https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=CCP+Aurora&feedformat=atomEVE University Wiki - User contributions [en]2024-03-28T14:03:44ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Planetary_Interaction&diff=170257Planetary Interaction2021-04-09T15:44:56Z<p>CCP Aurora: </p>
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<div>{{Planetary Interaction links}}<br />
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'''Planetary Industry''' ('''PI''') (previously called '''Planetary Interaction''' or '''Planetary Production''' ('''PP''')), is a type of [[Industry]] that allows pilots to create industrial colonies on just about any planet in the EVE universe.<br />
We will use the two terms and the corresponding abbreviations interchangeably for now. The aim of this is producing goods from raw materials extracted from the planet. Planetary Industry can produce a range of commodities which can be used in blueprints to create [[POS Structures]] and [[POS_Setup#Fuel_Blocks|Fuel Blocks]], [[Sovereignty#Sovereignty_Structures|Sovereignty structures]], [[Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs|Boosters]], [[Overheating|Nanite Repair Paste]], and [[Production#T2_Production|T2 components]]. It was introduced in May 2010 with the [[Expansions#2010|Tyrannis expansion]] and received some UI changes and a new name in 2018 with the [[Expansions#2018|Abyss expansion]].<br />
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==Introduction==<br />
To engage in Planetary Industry, pilots need to purchase the correct [[Planetary_Buildings#Command_Centers|Command Center]] for their chosen planet from the market. There are eight types of Command Centers (one for each type of planet). Once the correct Command Center is placed on a planet other facilities such as extractors and processors may be placed. As the correct Command Center needs to be deployed before beginning any extraction, it is good to survey and select your chosen planet(s) prior to purchase.<br />
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Once raw materials have been collected, they can be processed on-planet or on a planet dedicated to manufacturing into basic or advanced goods, taken off-planet for station-based processing into a variety of products used in space, or sold. Material is removed from a planet either by launches from the Command Center or through a planetary Customs Office that charges a tax. Material can be brought down to a planet only through the Customs Office, at a reduced taxation rate.<br />
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Selling the materials and/or goods provides a source of income to players who invest in the necessary skills. You can keep a colony running with a little attention once a day, more often if you want to optimize, or less often if you'd just like to coast along and check on your assets once in a while.<br />
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Currently the facilities on the planet are invulnerable, however you may indirectly compete with others for nearby resources. Retrieving the valuable products from planets is another matter altogether, as pilots experience the typical risks of transporting valuables.<br />
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Planetary Industry can be performed in all areas of space (highsec, lowsec, NPC 0.0 space, sovereign 0.0 space, and wormhole space). A small number of systems are not available for colonization due to high traffic or storyline reasons. The list of restricted systems is:<br />
<br />
{|<br />
|<br />
* Amarr<br />
* Arnon<br />
* Aunia<br />
* Auvergne<br />
* Balginia<br />
* Dodixie<br />
* Fricoure<br />
* Ichoriya<br />
* Irjunen<br />
| <br />
* Isaziwa<br />
* Isinokka<br />
* Jita<br />
* Lustrevik<br />
* Motsu<br />
* Oursulaert<br />
* Rens<br />
* Sankkasen<br />
* Umokka<br />
|}<br />
<br />
Also, Planetary Industry is not available in Shattered systems.<br />
<br />
== Quick Start Videos ==<br />
The following videos explain the basics of Planetary Industry. For more details you should consult the [[Planetary Industry]] page. <br />
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CCP made a very nice 4 part YouTube tutorial: [http://www.youtube.com/watch?v=EXvw9EtWPGw part1], [http://www.youtube.com/watch?v=tF0BxxzOJ2k part2], [http://www.youtube.com/watch?v=IolPQPEKbSw part3], [http://www.youtube.com/watch?v=gi7Xew9fgDk part4].<br />
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CCP also made an older one part Planetary Interaction video guide (post-Incursion), which you can find [http://www.youtube.com/watch?v=XKnObxB9XCs here (YouTube)]<br />
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An even older (pre-Incursion) E-UNI guide can be found here: [http://www.youtube.com/watch?v=slslQMplcf0 Streaming (YouTube)] (HD) or [http://dl.eve-files.com/media/1005/eveuni_planetary_interaction_guide_hq_r2.mov Download (Eve-Files)] (1280x720 HD).<br />
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A transition guide for players adapting to the changes in Incursion is here: [http://www.youtube.com/watch?v=_WjWZU4ebbs (YouTube)]<br />
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Some more advanced video guides are also available:<br />
* Single-Planet P3 Production - note that with Incursion it is no longer possible to do 'perfect' P3 production on any planet, as no command center can support four ECU's and the factories needed to achieve continuous P3 production. However the video is still helpful as it gives an excellent overview of setting up from start to final production.<br />
** [http://www.youtube.com/watch?v=KWdqDYL91fk E-UNI Planetary Interaction: Single-Planet P3 Guide, part 1 (YouTube)]<br />
** [http://www.youtube.com/watch?v=FbKonAzhe2E E-UNI Planetary Interaction: Single-Planet P3 Guide, part 2 (YouTube)]<br />
* POS Fuel Production Guide<br />
** [http://www.youtube.com/watch?v=KSIn8g-K3-Y E-UNI Planetary Interaction: POS Fuel Production Guide, part 1 (YouTube)]<br />
** [http://www.youtube.com/watch?v=u6h-nECuf_A E-UNI Planetary Interaction: POS Fuel Production Guide, part 2 (YouTube)]<br />
<br />
== Skills == <br />
[[File:SkillBook.png|thumb|Skills!]]<br />
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None of the [[Skills:Planet Management|skills related to PI]] are technically required to try it out. However, you'll be limited to a single Command Center (and thus a single planet) of the lowest quality until you do some initial training. Additionally, unless you want to place your extractors blind, you'll want to train Remote Sensing to at least level 1. Thus, you're most likely to get the best use out of training that first, then Interplanetary Consolidation and Command Center Upgrades.<br />
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Click each skill link for more details<br />
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* (Planet Management) {{sk|Interplanetary Consolidation}} - Increases the number of planets you can install command centers on up to 6<br />
* (Planet Management) {{sk|Command Center Upgrades}} - Allows you to use better quality command centers. This in turns allow you to increase the number of installations on the planet.<br />
* (Planet Management) {{sk|Remote Sensing}} - Allows a player to scan planets remotely. Each skill level increases the distance at which it's possible to scan. Requires level 1 to scan at all, so train to level 1 before starting PI.<br />
* (Planet Management) {{sk|Planetology}} - Increases the resolution when scanning planets for resources. This is visible in the number of gradient bands displayed on the planet surface when scanning for a resource. <br />
* (Planet Management) {{sk|Advanced Planetology}} - Increases the precision when scanning planets for resources. Note that {{sk|Planetology}} allows you to see more details while {{sk|Advanced Planetology}} allows you to have a more accurate idea of where the resources are located. See the skills page for more info.<br />
* (Trade) {{sk|Customs Code Expertise}} - Reduces the NPC tax rate of Player Owned Customs Offices (POCOs) in high sec. It does NOT, however, have any effect on tax rates with NPC customs offices neither inside or outside of high sec.<br />
<br />
== Planets ==<br />
[[File:PlanetOfficeStar.png|thumb|All these planets are Yours]]<br />
''For more details, see [[Planets]]''<br />
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Planets come in all sorts of shapes and sizes, and accordingly provide different materials. Each planet provides five resources, but a few unique resources each only exist on a single planet type. The unique resources include Autotrophs ([[File:TemperateIcon.png]] Temperate planets), Felsic Magma ([[File:LavaIcon.png]] Lava planets), and Reactive Gas ([[File:GasIcon.png]] Gas planets).<br />
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At first you are limited to a single planet, so ideally you need to initially figure out what you're interested in harvesting and/or producing, pick the planet most appropriate for that activity, and then look for an example with the right resources in abundance. Note that planets in lower security systems are richer overall -- see [[Good Planets]] for some analysis. While you can colonize planets in unclaimed or NPC nullsec (even wormhole space!) you ''cannot'' colonize planets in territory claimed by an alliance other than your own.<br />
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[[File:PlanetModeIcon.png|thumb|View in Planet Mode]]<br />
To actually look for a planet you can use several different methods. You can fly to planets and click them, or be lazy and just select the planets from your overview. The Atlas can help you pick other systems, but it takes a few clicks to really get anywhere. Either way you'll want to use the "View in planet mode" option and get yourself a nice up-close view.<br />
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You can also select planets from several other different views -- via your MapBrowser (F11), for example. You can see a planet's overall resource abundance (and admire its visual appeal!) from anywhere, but the planet must be within your [[Skills:Planet_Management#Remote_Sensing|Remote Sensing]] skill range for you to actually perform a Scan operation for a specific resource (i.e. show its "heat" map). You can manage a planet you've already colonized from anywhere.<br />
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== Resources and Products ==<br />
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''For more details, see [[Planetary Commodities]]''<br />
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The items involved in Planetary Industry are known as Resources (extracted from [[Planets]]) and Products (produced from Resources or other Products on planets)<br />
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Resources are considered Tier Zero (R0), at least in the context of this guide, and each level of processing increases the tier by one. You thus get Tier 1 products (P1) produced by Resources (R0), Tier 2 Products (P2) produced by combining two different P1s, and so on. Processing items from one tier to the next happens in a [[Planetary Buildings#Processors|Processor]] on the surface of a planet, and each tier requires a different amount of different items. Processing can then be summarized as such, one level of processing needed per column:<br />
<br />
{| style="color: black; font-weight: bold; width: 100%"<br />
| bgcolor=khaki | Resources (R0) || bgcolor=lightgreen | Tier 1 Products (P1) || bgcolor=aqua | Tier 2 Products (P2) || bgcolor=steelblue | Tier 3 Products (P3) || bgcolor=pink | Tier 4 Products (P4)<br />
|}<br />
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The actual Product combinations are performed as per "schematics" that are instructions for a Processor. Each schematic takes one to three items of varying tiers and quantities. You do not need to extract all the Resources you need on the same planet, nor process them to Tier 4. At any point you can supplement your "Colonies" from the market or sell your goods there.<br />
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Aside from leading to higher tiers of planetary Products, some PI goods can be used for T2 blueprints, Starbase / Sov structures, nanite paste, or POS fuel. For more information on the involved items, see [[Planetary Commodities]]. To find out how to get started looking for your initial Resources, read on!<br />
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== Planetary Buildings ==<br />
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''For more details, see [[Planetary Buildings]]''<br />
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To extract and produce resources and products you need buildings! Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. Each building beyond the Command Center costs a set amount of Powergrid (PG) and CPU. At a glance, the following structures exist:<br />
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<table width="1047" height="263" border="1"><br />
<tr><br />
<th width="175" height="34" scope="col">Type</th><br />
<th width="716" scope="col">Description</th><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row"><div align="center">[[Planetary Buildings#Command Centers|Command Centers]]</div></th><br />
<td>The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded post-construction. Upgrades range from basic to elite, providing more CPU and Powergrid per level. Command Centers can store a small amount of material and offer a simple rocket-launch mechanism allowing the shipping of materials to orbit.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Extractor Control Units|Extractor Control Units]]</th><br />
<td>Extractor Control Units (ECUs) allow the installation of extraction programs and the building of extraction heads. To make use of the extraction programs, you must select the resource type for all heads, a duration for the program (up to 14 days), and a route for the raw material to follow once extracted, lest it be lost. Additionally, you must manually initiate the extraction of a particular &quot;seam&quot; of the resource and submit your action before extraction begins.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Extractor Heads|Extractor Heads]]</th><br />
<td>Extraction of resources is done by extractor heads that are installable via the ECUs. The heads can be placed within the ECUs area and can be moved via drag and drop to resource hot-spots for a greater extraction amount.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Processors|Processors]]</th><br />
<td>These come in three different types, [[Planetary Buildings#Basic_Industry_Facility|Basic]] (used to transform raw materials (P0) to processed materials (P1)), [[Planetary Buildings#Advanced Industry Facility|Advanced]] (used to either transform processed materials (P1) in refined commodities (P2) OR refined commodities (P2) in specialized commodities (P3)), and [[Planetary Buildings#High Tech Production Plant |High Tech]] (used to transform specialized commodities (P3) in advanced commodities (P4)). The latter can only be built on barren or temperate planets.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Storage Facilities|Storage Facilities]]</th><br />
<td>About as simple as a planetary building goes, these hulks simply store materials or goods, potentially as part of a larger logistics system.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Launchpad|Launchpad]]</th><br />
<td>A building dedicated to moving materials and goods to and from the planet. This building operates in a similar way to the rocket launch function of the Command Center, but it benefits from its connection to a Cargo Link in orbit above the planet. From there, the owner can import and export goods, albeit at great expense.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Planetary Links|Planetary Links]]</th><br />
<td>These can be thought of as railroads, connecting different structures. In addition to their construction (which has a base cost plus a distance cost), routes have to be defined using the links to route specific products across your planetary network. They have a finite capacity in m3 per hour and can be upgraded.</td><br />
</tr><br />
</table><br />
<br />
==Setting Up a New Colony==<br />
''For more details including a step-by-step pictorial guide of setting up a colony, see [[Setting up a planetary colony]]''<br />
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=== Planet Scanning ===<br />
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[[File:PI-AlteredHeatMap.jpg|thumb|right|Example of a planet scan]]<br />
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After you've familiarized yourself a bit with planets and resources, you'll probably want to extract one from the other. Finding a planet that is simply abundant in a resource you want is only the first step. Now you need to find out where on the planet you'll want to place your stuff. To get started, get yourself into Planet Mode and make sure you're on the "Scan" tab. You should see the five available resources, a "NO FILTER" bar, and a colorful "heat" bar. Click any one resource and you'll get a heat map showing where on the planet that resource is abundant.<br />
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The colored bar will allow you to modify the contrast of the heat map - as very rich or very poor resources may completely white out or appear invisible if your contrast is off. There are two triangles on the contrast bar. The left one will set the minimum resource abundance you want on the map (if you move it right poorer areas will disappear), and the right one will determine how rich a resource have to be to show as white (if you move it left poorer resources will show more distinctly). Ideally you'll want a balance where you can clearly see where the richer parts of the planet are. Remember that the colors are relative to the contrast bar setting - two white spots for the same resource on different planets with different contrast bar settings are ''not'' equal!<br />
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You can leave a resource highlighted as you shift to the "Build" tab so you can more easily place an extractor on a rich spot (the white spot on this screenshot). To remove the heat overlay click the "NO FILTER" bar.<br />
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{{example|'''Big note:''' Scan accuracy varies heavily by range to the system. While scanning at your max range may give you an idea of a planets usefulness without travelling there (spotting two rich resources near each other), be sure to rescan when you're in the system for best accuracy. In-system vs. in-orbit makes no difference. You can scan your ''existing'' colonies at any range and seemingly at in-system accuracy - which makes sense, since you've already got "equipment" there. So don't worry about range if you need to rearrange your extractors.}}<br />
<br />
=== Deploying a Command Center ===<br />
[[File:PlacingPlasmaCC.png|thumb|Placing a Plasma CC]]<br />
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To get started on building stuff you need to first deploy a Command Center (CC) of the right type on your target planet. <br />
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Consider which resources you're targeting and where they are, placing your CC at some ideal spot near them (that is, if you plan to use it to export products instead of a Launchpad. The CC doesn't actually need to be connected to anything for you to build other structures). You'll usually end up placing your CC on the edge of one resource type (or a "pair" of resources that usually hang out together) with another resource type growing in intensity the further it gets from the white "peak" of the first. Whether or not resources are grouped, opposed to each other, live in bands, etc, depends on the planet type. See [[Planet]] for more details.<br />
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With the Build menu up, select the "Command Centers" menu and CCs of the specific size will light up, ready to be placed. If all are greyed out, make sure you put the CC in your cargo hold, that you are undocked, and that you are not at your colony cap ([[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] skill). Drop the CC in the target spot and after it is placed be sure to click the "Submit" button that now appears in the UI to your left. Almost nothing in Planetary Industry is finalized until you click "Submit" and you can group some orders before submitting them (you might get a timer if you keep hitting Submit after every tiny change).<br />
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After your CC has been deployed and you have submitted changes, further build options will become available. There seems to be a bug whereby sometimes these new options remain greyed out and are not selectable after deploying your CC. If this happens, simply leave planetary interaction mode (click "exit") and then go back into it. Build options should now appear correctly allowing you to continue building your colony.<br />
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You can upgrade your CC as needed once placed, up to your maximum [[Skills:Planet Management#Command Center Upgrades|Command Center Upgrades]] skill level.<br />
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=== Surveying with an Extractor Control Unit ===<br />
[[File:Surveying.jpg|thumb|Surveying window]]<br />
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Placing other buildings is just like placing a CC, though you'll want to keep consulting your Scan tab to make sure you get the Extractor Control Unit in an area that can reach out to rich spots. After you've placed an Extractor Control Unit (ECU), you have to Survey, which is distinct from Scanning. Surveying shows the actual numeric amounts a single resource that can be extracted in a single spot under an Extractor Head. To perform a survey, simply select an Extractor and click the left-most button, highlighted in this screenshot.<br />
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You will be presented with another window (in the bottom half of the screenshot). First, select the type of resource you wish to extract. Then, move the "Extractor Area Size" slider until you have the desired program duration (how often you will have to come back to resurvey your extractors (ranges from 1 hour to 14 days)). Click on the first "Extractor Head Units" circle to create an Extractor Head. You can now move this new Extractor Head around within the radius of influence of the Extraction Control Unit (the grey circle you saw when placing the ECU) and watch the graph of extraction amount to see where a good deposit appears. Extractor Control Units can have up to 10 Extractor Heads. Each additional head consumes an amount of CPU (110) and Powergrid (550). The Extraction Area Size/Duration is a trade-off of varying total amount, cycle time (doubles at 25 hours (1d1h) to 30 min, 50 hours (2d2h) to 1hr, 4d4h to 2hr, 8d8h to 4hr.), per-cycle yield, and management requirements. If you have ample time to check on your Extractors often you can get a higher yield over shorter periods. If you do not want to check very often you can instead select long-term deposits so you won't need to babysit your extractors. <br />
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After you select a deposit of your choice be sure to hit the "Install" button. This will forward you to the Product menu (second button on the ECU Window), from where you can route your extracted Resource somewhere. Keep in mind that when the cycle runs it course, you can rescan in the same place (with the same extractor) to begin the cycle again (or you can change the resource and move your Extractor Heads around again). But before you can route, you must link!<br />
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Here is a video that shows how Extractor Heads are deployed <br />
[http://www.youtube.com/watch?v=_WjWZU4ebbs (YouTube)]<br />
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When you return to refresh your extraction programs, you may notice that the actual amount of materials extracted may be different (usually less) than the amount you expected. This inaccuracy may be mitigated by training [[Skills:Planet Management#Planetology|Planetology]] and [[Skills:Planet Management#Advanced Planetology|Advanced Planetology]], but even at high skill levels the difference can be significant. To further reduce the inaccuracy, after you move your extractor heads and click start, DO NOT submit yet. Instead, click on the "Install Program" button again, and look at the updated extraction amount. If this is very different from what you expected, stop the program, move the heads, and try again until you have what you need.<br />
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=== Links and Routes ===<br />
[[File:CreateLink.png|thumb|Creating a Link]]<br />
Links are used to connect buildings together so you can route materials around. Buildings cost money, Links do not. Both cost Powergrid and CPU, and the longer your links, the more PG and CPU they cost, limiting you from building other more interesting stuff. So short and few links are best, but sometimes you'll have to connect out to reach distant Extractors. The [[Good_Planets#Planet_Radius|Planet_Radius]] plays a significant role in PG cost of links so be mindful of this when placing them.<br />
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There are multiple ways to get started making links, CTRL-clicking any building being the easiest. After your Link is started simply click (without CTRL) your target structure and your Link is ready to build next you hit "Submit". You do not need to connect every building to every other building, nor do you even need to start from or include your CC at all (generally a [[Planetary Buildings#Launchpad|Launchpad]] is superior). Routes will connect through multiple "hops" (intervening structures) up to six links away. So you can make a few central "highway" links to connect distant clusters to each other.<br />
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After a Link is planned (no need to hit "Submit" yet) you can finally make Routes! For a simple example you could route the Extractor to the CC in the screenshot, and then the CC to the Processor. Having started extracting earlier and installed a Schematic in the Processor you should be fully ready to Route next. Click the Extractor and go to the Products sub menu (this is where you'll be dropped off after Installing a Deposit, so it helps to prepare all your buildings and links before starting any Extractors), click the available Resource, select "Create Route", pick the CC, and hit "Create Route" again to finalize. <br />
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At this point your Extractor will route its output to your CC, where it'll build up until routed during production, until the CC is full or the Extractor finishes its deposit. You'll want to click the main "Submit" button now to allow the Extractor to start working. Again, you might be tempted to route straight to the Processor, but resist! You'll waste precious material that way!<br />
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Next, click its Products sub menu and route from there to the Processor. Now when your processor is ready for more it will pull the resource for production, once you submit your changes. But wait! Lastly make a route the same way from the Processor back to your CC (or other storage). Like the extractor if it isn't stored it is lost. Finally hit "Submit" again and congratulations, you now have a working colony!<br />
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For more information on Links and Routing see [[Planetary Industry#Intraplanetary Logistics|Intraplanetary Logistics]]. To learn about what to do next, keep reading!<br />
<br />
=== Industry ===<br />
[[File:ProcessorSchematics.jpg|thumb|Lava Basic Processor with Schematics sub menu active]]<br />
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You now know how to get started with building stuff, and how to find and extract Resources. Good progress! Now we get to truly kick the industrial process into gear.<br />
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The first step after extracting Resources is turning them into the first tier of Products - P1. Consult [[Planetary Commodities]] to find out what P1 item the resources you are extracting turn into, and then place a [[Planetary Buildings#Basic_Industry_Facility|Basic Processor]] somewhere near your Extractor or some sort of storage - your CC has enough storage capacity for a starting colony. You can move your stuff straight from an Extractor to a Processor, but risk losing any "overflow" of material that backs up while the Processor is working. So always try to use storage first.<br />
