />
<td nowrap style="vertical-align:middle;"><span style="display:none;">Upgraded Avenger </span><div style="text-align:left;">Upgraded Avenger {{icon|scram|20|Warp scrambling: 15 strength at 100 km range }}{{icon|neut|20|Energy neutralizing: -75 GJ/s or 1,500 GJ / 20 seconds at 100 km range}}{{icon|web|20|Webbing: 50% speed reduction at 100 km range}}{{icon|armor repairer|20|Local Armor Repairer: +70 hp/s}}</div></td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">30000 </span>{{icon|sig|20|Signature}} 30,000 m</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">3000 </span>{{icon|velocity|20|Velocity}} 3,000 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">20000</span>20 km {{icon|orbit|20|Orbit}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">300 </span>{{icon|velocity|20|Velocity}}300 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1210</span>{{icon|turret new|20|Turret damage}} 1,210 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">1202631 </span>1,203k ehp {{icon|hull|20|1,202,631 effective hit points (400,001 raw hit points)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">533</span>{{icon|turret new|20|Turret damage}} 533 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">3200</span>{{icon|turret alpha|20|Turret alpha}} 3,200 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">540000</span>540 km {{icon|range|20|Effective range (optimal range + falloff x 2)}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">10000</span>{{icon|sig|20|Turret resolution}}10000 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">1</span>{{icon|tracking|20|Turret tracking}} 1 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">4.00</span>{{icon|tracking|20|Weapon Accuracy Score (tracking)}} 4.00 rad/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">677</span>{{icon|missile new|20|Missile damage}} 677 dps</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">13,536</span>{{icon|missile volley|20|Missile volley}} 13,536 hp</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">394800</span>395 km {{icon|range|20|Effective range}}</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">330</span>{{icon|sig|20|Explosive radius}}330 m</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">69</span>{{icon|velocity|20|Explosive velocity}}69 m/s</td><br />
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">0.04</span>{{icon|tracking|20|Weapon Accuracy Score}} 0.02</td></tr><br />
</table><small><references/></small></div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox6&diff=148547
User:Cassiel Seraphim/Sandbox6
2019-11-18T21:28:56Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox6 to User:Cassiel Seraphim/Sandbox6: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>{{legality}}<br />
= Crimewatch =<br />
Crimewatch is the name for the system in EVE that handles legality. It's important to understand that this is not a system in place to protect you, but rather to punish those that break the law. The distinction is important, because your safety is not the purpose of this mechanic and there are lots of ways to kill people as long as you're willing to suffer the consequences of your actions.<br />
<br />
In order to get the most of this article you should make sure you understand the basics of [[safety settings]] and know what the different [[timers]] are and what they mean.<br />
<br />
== CONCORD's response time ==<br />
CONCORD's response time varies based on the security level of the system you're in. It can also be manipulated to both increase and decrease their response time. See [[CONCORD]] for information about the NPC corporation itself.<br />
<!-- The times below are the most common when reviewing people who've done intensive testing on the response times --><br />
{| class="wikitable" style="text-align:center;"<br />
! style="background-color:#222222;" align="left" | System security /<br>Response time<br />
! style="background-color:#222222;" | {{co|#EFEF00|0.5}} Security<br />
! style="background-color:#222222;" | {{co|#8FEF2F|0.6}} Security<br />
! style="background-color:#222222;" | {{co|#00F000|0.7}} Security<br />
! style="background-color:#222222;" | {{co|#00EF47|0.8}} Security<br />
! style="background-color:#222222;" | {{co|#48F0C0|0.9}} - {{co|#2FEFEF|1.0}} Security<br />
|-<br />
| align="left" | Not spawned<small>&nbsp;<ref>This is the natural state, so this is what you get without any manipulation going on by players.</ref></small><br />
| 20 seconds<br />
| 15 seconds<br />
| 11 seconds<br />
| 8 seconds<br />
| 5 seconds<br />
|-<br />
| align="left" | Spawned elsewhere<small>&nbsp;<ref>While doing this intentionally is declared an [https://community.eveonline.com/news/news-channels/eve-online-news/exploit-notification-delaying-concord-response exploit] (read the clarification), there are situations where this might happen naturally without players exploiting these mechanics. So it's still relevant to be aware of the extra time they might have.</ref></small><br />
| 25 seconds<br />
| 20 seconds<br />
| 18 seconds<br />
| 15 seconds<br />
| 5 seconds<br />
|-<br />
| align="left" | Spawned on grid<br />
| colspan="5" | Existing CONCORD forces respond in mere seconds.<br />
|}<br />
<small><references/></small></div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox7&diff=148549
User:Cassiel Seraphim/Sandbox7
2019-11-18T21:28:56Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox7 to User:Cassiel Seraphim/Sandbox7: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div><noinclude><br />
<!-- {{incursions_links}} --><br />
= Headquarter fittings =<br />
The main differences between Vanguard sites and even Assault sites is that the largest waves are just that, larger, as well as heavier ships and more damage in general. It also requires snipers being able to lock and shoot at great distances. It's also not possible to simply sit still like in Assault sites, so you need propulsion modules to move about. See [[Preparing for Incursions]] and [[Incursion fitting principles]] for more information on what skills and implants are recommended and the reason behind the fittings.<br />
<br />
Apart from the need of more tank and snipers, there are other differences. For one, there are fewer ships capable of webbing you, but on the other hand there are more ships capable of target painting and neuting you. While there are more and stronger logistics ships in Headquarter sites, the added numbers of ships in your own fleet will ironically make it less important for you to remove them.<br />
<br />
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.ciambotti.com/shipfitting_parser.php here]<br />
<br />
One of the advantages with the fitting template is that if you view this page in the ingame browser, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the {{button|EVE}} button will open up a fit window complete with which and how much ammunition to bring, what drones to use and any scripts you need for your modules. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.<br />
=== Shields focus ===<br />
{|<br />
| valign="top" | [[image:icon_shield_glow.png|64px|Shield focus]]<br />
| valign="top" | Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.<br />
|}<br />
=== Don't compromise the recommended fits ===<br />
{|<br />
| valign="top" | [[image:icon_large_red_x.png|64px|link=]]<br />
| valign="top" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill matters, every module matters.<br />
|}<br />
=== Improving fits ===<br />
{|<br />
| valign="top" | [[image:icon_large_green_check.png|64px|link=]]<br />
| valign="top" | Naturally it's ok to upgrade to tech two weapons if you can, or use better faction variants of tech two modules. Just remember that while faction and deadspace modules have lower skill requirements compared to tech two modules, they are never to be used to compensate for poor skills. You also need to be aware of the potential risk of putting too much ISK on your ship, from a suicide ganking perspective as well as the real threat of war targets during war.<br />
|}<br />
<small><references/></small><br />
<br />
= Minimum fits =<br />
These fits are minimum fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.<br />
<br />
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.<br />
<br />
At some point you'll be knowledgeable enough about incursions to do your own little tweaks when it comes to fittings. Perhaps you have several ships and can afford to rig a ship specifically for vanguards and use a different ship for assaults or headquarter sites. At that point, there is naturally room for individual taste and preference, but these fits are tailored to get a good solid ship to run incursions with.<br />
== Logistics ==<br />
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.<br />
{{example|Remember that you need to train '''Target Management V''' and '''Advanced Target Management III''' in order to be able to lock all 10 members of the fleet.}}<br />
=== Scimitar ===<br />
These fits are similar to the normal fits, except that the incoming damage requires '''Remote shield Booster II''' reppers. As such the old minimum fit is no longer viable, with the recommended one becoming the minimum for headquarters.<br />
{{ShipFitting|showTOC=N|<br />
ship=Scimitar|<br />
shipTypeID=11978|<br />
fitName=Incursions (headquarters minimum)|<br />
fitID=Incursions--headquarters-minimum-|<br />
high1name=Large Remote Shield Booster II|<br />
high1typeID=3608|<br />
high2name=Large Remote Shield Booster II|<br />
high2typeID=3608|<br />
high3name=Large Remote Shield Booster II|<br />
high3typeID=3608|<br />
high4name=Large Remote Shield Booster II|<br />
high4typeID=3608|<br />
mid1name=Adaptive Invulnerability Field II|<br />
mid1typeID=2281|<br />
mid2name=Adaptive Invulnerability Field II|<br />
mid2typeID=2281|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
mid5name=Cap Recharger II|<br />
mid5typeID=2032|<br />
low1name=Beta Reactor Control: Capacitor Power Relay I|<br />
low1typeID=8173|<br />
low2name=Beta Reactor Control: Capacitor Power Relay I|<br />
low2typeID=8173|<br />
low3name=Beta Reactor Control: Capacitor Power Relay I|<br />
low3typeID=8173|<br />
low4name=Beta Reactor Control: Diagnostic System I|<br />
low4typeID=8221|<br />
drone1name=Light Shield Maintenance Bot I x1|<br />
drone1typeID=23719|<br />
drone2name=Medium Shield Maintenance Bot I x4|<br />
drone2typeID=23717|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x1|<br />
charge1typeID=28999|<br />
charge2name=Tracking Speed Script x1|<br />
charge2typeID=29001|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router II|<br />
rig1typeID=31366|<br />
rig2name=Medium Capacitor Control Circuit II|<br />
rig2typeID=31378|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=Crius|<br />
showNOTES=Y|<br />
showSKILLS=Y|<br />
shipDNA=11978:3608;4:2032;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:23717;4:23719;1:28999;1:29001;1::|<br />
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|IV}}|<br />
notes=You could use [[Incursion fitting principles#Capacitor implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>The faster cycle time of '''Remote Shield Booster II''' modules are needed for headquarter sites.}}{{ShipFitting|showTOC=N|<br />
ship=Scimitar|<br />
shipTypeID=11978|<br />
fitName=Incursions (advanced headquarter fit)|<br />
fitID=Incursions--advanced-headquarter-fit-|<br />
high1name=Large Remote Shield Booster II|<br />
high1typeID=3608|<br />
high2name=Large Remote Shield Booster II|<br />
high2typeID=3608|<br />
high3name=Large Remote Shield Booster II|<br />
high3typeID=3608|<br />
high4name=Large Remote Shield Booster II|<br />
high4typeID=3608|<br />
mid1name=Adaptive Invulnerability Field II|<br />
mid1typeID=2281|<br />
mid2name=Adaptive Invulnerability Field II|<br />
mid2typeID=2281|<br />
mid3name=Experimental 10MN Afterburner I|<br />
mid3typeID=6005|<br />
mid4name=Remote Tracking Computer II|<br />
mid4typeID=2104|<br />
mid5name=Remote Tracking Computer II|<br />
mid5typeID=2104|<br />
low1name=Beta Reactor Control: Capacitor Power Relay I|<br />
low1typeID=8173|<br />
low2name=Beta Reactor Control: Capacitor Power Relay I|<br />
low2typeID=8173|<br />
low3name=Beta Reactor Control: Capacitor Power Relay I|<br />
low3typeID=8173|<br />
low4name=Beta Reactor Control: Diagnostic System I|<br />
low4typeID=8221|<br />
drone1name=Light Shield Maintenance Bot II x1|<br />
drone1typeID=28203|<br />
drone2name=Medium Shield Maintenance Bot II x4|<br />
drone2typeID=28207|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Tracking Speed Script x1|<br />
charge1typeID=29001|<br />
charge2name=Optimal Range Script x1|<br />
charge2typeID=28999|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router II|<br />
rig1typeID=31366|<br />
rig2name=Medium Capacitor Control Circuit II|<br />
rig2typeID=31378|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
showNOTES=Y|<br />
showSKILLS=Y|<br />
shipDNA=11978:3608;4:2104;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:28203;1:28207;4:28999;1:29001;1::|<br />
skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Fuel Conservation|III}}</li><li>{{sk|Shield Management|V}}</li><li>{{sk|Logistics Cruisers|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Capacitor Management|V}}</li><li>{{sk|Repair Drone Operation|V}} ''(see notes)''|<br />
notes='''Shield Maintenance Bot II''' drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.</li><li>You could use [[Incursion fitting principles#Capacitor implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>The faster cycle time of '''Remote Shield Booster II''' modules are needed for headquarter sites.}}<br />
<br />
=== Basilisk ===<br />
These fits differ from normal fits in that they emphasize on combat utility cap with multiple capacitor transmitters, due to the increased needs of extra utility cap in headquarter sites.<br />
{{ShipFitting<br />
| ship=Basilisk<br />
| shipTypeID=11985<br />
| fitName=Incursions (headquarters minimum)<br />
| fitID=Incursions-(headquarters-minimum)<br />
| low1name=Damage Control II<br />
| low1typeID=2048<br />
| low2name=Beta Reactor Control: Reaction Control I<br />
| low2typeID=8261<br />
| mid1name=Adaptive Invulnerability Field II<br />
| mid1typeID=2281<br />
| mid2name=EM Ward Field II<br />
| mid2typeID=2301<br />
| mid3name=Republic Fleet Large Shield Extender<br />
| mid3typeID=31932<br />
| mid4name=Experimental 10MN Afterburner I<br />
| mid4typeID=6005<br />
| mid5name=F-23 Reciprocal Remote Sensor Booster<br />
| mid5typeID=5279<br />
| charge1name=Scan Resolution Script x1<br />
| charge1typeID=29011<br />
| high1name=Large Remote Shield Booster II<br />
| high1typeID=3608<br />
| high2name=Large Remote Shield Booster II<br />
| high2typeID=3608<br />
| high3name=Large Remote Shield Booster II<br />
| high3typeID=3608<br />
| high4name=Large 'Regard' Remote Capacitor Transmitter<br />
| high4typeID=16487<br />
| high5name=Large 'Regard' Remote Capacitor Transmitter<br />
| high5typeID=16487<br />
| high6name=Large 'Regard' Remote Capacitor Transmitter<br />
| high6typeID=16487<br />
| rig1name=Medium Core Defense Field Extender II<br />
| rig1typeID=31796<br />
| rig2name=Medium Ancillary Current Router II<br />
| rig2typeID=31366<br />
| drone1name=Light Shield Maintenance Bot I x5<br />
| drone1typeID=23719<br />
| charge2name=Nanite Repair Paste x200<br />
| charge2typeID=28668<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics<br />
| showSKILLS=Y<br />
| notes=With {{sk|Power Grid Management|V}} you can replace the '''reactor control''' with a '''power diagnostic systems''' module for more shield hitpoints.</li><li>The faster cycle time of '''Remote Shield Booster II''' modules are needed for headquarter sites.<br />
| showNOTES=Y<br />
| showTOC=N<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=Crius<br />
| shipDNA=11985:2048;1:8261;1:2281;1:2301;1:31932;1:6005;1:5279;1:29011;1:3608;3:16487;3:31796;1:31366;1:23719;5:28668;200::<br />
}}{{ShipFitting<br />
| ship=Basilisk<br />
| shipTypeID=11985<br />
| fitName=Incursions (headquarters advanced)<br />
| fitID=Incursions-(headquarters-advanced)<br />
| low1name=Damage Control II<br />
| low1typeID=2048<br />
| low2name=True Sansha Power Diagnostic System<br />
| low2typeID=14136<br />
| mid1name=Adaptive Invulnerability Field II<br />
| mid1typeID=2281<br />
| mid2name=EM Ward Field II<br />
| mid2typeID=2301<br />
| mid3name=Republic Fleet Large Shield Extender<br />
| mid3typeID=31932<br />
| mid4name=Experimental 10MN Afterburner I<br />
| mid4typeID=6005<br />
| mid5name=Remote Sensor Booster II<br />
| mid5typeID=1964<br />
| charge1name=Scan Resolution Script x1<br />
| charge1typeID=29011<br />
| high1name=Large Remote Shield Booster II<br />
| high1typeID=3608<br />
| high2name=Large Remote Shield Booster II<br />
| high2typeID=3608<br />
| high3name=Large Remote Shield Booster II<br />
| high3typeID=3608<br />
| high4name=Large 'Regard' Remote Capacitor Transmitter<br />
| high4typeID=16487<br />
| high5name=Large Remote Capacitor Transmitter II<br />
| high5typeID=12102<br />
| high6name=Large Remote Capacitor Transmitter II<br />
| high6typeID=12102<br />
| rig1name=Medium Core Defense Field Extender II<br />
| rig1typeID=31796<br />
| rig2name=Medium Ancillary Current Router II<br />
| rig2typeID=31366<br />
| drone1name=Light Shield Maintenance Bot II x5<br />
| drone1typeID=28203<br />
| charge2name=Nanite Repair Paste x200<br />
| charge2typeID=28668<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|CPU Management|V}}</li><li>{{sk|Logistics Cruisers|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Capacitor Management|V}}<br />
| showSKILLS=Y<br />
| notes=The faster cycle time of '''Remote Shield Booster II''' modules are needed for headquarter sites.<br />
| showNOTES=Y<br />
| showTOC=N<br />
| difficulty=2<br />
| warsop=A<br />
| warsopReason=<br />
| version=Crius<br />
| shipDNA=11985:2048;1:14136;1:2281;1:2301;1:31932;1:6005;1:1964;1:29011;1:3608;3:16487;1:12102;2:31796;1:31366;1:28203;5:28668;200::<br />
}}<br />
<br />
== Battleships ==<br />
Battleships bring enough utility midslots for a propulsion module, extra tank and potentially webs and tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection. <br />
<br />
Due to the increased fitting requirement, some fits will require a little bit more training compared to vanguard fits. For example {{sk|Power Grid Management|V}}, {{sk|CPU Management|V}} and {{sk|Medium Drone Operation|V}} are among the common skills needed. See the '''SKILLS'''-section for each fit for a list of skills needed. Note that most of the brawler fits also requires tech two guns due to damage projection issues, so for low skilled pilots you might be limited to the sniper fit.<br />
<br />
{{example|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}<br />
=== Maelstrom === <br />
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting<br />
| ship=Maelstrom<br />
| shipTypeID=24694<br />
| fitName=Incursions (headquarters sniper)<br />
| fitID=Incursions-(headquarters-sniper)<br />
| low1name=Gyrostabilizer II<br />
| low1typeID=519<br />
| low2name=Gyrostabilizer II<br />
| low2typeID=519<br />
| low3name=Gyrostabilizer II<br />
| low3typeID=519<br />
| low4name=Beta Reactor Control: Reaction Control I<br />
| low4typeID=8261<br />
| low5name=Damage Control II<br />
| low5typeID=2048<br />
| mid1name=Prototype 100MN Microwarpdrive I<br />
| mid1typeID=5945<br />
| mid2name=Tracking Computer II<br />
| mid2typeID=1978<br />
| charge3name=Optimal Range Script x2<br />
| charge3typeID=28999<br />
| mid3name=Tracking Computer II<br />
| mid3typeID=1978<br />
| charge4name=Tracking Speed Script x2<br />
| charge4typeID=29001<br />
| mid4name=Adaptive Invulnerability Field II<br />
| mid4typeID=2281<br />
| mid5name=Adaptive Invulnerability Field II<br />
| mid5typeID=2281<br />
| mid6name=Pithum C-Type EM Ward Amplifier<br />
| mid6typeID=19215<br />
| high1name=1400mm 'Scout' Artillery I<br />
| high1typeID=9491<br />
| charge2name=Republic Fleet Proton L x10860<br />
| charge2typeID=21926<br />
| high2name=1400mm 'Scout' Artillery I<br />
| high2typeID=9491<br />
| high3name=1400mm 'Scout' Artillery I<br />
| high3typeID=9491<br />
| high4name=1400mm 'Scout' Artillery I<br />
| high4typeID=9491<br />
| high5name=1400mm 'Scout' Artillery I<br />
| high5typeID=9491<br />
| high6name=1400mm 'Scout' Artillery I<br />
| high6typeID=9491<br />
| high7name=1400mm 'Scout' Artillery I<br />
| high7typeID=9491<br />
| high8name=1400mm 'Scout' Artillery I<br />
| high8typeID=9491<br />
| rig1name=Large Core Defense Field Extender I<br />
| rig1typeID=26088<br />
| rig2name=Large Core Defense Field Extender I<br />
| rig2typeID=26088<br />
| rig3name=Large Anti-Thermal Screen Reinforcer II<br />
| rig3typeID=26442<br />
| drone1name=Infiltrator II x5<br />
| drone1typeID=2175<br />
| drone2name=Acolyte II x5<br />
| drone2typeID=2205<br />
| drone3name=Light Armor Maintenance Bot I x5<br />
| drone3typeID=23711<br />
| charge1name=Republic Fleet EMP L x10860<br />
| charge1typeID=21894<br />
| charge5name=Nanite Repair Paste x200<br />
| charge5typeID=28668<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''</li><li>{{sk|Remote Armor Repair Systems|III}}<br />
| showSKILLS=Y<br />
| notes=With {{sk|Power Grid Management|V}} you can drop the '''reactor control''' in favour of a '''power diagnostic system''' (more cap and shield). For people with {{sk|Advanced Weapon Upgrades|III}} you can skip the fitting module in favour of another '''gyrostabilizer''' or '''tracking enhancer'''.</li><li>If you cannot field '''Infiltrator II''' drones, bring some a mix of shield and armor maintenance bots instead. If you have a {{sk|Heavy Drone Operation|III}} and a '''Gecko''' you could do a 1 x '''Gecko''' + 4 x '''Infiltrator II''' drone combination instead.</li><li>Script the '''Tracking Computer II''' modules with the appropriate scripts based on your range needs.<br />
