https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Jurius+Doctor&feedformat=atomEVE University Wiki - User contributions [en]2024-03-29T05:47:00ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Bombs&diff=135875Bombs2018-06-13T16:02:49Z<p>Jurius Doctor: </p>
<hr />
<div>[[File:Icon electron bomb.png|left]]{{Weapon Systems Links}}__NOTOC__<br />
'''Bombs''' are ranged, untargeted, area-of-effect (AoE) weapons. The use of bombs is restricted to [[Stealth Bomber|stealth bombers]], the only ships able to equip bomb launchers. They are banned from use in [[Empire Space|empire space]], and so can only be used in [[System Security#Null Security|null sec]] or [[wormhole space]].<br />
<br />
When used effectively, bombs can be very effective at damaging or even destroying groups of clustered ships. They make excellent weapons for hit-and-run attacks on unsuspecting enemies.<br />
<br />
==Types and effects==<br />
<br />
There are seven different bomb types, each of which is specialized for a different purpose.<br />
<br />
The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a huge amount of raw damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius, and is also mitigated by damage resistances as normal.<br />
<br />
* {{co|wheat|Concussion Bombs}} deal {{icon|ki damage|24}} Kinetic damage.<br />
* {{co|wheat|Electron Bombs}} deal {{icon|em damage|24}} EM damage.<br />
* {{co|wheat|Scorch Bombs}} deal {{icon|th damage|24}} Thermal damage.<br />
* {{co|wheat|Shrapnel Bombs}} deal {{icon|ex damage|24}} Explosive damage.<br />
<br />
The remaining three bomb types deal small amounts of omni damage, but have other disrupting effects on ships caught in the blast.<br />
<br />
* {{co|wheat|Void Bombs}} neutralize 1,800 GJ of energy from the affected ships' capacitors.<br />
* {{co|wheat|Focused Void Bombs}} are similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships.<br />
* {{co|wheat|Lockbreaker Bombs}} emit an ECM Burst of 12.5 strength to all sensor types.<br />
<br />
Like all other bombs, Lockbreaker Bombs will apply ECM jamming to all ships in the area of affect, so they should be used with care. Because of the potential consequences of unexpected or badly-aimed Lockbreaker use, it is advisable to check with an FC before bringing or using Lockbreaker Bombs.<br />
<br />
==Mechanics==<br />
[[File:QSM_bomb.gif|frame|right|alt=bomb exploding|<center>Bomb</center>]]<br />
Bombs are an unusual weapon system, as they are unguided, do not require a locked target to be launched, and depend on the launching ship's orientation to aim. Like missiles, deployed bombs are physical in-game objects while traveling to their destination, and thus can be destroyed by certain methods.<br />
<br />
Each bomb takes up 75&nbsp;m<sup>3</sup> in a ship's cargo hold, meaning that stealth bombers, with an average cargo hold of 260&nbsp;m<sup>3</sup>, can only carry three at a time. In most cases, this will not be an issue as only one bomb will be launched per ship per bombing run, but it can become a logistical factor in larger operations.<br />
<br />
===Speed and flight time===<br />
<br />
Once deployed, bombs travel forward from the front of the bomb launcher in a straight line, continuing until they reach a distance of 30km from the launch point, where they then detonate. Bombs travel at a constant, predetermined speed specific to the bomb's type, and thus also have a predetermined flight time that is useful for coordinating bombing runs.<br />
<br />
* Pure damage bombs (Concussion, Electron, Scorch, and Shrapnel) travel at 2,500 m/s, and have a flight time of 12 seconds.<br />
* Void and Lockbreaker bombs travel at 4,000 m/s, and have a flight time of 7.5 seconds.<br />
* Focused Void bombs travel at 2,000 m/s, and have a flight time of 15 seconds.<br />
<br />
Upon detonation, bombs cause damage or other disrupting effects to all ships within a 15km radius of the detonation. These effects are indiscriminate, and are applied to all ships within the blast zone, including any allies and even the launching ship. As stealth bombers usually have few hit points or defenses, any bombers caught within a bomb's blast radius will likely be destroyed. Thus, bomber pilots should avoid flying in a straight line following the launch of a bomb, and should also be aware of the launch points of any other allied bombers present.<br />
<br />
===Destroying bombs===<br />
<br />
Like missiles, bombs have very few hit points, and can be destroyed by defender missiles, smartbombs, and even other bombs. While the nature of the former two methods means that not all enemies will have such defenses at their disposal, the interference of friendly bombs can be a very real concern during larger fleet operations. All bombs have a very small signature radius which decreases the damage they will take from other bombs, but in larger fleet operations this on its own is not enough to avoid destroying friendly bombs without taken additional precautions.<br />
<br />
Defender missiles will never target standup bombs and standup guided bombs (bombs deployed by Upwell structures). They should not be counted upon for the successful defense of a fleet attacking a structure. Nor should they be counted upon for the defense of structures by a fleet, as the act of targeting anything breaks tether and makes you vulnerable to attack and counter-bombing runs.<br />
<br />
Each of the four damage-dealing bomb types has a 99.8% resistance to its own damage type. Therefore, it is necessary for groups of bombers to choose one damage type and all use the corresponding bomb. This minimizes the risk of bombs being lost to friendly fire during large bombing runs.<br />
<br />
==Ship bonuses==<br />
Each of the four racial stealth bomber hulls has a damage bonus for one specific type of bomb linked to the {{sk|Covert Ops}} skill. Each damage bonus corresponds to that race's preferred damage type.<br />
<br />
* {{sh|Hound}}: 5% bonus to {{icon|ex damage|24}} {{co|wheat|Shrapnel}} bombs<br />
* {{sh|Manticore}}: 5% bonus to {{icon|ki damage|24}} {{co|wheat|Concussion}} bombs<br />
* {{sh|Purifier}}: 5% bonus to {{icon|em damage|24}} {{co|wheat|Electron}} bombs<br />
* {{sh|Nemesis}}: 5% bonus to {{icon|th damage|24}} {{co|wheat|Scorch}} bombs<br />
<br />
Bombs deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship. It is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 12 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario. <br />
<br />
Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which is compared to the bomb's explosion radius of 400m. But unlike missile damage, bomb damage cannot be modified by the target ships' speeds.<br />
<br />
This means that frigates can often survive one or two bombs because, although frigates don't have many effective hitpoints, they have very small signature radii.<br />
A frigate that has an MWD on at the moment of detonation is likely to die to one bomb, however, because of the MWD's signature-quintupling side effect. The deployment of a target painter also serves to increase the signature radius of the targeted ship.<br />
<br />
==Bombing tactics==<br />
A good introduction to bombing can be found at [[Bombing 101]].<br />
<br />
<!--<br />
* Credit to Hallan Turrek, from his guide "A Merry Life and a Short One"<br />
* Credit to Space Junkie for "Flying Stealth Bombers In EVE Online"<br />
--><br />
[[Category:Weapons]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Bombs&diff=135870Bombs2018-06-12T23:51:17Z<p>Jurius Doctor: </p>
<hr />
<div>[[File:Icon electron bomb.png|left]]{{Weapon Systems Links}}__NOTOC__<br />
'''Bombs''' are ranged, untargeted, area-of-effect (AoE) weapons. The use of bombs is restricted to [[Stealth Bomber|stealth bombers]], the only ships able to equip bomb launchers. They are banned from use in [[Empire Space|empire space]], and so can only be used in [[System Security#Null Security|null sec]] or [[wormhole space]].<br />
<br />
When used effectively, bombs can be very effective at damaging or even destroying groups of clustered ships. They make excellent weapons for hit-and-run attacks on unsuspecting enemies.<br />
<br />
==Types and effects==<br />
<br />
There are seven different bomb types, each of which is specialized for a different purpose.<br />
<br />
The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a huge amount of raw damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius, and is also mitigated by damage resistances as normal.<br />
<br />
* {{co|wheat|Concussion Bombs}} deal {{icon|ki damage|24}} Kinetic damage.<br />
* {{co|wheat|Electron Bombs}} deal {{icon|em damage|24}} EM damage.<br />
* {{co|wheat|Scorch Bombs}} deal {{icon|th damage|24}} Thermal damage.<br />
* {{co|wheat|Shrapnel Bombs}} deal {{icon|ex damage|24}} Explosive damage.<br />
<br />
The remaining three bomb types deal small amounts of omni damage, but have other disrupting effects on ships caught in the blast.<br />
<br />
* {{co|wheat|Void Bombs}} neutralize 1,800 GJ of energy from the affected ships' capacitors.<br />
* {{co|wheat|Focused Void Bombs}} are similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships.<br />
* {{co|wheat|Lockbreaker Bombs}} emit an ECM Burst of 12.5 strength to all sensor types.<br />
<br />
Like all other bombs, Lockbreaker Bombs will apply ECM jamming to all ships in the area of affect, so they should be used with care. Because of the potential consequences of unexpected or badly-aimed Lockbreaker use, it is advisable to check with an FC before bringing or using Lockbreaker Bombs.<br />
<br />
==Mechanics==<br />
[[File:QSM_bomb.gif|frame|right|alt=bomb exploding|<center>Bomb</center>]]<br />
Bombs are an unusual weapon system, as they are unguided, do not require a locked target to be launched, and depend on the launching ship's orientation to aim. Like missiles, deployed bombs are physical in-game objects while traveling to their destination, and thus can be destroyed by certain methods.<br />
<br />
Each bomb takes up 75&nbsp;m<sup>3</sup> in a ship's cargo hold, meaning that stealth bombers, with an average cargo hold of 260&nbsp;m<sup>3</sup>, can only carry three at a time. In most cases, this will not be an issue as only one bomb will be launched per ship per bombing run, but it can become a logistical factor in larger operations.<br />
<br />
===Speed and flight time===<br />
<br />
Once deployed, bombs travel forward from the front of the bomb launcher in a straight line, continuing until they reach a distance of 30km from the launch point, where they then detonate. Bombs travel at a constant, predetermined speed specific to the bomb's type, and thus also have a predetermined flight time that is useful for coordinating bombing runs.<br />
<br />
* Pure damage bombs (Concussion, Electron, Scorch, and Shrapnel) travel at 2,500 m/s, and have a flight time of 12 seconds.<br />
* Void and Lockbreaker bombs travel at 4,000 m/s, and have a flight time of 7.5 seconds.<br />
* Focused Void bombs travel at 2,000 m/s, and have a flight time of 15 seconds.<br />
<br />
Upon detonation, bombs cause damage or other disrupting effects to all ships within a 15km radius of the detonation. These effects are indiscriminate, and are applied to all ships within the blast zone, including any allies and even the launching ship. As stealth bombers usually have few hit points or defenses, any bombers caught within a bomb's blast radius will likely be destroyed. Thus, bomber pilots should avoid flying in a straight line following the launch of a bomb, and should also be aware of the launch points of any other allied bombers present.<br />
<br />
===Destroying bombs===<br />
<br />
Like missiles, bombs have very few hit points, and can be destroyed by defender missiles, smartbombs, and even other bombs. While the nature of the former two methods means that not all enemies will have such defenses at their disposal, the interference of friendly bombs can be a very real concern during larger fleet operations. All bombs have a very small signature radius which decreases the damage they will take from other bombs, but in larger fleet operations this on its own is not enough to avoid destroying friendly bombs without taken additional precautions.<br />
<br />
<span style="color:green">Note: Defender missiles will target standup bombs and standup guided bombs (bombs deployed by Upwell structures). However, they should not be counted upon for the successful defense of a fleet attacking a structure. Nor should they be counted upon for the defense of structures by a fleet, as the act of targeting anything breaks tether and makes you vulnerable to attack and counter-bombing runs.</span> - [[User:Jurius doctor|Jurius doctor]] ([[User talk:Jurius doctor|talk]]) 18:51, 12 June 2018 (CDT)<br />
<br />
Each of the four damage-dealing bomb types has a 99.8% resistance to its own damage type. Therefore, it is necessary for groups of bombers to choose one damage type and all use the corresponding bomb. This minimizes the risk of bombs being lost to friendly fire during large bombing runs.<br />
<br />
==Ship bonuses==<br />
Each of the four racial stealth bomber hulls has a damage bonus for one specific type of bomb linked to the {{sk|Covert Ops}} skill. Each damage bonus corresponds to that race's preferred damage type.<br />
<br />
* {{sh|Hound}}: 5% bonus to {{icon|ex damage|24}} {{co|wheat|Shrapnel}} bombs<br />
* {{sh|Manticore}}: 5% bonus to {{icon|ki damage|24}} {{co|wheat|Concussion}} bombs<br />
* {{sh|Purifier}}: 5% bonus to {{icon|em damage|24}} {{co|wheat|Electron}} bombs<br />
* {{sh|Nemesis}}: 5% bonus to {{icon|th damage|24}} {{co|wheat|Scorch}} bombs<br />
<br />
Bombs deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship. It is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 12 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario. <br />
<br />
Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which is compared to the bomb's explosion radius of 400m. But unlike missile damage, bomb damage cannot be modified by the target ships' speeds.<br />
<br />
This means that frigates can often survive one or two bombs because, although frigates don't have many effective hitpoints, they have very small signature radii.<br />
A frigate that has an MWD on at the moment of detonation is likely to die to one bomb, however, because of the MWD's signature-quintupling side effect. The deployment of a target painter also serves to increase the signature radius of the targeted ship.<br />
<br />
==Bombing tactics==<br />
A good introduction to bombing can be found at [[Bombing 101]].<br />
<br />
<!--<br />
* Credit to Hallan Turrek, from his guide "A Merry Life and a Short One"<br />
* Credit to Space Junkie for "Flying Stealth Bombers In EVE Online"<br />
--><br />
[[Category:Weapons]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page&diff=132943User:Jurius Doctor/Old user page2018-02-13T19:02:48Z<p>Jurius Doctor: Profile updates, title changes</p>
<hr />
<div>[[File:Jurius-Doctor-New.png|thumb]]<br />
<br />
<big><b><span style="color:#E8830C">Jurius Doctor</span></b></big><br /><br />
<i>Recruiter, Mentor | Iron Armada</i><p><br />
<i>Guest Lecturer with EVE University</i><br /><br />
<br />
[[File:Amarr.png]] [[File:HedionU.png]] <br /><br />
<br />
Jurius Doctor, or "Doc" as he prefers it, has been operating actively in New Eden since June 06, 2013. A member of EVE University from logon until December 2016, Jurius has been an active an engaged member of the EVE community throughout his career. He is an active blogger and has a [https://www.youtube.com/JuriusDoctor YouTube Channel] where he shares class recordings, how-to's, and other instructional content.<br />
<br />
He can also be reached in-game via EVE Mail, or out of game via the EUNI Alumni or Incursions Slack, on [https://discord.gg/nnbjRj2 Discord] as '''[FLEEP] Jurius Doctor #8085''', or [http://mailto:jurius.doctor@gmail.com via email]. <br /><br />
<br />
=== Biography ===<br />
[[File:IvoryTower.png|thumb|200px|The Ivory Tower]] Jurius Doctor joined Iron Armada in December of 2015 as a recruiter, mentor, and quartermaster. He runs the Iron Armada salvage buyback program, assists with newbro on-boarding and training, and manufactures capitals and sub-capitals from his home in Fountain. Jurius also maintains a presence in Solitude, where he can be encountered patrolling for pirates in his mobile base of operations, an Oracle dubbed <i>the Ivory Tower</i>.<br />
<br />
During his tenure with EVE University, Jurius held the position of Solitude Education Officer, was a member of the Events Staff, and continues as an occasional a guest lecturer for EVE University; the largest capsuleer run educational institution. He has become well-known and respected as someone to seek out for new capsuleer education, and occasionally moonlights as a lecturer for other alliances and private corporations.<br />
<br />
=== Early Life ===<br />
Born to a wealthy, slave holding True Amarr family he has never wanted for anything. His father, a senior researcher and professor for Hedion University, is a leader in energized membranes and other armour technologies and has been handsomely rewarded by contracts for the Imperial armada. His mother, a cynosural field theory expert is highly regarded in Amarr circles for her innovations in covert field stabilization and dimensional geometry. The combination of having two tenured professors as parents and the wealth proffered by his father's military contracts meant that Jurius Doctor has enjoyed a privileged life.<br />
<br />
However privileged his upbringing - complete with access to the best schools, tutors, comforts, and excesses available - Jurius has remained remarkably grounded, perhaps owing to the fact that most of his actual parentage came at the hands of family slaves and the house staff, mostly drawn from lower Amarr families of Kador and Tash-Murkon descent. He is hard working, methodical, and (perhaps in defiance of his parent's coldly academic natures) devoutly Amarr.<br />