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Anyway, that's the next step, not yet! So get your Basic Processor built and look at the menu highlighted in the screenie - Schematics! For the displayed Processor we've selected and submitted an order for Bacteria, which takes 3000 units of Micro Organisms and turns them into 20 units of Bacteria. You must have a schematic selected to be able to route a Resource to your Processor, and only the exact ingredient(s) needed will be routable there.<br />
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Beyond turning Resources into P1 look at the [[Planetary Commodities]] page again for more combinations including those for [[Planetary Buildings#Advanced Industry Facility|Advanced Industry Facilities]] and [[Planetary Buildings#High Tech Production Plant|High Tech Production Plants]].<br />
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== Colony Management ==<br />
[[File:PI-ScienceNIndustry.jpg|thumb|right|Viewing your Planets]]<br />
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''For more details, see [[Colony Management]]''<br />
<br />
Now that you have built your first colony, you're on your way! After training [[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] you can have multiple colonies, one per skill level, plus the initial one, and you may have to find them among the 67k planets in EVE again. Your current colony worlds can be found in the Science and Industry Tab, from which you can enter planet mode for each.<br />
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Producing the higher tier products on a single planet narrows down to where each P3 can only be produced from scratch (in other words, without importing goods) on a single planet type. P4 items all need multiple planet types, from two to five. This is where you need to start thinking about how deep you'd like to get into Planetary Industry. Look around for some blue or red pills and start talking about rabbit holes. Of course, a primary motivator is the title of the next sectionFor more information on how to deal with getting goods between colonies, see [[Colony Management#Interplanetary Logistics|Interplanetary Logistics]].<br />
<br />
In short, to build one unit of a P4 item you have to deal with two planets at least, launching your lower tier Products into orbit via a CC or Launchpad, then importing them via a Customs Office on another planet for further processing. You have to repeat this process multiple times for some P4s. It's likely that your extra efforts(i.e. transporting materials between planets) devoted into this process will make the more involved products more profitable. But this depends. You need carefully consider many factors, like the tax for every transportation, the market price for the components and the final product, the time consumed(Time is money, you should know) and so on. It's recommended that you do some calculation before you decide to produce any kind of products. <br />
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With the new ECUs in Incursion it is no longer possible to do "perfect" P3 production on any planet—that is, continuously producing a P3 item at maximum output. You can extract one resource at a time, but no CC can support four ECUs and the factories needed to achieve continuous P3 production. This means if you are looking to maximize production, P3 production will always require at least 2 planets.<br />
<br />
==Profit!==<br />
[[File:LaunchFromCC.png|thumb|A pending Launch from a command center]]<br />
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Assuming you'd just like to get on with it and make some money, we can certainly do that! Anything you make with PI can be sold on the market, though it is difficult to say what is going to be the most profitable. At a minimum it seems reasonable to recommend processing your Resources into P1 goods before trying to sell them, as doing so shrinks the volume they take up to about 25% of the original. Even better would be going for P2 for another drop to 25% of the original, or a tiny 6.25% total of the volume in plain Resources.<br />
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As mentioned above, it's usual to import and export items, but you need to pay taxes for both processes. The tax rates are preset at the planet's Customs Office and vary among systems with different security status.<br />
<br />
===Base Costs===<br />
Commodities cost a percentage of a set taxable value '''per unit''' to export or import, based on the commodity's tier in the industry chain.<br />
{| class="wikitable" style="text-align: center"<br />
|-<br />
|Commodity level<br />
| Base Cost<br />
|- <br />
|R0 <br />
| 5 ISK<br />
|-<br />
|[[Planetary_Commodities#Tier_1_-_Processed_Materials_.28P1.29 | P1]] <br />
| 400 ISK<br />
|-<br />
|[[Planetary_Commodities#Tier_2_-_Refined_Commodities_.28P2.29 | P2]]<br />
|7,200 ISK <br />
|-<br />
|[[Planetary_Commodities#Tier_3_-_Specialized_Commodities_.28P3.29 | P3]]<br />
|60,000 ISK <br />
|-<br />
|[[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29 | P4]]<br />
|1,200,000 ISK<br />
|}<br />
<br />
However, due to the above taxable values being per unit, and because of the compression that occurs as the PI product is refined to higher tiers, some tiers are cheaper to export/import than others:<br />
* A 30-minute Basic Industrial Facility cycle uses 3000 units of R0 to make 20 units of P1, for taxable values of (3000*5=) 15000 ISK before vs. (20*400=) 8000 ISK after, a 47% reduction in taxable value, in addition to the volume being reduced to about 25% of the original.<br />
* A 1-hour P1 to P2 cycle uses a total of (2*40=) 80 units of P1 to make 5 units of P2, for taxable values of (80*400=) 32000 ISK before vs. (5*7200 =) 36000 ISK after, an increase of 12.5% during this cycle but still a net reduction from R0. Due to planetary colony CPU/PG restrictions, production of P3 or higher products on a single planet isn't possible, so you'll have to export at this stage at the latest, usually. Volume compression is still about 4-fold, from 30.4m³ to 7.5m³.<br />
* A 1-hour P2 to P3 cycle uses 20 or 30 units of P2 to make 3 units of P3, for taxable values of (20*7200=) 144000 ISK / (30*7200=) 216000 ISK before vs. (3*60000=) 180000 ISK after, i.e. either an increase of 25% or a decrease of 16.7%. Volume reduction is to 60% or 40% respectively.<br />
* Finally, a P3 to P4 cycle uses either:<br />
** a total of 18 units (3 different types) of P3 to produce 1 unit of P4, for taxable values of (18*60000=) 1080000 ISK before vs. 1200000 ISK after, or<br />
** a total of 12 units (2 different types of P3 and 40 units of P1 to produce 1 unit of P4, for taxable values of (12*60000+40*400=) 736000 ISK before vs. 1200000 ISK after<br />
** volume change is 108m³ or 87.2m³ respectively to 100m³, so not very significant.<br />
<br />
Note that if you want to produce P3 or P4, you basically have to pay the potentially higher (relative to the previous stage) taxes, but this information should help you decide e.g. which Planetary Industry products to make at higher-tax locations.<br />
<br />
However, perhaps the most important lesson of the above taxable value calculations is that even with a purely resource-extracting planet, refining from R0 to P1 is definitely worth it not just for the significantly reduced hauling needs, but also for significantly lower taxes. When producing up to the P2 stage, producing 1 type of P2 per planet and only exporting at that stage is probably the cheapest option overall, compared to also having to buy both an export and import tax on the P1. However, when producing P3 or higher goods, where you always need to import something in any case, one should consider whether it might be feasible to export at the P1 stage on the initial resource production planets (or buy P1 from the market) and import the P1 to be refined to higher-tier goods.<br />
<br />
===High Sec===<br />
High-sec Player-Owned Customs Offices have a 10% NPC tax rate, in addition to the tax rate set by the POCO owner, which can vary according to your standings towards the owning corp. Corporations who own Customs Offices can charge as much as they please.<br />
<br />
The NPC portion of the tax rate can be reduced by the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill added with Rubicon.<br />
<br />
The tax rate show in the description of a specific high-sec Customs Office is equal to:<br />
<pre><br />
10% + % Player Tax - 1% per level of Customs Code Expertise<br />
</pre><br />
<br />
===Low Sec, Null Sec, and Wormhole Space===<br />
NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this).<br />
For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is '''exactly''' what the owning corp sets it at. Again, Customs Code Expertise does not affect these rates.<br />
<br />
===Import/Export Formulas===<br />
<pre><br />
Export fee = Base cost * tax rate (*1.5 if launched via CC)<br />
Import fee = Base cost * tax rate * 0.5<br />
</pre><br />
<br />
{{example|Example: Exporting a unit of Biomass (P1) using a Launchpad from a low-sec planet with a 10% Player Tax will cost will cost 40 ISK (400 * 10% * 1 ) <br><br />
Importing that unit of Biomass to a high-sec factory planet will cost at minimum an additional 20 ISK (400 * (10% + % Player Tax) * 0.5 )}}<br />
<br />
===Transport: Two Options===<br />
You have two options for getting goods off your planet, either launching a simple (and small) rocket from your CC or placing a [[Planetary Buildings#Launchpad|Launchpad]] on your colony (rather expensive) and using it to interact with an orbiting [[Colony Management#Interplanetary Logistics|Customs Office]]. <br />
<br />
=====Launchpad=====<br />
The Launchpad has the greater cost up front, but is far superior to the CC and exports for 2/3 of the fee of a CC. It can also launch far larger amounts, and is the only way to import stuff on to the planet. However, keep in mind that you are charged 50% of the export fee to import items to your launchpad. Consider the costs carefully before setting up a multi-planet production chain. It is now be possible for player corporations to take over High Sec customs offices and set any tax rate they wish, if you have an large factory system making Level 4 items and need to import and export this also needs to be kept in mind.<br />
<br />
=====Command Center=====<br />
Sometimes your Customs Office may be camped by pirates or you are simply unwilling to pay the dramatic tax (like 80% or more). And when you start doing PI, the high requirement of a Launchpad may make you unwilling to build one because it reduces the CPU (3600tf per launchpad) available for production facilities. At this time you can use your Command Center to get your commodities off your planet.<br />
The screen capture here shows the easier option - a launch prepared from your CC, accessed via the rocket-looking icon. Simply click the items in your storage to add them to the pending launch and when you're happy click the nice "Go for launch" button (not to be mistaken for the more yummy "Go for lunch" button) and the contents of the launch will end up in a jet can orbiting the planet at a random spot. You get an entry in your planetary production window under launches for its location. This location can be warped to to pick up the items. There is also a timer when the timer ends your production is lost - don't worry too much, it can last several days before pickup!<br />
<br />
After you pick up your items you can simply go sell them on the market like you would anything else. Easy money! The hard part is picking what Commodity to focus on.<br />
<br />
==FAQ==<br />
*Q: Can I colonize planets in wormholes?<br />
**A: Yes you can.<br />
<br />
*Q: Can I attack another player's colony?<br />
**A: No. <br />
<br />
*Q: Can an alpha account participate in PI?<br />
**A: Technically yes, but effectively no. While an Alpha clone can plant a single Command Center, that CC cannot be upgraded beyond level 0 and so has almost no CPU/PWG space with which to place production facilities and have no way of getting products off planet as you must be Omega to launch from a Command Center.<br />
<br />
*Q: Where do the products go when I launch them from the Command Center?<br />
**A: The Command Center (CC) creates a special bookmark in space for the products. The bookmark can be found in your journal, under the "Planetary Launches" tab. You can warp to it like a normal bookmark.<br />
<br />
*Q: Can you deploy, manage or collect resources while cloaked?<br />
**A: You can scan, deploy a CC, manage your colony, and launch items from a CC without decloaking. You ''cannot'' access the Customs Office or prepare a transfer from a Launchpad while cloaked. Additionally, you can not actually transfer items to a ship while cloaked.<br />
<br />
*Q: Can you deploy, manage or collect resources from a freighter?<br />
**A: You can deploy CCs and manage your colonies from a freighter, and you can transfer items to and from a Customs Office. As of the Retribution Patch, you can pick up materials launched into orbit from the CC (because a Planetary Launch Container behaves like a jetcan). An industrial ship (such as the [[Epithal]]) may be a more appropriate ship for planetary transport tasks, as these ships are cheaper and faster than freighters.<br />
<br />
*Q: Is Planetary Industry limited to system security status?<br />
**A: No. A few special systems are off-limits due to high traffic or storyline reasons, but all other systems are available, including systems in wormhole space and sovereign nullsec. (Prior to the Hyperion Patch, planets in sovereign null could only be colonized by the alliance holding sovereignty.)<br />
<br />
*Q: Can you remotely access colonies? [[File:Neocom_PI.png|200px|thumb|right|Location of the Planetary Colonies icon in the Neocom menu.]]<br />
**A: Yes. They can be accessed through the Planetary Colonies icon in the Business folder of the Neocom Menu. (The icon can be dragged onto the main Neocom bar for easy access.) Then, double-click on the colony you want to view. The only limitation of accessing a colony remotely is that you can't scan it unless it's within your Remote Sensing range.<br />
<br />
== Term list ==<br />
<br />
The following terms are defined here in an attempt to make them widely used and not ambiguous with similar terms within the context of Planetary Industry. Note that some terms defined here may have alternative meanings outside of PI - such as Scan, which outside PI can refer to your ship's scanning abilities, unrelated to planets. Terms particularly likely to be ambiguous are listed in bold print.<br />
<br />
* '''Planet Mode''' - the view you enter to interact with a planet<br />
* '''Scan''' - the act of searching a planet for a particular resource (brings up a heat map)<br />
* '''Survey''' - the act of locating deposits available to an extractor<br />
* '''Deposit''' - a "seam" of minerals or other resources that is exploitable by an extractor<br />
* '''Resources''' - the various raw materials you can extract from planets.<br />
* '''Products''' - actual items manufactured from Resources or other Products (tier 1 and beyond)<br />
* '''Commodities''' - any PI material (Resources + Products)<br />
* '''Tiers (P0, P1, etc)''' - raw materials (resources) are 0, then each level beyond that is a new set of products taking one manufacturing process per level<br />
<br />
== Tips ==<br />
<br />
* Starting off small can help, check the local region for prices and make enough to cover your costs. Building large installations that cost a lot to start with can place you worse off. With something as new and as detailed as PI, playing it safe is usually your best bet.<br />
<br />
* Planets may be managed from anywhere using the science and industry tool and clicking on the Planets tab. <br />
<br />
* To open the planet over view from anywhere Press F11 and in the side panel you can use the bottom window to select planet view by right clicking the menu box in the left corner. <br />
** By switching solar systems or regions in the above boxes you can scan planets in regions as far as your abilities allow. <br />
<br />
* In the solar system box you can use show info under each solar system and look at orbital bodies to get a list of planet type rather than look at them one at a time. You can also view planet directly from the list. <br />
<br />
* You can deploy Command Centers while docked, but you must be in the same system as the planet, and the command center must be in your ship's hold.<br />
<br />
* http://www.eve-icsc.com/jumptools/jumpplanner.php use this link you calculate LY range to see what systems will be in range based on your Remote Sensing skill level. It will help with planning.<br />
<br />
* Until you click the "submit" button, no actual changes are made to your colony. This allows you to experiment with different setups without committing to them (for example arranging buildings and links to make best use of the available powergrid and CPU). If you do not want to make your changes, simply click "cancel" and the colony will revert back to how it was.<br />
<br />
* Doubleclicking various structures makes starting or adjusting production much faster. When you doubleclick factory it opens the schematics list, doubleclicking a schematic of your choosing opens the routing screen where you can doubleclick the product to enable the create route function and finally doubleclick the destination to create the route. Doubleclicking a silo opens also the routing screen.<br />
<br />
* At schematics selection screen you can press the first letter of the schematic you are looking for to instantly move the selection window to the products starting with the letter you just pressed (need to click on the window first to activate the function).<br />
<br />
=== Power Efficient Harvesting ===<br />
[[File:EfficientPI.png|thumb|A Coolant Producing Gas Planet]]<br />
<br />
You will want to maximize efficiency to maximize your profits. The layout of your facilities will help save power grid through optimization of your planetary links. This image represents an efficient method of resource harvesting, with some industry facilities.<br />
<br />
On this Gas planet, 2 extractors feed into warehouses which buffer excess resources for basic industry facilities. 4 basic industry facilities produce water and electrolytes, which are then stored in the launchpad until 2 advanced industry facilities produce coolant. The coolant will eventually fill the launchpad, ready to fuel a POS or be shipped to an industry intensive planet in Organic Mortar Applicators.<br />
<br />
Having several basic harvesting planets and a few high sec industrial planets, a pilot can make valuable goods that are space efficient, increasing the isk you make for the haul you take.<br />
<br />
=== Using Poor Worlds (High Security Space) ===<br />
[[File:P2Assembly.jpg|thumb|A Factory for P2 assembly]]<br />
<br />
Some people find the clicking excessive in PI while others aren't impressed with the income they can gain using local resources. There is another way to utilize PI for reasonable income.<br />
<br />
For example of the solution I offer the Factory World.<br />
<br />
Using 20 Advanced Processors and 2 Launchpads it processes 28,800 total (2 or more varieties) P1 tier commodities into P2 tier commodities in 18 hours. It is [[POS_and_YOU#Fueling_.2B_Transporting|as click intensive as fueling a POS]].<br />
<br />
A quick spreadsheet or hand written notes about the sell/buy prices of the commodities in question are required for profit, the equation looks like:<br />
<br />
*P2 (Buy) - ((P1 a (Sell)+ P1 b (Sell))*8) - (Import/Export Tax of 1.5 * taxrate) = Profit per unit<br />
<br />
Advanced Processors can also be used to produce P3 products from P1 and P2 commodities. For these, the calculations become somewhat more complicated, because the taxes vary depending on whether the ingredients are P1 or P2.<br />
<br />
== Planetary Industry During War (Uni only!) ==<br />
<br />
''There are things you can still do with planets while the Uni is at war:''<br />
* Day-to-Day Management: Resurvey your extractors, route products in your colony<br />
* Build/tear-down non-Command Center structures<br />
* Launch containers from your CC if you really want, if you have no other storage (they'll last 5 days in orbit - difficult but maybe not impossible to pick up via alt + directional scanner, but certainly silly high effort to income)<br />
* Decommission your entire colony<br />
* For extended war periods, you may want to consider adding additional storage to planets.<br />
<br />
''These are things you can do while the Uni is at war but you must take extreme precautions with:''<br />
* Deploy Command Center on a new planet<br />
* Export/Import to/from orbital Customs Centers (requires you to be in space in the same system)<br />
* Pick up launch containers (yourself)<br />
* Fly to within (skill-based) light years to scan for deposits<br />
<br />
Consider [[Creating a Planetary Interaction Alt]].<br />
<br />
War targets love to watch for lone Unistas who are vulnerable and solo doing activities such as PI in space. Take all precautions and don't risk an embarrassing industrial or other ship loss. Make sure you conduct these activities when war targets are not active or at least active near where you are doing PI activities. Use alts whenever possible.<br />
<br />
Note that if you have the skill to fly a blockade runner and you take the time to bookmark a tactical at 200 km or so from your Custom Center, it is possible to do PI fairly safely. Simply fly cloaked to your tactical, use d-scan to make sure no one is nearby, and if clear warp to the Custom Center. You must be uncloaked to access the Custom Center, but you can move stuff between the surface and the Custom Center even when cloaked provided you are in the same system.<br />
<br />
== References ==<br />
<br />
#[[Creating a Planetary Interaction Alt]]<br />
#Korai Iarok's Planetary Materials Diagrams [http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf]<br />
#Alysii's PI Scheme [http://alysii.com/eve/pi/]<br />
#Cleanse's PI Tool [https://www.eve-webtools.com/PITools/]<br />
{{Reflist}}<br />
<br />
[[Category:Industry]]<br />
[[Category:Planetary Interaction]]</div>CCP Aurorahttps://wiki.eveuniversity.org/index.php?title=Planetary_Interaction&diff=170256Planetary Interaction2021-04-09T15:42:33Z<p>CCP Aurora: Updated references to "Planetary Interaction" and "Planetary Production (PP)" to "Planetary Industry" as per March update removing PP jokes https://www.eveonline.com/news/view/patch-notes-version-19-01</p>
<hr />
<div>{{Planetary Industry links}}<br />
<br />
'''Planetary Industry''' ('''PI''') (previously called '''Planetary Interaction''' or '''Planetary Production''' ('''PP''')), is a type of [[Industry]] that allows pilots to create industrial colonies on just about any planet in the EVE universe.<br />
We will use the two terms and the corresponding abbreviations interchangeably for now. The aim of this is producing goods from raw materials extracted from the planet. Planetary Industry can produce a range of commodities which can be used in blueprints to create [[POS Structures]] and [[POS_Setup#Fuel_Blocks|Fuel Blocks]], [[Sovereignty#Sovereignty_Structures|Sovereignty structures]], [[Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs|Boosters]], [[Overheating|Nanite Repair Paste]], and [[Production#T2_Production|T2 components]]. It was introduced in May 2010 with the [[Expansions#2010|Tyrannis expansion]] and received some UI changes and a new name in 2018 with the [[Expansions#2018|Abyss expansion]].<br />
<br />
==Introduction==<br />
To engage in Planetary Industry, pilots need to purchase the correct [[Planetary_Buildings#Command_Centers|Command Center]] for their chosen planet from the market. There are eight types of Command Centers (one for each type of planet). Once the correct Command Center is placed on a planet other facilities such as extractors and processors may be placed. As the correct Command Center needs to be deployed before beginning any extraction, it is good to survey and select your chosen planet(s) prior to purchase.<br />
<br />
Once raw materials have been collected, they can be processed on-planet or on a planet dedicated to manufacturing into basic or advanced goods, taken off-planet for station-based processing into a variety of products used in space, or sold. Material is removed from a planet either by launches from the Command Center or through a planetary Customs Office that charges a tax. Material can be brought down to a planet only through the Customs Office, at a reduced taxation rate.<br />
<br />
Selling the materials and/or goods provides a source of income to players who invest in the necessary skills. You can keep a colony running with a little attention once a day, more often if you want to optimize, or less often if you'd just like to coast along and check on your assets once in a while.<br />
<br />
Currently the facilities on the planet are invulnerable, however you may indirectly compete with others for nearby resources. Retrieving the valuable products from planets is another matter altogether, as pilots experience the typical risks of transporting valuables.<br />
<br />
Planetary Industry can be performed in all areas of space (highsec, lowsec, NPC 0.0 space, sovereign 0.0 space, and wormhole space). A small number of systems are not available for colonization due to high traffic or storyline reasons. The list of restricted systems is:<br />
<br />
{|<br />
|<br />
* Amarr<br />
* Arnon<br />
* Aunia<br />
* Auvergne<br />
* Balginia<br />
* Dodixie<br />
* Fricoure<br />
* Ichoriya<br />
* Irjunen<br />
| <br />
* Isaziwa<br />
* Isinokka<br />
* Jita<br />
* Lustrevik<br />
* Motsu<br />
* Oursulaert<br />
* Rens<br />
* Sankkasen<br />
* Umokka<br />
|}<br />
<br />
Also, Planetary Industry is not available in Shattered systems.<br />
<br />
== Quick Start Videos ==<br />
The following videos explain the basics of Planetary Industry. For more details you should consult the [[Planetary Industry]] page. <br />
<br />
CCP made a very nice 4 part YouTube tutorial: [http://www.youtube.com/watch?v=EXvw9EtWPGw part1], [http://www.youtube.com/watch?v=tF0BxxzOJ2k part2], [http://www.youtube.com/watch?v=IolPQPEKbSw part3], [http://www.youtube.com/watch?v=gi7Xew9fgDk part4].<br />
<br />
CCP also made an older one part Planetary Interaction video guide (post-Incursion), which you can find [http://www.youtube.com/watch?v=XKnObxB9XCs here (YouTube)]<br />
<br />
An even older (pre-Incursion) E-UNI guide can be found here: [http://www.youtube.com/watch?v=slslQMplcf0 Streaming (YouTube)] (HD) or [http://dl.eve-files.com/media/1005/eveuni_planetary_interaction_guide_hq_r2.mov Download (Eve-Files)] (1280x720 HD).<br />
<br />
A transition guide for players adapting to the changes in Incursion is here: [http://www.youtube.com/watch?v=_WjWZU4ebbs (YouTube)]<br />
<br />
Some more advanced video guides are also available:<br />
* Single-Planet P3 Production - note that with Incursion it is no longer possible to do 'perfect' P3 production on any planet, as no command center can support four ECU's and the factories needed to achieve continuous P3 production. However the video is still helpful as it gives an excellent overview of setting up from start to final production.<br />
** [http://www.youtube.com/watch?v=KWdqDYL91fk E-UNI Planetary Interaction: Single-Planet P3 Guide, part 1 (YouTube)]<br />
** [http://www.youtube.com/watch?v=FbKonAzhe2E E-UNI Planetary Interaction: Single-Planet P3 Guide, part 2 (YouTube)]<br />
* POS Fuel Production Guide<br />
** [http://www.youtube.com/watch?v=KSIn8g-K3-Y E-UNI Planetary Interaction: POS Fuel Production Guide, part 1 (YouTube)]<br />
** [http://www.youtube.com/watch?v=u6h-nECuf_A E-UNI Planetary Interaction: POS Fuel Production Guide, part 2 (YouTube)]<br />
<br />
== Skills == <br />
[[File:SkillBook.png|thumb|Skills!]]<br />
<br />
None of the [[Skills:Planet Management|skills related to PI]] are technically required to try it out. However, you'll be limited to a single Command Center (and thus a single planet) of the lowest quality until you do some initial training. Additionally, unless you want to place your extractors blind, you'll want to train Remote Sensing to at least level 1. Thus, you're most likely to get the best use out of training that first, then Interplanetary Consolidation and Command Center Upgrades.<br />