| showNOTES=Y<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=Crius<br />
| showTOC=N<br />
| shipDNA=24694:519;3:8261;1:2048;1:5945;1:1978;2:28999;2:29001;2:2281;2:19215;1:9491;8:21926;10860:26088;2:26442;1:2175;5:2205;5:23711;5:21894;10860:28668;200::<br />
}}{{ShipFitting<br />
| ship=Maelstrom<br />
| shipTypeID=24694<br />
| fitName=Incursions (headquarters brawler)<br />
| fitID=Incursions-(headquarters-brawler)<br />
| low1name=Gyrostabilizer II<br />
| low1typeID=519<br />
| low2name=Gyrostabilizer II<br />
| low2typeID=519<br />
| low3name=Gyrostabilizer II<br />
| low3typeID=519<br />
| low4name=Tracking Enhancer II<br />
| low4typeID=1999<br />
| low5name=Damage Control II<br />
| low5typeID=2048<br />
| mid1name=Prototype 100MN Microwarpdrive I<br />
| mid1typeID=5945<br />
| mid2name=Federation Navy Stasis Webifier<br />
| mid2typeID=17559<br />
| mid3name=Federation Navy Stasis Webifier<br />
| mid3typeID=17559<br />
| mid4name=Adaptive Invulnerability Field II<br />
| mid4typeID=2281<br />
| mid5name=Adaptive Invulnerability Field II<br />
| mid5typeID=2281<br />
| mid6name=Pithum C-Type EM Ward Amplifier<br />
| mid6typeID=19215<br />
| high1name=800mm Heavy 'Scout' Repeating Cannon I<br />
| high1typeID=9327<br />
| charge1name=Republic Fleet EMP L x21880<br />
| charge1typeID=21894<br />
| high2name=800mm Heavy 'Scout' Repeating Cannon I<br />
| high2typeID=9327<br />
| high3name=800mm Heavy 'Scout' Repeating Cannon I<br />
| high3typeID=9327<br />
| high4name=800mm Heavy 'Scout' Repeating Cannon I<br />
| high4typeID=9327<br />
| high5name=800mm Heavy 'Scout' Repeating Cannon I<br />
| high5typeID=9327<br />
| high6name=800mm Heavy 'Scout' Repeating Cannon I<br />
| high6typeID=9327<br />
| high7name=800mm Heavy 'Scout' Repeating Cannon I<br />
| high7typeID=9327<br />
| high8name=800mm Heavy 'Scout' Repeating Cannon I<br />
| high8typeID=9327<br />
| rig1name=Large Core Defense Field Extender I<br />
| rig1typeID=26088<br />
| rig2name=Large Core Defense Field Extender I<br />
| rig2typeID=26088<br />
| rig3name=Large Anti-Thermal Screen Reinforcer II<br />
| rig3typeID=26442<br />
| drone1name=Infiltrator II x5<br />
| drone1typeID=2175<br />
| drone2name=Acolyte II x5<br />
| drone2typeID=2205<br />
| drone3name=Light Armor Maintenance Bot I x5<br />
| drone3typeID=23711<br />
| charge2name=Nanite Repair Paste x200<br />
| charge2typeID=28668<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''</li><li>{{sk|Remote Armor Repair Systems|III}}<br />
| showSKILLS=Y<br />
| notes=If you cannot field '''Infiltrator II''' drones, bring some a mix of shield and armor maintenance bots instead. If you have a {{sk|Heavy Drone Operation|III}} and a '''Gecko''' you could do a 1 x '''Gecko''' + 4 x '''Infiltrator II''' drone combination instead.<br />
| showNOTES=Y<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=Crius<br />
| showTOC=N<br />
| shipDNA=24694:519;3:1999;1:2048;1:5945;1:17559;2:2281;2:19215;1:9327;8:21894;21880:26088;2:26442;1:2175;5:2205;5:23711;5:28668;200::<br />
}}<br />
}}<noinclude><br />
<br />
=== Rokh ===<br />
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting<br />
| ship=Rokh<br />
| shipTypeID=24688<br />
| fitName=Incursions (headquarters sniper)<br />
| fitID=Incursions-(headquarters-sniper)<br />
| low1name=Magnetic Field Stabilizer II<br />
| low1typeID=10190<br />
| low2name=Magnetic Field Stabilizer II<br />
| low2typeID=10190<br />
| low3name=Magnetic Field Stabilizer II<br />
| low3typeID=10190<br />
| low4name=Beta Reactor Control: Diagnostic System I<br />
| low4typeID=8221<br />
| low5name=Damage Control II<br />
| low5typeID=2048<br />
| mid1name=Prototype 100MN Microwarpdrive I<br />
| mid1typeID=5945<br />
| mid2name=Tracking Computer II<br />
| mid2typeID=1978<br />
| mid3name=Large Shield Extender II<br />
| mid3typeID=3841<br />
| mid4name=Adaptive Invulnerability Field II<br />
| mid4typeID=2281<br />
| mid5name=Adaptive Invulnerability Field II<br />
| mid5typeID=2281<br />
| mid6name=Pithum C-Type EM Ward Amplifier<br />
| mid6typeID=19215<br />
| high1name=425mm Prototype Gauss Gun<br />
| high1typeID=7447<br />
| high2name=425mm Prototype Gauss Gun<br />
| high2typeID=7447<br />
| high3name=425mm Prototype Gauss Gun<br />
| high3typeID=7447<br />
| high4name=425mm Prototype Gauss Gun<br />
| high4typeID=7447<br />
| high5name=425mm Prototype Gauss Gun<br />
| high5typeID=7447<br />
| high6name=425mm Prototype Gauss Gun<br />
| high6typeID=7447<br />
| high7name=425mm Prototype Gauss Gun<br />
| high7typeID=7447<br />
| high8name=425mm Prototype Gauss Gun<br />
| high8typeID=7447<br />
| rig1name=Large Core Defense Field Extender I<br />
| rig1typeID=26088<br />
| rig2name=Large Anti-Thermal Screen Reinforcer I<br />
| rig2typeID=26082<br />
| rig3name=Large Anti-EM Screen Reinforcer I<br />
| rig3typeID=26076<br />
| drone1name=Infiltrator II x5<br />
| drone1typeID=2175<br />
| charge1name=Caldari Navy Antimatter Charge L x12400<br />
| charge1typeID=21740<br />
| charge2name=Caldari Navy Iridium Charge L x12400<br />
| charge2typeID=23049<br />
| charge3name=Optimal Range Script x1<br />
| charge3typeID=28999<br />
| charge4name=Tracking Speed Script x1<br />
| charge4typeID=29001<br />
| charge5name=Nanite Repair Paste x200<br />
| charge5typeID=28668<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Power Grid Management|V}} ''(see notes)''</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''<br />
| showSKILLS=Y<br />
| notes=This fit will require {{sk|Power Grid Management|V}}, alternatively {{sk|Weapon Upgrades|V}} and {{sk|Advanced Weapon Upgrades|I}} or a +1% power grid implant. With both {{sk|Power Grid Management|V}} and {{sk|Advanced Weapon Upgrades|II}} you can skip the power diagnostic in favour of another '''magnetic field stabilizer''' or a '''tracking enhancer'''.</li><li>If you cannot field '''Infiltrator II''' drones, bring a flight of '''Acolyte II''' drones and some '''Light Armor Maintenance Bot I''' drones instead.</li><li>Script the '''Tracking Computer II''' with the appropriate script based on your range needs.</li><li>With {{sk|Caldari Battleship|IV}} trained and your resists rigs upgraded to tech two rigs you can drop the '''Large Shield Extender''' in favour of another '''tracking computer''' or something else to help you apply better damage.<br />
| showNOTES=Y<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=Crius<br />
| showTOC=N<br />
| shipDNA=24688:10190;3:8221;1:2048;1:5945;1:1978;1:28999;1:3841;1:2281;2:19215;1:7447;8:21740;12400:26088;1:26082;1:26076;1:2175;5:23049;12400:28668;200:29001;1::<br />
}}{{ShipFitting<br />
| ship=Rokh<br />
| shipTypeID=24688<br />
| fitName=Incursions (headquarters brawler)<br />
| fitID=Incursions-(headquarters-brawler)<br />
| low1name=Magnetic Field Stabilizer II<br />
| low1typeID=10190<br />
| low2name=Magnetic Field Stabilizer II<br />
| low2typeID=10190<br />
| low3name=Magnetic Field Stabilizer II<br />
| low3typeID=10190<br />
| low4name=Tracking Enhancer II<br />
| low4typeID=1999<br />
| low5name=Damage Control II<br />
| low5typeID=2048<br />
| mid1name=Prototype 100MN Microwarpdrive I<br />
| mid1typeID=5945<br />
| mid2name=Federation Navy Stasis Webifier<br />
| mid2typeID=17559<br />
| mid3name=Large Shield Extender II<br />
| mid3typeID=3841<br />
| mid4name=Adaptive Invulnerability Field II<br />
| mid4typeID=2281<br />
| mid5name=Adaptive Invulnerability Field II<br />
| mid5typeID=2281<br />
| mid6name=Pithum C-Type EM Ward Amplifier<br />
| mid6typeID=19215<br />
| high1name=Neutron Blaster Cannon II<br />
| high1typeID=3186<br />
| charge2name=Null L x12400<br />
| charge2typeID=12787<br />
| high2name=Neutron Blaster Cannon II<br />
| high2typeID=3186<br />
| high3name=Neutron Blaster Cannon II<br />
| high3typeID=3186<br />
| high4name=Neutron Blaster Cannon II<br />
| high4typeID=3186<br />
| high5name=Neutron Blaster Cannon II<br />
| high5typeID=3186<br />
| high6name=Neutron Blaster Cannon II<br />
| high6typeID=3186<br />
| high7name=Neutron Blaster Cannon II<br />
| high7typeID=3186<br />
| high8name=Neutron Blaster Cannon II<br />
| high8typeID=3186<br />
| rig1name=Large Core Defense Field Extender I<br />
| rig1typeID=26088<br />
| rig2name=Large Anti-Thermal Screen Reinforcer I<br />
| rig2typeID=26082<br />
| rig3name=Large Anti-EM Screen Reinforcer I<br />
| rig3typeID=26076<br />
| drone1name=Infiltrator II x5<br />
| drone1typeID=2175<br />
| charge1name=Void L x12400<br />
| charge1typeID=12791<br />
| charge3name=Nanite Repair Paste x200<br />
| charge3typeID=28668<br />
| charge4name=open<br />
| charge5name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Power Grid Management|V}} ''(see notes)''</li><li>{{sk|Large Blaster Specialization|I}}<br>o {{sk|Large Hybrid Turret|V}} (prerequisite)<br>o {{sk|Motion Prediction|V}} (prerequisite)</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''<br />
| showSKILLS=Y<br />
| notes={{co|red|If you can't use tech two guns, fly the sniper-fit instead.}}</li><li>This fit will require {{sk|Power Grid Management|V}}, alternatively {{sk|Weapon Upgrades|V}} and {{sk|Advanced Weapon Upgrades|I}} or a +1% power grid implant.</li><li>If you cannot field '''Infiltrator II''' drones, bring a flight of '''Acolyte II''' drones and some '''Light Armor Maintenance Bot I''' drones instead.</li><li>With {{sk|Caldari Battleship|IV}} trained and your resists rigs upgraded to tech two rigs you can drop the '''Large Shield Extender''' in favour of another '''web''' to help you apply better damage.<br />
| showNOTES=Y<br />
| difficulty=2<br />
| warsop=A<br />
| warsopReason=<br />
| version=Crius<br />
| showTOC=N<br />
| shipDNA=24688:10190;3:1999;1:2048;1:5945;1:17559;1:3841;1:2281;2:19215;1:3186;8:12787;12400:26088;1:26082;1:26076;1:2175;5:12791;12400:28668;200::<br />
}}<br />
}}<noinclude><br />
<br />
=== Hyperion ===<br />
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting<br />
| ship=Hyperion<br />
| shipTypeID=24690<br />
| fitName=Incursions (headquarters sniper)<br />
| fitID=Incursions-(headquarters-sniper)<br />
| low1name=Magnetic Field Stabilizer II<br />
| low1typeID=10190<br />
| low2name=Magnetic Field Stabilizer II<br />
| low2typeID=10190<br />
| low3name=Magnetic Field Stabilizer II<br />
| low3typeID=10190<br />
| low4name=Magnetic Field Stabilizer II<br />
| low4typeID=10190<br />
| low5name=Tracking Enhancer II<br />
| low5typeID=1999<br />
| low6name=Type-D Attenuation Signal Augmentation<br />
| low6typeID=6295<br />
| low7name=Damage Control II<br />
| low7typeID=2048<br />
| mid1name=Prototype 100MN Microwarpdrive I<br />
| mid1typeID=5945<br />
| mid2name=Large Shield Extender II<br />
| mid2typeID=3841<br />
| mid3name=Adaptive Invulnerability Field II<br />
| mid3typeID=2281<br />
| mid4name=Adaptive Invulnerability Field II<br />
| mid4typeID=2281<br />
| mid5name=Pithum C-Type EM Ward Amplifier<br />
| mid5typeID=19215<br />
| high1name=425mm Prototype Gauss Gun<br />
| high1typeID=7447<br />
| charge1name=Federation Navy Antimatter Charge L x13400<br />
| charge1typeID=22993<br />
| high2name=425mm Prototype Gauss Gun<br />
| high2typeID=7447<br />
| high3name=425mm Prototype Gauss Gun<br />
| high3typeID=7447<br />
| high4name=425mm Prototype Gauss Gun<br />
| high4typeID=7447<br />
| high5name=425mm Prototype Gauss Gun<br />
| high5typeID=7447<br />
| high6name=425mm Prototype Gauss Gun<br />
| high6typeID=7447<br />
| high7name=Large 'Regard' Remote Capacitor Transmitter<br />
| high7typeID=16487<br />
| rig1name=Large Core Defense Field Extender I<br />
| rig1typeID=26088<br />
| rig2name=Large Core Defense Field Extender I<br />
| rig2typeID=26088<br />
| rig3name=Large Anti-Thermal Screen Reinforcer II<br />
| rig3typeID=26442<br />
| drone1name=Ogre I x5<br />
| drone1typeID=2444<br />
| drone2name=Acolyte II x5<br />
| drone2typeID=2205<br />
| drone3name=Light Armor Maintenance Bot I x5<br />
| drone3typeID=23711<br />
| charge3name=Nanite Repair Paste x200<br />
| charge3typeID=28668<br />
| charge2name=Federation Navy Tungsten Charge L x13400<br />
| charge2typeID=23005<br />
| charge4name=open<br />
| charge5name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|CPU Management|V}} ''(see notes)''</li><li>{{sk|Capacitor Emission Systems|III}} ''(see notes)''</li><li>{{sk|Electronics Upgrades|I}} (''see notes)''</li><li>{{sk|Heavy Drone Operation|III}} ''(see notes)''</li><li>{{sk|Remote Armor Repair Systems|III}}<br />
| showSKILLS=Y<br />
| notes=This fit requires {{sk|CPU Management|V}}, alternatively {{sk|Weapon Upgrades|V}} or a +2% CPU implant to fit. It also requires {{sk|Capacitor Emission Systems|III}} for the '''capacitor transmitter''' and {{sk|Electronics Upgrades|I}} for the '''signal amplifier'''.</li><li>If you cannot field '''Ogres''' simply fit '''Infiltrator II''' drones instead. If you have '''Geckos''', faction ogres or can use '''Ogre II''' drones, by all means do.<br />
| showNOTES=Y<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=Crius<br />
| showTOC=N<br />
| shipDNA=24690:10190;4:1999;1:6295;1:2048;1:5945;1:3841;1:2281;2:19215;1:7447;6:22993;13400:16487;1:26088;2:26442;1:2444;5:2205;5:23711;5:28668;200:23005;13400::<br />
}}{{ShipFitting<br />
| ship=Hyperion<br />
| shipTypeID=24690<br />
| fitName=Incursions (headquarters brawler)<br />
| fitID=Incursions-(headquarters-brawler)<br />
| low1name=Magnetic Field Stabilizer II<br />
| low1typeID=10190<br />
| low2name=Magnetic Field Stabilizer II<br />
| low2typeID=10190<br />
| low3name=Magnetic Field Stabilizer II<br />
| low3typeID=10190<br />
| low4name=Magnetic Field Stabilizer II<br />
| low4typeID=10190<br />
| low5name=Tracking Enhancer II<br />
| low5typeID=1999<br />
| low6name=Tracking Enhancer II<br />
| low6typeID=1999<br />
| low7name=Damage Control II<br />
| low7typeID=2048<br />
| mid1name=Prototype 100MN Microwarpdrive I<br />
| mid1typeID=5945<br />
| mid2name=Federation Navy Stasis Webifier<br />
| mid2typeID=17559<br />
| mid3name=Adaptive Invulnerability Field II<br />
| mid3typeID=2281<br />
| mid4name=Adaptive Invulnerability Field II<br />
| mid4typeID=2281<br />
| mid5name=Pithum C-Type EM Ward Amplifier<br />
| mid5typeID=19215<br />
| high1name=Neutron Blaster Cannon II<br />
| high1typeID=3186<br />
| charge1name=Void L x13440<br />
| charge1typeID=12791<br />
| high2name=Neutron Blaster Cannon II<br />
| high2typeID=3186<br />
| high3name=Neutron Blaster Cannon II<br />
| high3typeID=3186<br />
| high4name=Neutron Blaster Cannon II<br />
| high4typeID=3186<br />
| high5name=Neutron Blaster Cannon II<br />
| high5typeID=3186<br />
| high6name=Neutron Blaster Cannon II<br />
| high6typeID=3186<br />
| high7name=Heavy Diminishing Power System Drain I<br />
| high7typeID=16503<br />
| rig1name=Large Core Defense Field Extender I<br />
| rig1typeID=26088<br />
| rig2name=Large Core Defense Field Extender I<br />
| rig2typeID=26088<br />
| rig3name=Large Anti-Thermal Screen Reinforcer II<br />
| rig3typeID=26442<br />
| drone1name=Ogre I x5<br />
| drone1typeID=2444<br />
| drone2name=Infiltrator II x5<br />
| drone2typeID=2175<br />
| charge3name=Nanite Repair Paste x200<br />
| charge3typeID=28668<br />
| charge2name=Null L x13440<br />
| charge2typeID=12787<br />
| charge4name=open<br />
| charge5name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Large Blaster Specialization|I}}<br>o {{sk|Large Hybrid Turret|V}} (prerequisite)<br>o {{sk|Motion Prediction|V}} (prerequisite)</li><li>{{sk|Capacitor Emission Systems|III}} ''(see notes)''</li><li>{{sk|Medium Drone Operation|V}} ''(see notes)''</li><li>{{sk|Heavy Drone Operation|III}} ''(see notes)''<br />
| showSKILLS=Y<br />
| notes={{co|red|If you can't use tech two guns, fly the sniper-fit instead.}}</li><li>This fit requires {{sk|Capacitor Emission Systems|III}} for the '''energy vampire''' module.</li><li>If you cannot field '''Infiltrator II''' drones, bring a flight of '''Acolyte II''' drones and some '''Light Armor Maintenance Bot I''' drones instead. If you have '''Geckos''', faction ogres or can use '''Ogre II''' drones, by all means do.</li><li>This ship has much lower base shield hit points than other ships. That and in combination with not having the midslots to field a '''Large Shield Extender II''' alongside the needed web it ends up having a much lower buffer than other ships and fits.<br />
| showNOTES=Y<br />
| difficulty=2<br />
| warsop=A<br />
| warsopReason=<br />
| version=Crius<br />
| showTOC=N<br />
| shipDNA=24690:10190;4:1999;2:2048;1:5945;1:17559;1:2281;2:19215;1:3186;6:12791;13440:16503;1:26088;2:26442;1:2444;5:2175;5:28668;200:12787;13440::<br />
}}<br />
}}<noinclude><br />
<br />
= Advanced fits =<br />
There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page.<br />
<br />
* The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.<br />
* We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit.<br />
* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.<br />
<br />
See the [[Ship progression in Incursions|ship progression in incursions]] and [[Incursion fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox2&diff=148539
User:Cassiel Seraphim/Sandbox2
2019-11-18T21:28:55Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox2 to User:Cassiel Seraphim/Sandbox2: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>= Waitlist template =<br />
Minimalistic waitlist (limited HTML, intended to be pasted as is in chat):<br />
<pre>.<br />
<b>Vanguards</b> (<i>forming</i>):<br />
(x up with role and fit when ready in system)</i><br />
.</pre><br />
While forming, it's good to add what your fleet is missing, like this:<br />
{| style="background:#222222; border:1px dotted grey; padding:5px;"<br />
| nowrap |<br />
<font color="silver">.<br>&nbsp; <b>Vanguards</b> (<i>forming</i>): Need more people, especially ongrid booster!<br>&nbsp; <i>(x up with role and fit when ready in system)</i><br>.</font><br />
|}<br />
Using the recommended short-hands on the [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] page it would fill up like this once you start running:<br />
{| style="background:#222222; border:1px dotted grey; padding:5px;"<br />
| nowrap |<br />
<font color="silver">.<br>&nbsp; <b>Vanguards</b> (<i>running</i>): Takoshada Ugai (+l), Jasolbold Adralhan.<br>&nbsp; <i>(x up with role and fit when ready in system)</i><br>.</font><br />
|}<br />
<br />
= Fleet message of the day template =<br />
See [[EUNIC: Forming a fleet|forming a fleet]].<br />
<br />
= Focus mails =<br />
See [[EUNIC:_Selecting_a_focus#Focus_mail_template|selecting a focus]].<br />
<br />
<!-- Not relevant anymore<br />
= Channel message of the day =<br />
The following code (triple-click the line to copy all of it):<br />
<pre>.<br><br> <font color="silver"><b>EVE University's Incursion Community!</b><br><br> We have extensive entries on <a href="http://wiki.eveuniversity.org/Incursions">Incursions</a> on the wiki as well as a <a href="http://forum.eveuniversity.org/viewforum.php?f=242">section on the forum</a> for incursion-related discussions.<br><br> <b>New players:</b><br> Join the <font color="lime">Incursions.E-UNI</font><font color="silver"> mailing list and read the following pages.<br> - <a href="http://wiki.eveuniversity.org/Preparing_for_Incursions">Minimum skills</a><br> - <a href="http://wiki.eveuniversity.org/Vanguard_Incursion_fits">Minimum vanguard fits</a><br> (see also <a href="http://wiki.eveuniversity.org/Assault_Incursion_fits">assault</a> and <a href="http://wiki.eveuniversity.org/User:Kataki_soikutsu">HQ</a> fits)<br><br> <b>Before you run with us:</b><br> Be sure to familiarize yourself with the following pages.<br> - <a href="http://wiki.eveuniversity.org/Incursions_checklist">Incursions checklist</a><br> - <a href="http://wiki.eveuniversity.org/Roles_in_Incursions">Roles in Incursions</a><br> - <a href="http://wiki.eveuniversity.org/How_to_find_Incursions#Moving_between_Incursions">Moving between Incursions</a><br><br> For war status, check <a href="showinfo:16159//937872513">Ivy League</a> (war history tab).<br>.</font></pre><br />
Would result in this:<br />
{| style="background:#222222; border:1px dotted grey; padding:5px;"<br />
|<br />
.<br><br> <font color="silver"><b>EVE University's Incursion Community!</b><br><br> We have extensive entries on [[Incursions]] on the wiki as well as a [http://forum.eveuniversity.org/viewforum.php?f=242 section on the forum] for incursion-related discussions.<br><br> <b>New players:</b><br> Join the <font color="lime">Incursions.E-UNI</font><font color="silver"> mailing list and read the following pages.<br> - [[Preparing_for_Incursions|Minimum skills]]<br> - [[Vanguard_Incursion_fits|Minimum vanguard fits]]<br> (see also [[Assault_Incursion_fits|assault]] and [[User:Kataki_soikutsu|HQ]] fits)<br><br> <b>Before you run with us:</b><br> Be sure to familiarize yourself with the following pages.<br> - [[Incursions checklist]]<br> - [[Roles in Incursions]]<br> - [[How_to_find_Incursions#Moving_between_Incursions|Moving between Incursions]]<br><br> For war status, check <font color="orange">Ivy League</font> (war history tab).<br>.</font><br />
|}<br />
--><br />
<br />
= Mailing list welcome mail =<br />
Foo.<br />
= XML files =<br />
[http://evemon.battleclinic.com/ EVEMon] skillplans:<br />
* [[file:incursions_scimitar_minimum.xml]] or [http://wiki.eveuniversity.org/images/c/cc/Incursions_scimitar_minimum.xml Scimitar (minimum skills)]<br />
* [[file:incursions_basilisk_minimum.xml]] or [http://wiki.eveuniversity.org/images/b/b3/Incursions_basilisk_minimum.xml Basilisk (minimum skills)]<br />
* [[file:incursions_maelstrom_minimum.xml]] or [http://wiki.eveuniversity.org/images/d/de/Incursions_maelstrom_minimum.xml Maelstrom (minimum skills)]<br />
* [[file:incursions_rokh_minimum.xml]] or [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)]<br />
* [[file:incursions_hyperion_minimum.xml]] or [http://wiki.eveuniversity.org/images/6/63/Incursions_hyperion_minimum.xml Hyperion (minimum skills)]<br />