<br />
=== Education ===<br />
<br />
Jurius Doctor attended his father's alma mater, Hedion University, largely because tuition was free for him as the son of a tenured professor. He stayed very far away from his father's department, metallury and geology, and instead focused on maths and advanced particle physics where he distinguished himself as an innovative thinker and inventor. He graduated from the University with advanced degrees in Nuclear Physics, Particle Physics, High-Energy Capacitor Systems, and Laser Field Technologies. He has published numerous well-regarded thesis on laser weapons and active shielding, and continues to contribute to Hedion as a sessional lecturer.<br />
<br />
=== Professional Life ===<br />
<br />
When her Highness the late Empress Jamyl I violated the sacred doctrine of Royal Flesh, Jurius made the decision to become a Capsuleer - something to which he had always aspired - declaring, "If it's good enough for Jamyl, then I see no reason not to." While his decision initially created some uncomfortable distancing from his parents and their esteemed social circle, he was certain that this decision and her actions would be ratified by the Theology Council. A motion which was supported on the heels of the coronation of Empress Catiz Tash-Murkon I, in the so-called "Advisory Exhortation to the Faithful". <br />
<br />
Jurius Doctor has maintained his professional standing as a researcher, but now focuses quite heavily upon industry and planetary management. Perhaps he has come full-circle to his father's industrialist roots, or perhaps he just likes making things. If you ask, he may very well tell you, but be prepared for the long answer - he is a teacher, after all. Doc's professional ventures seem largely focused on the development of Fountain.<br />
<br />
----<br />
<br />
=== Sandbox ===<br />
<br />
[[User:Jurius_doctor/sandbox|Doc's Sandbox]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Reprocessing&diff=124830Reprocessing2017-07-26T15:24:29Z<p>Jurius Doctor: </p>
<hr />
<div>[[Category:Industry]]<br />
[[Category:Mining]]{{Template:Industry_Links}}<br />
{{Update|inaccurate=yes}}<br />
Refining (also known as reprocessing in EVE terminology; the two terms are interchangeable) is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it. <br />
<br />
<br />
==Equipment==<br />
<br />
In New Eden there are two types or reprocessing equipment: equipment owned by NPC corporations and equipment owned by player corporations. Two modules exist for player-owned starbases with 52% and 54% base reprocessing efficiency. Outposts within sovereign null-security space have a base efficiency of 50%. Amarr, Caldari, and Gallente outposts can be upgraded to 57%, while Minmatar outposts can be upgraded to 60% efficiency. <br />
<br />
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [http://evemaps.dotlan.net/ DOTLAN] to quickly check this)<br />
<br />
In addition, NPC stations take a [[Tax#Equipment_tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[Reprocessing#Equipment_Tax|Equipment Tax]] below for more detail.<br />
<br />
==Pilot Skills==<br />
<br />
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing|mult=yes}} and {{sk|Reprocessing Efficiency|mult=yes}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, and requires Reprocessing level IV to train and costs 250,000 ISK from NPC stations.<br />
<br />
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. The max possible efficiency in game with perfect skills and a +4% [[Reprocessing#Implants|implant]] using a fully upgraded Minmatar outpost is 88%. Thus, you can never achieve "perfect reprocessing" and there will always be some waste.<br />
<br />
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station. <br />
<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"<br />
|+'''Net Yield with 50% Station Equipment '''<br />
!width="14%" align="center"|Reprocessing<br />
|width="14%" align="center"|Reprocessing<br />Efficiency<br />
|width="12%" align="center"|Ore Skill<br />(zero)<br />
|width="12%" align="center"|Ore Skill<br />I<br />
|width="12%" align="center"|Ore Skill<br />II<br />
|width="12%" align="center"|Ore Skill<br />III<br />
|width="12%" align="center"|Ore Skill<br />IV<br />
|width="12%" align="center"|Ore Skill<br />V<br />
|- <br />
|align="center"|(zero)||align="center"|(zero)<br />
|align="center"|50.00%<br />
|align="center"|-||align="center"|-||align="center"|-||-|-||align="center"|-<br />
|- <br />
|align="center"|I||align="center"|(zero)<br />
|align="center"|51.50%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|II||align="center"|(zero)<br />
|align="center"|53.00%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|III||align="center"|(zero)<br />
|align="center"|54.50%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|IV||align="center"|(zero)<br />
|align="center"|56.00%<br />
|align="center"|57.12%||align="center"|58.24%||align="center"|59.36%||align="center"|60.48%||align="center"|61.60%<br />
|- <br />
|align="center"|V||align="center"|(zero)<br />
|align="center"|57.50%<br />
|align="center"|58.65%||align="center"|59.80%||align="center"|60.95%||align="center"|62.10%||align="center"|63.25%<br />
|- <br />
|align="center"|V||align="center"|I<br />
|align="center"|58.65%<br />
|align="center"|59.82%||align="center"|60.99%||align="center"|62.16%||align="center"|63.34%||align="center"|64.51%<br />
|- <br />
|align="center"|V||align="center"|II<br />
|align="center"|59.80%<br />
|align="center"|60.99%||align="center"|62.19%||align="center"|63.38%||align="center"|64.58%||align="center"|65.78%<br />
|- <br />
|align="center"|V||align="center"|III<br />
|align="center"|60.95%<br />
|align="center"|62.16%||align="center"|63.38%||align="center"|64.60%||align="center"|65.82%||align="center"|67.04%<br />
|- <br />
|align="center"|V||align="center"|IV<br />
|align="center"|62.10%<br />
|align="center"|63.34%||align="center"|64.58%||align="center"|65.82%||align="center"|67.06%||align="center"|68.31%<br />
|- <br />
|align="center"|V||align="center"|V<br />
|align="center"|63.25%<br />
|align="center"|64.51%||align="center"|65.78%||align="center"|67.04%||align="center"|68.31%||align="center"|69.57%<br />
|}<br />
<br /><br />
<br />
==Reprocessing in a station==<br />
Before you can process your raw materials you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. Compressed ores require 1 unit to process, while uncompressed ores require 100 units. You cannot process uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Both compressed and uncompressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 m3) than uncompressed ice (1,000 m3). <br />
<br />
To begin processing, right click the item from your hangar and select process, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:<br />
<br />
[[File:refining.png|center|]]<br />
<br />
In this example, we have approximately 120,000 units of Plagioclase designated for processing. With 39% overall efficiency, the processing yield at a glance will give approximately 51,850 units of Tritanium, 10,000 units of Pyerite and 51,850 units of Mexallon. <br />
<br />
<br /><br />
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following: <br />
* The base yield from station equipment is 32%. <br />
* With Level V Reprocessing skill we have a x1.15 yield increase. ''(1 + 5 x 0.03)''<br />
* With Level IV Reprocessing Efficiency skill we have a x1.08 yield increase. ''(1 + 4 x 0.02)''<br />
* With level II Plagioclase Processing skill we have a x1.04 yield increase. ''(1 + 2 * 0.02)''<br />
* With zero standings (individual or corporation) we have a x0.95 yield reduction. <br />
As a result our total net yield is 39%. <br />
<br />
[[File:refining_detail.png|center|]]<br />
<br /><br />
<br />
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.<br /><br />
''Station Equipment x (1 + Processing skill x 0.03) x (1 + Processing Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Processing Implant)''<br />
<br /><br />
<br />
==Reprocessing in a POS==<br />
<br />
Processing raw materials using a player-owned starbase is very similar to processing in a station, with the exception that there is no NPC tax. All other calculations remain the same. A basic Reprocessing array can be anchored in any security space and provides a 52% base yield (2% greater than the best NPC station), while the more advanced Intensive Reprocessing array yields 54% base, but cannot be anchored in high-security space. To use either array, you must be within 3,000m of the structure. From there, either open your ship's cargohold or right-click the structure and select "access reprocessing array." To use the array, you must drag your item(s) from your ship's cargo hold, nearby container, or warehouse, and then drop them in the reprocessing array's cargo hold. From there, right click the item(s) and select "reprocess." You will not see the detail processing window like you do in a station, so make sure you want to process your selection. Once done, the minerals will appear in the array's cargo hold next to whatever excess materials were left over.<br />
<br /><br />
[[File:pos_refining.gif|center|]]<br />
<br /><br />
<br />
==Compression==<br />
Compression offers significant savings in valuable cargo-space, and can only be done at a Player-Owned Starbase ([[POS]]), [[Citadels|Citadel]], or with a [[Rorqual]] industrial ship whilst in its industrial configuration. The compression array has no security restrictions and can be anchored at any POS. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to a single unit of their compressed version per batch. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the [[Ore|Ore table]] below for specific volume information. <br />
<br />
A single unit of compressed ore or ice can be processed for an equal amount of materials as their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 415 Tritanium as a single unit of compressed Veldspar, which was at some point made from 100 units of uncompressed Veldspar.<br />
<br />
Once the ore is placed in the Compression Array, or Rorqual's ore hold, simply right click and select compress. For the Rorqual you will need to make sure the industrial core is active, as it cannot compress ore normally. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them, with any excess materials left untouched. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space.<br />
<br />
[[File:pos_compress.gif|center|]]<br />
<br />
==Ore==<br />
<br />
The following table lists the mineral content (gross yield) of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. <br />
<br />
Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.<br />
<br />
{| class="wikitable"<br />
|- style="background-color: #2F4F4F;"<br />
| Ore Type<br />
| Uncompressed Volume<br />
| Compressed Volume<br />
| Tritanium<br />
| Pyerite<br />
| Mexallon<br />
| Isogen<br />
| Nocxium<br />
| Megacyte<br />
| Zydrine<br />
| Morphite<br />
| Location<br />
|- style="background-color: #333333;"<br />
| Veldspar<br />
| 0.1<br />
| 0.15<br />
| 415<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Concentrated Veldspar '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.1<br />
| 0.15<br />
| 436<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Dense Veldspar '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.1<br />
| 0.15<br />
| 457<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Scordite<br />
| 0.15<br />
| 0.19<br />
| 346<br />
| 173<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Condensed Scordite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.15<br />
| 0.19<br />
| 364<br />
| 182<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Massive Scordite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.15<br />
| 0.19<br />
| 381<br />
| 190<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Pyroxeres<br />
| 0.3<br />
| 0.16<br />
| 351<br />
| 25<br />
| 50<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Solid Pyroxeres '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.3<br />
| 0.16<br />
| 369<br />
| 26<br />
| 53<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Viscous Pyroxeres '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.3<br />
| 0.16<br />
| 387<br />
| 27<br />
| 55<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Plagioclase<br />
| 0.35<br />
| 0.15<br />
| 107<br />
| 213<br />
| 107<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Azure Plagioclase '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.35<br />
| 0.15<br />
| 113<br />
| 224<br />
| 113<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Rich Plagioclase '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.35<br />
| 0.15<br />
| 118<br />
| 235<br />
| 118<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Omber<br />
| 0.6<br />
| 0.3<br />
| 800<br />
| 100<br />
| <br />
| 85<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Silvery Omber '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.6<br />
| 0.3<br />
| 840<br />
| 105<br />
| <br />
| 90<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Golden Omber '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.6<br />
| 0.3<br />
| 880<br />
| 110<br />
| <br />
| 94<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Kernite<br />
| 1.2<br />
| 0.19<br />
| 134<br />
| <br />
| 267<br />
| 134<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Luminous Kernite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 1.2<br />
| 0.19<br />
| 141<br />
| <br />
| 281<br />
| 141<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Fiery Kernite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 1.2<br />
| 0.19<br />
| 148<br />
| <br />
| 294<br />
| 148<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Jaspet<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 350<br />
| <br />
| 75<br />
| <br />
| 8<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Pure Jaspet '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 368<br />
| <br />
| 79<br />
| <br />
| 8<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Pristine Jaspet '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 385<br />
| <br />
| 83<br />
| <br />
| 9<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Hemorphite<br />
| 3<br />
| 0.16<br />
| 2200<br />
| <br />
| <br />
| 100<br />
| 120<br />
| <br />
| 15<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Vivid Hemorphite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 3<br />
| 0.16<br />
| 2310<br />
| <br />
| <br />
| 105<br />
| 126<br />
| <br />
| 16<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Radiant Hemorphite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 3<br />
| 0.16<br />
| 2420<br />
| <br />
| <br />
| 110<br />
| 132<br />
| <br />
| 17<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Hedbergite<br />
| 3<br />
| 0.14<br />
| <br />
| 1000<br />
| <br />
| 200<br />
| 100<br />
| <br />
| 19<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Vitric Hedbergite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 3<br />
| 0.14<br />
| <br />
| 1050<br />
| <br />
| 210<br />
| 105<br />
| <br />
| 20<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Glazed Hedbergite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 3<br />
| 0.14<br />
| <br />
| 1100<br />
| <br />
| 220<br />
| 110<br />
| <br />
| 21<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Gneiss<br />
| 5<br />
| 1.03<br />
| <br />
| 2200<br />
| 2400<br />
| 300<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Iridescent Gneiss '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 5<br />
| 1.03<br />
| <br />
| 2310<br />
| 2520<br />
| 315<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Prismatic Gneiss '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 5<br />
| 1.03<br />
| <br />
| 2420<br />
| 2640<br />
| 330<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Dark Ochre <br />
| 8<br />
| 3.27<br />
| 10000<br />
| <br />
| <br />
| 1600<br />
| 120<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Onyx Ochre '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 8<br />
| 3.27<br />
| 10500<br />
| <br />
| <br />
| 1680<br />
| 126<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Obsidian Ochre '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 8<br />
| 3.27<br />
| 11000<br />
| <br />
| <br />
| 1760<br />
| 132<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Spodumain<br />
| 16 <br />
| 16<br />
| 56000<br />
| 12050<br />
| 2100<br />
| 450<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Bright Spodumain '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16 <br />
| 16<br />
| 58800 <br />
| 12653<br />
| 2205<br />
| 473<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Gleaming Spodumain '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16 <br />
| 16<br />
| 61600<br />
| 13255<br />
| 2310<br />
| 495<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Crokite<br />
| 16<br />
| 7.81<br />
| 21000<br />
| <br />
| <br />
| <br />
| 760<br />
| <br />
| 135<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Sharp Crokite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 7.81<br />
| 22050<br />
| <br />
| <br />
| <br />
| 798<br />
| <br />
| 142<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Crystalline Crokite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 7.81<br />
| 23100<br />
| <br />
| <br />
| <br />
| 836<br />
| <br />
| 149<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Bistot<br />
| 16<br />
| 6.11<br />
| <br />
| 12000<br />
| <br />
| <br />
| <br />
| 100<br />
| 450<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Triclinic Bistot '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 6.11<br />
| <br />
| 12600<br />
| <br />
| <br />
| <br />
| 105<br />
