https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Djavin+novienta&feedformat=atomEVE University Wiki - User contributions [en]2024-03-28T17:46:55ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=EVE_University&diff=143492EVE University2019-06-04T19:35:01Z<p>Djavin novienta: Protected "EVE University" ([edit=sysop] (indefinite) [move=sysop] (indefinite))</p>
<hr />
<div>{{eunispecific}}<br />
{{Infobox corporation<br />
|corplogo=E-UNI.png<br />
|caption=Emblem<br />
|corpname=EVE University<br />
|ticker=E-UNI<br />
|alliance=[[Ivy League]]<br />
|ceo=[[User:Laura_karpinski|Laura Karpinski]]<br />
|director=[[EVE University Management|Management]]<br />
|founded=March 15, 2004<br />
|status=Active<br />
|headquarters=Amygnon - Citadel 101 <br />
|publicchannel=E-UNI<br />
|website=http://www.eveuniversity.org<br />
|webnicename=EVE University<br />
|prevalliances=The Big Blue<br />
|prevceos=[[Morning Maniac]], [[Kelduum Revaan]], [[Azmodeus Valar]]<br />
}}<br />
'''EVE University''' is a neutral, non-profit training corporation in EVE Online that exists to help teach players about EVE. With a primary focus on helping new players, EVE University has a well deserved reputation as the best place to get started in [[New Eden]]. Founded on March 15, 2004 at 14:33 by [[Morning Maniac]], the University continues to uphold a strong reputation through previous wars, robust management, knowledgeable graduates and instructors, and quality students. The heart of the corporation resides in teamwork through wars, events, and cooperative help in the chat channel.<br />
<br />
EVE University is a founding member of the [[Ivy League Alliance]].<br />
<br />
If you have just joined EVE University, see [[Welcome to EVE University]] for a guide to your first steps.<br />
<br />
= Declaration of Principles =<br />
<center><br />
{| <br />
|align="center"|All capsuleers have an unrelenting desire for more;<br>more strength, more space, more ISK, more power.<br />
<br />
Many will take from others; without hesitation or mercy, without compassion or regret.<br />
<br />
Every day new capsuleers are born. But New Eden is a harsh place, and many are unprepared.<br />
<br />
In YC 105, one man recognised that 'more' did not have to be the only objective;<br>that these new pilots are important, and enabling knowledge is worthwhile.<br />
<br />
That man was Morning Maniac, and he founded a corporation,<br>EVE University, under entirely altruistic principles.<br />
<br />
He created a place to learn, a place to teach, a place where the person<br>is more important than the skillpoints, and 'more' is not the driving force.<br />
<br />
With its members freely teaching each other, they benefited from each other’s experience.<br>Many moved on, but not before they imparted the knowledge they had gained.<br />
<br />
And as the word spread and members passed through the corporations doors, it became something else.<br />
<br />
What once was a small corporation has become a community, transcending all<br>language, cultural and regional barriers, with alumni all over New Eden.<br />
<br />
It had become something that will endure until the last of the stars goes dark.<br />
<br />
Here, gathered under a common cause, we agree to recognise that together, as a community,<br>we can teach those new generations of capsuleers.<br />
<br />
Together, we can prepare them better than any guides or agents can.<br />
<br />
Together, we can give them the best start possible, without limiting their options.<br />
<br />
Together, we can instil in them the skills needed not only to survive, but to be successful.<br />
<br />
We do this not for power, or influence, or money.<br />
<br />
We do this because we too recognise that 'more' does not have to be the solitary goal.<br />
<br />
We do this because we are ''EVE University''.<br />
|}<br />
</center></div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Production_Department&diff=143356Production Department2019-05-25T18:53:14Z<p>Djavin novienta: Protected "Production Department" ([edit=sysop] (indefinite) [move=sysop] (indefinite))</p>
<hr />
<div>{{eunispecific}}<br />
{{Campus Group Navbar}}<br />
{{TOClimit}}<br />
<br />
{{quote|The goal of the '''EVE University Production Department''' is to build stuff for students to lose to gate guns.}}<br />
<br />
== Production Staff ==<br />
<br />
{|class="wikitable"<br />
|-<br />
! !! !! Position<br />
|-<br />
| [[Image:Arieathellare.jpg|80px|link=]]<br />
| style="padding:10px;" | Ariea Thellare<br />
| style="padding:10px;" | {{co|#00CC00|Production Manager}}<br />
|-<br />
| [[Image:NoPortrait.jpeg|80px|link=]]<br />
| style="padding:10px;" | None<br />
| style="padding:10px;" | {{co|#99FF66|Assistant Production Manager}}<br />
|-<br />
| [[Image:YooJinMoon.jpeg|80px|link=]]<br />
| style="padding:10px;" | YooJin Moon<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|-<br />
| [[Image:DropbearMaroon.jpeg|80px|link=]]<br />
| style="padding:10px;" | Dropbear Maroon<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|-<br />
| [[Image:FallingSnowKumaMoto.jpeg|80px|link=]]<br />
| style="padding:10px;" | Falling Snow KumaMoto<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}},<br />
Original Department Wikipage Creator<br />
|-<br />
| [[Image:DolmanHicks.jpeg|80px|link=]]<br />
| style="padding:10px;" | Dolman Hicks<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|}<br />
<br />
== Programs ==<br />
Currently Active programs:<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]: It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice.<br />
* UNI Fuel Production: If Ivy League structures need fuel, please get in contact with the {{co|#00CC00|Production Manager}}.<br />
<br />
== Joining the Production Department ==<br />
The Production Department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the EVE University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state or skill point requirements for positions and only Freshmen title is required. As you might imagine, the Production Department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in EVE Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. We are here solely to provide logistical support to unistas and to the corporation as a whole. Our department is open to current unistas only, from any campus.<br />
<br />
During those times when the Production Department is not recruiting, players with a strong interest in industry who wish to support the production needs of EVE University are encouraged to contact the {{co|#00CC00|Production Manager}} to see if there are any momentary tasks that could use extra industrial character slots.<br />
<br />
==== Communication ====<br />
From time to time, Production Department personnel may request help from or offer services to the university-wide community using the ingame chat channels or the forums. Additionally, department members will gain access to the following EVE University services for communication:<br />
<br />
* A dedicated slack channel on the Staff Slack, through the {{co|#00CC00|Production Manager}} (see [[UniSlacks]] for instructions on how to access EVE University slack channels).<br />
* The Logistics and Staff Office subforum<br />
* Various department specific spreadsheets<br />
<br />
==== Requirements and Infos ====<br />
We recognize that EVE University is first and foremost a place of learning, which is the reason we have basically no application requirement. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in EVE Online:<br />
<br />
* [[Industry]], gives basic information regarding industry and the ingame industry window.<br />
* [[Manufacturing]], explains how to build things.<br />
* [[Research]], provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.<br />
* [[Invention]], takes the reader on a trip down the rabbit hole that is advanced T2 module, drone, ammunition, and ship production.<br />
* [[Hauling]], explains how to safely and efficiently move stuff from A to B (without getting blown up at C).<br />
<br />
==== Skills ====<br />
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. While the department does not require any skill to join, the following skills can help you become a more efficient member of the department. The skills are grouped roughly by the Industry areas they relate to.<br />
<br />
* {{sk|Industry|icon=yes|mult=yes}} and {{sk|Advanced Industry|icon=yes|mult=yes}} both reduces manufacturing time and are prerequisites for a great many production-related tasks ingame. Advanced Industry also reduces research time.<br />
* {{sk|Mass Production|icon=yes|mult=yes}} and {{sk|Advanced Mass Production|icon=yes|mult=yes}} allow additional manufacturing job slots.<br />
* {{sk|Laboratory Operation|icon=yes|mult=yes}} and {{sk|Advanced Laboratory Operation|icon=yes|mult=yes}} provide additional slots for science jobs.<br />
* {{sk|Reactions|icon=yes|mult=yes}} and {{sk|Mass Reactions|icon=yes|mult=yes}} both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.<br />
* {{sk|Science|icon=yes|mult=yes}} improves blueprint copying speed, and is a prerequisite for a great many production-related things.<br />
* {{sk|Research|icon=yes|mult=yes}} improves blueprint time efficiency research speed and is a prerequisite for building some rigs and T2 ships.<br />
* {{sk|Metallurgy|icon=yes|mult=yes}} improves blueprint material efficiency research speed and is a prerequisite for building some rigs and T2 ships.<br />
* {{sk|Remote Reactions|icon=yes|mult=yes}} {{sk|Scientific Networking|icon=yes|mult=yes}} and {{sk|Supply Chain Management|icon=yes|mult=yes}}, are convenience skills that allow the start (and completion) of production from a distance.<br />
* {{sk|Jury Rigging|icon=yes|mult=yes}} allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.<br />
* {{sk|Cybernetics|icon=yes|mult=yes}} allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.<br />
* Science Skills:<br />
** {{sk|Gallente Encryption Methods|icon=yes|mult=yes}} and their other racial counterparts are prerequisites for invention of racial T2 ships and items and higher levels give higher invention success rates.<br />
** {{sk|Gallente Starship Engineering|icon=yes|mult=yes}} and their other racial counterparts prerequisites for invention and manufacturing of racial T2 ships and higher invention success rates.<br />
** {{sk|Mechanical Engineering|icon=yes|mult=yes}} is a prerequisite for invention and manufacturing of all T2 ships and higher invention success rates.<br />
** {{sk|Advanced Industrial Ship Construction|icon=yes|mult=yes}} and the other Advanced Construction skill are prerequisites for manufacturing of T2 ships of the respective size.<br />
** {{sk|Electronic Engineering|icon=yes|mult=yes}} and {{sk|Laser Physics|icon=yes|mult=yes}} and the other Physics and Engineering skills are prerequisite for invention and manufacturing of T2 (non-ship) items.<br />
*** {{sk|Astronautic Engineering|icon=yes|mult=yes}} is a useless skill that does not serve any purpose in the game anymore, so it can be ignored.<br />
<br />
* Skills that don't have priority for the Production Department:<br />
** {{sk|Drug Manufacturing|icon=yes|mult=yes}} required for the production of combat boosters. As of now the Production Department does need this skill.<br />
** {{sk|Sleeper Encryption Methods|icon=yes|mult=yes}} is a prerequisite for T3 Invention and higher levels give higher invention success rates.<br />
** {{sk|Sleeper Technology|icon=yes|mult=yes}} {{sk|Takmahl Technology|icon=yes|mult=yes}} and the other 2 Technologies are prerequisites for storyline module manufacturing.<br />
** {{sk|Propulsion Subsystem Technology|icon=yes|mult=yes}} and the other Subsystem Technologies are prerequisite for T3 Invention and manufacturing and higher levels give higher invention success rates.<br />
<br />
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills_and_learning#Neural_Remaps|Neural Remaps]].</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Production_Department&diff=143354Production Department2019-05-25T18:38:03Z<p>Djavin novienta: Removed protection from "Production Department"</p>
<hr />
<div>{{eunispecific}}<br />
{{Campus Group Navbar}}<br />
{{TOClimit}}<br />
<br />
{{quote|The goal of the '''EVE University Production Department''' is to build stuff for students to lose to gate guns.}}<br />
<br />
== Production Staff ==<br />
<br />
{|class="wikitable"<br />
|-<br />
! !! !! Position<br />
|-<br />
| [[Image:Arieathellare.jpg|80px|link=]]<br />
| style="padding:10px;" | Ariea Thellare<br />
| style="padding:10px;" | {{co|#00CC00|Production Manager}}<br />
|-<br />
| [[Image:NoPortrait.jpeg|80px|link=]]<br />
| style="padding:10px;" | None<br />
| style="padding:10px;" | {{co|#99FF66|Assistant Production Manager}}<br />
|-<br />
| [[Image:YooJinMoon.jpeg|80px|link=]]<br />
| style="padding:10px;" | YooJin Moon<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|-<br />
| [[Image:DropbearMaroon.jpeg|80px|link=]]<br />
| style="padding:10px;" | Dropbear Maroon<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|-<br />
| [[Image:FallingSnowKumaMoto.jpeg|80px|link=]]<br />
| style="padding:10px;" | Falling Snow KumaMoto<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}},<br />
Department Wiki Page<br />
|-<br />
| [[Image:DolmanHicks.jpeg|80px|link=]]<br />
| style="padding:10px;" | Dolman Hicks<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|}<br />
<br />
== Programs ==<br />
Currently Active programs:<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]: It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice.<br />
* WHC Fuel Production<br />
<br />
== Joining the Production Department ==<br />
The Production Department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the EVE University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state or skill point requirements for positions and only Freshmen title is required. As you might imagine, the Production Department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in EVE Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. We are here solely to provide logistical support to unistas and to the corporation as a whole. Our department is open to current unistas only, from any campus.<br />
<br />
During those times when the Production Department is not recruiting, players with a strong interest in industry who wish to support the production needs of EVE University are encouraged to contact the {{co|#00CC00|Production Manager}} to see if there are any momentary tasks that could use extra industrial character slots.<br />
<br />
==== Communication ====<br />
From time to time, Production Department personnel may request help from or offer services to the university-wide community using the ingame chat channels or the forums. Additionally, department members will gain access to the following EVE University services for communication:<br />
<br />
* A dedicated slack channel on the Staff Slack, through the {{co|#00CC00|Production Manager}} (see [[UniSlacks]] for instructions on how to access EVE University slack channels).<br />
* The Logistics and Staff Office subforum<br />
* Various department specific spreadsheets<br />
<br />
==== Requirements and Infos ====<br />
We recognize that EVE University is first and foremost a place of learning, which is the reason we have basically no application requirement. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in EVE Online:<br />
<br />
* [[Industry]], gives basic information regarding industry and the ingame industry window.<br />
* [[Manufacturing]], explains how to build things.<br />
* [[Research]], provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.<br />
* [[Invention]], takes the reader on a trip down the rabbit hole that is advanced T2 module, drone, ammunition, and ship production.<br />
* [[Hauling]], explains how to safely and efficiently move stuff from A to B (without getting blown up at C).<br />
<br />
==== Skills ====<br />
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. While the department does not require any skill to join, the following skills can help you become a more efficient member of the department. The skills are grouped roughly by the Industry areas they relate to.<br />
<br />
* {{sk|Industry|icon=yes|mult=yes}} and {{sk|Advanced Industry|icon=yes|mult=yes}} both reduces manufacturing time and are prerequisites for a great many production-related tasks ingame. Advanced Industry also reduces research time.<br />
* {{sk|Mass Production|icon=yes|mult=yes}} and {{sk|Advanced Mass Production|icon=yes|mult=yes}} allow additional manufacturing job slots.<br />
* {{sk|Laboratory Operation|icon=yes|mult=yes}} and {{sk|Advanced Laboratory Operation|icon=yes|mult=yes}} provide additional slots for science jobs.<br />
* {{sk|Reactions|icon=yes|mult=yes}} and {{sk|Mass Reactions|icon=yes|mult=yes}} both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.<br />
* {{sk|Science|icon=yes|mult=yes}} improves blueprint copying speed, and is a prerequisite for a great many production-related things.<br />
* {{sk|Research|icon=yes|mult=yes}} improves blueprint time efficiency research speed and is a prerequisite for building some rigs and T2 ships.<br />
* {{sk|Metallurgy|icon=yes|mult=yes}} improves blueprint material efficiency research speed and is a prerequisite for building some rigs and T2 ships.<br />
* {{sk|Remote Reactions|icon=yes|mult=yes}} {{sk|Scientific Networking|icon=yes|mult=yes}} and {{sk|Supply Chain Management|icon=yes|mult=yes}}, are convenience skills that allow the start (and completion) of production from a distance.<br />
* {{sk|Jury Rigging|icon=yes|mult=yes}} allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.<br />
* {{sk|Cybernetics|icon=yes|mult=yes}} allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.<br />
* Science Skills:<br />
** {{sk|Gallente Encryption Methods|icon=yes|mult=yes}} and their other racial counterparts are prerequisites for invention of racial T2 ships and items and higher levels give higher invention success rates.<br />
** {{sk|Gallente Starship Engineering|icon=yes|mult=yes}} and their other racial counterparts prerequisites for invention and manufacturing of racial T2 ships and higher invention success rates.<br />
** {{sk|Mechanical Engineering|icon=yes|mult=yes}} is a prerequisite for invention and manufacturing of all T2 ships and higher invention success rates.<br />
** {{sk|Advanced Industrial Ship Construction|icon=yes|mult=yes}} and the other Advanced Construction skill are prerequisites for manufacturing of T2 ships of the respective size.<br />
** {{sk|Electronic Engineering|icon=yes|mult=yes}} and {{sk|Laser Physics|icon=yes|mult=yes}} and the other Physics and Engineering skills are prerequisite for invention and manufacturing of T2 (non-ship) items.<br />
<br />
* Skills that don't have priority for the Production Department:<br />
* {{sk|Drug Manufacturing|icon=yes|mult=yes}} required for the production of combat boosters. As of now the Production Department does need this skill.<br />
* {{sk|Sleeper Encryption Methods|icon=yes|mult=yes}} is a prerequisite for T3 Invention and higher levels give higher invention success rates.<br />
* {{sk|Sleeper Technology|icon=yes|mult=yes}} {{sk|Takmahl Technology|icon=yes|mult=yes}} and the other 2 Technologies are prerequisites for storyline module manufacturing.<br />
* {{sk|Propulsion Subsystem Technology|icon=yes|mult=yes}} and the other Subsystem Technologies are prerequisite for T3 Invention and manufacturing and higher levels give higher invention success rates.<br />
<br />
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills_and_learning#Neural_Remaps|Neural Remaps]].</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Production_Department&diff=143262Production Department2019-05-23T16:11:04Z<p>Djavin novienta: Protected "Production Department" ([edit=sysop] (indefinite) [move=sysop] (indefinite))</p>
<hr />
<div>{{eunispecific}}<br />
{{Campus Group Navbar}}<br />
{{TOClimit}}<br />
<br />
{{quote|The goal of the '''EVE University Production Department''' is to build stuff for students to lose to gate guns.}}<br />
<br />
== Production Staff ==<br />
<br />
{|class="wikitable"<br />
|-<br />
! !! !! Position<br />
|-<br />
| [[Image:Arieathellare.jpg|80px|link=]]<br />
| style="padding:10px;" | Ariea Thellare<br />
| style="padding:10px;" | {{co|#00CC00|Production Manager}}<br />
|-<br />
| [[Image:NoPortrait.jpeg|80px|link=]]<br />
| style="padding:10px;" | None<br />
| style="padding:10px;" | {{co|#99FF66|Assistant Production Manager}}<br />
|-<br />
| [[Image:YooJinMoon.jpeg|80px|link=]]<br />
| style="padding:10px;" | YooJin Moon<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|-<br />
| [[Image:DropbearMaroon.jpeg|80px|link=]]<br />
| style="padding:10px;" | Dropbear Maroon<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|-<br />
| [[Image:FallingSnowKumaMoto.jpeg|80px|link=]]<br />
| style="padding:10px;" | Falling Snow KumaMoto<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}},<br />
Department Wiki Page<br />
|-<br />
| [[Image:DolmanHicks.jpeg|80px|link=]]<br />
| style="padding:10px;" | Dolman Hicks<br />
| style="padding:10px;" | {{co|#FFCC00|Production Officer}}<br />
|}<br />
<br />
== Programs ==<br />
Currently Active programs:<br />
* [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]: It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice.<br />
* WHC Fuel Production<br />
<br />
== Joining the Production Department ==<br />
The Production Department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the EVE University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state or skill point requirements for positions and only Freshmen title is required. As you might imagine, the Production Department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in EVE Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. We are here solely to provide logistical support to unistas and to the corporation as a whole. Our department is open to current unistas only, from any campus.<br />
<br />
During those times when the Production Department is not recruiting, players with a strong interest in industry who wish to support the production needs of EVE University are encouraged to contact the {{co|#00CC00|Production Manager}} to see if there are any momentary tasks that could use extra industrial character slots.<br />
<br />
==== Communication ====<br />
From time to time, Production Department personnel may request help from or offer services to the university-wide community using the ingame chat channels or the forums. Additionally, department members will gain access to the following EVE University services for communication:<br />
<br />
* A dedicated slack channel on the Staff Slack, through the {{co|#00CC00|Production Manager}} (see [[UniSlacks]] for instructions on how to access EVE University slack channels).<br />
* The Logistics and Staff Office subforum<br />
* Various department specific spreadsheets<br />
<br />
==== Requirements and Infos ====<br />
We recognize that EVE University is first and foremost a place of learning, which is the reason we have basically no application requirement. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in EVE Online:<br />
<br />
* [[Industry]], gives basic information regarding industry and the ingame industry window.<br />
* [[Manufacturing]], explains how to build things.<br />
* [[Research]], provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.<br />
* [[Invention]], takes the reader on a trip down the rabbit hole that is advanced T2 module, drone, ammunition, and ship production.<br />
* [[Hauling]], explains how to safely and efficiently move stuff from A to B (without getting blown up at C).<br />
<br />
==== Skills ====<br />
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. While the department does not require any skill to join, the following skills can help you become a more efficient member of the department. The skills are grouped roughly by the Industry areas they relate to.<br />
<br />
* {{sk|Industry|icon=yes|mult=yes}} and {{sk|Advanced Industry|icon=yes|mult=yes}} both reduces manufacturing time and are prerequisites for a great many production-related tasks ingame. Advanced Industry also reduces research time.<br />
* {{sk|Mass Production|icon=yes|mult=yes}} and {{sk|Advanced Mass Production|icon=yes|mult=yes}} allow additional manufacturing job slots.<br />
* {{sk|Laboratory Operation|icon=yes|mult=yes}} and {{sk|Advanced Laboratory Operation|icon=yes|mult=yes}} provide additional slots for science jobs.<br />
* {{sk|Reactions|icon=yes|mult=yes}} and {{sk|Mass Reactions|icon=yes|mult=yes}} both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.<br />
* {{sk|Science|icon=yes|mult=yes}} improves blueprint copying speed, and is a prerequisite for a great many production-related things.<br />
* {{sk|Research|icon=yes|mult=yes}} improves blueprint time efficiency research speed and is a prerequisite for building some rigs and T2 ships.<br />
* {{sk|Metallurgy|icon=yes|mult=yes}} improves blueprint material efficiency research speed and is a prerequisite for building some rigs and T2 ships.<br />
* {{sk|Remote Reactions|icon=yes|mult=yes}} {{sk|Scientific Networking|icon=yes|mult=yes}} and {{sk|Supply Chain Management|icon=yes|mult=yes}}, are convenience skills that allow the start (and completion) of production from a distance.<br />
* {{sk|Jury Rigging|icon=yes|mult=yes}} allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.<br />
* {{sk|Cybernetics|icon=yes|mult=yes}} allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.<br />
* Science Skills:<br />
** {{sk|Gallente Encryption Methods|icon=yes|mult=yes}} and their other racial counterparts are prerequisites for invention of racial T2 ships and items and higher levels give higher invention success rates.<br />
** {{sk|Gallente Starship Engineering|icon=yes|mult=yes}} and their other racial counterparts prerequisites for invention and manufacturing of racial T2 ships and higher invention success rates.<br />
** {{sk|Mechanical Engineering|icon=yes|mult=yes}} is a prerequisite for invention and manufacturing of all T2 ships and higher invention success rates.<br />
** {{sk|Advanced Industrial Ship Construction|icon=yes|mult=yes}} and the other Advanced Construction skill are prerequisites for manufacturing of T2 ships of the respective size.<br />
** {{sk|Electronic Engineering|icon=yes|mult=yes}} and {{sk|Laser Physics|icon=yes|mult=yes}} and the other Physics and Engineering skills are prerequisite for invention and manufacturing of T2 (non-ship) items.<br />
<br />
* Skills that don't have priority for the Production Department:<br />
* {{sk|Drug Manufacturing|icon=yes|mult=yes}} required for the production of combat boosters. As of now the Production Department does need this skill.<br />
* {{sk|Sleeper Encryption Methods|icon=yes|mult=yes}} is a prerequisite for T3 Invention and higher levels give higher invention success rates.<br />
* {{sk|Sleeper Technology|icon=yes|mult=yes}} {{sk|Takmahl Technology|icon=yes|mult=yes}} and the other 2 Technologies are prerequisites for storyline module manufacturing.<br />
* {{sk|Propulsion Subsystem Technology|icon=yes|mult=yes}} and the other Subsystem Technologies are prerequisite for T3 Invention and manufacturing and higher levels give higher invention success rates.<br />
<br />
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills_and_learning#Neural_Remaps|Neural Remaps]].</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=139384EVE University Management2018-11-13T07:07:21Z<p>Djavin novienta: </p>
<hr />
<div>{{hatnote|This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporations]].}}<br />
{{eunispecific}}<br />
[[EVE University]] is run as a dictatorship, with the CEO having overall control. There are seven main directorates which are each run by Directors, and each directorate is split into different departments which are run by Managers. Managers oversee the running of the departments, whilst Directors set policies and directions for Managers to follow.<br />
<br />
Outside this management structure, EVE University also has a team of [[Student Advocates]]. Their role is to act as mediators to resolve any student disputes as well as to act as a point of contact for the student body and bring any concerns to the attention of management.<br />
<br />
== Chief Executive Officer ==<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Laura_karpinski.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Laura_karpinski|Laura Karpinski]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=25459 Send a forum PM]</small><br />
The {{co|slateblue|CEO}} oversees the whole of EVE University, setting the general direction and making decisions which affect the whole corporation.<br />
|}<br />
<br />
=== Head Diplomat ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Position Vacant'''</big> <br />
The {{co|green|Head Diplomat}} manages the Diplomats and acts as a point of contact for organizations outside of EVE University who have questions about standings and other diplomatic issues. <br />
{{main|Diplomacy Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
== Director of Education ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:DunarDolorgiet.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Dunar_dolorgiet|Dunar Dolorgiet]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=30164 Send a forum PM]</small><br />
The {{co|slateblue|Director of Education}} oversees the training of members and new players. He decides on the overall strategies to maximise the educational side of EVE University.<br />
{{main|Education Directorate}}<br />
|}<br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Turlough Dominian.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Turlough Dominian|Turlough Dominian]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=15689 Send a forum PM]</small><br />
The {{co|green|Events Manager}} oversees the scheduling of events, manages the Events Coordinators, and supports students in developing and running their own events. It also incorporates the Cross Campus Initiative.<br />
{{main|Events Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Croixant.jpeg|50px|center|link=]]<br />
| [[Image:DamienMaken.jpeg|50px|center|link=]]<br />
|-<br />
| [[User:Croixant|Croixant]]<br />
| [[User:Damien Maken|Damien Maken]]<br />
|}<br />
<br />
|}<br />
<br />
=== Fittings Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Biwako_acami2.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Biwako_acami|Biwako Acami]] '''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=62427 Send a forum PM]</small><br />
The {{co|green|Fittings Manager}} manages Fittings Staff and oversees the updating of EVE University recommended ship fittings.<br />
{{main|Fittings Department}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
{|<br />
| [[Image:NoPortrait.jpeg|50px|center|link=]]<br />
|-<br />
| ''Position Vacant''<br />
|}<br />
|}<br />
<br />
=== Fleet Command Course Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Laser Skaron.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Laser_Skaron|Laser Skaron]]'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=65534 Send a forum PM]</small><br />
The {{co|green|Fleet Command Course Manager}} deals with the administration of the Fleet Command Course.<br />
{{main|Fleet Command Course}}<br />
{{co|lightgreen|Assistant Managers:}}<br />
None<br />
|}<br />
<br />
=== Teaching Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:AdreeJericho.jpg|96px|center|link=]]<br />
| valign="top" |<big>''' [[User:Adree_Jericho|Adree Jericho]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=65612 Send a forum PM]</small><br />
The {{co|green|Teaching Manager}} oversees the teachers and guest lecturers. He is also responsible for the teaching and training resources EVE University provides.<br />
{{main|Teaching Department}}<br />
{{co|lightgreen|Assistant Manager:}} <br />
{|<br />
| [[Image:NoPortrait.jpeg|50px|center|link=]]<br />
| [[Image:JasonEoner.jpg|50px|center|link=]]<br />
|-<br />
| ''Position Vacant''<br />
| [[User:Jason_eoner|Jason Eoner]]<br />
|}<br />
|}<br />
<br />
== Director of Finance ==<br />
<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:AzmoValar.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Azmodeus Valar]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=2799 Send a forum PM]</small><br />
The {{co|slateblue|Director of Finance}} oversees the finances for EVE University, which is run almost entirely on donations.<br />
{{main|Finance Directorate}}<br />
|}<br />
<br />
== Director of Human Resources ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Jilokari_kurvora.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Jilokari_Kurvora|Jilokari Kurvora]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=51762 Send a forum PM]</small><br />
The {{co|slateblue|Director of Human Resources}} oversees the recruitment, orientation and progression of EVE University students. His job is to enable a smooth transition for new members joining EVE University, and as they progress through the corporation. <br />
{{main|Human Resources Directorate}}<br />
|}<br />
<br />
=== Mentor Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:NoPortrait.jpeg|96px|link=]] <br />
| valign="top" | <big>'''Position Vacant'''</big> <br />
<br />
The {{co|green|Mentor Manager}} administers the mentor program, pairing up new members with more experienced mentors to assist them.<br />
{{main|Mentor Department}} <br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Martin Vanzyl.jpg|50px|center|link=]]<br />
| [[Image:Troven.PNG|50px|center|link=]]<br />
|-<br />
| <br />
|-<br />
| [[User:Martin_vanzyl|Martin Vanzyl]]<br />
| [[User:Troven smalvard|Troven Smalvard]]<br />
|}<br />
|}<br />
<br />
=== Personnel Manager === <br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:JacobVelora.jpg|96px|link=]] <br />
| valign="top" | <big>[[User:Jacob Velora|Jacob Velora]]</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=52725 Send a forum PM]</small><br />
The {{co|green|Personnel Manager}} manages the Personnel Officers, who review applications and interview EVE University applicants, and sets policies affecting recruitment.<br />
{{main|Personnel Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
| [[Image:Dallidiem igraine.jpg|50px|center|link=]]<br />
| [[Image:Marn Vermuldir.jpg|50px|center|link=]]<br />
|-<br />
| <br />
|-<br />
|[[User:Dallidiem_igraine|Dallidiem Igraine]]<br />
|[[User:Marn Vermuldir|Marn Vermuldir]]<br />
|}<br />
|}<br />
<br />
=== Titles Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Tonk_Omnom.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Tonk Omnom|Tonk Omnom]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=17444 Send a forum PM]</small><br />
The {{co|green|Titles Manager}} manages the Titles Officers, who review applications from members for progression titles, and sets policies affecting titles.<br />
{{main|Titles Department}}<br />
{{co|lightgreen|Assistant Managers:}} <br />
{|<br />
|[[Image:Sebastian_Teg.jpg|50px|center|link=]]<br />
|[[Image:Atomsk Agittain.JPG|50px|center|link=]]<br />
|-<br />