<br />
Click each skill link for more details<br />
<br />
* (Planet Management) {{sk|Interplanetary Consolidation}} - Increases the number of planets you can install command centers on up to 6<br />
* (Planet Management) {{sk|Command Center Upgrades}} - Allows you to use better quality command centers. This in turns allow you to increase the number of installations on the planet.<br />
* (Planet Management) {{sk|Remote Sensing}} - Allows a player to scan planets remotely. Each skill level increases the distance at which it's possible to scan. Requires level 1 to scan at all, so train to level 1 before starting PI.<br />
* (Planet Management) {{sk|Planetology}} - Increases the resolution when scanning planets for resources. This is visible in the number of gradient bands displayed on the planet surface when scanning for a resource. <br />
* (Planet Management) {{sk|Advanced Planetology}} - Increases the precision when scanning planets for resources. Note that {{sk|Planetology}} allows you to see more details while {{sk|Advanced Planetology}} allows you to have a more accurate idea of where the resources are located. See the skills page for more info.<br />
* (Trade) {{sk|Customs Code Expertise}} - Reduces the NPC tax rate of Player Owned Customs Offices (POCOs) in high sec. It does NOT, however, have any effect on tax rates with NPC customs offices neither inside or outside of high sec.<br />
<br />
== Planets ==<br />
[[File:PlanetOfficeStar.png|thumb|All these planets are Yours]]<br />
''For more details, see [[Planets]]''<br />
<br />
Planets come in all sorts of shapes and sizes, and accordingly provide different materials. Each planet provides five resources, but a few unique resources each only exist on a single planet type. The unique resources include Autotrophs ([[File:TemperateIcon.png]] Temperate planets), Felsic Magma ([[File:LavaIcon.png]] Lava planets), and Reactive Gas ([[File:GasIcon.png]] Gas planets).<br />
<br />
At first you are limited to a single planet, so ideally you need to initially figure out what you're interested in harvesting and/or producing, pick the planet most appropriate for that activity, and then look for an example with the right resources in abundance. Note that planets in lower security systems are richer overall -- see [[Good Planets]] for some analysis. While you can colonize planets in unclaimed or NPC nullsec (even wormhole space!) you ''cannot'' colonize planets in territory claimed by an alliance other than your own.<br />
<br />
[[File:PlanetModeIcon.png|thumb|View in Planet Mode]]<br />
To actually look for a planet you can use several different methods. You can fly to planets and click them, or be lazy and just select the planets from your overview. The Atlas can help you pick other systems, but it takes a few clicks to really get anywhere. Either way you'll want to use the "View in planet mode" option and get yourself a nice up-close view.<br />
<br />
You can also select planets from several other different views -- via your MapBrowser (F11), for example. You can see a planet's overall resource abundance (and admire its visual appeal!) from anywhere, but the planet must be within your [[Skills:Planet_Management#Remote_Sensing|Remote Sensing]] skill range for you to actually perform a Scan operation for a specific resource (i.e. show its "heat" map). You can manage a planet you've already colonized from anywhere.<br />
<br />
== Resources and Products ==<br />
<br />
''For more details, see [[Planetary Commodities]]''<br />
<br />
The items involved in Planetary Industry are known as Resources (extracted from [[Planets]]) and Products (produced from Resources or other Products on planets)<br />
<br />
Resources are considered Tier Zero (R0), at least in the context of this guide, and each level of processing increases the tier by one. You thus get Tier 1 products (P1) produced by Resources (R0), Tier 2 Products (P2) produced by combining two different P1s, and so on. Processing items from one tier to the next happens in a [[Planetary Buildings#Processors|Processor]] on the surface of a planet, and each tier requires a different amount of different items. Processing can then be summarized as such, one level of processing needed per column:<br />
<br />
{| style="color: black; font-weight: bold; width: 100%"<br />
| bgcolor=khaki | Resources (R0) || bgcolor=lightgreen | Tier 1 Products (P1) || bgcolor=aqua | Tier 2 Products (P2) || bgcolor=steelblue | Tier 3 Products (P3) || bgcolor=pink | Tier 4 Products (P4)<br />
|}<br />
<br />
The actual Product combinations are performed as per "schematics" that are instructions for a Processor. Each schematic takes one to three items of varying tiers and quantities. You do not need to extract all the Resources you need on the same planet, nor process them to Tier 4. At any point you can supplement your "Colonies" from the market or sell your goods there.<br />
<br />
Aside from leading to higher tiers of planetary Products, some PI goods can be used for T2 blueprints, Starbase / Sov structures, nanite paste, or POS fuel. For more information on the involved items, see [[Planetary Commodities]]. To find out how to get started looking for your initial Resources, read on!<br />
<br />
== Planetary Buildings ==<br />
<br />
''For more details, see [[Planetary Buildings]]''<br />
<br />
To extract and produce resources and products you need buildings! Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. Each building beyond the Command Center costs a set amount of Powergrid (PG) and CPU. At a glance, the following structures exist:<br />
<br />
<table width="1047" height="263" border="1"><br />
<tr><br />
<th width="175" height="34" scope="col">Type</th><br />
<th width="716" scope="col">Description</th><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row"><div align="center">[[Planetary Buildings#Command Centers|Command Centers]]</div></th><br />
<td>The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded post-construction. Upgrades range from basic to elite, providing more CPU and Powergrid per level. Command Centers can store a small amount of material and offer a simple rocket-launch mechanism allowing the shipping of materials to orbit.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Extractor Control Units|Extractor Control Units]]</th><br />
<td>Extractor Control Units (ECUs) allow the installation of extraction programs and the building of extraction heads. To make use of the extraction programs, you must select the resource type for all heads, a duration for the program (up to 14 days), and a route for the raw material to follow once extracted, lest it be lost. Additionally, you must manually initiate the extraction of a particular &quot;seam&quot; of the resource and submit your action before extraction begins.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Extractor Heads|Extractor Heads]]</th><br />
<td>Extraction of resources is done by extractor heads that are installable via the ECUs. The heads can be placed within the ECUs area and can be moved via drag and drop to resource hot-spots for a greater extraction amount.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Processors|Processors]]</th><br />
<td>These come in three different types, [[Planetary Buildings#Basic_Industry_Facility|Basic]] (used to transform raw materials (P0) to processed materials (P1)), [[Planetary Buildings#Advanced Industry Facility|Advanced]] (used to either transform processed materials (P1) in refined commodities (P2) OR refined commodities (P2) in specialized commodities (P3)), and [[Planetary Buildings#High Tech Production Plant |High Tech]] (used to transform specialized commodities (P3) in advanced commodities (P4)). The latter can only be built on barren or temperate planets.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Storage Facilities|Storage Facilities]]</th><br />
<td>About as simple as a planetary building goes, these hulks simply store materials or goods, potentially as part of a larger logistics system.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Launchpad|Launchpad]]</th><br />
<td>A building dedicated to moving materials and goods to and from the planet. This building operates in a similar way to the rocket launch function of the Command Center, but it benefits from its connection to a Cargo Link in orbit above the planet. From there, the owner can import and export goods, albeit at great expense.</td><br />
</tr><br />
<tr><br />
<th bgcolor="#333333" scope="row">[[Planetary Buildings#Planetary Links|Planetary Links]]</th><br />
<td>These can be thought of as railroads, connecting different structures. In addition to their construction (which has a base cost plus a distance cost), routes have to be defined using the links to route specific products across your planetary network. They have a finite capacity in m3 per hour and can be upgraded.</td><br />
</tr><br />
</table><br />
<br />
==Setting Up a New Colony==<br />
''For more details including a step-by-step pictorial guide of setting up a colony, see [[Setting up a planetary colony]]''<br />
<br />
=== Planet Scanning ===<br />
<br />
[[File:PI-AlteredHeatMap.jpg|thumb|right|Example of a planet scan]]<br />
<br />
After you've familiarized yourself a bit with planets and resources, you'll probably want to extract one from the other. Finding a planet that is simply abundant in a resource you want is only the first step. Now you need to find out where on the planet you'll want to place your stuff. To get started, get yourself into Planet Mode and make sure you're on the "Scan" tab. You should see the five available resources, a "NO FILTER" bar, and a colorful "heat" bar. Click any one resource and you'll get a heat map showing where on the planet that resource is abundant.<br />
<br />
The colored bar will allow you to modify the contrast of the heat map - as very rich or very poor resources may completely white out or appear invisible if your contrast is off. There are two triangles on the contrast bar. The left one will set the minimum resource abundance you want on the map (if you move it right poorer areas will disappear), and the right one will determine how rich a resource have to be to show as white (if you move it left poorer resources will show more distinctly). Ideally you'll want a balance where you can clearly see where the richer parts of the planet are. Remember that the colors are relative to the contrast bar setting - two white spots for the same resource on different planets with different contrast bar settings are ''not'' equal!<br />
<br />
You can leave a resource highlighted as you shift to the "Build" tab so you can more easily place an extractor on a rich spot (the white spot on this screenshot). To remove the heat overlay click the "NO FILTER" bar.<br />
<br />
{{example|'''Big note:''' Scan accuracy varies heavily by range to the system. While scanning at your max range may give you an idea of a planets usefulness without travelling there (spotting two rich resources near each other), be sure to rescan when you're in the system for best accuracy. In-system vs. in-orbit makes no difference. You can scan your ''existing'' colonies at any range and seemingly at in-system accuracy - which makes sense, since you've already got "equipment" there. So don't worry about range if you need to rearrange your extractors.}}<br />
<br />
=== Deploying a Command Center ===<br />
[[File:PlacingPlasmaCC.png|thumb|Placing a Plasma CC]]<br />
<br />
To get started on building stuff you need to first deploy a Command Center (CC) of the right type on your target planet. <br />
<br />
Consider which resources you're targeting and where they are, placing your CC at some ideal spot near them (that is, if you plan to use it to export products instead of a Launchpad. The CC doesn't actually need to be connected to anything for you to build other structures). You'll usually end up placing your CC on the edge of one resource type (or a "pair" of resources that usually hang out together) with another resource type growing in intensity the further it gets from the white "peak" of the first. Whether or not resources are grouped, opposed to each other, live in bands, etc, depends on the planet type. See [[Planet]] for more details.<br />
<br />
With the Build menu up, select the "Command Centers" menu and CCs of the specific size will light up, ready to be placed. If all are greyed out, make sure you put the CC in your cargo hold, that you are undocked, and that you are not at your colony cap ([[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] skill). Drop the CC in the target spot and after it is placed be sure to click the "Submit" button that now appears in the UI to your left. Almost nothing in Planetary Industry is finalized until you click "Submit" and you can group some orders before submitting them (you might get a timer if you keep hitting Submit after every tiny change).<br />
<br />
After your CC has been deployed and you have submitted changes, further build options will become available. There seems to be a bug whereby sometimes these new options remain greyed out and are not selectable after deploying your CC. If this happens, simply leave planetary interaction mode (click "exit") and then go back into it. Build options should now appear correctly allowing you to continue building your colony.<br />
<br />
You can upgrade your CC as needed once placed, up to your maximum [[Skills:Planet Management#Command Center Upgrades|Command Center Upgrades]] skill level.<br />
<br />
=== Surveying with an Extractor Control Unit ===<br />
[[File:Surveying.jpg|thumb|Surveying window]]<br />
<br />
Placing other buildings is just like placing a CC, though you'll want to keep consulting your Scan tab to make sure you get the Extractor Control Unit in an area that can reach out to rich spots. After you've placed an Extractor Control Unit (ECU), you have to Survey, which is distinct from Scanning. Surveying shows the actual numeric amounts a single resource that can be extracted in a single spot under an Extractor Head. To perform a survey, simply select an Extractor and click the left-most button, highlighted in this screenshot.<br />
<br />
You will be presented with another window (in the bottom half of the screenshot). First, select the type of resource you wish to extract. Then, move the "Extractor Area Size" slider until you have the desired program duration (how often you will have to come back to resurvey your extractors (ranges from 1 hour to 14 days)). Click on the first "Extractor Head Units" circle to create an Extractor Head. You can now move this new Extractor Head around within the radius of influence of the Extraction Control Unit (the grey circle you saw when placing the ECU) and watch the graph of extraction amount to see where a good deposit appears. Extractor Control Units can have up to 10 Extractor Heads. Each additional head consumes an amount of CPU (110) and Powergrid (550). The Extraction Area Size/Duration is a trade-off of varying total amount, cycle time (doubles at 25 hours (1d1h) to 30 min, 50 hours (2d2h) to 1hr, 4d4h to 2hr, 8d8h to 4hr.), per-cycle yield, and management requirements. If you have ample time to check on your Extractors often you can get a higher yield over shorter periods. If you do not want to check very often you can instead select long-term deposits so you won't need to babysit your extractors. <br />
<br />
After you select a deposit of your choice be sure to hit the "Install" button. This will forward you to the Product menu (second button on the ECU Window), from where you can route your extracted Resource somewhere. Keep in mind that when the cycle runs it course, you can rescan in the same place (with the same extractor) to begin the cycle again (or you can change the resource and move your Extractor Heads around again). But before you can route, you must link!<br />
<br />
Here is a video that shows how Extractor Heads are deployed <br />
[http://www.youtube.com/watch?v=_WjWZU4ebbs (YouTube)]<br />
<br />
When you return to refresh your extraction programs, you may notice that the actual amount of materials extracted may be different (usually less) than the amount you expected. This inaccuracy may be mitigated by training [[Skills:Planet Management#Planetology|Planetology]] and [[Skills:Planet Management#Advanced Planetology|Advanced Planetology]], but even at high skill levels the difference can be significant. To further reduce the inaccuracy, after you move your extractor heads and click start, DO NOT submit yet. Instead, click on the "Install Program" button again, and look at the updated extraction amount. If this is very different from what you expected, stop the program, move the heads, and try again until you have what you need.<br />
<br />
=== Links and Routes ===<br />
[[File:CreateLink.png|thumb|Creating a Link]]<br />
Links are used to connect buildings together so you can route materials around. Buildings cost money, Links do not. Both cost Powergrid and CPU, and the longer your links, the more PG and CPU they cost, limiting you from building other more interesting stuff. So short and few links are best, but sometimes you'll have to connect out to reach distant Extractors. The [[Good_Planets#Planet_Radius|Planet_Radius]] plays a significant role in PG cost of links so be mindful of this when placing them.<br />
<br />
There are multiple ways to get started making links, CTRL-clicking any building being the easiest. After your Link is started simply click (without CTRL) your target structure and your Link is ready to build next you hit "Submit". You do not need to connect every building to every other building, nor do you even need to start from or include your CC at all (generally a [[Planetary Buildings#Launchpad|Launchpad]] is superior). Routes will connect through multiple "hops" (intervening structures) up to six links away. So you can make a few central "highway" links to connect distant clusters to each other.<br />
<br />
After a Link is planned (no need to hit "Submit" yet) you can finally make Routes! For a simple example you could route the Extractor to the CC in the screenshot, and then the CC to the Processor. Having started extracting earlier and installed a Schematic in the Processor you should be fully ready to Route next. Click the Extractor and go to the Products sub menu (this is where you'll be dropped off after Installing a Deposit, so it helps to prepare all your buildings and links before starting any Extractors), click the available Resource, select "Create Route", pick the CC, and hit "Create Route" again to finalize. <br />
<br />
At this point your Extractor will route its output to your CC, where it'll build up until routed during production, until the CC is full or the Extractor finishes its deposit. You'll want to click the main "Submit" button now to allow the Extractor to start working. Again, you might be tempted to route straight to the Processor, but resist! You'll waste precious material that way!<br />
<br />
Next, click its Products sub menu and route from there to the Processor. Now when your processor is ready for more it will pull the resource for production, once you submit your changes. But wait! Lastly make a route the same way from the Processor back to your CC (or other storage). Like the extractor if it isn't stored it is lost. Finally hit "Submit" again and congratulations, you now have a working colony!<br />
<br />
For more information on Links and Routing see [[Planetary Industry#Intraplanetary Logistics|Intraplanetary Logistics]]. To learn about what to do next, keep reading!<br />
<br />
=== Industry ===<br />
[[File:ProcessorSchematics.jpg|thumb|Lava Basic Processor with Schematics sub menu active]]<br />
<br />
You now know how to get started with building stuff, and how to find and extract Resources. Good progress! Now we get to truly kick the industrial process into gear.<br />
<br />
The first step after extracting Resources is turning them into the first tier of Products - P1. Consult [[Planetary Commodities]] to find out what P1 item the resources you are extracting turn into, and then place a [[Planetary Buildings#Basic_Industry_Facility|Basic Processor]] somewhere near your Extractor or some sort of storage - your CC has enough storage capacity for a starting colony. You can move your stuff straight from an Extractor to a Processor, but risk losing any "overflow" of material that backs up while the Processor is working. So always try to use storage first.<br />
<br />
Anyway, that's the next step, not yet! So get your Basic Processor built and look at the menu highlighted in the screenie - Schematics! For the displayed Processor we've selected and submitted an order for Bacteria, which takes 3000 units of Micro Organisms and turns them into 20 units of Bacteria. You must have a schematic selected to be able to route a Resource to your Processor, and only the exact ingredient(s) needed will be routable there.<br />
<br />
Beyond turning Resources into P1 look at the [[Planetary Commodities]] page again for more combinations including those for [[Planetary Buildings#Advanced Industry Facility|Advanced Industry Facilities]] and [[Planetary Buildings#High Tech Production Plant|High Tech Production Plants]].<br />
<br />
== Colony Management ==<br />
[[File:PI-ScienceNIndustry.jpg|thumb|right|Viewing your Planets]]<br />
<br />
''For more details, see [[Colony Management]]''<br />
<br />
Now that you have built your first colony, you're on your way! After training [[Skills:Planet Management#Interplanetary Consolidation|Interplanetary Consolidation]] you can have multiple colonies, one per skill level, plus the initial one, and you may have to find them among the 67k planets in EVE again. Your current colony worlds can be found in the Science and Industry Tab, from which you can enter planet mode for each.<br />
<br />
Producing the higher tier products on a single planet narrows down to where each P3 can only be produced from scratch (in other words, without importing goods) on a single planet type. P4 items all need multiple planet types, from two to five. This is where you need to start thinking about how deep you'd like to get into Planetary Industry. Look around for some blue or red pills and start talking about rabbit holes. Of course, a primary motivator is the title of the next sectionFor more information on how to deal with getting goods between colonies, see [[Colony Management#Interplanetary Logistics|Interplanetary Logistics]].<br />
<br />
In short, to build one unit of a P4 item you have to deal with two planets at least, launching your lower tier Products into orbit via a CC or Launchpad, then importing them via a Customs Office on another planet for further processing. You have to repeat this process multiple times for some P4s. It's likely that your extra efforts(i.e. transporting materials between planets) devoted into this process will make the more involved products more profitable. But this depends. You need carefully consider many factors, like the tax for every transportation, the market price for the components and the final product, the time consumed(Time is money, you should know) and so on. It's recommended that you do some calculation before you decide to produce any kind of products. <br />
<br />
With the new ECUs in Incursion it is no longer possible to do "perfect" P3 production on any planet—that is, continuously producing a P3 item at maximum output. You can extract one resource at a time, but no CC can support four ECUs and the factories needed to achieve continuous P3 production. This means if you are looking to maximize production, P3 production will always require at least 2 planets.<br />
<br />
==Profit!==<br />
[[File:LaunchFromCC.png|thumb|A pending Launch from a command center]]<br />
<br />
Assuming you'd just like to get on with it and make some money, we can certainly do that! Anything you make with PI can be sold on the market, though it is difficult to say what is going to be the most profitable. At a minimum it seems reasonable to recommend processing your Resources into P1 goods before trying to sell them, as doing so shrinks the volume they take up to about 25% of the original. Even better would be going for P2 for another drop to 25% of the original, or a tiny 6.25% total of the volume in plain Resources.<br />
<br />
As mentioned above, it's usual to import and export items, but you need to pay taxes for both processes. The tax rates are preset at the planet's Customs Office and vary among systems with different security status.<br />
<br />
===Base Costs===<br />
Commodities cost a percentage of a set taxable value '''per unit''' to export or import, based on the commodity's tier in the industry chain.<br />
{| class="wikitable" style="text-align: center"<br />
|-<br />
|Commodity level<br />
| Base Cost<br />
|- <br />
|R0 <br />
| 5 ISK<br />
|-<br />
|[[Planetary_Commodities#Tier_1_-_Processed_Materials_.28P1.29 | P1]] <br />
| 400 ISK<br />
|-<br />
|[[Planetary_Commodities#Tier_2_-_Refined_Commodities_.28P2.29 | P2]]<br />
|7,200 ISK <br />
|-<br />
|[[Planetary_Commodities#Tier_3_-_Specialized_Commodities_.28P3.29 | P3]]<br />
|60,000 ISK <br />
|-<br />
|[[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29 | P4]]<br />
|1,200,000 ISK<br />
|}<br />
<br />
However, due to the above taxable values being per unit, and because of the compression that occurs as the PI product is refined to higher tiers, some tiers are cheaper to export/import than others:<br />
* A 30-minute Basic Industrial Facility cycle uses 3000 units of R0 to make 20 units of P1, for taxable values of (3000*5=) 15000 ISK before vs. (20*400=) 8000 ISK after, a 47% reduction in taxable value, in addition to the volume being reduced to about 25% of the original.<br />
* A 1-hour P1 to P2 cycle uses a total of (2*40=) 80 units of P1 to make 5 units of P2, for taxable values of (80*400=) 32000 ISK before vs. (5*7200 =) 36000 ISK after, an increase of 12.5% during this cycle but still a net reduction from R0. Due to planetary colony CPU/PG restrictions, production of P3 or higher products on a single planet isn't possible, so you'll have to export at this stage at the latest, usually. Volume compression is still about 4-fold, from 30.4m³ to 7.5m³.<br />
* A 1-hour P2 to P3 cycle uses 20 or 30 units of P2 to make 3 units of P3, for taxable values of (20*7200=) 144000 ISK / (30*7200=) 216000 ISK before vs. (3*60000=) 180000 ISK after, i.e. either an increase of 25% or a decrease of 16.7%. Volume reduction is to 60% or 40% respectively.<br />
* Finally, a P3 to P4 cycle uses either:<br />
** a total of 18 units (3 different types) of P3 to produce 1 unit of P4, for taxable values of (18*60000=) 1080000 ISK before vs. 1200000 ISK after, or<br />
** a total of 12 units (2 different types of P3 and 40 units of P1 to produce 1 unit of P4, for taxable values of (12*60000+40*400=) 736000 ISK before vs. 1200000 ISK after<br />
** volume change is 108m³ or 87.2m³ respectively to 100m³, so not very significant.<br />
<br />
Note that if you want to produce P3 or P4, you basically have to pay the potentially higher (relative to the previous stage) taxes, but this information should help you decide e.g. which Planetary Industry products to make at higher-tax locations.<br />
<br />
However, perhaps the most important lesson of the above taxable value calculations is that even with a purely resource-extracting planet, refining from R0 to P1 is definitely worth it not just for the significantly reduced hauling needs, but also for significantly lower taxes. When producing up to the P2 stage, producing 1 type of P2 per planet and only exporting at that stage is probably the cheapest option overall, compared to also having to buy both an export and import tax on the P1. However, when producing P3 or higher goods, where you always need to import something in any case, one should consider whether it might be feasible to export at the P1 stage on the initial resource production planets (or buy P1 from the market) and import the P1 to be refined to higher-tier goods.<br />
<br />
===High Sec===<br />
High-sec Player-Owned Customs Offices have a 10% NPC tax rate, in addition to the tax rate set by the POCO owner, which can vary according to your standings towards the owning corp. Corporations who own Customs Offices can charge as much as they please.<br />
<br />
The NPC portion of the tax rate can be reduced by the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill added with Rubicon.<br />
<br />
The tax rate show in the description of a specific high-sec Customs Office is equal to:<br />
<pre><br />
10% + % Player Tax - 1% per level of Customs Code Expertise<br />