| 473<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Monoclinic Bistot '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 6.11<br />
| <br />
| 13200<br />
| <br />
| <br />
| <br />
| 110<br />
| 495<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Arkonor<br />
| 16<br />
| 3.08<br />
| 22000<br />
| <br />
| 2500<br />
| <br />
| <br />
| 320<br />
| <br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Crimson Arkonor '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 3.08<br />
| 23100<br />
| <br />
| 2625<br />
| <br />
| <br />
| 336<br />
| <br />
| <br />
| <span style="color:#F00000">-0.7 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Prime Arkonor '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 3.08<br />
| 24200<br />
| <br />
| 2750<br />
| <br />
| <br />
| 352<br />
| <br />
| <br />
| <span style="color:#F00000">-0.7 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Mercoxit<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 300<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Magma Mercoxit '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 315<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Vitreous Mercoxit '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 330<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #2F4F4F;"<br />
| Ore Type<br />
| Uncompressed Volume<br />
| Compressed Volume<br />
| Tritanium<br />
| Pyerite<br />
| Mexallon<br />
| Isogen<br />
| Nocxium<br />
| Megacyte<br />
| Zydrine<br />
| Morphite<br />
| Location<br />
|}<br />
<br />
== Simplified Ore Chart for In-Game Notebook ==<br />
<br />
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)<br />
<br />
<br />
<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%<br />
<br />
<br />
Veldspar: Tritanium+415 (1.0 All Space) Concentrated/Dense <br />
<br />
Scordite: Tritanium+346 Pyerite+173 (1.0 All Space) Condensed/Massive<br />
<br />
Pyroxeres: Tritanium+351 Pyerite+25 Mexallon+50 Nocxium+5 (0.9 Amarr, Caldari) Solid/Viscous<br />
<br />
<br />
Plagioclase: Tritanium+107 Pyerite+213 Mexallon+107 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich<br />
<br />
Omber: Tritanium+800 Pyerite+100 Isogen+85 (0.7 Gallente, Minmatar) Silvery/Golden<br />
<br />
Kernite: Tritanium+134 Isogen+267 Isogen+134 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery<br />
<br />
<br />
<br />
Jaspet: Mexallon+350 Nocxium+75 Zydrine+8 (0.4 Amarr, Gallente) Pure/Pristine<br />
<br />
Hemorphite: Tritanium+2200 Isogen+100 Nocxium+120 Zydrine+15 (0.2 Amarr, Gallente) Vivid/Radiant<br />
<br />
Hedbergite: Pyerite+1000 Isogen+200 Nocxium+100 Zydrine+19 (0.2 Amarr, Gallente) Vitric/Glazed<br />
<br />
<br />
Gneiss: Pyerite+2200 Mexallon+2400 Isogen+300 (-0.4 Amarr, Minmatar) Iridescent/Prismatic<br />
<br />
Dark Ochre: Tritanium+10000 Isogen+1600 Nocxium+120 (-0.2 Caldari, Gallente) Onyx/Obsidian<br />
<br />
Spodumain: Tritanium+56000 Pyerite+12050 Mexallon+2100 Isogen+450 (-0.5 Amarr, Caldari) Bright/Gleaming<br />
<br />
<br />
Crokite: Tritanium+21000 Nocxium+760 Zydrine+135 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline<br />
<br />
Bistot: Pyerite+12000 Megacyte+100 Zydrine+450 (-0.6 All Space) Triclinic/Monoclinic<br />
<br />
Arkonor: Tritanium+22000 Mexallon+2500 Megacyte320 (-0.6 All Space) Crimson/Prime<br />
<br />
Mercoxit: Morphite+300 (-0.8 All Space) Magma/Vitreous<br />
</small><br />
<br />
==Implants==<br />
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These [[Implants#Skill_Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.<br />
<br />
==Equipment Tax==<br />
{{update|Tax is now in the form of ISK rather than minerals}}<br />
<br />
Unfortunately, even with maximum possible efficiency, you may not receive all the minerals to which you are entitled. The tax man needs his share. The Corporation running the reprocessing station will take up to 5% of the minerals depending on your personal or corporation's standings with the reprocessing station.<br />
<br />
In order to reduce the tax level your personal '''OR''' corporation standing with the NPC corporation that owns the station needs to improve. The larger of your personal or corporation standing is used for calculating the tax rate, while standing with Rethe faction (faction to you) that the NPC corporation belongs to is not taken into consideration. You need a standing of 6.71 or more with the NPC corporation to have a 0% tax rate.<br />
<br />
This discount is implemented by a multiplier to the total minerals, for example 50% * 1.15 * 1.10 * 1.10 * 0.95 . By being less than 1, this multiplier actually gives a smaller result. <br />
<br />
It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.<br />
<br />
Also notice that the [[Connections]] skill gives diminishing results. The higher your standings, the less benefit you get from it.<br />
<br />
==References==<br />
* [[List_of_Skill_Hardwiring_Implants|List of Skill Hardwiring Implants]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Reprocessing&diff=124829Reprocessing2017-07-26T15:23:48Z<p>Jurius Doctor: </p>
<hr />
<div>[[Category:Industry]]<br />
[[Category:Mining]]{{Template:Industry_Links}}<br />
{{Update|reason="It's missing updates and specifications related to the release of Engineering Complexes"|date=July 2017}}<br />
{{Update|inaccurate=yes|date=July 2017}}<br />
Refining (also known as reprocessing in EVE terminology; the two terms are interchangeable) is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it. <br />
<br />
<br />
==Equipment==<br />
<br />
In New Eden there are two types or reprocessing equipment: equipment owned by NPC corporations and equipment owned by player corporations. Two modules exist for player-owned starbases with 52% and 54% base reprocessing efficiency. Outposts within sovereign null-security space have a base efficiency of 50%. Amarr, Caldari, and Gallente outposts can be upgraded to 57%, while Minmatar outposts can be upgraded to 60% efficiency. <br />
<br />
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [http://evemaps.dotlan.net/ DOTLAN] to quickly check this)<br />
<br />
In addition, NPC stations take a [[Tax#Equipment_tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[Reprocessing#Equipment_Tax|Equipment Tax]] below for more detail.<br />
<br />
==Pilot Skills==<br />
<br />
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing|mult=yes}} and {{sk|Reprocessing Efficiency|mult=yes}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, and requires Reprocessing level IV to train and costs 250,000 ISK from NPC stations.<br />
<br />
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. The max possible efficiency in game with perfect skills and a +4% [[Reprocessing#Implants|implant]] using a fully upgraded Minmatar outpost is 88%. Thus, you can never achieve "perfect reprocessing" and there will always be some waste.<br />
<br />
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station. <br />
<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"<br />
|+'''Net Yield with 50% Station Equipment '''<br />
!width="14%" align="center"|Reprocessing<br />
|width="14%" align="center"|Reprocessing<br />Efficiency<br />
|width="12%" align="center"|Ore Skill<br />(zero)<br />
|width="12%" align="center"|Ore Skill<br />I<br />
|width="12%" align="center"|Ore Skill<br />II<br />
|width="12%" align="center"|Ore Skill<br />III<br />
|width="12%" align="center"|Ore Skill<br />IV<br />
|width="12%" align="center"|Ore Skill<br />V<br />
|- <br />
|align="center"|(zero)||align="center"|(zero)<br />
|align="center"|50.00%<br />
|align="center"|-||align="center"|-||align="center"|-||-|-||align="center"|-<br />
|- <br />
|align="center"|I||align="center"|(zero)<br />
|align="center"|51.50%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|II||align="center"|(zero)<br />
|align="center"|53.00%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|III||align="center"|(zero)<br />
|align="center"|54.50%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|IV||align="center"|(zero)<br />
|align="center"|56.00%<br />
|align="center"|57.12%||align="center"|58.24%||align="center"|59.36%||align="center"|60.48%||align="center"|61.60%<br />
|- <br />
|align="center"|V||align="center"|(zero)<br />
|align="center"|57.50%<br />
|align="center"|58.65%||align="center"|59.80%||align="center"|60.95%||align="center"|62.10%||align="center"|63.25%<br />
|- <br />
|align="center"|V||align="center"|I<br />
|align="center"|58.65%<br />
|align="center"|59.82%||align="center"|60.99%||align="center"|62.16%||align="center"|63.34%||align="center"|64.51%<br />
|- <br />
|align="center"|V||align="center"|II<br />
|align="center"|59.80%<br />
|align="center"|60.99%||align="center"|62.19%||align="center"|63.38%||align="center"|64.58%||align="center"|65.78%<br />
|- <br />
|align="center"|V||align="center"|III<br />
|align="center"|60.95%<br />
|align="center"|62.16%||align="center"|63.38%||align="center"|64.60%||align="center"|65.82%||align="center"|67.04%<br />
|- <br />
|align="center"|V||align="center"|IV<br />
|align="center"|62.10%<br />
|align="center"|63.34%||align="center"|64.58%||align="center"|65.82%||align="center"|67.06%||align="center"|68.31%<br />
|- <br />
|align="center"|V||align="center"|V<br />
|align="center"|63.25%<br />
|align="center"|64.51%||align="center"|65.78%||align="center"|67.04%||align="center"|68.31%||align="center"|69.57%<br />
|}<br />
<br /><br />
<br />
==Reprocessing in a station==<br />
Before you can process your raw materials you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. Compressed ores require 1 unit to process, while uncompressed ores require 100 units. You cannot process uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Both compressed and uncompressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 m3) than uncompressed ice (1,000 m3). <br />
<br />
To begin processing, right click the item from your hangar and select process, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:<br />
<br />
[[File:refining.png|center|]]<br />
<br />
In this example, we have approximately 120,000 units of Plagioclase designated for processing. With 39% overall efficiency, the processing yield at a glance will give approximately 51,850 units of Tritanium, 10,000 units of Pyerite and 51,850 units of Mexallon. <br />
<br />
<br /><br />
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following: <br />
* The base yield from station equipment is 32%. <br />
* With Level V Reprocessing skill we have a x1.15 yield increase. ''(1 + 5 x 0.03)''<br />
* With Level IV Reprocessing Efficiency skill we have a x1.08 yield increase. ''(1 + 4 x 0.02)''<br />
* With level II Plagioclase Processing skill we have a x1.04 yield increase. ''(1 + 2 * 0.02)''<br />
* With zero standings (individual or corporation) we have a x0.95 yield reduction. <br />
As a result our total net yield is 39%. <br />
<br />
[[File:refining_detail.png|center|]]<br />
<br /><br />
<br />
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.<br /><br />
''Station Equipment x (1 + Processing skill x 0.03) x (1 + Processing Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Processing Implant)''<br />
<br /><br />
<br />
==Reprocessing in a POS==<br />
<br />
Processing raw materials using a player-owned starbase is very similar to processing in a station, with the exception that there is no NPC tax. All other calculations remain the same. A basic Reprocessing array can be anchored in any security space and provides a 52% base yield (2% greater than the best NPC station), while the more advanced Intensive Reprocessing array yields 54% base, but cannot be anchored in high-security space. To use either array, you must be within 3,000m of the structure. From there, either open your ship's cargohold or right-click the structure and select "access reprocessing array." To use the array, you must drag your item(s) from your ship's cargo hold, nearby container, or warehouse, and then drop them in the reprocessing array's cargo hold. From there, right click the item(s) and select "reprocess." You will not see the detail processing window like you do in a station, so make sure you want to process your selection. Once done, the minerals will appear in the array's cargo hold next to whatever excess materials were left over.<br />
<br /><br />
[[File:pos_refining.gif|center|]]<br />
<br /><br />
<br />
==Compression==<br />
Compression offers significant savings in valuable cargo-space, and can only be done at a Player-Owned Starbase ([[POS]]), [[Citadels|Citadel]], or with a [[Rorqual]] industrial ship whilst in its industrial configuration. The compression array has no security restrictions and can be anchored at any POS. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to a single unit of their compressed version per batch. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the [[Ore|Ore table]] below for specific volume information. <br />
<br />
A single unit of compressed ore or ice can be processed for an equal amount of materials as their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 415 Tritanium as a single unit of compressed Veldspar, which was at some point made from 100 units of uncompressed Veldspar.<br />
<br />
Once the ore is placed in the Compression Array, or Rorqual's ore hold, simply right click and select compress. For the Rorqual you will need to make sure the industrial core is active, as it cannot compress ore normally. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them, with any excess materials left untouched. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space.<br />
<br />
[[File:pos_compress.gif|center|]]<br />
<br />
==Ore==<br />
<br />
The following table lists the mineral content (gross yield) of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. <br />
<br />
Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.<br />
<br />
{| class="wikitable"<br />
|- style="background-color: #2F4F4F;"<br />
| Ore Type<br />
| Uncompressed Volume<br />
| Compressed Volume<br />
| Tritanium<br />
| Pyerite<br />
| Mexallon<br />
| Isogen<br />
| Nocxium<br />
| Megacyte<br />
| Zydrine<br />
| Morphite<br />
| Location<br />
|- style="background-color: #333333;"<br />
| Veldspar<br />
| 0.1<br />
| 0.15<br />
| 415<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Concentrated Veldspar '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.1<br />
| 0.15<br />
| 436<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Dense Veldspar '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.1<br />
| 0.15<br />
| 457<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Scordite<br />
| 0.15<br />
| 0.19<br />
| 346<br />
| 173<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Condensed Scordite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.15<br />
| 0.19<br />
| 364<br />
| 182<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Massive Scordite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.15<br />
| 0.19<br />
| 381<br />
| 190<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Pyroxeres<br />
| 0.3<br />
| 0.16<br />
| 351<br />
| 25<br />
| 50<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Solid Pyroxeres '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.3<br />
| 0.16<br />
| 369<br />
| 26<br />
| 53<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Viscous Pyroxeres '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.3<br />
| 0.16<br />
| 387<br />
| 27<br />
| 55<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Plagioclase<br />
| 0.35<br />
| 0.15<br />
| 107<br />
| 213<br />
| 107<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Azure Plagioclase '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.35<br />
| 0.15<br />
| 113<br />
| 224<br />
| 113<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Rich Plagioclase '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.35<br />
| 0.15<br />
| 118<br />
| 235<br />
| 118<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Omber<br />
| 0.6<br />
| 0.3<br />
| 800<br />
| 100<br />
| <br />
| 85<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Silvery Omber '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.6<br />
| 0.3<br />
| 840<br />
| 105<br />
| <br />
| 90<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Golden Omber '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.6<br />
| 0.3<br />
| 880<br />
| 110<br />
| <br />
| 94<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Kernite<br />
| 1.2<br />
| 0.19<br />
| 134<br />
| <br />
| 267<br />
| 134<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Luminous Kernite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 1.2<br />
| 0.19<br />
| 141<br />
| <br />
| 281<br />
| 141<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Fiery Kernite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 1.2<br />
| 0.19<br />
| 148<br />
| <br />
| 294<br />
| 148<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Jaspet<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 350<br />
| <br />
| 75<br />
| <br />
| 8<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Pure Jaspet '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 368<br />
| <br />
| 79<br />
| <br />
| 8<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Pristine Jaspet '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 385<br />
| <br />
| 83<br />
| <br />
| 9<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Hemorphite<br />
| 3<br />
| 0.16<br />
| 2200<br />
| <br />
| <br />
| 100<br />
| 120<br />
| <br />
| 15<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Vivid Hemorphite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 3<br />
| 0.16<br />
| 2310<br />
| <br />
| <br />
| 105<br />
| 126<br />
| <br />
| 16<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Radiant Hemorphite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 3<br />
| 0.16<br />
| 2420<br />
| <br />
| <br />
| 110<br />
| 132<br />
| <br />