|'''[[User:Sebastian teg|Sebastian Teg]]''' <br />
|'''[[User:Atomsk Agittain|Atomsk Agittain]]''' <br />
|}<br />
|}<br />
<br />
=== Orientation Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Jameson_Bolmara.jpg|96px|link=]] <br />
| valign="top" | <big>[[User:Jameson Bolmara|Jameson Bolmara]]</big> <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=27286 Send a forum PM]</small><br />
The {{co|green|Orientation Manager}} manages the Orientation Officers, who provide a contact point for new EVE University members and follow up their early progress.<br />
{{main|Orientation Department}}<br />
|}<br />
<br />
== Director of Logistics ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Turhan Bey.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Turhan bey|Turhan Bey]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=4006 Send a forum PM]</small><br />
The {{co|slateblue|Director of Logistics}} is responsible for coordinating logistical support for EVE University, including providing EVE University supply services to benefit and support members.<br />
{{main|Logistics Directorate}}<br />
|}<br />
<br />
=== Production Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Arieathellare.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Ariea thellare|Ariea Thellare]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=39948 Send a forum PM]</small><br />
The {{co|green|Production Manager}} oversees the materials and processes for in-house and student manufacturing.<br />
{{main|Production Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Reimbursement Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DavidMatsuda.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:David matsuda|David Matsuda]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=18589 Send a forum PM]</small><br />
The {{co|green|Reimbursement Manager}} administers the Ship Replacement Program and The Implants Program. <br />
{{main|Reimbursement Department}}<br />
{{co|lightgreen|Assistant Manager:}} <br />
{|<br />
| [[Image:Krevlorn Severasse.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Krevlorn_severasse|Krevlorn Severasse]]<br />
|}<br />
|}<br />
<br />
== Director of Special Projects - AMC, LSC, NSC, Solitude ==<br />
{{hatnote|This role is shared, see also [[EVE University Management#Director_of_Special_Projects_-_HSC.2C_Incursions.2C_WHC|Director of Special Projects - HSC, Incursions, WHC]]}}<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:BoraVyvorant.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Bora vyvorant|Bora Vyvorant]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=44188 Send a forum PM]</small> <br />
One {{co|slateblue|Director of Special Projects}} oversees the Amarr Mining Campus, Low Sec Campus, Null Sec Campus and Solitude Campus.<br />
{{main|Special Projects Directorate}}<br />
|}<br />
<br />
=== Amarr Mining Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Kyrrant.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Kyrrant|Kyrrant]]'''</big> - <small>[https://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=50659 Send a forum PM]</small> <br />
The {{co|green|AMC Manager}} is responsible for the Amarr Mining Campus. <br />
{{main|Amarr Mining Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
{|<br />
| [[Image:Netan Emerson.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Netan_emerson|Netan Emerson]] <br />
|}<br />
|}<br />
<br />
=== Low Sec Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Glen_Burney.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Glen Burney |Glen Burney]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=53348 Send a forum PM]</small> <br />
The {{co|green|Low Sec Campus Manager}} is responsible for the Low Sec Campus. <br />
{{main|Low Sec Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
{|<br />
| [[Image:Tiberius Auduin.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Tiberius_auduin|Tiberius Auduin]] <br />
|}<br />
|}<br />
<br />
=== Null Sec Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Adrien Claremont.jpg|96px|link=]]<br />
| valign="top" | <big>'''[[User:Adrien_claremont|Adrien Claremont]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=34445 Send a forum PM]</small> <br />
The {{co|green|NSC Manager}} is responsible for the Null Sec Campus. <br />
{{main|Null Sec Campus}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
{|<br />
| [[Image:Eadrom_Vintarus.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Eadrom_vintarus|Eadrom Vintarus]] <br />
|}<br />
|}<br />
<br />
=== Solitude Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:ExorcistWraith.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Exorcist Wraith]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=56734 Send a forum PM]</small> <br />
The {{co|green|Solitude Campus Manager}} is responsible for the Solitude Campus. <br />
{{main|Project Solitude}}<br />
{{co|lightgreen|Assistant Manager:}}<br />
{|<br />
| [[Image:Fergus Echerie.jpg|50px|center|link=]]<br />
|-<br />
| [[User:Fergus_echerie|Fergus Echerie]] <br />
|}<br />
|}<br />
<br />
== Director of Special Projects - HSC, Incursions, WHC ==<br />
{{hatnote|This role is shared, see also [[EVE University Management#Director_of_Special_Projects_-_AMC.2C_LSC.2C_NSC.2C_Solitude|Director of Special Projects - AMC, LSC, NSC, Solitude]]}}<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:TitusTallang.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Titus Tallang|Titus Tallang]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=34653 Send a forum PM]</small><br />
One {{co|slateblue|Director of Special Projects}} oversees the High Sec Campus, Incursion Community and Wormhole Campus.<br />
{{main|Special Projects Directorate}}<br />
|}<br />
<br />
=== High Sec Campus Manager ===<br />
<br />
{|<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Ersin Oghuz.jpg|96px|center|link=]]<br />
| valign="top" | <big>'''[[User:Ersin_oghuz|Ersin Oghuz]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=61595 Send a forum PM]</small> <br />
The {{co|green|High Sec Campus Manager}} is responsible for the High Sec Campus. <br />
{{main|High Sec Campus}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Incursion Coordinator ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Cassiel Seraphim.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Cassiel seraphim|Cassiel Seraphim]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=4562 Send a forum PM]</small> <br />
The {{co|green|Incursion Coordinator}} is responsible for the EVE University Incursion Community. <br />
{{main|EVE University Incursion Community}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Wormhole Campus Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Conci_furiram.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Conci_furiram|Conci Furiram]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=31964 Send a forum PM]</small> <br />
The {{co|green|Wormhole Campus Manager}} is responsible for the Wormhole Campus. <br />
{{main|Wormhole Campus}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
==Director of Structures==<br />
<br />
{|<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Kaein Soturus.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Kaein Soturus|Kaein Soturus]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=6610 Send a forum PM]</small><br />
The {{co|slateblue|Director of Structures}} oversees the deployment and maintenance of EVE University structures, including citadels and player owned starbases.<br />
{{main|Structures Directorate}}<br />
|}<br />
<br />
== Director of Web Services ==<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Bateslarsson.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[Bates Larsson]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=33348 Send a forum PM]</small> <br />
The {{co|slateblue|Director of Web Services}} is responsible for the development and maintenance of software and tools used by EVE University.<br />
{{main|Web Services Directorate}}<br />
|}<br />
<br />
=== Communications Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:Hideo Date.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Hideo_date|Hideo Date]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=62782 Send a forum PM]</small><br />
The {{co|green|Communications Manager}} manages our social media presence and blog, and deals with the external promotion of EVE University, as well as internal communications.<br />
{{main|Communications Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
=== Wiki Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" style="padding-right:10px;" | [[Image:DjavinNovienta.jpg|96px|link=]] <br />
| valign="top" | <big>'''[[User:Djavin_novienta|Djavin Novienta]]'''</big> - <small>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=64449 Send a forum PM]</small><br />
The {{co|green|Wiki Manager}} manages the Wiki Team and oversees the updating and general maintenance of the UniWiki.<br />
{{main|Wiki Department}}<br />
{{co|lightgreen|Assistant Managers:}} None<br />
|}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" style="padding-right:10px;" | [[Image:Morning Maniac.jpeg|96px|link=]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
{{quote|I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University.}}<br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were previous EVE University Directors or very long-serving Managers who have stepped down from their positions but have been granted {{co|cyan|Director Emeritii}} status.<br />
<br />
{| <br />
| valign="top" |<br />
{| class="wikitable" style="font-size:90%;width:100%" <br />
|-<br />
! style="background:#222222;" width="15%" | Name<br />
! style="background:#222222;" width="15%" | Previous position<br />
! style="background:#222222;" width="70%" | Comments<br />
|-<br />
| [[User:Irrilian|Irrilian]] || style="background:#333333;" | TBC || <br />
|-<br />
| [[User:Bruno bonner|Bruno Bonner]] || style="background:#333333;" | TBC || <br />
|-<br />
| [[User:Finraer|Finraer]] || style="background:#333333;" | TBC || <br />
|-<br />
| [[User:Kassie kelmar|Kassie Kelmar]] || style="background:#333333;" | TBC || <br />
|-<br />
| [[User:Dookagalla|Dookagalla]] || style="background:#333333;" | TBC || <br />
|-<br />
| [[User:Kodell|Kodell]] || style="background:#333333;" | TBC || <br />
|-<br />
| [[Morning Maniac]] || style="background:#333333;" | EVE University Founder || <br />
|-<br />
| [[User:Miraki alsento|Miraki Alsento]] || style="background:#333333;" | Director of Communications || <br />
|-<br />
| [[User:METADOG|METADOG]] || style="background:#333333;" | Director of Personnel || <br />
|-<br />
| [[User:Dierdra vaal|Dierdra Vaal]] || style="background:#333333;" | Director of Education || <br />
|-<br />
| [[User:Koor'Tanas|Korr'Tanas]] || style="background:#333333;" | Student Relations Manager || Was never technically a director, but served 9 months as Student Relations Manager among near 3 years of other solid Uni contributions, thus earning him the same honor.<br />
|-<br />
| [[User:Kyrlin dishai|Kyrlin DiShai]] || style="background:#333333;" | Director of Intelligence || <br />
|-<br />
| [[User:Storiim tsovoran|Storiim Tsovoran]] || style="background:#333333;" | Director of Intelligence || <br />
|-<br />
| [[User:BladeHeart|BladeHeart]] || style="background:#333333;" | Student Relations Manager || Never technically a director, but a long serving and valued member of staff who held several management positions.<br />
|-<br />
| [[User:Neville_Smit|Neville Smit]] || style="background:#333333;" | Director of Education || [http://youtu.be/UPw-3e_pzqU "Just when I thought I was out, they pull me back in."] (First time)<br />
|-<br />
| [[User:Silentbrick|Silentbrick]] || style="background:#333333;" | Fleet Admiral of the ILN || <br />
|-<br />
| [[User:Ubercado|Ubercado]] || style="background:#333333;" | Fleet Admiral of the ILN || <br />
|-<br />
| [[User:Gibson thunderbird|Gibson Thunderbird]] || style="background:#333333;" | Director of Special Projects || Best of luck, Gibson - where ever you are. We miss you.<br />
|-<br />
| [[User:Darian reymont|Darian Reymont]] || style="background:#333333;" | Director of Human Resources || Also spent time as Director of Personnel.<br />
|-<br />
| [[User:Kelduum revaan|Kelduum Revaan]] || style="background:#333333;" | CEO || <br />
|-<br />
| [[User:Marius labo|Marius Labo]] || style="background:#333333;" | Director of Human Resources || Also spent time as Student Relations Manager.<br />
|-<br />
| [[User:Bairfhionn isu|Bairfhionn Isu]] || style="background:#333333;" | Director of Education || <br />
|-<br />
| [[User:Neville_Smit|Neville Smit]] || style="background:#333333;" | Director of Education || Second time<br />
|-<br />
| [[User:Frood frooster|Frood Frooster]] || style="background:#333333;" | Director of Special Projects || <br />
|-<br />
| [[User:Irdalth delrar|Irdalth Delrar]] || style="background:#333333;" | Director of Public Relations || Managed the EVE University tools and server. Previously also spent time as Director of Diplomacy.<br />
|-<br />
| [[User:Kivena|Kivena]] || style="background:#333333;" | Director of Communications || Also spent time as Director of Education and Director of Public Relations (before that became Communications)<br />
|-<br />
| [[User:Bashir|Bashir]] || style="background:#333333;" | Managing Director || Was previously Director of Diplomacy for many years<br />
|-<br />
| [[User:Rose_Chanlin|Rose Chanlin]] || style="background:#333333;" | Director of Communications || Was also previously the Personnel Manager and Director of Special Projects<br />
|-<br />
| [[User:Pehuen|Pehuen]] || style="background:#333333;" | Director of Special Projects || Was also previously the LSC Manager<br />
|-<br />
| [[User:Dune barphsaq|Dune Barphsaq]] || style="background:#333333;" | Director of Human Resources || Was also previously Personnel Manager and Director of Personnel<br />
|-<br />
|}<br />
|}</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Archive:Fleet-Up&diff=138629Archive:Fleet-Up2018-10-10T04:53:52Z<p>Djavin novienta: /* How to Find Doctrines */</p>
<hr />
<div>{{update|Needs to be updated for ESI}}<br />
<br />
'''[http://fleet-up.com/ Fleet-Up]''' is a third-party website that allows you to manage fittings, doctrines, pilots and fleets. It is accessible via both in-game and out-of-game browsers, making importation of fits into EVE easy. All E-UNI [[Campuses]], as well as the [[EVE University Incursion Community|Incursion community]], maintain doctrines on Fleet-Up.<br />
<br />
The direct link to the EVE University group on Fleet-Up is [http://eveuni.fleet-up.com/ http://eveuni.fleet-up.com/].<br />
==How to Join Fleet-Up==<br />
* Register on [http://fleet-up.com fleet-up.com][[File:SSO.png|right|thumb|300px]]<br />
** ''Do not'' use your EVE or UNI login credentials to register.<br />
** You ''can'' however sign up using EVE Online: Single Sign On, to sign in with your EVE Online details without having to create an account first. Saves time and is secure (see more details of SSO [https://community.eveonline.com/news/dev-blogs/eve-online-sso-and-what-you-need-to-know/ here]). Remember to sign-on using an account with an E-UNI character on it.<br />
* Click on [https://fleet-up.com/Group Groups]<br />
** Join the EVE University group (Owner: Azmodeus Valar)<br />
** {{color|lightgreen|If your Fleet-Up account includes an E-Uni character, you will be able to join it automatically.}}<br />
** {{color|crimson|'''Manual applications to join the EVE University group will be rejected.'''}}<br />
<br />
===Troubleshooting===<br />
The most likely issue is not setting up the API properly before you try to join the EVE University group.<br />
<br />
*If you have joined EVE University very recently, or joined Fleet-Up only just now, the cache used by the ESI API may not yet have refreshed to reflect this change, so wait a few hours.<br />
*If you are having issues, ask a [[Campuses|campus]] officer (or ask in E-UNI channels) for assistance.<br />
*If you are ''still'' having issues, contact Kaein Soturus or Biwako Acami (Fleet-Up group managers).<br />
*If you are a frequent guest FC and would like access without an API you should contact the [[Management#Director_of_Special_Projects|Director of Special Projects]].<br />
<br />
=How to Find Fits=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Fitting/Index Fittings] - click on [http://fleet-up.com/Fitting/Index/42050 EVE University Fittings]<br />
<br />
Here you can either click on each hull type, or use the search field to narrow your search. <br />
<br />
[[File:fleet-up_fittings.png]]<br />
<br />
<br />
=How to Find Doctrines=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Doctrine/Index Doctrines] - click on [http://fleet-up.com/Doctrine/Index/42050 EVE University Doctrines]<br />
<br />
A list of doctrines will appear, select the doctrine you wish to view.<br />
<br />
Once you select a doctrine you can<br />
* click on the "show flyable" link<br />
* select your character<br />
and it will display which ships you can fly:<br />
<br />
[[File:fleet-up_doctrines_showflyable.png|fleet-up_doctrines_showflyable.png]]<br />
<br />
[[File:fleet-up_doctrines_flyable.png|thumb|left]]<br />
* Green indicates all skills met<br />
* Yellow indicates you can fly the hull but not use all modules<br />
* Red indicates you cannot fly the hull<br />
<br />
[[Category:Applications]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Archive:Fleet-Up&diff=138628Archive:Fleet-Up2018-10-10T04:52:54Z<p>Djavin novienta: </p>
<hr />
<div>{{update|Needs to be updated for ESI}}<br />
<br />
'''[http://fleet-up.com/ Fleet-Up]''' is a third-party website that allows you to manage fittings, doctrines, pilots and fleets. It is accessible via both in-game and out-of-game browsers, making importation of fits into EVE easy. All E-UNI [[Campuses]], as well as the [[EVE University Incursion Community|Incursion community]], maintain doctrines on Fleet-Up.<br />
<br />
The direct link to the EVE University group on Fleet-Up is [http://eveuni.fleet-up.com/ http://eveuni.fleet-up.com/].<br />
==How to Join Fleet-Up==<br />
* Register on [http://fleet-up.com fleet-up.com][[File:SSO.png|right|thumb|300px]]<br />
** ''Do not'' use your EVE or UNI login credentials to register.<br />
** You ''can'' however sign up using EVE Online: Single Sign On, to sign in with your EVE Online details without having to create an account first. Saves time and is secure (see more details of SSO [https://community.eveonline.com/news/dev-blogs/eve-online-sso-and-what-you-need-to-know/ here]). Remember to sign-on using an account with an E-UNI character on it.<br />
* Click on [https://fleet-up.com/Group Groups]<br />
** Join the EVE University group (Owner: Azmodeus Valar)<br />
** {{color|lightgreen|If your Fleet-Up account includes an E-Uni character, you will be able to join it automatically.}}<br />
** {{color|crimson|'''Manual applications to join the EVE University group will be rejected.'''}}<br />
<br />
===Troubleshooting===<br />
The most likely issue is not setting up the API properly before you try to join the EVE University group.<br />
<br />
*If you have joined EVE University very recently, or joined Fleet-Up only just now, the cache used by the ESI API may not yet have refreshed to reflect this change, so wait a few hours.<br />
*If you are having issues, ask a [[Campuses|campus]] officer (or ask in E-UNI channels) for assistance.<br />
*If you are ''still'' having issues, contact Kaein Soturus or Biwako Acami (Fleet-Up group managers).<br />
*If you are a frequent guest FC and would like access without an API you should contact the [[Management#Director_of_Special_Projects|Director of Special Projects]].<br />
<br />
=How to Find Fits=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Fitting/Index Fittings] - click on [http://fleet-up.com/Fitting/Index/42050 EVE University Fittings]<br />
<br />
Here you can either click on each hull type, or use the search field to narrow your search. <br />
<br />
[[File:fleet-up_fittings.png]]<br />
<br />
<br />
=How to Find Doctrines=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Doctrine/Index Doctrines] - click on [http://fleet-up.com/Doctrine/Index/42050 EVE University Doctrines]<br />
<br />
A list of doctrines will appear, select the doctrine you wish to view.<br />
<br />
Once you select a doctrine you can<br />
* click on the show flyable link<br />
* select your character<br />
and it will display which ships you can fly:<br />
<br />
[[File:fleet-up_doctrines_showflyable.png|fleet-up_doctrines_showflyable.png]]<br />
<br />
[[File:fleet-up_doctrines_flyable.png|thumb|left]]<br />
* Green indicates all skills met<br />
* Yellow indicates you can fly the hull but not use all modules<br />
* Red indicates you cannot fly the hull<br />
<br />
[[Category:Applications]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Archive:Fleet-Up&diff=138627Archive:Fleet-Up2018-10-10T04:52:27Z<p>Djavin novienta: </p>
<hr />
<div>{{update|Needs to be updated for ESI}}<br />
<br />
'''[http://fleet-up.com/ Fleet-Up]''' is a third-party website that allows you to manage fittings, doctrines, pilots and fleets. It is accessible via both in-game and out-of-game browsers, making importation of fits into EVE easy. All E-UNI [[Campuses]], as well as the [[EVE University Incursion Community|Incursion community]], maintain doctrines on Fleet-Up.<br />
<br />
The direct link to the EVE University group on Fleet-Up is [http://eveuni.fleet-up.com/ http://eveuni.fleet-up.com/]<br />
==How to Join Fleet-Up==<br />
* Register on [http://fleet-up.com fleet-up.com][[File:SSO.png|right|thumb|300px]]<br />
** ''Do not'' use your EVE or UNI login credentials to register.<br />
** You ''can'' however sign up using EVE Online: Single Sign On, to sign in with your EVE Online details without having to create an account first. Saves time and is secure (see more details of SSO [https://community.eveonline.com/news/dev-blogs/eve-online-sso-and-what-you-need-to-know/ here]). Remember to sign-on using an account with an E-UNI character on it.<br />
* Click on [https://fleet-up.com/Group Groups]<br />
** Join the EVE University group (Owner: Azmodeus Valar)<br />
** {{color|lightgreen|If your Fleet-Up account includes an E-Uni character, you will be able to join it automatically.}}<br />
** {{color|crimson|'''Manual applications to join the EVE University group will be rejected.'''}}<br />
<br />
===Troubleshooting===<br />
The most likely issue is not setting up the API properly before you try to join the EVE University group.<br />
<br />
*If you have joined EVE University very recently, or joined Fleet-Up only just now, the cache used by the ESI API may not yet have refreshed to reflect this change, so wait a few hours.<br />
*If you are having issues, ask a [[Campuses|campus]] officer (or ask in E-UNI channels) for assistance.<br />
*If you are ''still'' having issues, contact Kaein Soturus or Biwako Acami (Fleet-Up group managers).<br />
*If you are a frequent guest FC and would like access without an API you should contact the [[Management#Director_of_Special_Projects|Director of Special Projects]].<br />
<br />
=How to Find Fits=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Fitting/Index Fittings] - click on [http://fleet-up.com/Fitting/Index/42050 EVE University Fittings]<br />
<br />
Here you can either click on each hull type, or use the search field to narrow your search. <br />
<br />
[[File:fleet-up_fittings.png]]<br />
<br />
<br />
=How to Find Doctrines=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Doctrine/Index Doctrines] - click on [http://fleet-up.com/Doctrine/Index/42050 EVE University Doctrines]<br />
<br />
A list of doctrines will appear, select the doctrine you wish to view.<br />
<br />
Once you select a doctrine you can<br />
* click on the show flyable link<br />
* select your character<br />
and it will display which ships you can fly:<br />
<br />
[[File:fleet-up_doctrines_showflyable.png|fleet-up_doctrines_showflyable.png]]<br />
<br />
[[File:fleet-up_doctrines_flyable.png|thumb|left]]<br />
* Green indicates all skills met<br />
* Yellow indicates you can fly the hull but not use all modules<br />
* Red indicates you cannot fly the hull<br />
<br />
[[Category:Applications]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Archive:Fleet-Up&diff=138626Archive:Fleet-Up2018-10-10T04:51:04Z<p>Djavin novienta: /* How to Join Fleet-Up */</p>
<hr />
<div>{{update|Needs to be updated for ESI}}<br />
<br />
'''[http://fleet-up.com/ Fleet-Up]''' is a third-party website that allows you to manage fittings, doctrines, pilots and fleets. It is accessible via both in-game and out-of-game browsers, making importation of fits into EVE easy. All E-UNI [[Campuses]], as well as the [[EVE University Incursion Community|Incursion community]], maintain doctrines on Fleet-Up.<br />
<br />
The direct link to the EVE University group on Fleet-Up is [http://eveuni.fleet-up.com/ http://eveuni.fleet-up.com/]<br />
=How to Join Fleet-Up=<br />
* Register on [http://fleet-up.com fleet-up.com][[File:SSO.png|right|thumb|300px]]<br />
** ''Do not'' use your EVE or UNI login credentials to register.<br />
** You ''can'' however sign up using EVE Online: Single Sign On, to sign in with your EVE Online details without having to create an account first. Saves time and is secure (see more details of SSO [https://community.eveonline.com/news/dev-blogs/eve-online-sso-and-what-you-need-to-know/ here]). Remember to sign-on using an account with an E-UNI character on it.<br />
* Click on [https://fleet-up.com/Group Groups]<br />
** Join the EVE University group (Owner: Azmodeus Valar)<br />
** {{color|lightgreen|If your Fleet-Up account includes an E-Uni character, you will be able to join it automatically.}}<br />
** {{color|crimson|'''Manual applications to join the EVE University group will be rejected.'''}}<br />
<br />
===Troubleshooting===<br />
The most likely issue is not setting up the API properly before you try to join the EVE University group.<br />
<br />
*If you have joined EVE University very recently, or joined Fleet-Up only just now, the cache used by the ESI API may not yet have refreshed to reflect this change, so wait a few hours.<br />
*If you are having issues, ask a [[Campuses|campus]] officer (or ask in E-UNI channels) for assistance.<br />
*If you are ''still'' having issues, contact Kaein Soturus or Biwako Acami (Fleet-Up group managers).<br />
*If you are a frequent guest FC and would like access without an API you should contact the [[Management#Director_of_Special_Projects|Director of Special Projects]].<br />
<br />
=How to Find Fits=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Fitting/Index Fittings] - click on [http://fleet-up.com/Fitting/Index/42050 EVE University Fittings]<br />
<br />
Here you can either click on each hull type, or use the search field to narrow your search. <br />
<br />
[[File:fleet-up_fittings.png]]<br />
<br />
<br />
=How to Find Doctrines=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Doctrine/Index Doctrines] - click on [http://fleet-up.com/Doctrine/Index/42050 EVE University Doctrines]<br />
<br />
A list of doctrines will appear, select the doctrine you wish to view.<br />
<br />
Once you select a doctrine you can<br />
* click on the show flyable link<br />
* select your character<br />
and it will display which ships you can fly:<br />
<br />
[[File:fleet-up_doctrines_showflyable.png|fleet-up_doctrines_showflyable.png]]<br />
<br />
[[File:fleet-up_doctrines_flyable.png|thumb|left]]<br />
* Green indicates all skills met<br />
* Yellow indicates you can fly the hull but not use all modules<br />
* Red indicates you cannot fly the hull<br />
<br />
[[Category:Applications]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Archive:Fleet-Up&diff=138625Archive:Fleet-Up2018-10-10T04:49:28Z<p>Djavin novienta: /* How to Join Fleet-Up */ Updated.</p>
<hr />
<div>{{update|Needs to be updated for ESI}}<br />
<br />
'''[http://fleet-up.com/ Fleet-Up]''' is a third-party website that allows you to manage fittings, doctrines, pilots and fleets. It is accessible via both in-game and out-of-game browsers, making importation of fits into EVE easy. All E-UNI [[Campuses]], as well as the [[EVE University Incursion Community|Incursion community]], maintain doctrines on Fleet-Up.<br />
<br />
The direct link to the EVE University group on Fleet-Up is [http://eveuni.fleet-up.com/ http://eveuni.fleet-up.com/]<br />
=How to Join Fleet-Up=<br />
* Register on [http://fleet-up.com fleet-up.com][[File:SSO.png|right|thumb|300px]]<br />
** ''Do not'' use your EVE or UNI login credentials to register.<br />
** You ''can'' however sign up using EVE Online: Single Sign On, to sign in with your EVE Online details without having to create an account first. Saves time and is secure (see more details of SSO [https://community.eveonline.com/news/dev-blogs/eve-online-sso-and-what-you-need-to-know/ here]). Remember to sign-on using an account with an E-UNI character on it.<br />
* Click on [https://fleet-up.com/Group Groups]<br />
** Join the EVE University group (Owner: Azmodeus Valar)<br />
** {{color|lightgreen|If your Fleet-Up account includes an E-Uni character, you will be able to join it automatically.}}<br />
** {{color|crimson|'''Manual applications to join the EVE University group will be rejected.'''}}<br />
<br />
===Troubleshooting===<br />
The most likely issue is not setting up the API properly before you try to join the EVE University group.<br />
<br />
*If you have joined EVE University very recently, or joined Fleet-Up only just now, the cache used by the ESI API may not yet have refreshed to reflect this change, so wait a few hours.<br />
*If you are having issues, ask a [[Campuses|campus]] officer (or ask in E-UNI channels) for assistance.<br />
*If you are ''still'' having issues, contact Kaein Soturus, Biwako Acami, or Laura Karpinski(Fleet-Up group managers).<br />
*If you are a frequent guest FC and would like access without an API you should contact the [[Management#Director_of_Special_Projects|Director of Special Projects]].<br />
<br />
=How to Find Fits=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Fitting/Index Fittings] - click on [http://fleet-up.com/Fitting/Index/42050 EVE University Fittings]<br />
<br />
Here you can either click on each hull type, or use the search field to narrow your search. <br />
<br />
[[File:fleet-up_fittings.png]]<br />
<br />
<br />
=How to Find Doctrines=<br />
Once you are logged in with an E-UNI character:<br />
* Click on [http://fleet-up.com/Doctrine/Index Doctrines] - click on [http://fleet-up.com/Doctrine/Index/42050 EVE University Doctrines]<br />
<br />
A list of doctrines will appear, select the doctrine you wish to view.<br />
<br />
Once you select a doctrine you can<br />
* click on the show flyable link<br />
* select your character<br />
and it will display which ships you can fly:<br />
<br />
[[File:fleet-up_doctrines_showflyable.png|fleet-up_doctrines_showflyable.png]]<br />
<br />
[[File:fleet-up_doctrines_flyable.png|thumb|left]]<br />
* Green indicates all skills met<br />
* Yellow indicates you can fly the hull but not use all modules<br />
* Red indicates you cannot fly the hull<br />
<br />
[[Category:Applications]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Gila&diff=137712Gila2018-08-15T06:55:12Z<p>Djavin novienta: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 6/3/2014)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/mistype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=17715<br />
| shipimg=Gila.jpg<br />
| shipname=Gila<br />
| caption=Gila<br />
| class=Cruiser<br />
| grouping=Pirate Faction Ships<br />
| hulltype=Moa Class<br />
| faction=Guristas<br />
| race=Caldari<br />
| roles=Droneboat<br />
| variations={{Ship|Onyx}},{{Ship|Eagle}},{{Ship|Moa}}<br />
| tech=F<br />
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=670 MW<br />
| cpu=380 tf<br />
| capacitor=1,400 GJ<br />
| highs=5<br />
| turrets=0<br />
| launchers=4<br />
| mediums=6<br />
| lows=3<br />
| mass=9,600,000 kg<br />
| volume=101,000 m&#179;<br />
| cargohold=440 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=100 m&#179;<br />
| bandwidth=20 Mbit/sec<br />
| info=Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.<br />
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to kinetic and thermal missile damage<br><b>Caldari Cruiser bonuses (per skill level):</b><br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>500% bonus to Medium Combat Drone damage and hitpoints<br><br />
| structurehp=2,490 HP<br />
| shieldhp=3,200 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=2,200 HP<br />
| armorem=50<br />
| armorexp=10<br />
| armorkin=25<br />
| armortherm=45<br />
| maxvelocity=195 m/sec<br />
| inertia=0.66<br />
| warpspeed=3 AU/s<br />
| warptime=8.78 s<br />
| targetrange=58.00 km<br />
| sigradius=145 m<br />
| maxlockedtargets=7<br />
| sensortype=Gravimetric<br />
| sensorvalue=22 points<br />
| scanres=285 mm<br />
| reqskills=*{{RequiredSkill|Caldari Cruiser|II}}<br />
**{{RequiredSkill|Spaceship Command|II}}<br />
**{{RequiredSkill|Caldari Destroyer|III}}<br />
***{{RequiredSkill|Caldari Frigate|III}}<br />
****{{RequiredSkill|Spaceship Command|I}}<br />
*{{RequiredSkill|Gallente Cruiser|II}}<br />
**{{RequiredSkill|Spaceship Command|II}}<br />
**{{RequiredSkill|Gallente Destroyer|III}}<br />
***{{RequiredSkill|Gallente Frigate|III}}<br />
****{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=1d 20h 12m 10s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
The Gila is a cruiser with the ability to field two medium drones that do the damage of 12, with a large enough drone bay to carry extra flights and replacements. Only the [[Ishtar]] can match its drone power at cruiser size. With its bonus to shield resistances and a respectable 6 mid slots it can fit a very impressive shield tank for its size.<br />
<br />
The thermal/kinetic missile bonus applies to all missile weapons from rockets to cruise missiles.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot the Gila for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<wikifit shipid="17715" doctrineid="35020" /><br />
<br />
==Tactics==<br />
''No sub-article about Gila roles or piloting tactics. You can write them here.''<br />
<br />
==Trivia==<br />
The '''Gila''' (pronounced HEE-lah) is a large reptile native to the Southwestern United States and north Mexico. It's best known for it's bead-like hide, venomous spittle, and incredibly tenacious bite.<br />
<br />
In Bahasa Indonesia, '''Gila''' means crazy or insane.<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Ship Database]][[Category:Pirate Faction Ships]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Gila&diff=137711Gila2018-08-15T06:54:46Z<p>Djavin novienta: </p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 6/3/2014)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/mistype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=17715<br />
| shipimg=Gila.jpg<br />
| shipname=Gila<br />
| caption=Gila<br />
| class=Cruiser<br />
| grouping=Pirate Faction Ships<br />
