https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Damien+maken&feedformat=atomEVE University Wiki - User contributions [en]2024-03-28T18:15:43ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Community_Content_Initiative&diff=140982Community Content Initiative2019-02-19T15:28:31Z<p>Damien maken: </p>
<hr />
<div>{{eunispecific}}<br />
'''All''' members of [[EVE University]] are free to participate in the '''Cross Campus Initiative''' also known as CCI program, this also includes staff (in fact, I urge all staff to give this a go!). The CCI is currently under the Events Department, [[Croixant]] is the assistant manager in charge of this program.<br />
<br />
==Why Should I Participate?==<br />
<br />
EVE University prides itself on covering a diverse array of activities within New Eden. To provide our pilots with the best 'all around' experience, a set of communities including the campus system were put in place. These communities include the [[Highsec Campus]] (HSC), the [[Low-Sec Campus]] (LSC), the [[Nullsec Campus]] (NSC), the [[Wormhole Campus]] (WHC), the [[Amarr Mining Campus]] (AMC), [[Project Solitude]] and [[EVE University Incursion Community]]. This helps educate unistas on the different playstyles and tactics used within each area.<br />
<br />
Regardless of which part of space you see your home as being, there is always something new to learn and always value in knowing more about these other areas that you as a pilot don't often frequent.<br />
<br />
Finally, we are all proud Unistas and we should work together regardless of community affiliation and help out our fellow bros. This is your chance to get out there and help others while at the same time filling the gaps in your own knowledge.<br />
<br />
==What The Initiative Can Offer==<br />
[[Image:CampusCross.png|right]]<br />
* Like all content this Initiative will assist towards the goals of obtaining [[Titles]]<br />
* A well rounded education on all areas of New Eden<br />
* Meet new people!<br />
* Make new friends!<br />
* The ultimate reward: a unique EVE University Medal! The Eve University Campus Cross after finishing the CCI.<br />
<br /><br />
<br /><br />
<br />
==Requirements==<br />
<br />
We expect to see the following:<br />
*Participation in at least 5 activities per community, 2 of them should be organised by yourself.<br />
*The 5 activities should be spread over more than 1 week per community.<br />
*At least 4 different communities visited for a combined total of 20 activities.<br />
*We require you to document every participation by a forum post or by an AAR (for PVP).<br />
*All of the activities must be completed within 6 months, if you require additional time, contact Events Management.<br />
*To reiterate, participation is the key. You may organize the activities but you also will have to participate in those activities.<br />
<br />
After you have completed them all fill out [http://goo.gl/forms/kU3kndvnVf this form] with all the links showing your participation for validation.<br />
<br />
Alternatively, you can post a summary of your activities as a new thread in the [https://forum.eveuniversity.org/viewforum.php?f=279 CCI forum] <br />
<br />
These activities can include but are not limited to:<br />
*Joining/FC'ing PvP fleets, mission fleets or mining ops<br />
*Teaching classes around each different community<br />
*Organising events (if these are uni-wide events it is even better!)<br />
<br />
The required communities, along with some examples of activities that can be carried out there, are shown below. Some communities have requirements before you can join them so make sure you look them up on the wiki. If you don't meet the requirements at the start you might meet them while doing the other ones.<br />
<br />
If you decide to plan and organize an event, please make sure to follow each of the communities' rules regarding the making of an event. Use the [[#Community Contacts|Community Contacts]] for each of the communities to get more information and guidance.<br />
<br />
==Campuses==<br />
<br />
[[image:HSClogo.png|right|70px|clear]]<br />
*[[Highsec Campus]]<br />
:*Mission Running ([https://forum.eveuniversity.org/viewtopic.php?f=267&t=102057 Saturday Mission Fleets] are currently held at 19:30 EVE Time)<br />
:*Industry<br />
:*Asteroid & Moon Mining (and occasional Ice Mining & Gas Huffing if suitable Wormhole is explored)<br />
:*Small Gang PvP<br />
:*[https://forum.eveuniversity.org/viewtopic.php?f=104&t=97636 Fight Club] (for Solo PvP Training)<br />
:*PvP Against Wartargets<br />
:*Combat Anomalies and Signatures<br />
:*Exploration (WHs, Relic & Data Signatures)<br />
:*PvE Fleets (for destroying Forward Operating Bases, for running Escalations)<br />
* [[Low-Sec Campus]][[image:LSCLogo2.png|right|70px|clear]]<br />
:*PvP in Faction Warfare<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mission Running<br />
* [[Nullsec Campus]][[File:NSClogo3bubblesv1.png|right|70px|clear]]<br />
:*PvP in NPC null<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mining (in the Back Pocket)<br />
:*Industry<br />
* [[Wormhole Campus]][[image:WHClogo.png|right|70px|clear]]<br />
:*PvP in wspace and nullsec through the chain (Wednesdays and Fridays are the nights for this!)<br />
:*Sleeper anoms and sites<br />
:*Exploration (WH chain/Relic & Data sites)<br />
:*Mining (Huffing a lot too!)<br />
* [[Amarr Mining Campus]][[image:AMCtest.png|right|70px|clear]]<br />
:*Mining (Ore, Gas, Ice, Moon)<br />
:*Exploration (WHs/Relic, Data sites, and Combat sites)<br />
:*Mission Running<br />
:*Industry<br />
:*Combat Anomalies and Signatures<br />
:*PvE fleets (Forward Operating Bases and Escalations)<br />
* [[Project Solitude]][[image:Solitude Logo.png|right|70px|clear]]<br />
:*Small Gang PvP<br />
:*Mission running<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
* [[EVE University Incursion Community]][[File:Incursionlogo.png|right|70px|clear]]<br />
:*Join or lead the fleet ongrid (see [[Preparing_for_Incursions|preparing for incursions]] and [[Vanguard_Incursion_fits#Minimum_fits|minimum fits]])<br />
:*Scout/Picket (even new people can do this)<br />
<br />
==Community Contacts==<br />
<br />
Please contact these pilots that have graciously volunteered to serve as the points of contact for their respective communities. <br />
They will provide an introduction to the community, etiquette and the current and planned activities and/or events.<br />
<br />
*Highsec Campus - [[User:Christoph Patrouette|Christoph Patrouette]] <br />
<br />
*Low-Sec Campus - [[User:Glen Burney|Glen Burney]] <br />
<br />
*Nullsec Campus - [[User:Adriene Claremont|Adriene Claremont]], [[User:Eadrom Vintarus|Eadrom Vintarus]] <br />
<br />
*Wormhole Campus - [[User:Conci Furiram|Conci Furiram]] <br />
<br />
*Incursion Community - [[User:Ian Tucenghi|Ian Tucenghi]]<br />
<br />
*Project Solitude - [[User:Exorcist wraith|Exorcist Wraith]] (US)<br />
<br />
*Amarr Mining Campus - [[User:Netan emerson|Netan Emerson]]<br />
<br />
==Special Thanks==<br />
The CCI was an idea of [[User:White 0rchid|White 0rchid]] when he was a uni member. He left corp before we could actually put this into practice and work out all the details. The general lines are still there but [[Rose Chanlin]] and [[Croixant]] have worked the concept further out to what it is today.</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Community_Content_Initiative&diff=140981Community Content Initiative2019-02-19T15:27:45Z<p>Damien maken: /* Requirements */</p>
<hr />
<div>{{eunispecific}}<br />
'''All''' members of [[EVE University]] are free to participate in the '''Cross Campus Initiative''' also known as CCI program, this also includes staff (in fact, I urge all staff to give this a go!). [[Croixant]] is the current manager of this program.<br />
<br />
==Why Should I Participate?==<br />
<br />
EVE University prides itself on covering a diverse array of activities within New Eden. To provide our pilots with the best 'all around' experience, a set of communities including the campus system were put in place. These communities include the [[Highsec Campus]] (HSC), the [[Low-Sec Campus]] (LSC), the [[Nullsec Campus]] (NSC), the [[Wormhole Campus]] (WHC), the [[Amarr Mining Campus]] (AMC), [[Project Solitude]] and [[EVE University Incursion Community]]. This helps educate unistas on the different playstyles and tactics used within each area.<br />
<br />
Regardless of which part of space you see your home as being, there is always something new to learn and always value in knowing more about these other areas that you as a pilot don't often frequent.<br />
<br />
Finally, we are all proud Unistas and we should work together regardless of community affiliation and help out our fellow bros. This is your chance to get out there and help others while at the same time filling the gaps in your own knowledge.<br />
<br />
==What The Initiative Can Offer==<br />
[[Image:CampusCross.png|right]]<br />
* Like all content this Initiative will assist towards the goals of obtaining [[Titles]]<br />
* A well rounded education on all areas of New Eden<br />
* Meet new people!<br />
* Make new friends!<br />
* The ultimate reward: a unique EVE University Medal! The Eve University Campus Cross after finishing the CCI.<br />
<br /><br />
<br /><br />
<br />
==Requirements==<br />
<br />
We expect to see the following:<br />
*Participation in at least 5 activities per community, 2 of them should be organised by yourself.<br />
*The 5 activities should be spread over more than 1 week per community.<br />
*At least 4 different communities visited for a combined total of 20 activities.<br />
*We require you to document every participation by a forum post or by an AAR (for PVP).<br />
*All of the activities must be completed within 6 months, if you require additional time, contact Events Management.<br />
*To reiterate, participation is the key. You may organize the activities but you also will have to participate in those activities.<br />
<br />
After you have completed them all fill out [http://goo.gl/forms/kU3kndvnVf this form] with all the links showing your participation for validation.<br />
<br />
Alternatively, you can post a summary of your activities as a new thread in the [https://forum.eveuniversity.org/viewforum.php?f=279 CCI forum] <br />
<br />
These activities can include but are not limited to:<br />
*Joining/FC'ing PvP fleets, mission fleets or mining ops<br />
*Teaching classes around each different community<br />
*Organising events (if these are uni-wide events it is even better!)<br />
<br />
The required communities, along with some examples of activities that can be carried out there, are shown below. Some communities have requirements before you can join them so make sure you look them up on the wiki. If you don't meet the requirements at the start you might meet them while doing the other ones.<br />
<br />
If you decide to plan and organize an event, please make sure to follow each of the communities' rules regarding the making of an event. Use the [[#Community Contacts|Community Contacts]] for each of the communities to get more information and guidance.<br />
<br />
==Campuses==<br />
<br />
[[image:HSClogo.png|right|70px|clear]]<br />
*[[Highsec Campus]]<br />
:*Mission Running ([https://forum.eveuniversity.org/viewtopic.php?f=267&t=102057 Saturday Mission Fleets] are currently held at 19:30 EVE Time)<br />
:*Industry<br />
:*Asteroid & Moon Mining (and occasional Ice Mining & Gas Huffing if suitable Wormhole is explored)<br />
:*Small Gang PvP<br />
:*[https://forum.eveuniversity.org/viewtopic.php?f=104&t=97636 Fight Club] (for Solo PvP Training)<br />
:*PvP Against Wartargets<br />
:*Combat Anomalies and Signatures<br />
:*Exploration (WHs, Relic & Data Signatures)<br />
:*PvE Fleets (for destroying Forward Operating Bases, for running Escalations)<br />
* [[Low-Sec Campus]][[image:LSCLogo2.png|right|70px|clear]]<br />
:*PvP in Faction Warfare<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mission Running<br />
* [[Nullsec Campus]][[File:NSClogo3bubblesv1.png|right|70px|clear]]<br />
:*PvP in NPC null<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mining (in the Back Pocket)<br />
:*Industry<br />
* [[Wormhole Campus]][[image:WHClogo.png|right|70px|clear]]<br />
:*PvP in wspace and nullsec through the chain (Wednesdays and Fridays are the nights for this!)<br />
:*Sleeper anoms and sites<br />
:*Exploration (WH chain/Relic & Data sites)<br />
:*Mining (Huffing a lot too!)<br />
* [[Amarr Mining Campus]][[image:AMCtest.png|right|70px|clear]]<br />
:*Mining (Ore, Gas, Ice, Moon)<br />
:*Exploration (WHs/Relic, Data sites, and Combat sites)<br />
:*Mission Running<br />
:*Industry<br />
:*Combat Anomalies and Signatures<br />
:*PvE fleets (Forward Operating Bases and Escalations)<br />
* [[Project Solitude]][[image:Solitude Logo.png|right|70px|clear]]<br />
:*Small Gang PvP<br />
:*Mission running<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
* [[EVE University Incursion Community]][[File:Incursionlogo.png|right|70px|clear]]<br />
:*Join or lead the fleet ongrid (see [[Preparing_for_Incursions|preparing for incursions]] and [[Vanguard_Incursion_fits#Minimum_fits|minimum fits]])<br />
:*Scout/Picket (even new people can do this)<br />
<br />
==Community Contacts==<br />
<br />
Please contact these pilots that have graciously volunteered to serve as the points of contact for their respective communities. <br />
They will provide an introduction to the community, etiquette and the current and planned activities and/or events.<br />
<br />
*Highsec Campus - [[User:Christoph Patrouette|Christoph Patrouette]] <br />
<br />
*Low-Sec Campus - [[User:Glen Burney|Glen Burney]] <br />
<br />
*Nullsec Campus - [[User:Adriene Claremont|Adriene Claremont]], [[User:Eadrom Vintarus|Eadrom Vintarus]] <br />
<br />
*Wormhole Campus - [[User:Conci Furiram|Conci Furiram]] <br />
<br />
*Incursion Community - [[User:Ian Tucenghi|Ian Tucenghi]]<br />
<br />
*Project Solitude - [[User:Exorcist wraith|Exorcist Wraith]] (US)<br />
<br />
*Amarr Mining Campus - [[User:Netan emerson|Netan Emerson]]<br />
<br />
==Special Thanks==<br />
The CCI was an idea of [[User:White 0rchid|White 0rchid]] when he was a uni member. He left corp before we could actually put this into practice and work out all the details. The general lines are still there but [[Rose Chanlin]] and [[Croixant]] have worked the concept further out to what it is today.</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Community_Content_Initiative&diff=140972Community Content Initiative2019-02-18T18:24:19Z<p>Damien maken: </p>
<hr />
<div>{{eunispecific}}<br />
'''All''' members of [[EVE University]] are free to participate in the '''Cross Campus Initiative''' also known as CCI program, this also includes staff (in fact, I urge all staff to give this a go!). [[Croixant]] is the current manager of this program.<br />
<br />
==Why Should I Participate?==<br />
<br />
EVE University prides itself on covering a diverse array of activities within New Eden. To provide our pilots with the best 'all around' experience, a set of communities including the campus system were put in place. These communities include the [[Highsec Campus]] (HSC), the [[Low-Sec Campus]] (LSC), the [[Nullsec Campus]] (NSC), the [[Wormhole Campus]] (WHC), the [[Amarr Mining Campus]] (AMC), [[Project Solitude]] and [[EVE University Incursion Community]]. This helps educate unistas on the different playstyles and tactics used within each area.<br />
<br />
Regardless of which part of space you see your home as being, there is always something new to learn and always value in knowing more about these other areas that you as a pilot don't often frequent.<br />
<br />
Finally, we are all proud Unistas and we should work together regardless of community affiliation and help out our fellow bros. This is your chance to get out there and help others while at the same time filling the gaps in your own knowledge.<br />
<br />
==What The Initiative Can Offer==<br />
[[Image:CampusCross.png|right]]<br />
* Like all content this Initiative will assist towards the goals of obtaining [[Titles]]<br />
* A well rounded education on all areas of New Eden<br />
* Meet new people!<br />
* Make new friends!<br />
* The ultimate reward: a unique EVE University Medal! The Eve University Campus Cross after finishing the CCI.<br />
<br /><br />
<br /><br />
<br />
==Requirements==<br />
<br />
We expect to see the following:<br />
*Participation in at least 5 activities per community, 2 of them should be organised by yourself.<br />
*The 5 activities should be spread over more than 1 week per community.<br />
*At least 4 different communities visited for a combined total of 20 activities.<br />
*We require you to document every participation by a forum post or by an AAR (for PVP).<br />
*To reiterate, participation is the key. You may organize the activities but you also will have to participate in those activities.<br />
<br />
After you have completed them all fill out [http://goo.gl/forms/kU3kndvnVf this form] with all the links showing your participation for validation.<br />
<br />
Alternatively, you can post a summary of your activities as a new thread in the [https://forum.eveuniversity.org/viewforum.php?f=279 CCI forum] <br />
<br />
These activities can include but are not limited to:<br />
*Joining/FC'ing PvP fleets, mission fleets or mining ops<br />
*Teaching classes around each different community<br />
*Organising events (if these are uni-wide events it is even better!)<br />
<br />
The required communities, along with some examples of activities that can be carried out there, are shown below. Some communities have requirements before you can join them so make sure you look them up on the wiki. If you don't meet the requirements at the start you might meet them while doing the other ones. Don't forget you have 6 months to complete this tour.<br />
<br />
If you decide to plan and organize an event, please make sure to follow each of the communities' rules regarding the making of an event. Use the [[#Community Contacts|Community Contacts]] for each of the communities to get more information and guidance.<br />
<br />
==Campuses==<br />
<br />
[[image:HSClogo.png|right|70px|clear]]<br />
*[[Highsec Campus]]<br />
:*Mission Running ([https://forum.eveuniversity.org/viewtopic.php?f=267&t=102057 Saturday Mission Fleets] are currently held at 19:30 EVE Time)<br />
:*Industry<br />
:*Asteroid & Moon Mining (and occasional Ice Mining & Gas Huffing if suitable Wormhole is explored)<br />
:*Small Gang PvP<br />
:*[https://forum.eveuniversity.org/viewtopic.php?f=104&t=97636 Fight Club] (for Solo PvP Training)<br />
:*PvP Against Wartargets<br />
:*Combat Anomalies and Signatures<br />
:*Exploration (WHs, Relic & Data Signatures)<br />
:*PvE Fleets (for destroying Forward Operating Bases, for running Escalations)<br />
* [[Low-Sec Campus]][[image:LSCLogo2.png|right|70px|clear]]<br />
:*PvP in Faction Warfare<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mission Running<br />
* [[Nullsec Campus]][[File:NSClogo3bubblesv1.png|right|70px|clear]]<br />
:*PvP in NPC null<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
:*Mining (in the Back Pocket)<br />
:*Industry<br />
* [[Wormhole Campus]][[image:WHClogo.png|right|70px|clear]]<br />
:*PvP in wspace and nullsec through the chain (Wednesdays and Fridays are the nights for this!)<br />
:*Sleeper anoms and sites<br />
:*Exploration (WH chain/Relic & Data sites)<br />
:*Mining (Huffing a lot too!)<br />
* [[Amarr Mining Campus]][[image:AMCtest.png|right|70px|clear]]<br />
:*Mining (Ore, Gas, Ice, Moon)<br />
:*Exploration (WHs/Relic, Data sites, and Combat sites)<br />
:*Mission Running<br />
:*Industry<br />
:*Combat Anomalies and Signatures<br />
:*PvE fleets (Forward Operating Bases and Escalations)<br />
* [[Project Solitude]][[image:Solitude Logo.png|right|70px|clear]]<br />
:*Small Gang PvP<br />
:*Mission running<br />
:*Combat sites and sigs<br />
:*Exploration (WHs/Relic & Data sites)<br />
* [[EVE University Incursion Community]][[File:Incursionlogo.png|right|70px|clear]]<br />
:*Join or lead the fleet ongrid (see [[Preparing_for_Incursions|preparing for incursions]] and [[Vanguard_Incursion_fits#Minimum_fits|minimum fits]])<br />
:*Scout/Picket (even new people can do this)<br />
<br />
==Community Contacts==<br />
<br />
Please contact these pilots that have graciously volunteered to serve as the points of contact for their respective communities. <br />
They will provide an introduction to the community, etiquette and the current and planned activities and/or events.<br />
<br />
*Highsec Campus - [[User:Christoph Patrouette|Christoph Patrouette]] <br />
<br />
*Low-Sec Campus - [[User:Glen Burney|Glen Burney]] <br />
<br />
*Nullsec Campus - [[User:Adriene Claremont|Adriene Claremont]], [[User:Eadrom Vintarus|Eadrom Vintarus]] <br />
<br />
*Wormhole Campus - [[User:Conci Furiram|Conci Furiram]] <br />
<br />
*Incursion Community - [[User:Ian Tucenghi|Ian Tucenghi]]<br />
<br />
*Project Solitude - [[User:Exorcist wraith|Exorcist Wraith]] (US)<br />
<br />
*Amarr Mining Campus - [[User:Netan emerson|Netan Emerson]]<br />
<br />
==Special Thanks==<br />
The CCI was an idea of [[User:White 0rchid|White 0rchid]] when he was a uni member. He left corp before we could actually put this into practice and work out all the details. The general lines are still there but [[Rose Chanlin]] and [[Croixant]] have worked the concept further out to what it is today.</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Events_Department&diff=140746Archive:Events Department2019-02-09T01:02:05Z<p>Damien maken: </p>
<hr />
<div>{{eunispecific}}<br />
<br />
[[File:Event mgmt logo 1024.png|512px|center]]<br />
<br />
The '''Events Department''' is a part of the [[Education Directorate]] alongside the Teaching and Fitting departments. The job of this department is to facilitate events, competitions and tournaments that allow students to put into practice what they have learned during classes. In essence the fun side of the Education Department. <br />
<br /><br />
<br /><br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DamienMaken.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Damien Maken|Damien Maken]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=73709 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:PsychoticFickity.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Psychotic Fickity|Psychotic Fickity]]<br />
|}<br />
<br />
|}<br />
<br />
== Events ==<br />
=== What is an Event? ===<br />
<br />
Events are any activity that isn't a class or teaching lecture. <br />
<br />
Events allow Unistas to experience what EVE has to offer, and experience can often be the best teacher. Events can be PVP related (although most fleets are run outside of the Events Department), but they can as well be non-combat events like industry, mining, exploration, or sightseeing.<br />
<br />
They do not even have to require undocking from a station. For example, lotteries or trivia contests fall under the Events Department remit as much as full blown tournaments with multiple teams and rankings. Events can even happen completely out of game!<br />
<br />
<br /><br />
<br /><br />
<br />
=== Participating in Events ===<br />
<br />
<br />
To see what’s on, the best place to look is the calendar, either in game or via our [http://calendar.eveuniversity.org/ public calendar feed]. Most events should be scheduled there at least a few days in advance. <br />
<br />
The [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section on the forums is where you will find information on past and future events, events planning and discussion. All scheduled events should have an accompanying forum post in this section.<br />
<br />
To take part in an event, you should read the calendar and forum post for the event you are interested in. These should provide you with clear instructions. Sometimes you will need to reply to the forum post to indicate your interest. This is often the case with team based events or where numbers are an important factor. <br />
<br />
''<sub>'''Unscheduled events, such as PVP fleets will be advertised in Corp and Alliance chat and in game mail as well as the [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section of the [http://forum.eveuniversity.org/index.php?sid=52c533fbdb7b66402569fc618113fcee EVE University forums].'''</sub>''<br />
<br />
<br /><br />
<br /><br />
<br />
=== Running Events ===<br />
<br />
Anyone can run an event. <br />
<br />
Our aim is to always find a way to run ''any'' event idea. But of course, there are certain limits and borders which should not be crossed. Events may not interfere with the continued running of the Uni, and may not breach [[EVE University Rules|EVE University Rules]] without special permission. Events should be scheduled so that they do not conflict with other events or classes.<br />
<br />
The [[:Category:Events|Events Page]] holds many recipes for previously run events, and those planned for future dates.<br />
<br />
Please feel free to use our wiki pages as a resource when planning your own event, and ''don't hesitate to ask a staff member for help''! We are happy when we can help you with creating a event which will be enjoyed by many people, because that's our job for which we aren't paid :-D<br />
<br />
Jokes aside, you should really consider contacting the Events Department in advance. For example, the ability to schedule an event using the in game calendar is restricted to those with the [[Titles_Within_Eve_University#Sophomore|Sophomore title]] or above. So if you do not have this title yet, you really should contact a member of the Events Department to make sure that a proper calendar entry is being made. And we would do even more for you here, like making sure that your event appears in the weekly information mail, that it doesn't collide with classes, and so on.<br />
<br /><br />
<br /><br />
<br />
==== Okay, so you want to run an event. But how to start? ====<br />
<br />
First decide on the type of event you want to run; you can read through the Events and various campus subforums, the Combat Lounge, and also the Event Plans on the wiki for ideas. <br />
<br />
* What will it be about? <br />
* Who is the targeted audience? Can everyone join, is it for E-Uni students only, does it only concern a campus?<br />
* Would there be any requirements, e.g. being able to fly a certain ship class?<br />
* When do you want it to happen? How much time would it take?<br />
* Will there be prizes? Do you need a budget?<br />
* Can you lead the event yourself, or do you need a leader?<br />
* ...<br />
<br />
The more you think about an event, the more questions it will probably raise.<br />
<br />
You should then contact a member of the Events team to discuss all the necessary aspects. <br />
<br />
Once the details are finalised you can post your event on the in-game calendar and Events section on the forum; or you ask the Event Department to do it for you, no problem. <br />
<br />
For more information see the [[Guide to Running Events|Guide to Running Events]].<br />
<br /><br />
<br /><br />
<br />
=== Rules for running an Event ===<br />
<br />
<br />
If you want run a particular event, you are free to schedule and run events. <br />
<br />
Events should be scheduled so that they do not conflict with other events or classes. The Event Staff can help with that.<br />
It is advised for standing events and tournaments to not monopolise the calendar for longer than 2 or 3 consecutive weeks.<br />
<br />
During wartime all major events must be approved in advance by the [[Events Manager]].<br />
<br />
Events involving participants or organizers who are not in E-UNI must receive clearance from the [[Events Manager]]. To avoid irritation, this clearance needs to be received before any external discussions or even preparations take place. This includes the E-Uni forums.<br />
<br /><br />
<br /><br />
<br />
=== How can we help? ===<br />
<br />
<br />
The Events Department staff have experience of running a range of events throughout the Uni and are more than happy to share their experience with Unistas. A quick search of their forum posts will often allow you to identify the most suitable staff member to help with your event - and if it doesn't, feel free to ask Turlough and he'll delegate your case to one of his minions.<br />
<br />