| 17<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Hedbergite<br />
| 3<br />
| 0.14<br />
| <br />
| 1000<br />
| <br />
| 200<br />
| 100<br />
| <br />
| 19<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Vitric Hedbergite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 3<br />
| 0.14<br />
| <br />
| 1050<br />
| <br />
| 210<br />
| 105<br />
| <br />
| 20<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Glazed Hedbergite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 3<br />
| 0.14<br />
| <br />
| 1100<br />
| <br />
| 220<br />
| 110<br />
| <br />
| 21<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Gneiss<br />
| 5<br />
| 1.03<br />
| <br />
| 2200<br />
| 2400<br />
| 300<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Iridescent Gneiss '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 5<br />
| 1.03<br />
| <br />
| 2310<br />
| 2520<br />
| 315<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Prismatic Gneiss '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 5<br />
| 1.03<br />
| <br />
| 2420<br />
| 2640<br />
| 330<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Dark Ochre <br />
| 8<br />
| 3.27<br />
| 10000<br />
| <br />
| <br />
| 1600<br />
| 120<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Onyx Ochre '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 8<br />
| 3.27<br />
| 10500<br />
| <br />
| <br />
| 1680<br />
| 126<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Obsidian Ochre '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 8<br />
| 3.27<br />
| 11000<br />
| <br />
| <br />
| 1760<br />
| 132<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Spodumain<br />
| 16 <br />
| 16<br />
| 56000<br />
| 12050<br />
| 2100<br />
| 450<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Bright Spodumain '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16 <br />
| 16<br />
| 58800 <br />
| 12653<br />
| 2205<br />
| 473<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Gleaming Spodumain '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16 <br />
| 16<br />
| 61600<br />
| 13255<br />
| 2310<br />
| 495<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Crokite<br />
| 16<br />
| 7.81<br />
| 21000<br />
| <br />
| <br />
| <br />
| 760<br />
| <br />
| 135<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Sharp Crokite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 7.81<br />
| 22050<br />
| <br />
| <br />
| <br />
| 798<br />
| <br />
| 142<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Crystalline Crokite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 7.81<br />
| 23100<br />
| <br />
| <br />
| <br />
| 836<br />
| <br />
| 149<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Bistot<br />
| 16<br />
| 6.11<br />
| <br />
| 12000<br />
| <br />
| <br />
| <br />
| 100<br />
| 450<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Triclinic Bistot '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 6.11<br />
| <br />
| 12600<br />
| <br />
| <br />
| <br />
| 105<br />
| 473<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Monoclinic Bistot '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 6.11<br />
| <br />
| 13200<br />
| <br />
| <br />
| <br />
| 110<br />
| 495<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Arkonor<br />
| 16<br />
| 3.08<br />
| 22000<br />
| <br />
| 2500<br />
| <br />
| <br />
| 320<br />
| <br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Crimson Arkonor '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 3.08<br />
| 23100<br />
| <br />
| 2625<br />
| <br />
| <br />
| 336<br />
| <br />
| <br />
| <span style="color:#F00000">-0.7 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Prime Arkonor '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 3.08<br />
| 24200<br />
| <br />
| 2750<br />
| <br />
| <br />
| 352<br />
| <br />
| <br />
| <span style="color:#F00000">-0.7 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Mercoxit<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 300<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Magma Mercoxit '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 315<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Vitreous Mercoxit '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 330<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #2F4F4F;"<br />
| Ore Type<br />
| Uncompressed Volume<br />
| Compressed Volume<br />
| Tritanium<br />
| Pyerite<br />
| Mexallon<br />
| Isogen<br />
| Nocxium<br />
| Megacyte<br />
| Zydrine<br />
| Morphite<br />
| Location<br />
|}<br />
<br />
== Simplified Ore Chart for In-Game Notebook ==<br />
<br />
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)<br />
<br />
<br />
<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%<br />
<br />
<br />
Veldspar: Tritanium+415 (1.0 All Space) Concentrated/Dense <br />
<br />
Scordite: Tritanium+346 Pyerite+173 (1.0 All Space) Condensed/Massive<br />
<br />
Pyroxeres: Tritanium+351 Pyerite+25 Mexallon+50 Nocxium+5 (0.9 Amarr, Caldari) Solid/Viscous<br />
<br />
<br />
Plagioclase: Tritanium+107 Pyerite+213 Mexallon+107 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich<br />
<br />
Omber: Tritanium+800 Pyerite+100 Isogen+85 (0.7 Gallente, Minmatar) Silvery/Golden<br />
<br />
Kernite: Tritanium+134 Isogen+267 Isogen+134 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery<br />
<br />
<br />
<br />
Jaspet: Mexallon+350 Nocxium+75 Zydrine+8 (0.4 Amarr, Gallente) Pure/Pristine<br />
<br />
Hemorphite: Tritanium+2200 Isogen+100 Nocxium+120 Zydrine+15 (0.2 Amarr, Gallente) Vivid/Radiant<br />
<br />
Hedbergite: Pyerite+1000 Isogen+200 Nocxium+100 Zydrine+19 (0.2 Amarr, Gallente) Vitric/Glazed<br />
<br />
<br />
Gneiss: Pyerite+2200 Mexallon+2400 Isogen+300 (-0.4 Amarr, Minmatar) Iridescent/Prismatic<br />
<br />
Dark Ochre: Tritanium+10000 Isogen+1600 Nocxium+120 (-0.2 Caldari, Gallente) Onyx/Obsidian<br />
<br />
Spodumain: Tritanium+56000 Pyerite+12050 Mexallon+2100 Isogen+450 (-0.5 Amarr, Caldari) Bright/Gleaming<br />
<br />
<br />
Crokite: Tritanium+21000 Nocxium+760 Zydrine+135 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline<br />
<br />
Bistot: Pyerite+12000 Megacyte+100 Zydrine+450 (-0.6 All Space) Triclinic/Monoclinic<br />
<br />
Arkonor: Tritanium+22000 Mexallon+2500 Megacyte320 (-0.6 All Space) Crimson/Prime<br />
<br />
Mercoxit: Morphite+300 (-0.8 All Space) Magma/Vitreous<br />
</small><br />
<br />
==Implants==<br />
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These [[Implants#Skill_Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.<br />
<br />
==Equipment Tax==<br />
{{update|Tax is now in the form of ISK rather than minerals}}<br />
<br />
Unfortunately, even with maximum possible efficiency, you may not receive all the minerals to which you are entitled. The tax man needs his share. The Corporation running the reprocessing station will take up to 5% of the minerals depending on your personal or corporation's standings with the reprocessing station.<br />
<br />
In order to reduce the tax level your personal '''OR''' corporation standing with the NPC corporation that owns the station needs to improve. The larger of your personal or corporation standing is used for calculating the tax rate, while standing with Rethe faction (faction to you) that the NPC corporation belongs to is not taken into consideration. You need a standing of 6.71 or more with the NPC corporation to have a 0% tax rate.<br />
<br />
This discount is implemented by a multiplier to the total minerals, for example 50% * 1.15 * 1.10 * 1.10 * 0.95 . By being less than 1, this multiplier actually gives a smaller result. <br />
<br />
It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.<br />
<br />
Also notice that the [[Connections]] skill gives diminishing results. The higher your standings, the less benefit you get from it.<br />
<br />
==References==<br />
* [[List_of_Skill_Hardwiring_Implants|List of Skill Hardwiring Implants]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Reprocessing&diff=124828Reprocessing2017-07-26T15:23:07Z<p>Jurius Doctor: </p>
<hr />
<div>[[Category:Industry]]<br />
[[Category:Mining]]{{Template:Industry_Links}}<br />
{{Update|reason=Is missing updates and specifications related to the release of Engineering Complexes|date=July 2017}}<br />
{{Update|inaccurate=yes|date=July 2017}}<br />
Refining (also known as reprocessing in EVE terminology; the two terms are interchangeable) is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it. <br />
<br />
<br />
==Equipment==<br />
<br />
In New Eden there are two types or reprocessing equipment: equipment owned by NPC corporations and equipment owned by player corporations. Two modules exist for player-owned starbases with 52% and 54% base reprocessing efficiency. Outposts within sovereign null-security space have a base efficiency of 50%. Amarr, Caldari, and Gallente outposts can be upgraded to 57%, while Minmatar outposts can be upgraded to 60% efficiency. <br />
<br />
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [http://evemaps.dotlan.net/ DOTLAN] to quickly check this)<br />
<br />
In addition, NPC stations take a [[Tax#Equipment_tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[Reprocessing#Equipment_Tax|Equipment Tax]] below for more detail.<br />
<br />
==Pilot Skills==<br />
<br />
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing|mult=yes}} and {{sk|Reprocessing Efficiency|mult=yes}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, and requires Reprocessing level IV to train and costs 250,000 ISK from NPC stations.<br />
<br />
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. The max possible efficiency in game with perfect skills and a +4% [[Reprocessing#Implants|implant]] using a fully upgraded Minmatar outpost is 88%. Thus, you can never achieve "perfect reprocessing" and there will always be some waste.<br />
<br />
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station. <br />
<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"<br />
|+'''Net Yield with 50% Station Equipment '''<br />
!width="14%" align="center"|Reprocessing<br />
|width="14%" align="center"|Reprocessing<br />Efficiency<br />
|width="12%" align="center"|Ore Skill<br />(zero)<br />
|width="12%" align="center"|Ore Skill<br />I<br />
|width="12%" align="center"|Ore Skill<br />II<br />
|width="12%" align="center"|Ore Skill<br />III<br />
|width="12%" align="center"|Ore Skill<br />IV<br />
|width="12%" align="center"|Ore Skill<br />V<br />
|- <br />
|align="center"|(zero)||align="center"|(zero)<br />
|align="center"|50.00%<br />
|align="center"|-||align="center"|-||align="center"|-||-|-||align="center"|-<br />
|- <br />
|align="center"|I||align="center"|(zero)<br />
|align="center"|51.50%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|II||align="center"|(zero)<br />
|align="center"|53.00%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|III||align="center"|(zero)<br />
|align="center"|54.50%<br />
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-<br />
|- <br />
|align="center"|IV||align="center"|(zero)<br />
|align="center"|56.00%<br />
|align="center"|57.12%||align="center"|58.24%||align="center"|59.36%||align="center"|60.48%||align="center"|61.60%<br />
|- <br />
|align="center"|V||align="center"|(zero)<br />
|align="center"|57.50%<br />
|align="center"|58.65%||align="center"|59.80%||align="center"|60.95%||align="center"|62.10%||align="center"|63.25%<br />
|- <br />
|align="center"|V||align="center"|I<br />
|align="center"|58.65%<br />
|align="center"|59.82%||align="center"|60.99%||align="center"|62.16%||align="center"|63.34%||align="center"|64.51%<br />
|- <br />
|align="center"|V||align="center"|II<br />
|align="center"|59.80%<br />
|align="center"|60.99%||align="center"|62.19%||align="center"|63.38%||align="center"|64.58%||align="center"|65.78%<br />
|- <br />
|align="center"|V||align="center"|III<br />
|align="center"|60.95%<br />
|align="center"|62.16%||align="center"|63.38%||align="center"|64.60%||align="center"|65.82%||align="center"|67.04%<br />
|- <br />
|align="center"|V||align="center"|IV<br />
|align="center"|62.10%<br />
|align="center"|63.34%||align="center"|64.58%||align="center"|65.82%||align="center"|67.06%||align="center"|68.31%<br />
|- <br />
|align="center"|V||align="center"|V<br />
|align="center"|63.25%<br />
|align="center"|64.51%||align="center"|65.78%||align="center"|67.04%||align="center"|68.31%||align="center"|69.57%<br />
|}<br />
<br /><br />
<br />
==Reprocessing in a station==<br />
Before you can process your raw materials you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. Compressed ores require 1 unit to process, while uncompressed ores require 100 units. You cannot process uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Both compressed and uncompressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 m3) than uncompressed ice (1,000 m3). <br />
<br />
To begin processing, right click the item from your hangar and select process, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:<br />
<br />
[[File:refining.png|center|]]<br />
<br />
In this example, we have approximately 120,000 units of Plagioclase designated for processing. With 39% overall efficiency, the processing yield at a glance will give approximately 51,850 units of Tritanium, 10,000 units of Pyerite and 51,850 units of Mexallon. <br />
<br />
<br /><br />
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following: <br />
* The base yield from station equipment is 32%. <br />
* With Level V Reprocessing skill we have a x1.15 yield increase. ''(1 + 5 x 0.03)''<br />
* With Level IV Reprocessing Efficiency skill we have a x1.08 yield increase. ''(1 + 4 x 0.02)''<br />
* With level II Plagioclase Processing skill we have a x1.04 yield increase. ''(1 + 2 * 0.02)''<br />
* With zero standings (individual or corporation) we have a x0.95 yield reduction. <br />
As a result our total net yield is 39%. <br />
<br />
[[File:refining_detail.png|center|]]<br />
<br /><br />
<br />
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.<br /><br />
''Station Equipment x (1 + Processing skill x 0.03) x (1 + Processing Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Processing Implant)''<br />
<br /><br />
<br />
==Reprocessing in a POS==<br />
<br />
Processing raw materials using a player-owned starbase is very similar to processing in a station, with the exception that there is no NPC tax. All other calculations remain the same. A basic Reprocessing array can be anchored in any security space and provides a 52% base yield (2% greater than the best NPC station), while the more advanced Intensive Reprocessing array yields 54% base, but cannot be anchored in high-security space. To use either array, you must be within 3,000m of the structure. From there, either open your ship's cargohold or right-click the structure and select "access reprocessing array." To use the array, you must drag your item(s) from your ship's cargo hold, nearby container, or warehouse, and then drop them in the reprocessing array's cargo hold. From there, right click the item(s) and select "reprocess." You will not see the detail processing window like you do in a station, so make sure you want to process your selection. Once done, the minerals will appear in the array's cargo hold next to whatever excess materials were left over.<br />
<br /><br />
[[File:pos_refining.gif|center|]]<br />
<br /><br />
<br />
==Compression==<br />
Compression offers significant savings in valuable cargo-space, and can only be done at a Player-Owned Starbase ([[POS]]), [[Citadels|Citadel]], or with a [[Rorqual]] industrial ship whilst in its industrial configuration. The compression array has no security restrictions and can be anchored at any POS. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to a single unit of their compressed version per batch. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the [[Ore|Ore table]] below for specific volume information. <br />
<br />
A single unit of compressed ore or ice can be processed for an equal amount of materials as their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 415 Tritanium as a single unit of compressed Veldspar, which was at some point made from 100 units of uncompressed Veldspar.<br />
<br />
Once the ore is placed in the Compression Array, or Rorqual's ore hold, simply right click and select compress. For the Rorqual you will need to make sure the industrial core is active, as it cannot compress ore normally. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them, with any excess materials left untouched. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space.<br />
<br />
[[File:pos_compress.gif|center|]]<br />
<br />
==Ore==<br />
<br />
The following table lists the mineral content (gross yield) of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. <br />
<br />
Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.<br />
<br />
{| class="wikitable"<br />
|- style="background-color: #2F4F4F;"<br />
| Ore Type<br />
| Uncompressed Volume<br />
| Compressed Volume<br />
| Tritanium<br />
| Pyerite<br />
| Mexallon<br />
| Isogen<br />
| Nocxium<br />
| Megacyte<br />
| Zydrine<br />
| Morphite<br />
| Location<br />
|- style="background-color: #333333;"<br />
| Veldspar<br />
| 0.1<br />
| 0.15<br />
| 415<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Concentrated Veldspar '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.1<br />
| 0.15<br />
| 436<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Dense Veldspar '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.1<br />
| 0.15<br />
| 457<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Scordite<br />
| 0.15<br />
| 0.19<br />
| 346<br />
| 173<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Condensed Scordite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.15<br />
| 0.19<br />
| 364<br />