* [[file:incursions_sleipnir_minimum.xml]] or [http://wiki.eveuniversity.org/images/d/dd/Incursions_sleipnir_minimum.xml Sleipnir (minimum skills)]<br />
<!--<br />
== Damage dealers ==<br />
[http://evemon.battleclinic.com/ EVEMon] skillplans: [http://wiki.eveuniversity.org/w/images/d/de/Incursions_maelstrom_minimum.xml Maelstrom (minimum skills)], [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)] or [http://wiki.eveuniversity.org/images/6/63/Incursions_hyperion_minimum.xml Hyperion (minimum skills)]<br />
<br />
== Logistics ==<br />
[http://evemon.battleclinic.com/ EVEMon] skillplans: [http://wiki.eveuniversity.org/w/images/c/cc/Incursions_scimitar_minimum.xml Scimitar (minimum skills)], [http://wiki.eveuniversity.org/w/images/b/b3/Incursions_basilisk_minimum.xml Basilisk (minimum skills)]<br />
--></div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox3&diff=148541
User:Cassiel Seraphim/Sandbox3
2019-11-18T21:28:55Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox3 to User:Cassiel Seraphim/Sandbox3: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>{{incursions links}}<br />
{{eunic}}<br />
= Stepping up for the first time =<br />
= Preparations =<br />
== Ensure everyone has a solid fit ==<br />
When checking for fits, first make sure they have a proper tank. You can read more about that on the [[Vanguard Incursion fits]] page for examples, or the [[Incursion_fitting_principles#Battleship_setups|fitting principles]] page for more information, but here are two very common setups:<br />
; '''Minimum tank:<br />
: [[Image:icon_hardener_adaptive_ii.png|18px|Adaptive Invulnerability Field II]]{{co|coral|Adaptive Invulerability Field II}} <br />
: [[Image:icon_hardener_adaptive_ii.png|18px|Adaptive Invulnerability Field II]]{{co|coral|Adaptive Invulerability Field II}}<br />
: [[image:icon_shield amplifier deadspace.png|18px|Deadspace EM Ward Amplifier]]{{co|coral|EM Ward Amplifier II}}<br />
: [[image:module icon damage control tech2.png|18px|Damage Control II]]{{co|coral|Damage Control II}}<br />
: [[image:module icon shield rig tech1.png|18px|Anti-Thermal Screen Reinforcer]]{{co|coral|Anti-Thermal Screen Reinforcer}}<br />
; Deadspace tank:<br />
: [[Image:icon_hardener_adaptive_deadspace.png|18px|Pithum B-Type Adaptive Invulnerability Field]]{{co|coral|Pith B-Type Adaptive Invulerability Field}}<br />
: [[image:module icon damage control tech2.png|18px|Damage Control II]]{{co|coral|Damage Control II}}<br />
: [[image:module icon shield rig tech1.png|18px|Anti-EM Screen Reinforcer]]{{co|coral|Anti-EM Screen Reinforcer}}<br />
<br />
It's also important that we ensure that people have proper [[Incursion_fitting_principles#Utility_modules|utility midslots]], such as a [[image:icon_sensor_booster_ii.png|18px|Sensor Booster]] {{co|coral|Sensor Booster II}} and a [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifier}} in their mids.<br />
* [[Vanguard Incursion fits#Maelstrom|Maelstroms]] and [[Vanguard Incursion fits#Rokh|Rokhs]] fit a [[image:icon_target_painter_faction.png|18px|Target painting]]{{co|coral|Republic Fleet Target Painter}} or a second [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifier}}.<br />
* [[Vanguard Incursion fits#Nightmare|Nightmares]] and [[Vanguard Incursion fits#Machariel|Machariels]] fit a [[image:icon_target_painter_faction.png|18px|Target painting]]{{co|coral|Republic Fleet Target Painter}} and fill out the rest with [[image:icon_tracking_computer_ii.png|18px|Tracking computer]]{{co|coral|Tracking Computers}}.<br />
* [[Vanguard Incursion fits#Vindicator|Vindicators]] fit more [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifiers}} and perhaps a [[image:icon_tracking_computer_ii.png|18px|Tracking computer]]{{co|coral|Tracking Computer}}.<br />
<br />
== Make sure your picket is ready before undocking ==<br />
= While running =<br />
== Watchlist ==<br />
{{main|Incursions_checklist#Using_the_Watch_List|Using the Watch List}}<br />
Be sure to remind everyone to add everyone in the ongrid-squad to their '''Watch List''' before starting your first site, as well as whenever someone joins the fleet while running.<br />
<br />
== Priority targets for vanguards ==<br />
{{important note box|This is a '''fundamental safety aspect''' and starting out it's not recommended to deviate from this kill order, as you could easily find yourself leaving warp disrupt capable ships on grid for longer periods of time, increasing the risk of being caught should a war target show up. See [[Anatomy of Incursions#Standard tactics|Anatomy of Incursions]] for a more in-depth explanation of prioritizing targets.}} <br />
This is a generic priority list for vanguard sites, focusing on removing both damage and warp disruption from grid as soon as possible. Remember that different fleet compositions can change who targets what, as well as various fleet command styles. This is however a solid priority to follow that accounts for our unique need of getting rid of warp disrupt capable ships in order to [[Anatomy_of_Incursions#Facilitating_a_controlled_warp-out|facilitate a controlled warp-out]] without a delay, should a war targets show up.<br />
<br />
; {{co|coral|Targets for the entire fleet}}<br />
: These targets are for the entire fleet, as they need to die as soon as possible. It can also be beneficial to ensure that both regular and small high priority targets are killed before moving on to respective low priority targets.<br />
; {{co|coral|Regular targets}}<br />
: These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns. The [[Roles in Incursions#Dronebunny|dronebunny]] also shoot these targets if the fleet has other ships dealing with the '''small targets''' already.<br />
;{{co|coral|Small targets}}<br />
: Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort, but if need be the entire fleet will help kill these.<br />
{| class="wikitable" style="font-size:90%;"<br />
|-<br />
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #<br />
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet<br />
| style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | '''Reason for the priority'''<br>(see [[Sansha's Manual]] for more information)<br />
|-<br />
! style="background:#222222;" nowrap | Regular targets<br />
! style="background:#222222;" nowrap | Small targets<br />
|- style="vertical-align:top;"<br />
| nowrap | 1<br />
| style="background:Red;" width="1" |<br />
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br />
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.<br />
|- style="vertical-align:top;"<br />
| nowrap | 2<br />
| style="background:Red;" width="1" |<br />
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander'''&nbsp;{{icon|point|24|Warp disrupting}}<br>'''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}<br />
| style="padding:5px;" | Because the '''Sansha's Nation Commander''' does a lot of damage and warp disrupts.<br />
<br />
The '''Tama''' warp disrupts and has fairly high damage output, but is easy to kill.<br />
|- style="vertical-align:top;"<br />
| nowrap | 3<br />
| style="background:OrangeRed;" width="1" |<br />
| style="padding:5px;" nowrap | '''Mara Paleo'''&nbsp;{{icon|st|24|Remote Shield Booster}}<br>'''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|target painter|24|Target painting}}<br />
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br />
| style="padding:5px;" | The '''Mara''' is a high priority targets because it remote repairs the other ships.<br />
<br />
The '''Auga''' warp disrupts, webs and is easier to kill than the '''Deltole''' that warp disrupts, target paints and neuts.<br />
<br />
The '''Schmaeel''' warp disrupts and webs.<br />
|- style="vertical-align:top;"<br />
| nowrap | 4<br />
| style="background:Green;" width="1" |<br />
| style="padding:5px;" nowrap | '''Romi Thalamus'''<br />
| style="padding:5px;" nowrap | '''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}<br>'''Eystur Rhomben'''<br />
| style="padding:5px;" | '''Romis''' pose no real threat.<br>'''Renyns''' web and do more damage than '''Eysturs'''.<br />
|}<br />
<small>&nbsp;&nbsp;&nbsp;&nbsp;<font color="red">&#9608;</font> &nbsp;'''Very high priority''' (immediate danger to the fleet)<br>&nbsp;&nbsp;&nbsp;&nbsp;<font color="orangered">&#9608;</font> &nbsp;'''High priority''' (prevents the fleet from leaving)<br>&nbsp;&nbsp;&nbsp;&nbsp;<font color="green">&#9608;</font> &nbsp;'''Low priority''' (only needed for site completion)</small><br />
<small><references/></small><br />
==== Practical examples ====<br />
Here are some examples of what you should start focusing on for the three vanguard sites, see the individual sites for more information:<br />
* When you start the [[Nation Mining Colony]], the immediate threat is the '''Mara''' {{icon|st|18|Remote Shield Booster}} and the '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} in the first room. For the remaining waves it's '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}} and '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} followed by '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} (in the last wave).<br />
* In a [[Nation Commander Outpost]] it's usually '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}} and '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} followed by '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}}. The '''Sansha's Nation Commander''' {{icon|point|18|Warp disrupting}} that spawns in the third wave needs to go first, then the usual order.<br />
* Since everything warp disrupts in the [[Override Transfer Array]], you basically through '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}}, followed by the '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} and finally the '''Deltole''' {{icon|point|18|Warp disrupting}}{{icon|neut|18|Energy neutralizing}}{{icon|target painter|18|Target painting}} for three waves then the remaining Eysturs warp off.<br />
This will take care of the immediate threat of jammers and warp disrupt capable ship, meaning you can relax knowing the hardest part of target calling is over, the rest is just finishing off the remainder of the site. See the '''individual site pages''' linked above for more information on priorities.</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox4&diff=148543
User:Cassiel Seraphim/Sandbox4
2019-11-18T21:28:55Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox4 to User:Cassiel Seraphim/Sandbox4: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>{|<br />
| valign="top" | [[image:Incursions scout filters.png|thumb|Foo ...]]<br />
| valign="top" | [[image:Incursions scout site taken.png |thumb|Foo ...]]<br />
| valign="top" | [[image:Incursions hacker array.png|thumb|Foo ...]]<br />
| valign="top" | [[image:Incursions scout site clear.png |thumb|Foo ...]]<br />
|}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox5&diff=148545
User:Cassiel Seraphim/Sandbox5
2019-11-18T21:28:55Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox5 to User:Cassiel Seraphim/Sandbox5: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>== Pirate faction table ==<br />
{| class="wikitable sortable" style="text-align:center; color:white;"<br />
|-<br />
! style="background-color:#222222;" | Pirate faction<br />
! style="width:5em; background-color:#222222;" | Amarr<br />
! style="width:5em; background-color:#222222;" | Caldari<br />
! style="width:5em; background-color:#222222;" | Gallente<br />
! style="width:5em; background-color:#222222;" | Minmatar<br />
|-<br />
| style="text-align:left;" | [[image:isis_angel.png|32px]] [[Angel Cartel]]<br />
| data-sort-value="2" |<br />
| data-sort-value="2" |<br />
| data-sort-value="1" | [[image:isis_gallente.png|32px]] <br />
| data-sort-value="1" | [[image:isis_minmatar.png|32px]]<br />
|-<br />
| style="text-align:left;" | [[image:isis_blood_raiders.png|32px]] [[Blood Raiders]]<br />
| data-sort-value="1" | [[image:isis_amarr.png|32px]]<br />
| data-sort-value="2" |<br />
| data-sort-value="2" |<br />
| data-sort-value="1" | [[image:isis_minmatar.png|32px]]<br />
|-<br />
| style="text-align:left;" | [[image:isis_guristas.png|32px]] [[Guristas]]<br />
| data-sort-value="2" |<br />
| data-sort-value="1" | [[image:isis_caldari.png|32px]]<br />
| data-sort-value="1" | [[image:isis_gallente.png|32px]]<br />
| data-sort-value="2" |<br />
|-<br />
| style="text-align:left;" | [[image:isis_mordus.png|32px]] [[Mordu's Legion]]<br />
| data-sort-value="2" |<br />
| data-sort-value="1" | [[image:isis_caldari.png|32px]]<br />
| data-sort-value="1" | [[image:isis_gallente.png|32px]]<br />
| data-sort-value="2" |<br />
|-<br />
| style="text-align:left; padding-right:1em;" | [[image:isis_sansha.png|32px]] [[Sansha's Nation]]<br />
| data-sort-value="1" | [[image:isis_amarr.png|32px]]<br />
| data-sort-value="1" | [[image:isis_caldari.png|32px]]<br />
| data-sort-value="2" |<br />
| data-sort-value="2" |<br />
|-<br />
| style="text-align:left;" | [[image:isis_serpentis.png|32px]] [[Serpentis]]<br />
| data-sort-value="2" |<br />
| data-sort-value="2" |<br />
| data-sort-value="1" | [[image:isis_gallente.png|32px]]<br />
| data-sort-value="1" | [[image:isis_minmatar.png|32px]]<br />
|-<br />
| style="text-align:left;" | [[image:isis_soe.png|32px]] [[Sisters of EVE]]<br />
| data-sort-value="1" | [[image:isis_amarr.png|32px]]<br />
| data-sort-value="2" |<br />
| data-sort-value="1" | [[image:isis_gallente.png|32px]]<br />
| data-sort-value="2" |<br />
|-<br />
|}<br />
== Strategic Cruiser subsystems table ==<br />
==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ====<br />
{| class="wikitable sortable" style="text-align:center;"<br />
|- style="vertical-align:top;"<br />
! style="background-color:#222222;" | Subsystem<br />
! style="background-color:#222222;" | Low<br />
! style="background-color:#222222;" | Mid<br />
! style="background-color:#222222;" | Power<br />
! style="background-color:#222222;" | Cap<br />
! style="background-color:#222222;" | Locks<br />
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}})<br />
|- style="vertical-align:top;"<br />
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}'''<br />
| nowrap | +3 <br />
| nowrap | +1 <br />
| nowrap | +20% <br />
| nowrap | +50 GJ <br />
| nowrap | <br />
| style="text-align:left;" |<br />
* 5 - 25% bonus to capacitor recharge time<br />
* 3 - 15% bonus to energy warfare resistance<br />
|- style="vertical-align:top;"<br />
| style="text-align:left;" | '''{{co|wheat|Dissolution Sequencer}}'''<br />
| nowrap | +2 <br />
| nowrap | +2 <br />
| nowrap | <br />
| nowrap | <br />
| nowrap | +1 <br />
| style="text-align:left;" |<br />
* 15 - 45% bonus to ship sensor strength<br />
* 5 - 25% bonus to max targeting range<br />
* 15 - 45% bonus to scan resolution <br />
|- style="vertical-align:top;"<br />
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}'''<br />
| nowrap | +1 <br />
| nowrap | +3 <br />
| nowrap | <br />
| nowrap | <br />
| nowrap | <br />
| style="text-align:left;" | <br />
* 25 - 75% bonus to Stasis Webifier optimal range<br />
* 10 - 50% bonus to the benefits of overheating Stasis Webifier modules<br />
* 5 - 25% reduction in module damage from overheating<br />
|}<br />
<br />
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====<br />
{| class="wikitable sortable" style="text-align:center;"<br />
|- style="vertical-align:top;"<br />
! style="background-color:#222222;" | Subsystem<br />
! style="background-color:#222222;" | Low<br />
! style="background-color:#222222;" | Mid<br />
! style="background-color:#222222;" | High<br />
! style="background-color:#222222;" | Hull<br />
! style="background-color:#222222;" | Armour<br />
! style="background-color:#222222;" | Shield<br />
! style="background-color:#222222;" | Cap<br />
! style="background-color:#222222;" | Sig<br />
! style="background-color:#222222;" | Cargo<br />
! style="background-color:#222222;" | Role bonuses<br />
! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus<br />
|- style="vertical-align:top;"<br />
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''<br />
| nowrap | +2 <br />
| nowrap | +2 <br />
| nowrap | <br />
| nowrap | +100 hp <br />
| nowrap | +300 hp <br />
| nowrap | +300 hp <br />
| nowrap | +300 GJ || || <br />
| style="text-align:left;" |<br />
| style="text-align:left;" |<br />
* 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br />
* 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters<br />
|- style="vertical-align:top;"<br />
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''<br />
| nowrap | +2 <br />
| nowrap | +2<br />
| nowrap |<br />
| nowrap |<br />
| nowrap | +600 hp <br />
| nowrap | +600 hp<br />
| nowrap |<br />
| nowrap | +10 m <br />
| nowrap |<br />
| style="text-align:left;" |<br />
| style="text-align:left;" | <br />
* 5 - 25% bonus to all armor and shield hitpoints<br />
* 5 - 25% bonus to the benefits of overheating armor and shield hardeners<br />
|- style="vertical-align:top;"<br />
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''<br />
| +1 <br />
| nowrap | +2 <br />
| nowrap | +1 <br />
| nowrap | +1000 hp <br />
| nowrap | <br />
| nowrap | <br />
| nowrap | +200 GJ <br />
| nowrap | +5 m <br />
| nowrap | +30 m3<br />
| style="text-align:left;" |<br />
* 100% reduction in Cloaking Devices CPU requirement<br />
* 10+ bonus to Relic and Data Analyzer virus strength<br />
* Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br />
* Cloak reactivation delay reduced to 5 seconds<br />
| style="text-align:left;" |<br />
* 10 - 50% bonus to Core and Combat Scanner Probe strength<br />
* 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br />
* 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters<br />
|}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox11&diff=148533
User:Cassiel Seraphim/Sandbox11
2019-11-18T21:28:54Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox11 to User:Cassiel Seraphim/Sandbox11: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>{{User:Cassiel_seraphim/Sandbox12}}<br />
= NPC Factions in EVE =<br />
There are many factions in EVE, ranging from sprawling Empires, Governments and Institutions, Coalitions and Cartels, to ancient cultures.<br />
== Empires ==<br />
The EVE Online universe includes a series of five established governments. One for each of the four dominant empires inhabited by the Amarr, Caldari, Gallente and Minmatar [[races]] as well as one for the fifth isolated empire, the Jove Empire. Each includes an established hierarchy, political system, and corporation membership.<br />
<br />
{| class="wikitable"<br />
| style="background:#101010;" | {{icon|amarr|96}}<br />
| style="padding:10px;" | '''[[Amarr Empire]]'''<br />
<br />
The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.<br />
|-<br />
| style="background:#101010;" | {{icon|caldari|96}}<br />
| style="padding:10px;" | '''[[Caldari State]]'''<br />
<br />
The Caldari State is ruled by several mega-corporations. There is no central government to speak of - all territories within the State are owned and ruled by corporations. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyalty to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.<br />
|-<br />
| style="background:#101010;" | {{icon|gallente|96}}<br />
| style="padding:10px;" | '''[[Gallente Federation]]'''<br />
<br />
The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.<br />
|-<br />
| style="background:#101010;" | {{icon|minmatar|96}}<br />
| style="padding:10px;" | '''[[Minmatar Republic]]'''<br />
<br />
The Minmatar Republic was formed over a century ago when the Matari threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Matari had the support of the Gallente Federation and to this day, the two nations remain close allies. Yet, only a quarter of the Matari people reside within the Republic. The rest are scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions.<br />
|-<br />
| style="background:#101010;" | {{icon|jove|96}}<br />
| style="padding:10px;" | '''[[Jove Empire]]'''<br />
<br />
The Jove Empire is isolated from the rest of the world to all but a selected few. The Jovians are a mystery to the other races, fueled not only by their elusiveness, but also their highly advanced technology, eons ahead of the other races. The Jovians have been civilized longer than any other race in the world of EVE and have gone through several golden ages, now long-since shrouded in the past. The current Jovian Empire is only a pale shadow of its former self, mainly because of the Jovian Disease - a psychological disorder that is always fatal.<br />
|}<br />
<br />
==Governments==<br />
Despite significant size and organization, some factions are not recognized by the five main governments as equals. This fractions also differ in their sovereignty status. The Ammatar Mandate are part of the Amarr Empire, but with a semi-autonomy status; on the other hand the Kingdom, Thukkers, and Sansha's Nation are independent nations. <br />
<br />
{| class="wikitable"<br />
| style="background:#101010;" | {{icon|ammatar|96}}<br />
| style="padding:10px;" | '''[[Ammatar Mandate]]'''<br />
<br />
The Ammatars are part of the Amarr Empire, but are of Minmatar origin. During the time the Amarrians occupied the Minmatar home worlds one of the Minmatar tribes, the Nefantars, collaborated heavily with the Amarrians. The Nefantars fled Minmatar space during the Minmatar Rebellion and the Amarr Emperor set them up in Amarr controlled areas close to Minmatar space. Soon everyone had started calling them Ammatars. Today, the Ammatars enjoy a semi-autonomy in their own space and are still embroiled in war with their former Minmatar brethren.<br />
|-<br />
| style="background:#101010;" | {{icon|khanid kingdom|96}}<br />
| style="padding:10px;" | '''[[Khanid Kingdom]]'''<br />
<br />
The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when the last Amarr Emperor was chosen. Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. This Khanid refused to do and split his vast domains from the Amarr Empire. The empire retaliated, but only managed to conquer some of the vulnerable outer regions from Khanid. The Kingdom still upholds many of the tradition of Amarr society, but has also wholeheartedly embraced the customs of others, mainly the Caldari. Many visitors to the Kingdom feel like it is a surreal mix of the Amarr and Caldari empires.<br />