| hulltype=Moa Class<br />
| faction=Guristas<br />
| race=Caldari<br />
| roles=Droneboat<br />
| variations={{Ship|Onyx}},{{Ship|Eagle}},{{Ship|Moa}}<br />
| tech=F<br />
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=670 MW<br />
| cpu=380 tf<br />
| capacitor=1,400 GJ<br />
| highs=5<br />
| turrets=0<br />
| launchers=4<br />
| mediums=6<br />
| lows=3<br />
| mass=9,600,000 kg<br />
| volume=101,000 m&#179;<br />
| cargohold=440 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=100 m&#179;<br />
| bandwidth=20 Mbit/sec<br />
| info=Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.<br />
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to kinetic and thermal missile damage<br><b>Caldari Cruiser bonuses (per skill level):</b><br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>500% bonus to Medium Combat Drone damage and hitpoints<br><br />
| structurehp=2,490 HP<br />
| shieldhp=3,200 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=2,200 HP<br />
| armorem=50<br />
| armorexp=10<br />
| armorkin=25<br />
| armortherm=45<br />
| maxvelocity=195 m/sec<br />
| inertia=0.66<br />
| warpspeed=3 AU/s<br />
| warptime=8.78 s<br />
| targetrange=58.00 km<br />
| sigradius=145 m<br />
| maxlockedtargets=7<br />
| sensortype=Gravimetric<br />
| sensorvalue=22 points<br />
| scanres=285 mm<br />
| reqskills=*{{RequiredSkill|Caldari Cruiser|II}}<br />
**{{RequiredSkill|Spaceship Command|II}}<br />
**{{RequiredSkill|Caldari Destroyer|III}}<br />
***{{RequiredSkill|Caldari Frigate|III}}<br />
****{{RequiredSkill|Spaceship Command|I}}<br />
*{{RequiredSkill|Gallente Cruiser|II}}<br />
**{{RequiredSkill|Spaceship Command|II}}<br />
**{{RequiredSkill|Gallente Destroyer|III}}<br />
***{{RequiredSkill|Gallente Frigate|III}}<br />
****{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=1d 20h 12m 10s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
The Gila is a cruiser with the ability to field two medium drones that do the damage of 12, with a large enough drone bay to carry extra flights and replacements. Only the [[Ishtar]] can match its drone power at cruiser size. With its bonus to shield resistances and a respectable 6 mid slots it can fit a very impressive shield tank for its size.<br />
<br />
The thermal/kinetic missile bonus applies to all missile weapons from rockets to cruise missiles.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot the Gila for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<wikifit shipid="17715" doctrineid="35020" /><br />
<br />
<wikifit shipid="633" doctrineid="35020" /><br />
<br />
==Tactics==<br />
''No sub-article about Gila roles or piloting tactics. You can write them here.''<br />
<br />
==Trivia==<br />
The '''Gila''' (pronounced HEE-lah) is a large reptile native to the Southwestern United States and north Mexico. It's best known for it's bead-like hide, venomous spittle, and incredibly tenacious bite.<br />
<br />
In Bahasa Indonesia, '''Gila''' means crazy or insane.<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Ship Database]][[Category:Pirate Faction Ships]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Bombs&diff=134552Bombs2018-04-30T02:54:29Z<p>Djavin novienta: Incorporate AU info, formatting and organization.</p>
<hr />
<div>[[File:Icon electron bomb.png|left]]{{Weapon Systems Links}}__NOTOC__<br />
'''Bombs''' are ranged, untargeted, area-of-effect (AoE) weapons. The use of bombs is restricted to [[Stealth Bomber|stealth bombers]], the only ships able to equip bomb launchers. They are banned from use in [[Empire Space|empire space]], and so can only be used in [[System Security#Null Security|null sec]] or [[wormhole space]].<br />
<br />
When used effectively, bombs can be very effective at damaging or even destroying groups of clustered ships. They make excellent weapons for hit-and-run attacks on unsuspecting enemies.<br />
<br />
==Types and effects==<br />
<br />
There are seven different bomb types, each of which is specialized for a different purpose.<br />
<br />
The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a huge amount of raw damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius, and is also mitigated by damage resistances as normal.<br />
<br />
* {{co|wheat|Concussion Bombs}} deal {{icon|ki damage|24}} Kinetic damage.<br />
* {{co|wheat|Electron Bombs}} deal {{icon|em damage|24}} EM damage.<br />
* {{co|wheat|Scorch Bombs}} deal {{icon|th damage|24}} Thermal damage.<br />
* {{co|wheat|Shrapnel Bombs}} deal {{icon|ex damage|24}} Explosive damage.<br />
<br />
The remaining three bomb types deal small amounts of omni damage, but have other disrupting effects on ships caught in the blast.<br />
<br />
* {{co|wheat|Void Bombs}} neutralize 1,800 GJ of energy from the affected ships' capacitors.<br />
* {{co|wheat|Focused Void Bombs}} are similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships.<br />
* {{co|wheat|Lockbreaker Bombs}} emit an ECM Burst of 12.5 strength to all sensor types.<br />
<br />
Like all other bombs, Lockbreaker Bombs will apply ECM jamming to all ships in the area of affect, so they should be used with care. Because of the potential consequences of unexpected or badly-aimed Lockbreaker use, it is advisable to check with an FC before bringing or using Lockbreaker Bombs.<br />
<br />
==Mechanics==<br />
[[File:QSM_bomb.gif|frame|right|alt=bomb exploding|<center>Bomb</center>]]<br />
Bombs are an unusual weapon system, as they are unguided, do not require a locked target to be launched, and depend on the launching ship's orientation to aim. Like missiles, deployed bombs are physical in-game objects while traveling to their destination, and thus can be destroyed by certain methods.<br />
<br />
Each bomb takes up 75&nbsp;m<sup>3</sup> in a ship's cargo hold, meaning that stealth bombers, with an average cargo hold of 260&nbsp;m<sup>3</sup>, can only carry three at a time. In most cases, this will not be an issue as only one bomb will be launched per ship per bombing run, but it can become a logistical factor in larger operations.<br />
<br />
===Speed and flight time===<br />
<br />
Once deployed, bombs travel forward from the front of the bomb launcher in a straight line, continuing until they reach a distance of 30km from the launch point, where they then detonate. Bombs travel at a constant, predetermined speed specific to the bomb's type, and thus also have a predetermined flight time that is useful for coordinating bombing runs.<br />
<br />
* Pure damage bombs (Concussion, Electron, Scorch, and Shrapnel) travel at 2,500 m/s, and have a flight time of 12 seconds.<br />
* Void and Lockbreaker bombs travel at 4,000 m/s, and have a flight time of 7.5 seconds.<br />
* Focused Void bombs travel at 2,000 m/s, and have a flight time of 15 seconds.<br />
<br />
Upon detonation, bombs cause damage or other disrupting effects to all ships within a 15km radius of the detonation. These effects are indiscriminate, and are applied to all ships within the blast zone, including any allies and even the launching ship. As stealth bombers usually have few hit points or defenses, any bombers caught within a bomb's blast radius will likely be destroyed. Thus, bomber pilots should avoid flying in a straight line following the launch of a bomb, and should also be aware of the launch points of any other allied bombers present.<br />
<br />
===Destroying bombs===<br />
<br />
Like missiles, bombs have very few hit points, and can be destroyed by defender missiles, smartbombs, and even other bombs. While the nature of the former two methods means that not all enemies will have such defenses at their disposal, the interference of friendly bombs can be a very real concern during larger fleet operations. All bombs have a very small signature radius which decreases the damage they will take from other bombs, but in larger fleet operations this on its own is not enough to avoid destroying friendly bombs without taken additional precautions. <br />
<br />
Each of the four damage-dealing bomb types has a 99.8% resistance to its own damage type. Therefore, it is necessary for groups of bombers to choose one damage type and all use the corresponding bomb. This minimizes the risk of bombs being lost to friendly fire during large bombing runs.<br />
<br />
==Ship bonuses==<br />
Each of the four racial stealth bomber hulls has a damage bonus for one specific type of bomb linked to the {{sk|Covert Ops}} skill. Each damage bonus corresponds to that race's preferred damage type.<br />
<br />
* {{sh|Hound}}: 5% bonus to {{icon|ex damage|24}} {{co|wheat|Shrapnel}} bombs<br />
* {{sh|Manticore}}: 5% bonus to {{icon|ki damage|24}} {{co|wheat|Concussion}} bombs<br />
* {{sh|Purifier}}: 5% bonus to {{icon|em damage|24}} {{co|wheat|Electron}} bombs<br />
* {{sh|Nemesis}}: 5% bonus to {{icon|th damage|24}} {{co|wheat|Scorch}} bombs<br />
<br />
Bombs deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship. It is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 12 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario. <br />
<br />
Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which is compared to the bomb's explosion radius of 400m. But unlike missile damage, bomb damage cannot be modified by the target ships' speeds.<br />
<br />
This means that frigates can often survive one or two bombs because, although frigates don't have many effective hitpoints, they have very small signature radii.<br />
A frigate that has an MWD on at the moment of detonation is likely to die to one bomb, however, because of the MWD's signature-quintupling side effect. The deployment of a target painter also serves to increase the signature radius of the targeted ship.<br />
<br />
==Bombing tactics==<br />
A good introduction to bombing can be found at [[Bombing 101]].<br />
<br />
<!--<br />
* Credit to Hallan Turrek, from his guide "A Merry Life and a Short One"<br />
* Credit to Space Junkie for "Flying Stealth Bombers In EVE Online"<br />
--><br />
[[Category:Weapons]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Main_Page&diff=133847Main Page2018-04-03T07:33:55Z<p>Djavin novienta: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
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As well as the UniWiki, EVE University runs [[Classes|classes]] on various subjects, the majority of which are open to the public both live and in our [[Class Library]]. Our [http://www.eveuniversity.org/calendar/ calendar] has details of our upcoming classes and other events.<br />
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[[Category:Wiki Information]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=The_Assault_(Serpentis)&diff=132750The Assault (Serpentis)2018-02-08T02:58:14Z<p>Djavin novienta: Minor revisions and formatting.</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}<br />
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.<br />
<br />
{{Missiondetails<br />
|Level= 4<br />
|Type= Encounter<br />
|Objective= Destroy Group 2 in the 3rd pocket.<br />
|Faction= Serpentis<br />
|DamageToResist=<br />
|WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy)<br />
|EWAR= Sensor dampening<br />
|ShipSizeLimit= ?<br />
|ShipSuggestion= {{sh|Vargur}} ([http://www.youtube.com/watch?v=j3MwzzsTQL4 video]), {{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video])<br />
}}<br />
<br />
It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening.<br />
<br />
==Details==<br />
===1st Pocket===<br />
<br />
Attacking Group 1 has a chance to aggro Group 2. Attacking Group 3 will aggro Group 2. Destroying any of the triggers will spawn Reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.<br />
<br />
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableSeparator|Group 1}}<br />
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}}<br />
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar=Damp}}<br />
{{NPCTableSeparator|Group 2 (60 km)}}<br />
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger = Triggers reinforcements}}<br />
{{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}<br />
{{NPCTableSeparator|Group 3 (60 km)}}<br />
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}<br />
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}<br />
{{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}}<br />
{{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements (50 km)}}<br />
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}<br />
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}}<br />
|}<br />
<br />
===2nd Pocket===<br />
<br />
Auto-aggro from Groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn Reinforcements.<br />
<br />
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableSeparator|Group 1 (10-21 km)}}<br />
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}}<br />
{{NPCTableSeparator|Group 2 (55-70 km)}}<br />
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}<br />
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}<br />
{{NPCTableSeparator|Group 3 (71-80 km)}}<br />
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}<br />
{{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements (65 km)}}<br />
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}<br />
{{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}}<br />
|}<br />
<br />
===3rd Pocket===<br />
<br />
Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once Group 2 is destroyed.<br />
<br />
{{NPCTableHead|Hostile NPCs}}<br />
{{NPCTableSeparator|Group 1 (65 km)}}<br />
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}}<br />
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}}<br />
{{NPCTableRow|Battleship|1|Core High Admiral}}<br />
{{NPCTableSeparator|Group 2 (90 km)}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Sentinel}}<br />
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}<br />
{{NPCTableRow|Battleship|3|Core Port/Rear Admiral}}<br />
|}<br />
<br />
===Blitz===<br />
<br />
In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Upon entering the third pocket, destroy Group 2 to complete the mission.<br />
<br />
===Mining===<br />
<br />
{{npcth|Asteroids}}<br />
{{npcts|1st Pocket (47-60km}}<br />
{{npctr|Asteroid|30|Plagioclase|note=600k units}}<br />
{{npctr|Asteroid|16|Pyroxeres|note=575k units}}<br />
{{npctr|Asteroid|45|Veldspar|note=1.3m units}}<br />
{{npcts|2nd Pocket (63-96km)}}<br />
{{npctr|Asteroid|35|Veldspar}}<br />
|}<br />
<br />
{{Missionrelated}}<br />
<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=The_Assault_(Minmatar_Republic)&diff=132749The Assault (Minmatar Republic)2018-02-08T02:26:45Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}<br />
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.<br />
<br />
{{Missiondetails<br />
|Level=4<br />
|Faction=Minmatar<br />
|Type=Encounter<br />
|ShipSizeLimit=?<br />
|WebPoint=Yes (Chief Republic Magni)<br />
|EWAR=Target painting<br />
|DamageToDeal={{Damagetype|ex}}<br />
|DamageToResist={{Damagetype|ex|kin}}<br />
|ShipSuggestion|{{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video])<br />
}}<br />
<br />
==Details==<br />
===1st Pocket===<br />
<br />
{{npcth|Initial Defenders}}<br />
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}<br />
{{npctr|Elite Cruiser|3|Chief Republic Rodul}}<br />
{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}<br />
|}<br />
<br />
{{npcth|Reinforcements}}<br />
{{npcts|Wave 1}}<br />
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP}}<br />
{{npcts|Wave 2}}<br />
{{npctr|Battleship|3|Republic Sigar/Tribal Pytara/Tribal Jarkl|ewar=TP}}<br />
{{npcts|Wave 3}}<br />
{{npctr|Elite Frigate|2|Chief Republic Kvarm|ewar=TP}}<br />
{{npcts|Wave 4}}<br />
{{npctr|Battlecruiser|3|Republic Nutia/Norn}}<br />
{{npcts|Wave 5}}<br />
{{npctr|Battleship|3|Republic Sigur/Ymir|ewar=TP}}<br />
{{npcts|Wave 6}}<br />
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}<br />
|}<br />
<br />
===2nd Pocket=== <br />
<br />
Reinforcements spawns will appear near the noted object in space.<br />
<br />
{{npcth|Initial Defenders}}<br />
{{npctr|Battlecruiser|3|Republic Tribal Venis/Norn}}<br />
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}<br />
|}<br />
<br />
{{npcth|Reinforcements}}<br />
{{npcts|Wave 1 (Asteroid Colony)}}<br />
{{npctr|Battleship|2|Republic Tribal Sigur/Jotun/Pytara}}<br />
{{npcts|Wave 2 (Asteroid Colony)}}<br />
{{npctr|Battleship|1|Republic Tribal Sigur/Jotun/Pytara}}<br />
{{npcts|Wave 3 (Dysfunctional Solar Harvester)}}<br />
{{npctr|Elite Frigate|3|Chief Republic Ivan}}<br />
{{npctr|Battleship|2|Republic Tribal Jarl}}<br />
{{npcts|Wave 4 (Asteroid Colony)}}<br />
{{npctr|Battleship|2|Republic Tribal Jotun}}<br />
{{npcts|Wave 5 (Big Asteroid)}}<br />
{{npctr|Battleship|2|Republic Tribal Sigur}}<br />
{{npcts|Wave 6 (Asteroid Colony)}}<br />
{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}}<br />
{{npcts|Wave 7 (Big Asteroid)}}<br />
{{npctr|Elite Cruiser|3|Chief Republic Orka}}<br />
|}<br />
<br />
{{npcth|Notable Structures}}<br />
{{npctr|Structure|1|Asteroid Colony}}<br />
{{npctr|Structure|1|Dysfunctional Solar Harvester}}<br />
{{npctr|Structure|1|Big Asteroid}}<br />
|}<br />
<br />
===Blitz===<br />
<br />
In the first pocket, use the following kill order:<br />
# 4x Battlecruisers<br />
# 2x Elite Frigates<br />
# 3x Elite Cruisers<br />
# 2x Elite Frigates<br />
<br />
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.<br />
<br />
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=The_Assault_(Guristas_Pirates)&diff=132748The Assault (Guristas Pirates)2018-02-08T01:54:15Z<p>Djavin novienta: Minor revisions and formatting.</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Guristas variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}<br />
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.<br />
<br />
{{Missiondetails<br />
|Name= <br />
|Level= 4<br />
|Type= Encounter<br />
|Objective= Destroy the Guristas fleet.<br />
|Faction= Guristas<br />
|WebPoint= Yes (Dire Pithi Invader)<br />
|EWAR= Web, ECM<br />
|DamageToDeal=?<br />
|DamageToResist={{Damagetype|kin|th}}<br />
|ShipSizeLimit= ?<br />
|ShipSuggestion={{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video])<br />
}}<br />
<br />
==Overview==<br />
<br />
Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.<br />
<br />
===Blitz===<br />
<br />
In the first pocket, ignore all hostile targets and activate the acceleration gate. In the second pocket, destroy all ships in Group 3.<br />
<br />
===1st Pocket===<br />
<br />
'''Fleet Aggro:''' The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.<br />
<br />
The acceleration gate to next room is not locked, and can be activated at any time.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1 (15-30 km) (auto-aggro)}}<br />
{{NPCTableRow|Elite Frigate|2|Dire Pithi Wrecker/Plunderer}}<br />
{{NPCTableRow|Battleship|4|Pith Dismantler/...|ewar = ECM|trigger = Triggers reinforcements}}<br />
{{NPCTableSeparator|Group 2 (80 km)}}<br />
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Inferno/Mortifier}}<br />
{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements (120 km)}}<br />
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}}<br />
{{NPCTableRow|Battleship|3-4|Pith Conquistador/...|ewar = ECM}}<br />
|}<br />
<br />
====Mining====<br />
<br />
{{NPCTableHead|Asteroids (100-130km)}}<br />
{{NPCTableRow|Asteroid|60|Veldspar|note=~2.4m units}}<br />
|}<br />
<br />
===2nd Pocket===<br />
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the {{co|wheat|Starbase Control Tower}} prevents Reinforcements from spawning, but will also aggro Group 2.<br />
<br />
The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).<br />
<br />
Mission is marked as completed upon destruction of Group 3.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableSeparator|Group 1 (55 km)}}<br />
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}<br />
{{NPCTableRow|Elite Cruiser|2|Dire Pithum Abolisher/Eraser}}<br />
{{NPCTableRow|Battleship|3|Pith Dismantler/Extinguisher}}<br />
{{NPCTableSeparator|Group 2 (80 km)}}<br />
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar =ECM}}<br />
{{NPCTableRow|Battleship|5|Pith Extinguisher/...|ewar =ECM|trigger = Triggers reinforcement group 1}}<br />
{{NPCTableSeparator|Group 3 (110 km)}}<br />
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}<br />
{{NPCTableRow|Destroyer|3|Pithior Guerilla/Renegade}}<br />
{{NPCTableRow|Battlecruiser|3|Pithatis Assaulter/Enforcer}}<br />
{{NPCTableRow|Battleship|2|Pith Exterminator/...|ewar =ECM}}<br />
|}<br />
<br />
The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.<br />
{{NPCTableHead|Reinforcements}}<br />
{{NPCTableSeparator|Wave 1 (40km)}}<br />
{{NPCTableRow|Cruiser|4|Pithum Eraser/...}}<br />
{{NPCTableRow|Battleship|4|Pith Eliminator/...|ewar = ECM}}<br />
{{NPCTableSeparator|Wave 2 (40 km)}}<br />
{{NPCTableRow|Cruiser|2|Pithum Eraser/Inferno/Mortifier}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Starbase Control Tower|note=Destroying will prevent Reinforcements spawn|trigger=Attacking will aggro Group 2}}<br />
{{NPCTableRow|Structure|1|Habitation Module|drop=10x Two low-value trade goods}}<br />
|}<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Artifact_Recovery&diff=132747Artifact Recovery2018-02-08T01:22:24Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}<br />
'''Artifact Recovery''' is a Level 2 combat mission involving combat against rogue pirates.<br />
<br />
{{Missiondetails<br />
|Level=2<br />
|Faction=Rogue Pirates<br />
|Type=Encounter<br />
|Objective=Recover the religious artifact.<br />
|ShipSizeLimit=None<br />
|DamageToDeal={{Damagetype|kin|th}}<br />
|DamageToResist={{Damagetype|em|ex|kin}}<br />
|ShipSuggestion={{sh|Arbitrator}}, {{sh|Vexor}}<br />
}}<br />
<br />
==Details==<br />
<br />
Mission objective item (1x {{co|wheat|Religious Artifact}}) will drop from a random {{co|wheat|Rogue Pirate Grunt}} (Rogue Miner).<br />
<br />
{{npcth|Hostile NPCs (20-30km) (auto-aggro)}}<br />
{{npctr|Frigate|8|Rogue Miner (Rogue Pirate Grunt)|cargo=1x Religious Artifact}}<br />
{{npctr|Cruiser|8|Rogue Miner (Rogue Pirate)|note=Uses Thunderbolt Heavy Missiles}}<br />
|}<br />
<br />
===Mining===<br />
<br />
{{npcth|Asteroids}}<br />
{{npctr|Asteroid|15|Scordite|note=70-90k each}}<br />
{{npctr|Asteroid|17|Veldspar|note=~40k each}}<br />
|}<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=User:Djavin_novienta&diff=132746User:Djavin novienta2018-02-08T01:17:32Z<p>Djavin novienta: /* Templates */</p>
<hr />
<div>'''Djavin Novienta''' is the [[EVE University Management#Wiki Manager|Wiki Manager]] for [[EVE University]], and is responsible for monitoring the daily operation of the UniWiki, as well as serving as the primary point of contact for the EVE community for wiki-related communications. He has previously served as an [[Orientation Department#Orientation Officers|Orientation Officer]], [[Logistics Directorate|Reimbursement Officer]]; and a [[Teaching Department|Teacher]] specializing in PvE and Amarr ships. He proudly holds the title of {{co|yellow|Cariest of Bears}}.[[Image:DjavinNovienta.jpg|thumb|right]]__NOTOC__<br />
<br />
==About My Role==<br />
<br />
The Wiki Manager manages the [[UniWiki:Wiki Curator Program|Wiki Team]] and oversees the updating and general maintenance of the UniWiki. It is the Wiki Manager's responsibility to ensure that the UniWiki is as accurate, comprehensive, and easy-to-use as possible. The UniWiki is EVE University's service to the greater EVE community, and so the Wiki Manager, supported by the Wiki Team, strives to increase the value of that service as much as possible. As Wiki Manager, my primary focus is on the structure and organization of the UniWiki, though I also take on the usual editing and revision tasks as well. My particular areas of expertise are [[Amarr]] ships, missioning, combat summaries, and general copyediting. I am also the author of the [[UniWiki:Manual of Style|UniWiki Manual of Style]].<br />
<br />
==Former Roles==<br />
===Orientation Officer===<br />
<br />
'''[[Orientation Department|Orientation Officers]]''' have the responsibility of introducing new members to EVE University once they have been accepted. Where [[Personnel Department|Personnel Officers]] are the intake specialists of the University, Orientation Officers serve as the face of EVE University to students once they've been accepted, and reach out to new members to ensure that they are settling in smoothly. Orientation Officers also act as a point of contact for members during their first few weeks in the corporation, answering any questions and pointing them in the right direction.<br />
<br />
===Teacher===<br />
<br />
'''[[Teaching Department|Teachers]]''' at EVE University, like all other staff, are volunteers who give of their time to educate both Uni members and non-members. All classes are open to the general EVE community, and our [http://calendar.eveuniversity.org/ class calendar] is also publicly viewable. If there is a class that is not currently being offered, players are encouraged to request it in the [http://forum.eveuniversity.org/viewtopic.php?f=72&t=3273 Class Request thread] on our forum. Do keep in mind that, because all of our teachers are volunteers, there may not be a teacher with the relevant experience to give a particular class right away, but the teaching staff does their best to accommodate class requests, so as to provide the best educational experience possible. Various [[:Category:Syllabi|syllabi]] are available on the UniWiki that can be used as the basis of a class.<br />
<br />
===Reimbursement Officer===<br />
<br />
'''[[Logistics Directorate|Reimbursement Officers]]''' administrate EVE University's [[Ship Replacement Program]], and process reimbursement requests submitted by unistas. Most Reimbursement Officers (like me) deal only with T1 hull replacement. Advanced ship replacement is generally handled by Campus Reimbursement Officers. Ship replacement is offered at Slays HQ, [[Lowsec Campus]], and [[Nullsec Campus]].<br />
<br />
==About Me==<br />
I started playing EVE back in 2011, and quickly found a place in Bishop Intergalactic Ventures, a member of the now-defunct Grim Enterprises. I played for about 2 years, then took a long break, and returned to EVE in the fall of 2016. Because almost none of my friends from years before still played, and because so much of the game had changed, I chose to join EVE University, and have decided to stay indefinitely. As long-term goals, I hope to become CEO of EVE University and to have a seat on the CSM.<br />
<br />
Please feel free to contact me if you have any questions about [[EVE University]], if you're interested in joining the wiki team, have a suggestion to improve the UniWiki, or just to say hello. The best methods of contacting me are in-game via Evemail or on Slack, if you have access.<br />
<br />
===The Cariest of Bears===<br />
I dislike PvP and avoid it at all costs. Most of my "gameplay" involves fulfilling my duties as Wiki Manager, and I embrace this wholeheartedly. I rarely if ever venture into low- or nullsec, and I am a staunch advocate of learning and living primarily in highsec. That said, I will never discourage a new player from pursuing their fortune where it can best be found.<br />
<br />
= UniWiki Curator References = <br />
=== Wiki editing ===<br />
* Templates<br />
** Help on templates: [https://en.wikipedia.org/wiki/Help:Template Wikipedia's help page on templates] [https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions MediaWiki parser functions]<br />
* Table formatting<br />
** [[Template:Icon]], [[Template:Incursion rats]] and [[Sansha's Manual]] have nicely-formatted tables<br />
** [https://meta.wikimedia.org/wiki/Help:Sorting Table sorting]<br />
* [[Template:Tooltip]] (cf [[User:Cassiel_seraphim/Sandbox#Tooltips]]) looks very fancy<br />
<br />
==== UniWiki CSS ====<br />
* Body text color: #CCCCCC<br />
* Content background: #111111<br />
* Menu background: #080808<br />
* Wikitable: border 1px #AAAAAA, background #FFFFFF<br />
* Links: {{co|orange|color orange}} (#FFA500)<br />
===== Other colors =====<br />
* {{co|wheat|text color: wheat}} (#F5DEB3) - used for modules (although the contrast to the normal text is a bit weak)<br />
* {{co|slateblue|text color: slate blue}} (#6A5ACD) - used for ice products<br />
* {{co|white|text color: white}} (#FFFFFF)<br />
* {{co|salmon|text color: salmon}} (#FA8072)<br />
* {{co|sandybrown|text color: sandybrown}} (#F4A460)<br />
* {{co|coral|text color: coral}} (#FF7F50)<br />
* {{co|lightgreen|text color: lightgreen}} (#90EE90)<br />
* {{co|darkseagreen|text color: darkseagreen}} (#8FBC8F)<br />
* {{co|#0D7CFF||text color: #0D7CFF}} (#0D7CFF)<br />
* {{co|#9ef37c||text color: #9ef37c}} (used by EVE as mission text color)<br />
* {{co|#7acdef||text color: #7acdef}} (used by EVE as mission text color)<br />
* {{co|#e56363||text color: #e56363}} (used by EVE as info text color)<br />
<br />
=== Items ===<br />
* [https://www.fuzzwork.co.uk/comparison/display.php Item comparison tool]<br />
<br />
=== Market ===<br />
* [http://www.eve-central.com/ Eve-central]<br />
* [http://eve-marketdata.com/ Eve market data]<br />
<br />
=== PI ===<br />
* [http://alysii.com/eve/pi/ PI viewer]<br />
* [http://eveplanets.com/eve/system/index?show=1L-AED PI planner]<br />
* [http://games.chruker.dk/eve_online/schematics.php PI products and ingredients]<br />
* [http://fazenda.github.io/ PI products, info and prices (IGB)]<br />
* [http://util.eveuniversity.org/PiBear/ EUNI PI tools]<br />
* [https://spreadsheets0.google.com/ccc?hl=en&key=tAGXW1VoC1CDzUo7WmmnpgQ&hl=en#gid=0 Spreadsheet with current PI prices]<br />
<br />
== To Do ==<br />
If you see something on here that you would like to work on, please feel free to do so. Not everything on my to-do list is something I'm capable of fixing at the time I add it to the list, so assistance is always appreciated!<br />
<br />
=== Ships ===<br />
* Create sub-pages for all categories of [[Industrials]]<br />
* Create some way of identifying now-defunct ships (like [[Vherokior Probe]]) that no longer exist in the game.<br />
<br />
=== Mining ===<br />
<br />
=== Modules and Fitting ===<br />
<br />
=== Module Stats Tables ===<br />
* Templates to control the formatting of <br />
** Item tables<br />
** Item tooltips <br />
* External website to output code (but leave formatting up to the MediaWiki templates)<br />
** Website also outputs a comment to tell users where to find the code generator, and a unique string to allow them to replicate the same output, but with updated parameter values<br />
<br />
=== Exploration & Scanning ===<br />
* Verify accuracy of information in [[Jovian space]], then revise.<br />
* Add general description of difficulty levels of [[:Category:Cosmic Anomalies]] found in wormholes, with new subheading<br />
<br />
=== Missions & PvE ===<br />
* Add NPC/combat tables:<br />
** [[Blood Den]]<br />
** [[Blood Haven]]<br />
** [[Blood Hub]]<br />
** [[Blood Raider Forsaken Hub]] (also check name, may be "Blood Forsaken Hub")<br />
** [[Blood Raider Forsaken Rally Point]] (also check name, may be "Blood Forsaken Rally Point")<br />
** [[Sansha Den]] (also needs cleanup/improvement)<br />
** [[Sansha Forlorn Rally Point]]<br />
** [[Sansha Hidden Den]]<br />
** [[Sansha Port]]<br />
** [[Serpentis Den]]<br />
** [[Serpentis Forlorn Rally Point]]<br />
** [[Serpentis Forsaken Den]]<br />
** [[Serpentis Hidden Hideaway]]<br />
** [[Serpentis Yard]]<br />
** [[Guristas Epic Arc]]<br />
* Create:<br />
** [[Blood Raider Prison Camp]]<br />
** [[Guristas Hidden Hideaway]]<br />
** [[Sansha Military Operations Complex]]<br />
** [[Following the Blood]]<br />
** Individual mission pages for Epic Arcs<br />
* Verify name of [[:Category:Cosmic Anomalies|Cosmic Anomaly]]:<br />
** [[Blood Raider Rally Point]]<br />
** [[Blood Raiders Hidden Hideaway]]<br />
* Link [[NPC Damage Types]] to faction listings in missions<br />
* Add Sansha's Nation branch of [[Amarr Epic Arc - Right to Rule]]<br />
* Create [[Missioning at High Sec Campus]]<br />
** Merge [[Level 1 Agents within 5 jumps of High Sec Campus]]<br />
* Add [[Frentex]] to [[Template:CMBSite]], then replace {{tl|Expedition}} on that page.<br />
* Add {{t|Missionrelated}} where missing to mission reports<br />
<br />
=== Faction Warfare ===<br />
<br />
=== Drones ===<br />
* Add stats/attributes to [[Shadow]]<br />
<br />
=== Tanking ===<br />
<br />
=== Templates ===<br />
* [[Template:CMBSite]]/[[Template:CMBSiteBox]] should be greatly simplified. They attempt to do way too much, and don't allow for customization within other articles. Just a customizable CMBSiteBox would be preferable.<br />
* Create {{tl|PastEvent}} in the manner of the color box on [[Purity of the Throne]] to mark articles detailing previous events.<br />
* Add usage instructions to the [[Template:COSMOSagent/doc|documentation]] for [[Template:COSMOSagent]].<br />
* Create template for easily listing asteroids found in missions/belts/anomalies.<br />
<br />
=== Core Game Mechanics ===<br />
<br />
* Add [http://evemaps.dotlan.net/ dotlan] links to regions names in [[System Security]]<br />
<br />
=== New Players ===<br />
* Merge [[Exploration combat sites for new players]] into appropriate article, or revise/delete<br />
<br />
=== General Cleanup ===<br />
* Fix second-person language in [[Manual piloting]]<br />
<br />
=== Lore ===<br />
* Possibly move [http://eve.postblast.ru/index.php?title=The_Caldari_Financial_System The Caldari Financial System] from Eve Wiki, and replace external link on:<br />
** [[Guristas Pirates]]<br />
** [[Angel Cartel]]<br />
* Create:<br />
** [[Chronicles]] (a meta overview of Chronicles and their role in Eve lore)<br />
<br />
=== UniWiki Organization & Meta ===<br />
* Create disambiguation page for Logistics terms<br />
* Create disambiguation page for "Trade"<br />
* Create [[UniWiki:Guides]], as a meta-guide to writing guides. Move information currently at [[:Category:Guides]] to this new article.<br />
<br />
== Completed ==<br />
* [[Paladin]]<br />
* Removed redundant information and "Development" headers from all ships.<br />
* Removed all deprecated Evelopedia links<br />
* Re-classified/labeled rookie ships as [[:Category:Corvettes|corvettes]]<br />
* Wrote guidelines for [[:Category:Guides]] and removed "Guides" tag from inappropriate articles<br />
* Added redirects to individual skills<br />
* Created {{tl|sh}} that functions similarly to {{tl|sk}} for mentioning ships.<br />
* [[NeoCom]]<br />
** Revised "Main Eve Menu" section.<br />
** Obtained/added missing NeoCom icons.<br />
<br />
==Created==<br />
===PvE/Missions===<br />
* [[Blood Hideout]]<br />
* [[The Rewards of Devotion]]<br />
* [[Frentex]]<br />
* [[Blood Hideaway]]<br />
* [[Amarr Epic Arc - Right to Rule]] mission pages:<br />
** [[Late Reports]]<br />
** [[The Outclassed Outpost]]<br />
** [[Raging Sansha]]<br />
** [[Cowardly Commander]]<br />
** [[Aiding an Investigator]]<br />
** [[Aralin Jick (mission)]]<br />
** [[Background Check]]<br />
** [[Longing Leman]]<br />
** [[Languishing Lord]]<br />
** [[Razing the Outpost]]<br />
** [[Ascending Nobles]]<br />
** [[Hunting the Hunter]]<br />
** [[Fate of a Madman]]<br />
** [[Catching the Scent]]<br />
** [[Falling into Place]]<br />
** [[An Unfortunate End]]<br />
<br />
