https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Erestas+Drake&feedformat=atomEVE University Wiki - User contributions [en]2024-03-29T01:47:38ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Wormholes&diff=420Wormholes2009-07-23T09:08:41Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Wormhole systems contain exploration sites which are guarded by [[Sleeper|Sleeper Drone NPCs]]. Wormhole space was introduced in the Apocrypha expansion and gives pilots 2500 systems to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information|Wormhole Size and Stability Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished [[Sleeper]] race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed in [[Tech_3_Production|Tech 3 production]] and is lightly guarded.<br />
*Radar - Radar Sites will contain locked containers, containing items like datacores, which can be unlocked through Hacking. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded.<br />
*Magnetometric - Those sites will contain ancient relics in containers, which have to be opened through an Analyzer. Mag Sites are heavily guarded.<br />
*Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]] (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional [[Sleeper]] reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=419Wormholes2009-07-23T09:07:56Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Wormhole systems contain exploration sites which are guarded by [[Sleeper|Sleeper Drone NPCs]]. Wormhole space was introduced in the Apocrypha expansion and gives pilots 2500 systems to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information|Wormhole Size and Stability Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished [[Sleeper]] race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed in [[Tech_3_production|Tech 3 production]] and is lightly guarded.<br />
*Radar - Radar Sites will contain locked containers, containing items like datacores, which can be unlocked through Hacking. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded.<br />
*Magnetometric - Those sites will contain ancient relics in containers, which have to be opened through an Analyzer. Mag Sites are heavily guarded.<br />
*Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]] (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional [[Sleeper]] reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=408Wormholes2009-07-22T20:43:21Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Wormhole systems contain exploration sites which are guarded by [[Sleeper|Sleeper Drone NPCs]]. Wormhole space was introduced in the Apocrypha expansion and gives pilots 2500 systems to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information|Wormhole Size and Stability Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished [[Sleeper]] race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]] (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional [[Sleeper]] reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=407Wormholes2009-07-22T20:42:23Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Wormhole systems contain exploration sites which are guarded by [[Sleeper|Sleeper Drone NPCs]]. Wormhole space was introduced in the Apocrypha expansion and gives pilots 2500 systems to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information|Wormhole Size and Stability Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished [[Sleeper]] race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]] (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=406Wormholes2009-07-22T20:41:46Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Wormhole systems contain exploration sites which are guarded by [[Sleeper|Sleeper Drone NPCs]]. Wormhole space was introduced in the Apocrypha expansion and gives pilots 2500 systems to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information|Wormhole Size and Stability Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished [[Sleeper]] race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=405Wormholes2009-07-22T20:40:57Z<p>Erestas Drake: </p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Wormhole systems contain exploration sites which are guarded by [[Sleeper|Sleeper Drone NPCs]]. Wormhole space was introduced in the Apocrypha expansion and gives pilots 2500 systems to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information|Wormhole Size and Stability Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Sleepers&diff=403Sleepers2009-07-22T20:35:00Z<p>Erestas Drake: /* Sleeper Tactics */</p>
<hr />
<div>=Sleeper=<br />
==Introduction==<br />
The Sleeper are a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[Wormholes|W-Space]]. They were far more technological advanced then the current human races and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily.<br />
<br />
==Sleeper Drones==<br />
Sleeper Drones can be found at [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Signatures]] and [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Anomalies]] in [[Wormholes|W-Space]]. They have a better AI then normal NPCs and where designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more usefull against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race.<br />
<br />
There are 4 classes of Sleeper Drones:<br />
* Frigate<br />
* Cruiser<br />
* Battleship<br />
* Dreadnaught (rumored and unconfirmed)<br />
<br />
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view.<br />
Sleepers will drop varies loot which can be either directly sold to NPC stations or be used in [[Tech_3_Production|Tech 3 production]].<br />
<br />
==Sleeper Drone Behaviour==<br />
The Sleeper Drones will attack as soon a player ship is spotted but may switch targets over time when more targets are avaible.<br />
Every action against a Sleeper will raise your assigned threat level (which is unknown to a player) and if it surpases anothers player threat level the Sleeper will change targets.<br />
<br />
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles depending on the class of the Sleeper ship, dealing Explosive and Kinetic damage, so the tank of a player should be set up accordingly.<br />
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in class 1 and 2 systems might not deal much damage, in class 3 it can already exceed 1000 points per shot against an 80% resist tank.<br />
<br />
They have only Armor and Hull tanks but in some rare cases Sleepers spawned with an additional Shield layer (if this is a bug or intended is not exactly sure). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. Sleepers will repair their armor as soon as they receive damage, and in higher class [[wormholes]] will even start to remote repair each other.<br />
<br />
They will try to orbit the player at a given range depending on the ship class of the Sleeper. To get into orbit range they can use Microwarpdrives which will result in very high velocity even on battleships. If a player runs away from them, the sleepers will try to follow. If the player is faster then the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture to far away from their starting postions (round about 200km) they will teleport back.<br />
Stasis Webifiers will slow Sleepers down, Warp Scramblers will shut their Microwarpdrive off.<br />
<br />
Sleepers can be jammed but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer while some battleships might try to "cuddle" the jammer. However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds.<br />
<br />
The Sensors of the Sleepers can also be dampened which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player.<br />
<br />
A player can not neutralize nor steal the capacitor of a Sleeper since they have infinite energy.<br />
<br />
Drones can used to some extend against Sleepers, but will require that players have already generated enough threat against themselfs before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots.<br />
Through continued use of drones, the drones might generate enough threat so that the Sleepers will switch their weapons on them. For lone players in W-Space it will be nearly impossible to generate enough treat to safely deploy drones, so be wary if you do.<br />
<br />
Sleepers themself will try neut and web players and in class 4 and higher wormholes also warp scramble. They also deal extra damage against capital ships.<br />
<br />
==Sleeper Tactics==<br />
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns.<br />
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremly usefull if a player wants to escape but is warp scrambled.<br />
If you are scrambled and alone and need to escape, you can try to launch drones and thus force the Sleepers to cancel the scram, switch to the drones while you warp off.<br />
Another tactic is to channel the attacks of the Sleepers on a single ship which is equipped with EWAR and a very good tank. However you should be carefull since the reaction of the sleeper can vary. While some try to escape the EWAR range other might actually come closer leading to problems because either the Sleepers fly out of range of your guns/drones or come so close that you might get problems with the tracking of your guns.<br />
<br />
While class 1 and 2 wormhole Sleepers can easily be done by a single T2 fitted Battlecruiser (as long as you keep on your toes and the site is not too difficult), you will need a small fleet in class 3 wormholes. Class 4 wormholes already call for a dedicated fleet of 5 to 6 battleships, while class 5 or even class 6 require a very rehearsed fleet with multiple dedicated EWAR, Logistic and Damage Dealer ships.<br />