|-<br />
| style="background:#101010;" | {{icon|thukker tribe|96}}<br />
| style="padding:10px;" | '''[[Thukker Tribe]]'''<br />
<br />
The Thukker tribe is one of the seven original Minmatar tribes. After the Minmatar Rebellion the Thukkers left Minmatar space and took up the nomadic lifestyles of their ancestors, only this time in space. The closest thing they've got to home is the Great Wildlands region, where they are very numerous, but the Thukkers like to be on the move, constantly going from one solar system to another in their huge caravans, trading and scavenging. Respectable citizens of EVE frown upon the Thukkers, considering them to be nothing but scoundrels and thiefs. Indeed, the Thukkers often operate on the shadier side of the law, but their resourcefulness and diligence count a lot more for their success than their criminal activities.<br />
|-<br />
| style="background:#101010;" | {{icon|sansha|96}}<br />
| style="padding:10px;" | '''[[Sansha's Nation]]'''<br />
<br />
Sansha's Nation was founded more than a century ago, shortly after all the empires had come into contact, just when space exploration and colonization was taking off. Sansha was a Caldari tycoon that carved out a sizeable piece of space for himself. There, he set out to create an utopian state. His vision and charm attracted thousands of people and for some time the Nation flourished. But Sansha became ever more warped as his success increased. He started experiments, combining capsule technology with the human mind, creating a zombie like creatures that had the cold, calculating mind of a computer, but the ingenuinity of humans. When this became public knowledge Sansha was condemned and the other empires joined forces to bring him down. His forces were decimated and scattered to the winds. Remnants still remain far in the outer regions, but the once glorious Nation has been reduced to pirates and pillagers.<br />
|}<br />
<br />
==Institutions==<br />
The EVE Online universe also includes a number of non-government or sudo-political entities. Included among these are officially recognized entities designed to handle operations between various government factions ([[The InterBus]]) as well as on the behalf of all government factions ([[CONCORD|CONCORD Assembly]]).<br />
{| class="wikitable"<br />
| style="background:#101010;" | {{icon|concord|96}}<br />
| style="padding:10px;" | [[CONCORD|'''CONCORD Assembly''']]<br />
<br />
CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means.<br />
<br />
|-<br />
| style="background:#101010;" | {{icon|interbus|96}}<br />
| style="padding:10px;" | '''The InterBus'''<br />
<br />
The InterBus is one of the more successful joint ventures the empires have undertaken. It was formed some 30 years ago to act as a neutral passenger transportation company that would span the entire known world. Since then it has evolved a bit, especially when it started to ferry goods too. The InterBus is used by the SCC to ferry goods between stations, as they are reliable and operate in every station in the world. As InterBus has to operate not only in empire stations, but also in pirate havens and other stations associated with organized crime, the company has to uphold a very strict policy regarding neutrality and secracy. Even if the company is owned by the empires, no information regarding to shipments or station locations is ever given out. The strict adherence to these rules has allowed InterBus to operate without harassment in every corner of the world of EVE, making them one of the pillars of the inter-stellar community.<br />
<br />
|-<br />
| style="background:#101010;" | {{icon|sisters|96}}<br />
| style="padding:10px;" | [[Sisters of Eve|'''The Servant Sisters of EVE''']]<br />
<br />
The Sisters of EVE are mainly known for their humanitarian aid efforts to those suffering because of war, famine or even just being lost in space. But the Sisters of EVE base their existence on strong religious beliefs, which they have coupled with scientific facts. They believe that the [https://wiki.eveonline.com/en/wiki/EVE_gate_%28Location%29 EVE Gate] is a gateway to heaven - that god resides on the other side of the gate. As well as dedicating themselves to aiding those in need they are also busy with scientific experiments around the EVE gate, hoping to gain a better understanding of the forces at work there.<br />
<br />
|-<br />
| style="background:#101010;" | {{icon|society|96}}<br />
| style="padding:10px;" | '''The Society of Conscious Thought'''<br />
<br />
The Society of Conscious Thought is three centuries old and was founded by a Jovian named Ior Labron, who was in search of spiritual enlightenment. The Society has since then taken many guises and been anything from a religious sect full of hermits to a political institute playing the power game. Today, the Society is mainly known for their scholastic achievements, their schools are widely regarded as the best ones in the world of EVE and rich and influential parents everywhere fight to get their kids admitted. Offering large sums of money is, however, no guarantee for admittance, as the Society has its own peculiar selection process that seems to have little rhyme or reason to outsiders. The Society operates in remote areas, where they build strongholds called kitz. Not all kitz are schools, some are still devoted to spiritual enlightenment or scientific pursuits. <br />
|}<br />
<br />
==Coalitions==<br />
Some large organized factions operate with little to no sovereign space. These groups usually operate both inside and outside of the five empires. Most born out of companies and there institutions. <br />
{| class="wikitable"<br />
| style="background:#101010;" | {{icon|the syndicate|96}}<br />
| style="padding:10px;" | '''[[The Syndicate]]'''<br />
<br />
Formed by Intaki exiles from the [[Gallente Federation]] during the Caldari-Gallente War. The Syndicate has slowly grown in stature and influence and now serves as an important link between the empires and the illegal elements in the outer regions. Syndicate space is a pirate haven, but still retains enough civility to allow pretty much anyone to travel there to do business. The Syndicate markets are always chockfull of contraband goods and illegal wares that are hard or impossible to come by elsewhere. Each Syndicate station is a autonomous entity, but the cooperate on security and information issues. The unofficial leader of the Syndicate is Silphy en Diabel, a former Sister of EVE that returned to Syndicate space to save her family's fortune. Since then she's turned out to be just as resourceful and ruthless as her late father.<br />
|-<br />
| style="background:#101010;" | {{icon|ore|96}}<br />
| style="padding:10px;" | [[ore|'''Outer Ring Excavations''']]<br />
<br />
Outer Ring Excavations, or O.R.E., is the largest independent mining corporation around. ORE was originally a fledgling Gallentean company, but struck gold when they found extremely rich Nocxium asteroid belts in the Outer Ring region. When the [[Gallente Federation]] tried to force ORE to reveal the location of the asteroid fields the company left Gallentean space and set up base in the Outer Ring region. They used their massive wealth to buy protection for their bases and keep their operation secret. Several pirate factions have tried to muscle in on the ORE territories, but with little success.<br />
|-<br />
| style="background:#101010;" | {{icon|mordu's legion|96}}<br />
| style="padding:10px;" | '''[[Mordu's Legion]]'''<br />
<br />
The origin of Mordu's Legion lies in the Gallente-Caldari War when a group Intaki military personnel sided with the Caldari. The Intakis were put into a separate unit with a Caldari officer named Mordu. After the war the Intakis settled in Caldari space, but unwillingly became entangled with Caldari locals in the Waschi Uprising. Mordu's Legion was formed at that time as a mercenary fighting force and after the uprising it continued in existence. The Legion is loosely associated with the Caldari Navy, but are in most part totally independent. Mordu's Legion is commonly hired by companies to protect valuable assets outside empire space, for instance [[Outer Ring Excavations]] pays them handsomly to patrol the Outer Ring region.<br />
|}<br />
<br />
== Cartels ==<br />
Some factions are organized to perpetuate illegal practices outside the control of the five governments. Among these activities are pirating and drug manufacturing ([[Guristas Pirates]] and [[Serpentis]]) as well as banned religious and social practices ([[The Blood Raider Covenant]]). <br />
{| class="wikitable"<br />
| style="background:#101010;" | {{icon|angels|96}}<br />
| style="padding:10px;" | '''[[Angel Cartel]]'''<br />
<br />
Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function. It is commanded by the [[Dominations]] and in the century they've been lurking in deep space they have stolen, plundered or sabotaged countless number of ships and kidnapped, molested or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation, which spans almost the entire known world. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homes, now infested by the Angel Cartel.<br />
|-<br />
| style="background:#101010;" | {{icon|guristas|96}}<br />
| style="padding:10px;" | '''[[Guristas Pirates]]'''<br />
<br />
Formed by two former members of the Caldari Navy, the pair go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the [[Caldari State]]. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather a plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with.<br />
|-<br />
| style="background:#101010;" | {{icon|serpentis|96}}<br />
| style="padding:10px;" | '''[[Serpentis]]'''<br />
<br />
The Serpentis Corporation was founded a few decades ago by Igil Sarpati. At first it was engaged in hi-tech neural booster research, but with the discovery of their fatal side-effects, prematurely closed. The company was re-established by Igil's adopted son, Salvador Sarpati, and with time its ties with the underworld grew and the Serpentis research stations, scattered around in remote areas, became infamous pirate havens. Sarpati made a deal with the [[Angel Cartel]] early on to provide protection for his stations and the duty was taken on by the [[Guardian Angels]]. Both sides have prospered enormously for this deal - Serpentis can operate in peace and the [[Angel Cartel]] gets access to the illegal research efforts of the Serpentis. It is strongly believed that Serpentis is the main developer and manufacturer of illegal neural boosters, especially since Sarpati's father was a renown specialist in that field. The home of Serpentis is in the Phoenix constellation in the Fountain region.<br />
|-<br />
| style="background:#101010;" | {{icon|blood raiders|96}}<br />
| style="padding:10px;" | [[The Blood Raider Covenant|'''The Blood Raider Covenant''']]<br />
<br />
The [[Amarr Empire]] has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of a ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains while they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.<br />
|}<br />
<br />
== Ancient Cultures ==<br />
Some factions have little to no presence in the Eve Online universe. Usually, these lost civilizations only exist in the form of historical artifacts or long silent creations.<br />
{| class="wikitable"<br />
| style="background:#101010;" | [[image:logo_faction_drifters.png|96px|link=]]<br />
| style="padding:10px;" | '''[[Drifters]]'''<br />
<br />
Emerging from the ruins of the Sleeper civilization spread throughout Anoikis – otherwise known as 'W-space' – the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike. Seemingly the inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the [[Jove Empire]].<br />
|-<br />
| style="background:#101010;" | [[image:transparent.png|96px|link=]]<br />
| style="padding:10px;" | '''[[Sleepers]]'''<br />
<br />
The Sleepers are, as the other ancient races, descendants of humans and populated New Eden thousands of years ago before they vanished. These days the only remains of them in New Eden are ruins and strange artifacts.<br />
<br />
Some of those ruins can be found around Minmatar space these days.<br />
<br />
The technology of the Sleepers is said to be comparable to Tech 2 level in some areas, in some other areas they had much more advanced knowledge. From those few known artifacts it was also deduced that the Sleepers were masters of virtual reality, neural interfacing and cryotechnology.<br />
<br />
The spring expansion 2009 "Apocrypha" introduced Sleepers as inhabitants of the newly introduced Wormhole space, though at this point all interactions with them appear to be with drones rather than manned vehicles, leaving the ultimate fate of the race unknown.<br />
<br />
See also: [http://wiki.eveonline.com/en/wiki/Sleeper_drones Evelopedia: Sleeper Drones]<br />
|-<br />
| style="background:#101010;" | [[image:transparent.png|96px|link=]]<br />
| style="padding:10px;" | '''Takmahl'''<br />
<br />
The Takmahl were a race of humans once part of the Amarr Empire. For reasons that remain unknown, but were very likely related at least in part to their Sani Sabik practices, they were exiled from the Empire, and lived for centuries in solitude in the Araz constellation.<br />
<br />
Some in the Amarr Empire believe them to be the precursors of the Blood Raiders. They supposedly worshiped different gods and were labeled heretics, which possibly caused their exile, but they were undoubtedly masters of cybernetics and bio-engineering technology.<br />
<br />
Their relics and technology can still be found to this day in the Museum Arcana, although the Takmahl themselves are no longer to be found. Their fate is unknown.<br />
<br />
See also: [http://wiki.eveonline.com/en/wiki/Takmahl Evelopedia: Takmahl]<br />
|-<br />
| style="background:#101010;" | [[image:transparent.png|96px|link=]]<br />
| style="padding:10px;" | '''[[Talocan]]'''<br />
<br />
The Talocan were, judging from the remains of Talocan technology found in the archaeological record, masters of Spatial Manipulation and Hypereuclidean Mathematics.<br />
<br />
Talocan archaeological sites can be found in Okkelen Constellation within Caldari space.<br />
<br />
See also: [http://wiki.eveonline.com/en/wiki/Talocan Evelopedia: Talocan]<br />
|-<br />
| style="background:#101010;" | [[image:transparent.png|96px|link=]]<br />
| style="padding:10px;" | '''[[Yan Jung]]'''<br />
<br />
According to Sebast Mathon, the Yan Jung nation immigrated into New Eden through the EVE Gate and settled in the Deltole system, especially on Deltole V and VI, which seem to have been much more inhabitable back then.<br />
<br />
The Yan Jung were, judging from the remains of Yan Jung technology found in the archaeological record, masters of advanced gravitronic technology and force field theories.<br />
<br />
Yan Jung archaeological sites can be found in the Algintal Constellation within Gallente Federation space. <br />
<br />
See also: [http://wiki.eveonline.com/en/wiki/Yan_Jung Evelopedia: Yan Jung]<br />
|}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox12&diff=148535
User:Cassiel Seraphim/Sandbox12
2019-11-18T21:28:54Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox12 to User:Cassiel Seraphim/Sandbox12: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>{| width="160" style="float:right; clear:right; margin-left:1em; margin-bottom:1em; border:1px solid #202020; padding:1px; border-collapse:collapse; text-align:center; font-size:11px"<br />
|-<br />
| style="background:#000000; padding:0px;" | [[Image:map_factions.png|160px]]<br />
|-<br />
! style="background:#000000; font-size:12px;" | Factions<br />
|-<br />
| style="background:#202020;" | [[Factions in EVE]]<br />
|-<br />
!style="background:#101010; font-size:12px;" | Empires<br />
|-<br />
| style="background:#202020;" |<br />
[[Amarr Empire]]<br><br />
[[Caldari State]]<br><br />
[[Gallente Federation]]<br><br />
[[Minmatar Republic]]<br><br />
[[Jove Empire]]<br />
|-<br />
!style="background:#101010; font-size:12px;"| Governments<br />
|-<br />
| style="background:#202020;" |<br />
[[Ammatar Mandate]]<br><br />
[[Khanid Kingdom]]<br><br />
[[Thukker Tribe]]<br><br />
[[Sansha's Nation]]<br />
|-<br />
!style="background:#101010; font-size:12px;" | Institutions<br />
|-<br />
| style="background:#202020;" |<br />
[[CONCORD]]<br><br />
[[InterBus]]<br><br />
[[Sisters of Eve|Sisters of EVE]]<br><br />
[[Society of Conscious Thought]]<br />
|-<br />
!style="background:#101010; font-size:12px;" | Coalitions<br />
|-<br />
| style="background:#202020;" |<br />
[[Mordu's Legion]]<br><br />
[[Outer Ring Excavations]]<br><br />
[[The Syndicate]]<br />
|-<br />
!style="background:#101010; font-size:12px;" | Cartels<br />
|-<br />
| style="background:#202020;" |<br />
[[Angel Cartel]]<br><br />
[[Blood Raiders]]<br><br />
[[Guristas Pirates]]<br><br />
[[Serpentis]]<br />
|-<br />
!style="background:#101010; font-size:12px;" | Ancient cultures<br />
|-<br />
| style="background:#202020;" |<br />
[[Drifters]]<br><br />
[[Sleepers]]<br><br />
[[Takmahl]]<br><br />
[[Talocan]]<br><br />
[[Yan Jung]]<br />
|}<br />
<!-- [[Category:Foo]] Add something suitable later on. --><br />
<noinclude><br />
A template in order to keep related documents more visible, despite the category.<br />
<!--[[Category:Template]]--><br />
</noinclude></div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox13&diff=148537
User:Cassiel Seraphim/Sandbox13
2019-11-18T21:28:54Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox13 to User:Cassiel Seraphim/Sandbox13: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>==Afterburners and microwarpdrives==<br />
'''Afterburners''' (AB) and '''Microwarpdrives''' (MWD) are the most commonly used propulsion modules. Afterburners increase the ship's maximum speed by around 150%, while Microwarpdrives increase it by around 500%. Compared with Afterburners, Microwarpdrives use more capacitor energy, reduce the ship's total capacitor capacity, are shut down by [[scram|warp scramblers]], inflates the ship's signature and are generally harder to fit. <br />
<br />
These propulsion modules come in various sizes, one of each for each class of hull size. Below is a list of the various sizes and the ship classes they are normally intended to be fitted to:<br />
{| class="wikitable"<br />
! style="background-color:#222222;" | AB/MWD<br />
! style="background-color:#222222;" | Ship class<br />
! style="background-color:#222222;" | Thrust<br />
|-<br />
| 1MN / 5MN<br />
| [[Frigates]] and [[Destroyers]]<br />
| [[image:Module icon afterburner tech1.png|20px|link=]]1,500,000 N<br />
|-<br />
| 10MN / 100MN<br />
| [[Cruisers]], [[Battlecruisers]] and non-capital [[Industrials]]<br />
| [[image:Module icon afterburner tech1.png|20px|link=]]15,000,000 N<br />
|-<br />
| 100MN / 500MN<br />
| [[Battleships]]<br />
| [[image:Module icon afterburner tech1.png|20px|link=]]150,000,000 N<br />
|-<br />
| 10000MN / 50000MN<br />
| [[Capital Ships]]<br />
| [[image:Module icon afterburner tech1.png|20px|link=]]1,500,000,000 N<br />
|}<br />
==== Oversized afterburners ====<br />
It is possible to fit ships with oversized afterburners: 10MN on frigate/destroyer or 100MN on cruiser/battlecruiser. The high fitting requirement of larger afterburner usually makes this harder to do. In this case the full maximum velocity formula needs to be used.<br />
<br />
Generally the resulting maximum velocity is close to normal sized microwarpdrive but the added bonus is that the oversized afterburner is not shut down by scramblers. The drawback is greatly increased ship mass which makes maneuvering harder.<br />
==== Related skills ====<br />
The following skills directly effect afterburners and/or microwarpdrives.<br />
* {{sk|Acceleration Control}} 5% Bonus to Afterburner and Microwarpdrive speed boost per skill level.<br />
* {{sk|Afterburner}} 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.<br />
* {{sk|Fuel Conservation}} 10% reduction in afterburner capacitor needs per skill level.<br />
* {{sk|High Speed Maneuvering}} 5% reduction in MicroWarpdrive capacitor usage per skill level.<br />
==== Velocity formula ====<br />
The maximum velocity bonus of a propulsion module is as follows:<br />
{{code|V<sub>propulsionbonus</sub> &#61; V<sub>base</sub> × V<sub>bonus</sub> × ( Thrust / Mass )}}<br />
To make this clearer, you can combine this formula with the regular velocity formula and turn it into two sections; one for your maximum velocity without your propulsion module turned on and one for when you turn on the propulsion module, since the '''Thrust / Mass''' part of the formula isn't relevant when your propulsion module is turned off. Since the game also separates and stacks independently the propulsion {{icon|velocity|18}}'''Maximum Velocity Bonus''' and {{sk|Navigation|icon=yes}} bonuses from other {{icon|velocity|18}}'''Velocity Modifier''' bonuses such as propulsion upgrades, you can greatly improve transparency by rewriting the formula.<br />
<br />
{{co|orangered|Without}} an active propulsion module:<br />
{{code|{{co|wheat|V<sub>max</sub>}} &#61; V<sub>base</sub> × {{co|orangered|V<sub>skillbonus</sub> × V<sub>velocitymodifier</sub>}}}}<br />
{{co|lightgreen|With}} an active propulsion module:<br />
{{code|{{co|wheat|V<sub>max</sub>}} &#61; V<sub>base</sub> × {{co|orangered|V<sub>skillbonus</sub> × V<sub>velocitymodifier</sub>}} × {{co|lightgreen|V<sub>(propbonus * thrust / mass)</sub>}}}}<br />
The '''show info''' of a propulsion module will normally show the raw propulsion bonus, for example +500% for a microwarpdrive, but when fitted it will multiply with skills and show, for example +625% for someone with {{sk|Navigation|V|icon=yes}} trained. This means that the skill is accounted for twice, first for your general {{icon|velocity|18}}'''Velocity Modifier''' bonus and again by augmenting the {{icon|velocity|18}}'''Maximum Velocity Bonus''' from propulsion modules.<br />