| 182<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Massive Scordite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.15<br />
| 0.19<br />
| 381<br />
| 190<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#00FFFF">1.0 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Pyroxeres<br />
| 0.3<br />
| 0.16<br />
| 351<br />
| 25<br />
| 50<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Solid Pyroxeres '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.3<br />
| 0.16<br />
| 369<br />
| 26<br />
| 53<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Viscous Pyroxeres '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.3<br />
| 0.16<br />
| 387<br />
| 27<br />
| 55<br />
| <br />
| 5<br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Plagioclase<br />
| 0.35<br />
| 0.15<br />
| 107<br />
| 213<br />
| 107<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Azure Plagioclase '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.35<br />
| 0.15<br />
| 113<br />
| 224<br />
| 113<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Rich Plagioclase '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.35<br />
| 0.15<br />
| 118<br />
| 235<br />
| 118<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Omber<br />
| 0.6<br />
| 0.3<br />
| 800<br />
| 100<br />
| <br />
| 85<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Silvery Omber '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 0.6<br />
| 0.3<br />
| 840<br />
| 105<br />
| <br />
| 90<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Golden Omber '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 0.6<br />
| 0.3<br />
| 880<br />
| 110<br />
| <br />
| 94<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Kernite<br />
| 1.2<br />
| 0.19<br />
| 134<br />
| <br />
| 267<br />
| 134<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Luminous Kernite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 1.2<br />
| 0.19<br />
| 141<br />
| <br />
| 281<br />
| 141<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Fiery Kernite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 1.2<br />
| 0.19<br />
| 148<br />
| <br />
| 294<br />
| 148<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Jaspet<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 350<br />
| <br />
| 75<br />
| <br />
| 8<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Pure Jaspet '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 368<br />
| <br />
| 79<br />
| <br />
| 8<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Pristine Jaspet '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 2<br />
| 0.15<br />
| <br />
| <br />
| 385<br />
| <br />
| 83<br />
| <br />
| 9<br />
| <br />
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Hemorphite<br />
| 3<br />
| 0.16<br />
| 2200<br />
| <br />
| <br />
| 100<br />
| 120<br />
| <br />
| 15<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Vivid Hemorphite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 3<br />
| 0.16<br />
| 2310<br />
| <br />
| <br />
| 105<br />
| 126<br />
| <br />
| 16<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Radiant Hemorphite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 3<br />
| 0.16<br />
| 2420<br />
| <br />
| <br />
| 110<br />
| 132<br />
| <br />
| 17<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Hedbergite<br />
| 3<br />
| 0.14<br />
| <br />
| 1000<br />
| <br />
| 200<br />
| 100<br />
| <br />
| 19<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Vitric Hedbergite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 3<br />
| 0.14<br />
| <br />
| 1050<br />
| <br />
| 210<br />
| 105<br />
| <br />
| 20<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Glazed Hedbergite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 3<br />
| 0.14<br />
| <br />
| 1100<br />
| <br />
| 220<br />
| 110<br />
| <br />
| 21<br />
| <br />
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Gneiss<br />
| 5<br />
| 1.03<br />
| <br />
| 2200<br />
| 2400<br />
| 300<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Iridescent Gneiss '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 5<br />
| 1.03<br />
| <br />
| 2310<br />
| 2520<br />
| 315<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #000000;"<br />
| Prismatic Gneiss '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 5<br />
| 1.03<br />
| <br />
| 2420<br />
| 2640<br />
| 330<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span><br />
|- style="background-color: #333333;"<br />
| Dark Ochre <br />
| 8<br />
| 3.27<br />
| 10000<br />
| <br />
| <br />
| 1600<br />
| 120<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Onyx Ochre '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 8<br />
| 3.27<br />
| 10500<br />
| <br />
| <br />
| 1680<br />
| 126<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Obsidian Ochre '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 8<br />
| 3.27<br />
| 11000<br />
| <br />
| <br />
| 1760<br />
| 132<br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Spodumain<br />
| 16 <br />
| 16<br />
| 56000<br />
| 12050<br />
| 2100<br />
| 450<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Bright Spodumain '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16 <br />
| 16<br />
| 58800 <br />
| 12653<br />
| 2205<br />
| 473<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #000000;"<br />
| Gleaming Spodumain '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16 <br />
| 16<br />
| 61600<br />
| 13255<br />
| 2310<br />
| 495<br />
| <br />
| <br />
| <br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span><br />
|- style="background-color: #333333;"<br />
| Crokite<br />
| 16<br />
| 7.81<br />
| 21000<br />
| <br />
| <br />
| <br />
| 760<br />
| <br />
| 135<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Sharp Crokite '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 7.81<br />
| 22050<br />
| <br />
| <br />
| <br />
| 798<br />
| <br />
| 142<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #333333;"<br />
| Crystalline Crokite '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 7.81<br />
| 23100<br />
| <br />
| <br />
| <br />
| 836<br />
| <br />
| 149<br />
| <br />
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span><br />
|- style="background-color: #000000;"<br />
| Bistot<br />
| 16<br />
| 6.11<br />
| <br />
| 12000<br />
| <br />
| <br />
| <br />
| 100<br />
| 450<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Triclinic Bistot '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 6.11<br />
| <br />
| 12600<br />
| <br />
| <br />
| <br />
| 105<br />
| 473<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Monoclinic Bistot '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 6.11<br />
| <br />
| 13200<br />
| <br />
| <br />
| <br />
| 110<br />
| 495<br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Arkonor<br />
| 16<br />
| 3.08<br />
| 22000<br />
| <br />
| 2500<br />
| <br />
| <br />
| 320<br />
| <br />
| <br />
| <span style="color:#F00000">-0.6 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Crimson Arkonor '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 16<br />
| 3.08<br />
| 23100<br />
| <br />
| 2625<br />
| <br />
| <br />
| 336<br />
| <br />
| <br />
| <span style="color:#F00000">-0.7 (All Space)</span><br />
|- style="background-color: #333333;"<br />
| Prime Arkonor '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 16<br />
| 3.08<br />
| 24200<br />
| <br />
| 2750<br />
| <br />
| <br />
| 352<br />
| <br />
| <br />
| <span style="color:#F00000">-0.7 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Mercoxit<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 300<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Magma Mercoxit '''<span style="color:#FFB6C1">(+5%)</span>'''<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 315<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #000000;"<br />
| Vitreous Mercoxit '''<span style="color:#FF1493">(+10%)</span>'''<br />
| 40<br />
| 0.1<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| 330<br />
| <span style="color:#F00000">-0.8 (All Space)</span><br />
|- style="background-color: #2F4F4F;"<br />
| Ore Type<br />
| Uncompressed Volume<br />
| Compressed Volume<br />
| Tritanium<br />
| Pyerite<br />
| Mexallon<br />
| Isogen<br />
| Nocxium<br />
| Megacyte<br />
| Zydrine<br />
| Morphite<br />
| Location<br />
|}<br />
<br />
== Simplified Ore Chart for In-Game Notebook ==<br />
<br />
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)<br />
<br />
<br />
<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%<br />
<br />
<br />
Veldspar: Tritanium+415 (1.0 All Space) Concentrated/Dense <br />
<br />
Scordite: Tritanium+346 Pyerite+173 (1.0 All Space) Condensed/Massive<br />
<br />
Pyroxeres: Tritanium+351 Pyerite+25 Mexallon+50 Nocxium+5 (0.9 Amarr, Caldari) Solid/Viscous<br />
<br />
<br />
Plagioclase: Tritanium+107 Pyerite+213 Mexallon+107 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich<br />
<br />
Omber: Tritanium+800 Pyerite+100 Isogen+85 (0.7 Gallente, Minmatar) Silvery/Golden<br />
<br />
Kernite: Tritanium+134 Isogen+267 Isogen+134 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery<br />
<br />
<br />
<br />
Jaspet: Mexallon+350 Nocxium+75 Zydrine+8 (0.4 Amarr, Gallente) Pure/Pristine<br />
<br />
Hemorphite: Tritanium+2200 Isogen+100 Nocxium+120 Zydrine+15 (0.2 Amarr, Gallente) Vivid/Radiant<br />
<br />
Hedbergite: Pyerite+1000 Isogen+200 Nocxium+100 Zydrine+19 (0.2 Amarr, Gallente) Vitric/Glazed<br />
<br />
<br />
Gneiss: Pyerite+2200 Mexallon+2400 Isogen+300 (-0.4 Amarr, Minmatar) Iridescent/Prismatic<br />
<br />
Dark Ochre: Tritanium+10000 Isogen+1600 Nocxium+120 (-0.2 Caldari, Gallente) Onyx/Obsidian<br />
<br />
Spodumain: Tritanium+56000 Pyerite+12050 Mexallon+2100 Isogen+450 (-0.5 Amarr, Caldari) Bright/Gleaming<br />
<br />
<br />
Crokite: Tritanium+21000 Nocxium+760 Zydrine+135 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline<br />
<br />
Bistot: Pyerite+12000 Megacyte+100 Zydrine+450 (-0.6 All Space) Triclinic/Monoclinic<br />
<br />
Arkonor: Tritanium+22000 Mexallon+2500 Megacyte320 (-0.6 All Space) Crimson/Prime<br />
<br />
Mercoxit: Morphite+300 (-0.8 All Space) Magma/Vitreous<br />
</small><br />
<br />
==Implants==<br />
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These [[Implants#Skill_Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.<br />
<br />
==Equipment Tax==<br />
{{update|Tax is now in the form of ISK rather than minerals}}<br />
<br />
Unfortunately, even with maximum possible efficiency, you may not receive all the minerals to which you are entitled. The tax man needs his share. The Corporation running the reprocessing station will take up to 5% of the minerals depending on your personal or corporation's standings with the reprocessing station.<br />
<br />
In order to reduce the tax level your personal '''OR''' corporation standing with the NPC corporation that owns the station needs to improve. The larger of your personal or corporation standing is used for calculating the tax rate, while standing with Rethe faction (faction to you) that the NPC corporation belongs to is not taken into consideration. You need a standing of 6.71 or more with the NPC corporation to have a 0% tax rate.<br />
<br />
This discount is implemented by a multiplier to the total minerals, for example 50% * 1.15 * 1.10 * 1.10 * 0.95 . By being less than 1, this multiplier actually gives a smaller result. <br />
<br />
It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.<br />
<br />
Also notice that the [[Connections]] skill gives diminishing results. The higher your standings, the less benefit you get from it.<br />
<br />
==References==<br />
* [[List_of_Skill_Hardwiring_Implants|List of Skill Hardwiring Implants]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/sandbox&diff=109313User:Jurius Doctor/Old user page/sandbox2017-01-24T23:26:03Z<p>Jurius Doctor: </p>
<hr />
<div>[[User:Jurius_doctor/EVE_Careers|Class: EVE Careers Redux]]<br />
<br />
[[User:Jurius_doctor/Syllabi_Template|E-UNI Class Syllabi Template]]<br />
<br />
[[User:Jurius_doctor/Class_Component_Template|E-UNI Class Component Template]]<br />
<br />
[[User:Jurius_doctor/Winter_War_16]]<br />
<br />
[[File:Jurius-Doctor-Banner.png|thumb|"Forum Banner"]]<br />
<br />
[[File:Jurius-Doctor-Banner-Sig-Lg.png|thumb|"Forum Banner, Large (400x134)"]]<br />
<br />
[[File:Jurius-Doctor-Banner-Sig-Sm.png|thumb|"Forum Banner, Small (230x80)"]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:Jurius-Doctor-Banner-Sig-Sm.png&diff=109312File:Jurius-Doctor-Banner-Sig-Sm.png2017-01-24T23:25:05Z<p>Jurius Doctor: </p>
<hr />
<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:Jurius-Doctor-Banner-Sig-Lg.png&diff=109311File:Jurius-Doctor-Banner-Sig-Lg.png2017-01-24T23:24:49Z<p>Jurius Doctor: </p>
<hr />
<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/sandbox&diff=109310User:Jurius Doctor/Old user page/sandbox2017-01-24T23:24:38Z<p>Jurius Doctor: </p>
<hr />
<div>[[User:Jurius_doctor/EVE_Careers|Class: EVE Careers Redux]]<br />
<br />
[[User:Jurius_doctor/Syllabi_Template|E-UNI Class Syllabi Template]]<br />
<br />
[[User:Jurius_doctor/Class_Component_Template|E-UNI Class Component Template]]<br />
<br />
[[User:Jurius_doctor/Winter_War_16]]<br />
<br />
[[File:Jurius-Doctor-Banner.png|thumb|"Forum Banner"]]<br />
<br />
[[File:Jurius-Doctor-Banner-Sig-Lg.png|thumb|"Forum Banner, Large"]]<br />
<br />
[[File:Jurius-Doctor-Banner-Sig-Sm.png|thumb|"Forum Banner, Small"]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page&diff=109140User:Jurius Doctor/Old user page2017-01-23T17:39:51Z<p>Jurius Doctor: </p>
<hr />
<div>[[File:Jurius-Doctor-New.png|thumb]]<br />
<br />
<big><b><span style="color:#E8830C">Jurius Doctor</span></b></big><br /><br />
<i>Teacher, Events Staff</i><br /><br />
<br />
[[File:Amarr.png]] [[File:HedionU.png]]<br />
<br />
Jurius Doctor, or "Doc" as he prefers it, has been operating actively in New Eden since June 06, 2013. A member of EVE University almost since his logon date, Jurius has been an active an engaged member of the EVE community throughout his career. He is an active blogger and has a [https://www.youtube.com/channel/UCDn6Sk3JDa0wzme-T9wBfAA YouTube Channel] where he shares recordings of his class videos and a selection of tips & tricks.<br />
<br />
He can also be reached in-game via EVE Mail, or out of game via the above Slack channels, or [http://mailto:jurius.doctor@gmail.com via email]. <br /><br />
<br />
=== Biography ===<br />
[[File:IvoryTower.png|thumb|200px|The Ivory Tower]]Jurius Doctor was the Solitude Education Officer, a member of the Events Staff, and is a guest lecturer for EVE University; the largest capsuleer run educational institution. He has become well-known and respected as someone to seek out for new capsuleer education, and occasionally moonlights as a sessional lecturer for other alliances and private corporations.<br />
<br />
=== Early Life ===<br />
Born to a wealthy, slave holding True Amarr family he has never wanted for anything. His father, a senior researcher and professor for Hedion University, is a leader in energized membranes and other armour technologies and has been handsomely rewarded by contracts for the Imperial armada. His mother, a cynosural field theory expert is highly regarded in Amarr circles for her innovations in covert field stabilization and dimensional geometry. The combination of having two tenured professors as parents and the wealth proffered by his father's military contracts meant that Jurius Doctor has enjoyed a privileged life.<br />
<br />
However privileged his upbringing - complete with access to the best schools, tutors, comforts, and excesses available - Jurius has remained remarkably grounded, perhaps owing to the fact that most of his actual parentage came at the hands of family slaves and the house staff, mostly drawn from lower Amarr families of Kador and Tash-Murkon descent. He is hard working, methodical, and (perhaps in defiance of his parent's coldly academic natures) devoutly Amarr.<br />
<br />
=== Education ===<br />
<br />
Jurius Doctor attended his father's alma mater, Hedion University, largely because tuition was free for him as the son of a tenured professor. He stayed very far away from his father's department, metallury and geology, and instead focused on maths and advanced particle physics where he distinguished himself as an innovative thinker and inventor. He graduated from the University with advanced degrees in Nuclear Physics, Particle Physics, High-Energy Capacitor Systems, and Laser Field Technologies. He has published numerous well-regarded thesis on laser weapons and active shielding, and continues to contribute to Hedion as a sessional lecturer.<br />
<br />
=== Professional Life ===<br />
<br />
Jurius Doctor has maintained his professional standing as a researcher, but now focuses quite heavily upon industry and planetary management. Perhaps he has come full-circle to his father's industrialist roots, or perhaps he just likes making things. If you ask, he may very well tell you, but be prepared for the long answer - he is a teacher, after all.<br />
<br />
Doc's professional ventures seem largely focused on the development of the Solitude region, with the production of fast transports, shuttles, and combat frigates and destroyers foremost among his production schedules.<br />
<br />
----<br />
<br />
=== Sandbox ===<br />
<br />
[[User:Jurius_doctor/sandbox|Doc's Sandbox]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=107751User:Jurius Doctor/Old user page/EVE Careers2017-01-20T20:24:21Z<p>Jurius Doctor: </p>
<hr />
<div>{{Work in progress}}<br />
{{Syllabus}}<br />
{{Under construction|notready=true}}<br />
<!-- {{SyllabusReviewed|Rorhke Shardani|Jan 12, 2016}} --><br />
[[Category:Tier 1 Classes]]<br />
[[Category:Classes]]<br />
<br />