<br />
For a standard uni fleet of frigates and cruisers, it is not recommend to venture into class 3 and above wormholes. You can of course try but the chance of failure in class 3 and 4 has to be proven very high when the fleet was not dedicated skilled and fitted for W-Space.<br />
<br />
Best course of action for class 3 and above seems a gang of battleships equipped with remote repair and energy transfer capabilities.<br />
<br />
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcments and several battleships for each capital will spawn. This can theoretically used to increase the outcome of a spawn if you and your fleet can survive the onslaught.<br />
<br />
==Sleeper Loot==<br />
Sleepers drop a wreck containing Sleeper Components (called Blue Loot because of the color of the items icons) which can be sold to some NPC stations. The wreck can be salvaged for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players.<br />
<br />
The Blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices.<br />
<br />
* Neural Network Analyzers can be sold for 50.000 ISK and drop in all Sleeper ship classes.<br />
* Sleeper Data Libraries can be sold for 200.000 ISK and drop in all Sleeper ship classes.<br />
* Ancient Coordinates can be sold for 1.500.000 ISK and can drop from cruisers and battleships.<br />
* Sleeper Drone AI Nexuses can be sold for 5.000.000 ISK and drop mostly from battleships.</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Sleepers&diff=402Sleepers2009-07-22T20:32:41Z<p>Erestas Drake: /* Sleeper Drone Behaviour */</p>
<hr />
<div>=Sleeper=<br />
==Introduction==<br />
The Sleeper are a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[Wormholes|W-Space]]. They were far more technological advanced then the current human races and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily.<br />
<br />
==Sleeper Drones==<br />
Sleeper Drones can be found at [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Signatures]] and [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Anomalies]] in [[Wormholes|W-Space]]. They have a better AI then normal NPCs and where designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more usefull against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race.<br />
<br />
There are 4 classes of Sleeper Drones:<br />
* Frigate<br />
* Cruiser<br />
* Battleship<br />
* Dreadnaught (rumored and unconfirmed)<br />
<br />
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view.<br />
Sleepers will drop varies loot which can be either directly sold to NPC stations or be used in [[Tech_3_Production|Tech 3 production]].<br />
<br />
==Sleeper Drone Behaviour==<br />
The Sleeper Drones will attack as soon a player ship is spotted but may switch targets over time when more targets are avaible.<br />
Every action against a Sleeper will raise your assigned threat level (which is unknown to a player) and if it surpases anothers player threat level the Sleeper will change targets.<br />
<br />
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles depending on the class of the Sleeper ship, dealing Explosive and Kinetic damage, so the tank of a player should be set up accordingly.<br />
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in class 1 and 2 systems might not deal much damage, in class 3 it can already exceed 1000 points per shot against an 80% resist tank.<br />
<br />
They have only Armor and Hull tanks but in some rare cases Sleepers spawned with an additional Shield layer (if this is a bug or intended is not exactly sure). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. Sleepers will repair their armor as soon as they receive damage, and in higher class [[wormholes]] will even start to remote repair each other.<br />
<br />
They will try to orbit the player at a given range depending on the ship class of the Sleeper. To get into orbit range they can use Microwarpdrives which will result in very high velocity even on battleships. If a player runs away from them, the sleepers will try to follow. If the player is faster then the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture to far away from their starting postions (round about 200km) they will teleport back.<br />
Stasis Webifiers will slow Sleepers down, Warp Scramblers will shut their Microwarpdrive off.<br />
<br />
Sleepers can be jammed but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer while some battleships might try to "cuddle" the jammer. However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds.<br />
<br />
The Sensors of the Sleepers can also be dampened which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player.<br />
<br />
A player can not neutralize nor steal the capacitor of a Sleeper since they have infinite energy.<br />
<br />
Drones can used to some extend against Sleepers, but will require that players have already generated enough threat against themselfs before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots.<br />
Through continued use of drones, the drones might generate enough threat so that the Sleepers will switch their weapons on them. For lone players in W-Space it will be nearly impossible to generate enough treat to safely deploy drones, so be wary if you do.<br />
<br />
Sleepers themself will try neut and web players and in class 4 and higher wormholes also warp scramble. They also deal extra damage against capital ships.<br />
<br />
==Sleeper Tactics==<br />
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns.<br />
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremly usefull if a player wants to escape but is warp scrambled.<br />
If you are scrambled and alone and need to escape, you can try to launch drones and thus force the Sleepers to cancel the scram and warp off.<br />
Another tactic is to channel the attacks of the Sleepers on a single ship which is equipped with EWAR and a very good tank. However you should be carefull since the reaction of the sleeper can vary. While some try to escape the EWAR range other might actually come closer leading to problems because either the Sleepers fly out of range of your guns/drones or come so close that you might get problems with the tracking of your guns.<br />
<br />
While class 1 and 2 wormhole Sleepers can easily be done by a single T2 fitted Battlecruiser (as long as you keep on your toes and the site is not so difficult), you will need a small fleet in class 3 wormholes. Class 4 wormholes already call for a dedicated fleet of 5 to 6 battleships, while class 5 or even class 6 require a very rehearsed fleet with multiple dedicated EWAR, Logistic and Damage Dealer ships.<br />
<br />
For a standard uni fleet of frigates and cruisers, it is not recommend to venture into class 3 and about wormholes. You can of course try but the chance of failure in class 3 and 4 has to be proven very high when the fleet was not dedicated skilled and fitted for W-Space.<br />
<br />
Best course of action for class 3 and above seems a gang of battleships equipped with remote repair and energy transfer capabilities.<br />
<br />
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcments and severals battleship for each capital will spawn. This can theoretically used to increase the outcome of a spawn if you and your fleet can survive the onslaught.<br />
<br />
==Sleeper Loot==<br />
Sleepers drop a wreck containing Sleeper Components (called Blue Loot because of the color of the items icons) which can be sold to some NPC stations. The wreck can be salvaged for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players.<br />
<br />
The Blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices.<br />
<br />
* Neural Network Analyzers can be sold for 50.000 ISK and drop in all Sleeper ship classes.<br />
* Sleeper Data Libraries can be sold for 200.000 ISK and drop in all Sleeper ship classes.<br />
* Ancient Coordinates can be sold for 1.500.000 ISK and can drop from cruisers and battleships.<br />
* Sleeper Drone AI Nexuses can be sold for 5.000.000 ISK and drop mostly from battleships.</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Sleepers&diff=401Sleepers2009-07-22T20:28:12Z<p>Erestas Drake: Created page with '=Sleeper= ==Introduction== The Sleeper are a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automat...'</p>
<hr />
<div>=Sleeper=<br />
==Introduction==<br />
The Sleeper are a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[Wormholes|W-Space]]. They were far more technological advanced then the current human races and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily.<br />
<br />
==Sleeper Drones==<br />
Sleeper Drones can be found at [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Signatures]] and [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Anomalies]] in [[Wormholes|W-Space]]. They have a better AI then normal NPCs and where designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more usefull against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race.<br />
<br />
There are 4 classes of Sleeper Drones:<br />
* Frigate<br />
* Cruiser<br />
* Battleship<br />
* Dreadnaught (rumored and unconfirmed)<br />
<br />
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view.<br />
Sleepers will drop varies loot which can be either directly sold to NPC stations or be used in [[Tech_3_Production|Tech 3 production]].<br />
<br />
==Sleeper Drone Behaviour==<br />