===Lore===<br />
* [[24th Imperial Crusade]]<br />
* [[Amarr Navy]]<br />
* [[Caldari Navy]]<br />
* [[EVE Gate]]<br />
* [[Rogue Drones]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Superior_Sleeper_Cache&diff=132718Superior Sleeper Cache2018-02-06T21:02:01Z<p>Djavin novienta: /* Quick Guide */ Added note regarding keeping at range with different tech levels of hacking modules.</p>
<hr />
<div>The '''Superior Sleeper Cache''' is a [[Cosmic Signature]] that can be found in known space using core scanner probes. The Superior Sleeper Cache is the most difficult of the Sleeper Cache sites, and is a rather challenging site to complete thoroughly. Pilots will be risking their ship when trying this or any other Sleeper Cache - but an experienced pilot will find the site worthwhile to complete. <br />
<br />
All Sleeper Caches require both Data and Relic Analyzers. All ships except Capital ships can enter the site. The minimum probe strength to scan down the site is 104 (Scanning difficulty of Level V). <br />
<br />
Those adventurers who are unfamiliar with the basic concept and principles of these sites should read through this [https://wiki.eveuniversity.org/3P38_Sleeper_Nexus#Sleeper_Caches:_A_Preamble basic Preamble] to get up to speed first. It should be pointed out that downtime does affect the site noticeably -- some containers will have to be re-hacked, and Intravenous Oscillation Fluid may have to be sourced from somewhere, because previously hacked containers of it will be empty.<br />
<br />
{{tocright}}<br />
<br />
==Quick Guide==<br />
'''Phase 1:''' Entry<br /><br />
1. Scan down the site.<br /><br />
2. Hack the entry container. Enter the site.<br /> <br />
3. If you land in the Turret Room, take the nearby Spatial Rift to enter the Solray Power Plant. If you're already in the Solray room, proceed to #4.<br /><br />
4. If you land on the farther side of the site near the Remote Reroute Unit, activate the nearby Rift. You may incur some damage as you warp through the Solray Unaligned Power Terminal.<br /><br />
:'''Always run the Solray Room first.'''<br /><br />
<br /><br />
'''Phase 2:''' Solray Power Plant<br /><br />
5. Hack the Solray Observational Unit.<br /><br />
6. Open container, and observe the "disc" it grants you. It can either be Infrared, Gamma or X-ray.<br /><br />
7. There are three containers in this room. Place the "disc" into the container which matches the name of the disc. This will align the Solray Power Terminal, which considerably reduces the damage it deals.<br /><br />
8. Approach the container in between the two rifts near the Solray Observational Unit. Drop your Mobile Depot there. Hack the Storage Depot and loot it.<br /><br />
9. Refit to your capacitor stable local repairer fit.<br /> <br />
10. Approach the Solray Power Terminal and hack all containers. You may cargo scan them first while the Mobile Depot is up if you wish to skip unworthy containers.<br /><br />
11. Refit back to your generic fit, making sure to bring a Microwarpdrive. Drop all loot and unneeded modules in the Mobile Depot and bookmark it.<br /><br />
12. If you're in a frigate or cruiser that has less than 70,000 EHP of omni-resists, consider skipping Phase 3 and proceed to Phase 4, as failure in that stage will cause you to lose your ship. Take the Spatial Rift near the Gamma Ray container into the Turret Room.<br /><br />
<br /><br />
'''Phase 3:''' Mine Room<br /><br />
13. Hack the Remote Reroute Unit.<br /><br />
14. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby). You may incur some damage upon entering, but is should be manageable.<br /><br />
15. Move around a bit in the same direction slowly (no MWD) until a Remote Defense Grid Unit spawns. Hack it.<br /><br />
16. If successful, hack the nearby Storage Depots.<br /><br />
17. Align back to the Solray Room - visible in the distance - and burn the Microwarpdrive or Micro Jump Drive; alternatively, warp out and back in immediately. Continue on to Phase 4.<br /><br />
<br /><br />
'''Phase 4:''' Sentries on Duty<br /><br />
18. Upon entering, look for the nearby Remote Defense Grid Unit. Select "Keep at Range" (5000m) on it. Start hacking it. '''{{co|gold|Note:}}''' Only Tech II hacking modules are able to successfully hack while orbiting at this distance. Tech I modules will require a closer orbit.<br /><br />
:<span style="color:red">'''WARNING:'''</span> Failure could mean the loss of your vessel (esp. frigates). In the event of failure, warp out and do not re-enter without a strong active tank or solid remote repairs with a strong local buffer. Ships fit for tanking the Archive's Colossal shockwaves can proceed as usual.<br /><br />
19. Upon successful hack, immediately burn with the Microwarpdrive to the right towards the Sentry Repair Station. You have enough time for about 2 hack attempts. Hack it. Wait for all Sentry Towers to be eradicated.<br /> <br />
20. Hack all loot containers at your leisure. Do not approach the Plasma Chambers nearby. Use "Keep at Range" (2500m) for the can closest to those chambers and approach slowly with no propulsion module active.<br /><br />
:<span style="color:red">'''WARNING:</span> Do not aggress the Plasma Chambers except under specific circumstances (detailed below). They have enough power to wipe a battleship clean off the field.'''<br /><br />
21. If you are in a frigate or any cruiser/battleship that cannot handle extreme damage per second (DPS), this will be the extent of possible completion. Go back to your Mobile Depot, refit to travel fit, collect all loot, pick up the Mobile Depot, and warp out.<br /><br />
:'''Otherwise, continue to Phase 5.'''<br /><br />
<br /><br />
'''Phase 5:''' Archive Room<br /><br />
:'''A strongly tanked Tech III [[Strategic Cruiser]] or battleship is required to handle this room, with at least 2000 EHP/sec active reps and minimum 50K EHP of buffer. You must be able to both repair and tank considerable damage. A overtanked cruiser or battlecruiser (such as a [[Maller]] or [[Prophecy]]) may be capable of surviving for a time with proper use of the Vessel Rejuvenation Batteries but will not survive Colossal Shockwaves very well: in that case to ensure that loot is not lost in the event of failure, eject loot at regular intervals to be returned to later.'''<br /><br />
22. Before running the Archive Room, store all loot and unneeded modules in a Small Secure Container or nearby station. Make sure to bookmark the can; containers cannot be scanned down with combat probes. A safe spot works nicely. Bring the mobile depot.<br /><br />
23. Starting from the Turret Room, hack the Hyperfluct Generator. If successful, take the rift and skip to 27.<br /><br />
24. If unsuccessful, then "Keep at Range" (5000m) from the Vessel Rejuvenation Battery. Lock up one of the Plasma Chambers.<br /><br />
25. Hack the Vessel Rejuvenation Battery. Wait two seconds after the hack is completed and make sure you are within its protection cloud.<br />'''Immediately thereafter:'''<br /><br />
26. Aggress one of the Plasma Chambers (Drones will not work). Immediately proceed back to the revived Hyperfluct Generator. You will have sixty seconds before the alarm is sounded, which will spawn 16 new Sentry Towers. Hack it quickly. Take the rift.<br /><br />
27. There are a number of damage clouds in this area. Approach the Archive Cerebrum Chambers; a propulsion module will help.<br /><br />
28. Hack the Remote Targeting Defense Augmentation Unit. A Pristine Storage Depot may spawn nearby. Hack it and loot it.<br /><br />
29. Start hacking the Cerebrum Maintenance Chambers. You will need three (3) Intravenous Oscillation Fluid objects. Failure of these hacks may spawn additional Sentry Towers (4, see details below). You may elect to destroy them. Light drones are recommended due to their 50m signature radius - or sentries.<br /><br />
30. Double-check that your ship is fit properly and prepared.<br /><br />
31. Approach the Central Archive Cerebrum. Place only the 3 Intravenous Oscillation Fluid objects inside it.<br /><br />
32. At this point, start watching the messages in Local more intently. Storage Depots will begin to spawn nearby. Damage from Shockwaves will also commence after a short time, and increase in magnitude. Sentry Towers can also be ejected from the Archive Cerebrum. There may be one Depot which is distanced afar from the regular group. You may cargo scan containers to evaluate their worth. When finished (or dead!), warp out of the site, wait for it to despawn. Warp back to any bookmarked containers left inside the site, and continue on.<br />
<br />
==Ship Fittings==<br />
<br />
'''Frigates not capable of running a Superior Sleeper Cache in its entirety.'''<br />
<br />
In particular, frigates are not suitable for:<br />
* Checking if the Alarm has been activated in the Sentries on Duty room (instant death)<br />
* Running the Archive Room (unable to tank excess of 1500 DPS)<br />
* Running the Mine Room safely. Completion is possible, but should you fail, you will lose your ship<br />
<br />
Otherwise, a Heron or Magnate can complete all other sections of the site.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | ''Exercise caution when altering these fits. These fits have been demonstrated to work, and alteration may result in failing the site in an efficient fashion or losing the ship.''<br />
|}<br />
<br />
===Frigates===<br />
<br />
The following fit is used for the Solray Room after the Power Terminal has been stabilized. As noted in the [https://wiki.eveuniversity.org/3P38_Sleeper_Nexus#Sleeper_Caches:_A_Preamble Preamble], the Probe and Imicus are not recommended for Sleeper Caches. They can however work with a logistics support vessel such as a Bantam.<br />
<br />
{{ShipFitting<br />
| ship=Heron<br />
| shipTypeID=605<br />
| fitName=Heron - Solray Room Fit<br />
| fitID=Heron---Solray-Room-Fit<br />
| low1name=Damage Control II<br />
| low1typeID=2048<br />
| low2name=Type-D Restrained Capacitor Flux Coil<br />
| low2typeID=8135<br />
| mid1name=Relic Analyzer II<br />
| mid1typeID=30832<br />
| mid2name=1MN Monopropellant Enduring Afterburner<br />
| mid2typeID=6003<br />
| mid3name=Small Shield Booster II<br />
| mid3typeID=400<br />
| mid4name=5a Prototype Shield Support I<br />
| mid4typeID=16531<br />
| mid5name=Eutectic Compact Cap Recharger<br />
| mid5typeID=4435<br />
| rig1name=Small Anti-Thermal Screen Reinforcer I<br />
| rig1typeID=31752<br />
| rig2name=Small Anti-EM Screen Reinforcer I<br />
| rig2typeID=31716<br />
| rig3name=Small Gravity Capacitor Upgrade I<br />
| rig3typeID=31213<br />
| high1name=open<br />
| high2name=open<br />
| high3name=open<br />
| charge1name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone1name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=As long as you have Capacitor Systems Operation and Capacitor Management to II, you may simply swap the capacitor recharger for a Small Compact Pb-Acid Cap Battery, but the Afterburner will have to be used only when needed. </li><li>As long as the fit can sustain about 40 EHP/sec (EFT/Pyfa figures) indefinitely, it's good enough. </li><li>Also make sure the Analyzer(s) are set to Auto Repeat OFF. </li><li>Cargo scan the containers before you use this fit to identify which ones are junk and which ones are not (use a fleet of yourself to allow tagging of containers)<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=D<br />
| warsopReason=<br />
| version=YC118 1.0<br />
| showTOC=Y<br />
| shipDNA=605:2048;1:8135;1:30832;1:6003;1:400;1:16531;1:4435;1:31752;1:31716;1:31213;1::<br />
| fleetup=<br />
}}{{ShipFitting<br />
| ship=Magnate<br />
| shipTypeID=29248<br />
| fitName=Magnate - SolRay Room<br />
| fitID=Magnate---SolRay-Room<br />
| low1name=Small Armor Repairer II<br />
| low1typeID=1183<br />
| low2name=Damage Control II<br />
| low2typeID=2048<br />
| low3name=Type-D Restrained Capacitor Power Relay<br />
| low3typeID=8175<br />
| low4name=Experimental Energized Adaptive Nano Membrane I<br />
| low4typeID=16389<br />
| mid1name=1MN Monopropellant Enduring Afterburner<br />
| mid1typeID=6003<br />
| mid2name=Relic Analyzer II<br />
| mid2typeID=30832<br />
| mid3name=Eutectic Compact Cap Recharger<br />
| mid3typeID=4435<br />
| rig1name=Small Gravity Capacitor Upgrade I<br />
| rig1typeID=31213<br />
| rig2name=Small Auxiliary Nano Pump I<br />
| rig2typeID=31045<br />
| rig3name=Small Anti-Explosive Pump I<br />
| rig3typeID=31009<br />
| high3name=open<br />
| charge1name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone1name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=You may need to swap the afterburner for a Small Compact Pb-Acid Cap Battery to achieve capacitor stability. T2 EANM optional.</li><li>Two Small Auxiliary Nano Pump I rigs are acceptable too as generic rigs. See notes below.</li><br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=D<br />
| warsopReason=<br />
| version=YC118 1.0<br />
| showTOC=Y<br />
| shipDNA=29248:1183;1:2048;1:8175;1:16389;1:6003;1:30832;1:4435;1:4258;1:11577;1:31213;1:31045;1:31009;1::<br />
| fleetup=<br />
}}<br />
<br />
Here are the generic site running fits.<br />
<br />
{{ShipFitting<br />
| ship=Heron<br />
| shipTypeID=605<br />
| fitName=Heron - Std. Sleeper Cache Site Run<br />
| fitID=Heron---Std.-Sleeper-Cache-Site-Run<br />
| low1name=Damage Control II<br />
| low1typeID=2048<br />
| low2name=Micro Auxiliary Power Core I<br />
| low2typeID=11563<br />
| mid1name=Data Analyzer II<br />
| mid1typeID=30834<br />
| mid2name=5MN Quad LiF Restrained Microwarpdrive<br />
| mid2typeID=35658<br />
| mid3name=Medium Azeotropic Restrained Shield Extender<br />
| mid3typeID=8433<br />
| mid4name=Relic Analyzer II<br />
| mid4typeID=30832<br />
| mid5name=Type-E Enduring Cargo Scanner<br />
| mid5typeID=6131<br />
| rig1name=Small Anti-EM Screen Reinforcer I<br />
| rig1typeID=31716<br />
| rig2name=Small Anti-Thermal Screen Reinforcer I<br />
| rig2typeID=31752<br />
| rig3name=Small Gravity Capacitor Upgrade I<br />
| rig3typeID=31213<br />
| high1name=open<br />
| high2name=open<br />
| high3name=open<br />
| charge1name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone1name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=D<br />
| warsopReason=<br />
| version=YC118 1.0<br />
| showTOC=Y<br />
| shipDNA=605:2048;1:11563;1:30834;1:35658;1:8433;1:30832;1:6131;1:31716;1:31752;1:31213;1::<br />
| fleetup=<br />
}}{{ShipFitting<br />
| ship=Magnate<br />
| shipTypeID=29248<br />
| fitName=Magnate - Std. Sleeper Cache Site Run<br />
| fitID=Magnate---Std.-Sleeper-Cache-Site-Run<br />
| low1name=Damage Control II<br />
| low1typeID=2048<br />
| low2name=Small Armor Repairer II<br />
| low2typeID=1183<br />
| low3name=200mm Crystalline Carbonide Restrained Plates<br />
| low3typeID=11351<br />
| low4name=Micro Auxiliary Power Core I<br />
| low4typeID=11563<br />
| mid1name=Relic Analyzer II<br />
| mid1typeID=30832<br />
| mid2name=Data Analyzer II<br />
| mid2typeID=30834<br />
| mid3name=5MN Quad LiF Restrained Microwarpdrive<br />
| mid3typeID=35658<br />
| rig1name=Small Gravity Capacitor Upgrade I<br />
| rig1typeID=31213<br />
| rig2name=Small Auxiliary Nano Pump I<br />
| rig2typeID=31045<br />
| rig3name=Small Anti-Explosive Pump I<br />
| rig3typeID=31009<br />
| high1name=open<br />
| high2name=open<br />
| high3name=open<br />
| charge1name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone1name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=D<br />
| warsopReason=<br />
| version=YC118 1.0<br />
| showTOC=Y<br />
| shipDNA=29248:2048;1:1183;1:11351;1:11563;1:30832;1:30834;1:35658;1:31213;1:31045;1:31009;1::<br />
| fleetup=<br />
}}<br />
<br />
Use a cargo scanner if possible after completing the two data hacks in the Solray Room.<br />
<br />
Magnate comments: As noted in the [http://wiki.eveuniversity.org/3P38_Sleeper_Nexus#Sleeper_Caches:_A_Preamble Preamble], you may still scan down a Superior Sleeper Cache with armor tank rigs if you use three Scan Rangefinding Array Is, but it'll be rough. 2 Auxiliary Nano Pump Is and 1 Anti-Explosive rigs are more of a Limited Sleeper Cache thing anyways. <br />
<br />
===Cruisers===<br />
Generally, the Stratios is well suited for Sleeper Caches, but can only run the Standard and the Superior. <br />
<br />
The main problem with it is that its armor tank is not suitable to running the Archive Room or a tripped Turret Room. A tripped Turret Room can be managed with outside logistics or a very expensive deadspace armor tank which can't run the Archive Room in the first place.<br />
<br />
Tech III Cruisers as of right now are well suited to the site as their capable tanks allow them to survive fine. <br />
<br />
Tech II Cruisers and Tech II Battlecruisers are possible to fit to survive in the Archive, such as the Onyx and the Vulture. The problem with the cruisers is their low buffer, whereas the command ships need very high skills in fleet support links to make them effective.<br />
<br />
There is however, one specific ship that is both easy to get into, commonly used and doesn't require much in the way of expensive deadspace modules, can be easily reused for other purposes.<br />
<br />
===About the Nestor===<br />
The Nestor is a very puzzling ship, for more reasons than one. Fitting is one of its problems, bonuses being yet another.<br />
<br />
Most people think this ship and this site were created for each other. While the site can be done fine with a Nestor, the problem is that as it is a battleship, and a slow one at that, it may more pragmatic to use a properly fit Tech III Strategic Cruiser instead because it is easier to fit one up with the required tank levels which makes them suitable for this site. "Properly fit" usually means deadspace repair modules and other expensive modules which -- can be used for other purposes -- combined with their PvP prowess and travel capabilities makes them more useful for this site. The one major problem with them now is that they can't run the Covert Reconfiguration subsystem to get a virus strength bonus -- so hacking is not any better than an unbonused ship.<br />
<br />
{{ShipFitting<br />
| ship=Nestor<br />
| shipTypeID=33472<br />
| fitName=Nestor - Armor No Prop No Guns Superior SC<br />
| fitID=Nestor---Armor-No-Prop-No-Guns-Superior-SC<br />
| low1name=Centus X-Type Large Armor Repairer<br />
| low1typeID=19046<br />
| low2name=Centus X-Type Large Armor Repairer<br />
| low2typeID=19046<br />
| low3name=Core X-Type Armor EM Hardener<br />
| low3typeID=18973<br />
| low4name=Core X-Type Armor Explosive Hardener<br />
| low4typeID=18975<br />
| low5name=Core X-Type Armor Kinetic Hardener<br />
| low5typeID=18977<br />
| low6name=Core X-Type Armor Thermal Hardener<br />
| low6typeID=18979<br />
| mid1name=Imperial Navy Cap Recharger<br />
| mid1typeID=17526<br />
| mid2name=Imperial Navy Cap Recharger<br />
| mid2typeID=17526<br />
| mid3name=Imperial Navy Cap Recharger<br />
| mid3typeID=17526<br />
| mid4name=Imperial Navy Cap Recharger<br />
| mid4typeID=17526<br />
| mid5name=Cap Recharger II<br />
| mid5typeID=2032<br />
| mid6name=Relic Analyzer II<br />
| mid6typeID=30832<br />
| high1name=Improved Cloaking Device II<br />
| high1typeID=11577<br />
| high2name=Sisters Expanded Probe Launcher, Sisters Core Scanner Probe<br />
| high2typeID=28756<br />
| charge1name=Sisters Core Scanner Probe x1<br />
| charge1typeID=30488<br />
| rig1name=Large Auxiliary Nano Pump I<br />
| rig1typeID=25896<br />
| rig2name=Large Auxiliary Nano Pump I<br />
| rig2typeID=25896<br />
| rig3name=Large Anti-Explosive Pump I<br />
| rig3typeID=25888<br />
| drone1name=Caldari Navy Warden x5<br />
| drone1typeID=31878<br />
| high3name=open<br />
| high4name=open<br />
| high5name=open<br />
| high6name=open<br />
| high7name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=Any brand of X-Type armor hardeners will work.</li><li>Coreli X-Type armor repairers will fit the bill too. Core types don't repair as much as the Coreli and Centus models.</li><li>High slots to taste.</li><li>Wardens are for shooting any Sentry Towers that spawn in the last room to ease up on the DPS pressure.</li><li>The lack of a propulsion module hurts. <br />
| showNOTES=N<br />
| difficulty=0<br />
| warsop=A<br />
| warsopReason=<br />
| version=LATEST<br />
| showTOC=Y<br />
| shipDNA=33472:19046;2:18973;1:18975;1:18977;1:18979;1:17526;4:2032;1:30832;1:11577;1:28756;1:30488;1:25896;2:25888;1:31878;5::<br />
| fleetup=<br />
| alphacanuse=N<br />
}}<br />
<br />
<br />
<br />
So while you may elect to use it, and it's a pretty ship to look at, it's not worth rushing out the door to buy one and kit it all up with expensive deadspace repair modules required to make it suitable for running this site. There are other candidates which work more efficiently -- when you start throwing blue modules around then yes, it can certainly work.<br />
<br />
===Other ships===<br />
Capitals are not permitted inside the site -- with one exception, the Rorqual. Capsules cannot enter.<br />
<br />
<br />
It can be helpful to use a Small Secure Container (anchor it and set a password!) more so with the Magnate than the Heron. Leave the Secure Container in the Solray Room and bookmark it, and store the loot, cloaks and probe launchers inside it. Bring the Mobile Depot into the Turret Room to refit for the Cargo Scanner after the data hacks are finished.<br />
<br />
==Visual Guide==<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_69.png|thumb|none|alt=A|First off: Ships not permitted to enter]]||[[File:3P38_Superior_33.png|thumb|none|alt=A|Overview of the Solray Power Plant]]||[[File:3P38_Superior_57.png|thumb|none|alt=A|Location of Mine Room relative to Solray Room]]||[[File:3P38_Superior_29.png|thumb|none|alt=A|Overview of the Sentries on Duty Room]]||[[File:3P38_Superior_28.png|thumb|none|alt=A|Closer view of the storage depots]]||<br />
|}<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_35.png|thumb|none|alt=A|The vaunted Archive Room]]||[[File:3P38_Superior_47.png|thumb|none|alt=A|...and a little further in...]]||[[File:3P38_Superior_48.png|thumb|none|alt=A|All key objects locked up]]||[[File:3P38_Superior_79.png|thumb|none|alt=A|Overview of most objects]]||[[File:3P38_Superior_80.png|thumb|none|alt=A|Shows depot locations and more]]<br />
|}<br />
<br />
==Walkthrough==<br />
=== Entry ===<br />
Having scanned down the site, warp to the result.<br />
<br />
Look for a Hyperfluct Generator can. If a Spatial Rift is already up, then someone is there, or has been there. <br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' <br />
''If the site has already been accessed, quickly check the Directional Scanner in a 1 AU radius to check for wrecks. If there is one at the site,'' '''do not enter'''. ''(You can also check zKillboard.) The Rift in the entry room might send you straight into the Turret Room, which might have had the alarm tripped. Unless you have a strategic cruiser or battleship with strong resistances (an overtanked [[Maller]] with two EM and two Thermal Hardeners works too), you'll be alpha'd off the field by 16+ Sentry Towers. There is no opportunity to warp out, cloak up, or escape through the nearby rift -- they aggress almost immediately.''<br />
|}<br />
<br />
Otherwise, continue on with the hack of the Hyperfluct Generator can:<br />
<br />
:'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> The Spatial Rift is spawned, which leads into either the Sentries on Duty area or the Solray Power Plant. Capsules, Dreadnoughts, Carriers, Supercarriers, Titans, and Freighters cannot take the rift.<br /><br />
::<span style="color:red">FAILURE:</span> You have two minutes to attempt a successful hack of this container. If a successful hack is not completed by that time, the site despawns. <br />
<br />
Activate the rift.[[image:SuperiorSleeperCache1.png|thumb|right|Spatial Rift generated]]<br />
* If you land in the Turret Room, approach and activate the nearby Spatial Rift to warp to the Solray Power Plant.<br />
* If you land in the Solray room, there are three places you may land. Look carefully for three containers, and based on which one you landed near, take the appropriate action: <br />
<br />
# Solray Gamma Alignment Unit: Approach the Solray Infrared Alignment Unit.<br />
# Solray Infrared Alignment Unit: Stay here for now.<br />
# Solray Radio Alignment Unit: Take the nearby rift which will send your vessel over to the Solray Gamma Alignment Unit zone, although it can also direct you over to near the Infrared Alignment Unit.<br />
:'''Note:''' The destination is random for each site and changes from one site to the next, but it will remain consistent within any one site. The same logic applies to what area ships will land at when they enter the room from the very first room which has the initial Spatial Rift. Thus, that rift can send the player to the Solray Power Plant (which has 3 possible spots to land at) or the Sentries on Duty Room.<br />
<br />
=== Solray Power Plant ===<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | ''Stay on the side opposite the Solray Power Terminal&mdash;it deals ~600 dps omni-damage without being aligned. If someone has already entered, you will need to ascertain whether the Power Terminal has been aligned. There are two ways of doing this: first, the name of the container will have changed (from Unaligned to Aligned); second, you can inspect the Alignment Unit containers to see if the correct disc was placed inside. As a last resort, bring in a cruiser that can tank'' '''or''' ''have a friendly logistics cruiser capable of restoring ~650 EHP/sec (roughly 250 raw HP/sec).''<br />
|}<br />
Near the Solray Gamma Alignment Unit container, there is a structure named the Solray Observational Unit. When successfully hacked, pilots can obtain an "alignment disc" which, when placed in the proper container, reduces the strength of the damage cloud created by the Solray Power Terminal. When warping through the Power Terminal's damage radius, vessels may sustain but this damage is manageable and is not serious.<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_24.png|thumb|none|alt=A|Newb friendly Heron fit doing fine]]||[[File:3P38_Superior_58.png|thumb|none|alt=A|Wrong disc in can: No increased DMG or AoE radius found]]||[[File:3P38_Superior_36.png|thumb|none|alt=A|Typical contents. Cargo scan and tag unworthy containers]]||[[File:3P38_Superior_10.png|thumb|none|alt=A|Dual-rep Stratios barely holding on to Unaligned PT damage]]||[[File:3P38_Superior_26.png|thumb|none|alt=A|Hacking the Observational Unit]]||<br />
|}<br />
<br />
Hack the Solray Observational Unit. <br />
<br />
:'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> The hacker is free to open the container and collect the alignment disc.<br /><br />
::<span style="color:red">FAILURE:</span> No penalty. <br />
<br />
Upon successful hacking loot the Solray Observational Unit. It will contain one of three Alignment Discs. Zoom out to locate the correct container to place the alignment disc. There are three: Infrared, Radio and Gamma Ray Alignment Discs. The Infrared Alignment Disc goes in the Solray Infrared Alignment Unit, the Gamma Ray Alignment Disc goes in the Solray Gamma Alignment Unit, and the Radio Alignment Disc goes in the Solray Radio Alignment Unit. Collect the disc and burn over to the appropriate container. To load the Radio Alignment Disc, simply take the rift near the Solray Observational Unit to warp over to that container, then take that rift back over to the main area.<br />
{{MessageBox|Upon stabilizing the Solray Power Terminal<br />
|Using the crystal disc, the alignment is now correct and the Solray Power Terminal is stable.<br />
|collapsed=yes}}<br />
<br />
With the Solray Power Terminal aligned, the damage cloud surrounding it will deal considerably less damage while a vessel is within its damage radius (~14-17km).<br />
<br />
Drop a mobile depot near the lone (Dented or Mangled) Storage Depot which is between the Solray Gamma Alignment Unit and the Infrared Alignment Unit. If your Relic Analyzer is equipped, hack the depot while the mobile depot is setting up. Otherwise, wait near it (do not cloak, otherwise the site may despawn) and after it is ready, refit into the capacitor stable self-repper fit with a Relic Analyzer. It may be prudent to cargo scan all nearby containers including the ones inside the Power Terminal's proximity to check for dead-end worthless containers (as it is possible that some may be empty).<br />
<br />
:'''CAN DIFFICULTY: VARIES (RELIC) [<span style="color:yellow">YELLOW</span> TO <span style="color:red">RED</span> HACKS]'''<br /><br />
::<span style="color:green">SUCCESS:</span> Contents are ready to be looted.<br /><br />
::<span style="color:red">FAILURE:</span> No penalty. <br />
<br />
With 50% resistances to all damage types, the damage cloud deals ~15 damage per second. A ship able to repair more than 30 Effective Hit Points (EHP) per second indefinitely is completely sustainable. <br />
<br />
Afterwards, refit back to the generic site running fit with a Microwarpdrive and both Analyzers.<br />
<br />
For the frigate pilots, consider skipping the next room and moving on to [[#Sentries on Duty|Sentries on Duty Room]], below. A [[Strategic Cruiser]] or [[Nestor]] is best for attempting the [[#Mine Room|Mine Room]]. An overtanked [[Stratios]] (2 plates and 2 large shield extenders) should also be fairly safe. Frigate pilots ''will'' lose their ship upon failure. <br />
<br />
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"<br />
! style="text-align:left" | <span style="color:#44c055">Specifics of the Power Terminal</span><br />
|-<br />
| style="font-size:90%; color:#FFFFFF" | {{{1|Normally, without being aligned, the Power Terminal area of effect damage cloud does 600 DPS to a regular Tech 1 resistance profile, assuming no hardeners. When suitable hardeners are fitted which provide ~65% resists to all damage types, the DPS is about 150 in total on a [[Stratios]]. A [[Moa]] sustained ~228 DPS with a 62/59/69/74% resist profile. The damage radius is approximately 14km from the Power Terminal unit itself.<br />
<br />
Placing the incorrect alignment disc in a container initially announces the message that it has been aligned:<br />
<br />
"Using the crystal disc, the alignment is now correct and the Solray Power Terminal is stable."<br />
<br />
But shortly thereafter:<br />
<br />
"Seems you used the crystal disc incorrectly, the Solray Power Terminal is losing its alignment fast! The solar flare around the Terminal will increase again in approximately 30 seconds."<br />
<br />
However, the damage per second will actually remain identical. A disc that has been placed into a container cannot be removed.}}} <br />
|}<br />
<br />
=== Mine Room ===<br />
<span style="color:red">'''The recommended tank for this room is 70,000 EHP.'''</span> It can be done with less, so long as the pilot does not fail any hacks. If you wish to attempt this section with a frigate, use the cheapest T1 exploration hull (the virus strength is a requirement) equipped with a Medium Azeotropic Restrained Shield Extender, a Damage Control I, a Limited Adaptive Invulnerability Field I, and a Data Analyzer, with nothing else. In that case, do this room after completing the Turret Room.<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_41.png|thumb|none|alt=A|Taking damage upon entry to the room itself]]||[[File:3P38_Superior_1.png|thumb|none|alt=A|Setting up for a deliberate failure]]||[[File:3P38_Superior_2.png|thumb|none|alt=A|13k EHP Astero didn't stand a chance]]||[[File:3P38_Superior_42.png|thumb|none|alt=A|All the damage in this room from a failure]]||<br />
|}<br />
<br />
To access this room, take the rift near the Solray Observational Unit. The Solray Power Terminal must be aligned first for the rift to work properly, even if the Reroute Unit has been hacked. The landing point is next to the Solray Radio Alignment Unit. Hack the Remote Reroute Unit:<br />
<br />
:'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> The Rift is recalibrated to point towards the Mine Room.<br /><br />
::<span style="color:red">FAILURE:</span> No penalty. <br />
<br />
A successful hack changes the direction of the Rift near the Solray Observational Unit to point towards the Mine Room instead of near the Radio Alignment Unit. Take the nearby Rift to head back to the main area, then take the rift near the Observational Unit into the Mine Room itself. <br />
<br />
Expect to sustain ~800 damage upon landing or shortly thereafter from a hidden mine. Upon landing, you should see a Remote Defense Grid Unit. ''Do not'' activate a Microwarpdrive if you have one equipped. The Remote Defense Grid Unit is approximately 7km off the beacon; some slow manual piloting may be required:<br />
<br />
:'''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> A Pristine Storage Depot and possibly one or two lower grade containers are spawned. The locations of the hidden mines are revealed and deactivated.<br /><br />
::<span style="color:red">FAILURE:</span> Ship will sustain between 10000-25000 damage. <br />
<br />
If successful, continue by hacking the spawned containers:<br />
<br />
:'''CAN DIFFICULTY: VARIES (RELIC) [<span style="color:yellow">YELLOW</span> TO <span style="color:red">RED</span> HACKS]'''<br /><br />
::<span style="color:green">SUCCESS:</span> Contents are available to be looted.<br /><br />
::<span style="color:red">FAILURE:</span> No penalty. <br />
<br />
When finished, you may Micro Jump Drive back to the main area, burn a Microwarpdrive, or just warp out and warp back in. Continue on to the Turret Room.<br />
<br />
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"<br />
! style="text-align:left" | <span style="color:#44c055">Mine room damage</span><br />
|-<br />
| style="font-size:90%; color:#FFFFFF" | {{{1|Upon landing inside the site, even while still in warp, expect to sustain ~2100 damage from a mine, or possibly several mines. An [[Astero]] with just a Damage Control II, 200mm plate, and an Anti-Explosive rig sustained 2135 damage, which left it with 65% structure. <br />
<br />
After failure of the Remote Defense Grid Unit, a [[Maelstrom]] sustained 11760 damage with the Adaptive Invulnerability Field overloaded (59/56/67/72 resists). Log: <br />
<br />
[ 05:43:10 ] (combat) <span style="color:red">'''560'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
[ 05:43:10 ] (combat) <span style="color:red">'''2100'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
[ 05:43:10 ] (combat) <span style="color:red">'''1260'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
[ 05:43:09 ] (combat) <span style="color:red">'''560'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
[ 05:43:09 ] (combat) <span style="color:red">'''2100'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
[ 05:43:09 ] (combat) <span style="color:red">'''1260'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
[ 05:43:08 ] (combat) <span style="color:red">'''560'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
[ 05:43:08 ] (combat) <span style="color:red">'''2100'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