<br />
Here's an example of a ship without a propulsion module:<br />
{{example|The {{sh|Heron}} has a base speed of 340 m/sec. This is then further improved by your {{sk|Navigation|icon=yes}} skill, for a high-skilled player that means +25% more speed and a total speed of 425 m/sec. If you were to put on some {{co|wheat|Nanofiber Internal Structure I}} modules on there, two to be exact, you'll get an additional +7.75% bonus for the first one and then +6.73568% for the second one (~86,9% effective due to [[stacking penalties]]) resulting in a new speed of 340 {{co|grey|(base)}} * 1.25 {{co|grey|(skill)}} * 1.0775 * 1.0673568 {{co|grey|(modules)}} which rounds up to 488.7827 m/sec.}}<br />
<br />
Here's an example (with rounded numbers) how things change when adding a propulsion module:<br />
{{example|Now add a {{co|wheat|50MN Microwarpdrive I}} to the above mentioned {{sh|Heron}}, which has a +500% maximum velocity bonus influenced by the {{sk|Navigation|icon=yes}}, making it a +625% bonus thanks to the +25% bonus from the skill. The propulsion bonus is then modified by the 1,500,000N thrust and the base mass of 1,150,000 kg for the ship as well as the +500,000 kg the propulsion module itself adds when turned on (total mass is 1,650,000 kg). The old calculation for your maximum velocity before turning on your propulsion module is the same 340 {{co|grey|(base)}} * 1.25 {{co|grey|(skill)}} * 1.0775 * 1.0673568 {{co|grey|(modules)}} which rounds up to 488.7827 m/sec. For the actual propulsion modifier (accounting for the bonus modified by thrust and mass) you get 1 + (5 {{co|grey|(base)}} * 1.25 {{co|grey|(skill)}} * 1500000 {{co|grey|(thrust)}} / 1650000 {{co|grey|(mass)}}) that's 6,681818 resulting in a new maximum speed of 488.7827 * 6.681818 which rounds up to 3,265.9570 m/sec.}}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox10&diff=148531
User:Cassiel Seraphim/Sandbox10
2019-11-18T21:28:53Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox10 to User:Cassiel Seraphim/Sandbox10: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>'''The Serpentis''' is one of the major pirate factions in EVE. They are known for their biochemical expertise and drug business. <br />
{{__TOC}}<br />
= Serpentis =<br />
When neural boosters were discovered, they were believed to be a path for the improvement of the individual and even all of humanity. Igil Sarpati founded a corporation, Sarpantis, and led booster research for the [[Gallente Federation]]. However, when the side-effects of neural boosters was discovered, the Federation banned boosters and the corporation was dissolved.<br />
<br />
Igil Sarpati's adopted son, a Caldari named Virge Salvador Sarpati, founded a new company, Serpentis, which held the booster formulas of his father's company. Since the booster formulas were worthless now that boosters were illegal, the company initially did high-tech research and development. Due to his father's experiences with the Gallente Federation, V. Salvador Sarpati (as he called himself), became increasingly hostile to the Gallente and closer to the Caldari. The corporation grew until it owned 24 stations in the Curse and Fountain regions. Sarpati runs the corporation from a luxurious starbase at Serpentis Prime, which is in a system he purchased and renamed in the Fountain region.<br />
<br />
Although all the Serpentis stations are officially described as research stations, they are known as pirate havens. Sarpati encouraged this development and has hinted at some unknown, long term strategy. There are rumors that V. Salvador Sarpati has begun to use father’s booster formulas to make his R&D corporation into the galaxy's preeminent drug runner. This may explain the close relationship between the Serpentis corporation and the Angel Cartel, particularly their Guardian Angels, who guard Serpentis assets and possibly drugs.<br />
<br />
== The Serpentis cartel ==<br />
The actual Serpentis faction, an organization similar to that of a player alliance, is called '''Serpentis'''.<br />
{| class="wikitable"<br />
| valign="middle" style="background:#101010;" | {{icon|serpentis|128}}<br />
| valign="middle" style="padding:10px;" | '''Serpentis'''<br />
<br />
The Serpentis Corporation was founded a few decades ago by Igil Sarpati. At first it was engaged in hi-tech neural booster research, but with the discovery of their fatal side-effects, prematurely closed. The company was re-established by Igil's adopted son, Salvador Sarpati, and with time its ties with the underworld grew and the Serpentis research stations, scattered around in remote areas, became infamous pirate havens. Sarpati made a deal with the [[Angel Cartel]] early on to provide protection for his stations and the duty was taken on by the [[Guardian Angels]]. Both sides have prospered enormously for this deal - Serpentis can operate in peace and the [[Angel Cartel]] gets access to the illegal research efforts of the Serpentis. It is strongly believed that Serpentis is the main developer and manufacturer of illegal neural boosters, especially since Sarpati's father was a renown specialist in that field. The home of Serpentis is in the Phoenix constellation in the Fountain region.<br />
|}<br />
== Cartel members ==<br />
The '''Serpentis''' cartel has two members, similar to player corporations.<br />
{| class="wikitable"<br />
| valign="middle" style="background:#101010;" | [[Image:Logo Serpentis Corporation.png|96px|Serpentis Corporation]]<br />
| valign="middle" style="padding:10px;" | '''Serpentis Corporation'''<br />
<br />
The Serpentis Corporation was initially a Gallentean research firm that evolved into a drug cartel. The Serpentis Corporation is believed to be the biggest producer and distributor of illegal neural boosters. They have employed the Guardian Angels to protect their assets in space.<br />
<br />
|-<br />
! valign="middle" style="background:#101010;" | [[Image:Logo serpentis inquest.png|96px|Serpentis Inquest]]<br />
| valign="middle" style="padding:10px;" | '''Serpentis Inquest'''<br />
<br />
Serpentis Inquest is a offspring of the Serpentis Corporation that is also a research company, but instead of focusing on neural boosters Inquest is researching black cyber implants and alternative cloning methods.<br />
|}<br />
== Presence ==<br />
{{note box|This section shows information about where you can encounter them and any controlled territories by this faction.}}<br />
Serpentis pirates are active in [[Gallente Federation]] controlled regions and all regions west from Gallente space: [http://evemaps.dotlan.net/map/Syndicate/ Syndicate], [http://evemaps.dotlan.net/map/Outer_Ring/ Outer Ring], [http://evemaps.dotlan.net/map/Fountain/ Fountain] and [http://evemaps.dotlan.net/map/Cloud_Ring/ Cloud Ring]. These regions will have Serpentis ships in asteroid belts and Serpentis combat sites. Serpentis ships are also encountered in missions.<br />
==== Characteristics of Serpentis rats ====<br />
While there are some Serpentis rats that doesn't adhere to the standard, most of their rats have the following characteristics:<br />
<br />
* They do mostly {{icon|th damage|24}}'''Thermal''' and {{icon|ki damage|24}}'''Kinetic''' damage.<br />
* They are weak to {{icon|th resist|24}}'''Thermal''' and {{icon|ki resist|24}}'''Kinetic''' damage.<br />
* They use {{icon|damp|24}}'''Sensor Dampening''' as their favourite [[Electronic Warfare]].<br />
<br />
See [[Npc_damage|NPC damage]] for more information.<br />
==== Controlled territory ====<br />
Serpentis controls the [http://evemaps.dotlan.net/map/Fountain/Phoenix Phoenix] constellations in the [http://evemaps.dotlan.net/map/Fountain/ Fountain] region.<br />
<br />
== Standings ==<br />
{{note box|This section shows information about their standings with other factions.}}<br />
Serpentis has the following standing towards other factions.<br />
{| class="wikitable" style="font-size:100%;"<br />
! style="background-color:#222222;" | Liked by<br />
! style="background-color:#222222;" | Disliked by<br />
|-<br />
| valign="top" style="padding:4px;" |<br />
{{icon|angel cartel|24}} [[Angel Cartel]] 8.0 {{co|#2FEFEF|(Excellent)}}<br><br />
{{icon|syndicate|24}} [[The Syndicate]] 5.0 {{co|#00EF47|(Good)}})<br />
<br />
| valign="top" style="padding:4px;" |<br />
{{icon|gallente federation|24}} [[Gallente Federation]] -9.0 {{co|#F00000|(Terrible)}}<br><br />
{{icon|ore|24}} [[ORE]] -7.0 {{co|#F00000|(Terrible)}}<br><br />
{{icon|minmatar republic|24}} [[Minmatar Republic]] -6.0 {{co|#F00000|(Terrible)}}<br><br />
{{icon|blood raiders|24}} [[Blood Raiders|Blood Raider Covenant]] -4.0 {{co|#F04800|(Bad)}}<br><br />
{{icon|sisters of eve|24}} [[Sisters of Eve|Servant Sisters of EVE]] -3.0 {{co|#F04800|(Bad)}}<br><br />
{{icon|khanid kingdom|24}} [[Khanid Kingdom]] -2.0 {{co|#F04800|(Bad)}}<br><br />
{{icon|sansha's nation|24}} [[Sansha's Nation]] -2.0 {{co|#F04800|(Bad)}}<br><br />
{{icon|society of conscious thought|24}} '''The Society of Conscious Thought''' -1.25 {{co|#F04800|(Bad)}}<br><br />
{{icon|ammatar mandate|24}} [[Ammatar Mandate]] -1.0 {{co|#F04800|(Bad)}}<br><br />
{{icon|concord|24}} [[CONCORD|CONCORD Assembly]] -1.0 {{co|#F04800|(Bad)}}<br><br />
{{icon|guristas pirates|24}} [[Guristas Pirates]] -1.0 {{co|#F04800|(Bad)}}<br><br />
{{icon|interbus|24}} '''The InterBus''' -1.0 {{co|#F04800|(Bad)}}<br />
|}<br />
<br />
= Unique ships =<br />
{{note box|This section would showcase any unique player ships available from this faction.}}<br />
Serpentis has three unique ships that players can acquire and fly.<br />
{|<br />
| valign="top" |<br />
{| class="wikitable"<br />
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:96px; left:96px;">{{icon|serpentis|64}}</div>[[image:Daredevil.jpg|160px]]<br />
|-<br />
! [[Daredevil]] (frigate)<br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:96px; left:96px;">{{icon|serpentis|64}}</div>[[image:Vigilant.jpg|160px]]<br />
|-<br />
! [[Vigilant]] (cruiser)<br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
| nowrap style="padding:0px; position:relative;" | <div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:96px; left:96px;">{{icon|serpentis|64}}</div>[[image:Vindicator.jpg|160px]]<br />
|-<br />
! [[Vindicator]] (battleship)<br />
|}<br />
|}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/Sandbox&diff=148529
User:Cassiel Seraphim/Sandbox
2019-11-18T21:28:51Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/Sandbox to User:Cassiel Seraphim/Sandbox: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>= Icons =<br />
{| class="wikitable"<br />
! style="background-color:#222222;" | white<br />
! style="background-color:#222222;" | green<br />
! style="background-color:#222222;" | incursions<br />
! style="background-color:#222222;" | checkers<br />
! style="background-color:#222222;" | locked<br />
! style="background-color:#222222;" | miscellaneous <br />
|-<br />
|<br />
[[image:icon_left.png|16px|link=]]<br />
[[image:icon_up.png|16px|link=]]<br />
[[image:icon_down.png|16px|link=]]<br />
[[image:icon_right.png|16px|link=]]<br />
|<br />
[[image:icon_left_green.png|16px|link=]]<br />
[[image:icon_up_green.png|16px|link=]]<br />
[[image:icon_down_green.png|16px|link=]]<br />
[[image:icon_right_green.png|16px|link=]]<br />
|<br />
[[image:icon_incursion_effect_cyno.png]]<br />
[[image:icon_incursion_effect_damage.png]]<br />
[[image:icon_incursion_effect_resists.png]]<br />
[[image:icon_incursion_effect_bounties.png]]<br />
|<br />
[[image:icon green check.png]]<br />
[[image:icon yellow circle.png]]<br />
[[image:icon red x.png]]<br />
[[image:icon_checkmark.png]]<br />
[[image:icon_cancel.png]]<br />
|<br />
[[image:icon_locked.png]]<br />
[[image:icon_unlocked.png]]<br />
|<br />
[[image:icon_fedo.png]]<br />
[[image:source_book.png]]<br />
[[image:concord_mtac.png]]<br />
|}<br />
<br />
{| class="wikitable"<br />
! style="background-color:#222222;" | Help/info<br />
! style="background-color:#222222;" | Post-its<br />
! style="background-color:#222222;" | Settings<br />
|-<br />
|<br />
[[image:icon_show_info.png]]<br />
[[image:icon_help.png]]<br />
[[image:icon_help_square.png]]<br />
[[image:icon_information.png]]<br />
[[image:icon_information2.png]]<br />
[[image:icon_information_square.png]]<br />
|<br />
[[image:icon_postit.png]]<br />
[[image:icon_postits.png]]<br />
[[image:icon_postit_block.png]]<br />
[[image:icon_pax_amarria.png]]<br />
|<br />
[[image:icon_cogs.png]]<br />
[[image:icon_cog.png]]<br />
[[image:icon_cog_bolt.png]]<br />
|}<br />
<br />
{| [[image:transparent.png|thumb|See-through!]] |}<br />
= Progression template =<br />
<div style="width:50px;background-color:#222222"><div style="width:33px;background-color:green;">&nbsp;67%</div></div><br />
<br />
For resists:<br />
<br />
<div style="width:32px;background-color:#222222;font-size:85%"><div style="width:19px;background-color:SlateBlue">&nbsp;60 %</div></div><br />
<div style="width:32px;background-color:#222222;font-size:85%"><div style="width:13px;background-color:Brown">&nbsp;43 %</div></div><br />
<div style="width:32px;background-color:#222222;font-size:85%"><div style="width:10px;background-color:SlateGray">&nbsp;33 %</div></div><br />
<div style="width:32px;background-color:#222222;font-size:85%"><div style="width:28px;background-color:Peru">&nbsp;90 %</div></div><br />
<br />
= Resist-table =<br />
{| style="font-size:85%;border:0px solid black;"<br />
|-<br />
! colspan="2" | Ship Stats<br />
!<br />
! valign="middle" | [[Image:icon_resist_em.png|30px|shield electromagnetic resistance]]<br />
!<br />
! valign="middle" | [[Image:icon_resist_therm.png|30px|shield thermal resistance]]<br />
!<br />
! valign="middle" | [[Image:icon_resist_kin.png|30px|shield kinetic resistance]]<br />
!<br />
! valign="middle" | [[Image:icon_resist_exp.png|30px|shield explosive resistance]]<br />
|-<br />
| valign="middle" align="center" | [[image:icon_shield.png|24px]]<br />
| align="right" | 2,500 HP<br />
|<br />
| <div style="width:32px;background-color:#222222"><div style="width:14px;background-color:SlateBlue"> 60 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222"><div style="width:14px;background-color:Brown"> 60 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222"><div style="width:14px;background-color:SlateGray"> 60 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222"><div style="width:14px;background-color:Peru"> 60 %</div></div><br />
|-<br />
| valign="middle" align="center" | [[image:icon_armour.png|borderless|24px]]<br />
| align="right" | 1,250 HP<br />
|<br />
| <div style="width:32px;background-color:#222222;border:0px;"><div style="width:9px;background-color:SlateBlue"> 43 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222;border:0px;"><div style="width:9px;background-color:Brown"> 43 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222;border:0px;"><div style="width:9px;background-color:SlateGray"> 43 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222;border:0px;"><div style="width:9px;background-color:Peru"> 43 %</div></div><br />
|-<br />
| valign="middle" align="center" | [[image:icon_hull.png|24px]]<br />
| align="right" | 625 HP<br />
|<br />
| <div style="width:32px;background-color:#222222"><div style="width:0px;background-color:SlateBlue"> 0 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222"><div style="width:0px;background-color:Brown"> 0 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222"><div style="width:0px;background-color:SlateGray"> 0 %</div></div><br />
|<br />
| <div style="width:32px;background-color:#222222"><div style="width:0px;background-color:Peru"> 0 %</div></div><br />
|}<br />
<br />
= What happens when you disconnect from the game? =<br />
a) Your ship will only try to warp out once (1,000,000 km in a random direction), if for some reason you can't warp right then and there, there will be no more attempts to emergency warp. If you get killed, your pod will also try to warp out once, but like your ship just that one time.<br><br />
b) Modules will continue to cycle while you have cap, hardeners will stay on, guns will continue to fire (while having ammo) etc.<br><br />
c) Skills will continue to have an effect, modules like EANMs will continue to function at the same level even if you're disconnected.<br><br />
d) If they stop shooting you at some point, you'll automatically log out of the game for real as soon as the timers run out, regardless how many times they've been refreshed (this was obvious but still thought I'd double-check it).<br />
<br />
= Layered images =<br />
<!-- {{note box|The ingame browser won't recognize '''position:relative''' on a cell, so you need to wrap the '''position:absolute''' div-tag inside another '''position:relative''' div-tag.}} --><br />
Sometimes it makes sense to manually build up an image comprised of an image and a tag, or simply two images.<br />
{|<br />
| valign="top" |<br />
{| class="wikitable"<br />
! colspan="3" | Tech and faction<br />
|-<br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Tempest_Fleet_Issue.jpg|64px]]</div><br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Scimitar.jpg|64px]]</div><br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Legion.jpg|64px]]</div><br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
! colspan="3" | Mining<br />
|-<br />
<!-- Ore and reprocessing --><br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:8px; left:10px">{{icon|small container|20|Best yield per volume of m3 for this type of ore.}}</div>{{icon|check|32|Best yield per volume of m3 for this type of ore.}}</div><br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:8px; left:10px">[[image:icon_strip_miner_i.png|20px|Best yield per volume of m3 for this type of ore.]]</div>{{icon|check|32|Best yield per volume of m3 for this type of ore.}}</div><br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:8px; left:10px">[[image:icon_miner_i.png|20px|Best yield per volume of m3 for this type of ore.]]</div>{{icon|check|32|Best yield per volume of m3 for this type of ore.}}</div><br />
|}<br />
|}<br />
<br />
{|<br />
| valign="top" |<br />
{| class="wikitable"<br />
! Tech & faction<br />
|-<br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_tech2.png|24px|link=]]</div><div style="border:0px; position:absolute; top:104px; left:104px;">{{icon|ore|24}}</div>[[image:Prospect.jpg|128px]]</div><br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
! Larger icon<br />
|-<br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|amarr2|48}}</div>[[image:Malediction.jpg|128px]]</div><br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
! Larger still<br />
|-<br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_tech1.png|24px|link=]]</div><div style="border:0px; position:absolute; top:64px; left:64px;">{{icon|gallente2|64}}</div>[[image:Dominix.jpg|128px]]</div><br />
|}<br />
|}<br />
<br />
{|<br />
| valign="top" |<br />
{| class="wikitable"<br />
! Tech & faction (large)<br />
|-<br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_tech1.png|32px|link=]]</div><div style="border:0px; position:absolute; top:192px; left:192px;">{{icon|ore|64}}</div>[[image:Venture.jpg|256px]]</div><br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
! Larger icon<br />
|-<br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_tech2.png|32px|link=]]</div><div style="border:0px; position:absolute; top:160px; left:160px;">{{icon|ore|96}}</div>[[image:Rorqual.jpg|256px]]</div><br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
! Larger still<br />
|-<br />
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_faction.png|32px|link=]]</div><div style="border:0px; position:absolute; top:128px; left:128px;">{{icon|angel cartel|128}}</div>[[image:Machariel.jpg|256px]]</div><br />
|}<br />
|}<br />
<br />
= Useful HTML-codes =<br />
Sometimes you have templates that doesn't allow for showing things like {{co|violet|&#61;}}, {{co|violet|&lt;}} or {{co|violet|&gt;}}, then you can use the following:<br />
{|<br />
| valign="top" |<br />
{| class="wikitable" style="font-size:90%; text-align:center;"<br />
! Code<br />
! Result<br />
|-<br />
| {{co|slateblue|&amp;#61;}}<br />
| {{co|violet|&#61;}}<br />
|-<br />
| {{co|slateblue|&amp;lt;}}<br />
| {{co|violet|&lt;}}<br />
|-<br />
| {{co|slateblue|&amp;gt;}}<br />
| {{co|violet|&gt;}}<br />
|-<br />
| {{co|slateblue|&amp;amp;}}<br />
| {{co|violet|&}}<br />
|-<br />
| {{co|slateblue|&amp;#47;}}<br />
| {{co|violet|/}}<br />
|-<br />
| {{co|slateblue|&amp;#35;}}<br />
| {{co|violet|#}}<br />
|}<br />
| valign="top" | <br>For more HTML-codes, see this site:<br>[http://www.ascii.cl/htmlcodes.htm HTML Codes - Table of ascii characters and symbols]<br />
|}<br />
<br />
= Colours =<br />
{{#css:<br />
.wraps { line-height:100%; margin:0px; border:0px; border-spacing:0px; border-collapse:collapse; padding:0px; vertical-align:middle; }<br />
.wrap div { margin:0px; display:inline-block; vertical-align:middle; color:lightgray; }<br />
.bars { height:8px; }<br />
.text { padding-left:4px; padding-right:4px; text-align:left; }<br />
.text2 { padding-right:4px; padding-left:4px; text-align:right; }<br />
/* Green - orange (bright) */<br />
.c1 { background-color:#e15800; } .cc1 { color:#e15800; }<br />
.c2 { background-color:#dd9900; } .cc2 { color:#dd9900; }<br />
.c3 { background-color:#93D500; } .cc3 { color:#93D500; }<br />
.c4 { background-color:#51D200; } .cc4 { color:#51D200; }<br />
/* Green - red (dark). */<br />
.d1 { background-color:Maroon; } .dd1 { color:Maroon; }<br />
.d2 { background-color:Sienna; } .dd2 { color:Sienna; }<br />
.d3 { background-color:Olive; } .dd3 { color:Olive; }<br />
.d4 { background-color:ForestGreen; } .dd4 { color:ForestGreen; }<br />
/* Blue-purple (dark). */<br />
.e1 { background-color:purple; } .ee1 { color:purple; }<br />
.e2 { background-color:rebeccapurple; } .ee2 { color:rebeccapurple; }<br />