The Sleeper Drones will attack as soon a player ship is spotted but may switch targets over time when more targets are avaible.<br />
Every action against a Sleeper will raise your assigned threat level (which is unknown to a player) and if it surpases anothers player threat level the Sleeper will change targets.<br />
<br />
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles depending on the class of the Sleeper ship, dealing Explosive and Kinetic damage, so the tank of a player should be set up accordingly.<br />
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in class 1 and 2 systems might not deal much damage, in class 3 it can already exceed 1000 points per shot against an 80% resist tank.<br />
<br />
They have only Armor and Hull tanks but in some rare cases Sleepers spawned with an additional Shield layer (if this is a bug or intended is not exactly sure). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. Sleepers will repair their armor as soon as they receive damage, and in higher class [[wormholes]] will even start to remote repair each other.<br />
<br />
They will try to orbit the player at a given range depending on the ship class of the Sleeper. To get into orbit range they can use Microwarpdrives which will result in very high velocity even on battleships. If a player runs away from them, the sleepers will try to follow. If the player is faster then the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture to far away from their starting postions (round about 200km) they will teleport back.<br />
Stasis Webifiers will slow Sleepers down, Warp Scramblers will shut their Microwarpdrive off.<br />
<br />
Sleepers can be jammed but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer while some battleships might try to "cuddle" the jammer. However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds.<br />
<br />
The Sensors of the Sleepers can also be dampened which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player.<br />
<br />
A player can not neutralize nor steal the capacitor of a Sleeper since they have infinite energy.<br />
<br />
Drones can used to some extend against Sleepers, but will require that players have already generated enough threat against themselfs before the drones are launcher. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots.<br />
Through continued use of drones, the drones might generate enough threat so that the Sleepers will switch their weapons on them. For lone players in W-Space it will be nearly impossible to generate enough treat to safely deploy drones, so be wary if you do.<br />
<br />
Sleepers themself will try neut and web players and in class 4 and higher wormholes also warp scramble. They also deal extra damage against capital ships.<br />
<br />
<br />
==Sleeper Tactics==<br />
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns.<br />
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremly usefull if a player wants to escape but is warp scrambled.<br />
If you are scrambled and alone and need to escape, you can try to launch drones and thus force the Sleepers to cancel the scram and warp off.<br />
Another tactic is to channel the attacks of the Sleepers on a single ship which is equipped with EWAR and a very good tank. However you should be carefull since the reaction of the sleeper can vary. While some try to escape the EWAR range other might actually come closer leading to problems because either the Sleepers fly out of range of your guns/drones or come so close that you might get problems with the tracking of your guns.<br />
<br />
While class 1 and 2 wormhole Sleepers can easily be done by a single T2 fitted Battlecruiser (as long as you keep on your toes and the site is not so difficult), you will need a small fleet in class 3 wormholes. Class 4 wormholes already call for a dedicated fleet of 5 to 6 battleships, while class 5 or even class 6 require a very rehearsed fleet with multiple dedicated EWAR, Logistic and Damage Dealer ships.<br />
<br />
For a standard uni fleet of frigates and cruisers, it is not recommend to venture into class 3 and about wormholes. You can of course try but the chance of failure in class 3 and 4 has to be proven very high when the fleet was not dedicated skilled and fitted for W-Space.<br />
<br />
Best course of action for class 3 and above seems a gang of battleships equipped with remote repair and energy transfer capabilities.<br />
<br />
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcments and severals battleship for each capital will spawn. This can theoretically used to increase the outcome of a spawn if you and your fleet can survive the onslaught.<br />
<br />
==Sleeper Loot==<br />
Sleepers drop a wreck containing Sleeper Components (called Blue Loot because of the color of the items icons) which can be sold to some NPC stations. The wreck can be salvaged for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players.<br />
<br />
The Blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices.<br />
<br />
* Neural Network Analyzers can be sold for 50.000 ISK and drop in all Sleeper ship classes.<br />
* Sleeper Data Libraries can be sold for 200.000 ISK and drop in all Sleeper ship classes.<br />
* Ancient Coordinates can be sold for 1.500.000 ISK and can drop from cruisers and battleships.<br />
* Sleeper Drone AI Nexuses can be sold for 5.000.000 ISK and drop mostly from battleships.</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=400Wormholes2009-07-22T18:26:27Z<p>Erestas Drake: </p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information|Wormhole Size and Stability Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=399Wormholes2009-07-22T18:25:19Z<p>Erestas Drake: </p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=398Wormholes2009-07-22T18:23:12Z<p>Erestas Drake: /* Wormholes - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information]].)<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=397Wormholes2009-07-22T18:22:42Z<p>Erestas Drake: /* Wormholes - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information]].)<br />
<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=396Wormholes2009-07-22T18:22:05Z<p>Erestas Drake: </p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information]])<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=395Wormholes2009-07-22T18:20:56Z<p>Erestas Drake: </p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole.<br />
The name of the wormhole can be looked up and will tell some basic attributes of the wormhole.<br />
(See [[Wormhole, Wormhole Size and Stability Information]])<br />
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.<br />
<br />
There are three stages or states in a wormholes life:<br />
* Not Yet Disrupted (aka Pristine)<br />
* Disrupted But Not Critcally (aka Intermediate)<br />
* Critcial.<br />
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
Some spawn mechanics of a wormhole follow some rules, while other are completly random.<br />
When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information.<br />
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.<br />
This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors.<br />
On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.<br />
<br />
You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat.<br />
You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole.<br />
<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a better AI then normal NPCs and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
*Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
*Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
*Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded.<br />
*Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
*Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players).<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems.<br />
<br />
Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random.<br />
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=394Wormholes2009-07-22T17:17:09Z<p>Erestas Drake: /* Wormholes and wormholespace */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) and at times extremly rewarding but guarded by Sleeper NPCs. They were introduced in the Apocrypha expansion and give pilots roughly 2500 new Solarsystems to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a randomly determined amount of time and allow a ramdomly determined amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere.<br />
<br />
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a very advanced AI and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
* Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
* Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
* Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for [[Tech_3_Production|Tech3]] production. Mag Sites are heavily guarded<br />
* Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
* Unknown - A unknown site is always another Wormhole and is not guarded.<br />
<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a sudden Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
== Wormhole Information ==<br />
<br />
This page lists the wormhole classes you may find in EVE and their associated attributes.<br />
DANGER - Wormhole space exploration is a dangerous choice of career. Don't undertake an expedition without a prober and spare supplies.<br />
The following list is compiled from static data and may not be 100% accurate, as CCP has removed this data from the datadump.<br />
Name Target System Class More Information:<br />