</pre><br />
<br />
===Low Sec, Null Sec, and Wormhole Space===<br />
NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this).<br />
For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is '''exactly''' what the owning corp sets it at. Again, Customs Code Expertise does not affect these rates.<br />
<br />
===Import/Export Formulas===<br />
<pre><br />
Export fee = Base cost * tax rate (*1.5 if launched via CC)<br />
Import fee = Base cost * tax rate * 0.5<br />
</pre><br />
<br />
{{example|Example: Exporting a unit of Biomass (P1) using a Launchpad from a low-sec planet with a 10% Player Tax will cost will cost 40 ISK (400 * 10% * 1 ) <br><br />
Importing that unit of Biomass to a high-sec factory planet will cost at minimum an additional 20 ISK (400 * (10% + % Player Tax) * 0.5 )}}<br />
<br />
===Transport: Two Options===<br />
You have two options for getting goods off your planet, either launching a simple (and small) rocket from your CC or placing a [[Planetary Buildings#Launchpad|Launchpad]] on your colony (rather expensive) and using it to interact with an orbiting [[Colony Management#Interplanetary Logistics|Customs Office]]. <br />
<br />
=====Launchpad=====<br />
The Launchpad has the greater cost up front, but is far superior to the CC and exports for 2/3 of the fee of a CC. It can also launch far larger amounts, and is the only way to import stuff on to the planet. However, keep in mind that you are charged 50% of the export fee to import items to your launchpad. Consider the costs carefully before setting up a multi-planet production chain. It is now be possible for player corporations to take over High Sec customs offices and set any tax rate they wish, if you have an large factory system making Level 4 items and need to import and export this also needs to be kept in mind.<br />
<br />
=====Command Center=====<br />
Sometimes your Customs Office may be camped by pirates or you are simply unwilling to pay the dramatic tax (like 80% or more). And when you start doing PI, the high requirement of a Launchpad may make you unwilling to build one because it reduces the CPU (3600tf per launchpad) available for production facilities. At this time you can use your Command Center to get your commodities off your planet.<br />
The screen capture here shows the easier option - a launch prepared from your CC, accessed via the rocket-looking icon. Simply click the items in your storage to add them to the pending launch and when you're happy click the nice "Go for launch" button (not to be mistaken for the more yummy "Go for lunch" button) and the contents of the launch will end up in a jet can orbiting the planet at a random spot. You get an entry in your planetary production window under launches for its location. This location can be warped to to pick up the items. There is also a timer when the timer ends your production is lost - don't worry too much, it can last several days before pickup!<br />
<br />
After you pick up your items you can simply go sell them on the market like you would anything else. Easy money! The hard part is picking what Commodity to focus on.<br />
<br />
==FAQ==<br />
*Q: Can I colonize planets in wormholes?<br />
**A: Yes you can.<br />
<br />
*Q: Can I attack another player's colony?<br />
**A: No. <br />
<br />
*Q: Can an alpha account participate in PI?<br />
**A: Technically yes, but effectively no. While an Alpha clone can plant a single Command Center, that CC cannot be upgraded beyond level 0 and so has almost no CPU/PWG space with which to place production facilities and have no way of getting products off planet as you must be Omega to launch from a Command Center.<br />
<br />
*Q: Where do the products go when I launch them from the Command Center?<br />
**A: The Command Center (CC) creates a special bookmark in space for the products. The bookmark can be found in your journal, under the "Planetary Launches" tab. You can warp to it like a normal bookmark.<br />
<br />
*Q: Can you deploy, manage or collect resources while cloaked?<br />
**A: You can scan, deploy a CC, manage your colony, and launch items from a CC without decloaking. You ''cannot'' access the Customs Office or prepare a transfer from a Launchpad while cloaked. Additionally, you can not actually transfer items to a ship while cloaked.<br />
<br />
*Q: Can you deploy, manage or collect resources from a freighter?<br />
**A: You can deploy CCs and manage your colonies from a freighter, and you can transfer items to and from a Customs Office. As of the Retribution Patch, you can pick up materials launched into orbit from the CC (because a Planetary Launch Container behaves like a jetcan). An industrial ship (such as the [[Epithal]]) may be a more appropriate ship for planetary transport tasks, as these ships are cheaper and faster than freighters.<br />
<br />
*Q: Is Planetary Industry limited to system security status?<br />
**A: No. A few special systems are off-limits due to high traffic or storyline reasons, but all other systems are available, including systems in wormhole space and sovereign nullsec. (Prior to the Hyperion Patch, planets in sovereign null could only be colonized by the alliance holding sovereignty.)<br />
<br />
*Q: Can you remotely access colonies? [[File:Neocom_PI.png|200px|thumb|right|Location of the Planetary Colonies icon in the Neocom menu.]]<br />
**A: Yes. They can be accessed through the Planetary Colonies icon in the Business folder of the Neocom Menu. (The icon can be dragged onto the main Neocom bar for easy access.) Then, double-click on the colony you want to view. The only limitation of accessing a colony remotely is that you can't scan it unless it's within your Remote Sensing range.<br />
<br />
== Term list ==<br />
<br />
The following terms are defined here in an attempt to make them widely used and not ambiguous with similar terms within the context of Planetary Industry. Note that some terms defined here may have alternative meanings outside of PI - such as Scan, which outside PI can refer to your ship's scanning abilities, unrelated to planets. Terms particularly likely to be ambiguous are listed in bold print.<br />
<br />
* '''Planet Mode''' - the view you enter to interact with a planet<br />
* '''Scan''' - the act of searching a planet for a particular resource (brings up a heat map)<br />
* '''Survey''' - the act of locating deposits available to an extractor<br />
* '''Deposit''' - a "seam" of minerals or other resources that is exploitable by an extractor<br />
* '''Resources''' - the various raw materials you can extract from planets.<br />
* '''Products''' - actual items manufactured from Resources or other Products (tier 1 and beyond)<br />
* '''Commodities''' - any PI material (Resources + Products)<br />
* '''Tiers (P0, P1, etc)''' - raw materials (resources) are 0, then each level beyond that is a new set of products taking one manufacturing process per level<br />
<br />
== Tips ==<br />
<br />
* Starting off small can help, check the local region for prices and make enough to cover your costs. Building large installations that cost a lot to start with can place you worse off. With something as new and as detailed as PI, playing it safe is usually your best bet.<br />
<br />
* Planets may be managed from anywhere using the science and industry tool and clicking on the Planets tab. <br />
<br />
* To open the planet over view from anywhere Press F11 and in the side panel you can use the bottom window to select planet view by right clicking the menu box in the left corner. <br />
** By switching solar systems or regions in the above boxes you can scan planets in regions as far as your abilities allow. <br />
<br />
* In the solar system box you can use show info under each solar system and look at orbital bodies to get a list of planet type rather than look at them one at a time. You can also view planet directly from the list. <br />
<br />
* You can deploy Command Centers while docked, but you must be in the same system as the planet, and the command center must be in your ship's hold.<br />
<br />
* http://www.eve-icsc.com/jumptools/jumpplanner.php use this link you calculate LY range to see what systems will be in range based on your Remote Sensing skill level. It will help with planning.<br />
<br />
* Until you click the "submit" button, no actual changes are made to your colony. This allows you to experiment with different setups without committing to them (for example arranging buildings and links to make best use of the available powergrid and CPU). If you do not want to make your changes, simply click "cancel" and the colony will revert back to how it was.<br />
<br />
* Doubleclicking various structures makes starting or adjusting production much faster. When you doubleclick factory it opens the schematics list, doubleclicking a schematic of your choosing opens the routing screen where you can doubleclick the product to enable the create route function and finally doubleclick the destination to create the route. Doubleclicking a silo opens also the routing screen.<br />
<br />
* At schematics selection screen you can press the first letter of the schematic you are looking for to instantly move the selection window to the products starting with the letter you just pressed (need to click on the window first to activate the function).<br />
<br />
=== Power Efficient Harvesting ===<br />
[[File:EfficientPI.png|thumb|A Coolant Producing Gas Planet]]<br />
<br />
You will want to maximize efficiency to maximize your profits. The layout of your facilities will help save power grid through optimization of your planetary links. This image represents an efficient method of resource harvesting, with some industry facilities.<br />
<br />
On this Gas planet, 2 extractors feed into warehouses which buffer excess resources for basic industry facilities. 4 basic industry facilities produce water and electrolytes, which are then stored in the launchpad until 2 advanced industry facilities produce coolant. The coolant will eventually fill the launchpad, ready to fuel a POS or be shipped to an industry intensive planet in Organic Mortar Applicators.<br />
<br />
Having several basic harvesting planets and a few high sec industrial planets, a pilot can make valuable goods that are space efficient, increasing the isk you make for the haul you take.<br />
<br />
=== Using Poor Worlds (High Security Space) ===<br />
[[File:P2Assembly.jpg|thumb|A Factory for P2 assembly]]<br />
<br />
Some people find the clicking excessive in PI while others aren't impressed with the income they can gain using local resources. There is another way to utilize PI for reasonable income.<br />
<br />
For example of the solution I offer the Factory World.<br />
<br />
Using 20 Advanced Processors and 2 Launchpads it processes 28,800 total (2 or more varieties) P1 tier commodities into P2 tier commodities in 18 hours. It is [[POS_and_YOU#Fueling_.2B_Transporting|as click intensive as fueling a POS]].<br />
<br />
A quick spreadsheet or hand written notes about the sell/buy prices of the commodities in question are required for profit, the equation looks like:<br />
<br />
*P2 (Buy) - ((P1 a (Sell)+ P1 b (Sell))*8) - (Import/Export Tax of 1.5 * taxrate) = Profit per unit<br />
<br />
Advanced Processors can also be used to produce P3 products from P1 and P2 commodities. For these, the calculations become somewhat more complicated, because the taxes vary depending on whether the ingredients are P1 or P2.<br />
<br />
== Planetary Industry During War (Uni only!) ==<br />
<br />
''There are things you can still do with planets while the Uni is at war:''<br />
* Day-to-Day Management: Resurvey your extractors, route products in your colony<br />
* Build/tear-down non-Command Center structures<br />
* Launch containers from your CC if you really want, if you have no other storage (they'll last 5 days in orbit - difficult but maybe not impossible to pick up via alt + directional scanner, but certainly silly high effort to income)<br />
* Decommission your entire colony<br />
* For extended war periods, you may want to consider adding additional storage to planets.<br />
<br />
''These are things you can do while the Uni is at war but you must take extreme precautions with:''<br />
* Deploy Command Center on a new planet<br />
* Export/Import to/from orbital Customs Centers (requires you to be in space in the same system)<br />
* Pick up launch containers (yourself)<br />
* Fly to within (skill-based) light years to scan for deposits<br />
<br />
Consider [[Creating a Planetary Interaction Alt]].<br />
<br />
War targets love to watch for lone Unistas who are vulnerable and solo doing activities such as PI in space. Take all precautions and don't risk an embarrassing industrial or other ship loss. Make sure you conduct these activities when war targets are not active or at least active near where you are doing PI activities. Use alts whenever possible.<br />
<br />
Note that if you have the skill to fly a blockade runner and you take the time to bookmark a tactical at 200 km or so from your Custom Center, it is possible to do PI fairly safely. Simply fly cloaked to your tactical, use d-scan to make sure no one is nearby, and if clear warp to the Custom Center. You must be uncloaked to access the Custom Center, but you can move stuff between the surface and the Custom Center even when cloaked provided you are in the same system.<br />
<br />
== References ==<br />
<br />
#[[Creating a Planetary Interaction Alt]]<br />
#Korai Iarok's Planetary Materials Diagrams [http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf]<br />
#Alysii's PI Scheme [http://alysii.com/eve/pi/]<br />
#Cleanse's PI Tool [https://www.eve-webtools.com/PITools/]<br />
{{Reflist}}<br />
<br />
[[Category:Industry]]<br />
[[Category:Planetary Interaction]]</div>CCP Aurorahttps://wiki.eveuniversity.org/index.php?title=EVE_Lexicon&diff=160086EVE Lexicon2020-08-19T14:55:30Z<p>CCP Aurora: /* N */</p>
<hr />
<div>This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Most of the terms listed here are universal across all of EVE players, but some may be relatively specialized to EVE University and may mean something slightly different to other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.<br />
<br />
Use the selector below or simply use {{button|Ctrl}} + {{button|F}} to search for a specific word.<br />
__NOTOC__<br />
{| style="background-color:#222222; border:1px solid #582806;"<br />
| style="padding: 5px 10px 5px 10px;" | Quick sections: [[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]<br />
|}<br />
== # ==<br />
{{lex|o/|"Wave"}}<br />
{{lex|\o|"Wave back"}}<br />
{{lex|o7|"Salute"}}<br />
{{lex|7o|"Salute" (as performed by the Brave Newbies)}}<br />
{{lex|\o/|"Hurrah!"}}<br />
{{lex|*\o/*|"Cheerleader"}}<br />
{{lex|0.0|Nullsec (see [[System security]])}}<br />
<br />
== A ==<br />
{{lex|AAR|1. [[How_to_Properly_Form_a_Fleet#The_After_Action_Report|After Action Report]]<br />
2. [[Tanking#Active_tanking|Ancillary Armor Repairer]]}}<br />
{{lex|AB|Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])}}<br />
{{lex|AC|Autocannon (see [[Turrets#Projectile turrets|Turrets]])}}<br />
{{lex|ACR|Ancillary Current Router (see [[Fitting Guidelines]])}}<br />
{{lex|Active Module|A module that must be manually activated by the player (see [[Module]])}}<br />
{{lex|ADC|Assault Damage Control}}<br />
{{lex|AF|[[Assault Frigate]]}}<br />
{{lex|AFK|"Away from keyboard"}}<br />
{{lex|Aggro|[[Aggression]]}}<br />
{{lex|Alfa|Alternate spelling of [[#Alpha|Alpha]]}}<br />
{{lex|Align|Accelerating towards an object in preparation for [[warp]]}}<br />
{{lex|Aligned|The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment's notice (see [[Advanced_piloting_techniques#Alignment|alignment]] for more information).}}<br />
{{lex|Alliance|A group of [[Corporation]]s}}<br />
{{lex|Alpha|1. The Alpha [[Clone states|Clone state]]<br />
2. The amount of damage dealt in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage.}}<br />
{{lex|Alt|[[Alternate characters|Alternate character]]}}<br />
{{lex|AMC|[[Amarr Mining Campus]]}}<br />
{{lex|Ancil|Ancillary Armor Repairer or Ancillary Shield Repairer (see [[Tanking#Active_tanking|Tanking]])}}<br />
{{lex|Anomaly|[[Cosmic Anomaly]]}}<br />
{{lex|Anoms|[[Cosmic Anomaly|Cosmic Anomalies]]}}<br />
{{lex|Arby|[[Arbitrator]]}}<br />
{{lex|Arty|Artillery (see [[Turrets#Projectile turrets|Turrets]])}}<br />
{{lex|ASB|Ancillary Shield Booster (see [[Tanking#Shield_tanking_modules|Tanking]])}}<br />
{{lex|AU|Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871&nbsp;km.}}<br />
{{lex|AUR|[[Aurum]]}}<br />
{{lex|Awox|To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot to do so)}}<br />
{{lex|AWU|{{sk|Advanced Weapon Upgrades|icon=yes}}}}<br />
<br />
== B ==<br />
{{lex|Bait|To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see [[Baiting]])}}<br />
{{lex|BB|[[Blackbird]]}}<br />
{{lex|BC|[[Battlecruiser]]}}<br />
{{lex|BCS|Ballistic Control System (previously known as ''Ballistic Control Unit''; see [[Missile damage#Increasing missile damage|Missile damage]])}}<br />
{{lex|BCU|Ballistic Control Unit (now called ''[[#BCS|Ballistic Control System]]''; see [[Missile damage#Increasing missile damage|Missile damage]])}}<br />
{{lex|Bearing|See [[#Carebear|Carebear]]}}<br />
{{lex|Biomass|To permanently delete a character (see [[Accounts#Biomassing|Biomassing]])}}<br />
{{lex|Blap|To destroy a ship suddenly or quickly}}<br />
{{lex|Blob|A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.}}<br />
{{lex|Blops|[[Black Ops Battleship]]s}}<br />
{{lex|Bloodlines|A character's familial ancestry. There are three different bloodlines to choose from during [[Getting Started in EVE Online#Bloodline|character creation]] for each race.}}<br />
{{lex|Blue|A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])}}<br />
{{lex|Blue Loot|[[Sleepers#Sleeper Loot|Sleeper loot]] gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.}}<br />
{{lex|BM|1. [[Bookmark]]<br />
2. Bad Manners (in text conversations)}}<br />
{{lex|boosh|To use a [[Micro Jump Field Generator]] to displace (part of) a fleet. See [[Command Destroyer]]s.}}<br />
{{lex|Booster|A ship used to provide [[Command Bursts]] to their fleet}}<br />
{{lex|Bounce|To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.}}<br />
{{lex|Bounty|1. [[Bounty Hunting System|Player bounties]]. Which is a bounty placed on one player, from another player.<br />
2. NPC bounties. These are placed by [[CONCORD]] and can be gotten by killing the NPC ship.}}<br />
{{lex|BPC|Blueprint Copy (see [[Blueprints]])}}<br />
{{lex|BPO|Blueprint Original (see [[Blueprints]])}}<br />
{{lex|BR|1. [[Blockade Runner]], a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.<br />
2. Battle Report, a list of ships and pilots involved and destroyed in a specific battle. Usually generated by outside websites such as [[ZKillboard]].}}<br />
{{lex|Brick tank|A more emphatic term for [[#Buffer|Buffer]] tanking}}<br />
{{lex|BS|A common abbreviation for [[battleships]].}}<br />
{{lex|Bubble|[[Tackling#Warp_disruption_fields|Warp disruption field]], a spherical area of space that prevents ships within it from warping, and forcibly pulls in inbound warping ships. Created by [[Interdictor]]s, [[Heavy Interdiction Cruiser]]s, or by deployed '''Mobile Warp Disruptor'''s}}<br />
{{lex|Buff|To increase the stats or effectiveness of something. Opposite of [[#Nerf|Nerf]].}}<br />
{{lex|Buffer|A method of tanking relying on having a large amount of hit points.}}<br />
{{lex|Bump|The act of (intentionally) colliding with another ship in space, causing both to be pushed away.}}<br />
{{lex|BYOC|Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see [[AMC]])}}<br />
{{lex|BYOM|[[BYOM Ship Production|Bring Your Own Minerals]]}}<br />
<br />
== C ==<br />
{{lex|Carebear|A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.}}<br />
{{lex|Camp|To hold location at a specific point waiting for targets, usually at a stargate or station.}}<br />
{{lex|Cap|1. Capacitor<br />
2. [[Capital ships|Capital ship]]}}<br />
{{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}}<br />
{{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}}<br />
{{lex|Capsule|An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction.}}<br />
{{lex|Capsuleer|In-game term for player characters. Humans who pilot ships through the use of a [[#Capsule|capsule]] and have been rendered effectively immortal through cloning technology.}}<br />
{{lex|Capital|[[Capital ship]]}}<br />
{{lex|CCC|Capacitor Control Circuit (see [[Rigs]])}}<br />
{{lex|CD|[[Destroyers#Command_Destroyers|Command Destroyer]]}}<br />
{{lex|Ceptor|[[Interceptors|Interceptors]]}}<br />
{{lex|CLORP|Cloak+Warp. What ships who can warp cloaked should be doing always.}}<br />
{{lex|CNR|[[Raven Navy Issue]] (derived from previous name: ''Caldari Navy Raven'')}}<br />
{{lex|CNS|[[Scorpion Navy Issue]] (derived from previous name: ''Caldari Navy Scorpion'')}}<br />
{{lex|Concorded|Destroyed by [[CONCORD]]}}<br />
{{lex|Concordokken|The destruction of a ship by [[CONCORD]]}}<br />
{{lex|Content|1. As EVE is an extremely wide-open sandbox with little story or other enforced activities provided by the developers, players must often come up with their own objectives and activities ('Content') to fill their game time with.<br />
2. [[#PvP|PVP]] fights}}<br />
{{lex|Convo|In-game direct conversation, initiated by selecting "Start Conversation" from the right-click menu.}}<br />
{{lex|Corp|[[Corporation]]}}<br />
{{lex|CovOps|1. [[Covert Ops]]<br />
2. The Covert Ops [[Cloaking]] Device}}<br />
{{lex|CPR|Capacitor Power Relay (see [[Capacitor recharge rate]])}}<br />
{{lex|CPU|Central Processing Unit (see [[Fitting Guidelines]])}}<br />
{{lex|Crowbar|An ECM ship for prying a more valuable ship out of a sticky situation (see [[Crowbar]] and [[Griffin]])}}<br />
{{lex|CSAA|Capital Ship Assembly Array (see [[Player-owned starbases]])}}<br />
{{lex|CSM|[[Council of Stellar Management]]}}<br />
{{lex|CSPA|Short for "CONCORD Spam Prevention Act". A 'CSPA charge' is a small amount of ISK which can be levied on communications such as conversations and mail, acting as a deterrent to spam.}}<br />
{{lex|CTA|Short for "Call to Arms". An announcement of an alliance- or coalition-wide combat operation.}}<br />
{{lex|Curse of BWF|A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly [[#Failcascade|failcascade]].}}<br />
{{lex|Customs Office|An orbital structure used to import and export goods to and from planets. (see [[Planetary Interaction]])}}<br />
{{lex|Cwizzing|Using the Point Defense System of a [[Upwell structures|Citadel]]. (Derived from the real-life acronym 'CIWS')}}<br />
{{lex|Cyno|Cynosural field (see [[Jump drives]])}}<br />
<br />
== D ==<br />
{{lex|Damage Dealer|A ship whose primary role in a fleet is to deal damage.}}<br />
{{lex|Damp|[[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|Sensor dampening]]}}<br />
{{lex|DC|1. Damage Control (previously known as ''Damage Control Unit''; see [[Tanking]])<br />
2. [[DC|Disconnect]]}}<br />
{{lex|DCU|1. Drone Control Unit, a now-defunct module that allowed [[carriers]] and [[supercarriers]] to control one additional drone. Removed in Citadel patch.<br />
2. Damage Control Unit (now called ''[[#DC|Damage Control]]''; see [[Tanking]])}}<br />
{{lex|DD|1. [[#Damage dealer|Damage dealer]] <br />
2. [[Daredevil]] <br/>3. Doomsday (Weapon)}}<br />
{{lex|Deadspace|Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.}}<br />
{{lex|Deathcloning|Self destructing your pod to travel to your home station.}}<br />
{{lex|Depot|[[Mobile Structures#Mobile Depots|Mobile Depot]].}}<br />
{{lex|Dessie/Dessi/Dessy|[[Destroyer]].}}<br />
{{lex|DGC|Defensive gate camp (See [[Gate camps]].)}}<br />
{{lex|Dictor|[[Interdictor]].}}<br />
{{lex|Disco|A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.}}<br />
{{lex|Discovery Scanner|See [[#Sensor Overlay|Sensor Overlay]]}}<br />
{{lex|Doctrine|A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the [[#FC|FC]] to make decisions based on a known performance profile. (See: [[BLAP program]])}}<br />
{{lex|Domi|[[Dominix]].}}<br />
{{lex|DPS|1. Damage per second.<br />
2. [[#Damage Dealer|Damage Dealer]] (when discussing fleet compositions)}}<br />
{{lex|Dread|[[Dreadnought]].}}<br />
{{lex|Dread bomb|The act of [[Jump drives|jumping]] a large number of insured [[dreadnought|dreadnoughts]] into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.}}<br />
{{lex|Drop|1. The act of [[Jump drives|jumping]] one or more (usually) [[capital ships]] on a target, to quickly destroy it.<br />
2. A [[Medical boosters|booster]] used to improve turret tracking.}}<br />
{{lex|Drone boat|This is a term for ships that rely heavily on drones, like the [[Vexor Navy Issue]] or [[Dominix]].}}<br />
{{lex|Dronebunny|A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.}}<br />
{{lex|DScan|[[Directional scanning|Directional Scan]], which lets you see ships in space over long range or in specific directions.}}<br />
{{lex|DST|Deep Space Transport (see [[Industrials#Deep Space Transports|Deep Space Transports]]).}}<br />
{{lex|DT|[[Server downtime]].}}<br />
<br />
== E ==<br />
{{lex|E-UNI|[[EVE University]] (corporate ticker)}}<br />
{{lex|EANM|Energized Adaptive Nano Membrane (see [[Tanking]])}}<br />
{{lex|ECM|[[Electronic Countermeasures]]}}<br />
{{lex|ECCM|Electronic Counter-Countermeasures (see [[Electronic warfare]])}}<br />
{{lex|EFT|[https://forums.eveonline.com/default.aspx?g&#61;posts&t&#61;24359 EVE Fitting Tool]}}<br />
{{lex|EHP|Effective Hit Points (see [[Tanking]])}}<br />
{{lex|ENAM|Extremely common mis-acronymization of [[#EANM|EANM]]}}<br />
{{lex|EP|Escape point (see [[UniBombers]])}}<br />
{{lex|ET|1. [[#UTC|EVE time]]<br />
2. Energy Transfer (now called ''Remote Capacitor Transmitter''; see [[Logistics]])}}<br />
{{lex|ETA|Estimated time of arrival}}<br />
{{lex|EVE|[[EVE Online]]}}<br />
{{lex|EW / EWAR|[[Electronic warfare]]}}<br />
<br />
== F ==<br />
{{lex|Failcascade|Failure Cascade. The escalating collapse of a corporation or alliance in EVE, either through leadership problems or other issues.}}<br />
{{lex|FAX|[[Force Auxiliary]]}}<br />
{{lex|FC|Fleet Commander (see [[Fleet Command Guide]])}}<br />
{{lex|Firewalling|A defensive strategy of using [[Smartbombs]] to destroy incoming missiles}}<br />
{{lex|Flag|An engagement status caused by one or more illegal or semi-illegal activities. (see [[Timers]])}}<br />
{{lex|Flashy|Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: [[Timers#Legality_Timers|Legality Timers]].}}<br />
{{lex|Flip|[[Can Flipping]]}}<br />
{{lex|Flytrap|An armed [[#POS|POS]] that has no force field to appear offline to unsuspecting prey}}<br />
{{lex|FR|Flashing Red. [[Timers#Criminal_Timer|Criminal flag]]}}<br />
{{lex|Freeport|1. A dockable structure owned by a player corporation that has chosen to allow docking to all players.<br />
2. Freeport Mode, a feature of [https://support.eveonline.com/hc/en-us/articles/203649402-Station-Freeport-Mode outposts]}}<br />
{{lex|Frogs |Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].}}<br />
{{lex|FW|[[Factional Warfare]]}}<br />
<br />
== G ==<br />
{{lex|Gank|1. To ambush and destroy an enemy, without giving them the chance to fight back<br />
2. GANKED, A tag on [[ZKillboard]] representing a ship which was killed by multiple pilots who were then immediately killed by [[CONCORD]]. See [[Suicide ganking]].}}<br />
{{lex|Gate|1. [[#Stargate|Stargate]]<br />
2. Acceleration Gate}}<br />
{{lex|GCC|Short for "Global Criminal Countdown", an outdated name for the [[Timers#Criminal Timer|criminal timer]].}}<br />
{{lex|GF|"Good fight". Usually said in local after a battle.}}<br />
{{lex|Gimp|To make a certain setup or attribute ineffective. Extreme version of [[#Nerf|Nerf]].}}<br />
{{lex|Godroll|An extremely lucky [[#Roll|Abyssal roll]]}}<br />
{{lex|Grid|A discrete section of space generated by the presence of objects in space. (see [[Grid manipulation]])}}<br />
{{lex|Grid Fu|See [[Grid Manipulation]].}}<br />
{{lex|GSC|Giant Secure Container}}<br />
{{lex|Gyro|Gyrostabilizer (see [[Turret damage]])}}<br />
<br />
== H ==<br />
{{lex|HAC|[[Heavy Assault Cruiser]]}}<br />
{{lex|HAM|Heavy Assault Missiles (see [[Missiles]])}}<br />
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}}<br />
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}}<br />
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}}<br />
{{lex|Hero Tackle|A ship or pilot who flies in alone to [[Tackle]] an enemy ship, hold them until their allies arrive, and usually die taking their target with them}}<br />
{{lex|Hic/Hictor|[[Heavy Interdiction Cruiser]]}}<br />
{{lex|HOC|"Hold on contact"}}<br />
{{lex|HP|Hit points (see [[Tanking]])}}<br />