= Class Information = <br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[[File:Careers-IntroA.jpg|right|thumb|300px|"There is more to this game than a steep learning curve"|]]<br />
<br />
The course topics are further divided into individual groups of activities by skillset and activity type. These are as follows:<br />
# Mining/Hauling<br />
# Planetary Interaction<br />
# Exploration & Salvaging<br />
# Industry<br />
# Mission Running and Anomalies<br />
# Faction Warfare<br />
# Incursions<br />
# PVP Combat<br />
# Station Trading / Market PVP<br />
<br />
Wherever possible this course will provide any available resources to help you with getting started in any of these career paths. <br />
<br />
'''Note:''' While some of these vocations are necessarily things you will do by yourself, remember that EVE Online is a social game and you will find it easier to grow, learn, and profit if you can join a corporation or build a network of useful contacts and relationships (weak ties) to those who have the resources to help you.<br />
<br />
___TOC___<br />
<br />
=== Forum Announcement ===<br />
<br />
<nowiki><br />
[center][size=150][color=#0D7CFF][b]EVE: Careers[/b][/color][/size]<br />
<br />
[img]http://wiki.eveuniversity.org/images/4/42/Careers.jpg[/img][/center]<br />
<br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[color=#E8830C][b]Date & Time:[/b][/color] <br />
[color=#E8830C][b]Duration:[/b][/color] 60, plus Q&A if applicable<br />
[color=#E8830C][b]Location:[/b][/color] [color=#FFEF29]Docked-up[/color]<br />
<br />
[color=#E8830C][b]Class contents:[/b][/color][list]<br />
[*] Mining/Hauling<br />
[*] Planetary Interaction<br />
[*] Exploration & Salvaging<br />
[*] Industry<br />
[*] Mission Running and Anomalies<br />
[*] Faction Warfare<br />
[*] Incursions<br />
[*] PVP Combat<br />
[*] Station Trading / Market PVP<br />
[*] Questions and answers[/list]<br />
<br />
[color=#E8830C][b]Student requirements (General):[/b][/color][list]<br />
[*] Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.<br />
[*] Use [color=#FF0000][url=http://wiki.eveuniversity.org/Mumble]this guide[/url][/color] for set-up and ensure you have Push-to-talk set.<br />
[*] Access to the [color=#810CE8][b]Lecture.E-UNI[/b][/color] in-game chat channel[/list]<br />
<br />
[color=#E8830C][b]Questions?[/b][/color] <br />
Post them here for follow up in this thread.<br />
</nowiki><br />
<br />
== Solitary Vocations ==<br />
<br />
=== Mining === <br />
<br />
<blockquote>''God invented ice mining for the people who couldnt handle the intensity of regular mining.'' - Khanid mining foreman Yesuhid Taumari</blockquote><br />
<br />
'''Script'''<br />
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Mining has ... <br />
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'''Resources Images Gallery'''<br />
<gallery mode="packed"><br />
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<br />
----<br />
<br />
=== Hauling === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
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----<br />
<br />
=== Exploration & Salvaging === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
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File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Planetary Interaction === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Manufacturing === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Environment ==<br />
<br />
=== Missions and Anomalies === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
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----<br />
<br />
=== Faction Warfare === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Incursions === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Player ==<br />
<br />
=== PVP: Privateers and Pirates === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Market Trading === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
'''Script'''<br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
'''Resources Images Gallery''' <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=107750User:Jurius Doctor/Old user page/EVE Careers2017-01-20T20:19:25Z<p>Jurius Doctor: </p>
<hr />
<div>{{Work in progress}}<br />
{{Syllabus}}<br />
{{Under construction|notready=true}}<br />
<!-- {{SyllabusReviewed|Rorhke Shardani|Jan 12, 2016}} --><br />
[[Category:Tier 1 Classes]]<br />
[[Category:Classes]]<br />
<br />
= Class Information = <br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[[File:Careers-IntroA.jpg|right|thumb|300px|"There is more to this game than a steep learning curve"|]]<br />
<br />
The course topics are further divided into individual groups of activities by skillset and activity type. These are as follows:<br />
# Mining/Hauling<br />
# Planetary Interaction<br />
# Exploration & Salvaging<br />
# Industry<br />
# Mission Running and Anomalies<br />
# Faction Warfare<br />
# Incursions<br />
# PVP Combat<br />
# Station Trading / Market PVP<br />
<br />
Wherever possible this course will provide any available resources to help you with getting started in any of these career paths. <br />
<br />
'''Note:''' While some of these vocations are necessarily things you will do by yourself, remember that EVE Online is a social game and you will find it easier to grow, learn, and profit if you can join a corporation or build a network of useful contacts and relationships (weak ties) to those who have the resources to help you.<br />
<br />
___TOC___<br />
<br />
=== Forum Announcement ===<br />
<br />
<nowiki><br />
[center][size=150][color=#0D7CFF][b]EVE: Careers[/b][/color][/size]<br />
<br />
[img]http://wiki.eveuniversity.org/images/4/42/Careers.jpg[/img][/center]<br />
<br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[color=#E8830C][b]Date & Time:[/b][/color] <br />
[color=#E8830C][b]Duration:[/b][/color] 60, plus Q&A if applicable<br />
[color=#E8830C][b]Location:[/b][/color] [color=#FFEF29]Docked-up[/color]<br />
<br />
[color=#E8830C][b]Class contents:[/b][/color][list]<br />
[*] Mining/Hauling<br />
[*] Planetary Interaction<br />
[*] Exploration & Salvaging<br />
[*] Industry<br />
[*] Mission Running and Anomalies<br />
[*] Faction Warfare<br />
[*] Incursions<br />
[*] PVP Combat<br />
[*] Station Trading / Market PVP<br />
[*] Questions and answers[/list]<br />
<br />
[color=#E8830C][b]Student requirements (General):[/b][/color][list]<br />
[*] Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.<br />
[*] Use [color=#FF0000][url=http://wiki.eveuniversity.org/Mumble]this guide[/url][/color] for set-up and ensure you have Push-to-talk set.<br />
[*] Access to the [color=#810CE8][b]Lecture.E-UNI[/b][/color] in-game chat channel[/list]<br />
<br />
[color=#E8830C][b]Questions?[/b][/color] <br />
Post them here for follow up in this thread.<br />
</nowiki><br />
<br />
== Solitary Vocations ==<br />
<br />
=== Mining === <br />
<br />
<blockquote>''God invented ice mining for the people who couldnt handle the intensity of regular mining.'' - Khanid mining foreman Yesuhid Taumari</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mining has ... <br />
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==== Resources Images Gallery ====<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Hauling === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Exploration & Salvaging === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Planetary Interaction === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Manufacturing === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Environment ==<br />
<br />
=== Missions and Anomalies === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Faction Warfare === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Incursions === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Player ==<br />
<br />
=== PVP: Privateers and Pirates === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Market Trading === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=106754User:Jurius Doctor/Old user page/EVE Careers2017-01-16T23:21:35Z<p>Jurius Doctor: /* Class Information */</p>
<hr />
<div>{{Syllabus}}<br />
{{Under construction|notready=true}}<br />
<!-- {{SyllabusReviewed|Rorhke Shardani|Jan 12, 2016}} --><br />
[[Category:Tier 1 Classes]]<br />
[[Category:Classes]]<br />
<br />
= Class Information = <br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[[File:Careers-IntroA.jpg|right|thumb|300px|"There is more to this game than a steep learning curve"|]]<br />
<br />
The course topics are further divided into individual groups of activities by skillset and activity type. These are as follows:<br />
# Mining/Hauling<br />
# Planetary Interaction<br />
# Exploration & Salvaging<br />
# Industry<br />
# Mission Running and Anomalies<br />
# Faction Warfare<br />
# Incursions<br />
# PVP Combat<br />
# Station Trading / Market PVP<br />
<br />
Wherever possible this course will provide any available resources to help you with getting started in any of these career paths. <br />
<br />
'''Note:''' While some of these vocations are necessarily things you will do by yourself, remember that EVE Online is a social game and you will find it easier to grow, learn, and profit if you can join a corporation or build a network of useful contacts and relationships (weak ties) to those who have the resources to help you.<br />
<br />
___TOC___<br />
<br />
=== Forum Announcement ===<br />
<br />
<nowiki><br />
[center][size=150][color=#0D7CFF][b]EVE: Careers[/b][/color][/size]<br />
<br />
[img]http://wiki.eveuniversity.org/images/4/42/Careers.jpg[/img][/center]<br />
<br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[color=#E8830C][b]Date & Time:[/b][/color] <br />
[color=#E8830C][b]Duration:[/b][/color] 60, plus Q&A if applicable<br />
[color=#E8830C][b]Location:[/b][/color] [color=#FFEF29]Docked-up[/color]<br />
<br />
[color=#E8830C][b]Class contents:[/b][/color][list]<br />
[*] Mining/Hauling<br />
[*] Planetary Interaction<br />
[*] Exploration & Salvaging<br />
[*] Industry<br />
[*] Mission Running and Anomalies<br />
[*] Faction Warfare<br />
[*] Incursions<br />
[*] PVP Combat<br />
[*] Station Trading / Market PVP<br />
[*] Questions and answers[/list]<br />
<br />
[color=#E8830C][b]Student requirements (General):[/b][/color][list]<br />
[*] Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.<br />
[*] Use [color=#FF0000][url=http://wiki.eveuniversity.org/Mumble]this guide[/url][/color] for set-up and ensure you have Push-to-talk set.<br />
[*] Access to the [color=#810CE8][b]Lecture.E-UNI[/b][/color] in-game chat channel[/list]<br />
<br />
[color=#E8830C][b]Questions?[/b][/color] <br />
Post them here for follow up in this thread.<br />
</nowiki><br />
<br />
== Solitary Vocations ==<br />
<br />
=== Mining === <br />
<br />
<blockquote>''God invented ice mining for the people who couldnt handle the intensity of regular mining.'' - Khanid mining foreman Yesuhid Taumari</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mining has ... <br />
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==== Resources Images Gallery ====<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Hauling === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Exploration & Salvaging === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Planetary Interaction === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Manufacturing === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
== Player versus Environment ==<br />
<br />
=== Missions and Anomalies === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Faction Warfare === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Incursions === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Player ==<br />
<br />
=== PVP: Privateers and Pirates === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Market Trading === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=106753User:Jurius Doctor/Old user page/EVE Careers2017-01-16T23:21:04Z<p>Jurius Doctor: /* Class Information */</p>
<hr />
<div>{{Syllabus}}<br />
{{Under construction|notready=true}}<br />
<!-- {{SyllabusReviewed|Rorhke Shardani|Jan 12, 2016}} --><br />
[[Category:Tier 1 Classes]]<br />
[[Category:Classes]]<br />
<br />
= Class Information = <br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[[File:Careers-IntroA.jpg|right|thumb|300px|There is more to this game than a steep learning curve|]]<br />
<br />
The course topics are further divided into individual groups of activities by skillset and activity type. These are as follows:<br />
# Mining/Hauling<br />
# Planetary Interaction<br />
# Exploration & Salvaging<br />
# Industry<br />
# Mission Running and Anomalies<br />
# Faction Warfare<br />
# Incursions<br />
# PVP Combat<br />
# Station Trading / Market PVP<br />
<br />
Wherever possible this course will provide any available resources to help you with getting started in any of these career paths. <br />
<br />
'''Note:''' While some of these vocations are necessarily things you will do by yourself, remember that EVE Online is a social game and you will find it easier to grow, learn, and profit if you can join a corporation or build a network of useful contacts and relationships (weak ties) to those who have the resources to help you.<br />
<br />
___TOC___<br />
<br />
=== Forum Announcement ===<br />
<br />
<nowiki><br />
[center][size=150][color=#0D7CFF][b]EVE: Careers[/b][/color][/size]<br />
<br />
[img]http://wiki.eveuniversity.org/images/4/42/Careers.jpg[/img][/center]<br />
<br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[color=#E8830C][b]Date & Time:[/b][/color] <br />
[color=#E8830C][b]Duration:[/b][/color] 60, plus Q&A if applicable<br />
[color=#E8830C][b]Location:[/b][/color] [color=#FFEF29]Docked-up[/color]<br />
<br />
[color=#E8830C][b]Class contents:[/b][/color][list]<br />
[*] Mining/Hauling<br />
[*] Planetary Interaction<br />
[*] Exploration & Salvaging<br />
[*] Industry<br />
[*] Mission Running and Anomalies<br />
[*] Faction Warfare<br />
[*] Incursions<br />
[*] PVP Combat<br />
[*] Station Trading / Market PVP<br />
[*] Questions and answers[/list]<br />
<br />
[color=#E8830C][b]Student requirements (General):[/b][/color][list]<br />
[*] Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.<br />
[*] Use [color=#FF0000][url=http://wiki.eveuniversity.org/Mumble]this guide[/url][/color] for set-up and ensure you have Push-to-talk set.<br />
[*] Access to the [color=#810CE8][b]Lecture.E-UNI[/b][/color] in-game chat channel[/list]<br />
<br />
[color=#E8830C][b]Questions?[/b][/color] <br />
Post them here for follow up in this thread.<br />
</nowiki><br />
<br />
== Solitary Vocations ==<br />
<br />
=== Mining === <br />
<br />
<blockquote>''God invented ice mining for the people who couldnt handle the intensity of regular mining.'' - Khanid mining foreman Yesuhid Taumari</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mining has ... <br />
<br />
==== Resources Images Gallery ====<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Hauling === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Exploration & Salvaging === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Planetary Interaction === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Manufacturing === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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{...}<br />
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----<br />
<br />
== Player versus Environment ==<br />
<br />
=== Missions and Anomalies === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
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non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<br />
=== Faction Warfare === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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----<br />
<br />
=== Incursions === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
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File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
== Player versus Player ==<br />
<br />
=== PVP: Privateers and Pirates === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
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File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Market Trading === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
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File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:Careers-IntroA.jpg&diff=106752File:Careers-IntroA.jpg2017-01-16T23:20:40Z<p>Jurius Doctor: </p>
<hr />
<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=106751User:Jurius Doctor/Old user page/EVE Careers2017-01-16T23:20:25Z<p>Jurius Doctor: </p>
<hr />
<div>{{Syllabus}}<br />
{{Under construction|notready=true}}<br />
<!-- {{SyllabusReviewed|Rorhke Shardani|Jan 12, 2016}} --><br />
[[Category:Tier 1 Classes]]<br />
[[Category:Classes]]<br />
<br />
= Class Information = <br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[[File:Careers-IntroA.jpg|right|thumb|150px|There is more to this game than a steep learning curve|]]<br />
<br />
The course topics are further divided into individual groups of activities by skillset and activity type. These are as follows:<br />
# Mining/Hauling<br />
# Planetary Interaction<br />
# Exploration & Salvaging<br />
# Industry<br />
# Mission Running and Anomalies<br />
# Faction Warfare<br />
# Incursions<br />
# PVP Combat<br />
# Station Trading / Market PVP<br />
<br />
Wherever possible this course will provide any available resources to help you with getting started in any of these career paths. <br />
<br />
'''Note:''' While some of these vocations are necessarily things you will do by yourself, remember that EVE Online is a social game and you will find it easier to grow, learn, and profit if you can join a corporation or build a network of useful contacts and relationships (weak ties) to those who have the resources to help you.<br />
<br />
___TOC___<br />
<br />
=== Forum Announcement ===<br />
<br />
<nowiki><br />