In addition to guidance in the planning stage the Department can assist with providing prizes, planning logistics and using their experience to drive interest and participation.<br />
<br />
'''Our job is to make sure your events happen!''' <br />
<br />
We will endeavor to help you with what ever you need to make your event a success.<br />
<br />
== Joining the department ==<br />
*To become an Event Staff, you do not need to be an expert by any means, and often Event staff will begin with basic events and later expand the events they run as their knowledge and confidence increase.<br />
=== What is expected of an Event staff? ===<br />
*Event Staff should have the basic knowledge of organizing an event.<br />
*Event Staff are expected to run events with reasonable consistency. We ask that as a minimum, they run at least one every month.<br />
*They should be open to assist others with organizing an event.<br />
*They are expected to act appropriately as a member of the University staff and set a positive example to students.<br />
=== What are the benefits of being an Event Staff? ===<br />
*EVE University supports its Event Staff where it can. If you have an event where participants can earn rewards, funding can be arranged through the University's logistics department.<br />
*Event Staff can call on the knowledge and advice of the entire department and wider University staff. For example: when creating a new type of event.<br />
*Event Staff receive an in-game title, have access to the staff and Event Planning forums, as well as dedicated in-game chat channel.<br />
*Being an EVE University Event Staff can often lead to other roles of responsibility within the University, and can have a positive effect on your wider EVE career.<br />
=== Applying to become a Event Staff ===<br />
*To become an Event Staff, you must be a current member of EVE University and hold Freshman title. Sometimes we can waive this title requirement; for instance if you have a lot of motivation to organize events or you have experience with running eve related events.<br />
*If you have read all the above and would like to become an Event Staff, please complete this [https://docs.google.com/forms/d/e/1FAIpQLSeF0yDUYPS62ljW7yi3yLS_cAC6DuwPEx08quv7boWI4-oy-Q/viewform Application Form].<br />
<br />
== Active Events Staff == <br />
Our current Events Staff:<br />
{| class="wikitable" align="center" <br />
|-<br />
! width="250px" | {{co|yellow|Events Staff}}<br />
|-<br />
| Marn Vermuldir<br />
|-<br />
| Jessica Farrish<br />
|-<br />
| Mike Kingswell<br />
|-<br />
| Rayanth<br />
|}<br />
[[Category:Events]]<br />
[[Category:EVE University Departments]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Events_Department&diff=140745Archive:Events Department2019-02-09T01:01:10Z<p>Damien maken: </p>
<hr />
<div>{{eunispecific}}<br />
<br />
[[File:Event mgmt logo 1024.png|512px|center]]<br />
<br />
The '''Events Department''' is a part of the [[Education Directorate]] alongside the Teaching and Fitting departments. The job of this department is to facilitate events, competitions and tournaments that allow students to put into practice what they have learned during classes. In essence the fun side of the Education Department. <br />
<br /><br />
<br /><br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DamienMaken.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Damien Maken|Damien Maken]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=73709 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:PsychoticFickity.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Psychotic Fickity|Psychotic Fickity]]<br />
|}<br />
<br />
|}<br />
<br />
== Events ==<br />
=== What is an Event? ===<br />
<br />
Events are any activity that isn't a class or teaching lecture. <br />
<br />
Events allow Unistas to experience what EVE has to offer, and experience can often be the best teacher. Events can be PVP related (although most fleets are run outside of the Events Department), but they can as well be non-combat events like industry, mining, exploration, or sightseeing.<br />
<br />
They do not even have to require undocking from a station. For example, lotteries or trivia contests fall under the Events Department remit as much as full blown tournaments with multiple teams and rankings. Events can even happen completely out of game!<br />
<br />
<br /><br />
<br /><br />
<br />
=== Participating in Events ===<br />
<br />
<br />
To see what’s on, the best place to look is the calendar, either in game or via our [http://calendar.eveuniversity.org/ public calendar feed]. Most events should be scheduled there at least a few days in advance. <br />
<br />
The [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section on the forums is where you will find information on past and future events, events planning and discussion. All scheduled events should have an accompanying forum post in this section.<br />
<br />
To take part in an event, you should read the calendar and forum post for the event you are interested in. These should provide you with clear instructions. Sometimes you will need to reply to the forum post to indicate your interest. This is often the case with team based events or where numbers are an important factor. <br />
<br />
''<sub>'''Unscheduled events, such as PVP fleets will be advertised in Corp and Alliance chat and in game mail as well as the [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section of the [http://forum.eveuniversity.org/index.php?sid=52c533fbdb7b66402569fc618113fcee EVE University forums].'''</sub>''<br />
<br />
<br /><br />
<br /><br />
<br />
=== Running Events ===<br />
<br />
Anyone can run an event. <br />
<br />
Our aim is to always find a way to run ''any'' event idea. But of course, there are certain limits and borders which should not be crossed. Events may not interfere with the continued running of the Uni, and may not breach [[EVE University Rules|EVE University Rules]] without special permission. Events should be scheduled so that they do not conflict with other events or classes.<br />
<br />
The [[:Category:Events|Events Page]] holds many recipes for previously run events, and those planned for future dates.<br />
<br />
Please feel free to use our wiki pages as a resource when planning your own event, and ''don't hesitate to ask a staff member for help''! We are happy when we can help you with creating a event which will be enjoyed by many people, because that's our job for which we aren't paid :-D<br />
<br />
Jokes aside, you should really consider contacting the Events Department in advance. For example, the ability to schedule an event using the in game calendar is restricted to those with the [[Titles_Within_Eve_University#Sophomore|Sophomore title]] or above. So if you do not have this title yet, you really should contact a member of the Events Department to make sure that a proper calendar entry is being made. And we would do even more for you here, like making sure that your event appears in the weekly information mail, that it doesn't collide with classes, and so on.<br />
<br /><br />
<br /><br />
<br />
==== Okay, so you want to run an event. But how to start? ====<br />
<br />
First decide on the type of event you want to run; you can read through the Events and various campus subforums, the Combat Lounge, and also the Event Plans on the wiki for ideas. <br />
<br />
* What will it be about? <br />
* Who is the targeted audience? Can everyone join, is it for E-Uni students only, does it only concern a campus?<br />
* Would there be any requirements, e.g. being able to fly a certain ship class?<br />
* When do you want it to happen? How much time would it take?<br />
* Will there be prizes? Do you need a budget?<br />
* Can you lead the event yourself, or do you need a leader?<br />
* ...<br />
<br />
The more you think about an event, the more questions it will probably raise.<br />
<br />
You should then contact a member of the Events team to discuss all the necessary aspects. <br />
<br />
Once the details are finalised you can post your event on the in-game calendar and Events section on the forum; or you ask the Event Department to do it for you, no problem. <br />
<br />
For more information see the [[Guide to Running Events|Guide to Running Events]].<br />
<br /><br />
<br /><br />
<br />
=== Rules for running an Event ===<br />
<br />
<br />
If you want run a particular event, you are free to schedule and run events. <br />
<br />
Events should be scheduled so that they do not conflict with other events or classes. The Event Staff can help with that.<br />
It is advised for standing events and tournaments to not monopolise the calendar for longer than 2 or 3 consecutive weeks.<br />
<br />
During wartime all major events must be approved in advance by the [[Events Manager]].<br />
<br />
Events involving participants or organizers who are not in E-UNI must receive clearance from the [[Events Manager]]. To avoid irritation, this clearance needs to be received before any external discussions or even preparations take place. This includes the E-Uni forums.<br />
<br /><br />
<br /><br />
<br />
=== How can we help? ===<br />
<br />
<br />
The Events Department staff have experience of running a range of events throughout the Uni and are more than happy to share their experience with Unistas. A quick search of their forum posts will often allow you to identify the most suitable staff member to help with your event - and if it doesn't, feel free to ask Turlough and he'll delegate your case to one of his minions.<br />
<br />
In addition to guidance in the planning stage the Department can assist with providing prizes, planning logistics and using their experience to drive interest and participation.<br />
<br />
'''Our job is to make sure your events happen!''' <br />
<br />
We will endeavor to help you with what ever you need to make your event a success.<br />
<br />
== Joining the department ==<br />
*To become an Event Staff, you do not need to be an expert by any means, and often Event staff will begin with basic events and later expand the events they run as their knowledge and confidence increase.<br />
=== What is expected of an Event staff? ===<br />
*Event Staff should have the basic knowledge of organizing an event.<br />
*Event Staff are expected to run events with reasonable consistency. We ask that as a minimum, they run at least one every month.<br />
*They should be open to assist others with organizing an event.<br />
*They are expected to act appropriately as a member of the University staff and set a positive example to students.<br />
=== What are the benefits of being an Event Staff? ===<br />
*EVE University supports its Event Staff where it can. If you have an event where participants can earn rewards, funding can be arranged through the University's logistics department.<br />
*Event Staff can call on the knowledge and advice of the entire department and wider University staff. For example: when creating a new type of event.<br />
*Event Staff receive an in-game title, have access to the staff and Event Planning forums, as well as dedicated in-game chat channel.<br />
*Being an EVE University Event Staff can often lead to other roles of responsibility within the University, and can have a positive effect on your wider EVE career.<br />
=== Applying to become a Event Staff ===<br />
*To become an Event Staff, you must be a current member of EVE University and hold Freshman title. Sometimes we can waive this title requirement; for instance if you have a lot of motivation to organize events or you have experience with running eve related events.<br />
*If you have read all the above and would like to become an Event Staff, please complete this [https://docs.google.com/forms/d/e/1FAIpQLSeF0yDUYPS62ljW7yi3yLS_cAC6DuwPEx08quv7boWI4-oy-Q/viewform Application Form].<br />
<br />
== Active Events Staff == <br />
Our current Events Staff:<br />
{| class="wikitable" align="center" <br />
|-<br />
! width="250px" | {{co|yellow|Events Staff}}<br />
|-<br />
| Marn Vermuldir<br />
|-<br />
| Jessica Farrish<br />
|-<br />
| Mike Kingswell<br />
|-<br />
| Usari Hurtini<br />
|-<br />
| Rayanth<br />
|}<br />
[[Category:Events]]<br />
[[Category:EVE University Departments]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=User:Damien_Maken&diff=140073User:Damien Maken2018-12-16T04:32:42Z<p>Damien maken: /* Damien Maken */</p>
<hr />
<div>=== Damien Maken ===<br />
<br />
Currently serving as:<br />
<br />
* Events Manager<br />
* Orientation Officer<br />
* Personnel Officer<br />
* NSC Education Officer<br />
* Reimbursement Officer<br />
* Teacher</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Null-Sec_Campus&diff=140072Archive:Null-Sec Campus2018-12-16T04:29:43Z<p>Damien maken: </p>
<hr />
<div>{{eunispecific}}<br />
<div style="float:left">__TOC__</div><br />
{{Campus Group Navbar}}<br />
{{NullSec Campus links}}<br />
{{related class|Introduction to the NullSec Campus}}<br />
[[image:NSClogo3bubblesv1.png|center|280px]]<br />
== Campus goals ==<br />
{{quote|The goal of the '''EVE University NullSec Campus''' is to introduce new players to [[NullSec]] in an educational environment, giving students the experience of living in 0.0 space with all of the risks associated with it. We seek to do this by establishing and maintaining a supportive base within NPC NullSec space, allowing campus members to learn how to survive in this harsh environment through practical PVP and PVE activities.}}<br />
== Why the NSC? ==<br />
<br />
The great benefit of NullSec lifestyle is simplicity. It is this simplicity that makes the NSC a far easier PvP training ground than HiSec, LowSec or WH Space. Here at the NSC you do not need to worry about the many complex mechanics that can make PvP in other parts of the Eve Universe incredibly difficult. We fly '''Not Blue Shoot It''' (NBSI) which means that anyone and everyone is a target, provided they do not have a positive standing with Eve University, and because there are no gate guns, Concord or Standing losses within NullSec, we are freely able to engage wherever we please. This, coupled with the fact that Syndicate, the region of space that the NSC is based in, sees more low-value ships per fight than any other area of space, creates an amazing learning environment filled with opportunities.<br />
<br />
To feed the PvP addiction, NullSec offers fantastic and at times very lucrative PvE opportunities due to the inherent risks associated with it. NPC missions within Syndicate pay more than HiSec, higher difficulty exploration sites such as NullSeC Data and Relic, Sleeper Caches and the higher end DED sites can be found throughout the region, the stations throughout Syndicate have reduced tax rates for Industry and Planetary Interaction has higher yields. There is an Ice Belt in the NSC back pocket, NullSec Ores and even the belts have very lucrative ratting opportunities such as NPC haulers, Officer spawns and NPC Capital Ships.<br />
<br />
If you like the sound of all of that, then please keep reading. This page will provide a basic overview of what the NSC is about as well as links to more detailed pages so that you can see what is on offer at the NSC and how you can quickly settle in to the NullSec lifestyle and make the most of your time with us.<br />
<br />
==Joining the Campus==<br />
<br />
Joining the NullSec Campus community is as simple as joining the ingame {{co|slateblue|NSC (EVE Uni)}} chat channel. Here, you can ask any of the campus members questions about life in NullSec and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining the NSC, and you do not need to commit any specific amount of time to the campus. Just head over and enjoy the NullSec lifestyle as and when you feel like it. That said, we do ask that members have carried out the following actions prior to travelling to the NSC to make your life smoother, once there. <br />
<br />
Once you are here, consider dropping an introduction in the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=59563|NSC Hi/Bye forum thread].<br />
<br />
==== Requirements ====<br />
<br />
While we have no formal requirements or barriers to joining the campus it is mandatory that members [[NSC_Standing_Fleet|join the NSC standing fleet]] and NSC mumble when they are at the NSC. If there's no fleet, JOIN MUMBLE, make one and put up an advert so others may join. For your own safety, members should also [[Overview_Setup|set their overview up]] according to University standards. A willingness to have fun and learn is always welcomed. The only thing that we, as a campus, expect from our members is they are respectful, polite, and friendly to our many Syndicate neighbors and as always, members must follow the [[EVE University Rules]].<br />
<br />
==== Communication ====<br />
<br />
We use the following EVE University services for communication:<br />
* Ingame chat channel {{co|slateblue|NSC (EVE Uni)}}, used for general Q&A.<br />
* Ingame chat channel {{co|slateblue|NSC Intel (EVE Uni)}}, the intel channel that we share with other blue corps within Syndicate. <br />
* Ingame mailing list {{co|slateblue|UniNSC}} (current unistas can join freely, ex-unistas needs to ask the [[#Campus Leadership|Campus Leadership]] for permission).<br />
* The [[Mumble]] channel {{co|slateblue|NullSec Campus}} under '''Special Projects & Events''' (need to be registered on the forum).<br />
* NullSec Campus [[Slack]] (see [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512 this post] for instructions on how to set it up).<br />
* The [https://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus] section on the forum.<br />
* Join the [[NSC Standing Fleet|standing fleet]] at all time as well, as a lot of communication happens in fleet chat.<br />
<br />
==== Further Reading ====<br />
To the right of this page you will see a number of links which provide newcomers with all the necessarily information required to get up to speed. Don't worry, there is no need to read it all at once, however the pages below are important reading prior to, or upon arrival at, the NSC.<br />
<br />
* [[Travelling_to_the_NSC|How to get to the Campus]] has all the routes to the NSC including several fits and advice for avoid bubbles and gate camps.<br />
* [[NSC_Campus_Rules|Campus Rules]] lists the additional rules that we have at the NSC to avoid local diplomatic concerns as well rules of engagement for PvP.<br />
* [[What_to_bring_to_the_NSC|What to Bring]] explains the common ship types that we fly at the NSC, why we fly them, and how they play their role in the fleet.<br />
* [[Bookmarks]] details the importance of Bookmarks, how to make them, and how to use them to travel safely.<br />
* [[The Rookie's Guide To Fleet Ops]] is an excellent guide to serve as a reference for new pilots to reduce common blunders and mistakes during Fleet Operations.<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512|NSC Consolidated Information Thread] A consolidated sticky containing single-topic posts about living in the NSC.<br />
* [[Ship_Replacement_Program#NSC|Ship Replacement Program]] Lost a ship? Read about what qualifies for the Ship Replacement Program specific to Null-Sec Campus.<br />
<br />
==== Still Here? ====<br />
<br />
If you are still reading then we hope we have your attention and we will shortly be seeing you at the Campus. All we ask is that people come down and experience NullSec for themselves. We understand that NullSec might not be for everyone, but we hope that the time you do spend with us will serve you well if you choose to move to another part of Eve University, having navigated, survived and thrived in some of the harshest systems that New Eden has to offer.<br />
<br />
== Campus Leadership ==<br />
<br />
[[image:Syndicate PC9 v2.jpg|thumb|right|250px|A Map of Syndicate highlighting ship and pod kills within the last 24hrs. Fewer kills are shown in shades of green while higher amounts are shown in shades of red.]]<br />
<br />
{{Tocright}}<br />
<br />
*{{co|green|NSC Manager}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34445 Adrien Claremont], EUTZ) - Provide leadership and guidance to NSC Staff in order to foster and grow a Nullsec focused community, engage with Eve Uni Management/Directorate on behalf of the NSC, conduct routine Campus administration, organise and chair quarterly NSC staff meetings prior to the Uni Management meeting, deliver biannual “State of the Campus” Q&A sessions, shout at people to get on comms and in the standing fleet<br />
*{{co|lightgreen|Assistant Manager}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=45402 Eadrom Vintarus], PSTZ) - Support NSC Manager's decision-making process, assist in completion of routine Campus administration, conduct Manager responsibilities in NSC Manager’s absence/alternate TZ<br />
*{{co|yellow|Admin Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51432 Lanik Solette], USTZ) – Upkeep of NSC background administration that keeps the Campus running; such as NSC Slack invitations, maintaining the UniNSC mailing list, and paying Campus bills.<br />
*{{co|yellow|Combat Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=68860 Archemide], USTZ) - Promote a PvP-first culture within the Campus, maintain contacts within the local area for arranged fights/joint roams, deliver and facilitate regular PvP-related content at the Campus, review/update Campus supported fleet doctrines<br />
*{{co|yellow|SRP Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50999 Dominic Altol], EUTZ; [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=62313 Anna Iwaira], EUTZ) - Work with the Reimbursement department to facilitate NSC Enhanced SRP, periodic review of NSC Enhanced SRP to ensure suitability towards Campus needs<br />
*{{co|yellow|Industrial Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=70599 Earl Reneshan], USTZ) - Maintain NSC Pocket Blues list, maintain and review NSC BPO Library, deliver, mentor and support NSC industrialist community projects<br />
*{{co|yellow|Hangar Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50814 Mongo the Mechanic], USTZ; [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=49382 Arrek Lemmont], AUTZ; and [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=70293 Athena Firefly], EUTZ) - Maintain NSC Corp Hangars, deliver Instant Reshipping program, sort and organise NSC donations, deliver the NSC module buy-back program<br />
*{{co|yellow|Shipment Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34052 Hofborn], USTZ) - Support and deliver the NSC Campus hauling service <br />
*{{co|yellow|Education Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=73709 Damien Maken], USTZ) - Maintain and deliver the "Intro to NSC" class, administer the NSC Skill Incentives, facilitate and promote both [[CORE classes|CORE]] and practical classes at the Campus, maintain NSC Wiki pages<br />
<br />
<br />
[[Category:EVE University Campuses]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Events_Department&diff=140038Archive:Events Department2018-12-12T13:29:07Z<p>Damien maken: </p>
<hr />
<div>{{eunispecific}}<br />
<br />
[[File:Event mgmt logo 1024.png|512px|center]]<br />
<br />
The '''Events Department''' is a part of the [[Education Directorate]] alongside the Teaching and Fitting departments. The job of this department is to facilitate events, competitions and tournaments that allow students to put into practice what they have learned during classes. In essence the fun side of the Education Department. <br />
<br /><br />
<br /><br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DamienMaken.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Damien Maken|Damien Maken]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=73709 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:PsychoticFickity.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Psychotic Fickity|Psychotic Fickity]]<br />
|}<br />
<br />
|}<br />
<br />
== Events ==<br />
=== What is an Event? ===<br />
<br />
Events are any activity that isn't a class or teaching lecture. <br />
<br />
Events allow Unistas to experience what EVE has to offer, and experience can often be the best teacher. Events can be PVP related (although most fleets are run outside of the Events Department), but they can as well be non-combat events like industry, mining, exploration, or sightseeing.<br />
<br />
They do not even have to require undocking from a station. For example, lotteries or trivia contests fall under the Events Department remit as much as full blown tournaments with multiple teams and rankings. Events can even happen completely out of game!<br />
<br />
<br /><br />
<br /><br />
<br />
=== Participating in Events ===<br />
<br />
<br />
To see what’s on, the best place to look is the calendar, either in game or via our [http://calendar.eveuniversity.org/ public calendar feed]. Most events should be scheduled there at least a few days in advance. <br />
<br />
The [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section on the forums is where you will find information on past and future events, events planning and discussion. All scheduled events should have an accompanying forum post in this section.<br />
<br />
To take part in an event, you should read the calendar and forum post for the event you are interested in. These should provide you with clear instructions. Sometimes you will need to reply to the forum post to indicate your interest. This is often the case with team based events or where numbers are an important factor. <br />
<br />
''<sub>'''Unscheduled events, such as PVP fleets will be advertised in Corp and Alliance chat and in game mail as well as the [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section of the [http://forum.eveuniversity.org/index.php?sid=52c533fbdb7b66402569fc618113fcee EVE University forums].'''</sub>''<br />
<br />
<br /><br />
<br /><br />
<br />
=== Running Events ===<br />
<br />
Anyone can run an event. <br />
<br />
Our aim is to always find a way to run ''any'' event idea. But of course, there are certain limits and borders which should not be crossed. Events may not interfere with the continued running of the Uni, and may not breach [[EVE University Rules|EVE University Rules]] without special permission. Events should be scheduled so that they do not conflict with other events or classes.<br />
<br />
The [[:Category:Events|Events Page]] holds many recipes for previously run events, and those planned for future dates.<br />
<br />
Please feel free to use our wiki pages as a resource when planning your own event, and ''don't hesitate to ask a staff member for help''! We are happy when we can help you with creating a event which will be enjoyed by many people, because that's our job for which we aren't paid :-D<br />
<br />
Jokes aside, you should really consider contacting the Events Department in advance. For example, the ability to schedule an event using the in game calendar is restricted to those with the [[Titles_Within_Eve_University#Sophomore|Sophomore title]] or above. So if you do not have this title yet, you really should contact a member of the Events Department to make sure that a proper calendar entry is being made. And we would do even more for you here, like making sure that your event appears in the weekly information mail, that it doesn't collide with classes, and so on.<br />
<br /><br />
<br /><br />
<br />
==== Okay, so you want to run an event. But how to start? ====<br />
<br />
First decide on the type of event you want to run; you can read through the Events and various campus subforums, the Combat Lounge, and also the Event Plans on the wiki for ideas. <br />
<br />
* What will it be about? <br />
* Who is the targeted audience? Can everyone join, is it for E-Uni students only, does it only concern a campus?<br />
* Would there be any requirements, e.g. being able to fly a certain ship class?<br />
* When do you want it to happen? How much time would it take?<br />
* Will there be prizes? Do you need a budget?<br />
* Can you lead the event yourself, or do you need a leader?<br />
* ...<br />
<br />
The more you think about an event, the more questions it will probably raise.<br />
<br />
You should then contact a member of the Events team to discuss all the necessary aspects. <br />
<br />
Once the details are finalised you can post your event on the in-game calendar and Events section on the forum; or you ask the Event Department to do it for you, no problem. <br />
<br />