[ 05:43:08 ] (combat) <span style="color:red">'''1260'''</span> <small>from</small> '''Minefield'''<small> - Hits</small><br /><br />
<br />
11760 damage taken in total. If 11760 is divided by 560, the answer is 21. 21 mines? Possibly. The damage left the brick-tanked Maelstrom (79k shield EHP) with the ship with 62% shields. Using a Maller with rainbow active hardeners and 2 T2 1600mm plates (rigs were 2x Auxiliary Nano Pump and an Anti-Thermal Pump rig for running the Turret room tripped), the detonation put it into 23% armor from full shields.}}} <br />
|}<br />
<br />
=== Sentries on Duty ===<br />
This room can be challenging, but for frigate pilots, this is generally the most lucrative portion of the site.<br /><br />
<br />
====Turret Room Visual Guide====<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' <br />
''1. If the Alarm has been tripped in this room, there can be in excess of 16 Sentry Towers active, and frigates will not stand a chance. There also can be no warning that the Alarm has been tripped. Overtanked [[Maller|Mallers]] and other hardened ships can survive the initial damage and subsequent DPS. If coming from the Solray room, the message indicating that the Alarm has been tripped shows up only after the ship is already in warp.<br />''<br />
''2. Do not apply any hostile module or weapon onto the Plasma Chamber structures except in very specific circumstances (detailed below). They have enough power to alpha a battleship off the grid ([https://zkillboard.com/related/30005311/201606190200/ or a small fleet]).<br />''<br />
''3. Do not engage the initial Sentry Towers. Doing so will instantly trip the alarm and spawn the 16 Perimeter Defense sentry towers. The maximum number of Sentry Towers that may be active appears to be 32 (16 Perimeter, 6 initially deployed, and 10 'proximity' ones).''<br />
|}<br />
<br />
The following images are included to provide context and further guidance:<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_43.png|thumb|none|alt=A|The warning that the alarm is up only shows AFTER the ship is in warp]]||[[File:3P38_Superior_34.png|thumb|none|alt=A|Another image: Instant aggression, no chance to escape]]||[[File:3P38_Superior_70.png|thumb|none|alt=A|Just "wandering in": activating the Proximity Sentries]]||[[File:3P38_Superior_14.png|thumb|none|alt=A|Aggressing towers instantly triggers alarm]]||[[File:3P38_Superior_18.png|thumb|none|alt=A|Activation radius of Towers indicated to be 120km]]||<br />
|}<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_7.png|thumb|none|alt=A|Special Astero fit warping in: First volley...]]||[[File:3P38_Superior_8.png|thumb|none|alt=A|...and second volley...dead]]||[[File:3P38_Superior_4.png|thumb|none|alt=A|All 16 Perimeter Towers visible]]||[[File:3P38_Superior_45.png|thumb|none|alt=A|Proximity towers activated because RDGU not hacked]]||[[File:3P38_Superior_61.png|thumb|none|alt=A|Turning 180 deg, activating MJD to snipe Towers]]||<br />
|}<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_62.png|thumb|none|alt=A|Sniping with 1400s. Kind of tricky]]||[[File:3P38_Superior_23.png|thumb|none|alt=A|Hacking the Repair station...didn't save the friendly tower]]||[[File:3P38_Superior_30.png|thumb|none|alt=A|Even with friendly tower down, hostile towers self-damage to death]]||[[File:3P38_Superior_25.png|thumb|none|alt=A|Sucessful hack of the Repair Station completed]]||[[File:3P38_Superior_81.png|thumb|none|alt=A|Using a 829 EHP/sec Maller to forcefully hack away]]||<br />
|}<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_82.png|thumb|none|alt=A|It's still rather dangerous, but doable (rec. 950 EHP/sec)]]||[[File:3P38_Superior_83.png|thumb|none|alt=A|After being forced to warp out, Towers not aggressing...???]]||[[File:3P38_Superior_21.png|thumb|none|alt=A|Failure to hack RDGU...]]||[[File:3P38_Superior_20.png|thumb|none|alt=A|...And..Dead!!]]||[[File:3P38_Superior_37.png|thumb|none|alt=A|Successful hack of Hyperfluct Gen., Rift active]]||<br />
|}<br />
<br />
====Turret Room Walkthrough====<br />
{{MessageBox|Entry message<br />
|The area you're entering has several sentry guns active, and there are indications that many more may be hidden in an inactive state. The sentry guns surround a lucrative cache of storage depots and another Hyperfluct Generator, possibly opening a way deeper into the complex.<br />
|collapsed=yes}}<br />
[[File:3P38_Superior_12.png|200px|thumb|right|Hacking the repair station early does nothing]]Start from the Solray room, leaving the Mobile Depot near the lone Storage Depot.<br />
<br />
Make sure to do three things before attempting this room:<br />
# Bookmark the location of the Mobile Depot in the Solray Power Plant. <br />
# Drop all loot and unneeded modules into the Mobile Depot. Alternate choice: Use a Small Secure Container instead.<br />
# Refit into the appropriate fit. For frigates, that would be the generic site running fit shown above. For ships that are intended to handle the Archive Room, having that fit on standby is important too. Experience will direct you what to do past the second site or so.<br />
<br />
Take the Spatial Rift near the Solray Gamma Alignment Unit container. The Sentry Towers will not aggress unless a ship strays too close to the loot containers.<br />
<br />
The Remote Defense Grid Unit in the room has three functions: first, it disables any proximity-based Sentry Towers from activating. Second, it re-wires a hostile Sentry Tower into a friendly one. Third, it recalibrates the Vessel Rejuvenation Battery into one that can be hacked to configure it to repair the friendly Sentry Tower. If a ship approaches the Storage Depots and ignores the Remote Grid Defense Unit procedure, then not only will the 6 initial Towers aggress, but up to 10 additional new Sentry Towers can spawn.<br />
<br />
First, hack the Remote Defense Grid Unit. Take your time on this hack, there is no rush. The newly-converted Tower will then aggress the other 5 Sentry Towers, and in turn take damage itself. It can't sustain the incoming damage for long.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:'' '''A present bug in the site seems to indicate that failure of this next hack will spawn the Sentry Towers regardless of whether a successful rehack has been completed. So the countdown to the perimeter Sentries will not be actually canceled, no warning in Local that they are about to spawn, instead you will find 16 Sentry Towers will spawn anyways. In a frigate, warp off the site immediately if you fail the hack. Cruisers and above which can run the Archive Room may choose Plan B.<br />
|}<br />
<br />
:'''CAN DIFFICULTY: 9/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> The closest Sentry Tower becomes friendly, and aggresses the other Sentry Towers to blow them up, and will in turn begin taking damage itself from the other Sentry Towers.<br /><br />
::<span style="color:red">FAILURE:</span> A timer is generated which will activate the Alarm in 45 seconds. When the 45 second timer is up, the RDGU explodes and there is no other way to proceed without strong tanking abilities. At the 45 second timer mark, the site spawns the 16 Perimeter Defense sentry towers, for a total of 22 Sentry Towers. Frigates will not survive.<br />
<br />
[[File:3P38_Superior_44.png|200px|thumb|right|Approximate DPS of all 16 Perimeter Towers (varies)]]For Cruisers and above, there is Plan B (below).<br />
<br />
{{MessageBox|After hacking Remote Defense Grid Unit<br />
|By hacking the remote defense unit, you've managed to rewire one of the sentry guns nearby. It now considers you friendly and the other sentry guns as hostile and will start attacking them.<br />
|collapsed=yes}}<br />
{{MessageBox|Hostiles targeting friendly Sentry Gun<br />
|The hostile sentry guns in the area have started targeting the rewired sentry gun. Might it be possible to help it out in some way?<br />
|collapsed=yes}}<br />
Immediately after hacking this container, active the Microwarpdrive and burn towards the Sentry Repair Station located near the right of your present position. Hacking the Sentry Repair Station will cause it to provide armor and shield reps to the friendly Tower. (The friendly Tower cannot receive remote repairs from ships.) There is enough time for 2 hacks, maybe 3 fast hacks, before the hostile Sentry Towers destroy the friendly Tower:<br />
<br />
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> The Station will provide shield and armor repairs to the friendly Rewired Sentry Gun.<br /><br />
::<span style="color:red">FAILURE:</span> No penalty, although if a successful hack is not completed before the hostile Sentry Towers destroy the friendly Tower, then some Towers will remain. <br />
<br />
Hostile Towers do not appear to aggress ships even if the hacking the Sentry Repair Station is unsuccessful. Instead, the hostile Towers appear to keep incurring damage and are eventually destroyed, even with the Rewired Sentry Gun destroyed. This is another bug of the site itself. Should it be fixed in the future, simply revert to Plan B. ''Do not aggress the Sentry Towers with weaponry - it will instantly trigger the 16 Perimeter Defense Sentry Towers.''<br />
{{MessageBox|After hacking Sentry Repair Station Preservation Unit<br />
|You have successfully turned the focus of the repair facility to the rewired sentry gun. This will not only repair it from incoming damage, but also speed up the destruction rate of the hostile sentry guns now that they no longer enjoy the benefits of the repair station.<br />
|collapsed=yes}}<br />
<br />
Assuming a successful hack of the Sentry Repair Station, simply sit near the Repair Station and wait for the hostile Towers to be eradicated. Do not approach the 3 Unstable Plasma Chambers located north of the warp-in recklessly: exercise great caution, moving about 100m/sec and no prop mods. Getting too close to these could be fatal, and will also trip the alarm: blazing all over the site with a MWD will not go unnoticed. These Chambers are very similar through the ones found in Limited Sleeper Caches except they are ''considerably'' more powerful than in this site.<br />
{{MessageBox|Upon approaching Unstable Plasma Chambers<br />
|These Plasma Chambers seem volatile. You should be careful around them lest they explode.<br />
|collapsed=yes}}<br />
<br />
Hacking the Sentry Repair Station before the Remote Defense Grid Unit does nothing, although a message appears in Local: "Hacking the repair station has no discernible effects on anything in the vicinity. The station continues to provide repair services to to the nearby sentry guns."<br />
<br />
When all is clear, the loot is there for the taking, and pilots may hack and loot in peace, with no particular danger:<br />
<br />
:'''CAN DIFFICULTY: 6 - 9/10 RELIC [<span style="color:yellow">YELLOW</span> to <span style="color:red">RED</span> HACKS]'''<br /><br />
::<span style="color:green">SUCCESS:</span> Contents can be looted.<br /><br />
::<span style="color:red">FAILURE:</span> No penalty. <br />
<br />
''Do not'' hack the Hyperfluct Generator container yet. <br />
<br />
While working on the hacks, avoid using the Microwarpdrive, use "Keep at Range" (2500m) on the last can near the group of Plasma Chambers, and move slowly (around 100m/sec) to avoid triggering the Plasma Chambers. After all worthy containers are hacked, frigate pilots will have completed as much as they can. Take the Spatial Rift to head back to the Solray Room, refit to a travel fit if needed, scoop up any contents inside the Mobile Depot (if it is scooped to the cargohold directly, a jetcan is left behind), pack up the Mobile Depot and depart. <br />
<br />
For the T3 Cruisers, Nestor and other similar battleship-level tanked ships, if there was no Mobile Depot left behind anywhere in any other room, you may now proceed to the Archive Room.<br />
<br />
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"<br />
! style="text-align:left" | <span style="color:#44c055">About those Plasma Chambers</span><br />
|-<br />
| style="font-size:90%; color:#FFFFFF" | {{{1|You can amuse yourself by searching zKillboard for kills by the [https://zkillboard.com/ship/2894/ Invisible Cloud] element. Check for ones with blue loot inside them. The Plasma Chambers deal massive amounts of damage.<br />
<br />
The explosion itself deals 100.000 explosive damage. The explosion radius itself is also extremely large. Extensive testing places the explosion radius at 250km. Check the images below to see the results of improperly equipped ships and they fared.}}} <br />
|}<br />
<br />
The images below cover the detonation of the Plasma Chambers. <br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_3.png|thumb|none|alt=A|A humble frigate: Gone]]||[[File:3P38_Superior_15.png|thumb|none|alt=A|Stratios: Dead]]||[[File:3P38_Superior_16.png|thumb|none|alt=A|Stratios lossmail]]||[[File:3P38_Superior_78.png|thumb|none|alt=A|And this triple-plated Hyperion too (MWD was probably on)]]||[[File:3P38_Superior_39.png|thumb|none|alt=A|Buffer-tanked Maelstrom (79K EHP shields)]]||<br />
|}<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_19.png|thumb|none|alt=A|Even a frigate is safe if the cloud is active]]||[[File:3P38_Superior_38.png|thumb|none|alt=A|The explosion re-activates the Hyperfluct Generator]]||[[File:3P38_Superior_59.png|thumb|none|alt=A|Making a line of Atrons to 250km]]||[[File:3P38_Superior_60.png|thumb|none|alt=A|From 195km with a Vigil, all Atrons exploded out to 250km]]||[[File:3P38_Superior_71.png|thumb|none|alt=A|Took more Atrons from 250 to 350km]]||<br />
|}<br />
<br />
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"<br />
! style="text-align:left" | <span style="color:#44c055">Plan B</span><br />
|-<br />
| style="font-size:90%; color:#FFFFFF" | {{{1|While this room can deal huge amounts of damage, it is not completely untankable. There are a couple of ships and fits that are viable for the job.<br />
<br />
When a ship approaches the Storage Depots, the initial Sentry Towers will begin to aggress the player around the 10km mark measured from the warp-in beacon toward the Hyperfluct Generator. Assuming the alarm has not been activated, their activation range is ~10-12km. As the ship continues, hidden Sentry Towers are activated in predefined spots as the ship moves around the area. In total, 10 Sentry Towers can be activated by proximity and 6 are from the initial spawn.<br />
<br />
The following fits are intended to tank all the Sentry Tower damage in this room. Any cruiser or larger ship with ~900-1000 EHP/sec repairs against EM and Thermal damage (more on the 1000 side of that) can survive here as long as it is capacitor stable. Armor tanked ships are the obvious choice because of the default resistance profile of armor, and because the Relic Analyzer won't interfere with capacitor modules or tank modules in the mid slots, as it would with shield tanks. That's not to say a [[Tengu]] or [[Sleipnir]] is bad, but just that armor is easier.<br />
<br />
Choices include any ship with a bonus to repair amount, resistances, or both (e.g. T2 hulls with the T2 resistance profile). [[Maller|Mallers]] make a good choice for both low cost and ease of entry; for battlecruisers, the [[Prophecy]], [[Brutix]], and [[Myrmidon]] are all respectable. Battleships usually have no problem fitting a tank along the suggested lines.<br />
<br />
{{ShipFitting<br />
| ship=Maller<br />
| shipTypeID=624<br />
| fitName=Maller - About Face (Turret Room)<br />
| fitID=Maller---About-Face-(Turret-Room)<br />
| low1name=Medium Armor Repairer II<br />
| low1typeID=3530<br />
| low2name=Medium Armor Repairer II<br />
| low2typeID=3530<br />
| low3name=Armor Thermal Hardener II<br />
| low3typeID=11648<br />
| low4name=Armor Thermal Hardener II<br />
| low4typeID=11648<br />
| low5name=Armor EM Hardener II<br />
| low5typeID=11642<br />
| low6name=Armor EM Hardener II<br />
| low6typeID=11642<br />
| mid1name=Large Cap Battery II<br />
| mid1typeID=3504<br />
| mid2name=Large Cap Battery II<br />
| mid2typeID=3504<br />
| mid3name=Relic Analyzer II<br />
| mid3typeID=30832<br />
| rig1name=Medium Auxiliary Nano Pump I<br />
| rig1typeID=31047<br />
| rig2name=Medium Auxiliary Nano Pump I<br />
| rig2typeID=31047<br />
| rig3name=Medium Anti-Thermal Pump I<br />
| rig3typeID=31035<br />
| high1name=open<br />
| high2name=open<br />
| high3name=open<br />
| high4name=open<br />
| high5name=open<br />
| charge1name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone1name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=1089 EHP/sec with All V character.<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=YC118 1.0<br />
| showTOC=Y<br />
| shipDNA=624:3530;2:11648;2:11642;2:3504;2:30832;1:31047;2:31035;1::<br />
| fleetup=<br />
}}{{ShipFitting<br />
| ship=Myrmidon<br />
| shipTypeID=24700<br />
| fitName=Myrmidon - To Tank A Few Sentries<br />
| fitID=Myrmidon---To-Tank-A-Few-Sentries<br />
| low1name=Medium Armor Repairer II<br />
| low1typeID=3530<br />
| low2name=Medium Armor Repairer II<br />
| low2typeID=3530<br />
| low3name=Armor Thermal Hardener II<br />
| low3typeID=11648<br />
| low4name=Armor Thermal Hardener II<br />
| low4typeID=11648<br />
| low5name=Armor EM Hardener II<br />
| low5typeID=11642<br />
| low6name=Armor EM Hardener II<br />
| low6typeID=11642<br />
| mid1name=Cap Recharger II<br />
| mid1typeID=2032<br />
| mid2name=Cap Recharger II<br />
| mid2typeID=2032<br />
| mid3name=Large Compact Pb-Acid Cap Battery<br />
| mid3typeID=4871<br />
| mid4name=Large Compact Pb-Acid Cap Battery<br />
| mid4typeID=4871<br />
| mid5name=Relic Analyzer II<br />
| mid5typeID=30832<br />
| rig1name=Medium Nanobot Accelerator I<br />
| rig1typeID=31065<br />
| rig2name=Medium Auxiliary Nano Pump I<br />
| rig2typeID=31047<br />
| rig3name=Medium Auxiliary Nano Pump I<br />
| rig3typeID=31047<br />
| high1name=open<br />
| high2name=open<br />
| high3name=open<br />
| high4name=open<br />
| high5name=open<br />
| charge1name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone1name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=1273 EHP/sec with All V character. <br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=YC118 1.0<br />
| showTOC=Y<br />
| shipDNA=24700:3530;2:11648;2:11642;2:2032;2:4871;2:30832;1:31065;1:31047;2::<br />
| fleetup=<br />
}}{{ShipFitting<br />
| ship=Prophecy<br />
| shipTypeID=16233<br />
| fitName=Prophecy - Sentries on Duty<br />
| fitID=Prophecy---Sentries-on-Duty<br />
| low1name=Armor EM Hardener II<br />
| low1typeID=11642<br />
| low2name=Armor EM Hardener II<br />
| low2typeID=11642<br />
| low3name=Armor Thermal Hardener II<br />
| low3typeID=11648<br />
| low4name=Armor Thermal Hardener II<br />
| low4typeID=11648<br />
| low5name=Medium Armor Repairer II<br />
| low5typeID=3530<br />
| low6name=Medium Armor Repairer II<br />
| low6typeID=3530<br />
| low7name=Capacitor Power Relay II<br />
| low7typeID=1447<br />
| mid1name=10MN Monopropellant Enduring Afterburner<br />
| mid1typeID=6005<br />
| mid2name=Relic Analyzer II<br />
| mid2typeID=30832<br />
| mid3name=Large Cap Battery II<br />
| mid3typeID=3504<br />
| mid4name=Large Compact Pb-Acid Cap Battery<br />
| mid4typeID=4871<br />
| high1name=Armor Command Burst I, Rapid Repair Charge<br />
| high1typeID=42526<br />
| charge1name=Rapid Repair Charge x1<br />
| charge1typeID=42833<br />
| rig1name=Medium Anti-Thermal Pump I<br />
| rig1typeID=31035<br />
| rig2name=Medium Auxiliary Nano Pump I<br />
| rig2typeID=31047<br />
| rig3name=Medium Auxiliary Nano Pump I<br />
| rig3typeID=31047<br />
| high2name=open<br />
| high3name=open<br />
| high4name=open<br />
| high5name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| drone1name=open<br />
| drone2name=open<br />
| drone3name=open<br />
| drone4name=open<br />
| drone5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=Armor Command Burst charge can also be the Energizing Charge.</li><li>Propulsion module is mostly a bonus. Do not cap yourself out.</li><li>Make sure the Relic Analyzer is set to AUTO-REPEAT OFF.<br />
| showNOTES=N<br />
| difficulty=1<br />
| warsop=A<br />
| warsopReason=<br />
| version=LATEST<br />
| showTOC=Y<br />
| shipDNA=16233:11642;2:11648;2:3530;2:1447;1:6005;1:30832;1:3504;1:4871;1:42526;1:42833;1:31035;1:31047;2::<br />
| fleetup=<br />
| alphacanuse=N<br />
}}<br />
<br />
It's easy to transfer the basic concept from these ships to a [[Brutix]]. The general outline: 90% EM resistance, 90% Thermal resistance, dual reppers, some capacitor mods, and rigs as needed to bring to the minimum of about 900-950 EHP/sec. Pyfa's damage profile editor allows for close examination of other ships and fits for the said purpose. <br />
<br />
'''The initial alpha from a fully spiked room can be rather impressive:''' try overheating one EM and one Thermal hardener for one cycle to reduce the incoming damage a bit if the room is "hot" and 22 towers are active (don't need more than one cycle, and more than those two hardeners overloaded probably won't help much due to resistance ceilings). As long as you're repairing in excess of 950 EHP/sec cap stable and keep moving (not all towers will be in range, so you don't actually get shot at by all of them, rather about half of them at any one time), you'll be fine even with the Perimeter Defense network up.<br />
<br />
Also any fit that can survive the Archive Room indefinitely (repping in excess of 2000 EHP/sec) won't have a problem, and may simply continue on hacking as if nothing happened.<br />
<br />
Therefore, the basic strategy is to ignore the Remote Defense Grid Unit hack entirely, and hack only the Storage Depots. <br />
<br />
If there is doubt as to whether the Alarm is active or not (i.e. if someone else may have tripped it), it's possible swap out the two armor repairers for a pair of 1600mm plates and have a look. There is enough buffer to survive without reps for about five minutes. If the Perimeter towers are not active, but all 10 proximity towers and the initial 6 towers are, then the tank should last for about 6.5 minutes. Using Pyfa's numbers, one [[Exequror]] can repair about 2000 EHP/sec onto a plated fit using the right hardeners and may be a good alternative. As long as the logistics ship does not steal aggro (just sit near the beacon), this approach should work nicely. This also has the benefit in that an overtanked [[Maller]] may only need to swap out for all EM and Thermal Hardeners, as 90% resists are pretty effective at reducing the incoming DPS.<br />
<br />
It has been observed that if a solo ship warps out, the Sentry Towers may switch to attacking Storage Depots and may not reaggress upon re-entry.<br />
<br />
The Perimeter Towers (and the initial Towers if the alarm is tripped) themselves have an activation range of 120km. Beyond this point, they will switch from a red box to a yellow box, but will re-engage if a player approaches within that 120km limit. Because of this, a sniping battleship can be used to clear out the Sentry Towers if desired, however this does take some time. To do this, when landing on the beacon, immediately turn the ship around 180 degrees from the area near the Storage Depots and then hit the Micro Jump Drive. (This allows for the maximum distance jumped from the rest of the Towers: hopefully only three or four Towers will still have active aggression.) Use 1400mm Artillery, Sentry Drones or probably large beam lasers. Then it's a matter of carefully positioning around to make sure the Towers in aggression range are limited so it doesn't break the tank, yet still engaging them within optimal of the battleship. Attack battlecruisers like [[Oracle|Oracles]] won't work because those cannot fit MJDs.<br />
<br />
Lastly: A damage log of a lot of Sentry Towers spawned should give a basic idea of the amount of damage that can be expected.<br />
<br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''1192'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''53'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Glances Off</small><br /><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''79'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''62'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Glances Off</small><br /><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''104'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''83'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''99'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Smashes</small><br /><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''67'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:26:49 ] (combat) <span style="color:red">'''91'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''65'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''99'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Smashes</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''75'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''44'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Glances Off</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''60'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''99'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''107'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:04 ] (combat) <span style="color:red">'''77'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:06 ] (combat) <span style="color:red">'''98'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:18 ] (combat) <span style="color:red">'''105'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''72'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''48'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Grazes</small><br /><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''63'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Glances Off</small><br /><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''51'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Grazes</small><br /><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''106'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''148'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Smashes</small><br /><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''159'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Smashes</small><br /><br />
[ 2016.07.05 23:27:19 ] (combat) <span style="color:red">'''95'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:21 ] (combat) <span style="color:red">'''135'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:33 ] (combat) <span style="color:red">'''96'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''132'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''57'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Grazes</small><br /><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''111'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Hits</small><br /><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''155'''</span> <small>from</small> '''Wakeful Sentry Tower'''<small> - Smashes</small><br /><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''201'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Smashes</small><br /><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''160'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Penetrates</small><br /><br />
[ 2016.07.05 23:27:34 ] (combat) <span style="color:red">'''203'''</span> <small>from</small> '''Restless Sentry Tower'''<small> - Smashes</small><br /><br />
<br />
The Maelstrom was able to tank most of the damage with just one repairer at about 950 EHP/sec. That is 4743 damage taken over 45 seconds, which turns out to 105.4 DPS incurred.}}} <br />
|}<br />
<br />
=== The Archive === <br />
[[File:3P38_Superior_17.png|200px|thumb|right|First case: Rift Spawns immediately: otherwise, detonation required]]Starting from the Sentries on Duty room, there should be a Hyperfluct Generator container. Hacking it produces two outcomes:<br />
<br />
:'''CAN DIFFICULTY: 9/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span><br /><br />
::First case: A Spatial Rift is generated, which allows immediate access to the Archive Room.<br /><br />
::Second case: A Spatial Rift is not generated. Here's what needs to be done: <br />
<br />
:# Make your way over to the Vessel Rejuvenation Battery, and start the hack process, but do NOT finish the hack. When you find the core, and are 1-2 clicks away from success, get ready for the next bit below. Ensure the ship stays within 5km or so of the Battery unit.<br /><br />
:# Lock up one of the Unstable Plasma Chambers. Make sure you have some kind of high slot weapon: drones will not work. Even a 125mm Autocannon on a Nestor is enough. A target painter is even easier. But do not shoot it yet.<br /><br />
::<span style="color:red">FAILURE:</span> No penalty.<br />
<br />
A successful hack of the Vessel Rejuvenation Battery is next...<br />
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> A cloud is generated which approximates the area of healing reps. It evaporates after 10 seconds, so timing is important. The cloud will protect even a frigate from the incredible power of the explosion.<br /><br />
::<span style="color:red">FAILURE:</span> No penalty. <br />
<br />
Just after you finish the hack, watch Local to see when the message pops up informing of the activation, wait about 2 seconds, then quickly shoot a Plasma Chamber. The Vessel Rejuvenation Battery's mad reps will protect you. Quickly turn on the Microwarpdrive over to the now-revived Hyperfluct Generator. There are just 60 seconds to attempt a successful hack before the Perimeter Defense System comes online, if it was not before. When that happens, 16 new Sentry Towers appear. Frigates will be destroyed. Ships that can run the Archive Room fine will be okay to repeat attempts until the Rift is generated.<br />
<br />
Once the hack is completed, take the Rift into the Archive Room itself.<br />
{{MessageBox|Entry message<br />
|The area you're entering was a massive archive, storing and recording millions of objects and items from around New Eden. Someone or something recently went through the archive like a tornado, leaving it almost completely ruined. It is possible though that something can still be retrieved, but it all hinges on whether the archive system can be made operational again.<br />
|collapsed=yes}}<br />
<br />
There are several obstacles in the Archive Room which cause damage: Sentry Towers, damage clouds near various objects (Smoldering Archive Ruins), and shockwaves.<br />
<br />
Begin by approaching the Defense Targeting Augmentation Unit. From the beacon, a straight line approach is fine. Hack the Defense Targeting Augmentation.<br />
<br />
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> The Sentry Towers, which already have atrocious tracking ability, suffer an additional tracking penalty.<br /><br />
::<span style="color:red">FAILURE:</span> Standard failure result of any can in this site: Generate 4 sentry towers.<br />
{{MessageBox|Upon hacking Defense Targeting Augmentation Unit<br />
|You have managed to disrupt the targeting service. This will make it much harder for sentries in the area to score a hit.<br />
|collapsed=yes}}<br />
<br />
A successful hack also has the opportunity to spawn a Pristine Storage Depot nearby. You may hack it and loot it. Otherwise it shows up later once the Cerebrum is fired up. <br />
<br />
The Sentry Towers may spawn after three triggers: 1) Any failed hack; 2) Any successful hack; or 3) About 30 seconds after activation of the Cerebrum. Two messages in Local indicate their spawn: "Your actions have activated the defense system in the area!" or "The archive workers have ejected a functional sentry gun into space!" They can be shot with sentries or other guns. They have a 40m signature radius.<br />
<br />
Proceed on to hacking the Cerebrum Maintenance Chambers. Each functions like a normal data or relic site object: it must be hacked first before it can be opened. Three Cerebrum Oscillation Fluid objects are needed to activate the Central Archive Cerebrum; other items like the Self-Regulating Machine Gears and what not are just scrap. Hack enough Cerebrum Maintenance Chambers to get the items required: <br />
<br />
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /><br />
::<span style="color:green">SUCCESS:</span> The contents may be extracted. A Pristine Depot may spawn nearby.<br /><br />
::<span style="color:red">FAILURE:</span> 4 Sentry Towers may spawn. Messsage in local says: "Your actions have activated the defense system in the area!"<br />
<br />
{{MessageBox|Upon hacking Cerebrum Maintenance Chambers<br />
|You have succeeded in gaining access to repair parts for the Central Archive Cerebrum.<br />
|collapsed=yes}}<br />
<br />
It is advisable, but not required to shoot the Sentry Towers that lie around the perimeter. As they have a 50m signature radius, Light Neutron Blasters and light drones are recommended, or sentry drones. Depending on the ship's fit, their absence can be enough to make sure your tank lasts long enough.<br />
<br />
Once 3 Oscillation Fluids (or more) have been obtained, approach the Central Archive Cerebrum and "Open Cargo". <br />
<br />
Place 3 Cerebrum Oscillation Fluids into the Central Archive Cerebrum; more is unnecessary. When this is done, a couple of things are initiated: first, the Central Archive Cerebrum will eject Storage Depots of varying grades, and shockwaves will begin to occur after about 2 minutes or so. The first set are tankable fine in a standard Tech III Strategic Cruiser, though the double massive shockwaves will most likely be more than most fits and skills can handle. The basic idea then becomes a question of how many cans can be hacked and looted before the incoming damage is more than can be safely tolerated.<br />
<br />
Vessel Rejuvenation Batteries will also be ejected from the Cerebrum itself (details in collapsed "Archive Room Damage" infobox, below). <br />
<br />
Make sure to check for other containers around the area, for those looking to complete the room fully. When finished, warp out. Those who left Mobile Depots in other rooms may need to warp back to collect them and refit for a travel fit. <br />
<br />
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"<br />
! style="text-align:left" | <span style="color:#44c055">Archive Room Damage</span><br />
|-<br />
| style="font-size:90%; color:#FFFFFF" | {{{1|Starting with the Smoldering Archive Ruins, these minor damage clouds line the area around the central Cerebrum. From their center, they have a damage radius of ~4km, although certain clouds may have a larger radius. A damage log: <br />
<br />