{{lex|HS|[[System_security#High_Security|High Security]] space}}<br />
{{lex|HUD|Heads Up Display}}<br />
{{lex|Huffing|[[Gas cloud harvesting]]}}<br />
<br />
== I ==<br />
{{lex|IHUB|Infrastructure Hub (see [[Sovereignty]])}}<br />
{{lex|Indy|[[Industrial]]}}<br />
{{lex|Injector|[[Skill trading#Skill Injectors|Skill Injector]]}}<br />
{{lex|Insta-undock|A method of safely undocking from a station by immediately warping to a [[bookmark]] directly off of the undock point. (see [[Bookmarks#Instant warp-out|Bookmarks]])}}<br />
{{lex|Instadock|A method of safely docking in a station by warping to a [[bookmark]] within the station's docking radius.}}<br />
{{lex|Inty|[[Interceptor]]}}<br />
{{lex|In Pipe|A message to allies that you have initiated warp, or are already traveling in warp}}<br />
{{lex|IPH|ISK per hour (also ISK/hr)}}<br />
{{lex|IRL|"In real life"}}<br />
{{lex|ISK|Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)}}<br />
{{lex|iStab|Inertial Stabilizers (see [[Propulsion equipment]])}}<br />
{{lex|Ivy League|[[Ivy League]], the alliance of [[EVE University]]}}<br />
<br />
== J ==<br />
{{lex|Jam|The act of using ECM modules to jam the targeting systems of a ship (see [[Electronic Countermeasures]])}}<br />
{{lex|Jetcan|A temporary container created when jettisoning something from a cargo hold}}<br />
{{lex|JC|[[Jump clone]]}}<br />
{{lex|JJJ|"Jump, Jump, Jump", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}<br />
{{lex|JOC|"Jump on contact", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}<br />
{{lex|Jump|The act of moving between two solar systems}}<br />
{{lex|Jump Destroyer|[[Command Destroyer]]}}<br />
{{lex|J-Space|Can mean either "Wormhole space", in reference to the J present in all numbered wormhole system names, or "Jove-space", in reference of the area of space where [[Jovian]]s live}}<br />
<br />
== K ==<br />
{{lex|K-Space|[[System_Security#Known_Space|Known space]]}}<br />
{{lex|Kitchen Sink|A fleet without a clear unifying [[#Doctrine|doctrine]].}}<br />
{{lex|Kite/Kiting|Keeping your distance from shorter-ranged enemies, allowing you to damage them without letting them damage you.}}<br />
<br />
== L ==<br />
{{lex|LAR|Large Armor Repairer (see [[Tanking]])}}<br />
{{lex|LML|Light Missile Launcher (see [[Missiles]])}}<br />
{{lex|Links|[[Command Bursts]]}}<br />
{{lex|Logi|Logistics ships (see [[Guide to Logistics]])}}<br />
{{lex|Loot|The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.}}<br />
{{lex|Local|The standard chat channel that shows who are in system while in [[System security#High security|high-sec]], [[System security#Low security|low-sec]] and [[System security#Null security|null-sec]]. Does not show players in system while in [[Wormhole space|wormholes]].}}<br />
{{lex|Locust|A group of pilots running missions in one large fleet (see [[Mission_Fleets#Locust_Fleet|Locust Fleet]])}}<br />
{{lex|LP|[[Loyalty Points]]}}<br />
{{lex|LSB|Large Shield Booster (see [[Tanking]])}}<br />
{{lex|LSC|[[LSC|Low Sec Campus]]}}<br />
{{lex|LSE|Large Shield Extender (see [[Tanking]])}}<br />
<br />
== M ==<br />
{{lex|MAPC|Micro Auxiliary Power Core (see [[Fitting Guidelines]])}}<br />
{{lex|Macro mining|The illegal use of 3rd party scripts to automate the mining process}}<br />
{{lex|MAR|Medium Armor Repairer (see [[Tanking]])}}<br />
{{lex|ME|Material Efficiency (see [[Blueprints]])}}<br />
{{lex|Merc/Mercenary|A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.}}<br />
{{lex|Meta|1. Meta level (see [[Techs, Tiers and Meta levels]])<br />
2. To replace a module with a another module of the same type but with a different meta level (see [[Techs, Tiers and Meta levels]])<br>3. Common or popular ships, fittings, and doctrines<br>4. Examination of a game from an outside perspective}}<br />
{{lex|Metagaming|Taking actions beyond the confines of the game universe to gain an advantage.}}<br />
{{lex|MFS|Magnetic Field Stabilizer (see [[Turret damage]])}}<br />
{{lex|Mins|Minerals (see [[Mining]])}}<br />
{{lex|MJD|[[Micro_jump_drive|Micro Jump Drive]]}}<br />
{{lex|MJFG|[[Micro Jump Field Generator]]}}<br />
{{lex|MLU|Mining Laser Upgrade (see [[Mining]])}}<br />
{{lex|Mods|[[Modules]]}}<br />
{{lex|MSE|Medium Shield Extender (see [[Tanking]])}}<br />
{{lex|MTU|[[Mobile Structures#Mobile Tractor Unit|Mobile Tractor Unit]]}}<br />
{{lex|Multiboxing|Playing with two (or more) characters simultaneously}}<br />
{{lex|MW|Megawatt, a unit of measurement used to describe a ship's powergrid output (see [[Fitting Guidelines]])}}<br />
{{lex|MWD|Microwarpdrive (see [[Propulsion equipment#Microwarpdrives|Propulsion equipment]])}}<br />
<br />
== N ==<br />
{{lex|Nano|Nanofiber Internal Structure (see [[Propulsion equipment]])}}<br />
{{lex|Nanogang|A small fleet of ships reliant on speed, evasion, and hit-and-run tactics, rather than numbers or raw damage advantage}}<br />
{{lex|NBSI|"Not blue, shoot it" (see [[Rules of Engagement]])}}<br />
{{lex|Nerf|To reduce the stats or effectiveness of something. Opposite of [[Buff]]. See also: [[Gimp]].}}<br />
{{lex|Neut|Energy Neutralizer (see [[Capacitor warfare]])}}<br />
{{lex|Newbie|A term used to refer to a newer or less experienced players. Usually used in a neutral manner. See also: [[#Newbro|Newbro]], [[#Noob|Noob]]}}<br />
{{lex|Newbro|A term used to refer to a newer or less experienced players. Usually used in a positive, endearing manner. See also: [[#Newbie|Newbie]], [[#Noob|Noob]]}}<br />
{{lex|Noob|A term used to refer to a newer or less experienced players. Occasionally used in a derogatory manner. See also: [[#Newbie|Newbie]], [[#Newbro|Newbro]]}}<br />
{{lex|NOP|([[#Newbie|Newbies]]/[[#Newbro|Newbros]]/[[#Noob|Noobs]]) on Patrol}}<br />
{{lex|NOS|Nosferatu (see [[Capacitor warfare]])}}<br />
{{lex|NPC|Non-player character}}<br />
{{lex|NPSI|"Not purple, shoot it" (see [[Rules of Engagement]])}}<br />
{{lex|NRDS|"Not red, don't shoot" (see [[Rules of Engagement]])}}<br />
{{lex|NSC|[[NSC|Null Sec Campus]]}}<br />
{{lex|Null|Either "Null Security Space" (see [[System security]]) or a type of blaster ammo named "Null"}}<br />
<br />
== O ==<br />
{{lex|Officer|A rare named pirate NPC that [[Officer#Officer|drops some of the most expensive modules]].}}<br />
{{lex|Omega|1. The Omega [[Clone states|Clone state]]}}<br />
{{lex|Omni Tank|A tank effective against all 4 damage types (see [[Tanking]])}}<br />
{{lex|OMW|"On my way"}}<br />
{{lex|Ongrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See [[Command Bursts]] for the more modern system.}}<br />
{{lex|OOC|1. Out of Corporation<br />
2. Out of character}}<br />
{{lex|Op/Ops|Operation(s)}}<br />
{{lex|OP|Overpowered}}<br />
{{lex|OpSec|Operational Security (see [[Operational Security Policy]])}}<br />
{{lex|ORE|[[Outer Ring Excavations]]}}<br />
{{lex|Outlaw|A pilot with a [[Security Status Details|security status]] of -5 or less.}}<br />
<br />
== P ==<br />
{{lex|Painter|Target Painter (see [[Electronic warfare]])}}<br />
{{lex|Passive Module|A ship [[module]] which does not need to be manually activated. (see [[Modules]])}}<br />
{{lex|PDS|1. Power Diagnostic System (see [[Fitting Guidelines]]<br />
2. Point Defense System (a module fitted to large [[Upwell structures]])}}<br />
{{lex|Pew Pew|Common term for [[combat]], based on the noises made by the weapons.}}<br />
{{lex|PG|Power Grid (see [[Fitting Guidelines]])}}<br />
{{lex|PI|[[Planetary Interaction]]}}<br />
{{lex|Picket|A ship placed outside of tactical locations such as gates and stations to watch for enemy activity}}<br />
{{lex|Pipe|A sequence of systems with only one way in and out on either end, which must be traversed to move between two areas of space. Can be vulnerable to [[Pipe Bombing]].}}<br />
{{lex|Piracy|The act of engaging in PvP for profit}}<br />
{{lex|PL|Pandemic Legion, a well-known nullsec alliance}}<br />
{{lex|Plex|1. Complex (see [[Cosmic Anomalies]], [[Cosmic Signatures]])<br />
2. [[Pilot's License Extension]] (PLEX)}}<br />
{{lex|PLEX Tanking|Sarcastic term for transporting [[PLEX]] through space, usually with a ship not usually used for hauling}}<br />
{{lex|Pocket|Alternate term for an area of [[#Deadspace|deadspace]]}}<br />
{{lex|POCO|Player-owned [[#Customs Office|Customs Office]]}}<br />
{{lex|Pod|[[#Capsule|Capsule]]}}<br />
{{lex|Podding|The act of destroying a player's [[#Capsule|pod]].}}<br />
{{lex|Pod Express|A quick method of travelling to a player's [[clones|home station]] by self-destructing their [[#Capsule|capsule]].}}<br />
{{lex|Pod Killing|See [[#Podding|Podding]]}}<br />
{{lex|Point|1. A Warp Disruptor or Warp Scrambler (see [[Warp disruption]])<br />
2. The act of using targeted warp disruption on a ship (see [[Tackling]])}}<br />
{{lex|POS|[[Player-owned starbases|Player-owned starbase]]}}<br />
{{lex|POS Trash|Unpiloted ships sitting within the force field of a [[Player-owned starbases|POS]]}}<br />
{{lex|Prop Mod|Propulsion module (see [[Propulsion equipment]])}}<br />
{{lex|Pubbie|A derogatory term used by some players to refer to others outside their own group}}<br />
{{lex|PvE|Player versus Environment}}<br />
{{lex|PvP|Player versus Player}}<br />
<br />
== Q ==<br />
{{lex|QQ|Cry / Crying}}<br />
{{lex|QRF|Short for "Quick Response Fleet", a short-term fleet to respond to imminent threats}}<br />
<br />
== R ==<br />
{{lex|Rat|Hostile [[#NPC|NPC]]}}<br />
{{lex|Ratting|The act of hunting hostile [[#NPC|NPCs]] pirates}}<br />
{{lex|Rage Roll|The act of repeatedly [[#Roll|Roll]]ing a [[#Static|static]] wormhole as fast as possible, to find [[#Content|Content]]}}<br />
{{lex|RCU|Reactor Control Unit (see [[Fitting Guidelines]])}}<br />
{{lex|Red Box|The state of being both targeted and subjected to hostile action by a player or NPC}}<br />
{{lex|Refine|Reprocess (see [[Mining]])}}<br />
{{lex|Reinforce|A temporary invulnerable state entered by some structures after taking a certain amount of damage, allowing the owners time to form a response fleet.}}<br />
{{lex|Rep|Repair (see [[Tanking]], [[Guide to Logistics]])}}<br />
{{lex|Resebo|Remote Sensor Booster (see [[Electronic warfare]])}}<br />
{{lex|RF|1. [[#Reinforce|Reinforce]]<br />
2. "Republic Fleet", usually seen as a [[Techs,_Tiers_and_Meta_levels#Faction_.28Meta_6-12.29|faction module]] prefix.}}<br />
{{lex|RL|Real Life}}<br />
{{lex|RHML|Rapid Heavy Missile Launcher (see [[Missiles]])}}<br />
{{lex|RLML|Rapid Light Missile Launcher (see [[Missiles]])}}<br />
{{lex|RMT|Real Money Trading}}<br />
{{lex|RoE|[[Rules of Engagement]]}}<br />
{{lex|RoF|"Rate of fire" (see [[Turrets]], [[Missiles]])}}<br />
{{lex|Roll|1. Wormhole rolling, the act of collapsing a [[wormhole]] by passing a large amount of mass through it<br />
2. Abyssal roll, an [[Abyssal modules|abyssal module]] or the act of creating one}}<br />
{{lex|Roles|Specific access and [[corporation]] management rights authorized to individual pilots - in E-UNI this is usually as part of a [[Titles_Within_Eve_University|title]] or management position (See [[Managing corporation members]])}}<br />
{{lex|RR|Remote repair (see [[Guide to Logistics]])}}<br />
{{lex|RvB|[https://rvbeve.com/forums/index.php?/portal/ Red vs Blue]}}<br />
<br />
== S ==<br />
{{lex|Safety|Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])}}<br />
{{lex|SAR|Small Armor Repairer (see [[Tanking]])}}<br />
{{lex|SB|1. [[Stealth Bomber]]<br />
2. [[Smartbomb]]<br>3. [[Electronic warfare|Sensor Booster]]}}<br />
{{lex|SC|1. Squad Commander (see [[Fleet Command Guide]])<br />
2. Shared Can (see [[Mining fleets]])}}<br />
{{lex|Scram|Warp scrambler (see [[Warp disruption]])}}<br />
{{lex|Sebo|[[Sensor Booster]]}}<br />
{{lex|Sec|1. [[Security status]]<br />
2. [[System security]]}}<br />
{{lex|Sensor Overlay|The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmarks]], and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].}}<br />
{{lex|Sisi |[[Singularity]]}}<br />
{{lex|Six|In any lists, the sixth item is commonly omitted in reference to a '''Monty Python''' sketch ("Australian University of Woolloomooloo")}}<br />
{{lex|SKIN |Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.}}<br />
{{lex|Slow-boat|(also "slowboat") Moving in space at sub-warp velocities}}<br />
{{lex|Smack talk|Talking trash, taunting, or annoying people in local chat. University members are expected [[EVE University Rules|to steer clear]]. Jokingly referenced in the error message when under a [[Timers#Session timer|Session Timer]] from entering or moving within a Fleet.}}<br />
{{lex|Soft skills|Skills learned by players through experience or study, as opposed to [[#Hard skills|hard skills]].}}<br />
{{lex|SOP|Standard Operating Procedures}}<br />
{{lex|SP|Skill Points (see [[Skills and Learning]])}}<br />
{{lex|Spai|Another common way of spelling spy. Spais typically are those who have infiltrated another corporation. Can be thought of as 'Sneaky Player Acquiring Intel (SPAI)'}}<br />
{{lex|Spider|See Locust}}<br />
{{lex|Spiraling|The act of manually approaching a target via a continuously diagonal vector. See [[Manual Piloting]].}}<br />
{{lex|SPR|Shield Power Relay (see [[Tanking]])}}<br />
{{lex|Splash|To enter a Wormhole (see [[Wormhole]])}}<br />
{{lex|Squids |Slightly derogatory name for Caldari [[Factional Warfare]] pilots. See also: [[#Frogs|Frogs]].}}<br />
{{lex|SRP|[[Ship Replacement Program]]}}<br />
{{lex|SSE|Small Shield Extender (see [[Tanking]])}}<br />
{{lex|SSO|Single Sign-On, a centralized log-in tool CCP provides for both in game, out of game and third party applications.}}<br />
{{lex|Stab|Warp Core Stabilizer (see [[Tackling#Warp core stabilizers|Tackling]])}}<br />
{{lex|Stargate|Large structure in space which most ships must use to [[#Jump|travel]] between solar systems.}}<br />
{{lex|Static|A [[Wormhole]] type, present in every wormhole system but specific to the system, which will always immediately re-generate every time it closes}}<br />
{{lex|Stront|[[POS_Warfare#Strontium_Clathrates|Strontium Clathrates]]}}<br />
{{lex|Super/Supercap|Supercapital ship, usually a [[supercarrier]] (or, rarely, a [[titan]]).}}<br />
<br />
== T ==<br />
{{lex|Tack|A hyphen ('<big>-</big>') (used for clarity when speaking)}}<br />
{{lex|TC|Tracking Computer (see [[Turrets]])}}<br />
{{lex|TCU|Territorial Control Unit (see [[Sovereignty]])}}<br />
{{lex|TD|Tracking Disruptor (see [[Electronic warfare]])}}<br />
{{lex|TE|1. Tracking Enhancer (see [[Turrets]])<br />
2. Time Efficiency (see [[Blueprints]])}}<br />
{{lex|TF|Teraflops, a unit used to measure a ship's CPU (see [[Fitting ships|Fitting]])}}<br />
{{lex|TFF|Thanks For Fleet - gratitude to FC}}<br />
{{lex|Tick|1. [[Server tick]]<br />
2. Bounty payouts per 20 minutes}}<br />
{{lex|TiDi|[[Time Dilation]]}}<br />
{{lex|Tiericide|An ongoing rebalancing of ships in EVE according to roles rather than performance}}<br />
{{lex|TL|Tracking Link (now called ''Remote Tracking Computer''; see [[Electronic warfare]])}}<br />
{{lex|TLF|Tribal Liberation Force, the Minmatar [[Factional_Warfare#Joining_as_a_solo_player|Factional Warfare]] NPC corporation.}}<br />
{{lex|TP|Target Painter (see [[Electronic warfare]])}}<br />
{{lex|TQ|[[Tranquility]]}}<br />
{{lex|Travelceptor|Any Interceptor specifically fitted to enter warp in <nowiki><=</nowiki> 2s ([http://eve.501gu.de/misc/travelceptor_vs_instalocker.png Travelceptor vs Instalocker])}}<br />
{{lex|Trig|[[Triglavian Collective#Ships|Triglavian]] ship}}<br />
{{lex|TS|TeamSpeak, a third-party VOIP software utility}}<br />
{{lex|T1|Tech 1 (stylized 'Tech I'; see [[Techs, Tiers and Meta levels]])}}<br />
{{lex|T2|Tech 2 (stylized 'Tech II'; see [[Techs, Tiers and Meta levels]])}}<br />
{{lex|T3|Tech 3 (stylized 'Tech III'; see [[Strategic Cruisers]], [[Tactical Destroyers]])}}<br />
<br />
== U ==<br />
{{lex|Unista|A member of [[EVE University]]}}<br />
{{lex|UTC|Universal Time, the server time for EVE}}<br />
<br />
== V ==<br />
{{lex|VNI|[[Vexor Navy Issue]]}}<br />
<br />
== W ==<br />
{{lex|Wardec|[[War Declaration]]}}<br />
{{lex|Warp bubble|[[#Bubble|Bubble]]}}<br />
{{lex|WC|Wing Commander (see [[Fleet Command Guide]])}}<br />
{{lex|WCS|Warp Core Stabilizer (see [[Fitting Guidelines]])}}<br />
{{lex|Web|Stasis Webifier (see [[Tackling Guide]])}}<br />
{{lex|WH|[[Wormhole]]}}<br />
{{lex|WHC|[[WHC|Worm Hole Campus]]}}<br />
{{lex|WL|Wait List, a way for the [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] to handle people waiting to get into [[Incursions]] fleets}}<br />
{{lex|W-Space|[[Wormhole Space]]}}<br />
{{lex|WSOP|Wartime Standard Operating Procedures}}<br />
{{lex|WT|War Target (see [[War Declaration]])}}<br />
{{lex|www|A message typed in fleet chat, indicating a pilot ships in the fleet should warp to}}<br />
<br />
== X ==<br />
{{lex|X up|A method of indicating availability for a given task. If an "x up" for an activity or volunteer role is recommended, pilots interested should simply post "x" in the chat channel indicated, optionally followed by additional info as requested.}}<br />
{{lex|XLASB/XLAncil|[[#Ancil|X-Large Ancillary Shield Booster]]}}<br />
<br />
== Y ==<br />
{{lex|Yellow Box|Being targeted by someone, or to target someone, without also being the subject of hostile action.}}<br />
{{lex|Yulai Convention|The Yulai Convention is an [[Roleplay|RP]] term for a number of game mechanics and systems within EVE.}}<br />
<br />
== Z ==<br />
{{lex|Zero Zero|Null security space (see [[System security]])}}<br />
[[Category:Getting Started]]</div>CCP Aurorahttps://wiki.eveuniversity.org/index.php?title=EVE_Lexicon&diff=160085EVE Lexicon2020-08-19T14:55:05Z<p>CCP Aurora: Added Null to lexicon</p>
<hr />
<div>This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Most of the terms listed here are universal across all of EVE players, but some may be relatively specialized to EVE University and may mean something slightly different to other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.<br />
<br />
Use the selector below or simply use {{button|Ctrl}} + {{button|F}} to search for a specific word.<br />
__NOTOC__<br />
{| style="background-color:#222222; border:1px solid #582806;"<br />
| style="padding: 5px 10px 5px 10px;" | Quick sections: [[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]<br />
|}<br />
== # ==<br />
{{lex|o/|"Wave"}}<br />
{{lex|\o|"Wave back"}}<br />
{{lex|o7|"Salute"}}<br />
{{lex|7o|"Salute" (as performed by the Brave Newbies)}}<br />
{{lex|\o/|"Hurrah!"}}<br />
{{lex|*\o/*|"Cheerleader"}}<br />
{{lex|0.0|Nullsec (see [[System security]])}}<br />
<br />
== A ==<br />
{{lex|AAR|1. [[How_to_Properly_Form_a_Fleet#The_After_Action_Report|After Action Report]]<br />
2. [[Tanking#Active_tanking|Ancillary Armor Repairer]]}}<br />
{{lex|AB|Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])}}<br />
{{lex|AC|Autocannon (see [[Turrets#Projectile turrets|Turrets]])}}<br />
{{lex|ACR|Ancillary Current Router (see [[Fitting Guidelines]])}}<br />
{{lex|Active Module|A module that must be manually activated by the player (see [[Module]])}}<br />
{{lex|ADC|Assault Damage Control}}<br />
{{lex|AF|[[Assault Frigate]]}}<br />
{{lex|AFK|"Away from keyboard"}}<br />
{{lex|Aggro|[[Aggression]]}}<br />
{{lex|Alfa|Alternate spelling of [[#Alpha|Alpha]]}}<br />
{{lex|Align|Accelerating towards an object in preparation for [[warp]]}}<br />
{{lex|Aligned|The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment's notice (see [[Advanced_piloting_techniques#Alignment|alignment]] for more information).}}<br />
{{lex|Alliance|A group of [[Corporation]]s}}<br />
{{lex|Alpha|1. The Alpha [[Clone states|Clone state]]<br />
2. The amount of damage dealt in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage.}}<br />
{{lex|Alt|[[Alternate characters|Alternate character]]}}<br />
{{lex|AMC|[[Amarr Mining Campus]]}}<br />
{{lex|Ancil|Ancillary Armor Repairer or Ancillary Shield Repairer (see [[Tanking#Active_tanking|Tanking]])}}<br />
{{lex|Anomaly|[[Cosmic Anomaly]]}}<br />
{{lex|Anoms|[[Cosmic Anomaly|Cosmic Anomalies]]}}<br />
{{lex|Arby|[[Arbitrator]]}}<br />
{{lex|Arty|Artillery (see [[Turrets#Projectile turrets|Turrets]])}}<br />
{{lex|ASB|Ancillary Shield Booster (see [[Tanking#Shield_tanking_modules|Tanking]])}}<br />
{{lex|AU|Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871&nbsp;km.}}<br />
{{lex|AUR|[[Aurum]]}}<br />
{{lex|Awox|To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot to do so)}}<br />
{{lex|AWU|{{sk|Advanced Weapon Upgrades|icon=yes}}}}<br />
<br />
== B ==<br />
{{lex|Bait|To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see [[Baiting]])}}<br />
{{lex|BB|[[Blackbird]]}}<br />
{{lex|BC|[[Battlecruiser]]}}<br />
{{lex|BCS|Ballistic Control System (previously known as ''Ballistic Control Unit''; see [[Missile damage#Increasing missile damage|Missile damage]])}}<br />
{{lex|BCU|Ballistic Control Unit (now called ''[[#BCS|Ballistic Control System]]''; see [[Missile damage#Increasing missile damage|Missile damage]])}}<br />
{{lex|Bearing|See [[#Carebear|Carebear]]}}<br />
{{lex|Biomass|To permanently delete a character (see [[Accounts#Biomassing|Biomassing]])}}<br />
{{lex|Blap|To destroy a ship suddenly or quickly}}<br />
{{lex|Blob|A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.}}<br />
{{lex|Blops|[[Black Ops Battleship]]s}}<br />
{{lex|Bloodlines|A character's familial ancestry. There are three different bloodlines to choose from during [[Getting Started in EVE Online#Bloodline|character creation]] for each race.}}<br />
{{lex|Blue|A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])}}<br />
{{lex|Blue Loot|[[Sleepers#Sleeper Loot|Sleeper loot]] gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.}}<br />
{{lex|BM|1. [[Bookmark]]<br />
2. Bad Manners (in text conversations)}}<br />
{{lex|boosh|To use a [[Micro Jump Field Generator]] to displace (part of) a fleet. See [[Command Destroyer]]s.}}<br />
{{lex|Booster|A ship used to provide [[Command Bursts]] to their fleet}}<br />
{{lex|Bounce|To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.}}<br />
{{lex|Bounty|1. [[Bounty Hunting System|Player bounties]]. Which is a bounty placed on one player, from another player.<br />
2. NPC bounties. These are placed by [[CONCORD]] and can be gotten by killing the NPC ship.}}<br />
{{lex|BPC|Blueprint Copy (see [[Blueprints]])}}<br />
{{lex|BPO|Blueprint Original (see [[Blueprints]])}}<br />
{{lex|BR|1. [[Blockade Runner]], a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.<br />
2. Battle Report, a list of ships and pilots involved and destroyed in a specific battle. Usually generated by outside websites such as [[ZKillboard]].}}<br />
{{lex|Brick tank|A more emphatic term for [[#Buffer|Buffer]] tanking}}<br />
{{lex|BS|A common abbreviation for [[battleships]].}}<br />
{{lex|Bubble|[[Tackling#Warp_disruption_fields|Warp disruption field]], a spherical area of space that prevents ships within it from warping, and forcibly pulls in inbound warping ships. Created by [[Interdictor]]s, [[Heavy Interdiction Cruiser]]s, or by deployed '''Mobile Warp Disruptor'''s}}<br />
{{lex|Buff|To increase the stats or effectiveness of something. Opposite of [[#Nerf|Nerf]].}}<br />
{{lex|Buffer|A method of tanking relying on having a large amount of hit points.}}<br />
{{lex|Bump|The act of (intentionally) colliding with another ship in space, causing both to be pushed away.}}<br />
{{lex|BYOC|Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see [[AMC]])}}<br />
{{lex|BYOM|[[BYOM Ship Production|Bring Your Own Minerals]]}}<br />
<br />
== C ==<br />
{{lex|Carebear|A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.}}<br />
{{lex|Camp|To hold location at a specific point waiting for targets, usually at a stargate or station.}}<br />
{{lex|Cap|1. Capacitor<br />
2. [[Capital ships|Capital ship]]}}<br />
{{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}}<br />
{{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}}<br />
{{lex|Capsule|An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction.}}<br />
{{lex|Capsuleer|In-game term for player characters. Humans who pilot ships through the use of a [[#Capsule|capsule]] and have been rendered effectively immortal through cloning technology.}}<br />
{{lex|Capital|[[Capital ship]]}}<br />
{{lex|CCC|Capacitor Control Circuit (see [[Rigs]])}}<br />
{{lex|CD|[[Destroyers#Command_Destroyers|Command Destroyer]]}}<br />
{{lex|Ceptor|[[Interceptors|Interceptors]]}}<br />
{{lex|CLORP|Cloak+Warp. What ships who can warp cloaked should be doing always.}}<br />
{{lex|CNR|[[Raven Navy Issue]] (derived from previous name: ''Caldari Navy Raven'')}}<br />
{{lex|CNS|[[Scorpion Navy Issue]] (derived from previous name: ''Caldari Navy Scorpion'')}}<br />
{{lex|Concorded|Destroyed by [[CONCORD]]}}<br />
{{lex|Concordokken|The destruction of a ship by [[CONCORD]]}}<br />
{{lex|Content|1. As EVE is an extremely wide-open sandbox with little story or other enforced activities provided by the developers, players must often come up with their own objectives and activities ('Content') to fill their game time with.<br />
2. [[#PvP|PVP]] fights}}<br />
{{lex|Convo|In-game direct conversation, initiated by selecting "Start Conversation" from the right-click menu.}}<br />
{{lex|Corp|[[Corporation]]}}<br />
{{lex|CovOps|1. [[Covert Ops]]<br />
2. The Covert Ops [[Cloaking]] Device}}<br />
{{lex|CPR|Capacitor Power Relay (see [[Capacitor recharge rate]])}}<br />
{{lex|CPU|Central Processing Unit (see [[Fitting Guidelines]])}}<br />
{{lex|Crowbar|An ECM ship for prying a more valuable ship out of a sticky situation (see [[Crowbar]] and [[Griffin]])}}<br />
{{lex|CSAA|Capital Ship Assembly Array (see [[Player-owned starbases]])}}<br />
{{lex|CSM|[[Council of Stellar Management]]}}<br />
{{lex|CSPA|Short for "CONCORD Spam Prevention Act". A 'CSPA charge' is a small amount of ISK which can be levied on communications such as conversations and mail, acting as a deterrent to spam.}}<br />
{{lex|CTA|Short for "Call to Arms". An announcement of an alliance- or coalition-wide combat operation.}}<br />
{{lex|Curse of BWF|A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly [[#Failcascade|failcascade]].}}<br />
{{lex|Customs Office|An orbital structure used to import and export goods to and from planets. (see [[Planetary Interaction]])}}<br />
{{lex|Cwizzing|Using the Point Defense System of a [[Upwell structures|Citadel]]. (Derived from the real-life acronym 'CIWS')}}<br />
{{lex|Cyno|Cynosural field (see [[Jump drives]])}}<br />
<br />
== D ==<br />
{{lex|Damage Dealer|A ship whose primary role in a fleet is to deal damage.}}<br />
{{lex|Damp|[[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|Sensor dampening]]}}<br />
{{lex|DC|1. Damage Control (previously known as ''Damage Control Unit''; see [[Tanking]])<br />
2. [[DC|Disconnect]]}}<br />
{{lex|DCU|1. Drone Control Unit, a now-defunct module that allowed [[carriers]] and [[supercarriers]] to control one additional drone. Removed in Citadel patch.<br />
2. Damage Control Unit (now called ''[[#DC|Damage Control]]''; see [[Tanking]])}}<br />
{{lex|DD|1. [[#Damage dealer|Damage dealer]] <br />
2. [[Daredevil]] <br/>3. Doomsday (Weapon)}}<br />
{{lex|Deadspace|Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.}}<br />
{{lex|Deathcloning|Self destructing your pod to travel to your home station.}}<br />
{{lex|Depot|[[Mobile Structures#Mobile Depots|Mobile Depot]].}}<br />
{{lex|Dessie/Dessi/Dessy|[[Destroyer]].}}<br />
{{lex|DGC|Defensive gate camp (See [[Gate camps]].)}}<br />
{{lex|Dictor|[[Interdictor]].}}<br />
{{lex|Disco|A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.}}<br />
{{lex|Discovery Scanner|See [[#Sensor Overlay|Sensor Overlay]]}}<br />
{{lex|Doctrine|A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the [[#FC|FC]] to make decisions based on a known performance profile. (See: [[BLAP program]])}}<br />
{{lex|Domi|[[Dominix]].}}<br />
{{lex|DPS|1. Damage per second.<br />
2. [[#Damage Dealer|Damage Dealer]] (when discussing fleet compositions)}}<br />
{{lex|Dread|[[Dreadnought]].}}<br />
{{lex|Dread bomb|The act of [[Jump drives|jumping]] a large number of insured [[dreadnought|dreadnoughts]] into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.}}<br />
{{lex|Drop|1. The act of [[Jump drives|jumping]] one or more (usually) [[capital ships]] on a target, to quickly destroy it.<br />
2. A [[Medical boosters|booster]] used to improve turret tracking.}}<br />
{{lex|Drone boat|This is a term for ships that rely heavily on drones, like the [[Vexor Navy Issue]] or [[Dominix]].}}<br />
{{lex|Dronebunny|A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.}}<br />
{{lex|DScan|[[Directional scanning|Directional Scan]], which lets you see ships in space over long range or in specific directions.}}<br />
{{lex|DST|Deep Space Transport (see [[Industrials#Deep Space Transports|Deep Space Transports]]).}}<br />
{{lex|DT|[[Server downtime]].}}<br />