For more information see the [[Guide to Running Events|Guide to Running Events]].<br />
<br /><br />
<br /><br />
<br />
=== Rules for running an Event ===<br />
<br />
<br />
If you want run a particular event, you are free to schedule and run events. <br />
<br />
Events should be scheduled so that they do not conflict with other events or classes. The Event Staff can help with that.<br />
It is advised for standing events and tournaments to not monopolise the calendar for longer than 2 or 3 consecutive weeks.<br />
<br />
During wartime all major events must be approved in advance by the [[Events Manager]].<br />
<br />
Events involving participants or organizers who are not in E-UNI must receive clearance from the [[Events Manager]]. To avoid irritation, this clearance needs to be received before any external discussions or even preparations take place. This includes the E-Uni forums.<br />
<br /><br />
<br /><br />
<br />
=== How can we help? ===<br />
<br />
<br />
The Events Department staff have experience of running a range of events throughout the Uni and are more than happy to share their experience with Unistas. A quick search of their forum posts will often allow you to identify the most suitable staff member to help with your event - and if it doesn't, feel free to ask Turlough and he'll delegate your case to one of his minions.<br />
<br />
In addition to guidance in the planning stage the Department can assist with providing prizes, planning logistics and using their experience to drive interest and participation.<br />
<br />
'''Our job is to make sure your events happen!''' <br />
<br />
We will endeavor to help you with what ever you need to make your event a success.<br />
<br />
== Joining the department ==<br />
*To become an Event Staff, you do not need to be an expert by any means, and often Event staff will begin with basic events and later expand the events they run as their knowledge and confidence increase.<br />
=== What is expected of an Event staff? ===<br />
*Event Staff should have the basic knowledge of organizing an event.<br />
*Event Staff are expected to run events with reasonable consistency. We ask that as a minimum, they run at least one every month.<br />
*They should be open to assist others with organizing an event.<br />
*They are expected to act appropriately as a member of the University staff and set a positive example to students.<br />
=== What are the benefits of being an Event Staff? ===<br />
*EVE University supports its Event Staff where it can. If you have an event where participants can earn rewards, funding can be arranged through the University's logistics department.<br />
*Event Staff can call on the knowledge and advice of the entire department and wider University staff. For example: when creating a new type of event.<br />
*Event Staff receive an in-game title, have access to the staff and Event Planning forums, as well as dedicated in-game chat channel.<br />
*Being an EVE University Event Staff can often lead to other roles of responsibility within the University, and can have a positive effect on your wider EVE career.<br />
=== Applying to become a Event Staff ===<br />
*To become an Event Staff, you must be a current member of EVE University and hold Freshman title. Sometimes we can waive this title requirement; for instance if you have a lot of motivation to organize events or you have experience with running eve related events.<br />
*If you have read all the above and would like to become an Event Staff, please complete this [https://docs.google.com/forms/d/e/1FAIpQLSeF0yDUYPS62ljW7yi3yLS_cAC6DuwPEx08quv7boWI4-oy-Q/viewform Application Form].<br />
<br />
== Active Events Staff == <br />
Our current Events Staff:<br />
{| class="wikitable" align="center" <br />
|-<br />
! width="250px" | {{co|yellow|Events Staff}}<br />
|-<br />
| Marn Vermuldir<br />
|-<br />
| Jessica Farrish<br />
|-<br />
| Sakein<br />
|-<br />
| Mike Kingswell<br />
|-<br />
| Usari Hurtini<br />
|}<br />
[[Category:Events]]<br />
[[Category:EVE University Departments]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Events_Department&diff=139760Archive:Events Department2018-11-29T03:34:14Z<p>Damien maken: /* Active Events Staff */</p>
<hr />
<div>{{eunispecific}}<br />
<br />
[[File:Event mgmt logo 1024.png|512px|center]]<br />
<br />
The '''Events Department''' is a part of the [[Education Directorate]] alongside the Teaching and Fitting departments. The job of this department is to facilitate events, competitions and tournaments that allow students to put into practice what they have learned during classes. In essence the fun side of the Education Department. <br />
<br /><br />
<br /><br />
<br />
===Events Manager===<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Turlough Dominian.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Turlough Dominian|Turlough Dominian]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=15689 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:DamienMaken.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Damien Maken|Damien Maken]]<br />
|}<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br /><br />
<br />
== Events ==<br />
=== What is an Event? ===<br />
<br />
Events are any activity that isn't a class or teaching lecture. <br />
<br />
Events allow Unistas to experience what EVE has to offer, and experience can often be the best teacher. Events can be PVP related (although most fleets are run outside of the Events Department), but they can as well be non-combat events like industry, mining, exploration, or sightseeing.<br />
<br />
They do not even have to require undocking from a station. For example, lotteries or trivia contests fall under the Events Department remit as much as full blown tournaments with multiple teams and rankings. Events can even happen completely out of game!<br />
<br />
<br /><br />
<br /><br />
<br />
=== Participating in Events ===<br />
<br />
<br />
To see what’s on, the best place to look is the calendar, either in game or via our [http://calendar.eveuniversity.org/ public calendar feed]. Most events should be scheduled there at least a few days in advance. <br />
<br />
The [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section on the forums is where you will find information on past and future events, events planning and discussion. All scheduled events should have an accompanying forum post in this section.<br />
<br />
To take part in an event, you should read the calendar and forum post for the event you are interested in. These should provide you with clear instructions. Sometimes you will need to reply to the forum post to indicate your interest. This is often the case with team based events or where numbers are an important factor. <br />
<br />
''<sub>'''Unscheduled events, such as PVP fleets will be advertised in Corp and Alliance chat and in game mail as well as the [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section of the [http://forum.eveuniversity.org/index.php?sid=52c533fbdb7b66402569fc618113fcee EVE University forums].'''</sub>''<br />
<br />
<br /><br />
<br /><br />
<br />
=== Running Events ===<br />
<br />
Anyone can run an event. <br />
<br />
Our aim is to always find a way to run ''any'' event idea. But of course, there are certain limits and borders which should not be crossed. Events may not interfere with the continued running of the Uni, and may not breach [[EVE University Rules|EVE University Rules]] without special permission. Events should be scheduled so that they do not conflict with other events or classes.<br />
<br />
The [[:Category:Events|Events Page]] holds many recipes for previously run events, and those planned for future dates.<br />
<br />
Please feel free to use our wiki pages as a resource when planning your own event, and ''don't hesitate to ask a staff member for help''! We are happy when we can help you with creating a event which will be enjoyed by many people, because that's our job for which we aren't paid :-D<br />
<br />
Jokes aside, you should really consider contacting the Events Department in advance. For example, the ability to schedule an event using the in game calendar is restricted to those with the [[Titles_Within_Eve_University#Sophomore|Sophomore title]] or above. So if you do not have this title yet, you really should contact a member of the Events Department to make sure that a proper calendar entry is being made. And we would do even more for you here, like making sure that your event appears in the weekly information mail, that it doesn't collide with classes, and so on.<br />
<br /><br />
<br /><br />
<br />
==== Okay, so you want to run an event. But how to start? ====<br />
<br />
First decide on the type of event you want to run; you can read through the Events and various campus subforums, the Combat Lounge, and also the Event Plans on the wiki for ideas. <br />
<br />
* What will it be about? <br />
* Who is the targeted audience? Can everyone join, is it for E-Uni students only, does it only concern a campus?<br />
* Would there be any requirements, e.g. being able to fly a certain ship class?<br />
* When do you want it to happen? How much time would it take?<br />
* Will there be prizes? Do you need a budget?<br />
* Can you lead the event yourself, or do you need a leader?<br />
* ...<br />
<br />
The more you think about an event, the more questions it will probably raise.<br />
<br />
You should then contact a member of the Events team to discuss all the necessary aspects. <br />
<br />
Once the details are finalised you can post your event on the in-game calendar and Events section on the forum; or you ask the Event Department to do it for you, no problem. <br />
<br />
For more information see the [[Guide to Running Events|Guide to Running Events]].<br />
<br /><br />
<br /><br />
<br />
=== Rules for running an Event ===<br />
<br />
<br />
If you want run a particular event, you are free to schedule and run events. <br />
<br />
Events should be scheduled so that they do not conflict with other events or classes. The Event Staff can help with that.<br />
It is advised for standing events and tournaments to not monopolise the calendar for longer than 2 or 3 consecutive weeks.<br />
<br />
During wartime all major events must be approved in advance by the [[Events Manager]].<br />
<br />
Events involving participants or organizers who are not in E-UNI must receive clearance from the [[Events Manager]]. To avoid irritation, this clearance needs to be received before any external discussions or even preparations take place. This includes the E-Uni forums.<br />
<br /><br />
<br /><br />
<br />
=== How can we help? ===<br />
<br />
<br />
The Events Department staff have experience of running a range of events throughout the Uni and are more than happy to share their experience with Unistas. A quick search of their forum posts will often allow you to identify the most suitable staff member to help with your event - and if it doesn't, feel free to ask Turlough and he'll delegate your case to one of his minions.<br />
<br />
In addition to guidance in the planning stage the Department can assist with providing prizes, planning logistics and using their experience to drive interest and participation.<br />
<br />
'''Our job is to make sure your events happen!''' <br />
<br />
We will endeavor to help you with what ever you need to make your event a success.<br />
<br />
== Joining the department ==<br />
*To become an Event Staff, you do not need to be an expert by any means, and often Event staff will begin with basic events and later expand the events they run as their knowledge and confidence increase.<br />
=== What is expected of an Event staff? ===<br />
*Event Staff should have the basic knowledge of organizing an event.<br />
*Event Staff are expected to run events with reasonable consistency. We ask that as a minimum, they run at least one every month.<br />
*They should be open to assist others with organizing an event.<br />
*They are expected to act appropriately as a member of the University staff and set a positive example to students.<br />
=== What are the benefits of being an Event Staff? ===<br />
*EVE University supports its Event Staff where it can. If you have an event where participants can earn rewards, funding can be arranged through the University's logistics department.<br />
*Event Staff can call on the knowledge and advice of the entire department and wider University staff. For example: when creating a new type of event.<br />
*Event Staff receive an in-game title, have access to the staff and Event Planning forums, as well as dedicated in-game chat channel.<br />
*Being an EVE University Event Staff can often lead to other roles of responsibility within the University, and can have a positive effect on your wider EVE career.<br />
=== Applying to become a Event Staff ===<br />
*To become an Event Staff, you must be a current member of EVE University and hold Freshman title. Sometimes we can waive this title requirement; for instance if you have a lot of motivation to organize events or you have experience with running eve related events.<br />
*If you have read all the above and would like to become an Event Staff, please complete this [https://docs.google.com/forms/d/e/1FAIpQLSeF0yDUYPS62ljW7yi3yLS_cAC6DuwPEx08quv7boWI4-oy-Q/viewform Application Form].<br />
<br />
== Active Events Staff == <br />
Our current Events Staff:<br />
{| class="wikitable" align="center" <br />
|-<br />
! width="250px" | {{co|yellow|Events Staff}}<br />
|-<br />
| Marn Vermuldir<br />
|-<br />
| Psychotic Fickity<br />
|-<br />
| Jessica Farrish<br />
|-<br />
| Sakein<br />
|-<br />
| Mike Kingswell<br />
|}<br />
[[Category:Events]]<br />
[[Category:EVE University Departments]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Events_Department&diff=139605Archive:Events Department2018-11-21T14:25:41Z<p>Damien maken: /* Active Events Staff */</p>
<hr />
<div>{{eunispecific}}<br />
<br />
[[File:Event mgmt logo 1024.png|512px|center]]<br />
<br />
The '''Events Department''' is a part of the [[Education Directorate]] alongside the Teaching and Fitting departments. The job of this department is to facilitate events, competitions and tournaments that allow students to put into practice what they have learned during classes. In essence the fun side of the Education Department. <br />
<br /><br />
<br /><br />
<br />
===Events Manager===<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Turlough Dominian.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Turlough Dominian|Turlough Dominian]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=15689 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:DamienMaken.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Damien Maken|Damien Maken]]<br />
|}<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br /><br />
<br />
== Events ==<br />
=== What is an Event? ===<br />
<br />
Events are any activity that isn't a class or teaching lecture. <br />
<br />
Events allow Unistas to experience what EVE has to offer, and experience can often be the best teacher. Events can be PVP related (although most fleets are run outside of the Events Department), but they can as well be non-combat events like industry, mining, exploration, or sightseeing.<br />
<br />
They do not even have to require undocking from a station. For example, lotteries or trivia contests fall under the Events Department remit as much as full blown tournaments with multiple teams and rankings. Events can even happen completely out of game!<br />
<br />
<br /><br />
<br /><br />
<br />
=== Participating in Events ===<br />
<br />
<br />
To see what’s on, the best place to look is the calendar, either in game or via our [http://calendar.eveuniversity.org/ public calendar feed]. Most events should be scheduled there at least a few days in advance. <br />
<br />
The [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section on the forums is where you will find information on past and future events, events planning and discussion. All scheduled events should have an accompanying forum post in this section.<br />
<br />
To take part in an event, you should read the calendar and forum post for the event you are interested in. These should provide you with clear instructions. Sometimes you will need to reply to the forum post to indicate your interest. This is often the case with team based events or where numbers are an important factor. <br />
<br />
''<sub>'''Unscheduled events, such as PVP fleets will be advertised in Corp and Alliance chat and in game mail as well as the [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section of the [http://forum.eveuniversity.org/index.php?sid=52c533fbdb7b66402569fc618113fcee EVE University forums].'''</sub>''<br />
<br />
<br /><br />
<br /><br />
<br />
=== Running Events ===<br />
<br />
Anyone can run an event. <br />
<br />
Our aim is to always find a way to run ''any'' event idea. But of course, there are certain limits and borders which should not be crossed. Events may not interfere with the continued running of the Uni, and may not breach [[EVE University Rules|EVE University Rules]] without special permission. Events should be scheduled so that they do not conflict with other events or classes.<br />
<br />
The [[:Category:Events|Events Page]] holds many recipes for previously run events, and those planned for future dates.<br />
<br />
Please feel free to use our wiki pages as a resource when planning your own event, and ''don't hesitate to ask a staff member for help''! We are happy when we can help you with creating a event which will be enjoyed by many people, because that's our job for which we aren't paid :-D<br />
<br />
Jokes aside, you should really consider contacting the Events Department in advance. For example, the ability to schedule an event using the in game calendar is restricted to those with the [[Titles_Within_Eve_University#Sophomore|Sophomore title]] or above. So if you do not have this title yet, you really should contact a member of the Events Department to make sure that a proper calendar entry is being made. And we would do even more for you here, like making sure that your event appears in the weekly information mail, that it doesn't collide with classes, and so on.<br />
<br /><br />
<br /><br />
<br />
==== Okay, so you want to run an event. But how to start? ====<br />
<br />
First decide on the type of event you want to run; you can read through the Events and various campus subforums, the Combat Lounge, and also the Event Plans on the wiki for ideas. <br />
<br />
* What will it be about? <br />
* Who is the targeted audience? Can everyone join, is it for E-Uni students only, does it only concern a campus?<br />
* Would there be any requirements, e.g. being able to fly a certain ship class?<br />
* When do you want it to happen? How much time would it take?<br />
* Will there be prizes? Do you need a budget?<br />
* Can you lead the event yourself, or do you need a leader?<br />
* ...<br />
<br />
The more you think about an event, the more questions it will probably raise.<br />
<br />
You should then contact a member of the Events team to discuss all the necessary aspects. <br />
<br />
Once the details are finalised you can post your event on the in-game calendar and Events section on the forum; or you ask the Event Department to do it for you, no problem. <br />
<br />
For more information see the [[Guide to Running Events|Guide to Running Events]].<br />
<br /><br />
<br /><br />
<br />
=== Rules for running an Event ===<br />
<br />
<br />
If you want run a particular event, you are free to schedule and run events. <br />
<br />
Events should be scheduled so that they do not conflict with other events or classes. The Event Staff can help with that.<br />
It is advised for standing events and tournaments to not monopolise the calendar for longer than 2 or 3 consecutive weeks.<br />
<br />
During wartime all major events must be approved in advance by the [[Events Manager]].<br />
<br />
Events involving participants or organizers who are not in E-UNI must receive clearance from the [[Events Manager]]. To avoid irritation, this clearance needs to be received before any external discussions or even preparations take place. This includes the E-Uni forums.<br />
<br /><br />
<br /><br />
<br />
=== How can we help? ===<br />
<br />
<br />
The Events Department staff have experience of running a range of events throughout the Uni and are more than happy to share their experience with Unistas. A quick search of their forum posts will often allow you to identify the most suitable staff member to help with your event - and if it doesn't, feel free to ask Turlough and he'll delegate your case to one of his minions.<br />
<br />
In addition to guidance in the planning stage the Department can assist with providing prizes, planning logistics and using their experience to drive interest and participation.<br />
<br />
'''Our job is to make sure your events happen!''' <br />
<br />
We will endeavor to help you with what ever you need to make your event a success.<br />
<br />
== Joining the department ==<br />
*To become an Event Staff, you do not need to be an expert by any means, and often Event staff will begin with basic events and later expand the events they run as their knowledge and confidence increase.<br />
=== What is expected of an Event staff? ===<br />
*Event Staff should have the basic knowledge of organizing an event.<br />
*Event Staff are expected to run events with reasonable consistency. We ask that as a minimum, they run at least one every month.<br />
*They should be open to assist others with organizing an event.<br />
*They are expected to act appropriately as a member of the University staff and set a positive example to students.<br />
=== What are the benefits of being an Event Staff? ===<br />
*EVE University supports its Event Staff where it can. If you have an event where participants can earn rewards, funding can be arranged through the University's logistics department.<br />
*Event Staff can call on the knowledge and advice of the entire department and wider University staff. For example: when creating a new type of event.<br />
*Event Staff receive an in-game title, have access to the staff and Event Planning forums, as well as dedicated in-game chat channel.<br />
*Being an EVE University Event Staff can often lead to other roles of responsibility within the University, and can have a positive effect on your wider EVE career.<br />
=== Applying to become a Event Staff ===<br />
*To become an Event Staff, you must be a current member of EVE University and hold Freshman title. Sometimes we can waive this title requirement; for instance if you have a lot of motivation to organize events or you have experience with running eve related events.<br />
*If you have read all the above and would like to become an Event Staff, please complete this [https://docs.google.com/forms/d/e/1FAIpQLSeF0yDUYPS62ljW7yi3yLS_cAC6DuwPEx08quv7boWI4-oy-Q/viewform Application Form].<br />
<br />
== Active Events Staff == <br />
Our current Events Staff:<br />
{| class="wikitable" align="center" <br />
|-<br />
! width="250px" | {{co|yellow|Events Staff}}<br />
|-<br />
| Marn Vermuldir<br />
|-<br />
| Psychotic Fickity<br />
|-<br />
| Jessica Farrish<br />
|-<br />
| Sakein<br />
|}<br />
[[Category:Events]]<br />
[[Category:EVE University Departments]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Events_Department&diff=139133Archive:Events Department2018-11-08T00:33:50Z<p>Damien maken: </p>
<hr />
<div>{{eunispecific}}<br />
<br />
[[File:Event mgmt logo 1024.png|512px|center]]<br />
<br />
The '''Events Department''' is a part of the [[Education Directorate]] alongside the Teaching and Fitting departments. The job of this department is to facilitate events, competitions and tournaments that allow students to put into practice what they have learned during classes. In essence the fun side of the Education Department. <br />
<br /><br />
<br /><br />
<br />
===Events Manager===<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Turlough Dominian.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Turlough Dominian|Turlough Dominian]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=15689 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:DamienMaken.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Damien Maken|Damien Maken]]<br />
|}<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br /><br />
<br />
== Events ==<br />
=== What is an Event? ===<br />
<br />
Events are any activity that isn't a class or teaching lecture. <br />
<br />
Events allow Unistas to experience what EVE has to offer, and experience can often be the best teacher. Events can be PVP related (although most fleets are run outside of the Events Department), but they can as well be non-combat events like industry, mining, exploration, or sightseeing.<br />
<br />
They do not even have to require undocking from a station. For example, lotteries or trivia contests fall under the Events Department remit as much as full blown tournaments with multiple teams and rankings. Events can even happen completely out of game!<br />
<br />
<br /><br />
<br /><br />
<br />
=== Participating in Events ===<br />
<br />
<br />
To see what’s on, the best place to look is the calendar, either in game or via our [http://calendar.eveuniversity.org/ public calendar feed]. Most events should be scheduled there at least a few days in advance. <br />
<br />
The [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section on the forums is where you will find information on past and future events, events planning and discussion. All scheduled events should have an accompanying forum post in this section.<br />
<br />
To take part in an event, you should read the calendar and forum post for the event you are interested in. These should provide you with clear instructions. Sometimes you will need to reply to the forum post to indicate your interest. This is often the case with team based events or where numbers are an important factor. <br />
<br />
''<sub>'''Unscheduled events, such as PVP fleets will be advertised in Corp and Alliance chat and in game mail as well as the [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section of the [http://forum.eveuniversity.org/index.php?sid=52c533fbdb7b66402569fc618113fcee EVE University forums].'''</sub>''<br />
<br />
<br /><br />
<br /><br />
<br />
=== Running Events ===<br />
<br />
Anyone can run an event. <br />
<br />
Our aim is to always find a way to run ''any'' event idea. But of course, there are certain limits and borders which should not be crossed. Events may not interfere with the continued running of the Uni, and may not breach [[EVE University Rules|EVE University Rules]] without special permission. Events should be scheduled so that they do not conflict with other events or classes.<br />
<br />
The [[:Category:Events|Events Page]] holds many recipes for previously run events, and those planned for future dates.<br />
<br />
Please feel free to use our wiki pages as a resource when planning your own event, and ''don't hesitate to ask a staff member for help''! We are happy when we can help you with creating a event which will be enjoyed by many people, because that's our job for which we aren't paid :-D<br />
<br />
Jokes aside, you should really consider contacting the Events Department in advance. For example, the ability to schedule an event using the in game calendar is restricted to those with the [[Titles_Within_Eve_University#Sophomore|Sophomore title]] or above. So if you do not have this title yet, you really should contact a member of the Events Department to make sure that a proper calendar entry is being made. And we would do even more for you here, like making sure that your event appears in the weekly information mail, that it doesn't collide with classes, and so on.<br />
<br /><br />
<br /><br />
<br />
==== Okay, so you want to run an event. But how to start? ====<br />
<br />
First decide on the type of event you want to run; you can read through the Events and various campus subforums, the Combat Lounge, and also the Event Plans on the wiki for ideas. <br />
<br />
* What will it be about? <br />
* Who is the targeted audience? Can everyone join, is it for E-Uni students only, does it only concern a campus?<br />
* Would there be any requirements, e.g. being able to fly a certain ship class?<br />