[ 2016.07.06 00:02:34 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:34 ] (combat) <span style="color:red">'''37'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:34 ] (combat) <span style="color:red">'''29'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:34 ] (combat) <span style="color:red">'''31'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:35 ] (combat) <span style="color:red">'''31'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:35 ] (combat) <span style="color:red">'''29'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:35 ] (combat) <span style="color:red">'''37'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:35 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:36 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:36 ] (combat) <span style="color:red">'''37'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:36 ] (combat) <span style="color:red">'''29'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:36 ] (combat) <span style="color:red">'''31'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:37 ] (combat) <span style="color:red">'''31'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:37 ] (combat) <span style="color:red">'''29'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:37 ] (combat) <span style="color:red">'''37'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:37 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:38 ] (combat) <span style="color:red">'''146'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:38 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:38 ] (combat) <span style="color:red">'''37'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:38 ] (combat) <span style="color:red">'''29'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:38 ] (combat) <span style="color:red">'''31'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:39 ] (combat) <span style="color:red">'''31'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:39 ] (combat) <span style="color:red">'''29'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:39 ] (combat) <span style="color:red">'''37'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:39 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:40 ] (combat) <span style="color:red">'''34'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:40 ] (combat) <span style="color:red">'''37'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:40 ] (combat) <span style="color:red">'''29'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2016.07.06 00:02:40 ] (combat) <span style="color:red">'''31'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
<br />
151.6 DPS average, although 131 may a more accurate measurement&mdash;that hit for 146 throws the average off. A dual-rep [[Stratios]] with roughly 350 EHP/sec lasted about a minute before it failed to repair enough, and exploded.<br />
<br />
They can cause borderline tanks to break when the "colossal" waves hit. <br />
<br />
There are four types of shockwaves, and each can be recognized in Local.<br />
<br />
'''"A massive shockwave is approaching the area. ETA is 15 seconds."'''<br /><br />
Two of these timed simultaneously is a "double massive", and three of them is a "triple massive". A "colossal" shockwave is preceded by the following message: "A colossal shockwave is approaching the area. ETA is 15 seconds." Colossal shockwaves deal the most damage, and can happen at the same time as other combinations of massive shockwaves. A colossal plus a double massive is very intimidating and most tanks will break at the huge DPS overload. There is often 15-30 seconds of peacetime between waves, although this period is random. To be safe, expect at least one wave of some kind every 20 seconds.<br />
<br />
This is the damage log of one massive shockwave:<br />
<br />
[ 2016.06.20 07:03:18 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:18 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:18 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:18 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:18 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:18 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:18 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:18 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:19 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:19 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:19 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:19 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:19 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:19 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:19 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:19 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:20 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:20 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:20 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:20 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:20 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:20 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:20 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:20 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:21 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:21 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:21 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:21 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:21 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:21 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:21 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:21 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:22 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:22 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:22 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:22 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:22 ] (combat) <span style="color:red">'''136'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:22 ] (combat) <span style="color:red">'''110'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:22 ] (combat) <span style="color:red">'''101'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:22 ] (combat) <span style="color:red">'''92'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
<br />
4390 damage taken over 5 seconds equals 878 damage per second taken. On a [[Maelstrom]], one X-Large C5-L Emergency Shield Overload repairing 1095 EHP/sec was comfortably sustaining this damage. Two of these simultaneously was not too bad, nothing one repper couldn't fix before the next wave came through. Three needed both shield boosters running. <br />
<br />
A colossal wave:<br />
<br />
[ 2016.06.20 07:02:58 ] (combat) <span style="color:red">'''181'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:02:58 ] (combat) <span style="color:red">'''122'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:02:58 ] (combat) <span style="color:red">'''147'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:02:58 ] (combat) <span style="color:red">'''135'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:02:59 ] (combat) <span style="color:red">'''122'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:02:59 ] (combat) <span style="color:red">'''147'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:02:59 ] (combat) <span style="color:red">'''135'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:02:59 ] (combat) <span style="color:red">'''181'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:00 ] (combat) <span style="color:red">'''340'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:00 ] (combat) <span style="color:red">'''230'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:00 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:00 ] (combat) <span style="color:red">'''252'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:00 ] (combat) <span style="color:red">'''181'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:00 ] (combat) <span style="color:red">'''135'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:00 ] (combat) <span style="color:red">'''147'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:00 ] (combat) <span style="color:red">'''122'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:01 ] (combat) <span style="color:red">'''230'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:01 ] (combat) <span style="color:red">'''340'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:01 ] (combat) <span style="color:red">'''252'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:01 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:01 ] (combat) <span style="color:red">'''122'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:01 ] (combat) <span style="color:red">'''147'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:01 ] (combat) <span style="color:red">'''135'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:01 ] (combat) <span style="color:red">'''181'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''408'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''331'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''303'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''340'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''230'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''252'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''135'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''147'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''122'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:02 ] (combat) <span style="color:red">'''181'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:03 ] (combat) <span style="color:red">'''303'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:03 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:03 ] (combat) <span style="color:red">'''331'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:03 ] (combat) <span style="color:red">'''408'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:03 ] (combat) <span style="color:red">'''252'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:03 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:03 ] (combat) <span style="color:red">'''230'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:03 ] (combat) <span style="color:red">'''340'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:04 ] (combat) <span style="color:red">'''340'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:04 ] (combat) <span style="color:red">'''408'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:04 ] (combat) <span style="color:red">'''331'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:04 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:04 ] (combat) <span style="color:red">'''303'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:04 ] (combat) <span style="color:red">'''230'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:04 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:04 ] (combat) <span style="color:red">'''252'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:05 ] (combat) <span style="color:red">'''303'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:05 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:05 ] (combat) <span style="color:red">'''331'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:05 ] (combat) <span style="color:red">'''408'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:06 ] (combat) <span style="color:red">'''408'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:06 ] (combat) <span style="color:red">'''331'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:06 ] (combat) <span style="color:red">'''276'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2016.06.20 07:03:06 ] (combat) <span style="color:red">'''303'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
<br />
15005 damage over 9 seconds. 1667 damage per second taken. <br />
<br />
The Vessel Rejuvenation Batteries are ejected periodically. When they are hacked, they generate a cloud which provides ''serious'' repping power. It was enough for a [[Hyperion]] to tank a colossal wave (and more) and not sustain any shield damage. The shield remained at 100% regardless of the shockwave damage, and it also fixed armor as well. These repping clouds last for about 90 seconds before they expire.<br />
<br />
The damage radius for the shockwaves is ~56km from the Central Archive Cerebrum. Orbiting the Cerebrum at 60km will avoid all damage. A timeline of events in the site:<br />
<br />
T 0: Intravenous Oscillation Fluid added to Central Archive Cerebrum<br />
<br />
T +5sec: First ejection of Storage Depots<br />
<br />
T +14sec: First Rejuvenation Battery Ejected<br />
<br />
T +45sec: Forced Ejection attempted: Massive Shockwaves may begin soon. A Sentry Gun may be ejected<br />
<br />
T +2min 19ssec: Second Rejuvenation Battery Ejected<br />
<br />
T +4min 36sec: Third Rejuvenation Battery Ejected<br />
<br />
T +6min 31sec: Colossal Shockwaves may commence<br />
<br />
Log Sample:<br />
<br />
[15:14:23] <span style="color:rgb(163,252,128)">The Central Archive Cerebrum has received enough Intravenous Oscillation Fluid to start operating some of its systems. It is now in the process of starting them up.</span><br /><br />
[15:14:29] <span style="color:rgb(163,252,128)">Archive workers in the less damaged archive ruins have started ejecting storage depots into space.</span><br /><br />
[15:14:37] <span style="color:rgb(163,252,128)">Archive workers have ejected a Vessel Rejuvenation Battery into space from one of the archive ruins.</span><br /><br />
[15:15:06] <span style="color:yellow">The Central Archive Cerebrum is trying to forcefully activate the more damaged archive structures. This is causing further collapses and disintegration. The area is becoming increasingly unstable, with lethal shockwaves starting to periodically run through it.</span><br /><br />
[15:15:08] <span style="color:yellow">The archive workers have ejected a functional sentry gun into space!</span><br /><br />
[15:15:46] <span style="color:red">A massive shockwave is approaching the area. ETA is 15 seconds.</span><br /><br />
[15:16:02] <span style="color:rgb(163,252,128)">Archive workers have ejected a Vessel Rejuvenation Battery into space from one of the archive ruins.</span><br /><br />
[15:16:07] <span style="color:rgb(163,252,128)">The shockwave has passed.</span><br /><br />
[15:17:06] <span style="color:red">A massive shockwave is approaching the area. ETA is 15 seconds.</span><br /><br />
[15:17:27] <span style="color:rgb(163,252,128)">The shockwave has passed.</span><br /><br />
[15:17:46] <span style="color:red">A massive shockwave is approaching the area. ETA is 15 seconds.</span><br /><br />
[15:17:55] <span style="color:rgb(163,252,128)">Archive workers have ejected a Vessel Rejuvenation Battery into space from one of the archive ruins.</span><br /><br />
[15:18:07] <span style="color:rgb(163,252,128)">The shockwave has passed.</span><br /><br />
[15:18:26] <span style="color:red">A massive shockwave is approaching the area. ETA is 15 seconds.</span><br /><br />
[15:18:47] <span style="color:rgb(163,252,128)">The shockwave has passed.</span><br /><br />
[15:19:46] <span style="color:red">A massive shockwave is approaching the area. ETA is 15 seconds.</span><br /><br />
[15:19:56] <span style="color:red">A massive shockwave is approaching the area. ETA is 15 seconds.</span><br /><br />
[15:20:07] <span style="color:rgb(163,252,128)">The shockwave has passed.</span><br /><br />
[15:20:17] <span style="color:rgb(163,252,128)">The shockwave has passed.</span><br /><br />
[15:20:51] <span style="color:red">Even more powerful shockwaves are now starting to course through the area.</span><br /><br />
<br />
<br />
Now. You may curious as to why I used a dual rep shield booster Maelstrom in the images. The first was because that's all I had (at the time the images were made), and the second was that was the best candidate I could use, as I had no deadspace modules to use. Now away from the experimental fits and concepts to the real stuff. <br />
<br />
Recall as before that the minimum specified is 2000 EHP/sec cap stable active reps (10 minutes or so is good enough, you can turn it off when there is no damage and single massive shockwaves aren't that bad) and 50K EHP of buffer in the designated tank method. The reason is that 2000 EHP/sec allows for a comfortable margin of tank to tank most of the incoming damage (but not tank against it), not bleed into armor (or hull for armor ships) and fix all the damage before the next wave comes in. It's not the single massives, or even the double massives that are the problem, it's the Colossal waves and especially a Colossal with a pair of massives at the same time.<br />
<br />
Let's start with Tech III Cruisers. The Tengu is first up. The fitting notes are important. Drugs and implants not required.<br />
<br />
Travel fit first:<br /><br />
<small>[Tengu, Tengu - Shield No Prop RLML SSC Runner #1]<br /><br />
<br /><br />
Inertial Stabilizers II<br /><br />
Inertial Stabilizers II<br /><br />
Inertial Stabilizers II<br /><br />
<br /><br />
50MN Quad LiF Restrained Microwarpdrive<br /><br />
Pith X-Type EM Ward Field<br /><br />
Pithum C-Type Adaptive Invulnerability Field<br /><br />
Republic Fleet Large Shield Extender<br /><br />
Republic Fleet Large Shield Extender<br /><br />
<br /><br />
Covert Ops Cloaking Device II<br /><br />
Sisters Expanded Probe Launcher, Sisters Core Scanner Probe<br /><br />
Rapid Light Missile Launcher II, Scourge Fury Light Missile<br /><br />
Rapid Light Missile Launcher II, Scourge Fury Light Missile<br /><br />
Rapid Light Missile Launcher II, Scourge Fury Light Missile<br /><br />
Rapid Light Missile Launcher II, Scourge Fury Light Missile<br /><br />
Rapid Light Missile Launcher II, Scourge Fury Light Missile<br /><br />
Rapid Light Missile Launcher II, Scourge Fury Light Missile<br /><br />
<br /><br />
Medium Hyperspatial Velocity Optimizer II<br /><br />
Medium Core Defense Field Extender II<br /><br />
Medium Core Defense Field Extender II<br /><br />
<br /><br />
Tengu Core - Augmented Graviton Reactor<br /><br />
Tengu Defensive - Covert Reconfiguration<br /><br />
Tengu Offensive - Accelerated Ejection Bay<br /><br />
Tengu Propulsion - Interdiction Nullifier</small><br />
<br />
Archive fit. Specified modules shown should not be downgraded. If you get back-to-back Colossal Shockwaves, overload the shield booster. Offline modules represented by empty slots: re-online the RLMLs once you're finished with the site.<br />
<br />
<small>[Tengu, Tengu - Shield No Prop RLML SSC Runner #2]<br /><br />
<br /><br />
Caldari Navy Power Diagnostic System<br /><br />
Caldari Navy Power Diagnostic System<br /><br />
Damage Control II<br /><br />
<br /><br />
Republic Fleet Large Cap Battery<br /><br />
Pith X-Type X-Large Shield Booster<br /><br />
Pithum C-Type Adaptive Invulnerability Field<br /><br />
Pith X-Type EM Ward Field<br /><br />
Republic Fleet Large Shield Extender<br /><br />
Shield Boost Amplifier II<br /><br />
Relic Analyzer II<br /><br />
<br /><br />
Sisters Expanded Probe Launcher, Sisters Core Scanner Probe<br /><br />
Rapid Light Missile Launcher II<br /><br />
Rapid Light Missile Launcher II<br /><br />
[Empty High slot]<br /><br />
[Empty High slot]<br /><br />
[Empty High slot]<br /><br />
[Empty High slot]<br /><br />
<br /><br />
Medium Capacitor Control Circuit II<br /><br />
Medium Core Defense Field Extender II<br /><br />
Medium Core Defense Field Extender II<br /><br />
<br /><br />
Tengu Core - Augmented Graviton Reactor<br /><br />
Tengu Defensive - Amplification Node<br /><br />
Tengu Offensive - Accelerated Ejection Bay<br /><br />
Tengu Propulsion - Fuel Catalyst</small><br />
<br />
Here's a Loki fit. It has seen a resurgence in recent days and thus I feel compelled to provide a fit. Travel fit not shown. Overload the shield booster if you get back to back Colossals. Not capacitor stable - turn off when not needed.<br />
<br />
<small><br />
[Loki, Loki - Shield MWD RLMLs SSC Archive #1]<br /><br />
<br /><br />
Capacitor Flux Coil II<br /><br />
Caldari Navy Power Diagnostic System<br /><br />
Caldari Navy Power Diagnostic System<br /><br />
<br /><br />
Pith X-Type X-Large Shield Booster<br /><br />
Republic Fleet Large Cap Battery<br /><br />
Pithum C-Type Adaptive Invulnerability Field<br /><br />
Pithum C-Type Adaptive Invulnerability Field<br /><br />
Republic Fleet Large Shield Extender<br /><br />
Shield Boost Amplifier II<br /><br />
Relic Analyzer II<br /><br />
<br /><br />
Covert Ops Cloaking Device II /OFFLINE<br /><br />
Sisters Expanded Probe Launcher<br /><br />
Rapid Light Missile Launcher II<br /><br />
Rapid Light Missile Launcher II<br /><br />
Rapid Light Missile Launcher II /OFFLINE<br /><br />
Rapid Light Missile Launcher II /OFFLINE<br /><br />
Rapid Light Missile Launcher II /OFFLINE<br /><br />
<br /><br />
Medium Core Defense Field Extender II<br /><br />
Medium Core Defense Field Extender II<br /><br />
Medium Capacitor Control Circuit II<br /><br />
<br /><br />
Loki Core - Immobility Drivers<br /><br />
Loki Defensive - Adaptive Defense Node<br /><br />
Loki Offensive - Launcher Efficiency Configuration<br /><br />
Loki Propulsion - Wake Limiter</small><br />
<br />
There is a video of a Legion running the Archive Room (link is at the way bottom of this page). This is his fit: <br />
<br />
{{ShipFitting<br />
| ship=Legion<br />
| shipTypeID=29986<br />
| fitName=Legion - Armor Triple Rep Superior Sleeper Cache<br />
| fitID=Legion---Armor-Triple-Rep-Superior-Sleeper-Cache<br />
| low1name=1600mm Steel Plates II<br />
| low1typeID=20353<br />
| low2name=True Sansha Energized Adaptive Nano Membrane<br />
| low2typeID=14072<br />
| low3name=True Sansha Energized Adaptive Nano Membrane<br />
| low3typeID=14072<br />
| low4name=Corpum A-Type Medium Armor Repairer<br />
| low4typeID=19021<br />
| low5name=Corpum A-Type Medium Armor Repairer<br />
| low5typeID=19021<br />
| low6name=Corpum A-Type Medium Armor Repairer<br />
| low6typeID=19021<br />
| mid1name=Relic Analyzer II<br />
| mid1typeID=30832<br />
| mid2name=Dark Blood Cap Recharger<br />
| mid2typeID=14142<br />
| mid3name=Dark Blood Cap Recharger<br />
| mid3typeID=14142<br />
| mid4name=Dark Blood Cap Recharger<br />
| mid4typeID=14142<br />
| rig1name=Medium Auxiliary Nano Pump II<br />
| rig1typeID=31053<br />
| rig2name=Medium Auxiliary Nano Pump I<br />
| rig2typeID=31047<br />
| rig3name=Medium Capacitor Control Circuit II<br />
| rig3typeID=31378<br />
| subsystem1name=Legion Electronics - Emergent Locus Analyzer<br />
| subsystem1typeID=30042<br />
| subsystem2name=Legion Defensive - Nanobot Injector<br />
| subsystem2typeID=29965<br />
| subsystem3name=Legion Engineering - Capacitor Regeneration Matrix<br />
| subsystem3typeID=30173<br />
| subsystem4name=Legion Offensive - Drone Synthesis Projector<br />
| subsystem4typeID=30117<br />
| subsystem5name=Legion Propulsion - Chassis Optimization<br />
| subsystem5typeID=30076<br />
| charge1name=open<br />
| charge2name=open<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=High-Grade Slaves required.<br />
| showNOTES=N<br />
| difficulty=0<br />
| warsop=A<br />
| warsopReason=<br />
| version=LATEST<br />
| showTOC=Y<br />
| shipDNA=29986:20353;1:14072;2:19021;3:30832;1:14142;3:31053;1:31047;1:31378;1:30042;1:29965;1:30173;1:30117;1:30076;1::<br />
| fleetup=<br />
| alphacanuse=N<br />
}}<br />
<br />
Not shown in the video: High-Grade Slaves and off-grid links for all three armor links (Armor Resistances, Repair Amount and Armor hitpoints). Without High-Grade Slaves it's going to a bit close on the tank levels. Feel free to swap for a Covert Reconfiguration subsystem and bring an Interdiction Nullifier subsystem.<br />
<br />
Let's talk about the Tengu. Running a fit as shown for the Archive, it was perfectly fine without any implants or drugs. Adding High-Grade Crystals meant it was pretty much harder repping but it couldn't rep up against the incoming damage. Only with a Blue Pill and an overloaded shield booster would it face-tank it hard enough (around 4500 EHP/sec). The Large Shield Extender is mandatory because without it, the incoming DPS will overcome the repping power: the incoming damage is simply too strong just ignore buffer. The extra capacity is insurance against back-to-back Colossals and Colossals stacked with double massives. Triple Massives aren't that common but they do happen - not to mention the possible presence of Sentry Towers '''and''' any damage from Smoldering Archive Ruins.<br />
<br />
Some pilots like to dance between the trio of Rejuvenation Batteries (which only work once for 90 seconds each, and I've had one fail to function) using an overtanked ship like a Stratios with loads of buffer. I tested this with an overtanked Prophecy and it was able to handle 2 Colossal shockwaves but was on a very thin rope doing it. The problem is just not enough time and the lack of a hacking bonus makes it difficult to blitz through the hard hacks under the 90 second limit. So it is possible but it's just very difficult.<br />
<br />
Other options: Rainbow X-Type armor dual rep Nestor (or shield tank), regen Rattlesnake, regen Eagle.<br />
<br />
For posterity's sake, the old Tengu fits. The ability to run the covert and nullifier subs while still tanking just fine was remarkable. Quick facts about the second fit (which was used for the Archive): Using Caldari Navy Power Diagnostic Systems, 72351 ehp (59651 shield ehp), 2638 EHP/sec shield boosting rate, 79.6/89.6/84.4/74% shield resistance profile, capacitor stable at 41%, and aligns in 5.6sec (rounds to 6 seconds). <br />
<br />
{{ShipFitting<br />
| ship=Tengu<br />
| shipTypeID=29984<br />
| fitName=Tengu - Shield MWD RLML Sup Sleeper #1<br />
| fitID=Tengu---Shield-MWD-RLML-Sup-Sleeper-#1<br />
| low1name=Power Diagnostic System II<br />
| low1typeID=1541<br />
| low2name=Power Diagnostic System II<br />
| low2typeID=1541<br />
| low3name=Damage Control II<br />
| low3typeID=2048<br />
| mid1name=Republic Fleet Large Cap Battery<br />
| mid1typeID=41218<br />
| mid2name=Pith X-Type X-Large Shield Booster<br />
| mid2typeID=19208<br />
| mid3name=Pithum C-Type Adaptive Invulnerability Field<br />
| mid3typeID=4349<br />
| mid4name=Gist X-Type EM Ward Field<br />
| mid4typeID=19281<br />
| mid5name=50MN Y-T8 Compact Microwarpdrive<br />
| mid5typeID=35659<br />
| mid6name=Type-E Enduring Cargo Scanner<br />
| mid6typeID=6131<br />
| 1name=Zeugma Integrated Analyzer<br />
| 1typeID=<br />
| high1name=Covert Ops Cloaking Device II<br />
| high1typeID=11578<br />
| high2name=Sisters Expanded Probe Launcher, Sisters Core Scanner Probe<br />
| high2typeID=28756<br />
| charge1name=Sisters Core Scanner Probe x1<br />
| charge1typeID=30488<br />
| high3name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile<br />
| high3typeID=1877<br />
| charge2name=Caldari Navy Scourge Light Missile x1<br />
| charge2typeID=27361<br />
| high4name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile<br />
| high4typeID=1877<br />
| high5name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile<br />
| high5typeID=1877<br />
| rig1name=Medium Capacitor Control Circuit I<br />
| rig1typeID=31372<br />
| rig2name=Medium Core Defense Field Extender II<br />
| rig2typeID=31796<br />
| rig3name=Medium Capacitor Control Circuit I<br />
| rig3typeID=31372<br />
| subsystem1name=Tengu Defensive - Amplification Node<br />
| subsystem1typeID=29970<br />
| subsystem2name=Tengu Engineering - Capacitor Regeneration Matrix<br />
| subsystem2typeID=30143<br />
| subsystem3name=Tengu Offensive - Covert Reconfiguration<br />
| subsystem3typeID=30125<br />
| subsystem4name=Tengu Propulsion - Interdiction Nullifier<br />
| subsystem4typeID=30092<br />
| subsystem5name=Tengu Electronics - Emergent Locus Analyzer<br />
| subsystem5typeID=30052<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=The beauty of this ship and fit is that the travel fit can remain without any need to swap out subsystems.</li><li>Bring a Mobile Depot and all the modules required for the second version, including a 10MN Afterburner.</li><li>Analyzer to taste. Feel free to swap out as needed.</li><li>Mid slots are somewhat flexible. and are mostly placeholders. You are expected to know what to fit in any one situation (travel, Solray Room, Mine Room, etc).<br />
| showNOTES=N<br />
| difficulty=0<br />
| warsop=A<br />
| warsopReason=<br />
| version=LATEST<br />
| showTOC=Y<br />
| shipDNA=29984:1541;2:2048;1:41218;1:19208;1:4349;1:19281;1:35659;1:6131;1:;1:11578;1:28756;1:30488;1:1877;3:27361;1:31372;2:31796;1:29970;1:30143;1:30125;1:30092;1:30052;1::<br />
| fleetup=<br />
| alphacanuse=N<br />
}}{{ShipFitting<br />
| ship=Tengu<br />
| shipTypeID=29984<br />
| fitName=Tengu - Shield No Prop RLML Sup Sleeper #2<br />
| fitID=Tengu---Shield-No-Prop-RLML-Sup-Sleeper-#2<br />
| low1name=Power Diagnostic System II<br />
| low1typeID=1541<br />
| low2name=Power Diagnostic System II<br />
| low2typeID=1541<br />
| low3name=Damage Control II<br />
| low3typeID=2048<br />
| mid1name=Republic Fleet Large Cap Battery<br />
| mid1typeID=41218<br />
| mid2name=Pith X-Type X-Large Shield Booster<br />
| mid2typeID=19208<br />
| mid3name=Pithum C-Type Adaptive Invulnerability Field<br />
| mid3typeID=4349<br />
| mid4name=Pith X-Type EM Ward Field<br />
| mid4typeID=19282<br />
| mid5name=Republic Fleet Large Shield Extender<br />
| mid5typeID=31932<br />
| mid6name=5a Prototype Shield Support I<br />
| mid6typeID=16531<br />
| mid7name=Relic Analyzer II<br />
| mid7typeID=30832<br />
| high1name=Covert Ops Cloaking Device II<br />
| high1typeID=11578<br />
| high2name=Sisters Expanded Probe Launcher, Sisters Core Scanner Probe<br />
| high2typeID=28756<br />
| charge1name=Sisters Core Scanner Probe x1<br />
| charge1typeID=30488<br />
| high3name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile<br />
| high3typeID=1877<br />
| charge2name=Caldari Navy Scourge Light Missile x1<br />
| charge2typeID=27361<br />
| high4name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile<br />
| high4typeID=1877<br />
| high5name=Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile<br />
| high5typeID=1877<br />
| rig1name=Medium Capacitor Control Circuit I<br />
| rig1typeID=31372<br />
| rig2name=Medium Capacitor Control Circuit II<br />
| rig2typeID=31378<br />
| rig3name=Medium Core Defense Field Extender II<br />
| rig3typeID=31796<br />
| subsystem1name=Tengu Defensive - Amplification Node<br />
| subsystem1typeID=29970<br />
| subsystem2name=Tengu Engineering - Capacitor Regeneration Matrix<br />
| subsystem2typeID=30143<br />
| subsystem3name=Tengu Offensive - Covert Reconfiguration<br />
| subsystem3typeID=30125<br />
| subsystem4name=Tengu Propulsion - Interdiction Nullifier<br />
| subsystem4typeID=30092<br />
| subsystem5name=Tengu Electronics - Emergent Locus Analyzer<br />
| subsystem5typeID=30052<br />
| charge3name=open<br />
| charge4name=open<br />
| charge5name=open<br />
| skills=<br />
| showSKILLS=N<br />
| notes=This is the Archive Room refit.</li><li>Offline a launcher or if you like faction PDSs, bring those.<br />
| showNOTES=N<br />
| difficulty=0<br />
| warsop=A<br />
| warsopReason=<br />
| version=LATEST<br />
| showTOC=Y<br />
| shipDNA=29984:1541;2:2048;1:41218;1:19208;1:4349;1:19282;1:31932;1:16531;1:30832;1:11578;1:28756;1:30488;1:1877;3:27361;1:31372;1:31378;1:31796;1:29970;1:30143;1:30125;1:30092;1:30052;1::<br />
| fleetup=<br />
| alphacanuse=N<br />
}}<br />
}}} <br />
|}<br />
<br />
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"<br />
! style="text-align:left" | <span style="color:#44c055">Polarized Damage Logs</span><br />
|-<br />
| style="font-size:90%; color:#FFFFFF" | {{{1|The damage of the Archive Room, minus the Sentry Guns, using a Polarized battleship to neutralize resistances. Damage is omni-damage (only the Sentry Guns are EM/Th). <br />
<br />
Smoldering Archive Ruins -- the damage clouds around the perimeter. You'll notice spikes of 500 damage intermixed with 100 damage ticks. The 500 damage spikes are kind of random, but can activate once every 3 seconds.<br />
<br />
[ 2017.10.03 19:58:50 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:50 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:50 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:50 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:51 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:51 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:51 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:51 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''500'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:52 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:54 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:54 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:54 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:54 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:55 ] (combat) <span style="color:red">'''500'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:55 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:55 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:55 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:55 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:56 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:56 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:56 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:58:56 ] (combat) <span style="color:red">'''100'''</span> <small>from</small> '''Smoldering Archive Ruins'''<small> - Hits</small><br /><br />
<br />
3800 damage taken over 6 seconds. 633.333333 DPS.<br />
<br />
Next up is a Massive Shockwave.<br />
<br />
[ 2017.10.03 19:29:45 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:45 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:45 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:45 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:45 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:45 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:45 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:45 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:46 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:46 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:46 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:46 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:46 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:46 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:46 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:46 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:47 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:47 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:47 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:47 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:47 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:47 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:47 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:47 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:48 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:48 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:48 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:48 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:48 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:48 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:48 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:48 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:49 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:49 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:49 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:49 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:49 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:49 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:49 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:29:49 ] (combat) <span style="color:red">'''300'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