<br />
== E ==<br />
{{lex|E-UNI|[[EVE University]] (corporate ticker)}}<br />
{{lex|EANM|Energized Adaptive Nano Membrane (see [[Tanking]])}}<br />
{{lex|ECM|[[Electronic Countermeasures]]}}<br />
{{lex|ECCM|Electronic Counter-Countermeasures (see [[Electronic warfare]])}}<br />
{{lex|EFT|[https://forums.eveonline.com/default.aspx?g&#61;posts&t&#61;24359 EVE Fitting Tool]}}<br />
{{lex|EHP|Effective Hit Points (see [[Tanking]])}}<br />
{{lex|ENAM|Extremely common mis-acronymization of [[#EANM|EANM]]}}<br />
{{lex|EP|Escape point (see [[UniBombers]])}}<br />
{{lex|ET|1. [[#UTC|EVE time]]<br />
2. Energy Transfer (now called ''Remote Capacitor Transmitter''; see [[Logistics]])}}<br />
{{lex|ETA|Estimated time of arrival}}<br />
{{lex|EVE|[[EVE Online]]}}<br />
{{lex|EW / EWAR|[[Electronic warfare]]}}<br />
<br />
== F ==<br />
{{lex|Failcascade|Failure Cascade. The escalating collapse of a corporation or alliance in EVE, either through leadership problems or other issues.}}<br />
{{lex|FAX|[[Force Auxiliary]]}}<br />
{{lex|FC|Fleet Commander (see [[Fleet Command Guide]])}}<br />
{{lex|Firewalling|A defensive strategy of using [[Smartbombs]] to destroy incoming missiles}}<br />
{{lex|Flag|An engagement status caused by one or more illegal or semi-illegal activities. (see [[Timers]])}}<br />
{{lex|Flashy|Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: [[Timers#Legality_Timers|Legality Timers]].}}<br />
{{lex|Flip|[[Can Flipping]]}}<br />
{{lex|Flytrap|An armed [[#POS|POS]] that has no force field to appear offline to unsuspecting prey}}<br />
{{lex|FR|Flashing Red. [[Timers#Criminal_Timer|Criminal flag]]}}<br />
{{lex|Freeport|1. A dockable structure owned by a player corporation that has chosen to allow docking to all players.<br />
2. Freeport Mode, a feature of [https://support.eveonline.com/hc/en-us/articles/203649402-Station-Freeport-Mode outposts]}}<br />
{{lex|Frogs |Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].}}<br />
{{lex|FW|[[Factional Warfare]]}}<br />
<br />
== G ==<br />
{{lex|Gank|1. To ambush and destroy an enemy, without giving them the chance to fight back<br />
2. GANKED, A tag on [[ZKillboard]] representing a ship which was killed by multiple pilots who were then immediately killed by [[CONCORD]]. See [[Suicide ganking]].}}<br />
{{lex|Gate|1. [[#Stargate|Stargate]]<br />
2. Acceleration Gate}}<br />
{{lex|GCC|Short for "Global Criminal Countdown", an outdated name for the [[Timers#Criminal Timer|criminal timer]].}}<br />
{{lex|GF|"Good fight". Usually said in local after a battle.}}<br />
{{lex|Gimp|To make a certain setup or attribute ineffective. Extreme version of [[#Nerf|Nerf]].}}<br />
{{lex|Godroll|An extremely lucky [[#Roll|Abyssal roll]]}}<br />
{{lex|Grid|A discrete section of space generated by the presence of objects in space. (see [[Grid manipulation]])}}<br />
{{lex|Grid Fu|See [[Grid Manipulation]].}}<br />
{{lex|GSC|Giant Secure Container}}<br />
{{lex|Gyro|Gyrostabilizer (see [[Turret damage]])}}<br />
<br />
== H ==<br />
{{lex|HAC|[[Heavy Assault Cruiser]]}}<br />
{{lex|HAM|Heavy Assault Missiles (see [[Missiles]])}}<br />
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}}<br />
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}}<br />
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}}<br />
{{lex|Hero Tackle|A ship or pilot who flies in alone to [[Tackle]] an enemy ship, hold them until their allies arrive, and usually die taking their target with them}}<br />
{{lex|Hic/Hictor|[[Heavy Interdiction Cruiser]]}}<br />
{{lex|HOC|"Hold on contact"}}<br />
{{lex|HP|Hit points (see [[Tanking]])}}<br />
{{lex|HS|[[System_security#High_Security|High Security]] space}}<br />
{{lex|HUD|Heads Up Display}}<br />
{{lex|Huffing|[[Gas cloud harvesting]]}}<br />
<br />
== I ==<br />
{{lex|IHUB|Infrastructure Hub (see [[Sovereignty]])}}<br />
{{lex|Indy|[[Industrial]]}}<br />
{{lex|Injector|[[Skill trading#Skill Injectors|Skill Injector]]}}<br />
{{lex|Insta-undock|A method of safely undocking from a station by immediately warping to a [[bookmark]] directly off of the undock point. (see [[Bookmarks#Instant warp-out|Bookmarks]])}}<br />
{{lex|Instadock|A method of safely docking in a station by warping to a [[bookmark]] within the station's docking radius.}}<br />
{{lex|Inty|[[Interceptor]]}}<br />
{{lex|In Pipe|A message to allies that you have initiated warp, or are already traveling in warp}}<br />
{{lex|IPH|ISK per hour (also ISK/hr)}}<br />
{{lex|IRL|"In real life"}}<br />
{{lex|ISK|Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)}}<br />
{{lex|iStab|Inertial Stabilizers (see [[Propulsion equipment]])}}<br />
{{lex|Ivy League|[[Ivy League]], the alliance of [[EVE University]]}}<br />
<br />
== J ==<br />
{{lex|Jam|The act of using ECM modules to jam the targeting systems of a ship (see [[Electronic Countermeasures]])}}<br />
{{lex|Jetcan|A temporary container created when jettisoning something from a cargo hold}}<br />
{{lex|JC|[[Jump clone]]}}<br />
{{lex|JJJ|"Jump, Jump, Jump", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}<br />
{{lex|JOC|"Jump on contact", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}<br />
{{lex|Jump|The act of moving between two solar systems}}<br />
{{lex|Jump Destroyer|[[Command Destroyer]]}}<br />
{{lex|J-Space|Can mean either "Wormhole space", in reference to the J present in all numbered wormhole system names, or "Jove-space", in reference of the area of space where [[Jovian]]s live}}<br />
<br />
== K ==<br />
{{lex|K-Space|[[System_Security#Known_Space|Known space]]}}<br />
{{lex|Kitchen Sink|A fleet without a clear unifying [[#Doctrine|doctrine]].}}<br />
{{lex|Kite/Kiting|Keeping your distance from shorter-ranged enemies, allowing you to damage them without letting them damage you.}}<br />
<br />
== L ==<br />
{{lex|LAR|Large Armor Repairer (see [[Tanking]])}}<br />
{{lex|LML|Light Missile Launcher (see [[Missiles]])}}<br />
{{lex|Links|[[Command Bursts]]}}<br />
{{lex|Logi|Logistics ships (see [[Guide to Logistics]])}}<br />
{{lex|Loot|The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.}}<br />
{{lex|Local|The standard chat channel that shows who are in system while in [[System security#High security|high-sec]], [[System security#Low security|low-sec]] and [[System security#Null security|null-sec]]. Does not show players in system while in [[Wormhole space|wormholes]].}}<br />
{{lex|Locust|A group of pilots running missions in one large fleet (see [[Mission_Fleets#Locust_Fleet|Locust Fleet]])}}<br />
{{lex|LP|[[Loyalty Points]]}}<br />
{{lex|LSB|Large Shield Booster (see [[Tanking]])}}<br />
{{lex|LSC|[[LSC|Low Sec Campus]]}}<br />
{{lex|LSE|Large Shield Extender (see [[Tanking]])}}<br />
<br />
== M ==<br />
{{lex|MAPC|Micro Auxiliary Power Core (see [[Fitting Guidelines]])}}<br />
{{lex|Macro mining|The illegal use of 3rd party scripts to automate the mining process}}<br />
{{lex|MAR|Medium Armor Repairer (see [[Tanking]])}}<br />
{{lex|ME|Material Efficiency (see [[Blueprints]])}}<br />
{{lex|Merc/Mercenary|A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.}}<br />
{{lex|Meta|1. Meta level (see [[Techs, Tiers and Meta levels]])<br />
2. To replace a module with a another module of the same type but with a different meta level (see [[Techs, Tiers and Meta levels]])<br>3. Common or popular ships, fittings, and doctrines<br>4. Examination of a game from an outside perspective}}<br />
{{lex|Metagaming|Taking actions beyond the confines of the game universe to gain an advantage.}}<br />
{{lex|MFS|Magnetic Field Stabilizer (see [[Turret damage]])}}<br />
{{lex|Mins|Minerals (see [[Mining]])}}<br />
{{lex|MJD|[[Micro_jump_drive|Micro Jump Drive]]}}<br />
{{lex|MJFG|[[Micro Jump Field Generator]]}}<br />
{{lex|MLU|Mining Laser Upgrade (see [[Mining]])}}<br />
{{lex|Mods|[[Modules]]}}<br />
{{lex|MSE|Medium Shield Extender (see [[Tanking]])}}<br />
{{lex|MTU|[[Mobile Structures#Mobile Tractor Unit|Mobile Tractor Unit]]}}<br />
{{lex|Multiboxing|Playing with two (or more) characters simultaneously}}<br />
{{lex|MW|Megawatt, a unit of measurement used to describe a ship's powergrid output (see [[Fitting Guidelines]])}}<br />
{{lex|MWD|Microwarpdrive (see [[Propulsion equipment#Microwarpdrives|Propulsion equipment]])}}<br />
<br />
== N ==<br />
{{lex|Nano|Nanofiber Internal Structure (see [[Propulsion equipment]])}}<br />
{{lex|Nanogang|A small fleet of ships reliant on speed, evasion, and hit-and-run tactics, rather than numbers or raw damage advantage}}<br />
{{lex|NBSI|"Not blue, shoot it" (see [[Rules of Engagement]])}}<br />
{{lex|Nerf|To reduce the stats or effectiveness of something. Opposite of [[Buff]]. See also: [[Gimp]].}}<br />
{{lex|Neut|Energy Neutralizer (see [[Capacitor warfare]])}}<br />
{{lex|Newbie|A term used to refer to a newer or less experienced players. Usually used in a neutral manner. See also: [[#Newbro|Newbro]], [[#Noob|Noob]]}}<br />
{{lex|Newbro|A term used to refer to a newer or less experienced players. Usually used in a positive, endearing manner. See also: [[#Newbie|Newbie]], [[#Noob|Noob]]}}<br />
{{lex|Noob|A term used to refer to a newer or less experienced players. Occasionally used in a derogatory manner. See also: [[#Newbie|Newbie]], [[#Newbro|Newbro]]}}<br />
{{lex|NOP|([[#Newbie|Newbies]]/[[#Newbro|Newbros]]/[[#Noob|Noobs]]) on Patrol}}<br />
{{lex|NOS|Nosferatu (see [[Capacitor warfare]])}}<br />
{{lex|NPC|Non-player character}}<br />
{{lex|NPSI|"Not purple, shoot it" (see [[Rules of Engagement]])}}<br />
{{lex|NRDS|"Not red, don't shoot" (see [[Rules of Engagement]])}}<br />
{{lex|NSC|[[NSC|Null Sec Campus]]}}<br />
{{lex|Null|Either "Null Security Space" (see [[System security]])}} or a type of blaster ammo named "Null"<br />
<br />
== O ==<br />
{{lex|Officer|A rare named pirate NPC that [[Officer#Officer|drops some of the most expensive modules]].}}<br />
{{lex|Omega|1. The Omega [[Clone states|Clone state]]}}<br />
{{lex|Omni Tank|A tank effective against all 4 damage types (see [[Tanking]])}}<br />
{{lex|OMW|"On my way"}}<br />
{{lex|Ongrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See [[Command Bursts]] for the more modern system.}}<br />
{{lex|OOC|1. Out of Corporation<br />
2. Out of character}}<br />
{{lex|Op/Ops|Operation(s)}}<br />
{{lex|OP|Overpowered}}<br />
{{lex|OpSec|Operational Security (see [[Operational Security Policy]])}}<br />
{{lex|ORE|[[Outer Ring Excavations]]}}<br />
{{lex|Outlaw|A pilot with a [[Security Status Details|security status]] of -5 or less.}}<br />
<br />
== P ==<br />
{{lex|Painter|Target Painter (see [[Electronic warfare]])}}<br />
{{lex|Passive Module|A ship [[module]] which does not need to be manually activated. (see [[Modules]])}}<br />
{{lex|PDS|1. Power Diagnostic System (see [[Fitting Guidelines]]<br />
2. Point Defense System (a module fitted to large [[Upwell structures]])}}<br />
{{lex|Pew Pew|Common term for [[combat]], based on the noises made by the weapons.}}<br />
{{lex|PG|Power Grid (see [[Fitting Guidelines]])}}<br />
{{lex|PI|[[Planetary Interaction]]}}<br />
{{lex|Picket|A ship placed outside of tactical locations such as gates and stations to watch for enemy activity}}<br />
{{lex|Pipe|A sequence of systems with only one way in and out on either end, which must be traversed to move between two areas of space. Can be vulnerable to [[Pipe Bombing]].}}<br />
{{lex|Piracy|The act of engaging in PvP for profit}}<br />
{{lex|PL|Pandemic Legion, a well-known nullsec alliance}}<br />
{{lex|Plex|1. Complex (see [[Cosmic Anomalies]], [[Cosmic Signatures]])<br />
2. [[Pilot's License Extension]] (PLEX)}}<br />
{{lex|PLEX Tanking|Sarcastic term for transporting [[PLEX]] through space, usually with a ship not usually used for hauling}}<br />
{{lex|Pocket|Alternate term for an area of [[#Deadspace|deadspace]]}}<br />
{{lex|POCO|Player-owned [[#Customs Office|Customs Office]]}}<br />
{{lex|Pod|[[#Capsule|Capsule]]}}<br />
{{lex|Podding|The act of destroying a player's [[#Capsule|pod]].}}<br />
{{lex|Pod Express|A quick method of travelling to a player's [[clones|home station]] by self-destructing their [[#Capsule|capsule]].}}<br />
{{lex|Pod Killing|See [[#Podding|Podding]]}}<br />
{{lex|Point|1. A Warp Disruptor or Warp Scrambler (see [[Warp disruption]])<br />
2. The act of using targeted warp disruption on a ship (see [[Tackling]])}}<br />
{{lex|POS|[[Player-owned starbases|Player-owned starbase]]}}<br />
{{lex|POS Trash|Unpiloted ships sitting within the force field of a [[Player-owned starbases|POS]]}}<br />
{{lex|Prop Mod|Propulsion module (see [[Propulsion equipment]])}}<br />
{{lex|Pubbie|A derogatory term used by some players to refer to others outside their own group}}<br />
{{lex|PvE|Player versus Environment}}<br />
{{lex|PvP|Player versus Player}}<br />
<br />
== Q ==<br />
{{lex|QQ|Cry / Crying}}<br />
{{lex|QRF|Short for "Quick Response Fleet", a short-term fleet to respond to imminent threats}}<br />
<br />
== R ==<br />
{{lex|Rat|Hostile [[#NPC|NPC]]}}<br />
{{lex|Ratting|The act of hunting hostile [[#NPC|NPCs]] pirates}}<br />
{{lex|Rage Roll|The act of repeatedly [[#Roll|Roll]]ing a [[#Static|static]] wormhole as fast as possible, to find [[#Content|Content]]}}<br />
{{lex|RCU|Reactor Control Unit (see [[Fitting Guidelines]])}}<br />
{{lex|Red Box|The state of being both targeted and subjected to hostile action by a player or NPC}}<br />
{{lex|Refine|Reprocess (see [[Mining]])}}<br />
{{lex|Reinforce|A temporary invulnerable state entered by some structures after taking a certain amount of damage, allowing the owners time to form a response fleet.}}<br />
{{lex|Rep|Repair (see [[Tanking]], [[Guide to Logistics]])}}<br />
{{lex|Resebo|Remote Sensor Booster (see [[Electronic warfare]])}}<br />
{{lex|RF|1. [[#Reinforce|Reinforce]]<br />
2. "Republic Fleet", usually seen as a [[Techs,_Tiers_and_Meta_levels#Faction_.28Meta_6-12.29|faction module]] prefix.}}<br />
{{lex|RL|Real Life}}<br />
{{lex|RHML|Rapid Heavy Missile Launcher (see [[Missiles]])}}<br />
{{lex|RLML|Rapid Light Missile Launcher (see [[Missiles]])}}<br />
{{lex|RMT|Real Money Trading}}<br />
{{lex|RoE|[[Rules of Engagement]]}}<br />
{{lex|RoF|"Rate of fire" (see [[Turrets]], [[Missiles]])}}<br />
{{lex|Roll|1. Wormhole rolling, the act of collapsing a [[wormhole]] by passing a large amount of mass through it<br />
2. Abyssal roll, an [[Abyssal modules|abyssal module]] or the act of creating one}}<br />
{{lex|Roles|Specific access and [[corporation]] management rights authorized to individual pilots - in E-UNI this is usually as part of a [[Titles_Within_Eve_University|title]] or management position (See [[Managing corporation members]])}}<br />
{{lex|RR|Remote repair (see [[Guide to Logistics]])}}<br />
{{lex|RvB|[https://rvbeve.com/forums/index.php?/portal/ Red vs Blue]}}<br />
<br />
== S ==<br />
{{lex|Safety|Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])}}<br />
{{lex|SAR|Small Armor Repairer (see [[Tanking]])}}<br />
{{lex|SB|1. [[Stealth Bomber]]<br />
2. [[Smartbomb]]<br>3. [[Electronic warfare|Sensor Booster]]}}<br />
{{lex|SC|1. Squad Commander (see [[Fleet Command Guide]])<br />
2. Shared Can (see [[Mining fleets]])}}<br />
{{lex|Scram|Warp scrambler (see [[Warp disruption]])}}<br />
{{lex|Sebo|[[Sensor Booster]]}}<br />
{{lex|Sec|1. [[Security status]]<br />
2. [[System security]]}}<br />
{{lex|Sensor Overlay|The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmarks]], and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].}}<br />
{{lex|Sisi |[[Singularity]]}}<br />
{{lex|Six|In any lists, the sixth item is commonly omitted in reference to a '''Monty Python''' sketch ("Australian University of Woolloomooloo")}}<br />
{{lex|SKIN |Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.}}<br />
{{lex|Slow-boat|(also "slowboat") Moving in space at sub-warp velocities}}<br />
{{lex|Smack talk|Talking trash, taunting, or annoying people in local chat. University members are expected [[EVE University Rules|to steer clear]]. Jokingly referenced in the error message when under a [[Timers#Session timer|Session Timer]] from entering or moving within a Fleet.}}<br />
{{lex|Soft skills|Skills learned by players through experience or study, as opposed to [[#Hard skills|hard skills]].}}<br />
{{lex|SOP|Standard Operating Procedures}}<br />
{{lex|SP|Skill Points (see [[Skills and Learning]])}}<br />
{{lex|Spai|Another common way of spelling spy. Spais typically are those who have infiltrated another corporation. Can be thought of as 'Sneaky Player Acquiring Intel (SPAI)'}}<br />
{{lex|Spider|See Locust}}<br />
{{lex|Spiraling|The act of manually approaching a target via a continuously diagonal vector. See [[Manual Piloting]].}}<br />
{{lex|SPR|Shield Power Relay (see [[Tanking]])}}<br />
{{lex|Splash|To enter a Wormhole (see [[Wormhole]])}}<br />
{{lex|Squids |Slightly derogatory name for Caldari [[Factional Warfare]] pilots. See also: [[#Frogs|Frogs]].}}<br />
{{lex|SRP|[[Ship Replacement Program]]}}<br />
{{lex|SSE|Small Shield Extender (see [[Tanking]])}}<br />
{{lex|SSO|Single Sign-On, a centralized log-in tool CCP provides for both in game, out of game and third party applications.}}<br />
{{lex|Stab|Warp Core Stabilizer (see [[Tackling#Warp core stabilizers|Tackling]])}}<br />
{{lex|Stargate|Large structure in space which most ships must use to [[#Jump|travel]] between solar systems.}}<br />
{{lex|Static|A [[Wormhole]] type, present in every wormhole system but specific to the system, which will always immediately re-generate every time it closes}}<br />
{{lex|Stront|[[POS_Warfare#Strontium_Clathrates|Strontium Clathrates]]}}<br />
{{lex|Super/Supercap|Supercapital ship, usually a [[supercarrier]] (or, rarely, a [[titan]]).}}<br />
<br />
== T ==<br />
{{lex|Tack|A hyphen ('<big>-</big>') (used for clarity when speaking)}}<br />
{{lex|TC|Tracking Computer (see [[Turrets]])}}<br />
{{lex|TCU|Territorial Control Unit (see [[Sovereignty]])}}<br />
{{lex|TD|Tracking Disruptor (see [[Electronic warfare]])}}<br />
{{lex|TE|1. Tracking Enhancer (see [[Turrets]])<br />
2. Time Efficiency (see [[Blueprints]])}}<br />
{{lex|TF|Teraflops, a unit used to measure a ship's CPU (see [[Fitting ships|Fitting]])}}<br />
{{lex|TFF|Thanks For Fleet - gratitude to FC}}<br />
{{lex|Tick|1. [[Server tick]]<br />
2. Bounty payouts per 20 minutes}}<br />
{{lex|TiDi|[[Time Dilation]]}}<br />
{{lex|Tiericide|An ongoing rebalancing of ships in EVE according to roles rather than performance}}<br />
{{lex|TL|Tracking Link (now called ''Remote Tracking Computer''; see [[Electronic warfare]])}}<br />
{{lex|TLF|Tribal Liberation Force, the Minmatar [[Factional_Warfare#Joining_as_a_solo_player|Factional Warfare]] NPC corporation.}}<br />
{{lex|TP|Target Painter (see [[Electronic warfare]])}}<br />
{{lex|TQ|[[Tranquility]]}}<br />
{{lex|Travelceptor|Any Interceptor specifically fitted to enter warp in <nowiki><=</nowiki> 2s ([http://eve.501gu.de/misc/travelceptor_vs_instalocker.png Travelceptor vs Instalocker])}}<br />
{{lex|Trig|[[Triglavian Collective#Ships|Triglavian]] ship}}<br />
{{lex|TS|TeamSpeak, a third-party VOIP software utility}}<br />
{{lex|T1|Tech 1 (stylized 'Tech I'; see [[Techs, Tiers and Meta levels]])}}<br />
{{lex|T2|Tech 2 (stylized 'Tech II'; see [[Techs, Tiers and Meta levels]])}}<br />
{{lex|T3|Tech 3 (stylized 'Tech III'; see [[Strategic Cruisers]], [[Tactical Destroyers]])}}<br />
<br />
== U ==<br />
{{lex|Unista|A member of [[EVE University]]}}<br />
{{lex|UTC|Universal Time, the server time for EVE}}<br />
<br />
== V ==<br />
{{lex|VNI|[[Vexor Navy Issue]]}}<br />
<br />
== W ==<br />
{{lex|Wardec|[[War Declaration]]}}<br />
{{lex|Warp bubble|[[#Bubble|Bubble]]}}<br />
{{lex|WC|Wing Commander (see [[Fleet Command Guide]])}}<br />
{{lex|WCS|Warp Core Stabilizer (see [[Fitting Guidelines]])}}<br />
{{lex|Web|Stasis Webifier (see [[Tackling Guide]])}}<br />
{{lex|WH|[[Wormhole]]}}<br />
{{lex|WHC|[[WHC|Worm Hole Campus]]}}<br />
{{lex|WL|Wait List, a way for the [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] to handle people waiting to get into [[Incursions]] fleets}}<br />
{{lex|W-Space|[[Wormhole Space]]}}<br />
{{lex|WSOP|Wartime Standard Operating Procedures}}<br />
{{lex|WT|War Target (see [[War Declaration]])}}<br />
{{lex|www|A message typed in fleet chat, indicating a pilot ships in the fleet should warp to}}<br />
<br />
== X ==<br />
{{lex|X up|A method of indicating availability for a given task. If an "x up" for an activity or volunteer role is recommended, pilots interested should simply post "x" in the chat channel indicated, optionally followed by additional info as requested.}}<br />
{{lex|XLASB/XLAncil|[[#Ancil|X-Large Ancillary Shield Booster]]}}<br />
<br />
== Y ==<br />
{{lex|Yellow Box|Being targeted by someone, or to target someone, without also being the subject of hostile action.}}<br />
{{lex|Yulai Convention|The Yulai Convention is an [[Roleplay|RP]] term for a number of game mechanics and systems within EVE.}}<br />
<br />
== Z ==<br />
{{lex|Zero Zero|Null security space (see [[System security]])}}<br />
[[Category:Getting Started]]</div>CCP Aurorahttps://wiki.eveuniversity.org/index.php?title=EVE_Lexicon&diff=160084EVE Lexicon2020-08-19T14:49:18Z<p>CCP Aurora: </p>
<hr />
<div>This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Most of the terms listed here are universal across all of EVE players, but some may be relatively specialized to EVE University and may mean something slightly different to other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.<br />
<br />
Use the selector below or simply use {{button|Ctrl}} + {{button|F}} to search for a specific word.<br />
__NOTOC__<br />
{| style="background-color:#222222; border:1px solid #582806;"<br />
| style="padding: 5px 10px 5px 10px;" | Quick sections: [[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]<br />
|}<br />
== # ==<br />
{{lex|o/|"Wave"}}<br />
{{lex|\o|"Wave back"}}<br />
{{lex|o7|"Salute"}}<br />
{{lex|7o|"Salute" (as performed by the Brave Newbies)}}<br />
{{lex|\o/|"Hurrah!"}}<br />
{{lex|*\o/*|"Cheerleader"}}<br />
{{lex|0.0|Nullsec (see [[System security]])}}<br />
<br />
== A ==<br />
{{lex|AAR|1. [[How_to_Properly_Form_a_Fleet#The_After_Action_Report|After Action Report]]<br />
2. [[Tanking#Active_tanking|Ancillary Armor Repairer]]}}<br />
{{lex|AB|Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])}}<br />
{{lex|AC|Autocannon (see [[Turrets#Projectile turrets|Turrets]])}}<br />
{{lex|ACR|Ancillary Current Router (see [[Fitting Guidelines]])}}<br />
{{lex|Active Module|A module that must be manually activated by the player (see [[Module]])}}<br />
{{lex|ADC|Assault Damage Control}}<br />
{{lex|AF|[[Assault Frigate]]}}<br />
{{lex|AFK|"Away from keyboard"}}<br />
{{lex|Aggro|[[Aggression]]}}<br />
{{lex|Alfa|Alternate spelling of [[#Alpha|Alpha]]}}<br />
{{lex|Align|Accelerating towards an object in preparation for [[warp]]}}<br />
{{lex|Aligned|The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment's notice (see [[Advanced_piloting_techniques#Alignment|alignment]] for more information).}}<br />
{{lex|Alliance|A group of [[Corporation]]s}}<br />
{{lex|Alpha|1. The Alpha [[Clone states|Clone state]]<br />
2. The amount of damage dealt in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage.}}<br />
{{lex|Alt|[[Alternate characters|Alternate character]]}}<br />
{{lex|AMC|[[Amarr Mining Campus]]}}<br />
{{lex|Ancil|Ancillary Armor Repairer or Ancillary Shield Repairer (see [[Tanking#Active_tanking|Tanking]])}}<br />
{{lex|Anomaly|[[Cosmic Anomaly]]}}<br />
{{lex|Anoms|[[Cosmic Anomaly|Cosmic Anomalies]]}}<br />
{{lex|Arby|[[Arbitrator]]}}<br />
{{lex|Arty|Artillery (see [[Turrets#Projectile turrets|Turrets]])}}<br />
{{lex|ASB|Ancillary Shield Booster (see [[Tanking#Shield_tanking_modules|Tanking]])}}<br />
{{lex|AU|Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871&nbsp;km.}}<br />
{{lex|AUR|[[Aurum]]}}<br />
{{lex|Awox|To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot to do so)}}<br />
{{lex|AWU|{{sk|Advanced Weapon Upgrades|icon=yes}}}}<br />
<br />
== B ==<br />
{{lex|Bait|To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see [[Baiting]])}}<br />
{{lex|BB|[[Blackbird]]}}<br />
{{lex|BC|[[Battlecruiser]]}}<br />
{{lex|BCS|Ballistic Control System (previously known as ''Ballistic Control Unit''; see [[Missile damage#Increasing missile damage|Missile damage]])}}<br />
{{lex|BCU|Ballistic Control Unit (now called ''[[#BCS|Ballistic Control System]]''; see [[Missile damage#Increasing missile damage|Missile damage]])}}<br />
{{lex|Bearing|See [[#Carebear|Carebear]]}}<br />
{{lex|Biomass|To permanently delete a character (see [[Accounts#Biomassing|Biomassing]])}}<br />
{{lex|Blap|To destroy a ship suddenly or quickly}}<br />
{{lex|Blob|A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.}}<br />
{{lex|Blops|[[Black Ops Battleship]]s}}<br />
{{lex|Bloodlines|A character's familial ancestry. There are three different bloodlines to choose from during [[Getting Started in EVE Online#Bloodline|character creation]] for each race.}}<br />
{{lex|Blue|A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])}}<br />
{{lex|Blue Loot|[[Sleepers#Sleeper Loot|Sleeper loot]] gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.}}<br />
{{lex|BM|1. [[Bookmark]]<br />
2. Bad Manners (in text conversations)}}<br />
{{lex|boosh|To use a [[Micro Jump Field Generator]] to displace (part of) a fleet. See [[Command Destroyer]]s.}}<br />
{{lex|Booster|A ship used to provide [[Command Bursts]] to their fleet}}<br />
{{lex|Bounce|To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.}}<br />
{{lex|Bounty|1. [[Bounty Hunting System|Player bounties]]. Which is a bounty placed on one player, from another player.<br />
2. NPC bounties. These are placed by [[CONCORD]] and can be gotten by killing the NPC ship.}}<br />
{{lex|BPC|Blueprint Copy (see [[Blueprints]])}}<br />
{{lex|BPO|Blueprint Original (see [[Blueprints]])}}<br />
{{lex|BR|1. [[Blockade Runner]], a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.<br />
2. Battle Report, a list of ships and pilots involved and destroyed in a specific battle. Usually generated by outside websites such as [[ZKillboard]].}}<br />
{{lex|Brick tank|A more emphatic term for [[#Buffer|Buffer]] tanking}}<br />
{{lex|BS|A common abbreviation for [[battleships]].}}<br />
{{lex|Bubble|[[Tackling#Warp_disruption_fields|Warp disruption field]], a spherical area of space that prevents ships within it from warping, and forcibly pulls in inbound warping ships. Created by [[Interdictor]]s, [[Heavy Interdiction Cruiser]]s, or by deployed '''Mobile Warp Disruptor'''s}}<br />
{{lex|Buff|To increase the stats or effectiveness of something. Opposite of [[#Nerf|Nerf]].}}<br />
{{lex|Buffer|A method of tanking relying on having a large amount of hit points.}}<br />
{{lex|Bump|The act of (intentionally) colliding with another ship in space, causing both to be pushed away.}}<br />
{{lex|BYOC|Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see [[AMC]])}}<br />
{{lex|BYOM|[[BYOM Ship Production|Bring Your Own Minerals]]}}<br />
<br />
== C ==<br />
{{lex|Carebear|A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.}}<br />
{{lex|Camp|To hold location at a specific point waiting for targets, usually at a stargate or station.}}<br />
{{lex|Cap|1. Capacitor<br />
2. [[Capital ships|Capital ship]]}}<br />
{{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}}<br />
{{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}}<br />
{{lex|Capsule|An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction.}}<br />
{{lex|Capsuleer|In-game term for player characters. Humans who pilot ships through the use of a [[#Capsule|capsule]] and have been rendered effectively immortal through cloning technology.}}<br />
{{lex|Capital|[[Capital ship]]}}<br />
{{lex|CCC|Capacitor Control Circuit (see [[Rigs]])}}<br />
{{lex|CD|[[Destroyers#Command_Destroyers|Command Destroyer]]}}<br />
{{lex|Ceptor|[[Interceptors|Interceptors]]}}<br />
{{lex|CLORP|Cloak+Warp. What ships who can warp cloaked should be doing always.}}<br />
{{lex|CNR|[[Raven Navy Issue]] (derived from previous name: ''Caldari Navy Raven'')}}<br />
{{lex|CNS|[[Scorpion Navy Issue]] (derived from previous name: ''Caldari Navy Scorpion'')}}<br />
{{lex|Concorded|Destroyed by [[CONCORD]]}}<br />
{{lex|Concordokken|The destruction of a ship by [[CONCORD]]}}<br />
{{lex|Content|1. As EVE is an extremely wide-open sandbox with little story or other enforced activities provided by the developers, players must often come up with their own objectives and activities ('Content') to fill their game time with.<br />
2. [[#PvP|PVP]] fights}}<br />
{{lex|Convo|In-game direct conversation, initiated by selecting "Start Conversation" from the right-click menu.}}<br />
{{lex|Corp|[[Corporation]]}}<br />
{{lex|CovOps|1. [[Covert Ops]]<br />
2. The Covert Ops [[Cloaking]] Device}}<br />