.e3 { background-color:slateblue; } .ee3 { color:slateblue; }<br />
.e4 { background-color:steelblue; } .ee4 { color:steelblue; }<br />
}}<br />
Some colours I use.<br />
{| cellspacing="4"<br />
| valign="top" |<br />
{| class="wikitable"<br />
! #<br />
! style="background-color:#222222;" | C<br />
! style="background-color:#222222;" | D<br />
! style="background-color:#222222;" | E<br />
|-<br />
| 4<br>3<br>2<br>1<br />
| valign="top" | <br />
<font class="cc1">&#9608; #e15800</font><br><br />
<font class="cc2">&#9608; #dd9900</font><br><br />
<font class="cc3">&#9608; #93D500</font><br><br />
<font class="cc4">&#9608; #51D200</font><br><br />
| valign="top" | <br />
<font class="dd1">&#9608; Maroon</font><br><br />
<font class="dd2">&#9608; Sienna</font><br><br />
<font class="dd3">&#9608; Olive</font><br><br />
<font class="dd4">&#9608; ForestGreen</font><br />
| valign="top" | <br />
<font class="ee1">&#9608; purple</font><br><br />
<font class="ee2">&#9608; rebeccapurple</font><br><br />
<font class="ee3">&#9608; slateblue</font><br><br />
<font class="ee4">&#9608; steelblue</font><br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
! style="background-color:#222222;" | Security status<br />
|-<br />
| {{co|#2FEFEF|&#9608;}} 1.0 - #2FEFEF<br />
|-<br />
| {{co|#48F0C0|&#9608;}} 0.9 - #48F0C0<br />
|-<br />
| {{co|#00EF47|&#9608;}} 0.8 - #00EF47<br />
|-<br />
| {{co|#00F000|&#9608;}} 0.7 - #00F000<br />
|-<br />
| {{co|#8FEF2F|&#9608;}} 0.6 - #8FEF2F<br />
|-<br />
| {{co|#EFEF00|&#9608;}} 0.5 - #EFEF00<br />
|-<br />
| {{co|#D77700|&#9608;}} 0.4 - #D77700<br />
|-<br />
| {{co|#F06000|&#9608;}} 0.3 - #F06000<br />
|-<br />
| {{co|#F04800|&#9608;}} 0.2 - #F04800<br />
|-<br />
| {{co|#D73000|&#9608;}} 0.1 - #D73000<br />
|-<br />
| {{co|#F00000|&#9608;}} 0.0 - #F00000<br />
|}<br />
| valign="top" |<br />
{| class="wikitable"<br />
! style="background-color:#222222;" | Miscellanous<br />
|-<br />
| <br />
<font style="color:coral;">&#9608; coral</font> (modules)<br><br />
<font style="color:wheat;">&#9608; wheat</font> (quotes)<br><br />
<font style="color:slateblue;">&#9608; slateblue</font> (changes)<br><br />
<font style="color:violet;">&#9608; violet</font> (tags)<br><br />
<font style="color:lightgreen;">&#9608; lightgreen</font> (comments)<br><br />
<font style="color:#ffd75f;">&#9608; #ffd75f</font> (suspect)<br><br />
<font style="color:red;">&#9608; red</font> (criminal & weapon)<br><br />
<font style="color:cyan;">&#9608; cyan</font> (limited engagement)<br />
|}<br />
|}<br />
<br />
= Gradients =<br />
{{#css:<br />
.linear {<br />
padding:0px; <br />
background-image: linear-gradient(#00AA00, #AA0000);<br />
background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #00AA00), color-stop(1, #AA0000) );<br />
background-color: #111111; <br />
height: 100%;<br />
}<br />
.linear2 {<br />
padding:0px; <br />
background-image: linear-gradient(to right, #00AA00, #AA0000);<br />
background-image: -webkit-gradient(linear, left top, right top, color-stop(0, #00AA00), color-stop(1, #AA0000) );<br />
background-color: #111111; <br />
width: 100%;<br />
}<br />
.radial{<br />
padding:0px;<br />
background-image: radial-gradient(#00AA00, #AA0000); <br />
background-image: -webkit-gradient(radial, center center, 0, center center, 75, color-stop(0, #00AA00), color-stop(1, #AA0000));<br />
//background-image: -webkit-gradient(radial, center center, 0, center center, 141, from(black), to(white), color-stop(0, #00AA00), color-stop(1, #AA0000));<br />
background-color: #111111;<br />
}<br />
}}<br />
You need the '''CSS''' script to handle both normal browsers supporting CSS3 and the ingame browser which do not, but apparently has some old webkit support.<br />
{| cellpadding="5" cellspacing="5"<br />
| valign="top" | '''Linear'''<br>(vertical)<br />
{| class="wikitable" cellspacing="0" cellpadding="0"<br />
|-<br />
! 1<br />
| rowspan="4" class="linear" style="width:2em;" |<br />
|-<br />
! 2<br />
|-<br />
! 3<br />
|-<br />
! 4<br />
|}<br />
| valign="top" | '''Linear'''<br>(horizontal)<br />
{| class="wikitable"<br />
! 1<br />
! 2<br />
! 3<br />
! 4<br />
|-<br />
| colspan = 4 class="linear2" style="height:2em;" | <br />
|}<br />
| valign="top" | '''Radial'''<br><br />
{| class="wikitable" style="height:8em;"<br />
! +<br />
! 1<br />
! 2<br />
! 3<br />
! 4<br />
|-<br />
| 1<br />
| rowspan = 4 colspan = 4 class="radial" style="width:8em;" | <br />
|-<br />
| 2<br />
|-<br />
| 3<br />
|-<br />
| 4<br />
|}<br />
|}<br />
<br />
= Tooltips =<br />
{{#css:<br />
<br />
.tooltip { outline:none; position: relative }<br />
.tooltip:hover span { display: inline-block; }<br />
<br />
.tooltip span {<br />
z-index: 10;<br />
position: absolute;<br />
display: none;<br />
padding: 8px;<br />
width: 300px; <br />
line-height: 1em; <br />
color: black;<br />
background: #aaaaaa;<br />
border: 1px solid #222222;<br />
border-radius: 8px;<br />
text-decoration: none;<br />
box-shadow: 2px 2px 4px #000000;<br />
white-spacing:<br />
}<br />
<br />
.tooltip.right span { left: 100%; margin-left: 1em; margin-top: -.5em; }<br />
.tooltip.left span { right: 100%; margin-right: 1em; margin-top: -.5em; }<br />
.tooltip.up span { bottom: 0; margin-bottom: 1.5em; }<br />
.tooltip.down span { top: 0; margin-top: 1.5em; }<br />
<br />
}}<br />
<br />
'''Normal''' tooptip: {{tooltip|Example1|Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.}} (lots of text) {{tooltip|Example2|Lorem ipsum dolor sit amet.}} (short text).<br />
<br />
<br />
Let's see what the <font color="wheat"><span class="tooltip up">tooltip up<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> does compared to <font color="lime"><span class="tooltip right">tooltip right<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> as well as how <font color="crimson"><span class="tooltip left">tooltip left<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> differ from <font color="magenta"><span class="tooltip down">tooltip down<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> when put in the end. Does this <font color="cyan"><span class="tooltip">normal tooltip<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> change?<br />
<br />
Now how about an image like this? <span class="tooltip up">{{icon|web|32}}<span style="font-size:90%">{{icon|web|20}} -60% speed reduction at 30 km.</span></span> or a larger one like <span class="tooltip down">{{icon|amarr|64}}<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span><br />
<br />
= Warp disruption =<br />
Certain actions are prevented by '''warp disruption''':<br />
{| class="wikitable" style="text-align:center;"<br />
! Actions and restrictions<br />
! {{icon|point|64|Warp disruption}}<br>Warp disruption<br />
! {{icon|scram|64|Warp scrambling}}<br>Warp scrambling<br />
! https://image.eveonline.com/Type/22778_64.png<br>Interdiction probe<br />
! https://image.eveonline.com/Type/28654_64.png<br>Interdiction field<br />
! https://image.eveonline.com/Type/29003_64.png<br>Infinity-point<br />
! https://image.eveonline.com/Type/45010_64.png<br>Infinity-scram<br />
|-<br />
| style="text-align:left;" | Activating your '''Warp Drive'''<br />
| {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}}<br />
|-<br />
| style="text-align:left;" | Activating an '''Acceleration Gate''' <br />
| {{icon|x}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|x}} || {{icon|x}}<br />
|-<br />
| style="text-align:left;" | Activating a '''Star Gate''' (sub-capital ships) <br />
| {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}}<br />
|-<br />
| style="text-align:left;" | Activating a '''Star Gate''' (capital ships) <br />
| {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|x}} || {{icon|x}}<br />
|-<br />
| style="text-align:left;" | Activating a [[Microwarpdrive]] (MWD)<br />
| {{icon|check}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|x}}<br />
|-<br />
| style="text-align:left;" | Activating a [[Micro Jump Drive]] (MJD)<br />
| {{icon|check}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|x}}<br />
|-<br />
| style="text-align:left;" | Activating a [[Micro Jump Drive Field Generator]]&nbsp; <br />
| {{icon|check}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|x}}<br />
|-<br />
| style="text-align:left;" | Activating a [[Jump Drive]]<br />
| {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}}<br />
|-<br />
| style="text-align:left;" | Docking in a '''Station'''<br />
| {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}}<br />
|-<br />
| style="text-align:left;" | Docking in an [[Upwell structures|Upwell structure]]<br />
| {{icon|x}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|x}} || {{icon|x}}<br />
|}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim&diff=148521
User:Cassiel Seraphim
2019-11-18T21:28:48Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim to User:Cassiel Seraphim: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>== Cassiel Seraphim ==<br />
{| class="wikitable" style="font-size:90%; border:0px solid grey;"<br />
| valign="top" style="background:#111111; padding:8px; padding-left:12px; padding-right:12px; border:0px;" | [[image:cassiel_seraphim_full.png|81px|link=]]<br />
| valign="top" style="background:#111111; padding:10px; padding-left:14px; padding-right:14px; border:0px;" |<br />
Random facts about Cassiel Seraphim.<br />
* He was born a '''True Amarrian'''.<br />
* He is a [http://community.eveonline.com/backstory/chronicles/the-speakers-of-truth/ Speaker of Truth].<br />
Killboard activity, this will show you if he died horribly recently.<br />
* [http://killfeed.eveuniversity.org/?a=pilot_detail&plt_id=1835&view=recent Recent killboard activity]<br />
Chribba's eveboard, this will let you peruse his skills.<br />
* [http://eveboard.com/pilot/Cassiel_Seraphim Cassiel Seraphim on eveboard]<br />
Wiki contributions, this will show you what he's been doing lately.<br />
* [http://wiki.eveuniversity.org/Special:Contributions/Cassiel_seraphim Wiki contributions]<br />
Cleanup, this will list all the pages he has under his user.<br />
* [http://wiki.eveuniversity.org/index.php?title=Special%3APrefixIndex&prefix=Cassiel+seraphim%2F&namespace=2 All wiki pages in his user namespace]<br />
| valign="top" style="background:#111111; padding:10px; padding-left:14px; padding-right:14px; border:0px;" |<br />
In true EVE-fashion he likes his sandboxes ...<br />
* [[User:Cassiel_seraphim/Sandbox|The Sandbox]] - Lots of random stuff.<br />
* [[User:Cassiel_seraphim/Sandbox2|The Sandbox2]] - Incursion templates.<br />
* [[User:Cassiel_seraphim/Sandbox3|The Sandbox3]] - Priority targets (beginning of a new checklist)<br />
* [[User:Cassiel_seraphim/Sandbox4|The Sandbox4]] - <br />
* [[User:Cassiel_seraphim/Sandbox5|The Sandbox5]] - <br />
* [[User:Cassiel_seraphim/Sandbox6|The Sandbox6]] - Crimewatch.<br />
* [[User:Cassiel_seraphim/Sandbox7|The Sandbox7]] - Headquarter Incursion fits.<br />
* [[User:Cassiel_seraphim/Sandbox8|The Sandbox8]] - Debug.<br />
* [[User:Cassiel_seraphim/Sandbox9|The Sandbox9]] - <br />
* [[User:Cassiel_seraphim/Sandbox10|The Sandbox10]] - Faction example.<br />
* [[User:Cassiel_seraphim/Sandbox11|The Sandbox11]] - Factions and stuff.<br />
* [[User:Cassiel_seraphim/Sandbox12|The Sandbox12]] - Faction template.<br />
* [[User:Cassiel_seraphim/Sandbox13|The Sandbox13]] - Propulsion modules.<br />
|}<br />
<br />
== Miscellaneous projects ==<br />
This is a wild mix of current, finished and future projects I want to tackle.<br />
{| style="font-size:90%;"<br />
| valign="top" | <br />
<p>'''Incursions'''</p><br />
* [[Incursions]]<br />
* [[EVE University Incursion Community]]<br />
* [[How to find Incursions]]<br />
* [[Constellation layouts for Incursions|Constellation layouts]]<br />
* [[Incursion sites]]<br />
* [[History of Incursions]]<br />
:<br />
* [[Anatomy of Incursions]]<br />
* [[Incursion fitting principles|Fitting principles]]<br />
* [[Sansha's Manual]]<br />
* [[Ship progression in Incursions]]<br />
* [[Fleet setup in Incursions]]<br />
:<br />
* [[Preparing for Incursions]]<br />
* [[Roles in Incursions]]<br />
* [[Incursions checklist]]<br />
:<br />
* [[Vanguard Incursion fits]]<br />
* [[Assault Incursion fits]]<br />
:<br />
* [[EUNIC: Selecting a focus]]<br />
* [[EUNIC: Forming a fleet]]<br />
* [[EUNIC: Learning to lead]]<br />
* [[Lyavite in Incursions]]<br />
:<br />
* [[:Template:Incursions links]]<br />
* [[:Template:Incursions sites]]<br />
* [[:Template:Incursion sites]]<br />
* [[:Template:Incursion rats]]<br />
* [[:Template:eunic]]<br />
:<br />
* [[:Category:Incursions]]<br />
* [[:Category:Incursions sites]]<br />
* [[:Category:EVE University Incursion Community]]<br />
| valign="top" |<br />
<p>'''User interface'''</p><br />
* [[Audio Alerts]]<br />
* [[NeoCom]]<br />
* [[Star Map]]<br />
* [[Directional scanning]]<br />
* [[Fleet User Interface]]<br />
* [[Overview]]<br />
* [[Overview manipulation]]<br />
* [[Ship Tree]]<br />
:<br />
* [[Fleet Watch Lists]]<br />
: [[watch list]]<br />
:<br />
* [[Keyboard controls]]<br />
: [[shortcuts]]<br />
: [[hotkeys]]<br />
:<br />
* [[:Category:User Interface]]<br />
| valign="top" |<br />
<p>'''Races & factions'''</p><br />
* [[Races]]<br />
:<br />
* [[Angel Cartel]]<br />
* [[Blood Raiders]]<br />
* [[Guristas Pirates]]<br />
* [[Serpentis]]<br />
* [[The Blood Raider Covenant]]<br />
* [[The Syndicate]]<br />
:<br />
* [[CONCORD]]<br />
* [[Drifters]]<br />
:<br />
* [[Corporations]]<br />
* [[NPC Corporations]]<br />
| valign="top" |<br />
<p>'''Structures'''</p><br />
* [[:Template:Structures]]<br />
* [[:Category:Structures]]<br />
:<br />
* [[Citadels]]<br />
* [[Engineering Complexes]]<br />
:<br />
* [[Stations]]<br />
* [[Station Geometry]]<br />
:<br />
* [[Anchoring structures]]<br />
* [[Structure Browser]]<br />
* [[Vulnerability States]]<br />
* [[Asset Safety]]<br />
:<br />
| valign="top" |<br />
<p>'''Miscellaneous'''</p><br />
* [[:Template:icon]] (list of [[icons]])<br />
* [[:Template:code]]<br />
* [[:Template:quote]]<br />
* [[:Template:button]]<br />
* [[:Template:edit]]<br />
* [[:Template:lex]]<br />
* [[:Template:bug]]<br />
* [[:Template:note]]<br />
* [[:Template:ambiguation]]<br />
:<br />
* [[:Template:alpha]]<br />
* [[:Template:omega]]<br />
:<br />
* [[Skill trading]]<br />
* [[New Eden Store]]<br />
: <br />
* [[:Template:whrats]]<br />
* [[User:Cassiel_seraphim/Sleepers]]<br />
* [[Security tags]]<br />
* [[Loyalty Points|Loyalty points]]<br />
* [[Travel fits]]<br />
* [[Command Bursts]]<br />
:<br />
* [[Timers]]<br />
* [[:Template:Legality]]<br />
:<br />
* [[Remote assistance]]<br />
* [[Resistances and Impedances]]<br />
:<br />
* [[User:Cassiel_seraphim/Symbols]]<br />
<br />
|}</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=User:Cassiel_Seraphim/ESI&diff=148523
User:Cassiel Seraphim/ESI
2019-11-18T21:28:48Z
<p>Bates Larsson: Bates Larsson moved page User:Cassiel seraphim/ESI to User:Cassiel Seraphim/ESI: Automatically moved page while merging the account "Cassiel seraphim" to "Cassiel Seraphim"</p>
<hr />
<div>The '''EVE Swagger Interface (ESI)''' is a public [https://en.wikipedia.org/wiki/Application_programming_interface Application Programming Interface (API)] that allows players and applications to pull data about various things in EVE. This article focuses on the [https://eveonline-third-party-documentation.readthedocs.io/en/latest/dogma/intro.html Dogma]-attributes for NPC stats, such as which EWAR-capabilities they have, their damage output, resists and effective hit points, speeds, orbit ranges and all the other intricate little details that helps us know our enemy and perfect our fits.<br />
<br />
{{note|For more general information and other uses of ESI, see the [[EVE Swagger Interface]] page.}}<br />
{{TOClimit|2}}<br />
= Working with EVE Swagger Interface (ESI) =<br />
You can manually or through scripts pull information directly from CCP's servers with the following URL:<br />
{{code|https:&#47;/esi.evetech.net/latest/universe/types/{{co|coral|52213}}/?datasource&#61;{{co|coral|tranquility}}&language&#61;{{co|coral|en-us}}}}<br />
<br />
This would pull up the data of a specific NPC based off of the {{co|coral|typeID}}, in this case the [https://esi.evetech.net/latest/universe/types/52213/?datasource=tranquility&language=en-us Anchoring Kikimora]. You can adjust this information to pull data from the testserver with the {{co|coral|datasource}} or change the {{co|coral|language}} parameters for localization. See their own [https://esi.evetech.net/ui/ user interface] page for more information about the specific parameters and which languages are supported.<br />
<br />
For more serious work, you're often required to either build up a database of your own or download the [https://developers.eveonline.com/resource/resources Static Data Export (SDE)], alternatively work with spreadsheets. That way you can more easily manipulate and present the data in various ways, or just simply make it more readable with the elaborated attribute names and descriptions.<br />
<br />
There are various sites that already do this, most notably [https://everef.net/ EVE Ref] (which has a convenient name-search function too), which is perfect for people who have no interest or don't feel the need to write their own program but would like to see the information. They also seem to be working on presenting the information in a more readily accessible manner too with grouped info-boxes, but haven't quite finished that. For example you don't see all the EWAR-capabilities that way and so far only turret damage is info-boxed leaving missile damage in the long list of attributes (which can be easy to miss).<br />
<br />
== Attribute categories ==<br />
There's currently no endpoint to pull this data directly from ESI, so you'll either have to look it up and add it yourself to your sheets or get it from CCP's [https://developers.eveonline.com/resource/resources SDE] if you're using a database.<br />
<br />
Most attributes fall into a certain category for easy grouping. In theory, very useful, but sadly the new behavior-attributes are all lumped up into one and won't show up in the various EWAR-categories like the old attributes did and on top of that there's the odd stat that ends up under ''"Miscellaneous"'' or something. So while they help a little, it's always best to go through all attributes to make sure you're not missing an important attribute that isn't labelled correctly.<br />
<br />
Click the {{button|show}}-button to expand the list and show all the categories.<br />
{| class="wikitable collapsible collapsed" style="text-font:left;"<br />
! style="background-color:#222222; text-align:left;" | CategoryID <br />
! style="background-color:#222222; text-align:left;" | CategoryName<br />
! style="background-color:#222222; text-align:left;" | CategoryDescription<br />
|-<br />
| 1 || Fitting || Fitting capabilities of a ship<br />
|-<br />
| 2 || Shield || Shield attributes of ships<br />
|-<br />
| 3 || Armor || Armor attributes of ships<br />
|-<br />
| 4 || Structure || Structure attributes of ships<br />
|-<br />
| 5 || Capacitor || Capacitor attributes for ships<br />
|-<br />
| 6 || Targeting || Targeting Attributes for ships<br />
|-<br />
| 7 || Miscellaneous || Misc. attributes<br />
|-<br />
| 8 || Required Skills || Skill requirements<br />
|-<br />
| 9 || NULL || Attributes already checked and not going into a category<br />
|-<br />
| 10 || Drones || All you need to know about drones<br />
|-<br />
| 12 || AI || Attribs for the AI configuration<br />
|-<br />
| 17 || Speed || Attributes used for velocity, speed and such<br />
|-<br />
| 19 || Loot || Attributes that affect loot drops<br />
|-<br />
| 20 || Remote Assistance || Remote shield transfers, armor, structure and such <br />
|-<br />
| 21 || EW - Target Painting || NPC Target Painting Attributes<br />
|-<br />
| 22 || EW - Energy Neutralizing || NPC Energy Neutralizing Attributes<br />
|-<br />
| 23 || EW - Remote Electronic Counter Measures || NPC Remote Electronic Counter Measures Attributes<br />
|-<br />
| 24 || EW - Sensor Dampening || NPC Sensor Dampening Attributes<br />
|-<br />
| 25 || EW - Target Jamming || NPC Target Jamming Attributes<br />
|-<br />
| 26 || EW - Tracking Disruption || NPC Tracking Disruption Attributes<br />
|-<br />
| 27 || EW - Warp Scrambling || NPC Warp Scrambling Attributes<br />
|-<br />
| 28 || EW - Webbing || NPC Stasis Webbing Attributes<br />
|-<br />
| 29 || Turrets || NPC Turrets Attributes<br />
|-<br />
| 30 || Missile || NPC Missile Attributes<br />
|-<br />
| 31 || Graphics || NPC Graphic Attributes<br />
|-<br />
| 32 || Entity Rewards || NPC Entity Rewards Attributes<br />
|-<br />
| 33 || Entity Extra Attributes || NPC Extra Attributes<br />
|-<br />
| 34 || Fighter Abilities || Fighter abilities are like built-in modules on fighters<br />
|-<br />
| 36 || EW - Resistance || Resistances to different types of EWar Effects<br />
|-<br />
| 37 || Bonuses || Bonuses<br />
|-<br />
| 38 || Fighter Attributes || Attributes related to fighters (but not abilities)<br />
|-<br />
| 39 || Superweapons || Attributes relating to Doomsdays and Superweapons<br />
|-<br />
| 40 || Hangars & Bays || Hangars & Bays<br />
|-<br />
| 41 || On Death || Attributes relating to the death of a ship<br />
|-<br />
| 42 || Behavior Attributes || NPC Behavior Attributes<br />
|-<br />
|}<br />
<br />
= Examples =<br />
A lot of the information is pretty straight forward, but other times it's not immediately obvious if a value is supposed to be used straight up or manipulated into a proper modifier. For example, values for resists are shown as how much damage they take, like 0.3, so to convert that into what we commonly refer to as resists we'd have to take 1 - 0.3 = 0.7 so a 70% resists.<br />
<br />
There are also various old data that hasn't been cleaned up, where it seems like a developer simply removed one or two attributes among many for a specific ability to disable it, leaving the rest to clutter up the code. This in combination with some attributes being optional, makes it a bit tricky sometimes to know, at first glance, if a ship actually have the ability to do it.<br />