[center][size=150][color=#0D7CFF][b]EVE: Careers[/b][/color][/size]<br />
<br />
[img]http://wiki.eveuniversity.org/images/4/42/Careers.jpg[/img][/center]<br />
<br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[color=#E8830C][b]Date & Time:[/b][/color] <br />
[color=#E8830C][b]Duration:[/b][/color] 60, plus Q&A if applicable<br />
[color=#E8830C][b]Location:[/b][/color] [color=#FFEF29]Docked-up[/color]<br />
<br />
[color=#E8830C][b]Class contents:[/b][/color][list]<br />
[*] Mining/Hauling<br />
[*] Planetary Interaction<br />
[*] Exploration & Salvaging<br />
[*] Industry<br />
[*] Mission Running and Anomalies<br />
[*] Faction Warfare<br />
[*] Incursions<br />
[*] PVP Combat<br />
[*] Station Trading / Market PVP<br />
[*] Questions and answers[/list]<br />
<br />
[color=#E8830C][b]Student requirements (General):[/b][/color][list]<br />
[*] Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.<br />
[*] Use [color=#FF0000][url=http://wiki.eveuniversity.org/Mumble]this guide[/url][/color] for set-up and ensure you have Push-to-talk set.<br />
[*] Access to the [color=#810CE8][b]Lecture.E-UNI[/b][/color] in-game chat channel[/list]<br />
<br />
[color=#E8830C][b]Questions?[/b][/color] <br />
Post them here for follow up in this thread.<br />
</nowiki><br />
<br />
== Solitary Vocations ==<br />
<br />
=== Mining === <br />
<br />
<blockquote>''God invented ice mining for the people who couldnt handle the intensity of regular mining.'' - Khanid mining foreman Yesuhid Taumari</blockquote><br />
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Mining has ... <br />
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----<br />
<br />
=== Hauling === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
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File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Exploration & Salvaging === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
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File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Planetary Interaction === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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----<br />
<br />
=== Manufacturing === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
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non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<br />
== Player versus Environment ==<br />
<br />
=== Missions and Anomalies === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
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{...}<br />
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----<br />
<br />
=== Faction Warfare === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Incursions === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Player ==<br />
<br />
=== PVP: Privateers and Pirates === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Market Trading === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=106750User:Jurius Doctor/Old user page/EVE Careers2017-01-16T23:19:57Z<p>Jurius Doctor: </p>
<hr />
<div>{{Syllabus}}<br />
{{Under construction|notready=true}}<br />
<!-- {{SyllabusReviewed|Rorhke Shardani|Jan 12, 2016}} --><br />
[[Category:Tier 1 Classes]]<br />
[[Category:Classes]]<br />
<br />
= Class Information = <br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[[File:Careers-IntroA.jpg|right|thumb|150px|There is more to this game than a steep learning curve|]]<br />
<br />
The course topics are further divided into individual groups of activities by skillset and activity type. These are as follows:<br />
# Mining/Hauling<br />
# Planetary Interaction<br />
# Exploration & Salvaging<br />
# Industry<br />
# Mission Running and Anomalies<br />
# Faction Warfare<br />
# Incursions<br />
# PVP Combat<br />
# Station Trading / Market PVP<br />
<br />
Wherever possible this course will provide any available resources to help you with getting started in any of these career paths. <br />
<br />
'''Note:''' While some of these vocations are necessarily things you will do by yourself, remember that EVE Online is a social game and you will find it easier to grow, learn, and profit if you can join a corporation or build a network of useful contacts and relationships (weak ties) to those who have the resources to help you.<br />
<br />
=== Forum Announcement ===<br />
<br />
<nowiki><br />
[center][size=150][color=#0D7CFF][b]EVE: Careers[/b][/color][/size]<br />
<br />
[img]http://wiki.eveuniversity.org/images/4/42/Careers.jpg[/img][/center]<br />
<br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[color=#E8830C][b]Date & Time:[/b][/color] <br />
[color=#E8830C][b]Duration:[/b][/color] 60, plus Q&A if applicable<br />
[color=#E8830C][b]Location:[/b][/color] [color=#FFEF29]Docked-up[/color]<br />
<br />
[color=#E8830C][b]Class contents:[/b][/color][list]<br />
[*] Mining/Hauling<br />
[*] Planetary Interaction<br />
[*] Exploration & Salvaging<br />
[*] Industry<br />
[*] Mission Running and Anomalies<br />
[*] Faction Warfare<br />
[*] Incursions<br />
[*] PVP Combat<br />
[*] Station Trading / Market PVP<br />
[*] Questions and answers[/list]<br />
<br />
[color=#E8830C][b]Student requirements (General):[/b][/color][list]<br />
[*] Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.<br />
[*] Use [color=#FF0000][url=http://wiki.eveuniversity.org/Mumble]this guide[/url][/color] for set-up and ensure you have Push-to-talk set.<br />
[*] Access to the [color=#810CE8][b]Lecture.E-UNI[/b][/color] in-game chat channel[/list]<br />
<br />
[color=#E8830C][b]Questions?[/b][/color] <br />
Post them here for follow up in this thread.<br />
</nowiki><br />
<br />
== Solitary Vocations ==<br />
<br />
=== Mining === <br />
<br />
<blockquote>''God invented ice mining for the people who couldnt handle the intensity of regular mining.'' - Khanid mining foreman Yesuhid Taumari</blockquote><br />
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==== Script ==== <br />
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Mining has ... <br />
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----<br />
<br />
=== Hauling === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Exploration & Salvaging === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Planetary Interaction === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Manufacturing === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
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Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
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<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
== Player versus Environment ==<br />
<br />
=== Missions and Anomalies === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
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==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
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==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Faction Warfare === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Incursions === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Player ==<br />
<br />
=== PVP: Privateers and Pirates === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Market Trading === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=106749User:Jurius Doctor/Old user page/EVE Careers2017-01-16T23:15:49Z<p>Jurius Doctor: </p>
<hr />
<div>{{Syllabus}}<br />
{{Under construction|notready=true}}<br />
<!-- {{SyllabusReviewed|Rorhke Shardani|Jan 12, 2016}} --><br />
[[Category:Tier 1 Classes]]<br />
[[Category:Classes]]<br />
<br />
= Class Information = <br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[[File:Careers-IntroA.png|right|thumb|150px|There is more to this game than a steep learning curve|]]<br />
<br />
The course topics are further divided into individual groups of activities by skillset and activity type. These are as follows:<br />
# Mining/Hauling<br />
# Planetary Interaction<br />
# Exploration & Salvaging<br />
# Industry<br />
# Mission Running and Anomalies<br />
# Faction Warfare<br />
# Incursions<br />
# PVP Combat<br />
# Station Trading / Market PVP<br />
<br />
Wherever possible this course will provide any available resources to help you with getting started in any of these career paths. <br />
<br />
'''Note:''' While some of these vocations are necessarily things you will do by yourself, remember that EVE Online is a social game and you will find it easier to grow, learn, and profit if you can join a corporation or build a network of useful contacts and relationships (weak ties) to those who have the resources to help you.<br />
<br />
=== Forum Announcement ===<br />
<br />
<nowiki><br />
[center][size=150][color=#0D7CFF][b]EVE: Careers[/b][/color][/size]<br />
<br />
[img]http://wiki.eveuniversity.org/images/4/42/Careers.jpg[/img][/center]<br />
<br />
This course is designed as an introduction for new players to the primary vocations in EVE; as ways of making ISK. Over the course of approximately 60 minutes, we will examine the careers available in solitary, player-versus-environment, and player-versus-player playstyles.<br />
<br />
[color=#E8830C][b]Date & Time:[/b][/color] <br />
[color=#E8830C][b]Duration:[/b][/color] 60, plus Q&A if applicable<br />
[color=#E8830C][b]Location:[/b][/color] [color=#FFEF29]Docked-up[/color]<br />
<br />
[color=#E8830C][b]Class contents:[/b][/color][list]<br />
[*] Mining/Hauling<br />
[*] Planetary Interaction<br />
[*] Exploration & Salvaging<br />
[*] Industry<br />
[*] Mission Running and Anomalies<br />
[*] Faction Warfare<br />
[*] Incursions<br />
[*] PVP Combat<br />
[*] Station Trading / Market PVP<br />
[*] Questions and answers[/list]<br />
<br />
[color=#E8830C][b]Student requirements (General):[/b][/color][list]<br />
[*] Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins.<br />
[*] Use [color=#FF0000][url=http://wiki.eveuniversity.org/Mumble]this guide[/url][/color] for set-up and ensure you have Push-to-talk set.<br />
[*] Access to the [color=#810CE8][b]Lecture.E-UNI[/b][/color] in-game chat channel[/list]<br />
<br />
[color=#E8830C][b]Questions?[/b][/color] <br />
Post them here for follow up in this thread.<br />
</nowiki><br />
<br />
== Solitary Vocations ==<br />
<br />
=== Mining === <br />
<br />
<blockquote>''God invented ice mining for the people who couldnt handle the intensity of regular mining.'' - Khanid mining foreman Yesuhid Taumari</blockquote><br />
<br />
==== Script ==== <br />
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Mining has ... <br />
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{...}<br />
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----<br />
<br />
=== Hauling === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
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Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
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----<br />
<br />
=== Exploration & Salvaging === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Planetary Interaction === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Manufacturing === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Environment ==<br />
<br />
=== Missions and Anomalies === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Faction Warfare === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Incursions === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Player ==<br />
<br />
=== PVP: Privateers and Pirates === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Market Trading === <br />
<br />
<blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <br />
[[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=105782User:Jurius Doctor/Old user page/EVE Careers2017-01-11T20:24:31Z<p>Jurius Doctor: </p>
<hr />
<div>== Solitary Vocations ==<br />
<br />
=== Mining === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Hauling === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Exploration & Salvaging === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Planetary Interaction === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Manufacturing === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Environment ==<br />
<br />
=== Missions and Anomalies === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Faction Warfare === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Incursions === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Player ==<br />
<br />
=== PVP: Privateers and Pirates === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== Market Trading === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=105780User:Jurius Doctor/Old user page/EVE Careers2017-01-11T20:23:27Z<p>Jurius Doctor: </p>
<hr />
<div>== Solitary Vocations ==<br />
<br />
=== 1. Mining === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 2. Hauling === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 3. Exploration & Salvaging === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 4. Planetary Interaction === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 5. Manufacturing === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Environment ==<br />
<br />
=== 6. Missions and Anomalies === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 7. Faction Warfare === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 8. Incursions === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
== Player versus Player ==<br />
<br />
=== 9. PVP: Privateers and Pirates === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 10. Market Trading === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=105774User:Jurius Doctor/Old user page/EVE Careers2017-01-11T20:21:35Z<p>Jurius Doctor: </p>
<hr />
<div>=== 1. Mining === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 2. Hauling === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 3. Exploration & Salvaging === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 4. Planetary Interaction === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 5. Manufacturing === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 6. Missions and Anomalies === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 7. Faction Warfare === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 8. Incursions === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 9. PVP: Privateers and Pirates === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 10. Market Trading === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/EVE_Careers&diff=105769User:Jurius Doctor/Old user page/EVE Careers2017-01-11T20:17:27Z<p>Jurius Doctor: Created page with "=== 1. Mining === <!-- Class Component Descriptive Title --> <!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean su..."</p>
<hr />
<div>=== 1. Mining === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 1. Mining === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 1. Mining === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 1. Mining === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
<br />
----<br />
<br />
=== 1. Mining === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/Class_Component_Template&diff=103303User:Jurius Doctor/Old user page/Class Component Template2016-12-20T17:55:05Z<p>Jurius Doctor: </p>
<hr />
<div>== The Class Component Block == <br />
<br />
The class component is intended to provide a way for teachers and class creators to compartmentalize the information they wish to present so that it can be broken down into smaller, more concise blocks. These blocks can then be assembled to form a complete class with the relevant links, definitions, images, and other aides and resources already prepared. Alternately, each block can be presented as a short five to twenty-minute block of standalone instruction covering a single concept or strategy. As such, class components can be presented as 'beginner' classes for core concepts to Newbros and Alpha clones.<br />
<br />
'''The class component block should contain the following information, at a minimum:'''<br />
* <span style="color:#0D7CFF">A concise and descriptive title</span> which covers the topic area<br />
* <span style="color:#0D7CFF">A short definition</span> or descriptive paragraph which conveys the necessary understanding<br />
* <span style="color:#0D7CFF">A short script which new teachers can read</span> to explain the concept in an abrdiged manner, but without going into detail.<br />
* <span style="color:#0D7CFF">A link to the associated Wiki article</span> so that keen students can read the extra detail<br />
* <span style="color:#0D7CFF">A linkable image or slide</span> which demonstrates the core concept or idea<br />
* <span style="color:#0D7CFF">A list of links</span> to other helpful images and resources (e.g. YouTube video)<br />
<br />
Ideally linkable resources should also be saved to an in-game notepad file or email, so that the formatted links can be shared to Lecture.E-UNI by the teacher (or an assisting senior Unista). This way, the individual slides and things such as in-game items can be quickly referenced.<br />
<br />
You may wish to quickly read these two articles on Wiki Formatting, as it will help you to understand what's happening in the code block:<br />
* [https://www.mediawiki.org/wiki/Help:Formatting General formatting tags help for Wikis] (source: [https://www.mediawiki.org mediawiki.org])<br />
* [https://www.mediawiki.org/wiki/Help:Images General formatting tags for images in Wikis] (Source: same as above)<br /><br />
<br />
=== Class Component Template ===<br />
<br />
The class component template which follows is setup as a skeleton of code which you can select and use when adding new class component blocks for your classes. The code which appears can be updated and added to as needed; if you need help with this just contact <span style="color:#F8830C">Jurius Doctor</span> in-game or via Slack.<br />
<br />
An example of the template at work follows this code block, for reference, and is based on "Making and Using Instant Undocks."<br />