* When do you want it to happen? How much time would it take?<br />
* Will there be prizes? Do you need a budget?<br />
* Can you lead the event yourself, or do you need a leader?<br />
* ...<br />
<br />
The more you think about an event, the more questions it will probably raise.<br />
<br />
You should then contact a member of the Events team to discuss all the necessary aspects. <br />
<br />
Once the details are finalised you can post your event on the in-game calendar and Events section on the forum; or you ask the Event Department to do it for you, no problem. <br />
<br />
For more information see the [[Guide to Running Events|Guide to Running Events]].<br />
<br /><br />
<br /><br />
<br />
=== Rules for running an Event ===<br />
<br />
<br />
If you want run a particular event, you are free to schedule and run events. <br />
<br />
Events should be scheduled so that they do not conflict with other events or classes. The Event Staff can help with that.<br />
It is advised for standing events and tournaments to not monopolise the calendar for longer than 2 or 3 consecutive weeks.<br />
<br />
During wartime all major events must be approved in advance by the [[Events Manager]].<br />
<br />
Events involving participants or organizers who are not in E-UNI must receive clearance from the [[Events Manager]]. To avoid irritation, this clearance needs to be received before any external discussions or even preparations take place. This includes the E-Uni forums.<br />
<br /><br />
<br /><br />
<br />
=== How can we help? ===<br />
<br />
<br />
The Events Department staff have experience of running a range of events throughout the Uni and are more than happy to share their experience with Unistas. A quick search of their forum posts will often allow you to identify the most suitable staff member to help with your event - and if it doesn't, feel free to ask Turlough and he'll delegate your case to one of his minions.<br />
<br />
In addition to guidance in the planning stage the Department can assist with providing prizes, planning logistics and using their experience to drive interest and participation.<br />
<br />
'''Our job is to make sure your events happen!''' <br />
<br />
We will endeavor to help you with what ever you need to make your event a success.<br />
<br />
== Joining the department ==<br />
*To become an Event Staff, you do not need to be an expert by any means, and often Event staff will begin with basic events and later expand the events they run as their knowledge and confidence increase.<br />
=== What is expected of an Event staff? ===<br />
*Event Staff should have the basic knowledge of organizing an event.<br />
*Event Staff are expected to run events with reasonable consistency. We ask that as a minimum, they run at least one every month.<br />
*They should be open to assist others with organizing an event.<br />
*They are expected to act appropriately as a member of the University staff and set a positive example to students.<br />
=== What are the benefits of being an Event Staff? ===<br />
*EVE University supports its Event Staff where it can. If you have an event where participants can earn rewards, funding can be arranged through the University's logistics department.<br />
*Event Staff can call on the knowledge and advice of the entire department and wider University staff. For example: when creating a new type of event.<br />
*Event Staff receive an in-game title, have access to the staff and Event Planning forums, as well as dedicated in-game chat channel.<br />
*Being an EVE University Event Staff can often lead to other roles of responsibility within the University, and can have a positive effect on your wider EVE career.<br />
=== Applying to become a Event Staff ===<br />
*To become an Event Staff, you must be a current member of EVE University and hold Freshman title. Sometimes we can waive this title requirement; for instance if you have a lot of motivation to organize events or you have experience with running eve related events.<br />
*If you have read all the above and would like to become an Event Staff, please complete this [https://docs.google.com/forms/d/e/1FAIpQLSeF0yDUYPS62ljW7yi3yLS_cAC6DuwPEx08quv7boWI4-oy-Q/viewform Application Form].<br />
<br />
== Active Events Staff == <br />
Our current Events Staff:<br />
{| class="wikitable" align="center" <br />
|-<br />
! width="250px" | {{co|yellow|Events Staff}}<br />
|-<br />
| Marn Vermuldir<br />
|-<br />
| Psychotic Fickity<br />
|-<br />
| Jessica Farrish<br />
|}<br />
[[Category:Events]]<br />
[[Category:EVE University Departments]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Events_Department&diff=138666Archive:Events Department2018-10-10T22:16:55Z<p>Damien maken: /* Active Events Staff */</p>
<hr />
<div>{{eunispecific}}<br />
<br />
[[File:Event mgmt logo 1024.png|512px|center]]<br />
<br />
The '''Events Department''' is a part of the [[Education Directorate]] alongside the Teaching and Fitting departments. The job of this department is to facilitate events, competitions and tournaments that allow students to put into practice what they have learned during classes. In essence the fun side of the Education Department. <br />
<br /><br />
<br /><br />
<br />
===Events Manager===<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Turlough Dominian.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Turlough Dominian|Turlough Dominian]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=15689 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:DamienMaken.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Damien Maken|Damien Maken]]<br />
|}<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br /><br />
<br />
== Events ==<br />
=== What is an Event? ===<br />
<br />
Events are any activity that isn't a class or teaching lecture. <br />
<br />
Events allow Unistas to experience what EVE has to offer, and experience can often be the best teacher. Events can be PVP related (although most fleets are run outside of the Events Department), but they can as well be non-combat events like industry, mining, exploration, or sightseeing.<br />
<br />
They do not even have to require undocking from a station. For example, lotteries or trivia contests fall under the Events Department remit as much as full blown tournaments with multiple teams and rankings. Events can even happen completely out of game!<br />
<br />
<br /><br />
<br /><br />
<br />
=== Participating in Events ===<br />
<br />
<br />
To see what’s on, the best place to look is the calendar, either in game or via our [http://calendar.eveuniversity.org/ public calendar feed]. Most events should be scheduled there at least a few days in advance. <br />
<br />
The [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section on the forums is where you will find information on past and future events, events planning and discussion. All scheduled events should have an accompanying forum post in this section.<br />
<br />
To take part in an event, you should read the calendar and forum post for the event you are interested in. These should provide you with clear instructions. Sometimes you will need to reply to the forum post to indicate your interest. This is often the case with team based events or where numbers are an important factor. <br />
<br />
''<sub>'''Unscheduled events, such as PVP fleets will be advertised in Corp and Alliance chat and in game mail as well as the [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section of the [http://forum.eveuniversity.org/index.php?sid=52c533fbdb7b66402569fc618113fcee EVE University forums].'''</sub>''<br />
<br />
<br /><br />
<br /><br />
<br />
=== Running Events ===<br />
<br />
Anyone can run an event. <br />
<br />
Our aim is to always find a way to run ''any'' event idea. But of course, there are certain limits and borders which should not be crossed. Events may not interfere with the continued running of the Uni, and may not breach [[EVE University Rules|EVE University Rules]] without special permission. Events should be scheduled so that they do not conflict with other events or classes.<br />
<br />
The [[:Category:Events|Events Page]] holds many recipes for previously run events, and those planned for future dates.<br />
<br />
Please feel free to use our wiki pages as a resource when planning your own event, and ''don't hesitate to ask a staff member for help''! We are happy when we can help you with creating a event which will be enjoyed by many people, because that's our job for which we aren't paid :-D<br />
<br />
Jokes aside, you should really consider contacting the Events Department in advance. For example, the ability to schedule an event using the in game calendar is restricted to those with the [[Titles_Within_Eve_University#Sophomore|Sophomore title]] or above. So if you do not have this title yet, you really should contact a member of the Events Department to make sure that a proper calendar entry is being made. And we would do even more for you here, like making sure that your event appears in the weekly information mail, that it doesn't collide with classes, and so on.<br />
<br /><br />
<br /><br />
<br />
==== Okay, so you want to run an event. But how to start? ====<br />
<br />
First decide on the type of event you want to run; you can read through the Events and various campus subforums, the Combat Lounge, and also the Event Plans on the wiki for ideas. <br />
<br />
* What will it be about? <br />
* Who is the targeted audience? Can everyone join, is it for E-Uni students only, does it only concern a campus?<br />
* Would there be any requirements, e.g. being able to fly a certain ship class?<br />
* When do you want it to happen? How much time would it take?<br />
* Will there be prizes? Do you need a budget?<br />
* Can you lead the event yourself, or do you need a leader?<br />
* ...<br />
<br />
The more you think about an event, the more questions it will probably raise.<br />
<br />
You should then contact a member of the Events team to discuss all the necessary aspects. <br />
<br />
Once the details are finalised you can post your event on the in-game calendar and Events section on the forum; or you ask the Event Department to do it for you, no problem. <br />
<br />
For more information see the [[Guide to Running Events|Guide to Running Events]].<br />
<br /><br />
<br /><br />
<br />
=== Rules for running an Event ===<br />
<br />
<br />
If you want run a particular event, you are free to schedule and run events. <br />
<br />
Events should be scheduled so that they do not conflict with other events or classes. The Event Staff can help with that.<br />
It is advised for standing events and tournaments to not monopolise the calendar for longer than 2 or 3 consecutive weeks.<br />
<br />
During wartime all major events must be approved in advance by the [[Events Manager]].<br />
<br />
Events involving participants or organizers who are not in E-UNI must receive clearance from the [[Events Manager]]. To avoid irritation, this clearance needs to be received before any external discussions or even preparations take place. This includes the E-Uni forums.<br />
<br /><br />
<br /><br />
<br />
=== How can we help? ===<br />
<br />
<br />
The Events Department staff have experience of running a range of events throughout the Uni and are more than happy to share their experience with Unistas. A quick search of their forum posts will often allow you to identify the most suitable staff member to help with your event - and if it doesn't, feel free to ask Turlough and he'll delegate your case to one of his minions.<br />
<br />
In addition to guidance in the planning stage the Department can assist with providing prizes, planning logistics and using their experience to drive interest and participation.<br />
<br />
'''Our job is to make sure your events happen!''' <br />
<br />
We will endeavor to help you with what ever you need to make your event a success.<br />
<br />
== Joining the department ==<br />
*To become an Event Staff, you do not need to be an expert by any means, and often Event staff will begin with basic events and later expand the events they run as their knowledge and confidence increase.<br />
=== What is expected of an Event staff? ===<br />
*Event Staff should have the basic knowledge of organizing an event.<br />
*Event Staff are expected to run events with reasonable consistency. We ask that as a minimum, they run at least one every month.<br />
*They should be open to assist others with organizing an event.<br />
*They are expected to act appropriately as a member of the University staff and set a positive example to students.<br />
=== What are the benefits of being an Event Staff? ===<br />
*EVE University supports its Event Staff where it can. If you have an event where participants can earn rewards, funding can be arranged through the University's logistics department.<br />
*Event Staff can call on the knowledge and advice of the entire department and wider University staff. For example: when creating a new type of event.<br />
*Event Staff receive an in-game title, have access to the staff and Event Planning forums, as well as dedicated in-game chat channel.<br />
*Being an EVE University Event Staff can often lead to other roles of responsibility within the University, and can have a positive effect on your wider EVE career.<br />
=== Applying to become a Event Staff ===<br />
*To become an Event Staff, you must be a current member of EVE University and hold Freshman title. Sometimes we can waive this title requirement; for instance if you have a lot of motivation to organize events or you have experience with running eve related events.<br />
*If you have read all the above and would like to become an Event Staff, please complete this [https://docs.google.com/forms/d/e/1FAIpQLSeF0yDUYPS62ljW7yi3yLS_cAC6DuwPEx08quv7boWI4-oy-Q/viewform Application Form].<br />
<br />
== Active Events Staff == <br />
Our current Events Staff:<br />
{| class="wikitable" align="center" <br />
|-<br />
! width="250px" | {{co|yellow|Events Staff}}<br />
|-<br />
| Marn Vermuldir<br />
|}<br />
[[Category:Events]]<br />
[[Category:EVE University Departments]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Template:NullSec_Campus_links&diff=138185Template:NullSec Campus links2018-09-19T13:51:36Z<p>Damien maken: </p>
<hr />
<div>{| width="17.5em" style="float:right; clear:right; margin-left:1em; margin-bottom:1em; border:1px solid #202020; padding:1px; border-collapse:collapse; text-align:center; font-size:11px"<br />
|-<br />
| style="background-color:#000000; padding:0px;" | [[Image:NSC_Bubbles.jpg|190px|link=]]<br />
|-<br />
! style="background-color:#000000; font-size:12px; padding:0px;" valign="middle" | NullSec Campus links{{edit|Template:NullSec_Campus_links|20}}<br />
|-<br />
! style="background-color:#101010; font-size:12px;" | NullSec Campus<br />
|-<br />
| style="background-color:#202020; font-size:11px;" |<br />
[[NullSec]]<br><br />
[[Nullsec_Campus|EVE University NullSec Campus]]<br><br />
[[NSC_Campus_Rules|Campus Rules]]<br><br />
[[Travelling_to_the_NSC|How to get to the Campus]]<br><br />
[[NSC_Standing_Fleet|NSC Standing Fleet]]<br />
|-<br />
!style="background-color:#101010; font-size:12px;"| NSC Activities<br />
|-<br />
| style="background:#202020;" |<br />
[[NSC_PvP_for_Alpha_Clones|PvP for Alpha Clones]]<br><br />
[[NSC_PvP_for_Omega_Clones|PvP for Omega Clones]]<br><br />
[[NullSec Ratting]]<br><br />
[[Syndicate Mission Running]]<br><br />
[[Exploration_at_the_NSC|Exploration at the NSC]]<br><br />
[[Planetary_Interaction_at_the_NSC|NullSec Planetary Interaction]]<br><br />
[[Industry at the NSC]]<br />
<!--<br />
|}<br />
{| width="140" style="float:right; clear:right; margin-left:1em; margin-bottom:1em; border:1px solid #202020; padding:1px; border-collapse:collapse; text-align:center; font-size:11px"<br />
|-<br />
| style="background-color:#000000; padding:0px;padding-top:6px;" nowrap | [[image:E-UNI Emblem.png|70px|link=]][[image:incursionlogosmall.png|70px|link=]]<br />
--><br />
|-<br />
! style="background-color:#101010; font-size:12px;" | Preparations<br />
|-<br />
| style="background-color:#202020;" |<br />
[[NSC_Skill_Recommendations|Skill Recommendations]]<br><br />
[[What_to_bring_to_the_NSC|What to bring]]<br><br />
|-<br />
!style="background-color:#101010; font-size:12px;" | Campus Services<br />
|-<br />
| style="background-color:#202020; font-size: 11px; text-align:center;" |<br />
[[NSC_Sponsored_Shipping|Jump Freighter Transport]]<br><br />
[[NSC_Module_Rebuy_Program|Module Rebuy]]<br><br />
[[NSC_Instant_Reshipping|Instant Reshipping]]<br><br />
[[NSC_Skill_Training_Rewards|NSC Skill Training Rewards]]<br><br />
|-<br />
!style="background-color:#101010; font-size:12px;"| Guides<br />
|-<br />
| style="background:#202020;" |<br />
[[The_Rookie%27s_Guide_To_Fleet_Ops|The Rookie's Guide To Fleet Ops]]<br><br />
[[Bookmarks|How to Bookmark]]<br><br />
[[Fleet-Up]]<br><br />
[[Guide to combat sites]]<br><br />
[[EVE_University_Rules#Rules_of_Engagement|EVE University Rules of Engagement]]<br><br />
|}<includeonly>[[Category:NSC]]</includeonly><noinclude>[[Category:Template]]</noinclude></div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Events_Department&diff=137778Archive:Events Department2018-08-20T18:28:32Z<p>Damien maken: /* Active Events Staff */</p>
<hr />
<div>{{eunispecific}}<br />
<br />
[[File:Event mgmt logo 1024.png|512px|center]]<br />
<br />
The '''Events Department''' is a part of the [[Education Directorate]] alongside the Teaching and Fitting departments. The job of this department is to facilitate events, competitions and tournaments that allow students to put into practice what they have learned during classes. In essence the fun side of the Education Department. <br />
<br /><br />
<br /><br />
<br />
===Events Manager===<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Turlough Dominian.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Turlough Dominian|Turlough Dominian]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=15689 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:DamienMaken.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Damien Maken|Damien Maken]]<br />
|}<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br /><br />
<br />
== Events ==<br />
=== What is an Event? ===<br />
<br />
Events are any activity that isn't a class or teaching lecture. <br />
<br />
Events allow Unistas to experience what EVE has to offer, and experience can often be the best teacher. Events can be PVP related (although most fleets are run outside of the Events Department), but they can as well be non-combat events like industry, mining, exploration, or sightseeing.<br />
<br />
They do not even have to require undocking from a station. For example, lotteries or trivia contests fall under the Events Department remit as much as full blown tournaments with multiple teams and rankings. Events can even happen completely out of game!<br />
<br />
<br /><br />
<br /><br />
<br />
=== Participating in Events ===<br />
<br />
<br />
To see what’s on, the best place to look is the calendar, either in game or via our [http://calendar.eveuniversity.org/ public calendar feed]. Most events should be scheduled there at least a few days in advance. <br />
<br />
The [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section on the forums is where you will find information on past and future events, events planning and discussion. All scheduled events should have an accompanying forum post in this section.<br />
<br />
To take part in an event, you should read the calendar and forum post for the event you are interested in. These should provide you with clear instructions. Sometimes you will need to reply to the forum post to indicate your interest. This is often the case with team based events or where numbers are an important factor. <br />
<br />
''<sub>'''Unscheduled events, such as PVP fleets will be advertised in Corp and Alliance chat and in game mail as well as the [http://forum.eveuniversity.org/viewforum.php?f=104 Corporation Events] section of the [http://forum.eveuniversity.org/index.php?sid=52c533fbdb7b66402569fc618113fcee EVE University forums].'''</sub>''<br />
<br />
<br /><br />
<br /><br />
<br />
=== Running Events ===<br />
<br />
Anyone can run an event. <br />
<br />
Our aim is to always find a way to run ''any'' event idea. But of course, there are certain limits and borders which should not be crossed. Events may not interfere with the continued running of the Uni, and may not breach [[EVE University Rules|EVE University Rules]] without special permission. Events should be scheduled so that they do not conflict with other events or classes.<br />
<br />
The [[:Category:Events|Events Page]] holds many recipes for previously run events, and those planned for future dates.<br />
<br />
Please feel free to use our wiki pages as a resource when planning your own event, and ''don't hesitate to ask a staff member for help''! We are happy when we can help you with creating a event which will be enjoyed by many people, because that's our job for which we aren't paid :-D<br />
<br />
Jokes aside, you should really consider contacting the Events Department in advance. For example, the ability to schedule an event using the in game calendar is restricted to those with the [[Titles_Within_Eve_University#Sophomore|Sophomore title]] or above. So if you do not have this title yet, you really should contact a member of the Events Department to make sure that a proper calendar entry is being made. And we would do even more for you here, like making sure that your event appears in the weekly information mail, that it doesn't collide with classes, and so on.<br />
<br /><br />
<br /><br />
<br />
==== Okay, so you want to run an event. But how to start? ====<br />
<br />
First decide on the type of event you want to run; you can read through the Events and various campus subforums, the Combat Lounge, and also the Event Plans on the wiki for ideas. <br />
<br />
* What will it be about? <br />
* Who is the targeted audience? Can everyone join, is it for E-Uni students only, does it only concern a campus?<br />
* Would there be any requirements, e.g. being able to fly a certain ship class?<br />
* When do you want it to happen? How much time would it take?<br />
* Will there be prizes? Do you need a budget?<br />
* Can you lead the event yourself, or do you need a leader?<br />
* ...<br />
<br />
The more you think about an event, the more questions it will probably raise.<br />
<br />
You should then contact a member of the Events team to discuss all the necessary aspects. <br />
<br />
Once the details are finalised you can post your event on the in-game calendar and Events section on the forum; or you ask the Event Department to do it for you, no problem. <br />
<br />
For more information see the [[Guide to Running Events|Guide to Running Events]].<br />
<br /><br />
<br /><br />
<br />
=== Rules for running an Event ===<br />
<br />
<br />
If you want run a particular event, you are free to schedule and run events. <br />
<br />
Events should be scheduled so that they do not conflict with other events or classes. The Event Staff can help with that.<br />
It is advised for standing events and tournaments to not monopolise the calendar for longer than 2 or 3 consecutive weeks.<br />
<br />
During wartime all major events must be approved in advance by the [[Events Manager]].<br />
<br />
Events involving participants or organizers who are not in E-UNI must receive clearance from the [[Events Manager]]. To avoid irritation, this clearance needs to be received before any external discussions or even preparations take place. This includes the E-Uni forums.<br />
<br /><br />
<br /><br />
<br />
=== How can we help? ===<br />
<br />
<br />
The Events Department staff have experience of running a range of events throughout the Uni and are more than happy to share their experience with Unistas. A quick search of their forum posts will often allow you to identify the most suitable staff member to help with your event - and if it doesn't, feel free to ask Turlough and he'll delegate your case to one of his minions.<br />
<br />
In addition to guidance in the planning stage the Department can assist with providing prizes, planning logistics and using their experience to drive interest and participation.<br />
<br />
'''Our job is to make sure your events happen!''' <br />
<br />
We will endeavor to help you with what ever you need to make your event a success.<br />
<br />
== Joining the department ==<br />
*To become an Event Staff, you do not need to be an expert by any means, and often Event staff will begin with basic events and later expand the events they run as their knowledge and confidence increase.<br />
=== What is expected of an Event staff? ===<br />
*Event Staff should have the basic knowledge of organizing an event.<br />
*Event Staff are expected to run events with reasonable consistency. We ask that as a minimum, they run at least one every month.<br />
*They should be open to assist others with organizing an event.<br />
*They are expected to act appropriately as a member of the University staff and set a positive example to students.<br />
=== What are the benefits of being an Event Staff? ===<br />
*EVE University supports its Event Staff where it can. If you have an event where participants can earn rewards, funding can be arranged through the University's logistics department.<br />
*Event Staff can call on the knowledge and advice of the entire department and wider University staff. For example: when creating a new type of event.<br />
*Event Staff receive an in-game title, have access to the staff and Event Planning forums, as well as dedicated in-game chat channel.<br />
*Being an EVE University Event Staff can often lead to other roles of responsibility within the University, and can have a positive effect on your wider EVE career.<br />
=== Applying to become a Event Staff ===<br />
*To become an Event Staff, you must be a current member of EVE University and hold Freshman title. Sometimes we can waive this title requirement; for instance if you have a lot of motivation to organize events or you have experience with running eve related events.<br />
*If you have read all the above and would like to become an Event Staff, please complete this [https://docs.google.com/forms/d/e/1FAIpQLSeF0yDUYPS62ljW7yi3yLS_cAC6DuwPEx08quv7boWI4-oy-Q/viewform Application Form].<br />
<br />
== Active Events Staff == <br />
Our current Events Staff:<br />
{| class="wikitable" align="center" <br />
|-<br />
! width="250px" | {{co|yellow|Events Staff}}<br />
|-<br />
| Dunbartian Wonderwood<br />
|-<br />
| Marn Vermuldir<br />
|-<br />
| Malcom X Little<br />
|}<br />
[[Category:Events]]<br />
[[Category:EVE University Departments]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Industry_at_the_NSC&diff=137700Archive:Industry at the NSC2018-08-14T01:33:34Z<p>Damien maken: /* Mining */</p>
<hr />
<div>{{Work in progress}}<br />
{{NullSec Campus links}}<br />
==Mining==<br />
{{main|Mining}}<br />
Much like with anything in [[NullSec]], [[Mining]] carries this myth about it that it is extremely dangerous and not profitable, unless done in a [[Rorqual]]. With the near constant wardecing that the Uni has to deal with and the added risk of ganking for groups such as CODE, the honest answer is that NullSec is not that much riskier than anywhere else. If anything, it can be potentially easier to identify threats from ganking because local is typically empty or filled with those people who have a +5 standing to the Uni (known as "Blues").<br />
<br />
That said, it is vital that anyone who is mining at the NSC is also in the NSC Standing Fleet and in the NSC Mumble channel. These are by far the best and quickest way for the NSC to spread intel about the movement of neutrals and hostiles around Syndicate and therefore are the best places to get a heads up if someone undesirable is heading in the direction of your mining operation.<br />
<br />
One other traditional issue is that of Logistics. Mined Ores and Minerals can take up a lot of cargo space and therefore can be a hassle to move to a market to sell. On top of this, we all know that time equals money and therefore moving minerals from NullSec to HiSec to sell can eat into potential earnings. The NSC has a number of members who conduct industry locally to supply the market in PC9-AY with all those lovely modules and ships that people enjoy blowing up. This means that there is a solid local market for minerals to be used for local production and therefore removes that need of the logistical burden. Access to an increased amount of high yield ores, and also rarer Ore and Ice types, only further increases the profits to be made over HiSec. <br />