<br />
'''A239 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''A641 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''A982 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''B041 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 48 hours lifetime from spawn 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''B274 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''B449 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''B520 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C125 -Class 2 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C140 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''C247 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C248 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C391 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''D364 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D382 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D792 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''D845 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''E175 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''E545 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''G024 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H121 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H296 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''H900 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''I182 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''J244 -Lowsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''K162 -Generic Wormhole Exit''', K162 is a special wormhole class which represents an endpoint of another wormhole.<br />
To find out information about this wormhole you must travel to the other end of the wormhole and look up that wormhole's name<br />
<br />
'''K329 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''K346 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''L477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''L614 -Class 5 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M267 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''M555 -Class 5 W-Space''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M609 -Class 4 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N062 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N110 -Highsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N290 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''N432 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''N766 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N770 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N944 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N968 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''O128 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
100,000,000.0 kg/hour mass regeneration, theoretical maximum 2,300,000,000.0 kg one hour before collapse <br />
<br />
'''O477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''O883 -Class 3 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''P060 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Q317 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R051 -Lowsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R474 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''R943 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 750,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''S047 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''S199 -Nullsec (0.0),''' Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''S804 -Class 6 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''T405 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''U210 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''U319 -Class 6 W-Space''', Maxiumum 1,800,000,000 kg at a time, total maximum 50,000,000,000.0 kg 48 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''U574 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''V283 -Nullsec (0.0),''' Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V301 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''V753 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V911 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''W237 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X702 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X877 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Y683 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Y790 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Z060 -Nullsec (0.0),''' Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z142 -Nullsec (0.0'''), Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z457 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z647 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z971 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 100,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=393Wormholes2009-07-22T17:15:09Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a randomly determined amount of time and allow a ramdomly determined amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere.<br />
<br />
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a very advanced AI and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
* Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
* Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
* Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for [[Tech_3_Production|Tech3]] production. Mag Sites are heavily guarded<br />
* Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
* Unknown - A unknown site is always another Wormhole and is not guarded.<br />
<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a sudden Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
== Wormhole Information ==<br />
<br />
This page lists the wormhole classes you may find in EVE and their associated attributes.<br />
DANGER - Wormhole space exploration is a dangerous choice of career. Don't undertake an expedition without a prober and spare supplies.<br />
The following list is compiled from static data and may not be 100% accurate, as CCP has removed this data from the datadump.<br />
Name Target System Class More Information:<br />
<br />
'''A239 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''A641 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''A982 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''B041 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 48 hours lifetime from spawn 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''B274 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''B449 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''B520 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C125 -Class 2 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C140 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''C247 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C248 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C391 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''D364 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D382 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D792 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''D845 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''E175 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''E545 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''G024 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H121 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H296 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''H900 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''I182 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''J244 -Lowsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''K162 -Generic Wormhole Exit''', K162 is a special wormhole class which represents an endpoint of another wormhole.<br />
To find out information about this wormhole you must travel to the other end of the wormhole and look up that wormhole's name<br />
<br />
'''K329 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''K346 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''L477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''L614 -Class 5 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M267 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''M555 -Class 5 W-Space''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M609 -Class 4 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N062 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N110 -Highsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N290 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''N432 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''N766 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N770 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N944 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N968 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''O128 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
100,000,000.0 kg/hour mass regeneration, theoretical maximum 2,300,000,000.0 kg one hour before collapse <br />
<br />