<br />
12000 damage over 4 seconds.<br />
<br />
Finally a Colossal Shockwave.<br />
<br />
[ 2017.10.03 19:36:04 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:04 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:04 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:04 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:06 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:06 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:06 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:06 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:07 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:07 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:07 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:07 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:07 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:07 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:07 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:07 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''400'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:08 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:09 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:09 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:09 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:09 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:09 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:09 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:09 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:09 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:11 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:11 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:11 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:11 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:11 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:11 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:11 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:11 ] (combat) <span style="color:red">'''750'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:12 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:12 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:12 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:12 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:13 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:13 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:13 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
[ 2017.10.03 19:36:13 ] (combat) <span style="color:red">'''900'''</span> <small>from</small> '''Shockwave'''<small> - Hits</small><br /><br />
<br />
41000 damage over 9 seconds.}}} <br />
|}<br />
<br />
==Additional Visual Guidance==<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_63.png|thumb|none|alt=A|Brute-force hacking with a Maller]]||[[File:3P38_Superior_46.png|thumb|none|alt=A|We're here: burning to DTAU]]||[[File:3P38_Superior_72.png|thumb|none|alt=A|Optional step: Shooting sentry towers]]||[[File:3P38_Superior_65.png|thumb|none|alt=A|Time to get to work: all vital objects locked up]]||[[File:3P38_Superior_49.png|thumb|none|alt=A|Failed a hack. Note locations of towers]]||<br />
|}<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_50.png|thumb|none|alt=A|Three Intravenous Fluids going in]]||[[File:3P38_Superior_51.png|thumb|none|alt=A|Archive activated. First sets of cans ejected]]||[[File:3P38_Superior_52.png|thumb|none|alt=A|First shockwaves commencing]]||[[File:3P38_Superior_53.png|thumb|none|alt=A|A bit late to shoot towers: also 1400s not so good]]||[[File:3P38_Superior_66.png|thumb|none|alt=A|Approximate damage (from 100% shields) from one Massive Shockwave]]||<br />
|}<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_54.png|thumb|none|alt=A|Colossal waves beginning shortly. Man mode activated!]]||[[File:3P38_Superior_67.png|thumb|none|alt=A|Initial alpha even with reppes on pushes the shields down low]]||[[File:3P38_Superior_68.png|thumb|none|alt=A|Damage is brutal]]||[[File:3P38_Superior_64.png|thumb|none|alt=A|Getting close near Smoldering Archive Ruins]]||[[File:3P38_Superior_55.png|thumb|none|alt=A|Weak tanks just don't last]]||<br />
|}<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|[[File:3P38_Superior_75.png|thumb|none|alt=A|Hyperion down to half armor from one colossal (didn't last)]]||[[File:3P38_Superior_73.png|thumb|none|alt=A|Let's put some junk in there...]]||[[File:3P38_Superior_74.png|thumb|none|alt=A|No explosion. Okay...for now?]]||[[File:3P38_Superior_76.png|thumb|none|alt=A|Activated a VRB: ''SERIOUS'' repping power (fixed up shields against incoming DPS!)]]||[[File:3P38_Superior_77.png|thumb|none|alt=A|So much power, I am tanking it at 100% in shield]]||<br />
|}<br />
<br />
===Videos===<br />
<br />
* [https://www.youtube.com/watch?v=UrF66wPVFSY Site run using Nestor] (note the hack failure in the Mine Room)<br />
* [https://www.youtube.com/watch?v=moIhGtVtOpM Site run using triple-rep Legion] (fit shown [[#Archive Room Fits|above]])<br />
* [https://www.youtube.com/watch?v=iYjRKHeY-Dk Second Legion run] where the turret room has all the sentry guns spawned.<br />
<br />
[[Category:Data sites]]<br />
[[Category:Relic sites]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Are_You_Receiving%3F&diff=132679Are You Receiving?2018-02-05T03:48:03Z<p>Djavin novienta: Transclude Are You Receiving? (3 of 3)</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}<br />
'''Are You Receiving?''' is a Level 4 combat consisting of three sub-missions. It involves combat against the [[Angel Cartel]] and [[Amarr Empire]].<br />
<br />
==Part 1==<br />
{{:Are You Receiving? (1 of 3)}}<br />
<br />
==Part 2==<br />
{{:Are You Receiving? (2 of 3)}}<br />
<br />
==Part 3==<br />
{{:Are You Receiving? (3 of 3)}}<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Are_You_Receiving%3F_(3_of_3)&diff=132678Are You Receiving? (3 of 3)2018-02-05T03:47:44Z<p>Djavin novienta: Created page with "{{NPCTableCSS}}{{MissionLinks}}{{main|Are You Receiving?}} '''Are You Receiving? (3 of 3)''' is the third and final of three sub-missions comprising the Level 4 mission, [[Are..."</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|Are You Receiving?}}<br />
'''Are You Receiving? (3 of 3)''' is the third and final of three sub-missions comprising the Level 4 mission, [[Are You Receiving?]]. It involves combat against the [[Angel Cartel]].<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=4<br />
|Faction=Angel Cartel<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|ex}}<br />
|DamageToResist={{Damagetype|ex|kin|th}}<br />
|ShipSizeLimit=?<br />
|ShipSuggestion=Battleship<br />
|Extra=At least 1,800m<sup>3</sup> is needed to transport the mission objective item.<br />
}}<br />
<br />
<includeonly>=</includeonly>==Single Pocket==<includeonly>=</includeonly><br />
<br />
Depending on the ship used for combat, the dropped container with the mission objective item (300x {{co|wheat|Freed Slaves}}) can be bookmarked and returned to with a ship with sufficient cargo space (1,800 m<sup>3</sup>).<br />
<br />
{{npcth|Initial Defenders}}<br />
{{npctr|Destroyer|2|Gistior Shatterer}}<br />
{{npctr|Battlecruiser|3|Gistatis Legatus}}<br />
|}<br />
<br />
{{npcth|Reinforcements}}<br />
{{npctr|Battlecruiser|3|Gistatis Primus}}<br />
{{npctr|Battleship|3|Gist Throne}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Are_You_Receiving%3F&diff=132677Are You Receiving?2018-02-05T03:34:21Z<p>Djavin novienta: Transclude Are You Receiving? (2 of 3)</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}<br />
'''Are You Receiving?''' is a Level 4 combat consisting of three sub-missions. It involves combat against the [[Angel Cartel]] and [[Amarr Empire]].<br />
<br />
==Part 1==<br />
{{:Are You Receiving? (1 of 3)}}<br />
<br />
==Part 2==<br />
{{:Are You Receiving? (2 of 3)}}<br />
<br />
===Part 3 of 3===<br />
<br />
Faction: Angel Cartel<br><br />
Mission type: Encounter<br><br />
Space type: Deadspace<br><br />
Damage dealt: Explosive/ Kinetic/ Thermal<br><br />
Recommended damage dealing: Explosive<br><br />
Recommended ships classes: Battleship<br><br />
Recommended generic setup: Enough cargo space somehow to carry 1,800m3 of mission loot.<br><br />
<br />
=== Single Pocket ===<br />
<br />
Initial Group:<br><br />
2x Destroyer (Gistior Shatterer)<br><br />
3x Battlecruiser (Gistatis Legatus)<br><br />
<br />
Reinforcement Spawn:<br><br />
3x Battlecruiser (Gistatis Primus)<br><br />
3x Battleship (Gist Throne)<br><br />
<br />
''' Optional Approach:'''<br><br />
Bookmark site and return in a ship with enough cargo space to pickup mission loot of 300 Freed Slaves (1,800m3).<br />
<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Are_You_Receiving%3F_(2_of_3)&diff=132676Are You Receiving? (2 of 3)2018-02-05T03:32:52Z<p>Djavin novienta: Created page with "{{NPCTableCSS}}{{MissionLinks}}{{main|Are You Receiving?}} '''Are You Receiving? (2 of 3)''' is the second of three sub-mission comprising the Level 4 mission, [[Are You Recei..."</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|Are You Receiving?}}<br />
'''Are You Receiving? (2 of 3)''' is the second of three sub-mission comprising the Level 4 mission, [[Are You Receiving?]]. It involves combat against both the [[Angel Cartel]] and the [[Amarr Empire]].<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=4<br />
|Faction=Angel Cartel/Amarr<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|ex|em}}<br />
|DamageToResist={{Damagetype|ex|kin|th}}<br />
|ShipSizeLimit=?<br />
|ShipSuggestion=Battleship<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
{{npcth|Initial Defenders (25km)}}<br />
{{npctr|Battlecruiser|2|Gistatis Praefectus|trigger=Reinforcements spawn on destruction}}<br />
{{npctr|Battleship|2|Gist War General}}<br />
{{npctr|Battleship|1|Transmission Ship (Imperial Templar Dominator)|cargo=1x Data Chip}}<br />
|}<br />
<br />
{{npcth|Reinforcements}}<br />
{{npctr|Destroyer|4|Gistior Trasher}}<br />
{{npctr|Battleship|4|Gist War General}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Loot===<includeonly>=</includeonly><br />
* Imperial Navy General I Tag</onlyinclude><br />
<br />
'''Next:''' [[Are You Receiving? (3 of 3)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Are_You_Receiving%3F_(1_of_3)&diff=132675Are You Receiving? (1 of 3)2018-02-05T03:26:54Z<p>Djavin novienta: </p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|Are You Receiving?}}<br />
'''Are You Receiving? (1 of 3)''' is the first of three sub-missions comprising the Level 4 mission, [[Are You Receiving?]]. It involves combat against the [[Amarr Empire]].<br />
<br />
<onlyinclude>{{Missiondetails|<br />
|Level=4<br />
|Faction=Amarr<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|th|em}}<br />
|ShipSizeLimit=?<br />
|WebPoint=Yes (Divine Imperial Imran/Napat)<br />
|EWAR=Web, Neut, Target Painting<br />
|ShipSuggestion:Battlecruiser<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
Mission is marked complete upon destruction of the {{co|wheat|Broadcasting Array}}. Destroying the Array will incur a 2.4% standing loss.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npctr|Sentry|4|Amarr Tower Sentry III}}<br />
{{npctr|Elite Frigate|5|Divine Imperial Imran/Napat|point=yes|ewar=Web}}<br />
{{npctr|Cruiser|1|Imperial Templar Seer|ewar=Neut}}<br />
{{npctr|Elite Cruiser|5|Divine Imperial Ambrose/Justicar|ewar=Neut|ewar2=TP}}<br />
{{npctr|Battlecruiser|2|Imperial Templar Champion}}<br />
|}<br />
<br />
{{npcth|Notable Structures}}<br />
{{npctr|Structure|1|Broadcasting Array|note=Mission complete upon destruction}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Loot===<includeonly>=</includeonly><br />
* Imperial Navy Major I Tag<br />
* Imperial Navy Sergeant II Tag<br />
* Imperial Navy Sergeant III Tag<br />
* Imperial Navy Colonel I Tag</onlyinclude><br />
<br />
'''Next:''' [[Are You Receiving? (2 of 3)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Are_You_Receiving%3F&diff=132674Are You Receiving?2018-02-05T03:24:26Z<p>Djavin novienta: Transclude Are You Receiving? (1 of 3)</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}<br />
'''Are You Receiving?''' is a Level 4 combat consisting of three sub-missions. It involves combat against the [[Angel Cartel]] and [[Amarr Empire]].<br />
<br />
==Part 1==<br />
{{:Are You Receiving? (1 of 3)}}<br />
<br />
==Part 2==<br />
<br />
Faction: Angel Cartel/ Amarr<br><br />
Mission type: Encounter<br><br />
Space type: Deadspace<br><br />
Damage dealt: Explosive/ Kinetic/ Thermal<br><br />
Recommended damage dealing: Explosive/ EM<br><br />
Recommended ships classes: Battleship<br><br />
<br />
= Single Pocket:<br><br />
<br />
Initial Group (25km):<br><br />
2x Battlecruiser (Gistatis Praefectus) '''Trigger'''<br><br />
2x Battleship (Gist War General)<br><br />
1x Battleship (Imperial Templar Dominator, aka the Transmission Ship)<br><br />
<br />
Reinforcement Spawn:<br><br />
4x Destroyers (Gistior Trasher)<br><br />
4x Battleships (Gist War General)<br><br />
<br />
''' Tip:'''<br><br />
Mission completion upon destruction of "The Transmission Ship", which incur a 0.02% standing loss, this loss also applies to the Imperial Battleship.<br />
Do not forget to Loot the Data Chip.<br />
<br />
''' Loot:'''<br><br />
Imperial Navy General I tag.<br />
<br />
===Part 3 of 3===<br />
<br />
Faction: Angel Cartel<br><br />
Mission type: Encounter<br><br />
Space type: Deadspace<br><br />
Damage dealt: Explosive/ Kinetic/ Thermal<br><br />
Recommended damage dealing: Explosive<br><br />
Recommended ships classes: Battleship<br><br />
Recommended generic setup: Enough cargo space somehow to carry 1,800m3 of mission loot.<br><br />
<br />
=== Single Pocket ===<br />
<br />
Initial Group:<br><br />
2x Destroyer (Gistior Shatterer)<br><br />
3x Battlecruiser (Gistatis Legatus)<br><br />
<br />
Reinforcement Spawn:<br><br />
3x Battlecruiser (Gistatis Primus)<br><br />
3x Battleship (Gist Throne)<br><br />
<br />
''' Optional Approach:'''<br><br />
Bookmark site and return in a ship with enough cargo space to pickup mission loot of 300 Freed Slaves (1,800m3).<br />
<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Are_You_Receiving%3F_(1_of_3)&diff=132673Are You Receiving? (1 of 3)2018-02-05T03:23:32Z<p>Djavin novienta: Created page with "{{NPCTableCSS}}{{MissionLinks}}{{main|Are You Receiving?}} '''Are You Receiving? (1 of 3)''' is the first of three sub-missions comprising the Level 4 mission, [[Are You Recei..."</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|Are You Receiving?}}<br />
'''Are You Receiving? (1 of 3)''' is the first of three sub-missions comprising the Level 4 mission, [[Are You Receiving?]]. It involves combat against the [[Amarr Empire]].<br />
<br />
<onlyinclude>{{Missiondetails|<br />
|Level=4<br />
|Faction=Amarr/Angel Cartel<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|th|em}}<br />
|ShipSizeLimit=?<br />
|WebPoint=Yes (Divine Imperial Imran/Napat)<br />
|EWAR=Web, Neut, Target Painting<br />
|ShipSuggestion:Battlecruiser<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
Mission is marked complete upon destruction of the {{co|wheat|Broadcasting Array}}. Destroying the Array will incur a 2.4% standing loss.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npctr|Sentry|4|Amarr Tower Sentry III}}<br />
{{npctr|Elite Frigate|5|Divine Imperial Imran/Napat|point=yes|ewar=Web}}<br />
{{npctr|Cruiser|1|Imperial Templar Seer|ewar=Neut}}<br />
{{npctr|Elite Cruiser|5|Divine Imperial Ambrose/Justicar|ewar=Neut|ewar2=TP}}<br />
{{npctr|Battlecruiser|2|Imperial Templar Champion}}<br />
|}<br />
<br />
{{npcth|Notable Structures}}<br />
{{npctr|Structure|1|Broadcasting Array|note=Mission complete upon destruction}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Loot===<includeonly>=</includeonly><br />
* Imperial Navy Major I Tag<br />
* Imperial Navy Sergeant II Tag<br />
* Imperial Navy Sergeant III Tag<br />
* Imperial Navy Colonel I Tag</onlyinclude><br />
<br />
'''Next:''' [[Are You Receiving? (2 of 3)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Another_Slave_Rescue&diff=132672Another Slave Rescue2018-02-05T03:05:03Z<p>Djavin novienta: Transclude Another Slave Rescue (3 of 3)</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}<br />
'''Another Slave Rescue''' is a Level 3 combat mission comprised of three sub-missions. It involves combat against the [[Amarr Empire]].<br />
<br />
==Part 1==<br />
{{:Another Slave Rescue (1 of 3)}}<br />
<br />
==Part 2==<br />
{{:Another Slave Rescue (2 of 3)}}<br />
<br />
==Part 3==<br />
{{:Another Slave Rescue (3 of 3)}}<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Another_Slave_Rescue_(3_of_3)&diff=132671Another Slave Rescue (3 of 3)2018-02-05T03:04:23Z<p>Djavin novienta: Created page with "{{NPCTableCSS}}{{MissionLinks}}{{main|Another Slave Rescue}} '''Another Slave Rescue (3 of 3)''' is the third and final of three sub-missions that comprise the Level 3 [[Anoth..."</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|Another Slave Rescue}}<br />
'''Another Slave Rescue (3 of 3)''' is the third and final of three sub-missions that comprise the Level 3 [[Another Slave Rescue]] mission. It involves combat against the [[Amarr Empire]].<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Amarr<br />
|Type=Encounter<br />
|Objective=Destroy the Amarr attackers, then wait for further instructions in Local.<br />
|DamageToDeal={{Damagetype|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=None<br />
|ShipSuggestion=Battlecruiser<br />
}}<br />
<br />
<includeonly>=</includeonly>==Single Pocket==<includeonly>=</includeonly><br />
<br />
Auto-aggro on warp-in. Upon destroying all cruisers, a message will appear in Local instructing the player to return to the {{co|wheat|Beacon}} and watch the destruction of the {{co|wheat|Revelation}} dreadnought.<br />
<br />
{{npcth|Initial Defenders (35km) (auto-aggro)}}<br />
{{npctr|Cruiser|3|Imperial Templar/Tamir|trigger=Last ship destroyed triggers Reinforcements}}<br />
|}<br />
<br />
{{npcth|Reinforcements}}<br />
{{npcts|Wave 1}}<br />
{{npctr|Cruiser|4|Imperial Templar|trigger=Last ship destroyed triggers Wave 2}}<br />
{{npcts|Wave 2}}<br />
{{npctr|Cruiser|3|Imperial Templar|trigger=Last ship destroyed triggers Wave 3|note=Message in Local after destruction of cruisers}}<br />
{{npcts|Wave 3}}<br />
{{npctr|Battlecruiser|4|Imperial Equalizer/Avenger}}<br />
|}<br />
<br />
{{npcth|Notable Structures}}<br />
{{npctr|Beacon|1|Beacon|note=Return ship to beacon after message in Local}}<br />
{{npctr|Structure|1|Revelation|note=Cannot be destroyed}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Another_Slave_Rescue&diff=132670Another Slave Rescue2018-02-05T02:27:54Z<p>Djavin novienta: Transclude Another Slave Rescue (2 of 3)</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}<br />
'''Another Slave Rescue''' is a Level 3 combat mission comprised of three sub-missions. It involves combat against the [[Amarr Empire]].<br />
<br />
==Part 1==<br />
{{:Another Slave Rescue (1 of 3)}}<br />
<br />
==Part 2==<br />
{{:Another Slave Rescue (2 of 3)}}<br />
<br />
==Part 3==<br />
Faction: Amarr<br><br />
Mission type: Encounter<br><br />
Space type: Deadspace without gates<br><br />
Damage dealt: EM/Thermal<br><br />
Extras: None<br><br />
Web/scramble: None<br><br />
Recommended damage dealing: Thermal<br><br />
Recommended ship classes: BC<br><br />
<br />
Destroy the Amarr attackers, then watch for further instructions in Local.<br />
<br />
===Single Pocket===<br />
<br />
Group 1:<br><br />
Aggro on warp-in<br />
Distance: 35 km<br><br />
<br />
2x Cruisers (Imperial Templar) <br><br />
1x Cruisers (Imperial Tamir)<br><br />
<br />
Destruction of last ship triggers Group 2.<br />
<br />
Group 2:<br><br />
4x Cruisers (Imperial Templars)<br><br />
<br />
Destruction of last ship triggers Group 3.<br />
<br />
Group 3:<br><br />
3x Cruisers (Imperial Templars)<br><br />
<br />
Destruction of last ship triggers Group 4.<br />
<br />
Group 4:<br><br />
2x Battlecruisers (Imperial Equalizer)<br><br />
2x Battlecruisers (Imperial Avenger)<br><br />
<br />
Tip<br />
After destroying Cruisers you will be advised to return to Beacon and watch the destruction of the Revelation Dreadnought.<br />
Dreadnought does nothing throughout mission, it can be targetted but not damaged.<br />
<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Another_Slave_Rescue_(2_of_3)&diff=132669Another Slave Rescue (2 of 3)2018-02-05T02:25:21Z<p>Djavin novienta: Created page with "{{MissionLinks}}{{main|Another Slave Rescue}} '''Another Slave Rescue (2 of 3)''' is the second of three sub-missions comprising the Level 3 Another Slave Rescue mission. ..."</p>
<hr />
<div>{{MissionLinks}}{{main|Another Slave Rescue}}<br />
'''Another Slave Rescue (2 of 3)''' is the second of three sub-missions comprising the Level 3 [[Another Slave Rescue]] mission. It is a courier mission that does not involve combat.<br />
<br />
<onlyinclude>{{Missiondetails|<br />
|Level=3<br />
|Faction=None<br />
|Type=Courier<br />
|Objective=Deliver the mission item (0.5 m<sup>3</sup>) to the designated station.<br />
}}</onlyinclude><br />
<br />
'''Next:''' [[Another Slave Rescue (3 of 3)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Another_Slave_Rescue&diff=132668Another Slave Rescue2018-02-05T02:16:26Z<p>Djavin novienta: Transclude Another Slave Rescue (1 of 3)</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}<br />
'''Another Slave Rescue''' is a Level 3 combat mission comprised of three sub-missions. It involves combat against the [[Amarr Empire]].<br />
<br />
==Part 1==<br />
{{:Another Slave Rescue (1 of 3)}}<br />
<br />
====Part 2 of 3====<br />
Mission type: Courier<br><br />
<br />
Transport 0.5 m3<br />
<br />
====Part 3 of 3====<br />
Faction: Amarr<br><br />
Mission type: Encounter<br><br />
Space type: Deadspace without gates<br><br />
Damage dealt: EM/Thermal<br><br />
Extras: None<br><br />
Web/scramble: None<br><br />
Recommended damage dealing: Thermal<br><br />
Recommended ship classes: BC<br><br />
<br />
Destroy the Amarr attackers, then watch for further instructions in Local.<br />
<br />
===Single Pocket===<br />
<br />
Group 1:<br><br />
Aggro on warp-in<br />
Distance: 35 km<br><br />
<br />
2x Cruisers (Imperial Templar) <br><br />
1x Cruisers (Imperial Tamir)<br><br />
<br />
Destruction of last ship triggers Group 2.<br />
<br />
Group 2:<br><br />
4x Cruisers (Imperial Templars)<br><br />
<br />
Destruction of last ship triggers Group 3.<br />
<br />
Group 3:<br><br />
3x Cruisers (Imperial Templars)<br><br />
<br />
Destruction of last ship triggers Group 4.<br />
<br />
Group 4:<br><br />
2x Battlecruisers (Imperial Equalizer)<br><br />
2x Battlecruisers (Imperial Avenger)<br><br />
<br />
Tip<br />
After destroying Cruisers you will be advised to return to Beacon and watch the destruction of the Revelation Dreadnought.<br />
Dreadnought does nothing throughout mission, it can be targetted but not damaged.<br />
<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Another_Slave_Rescue_(1_of_3)&diff=132667Another Slave Rescue (1 of 3)2018-02-05T02:14:30Z<p>Djavin novienta: Created page with "{{NPCTableCSS}}{{MissionLinks}}{{main|Another Slave Rescue}} '''Another Slave Rescue (1 of 3)''' is the first of three sub-missions that comprise the Level 3 [[Another Slave R..."</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|Another Slave Rescue}}<br />
'''Another Slave Rescue (1 of 3)''' is the first of three sub-missions that comprise the Level 3 [[Another Slave Rescue]] mission. It involves combat against the [[Amarr Empire]].<br />
<br />
<onlyinclude>{{Missiondetails|<br />
|Level=3<br />
|Faction=Amarr<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=?<br />
|ShipSuggestion=Battlecruiser<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
Auto-aggro on warp-in. Destroy all hostile targets to complete mission.<br />
<br />
{{npcth|Hostile NPCs (20km)}}<br />
{{npctr|Cruiser|5-7|Amarr Pursuer}}<br />
|}</onlyinclude><br />
<br />
'''Next:''' [[Another Slave Rescue (2 of 3)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=The_Anomaly_(3_of_3)&diff=132666The Anomaly (3 of 3)2018-02-05T02:05:07Z<p>Djavin novienta: </p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|The Anomaly}}<br />
'''The Anomaly (3 of 3)''' is the third and final of three sub-missions comprising the Level 4 mission [[The Anomaly]]. It involves combat against [[Rogue Drones]].<br />
<onlyinclude>{{Missiondetails<br />
|Level=4<br />
|Type= Encounter<br />
|Objective= Destroy The Anomaly.<br />
|Faction= Rogue Drones<br />
|DamageToDeal= <br />
|DamageToResist= <br />
|WebPoint=Yes (Strain Render Alvi)<br />
|EWAR=Web (Strain Render Alvi)<br />
|ShipSizeLimit=<br />
|ShipSuggestion={{sh|Raven Navy Issue}} ([http://youtu.be/m_OdtOqrKFo video])<br />
|Rewards=<br />
|Extra= <br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
{{MissionBriefing<br />
|Dr. Ateshi has provided proof that The Anomaly is active and dangerous. The experimental warp drive successfully opened a wormhole, but it was unstable and the resulting radiation fried the crew's equipment, and their brains. They've been trapped in the darkest parts of space for two decades, slowly succumbing to the sickness - there's nothing human left about them. Now that they're back in our space, the radiation is a risk not just to us but everything for hundreds of kilometers around. <br />
<br />
My superiors have determined that it's not worth the risk of retrieving the warp drive; you need to destroy the ship entirely before the damage spreads. Fortunately, we know where they went: They jumped into the middle of a rogue drone hive. Dr. Ateshi thinks they're trying to feed off the rogue drones' power to recharge. If you can get her to one of the surrounding ships, she can jam their equipment and make them vulnerable. <br />
}}<br />
<br />
''' Blitz:''' Destroy the two BCs in group 2 to "spawn" the acceleration gate. The gate is not locked, but warp scrambling frigates will prevent you from using it.<br />
Use an afterburner to make your way to the rogue drone ship and drop Fajah Ateshi into the can which completes the mission, no drones have to be killed.<br />
<br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in. Attacking any other group will aggro all other ships present. Destroying the last ship in each group will spawn a wave of reinforcements.<br />
<br />
The acceleration gate to the next pocket will become functional once the two batttlecruisers ({{co|wheat|Striker Alvatis}}) in Group 2 are destroyed. Note that the acceleration gate cannot be used while warp-scrambled.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableSeparator|Group 1 (auto-aggro)}}<br />
{{NPCTableRow|Battleship|2|Alvatus Ruler}}<br />
{{NPCTableSeparator|Group 2}}<br />
{{NPCTableRow|Cruiser|3|Violator Alvum}}<br />
{{NPCTableRow|Battlecruiser|2|Striker Alvatis|trigger = Destroying both activates the acceleration gate}}<br />
{{NPCTableSeparator|Group 3}}<br />
{{NPCTableRow|Elite Frigate|1|Strain Render Alvi|ewar = Web|point=yes}}<br />
{{NPCTableRow|Frigate|3|Silverfish Alvi}}<br />
{{NPCTableRow|Cruiser|2|Devastator Alvum}}<br />
<br />
{{NPCTableSeparator|Group 4}}<br />
{{NPCTableRow|Battleship|3|Spearhead Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements}}<br />
{{NPCTableSeparator|Wave 1}}<br />
{{NPCTableRow|Frigate|2|Hunter/raider Alvi}}<br />
{{NPCTableRow|Battleship|2|Swarm Preserver Alvus}}<br />
{{NPCTableSeparator|Wave 2}}<br />
{{NPCTableRow|Frigate|2|Devilfish Alvi}}<br />
{{NPCTableRow|Battleship|2|Alvus Controller/Spearhead Alvus}}<br />
{{NPCTableSeparator|Wave 3}}<br />
{{NPCTableRow|Frigate|3|Decimator Alvi}}<br />
{{NPCTableRow|Cruiser|1|Bomber Alvum}}<br />
{{NPCTableRow|Battlecruiser|2|Crippler/Defeater Alvatis}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly><br />
<br />
{{co|wheat|The Anomaly}} (an {{sh|Orca}}) is 50 km away from the warp-in on a stable (but non-functional) wormhole, while the {{co|wheat|Rogue Drone ship}} is few kilometers further away. There are two options for completing this mission, determined by where the player places {{co|wheat|Dr. Fajah Ateshi}}:<br />
<br />
* Placing Dr. Ateshi inside the Rogue Drone ship completes the mission and leads to the destruction of The Anomaly a few seconds later.<br />
* Placing Dr. Ateshi inside The Anomaly will cause the ship to jump away, with Dr. Ateshi attempting to save the ship's crew.<br />
<br />
Reinforcements will spawn upon attacking any frigate that is not capable of webbing/scrambling. However, reinforcements will not spawn if the frigate is destroyed in a single hit.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableRow|Frigate|2|Strain Render Alvi|point=yes|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Hunter/Sunder Alvi|note=Attacking will spawn reinforcements}}<br />
{{NPCTableRow|Battlecruiser|1|Striker Alvatis}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements}}<br />
{{NPCTableRow|Frigate|3|Decimator/Render Alvi}}<br />
{{NPCTableRow|Cruiser|2-3|Disintegrator/ Violator Alvum}}<br />
{{NPCTableRow|Battlecruiser|1-2|Defeater/ Enforcer/ Striker Alvatis}}<br />
{{NPCTableRow|Battleship|4|Swarm Preserver/... Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Notable Structures}}<br />
{{NPCTableRow|Container|1|The Anomaly|note=Cargohold is empty}}<br />
{{NPCTableRow|Container|1|Rogue Drone Ship|note=Cargohold is empty}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=The_Anomaly_(3_of_3)&diff=132665The Anomaly (3 of 3)2018-02-05T02:04:31Z<p>Djavin novienta: Minor revisions and formatting.</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|The Anomaly}}<br />
'''The Anomaly (3 of 3)''' is the third and final of three sub-missions comprising the Level 4 mission [[The Anomaly]]. It involves combat against [[Rogue Drones]].<br />
<onlyinclude>{{Missiondetails<br />
|Level=4<br />
|Type= Encounter<br />
|Objective= Destroy The Anomaly.<br />
|Faction= Rogue Drones<br />
|DamageToDeal= <br />
|DamageToResist= <br />
|WebPoint=Yes (Strain Render Alvi)<br />
|EWAR=Web (Strain Render Alvi)<br />
|ShipSizeLimit=<br />
|ShipSuggestion={{sh|Raven Navy Issue}} ([http://youtu.be/m_OdtOqrKFo video])<br />
|Rewards=<br />
|Extra= <br />
}}</onlyinclude><br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
{{MissionBriefing<br />
|Dr. Ateshi has provided proof that The Anomaly is active and dangerous. The experimental warp drive successfully opened a wormhole, but it was unstable and the resulting radiation fried the crew's equipment, and their brains. They've been trapped in the darkest parts of space for two decades, slowly succumbing to the sickness - there's nothing human left about them. Now that they're back in our space, the radiation is a risk not just to us but everything for hundreds of kilometers around. <br />
<br />
My superiors have determined that it's not worth the risk of retrieving the warp drive; you need to destroy the ship entirely before the damage spreads. Fortunately, we know where they went: They jumped into the middle of a rogue drone hive. Dr. Ateshi thinks they're trying to feed off the rogue drones' power to recharge. If you can get her to one of the surrounding ships, she can jam their equipment and make them vulnerable. <br />
}}<br />
<br />
''' Blitz:''' Destroy the two BCs in group 2 to "spawn" the acceleration gate. The gate is not locked, but warp scrambling frigates will prevent you from using it.<br />
Use an afterburner to make your way to the rogue drone ship and drop Fajah Ateshi into the can which completes the mission, no drones have to be killed.<br />
<br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in. Attacking any other group will aggro all other ships present. Destroying the last ship in each group will spawn a wave of reinforcements.<br />
<br />
The acceleration gate to the next pocket will become functional once the two batttlecruisers ({{co|wheat|Striker Alvatis}}) in Group 2 are destroyed. Note that the acceleration gate cannot be used while warp-scrambled.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableSeparator|Group 1 (auto-aggro)}}<br />
{{NPCTableRow|Battleship|2|Alvatus Ruler}}<br />
{{NPCTableSeparator|Group 2}}<br />
{{NPCTableRow|Cruiser|3|Violator Alvum}}<br />
{{NPCTableRow|Battlecruiser|2|Striker Alvatis|trigger = Destroying both activates the acceleration gate}}<br />
{{NPCTableSeparator|Group 3}}<br />
{{NPCTableRow|Elite Frigate|1|Strain Render Alvi|ewar = Web|point=yes}}<br />
{{NPCTableRow|Frigate|3|Silverfish Alvi}}<br />
{{NPCTableRow|Cruiser|2|Devastator Alvum}}<br />
<br />
{{NPCTableSeparator|Group 4}}<br />
{{NPCTableRow|Battleship|3|Spearhead Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements}}<br />
{{NPCTableSeparator|Wave 1}}<br />
{{NPCTableRow|Frigate|2|Hunter/raider Alvi}}<br />
{{NPCTableRow|Battleship|2|Swarm Preserver Alvus}}<br />
{{NPCTableSeparator|Wave 2}}<br />
{{NPCTableRow|Frigate|2|Devilfish Alvi}}<br />
{{NPCTableRow|Battleship|2|Alvus Controller/Spearhead Alvus}}<br />
{{NPCTableSeparator|Wave 3}}<br />
{{NPCTableRow|Frigate|3|Decimator Alvi}}<br />
{{NPCTableRow|Cruiser|1|Bomber Alvum}}<br />
{{NPCTableRow|Battlecruiser|2|Crippler/Defeater Alvatis}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly><br />
<br />
{{co|wheat|The Anomaly}} (an {{sh|Orca}}) is 50 km away from the warp-in on a stable (but non-functional) wormhole, while the {{co|wheat|Rogue Drone ship}} is few kilometers further away. There are two options for completing this mission, determined by where the player places {{co|wheat|Dr. Fajah Ateshi}}:<br />
<br />
* Placing Dr. Ateshi inside the Rogue Drone ship completes the mission and leads to the destruction of The Anomaly a few seconds later.<br />
* Placing Dr. Ateshi inside The Anomaly will cause the ship to jump away, with Dr. Ateshi attempting to save the ship's crew.<br />
<br />
Reinforcements will spawn upon attacking any frigate that is not capable of webbing/scrambling. However, reinforcements will not spawn if the frigate is destroyed in a single hit.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableRow|Frigate|2|Strain Render Alvi|point=yes|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Hunter/Sunder Alvi|note=Attacking will spawn reinforcements}}<br />
{{NPCTableRow|Battlecruiser|1|Striker Alvatis}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements}}<br />
{{NPCTableRow|Frigate|3|Decimator/Render Alvi}}<br />
{{NPCTableRow|Cruiser|2-3|Disintegrator/ Violator Alvum}}<br />
{{NPCTableRow|Battlecruiser|1-2|Defeater/ Enforcer/ Striker Alvatis}}<br />
{{NPCTableRow|Battleship|4|Swarm Preserver/... Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Notable Structures}}<br />
{{NPCTableRow|Container|1|The Anomaly|note=Cargohold is empty}}<br />
{{NPCTableRow|Container|1|Rogue Drone Ship|note=Cargohold is empty}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=The_Anomaly_(2_of_3)&diff=132664The Anomaly (2 of 3)2018-02-05T01:41:29Z<p>Djavin novienta: Minor revisions and formatting.</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{main|The Anomaly}}<br />