<br />
The NSC offers a Jump Freighter service which can be used to move both minerals and ships between PC9-AY and Jita. Importing in from high-sec is free, but there is a 350 ISK/m3 charge when you move anything out of PC9-AY to high sec (Solitude currently excluded). The service is there to help everyone, please do not abuse it. Campus members also maintain mining ships and modules on the local market however the supply of these can vary from time to time due to player availability. <br />
====Mining Safety====<br />
[[image:NSC Ice 1.png|thumb|right|330px|The Ice belt within AK-QBU using two Mobile Warp Distruptors to slow down any potentials hostile pilots.]]<br />
As previously touched on, the largest and most obvious threat to miners are neutral or hostile pilots coming to look for an easy kill at the NSC. There are a couple of basic measures which can be used to mitigate this.<br />
*Never mine with a neutral pilot in system. Everyone who is friendly will be blue to the Uni. If they are not blue, treat them as having hostile intentions.<br />
*Always always always join the NSC Standing Fleet/Mumble. This is the best source of Intel on offer at the NSC. Members will inform you if anyone enters the back pocket and you can also let them know if anyone is causing you hassle.<br />
*Never mine at the warp in. Should anyone get this far and land on grid with you, you want to make sure they do not land at zero and can therefore easily apply a point and/or scram. <br />
*Use bubbles to catch anyone warping from gates. You can place catch bubbles at 100km off the belt by simply warping to the belt from a gate at 100km. This will catch anyone not in an interceptor from trying to land a quick tackle on you. They might choose to warp to a celestial or station first, however that added time is all you need to warp off from the belt.<br />
*Pay attention! Mining in NullSec is not an AFK activity. If you do not pay attention, you will die. If not by players, it will be by the belt rats.<br />
The second threat is from the belt rats. Due to the much lower security status of NullSec systems, the belts rats are much tougher than those occupying the belts in HiSec and often include multiple battleship spawns. Capital ships can also spawn in NullSec belts which, when not paying attention, will end very badly for the miner. The belt rats and the required tank needed to survive them heavily affect the ships and fittings we use to mine, however they are not a problem 99% of the time. If anyone does find a capital ship occupying a belt, be sure to mention it in mumble and fleet chat. You are in mumble and the standing fleet, right?<br />
<br />
====Ore Mining====<br />
{{main|Asteroids and Ore}}<br />
With the security rating of a system affecting the quality of ore available in the asteroid belts, it is always best to mine in the lowest security rating possible in NullSec. For the NSC, the systems of AK-QBU (3 belts) and 5-DSFH (21 belts) offer the best ore mining opportunities and are also conveniently located deepest into the back pocket providing the most advancing warning any inbound hostiles. Both systems have a freeport citadel available that anyone can dock at and both can be used to refine ore, however only the citadel in 5-DSFH has the bonused rig to ore refining (AK-QBU is bonused for ice refining).<br />
<br />
The available ores in the are Dark Ochre, Jaspet, Plagioclase, Pyroxeres, Scordite and Veldspar (including +5/10% variants). Throughout the back pocket we also frequently get access to Asteroid Anomalies which gives the Campus access to Arkonor, Bistot, Crokite and Mercoxit. <br />
<br />
The Procurer’s tank makes it the obvious choice for solo mining thanks to its ability to tank the belt rats long enough for your drones to dispatch them. <br />
{{ShipFitting<br />
| ship=Procurer<br />
| shipTypeID=17480<br />
| fitName=NSC Solo/BYOC<br />
| fitID=NSC-Solo/BYOC<br />
| low1name=Mining Laser Upgrade II<br />
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| low2name=Mining Laser Upgrade II<br />
| low2typeID=28576<br />
| mid1name=Medium F-S9 Regolith Compact Shield Extender<br />
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| mid3typeID=2281<br />
| mid4name=Adaptive Invulnerability Field II<br />
| mid4typeID=2281<br />
| high1name=Modulated Strip Miner II, Veldspar Mining Crystal II<br />
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| high2name=Modulated Strip Miner II, Veldspar Mining Crystal II<br />
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| charge2typeID=18596<br />
| charge3name=Jaspet Mining Crystal II x2<br />
| charge3typeID=18604<br />
| charge4name=Plagioclase Mining Crystal II x2<br />
| charge4typeID=18612<br />
| charge5name=Pyroxeres Mining Crystal II x2<br />
| charge5typeID=18614<br />
| charge6name=Scordite Mining Crystal II x2<br />
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| fleetup=<br />
| alphacanuse=N<br />
}}<br />
<br />
====Ice Mining====<br />
{{main|Ice Mining}}<br />
The NSC is fortunate in that we have our own ice belt within the back pocket located with AK-QBU. If your sole purpose is to mine for profit, then ice mining is where the money is. Being in NullSec, the ice belt within AK-QBU spawns the enriched faction ice asteroids (Thick Blue Ice) and the rarer “standard” ice asteroids that are not available in HiSec (Dark Glitter, Gelidus, Glare Crust). Ice sells very well in trade hubs such as Jita IV-4 however it can be quite easy to flood the local NSC market with too much ice, therefore there can be additional logistics required to sell your minerals.<br />
<br />
The Endurance Expedition Frigate is recommended over Mining Barges because of its ability to speed/sig tank belt rats while still maintain a similar yield to a Procurer (around 1 block of ice per min). Also being a Frigate, it has excellent speed and manoeuvrability to quickly evade any potential hostile threats that might appear.<br />
<br />
To use the fit effectively, orbit an asteroid at 500m with the afterburner and adaptive invulnerability fields on. If you are not cap stable, capacitor related skills should be made a priority. The Endurance can only field 3 small drones which should be used to clear smaller rats such as frigates, destroyers and cruisers. Battleship rats will not able to hit you and therefore there is no need to remove them. <br />
{{ShipFitting<br />
| ship=Endurance<br />
| shipTypeID=37135<br />
| fitName=NSC Solo/BYOC<br />
| fitID=NSC-Solo/BYOC<br />
| low1name=Ice Harvester Upgrade II<br />
| low1typeID=28578<br />
| low2name=Ice Harvester Upgrade II<br />
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| high1typeID=11370<br />
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}}{{ShipFitting<br />
| ship=Procurer<br />
| shipTypeID=17480<br />
| fitName=NSC Solo/BYOC Ice<br />
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}}<br />
<br />
====Self-Boosting and Multiboxing====<br />
Mining is one activity in EVE that scales very well as you increase the number of alts that you use to do it. The addition of a single [[Porpoise]] will increase the effectiveness of your yield by approximately 30% with mining boosts while also being able to mine itself using drones. The addition of a swarm of [[Drones_102#ECM|Vespas]] and a remote shield rep can also allow the mining barge used to be switched to a [[Covetor]] to further increase yield, as belt rats can be dispatched that quick that the additional tank from the Procurer is not required. The overall effect is that you are now mining a combined yield similar to the output of three Procurers while only using two alts. <br />
<br />
Be warned though, like most things in EVE the increased reward from using multiple alts also comes with an increased risk. Players need to be extremely aware of their surroundings and staying focused is key. The second you stop paying attention is the second that you get caught out. Getting the booster off grid as soon as possible should always be your first priority. If you do use an alt, always be on comms and in the standing fleet, and please feel free to announce to anyone else in game or in Slack that you are now offering mining boosts. You will quickly make friends.<br />
{{ShipFitting<br />
| ship=Porpoise<br />
| shipTypeID=42244<br />
| fitName=Porpoise fit<br />
| fitID=Porpoise-fit<br />
| low1name='Halcyon' Core Equalizer I<br />
| low1typeID=16303<br />
| low2name=Damage Control II<br />
| low2typeID=2048<br />
| mid1name=10MN Y-S8 Compact Afterburner<br />
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| mid4name=Large F-S9 Regolith Compact Shield Extender<br />
| mid4typeID=8529<br />
| high1name=Mining Foreman Burst II, Mining Laser Field Enhancement Charge<br />
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| high3name=Small Tractor Beam II<br />
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| fleetup=<br />
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}}<br />
<br />
====NSC Mining Fleets====<br />
Mining fleets are a great chance for everyone at the Campus to come together when the rest of Syndicate is quiet, rather than pilots doing activities solo or worse, spinning ships in home station. The sheer amount of ore than can be mined in this manner is great for the local economy and mineral market, and the instant injection of isk into everyone pockets allows individual pilots to further fund the bloodthirsty PvP lifestyle. <br />
<br />
Much like many people would be used to if they have flown at the AMC or HSC, a Shared Can mining fleet involves miners jetcanning their ore with all the ore being collated and hauled back to station by a separate pilot. Mining boosts will be provided and scouts will be placed out into the surrounding systems to further enhance the security of the Op. The fleet FC will handle the ore buyback and payouts, based on the AMC’s buyback spreadsheets, before offering the ore to local buyers. Excess ore is moved to Jita and sold, the profits of which go back to the Campus to further fund the SPR and Jump Freighter programs. <br />
<br />
Again, much like with using additional alts, as the number of pilots in a belt increases the amount of tank needed decreases as we are able to the kill the rats faster and faster thanks the large size of the drone blob. For this reason, the Covertor is the mining barge of choice when it comes to any and all mining fleets.<br />
<br />
If you are interested if conducting a Shared Can mining fleet at the NSC, please contact a NSC Officer and the Campus will support you fully. <br />
{{main|Mining Fleets}}<br />
{{ShipFitting<br />
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<br>{{ShipFitting<br />
| ship=Covetor<br />
| shipTypeID=17476<br />
| fitName=NSC Ore Shared Can<br />
| fitID=NSC-Ore-Shared-Can<br />
| low1name=Mining Laser Upgrade II<br />
| low1typeID=28576<br />
| low2name=Mining Laser Upgrade II<br />
| low2typeID=28576<br />
| low3name=Elara Restrained Mining Laser Upgrade<br />
| low3typeID=22611<br />
| mid1name=Adaptive Invulnerability Field II<br />
| mid1typeID=2281<br />
| high1name=Modulated Strip Miner II, Veldspar Mining Crystal II<br />
| high1typeID=17912<br />
| charge1name=Veldspar Mining Crystal II x1<br />
| charge1typeID=18618<br />
| high2name=Modulated Strip Miner II, Veldspar Mining Crystal II<br />
| high2typeID=17912<br />
| rig1name=Medium Processor Overclocking Unit I<br />
| rig1typeID=4395<br />
| rig2name=Medium Core Defense Field Extender I<br />
| rig2typeID=31790<br />
| rig3name=Medium Core Defense Field Extender I<br />
| rig3typeID=31790<br />
| drone1name=Mining Drone II x5<br />
| drone1typeID=10250<br />
| drone2name=Hornet II x5<br />
| drone2typeID=2466<br />
| charge2name=Dark Ochre Mining Crystal II x2<br />
| charge2typeID=18596<br />
| charge3name=Jaspet Mining Crystal II x2<br />
| charge3typeID=18604<br />
| charge4name=Plagioclase Mining Crystal II x2<br />
| charge4typeID=18612<br />
| charge5name=Pyroxeres Mining Crystal II x2<br />
| charge5typeID=18614<br />
| charge6name=Scordite Mining Crystal II x2<br />
| charge6typeID=18616<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=LATEST<br />
| showTOC=Y<br />
| shipDNA=17476:28576;2:22611;1:2281;1:17912;2:18618;1:4395;1:31790;2:10250;5:2466;5:18596;2:18604;2:18612;2:18614;2:18616;2::<br />
| fleetup=<br />
| alphacanuse=N<br />
}}<br />
<br />
==Refining, Reprocessing and Compression==<br />
{{main|Reprocessing}}<br />
ppl available with good skills to refine the ore; details in a forum thread (TBD)<br />
<br />
==Tech 1 Manufacturing==<br />
{{main|Manufacturing}}<br />
engineering complex available in pc9; low system index, low tax; good bonuses; clustered with several other ec's and an astrahus for best synergies. positioned as instawarp from home station!<br />
<br />
http://forum.eveuniversity.org/viewtopic.php?f=212&t=101045 lists all available bonuses for manufacturing<br />
<br />
==Research==<br />
{{main|Research}}<br />
for your own bpo library, an engineering complex stands ready for me&te research<br />
<br />
====Campus BPC Library====<br />
<br />
==Invention==<br />
{{main|Invention}}<br />
an engineering complex stands ready for blueprint copying and invention<br />
<br />
==T2 Production==<br />
{{main|Manufacturing#Tech_II_Production|Tech 2 Production}}<br />
<br />
==== Moon Mining and Reactions ====<br />
{{main|Polymer Reactor Array}}<br />
your alts can anchor poses at nearby moons, and start their own moon harvesting and reactions for the raw materials used in t2 production. doesn't require many skills trained, but is some isk investment and there's a risk the poses get shot at.<br />
<br />
==T3 Production==<br />
{{main|Tech 3 Production}}</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=User:Damien_Maken&diff=137605User:Damien Maken2018-08-07T03:07:32Z<p>Damien maken: Created page with "=== Damien Maken === Currently serving as: * Assistant Events Manager * Orientation Officer * NSC Education Officer * Reimbursement Officer * Teacher * Communications Staff"</p>
<hr />
<div>=== Damien Maken ===<br />
<br />
Currently serving as:<br />
<br />
* Assistant Events Manager<br />
* Orientation Officer<br />
* NSC Education Officer<br />
* Reimbursement Officer<br />
* Teacher<br />
* Communications Staff</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:NSC_Sponsored_Shipping&diff=137603Archive:NSC Sponsored Shipping2018-08-07T02:35:49Z<p>Damien maken: </p>
<hr />
<div>EVE University sponsors a shipping service meant to cater to all the official campuses and a few other destinations. You can find all the appropriate details about this service here:<br />
<br />
https://forum.eveuniversity.org/viewtopic.php?f=214&t=107101&p=876992#p876992<br />
<br />
<br /><br />
<br />
<br />
{{NullSec Campus links}}<br />
<br />
<!--<br />
{|<br />
<br />
| valign="top" | [[image:NSClogo3bubblesv1.png|180px]]<br />
|}<br />
==What is it?==<br />
{|<br />
| valign="top" | [[image:Icon container large.png|64px|link=]]<br />
| valign="top" | Our campus sponsors periodic Jump Freighter runs for anyone moving things from Jita to PC9-AY or vice versa, along with a few other systems near PC9-AY. This is the recommended method for Unistas to move assets safely into Syndicate. Typically there will be a Jump Freighter move once a week, but campus members should expect to wait anywhere between 3 and 10 days. This is largely because to move the Jump Freighter costs fuel and therefore it is a wasted expensive unless we are moving a full Freighter each time.<br />
|}<br />
<br />
The service is free and funded by NSC's PvP activities, PvE activities, moon harvesting and donations. While players are free to use this service to also move industrial materials to PC9-AY, we ask that players offer a donation to the campus when moving large amounts of minerals or anything else bulky.<br />
<br />
==Routes and Schedule==<br />
[[image:Nsc pocket.png|thumb|200px|PC9-AY, ZN0-SR and T22-QI are systems belonging to the NSC Syndicate backpocket.]]<br />
<br />
{| class="wikitable" style="font-size:90%;text-align:center;padding:1px;"<br />
! style="background-color:#222222;" | PC9-AY - To and From<br />
! style="background-color:#222222;" | Supported Stations<br />
|-<br />
| style="padding:8px;" nowrap | [[image:Isis caldari.png|32px|Jita 4-4]] Jita - Runs every few days (Generally as often as we have a full load)<br>[[image:NSClogo3bubblesv1.png|32px|NullSec Campus]] ZN0-SR - Runs once per week (or as often as a full load is ready)<br>[[image:NSClogo3bubblesv1.png|32px|NullSec Campus]] T22-QI - Runs once per week (or as often as a full load is ready)<br>[[image:Solitude Logo.png|32px|Solitude]] Boystin - Runs once per week (or as often as a full load is ready)<br />
| style="padding:8px;" nowrap | [[image:Isis caldari.png|32px|Jita 4-4]] Jita IV - Moon 4 - Caldari Navy Assembly Plant<br>[[image:NSClogo3bubblesv1.png|32px|NullSec Campus]] PC9-AY III - Intaki Commerce Trading Post<br>[[image:NSClogo3bubblesv1.png|32px|NullSec Campus]] ZN0-SR VI - Moon 4 - Intaki Space Police Assembly Plant<br>[[image:NSClogo3bubblesv1.png|32px|NullSec Campus]] T22-QI VI - Moon 9 - Intaki Space Police Testing Facilities<br>[[image:Solitude Logo.png|32px|Solitude]] Boystin - Gravity Well<br />
|}<br />
<br />
The most frequent types of errors made by players that lead to delays or rejection:<br />
* Creating a contract larger than 100000 m3 - the limit is 100000 m3<br />
* Creating a contract directly between Solitude/ZN0-SR/T22-QI and Jita - contracts must first be shipped to PC9-AY<br />
* Creating a contract with <28 days contract expiry - to facilitate the use of our tools please use a contract expiry date of 28 days<br />
<br />
In addition, if you happen to create a large number of large (e.g., 100000 m3) shipments all at once, these will generally be interleaved with the shipments of other players and so will take some time to be all delivered.<br />
<br />
<br />
==How to make Contract==<br />
<br />
Here's how you use the service.<br />
*Pickup station must be one on the list of supported stations listed above.<br />
*Create Contract<br />
*Contract Type: {{co|coral|Courier}}<br />
*Availability: {{co|coral|Private}}<br />
*Name: {{co|coral|Nullsec Campus}}<br />
[[image:Nsc jf1.png|300px]]<br />
*Select the items you which to move.<br />
*Your contract cannot have any assembled containers, modules, or ships. Right-click everything, select "repackage". If it's not repackaged you can't send it through this service.<br />
*The size of your contract must be no greater than {{co|coral|100,000 m^3}}. Multiple contracts of that size or smaller is allowed though.<br />
[[image:Nsc jf2.png|300px]]<br />
*Destination station {{co|lightgreen|must be one on the list of supported stations listed above}}. NOTE: PC9 is the hub of our service, every contract must include it as either a destination or pickup. (ie. no contracts from ZN0-SR to Jita)<br />
*Make the reward {{co|coral|zero}}, since the campus will be paying.<br />
*Make the collateral {{co|coral|zero}}. (You assume the risk if your stuff blows up or is stolen!)<br />
*Set expiration to {{co|coral|4 Weeks}} (maximum).<br />
*Set days to complete to {{co|coral|365 days}} (maximum).<br />
*The description of your contract must be "{{co|coral|NSC Sponsored Delivery}}".<br />
*If your contract is coming from your alt instead of your uni character you must add your uni character name in parenthesis after "NSC Sponsored Delivery" Example: Dune's alt makes a contract, the description will be: "{{co|coral|NSC Sponsored Delivery (Dune Barphsaq)}}"<br />
[[image:Nsc jf3.png|300px]]<br><br />
*If your contract looks like this, click Finish. Your assets will be delivered as soon as is practical.<br />
[[image:Nsc jf4.png|300px]]<br><br />
<br />
If you have questions about this service, please post in the [http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053&start=0 discussion thread]<br />
<br />
==See also==<br />
The LSC/HSC have their own Shipping service, here: https://forum.eveuniversity.org/viewtopic.php?f=214&t=107101<br />
<br />
--><br />
<br />
[[Category:EVE University Services]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:NSC_Campus_Rules&diff=137602Archive:NSC Campus Rules2018-08-07T02:33:05Z<p>Damien maken: /* 40pxPvP */</p>
<hr />
<div><br />
{{NullSec Campus links}}<br />
==Campus Rules==<br />
{|<br />
| valign="top" | [[image:NSClogo3bubblesv1.png|64px|link=]]<br />
| valign="top" | While we call these rules, the following are the guidelines for how pilots should live at the NSC. They are there to allow the campus to run smoothly and to ensure primarily the safety, but also the enjoyment, of campus members within Syndicate. If you have a question about the campus rules, please contact a member of the [[Nullsec_Campus#Leadership|NSC Campus Leadership]]<br />
|}<br />
====[[image:icon_ship.png|40px]]General====<br />
<br />
* EVE University rules take precedence.<br />
* Members active in the campus must be in the NSC fleet.<br />
* If there is no fleet advertised, form one (see [[NSC Standing Fleet|Standing Fleet]]), and put up an advert so others may join. <br />
* Members active in the campus must be in mumble, at least able to listen. (If you are hearing impaired, let us know!)<br />
* If you go AFK for long periods of time or unable to do anything bar station spin please drop fleet.<br />
* Help your fellow campers learn.<br />
* Fly what you can afford to lose.<br />
<br />
====[[image:Icon constellation.png|40px]]Diplomatic Concerns====<br />
<br />
* Do not insult, provoke, or smack talk others. Shoot and kill them, but be polite about it.<br />
* Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless authorized by management. <br />
* Honor agreed-upon terms of all arranged fights with other corporations and alliances, unless the other party chooses to break these terms first.<br />
* Be sporting about PvP engagements. Follow up with a "good fight" or "gf" in local chat, or some equivalent gesture, regardless of who won.<br />
* Avoid engaging fleets of mixed neutrals and blues.<br />
<br />
====[[image:Icon warp disruptor i.png|40px]]PvP====<br />
<br />
* NSC rules of engagement, while in NullSec, are "Not Blue Shoot It" (NBSI).<br />
* Move to a separate fleet mumble channel if you're moving as part of a group more than a few jumps from PC9.<br />
* Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.<br />
* Write AARs for all combat actions.<br />
* Loot from the Wrecks of IVY pilots must be returned to the IVY pilot unless he/she says otherwise. All loot from wrecks of those we were fighting belongs to the campus and as such must be put into the Donations container in the Alpha hangar.<br />
<br />
====[[image:Logo faction serpentis.png|40px]]PvE====<br />
<br />
* PvE loot is the property of the group who agree to rat or run sites together.<br />
* PvE groups should make a sub-Channel for communication during their Ops.<br />
<br />
====[[image:Icon sensor resolution.png|40px]]Communication====<br />
<br />
* Campus communications are "open comms" by default.<br />
* When first entering the campus mumble, please wait before speaking so that you can determine whether a combat situation is under way.<br />
* Open comms are suspended for two reasons usually:<br />
** Someone calls “Break Break” over mumble, which indicates a new threat or that a fellow unista is in immediate danger. Please allow the pilot to speak.<br />
** “Combat Comms” is called over mumble. This indicates a fight is underway and non-combat related chatter should pause for the duration.<br />
* Groups of students operating in the local systems may remain in the main campus mumble. <br />
* Whomever is baiting or calls out for assistance from the fleet is the "FC" of that engagement if one has not been determined in advance.<br />
* Operations outside the "local area" as defined above must move to a separate ILN Fleet mumble channel.<br />
* Moving to a separate fleet from the campus is recommended but not required.<br />
* We operate on a "built for purpose" foundation: If an operation or initiative lasts for more than a few minutes, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Null-Sec_Campus&diff=137484Archive:Null-Sec Campus2018-07-31T21:43:53Z<p>Damien maken: /* Campus Leadership */</p>
<hr />
<div>{{eunispecific}}<br />
<div style="float:left">__TOC__</div><br />
{{Campus Group Navbar}}<br />
{{NullSec Campus links}}<br />
{{related class|Introduction to the NullSec Campus}}<br />
[[image:NSClogo3bubblesv1.png|center|280px]]<br />
== Campus goals ==<br />
{{quote|The goal of the '''EVE University NullSec Campus''' is to introduce new players to [[NullSec]] in an educational environment, giving students the experience of living in 0.0 space with all of the risks associated with it. We seek to do this by establishing and maintaining a supportive base within NPC NullSec space, allowing campus members to learn how to survive in this harsh environment through practical PVP and PVE activities.}}<br />
== Why the NSC? ==<br />
<br />
The great benefit of NullSec lifestyle is simplicity. It is this simplicity that makes the NSC a far easier PvP training ground than HiSec, LowSec or WH Space. Here at the NSC you do not need to worry about the many complex mechanics that can make PvP in other parts of the Eve Universe incredibly difficult. We fly '''Not Blue Shoot It''' (NBSI) which means that anyone and everyone is a target, provided they do not have a positive standing with Eve University, and because there are no gate guns, Concord or Standing losses within NullSec, we are freely able to engage wherever we please. This, coupled with the fact that Syndicate, the region of space that the NSC is based in, sees more low-value ships per fight than any other area of space, creates an amazing learning environment filled with opportunities.<br />
<br />
To feed the PvP addiction, NullSec offers fantastic and at times very lucrative PvE opportunities due to the inherent risks associated with it. NPC missions within Syndicate pay more than HiSec, higher difficulty exploration sites such as NullSeC Data and Relic, Sleeper Caches and the higher end DED sites can be found throughout the region, the stations throughout Syndicate have reduced tax rates for Industry and Planetary Interaction has higher yields. There is an Ice Belt in the NSC back pocket, NullSec Ores and even the belts have very lucrative ratting opportunities such as NPC haulers, Officer spawns and NPC Capital Ships.<br />
<br />
If you like the sound of all of that, then please keep reading. This page will provide a basic overview of what the NSC is about as well as links to more detailed pages so that you can see what is on offer at the NSC and how you can quickly settle in to the NullSec lifestyle and make the most of your time with us.<br />
<br />
==Joining the Campus==<br />
<br />
Joining the NullSec Campus community is as simple as joining the ingame {{co|slateblue|NSC.E-Uni}} chat channel. Here, you can ask any of the campus members questions about life in NullSec and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining the NSC, and you do not need to commit any specific amount of time to the campus. Just head over and enjoy the NullSec lifestyle as and when you feel like it. That said, we do ask that members have carried out the following actions prior to travelling to the NSC to make your life smoother, once there. <br />
<br />
Once you are here, consider dropping an introduction in the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=59563|NSC Hi/Bye forum thread].<br />
<br />
==== Requirements ====<br />
<br />
While we have no formal requirements or barriers to joining the campus it is mandatory that members [[NSC_Standing_Fleet|join the NSC standing fleet]] and NSC mumble when they are at the NSC. If there's no fleet, JOIN MUMBLE, make one and put up an advert so others may join. For your own safety, members should also [[Overview_Setup|set their overview up]] according to University standards. A willingness to have fun and learn is always welcomed. The only thing that we, as a campus, expect from our members is they are respectful, polite, and friendly to our many Syndicate neighbors and as always, members must follow the [[EVE University Rules]].<br />