'''O477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''O883 -Class 3 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''P060 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Q317 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R051 -Lowsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R474 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''R943 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 750,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''S047 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''S199 -Nullsec (0.0),''' Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''S804 -Class 6 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''T405 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''U210 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''U319 -Class 6 W-Space''', Maxiumum 1,800,000,000 kg at a time, total maximum 50,000,000,000.0 kg 48 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''U574 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''V283 -Nullsec (0.0),''' Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V301 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''V753 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V911 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''W237 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X702 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X877 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Y683 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Y790 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Z060 -Nullsec (0.0),''' Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z142 -Nullsec (0.0'''), Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z457 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z647 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z971 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 100,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=392Wormholes2009-07-22T15:25:33Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a randomly determined amount of time and allow a ramdomly determined amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere.<br />
<br />
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a very advanced AI and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 5 types:<br />
<br />
Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
<br />
Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
<br />
Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded<br />
<br />
Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
<br />
Unknown - A unknown site is always another Wormhole and is not guarded.<br />
<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a sudden Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
== Wormhole Information ==<br />
<br />
This page lists the wormhole classes you may find in EVE and their associated attributes.<br />
DANGER - Wormhole space exploration is a dangerous choice of career. Don't undertake an expedition without a prober and spare supplies.<br />
The following list is compiled from static data and may not be 100% accurate, as CCP has removed this data from the datadump.<br />
Name Target System Class More Information:<br />
<br />
'''A239 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''A641 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''A982 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''B041 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 48 hours lifetime from spawn 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''B274 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''B449 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''B520 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C125 -Class 2 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C140 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''C247 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C248 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C391 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''D364 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D382 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D792 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''D845 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''E175 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''E545 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''G024 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H121 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H296 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''H900 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''I182 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''J244 -Lowsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''K162 -Generic Wormhole Exit''', K162 is a special wormhole class which represents an endpoint of another wormhole.<br />
To find out information about this wormhole you must travel to the other end of the wormhole and look up that wormhole's name<br />
<br />
'''K329 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''K346 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''L477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''L614 -Class 5 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M267 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''M555 -Class 5 W-Space''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M609 -Class 4 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N062 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N110 -Highsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N290 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''N432 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''N766 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N770 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N944 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N968 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''O128 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
100,000,000.0 kg/hour mass regeneration, theoretical maximum 2,300,000,000.0 kg one hour before collapse <br />
<br />
'''O477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''O883 -Class 3 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''P060 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Q317 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R051 -Lowsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R474 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''R943 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 750,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''S047 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''S199 -Nullsec (0.0),''' Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''S804 -Class 6 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''T405 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''U210 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''U319 -Class 6 W-Space''', Maxiumum 1,800,000,000 kg at a time, total maximum 50,000,000,000.0 kg 48 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''U574 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''V283 -Nullsec (0.0),''' Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V301 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''V753 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V911 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''W237 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X702 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X877 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Y683 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Y790 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Z060 -Nullsec (0.0),''' Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z142 -Nullsec (0.0'''), Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z457 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z647 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z971 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 100,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=391Wormholes2009-07-22T15:21:09Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a randomly determined amount of time and allow a ramdomly determined amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere.<br />
<br />
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a very advanced AI and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 4 types:<br />
<br />
Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
<br />
Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
<br />
Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded<br />
<br />
Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a sudden Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
== Wormhole Information ==<br />
<br />
This page lists the wormhole classes you may find in EVE and their associated attributes.<br />
DANGER - Wormhole space exploration is a dangerous choice of career. Don't undertake an expedition without a prober and spare supplies.<br />
The following list is compiled from static data and may not be 100% accurate, as CCP has removed this data from the datadump.<br />
Name Target System Class More Information:<br />
<br />
'''A239 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''A641 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''A982 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''B041 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 48 hours lifetime from spawn 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''B274 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''B449 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''B520 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C125 -Class 2 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C140 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''C247 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C248 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C391 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''D364 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D382 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D792 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''D845 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''E175 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''E545 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''G024 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H121 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H296 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''H900 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''I182 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''J244 -Lowsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''K162 -Generic Wormhole Exit''', K162 is a special wormhole class which represents an endpoint of another wormhole.<br />