<br />
So below is a summary of various areas that may not be as straightforward as you'd like, so you can avoid misinterpreting the data.<br />
<br />
== Energy neutralizing and energy nosferatu ==<br />
{| class="wikitable" style="text-font:left;"<br />
! style="background-color:#222222; text-align:left;" | AttributeID<br />
! style="background-color:#222222; text-align:left;" | AttributeName<br />
! style="background-color:#222222; text-align:left;" | Description<br />
! style="background-color:#222222; text-align:left;" | CategoryName<br />
! style="background-color:#222222; color:wheat; text-align:left;" | My notes<br />
|-<br />
| 90<br />
| powerTransferAmount<br />
| Amount of power to transfer.<br />
| EW - Energy Neutralizing<br />
| {{co|slateblue|Old AI}} - Neutralization amount in GJ (positive).<br />
|-<br />
| 97<br />
| energyNeutralizerAmount<br />
| An amount to modify the power of the target by.<br />
| EW - Energy Neutralizing<br />
| {{co|slateblue|Old AI}} - Nosferatu amount in GJ (positive).<br />
|-<br />
| 98<br />
| energyNeutralizerRangeOptimal<br />
| Optimal Range of Energy Neutralizer<br />
| EW - Energy Neutralizing<br />
| {{co|slateblue|Old AI}} - Optimal range in meters.<br />
|-<br />
| 931<br />
| energyNeutralizerEntityChance<br />
| Chance of NPC effect to be activated each duration<br />
| EW - Energy Neutralizing<br />
| {{co|slateblue|Old AI}} - Chance per cycle in decimals (can be null).<br />
|-<br />
| 942<br />
| energyNeutralizerDuration<br />
| Duration of NPC Energy Neutralizer effect<br />
| EW - Energy Neutralizing<br />
| {{co|slateblue|Old AI}} - Duration in miliseconds.<br />
|-<br />
| 2451<br />
| energyNeutralizerSignatureResolution<br />
| Signature Resolution of Energy Neutralizer<br />
| EW - Energy Neutralizing<br />
| {{co|slateblue|Old AI}} - Resolution in meters (can be null).<br />
|-<br />
| 2452<br />
| energyNeutralizerRangeFalloff<br />
| Falloff Range of Energy Neutralizer<br />
| EW - Energy Neutralizing<br />
| {{co|slateblue|Old AI}} - Falloff in meters (can be null).<br />
|-<br />
| 2519<br />
| behaviorEnergyNeutralizerDuration<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Neutralizer duration in miliseconds.<br />
|-<br />
| 2520<br />
| behaviorEnergyNeutralizerRange<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Neutralizer optimal range in meters.<br />
|-<br />
| 2521<br />
| behaviorEnergyNeutralizerFalloff<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Neutralizer falloff in meters (can be null).<br />
|-<br />
| 2522<br />
| behaviorEnergyNeutralizerDischarge<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Neutralizer cap usage in GJ (positive).<br />
|-<br />
| 2630<br />
| behaviorEnergyNosferatuDuration<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Nosferatu duration in miliseconds.<br />
|-<br />
| 2632<br />
| behaviorEnergyNosferatuRange<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Nosferatu optimal range in meters.<br />
|-<br />
| 2631<br />
| behaviorEnergyNosferatuFalloff<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Nosferatu falloff in meters (can be null).<br />
|-<br />
| 2629<br />
| behaviorEnergyNosferatuDischarge<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Nosferatu cap cost in GJ (negative).<br />
|-<br />
|}<br />
==== Distinguishing between an energy neutralizer or energy nosferatu ====<br />
Both the old and new AI distinguish between the two:<br />
<br />
* {{co|slateblue|Old AI}} - Attribute {{co|slateblue|97}} (''energyNeutralizerAmount'') shows neutralization amount and {{co|slateblue|90}} (''powerTransferAmount'') shows nosferatu amount.<br />
* {{co|violet|New AI}} - The '''behavior'''-attribute series in {{co|violet|2519 - 2522}} (''behaviorEnergyNeutralizationX'') means neutralizing and in {{co|violet|2629 - 2632}} (''behaviorEnergyNosferatuX'') means nosferatu.<br />
<br />
==== Consolidation and sanity checks ====<br />
So far there doesn't seem to be an overlap of identical types of data between the old and new AI, so you can use things like coalesce in sql, or similar functions, because they will never both be set to non-null values for a single entity. In some cases, you do a triple check by picking either the old or either of the two new and exclusive attributes.<br />
<br />
None of them seem to utilize attribute {{co|slateblue|2451}} (''energyNeutralizerSignatureResolution'') for signature checks, so it doesn't seem NPCs adhere to the same rules of relative size and signature resolution as players do. There are also entities with too few attributes, like the '''Blood Clone Soldier Trainer''' that only has the attribute {{co|slateblue|90}} but no other attributes so it cannot actually nos you.<br />
<br />
* {{co|lightgreen|Energy neutralization optimal range}} is either attribute {{co|slateblue|98}} (old) or one of {{co|violet|2520}} or {{co|violet|2632}} (new).<br />
* {{co|lightgreen|Energy neutralization falloff range}} is either attribute {{co|slateblue|2452}} (old) or one of {{co|violet|2521}} or {{co|violet|2631}} (new) but can also be '''null'''. <br />
* {{co|lightgreen|Energy neutralization amount}} is either {{co|slateblue|97}} (''energy neutralization'') or {{co|slateblue|90}} (''energy nosferatu'').<br />
* {{co|lightgreen|Energy neutralization signature}} is attribute {{co|slateblue|2451}} (old) but can also be '''null'''.<br />
* {{co|lightgreen|Energy neutralization duration}} is either attribute {{co|slateblue|942}} (old) or one of {{co|violet|2519}} or {{co|violet|2630}} (new).<br />
* {{co|lightgreen|Energy neutralization chance}} is attribute {{co|slateblue|931}} (old) and '''null''' should be treated as 1 (100% chance) if they otherwise have at least {{co|lightgreen|amount}}, {{co|lightgreen|optimal range}} and {{co|lightgreen|duration}} values. <br />
* {{co|lightgreen|Energy neutralization discharge}} is either {{co|violet|2522}} or {{co|violet|2629}} (new) but will be {{co|slateblue|null}} for old AI (doesn't simulate cap usage).<br />
<br />
If you're writing a function or script to check for energy neutralization capabilities, it's best to double-check that you have entries for {{co|lightgreen|energy neutralization amount}}, {{co|lightgreen|optimal range}} and {{co|lightgreen|duration}} (they should all have at least those three entries if they actually have neuting capabilities), then if they do also adjust the {{co|lightgreen|energy neutralization chance}} to 1 if it's null and finally check to see if it's an '''energy neutralizer''' or an '''energy nosferatu'''. The existence of {{co|lightgreen|energy neutralization falloff range}}, {{co|lightgreen|signature}} and {{co|lightgreen|discharge}} will then vary.<br />
<br />
== Warp disruption and warp scrambling ==<br />
{| class="wikitable" style="text-font:left;"<br />
! style="background-color:#222222; text-align:left;" | AttributeID<br />
! style="background-color:#222222; text-align:left;" | AttributeName<br />
! style="background-color:#222222; text-align:left;" | Description<br />
! style="background-color:#222222; text-align:left;" | CategoryName<br />
! style="background-color:#222222; color:wheat; text-align:left;" | My notes<br />
|-<br />
|-<br />
| 103<br />
| warpScrambleRange<br />
| Maximum range objects can be warp scrambled from.<br />
| EW - Warp Scrambling<br />
| {{co|slateblue|Old AI}} - Range in meters.<br />
|-<br />
| 105<br />
| warpScrambleStrength<br />
| Amount to modify ships warp scramble status by.<br />
| EW - Warp Scrambling<br />
| {{co|slateblue|Old AI}} - Disrupt/scramble strength (positive).<br />
|-<br />
| 504<br />
| entityWarpScrambleChance<br />
| Chance of entity warp scrambling it's target.<br />
| EW - Warp Scrambling<br />
| {{co|slateblue|Old AI}} - Chance per cycle in decimals (can be null).<br />
|-<br />
| 505<br />
| warpScrambleDuration<br />
| Duration<br />
| EW - Warp Scrambling<br />
| {{co|slateblue|Old AI}} - Duration in miliseconds (can be null).<br />
|-<br />
| 1350<br />
| activationBlockedStrenght <br />
|<br />
| EW - Warp Scrambling<br />
| {{co|slateblue|Old AI}} - Warp scrambling effect (not disruption).<br />
|-<br />
| 2503<br />
| behaviorWarpDisruptDuration<br />
|<br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Disruptor duration in miliseconds.<br />
|-<br />
| 2504<br />
| behaviorWarpDisruptRange<br />
|<br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Disruptor range in meters.<br />
|-<br />
| 2505<br />
| behaviorWarpDisruptDischarge<br />
|<br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Disruptor cap usage in GJ.<br />
|-<br />
| 2510<br />
| behaviorWarpDisruptStrength<br />
| <br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Disruptor strength (positive).<br />
|-<br />
| 2506<br />
| behaviorWarpScrambleDuration<br />
|<br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Scramble uration in miliseconds.<br />
|-<br />
| 2507<br />
| behaviorWarpScrambleRange<br />
|<br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Scramble range in meters.<br />
|-<br />
| 2508<br />
| behaviorWarpScrambleDischarge<br />
|<br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Scramble cap usage in GJ.<br />
|-<br />
| 2509<br />
| behaviorWarpScrambleStrength<br />
|<br />
| Behavior Attributes<br />
| {{co|violet|New AI}} - Scramble strength (positive).<br />
|-<br />
|}<br />
==== Distinguishing between a warp disruptor and a warp scrambler ====<br />
In the good old day no NPC actually warp scrambled (shuts down microjump- and microwarpdrives), they all just warp disrupted at various strengths. With the introduction of the [[Burner Mission|Burner missions]] (2014), followed by diamond ♦-named NPCs and [[Forward Operating Base]]s (2017) as well as [[Triglavian Invasion]]s (2019) this changed. There are now two things to check to see if an NPC uses normal warp disruption or actual warp scrambling:<br />
<br />
* {{co|slateblue|Old AI}} - An actual warp scrambler will have the attribute {{co|slateblue|1350}} (''activationBlockedStrenght'') set to 1.<br />
* {{co|violet|New AI}} - NPCs with '''behavior'''-attribute {{co|violet|2509}} (''behaviorWarpScrambleStrength'') use actual warp scramblers and those with {{co|violet|2510}} (''behaviorWarpDisruptStrength'') use warp disruptors.<br />
<br />
==== Consolidation and sanity checks ====<br />
So far there doesn't seem to be an overlap of identical types of data between the old and new AI, so you can use things like coalesce in sql, or similar functions, because they will never both be set to non-null values for a single entity. In some cases, you do a triple check by picking either the old or either of the two new and exclusive attributes.<br />
<br />
There are also entities with too few attributes, like the '''Renyn Meten''' that only has the attribute {{co|slateblue|504}} but no other attributes so it cannot actually warp disrupt.<br />
<br />
* {{co|lightgreen|Warp scramble range}} is either attribute {{co|slateblue|103}} (old) or one of {{co|violet|2507}} or {{co|violet|2504}} (new).<br />
* {{co|lightgreen|Warp scramble strength}} is either attribute {{co|slateblue|105}} (old) or one of {{co|violet|2509}} or {{co|violet|2510}} (new) and values above 1 doesn't necessarily mean it's a scram.<br />
* {{co|lightgreen|Warp scramble duration}} is either attribute {{co|slateblue|505}} (old) or one of {{co|violet|2506}} or {{co|violet|2503}} (new) but can also be null.<br />
* {{co|lightgreen|Warp scramble chance}} is attribute {{co|slateblue|504}} (old) and '''null''' should be treated as 1 (100% chance) if they otherwise have at least {{co|lightgreen|strength}} and {{co|lightgreen|range}} values.<br />
* {{co|lightgreen|Warp scramble discharge}} is either attribute {{co|violet|2508}} or {{co|violet|2505}} (new) but will be {{co|slateblue|null}} for old AI (doesn't simulate cap usage).<br />
* {{co|lightgreen|Warp scrambling effect}} is true if either {{co|slateblue|1350}} (old) or {{co|violet|2509}} (new) is not null.<br />
<br />
If you're writing a function or script to check for warp disruption capabilities, it's best to double-check that you have entries for both {{co|lightgreen|warp scramble strength}} and {{co|lightgreen|range}} (they should all have at least those two entries if they actually have warp disrupt capabilities), then if they do also adjust the {{co|lightgreen|warp scramble chance}} to 1 if it's null and finally check to see if it's a '''warp disruptor''' or a '''warp scrambler'''. The existence of {{co|lightgreen|warp scramble duration}} and {{co|lightgreen|discharge}} will then vary.</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=Augoror&diff=92301
Augoror
2016-03-18T21:28:53Z
<p>Bates Larsson: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=625<br />
| shipimg=Augoror.jpg<br />
| shipname=Augoror<br />
| caption=Augoror<br />
| class=Cruiser<br />
| grouping=Standard Cruisers<br />
| hulltype=Augoror Class<br />
| faction=Amarr Empire<br />
| race=Amarr<br />
| roles=Logistics<br />
| variations={{Ship|Guardian}},{{Ship|Augoror Navy Issue}}<br />
| tech=<br />
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=650 MW<br />
| cpu=275 tf<br />
| capacitor=2,250 GJ<br />
| highs=5<br />
| turrets=3<br />
| launchers=0<br />
| mediums=3<br />
| lows=5<br />
| mass=12,870,000 kg<br />
| volume=115,000 m&#179;<br />
| cargohold=465 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=20 m&#179;<br />
| bandwidth=20 Mbit/sec<br />
| info=<b>Development</b><br>In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.<br />
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Armor Repairer optimal range and falloff<br />
| structurehp=1,550 HP<br />
| shieldhp=1,000 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=1,650 HP<br />
| armorem=50<br />
| armorexp=20<br />
| armorkin=25<br />
| armortherm=35<br />
| maxvelocity=235 m/sec<br />
| inertia=0.56<br />
| warpspeed=3 AU/s<br />
| warptime=9.99 s<br />
| targetrange=60.00 km<br />
| sigradius=90 m<br />
| maxlockedtargets=8<br />
| sensortype=RADAR<br />
| sensorvalue=13 points<br />
| scanres=300 mm<br />
| reqskills=*{{RequiredSkill|Amarr Cruiser|I}}<br />
**{{RequiredSkill|Spaceship Command|II}}<br />
**{{RequiredSkill|Amarr Destroyer|III}}<br />
***{{RequiredSkill|Amarr Frigate|III}}<br />
****{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=19h 15m 30s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Augoror Augoror on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
<!-- Shamelessy stolen from the Osprey article --><br />
The Augoror is a T1 logistics ship, with bonuses to remote armor repairs and energy transfers. Like it's shield transfering cousin the [[Osprey]], the Augoror is not designed to be cap stable on its own, but instead to trade capacitor with other Augorors. Because of the 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. This allows Augorors to be cap stable with lower skills than its sister ship the [[Exequror]], and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed Augoror not only can't rep but also can't give capacitor, reducing its partners' ability to rep.<br />
<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=3/2|<br />
fitID=3-2|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Solace' Remote Armor Repairer|<br />
high4typeID=16447|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=Sensor Booster II|<br />
mid1typeID=1952|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=10MN Afterburner II|<br />
mid3typeID=12058|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Steel Plates II|<br />
low5typeID=20351|<br />
drone1name=open|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Scan Resolution Script x1|<br />
charge1typeID=29011|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-EM Pump I|<br />
rig3typeID=30999|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=625:16447;3:16495;2:1952;1:7892;1:12058;1:2048;1:11644;1:11646;1:11648;1:20351;1:30999;1:31055;2:29011;1::|<br />
skills=|<br />
notes=Can fit 2 T2 reppers with a 3% pwg implant (cheap)</li><li>2 non-prop mod mids are to taste. Bring spares for refitting at FCs request.<li>Bring a targeting range script to use when sensor damped}}<!--<br />
<br />
-->{{ShipFitting<br />
| ship=Augoror<br />
| shipTypeID=625<br />
| fitName=Small Cap Transfers<br />
| fitID=Small-Cap-Transfers<br />
| low1name=Damage Control II<br />
| low1typeID=2048<br />
| low2name=Armor Explosive Hardener II<br />
| low2typeID=11646<br />
| low3name=1600mm Reinforced Rolled Tungsten Plates I<br />
| low3typeID=11325<br />
| low4name=Armor Thermic Hardener II<br />
| low4typeID=11648<br />
| low5name=Armor Kinetic Hardener II<br />
| low5typeID=11644<br />
| mid1name=Sensor Booster II, Scan Resolution Script<br />
| mid1typeID=1952<br />
| charge1name=Scan Resolution Script x1<br />
| charge1typeID=29011<br />
| mid2name=Conjunctive Radar ECCM Scanning Array I<br />
| mid2typeID=20218<br />
| mid3name=10MN Afterburner II<br />
| mid3typeID=12058<br />
| high1name=Small 'Regard' Remote Capacitor Transmitter<br />
| high1typeID=5091<br />
| high2name=Small 'Regard' Remote Capacitor Transmitter<br />
| high2typeID=5091<br />
| high3name=Medium 'Solace' Remote Armor Repairer<br />
| high3typeID=16447<br />
| high4name=Medium 'Solace' Remote Armor Repairer<br />
| high4typeID=16447<br />
| high5name=Medium 'Solace' Remote Armor Repairer<br />
| high5typeID=16447<br />
| rig1name=Medium Ancillary Current Router I<br />
| rig1typeID=31360<br />
| rig2name=Medium Ancillary Current Router I<br />
| rig2typeID=31360<br />
| rig3name=Medium Trimark Armor Pump I<br />
| rig3typeID=31055<br />
| drone1name=Medium Armor Maintenance Bot II x2<br />
| drone1typeID=28205<br />
| charge2name=Targeting Range Script x1<br />
| charge2typeID=29009<br />
| charge3name=Nanite Repair Paste x40<br />
| charge3typeID=28668<br />
| charge4name=open<br />
| charge5name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=This fit downgrades to small Cap Transmitters from medium ones.</li><li>This fit gains about 30m/s max speed with AB on cold and about 3k ehp, while sacrificing about 20km Cap Transfer range (down to 46.6km) and going from stable at 100% to stable at 55%</li><li>If you are going to be using this fit, ensure your logistics partners won't be adversely affected by the reduced capacitor transferred.<br />
| showNOTES=N<br />
| difficulty=2<br />
| warsop=A<br />
| warsopReason=<br />
| version=PHOEBE 1.0<br />
| showTOC=Y<br />
| shipDNA=625:2048;1:11646;1:11325;1:11648;1:11644;1:1952;1:29011;1:20218;1:12058;1:5091;2:16447;3:31360;2:31055;1:28205;2:29009;1:28668;40::<br />
| fleetup=<br />
}}{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=4/1|<br />
fitID=4/1|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium Remote Armor Repairer II|<br />
high2typeID=26913|<br />
high3name=Medium Remote Armor Repairer II|<br />
high3typeID=26913|<br />
high4name=Medium Remote Armor Repairer II|<br />
high4typeID=26913|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Prototype ECCM Radar Sensor Cluster|<br />
mid1typeID=7892|<br />
mid2name=Sensor Booster II|<br />
mid2typeID=1952|<br />
mid3name=10MN Afterburner II|<br />
mid3typeID=12058|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Armor Explosive Hardener II|<br />
low2typeID=11646|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Light Armor Maintenance Bot I x4|<br />
drone1typeID=23711|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Scan Resolution Script x1|<br />
charge1typeID=29011|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=625:16447;1:16495;1:26913;3:1952;1:7892;1:12058;1:2048;1:11269;2:11646;1:20351;1:31055;2:31360;1:23711;4:29011;1::|<br />
skills=|<br />
notes=2 non-prop mod mids are to taste. Bring spares for refitting at FCs request.}}<!--<br />
<br />
-->{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=Cap Logi|<br />
fitID=Cap-Aug|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Conjunctive Radar ECCM Scanning Array I|<br />
mid2typeID=20218|<br />
mid3name=Sensor Booster II|<br />
mid3typeID=1952|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Armor Kinetic Hardener II|<br />
low4typeID=11644|<br />
low5name=Prototype Armor Thermic Hardener I|<br />
low5typeID=16383|<br />
drone1name=Warrior II x4|<br />
drone1typeID=2488|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Processor Overclocking Unit I|<br />
rig1typeID=4395|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=625:16495;5:1952;1:12058;1:20218;1:2048;1:11644;1:11646;1:16383;1:20351;1:4395;1:30999;1:31055;1:2488;4:29009;1::|<br />
skills=Amarr Cruiser IV/V</li><li>High armor tanking skills</li><li>High remote repair skills</li><li>High capacitor skills</li><li>High fitting skills</li><li>High targeting skills|<br />
notes=This fit was unscrupulously ripped from Gareth's Dragonslayer fleet.</li><li>If there is heavy EWAR on the field, you can switch out the Sebo for a ECCM.</li><li>The Sebo should be loaded with a Targeting Range Script, for faster reps.}}<br />
<br />
==Fleet-Up Fittings==<br />
<br />
<wikifit>625</wikifit><br />
<br />
==Tactics==<br />
''No sub-article about Augoror roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[PYOS]], and [[BYOM]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=Augoror&diff=92300
Augoror
2016-03-18T21:21:31Z
<p>Bates Larsson: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=625<br />
| shipimg=Augoror.jpg<br />
| shipname=Augoror<br />
| caption=Augoror<br />
| class=Cruiser<br />
| grouping=Standard Cruisers<br />
| hulltype=Augoror Class<br />
| faction=Amarr Empire<br />
| race=Amarr<br />
| roles=Logistics<br />
| variations={{Ship|Guardian}},{{Ship|Augoror Navy Issue}}<br />
| tech=<br />
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=650 MW<br />
| cpu=275 tf<br />
| capacitor=2,250 GJ<br />
| highs=5<br />
| turrets=3<br />
| launchers=0<br />
| mediums=3<br />
| lows=5<br />
| mass=12,870,000 kg<br />