{{lex|CPR|Capacitor Power Relay (see [[Capacitor recharge rate]])}}<br />
{{lex|CPU|Central Processing Unit (see [[Fitting Guidelines]])}}<br />
{{lex|Crowbar|An ECM ship for prying a more valuable ship out of a sticky situation (see [[Crowbar]] and [[Griffin]])}}<br />
{{lex|CSAA|Capital Ship Assembly Array (see [[Player-owned starbases]])}}<br />
{{lex|CSM|[[Council of Stellar Management]]}}<br />
{{lex|CSPA|Short for "CONCORD Spam Prevention Act". A 'CSPA charge' is a small amount of ISK which can be levied on communications such as conversations and mail, acting as a deterrent to spam.}}<br />
{{lex|CTA|Short for "Call to Arms". An announcement of an alliance- or coalition-wide combat operation.}}<br />
{{lex|Curse of BWF|A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly [[#Failcascade|failcascade]].}}<br />
{{lex|Customs Office|An orbital structure used to import and export goods to and from planets. (see [[Planetary Interaction]])}}<br />
{{lex|Cwizzing|Using the Point Defense System of a [[Upwell structures|Citadel]]. (Derived from the real-life acronym 'CIWS')}}<br />
{{lex|Cyno|Cynosural field (see [[Jump drives]])}}<br />
<br />
== D ==<br />
{{lex|Damage Dealer|A ship whose primary role in a fleet is to deal damage.}}<br />
{{lex|Damp|[[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|Sensor dampening]]}}<br />
{{lex|DC|1. Damage Control (previously known as ''Damage Control Unit''; see [[Tanking]])<br />
2. [[DC|Disconnect]]}}<br />
{{lex|DCU|1. Drone Control Unit, a now-defunct module that allowed [[carriers]] and [[supercarriers]] to control one additional drone. Removed in Citadel patch.<br />
2. Damage Control Unit (now called ''[[#DC|Damage Control]]''; see [[Tanking]])}}<br />
{{lex|DD|1. [[#Damage dealer|Damage dealer]] <br />
2. [[Daredevil]] <br/>3. Doomsday (Weapon)}}<br />
{{lex|Deadspace|Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.}}<br />
{{lex|Deathcloning|Self destructing your pod to travel to your home station.}}<br />
{{lex|Depot|[[Mobile Structures#Mobile Depots|Mobile Depot]].}}<br />
{{lex|Dessie/Dessi/Dessy|[[Destroyer]].}}<br />
{{lex|DGC|Defensive gate camp (See [[Gate camps]].)}}<br />
{{lex|Dictor|[[Interdictor]].}}<br />
{{lex|Disco|A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.}}<br />
{{lex|Discovery Scanner|See [[#Sensor Overlay|Sensor Overlay]]}}<br />
{{lex|Doctrine|A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the [[#FC|FC]] to make decisions based on a known performance profile. (See: [[BLAP program]])}}<br />
{{lex|Domi|[[Dominix]].}}<br />
{{lex|DPS|1. Damage per second.<br />
2. [[#Damage Dealer|Damage Dealer]] (when discussing fleet compositions)}}<br />
{{lex|Dread|[[Dreadnought]].}}<br />
{{lex|Dread bomb|The act of [[Jump drives|jumping]] a large number of insured [[dreadnought|dreadnoughts]] into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.}}<br />
{{lex|Drop|1. The act of [[Jump drives|jumping]] one or more (usually) [[capital ships]] on a target, to quickly destroy it.<br />
2. A [[Medical boosters|booster]] used to improve turret tracking.}}<br />
{{lex|Drone boat|This is a term for ships that rely heavily on drones, like the [[Vexor Navy Issue]] or [[Dominix]].}}<br />
{{lex|Dronebunny|A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.}}<br />
{{lex|DScan|[[Directional scanning|Directional Scan]], which lets you see ships in space over long range or in specific directions.}}<br />
{{lex|DST|Deep Space Transport (see [[Industrials#Deep Space Transports|Deep Space Transports]]).}}<br />
{{lex|DT|[[Server downtime]].}}<br />
<br />
== E ==<br />
{{lex|E-UNI|[[EVE University]] (corporate ticker)}}<br />
{{lex|EANM|Energized Adaptive Nano Membrane (see [[Tanking]])}}<br />
{{lex|ECM|[[Electronic Countermeasures]]}}<br />
{{lex|ECCM|Electronic Counter-Countermeasures (see [[Electronic warfare]])}}<br />
{{lex|EFT|[https://forums.eveonline.com/default.aspx?g&#61;posts&t&#61;24359 EVE Fitting Tool]}}<br />
{{lex|EHP|Effective Hit Points (see [[Tanking]])}}<br />
{{lex|ENAM|Extremely common mis-acronymization of [[#EANM|EANM]]}}<br />
{{lex|EP|Escape point (see [[UniBombers]])}}<br />
{{lex|ET|1. [[#UTC|EVE time]]<br />
2. Energy Transfer (now called ''Remote Capacitor Transmitter''; see [[Logistics]])}}<br />
{{lex|ETA|Estimated time of arrival}}<br />
{{lex|EVE|[[EVE Online]]}}<br />
{{lex|EW / EWAR|[[Electronic warfare]]}}<br />
<br />
== F ==<br />
{{lex|Failcascade|Failure Cascade. The escalating collapse of a corporation or alliance in EVE, either through leadership problems or other issues.}}<br />
{{lex|FAX|[[Force Auxiliary]]}}<br />
{{lex|FC|Fleet Commander (see [[Fleet Command Guide]])}}<br />
{{lex|Firewalling|A defensive strategy of using [[Smartbombs]] to destroy incoming missiles}}<br />
{{lex|Flag|An engagement status caused by one or more illegal or semi-illegal activities. (see [[Timers]])}}<br />
{{lex|Flashy|Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: [[Timers#Legality_Timers|Legality Timers]].}}<br />
{{lex|Flip|[[Can Flipping]]}}<br />
{{lex|Flytrap|An armed [[#POS|POS]] that has no force field to appear offline to unsuspecting prey}}<br />
{{lex|FR|Flashing Red. [[Timers#Criminal_Timer|Criminal flag]]}}<br />
{{lex|Freeport|1. A dockable structure owned by a player corporation that has chosen to allow docking to all players.<br />
2. Freeport Mode, a feature of [https://support.eveonline.com/hc/en-us/articles/203649402-Station-Freeport-Mode outposts]}}<br />
{{lex|Frogs |Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].}}<br />
{{lex|FW|[[Factional Warfare]]}}<br />
<br />
== G ==<br />
{{lex|Gank|1. To ambush and destroy an enemy, without giving them the chance to fight back<br />
2. GANKED, A tag on [[ZKillboard]] representing a ship which was killed by multiple pilots who were then immediately killed by [[CONCORD]]. See [[Suicide ganking]].}}<br />
{{lex|Gate|1. [[#Stargate|Stargate]]<br />
2. Acceleration Gate}}<br />
{{lex|GCC|Short for "Global Criminal Countdown", an outdated name for the [[Timers#Criminal Timer|criminal timer]].}}<br />
{{lex|GF|"Good fight". Usually said in local after a battle.}}<br />
{{lex|Gimp|To make a certain setup or attribute ineffective. Extreme version of [[#Nerf|Nerf]].}}<br />
{{lex|Godroll|An extremely lucky [[#Roll|Abyssal roll]]}}<br />
{{lex|Grid|A discrete section of space generated by the presence of objects in space. (see [[Grid manipulation]])}}<br />
{{lex|Grid Fu|See [[Grid Manipulation]].}}<br />
{{lex|GSC|Giant Secure Container}}<br />
{{lex|Gyro|Gyrostabilizer (see [[Turret damage]])}}<br />
<br />
== H ==<br />
{{lex|HAC|[[Heavy Assault Cruiser]]}}<br />
{{lex|HAM|Heavy Assault Missiles (see [[Missiles]])}}<br />
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}}<br />
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}}<br />
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}}<br />
{{lex|Hero Tackle|A ship or pilot who flies in alone to [[Tackle]] an enemy ship, hold them until their allies arrive, and usually die taking their target with them}}<br />
{{lex|Hic/Hictor|[[Heavy Interdiction Cruiser]]}}<br />
{{lex|HOC|"Hold on contact"}}<br />
{{lex|HP|Hit points (see [[Tanking]])}}<br />
{{lex|HS|[[System_security#High_Security|High Security]] space}}<br />
{{lex|HUD|Heads Up Display}}<br />
{{lex|Huffing|[[Gas cloud harvesting]]}}<br />
<br />
== I ==<br />
{{lex|IHUB|Infrastructure Hub (see [[Sovereignty]])}}<br />
{{lex|Indy|[[Industrial]]}}<br />
{{lex|Injector|[[Skill trading#Skill Injectors|Skill Injector]]}}<br />
{{lex|Insta-undock|A method of safely undocking from a station by immediately warping to a [[bookmark]] directly off of the undock point. (see [[Bookmarks#Instant warp-out|Bookmarks]])}}<br />
{{lex|Instadock|A method of safely docking in a station by warping to a [[bookmark]] within the station's docking radius.}}<br />
{{lex|Inty|[[Interceptor]]}}<br />
{{lex|In Pipe|A message to allies that you have initiated warp, or are already traveling in warp}}<br />
{{lex|IPH|ISK per hour (also ISK/hr)}}<br />
{{lex|IRL|"In real life"}}<br />
{{lex|ISK|Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)}}<br />
{{lex|iStab|Inertial Stabilizers (see [[Propulsion equipment]])}}<br />
{{lex|Ivy League|[[Ivy League]], the alliance of [[EVE University]]}}<br />
<br />
== J ==<br />
{{lex|Jam|The act of using ECM modules to jam the targeting systems of a ship (see [[Electronic Countermeasures]])}}<br />
{{lex|Jetcan|A temporary container created when jettisoning something from a cargo hold}}<br />
{{lex|JC|[[Jump clone]]}}<br />
{{lex|JJJ|"Jump, Jump, Jump", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}<br />
{{lex|JOC|"Jump on contact", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}<br />
{{lex|Jump|The act of moving between two solar systems}}<br />
{{lex|Jump Destroyer|[[Command Destroyer]]}}<br />
{{lex|J-Space|Can mean either "Wormhole space", in reference to the J present in all numbered wormhole system names, or "Jove-space", in reference of the area of space where [[Jovian]]s live}}<br />
<br />
== K ==<br />
{{lex|K-Space|[[System_Security#Known_Space|Known space]]}}<br />
{{lex|Kitchen Sink|A fleet without a clear unifying [[#Doctrine|doctrine]].}}<br />
{{lex|Kite/Kiting|Keeping your distance from shorter-ranged enemies, allowing you to damage them without letting them damage you.}}<br />
<br />
== L ==<br />
{{lex|LAR|Large Armor Repairer (see [[Tanking]])}}<br />
{{lex|LML|Light Missile Launcher (see [[Missiles]])}}<br />
{{lex|Links|[[Command Bursts]]}}<br />
{{lex|Logi|Logistics ships (see [[Guide to Logistics]])}}<br />
{{lex|Loot|The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.}}<br />
{{lex|Local|The standard chat channel that shows who are in system while in [[System security#High security|high-sec]], [[System security#Low security|low-sec]] and [[System security#Null security|null-sec]]. Does not show players in system while in [[Wormhole space|wormholes]].}}<br />
{{lex|Locust|A group of pilots running missions in one large fleet (see [[Mission_Fleets#Locust_Fleet|Locust Fleet]])}}<br />
{{lex|LP|[[Loyalty Points]]}}<br />
{{lex|LSB|Large Shield Booster (see [[Tanking]])}}<br />
{{lex|LSC|[[LSC|Low Sec Campus]]}}<br />
{{lex|LSE|Large Shield Extender (see [[Tanking]])}}<br />
<br />
== M ==<br />
{{lex|MAPC|Micro Auxiliary Power Core (see [[Fitting Guidelines]])}}<br />
{{lex|Macro mining|The illegal use of 3rd party scripts to automate the mining process}}<br />
{{lex|MAR|Medium Armor Repairer (see [[Tanking]])}}<br />
{{lex|ME|Material Efficiency (see [[Blueprints]])}}<br />
{{lex|Merc/Mercenary|A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.}}<br />
{{lex|Meta|1. Meta level (see [[Techs, Tiers and Meta levels]])<br />
2. To replace a module with a another module of the same type but with a different meta level (see [[Techs, Tiers and Meta levels]])<br>3. Common or popular ships, fittings, and doctrines<br>4. Examination of a game from an outside perspective}}<br />
{{lex|Metagaming|Taking actions beyond the confines of the game universe to gain an advantage.}}<br />
{{lex|MFS|Magnetic Field Stabilizer (see [[Turret damage]])}}<br />
{{lex|Mins|Minerals (see [[Mining]])}}<br />
{{lex|MJD|[[Micro_jump_drive|Micro Jump Drive]]}}<br />
{{lex|MJFG|[[Micro Jump Field Generator]]}}<br />
{{lex|MLU|Mining Laser Upgrade (see [[Mining]])}}<br />
{{lex|Mods|[[Modules]]}}<br />
{{lex|MSE|Medium Shield Extender (see [[Tanking]])}}<br />
{{lex|MTU|[[Mobile Structures#Mobile Tractor Unit|Mobile Tractor Unit]]}}<br />
{{lex|Multiboxing|Playing with two (or more) characters simultaneously}}<br />
{{lex|MW|Megawatt, a unit of measurement used to describe a ship's powergrid output (see [[Fitting Guidelines]])}}<br />
{{lex|MWD|Microwarpdrive (see [[Propulsion equipment#Microwarpdrives|Propulsion equipment]])}}<br />
<br />
== N ==<br />
{{lex|Nano|Nanofiber Internal Structure (see [[Propulsion equipment]])}}<br />
{{lex|Nanogang|A small fleet of ships reliant on speed, evasion, and hit-and-run tactics, rather than numbers or raw damage advantage}}<br />
{{lex|NBSI|"Not blue, shoot it" (see [[Rules of Engagement]])}}<br />
{{lex|Nerf|To reduce the stats or effectiveness of something. Opposite of [[Buff]]. See also: [[Gimp]].}}<br />
{{lex|Neut|Energy Neutralizer (see [[Capacitor warfare]])}}<br />
{{lex|Newbie|A term used to refer to a newer or less experienced players. Usually used in a neutral manner. See also: [[#Newbro|Newbro]], [[#Noob|Noob]]}}<br />
{{lex|Newbro|A term used to refer to a newer or less experienced players. Usually used in a positive, endearing manner. See also: [[#Newbie|Newbie]], [[#Noob|Noob]]}}<br />
{{lex|Noob|A term used to refer to a newer or less experienced players. Occasionally used in a derogatory manner. See also: [[#Newbie|Newbie]], [[#Newbro|Newbro]]}}<br />
{{lex|NOP|([[#Newbie|Newbies]]/[[#Newbro|Newbros]]/[[#Noob|Noobs]]) on Patrol}}<br />
{{lex|NOS|Nosferatu (see [[Capacitor warfare]])}}<br />
{{lex|NPC|Non-player character}}<br />
{{lex|NPSI|"Not purple, shoot it" (see [[Rules of Engagement]])}}<br />
{{lex|NRDS|"Not red, don't shoot" (see [[Rules of Engagement]])}}<br />
{{lex|NSC|[[NSC|Null Sec Campus]]}}<br />
<br />
== O ==<br />
{{lex|Officer|A rare named pirate NPC that [[Officer#Officer|drops some of the most expensive modules]].}}<br />
{{lex|Omega|1. The Omega [[Clone states|Clone state]]}}<br />
{{lex|Omni Tank|A tank effective against all 4 damage types (see [[Tanking]])}}<br />
{{lex|OMW|"On my way"}}<br />
{{lex|Ongrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See [[Command Bursts]] for the more modern system.}}<br />
{{lex|OOC|1. Out of Corporation<br />
2. Out of character}}<br />
{{lex|Op/Ops|Operation(s)}}<br />
{{lex|OP|Overpowered}}<br />
{{lex|OpSec|Operational Security (see [[Operational Security Policy]])}}<br />
{{lex|ORE|[[Outer Ring Excavations]]}}<br />
{{lex|Outlaw|A pilot with a [[Security Status Details|security status]] of -5 or less.}}<br />
<br />
== P ==<br />
{{lex|Painter|Target Painter (see [[Electronic warfare]])}}<br />
{{lex|Passive Module|A ship [[module]] which does not need to be manually activated. (see [[Modules]])}}<br />
{{lex|PDS|1. Power Diagnostic System (see [[Fitting Guidelines]]<br />
2. Point Defense System (a module fitted to large [[Upwell structures]])}}<br />
{{lex|Pew Pew|Common term for [[combat]], based on the noises made by the weapons.}}<br />
{{lex|PG|Power Grid (see [[Fitting Guidelines]])}}<br />
{{lex|PI|[[Planetary Interaction]]}}<br />
{{lex|Picket|A ship placed outside of tactical locations such as gates and stations to watch for enemy activity}}<br />
{{lex|Pipe|A sequence of systems with only one way in and out on either end, which must be traversed to move between two areas of space. Can be vulnerable to [[Pipe Bombing]].}}<br />
{{lex|Piracy|The act of engaging in PvP for profit}}<br />
{{lex|PL|Pandemic Legion, a well-known nullsec alliance}}<br />
{{lex|Plex|1. Complex (see [[Cosmic Anomalies]], [[Cosmic Signatures]])<br />
2. [[Pilot's License Extension]] (PLEX)}}<br />
{{lex|PLEX Tanking|Sarcastic term for transporting [[PLEX]] through space, usually with a ship not usually used for hauling}}<br />
{{lex|Pocket|Alternate term for an area of [[#Deadspace|deadspace]]}}<br />
{{lex|POCO|Player-owned [[#Customs Office|Customs Office]]}}<br />
{{lex|Pod|[[#Capsule|Capsule]]}}<br />
{{lex|Podding|The act of destroying a player's [[#Capsule|pod]].}}<br />
{{lex|Pod Express|A quick method of travelling to a player's [[clones|home station]] by self-destructing their [[#Capsule|capsule]].}}<br />
{{lex|Pod Killing|See [[#Podding|Podding]]}}<br />
{{lex|Point|1. A Warp Disruptor or Warp Scrambler (see [[Warp disruption]])<br />
2. The act of using targeted warp disruption on a ship (see [[Tackling]])}}<br />
{{lex|POS|[[Player-owned starbases|Player-owned starbase]]}}<br />
{{lex|POS Trash|Unpiloted ships sitting within the force field of a [[Player-owned starbases|POS]]}}<br />
{{lex|Prop Mod|Propulsion module (see [[Propulsion equipment]])}}<br />
{{lex|Pubbie|A derogatory term used by some players to refer to others outside their own group}}<br />
{{lex|PvE|Player versus Environment}}<br />
{{lex|PvP|Player versus Player}}<br />
<br />
== Q ==<br />
{{lex|QQ|Cry / Crying}}<br />
{{lex|QRF|Short for "Quick Response Fleet", a short-term fleet to respond to imminent threats}}<br />
<br />
== R ==<br />
{{lex|Rat|Hostile [[#NPC|NPC]]}}<br />
{{lex|Ratting|The act of hunting hostile [[#NPC|NPCs]] pirates}}<br />
{{lex|Rage Roll|The act of repeatedly [[#Roll|Roll]]ing a [[#Static|static]] wormhole as fast as possible, to find [[#Content|Content]]}}<br />
{{lex|RCU|Reactor Control Unit (see [[Fitting Guidelines]])}}<br />
{{lex|Red Box|The state of being both targeted and subjected to hostile action by a player or NPC}}<br />
{{lex|Refine|Reprocess (see [[Mining]])}}<br />
{{lex|Reinforce|A temporary invulnerable state entered by some structures after taking a certain amount of damage, allowing the owners time to form a response fleet.}}<br />
{{lex|Rep|Repair (see [[Tanking]], [[Guide to Logistics]])}}<br />
{{lex|Resebo|Remote Sensor Booster (see [[Electronic warfare]])}}<br />
{{lex|RF|1. [[#Reinforce|Reinforce]]<br />
2. "Republic Fleet", usually seen as a [[Techs,_Tiers_and_Meta_levels#Faction_.28Meta_6-12.29|faction module]] prefix.}}<br />
{{lex|RL|Real Life}}<br />
{{lex|RHML|Rapid Heavy Missile Launcher (see [[Missiles]])}}<br />
{{lex|RLML|Rapid Light Missile Launcher (see [[Missiles]])}}<br />
{{lex|RMT|Real Money Trading}}<br />
{{lex|RoE|[[Rules of Engagement]]}}<br />
{{lex|RoF|"Rate of fire" (see [[Turrets]], [[Missiles]])}}<br />
{{lex|Roll|1. Wormhole rolling, the act of collapsing a [[wormhole]] by passing a large amount of mass through it<br />
2. Abyssal roll, an [[Abyssal modules|abyssal module]] or the act of creating one}}<br />
{{lex|Roles|Specific access and [[corporation]] management rights authorized to individual pilots - in E-UNI this is usually as part of a [[Titles_Within_Eve_University|title]] or management position (See [[Managing corporation members]])}}<br />
{{lex|RR|Remote repair (see [[Guide to Logistics]])}}<br />
{{lex|RvB|[https://rvbeve.com/forums/index.php?/portal/ Red vs Blue]}}<br />
<br />
== S ==<br />
{{lex|Safety|Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])}}<br />
{{lex|SAR|Small Armor Repairer (see [[Tanking]])}}<br />
{{lex|SB|1. [[Stealth Bomber]]<br />
2. [[Smartbomb]]<br>3. [[Electronic warfare|Sensor Booster]]}}<br />
{{lex|SC|1. Squad Commander (see [[Fleet Command Guide]])<br />
2. Shared Can (see [[Mining fleets]])}}<br />
{{lex|Scram|Warp scrambler (see [[Warp disruption]])}}<br />
{{lex|Sebo|[[Sensor Booster]]}}<br />
{{lex|Sec|1. [[Security status]]<br />
2. [[System security]]}}<br />
{{lex|Sensor Overlay|The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmarks]], and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].}}<br />
{{lex|Sisi |[[Singularity]]}}<br />
{{lex|Six|In any lists, the sixth item is commonly omitted in reference to a '''Monty Python''' sketch ("Australian University of Woolloomooloo")}}<br />
{{lex|SKIN |Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.}}<br />
{{lex|Slow-boat|(also "slowboat") Moving in space at sub-warp velocities}}<br />
{{lex|Smack talk|Talking trash, taunting, or annoying people in local chat. University members are expected [[EVE University Rules|to steer clear]]. Jokingly referenced in the error message when under a [[Timers#Session timer|Session Timer]] from entering or moving within a Fleet.}}<br />
{{lex|Soft skills|Skills learned by players through experience or study, as opposed to [[#Hard skills|hard skills]].}}<br />
{{lex|SOP|Standard Operating Procedures}}<br />
{{lex|SP|Skill Points (see [[Skills and Learning]])}}<br />
{{lex|Spai|Another common way of spelling spy. Spais typically are those who have infiltrated another corporation. Can be thought of as 'Sneaky Player Acquiring Intel (SPAI)'}}<br />
{{lex|Spider|See Locust}}<br />
{{lex|Spiraling|The act of manually approaching a target via a continuously diagonal vector. See [[Manual Piloting]].}}<br />
{{lex|SPR|Shield Power Relay (see [[Tanking]])}}<br />
{{lex|Splash|To enter a Wormhole (see [[Wormhole]])}}<br />
{{lex|Squids |Slightly derogatory name for Caldari [[Factional Warfare]] pilots. See also: [[#Frogs|Frogs]].}}<br />
{{lex|SRP|[[Ship Replacement Program]]}}<br />
{{lex|SSE|Small Shield Extender (see [[Tanking]])}}<br />
{{lex|SSO|Single Sign-On, a centralized log-in tool CCP provides for both in game, out of game and third party applications.}}<br />
{{lex|Stab|Warp Core Stabilizer (see [[Tackling#Warp core stabilizers|Tackling]])}}<br />
{{lex|Stargate|Large structure in space which most ships must use to [[#Jump|travel]] between solar systems.}}<br />
{{lex|Static|A [[Wormhole]] type, present in every wormhole system but specific to the system, which will always immediately re-generate every time it closes}}<br />
{{lex|Stront|[[POS_Warfare#Strontium_Clathrates|Strontium Clathrates]]}}<br />
{{lex|Super/Supercap|Supercapital ship, usually a [[supercarrier]] (or, rarely, a [[titan]]).}}<br />
<br />
== T ==<br />
{{lex|Tack|A hyphen ('<big>-</big>') (used for clarity when speaking)}}<br />
{{lex|TC|Tracking Computer (see [[Turrets]])}}<br />
{{lex|TCU|Territorial Control Unit (see [[Sovereignty]])}}<br />
{{lex|TD|Tracking Disruptor (see [[Electronic warfare]])}}<br />
{{lex|TE|1. Tracking Enhancer (see [[Turrets]])<br />
2. Time Efficiency (see [[Blueprints]])}}<br />
{{lex|TF|Teraflops, a unit used to measure a ship's CPU (see [[Fitting ships|Fitting]])}}<br />
{{lex|TFF|Thanks For Fleet - gratitude to FC}}<br />
{{lex|Tick|1. [[Server tick]]<br />
2. Bounty payouts per 20 minutes}}<br />
{{lex|TiDi|[[Time Dilation]]}}<br />
{{lex|Tiericide|An ongoing rebalancing of ships in EVE according to roles rather than performance}}<br />
{{lex|TL|Tracking Link (now called ''Remote Tracking Computer''; see [[Electronic warfare]])}}<br />
{{lex|TLF|Tribal Liberation Force, the Minmatar [[Factional_Warfare#Joining_as_a_solo_player|Factional Warfare]] NPC corporation.}}<br />
{{lex|TP|Target Painter (see [[Electronic warfare]])}}<br />
{{lex|TQ|[[Tranquility]]}}<br />
{{lex|Travelceptor|Any Interceptor specifically fitted to enter warp in <nowiki><=</nowiki> 2s ([http://eve.501gu.de/misc/travelceptor_vs_instalocker.png Travelceptor vs Instalocker])}}<br />
{{lex|Trig|[[Triglavian Collective#Ships|Triglavian]] ship}}<br />
{{lex|TS|TeamSpeak, a third-party VOIP software utility}}<br />
{{lex|T1|Tech 1 (stylized 'Tech I'; see [[Techs, Tiers and Meta levels]])}}<br />
{{lex|T2|Tech 2 (stylized 'Tech II'; see [[Techs, Tiers and Meta levels]])}}<br />
{{lex|T3|Tech 3 (stylized 'Tech III'; see [[Strategic Cruisers]], [[Tactical Destroyers]])}}<br />
<br />
== U ==<br />
{{lex|Unista|A member of [[EVE University]]}}<br />
{{lex|UTC|Universal Time, the server time for EVE}}<br />
<br />
== V ==<br />
{{lex|VNI|[[Vexor Navy Issue]]}}<br />
<br />
== W ==<br />
{{lex|Wardec|[[War Declaration]]}}<br />
{{lex|Warp bubble|[[#Bubble|Bubble]]}}<br />
{{lex|WC|Wing Commander (see [[Fleet Command Guide]])}}<br />
{{lex|WCS|Warp Core Stabilizer (see [[Fitting Guidelines]])}}<br />
{{lex|Web|Stasis Webifier (see [[Tackling Guide]])}}<br />
{{lex|WH|[[Wormhole]]}}<br />
{{lex|WHC|[[WHC|Worm Hole Campus]]}}<br />
{{lex|WL|Wait List, a way for the [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] to handle people waiting to get into [[Incursions]] fleets}}<br />
{{lex|W-Space|[[Wormhole Space]]}}<br />
{{lex|WSOP|Wartime Standard Operating Procedures}}<br />
{{lex|WT|War Target (see [[War Declaration]])}}<br />
{{lex|www|A message typed in fleet chat, indicating a pilot ships in the fleet should warp to}}<br />
<br />
== X ==<br />
{{lex|X up|A method of indicating availability for a given task. If an "x up" for an activity or volunteer role is recommended, pilots interested should simply post "x" in the chat channel indicated, optionally followed by additional info as requested.}}<br />
{{lex|XLASB/XLAncil|[[#Ancil|X-Large Ancillary Shield Booster]]}}<br />
<br />
== Y ==<br />
{{lex|Yellow Box|Being targeted by someone, or to target someone, without also being the subject of hostile action.}}<br />
{{lex|Yulai Convention|The Yulai Convention is an [[Roleplay|RP]] term for a number of game mechanics and systems within EVE.}}<br />
<br />
== Z ==<br />
{{lex|Zero Zero|Null security space (see [[System security]])}}<br />
[[Category:Getting Started]]</div>CCP Aurorahttps://wiki.eveuniversity.org/index.php?title=EVE_Lexicon&diff=160083EVE Lexicon2020-08-19T14:45:53Z<p>CCP Aurora: </p>
<hr />
<div>This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Most of the terms listed here are universal across all of EVE players, but some may be relatively specialized to EVE University and may mean something slightly different to other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.<br />
<br />
Use the selector below or simply use {{button|Ctrl}} + {{button|F}} to search for a specific word.<br />
__NOTOC__<br />
{| style="background-color:#222222; border:1px solid #582806;"<br />
| style="padding: 5px 10px 5px 10px;" | Quick sections: [[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]<br />
|}<br />
== # ==<br />
{{lex|o/|"Wave"}}<br />
{{lex|\o|"Wave back"}}<br />
{{lex|o7|"Salute"}}<br />
{{lex|7o|"Salute" (as performed by the Brave Newbies)}}<br />
{{lex|\o/|"Hurrah!"}}<br />
{{lex|*\o/*|"Cheerleader"}}<br />
{{lex|0.0|Nullsec (see [[System security]])}}<br />
<br />
== A ==<br />
{{lex|AAR|1. [[How_to_Properly_Form_a_Fleet#The_After_Action_Report|After Action Report]]<br />
2. [[Tanking#Active_tanking|Ancillary Armor Repairer]]}}<br />
{{lex|AB|Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])}}<br />
{{lex|AC|Autocannon (see [[Turrets#Projectile turrets|Turrets]])}}<br />
{{lex|ACR|Ancillary Current Router (see [[Fitting Guidelines]])}}<br />
{{lex|Active Module|A module that must be manually activated by the player (see [[Module]])}}<br />
{{lex|ADC|Assault Damage Control}}<br />
{{lex|AF|[[Assault Frigate]]}}<br />
{{lex|AFK|"Away from keyboard"}}<br />
{{lex|Aggro|[[Aggression]]}}<br />
{{lex|Alfa|Alternate spelling of [[#Alpha|Alpha]]}}<br />
{{lex|Align|Accelerating towards an object in preparation for [[warp]]}}<br />
{{lex|Aligned|The act of moving towards a warpable object at a minimum speed of 75% ready to warp to said object at a moment's notice (see [[Advanced_piloting_techniques#Alignment|alignment]] for more information).}}<br />
{{lex|Alliance|A group of [[Corporation]]s}}<br />
{{lex|Alpha|1. The Alpha [[Clone states|Clone state]]<br />
2. The amount of damage dealt in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage.}}<br />
{{lex|Alt|[[Alternate characters|Alternate character]]}}<br />
{{lex|AMC|[[Amarr Mining Campus]]}}<br />
{{lex|Ancil|Ancillary Armor Repairer or Ancillary Shield Repairer (see [[Tanking#Active_tanking|Tanking]])}}<br />
{{lex|Anomaly|[[Cosmic Anomaly]]}}<br />
{{lex|Anoms|[[Cosmic Anomaly|Cosmic Anomalies]]}}<br />
{{lex|Arby|[[Arbitrator]]}}<br />
{{lex|Arty|Artillery (see [[Turrets#Projectile turrets|Turrets]])}}<br />
{{lex|ASB|Ancillary Shield Booster (see [[Tanking#Shield_tanking_modules|Tanking]])}}<br />
{{lex|AU|Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871&nbsp;km.}}<br />
{{lex|AUR|[[Aurum]]}}<br />
{{lex|Awox|To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot to do so)}}<br />
{{lex|AWU|{{sk|Advanced Weapon Upgrades|icon=yes}}}}<br />
<br />
== B ==<br />
{{lex|Bait|To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see [[Baiting]])}}<br />
{{lex|BB|[[Blackbird]]}}<br />
{{lex|BC|[[Battlecruiser]]}}<br />
{{lex|BCS|Ballistic Control System (previously known as ''Ballistic Control Unit''; see [[Missile damage#Increasing missile damage|Missile damage]])}}<br />
{{lex|BCU|Ballistic Control Unit (now called ''[[#BCS|Ballistic Control System]]''; see [[Missile damage#Increasing missile damage|Missile damage]])}}<br />
{{lex|Bearing|See [[#Carebear|Carebear]]}}<br />
{{lex|Biomass|To permanently delete a character (see [[Accounts#Biomassing|Biomassing]])}}<br />
{{lex|Blap|To destroy a ship suddenly or quickly}}<br />
{{lex|Blob|A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.}}<br />
{{lex|Blops|[[Black Ops Battleship]]s}}<br />
{{lex|Bloodlines|A character's familial ancestry. There are three different bloodlines to choose from during [[Getting Started in EVE Online#Bloodline|character creation]] for each race.}}<br />
{{lex|Blue|A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])}}<br />
{{lex|Blue Loot|[[Sleepers#Sleeper Loot|Sleeper loot]] gotten from Sleeper wrecks and data sites. Can be sold to NPCs for ISK. Is called blue loot because of the blue icons.}}<br />
{{lex|BM|1. [[Bookmark]]<br />