To find out information about this wormhole you must travel to the other end of the wormhole and look up that wormhole's name<br />
<br />
'''K329 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''K346 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''L477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''L614 -Class 5 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M267 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''M555 -Class 5 W-Space''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M609 -Class 4 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N062 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N110 -Highsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N290 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''N432 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''N766 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N770 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N944 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N968 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''O128 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
100,000,000.0 kg/hour mass regeneration, theoretical maximum 2,300,000,000.0 kg one hour before collapse <br />
<br />
'''O477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''O883 -Class 3 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''P060 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Q317 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R051 -Lowsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R474 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''R943 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 750,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''S047 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''S199 -Nullsec (0.0),''' Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''S804 -Class 6 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''T405 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''U210 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''U319 -Class 6 W-Space''', Maxiumum 1,800,000,000 kg at a time, total maximum 50,000,000,000.0 kg 48 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''U574 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''V283 -Nullsec (0.0),''' Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V301 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''V753 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V911 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''W237 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X702 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X877 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Y683 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Y790 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Z060 -Nullsec (0.0),''' Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z142 -Nullsec (0.0'''), Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z457 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z647 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z971 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 100,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=390Wormholes2009-07-22T15:20:12Z<p>Erestas Drake: /* Wormhole Systems - General Information */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a randomly determined amount of time and allow a ramdomly determined amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere.<br />
<br />
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a very advanced AI and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 4 types:<br />
Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded<br />
Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a sudden Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
== Wormhole Information ==<br />
<br />
This page lists the wormhole classes you may find in EVE and their associated attributes.<br />
DANGER - Wormhole space exploration is a dangerous choice of career. Don't undertake an expedition without a prober and spare supplies.<br />
The following list is compiled from static data and may not be 100% accurate, as CCP has removed this data from the datadump.<br />
Name Target System Class More Information:<br />
<br />
'''A239 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''A641 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''A982 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''B041 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 48 hours lifetime from spawn 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''B274 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''B449 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''B520 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C125 -Class 2 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C140 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''C247 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C248 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C391 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''D364 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D382 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D792 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''D845 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''E175 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''E545 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''G024 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H121 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H296 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''H900 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''I182 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''J244 -Lowsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''K162 -Generic Wormhole Exit''', K162 is a special wormhole class which represents an endpoint of another wormhole.<br />
To find out information about this wormhole you must travel to the other end of the wormhole and look up that wormhole's name<br />
<br />
'''K329 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''K346 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''L477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''L614 -Class 5 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M267 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''M555 -Class 5 W-Space''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M609 -Class 4 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N062 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N110 -Highsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N290 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''N432 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''N766 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N770 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N944 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N968 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''O128 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
100,000,000.0 kg/hour mass regeneration, theoretical maximum 2,300,000,000.0 kg one hour before collapse <br />
<br />
'''O477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''O883 -Class 3 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''P060 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Q317 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R051 -Lowsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R474 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''R943 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 750,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''S047 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''S199 -Nullsec (0.0),''' Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''S804 -Class 6 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''T405 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''U210 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''U319 -Class 6 W-Space''', Maxiumum 1,800,000,000 kg at a time, total maximum 50,000,000,000.0 kg 48 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''U574 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''V283 -Nullsec (0.0),''' Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V301 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''V753 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V911 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''W237 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X702 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X877 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Y683 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Y790 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Z060 -Nullsec (0.0),''' Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z142 -Nullsec (0.0'''), Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z457 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z647 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z971 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 100,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drakehttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=389Wormholes2009-07-22T15:19:45Z<p>Erestas Drake: /* Wormholes and wormholespace */</p>