<br />
==== Communication ====<br />
<br />
We use the following EVE University services for communication:<br />
* Ingame chat channel {{co|slateblue|NSC (EVE Uni)}}, used for general Q&A.<br />
* Ingame chat channel {{co|slateblue|NSC Intel (EVE Uni)}}, the intel channel that we share with other blue corps within Syndicate. <br />
* Ingame mailing list {{co|slateblue|UniNSC}} (current unistas can join freely, ex-unistas needs to ask the [[#Campus Leadership|Campus Leadership]] for permission).<br />
* The [[Mumble]] channel {{co|slateblue|NullSec Campus}} under '''Special Projects & Events''' (need to be registered on the forum).<br />
* NullSec Campus [[Slack]] (see [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512 this post] for instructions on how to set it up).<br />
* The [https://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus] section on the forum.<br />
* Join the [[NSC Standing Fleet|standing fleet]] at all time as well, as a lot of communication happens in fleet chat.<br />
<br />
==== Further Reading ====<br />
To the right of this page you will see a number of links which provide newcomers with all the necessarily information required to get up to speed. Don't worry, there is no need to read it all at once, however the pages below are important reading prior to, or upon arrival at, the NSC.<br />
<br />
* [[Travelling_to_the_NSC|How to get to the Campus]] has all the routes to the NSC including several fits and advice for avoid bubbles and gate camps.<br />
* [[NSC_Campus_Rules|Campus Rules]] lists the additional rules that we have at the NSC to avoid local diplomatic concerns as well rules of engagement for PvP.<br />
* [[What_to_bring_to_the_NSC|What to Bring]] explains the common ship types that we fly at the NSC, why we fly them, and how they play their role in the fleet.<br />
* [[Bookmarks]] details the importance of Bookmarks, how to make them, and how to use them to travel safely.<br />
* [[The Rookie's Guide To Fleet Ops]] is an excellent guide to serve as a reference for new pilots to reduce common blunders and mistakes during Fleet Operations.<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512|NSC Consolidated Information Thread] A consolidated sticky containing single-topic posts about living in the NSC.<br />
* [[Ship_Replacement_Program#NSC|Ship Replacement Program]] Lost a ship? Read about what qualifies for the Ship Replacement Program specific to Null-Sec Campus.<br />
<br />
==== Still Here? ====<br />
<br />
If you are still reading then we hope we have your attention and we will shortly be seeing you at the Campus. All we ask is that people come down and experience NullSec for themselves. We understand that NullSec might not be for everyone, but we hope that the time you do spend with us will serve you well if you choose to move to another part of Eve University, having navigated, survived and thrived in some of the harshest systems that New Eden has to offer.<br />
<br />
== Campus Leadership ==<br />
<br />
[[image:Syndicate PC9 v2.jpg|thumb|right|250px|A Map of Syndicate highlighting ship and pod kills within the last 24hrs. Fewer kills are shown in shades of green while higher amounts are shown in shades of red.]]<br />
<br />
{{Tocright}}<br />
<br />
*{{co|green|NSC Manager}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34445 Adrien Claremont], EUTZ) - Provide leadership and guidance to NSC Staff in order to foster and grow a Nullsec focused community, engage with Eve Uni Management/Directorate on behalf of the NSC, conduct routine Campus administration, organise and chair quarterly NSC staff meetings prior to the Uni Management meeting, deliver biannual “State of the Campus” Q&A sessions, shout at people to get on comms and in the standing fleet<br />
*{{co|lightgreen|Assistant Manager}} ({{co|red|Vacant}}, {{co|slateblue|Bora Vyvorant}} to act as substitute for Assistant Manager for now) - Support NSC Manager's decision-making process, assist in completion of routine Campus administration, conduct Manager responsibilities in NSC Manager’s absence/alternate TZ<br />
*{{co|yellow|Admin Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51432 Lanik Solette], USTZ) – Upkeep of NSC background administration that keeps the Campus running; such as NSC Slack invitations, maintaining the UniNSC mailing list, and paying Campus bills.<br />
*{{co|yellow|Combat Officer}} ({{co|red|Vacant}}) - Promote a PvP-first culture within the Campus, maintain contacts within the local area for arranged fights/joint roams, deliver and facilitate regular PvP-related content at the Campus, review/update Campus supported fleet doctrines<br />
*{{co|yellow|SRP Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50999 Dominic Altol], EUTZ) - Work with the Reimbursement department to facilitate NSC Enhanced SRP, periodic review of NSC Enhanced SRP to ensure suitability towards Campus needs<br />
*{{co|yellow|Logistics Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=45402 Eadrom Vintarus], PSTZ) - Maintain NSC Pocket Blues list, deliver Instant Reshipping program, mentor and support NSC industrialist community projects<br />
*{{co|yellow|Hangar Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50814 Mongo the Mechanic], USTZ, [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=49382 Arrek Lemmont], AUTZ, and [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=70293 Athena Firefly], EUTZ) - Maintain NSC Corp Hangars, sort and organise NSC donations, deliver the NSC module buy-back program<br />
*{{co|yellow|Shipment Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34052 Hofborn], USTZ) - Support and deliver the NSC Campus hauling service <br />
*{{co|yellow|Education Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=73709 Damien Maken], EU/USTZ) - Maintain and deliver the "Intro to NSC" class, administer the NSC Skill Incentives, facilitate and promote both [[CORE classes|CORE]] and practical classes at the Campus, maintain NSC Wiki pages<br />
<br />
<br />
[[Category:EVE University Campuses]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=User:Damien_maken&diff=137483User:Damien maken2018-07-31T21:38:57Z<p>Damien maken: Blanked the page</p>
<hr />
<div></div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=User:Damien_maken&diff=137482User:Damien maken2018-07-31T21:38:48Z<p>Damien maken: Created page with "[color=#FFFF00][i]Updated: 31 AUG 2015. Large overhaul of content incorporating the 'Reign of Bora Vyvorant', NSC Slack and various other changes implemented since Feb 2015.[/..."</p>
<hr />
<div>[color=#FFFF00][i]Updated: 31 AUG 2015.<br />
Large overhaul of content incorporating the 'Reign of Bora Vyvorant', NSC Slack and various other changes implemented since Feb 2015.[/i][/color]<br />
[color=#004000]*All donations of isk/ships/innapropriate phots to encourage my interest in maintaining this thread are encouraged.* :wink: [/color]<br />
<br />
[list] 8) [size=150][color=#00BF00]Wear SUNGLASSES![/color][/size] 8) [size=85][i]Unless you have a cool monocle or cybernetic eye like me[/i][/size][/list]<br />
<br />
[color=#FF4000][b]Disclaimer: [/b][i]This 'guide' is meant as a GUIDE and can not be used as mitigation for any potential infractions of the standing [url=http://wiki.eveuniversity.org/EVE_University_Rules]E-Uni rules[/url]. If you get in trouble, it is not my fault.[/i][/color]<br />
<br />
The aim of this thread is to provide newcomers to the NSC with as much information as they can ingest to get them up and running. It provides a basic overview of what the NSC is about and how best to quickly settle into life in None-Sov' NULLSEC space. It will detail roughly what is on offer and how to make the most of your time with us. It is meant as a guide only and the forging of your own path is strongly encouraged. All we really want in return, is a willingness to engage with us as a community and a strong desire to see as many internet spaceships exploded as you can; yours, ours, theirs and everyone else’s!<br />
<br />
If you haven’t spent much time in NullSec before, you will probably find your first few days are quite daunting: The system name is always RED in colour, the gates have no sentry turrets near them, and there is probably a lot less names in local than you are used to seeing. Don't worry! After a short period of time here you will find all of these things to be comforting, while visitiing busy places like HiSec will begin to feel strange and disconcerting.<br />
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A key fact about NullSec is that you can shoot anyone you wish without affecting your Security Status (SecStat). But don't forget, they can shoot you too. However, probably most noticeable and important of all… [size=150]"Here there be [s]Monsters[/s] [url=http://wiki.eveuniversity.org/Warp_disruption#Warp_Disruption_Field]BUBBLES"[/url][/size].<br />
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[center][img]https://tagn.files.wordpress.com/2012/07/319-bubbles.jpg[/img][/center]<br />
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This thread will assume that you have read and understood the following (including linked articles and sub-threads):<br />
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[list]- [url=http://wiki.eveuniversity.org/NSC]UNIWIKI NSC Page[/url]<br />
- [url=http://wiki.eveuniversity.org/The_Rookie%27s_Guide_To_Fleet_Ops]The Rookie’s Guide to Fleet Ops[/url]<br />
- [url=http://wiki.eveuniversity.org/EVE_University_Rules#Rules_of_Engagement]Eve University Rules of Engagement (ROE)[/url][/list]<br />
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Where possible, you should also attend one of the [url=http://wiki.eveuniversity.org/Introduction_to_the_NullSec_Campus]Introduction to the NullSec Campus[/url] classes (check the Uni calendar and forums to see if one is programmed).<br />
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[b][u][size=150]First of all, consider your POD and JUMP CLONES...[/size][/u][/b]<br />
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[spoiler]Once you arrive down in [url=http://evemaps.dotlan.net/map/Syndicate/PC9-AY#sec]PC9-AY[/url] (also known simply as “PC9”), the first thing you need to get sorted is your med-clone. With the changes back in the PHEOBE release, you will most likely need to be in the specific station to set your clone in your new home system; the NSC base of Operations is: [url=http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post]PC9-AY III – Intaki Commerce Trading Post[/url] ("Home Station"), which helpfully has cloning/medical facilities available.<br />
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Don’t forget, you can also have [url=http://wiki.eveuniversity.org/Jump_Clones]Jump Clones[/url] to place wherever you feel you need them. Thanks to a recent CCP 'feature' it seems you no longer need standings at 8.0+ to install them and so you are only limited by your [url=https://wiki.eveonline.com/en/wiki/Item_Database:Skills:Neural_Enhancement]informorph psychology skills[/url]. :D <br />
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If you are intending to operate primarily around the NSC region, I recommend you have one in either the other station in the PC9 system or one of the adjoining systems within our pocket (along with a couple of combat ships (including a Stealth Bomber :wink: ) just in case we ever get hell camped in.<br />
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You should then consider having another clone in[url=http://evemaps.dotlan.net/map/Placid/Stacmon]STACMON[/url] because a lot of E-Uni fleets start from there and it is next to [url=http://www.eveuniversity.org/2015/07/hq-is-moving/]E-Uni HQ[/url].<br />
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You will also want to consider either another jump clone or a trader-alt setup in JITA, so you can take advantage of the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053#p802266]NSC Sponsored Jump Freighter Service[/url]. If you have more, do with them as you see fit.[/spoiler]<br />
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[b][u][size=150]Secondly (but just as important) - BOOKMARKS!!![/size][/u][/b]<br />
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[spoiler][size=150][url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=85272&p=740079#p740079]BOOKMARKS![/url][/size]<br />
Read the guide and follow the procedures as the importance of these cannot be stressed enough!<br />
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With NullSec having bubbles, if you don’t travel around systems using 'tacticals'; you [b]will [/b]get caught, your ship [b]will [/b]explode, your pod [b]will [/b]not pass go and you will not collect 200isk (N.B. you may get more if you have suitable insurance)! Setting up tacticals is not particularly fun, but it is essential if you want to survive. There are plenty of Corp bookmakrs around our operating area, but you should not rely on these as they get 'burned' (recorded by our enemies) regularly.<br />
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Start in PC9-AY, get into a fast frigate (preferably either an Interceptor or CovOps if you can fly them, but not essential):<br />
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[list=1]1. Create yourself “insta-undocks” from your home station.[/list]<br />
[list=1]2. Create yourself an “insta-dock” into your home station.[/list]<br />
[list=1]3. Create yourself “travel tacs” at all system gates.[/list]<br />
[list=1]4. Create yourself some “combat tacs” around 'Home Station', the gates; @ 150, 200, 300, up, down, left and right of the gate. (N.B. you won’t need these in every system right away, but definitely have them in PC9 (for home system defence) and the NullSec side of the gates listed further down in this section.[/list]<br />
[list=1]5. Create yourself some random and deep safe tacticals as far away from anything else as you can get, remember D-Scan has a 14.4 AU range so try and get at least one that has nothing closer than that if you can.[/list]<br />
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If you have any questions ask in NSC Mumble chat (see the "No Comms, No Bombs" section).<br />
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Once PC9-AY is set, you should look to moving into the adjacent systems and repeating as necessary. Work your way out bit by bit, head towards:<br />
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[list]- [url=http://evemaps.dotlan.net/map/Placid/Harroule]The Harroule gate in Placid[/url] – Shortest Route to the [url=http://wiki.eveuniversity.org/Lsc]LSC[/url].<br />
- [url=http://evemaps.dotlan.net/map/Verge_Vendor/Reblier]The Reblier gate in Verge Vendor[/url] – Quickest route to HiSec.<br />
- [url=http://evemaps.dotlan.net/map/Solitude/Pertnineere]The Pertineere gate in Solitude[/url] – Which takes you straight into the [url=http://wiki.eveuniversity.org/Project_Solitude]Project Solitude[/url] Campus.[/list]<br />
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As you spend some time with us, you will develop your bookmarks and build systems of your own to suit your play style, but try and get this setup as soon as possible. Your Capsuleer's life really does depend upon it.[/spoiler]<br />
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[b][u][size=150]So how You gonna pew-pew?[/size][/u][/b]<br />
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[spoiler]You did join the NSC to get into PVP right?<br />
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You have flown around PC9 and the outlying systems in a fast frigate, but IO expect you were not really setup for combat and avoided it like the plague. But you’ve setup your bookmarks and your clone is tucked up nicely in your home station and are eagre to get stuck in. You possibly even saw some people in the nearby systems that looked like potential targets. What should you fly???<br />
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I will spend the next few paragraphs attempting to explain ([i]as I understand it[/i]) the general consensus regarding what you should fly and what you shouldn't. There are many, many vocal people who are willing to advise you on what ships, what fits and what tactics you should use, and you are encouraged to post questions on the relevant forum threads, mess about with [url=http://wiki.eveuniversity.org/EFT]EFT[/url], ask in fleet chat and discuss things on Mumble (when appropriate). Learn everything you can, but remember…<br />
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There are many arguments for and against almost every ship. The only real hard and fast rule for now is (and you've probably heard it a hundred times already)…<br />
[center][size=150][color=#FFFF40] “Don’t what fly what you can’t afford to loose!”[/color][/size][/center]<br />
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[b]You will need ships for solo PvP and ships for PvP Fleets:[/b]<br />
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[list][b][u]For fleets[/u] -[/b] If you are a newer player to Eve then you may find that you don’t have a lot of options here right now (they will grow, don’t worry) but rest assured, during Fleet Ops; EWAR and Tackle are always welcome if you cannot fly the doctrine. However you will need quite a few of them as they are squishy and often primary targets. There is also Logi; if you can fly logistics ships and are willing to help out your fleet mates, you will be loved forever.<br />
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Get yourself onto [url=http://www.fleet-up.com]Fleet-Up[/url] and join the EVE University group (don’t forget to set your API) and take a look at the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=88713][NSC] Doctrines 2015 thread[/url]. This will tell you what doctrines the NSC currently flies, whether your character can fly them (as well as how long the training will be if you can’t) and how well (in theory) your capsuleer can fly them. Try to have as many of these doctrine ships ready to go at the home station as you can. should an FC make a call for them, you want to ready as quickly as possible.<br />
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[b][u]For solo[/u] –[/b] This is really up to you, how you play and what you can fly. The biggest lesson to learn will be how to choose your fights effectively (I personally still haven’t got this down right). Also note that Fleet-Up has loads of other groups and fits to get you started and as with most things in Eve, you will learn by doing.[/list]<br />
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As I have already alluded to, there is also a big difference between what you can fly, and what you can fly well. Have a read of the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=84110]PvP Foundational Skills[/url] thread and have a think about your skill plan. PHOEBE ([i]can you tell it was an important release?) [/i]made it a lot easier to setup your plan and just let it run, but give it some thought, your first year of training can and will set you up for a long time.[/spoiler]<br />
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[b][u][size=150]Supply and Demand[/size][/u][/b]<br />
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[spoiler]Once you have an idea of what you are going to fly, you need to get your grubby mits on the hulls, modules and rigs to put your ships together. The NSC supports several ways fo doing this, each with their own benefits.<br />
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I have already mentioned the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053#p802266]NSC Sponsored Jump Freighter Service[/url] and you should look into taking advantage of that. JITA is used as the general standard regarding price comparisons throughout Eve, so you know you won’t be paying over the odds. Disclaimer: I have nothing to do with actual JITA prices, how they surge or whether you get a good deal or not!<br />
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If you need your JITA spending spree delivered a little quicker or have a lot to ship, there is also the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=67503&start=0]NSC Jump Freighter run by Karkus[/url]. This service will cost you, but think of it as choosing the 'Amazon Prime next-day delivery' option.<br />
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There is also the [url=http://wiki.eveuniversity.org/Nullsec_Campus_Services#NSC_Instant_Reshipping]Instant Re-Shipping Contracts[/url] available to E-Uni members and put up within our home station. These will often be designed to fit into NSC doctrines, so you can join in as quickly as possible, but there are also plenty of other fits put up if you check what is in the contract itself. They are put together by industrious NSC Bro’s at slightly above JITA prices (about +10%), that reflect the effort and time they put in obtaining and assembling the fits, as well as the costs of getting them into the Campus. These are really convenient and a good example of campus members supporting each other.<br />
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You could also look to independently sourcing your ships. Whether you have an industrial alt or friend that can build hulls and items for you (don’t forget to ask NSC Bro’s too), or you simply manage to find what you need on the regional market. Many people will often see if they can sell their loot locally instead of risking the transit out to one of the HiSec trade hubs, sometimes you get a good deal, sometimes you don’t. <br />
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[color=#FF8040]N.B - When making major purchases, always remember to double check prices via [url=http://www.eve-central.com]Eve-Central[/url] or an alternative Eve market reporting site.[/color]<br />
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NSC (corp) Hangars (taken from the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=85366]post by Bora[/url]) - The space communism hangar system in PC9-AY III - Intaki Commerce Trading Post are now up and running. There are some small changes from the EZA-FM hangars, so here's a quick recap and a description of the changes:<br />
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[list][b][u]Containers starting with "!!!" are for putting things in.[/u][/b] Please put things in these containers. Please do not put things in other containers. Please do not put things other than rigged ships on the hangar floors. Putting the frozen corpses of vanquished foes (or that Unista you just awoxed) in the trophy room is optional...<br />
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[b][u]Numbered containers are for taking things out of[/u][/b]. [color=#FFFF00]Please do not put things in these containers[/color]. [color=#FF8000]Don't forget to re-lock the stacks[/color], as this helps to prevent corp theft and fraud (and protects you against accusations of such).<br />
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Any other containers are not for putting things into, and are not for taking things out of.[/list]<br />
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[list=2]The skillbooks container is in the Theta hangar for now. If you're a freshman and need a skillbook, ask a sophomore or above to look for you. Note that the skillbooks container is still mostly just whatever people have donated, but that may change.[/list]<br />
[list=3]There is a "Ships" container in both Alpha and Theta now. Alpha ships is for frigates and destroyers; Theta for cruisers.[/list]<br />
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Finally, don’t forget about the [url=http://wiki.eveuniversity.org/SRP#NSC]SRP[/url]. The Ship Replacement Program will help you to recover your losses following glorious battles to the death. Key roles, such as Logistics may even give you a little isk profit from your losses (yes they are that important and desirable to the FC). There are rules to follow regarding how you make a claim, but this very much a part of the huge perks you get from belonging to Eve University and also the NSC. You will also need to keep an eye on the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=88112]NSC SRP Changes[/url]thread.[/spoiler]<br />
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[b][u][size=150]“No Comm’s, No Bombs”[/size][/u][/b]<br />
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[spoiler]The slogan for the movie Alien was, “In space no one can hear you scream.” However, we are not really in space and we have Mumble! Please get into the NSC Mumble channel and interact with us, just because it’s NullSec doesn’t mean we are all psychopathic weirdoes with no social skills… Though I am not saying that I am not! :wink: <br />
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[b][u]Mumble[/u][/b] - When you decide to first travel down and join us, get into Mumble early; listen to what is going on. You will get invaluable information regarding gate camps, who is currently online and active, and it’s often entertaining (we do try and keep to PG13 honest). If you need information and “Combat Comms” are not in force (you will know if you just listen for a minute) this is the fastest way to get it. If you are roaming about nearby, looking for a fight but it has got out of hand, or you simply get caught out, if you have some useful information to share or you have a question, this is what our Mumble channel is for. We’re a community and Mumble forms part of its foundations.<br />
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Please have a quick read of the [url-http://forum.eveuniversity.org/viewtopic.php?f=212&t=93253]NSC Mumble Channels [/url]thread to make sure you are in the right place.<br />
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[u][b]Fleet chat [/b][/u]– This is our secondary method of communication. When in the NSC and active, you are STRONGLY encouraged to join the standing NSC Fleet. You will often see questions being posted and answered, FC’s will often use it for people to “X up” to join them, random stuff can be shared.<br />
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[b][u]NSC Forum[/u][/b] – The NSC Forum holds a wealth of useful information and allows you to see what we are up to, details of (non sensitive) upcoming NSC fleets and events as well as yet another way to get information when not in game.<br />
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[b][u]NSC SLACK[/u][/b] - The NSC SLACK is probably your most accessible form of communication outside of Eve (even when in Eve sometimes). Download the app, install it onto all your devices and revel in the constant flow of intelligence, fleet adverts, Eve information and utter deviance that it contains. Follow the [url=http://wiki.eveuniversity.org/Slack]UniSlacks Wiki Page[/url]to get up and running, but also read the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=92243]Slack - Pings and Chat[/url] forum.<br />
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[b][u]Terminology[/u][/b] – Understanding what is being said when in Mumble or posted in Fleet chat is often quite hard when you first start flying with us, especially if you are not a native English speaker. When talking about systems, many names are either very hard to pronounce clearly or are simply made up of seemingly random characters and numbers, “PC9-AY” or “EZA-FM” for example. To keep it as simple as possible we mostly use only the first three letters for any given system (with a few exceptions) or player. So therefore:<br />
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[list] - PC9-AY will be reported as “Pea See Nine”.<br />
- EZA-FM will be reported as “Ee Zee Ay”.<br />
- Systems with a hyphen in the name, such as 6-CZ49 is reported as “Six Tac See”.[/list]<br />
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[b][u]Now would be a good time to re-vist the [url=http://wiki.eveuniversity.org/The_Rookie%27s_Guide_To_Fleet_Ops]Rookie’s Guide to Fleet Ops[/url] and [color=#FFFF00]re-read the Abbreviations, Mumble and Fleet Manoeuvres [/color][/u][/b]sections within the E-Uni WIKI.[/spoiler]<br />
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[b][u][size=150]Sustainability / Funding Exploding Spaceships[/size][/u][/b]<br />