'''The Anomaly (2 of 3)''' is the second of three sub-missions comprising the Level 4 mission [[The Anomaly]]. It does not involve combat against hostile ships, but a ship with minimal tank is still required, as there will a brief period where the player ship is attacked by a sentry turret.<br />
<onlyinclude>{{Missiondetails<br />
|Level=4<br />
|Type= Encounter<br />
|Objective= Bring Neurowave Pattern Scanner to The Anomaly.<br />
|Faction1= <br />
|DamageToDeal= <br />
|DamageToResist={{Damagetype|Em}}<br />
|WebPoint=<br />
|EWAR=<br />
|ShipSizeLimit=<br />
|ShipSuggestion= Fast ship<br />
|Rewards=<br />
|Extra= <br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
{{MissionBriefing<br />
|We've spoken with Fajah Ateshi about The Anomaly, and I'm afraid things look dire. Her readings were damaged from the explosion aboard The Paryi, and she needs to return to The Anomaly to get further information. Since the two of you are the only ones who've come near the ship and retained both your lives and sanity, we have to send you out again. <br />
<br />
We're still not entirely sure if anyone is alive aboard there, though Dr. Ateshi insists that she heard garbled transmissions from survivors disoriented from radiation sickness. I tell you, all this mystery doesn't make me comfortable, and it makes the people at the top very, very unhappy. If you find survivors, excellent, but your survival and Dr. Ateshi's readings are more important. You need to attach her Neurowave Pattern Scanner to The Anomaly. <br />
}}<br />
<br />
Upon accepting the mission, a {{co|wheat|Neurowave Pattern Scanner}} will be placed in your hangar. Warp in and place the scanner in the cargo hold of {{co|wheat|The Anomaly}} to complete the mission. Remember to take the neurowave pattern scanner with you, the agent throws it into your hangar when you accept the mission. The Anomaly will then warp away.<br />
<br />
When approaching The Anomaly, an {{co|wheat|Amarr Cruise Missile Battery}} will spawn. It does not need to be destroyed, as approaching further will deactivate it (accompanied by a pop-up message). An afterburner or microwarpdrive can be useful to expedite this part of the mission, and players should also ensure a minimal tank is fitted.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npctr|Sentry|1|Amarr Cruise Missile Battery|Will stop firing after player ship moves closer to The Anomaly}}<br />
|}<br />
<br />
{{npcth|Notable Structures}}<br />
{{npctr|Structure|?|Presure Silo Debris|drop=Random ammunition}}<br />
{{npctr|Container|1|The Anomaly|note=Cargohold is empty}}<br />
|}</onlyinclude><br />
<br />
'''Next:''' [[The Anomaly (3 of 3)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=The_Anomaly_(1_of_3)&diff=132630The Anomaly (1 of 3)2018-02-03T05:45:03Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>{{NPCTableCSS}}__NOTOC__{{main|The Anomaly}}{{MissionLinks}}<br />
'''The Anomaly (1 of 3)''' is the first of three sub-missions comprising the Level 4 mission [[The Anomaly]]. It does not involve combat against hostile ships, but a properly tanked and combat-capable ship is still required due to environmental hazards and the need to destroy several large collidable objects.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=4<br />
|Type= Encounter<br />
|Objective= Rescue Fajah Ateshi.<br />
|Faction1= <br />
|DamageToDeal= <br />
|DamageToResist=<br />
|WebPoint=<br />
|EWAR=<br />
|ShipSizeLimit=<br />
|ShipSuggestion={{sh|Raven Navy Issue}} ([https://youtu.be/NcnB54sm-Bo video])<br />
|Rewards=<br />
|Extra= No active defenders, but weapons and tank are still required.<br />
}}<br />
<br />
<includeonly>=</includeonly>==Overview==<includeonly>=</includeonly><br />
{{MissionBriefing<br />
|Ever heard of ''The Anomaly''? Lots of superstition around that name - it's one of our ships that vanished completely while testing an experimental jump drive. A trading vessel ''heard The Anomaly's'' signal last week and so we sent out a salvage crew, ''The Paryi'', to investigate the site where it reappeared, but something went wrong. We received The ''Paryi's'' distress call yesterday and can't make sense of it. It seems some of them were killed in an explosion near ''The Anomaly'', and the survivors escaped in life pods but are trapped there by gravity waves exuding from the ship. But the other things they said… well, some of them must have cracked under the stress. If there were any survivors from ''The Anomaly'', they would've contacted us, after all. <br />
<br />
You need to rescue ''The Paryi's'' survivors, especially Dr. Fajah Ateshi. Once we learn what they uncovered, we'll have a better sense of how to proceed. The Anomaly was a very expensive project, and some very powerful people are invested in figuring out how it vanished. <br />
}}<br />
<br />
It can be helpful to fit a microwarpdrive or afterburner for this mission in order to minimize the time spent in the damaging cloud.<br />
<br />
This mission can be blitzed by bringing {{co|wheat|Oura Madusaari}} (kept from a past run of this mission) in your ship's cargo hold, which will allow players to bypass approaching the life pods and proceed immediately to the acceleration gate. Upon entering the second pocket, destroy the silo closest to {{co|wheat|The Anomaly}}, obtain {{co|wheat|Dr. Fajah Ateshi}} from the dropped cargo container, and return to the agent.<br />
<br />
''' Tip:'''<br><br />
* Fitting a Micro Warp Drive or Afterburner is recommended.<br />
* Approaching the other four damaged Pods will also trigger a message and the Pod contains a Stranded Pilot (not needed to complete the mission).<br />
* Using Combat Drones to kill the Debris Silo may kill them. Sentry Drones will take damage but survive.<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
There are five {{co|wheat|Life Pods}} in this pocket, one of which will spawn a container with {{co|wheat|Oura Madusaari}}, who must be in your cargo hold to activate the acceleration gate. The description of the correct life pod (via "Show Info") is different from the others; it reads "A life pod from a long since destroyed ship". The other pods contain {{co|wheat|Stranded Pilots}}, which have no use.<br />
<br />
Approaching the correct pod will trigger a message and spawn the cargo container with Oura Madusaari. The life pods themselves are actually structures, so they cannot be moved with a tractor beam. Loot the container, then proceed to the acceleration gate. Oura Madusaari is not consumed upon activation of the gate, so she can be brought on subsequent runs to bypass the life pods. <br />
<br />
{{MessageBox|Message from Ooura Madusaari|Are you real? I turned off my radio because they keep trying to talk to us, I can hear them begging, pleading, scratching inside my head… look, I locked the gate behind us but now Fajah's trapped there, at their mercy, because of us. <br />
I'll open the gate so we can save her, but please, don't listen to the other voices, don't listen to anyone except Fajah.|collapsed=yes}}<br />
<br />
{{npcth|Structures}}<br />
{{npctr|Structure|4|Life Pod|drop=1x Stranded Pilot}}<br />
{{npctr|Structure|1|Life Pod|note=Has a unique description|cargo=1x Oura Madusaari}}<br />
{{npctr|Accl Gate|1|Acceleration Gate|note=Requires 1x Oura Madusaari to activate}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===2nd Pocket===<includeonly>=</includeonly><br />
<br />
The mission objective item, {{co|wheat|Dr. Fajah Ateshi}}, can be obtained by destroying the {{co|wheat|Pressure Silo}} closest to {{co|wheat|The Anomaly}} (an {{sh|Orca}} situated in the middle of a non-functional wormhole object.<br />
<br />
After proceeding ~5km toward The Anomaly, a damaging cloud will periodically deal 5 hits of 200-400 damage each, so it is best to proceed quickly. Though all Pressure Silos can be attacked and destroyed, only the one closest to The Anomaly must be destroyed. Pressure Silos will explode when destroyed, dealing ~800 damage to ships in close proximity. Because of this, it is best to avoid using combat drones to destroy the silos, as they may be destroyed themselves.<br />
<br />
{{npcth|Structures}}<br />
{{npctr|Structure|3|Pressure Silo|note=Explodes for ~800 damage when destroyed|drop=T1 ammo}}<br />
{{npctr|Structure|1|Pressure Silo|note=Closest to The Anomaly|cargo=1x Dr. Fajah Ateshi}}<br />
{{npctr|Container|1|The Anomaly|note=Cargo hold can be accessed, but it is empty}}<br />
|}<br />
<br />
<includeonly>=</includeonly>====Transmissions====<includeonly>=</includeonly><br />
<br />
As silos are destroyed, players will receive the following transmissions:<br />
<br />
{{MessageBox|Strange Transmission<br />
|They called me to identify the body, and I told them she divorced me last year but they didn't care because she had no friends, no family on the planet at all. I went in and they pulled back the sheet and she was there beautiful like she was asleep, and my full name was carved delicately into her left arm like calligraphy, the blood dried like rust on parchment. Every time I closed my eyes for a full year after I saw that. I still miss her. <br />
|collapsed=yes}}<br />
<br />
{{MessageBox|Strange Transmission<br />
|"You have failed your family," he tells me with gentleness I know he's incapable of feeling. "You have dishonored us. You know what to do." And I know that the honorable thing is to fall on my sword like a good girl, so I take it out and push it through his chest and show him exactly what I think of his precious honor. I will never have to apologize again. <br />
|collapsed=yes}}<br />
<br />
{{MessageBox|Transmission from the anomaly<br />
|He promised we would go to the beach on my birthday, so we went, even though it was raining, even though we didn't know where mom was again. I was collecting shells, and I found one that was perfect and round and smooth but then I looked back to the shore and saw him just standing there, the first time I'd ever seen him cry, and I wanted to say something but couldn't, just stood there, frozen, the shell crunching in my fist, and I looked down and my hand was bleeding but I didn't feel it at all.<br />
|collapsed=yes}}<br />
<br />
{{MessageBox|Strange Transmission<br />
|//I'm naked and I'm walking the blue-painted halls at military academy, and it's okay because everyone gets hazed like this and I'm in better shape than all of them so I'm not ashamed, except this means they can see the scars twining from my back and down to my knees like snakes, and what starts as laughter turns into confused whispering and sounds of pity as they realize how recently I was a slave, and I want to kill them slowly just like I did the man who gave me the scars, but I just walk on, seeing only red.<br />
|collapsed=yes}}</onlyinclude><br />
<br />
'''Next:''' [[The Anomaly (2 of 3)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=The_Anomaly&diff=132628The Anomaly2018-02-03T05:06:44Z<p>Djavin novienta: Minor revisions and formatting.</p>
<hr />
<div>{{NPCTableCSS}}'''The Anomaly''' is a Level 4 mission consisting of three sub-missions. It involves combat with [[Rogue Drones]].<br />
<br />
==Part 1==<br />
{{:The Anomaly (1 of 3)}}<br />
<br />
==Part 2==<br />
{{:The Anomaly (2 of 3)}}<br />
<br />
==Part 3==<br />
{{:The Anomaly (3 of 3)}}<br />
<br />
==Notes==<br />
<br />
It is possible that this mission cannot be obtained from Gallente or Minmatar agents.<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_The_Final_Battle_(10_of_10)_(Sansha%27s_Nation)&diff=132627Angel Strike - The Final Battle (10 of 10) (Sansha's Nation)2018-02-03T02:41:30Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Sansha variant of this mission. For other faction variants, see [[The Final Battle|The Final Battle (disambiguation)]].}}<br />
'''The Final Battle''' is the tenth and final part of the [[Angel Strike (Sansha's Nation)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Sansha<br />
|Type=Encounter<br />
|Objective=Destroy the Central Comms Tower.<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=?<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
Auto-aggro on warp-in.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npctr|Sentry|2|Sansha Tower Sentry III}}<br />
{{npctr|Frigate|3|Centii Butcher/Manslayer}}<br />
{{npctr|Cruiser|1|Centum Hellhound}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly><br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1}}<br />
{{npctr|Battlecruiser|2|Centatis Wraith/Specter}}<br />
{{npcts|Group 2}}<br />
{{npctr|Destroyer|5|Centior Cannibal/Misshape}}<br />
{{npctr|Battlecruiser|1|Centatis Devil}}<br />
{{npcts|Group 3}}<br />
{{npctr|Frigate|4|Centii Butcher/Manslayer}}<br />
{{npctr|Cruiser|2|Centum Fiend/Hellhound}}<br />
{{npcts|Group 4}}<br />
{{npctr|Frigate|4|Centii Enslaver/Plague}}<br />
{{npctr|Cruiser|2|Centum Torturer}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 3===<includeonly>=</includeonly><br />
<br />
No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the {{co|wheat|Central Comms Tower}}.<br />
<br />
The mission will be marked complete once the comms tower is destroyed, so it is possible to bookmark the tower, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1}}<br />
{{npctr|Battlecruiser|2|?}}<br />
{{npcts|Group 2}}<br />
{{npctr|Destroyer|4|?}}<br />
{{npctr|Battlecruiser|2|?}}<br />
{{npcts|Group 3}}<br />
{{npctr|Elite Frigate|2-4|?}}<br />
{{npctr|Battlecruiser|3-5|?}}<br />
{{npctr|Battleship|5|Centus Tyrant}}<br />
{{npcts|Group 4}}<br />
{{npctr|Battlecruiser|3-5|?}}<br />
{{npctr|Battleship|5|Centus Tyrant}}<br />
|}<br />
<br />
{{npcth|Structures}}<br />
{{npctr|Structure|1|Central Comms Tower|cargo=Chance to drop implants}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_Retrieve_the_Prisoners_(9_of_10)_(Blood_Raiders)&diff=132626Angel Strike - Retrieve the Prisoners (9 of 10) (Blood Raiders)2018-02-03T02:21:15Z<p>Djavin novienta: </p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Blood Raiders variant of this mission. For other faction variants, see [[Retrieve the Prisoners|Retrieve the Prisoners (disambiguation)]].}}<br />
'''Retrieve the Prisoners''' is the ninth of ten parts of the [[Angel Strike (Blood Raiders)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Blood Raiders<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=?<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in. Retrieve 5x Prisoner from dropped cargo container and return to the agent to complete the mission.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (10km)}}<br />
{{npctr|Cruiser|2|Corpum Sage}}<br />
{{npcts|Groups 2-4 (35km, 35km, 60km)}}<br />
{{npctr|Frigate|5|Corpii Engraver/Reaver}}<br />
{{npctr|Destroyer|5|Corpior Converter/Visionary}}<br />
{{npctr|Cruiser|3|Corpum Arch Priest/Arch Sage}}<br />
{{npctr|Battlecruiser|3|Corpior Bishop/Fanatic}}<br />
|}</onlyinclude><br />
<br />
'''Next:''' [[The Final Battle (Blood Raiders)|The Final Battle (10 of 10)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_Retrieve_the_Prisoners_(9_of_10)_(Sansha%27s_Nation)&diff=132625Angel Strike - Retrieve the Prisoners (9 of 10) (Sansha's Nation)2018-02-03T02:21:04Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Sansha variant of this mission. For other faction variants, see [[Retrieve the Prisoners|Retrieve the Prisoners (disambiguation)]].}}<br />
'''Retrieve the Prisoners''' is the ninth of ten parts of the [[Angel Strike (Sansha's Nation)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Sansha<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=?<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (25km)}}<br />
{{npctr|Cruiser|3|Centum Execrator}}<br />
{{npcts|Group 2 (30km)}}<br />
{{npctr|Frigate|5|Centii Butcher/Manslayer}}<br />
{{npctr|Battlecruiser|1|Centatis Specter}}<br />
{{npcts|Group 3 (40km)}}<br />
{{npctr|Elite Cruiser|3|Sansha's Berserker/Demon}}<br />
{{npctr|Battlecruiser|1|Centatis Specter}}<br />
{{npcts|Group 4 (60km)}}<br />
{{npctr|Destroyer|3|Centior Misshape}}<br />
{{npctr|Battlecruiser|2|Centatis Specter}}<br />
|}</onlyinclude><br />
<br />
'''Next:''' [[The Final Battle (Sansha)|The Final Battle (10 of 10)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_Defend_the_Civilian_Convoy_(8_of_10)_(Sansha%27s_Nation)&diff=132624Angel Strike - Defend the Civilian Convoy (8 of 10) (Sansha's Nation)2018-02-03T02:14:39Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Sansha variant of this mission. For other faction variants, see [[Defend the Civilian Convoy|Defend the Civilian Convoy (disambiguation)]].}}<br />
'''Defend the Civilian Convoy''' is the eighth of ten parts of the [[Angel Strike (Sansha's Nation)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Sansha<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=?<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
No aggro on warp-in. Destroy all hostile targets to complete the mission.<br />
<br />
{{npcth|Hostile NPCs (>35km)}}<br />
{{npcts|Group 1 (Middle)}}<br />
{{npctr|Frigate|4|Centii Butcher/Manslayer}}<br />
{{npctr|Cruiser|2|Centum Fiend/Hellhound}}<br />
{{npcts|Group 2 (Left)}}<br />
{{npctr|Elite Cruiser|4|Sansha's Berserker/Demon}}<br />
{{npctr|Battlecruiser|1|Centatis Wraith}}<br />
{{npcts|Group 3 (Right)}}<br />
{{npctr|Frigate|5|Centii Butcher}}<br />
{{npctr|Cruiser|3|Centum Ravisher/Ravager}}<br />
|}</onlyinclude><br />
<br />
'''Next:''' [[Retrieve the Prisoners (Sansha)|Retrieve the Prisoners (9 of 10)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_The_Secret_Meeting_(7_of_10)_(Sansha%27s_Nation)&diff=132623Angel Strike - The Secret Meeting (7 of 10) (Sansha's Nation)2018-02-03T02:08:35Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Sansha variant of this mission. For other faction variants, see [[The Secret Meeting|The Secret Meeting (disambiguation)]].}}<br />
'''The Secret Meeting''' is the seventh of ten parts of the [[Angel Strike (Sansha's Nation)|Angel Strike]] mission. It has multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Type=Encounter<br />
|Objective=Obtain 5x Prisoner and return them to the specified station.<br />
|Faction=Sansha<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=?<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
Upon entering the first mission pocket, click through any dialogue boxes, then proceed through the acceleration gate without engaging.<br />
<br />
<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly><br />
<br />
No aggro on warp-in. Groups will aggro separately. It is not necessary to destroy all ships once the mission objective item is obtained.<br />
<br />
{{npcth|Hostile NPCs (>30 km)}}<br />
{{npcts|Group 1 (Right)}}<br />
{{npctr|Cruiser|3|Centum Slaughterer/Execrator}}<br />
{{npcts|Group 2 (Middle)}}<br />
{{npctr|Destroyer|5|Centior Cannibal/Devourer}}<br />
{{npctr|Battlecruiser|1|Centatis Devil}}<br />
{{npcts|Group 3 (Left)}}<br />
{{npctr|Frigate|4|Centii Manslayer/Butcher}}<br />
{{npctr|Battlecruiser|2|Centatis Phantasm/Specter}}<br />
{{npcts|Group 4 (Back)}}<br />
{{npctr|Frigate|3|Centii Enslaver/Plague}}<br />
{{npctr|Cruiser|2|Centum Execrator/Slaughterer}}<br />
|}</onlyinclude><br />
<br />
'''Next:''' [[Defend the Civilian Convoy (Sansha)|Defend the Civilian Convoy (8 of 10)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_Incriminating_Evidence_(5_of_10)_(Sansha%27s_Nation)&diff=132622Angel Strike - Incriminating Evidence (5 of 10) (Sansha's Nation)2018-02-03T01:57:24Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Sansha variant of this mission. For other faction variants, see [[Incriminating Evidence|Incriminating Evidence (disambiguation)]].}}<br />
'''Incriminating Evidence''' is the fifth of ten parts of the [[Angel Strike (Sansha's Nation)|Angel Strike]] mission. It is a combat mission with multiple faction variants.<br />
<br />
<onlyinclude>{{Template:Missiondetails<br />
|Level=3<br />
|Type=Encounter<br />
|Faction=Sansha<br />
|DamageToDeal={{Damagetype|em|th}} or {{Damagetype|ex|kin}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit= ?<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
Auto-aggro on warp-in. The {{co|wheat|Maru Raiders}} are frigate-sized, but will drop cruiser loot.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npctr|Frigate|8|Maru Raider}}<br />
{{npctr|Cruiser|2|Maru Harbinger/Raid Leader|cargo=May drop +3 implant}}<br />
|}</onlyinclude><br />
<br />
'''Next:''' [[The Flu Outbreak|The Flu Outbreak (6 of 10)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_Incriminating_Evidence_(5_of_10)_(Blood_Raiders)&diff=132621Angel Strike - Incriminating Evidence (5 of 10) (Blood Raiders)2018-02-03T01:52:33Z<p>Djavin novienta: </p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Blood Raiders variant of this mission. For other faction variants, see [[Incriminating Evidence|Incriminating Evidence (disambiguation)]].}}<br />
'''Incriminating Evidence''' is the fifth of ten parts of the [[Angel Strike (Blood Raiders)|Angel Strike]] mission. It is a combat mission with multiple faction variants.<br />
<br />
<onlyinclude>{{Template:Missiondetails<br />
|Level= 3<br />
|Type= Encounter<br />
|Objective= <br />
|Faction= Blood Raiders<br />
|DamageToDeal= {{Damagetype|Em|Th}} or {{Damagetype|Ex|Ki}}<br />
|DamageToResist= {{Damagetype|Em|Th}} <br />
|WebPoint= <br />
|EWAR= <br />
|ShipSizeLimit= ?<br />
|ShipSuggestion=<br />
|Rewards= <br />
|Extra= <br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
Destroy all hostile targets to complete the mission.<br />
<br />
{{NPCTableHead|Hostile NPCs}}<br />
{{NPCTableSeparator|Group 1 (10 km)}}<br />
{{NPCTableRow|Frigate|3|Darkonnen Veteran}}<br />
{{NPCTableRow|Cruiser|2|Darkonnen Gang Leader}}<br />
{{NPCTableSeparator|Group 2 (80 km)}}<br />
{{NPCTableRow|Frigate|3|Darkonnen Veteran}}<br />
{{NPCTableRow|Cruiser|2|Darkonnen Gang Leader}}<br />
{{NPCTableRow|Cruiser|1|Darkonnen Overlord}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Pressure Silo|destructible=yes|cargo=Chance to drop ammo}}<br />
{{NPCTableRow|Structure|1|Cargo Rig|destructible=yes|cargo=Chance to drop ammo}}<br />
{{NPCTableRow|Structure|1|Habitation Module|destructible=yes|cargo=Chance to drop trade goods}}<br />
|}<br />
</onlyinclude><br />
Next: [[The Flu Outbreak|The Flu Outbreak (6 of 10)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_The_Final_Battle_(10_of_10)_(Guristas_Pirates)&diff=132620Angel Strike - The Final Battle (10 of 10) (Guristas Pirates)2018-02-03T01:48:10Z<p>Djavin novienta: Added structure.</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Guristas variant of this mission. For other faction variants, see [[The Final Battle|The Final Battle (disambiguation)]].}}<br />
'''The Final Battle''' is the tenth and final part of the [[Angel Strike (Guristas Pirates)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Guristas<br />
|Type=Encounter<br />
|Objective=Destroy the control tower.<br />
|DamageToDeal={{Damagetype|kin|th}}<br />
|DamageToResist={{Damagetype|kin|th}}<br />
|EWAR=Webs (Guristas Kyoukan/Webifier)<br />
|ShipSizeLimit=?<br />
|ShipSuggestion={{sh|Raven}}, {{sh|Cerberus}}<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
Auto-aggro on warp-in.<br />
<br />
{{npcth|Hostile NPCs (50km)}}<br />
{{npctr|Sentry|2|Guristas Sentry Tower III}}<br />
{{npctr|Destroyer|6|Pithior Renegade/Anarchist}}<br />
{{npctr|Battlecruiser|2|Pithatis Assassin/Death Dealer}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (7km)}}<br />
{{npctr|Elite Frigate|2-3|Guristas Kyoukan|ewar=Web}}<br />
{{npctr|Cruiser|1|Pithum Abolisher}}<br />
{{npcts|Group 2}}<br />
{{npctr|Frigate|0-4|Pithi Plunderer}}<br />
{{npctr|Cruiser|2-3|Pithum Inferno}}<br />
{{npcts|Group 3}}<br />
{{npctr|Frigate|0-4|Pithi Plunderer}}<br />
{{npctr|Cruiser|2-3|Pithum Abolisher/Mortifier}}<br />
{{npcts|Group 4}}<br />
{{npctr|Destroyer|4-5|Pithior Anarchist/Renegade}}<br />
{{npctr|Cruiser|2|Pithum Abolisher/Mortifier/Inferno}}<br />
{{npctr|Battlecruiser|0-1|Pithatis Assaulter}}<br />
{{npcts|Group 5}}<br />
{{npctr|Destroyer|5|Pithior Anarchist/Nihilist}}<br />
{{npctr|Battlecruiser|1|Pithatis Assaulter}}<br />
|}<br />
<br />
{{npcth|Structures}}<br />
{{npctr|Structure|1|Cargo Rig|drop=Chance for ammunition}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 3===<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in. Each groups aggros separately, but all groups will aggro upon attacking the {{co|wheat|Guristas Control Tower}}.<br />
<br />
The mission will be marked complete once the control tower is destroyed, so it is possible to bookmark the control tower, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1}}<br />
{{npctr|Frigate|5|Pithi Plunderer/Wrecker|note=@ 10km}}<br />
{{npctr|Cruiser|2|Pithum Eraser/Abolisher|note=@ 23km}}<br />
{{npcts|Group 2}}<br />
{{npctr|Battlecruiser|3|Pithatis Enforcer/Assaulter}}<br />
{{npcts|Group 3 (Left side)}}<br />
{{npctr|Elite Frigate|4-5|Guristas Kyoukan/Webifier|ewar=Web}}<br />
{{npctr|Battlecruiser|6|Pithatis Enforcer/Assaulter}}<br />
{{npctr|Battleship|4|Pith Conquistador/Destroyer}}<br />
{{npcts|Group 4 (Right side)}}<br />
{{npctr|Destroyer|5|Pithior Nihilist/Anarchist}}<br />
{{npctr|Battlecruiser|5|Pithatis Death Dealer/Revolter}}<br />
{{npctr|Battleship|4|Pith Usurper}}<br />
|}<br />
<br />
{{npcth|Structures}}<br />
{{npctr|Structure|1|Guristas Control Tower|cargo=Chance to drop implants}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_The_Final_Battle_(10_of_10)_(Guristas_Pirates)&diff=132619Angel Strike - The Final Battle (10 of 10) (Guristas Pirates)2018-02-03T01:45:17Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Guristas variant of this mission. For other faction variants, see [[The Final Battle|The Final Battle (disambiguation)]].}}<br />
'''The Final Battle''' is the tenth and final part of the [[Angel Strike (Guristas Pirates)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Guristas<br />
|Type=Encounter<br />
|Objective=Destroy the control tower.<br />
|DamageToDeal={{Damagetype|kin|th}}<br />
|DamageToResist={{Damagetype|kin|th}}<br />
|EWAR=Webs (Guristas Kyoukan/Webifier)<br />
|ShipSizeLimit=?<br />
|ShipSuggestion={{sh|Raven}}, {{sh|Cerberus}}<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
Auto-aggro on warp-in.<br />
<br />
{{npcth|Hostile NPCs (50km)}}<br />
{{npctr|Sentry|2|Guristas Sentry Tower III}}<br />
{{npctr|Destroyer|6|Pithior Renegade/Anarchist}}<br />
{{npctr|Battlecruiser|2|Pithatis Assassin/Death Dealer}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (7km)}}<br />
{{npctr|Elite Frigate|2-3|Guristas Kyoukan|ewar=Web}}<br />
{{npctr|Cruiser|1|Pithum Abolisher}}<br />
{{npcts|Group 2}}<br />
{{npctr|Frigate|0-4|Pithi Plunderer}}<br />
{{npctr|Cruiser|2-3|Pithum Inferno}}<br />
{{npcts|Group 3}}<br />
{{npctr|Frigate|0-4|Pithi Plunderer}}<br />
{{npctr|Cruiser|2-3|Pithum Abolisher/Mortifier}}<br />
{{npcts|Group 4}}<br />
{{npctr|Destroyer|4-5|Pithior Anarchist/Renegade}}<br />
{{npctr|Cruiser|2|Pithum Abolisher/Mortifier/Inferno}}<br />
{{npctr|Battlecruiser|0-1|Pithatis Assaulter}}<br />
{{npcts|Group 5}}<br />
{{npctr|Destroyer|5|Pithior Anarchist/Nihilist}}<br />
{{npctr|Battlecruiser|1|Pithatis Assaulter}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 3===<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in. Each groups aggros separately, but all groups will aggro upon attacking the {{co|wheat|Guristas Control Tower}}.<br />
<br />
The mission will be marked complete once the control tower is destroyed, so it is possible to bookmark the control tower, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1}}<br />
{{npctr|Frigate|5|Pithi Plunderer/Wrecker|note=@ 10km}}<br />
{{npctr|Cruiser|2|Pithum Eraser/Abolisher|note=@ 23km}}<br />
{{npcts|Group 2}}<br />
{{npctr|Battlecruiser|3|Pithatis Enforcer/Assaulter}}<br />
{{npcts|Group 3 (Left side)}}<br />
{{npctr|Elite Frigate|4-5|Guristas Kyoukan/Webifier|ewar=Web}}<br />
{{npctr|Battlecruiser|6|Pithatis Enforcer/Assaulter}}<br />
{{npctr|Battleship|4|Pith Conquistador/Destroyer}}<br />
{{npcts|Group 4 (Right side)}}<br />
{{npctr|Destroyer|5|Pithior Nihilist/Anarchist}}<br />
{{npctr|Battlecruiser|5|Pithatis Death Dealer/Revolter}}<br />
{{npctr|Battleship|4|Pith Usurper}}<br />
|}<br />
<br />
{{npcth|Structures}}<br />
{{npctr|Structure|1|Guristas Control Tower|cargo=Chance to drop implants}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_The_Final_Battle_(10_of_10)_(Blood_Raiders)&diff=132617Angel Strike - The Final Battle (10 of 10) (Blood Raiders)2018-02-03T01:32:16Z<p>Djavin novienta: </p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Blood Raiders variant of this mission. For other faction variants, see [[The Final Battle|The Final Battle (disambiguation)]].}}<br />
'''The Final Battle''' is the tenth and final part of the [[Angel Strike (Blood Raiders)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Blood Raiders<br />
|Type=Encounter<br />
|Objective=Destroy the Dark Blood Chapel.<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=?<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (6km)}}<br />
{{npctr|Frigate|2|Corpii Reaver/Engraver}}<br />
{{npctr|Sentry|2|Blood Heavy Missile Battery}}<br />
{{npcts|Group 2 (95-125km)}}<br />
{{npctr|Cruiser|5|Corpum Arch Reaver/Arch Templar/Revenant}}<br />
{{npctr|Sentry|5|Blood Raider Tower Sentry}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly><br />
<br />
Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (13km)}}<br />
{{npctr|Frigate|2-4|Corpii Seeker/Diviner/Collector}}<br />
{{npctr|Cruiser|2-4|Corpior Bishop}}<br />
{{npcts|Group 2 (25km)}}<br />
{{npctr|Frigate|2-4|Corpii Reaver/Engraver}}<br />
{{npctr|Cruiser|2-4|Corpum Dark Priest/Shadow Sage}}<br />
{{npcts|Group 3 (26km)}}<br />
{{npctr|Frigate|2-4|Corpii Seeker/Diviner/Collector/Reaver/Engraver}}<br />
{{npctr|Cruiser|2-4|Corpum Priest/Dark Priest/Shadow Sage}}<br />
{{npcts|Group 4 (35km)}}<br />
{{npctr|Frigate|2-4|Corpii Seeker/Collector}}<br />
{{npctr|Cruiser|2-4|Corpum Priest/Dark Priest}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 3===<includeonly>=</includeonly><br />
<br />
No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the {{co|wheat|Dark Blood Chapel}}.<br />
<br />
The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (60km)}}<br />
{{npctr|Destroyer|2|Corpior Converter/Visionary}}<br />
{{npctr|Battlecruiser|2|Corpatis Seer}}<br />
{{npcts|Group 2 (60km)}}<br />
{{npctr|Destroyer|6|Corpior Converter/Templar}}<br />
{{npctr|Battlecruiser|2|Corpatis Fanatic/Shade}}<br />
{{npctr|Battleship|4|Corpus Cardinal/Patriarch}}<br />
{{npcts|Group 3 (90km)}}<br />
{{npctr|Destroyer|5|Corpior Converter/Templar}}<br />
{{npctr|Battleship|5|Corpus Harbinger/Archbishop|ewar=Neut}}<br />
|}<br />
<br />
{{npcth|Structures}}<br />
{{npctr|Structure|1|Dark Blood Chapel|cargo=Chance to drop implants}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_The_Final_Battle_(10_of_10)_(Blood_Raiders)&diff=132616Angel Strike - The Final Battle (10 of 10) (Blood Raiders)2018-02-03T01:07:43Z<p>Djavin novienta: </p>
<hr />
<div>__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Blood Raiders variant of this mission. For other faction variants, see [[The Final Battle|The Final Battle (disambiguation)]].}}<br />
'''The Final Battle''' is the tenth and final part of the [[Angel Strike (Blood Raiders)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Blood Raiders<br />
|Type=Encounter<br />
|Objective=Destroy the Dark Blood Chapel.<br />
|DamageToDeal={{Damagetype|em|th}}<br />
|DamageToResist={{Damagetype|em|th}}<br />
|ShipSizeLimit=?<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly><br />
<br />
Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (6km)}}<br />
{{npctr|Frigate|2|Corpii Reaver/Engraver}}<br />
{{npctr|Sentry|2|Blood Heavy Missile Battery}}<br />
{{npcts|Group 2 (95-125km)}}<br />
{{npctr|Cruiser|5|Corpum Arch Reaver/Arch Templar/Revenant}}<br />
{{npctr|Sentry|5|Blood Raider Tower Sentry}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly><br />
<br />
Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (13km)}}<br />
{{npctr|Frigate|2-4|Corpii Seeker/Diviner/Collector}}<br />
{{npctr|Cruiser|2-4|Corpior Bishop}}<br />
{{npcts|Group 2 (25km)}}<br />
{{npctr|Frigate|2-4|Corpii Reaver/Engraver}}<br />
{{npctr|Cruiser|2-4|Corpum Dark Priest/Shadow Sage}}<br />
{{npcts|Group 3 (26km)}}<br />
{{npctr|Frigate|2-4|Corpii Seeker/Diviner/Collector/Reaver/Engraver}}<br />
{{npctr|Cruiser|2-4|Corpum Priest/Dark Priest/Shadow Sage}}<br />
{{npcts|Group 4 (35km)}}<br />
{{npctr|Frigate|2-4|Corpii Seeker/Collector}}<br />
{{npctr|Cruiser|2-4|Corpum Priest/Dark Priest}}<br />
|}<br />
<br />
<includeonly>=</includeonly>===Pocket 3===<includeonly>=</includeonly><br />
<br />
No aggro on warp-in. Each groups aggros separately, but all groups will aggro upon attacking the {{co|wheat|Dark Blood Chapel}}.<br />
<br />
The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (60km)}}<br />
{{npctr|Destroyer|2|Corpior Converter/Visionary}}<br />
{{npctr|Battlecruiser|2|Corpatis Seer}}<br />
{{npcts|Group 2 (60km)}}<br />
{{npctr|Destroyer|6|Corpior Converter/Templar}}<br />
{{npctr|Battlecruiser|2|Corpatis Fanatic/Shade}}<br />
{{npctr|Battleship|4|Corpus Cardinal/Patriarch}}<br />
{{npcts|Group 3 (90km)}}<br />
{{npctr|Destroyer|5|Corpior Converter/Templar}}<br />
{{npctr|Battleship|5|Corpus Harbinger/Archbishop|ewar=Neut}}<br />
|}<br />
<br />
{{npcth|Structures}}<br />
{{npctr|Structure|1|Dark Blood Chapel|cargo=Chance to drop implants}}<br />
|}</onlyinclude><br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novientahttps://wiki.eveuniversity.org/index.php?title=Angel_Strike_-_Retrieve_the_Prisoners_(9_of_10)_(Guristas_Pirates)&diff=132615Angel Strike - Retrieve the Prisoners (9 of 10) (Guristas Pirates)2018-02-03T01:05:44Z<p>Djavin novienta: Revision and cleanup.</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Guristas variant of this mission. For other faction variants, see [[Retrieve the Prisoners|Retrieve the Prisoners (disambiguation)]].}}<br />
'''Retrieve the Prisoners''' is the ninth of ten parts of the [[Angel Strike (Guristas Pirates)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.<br />
<br />
<onlyinclude>{{Missiondetails<br />
|Level=3<br />
|Faction=Guristas<br />
|Type=Encounter<br />
|DamageToDeal={{Damagetype|kin|th}}<br />
|DamageToResist={{Damagetype|kin|th}}<br />
|EWAR=Jamming (Pithum Nullifier)<br />
|ShipSizeLimit=?<br />
|ShipSuggestion={{sh|Drake}}<br />
}}<br />
<br />
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly><br />
<br />
Groups 3 and 4 will aggro when the other is attacked. Mission completion item will drop from Group 2.<br />
<br />
{{npcth|Hostile NPCs}}<br />
{{npcts|Group 1 (45km)}}<br />
{{npctr|Destroyer|4|Pithior Anarchist/Renegade}}<br />
{{npctr|Battlecruiser|1|Pithatis Assaulter}}<br />
{{npcts|Group 2 (50km)}}<br />
{{npctr|Destroyer|4|Pithior Guerrilla/Renegade}}<br />
{{npctr|Cruiser|2|Pithum Mortifier/Inferno}}<br />
{{npcts|Group 3 (56km)}}<br />
{{npctr|Cruiser|3|Pithum Annihilator/Nullifier|ewar=ECM}}<br />
{{npcts|Group 4 (75km)}}<br />
{{npctr|Frigate|4|Pithi Demolisher/Destructor}}<br />
{{npctr|Cruiser|2|Pithum Demolisher/Eraser}}<br />
|}</onlyinclude><br />
<br />
'''Next:''' [[The Final Battle (Guristas)|The Final Battle (10 of 10)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Djavin novienta