2. Bad Manners (in text conversations)}}<br />
{{lex|boosh|To use a [[Micro Jump Field Generator]] to displace (part of) a fleet. See [[Command Destroyer]]s.}}<br />
{{lex|Booster|A ship used to provide [[Command Bursts]] to their fleet}}<br />
{{lex|Bounce|To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.}}<br />
{{lex|Bounty|1. [[Bounty Hunting System|Player bounties]]. Which is a bounty placed on one player, from another player.<br />
2. NPC bounties. These are placed by [[CONCORD]] and can be gotten by killing the NPC ship.}}<br />
{{lex|BPC|Blueprint Copy (see [[Blueprints]])}}<br />
{{lex|BPO|Blueprint Original (see [[Blueprints]])}}<br />
{{lex|BR|1. [[Blockade Runner]], a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.<br />
2. Battle Report, a list of ships and pilots involved and destroyed in a specific battle. Usually generated by outside websites such as [[ZKillboard]].}}<br />
{{lex|Brick tank|A more emphatic term for [[#Buffer|Buffer]] tanking}}<br />
{{lex|BS|A common abbreviation for [[battleships]].}}<br />
{{lex|Bubble|[[Tackling#Warp_disruption_fields|Warp disruption field]], a spherical area of space that prevents ships within it from warping, and forcibly pulls in inbound warping ships. Created by [[Interdictor]]s, [[Heavy Interdiction Cruiser]]s, or by deployed '''Mobile Warp Disruptor'''s}}<br />
{{lex|Buff|To increase the stats or effectiveness of something. Opposite of [[#Nerf|Nerf]].}}<br />
{{lex|Buffer|A method of tanking relying on having a large amount of hit points.}}<br />
{{lex|Bump|The act of (intentionally) colliding with another ship in space, causing both to be pushed away.}}<br />
{{lex|BYOC|Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see [[AMC]])}}<br />
{{lex|BYOM|[[BYOM Ship Production|Bring Your Own Minerals]]}}<br />
<br />
== C ==<br />
{{lex|Carebear|A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.}}<br />
{{lex|Camp|To hold location at a specific point waiting for targets, usually at a stargate or station.}}<br />
{{lex|Cap|1. Capacitor<br />
2. [[Capital ships|Capital ship]]}}<br />
{{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitters, to provide each other with infinite capacitor energy (by the transmitters restoring their target more capacitor than they cost to activate). See [[Logistics#Remote Capacitor Transfer]]}}<br />
{{lex|Cap Stable|When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.}}<br />
{{lex|Capsule|An egg-shaped apparatus used by pilots to interface with a ship. Ejected and used as an escape pod in case of ship destruction.}}<br />
{{lex|Capsuleer|In-game term for player characters. Humans who pilot ships through the use of a [[#Capsule|capsule]] and have been rendered effectively immortal through cloning technology.}}<br />
{{lex|Capital|[[Capital ship]]}}<br />
{{lex|CCC|Capacitor Control Circuit (see [[Rigs]])}}<br />
{{lex|CD|[[Destroyers#Command_Destroyers|Command Destroyer]]}}<br />
{{lex|Ceptor|[[Interceptors|Interceptors]]}}<br />
{{lex|CLORP|Cloak+Warp. What ships who can warp cloaked should be doing always.}}<br />
{{lex|CNR|[[Raven Navy Issue]] (derived from previous name: ''Caldari Navy Raven'')}}<br />
{{lex|CNS|[[Scorpion Navy Issue]] (derived from previous name: ''Caldari Navy Scorpion'')}}<br />
{{lex|Concorded|Destroyed by [[CONCORD]]}}<br />
{{lex|Concordokken|The destruction of a ship by [[CONCORD]]}}<br />
{{lex|Content|1. As EVE is an extremely wide-open sandbox with little story or other enforced activities provided by the developers, players must often come up with their own objectives and activities ('Content') to fill their game time with.<br />
2. [[#PvP|PVP]] fights}}<br />
{{lex|Convo|In-game direct conversation, initiated by selecting "Start Conversation" from the right-click menu.}}<br />
{{lex|Corp|[[Corporation]]}}<br />
{{lex|CovOps|1. [[Covert Ops]]<br />
2. The Covert Ops [[Cloaking]] Device}}<br />
{{lex|CPR|Capacitor Power Relay (see [[Capacitor recharge rate]])}}<br />
{{lex|CPU|Central Processing Unit (see [[Fitting Guidelines]])}}<br />
{{lex|Crowbar|An ECM ship for prying a more valuable ship out of a sticky situation (see [[Crowbar]] and [[Griffin]])}}<br />
{{lex|CSAA|Capital Ship Assembly Array (see [[Player-owned starbases]])}}<br />
{{lex|CSM|[[Council of Stellar Management]]}}<br />
{{lex|CSPA|Short for "CONCORD Spam Prevention Act". A 'CSPA charge' is a small amount of ISK which can be levied on communications such as conversations and mail, acting as a deterrent to spam.}}<br />
{{lex|CTA|Short for "Call to Arms". An announcement of an alliance- or coalition-wide combat operation.}}<br />
{{lex|Curse of BWF|A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly [[#Failcascade|failcascade]].}}<br />
{{lex|Customs Office|An orbital structure used to import and export goods to and from planets. (see [[Planetary Interaction]])}}<br />
{{lex|Cwizzing|Using the Point Defense System of a [[Upwell structures|Citadel]]. (Derived from the real-life acronym 'CIWS')}}<br />
{{lex|Cyno|Cynosural field (see [[Jump drives]])}}<br />
<br />
== D ==<br />
{{lex|Damage Dealer|A ship whose primary role in a fleet is to deal damage.}}<br />
{{lex|Damp|[[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|Sensor dampening]]}}<br />
{{lex|DC|1. Damage Control (previously known as ''Damage Control Unit''; see [[Tanking]])<br />
2. [[DC|Disconnect]]}}<br />
{{lex|DCU|1. Drone Control Unit, a now-defunct module that allowed [[carriers]] and [[supercarriers]] to control one additional drone. Removed in Citadel patch.<br />
2. Damage Control Unit (now called ''[[#DC|Damage Control]]''; see [[Tanking]])}}<br />
{{lex|DD|1. [[#Damage dealer|Damage dealer]] <br />
2. [[Daredevil]] <br/>3. Doomsday (Weapon)}}<br />
{{lex|Deadspace|Pockets of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.}}<br />
{{lex|Deathcloning|Self destructing your pod to travel to your home station.}}<br />
{{lex|Depot|[[Mobile Structures#Mobile Depots|Mobile Depot]].}}<br />
{{lex|Dessie/Dessi/Dessy|[[Destroyer]].}}<br />
{{lex|DGC|Defensive gate camp (See [[Gate camps]].)}}<br />
{{lex|Dictor|[[Interdictor]].}}<br />
{{lex|Disco|A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.}}<br />
{{lex|Discovery Scanner|See [[#Sensor Overlay|Sensor Overlay]]}}<br />
{{lex|Doctrine|A monolithic fleet concept, usually consisting of one or two ship fittings. Allows the [[#FC|FC]] to make decisions based on a known performance profile. (See: [[BLAP program]])}}<br />
{{lex|Domi|[[Dominix]].}}<br />
{{lex|DPS|1. Damage per second.<br />
2. [[#Damage Dealer|Damage Dealer]] (when discussing fleet compositions)}}<br />
{{lex|Dread|[[Dreadnought]].}}<br />
{{lex|Dread bomb|The act of [[Jump drives|jumping]] a large number of insured [[dreadnought|dreadnoughts]] into a fight in order to quickly destroy a group of enemy capital ships. The dreadnoughts used in a dread bomb often do not survive; and so their job is to do as much damage as possible during their short lifespan.}}<br />
{{lex|Drop|1. The act of [[Jump drives|jumping]] one or more (usually) [[capital ships]] on a target, to quickly destroy it.<br />
2. A [[Medical boosters|booster]] used to improve turret tracking.}}<br />
{{lex|Drone boat|This is a term for ships that rely heavily on drones, like the [[Vexor Navy Issue]] or [[Dominix]].}}<br />
{{lex|Dronebunny|A ship in a fleet with a fast lock time, which other ships in the fleet order their drones to Assist, so that all drones in the fleet can rapidly and cohesively switch targets regardless of what their owners are doing.}}<br />
{{lex|DScan|[[Directional scanning|Directional Scan]], which lets you see ships in space over long range or in specific directions.}}<br />
{{lex|DST|Deep Space Transport (see [[Industrials#Deep Space Transports|Deep Space Transports]]).}}<br />
{{lex|DT|[[Server downtime]].}}<br />
<br />
== E ==<br />
{{lex|E-UNI|[[EVE University]] (corporate ticker)}}<br />
{{lex|EANM|Energized Adaptive Nano Membrane (see [[Tanking]])}}<br />
{{lex|ECM|[[Electronic Countermeasures]]}}<br />
{{lex|ECCM|Electronic Counter-Countermeasures (see [[Electronic warfare]])}}<br />
{{lex|EFT|[https://forums.eveonline.com/default.aspx?g&#61;posts&t&#61;24359 EVE Fitting Tool]}}<br />
{{lex|EHP|Effective Hit Points (see [[Tanking]])}}<br />
{{lex|ENAM|Extremely common mis-acronymization of [[#EANM|EANM]]}}<br />
{{lex|EP|Escape point (see [[UniBombers]])}}<br />
{{lex|ET|1. [[#UTC|EVE time]]<br />
2. Energy Transfer (now called ''Remote Capacitor Transmitter''; see [[Logistics]])}}<br />
{{lex|ETA|Estimated time of arrival}}<br />
{{lex|EVE|[[EVE Online]]}}<br />
{{lex|EW / EWAR|[[Electronic warfare]]}}<br />
<br />
== F ==<br />
{{lex|Failcascade|Failure Cascade. The escalating collapse of a corporation or alliance in EVE, either through leadership problems or other issues.}}<br />
{{lex|FAX|[[Force Auxiliary]]}}<br />
{{lex|FC|Fleet Commander (see [[Fleet Command Guide]])}}<br />
{{lex|Firewalling|A defensive strategy of using [[Smartbombs]] to destroy incoming missiles}}<br />
{{lex|Flag|An engagement status caused by one or more illegal or semi-illegal activities. (see [[Timers]])}}<br />
{{lex|Flashy|Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: [[Timers#Legality_Timers|Legality Timers]].}}<br />
{{lex|Flip|[[Can Flipping]]}}<br />
{{lex|Flytrap|An armed [[#POS|POS]] that has no force field to appear offline to unsuspecting prey}}<br />
{{lex|FR|Flashing Red. [[Timers#Criminal_Timer|Criminal flag]]}}<br />
{{lex|Freeport|1. A dockable structure owned by a player corporation that has chosen to allow docking to all players.<br />
2. Freeport Mode, a feature of [https://support.eveonline.com/hc/en-us/articles/203649402-Station-Freeport-Mode outposts]}}<br />
{{lex|Frogs |Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].}}<br />
{{lex|FW|[[Factional Warfare]]}}<br />
<br />
== G ==<br />
{{lex|Gank|1. To ambush and destroy an enemy, without giving them the chance to fight back<br />
2. GANKED, A tag on [[ZKillboard]] representing a ship which was killed by multiple pilots who were then immediately killed by [[CONCORD]]. See [[Suicide ganking]].}}<br />
{{lex|Gate|1. [[#Stargate|Stargate]]<br />
2. Acceleration Gate}}<br />
{{lex|GCC|Short for "Global Criminal Countdown", an outdated name for the [[Timers#Criminal Timer|criminal timer]].}}<br />
{{lex|GF|"Good fight". Usually said in local after a battle.}}<br />
{{lex|Gimp|To make a certain setup or attribute ineffective. Extreme version of [[#Nerf|Nerf]].}}<br />
{{lex|Godroll|An extremely lucky [[#Roll|Abyssal roll]]}}<br />
{{lex|Grid|A discrete section of space generated by the presence of objects in space. (see [[Grid manipulation]])}}<br />
{{lex|Grid Fu|See [[Grid Manipulation]].}}<br />
{{lex|GSC|Giant Secure Container}}<br />
{{lex|Gyro|Gyrostabilizer (see [[Turret damage]])}}<br />
<br />
== H ==<br />
{{lex|HAC|[[Heavy Assault Cruiser]]}}<br />
{{lex|HAM|Heavy Assault Missiles (see [[Missiles]])}}<br />
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}}<br />
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}}<br />
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}}<br />
{{lex|Hero Tackle|A ship or pilot who flies in alone to [[Tackle]] an enemy ship, hold them until their allies arrive, and usually die taking their target with them}}<br />
{{lex|Hic/Hictor|[[Heavy Interdiction Cruiser]]}}<br />
{{lex|HOC|"Hold on contact"}}<br />
{{lex|HP|Hit points (see [[Tanking]])}}<br />
{{lex|HS|[[System_security#High_Security|High Security]] space}}<br />
{{lex|HUD|Heads Up Display}}<br />
{{lex|Huffing|[[Gas cloud harvesting]]}}<br />
<br />
== I ==<br />
{{lex|Indy|[[Industrial]]}}<br />
{{lex|Injector|[[Skill trading#Skill Injectors|Skill Injector]]}}<br />
{{lex|Insta-undock|A method of safely undocking from a station by immediately warping to a [[bookmark]] directly off of the undock point. (see [[Bookmarks#Instant warp-out|Bookmarks]])}}<br />
{{lex|Instadock|A method of safely docking in a station by warping to a [[bookmark]] within the station's docking radius.}}<br />
{{lex|Inty|[[Interceptor]]}}<br />
{{lex|In Pipe|A message to allies that you have initiated warp, or are already traveling in warp}}<br />
{{lex|IPH|ISK per hour (also ISK/hr)}}<br />
{{lex|IRL|"In real life"}}<br />
{{lex|ISK|Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)}}<br />
{{lex|iStab|Inertial Stabilizers (see [[Propulsion equipment]])}}<br />
{{lex|Ivy League|[[Ivy League]], the alliance of [[EVE University]]}}<br />
<br />
== J ==<br />
{{lex|Jam|The act of using ECM modules to jam the targeting systems of a ship (see [[Electronic Countermeasures]])}}<br />
{{lex|Jetcan|A temporary container created when jettisoning something from a cargo hold}}<br />
{{lex|JC|[[Jump clone]]}}<br />
{{lex|JJJ|"Jump, Jump, Jump", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}<br />
{{lex|JOC|"Jump on contact", a common movement order in [[The_Rookie's_Guide_to_Fleet_Ops#Fleet_Maneuvers_.7C_FC_COMMANDS|fleets]]}}<br />
{{lex|Jump|The act of moving between two solar systems}}<br />
{{lex|Jump Destroyer|[[Command Destroyer]]}}<br />
{{lex|J-Space|Can mean either "Wormhole space", in reference to the J present in all numbered wormhole system names, or "Jove-space", in reference of the area of space where [[Jovian]]s live}}<br />
<br />
== K ==<br />
{{lex|K-Space|[[System_Security#Known_Space|Known space]]}}<br />
{{lex|Kitchen Sink|A fleet without a clear unifying [[#Doctrine|doctrine]].}}<br />
{{lex|Kite/Kiting|Keeping your distance from shorter-ranged enemies, allowing you to damage them without letting them damage you.}}<br />
<br />
== L ==<br />
{{lex|LAR|Large Armor Repairer (see [[Tanking]])}}<br />
{{lex|LML|Light Missile Launcher (see [[Missiles]])}}<br />
{{lex|Links|[[Command Bursts]]}}<br />
{{lex|Logi|Logistics ships (see [[Guide to Logistics]])}}<br />
{{lex|Loot|The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.}}<br />
{{lex|Local|The standard chat channel that shows who are in system while in [[System security#High security|high-sec]], [[System security#Low security|low-sec]] and [[System security#Null security|null-sec]]. Does not show players in system while in [[Wormhole space|wormholes]].}}<br />
{{lex|Locust|A group of pilots running missions in one large fleet (see [[Mission_Fleets#Locust_Fleet|Locust Fleet]])}}<br />
{{lex|LP|[[Loyalty Points]]}}<br />
{{lex|LSB|Large Shield Booster (see [[Tanking]])}}<br />
{{lex|LSC|[[LSC|Low Sec Campus]]}}<br />
{{lex|LSE|Large Shield Extender (see [[Tanking]])}}<br />
<br />
== M ==<br />
{{lex|MAPC|Micro Auxiliary Power Core (see [[Fitting Guidelines]])}}<br />
{{lex|Macro mining|The illegal use of 3rd party scripts to automate the mining process}}<br />
{{lex|MAR|Medium Armor Repairer (see [[Tanking]])}}<br />
{{lex|ME|Material Efficiency (see [[Blueprints]])}}<br />
{{lex|Merc/Mercenary|A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.}}<br />
{{lex|Meta|1. Meta level (see [[Techs, Tiers and Meta levels]])<br />
2. To replace a module with a another module of the same type but with a different meta level (see [[Techs, Tiers and Meta levels]])<br>3. Common or popular ships, fittings, and doctrines<br>4. Examination of a game from an outside perspective}}<br />
{{lex|Metagaming|Taking actions beyond the confines of the game universe to gain an advantage.}}<br />
{{lex|MFS|Magnetic Field Stabilizer (see [[Turret damage]])}}<br />
{{lex|Mins|Minerals (see [[Mining]])}}<br />
{{lex|MJD|[[Micro_jump_drive|Micro Jump Drive]]}}<br />
{{lex|MJFG|[[Micro Jump Field Generator]]}}<br />
{{lex|MLU|Mining Laser Upgrade (see [[Mining]])}}<br />
{{lex|Mods|[[Modules]]}}<br />
{{lex|MSE|Medium Shield Extender (see [[Tanking]])}}<br />
{{lex|MTU|[[Mobile Structures#Mobile Tractor Unit|Mobile Tractor Unit]]}}<br />
{{lex|Multiboxing|Playing with two (or more) characters simultaneously}}<br />
{{lex|MW|Megawatt, a unit of measurement used to describe a ship's powergrid output (see [[Fitting Guidelines]])}}<br />
{{lex|MWD|Microwarpdrive (see [[Propulsion equipment#Microwarpdrives|Propulsion equipment]])}}<br />
<br />
== N ==<br />
{{lex|Nano|Nanofiber Internal Structure (see [[Propulsion equipment]])}}<br />
{{lex|Nanogang|A small fleet of ships reliant on speed, evasion, and hit-and-run tactics, rather than numbers or raw damage advantage}}<br />
{{lex|NBSI|"Not blue, shoot it" (see [[Rules of Engagement]])}}<br />
{{lex|Nerf|To reduce the stats or effectiveness of something. Opposite of [[Buff]]. See also: [[Gimp]].}}<br />
{{lex|Neut|Energy Neutralizer (see [[Capacitor warfare]])}}<br />
{{lex|Newbie|A term used to refer to a newer or less experienced players. Usually used in a neutral manner. See also: [[#Newbro|Newbro]], [[#Noob|Noob]]}}<br />
{{lex|Newbro|A term used to refer to a newer or less experienced players. Usually used in a positive, endearing manner. See also: [[#Newbie|Newbie]], [[#Noob|Noob]]}}<br />
{{lex|Noob|A term used to refer to a newer or less experienced players. Occasionally used in a derogatory manner. See also: [[#Newbie|Newbie]], [[#Newbro|Newbro]]}}<br />
{{lex|NOP|([[#Newbie|Newbies]]/[[#Newbro|Newbros]]/[[#Noob|Noobs]]) on Patrol}}<br />
{{lex|NOS|Nosferatu (see [[Capacitor warfare]])}}<br />
{{lex|NPC|Non-player character}}<br />
{{lex|NPSI|"Not purple, shoot it" (see [[Rules of Engagement]])}}<br />
{{lex|NRDS|"Not red, don't shoot" (see [[Rules of Engagement]])}}<br />
{{lex|NSC|[[NSC|Null Sec Campus]]}}<br />
<br />
== O ==<br />
{{lex|Officer|A rare named pirate NPC that [[Officer#Officer|drops some of the most expensive modules]].}}<br />
{{lex|Omega|1. The Omega [[Clone states|Clone state]]}}<br />
{{lex|Omni Tank|A tank effective against all 4 damage types (see [[Tanking]])}}<br />
{{lex|OMW|"On my way"}}<br />
{{lex|Ongrid Booster|A deprecated term for a ship using Warfare Links to enhance a fleet, while being with the fleet as opposed to at a safe spot in the system. See [[Command Bursts]] for the more modern system.}}<br />
{{lex|OOC|1. Out of Corporation<br />
2. Out of character}}<br />
{{lex|Op/Ops|Operation(s)}}<br />
{{lex|OP|Overpowered}}<br />
{{lex|OpSec|Operational Security (see [[Operational Security Policy]])}}<br />
{{lex|ORE|[[Outer Ring Excavations]]}}<br />
{{lex|Outlaw|A pilot with a [[Security Status Details|security status]] of -5 or less.}}<br />
<br />
== P ==<br />
{{lex|Painter|Target Painter (see [[Electronic warfare]])}}<br />
{{lex|Passive Module|A ship [[module]] which does not need to be manually activated. (see [[Modules]])}}<br />
{{lex|PDS|1. Power Diagnostic System (see [[Fitting Guidelines]]<br />
2. Point Defense System (a module fitted to large [[Upwell structures]])}}<br />
{{lex|Pew Pew|Common term for [[combat]], based on the noises made by the weapons.}}<br />
{{lex|PG|Power Grid (see [[Fitting Guidelines]])}}<br />
{{lex|PI|[[Planetary Interaction]]}}<br />
{{lex|Picket|A ship placed outside of tactical locations such as gates and stations to watch for enemy activity}}<br />
{{lex|Pipe|A sequence of systems with only one way in and out on either end, which must be traversed to move between two areas of space. Can be vulnerable to [[Pipe Bombing]].}}<br />
{{lex|Piracy|The act of engaging in PvP for profit}}<br />
{{lex|PL|Pandemic Legion, a well-known nullsec alliance}}<br />
{{lex|Plex|1. Complex (see [[Cosmic Anomalies]], [[Cosmic Signatures]])<br />
2. [[Pilot's License Extension]] (PLEX)}}<br />
{{lex|PLEX Tanking|Sarcastic term for transporting [[PLEX]] through space, usually with a ship not usually used for hauling}}<br />
{{lex|Pocket|Alternate term for an area of [[#Deadspace|deadspace]]}}<br />
{{lex|POCO|Player-owned [[#Customs Office|Customs Office]]}}<br />
{{lex|Pod|[[#Capsule|Capsule]]}}<br />
{{lex|Podding|The act of destroying a player's [[#Capsule|pod]].}}<br />
{{lex|Pod Express|A quick method of travelling to a player's [[clones|home station]] by self-destructing their [[#Capsule|capsule]].}}<br />
{{lex|Pod Killing|See [[#Podding|Podding]]}}<br />
{{lex|Point|1. A Warp Disruptor or Warp Scrambler (see [[Warp disruption]])<br />
2. The act of using targeted warp disruption on a ship (see [[Tackling]])}}<br />
{{lex|POS|[[Player-owned starbases|Player-owned starbase]]}}<br />
{{lex|POS Trash|Unpiloted ships sitting within the force field of a [[Player-owned starbases|POS]]}}<br />
{{lex|Prop Mod|Propulsion module (see [[Propulsion equipment]])}}<br />
{{lex|Pubbie|A derogatory term used by some players to refer to others outside their own group}}<br />
{{lex|PvE|Player versus Environment}}<br />
{{lex|PvP|Player versus Player}}<br />
<br />
== Q ==<br />
{{lex|QQ|Cry / Crying}}<br />
{{lex|QRF|Short for "Quick Response Fleet", a short-term fleet to respond to imminent threats}}<br />
<br />
== R ==<br />
{{lex|Rat|Hostile [[#NPC|NPC]]}}<br />
{{lex|Ratting|The act of hunting hostile [[#NPC|NPCs]] pirates}}<br />
{{lex|Rage Roll|The act of repeatedly [[#Roll|Roll]]ing a [[#Static|static]] wormhole as fast as possible, to find [[#Content|Content]]}}<br />
{{lex|RCU|Reactor Control Unit (see [[Fitting Guidelines]])}}<br />
{{lex|Red Box|The state of being both targeted and subjected to hostile action by a player or NPC}}<br />
{{lex|Refine|Reprocess (see [[Mining]])}}<br />
{{lex|Reinforce|A temporary invulnerable state entered by some structures after taking a certain amount of damage, allowing the owners time to form a response fleet.}}<br />
{{lex|Rep|Repair (see [[Tanking]], [[Guide to Logistics]])}}<br />
{{lex|Resebo|Remote Sensor Booster (see [[Electronic warfare]])}}<br />
{{lex|RF|1. [[#Reinforce|Reinforce]]<br />
2. "Republic Fleet", usually seen as a [[Techs,_Tiers_and_Meta_levels#Faction_.28Meta_6-12.29|faction module]] prefix.}}<br />
{{lex|RL|Real Life}}<br />
{{lex|RHML|Rapid Heavy Missile Launcher (see [[Missiles]])}}<br />
{{lex|RLML|Rapid Light Missile Launcher (see [[Missiles]])}}<br />
{{lex|RMT|Real Money Trading}}<br />
{{lex|RoE|[[Rules of Engagement]]}}<br />
{{lex|RoF|"Rate of fire" (see [[Turrets]], [[Missiles]])}}<br />
{{lex|Roll|1. Wormhole rolling, the act of collapsing a [[wormhole]] by passing a large amount of mass through it<br />
2. Abyssal roll, an [[Abyssal modules|abyssal module]] or the act of creating one}}<br />
{{lex|Roles|Specific access and [[corporation]] management rights authorized to individual pilots - in E-UNI this is usually as part of a [[Titles_Within_Eve_University|title]] or management position (See [[Managing corporation members]])}}<br />
{{lex|RR|Remote repair (see [[Guide to Logistics]])}}<br />
{{lex|RvB|[https://rvbeve.com/forums/index.php?/portal/ Red vs Blue]}}<br />
<br />
== S ==<br />
{{lex|Safety|Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])}}<br />
{{lex|SAR|Small Armor Repairer (see [[Tanking]])}}<br />
{{lex|SB|1. [[Stealth Bomber]]<br />
2. [[Smartbomb]]<br>3. [[Electronic warfare|Sensor Booster]]}}<br />
{{lex|SC|1. Squad Commander (see [[Fleet Command Guide]])<br />
2. Shared Can (see [[Mining fleets]])}}<br />
{{lex|Scram|Warp scrambler (see [[Warp disruption]])}}<br />
{{lex|Sebo|[[Sensor Booster]]}}<br />
{{lex|Sec|1. [[Security status]]<br />
2. [[System security]]}}<br />
{{lex|Sensor Overlay|The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmarks]], and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].}}<br />
{{lex|Sisi |[[Singularity]]}}<br />
{{lex|Six|In any lists, the sixth item is commonly omitted in reference to a '''Monty Python''' sketch ("Australian University of Woolloomooloo")}}<br />
{{lex|SKIN |Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.}}<br />
{{lex|Slow-boat|(also "slowboat") Moving in space at sub-warp velocities}}<br />
{{lex|Smack talk|Talking trash, taunting, or annoying people in local chat. University members are expected [[EVE University Rules|to steer clear]]. Jokingly referenced in the error message when under a [[Timers#Session timer|Session Timer]] from entering or moving within a Fleet.}}<br />
{{lex|Soft skills|Skills learned by players through experience or study, as opposed to [[#Hard skills|hard skills]].}}<br />
{{lex|SOP|Standard Operating Procedures}}<br />
{{lex|SP|Skill Points (see [[Skills and Learning]])}}<br />
{{lex|Spai|Another common way of spelling spy. Spais typically are those who have infiltrated another corporation. Can be thought of as 'Sneaky Player Acquiring Intel (SPAI)'}}<br />
{{lex|Spider|See Locust}}<br />
{{lex|Spiraling|The act of manually approaching a target via a continuously diagonal vector. See [[Manual Piloting]].}}<br />
{{lex|SPR|Shield Power Relay (see [[Tanking]])}}<br />
{{lex|Splash|To enter a Wormhole (see [[Wormhole]])}}<br />
{{lex|Squids |Slightly derogatory name for Caldari [[Factional Warfare]] pilots. See also: [[#Frogs|Frogs]].}}<br />
{{lex|SRP|[[Ship Replacement Program]]}}<br />
{{lex|SSE|Small Shield Extender (see [[Tanking]])}}<br />
{{lex|SSO|Single Sign-On, a centralized log-in tool CCP provides for both in game, out of game and third party applications.}}<br />
{{lex|Stab|Warp Core Stabilizer (see [[Tackling#Warp core stabilizers|Tackling]])}}<br />
{{lex|Stargate|Large structure in space which most ships must use to [[#Jump|travel]] between solar systems.}}<br />
{{lex|Static|A [[Wormhole]] type, present in every wormhole system but specific to the system, which will always immediately re-generate every time it closes}}<br />
{{lex|Stront|[[POS_Warfare#Strontium_Clathrates|Strontium Clathrates]]}}<br />
{{lex|Super/Supercap|Supercapital ship, usually a [[supercarrier]] (or, rarely, a [[titan]]).}}<br />
<br />
== T ==<br />
{{lex|Tack|A hyphen ('<big>-</big>') (used for clarity when speaking)}}<br />
{{lex|TC|Tracking Computer (see [[Turrets]])}}<br />
{{lex|TCU|Territorial Control Unit (see [[Sovereignty]])}}<br />
{{lex|TD|Tracking Disruptor (see [[Electronic warfare]])}}<br />
{{lex|TE|1. Tracking Enhancer (see [[Turrets]])<br />
2. Time Efficiency (see [[Blueprints]])}}<br />
{{lex|TF|Teraflops, a unit used to measure a ship's CPU (see [[Fitting ships|Fitting]])}}<br />
{{lex|TFF|Thanks For Fleet - gratitude to FC}}<br />
{{lex|Tick|1. [[Server tick]]<br />
2. Bounty payouts per 20 minutes}}<br />
{{lex|TiDi|[[Time Dilation]]}}<br />
{{lex|Tiericide|An ongoing rebalancing of ships in EVE according to roles rather than performance}}<br />
{{lex|TL|Tracking Link (now called ''Remote Tracking Computer''; see [[Electronic warfare]])}}<br />
{{lex|TLF|Tribal Liberation Force, the Minmatar [[Factional_Warfare#Joining_as_a_solo_player|Factional Warfare]] NPC corporation.}}<br />
{{lex|TP|Target Painter (see [[Electronic warfare]])}}<br />
{{lex|TQ|[[Tranquility]]}}<br />
{{lex|Travelceptor|Any Interceptor specifically fitted to enter warp in <nowiki><=</nowiki> 2s ([http://eve.501gu.de/misc/travelceptor_vs_instalocker.png Travelceptor vs Instalocker])}}<br />
{{lex|Trig|[[Triglavian Collective#Ships|Triglavian]] ship}}<br />
{{lex|TS|TeamSpeak, a third-party VOIP software utility}}<br />
{{lex|T1|Tech 1 (stylized 'Tech I'; see [[Techs, Tiers and Meta levels]])}}<br />
{{lex|T2|Tech 2 (stylized 'Tech II'; see [[Techs, Tiers and Meta levels]])}}<br />
{{lex|T3|Tech 3 (stylized 'Tech III'; see [[Strategic Cruisers]], [[Tactical Destroyers]])}}<br />
<br />
== U ==<br />
{{lex|Unista|A member of [[EVE University]]}}<br />
{{lex|UTC|Universal Time, the server time for EVE}}<br />
<br />
== V ==<br />
{{lex|VNI|[[Vexor Navy Issue]]}}<br />
<br />
== W ==<br />
{{lex|Wardec|[[War Declaration]]}}<br />
{{lex|Warp bubble|[[#Bubble|Bubble]]}}<br />
{{lex|WC|Wing Commander (see [[Fleet Command Guide]])}}<br />
{{lex|WCS|Warp Core Stabilizer (see [[Fitting Guidelines]])}}<br />
{{lex|Web|Stasis Webifier (see [[Tackling Guide]])}}<br />
{{lex|WH|[[Wormhole]]}}<br />
{{lex|WHC|[[WHC|Worm Hole Campus]]}}<br />
{{lex|WL|Wait List, a way for the [[Roles_in_Incursions#Waitlist_manager|waitlist manager]] to handle people waiting to get into [[Incursions]] fleets}}<br />
{{lex|W-Space|[[Wormhole Space]]}}<br />
{{lex|WSOP|Wartime Standard Operating Procedures}}<br />
{{lex|WT|War Target (see [[War Declaration]])}}<br />
{{lex|www|A message typed in fleet chat, indicating a pilot ships in the fleet should warp to}}<br />
<br />
== X ==<br />
{{lex|X up|A method of indicating availability for a given task. If an "x up" for an activity or volunteer role is recommended, pilots interested should simply post "x" in the chat channel indicated, optionally followed by additional info as requested.}}<br />
{{lex|XLASB/XLAncil|[[#Ancil|X-Large Ancillary Shield Booster]]}}<br />
<br />
== Y ==<br />
{{lex|Yellow Box|Being targeted by someone, or to target someone, without also being the subject of hostile action.}}<br />
{{lex|Yulai Convention|The Yulai Convention is an [[Roleplay|RP]] term for a number of game mechanics and systems within EVE.}}<br />
<br />
== Z ==<br />
{{lex|Zero Zero|Null security space (see [[System security]])}}<br />
[[Category:Getting Started]]</div>CCP Aurora