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[spoiler]Once you are down here and learning how to become death incarnate you may find that your Eve isk balance starts to take a bit of a battering too. Supporting your PvP is often one of the most challenging parts to living in NullSec. Those that plan ahead and setup alternative means of income will usually find that isk isn’t too much of a problem. The following is a quick guide on what you can do to support yourself (shamelessly copied and pasted from the previous version of this post):<br />
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[b][u][color=#FF40FF]Rattus exterminatus[/color][/u][/b] - The simplest way you could go about making isk is going on an asteroid belts and start blabbing the npc pirate ships. They give bounties up to one million isk a piece, and drop potentially good loot, (and salvage) too. The loot you dont want can be either trashed, reprocessed, or given to someone who will reprocess it and use it. Nowadays, Unistas own JH- quite often and that means you can go about your ratting in reasonable peace. Just keep your eyes on local chat so that you see when someone new enters system (it is often a good idea to highlight all players in your local chat window so you can see who is the new player). If you see a new name in there simply reporting, "Plus one, JH-", is a good thing to say (you were on mumble and in fleet, right?), you can even add their corp standings to the report (neg 5, blue, war target, etc). When there are non-Unistas in the system, you should keep yourself aligned for a fast 'GETTAUT', keep refreshing D-scan at all times and be ready to well...'GETTAUT'. If and when you find yourself tackled and attacked, do not say "Help I'm under attack" as it provides little information for us to form a response. Instead say [color=#FFBF00]"Break break, [INSERT NAME HERE] under attack in JH- by a [INSERT ENEMY SHIP HERE], planet X/belt Y, I am in a [INSERT SHIP TYPE HERE], dying/holding up/getting away"[/color].<br />
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Usually the communication is somewhere between these examples, but you get the idea. Also should also X-up in fleet chat (you WERE in fleet right?) so that friendlies will find you quickly. Try and get a point or scram on your PVE ship 9if you can). It can ruin the day of your enemy who was looking for easy kill and a fast getaway.<br />
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I have done belt ratting in a destroyer, in a cruiser and in a battlecruiser. Just remember to fit resists for thermal and kinetic damage as that is what the rats here deal to you.<br />
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[b][u][color=#FF00BF]Exploring in NullSec[/color][/u][/b] Exploration around Syndicate is quite dissapointing recently. Most of the local systems will have a new site pop up every few hours or so, but there are not enough to sustain the nuber of explorers we currently have and so competition can be fierce. We do tend to get at least one [url=http://community.eveonline.com/news/dev-blogs/new-exploration-sites-new-modules/]Sleeper Cache's[/url] near by most days, if you can scan them down. Make sure you read up on these though and watch YouTube guides applicable to the level of site it is, as they can be hard and potentially deadly.<br />
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[b][u][color=#FF40FF]Combat sites[/color][/u][/b] - Combat sites are also a popular (and social) way of making isk. These often require larger ships (cruiser and above) and generally multiple people. When you are going on the site, the person getting you together to do this site will generally ask for a specific type of ship (shield or armor) and he will probably ask for some logi. The DPS will most often be from Battle cruisers, HACs, and battleships. If you don't want to fly something larger than a frigate, but still want to make isk? Simply fly a logi cruiser and you will be golden. Logi is loved because you keep us alive and on field, making that isk we all love, while you still get some bounties and a cut of the loot. Sites become fairly profitable within our little pocket, faction loot drops from the Shadow Serpentis NPCs within sites can be quite profitable and should be shared equally between all involved parties.<br />
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[b][u][color=#FF40FF]Planetary interaction[/color][/u][/b] - PI is pretty good down here in NullSec. Because the security status of the systems are lower, the planets are better. Because the planets are better, you get more Isk per hour. The PI is so good down here that the uni has several POCOs in the surrounding systems and we are looking at establishing more. All Corp members receive a great tax rate at the POCO's as do any [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=93182]alt-corps that are blue to the NULLSEC CAMPUS[/url], which further maximies your profits (and the mind-numbing boredom of PI).<br />
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[b][u][color=#FF0080]What about the loot from PvP?[/color][/u][/b] - Syndicate is a violent place. Most of the stuff that goes on around in here involves shooting other pilots. How to get yourself into the cycle of violence is pretty easy... [size=150]YOU UNDOCK![/size]<br />
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After the fight, you loot the field and collect your reward. If you are flying solo, then the rule is simple... 'You keep what you kill!' However if you are flying with a group, the rules of who gets what loot is generally left to the FCs discretion (always double check with the FC). If you're not sure, then you can't reallly go wrong by dropping it into the Donations Hangar.<br />
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[color=#FFFF80]N.B - It is good form to offer any loot you pick up from a fellow NSCbros wreck back to them before donating it. Even those you find whilst roaming.[/color][/spoiler]<br />
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[b][u][size=150]Personality Disorders[/size][/u][/b]<br />
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[spoiler]The key personnel within the NSC are already detailed in the [url=http://wiki.eveuniversity.org/NSC]NSC WIKI[/url], however, the WIKI is a dry read and doesn’t really tell you much about them or what they do. So I'll attempt to add a bit of 'colour' here.<br />
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[i]Information is taken from the NSC Wiki Page, if that is out of date, so is this.[/i]<br />
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[b][color=#00BF00]NSC Manager:[/color][/b]<br />
[url=http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=44188]Bora Vyvorant[/url]<br />
About as easy going as you can get. Bora took over from Grygr 'The Penguin' Anzomi in July 2015, after providing the NSC with sterling services as both an officer and hangar manager (he does like a tidy hangar). So far he has only had to issue a few short and not too tyranical bollockings to us ([url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=92710]AWOXing is bad okay[/url]), but you always get the sense that he is just a few wise cracks away from a total apocolyptic rage post... Maybe because he's Scottish? Seriously though, he works really hard for us and works tirelessly behind the scenes to keep the NSC running smoothly.<br />
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[color=#FFFF00]NSC Hangar Managers:[/color]<br />
[color=#FFFF00]Heteleon Rotineque[/color] is our current NSC hangar officer. Having stepped up prior to our recent move to PC9, he continues the good work done by Bora Vyvorant (who had to do all the work when we moved from PC9) to ensure we have a working system to both put things into the campus AND take things out. He is assisted by the ever present [color-#FFFF00]Lucius Thrawla[/color]. These guys should be contacted if you ever want to purchase something that has been dropped into the Donations hangar. Watch out for the contracts they put up in PC9 as part of the [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=79863&start=15]NSC Module Rebuy Program[/url], there are often some GOOD DEALS.<br />
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[color=#FF8000]NSC Logistics Officer:[/color]<br />
[color=#FF8000]Karcus Tavayen[/color] is the current logistics officer. He is the man behind the jump freighter service, carrier service, and has been helping us out all around. He is also one of those guys that KNOWs the facts rather than the hearsay. If he gives you some advice, it’s almost certainly good advice to take.<br />
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[color=#0040FF]NSC Officers:[/color]<br />
The other current NSC officers are:<br />
[color=#FFBF00]Captain Galen Wanderson - Big in the ILN and mega-NSC-veteran.<br />
Sol Anti - SRP Bureaucratic Agent.<br />
Paleo Olduwan - Leads our [url=http://forum.eveuniversity.org/viewtopic.php?f=212&t=88726]Campus Instant Re-shipping program[/url]<br />
Dune Barphsaq - Buys your fuel blocks and is an E-Uni personnel Manager.<br />
Hong Hu and Praetoris Domitian - New officers for which Toro has yet to write a witty description.[/color]<br />
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NSC management are all here to help us. They are your first point of contact should you have issues or problems whilst in the NSC. They will always fight our corner within E-Uni as a whole and represent us at the various meetings that are held. But also remeber that they are volunteers (some may be press-ganged into service) who are selflessly giving up their time to support the NSC as a whole.[/spoiler]<br />
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[b][u][size=150]All of this is amazing and sounds like lots of fun, what now?[/size][/u][/b]<br />
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[spoiler]Well for now, that is probably enough to get you rolling with the NSC and there is no better way to learn than by doing,<br />
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So get out there! Jump into your ship of choice (or the choice of the FC) and join with us while we explode internet spaceships together.<br />
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See you around the campus.<br />
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[b]Toro’[/b] o7[/spoiler]<br />
<br />
SYNDICATE MAP<br />
[spoiler][img]http://wiki.eveuniversity.org/w/images/f/f6/V1.6_2015.03.22.jpg[/img][/spoiler]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Null-Sec_Campus&diff=137481Archive:Null-Sec Campus2018-07-31T21:35:33Z<p>Damien maken: /* Campus Leadership */</p>
<hr />
<div>{{eunispecific}}<br />
<div style="float:left">__TOC__</div><br />
{{Campus Group Navbar}}<br />
{{NullSec Campus links}}<br />
{{related class|Introduction to the NullSec Campus}}<br />
[[image:NSClogo3bubblesv1.png|center|280px]]<br />
== Campus goals ==<br />
{{quote|The goal of the '''EVE University NullSec Campus''' is to introduce new players to [[NullSec]] in an educational environment, giving students the experience of living in 0.0 space with all of the risks associated with it. We seek to do this by establishing and maintaining a supportive base within NPC NullSec space, allowing campus members to learn how to survive in this harsh environment through practical PVP and PVE activities.}}<br />
== Why the NSC? ==<br />
<br />
The great benefit of NullSec lifestyle is simplicity. It is this simplicity that makes the NSC a far easier PvP training ground than HiSec, LowSec or WH Space. Here at the NSC you do not need to worry about the many complex mechanics that can make PvP in other parts of the Eve Universe incredibly difficult. We fly '''Not Blue Shoot It''' (NBSI) which means that anyone and everyone is a target, provided they do not have a positive standing with Eve University, and because there are no gate guns, Concord or Standing losses within NullSec, we are freely able to engage wherever we please. This, coupled with the fact that Syndicate, the region of space that the NSC is based in, sees more low-value ships per fight than any other area of space, creates an amazing learning environment filled with opportunities.<br />
<br />
To feed the PvP addiction, NullSec offers fantastic and at times very lucrative PvE opportunities due to the inherent risks associated with it. NPC missions within Syndicate pay more than HiSec, higher difficulty exploration sites such as NullSeC Data and Relic, Sleeper Caches and the higher end DED sites can be found throughout the region, the stations throughout Syndicate have reduced tax rates for Industry and Planetary Interaction has higher yields. There is an Ice Belt in the NSC back pocket, NullSec Ores and even the belts have very lucrative ratting opportunities such as NPC haulers, Officer spawns and NPC Capital Ships.<br />
<br />
If you like the sound of all of that, then please keep reading. This page will provide a basic overview of what the NSC is about as well as links to more detailed pages so that you can see what is on offer at the NSC and how you can quickly settle in to the NullSec lifestyle and make the most of your time with us.<br />
<br />
==Joining the Campus==<br />
<br />
Joining the NullSec Campus community is as simple as joining the ingame {{co|slateblue|NSC.E-Uni}} chat channel. Here, you can ask any of the campus members questions about life in NullSec and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining the NSC, and you do not need to commit any specific amount of time to the campus. Just head over and enjoy the NullSec lifestyle as and when you feel like it. That said, we do ask that members have carried out the following actions prior to travelling to the NSC to make your life smoother, once there. <br />
<br />
Once you are here, consider dropping an introduction in the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=59563|NSC Hi/Bye forum thread].<br />
<br />
==== Requirements ====<br />
<br />
While we have no formal requirements or barriers to joining the campus it is mandatory that members [[NSC_Standing_Fleet|join the NSC standing fleet]] and NSC mumble when they are at the NSC. If there's no fleet, JOIN MUMBLE, make one and put up an advert so others may join. For your own safety, members should also [[Overview_Setup|set their overview up]] according to University standards. A willingness to have fun and learn is always welcomed. The only thing that we, as a campus, expect from our members is they are respectful, polite, and friendly to our many Syndicate neighbors and as always, members must follow the [[EVE University Rules]].<br />
<br />
==== Communication ====<br />
<br />
We use the following EVE University services for communication:<br />
* Ingame chat channel {{co|slateblue|NSC (EVE Uni)}}, used for general Q&A.<br />
* Ingame chat channel {{co|slateblue|NSC Intel (EVE Uni)}}, the intel channel that we share with other blue corps within Syndicate. <br />
* Ingame mailing list {{co|slateblue|UniNSC}} (current unistas can join freely, ex-unistas needs to ask the [[#Campus Leadership|Campus Leadership]] for permission).<br />
* The [[Mumble]] channel {{co|slateblue|NullSec Campus}} under '''Special Projects & Events''' (need to be registered on the forum).<br />
* NullSec Campus [[Slack]] (see [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512 this post] for instructions on how to set it up).<br />
* The [https://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus] section on the forum.<br />
* Join the [[NSC Standing Fleet|standing fleet]] at all time as well, as a lot of communication happens in fleet chat.<br />
<br />
==== Further Reading ====<br />
To the right of this page you will see a number of links which provide newcomers with all the necessarily information required to get up to speed. Don't worry, there is no need to read it all at once, however the pages below are important reading prior to, or upon arrival at, the NSC.<br />
<br />
* [[Travelling_to_the_NSC|How to get to the Campus]] has all the routes to the NSC including several fits and advice for avoid bubbles and gate camps.<br />
* [[NSC_Campus_Rules|Campus Rules]] lists the additional rules that we have at the NSC to avoid local diplomatic concerns as well rules of engagement for PvP.<br />
* [[What_to_bring_to_the_NSC|What to Bring]] explains the common ship types that we fly at the NSC, why we fly them, and how they play their role in the fleet.<br />
* [[Bookmarks]] details the importance of Bookmarks, how to make them, and how to use them to travel safely.<br />
* [[The Rookie's Guide To Fleet Ops]] is an excellent guide to serve as a reference for new pilots to reduce common blunders and mistakes during Fleet Operations.<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512|NSC Consolidated Information Thread] A consolidated sticky containing single-topic posts about living in the NSC.<br />
* [[Ship_Replacement_Program#NSC|Ship Replacement Program]] Lost a ship? Read about what qualifies for the Ship Replacement Program specific to Null-Sec Campus.<br />
<br />
==== Still Here? ====<br />
<br />
If you are still reading then we hope we have your attention and we will shortly be seeing you at the Campus. All we ask is that people come down and experience NullSec for themselves. We understand that NullSec might not be for everyone, but we hope that the time you do spend with us will serve you well if you choose to move to another part of Eve University, having navigated, survived and thrived in some of the harshest systems that New Eden has to offer.<br />
<br />
== Campus Leadership ==<br />
<br />
[[image:Syndicate PC9 v2.jpg|thumb|right|250px|A Map of Syndicate highlighting ship and pod kills within the last 24hrs. Fewer kills are shown in shades of green while higher amounts are shown in shades of red.]]<br />
<br />
{{Tocright}}<br />
<br />
*{{co|green|NSC Manager}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34445 Adrien Claremont], EUTZ) - Provide leadership and guidance to NSC Staff in order to foster and grow a Nullsec focused community, engage with Eve Uni Management/Directorate on behalf of the NSC, conduct routine Campus administration, organise and chair quarterly NSC staff meetings prior to the Uni Management meeting, deliver biannual “State of the Campus” Q&A sessions, shout at people to get on comms and in the standing fleet<br />
*{{co|lightgreen|Assistant Manager}} ({{co|red|Vacant}}, {{co|slateblue|Bora Vyvorant}} to act as substitute for Assistant Manager for now) - Support NSC Manager's decision-making process, assist in completion of routine Campus administration, conduct Manager responsibilities in NSC Manager’s absence/alternate TZ<br />
*{{co|yellow|Admin Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51432 Lanik Solette], USTZ) – Upkeep of NSC background administration that keeps the Campus running; such as NSC Slack invitations, maintaining the UniNSC mailing list, and paying Campus bills.<br />
*{{co|yellow|Combat Officer}} ({{co|red|Vacant}}) - Promote a PvP-first culture within the Campus, maintain contacts within the local area for arranged fights/joint roams, deliver and facilitate regular PvP-related content at the Campus, review/update Campus supported fleet doctrines<br />
*{{co|yellow|SRP Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50999 Dominic Altol], EUTZ) - Work with the Reimbursement department to facilitate NSC Enhanced SRP, periodic review of NSC Enhanced SRP to ensure suitability towards Campus needs<br />
*{{co|yellow|Logistics Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=45402 Eadrom Vintarus], PSTZ) - Maintain NSC Pocket Blues list, deliver Instant Reshipping program, mentor and support NSC industrialist community projects<br />
*{{co|yellow|Hangar Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50814 Mongo the Mechanic], USTZ, [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=49382 Arrek Lemmont], AUTZ, and [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=70293 Athena Firefly], EU/USTZ) - Maintain NSC Corp Hangars, sort and organise NSC donations, deliver the NSC module buy-back program<br />
*{{co|yellow|Shipment Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34052 Hofborn], USTZ) - Support and deliver the NSC Campus hauling service <br />
*{{co|yellow|Education Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=73709 Damien Maken], EU/USTZ) - Maintain and deliver the "Intro to NSC" class, administer the NSC Skill Incentives, facilitate and promote both [[CORE classes|CORE]] and practical classes at the Campus, maintain NSC Wiki pages<br />
<br />
<br />
[[Category:EVE University Campuses]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:NSC_Skill_Training_Rewards&diff=137470Archive:NSC Skill Training Rewards2018-07-30T16:34:09Z<p>Damien maken: </p>
<hr />
<div>{{NullSec Campus links}}<br />
<br />
==NSC Skill Training Rewards==<br />
<br />
From time to time the NSC runs rewards programmes for pilots who train into skills needed by the campus. This thread lists the rewards currently available.<br />
<br />
==Eligibility==<br />
<br />
To be eligible for a skill training reward from the NSC, you must:<br />
<br />
* have finished training the skill to the specified level after the start date specified and before any specified end date<br />
* have participated in at least one NSC fleet<br />
* have made a post in the NSC "Hi and Bye" thread in the NSC forum<br />
* comply with any additional requirements listed for the particular skill reward<br />
* send proof of the above to the NSC Education Officer, [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=73709 Damien Maken], in the form of:<br />
** a screen capture of the skill history table showing the completed skill (This is found by clicking your character portrait, going to skills and then history.)<br />
** a link to your post in the Hi and Bye thread<br />
** a link to the AAR or battle report of a fleet you participated in<br />
<br />
==Fleet Tackle==<br />
<br />
====Interceptor - Malediction====<br />
<br />
*Reward: Malediction Hull<br />
*Requirements: Train both {{sk|Amarr Frigate|V|mult=yes}} and {{sk|Interceptors|IV|mult=yes}} and submit your proof.<br />
<br />
Start date: 2017-03-23 End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Interdictors====<br />
<br />
*Reward: Racial Interdictor hull. This can only be claimed once.<br />
*Requirements: Train both Racial Destroyer V and {{sk|Interdictors|IV|mult=yes}} and submit your proof.<br />
<br />
Start date: 2017-03-23 End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
==Fleet Boosting==<br />
<br />
====Basic Boosting Skills====<br />
<br />
*Reward: Command Destroyer Skillbook, 2x Link Specialist Skillbooks <br />
*Requirements: Train {{sk|Leadership|V|mult=yes}}, Racial Destroyer V and 2x Command Skills IV (pick two that actually compliment your racial destroyer skill) and submit your proof.<br />
<br />
Start date: 2017-03-23<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Command Destroyers====<br />
<br />
*Reward: Command Destroyer hull and 2x Tech 2 Command Burst modules (matching the training Command Skills). This reward can be claimed 4 times: once per racial destroyer. <br />
*Requirements: Train {{sk|Wing Command|III|mult=yes}}, {{sk|Command Burst Specialist|IV|mult=yes}}, {{sk|Command Destroyers|IV|mult=yes}} and 2x Command Specialist IV submit your proof.<br />
<br />
Start date: 2017-03-23<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Command Ships====<br />
<br />
*Reward: Subsidised [[Command Ship]] hull (The NSC will pay 200M towards the cost of purchase). This reward can be claimed 4 times: once per racial battlecruiser. <br />
*Requirements: Racial Battlecruiser V, {{sk|Wing Command|IV|mult=yes}} and {{sk|Command Ships|IV|mult=yes}}. Because of the increased cost and experienced required to fly Command Ships compared to Command Destroyers, there are three additional requirements:<br />
**Pilot must submit a fitting they plan on using with their Command Ship; It must be fit with at least 2x Tech 2 Command Burst modules<br />
**Pilot must submit links to 3 NSC AARs in which they have flown Command Destroyers.<br />
**Pilot must submit a screen shot of their Command Ship in PC9. This incentive is for the benefit of the NSC.<br />
<br />
Start date: 2017-03-23<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Mindlink Implants====<br />
<br />
*Reward: Mindlink Implant (matching training skill) <br />
*Requirements: Train Command Specialist skill V and {{sk|Cybernetics|V|mult=yes}} and submit your proof.<br />
<br />
Start date: 2017-03-23<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
==Logistics==<br />
<br />
====Basic Logistic Skills====<br />
<br />
*Reward: Logistics Frigate Skillbook<br />
*Requirements: Train both {{sk|Remote Armor Repair Systems|IV|mult=yes}} and {{sk|Shield Emission Systems|IV|mult=yes}} and submit your proof.<br />
<br />
Start date: 2015-10-07<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Logistics Frigate====<br />
<br />
*Reward: T2 Logistics Frigate hull <br />
*Requirements: Racial Frigate V and {{sk|Logistics Frigates|IV|mult=yes}}. This reward can be claimed 4 times: once per racial frigate.<br />
<br />
Start date: 2015-10-07<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Logistics Cruiser====<br />
<br />
*Reward: T2 Logistics Cruiser hull <br />
*Requirements: Racial Cruiser V and {{sk|Logistics Cruisers|IV|mult=yes}}. This reward can be claimed 4 times: once per racial cruiser. Because of the increased cost and experienced required to fly Logistics Cruisers compared to Frigates, there are three additional requirements:<br />
**Pilot must submit a fitting they plan on using with their Logistics Cruiser; It must be cap stable (with an Energy Transfer if a Basilisk or Guardian)<br />
**Pilot must submit links to 3 AARs in which they have flown T1 Logistics Cruiser.<br />
**Pilot must submit a screen shot of their Tech 2 Logistics Cruiser in PC9. This incentive is for the benefit of the NSC.<br />
<br />
Start date: 2015-10-07<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
==Support==<br />
<br />
====Electronic Attack Frigates - Hyena/Keres====<br />
<br />
*Reward: Hyena (Minmatar) or Keres (Gallante) Hull<br />
*Requirements: Train Racial Frigate V (Minmatar or Gallente) and Electronic Attack Frigate IV, and submit your proof. This reward can be claimed twice: once per racial frigate.<br />
<br />
Start date: 2018-07-30<br />
End date: Indefinite; a 1-month notice period will be announced should we decide to discontinue this reward</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Null-Sec_Campus&diff=137224Archive:Null-Sec Campus2018-07-23T02:28:40Z<p>Damien maken: /* Further Reading */</p>
<hr />
<div>{{eunispecific}}<br />
<div style="float:left">__TOC__</div><br />
{{Campus Group Navbar}}<br />
{{NullSec Campus links}}<br />
{{related class|Introduction to the NullSec Campus}}<br />
[[image:NSClogo3bubblesv1.png|center|280px]]<br />
== Campus goals ==<br />
{{quote|The goal of the '''EVE University NullSec Campus''' is to introduce new players to [[NullSec]] in an educational environment, giving students the experience of living in 0.0 space with all of the risks associated with it. We seek to do this by establishing and maintaining a supportive base within NPC NullSec space, allowing campus members to learn how to survive in this harsh environment through practical PVP and PVE activities.}}<br />
== Why the NSC? ==<br />
<br />
The great benefit of NullSec lifestyle is simplicity. It is this simplicity that makes the NSC a far easier PvP training ground than HiSec, LowSec or WH Space. Here at the NSC you do not need to worry about the many complex mechanics that can make PvP in other parts of the Eve Universe incredibly difficult. We fly '''Not Blue Shoot It''' (NBSI) which means that anyone and everyone is a target, provided they do not have a positive standing with Eve University, and because there are no gate guns, Concord or Standing losses within NullSec, we are freely able to engage wherever we please. This, coupled with the fact that Syndicate, the region of space that the NSC is based in, sees more low-value ships per fight than any other area of space, creates an amazing learning environment filled with opportunities.<br />
<br />