| volume=115,000 m&#179;<br />
| cargohold=465 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=20 m&#179;<br />
| bandwidth=20 Mbit/sec<br />
| info=<b>Development</b><br>In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.<br />
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Armor Repairer optimal range and falloff<br />
| structurehp=1,550 HP<br />
| shieldhp=1,000 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=1,650 HP<br />
| armorem=50<br />
| armorexp=20<br />
| armorkin=25<br />
| armortherm=35<br />
| maxvelocity=235 m/sec<br />
| inertia=0.56<br />
| warpspeed=3 AU/s<br />
| warptime=9.99 s<br />
| targetrange=60.00 km<br />
| sigradius=90 m<br />
| maxlockedtargets=8<br />
| sensortype=RADAR<br />
| sensorvalue=13 points<br />
| scanres=300 mm<br />
| reqskills=*{{RequiredSkill|Amarr Cruiser|I}}<br />
**{{RequiredSkill|Spaceship Command|II}}<br />
**{{RequiredSkill|Amarr Destroyer|III}}<br />
***{{RequiredSkill|Amarr Frigate|III}}<br />
****{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=19h 15m 30s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Augoror Augoror on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
<!-- Shamelessy stolen from the Osprey article --><br />
The Augoror is a T1 logistics ship, with bonuses to remote armor repairs and energy transfers. Like it's shield transfering cousin the [[Osprey]], the Augoror is not designed to be cap stable on its own, but instead to trade capacitor with other Augorors. Because of the 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. This allows Augorors to be cap stable with lower skills than its sister ship the [[Exequror]], and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed Augoror not only can't rep but also can't give capacitor, reducing its partners' ability to rep.<br />
<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=3/2|<br />
fitID=3-2|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Solace' Remote Armor Repairer|<br />
high3typeID=16447|<br />
high4name=Medium 'Solace' Remote Armor Repairer|<br />
high4typeID=16447|<br />
high5name=Medium 'Solace' Remote Armor Repairer|<br />
high5typeID=16447|<br />
mid1name=Sensor Booster II|<br />
mid1typeID=1952|<br />
mid2name=Prototype ECCM Radar Sensor Cluster|<br />
mid2typeID=7892|<br />
mid3name=10MN Afterburner II|<br />
mid3typeID=12058|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=800mm Reinforced Steel Plates II|<br />
low5typeID=20351|<br />
drone1name=open|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Scan Resolution Script x1|<br />
charge1typeID=29011|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-EM Pump I|<br />
rig3typeID=30999|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=625:16447;3:16495;2:1952;1:7892;1:12058;1:2048;1:11644;1:11646;1:11648;1:20351;1:30999;1:31055;2:29011;1::|<br />
skills=|<br />
notes=Can fit 2 T2 reppers with a 3% pwg implant (cheap)</li><li>2 non-prop mod mids are to taste. Bring spares for refitting at FCs request.<li>Bring a targeting range script to use when sensor damped}}<!--<br />
<br />
-->{{ShipFitting<br />
| ship=Augoror<br />
| shipTypeID=625<br />
| fitName=Small Cap Transfers<br />
| fitID=Small-Cap-Transfers<br />
| low1name=Damage Control II<br />
| low1typeID=2048<br />
| low2name=Armor Explosive Hardener II<br />
| low2typeID=11646<br />
| low3name=1600mm Reinforced Rolled Tungsten Plates I<br />
| low3typeID=11325<br />
| low4name=Armor Thermic Hardener II<br />
| low4typeID=11648<br />
| low5name=Armor Kinetic Hardener II<br />
| low5typeID=11644<br />
| mid1name=Sensor Booster II, Scan Resolution Script<br />
| mid1typeID=1952<br />
| charge1name=Scan Resolution Script x1<br />
| charge1typeID=29011<br />
| mid2name=Conjunctive Radar ECCM Scanning Array I<br />
| mid2typeID=20218<br />
| mid3name=10MN Afterburner II<br />
| mid3typeID=12058<br />
| high1name=Small 'Regard' Remote Capacitor Transmitter<br />
| high1typeID=5091<br />
| high2name=Small 'Regard' Remote Capacitor Transmitter<br />
| high2typeID=5091<br />
| high3name=Medium 'Solace' Remote Armor Repairer<br />
| high3typeID=16447<br />
| high4name=Medium 'Solace' Remote Armor Repairer<br />
| high4typeID=16447<br />
| high5name=Medium 'Solace' Remote Armor Repairer<br />
| high5typeID=16447<br />
| rig1name=Medium Ancillary Current Router I<br />
| rig1typeID=31360<br />
| rig2name=Medium Ancillary Current Router I<br />
| rig2typeID=31360<br />
| rig3name=Medium Trimark Armor Pump I<br />
| rig3typeID=31055<br />
| drone1name=Medium Armor Maintenance Bot II x2<br />
| drone1typeID=28205<br />
| charge2name=Targeting Range Script x1<br />
| charge2typeID=29009<br />
| charge3name=Nanite Repair Paste x40<br />
| charge3typeID=28668<br />
| charge4name=open<br />
| charge5name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=This fit downgrades to small Cap Transmitters from medium ones.</li><li>This fit gains about 30m/s max speed with AB on cold and about 3k ehp, while sacrificing about 20km Cap Transfer range (down to 46.6km) and going from stable at 100% to stable at 55%</li><li>If you are going to be using this fit, ensure your logistics partners won't be adversely affected by the reduced capacitor transferred.<br />
| showNOTES=N<br />
| difficulty=2<br />
| warsop=A<br />
| warsopReason=<br />
| version=PHOEBE 1.0<br />
| showTOC=Y<br />
| shipDNA=625:2048;1:11646;1:11325;1:11648;1:11644;1:1952;1:29011;1:20218;1:12058;1:5091;2:16447;3:31360;2:31055;1:28205;2:29009;1:28668;40::<br />
| fleetup=<br />
}}{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=4/1|<br />
fitID=4/1|<br />
high1name=Medium 'Solace' Remote Armor Repairer|<br />
high1typeID=16447|<br />
high2name=Medium Remote Armor Repairer II|<br />
high2typeID=26913|<br />
high3name=Medium Remote Armor Repairer II|<br />
high3typeID=26913|<br />
high4name=Medium Remote Armor Repairer II|<br />
high4typeID=26913|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=Prototype ECCM Radar Sensor Cluster|<br />
mid1typeID=7892|<br />
mid2name=Sensor Booster II|<br />
mid2typeID=1952|<br />
mid3name=10MN Afterburner II|<br />
mid3typeID=12058|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Armor Explosive Hardener II|<br />
low2typeID=11646|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Light Armor Maintenance Bot I x4|<br />
drone1typeID=23711|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Scan Resolution Script x1|<br />
charge1typeID=29011|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Ancillary Current Router I|<br />
rig3typeID=31360|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=625:16447;1:16495;1:26913;3:1952;1:7892;1:12058;1:2048;1:11269;2:11646;1:20351;1:31055;2:31360;1:23711;4:29011;1::|<br />
skills=|<br />
notes=2 non-prop mod mids are to taste. Bring spares for refitting at FCs request.}}<!--<br />
<br />
-->{{ShipFitting|<br />
ship=Augoror|<br />
shipTypeID=625|<br />
fitName=Cap Logi|<br />
fitID=Cap-Aug|<br />
high1name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high1typeID=16495|<br />
high2name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high2typeID=16495|<br />
high3name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high3typeID=16495|<br />
high4name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high4typeID=16495|<br />
high5name=Medium 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16495|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Conjunctive Radar ECCM Scanning Array I|<br />
mid2typeID=20218|<br />
mid3name=Sensor Booster II|<br />
mid3typeID=1952|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Armor Explosive Hardener II|<br />
low3typeID=11646|<br />
low4name=Armor Kinetic Hardener II|<br />
low4typeID=11644|<br />
low5name=Prototype Armor Thermic Hardener I|<br />
low5typeID=16383|<br />
drone1name=Warrior II x4|<br />
drone1typeID=2488|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Processor Overclocking Unit I|<br />
rig1typeID=4395|<br />
rig2name=Medium Anti-EM Pump I|<br />
rig2typeID=30999|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=625:16495;5:1952;1:12058;1:20218;1:2048;1:11644;1:11646;1:16383;1:20351;1:4395;1:30999;1:31055;1:2488;4:29009;1::|<br />
skills=Amarr Cruiser IV/V</li><li>High armor tanking skills</li><li>High remote repair skills</li><li>High capacitor skills</li><li>High fitting skills</li><li>High targeting skills|<br />
notes=This fit was unscrupulously ripped from Gareth's Dragonslayer fleet.</li><li>If there is heavy EWAR on the field, you can switch out the Sebo for a ECCM.</li><li>The Sebo should be loaded with a Targeting Range Script, for faster reps.}}<br />
<br />
==Fleetup Fittings==<br />
<br />
<wikifit>625</wikifit><br />
<br />
==Tactics==<br />
''No sub-article about Augoror roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[PYOS]], and [[BYOM]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=Atron&diff=91902
Atron
2016-03-12T18:48:57Z
<p>Bates Larsson: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=608<br />
| shipimg=Atron.jpg<br />
| shipname=Atron<br />
| caption=Atron<br />
| class=Frigate<br />
| grouping=Standard Frigates<br />
| hulltype=Atron Class<br />
| faction=Gallente Federation<br />
| race=Gallente<br />
| roles=Attack Frigate<br />
| variations={{Ship|Taranis}},{{Ship|Ares}}<br />
| tech=<br />
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=37 MW<br />
| cpu=147 tf<br />
| capacitor=330 GJ<br />
| highs=4<br />
| turrets=3<br />
| launchers=0<br />
| mediums=3<br />
| lows=3<br />
| mass=1,050,000 kg<br />
| volume=22,500 m&#179;<br />
| cargohold=145 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=0 m&#179;<br />
| bandwidth=0 Mbit/sec<br />
| info=<b>Development</b><br>The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.<br />
| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret falloff<br>5% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br><br />
| structurehp=400 HP<br />
| shieldhp=300 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=350 HP<br />
| armorem=50<br />
| armorexp=10<br />
| armorkin=35<br />
| armortherm=35<br />
| maxvelocity=420 m/sec<br />
| inertia=2.8<br />
| warpspeed=5 AU/s<br />
| warptime=4.08 s<br />
| targetrange=25.00 km<br />
| sigradius=35 m<br />
| maxlockedtargets=4<br />
| sensortype=Magnetometric<br />
| sensorvalue=8 points<br />
| scanres=900 mm<br />
| reqskills=*{{RequiredSkill|Gallente Frigate|I}}<br />
**{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=25m 0s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Atron Atron on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
The Atron is the Gallente Attack Frigate. It is designed to be fast and has a capacitor bonus to tackle modules and bonuses to hybrid turrets, favouring blasters. The Atron doesn't have great firepower and it still isn't the most durable of ships, but with its speed and agility, good piloting can keep it alive while tackling a target while other ships deliver the punch.<br />
<br />
The Atron is a great hull for new pilots interested in learning how to +1, <br />
The agile but fragile ship will assist new pilots in understanding some of the limitations of Interceptors, <br />
It can serve as an amazing long-point tackle ship.<br />
<br />
"Scram Chasing" might be difficult and lethal in the Atron and should be left for tankier hulls like the Incursus.<br />
<br />
The Atron is the "fastest" T1 attack Frigate. <br />
While the Minmatar Slasher is (originally) 10m/s faster than the Atron, the three low slots allow adding an Overdrive or Nanofiber Hull resulting in a faster ship while still retaining the same tank.<br />
A large capacitor allows a stable fit relatively easy, allowing to keep point on a target for prolonged times, until your fleet or gang arrive on grid.<br />
In addition, an ample Power Grid and CPU make the Atron easy to fit with little training.<br />
<br />
==Skills==<br />
'''Recommended skills: '''<br />
<br />
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V<br />
<br />
* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] III <br />
<br />
* [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] III <br />
<br />
* [[Skills:Engineering#Shield_Operation|Shield Operation]] III<br />
<br />
* [[Skills:Engineering#Shield_Management|Shield Management]] III<br />
<br />
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] IV <br />
<br />
<br />
* [[Skills:Engineering#CPU_Management|CPU Management]] IV<br />
<br />
* [[Skills:Electronic_Systems#Propulsion_Jamming|Propulsion Jamming]] III<br />
<br />
* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] III<br />
<br />
* [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] III<br />
<br />
<br />
* [[Skills:Armor#Mechanics|Mechanics]] IV<br />
<br />
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] IV<br />
<br />
* [[Skills:Rigging#Jury_Rigging|Jury Rigging]] III<br />
<br />
* [[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] III<br />
<br />
<br />
<br />
* [[Skills:Navigation#Navigation|Navigation]] IV<br />
<br />
* [[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] III <br />
<br />
* [[Skills:Navigation#Acceleration_Control|Acceleration Control]] III<br />
<br />
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] III<br />
<br />
* [[Skills:Navigation#Warp Drive Operation|Warp Drive Operation]] III <br />
<br />
<br />
* [[Skills:Science#Thermodynamics|Thermodynamics]] III<br />
<br />
==Fitting==<br />
{{ShipFitting<br />
| ship=Atron<br />
| shipTypeID=608<br />
| fitName=Solo Brawler<br />
| fitID=Solo-Brawler<br />
| low1name=Damage Control II<br />
| low1typeID=2048<br />
| low2name=Small Ancillary Armor Repairer, Nanite Repair Paste<br />
| low2typeID=33076<br />
| charge1name=Nanite Repair Paste x1<br />
| charge1typeID=28668<br />
| low3name=Magnetic Field Stabilizer II<br />
| low3typeID=10190<br />
| mid1name=X5 Prototype Engine Enervator<br />
| mid1typeID=4025<br />
| mid2name=Fleeting Progressive Warp Scrambler I<br />
| mid2typeID=5441<br />
| mid3name=1MN Y-S8 Compact Afterburner<br />
| mid3typeID=6001<br />
| high1name=Light Ion Blaster II, Caldari Navy Antimatter Charge S<br />
| high1typeID=3170<br />
| charge2name=Caldari Navy Antimatter Charge S x1<br />
| charge2typeID=23009<br />
| high2name=Light Ion Blaster II, Caldari Navy Antimatter Charge S<br />
| high2typeID=3170<br />
| high3name=Light Ion Blaster II, Caldari Navy Antimatter Charge S<br />
| high3typeID=3170<br />
| high4name=Small Ghoul Compact Energy Nosferatu<br />
| high4typeID=5141<br />
| rig1name=Small Nanobot Accelerator I<br />
| rig1typeID=31063<br />
| rig2name=Small Auxiliary Nano Pump I<br />
| rig2typeID=31045<br />
| rig3name=Small Anti-Explosive Pump I<br />
| rig3typeID=31009<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=Contact White 0rchid if this fit is outdated<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=PARALLAX 1.0<br />
| showTOC=Y<br />
| shipDNA=608:2048;1:33076;1:28668;1:10190;1:4025;1:5441;1:6001;1:3170;3:23009;1:5141;1:31063;1:31045;1:31009;1::<br />
| fleetup=<br />
}}{{ShipFitting<br />
| ship=Atron<br />
| shipTypeID=608<br />
| fitName=Derptron<br />
| fitID=Derptron<br />
| low1name=Micro Auxiliary Power Core I<br />
| low1typeID=11563<br />
| low2name=Damage Control I<br />
| low2typeID=2046<br />
| low3name=Type-D Restrained Nanofiber Structure<br />
| low3typeID=5599<br />
| mid1name=Medium F-S9 Regolith Compact Shield Extender<br />
| mid1typeID=8517<br />
| mid2name=Fleeting Progressive Warp Scrambler I<br />
| mid2typeID=5441<br />
| mid3name=5MN Cold-Gas Enduring Microwarpdrive<br />
| mid3typeID=5971<br />
| high1name=Anode Light Electron Particle Cannon I, Federation Navy Antimatter Charge S<br />
| high1typeID=7493<br />
| charge1name=Federation Navy Antimatter Charge S x1<br />
| charge1typeID=22961<br />
| high2name=Anode Light Electron Particle Cannon I, Federation Navy Antimatter Charge S<br />
| high2typeID=7493<br />
| high3name=Anode Light Electron Particle Cannon I, Federation Navy Antimatter Charge S<br />
| high3typeID=7493<br />
| high4name=Small Infectious Scoped Energy Neutralizer<br />
| high4typeID=4471<br />
| rig1name=Small Anti-EM Screen Reinforcer I<br />
| rig1typeID=31716<br />
| rig2name=Small Anti-Thermal Screen Reinforcer I<br />
| rig2typeID=31752<br />
| rig3name=Small Polycarbon Engine Housing I<br />
| rig3typeID=31177<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=Contact White 0rchid if this fit is outdated<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=PARALLAX 1.0<br />
| showTOC=Y<br />
| shipDNA=608:11563;1:2046;1:5599;1:8517;1:5441;1:5971;1:7493;3:22961;1:4471;1:31716;1:31752;1:31177;1::<br />
| fleetup=<br />
}}<br />
<br />
{{ShipFitting<br />
| ship=Atron<br />
| shipTypeID=608<br />
| fitName=Fast Tackle<br />
| fitID=Fast-Tackle<br />
| low1name=Damage Control I<br />
| low1typeID=2046<br />
| low2name=Overdrive Injector System II<br />
| low2typeID=1236<br />
| low3name=Nanofiber Internal Structure II<br />
| low3typeID=2605<br />
| mid1name=Medium F-S9 Regolith Compact Shield Extender<br />
| mid1typeID=8517<br />
| mid2name=Fleeting Progressive Warp Scrambler I<br />
| mid2typeID=5441<br />
| mid3name=5MN Cold-Gas Enduring Microwarpdrive<br />
| mid3typeID=5971<br />
| rig1name=Small Anti-EM Screen Reinforcer I<br />
| rig1typeID=31716<br />
| rig2name=Small Anti-Thermal Screen Reinforcer I<br />
| rig2typeID=31752<br />
| rig3name=Small Core Defense Field Extender I<br />
| rig3typeID=31788<br />
| high1name=open<br />
| high2name=open<br />
| high3name=open<br />
| high4name=open<br />
| charge1name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=Contact White 0rchid if this fit is outdated<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=PARALLAX 1.0<br />
| showTOC=Y<br />
| shipDNA=608:2046;1:1236;1:2605;1:8517;1:5441;1:5971;1:31716;1:31752;1:31788;1::<br />
| fleetup=<br />
}}<br />
<br />
==Fleetup Fitting==<br />
<wikifit>608</wikifit><br />
<br />
==Tactics==<br />
''No sub-article about Atron roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]</div>
Bates Larsson
https://wiki.eveuniversity.org/index.php?title=Applying_to_EVE_University&diff=80431
Applying to EVE University
2015-02-07T17:20:32Z
<p>Bates Larsson: </p>
<hr />
<div>{{#css:<br />
h2 {background-color: black;border-bottom: 1px solid #582806;border-top: 1px solid #582806;font-family: trebuchet MS;font-size: 150%;font-variant: small-caps;margin-left: -15px;padding: 5px 10px;width: 100%;}<br />
#toc{float:right;margin-left:10px;}<br />
}}<!--header overrides--><br />
Thank you for your interest in applying to join EVE University. Please note that in order to process the large number of applications we receive we have, EVE University uses its own recruitment tool to track applications, rather than using the in-game application system. You do not need to put in an in-game application. <br />
<br />
<br />
Before you apply to EVE University you will need to register for an account. Please follow the instructions below to register an EVE University account. This EVE University account is also the account you will use to log into both the EVE University forum and Mumble, which we use for voice communications. Once you have set up an account in our tool, you will be able to follow through the application process entirely in the tool itself.<br />
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To sign up to our tool you will need to use EVE Online's in-game web browser. This is so we can be sure that you own the character you are applying on. You can access the in-game browser by clicking the E at the top of your Neocom in the top left of your game screen, going to 'Accessories' and 'Browser'. To ensure you don't get any errors, add http://*.eveuniversity.org/* to your trusted sites by going to "Options" in the browser toolbar, then "Trusted Sites", entering the URL at the top and clicking "Trust site". This will ensure you can view the site properly.<br />
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<center>1. In order to register for a new account, go to the [http://tools.eveuniversity.org/ EVE University Tool Page] in the in-game browser and click 'Login' in the top right hand corner. You will then be brought to this page, which has the option to register for a new account.<br />
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[[Image:createacc1.png|frame|center]]<br />
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2. You will then be asked to enter your email address.<br />
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[[Image:createacc2.png|frame|center]]<br />
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3. Once you have entered and confirmed your email address, you will be prompted to set a password for your EVE University account. Click the link to do so.<br />
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[[Image:createacc3.png|frame|center]]<br />
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4. To set up a password, you will need to enter your character name and confirm your email address.<br />
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[[Image:createacc4.png|frame|center]]<br />
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5. We will then send you an email with a random password and a link. Please click on the link and log in with the password we sent you. Once you have done that you will be able to change your password to one of your own. You will then have access to the public sections of the EVE University forum.</center><br />
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Once you have set up your EVE University account, please click the button below to start the application process for EVE University.<br />
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{{Color box|color=#00006E|border=#FF0000|align=center|width=282px| [http://tools.eveuniversity.org/apply.php EVE UNIVERSITY APPLICATION PROCESS]}}<br />
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[[Category:EVE_University]] [[Category:Applying to Eve University]]</div>
Bates Larsson