<hr />
<div>=Wormholes and wormholespace=<br />
<br />
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in.<br />
<br />
==Wormholes - General Information==<br />
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner.<br />
<br />
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.<br />
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner.<br />
<br />
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem.<br />
<br />
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a randomly determined amount of time and allow a ramdomly determined amount of mass through. When either variable reaches zero, the wormhole collapses forever.<br />
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere.<br />
<br />
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole.<br />
<br />
<br />
==Wormhole Systems - General Information==<br />
<br />
All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.<br />
<br />
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.<br />
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp<br />
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space.<br />
<br />
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space.<br />
* Self destruct<br />
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on.<br />
There are around 2500 W-Space systems, so there is plenty of space to get lost.<br />
W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way.<br />
<br />
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.<br />
Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a very advanced AI and can prove to be very difficult opponents.<br />
<br />
The sites can be broken down into cosmic anomalies and cosmic signatures.<br />
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one.<br />
<br />
Cosmic Signatures are again broken down in 4 types:<br />
Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.<br />
Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.<br />
Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded<br />
Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.<br />
<br />
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.<br />
<br />
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass.<br />
<br />
== Wormhole, Wormhole Size and Stability Information ==<br />
Wormhole Information<br />
More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated.<br />
This table shows the characteristics of a sudden Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight !<br />
<br />
{| class="table"<br />
!Wormhole Type <br />
!Leads to<br />
!Total Mass Allowed (Kg) <br />
!Max Individual Mass (Kg) <br />
!Mass Regeneration (Kg/day) <br />
!Wormhole Classification<br />
!Max Stable Time (Hours) <br />
|-<br />
|A239 <br />
|Lowsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|A641 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|A982 <br />
|Class 6 W-space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|B041 <br />
|Class 6 W-space<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|B274 <br />
|Highsec<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|B449 <br />
|Highsec<br />
|2,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|16<br />
|-<br />
|B520 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|C125 <br />
|Class 2 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|C140 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|C247 <br />
|Class 3 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|C248 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|C391 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|D364 <br />
|Class 2 W-space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D382 <br />
|Class 2 W-space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|D792<br />
|Highsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|D845 <br />
|Highsec<br />
|5,000,000,000 <br />
|300,000,000 <br />
|500,000,000 <br />
|7 <br />
|24<br />
|-<br />
|E175 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|E545 <br />
|Nullsec (0.0)<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|G024 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|H121 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|H296<br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|H900 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|I182 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|J244 <br />
|Lowsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|K329 <br />
|Nullsec (0.0)<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|9 <br />
|24<br />
|-<br />
|K346 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|L477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|L614 <br />
|Class 5 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M267 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|M555 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|M609 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|N062 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N110 <br />
|Highsec<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|N290 <br />
|Lowsec<br />
|5,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|8 <br />
|24<br />
|-<br />
|N432 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N766 <br />
|Class 2 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|N770 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|N944 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|N968 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O128 <br />
|Class 4 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|100,000,000 <br />
|4 <br />
|24<br />
|-<br />
|O477 <br />
|Class 3 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|O883 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|3 <br />
|16<br />
|-<br />
|P060 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Q317 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|R051 <br />
|Lowsec<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|8 <br />
|16<br />
|-<br />
|R474 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|R943 <br />
|Class 2 W-Space<br />
|750,000,000 <br />
|300,000,000 <br />
|0 <br />
|2 <br />
|16<br />
|-<br />
|S047 <br />
|Highsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|7 <br />
|24<br />
|-<br />
|S199 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|S804 <br />
|Class 6 W-Space<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|T405 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|U210 <br />
|Lowsec<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|8 <br />
|24<br />
|-<br />
|U319 <br />
|Class 6 W-Space<br />
|50,000,000,000 <br />
|1,800,000,000 <br />
|500,000,000 <br />
|6 <br />
|48<br />
|-<br />
|U574 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V283 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,000,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|V301 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|V753 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|V911 <br />
|Class 5 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|5 <br />
|24<br />
|-<br />
|W237 <br />
|Class 6 W-Space<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|6 <br />
|24<br />
|-<br />
|X702 <br />
|Class 3 W-Space<br />
|1,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|3 <br />
|24<br />
|-<br />
|X877 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y683 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Y790 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z060 <br />
|Nullsec (0.0)<br />
|1,000,000,000 <br />
|20,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z142 <br />
|Nullsec (0.0)<br />
|3,000,000,000 <br />
|1,350,000,000 <br />
|0 <br />
|9 <br />
|24<br />
|-<br />
|Z457 <br />
|Class 4 W-Space<br />
|2,000,000,000 <br />
|300,000,000 <br />
|0 <br />
|4 <br />
|16<br />
|-<br />
|Z647 <br />
|Class 1 W-Space<br />
|500,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|-<br />
|Z971 <br />
|Class 1 W-Space<br />
|100,000,000 <br />
|20,000,000 <br />
|0 <br />
|1 <br />
|16<br />
|}<br />
=== Classifications of Wormholes ===<br />
{|<br />
|Class 1, 2 and 3<br />
|This wormhole seems to lead into unknown parts of space.<br />
|-<br />
|Class 4 and 5 <br />
|This wormhole seems to lead into dangerous unknown parts of space.<br />
|-<br />
|Class 6<br />
|This wormhole seems to lead into deadly unknown parts of space.<br />
|-<br />
|Class 7<br />
|Highsec Wormhole<br />
|-<br />
|Class 8 <br />
|Lowsec Wormhole<br />
|-<br />
|Class 9<br />
|Nullsec (0.0) Wormhole<br />
|}<br />
<br />
=== Wormhole Space Designation ===<br />
<br />
{|<br />
|Class 1 <br />
|H121 <br />
|P060 <br />
|Q317 <br />
|V301 <br />
|Y790 <br />
|Z647 <br />
|Z971<br />
|<br />
|- <br />
|Class 2 <br />
|C125 <br />
|D364 <br />
|D382 <br />
|G024 <br />
|I182 <br />
|N766 <br />
|R943 <br />
|<br />
|-<br />
|Class 3 <br />
|C247 <br />
|L477 <br />
|M267 <br />
|N968 <br />
|O477 <br />
|O883 <br />
|X702<br />
|<br />
|- <br />
|Class 4<br />
|E175<br />
|M609<br />
|O128<br />
|T405<br />
|X877<br />
|Y683<br />
|Z457 <br />
|<br />
|-<br />