To feed the PvP addiction, NullSec offers fantastic and at times very lucrative PvE opportunities due to the inherent risks associated with it. NPC missions within Syndicate pay more than HiSec, higher difficulty exploration sites such as NullSeC Data and Relic, Sleeper Caches and the higher end DED sites can be found throughout the region, the stations throughout Syndicate have reduced tax rates for Industry and Planetary Interaction has higher yields. There is an Ice Belt in the NSC back pocket, NullSec Ores and even the belts have very lucrative ratting opportunities such as NPC haulers, Officer spawns and NPC Capital Ships.<br />
<br />
If you like the sound of all of that, then please keep reading. This page will provide a basic overview of what the NSC is about as well as links to more detailed pages so that you can see what is on offer at the NSC and how you can quickly settle in to the NullSec lifestyle and make the most of your time with us.<br />
<br />
==Joining the Campus==<br />
<br />
Joining the NullSec Campus community is as simple as joining the ingame {{co|slateblue|NSC.E-Uni}} chat channel. Here, you can ask any of the campus members questions about life in NullSec and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining the NSC, and you do not need to commit any specific amount of time to the campus. Just head over and enjoy the NullSec lifestyle as and when you feel like it. That said, we do ask that members have carried out the following actions prior to travelling to the NSC to make your life smoother, once there. <br />
<br />
Once you are here, consider dropping an introduction in the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=59563|NSC Hi/Bye forum thread].<br />
<br />
==== Requirements ====<br />
<br />
While we have no formal requirements or barriers to joining the campus it is mandatory that members [[NSC_Standing_Fleet|join the NSC standing fleet]] and NSC mumble when they are at the NSC. If there's no fleet, JOIN MUMBLE, make one and put up an advert so others may join. For your own safety, members should also [[Overview_Setup|set their overview up]] according to University standards. A willingness to have fun and learn is always welcomed. The only thing that we, as a campus, expect from our members is they are respectful, polite, and friendly to our many Syndicate neighbors and as always, members must follow the [[EVE University Rules]].<br />
<br />
==== Communication ====<br />
<br />
We use the following EVE University services for communication:<br />
* Ingame chat channel {{co|slateblue|NSC (EVE Uni)}}, used for general Q&A.<br />
* Ingame chat channel {{co|slateblue|NSC Intel (EVE Uni)}}, the intel channel that we share with other blue corps within Syndicate. <br />
* Ingame mailing list {{co|slateblue|UniNSC}} (current unistas can join freely, ex-unistas needs to ask the [[#Campus Leadership|Campus Leadership]] for permission).<br />
* The [[Mumble]] channel {{co|slateblue|NullSec Campus}} under '''Special Projects & Events''' (need to be registered on the forum).<br />
* NullSec Campus [[Slack]] (see [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512 this post] for instructions on how to set it up).<br />
* The [https://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus] section on the forum.<br />
* Join the [[NSC Standing Fleet|standing fleet]] at all time as well, as a lot of communication happens in fleet chat.<br />
<br />
==== Further Reading ====<br />
To the right of this page you will see a number of links which provide newcomers with all the necessarily information required to get up to speed. Don't worry, there is no need to read it all at once, however the pages below are important reading prior to, or upon arrival at, the NSC.<br />
<br />
* [[Travelling_to_the_NSC|How to get to the Campus]] has all the routes to the NSC including several fits and advice for avoid bubbles and gate camps.<br />
* [[NSC_Campus_Rules|Campus Rules]] lists the additional rules that we have at the NSC to avoid local diplomatic concerns as well rules of engagement for PvP.<br />
* [[What_to_bring_to_the_NSC|What to Bring]] explains the common ship types that we fly at the NSC, why we fly them, and how they play their role in the fleet.<br />
* [[Bookmarks]] details the importance of Bookmarks, how to make them, and how to use them to travel safely.<br />
* [[The Rookie's Guide To Fleet Ops]] is an excellent guide to serve as a reference for new pilots to reduce common blunders and mistakes during Fleet Operations.<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512|NSC Consolidated Information Thread] A consolidated sticky containing single-topic posts about living in the NSC.<br />
* [https://wiki.eveuniversity.org/Ship_Replacement_Program#NSC| Ship Replacement Program] Lost a ship? Read about what qualifies for the Ship Replacement Program specific to Null-Sec Campus.<br />
<br />
==== Still Here? ====<br />
<br />
If you are still reading then we hope we have your attention and we will shortly be seeing you at the Campus. All we ask is that people come down and experience NullSec for themselves. We understand that NullSec might not be for everyone, but we hope that the time you do spend with us will serve you well if you choose to move to another part of Eve University, having navigated, survived and thrived in some of the harshest systems that New Eden has to offer.<br />
<br />
== Campus Leadership ==<br />
<br />
[[image:Syndicate PC9 v2.jpg|thumb|right|250px|A Map of Syndicate highlighting ship and pod kills within the last 24hrs. Fewer kills are shown in shades of green while higher amounts are shown in shades of red.]]<br />
<br />
{{Tocright}}<br />
<br />
*{{co|green|NSC Manager}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34445 Adrien Claremont], EUTZ) - Provide leadership and guidance to NSC Staff in order to foster and grow a Nullsec focused community, engage with Eve Uni Management/Directorate on behalf of the NSC, conduct routine Campus administration, organise and chair quarterly NSC staff meetings prior to the Uni Management meeting, deliver biannual “State of the Campus” Q&A sessions, shout at people to get on comms and in the standing fleet<br />
*{{co|lightgreen|Assistant Manager}} ({{co|red|Vacant}}, {{co|slateblue|Bora Vyvorant}} to act as substitute for Assistant Manager for now) - Support NSC Manager's decision-making process, assist in completion of routine Campus administration, conduct Manager responsibilities in NSC Manager’s absence/alternate TZ<br />
*{{co|yellow|Admin Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51432 Lanik Solette], USTZ) – Upkeep of NSC background administration that keeps the Campus running; such as NSC Slack invitations, maintaining the UniNSC mailing list, and paying Campus bills.<br />
*{{co|yellow|Combat Officer}} ({{co|red|Vacant}}) - Promote a PvP-first culture within the Campus, maintain contacts within the local area for arranged fights/joint roams, deliver and facilitate regular PvP-related content at the Campus, review/update Campus supported fleet doctrines<br />
*{{co|yellow|SRP Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50999 Dominic Altol], EUTZ) - Work with the Reimbursement department to facilitate NSC Enhanced SRP, periodic review of NSC Enhanced SRP to ensure suitability towards Campus needs<br />
*{{co|yellow|Logistics Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=45402 Eadrom Vintarus], PSTZ) - Maintain NSC Pocket Blues list, deliver Instant Reshipping program, mentor and support NSC industrialist community projects<br />
*{{co|yellow|Hangar Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50814 Mongo the Mechanic], USTZ and [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=49382 Arrek Lemmont], AUTZ) - Maintain NSC Corp Hangars, sort and organise NSC donations, deliver the NSC module buy-back program<br />
*{{co|yellow|Shipment Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34052 Hofborn], USTZ) - Support and deliver the NSC Campus hauling service <br />
*{{co|yellow|Education Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=73709 Damien Maken], EU/USTZ) - Maintain and deliver the "Intro to NSC" class, administer the NSC Skill Incentives, facilitate and promote both [[CORE classes|CORE]] and practical classes at the Campus, maintain NSC Wiki pages<br />
<br />
<br />
[[Category:EVE University Campuses]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:NSC_Skill_Training_Rewards&diff=137223Archive:NSC Skill Training Rewards2018-07-23T01:51:44Z<p>Damien maken: /* Eligibility */</p>
<hr />
<div>{{NullSec Campus links}}<br />
<br />
==NSC Skill Training Rewards==<br />
<br />
From time to time the NSC runs rewards programmes for pilots who train into skills needed by the campus. This thread lists the rewards currently available.<br />
<br />
==Eligibility==<br />
<br />
To be eligible for a skill training reward from the NSC, you must:<br />
<br />
* have finished training the skill to the specified level after the start date specified and before any specified end date<br />
* have participated in at least one NSC fleet<br />
* have made a post in the NSC "Hi and Bye" thread in the NSC forum<br />
* comply with any additional requirements listed for the particular skill reward<br />
* send proof of the above to the NSC Education Officer, [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=73709 Damien Maken], in the form of:<br />
** a screen capture of the skill history table showing the completed skill (This is found by clicking your character portrait, going to skills and then history.)<br />
** a link to your post in the Hi and Bye thread<br />
** a link to the AAR or battle report of a fleet you participated in<br />
<br />
==Fleet Tackle==<br />
<br />
====Interceptor - Malediction====<br />
<br />
*Reward: Malediction Hull<br />
*Requirements: Train both {{sk|Amarr Frigate|V|mult=yes}} and {{sk|Interceptors|IV|mult=yes}} and submit your proof.<br />
<br />
Start date: 2017-03-23 End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Interdictors====<br />
<br />
*Reward: Racial Interdictor hull. This can only be claimed once.<br />
*Requirements: Train both Racial Destroyer V and {{sk|Interdictors|IV|mult=yes}} and submit your proof.<br />
<br />
Start date: 2017-03-23 End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
==Fleet Boosting==<br />
<br />
====Basic Boosting Skills====<br />
<br />
*Reward: Command Destroyer Skillbook, 2x Link Specialist Skillbooks <br />
*Requirements: Train {{sk|Leadership|V|mult=yes}}, Racial Destroyer V and 2x Command Skills IV (pick two that actually compliment your racial destroyer skill) and submit your proof.<br />
<br />
Start date: 2017-03-23<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Command Destroyers====<br />
<br />
*Reward: Command Destroyer hull and 2x Tech 2 Command Burst modules (matching the training Command Skills). This reward can be claimed 4 times: once per racial destroyer. <br />
*Requirements: Train {{sk|Wing Command|III|mult=yes}}, {{sk|Command Burst Specialist|IV|mult=yes}}, {{sk|Command Destroyers|IV|mult=yes}} and 2x Command Specialist IV submit your proof.<br />
<br />
Start date: 2017-03-23<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Command Ships====<br />
<br />
*Reward: Subsidised [[Command Ship]] hull (The NSC will pay 200M towards the cost of purchase). This reward can be claimed 4 times: once per racial battlecruiser. <br />
*Requirements: Racial Battlecruiser V, {{sk|Wing Command|IV|mult=yes}} and {{sk|Command Ships|IV|mult=yes}}. Because of the increased cost and experienced required to fly Command Ships compared to Command Destroyers, there are three additional requirements:<br />
**Pilot must submit a fitting they plan on using with their Command Ship; It must be fit with at least 2x Tech 2 Command Burst modules<br />
**Pilot must submit links to 3 NSC AARs in which they have flown Command Destroyers.<br />
**Pilot must submit a screen shot of their Command Ship in PC9. This incentive is for the benefit of the NSC.<br />
<br />
Start date: 2017-03-23<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Mindlink Implants====<br />
<br />
*Reward: Mindlink Implant (matching training skill) <br />
*Requirements: Train Command Specialist skill V and {{sk|Cybernetics|V|mult=yes}} and submit your proof.<br />
<br />
Start date: 2017-03-23<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
==Logistics==<br />
<br />
====Basic Logistic Skills====<br />
<br />
*Reward: Logistics Frigate Skillbook<br />
*Requirements: Train both {{sk|Remote Armor Repair Systems|IV|mult=yes}} and {{sk|Shield Emission Systems|IV|mult=yes}} and submit your proof.<br />
<br />
Start date: 2015-10-07<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Logistics Frigate====<br />
<br />
*Reward: T2 Logistics Frigate hull <br />
*Requirements: Racial Frigate V and {{sk|Logistics Frigates|IV|mult=yes}}. This reward can be claimed 4 times: once per racial frigate.<br />
<br />
Start date: 2015-10-07<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward<br />
<br />
====Logistics Cruiser====<br />
<br />
*Reward: T2 Logistics Cruiser hull <br />
*Requirements: Racial Cruiser V and {{sk|Logistics Cruisers|IV|mult=yes}}. This reward can be claimed 4 times: once per racial cruiser. Because of the increased cost and experienced required to fly Logistics Cruisers compared to Frigates, there are three additional requirements:<br />
**Pilot must submit a fitting they plan on using with their Logistics Cruiser; It must be cap stable (with an Energy Transfer if a Basilisk or Guardian)<br />
**Pilot must submit links to 3 AARs in which they have flown T1 Logistics Cruiser.<br />
**Pilot must submit a screen shot of their Tech 2 Logistics Cruiser in PC9. This incentive is for the benefit of the NSC.<br />
<br />
Start date: 2015-10-07<br />
End date: indefinite; a 1-month notice period will be announced should we decide to discontinue this reward</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:Null-Sec_Campus&diff=137222Archive:Null-Sec Campus2018-07-23T01:38:33Z<p>Damien maken: /* Campus Leadership */</p>
<hr />
<div>{{eunispecific}}<br />
<div style="float:left">__TOC__</div><br />
{{Campus Group Navbar}}<br />
{{NullSec Campus links}}<br />
{{related class|Introduction to the NullSec Campus}}<br />
[[image:NSClogo3bubblesv1.png|center|280px]]<br />
== Campus goals ==<br />
{{quote|The goal of the '''EVE University NullSec Campus''' is to introduce new players to [[NullSec]] in an educational environment, giving students the experience of living in 0.0 space with all of the risks associated with it. We seek to do this by establishing and maintaining a supportive base within NPC NullSec space, allowing campus members to learn how to survive in this harsh environment through practical PVP and PVE activities.}}<br />
== Why the NSC? ==<br />
<br />
The great benefit of NullSec lifestyle is simplicity. It is this simplicity that makes the NSC a far easier PvP training ground than HiSec, LowSec or WH Space. Here at the NSC you do not need to worry about the many complex mechanics that can make PvP in other parts of the Eve Universe incredibly difficult. We fly '''Not Blue Shoot It''' (NBSI) which means that anyone and everyone is a target, provided they do not have a positive standing with Eve University, and because there are no gate guns, Concord or Standing losses within NullSec, we are freely able to engage wherever we please. This, coupled with the fact that Syndicate, the region of space that the NSC is based in, sees more low-value ships per fight than any other area of space, creates an amazing learning environment filled with opportunities.<br />
<br />
To feed the PvP addiction, NullSec offers fantastic and at times very lucrative PvE opportunities due to the inherent risks associated with it. NPC missions within Syndicate pay more than HiSec, higher difficulty exploration sites such as NullSeC Data and Relic, Sleeper Caches and the higher end DED sites can be found throughout the region, the stations throughout Syndicate have reduced tax rates for Industry and Planetary Interaction has higher yields. There is an Ice Belt in the NSC back pocket, NullSec Ores and even the belts have very lucrative ratting opportunities such as NPC haulers, Officer spawns and NPC Capital Ships.<br />
<br />
If you like the sound of all of that, then please keep reading. This page will provide a basic overview of what the NSC is about as well as links to more detailed pages so that you can see what is on offer at the NSC and how you can quickly settle in to the NullSec lifestyle and make the most of your time with us.<br />
<br />
==Joining the Campus==<br />
<br />
Joining the NullSec Campus community is as simple as joining the ingame {{co|slateblue|NSC.E-Uni}} chat channel. Here, you can ask any of the campus members questions about life in NullSec and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining the NSC, and you do not need to commit any specific amount of time to the campus. Just head over and enjoy the NullSec lifestyle as and when you feel like it. That said, we do ask that members have carried out the following actions prior to travelling to the NSC to make your life smoother, once there. <br />
<br />
Once you are here, consider dropping an introduction in the [https://forum.eveuniversity.org/viewtopic.php?f=212&t=59563|NSC Hi/Bye forum thread].<br />
<br />
==== Requirements ====<br />
<br />
While we have no formal requirements or barriers to joining the campus it is mandatory that members [[NSC_Standing_Fleet|join the NSC standing fleet]] and NSC mumble when they are at the NSC. If there's no fleet, JOIN MUMBLE, make one and put up an advert so others may join. For your own safety, members should also [[Overview_Setup|set their overview up]] according to University standards. A willingness to have fun and learn is always welcomed. The only thing that we, as a campus, expect from our members is they are respectful, polite, and friendly to our many Syndicate neighbors and as always, members must follow the [[EVE University Rules]].<br />
<br />
==== Communication ====<br />
<br />
We use the following EVE University services for communication:<br />
* Ingame chat channel {{co|slateblue|NSC (EVE Uni)}}, used for general Q&A.<br />
* Ingame chat channel {{co|slateblue|NSC Intel (EVE Uni)}}, the intel channel that we share with other blue corps within Syndicate. <br />
* Ingame mailing list {{co|slateblue|UniNSC}} (current unistas can join freely, ex-unistas needs to ask the [[#Campus Leadership|Campus Leadership]] for permission).<br />
* The [[Mumble]] channel {{co|slateblue|NullSec Campus}} under '''Special Projects & Events''' (need to be registered on the forum).<br />
* NullSec Campus [[Slack]] (see [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512 this post] for instructions on how to set it up).<br />
* The [https://forum.eveuniversity.org/viewforum.php?f=212 NullSec Campus] section on the forum.<br />
* Join the [[NSC Standing Fleet|standing fleet]] at all time as well, as a lot of communication happens in fleet chat.<br />
<br />
==== Further Reading ====<br />
To the right of this page you will see a number of links which provide newcomers with all the necessarily information required to get up to speed. Don't worry, there is no need to read it all at once, however the pages below are important reading prior to, or upon arrival at, the NSC.<br />
<br />
* [[Travelling_to_the_NSC|How to get to the Campus]] has all the routes to the NSC including several fits and advice for avoid bubbles and gate camps.<br />
* [[NSC_Campus_Rules|Campus Rules]] lists the additional rules that we have at the NSC to avoid local diplomatic concerns as well rules of engagement for PvP.<br />
* [[What_to_bring_to_the_NSC|What to Bring]] explains the common ship types that we fly at the NSC, why we fly them, and how they play their role in the fleet.<br />
* [[Bookmarks]] details the importance of Bookmarks, how to make them, and how to use them to travel safely.<br />
* [[The Rookie's Guide To Fleet Ops]] is an excellent guide to serve as a reference for new pilots to reduce common blunders and mistakes during Fleet Operations.<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=85417|NewBro's%20Guide%20to%20NSC%5D NewBro's Guide to NSC] The aim of this thread is to provide newcomers to the NSC with as much information as they can ingest to get them up and running. It provides a basic overview of what the NSC is about and how best to quickly settle into life in NullSec space.<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=212&t=97512|NSC Consolidated Information Thread] A consolidated sticky containing single-topic posts about living in the NSC.<br />
* [https://wiki.eveuniversity.org/Ship_Replacement_Program#NSC| Ship Replacement Program] Lost a ship? Read about what qualifies for the Ship Replacement Program specific to Null-Sec Campus.<br />
<br />
==== Still Here? ====<br />
<br />
If you are still reading then we hope we have your attention and we will shortly be seeing you at the Campus. All we ask is that people come down and experience NullSec for themselves. We understand that NullSec might not be for everyone, but we hope that the time you do spend with us will serve you well if you choose to move to another part of Eve University, having navigated, survived and thrived in some of the harshest systems that New Eden has to offer.<br />
<br />
== Campus Leadership ==<br />
<br />
[[image:Syndicate PC9 v2.jpg|thumb|right|250px|A Map of Syndicate highlighting ship and pod kills within the last 24hrs. Fewer kills are shown in shades of green while higher amounts are shown in shades of red.]]<br />
<br />
{{Tocright}}<br />
<br />
*{{co|green|NSC Manager}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34445 Adrien Claremont], EUTZ) - Provide leadership and guidance to NSC Staff in order to foster and grow a Nullsec focused community, engage with Eve Uni Management/Directorate on behalf of the NSC, conduct routine Campus administration, organise and chair quarterly NSC staff meetings prior to the Uni Management meeting, deliver biannual “State of the Campus” Q&A sessions, shout at people to get on comms and in the standing fleet<br />
*{{co|lightgreen|Assistant Manager}} ({{co|red|Vacant}}, {{co|slateblue|Bora Vyvorant}} to act as substitute for Assistant Manager for now) - Support NSC Manager's decision-making process, assist in completion of routine Campus administration, conduct Manager responsibilities in NSC Manager’s absence/alternate TZ<br />
*{{co|yellow|Admin Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51432 Lanik Solette], USTZ) – Upkeep of NSC background administration that keeps the Campus running; such as NSC Slack invitations, maintaining the UniNSC mailing list, and paying Campus bills.<br />
*{{co|yellow|Combat Officer}} ({{co|red|Vacant}}) - Promote a PvP-first culture within the Campus, maintain contacts within the local area for arranged fights/joint roams, deliver and facilitate regular PvP-related content at the Campus, review/update Campus supported fleet doctrines<br />
*{{co|yellow|SRP Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50999 Dominic Altol], EUTZ) - Work with the Reimbursement department to facilitate NSC Enhanced SRP, periodic review of NSC Enhanced SRP to ensure suitability towards Campus needs<br />
*{{co|yellow|Logistics Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=45402 Eadrom Vintarus], PSTZ) - Maintain NSC Pocket Blues list, deliver Instant Reshipping program, mentor and support NSC industrialist community projects<br />
*{{co|yellow|Hangar Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=50814 Mongo the Mechanic], USTZ and [https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=49382 Arrek Lemmont], AUTZ) - Maintain NSC Corp Hangars, sort and organise NSC donations, deliver the NSC module buy-back program<br />
*{{co|yellow|Shipment Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=34052 Hofborn], USTZ) - Support and deliver the NSC Campus hauling service <br />
*{{co|yellow|Education Officer}} ([https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=73709 Damien Maken], EU/USTZ) - Maintain and deliver the "Intro to NSC" class, administer the NSC Skill Incentives, facilitate and promote both [[CORE classes|CORE]] and practical classes at the Campus, maintain NSC Wiki pages<br />
<br />
<br />
[[Category:EVE University Campuses]]</div>Damien makenhttps://wiki.eveuniversity.org/index.php?title=Archive:What_to_bring_to_the_NSC&diff=136044Archive:What to bring to the NSC2018-06-15T12:38:19Z<p>Damien maken: /* So much choice! */</p>
<hr />
<div>{{NullSec Campus links}}<br />
==So much choice!==<br />
One of the most common questions that gets asked when new players join the NSC is, "What ships should I bring with me?" When it comes to living at the NSC, the only true answer to what you should bring is that you may bring any ship that you don't mind losing. What this page aims to do is to identify a list of ships that would definitely be beneficial for Campus Members to keep in their hangers. As with the [[NSC Skill Recommendations|NSC Recommended Skill Plan]], this is in no way a list of mandated ships that everyone must keep nor is it in any way an exhaustive list of all ships that would be useful at the NSC. This is purely a hand rail for those that have never been to the NSC or NullSec before, and how they could best spend their ISK to make full use of all the activities that the Campus offers.<br />
<br />
Please refer to the NSC [[NSC PvP for Alpha Clones|Alpha]] and [[NSC PvP for Omega Clones|Omega]] PVP pages for doctrine specific ship fits.<br />
<br />
==First Timers==<br />
On your first trip to the campus, it is recommended that you bring a fast, cheap frigate, both for ease of navigation through dangerous space, and to allow you to quickly make bookmarks as you travel. The [[Travelling to the NSC]] page has fitting and travel advice to get you to the Campus safely. It is fairly easy to bring in additional ships later, please refer to the NSC forum for our [http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053#p802266 Jump Freighter program]. Expect to lose lots of ships.<br />
<br />
Replacement of T1 hulls under the [[Ship Replacement Program]] is available, with all the normal rules and regulations, with delivery to PC9-AY one of the available options. You can also move ships from the LSC in Uphallant using the [http://forum.eveuniversity.org/viewtopic.php?f=214&t=73628 LSC Jump Freighter service].<br />
<br />
==New Members==<br />
<br />
As members slowly become settled at the NSC, this is the most basic list of ships that is recommended for Campus members to keep stocked. All these ships are cheap, cheerful, and most importantly, disposable.<br />
<br />
*[[Frigate#Fast_Frigates|Fleet Tackle Frigate]]<br />
*[[Frigate#Electronic_Warfare|Electronic Warfare Frigate]]<br />
*Armour PVP [[Cruiser]]<br />
*Shield PVP [[Cruiser]]<br />
*Mission/Belt Ratting [[Cruiser]]<br />
<br />
==Established Members==<br />
<br />
For those Campus Members that make the NSC their full time home or for those who are willing to spend a little more money, this next list will allow Campus Members to fill more roles with fleets as well as to take part in some more obscure oportunities that may arise, such as C13 Wormholes.<br />
<br />
*Doctrine Armour/Shield DPS ships<br />
*[[Cruiser#Logistics|Armour and Shield T1 Logistics Cruiser]]<br />
*[[Cruiser#Electronic_warfare|Electronic Warfare Cruiser]]<br />
*[[Travel_fits#Interceptors|Travel fit Interceptor]]<br />
*Anom fit [[Vexor Navy Issue]]/[[Gila]]<br />
*[[Frigate#Exploration|Scan/Exploration Frigate]]<br />
*Gas huffing [[Venture]]<br />
*Armour [[Destroyer]]/[[Confessor]] (C13 fit)<br />
*[[Stealth Bomber]]<br />
*Brawling [[Battlecruiser]]<br />
<br />
==NSC Bittervets==<br />
These are long term, nice to haves for those players who have both too much ISK and SP. Please do not see this as a list of must haves, but a list of ships to work towards in the long run should you choose to permanently make the NSC your home. It's basically T2/3 Cruisers that have niche uses rather than being fleet staples. No expects anyone to have every ship on this list, but the odd one or two are extremely useful to the Campus. <br />
*[[Cruiser#Logistics_2|T2 Logistics Cruiser]]<br />
*[[Interdictor]]<br />
*[[Cruiser#Heavy_Interdiction_Cruisers|Heavy Interdiction Cruiser]]<br />
*[[Destroyer#Command_Destroyers|Command Destroyer]]<br />
*[[Heavy Assault Cruiser]]<br />
*[[Recon Ship]]<br />
{{ShipsMatrix}}</div>Damien maken