|Class 5<br />
|H296<br />
|H900 <br />
|L614 <br />
|M555 <br />
|N062 <br />
|N432 <br />
|N770 <br />
|V911<br />
|-<br />
|Class 6<br />
|A982 <br />
|B041 <br />
|R474 <br />
|S804 <br />
|U319 <br />
|U574 <br />
|V753 <br />
|W237<br />
|}<br />
<br />
=== Known Space Designation ===<br />
<br />
{|<br />
|Class 7 High Sec <br />
|A641 <br />
|B274 <br />
|B449 <br />
|B520 <br />
|D792 <br />
|D845 <br />
|N110 <br />
|S047<br />
|-<br />
|Class 8 Low Sec <br />
|A239 <br />
|C140 <br />
|C391 <br />
|J244 <br />
|N290 <br />
|N944 <br />
|R051 <br />
|U210<br />
|-<br />
|Class 9 Null Sec <br />
|C248 <br />
|E545 <br />
|K329 <br />
|K346 <br />
|S199 <br />
|V283 <br />
|Z060 <br />
|Z142<br />
|}<br />
<br />
=== Special Designation ===<br />
<br />
{|<br />
|Wormhole <br />
|K162 <br />
|This is the exit point of a wormhole that has been entered.<br />
|}<br />
<br />
<br />
== Wormhole Phenomena ==<br />
<br />
=== Pulsar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Shield'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Armor Resists''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Cap recharge''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting range''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature''' <br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Black Hole Phenomena ===<br />
{|<br />
|'''Effects''' <br />
|'''Class 1''' <br />
|'''Class 2''' <br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Missile velocity''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Ship velocity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100<br />
|-<br />
|'''Drone control range''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Inertia'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Lock Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Falloff'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Cataclysmic Variable Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Repair amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield transfer amount''' <br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Shield repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Remote repair'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor capacity'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Capacitor recharge'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Magnetar Phenomena ===<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''ECM eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TP eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damp eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''TD eff'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''AOE Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Drone Velocity'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Targeting Range'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Tracking Speed'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
=== Red Giant Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Heat Damage''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Overload Bonus'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Range'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Smart Bomb Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|}<br />
<br />
=== Wolf Rayet Phenomena ===<br />
<br />
{|<br />
|'''Effects'''<br />
|'''Class 1'''<br />
|'''Class 2'''<br />
|'''Class 3''' <br />
|'''Class 4''' <br />
|'''Class 5''' <br />
|'''Class 6'''<br />
|-<br />
|'''Armor Resist''' <br />
|&#43;10% <br />
|&#43;19% <br />
|&#43;27% <br />
|&#43;34% <br />
|&#43;41% <br />
|&#43;50%<br />
|-<br />
|'''Shield Resist'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|-<br />
|'''Small Weapon Damage'''<br />
|&#43;25% <br />
|&#43;44% <br />
|&#43;55% <br />
|&#43;68% <br />
|&#43;85% <br />
|&#43;100%<br />
|-<br />
|'''Signature Size'''<br />
|&#45;10% <br />
|&#45;19% <br />
|&#45;27% <br />
|&#45;34% <br />
|&#45;41% <br />
|&#45;50%<br />
|}<br />
<br />
== Wormhole Information ==<br />
<br />
This page lists the wormhole classes you may find in EVE and their associated attributes.<br />
DANGER - Wormhole space exploration is a dangerous choice of career. Don't undertake an expedition without a prober and spare supplies.<br />
The following list is compiled from static data and may not be 100% accurate, as CCP has removed this data from the datadump.<br />
Name Target System Class More Information:<br />
<br />
'''A239 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''A641 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''A982 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''B041 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 48 hours lifetime from spawn 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''B274 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''B449 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''B520 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C125 -Class 2 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C140 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''C247 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''C248 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''C391 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''D364 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D382 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''D792 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''D845 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''E175 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''E545 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''G024 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H121 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''H296 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''H900 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''I182 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''J244 -Lowsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''K162 -Generic Wormhole Exit''', K162 is a special wormhole class which represents an endpoint of another wormhole.<br />
To find out information about this wormhole you must travel to the other end of the wormhole and look up that wormhole's name<br />
<br />
'''K329 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''K346 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''L477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''L614 -Class 5 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M267 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''M555 -Class 5 W-Space''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''M609 -Class 4 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N062 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N110 -Highsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N290 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse <br />
<br />
'''N432 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''N766 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''N770 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N944 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''N968 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''O128 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
100,000,000.0 kg/hour mass regeneration, theoretical maximum 2,300,000,000.0 kg one hour before collapse <br />
<br />
'''O477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''O883 -Class 3 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''P060 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Q317 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R051 -Lowsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''R474 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''R943 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 750,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''S047 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''S199 -Nullsec (0.0),''' Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''S804 -Class 6 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''T405 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''U210 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''U319 -Class 6 W-Space''', Maxiumum 1,800,000,000 kg at a time, total maximum 50,000,000,000.0 kg 48 hours lifetime from spawn <br />
500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse <br />
<br />
'''U574 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''V283 -Nullsec (0.0),''' Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V301 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''V753 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn <br />
<br />
'''V911 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''W237 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X702 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''X877 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Y683 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Y790 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
'''Z060 -Nullsec (0.0),''' Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z142 -Nullsec (0.0'''), Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn<br />
<br />
'''Z457 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z647 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn <br />
<br />
'''Z971 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 100,000,000.0 kg 16 hours lifetime from spawn<br />
<br />
<br />
source: <br />
*http://www.eve-metrics.com/wormholes<br />
*http://eve.allakhazam.com/wiki/Wormholes</div>Erestas Drake