<br />
<nowiki>Note: You can leave the pre-defined <!-- Comment Fields --> in the code, as this is not displayed in the final wiki.</nowiki><br />
<br />
=== Copy-friendly Code Block ===<br />
<br />
<nowiki><br />
=== This is the thing we're talking about === <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --> <blockquote>''Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean suscipit cursus orci, <br />
eget feugiat nibh ornare rutrum. In congue tristique purus vitae molestie. Fusce rutrum vel elit congue sodales.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Example.jpg|right|thumb|200px|caption|]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. --> Mauris vestibulum sit amet libero <br />
non tristique. Duis non suscipit ante. Duis suscipit ex et nibh varius vestibulum. Etiam id tellus tempor, rhoncus est <br />
ac, rhoncus tortor. Nulla posuere non mi sed convallis. Aliquam erat volutpat. Suspendisse viverra metus tellus, vitae <br />
rutrum enim tincidunt tincidunt. Suspendisse id posuere enim, a dapibus nibh. Etiam id ipsum sit amet quam pharetra <br />
molestie eu ut felis. In hac habitasse platea dictumst. Ut lacus neque, luctus sit amet lectus finibus, imperdiet <br />
cursus orci.<br />
<br />
Sed auctor sapien nunc, nec dapibus nulla volutpat ultricies. Nunc et elit velit. Integer pulvinar ultricies purus, et <br />
gravida nulla consectetur et. Maecenas tincidunt gravida ligula, sed vulputate ante pharetra vitae. Aliquam placerat, <br />
risus a rhoncus rhoncus, metus dui feugiat nisl, ac tincidunt quam purus id nisi. Suspendisse malesuada justo ut arcu <br />
sollicitudin, sit amet pretium lectus condimentum. Morbi est lectus, aliquet id finibus non, mattis sit amet ante. Duis <br />
auctor fringilla euismod. Ut laoreet pulvinar porttitor. Quisque semper volutpat lacus. Pellentesque sit amet posuere <br />
massa. Integer ut aliquam augue, a scelerisque nisl. Phasellus pretium turpis in mauris viverra, eget mattis enim semper. <br />
Duis gravida interdum aliquet. Nulla non rutrum lorem.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Example.jpg|caption with URL (http://wiki.eveuniversity.org)<br />
File:Example.jpg|caption w/ Internal Link to E.g.[[Bookmarks]]<br />
File:Example.jpg|Caption with [[http://www.google.com External Link]]<br />
{...}<br />
</gallery><br />
</nowiki><br />
<br />
<hr /><br />
<br />
== Making and using an Instant Undock == <!-- Class Component Descriptive Title --> <br />
<br />
<!-- Short Definition block --><blockquote>''An instant undock is a bookmark outside the visible range (grid) of a station or citadel, which does not require you to change alignment when exiting the station to warp to it.''</blockquote><br />
<br />
==== Script ==== <!-- Subheader for the description --><br />
((Reading time 1 min, Speaking time 2 min))<br />
<!-- Right-aligned focus-image thumbnail block, 200px in size with caption --> [[File:Exit-Trajectory.png|right|thumb|350px|Station exit trajectory is based on the station's orientation, not yours - your exit trajectory can vary by ±2%]]<br />
<br />
<!-- Pre-written descriptive script explaining how to do the thing/what it is. -->The station instant-undock relies on a mechanic known as the limited invulnerability timer, a period of 10 seconds after exiting a station during which you are invulnerable, cannot be bumped, and are effectively out of phase with other ships - allowing you to pass through them. However, if you do anything other than stop your ship the invulnerability immediately ends; which means if you have to re-align you become a target So, the goal is to have a bookmark directly ahead of you which allows you to warp away, at full speed, during the ten seconds allotted by the invulnerability timer.<br />
<br />
Making an instant undock is relatively easy, provided the system you're in is presently safe. When you undock, you exit the station at full speed mostly aligned (±2%) with the station's absolute undock vector; the direction it faces. To create a station instant undock warpout bookmark you get in as fast a ship as you can fit, align yourself perfectly off that station's exit - or as close as you can get - and you burn in that direction at high speed until you're out of the station grid (~8,000 km). Keep in mind, for some (notably Amarr) stations, the exit vector is directly downwards. Once you're off the local grid, just drop a bookmark by holding Control and pressing 'B'. (Ctrl+B) This is your warpout bookmark.<br />
<br />
'''Note:''' Using the tactical overlay makes it much easier to determine where absolute zero off the undock is. The goal is to get as close to zero deviation as possible. It's important to practice using the bookmark once you've created it, and the best test of the instant undock is if you can do it successfully in a slow-aligning industrial vessel or a mining barge.<br />
<br />
==== Resources Images Gallery ==== <!-- Like it says, this incorporates images and links together --><br />
<br />
<gallery mode="packed"><br />
File:Making-Undocks.png|YouTube video (https://youtu.be/ksF7VciKVmM)<br />
File:Types-of-Bookmarks.png|[[http://wiki.eveuniversity.org/Bookmarks Types of bookmarks]]<br />
File:Station-Exit-Trajectory.png|Station exit trajectory deviation<br />
File:Picking-Warpout-Alignment.png|Picking a warpout alignment is key<br />
</gallery></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page&diff=102764User:Jurius Doctor/Old user page2016-12-12T23:19:19Z<p>Jurius Doctor: </p>
<hr />
<div>[[File:Jurius-Doctor-New.png|thumb]]<br />
<br />
<big><b><span style="color:#E8830C">Jurius Doctor</span></b></big><br /><br />
<i>Teacher, Events Staff</i><br /><br />
<br />
[[File:Amarr.png]] [[File:HedionU.png]]<br />
<br />
Jurius Doctor, or "Doc" as he prefers it, has been operating actively in New Eden since June 06, 2013. A member of EVE University almost since his logon date, Jurius has been an active an engaged member of the EVE community throughout his career. He is an active blogger and has a [https://www.youtube.com/channel/UCDn6Sk3JDa0wzme-T9wBfAA YouTube Channel] where he shares recordings of his class videos and a selection of tips & tricks.<br />
<br />
He is a member of the following campus Slack Channels:<br />
* High Sec Campus<br />
* Low Sec Campus<br />
* Null Sec Campus<br />
* Solitude Campus<br />
* Amarr Mining Campus<br />
<br />
He can also be reached in-game via EVE Mail, or out of game via the above Slack channels, or [http://mailto:jurius.doctor@gmail.com via email]. <br /><br />
<br />
=== Biography ===<br />
[[File:IvoryTower.png|thumb|200px|The Ivory Tower]]Jurius Doctor is the Solitude Education Officer, a Teacher, and a member of the Events Staff of EVE University; the largest capsuleer run educational institution. He is a regular contributor to capsuleer fleet initiatives, citadel defense efforts, and alliance diplomacy. He has become well-known and respected as someone to seek out for new capsuleer education, and occasionally moonlights as a sessional lecturer for other alliances and private corporations.<br />
<br />
He is also a prolific researcher and industrialist, contributing to the development of the Solitude Campus of EVE University, and can frequently be found aboard his flagship - the Ivory Tower - combatting pirate forces in that region.<br />
<br />
=== Early Life ===<br />
Born to a wealthy, slave holding True Amarr family he has never wanted for anything. His father, a senior researcher and professor for Hedion University, is a leader in energized membranes and other armour technologies and has been handsomely rewarded by contracts for the Imperial armada. His mother, a cynosural field theory expert is highly regarded in Amarr circles for her innovations in covert field stabilization and dimensional geometry. The combination of having two tenured professors as parents and the wealth proffered by his father's military contracts meant that Jurius Doctor has enjoyed a privileged life.<br />
<br />
However privileged his upbringing - complete with access to the best schools, tutors, comforts, and excesses available - Jurius has remained remarkably grounded, perhaps owing to the fact that most of his actual parentage came at the hands of family slaves and the house staff, mostly drawn from lower Amarr families of Kador and Tash-Murkon descent. He is hard working, methodical, and (perhaps in defiance of his parent's coldly academic natures) devoutly Amarr.<br />
<br />
=== Education ===<br />
<br />
Jurius Doctor attended his father's alma mater, Hedion University, largely because tuition was free for him as the son of a tenured professor. He stayed very far away from his father's department, metallury and geology, and instead focused on maths and advanced particle physics where he distinguished himself as an innovative thinker and inventor. He graduated from the University with advanced degrees in Nuclear Physics, Particle Physics, High-Energy Capacitor Systems, and Laser Field Technologies. He has published numerous well-regarded thesis on laser weapons and active shielding, and continues to contribute to Hedion as a sessional lecturer.<br />
<br />
=== Professional Life ===<br />
<br />
Jurius Doctor has maintained his professional standing as a researcher, but now focuses quite heavily upon industry and planetary management. Perhaps he has come full-circle to his father's industrialist roots, or perhaps he just likes making things. If you ask, he may very well tell you, but be prepared for the long answer - he is a teacher, after all.<br />
<br />
Doc's professional ventures seem largely focused on the development of the Solitude region, with the production of fast transports, shuttles, and combat frigates and destroyers foremost among his production schedules. He is a regular of the Gravity Well Fortizar Market in the Boystin system, and if you are interested in his wares you may find them there.<br />
<br />
----<br />
<br />
=== Sandbox ===<br />
<br />
[[User:Jurius_doctor/sandbox|Doc's Sandbox]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:Project_Solitude&diff=102763Archive:Project Solitude2016-12-12T23:18:24Z<p>Jurius Doctor: /* Education Officer */</p>
<hr />
<div>{{On-Going Events}} <br />
[[image:Solitude Logo.png|left|200px]]<br />
<div style="float: right; clear:right; margin-left: 1em; margin-bottom:1em; font-size:90%">__TOC__</div><br />
{{related class|Solitude 101}}<br />
'''VENITE PRO SOLITVDINE ♦ MANETE PRO SOCIETATE'''<br />''"Come for the Solitude, stay for the company"''<br />
<br />
<br />
Toward the end of July 2012, the EVE University management decided to launch Project Solitude. The initial announcement by then-CEO Kelduum Revaan outlined the project as the establishment of a university presence and creation of a trade hub. He also deemed Solitude a viable option as a future home for the Uni, an outlook that has since been dropped. The Project gained official campus status in April 2016.<br />
Project Solitude currently aims to provide an isolated environment for EVE University students, without easy access to major trade hubs, where they require motivation and self-sufficiency to survive. The area provides nearby low-sec and null-sec opportunities, and a quick route to the [[Nullsec Campus]]. The focus of the campus is on exploration, missioning, and industrial endeavours.<br />
<br />
E-Uni Home Station: [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities]<br />
<br />
Trade Hub: [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant]<br />
<br />
Regional Chat Channel and Mailing List is Solitude.E-Uni: [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Password is here]<br />
<br />
== Leadership ==<br />
<br />
===Campus Manager===<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:SallyDigital.jpg|thumb|left|96px]] <br />
| valign="top" | <big>'''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51511 Sally Digital]'''</big><br />
'''About Sally Digital:'''<br /><br />
''Sally joined EVE University in 2014 and moved to [[Project Solitude]] a month later attracted by the idea of frontier systems ready for exploration.''<br /> <br />
''After running a series of Solitude based events I joined the [[Events Department]] stepping up to fill the Assistant Manager role a few months later. ''<br/><br />
''At the same time I found myself fulfilling an organisational role within Project Solitude and was eventually offered the Project Solitude Co-ordinator role.''<br/><br />
''When Project Solitude became an official campus in April 2016 I took on my current role as the first Project Solitude Manager''<br/><br />
|} <br />
<br />
====Executive Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Exorcist Wraith.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=56734 Exorcist Wraith]''' <br />
'''About Exorcist Wraith:'''<br /><br />
|}<br />
<br />
====Education Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Jurius-Doctor-New.png|thumb|left|64px]] <br />
| valign="top" | '''[http://wiki.eveuniversity.org/User:Jurius_doctor Jurius Doctor]''' <br />
'''About Jurius Doctor:''' Jurius Doctor, or "Doc" as he prefers it, has been operating actively in New Eden since June 06, 2013. A member of EVE University almost since his logon date, Jurius has been an active an engaged member of the EVE community throughout his career. He is an active blogger and has a [https://www.youtube.com/channel/UCDn6Sk3JDa0wzme-T9wBfAA YouTube Channel] where he shares recordings of his class videos and a selection of tips & tricks.<br /><br />
|}<br />
<br />
====Logistics Officers====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Edward Audeles.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=32593 Edward Audeles]''' <br />
'''About Edward Audeles:'''<br /><br />
|}<br />
<br />
====Hangar Officers====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Permluan_Katelo.jpg|thumb|left|64px]]<br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=59936 Pemluan Katelo]''' <br />
'''About Pemluan Katelo:'''<br /><br />
|}<br />
<br />
====Structure Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Talman Drak.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=47298 Talman Drak]''' <br />
'''About Talman Drak:'''<br /><br />
|}<br />
<br />
<br />
<br /><br />
<br /><br />
Project Solitude is subject to all standard EVE University rules and policies.<br />
<br />
*[[EVE University Rules]]<br />
*[[Overview Guide]]<br />
<br />
== Overview of the Solitude Region ==<br />
[http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], Solitude is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [[Nullsec Campus]] (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of [http://evemaps.dotlan.net/system/Boystin Boystin], home to the former E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region. <br />
<br />
=== Regional Trade Hub; Gravity Well & E-Uni Satellite HQ ===<br />
<br />
[http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] is the regional trade hub, which sees more transaction volume than any other station in both the Solitude region and the neighbouring region of Syndicate. <br /><br />
<br />
[[Gravity Well]] is the Solitude Campus Fortizar [[Citadels|Citadel]] and is located in [http://evemaps.dotlan.net/map/Solitude/Boystin#jumps Boystin] as well. It has clone facilities and a market module. We encourage Uni members to sell items through Gravity Well as it has lower broker fees than the regional trade hub while still being close enough to attract customers who are at the regional trade hub. Gravity well also acts as a good location to base yourself for missions as there are several Federal Intelligence Office agents in the local area along with University hangers in the citadel to drop donations off or pick up required modules. <br /><br />
<br />
[http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities] is the Campus headquarters and contains a University office as well as shared university hangars. These hangars are organized similarly to the hangars in Slays. [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities] does not have medical facilities. To move your medical clone there, dock up, right-click the station name in your system info (top left), and select ''Set Home Station''. One system away, at the station [http://evemaps.dotlan.net/station/Yvaeroure_XI_-_Moon_7_-_Poteque_Pharmaceuticals_Biotech_Production Yvaeroure XI - Moon 7 - Poteque Pharmaceuticals Biotech Production] , there are medical facilities if you wish to install a new jump clone.<br />
<br><br />
<br><br />
<br />
== What it means to live in Solitude ==<br />
<br />
Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:<br />
<br />
==== Advantages ====<br />
*Far from Slays, making war target encounters less likely.<br />
*Easier to organize awareness of WTs in the region and their location.<br />
*A smaller community, which means you'll regularly see and potentially fly with familiar faces.<br />
*Significantly reduced cost for use of public research and manufacturing installations.<br />
*Easier access to low-sec PI while still living in the relative safety of high-sec.<br />
*Easier access to low-sec ores in sparsely populated systems.<br />
*Quick access to NPC null-sec space for PvP excursions.<br />
*Project stocked hangars.<br />
*E-uni customs office.<br />
<br />
==== Disadvantages ====<br />
*Limited availability of items on the local market.<br />
*Higher prices for items that are available on the market.<br />
*Shipping stuff in and out of the region can be a challenge.<br />
*Flying to Solitude requires extended travel through low or null sec (low sec route is recommended).<br />
*High-Sec-to-High-Sec wormholes make travel easier, but have an inconsistent and limited presence.<br />
<br />
==== What can I do? ====<br />
*Explore - sharpen your scanning skills and run data & relic sites. Scanning down signatures and exploring sites is a big part of Solitude life.<br />
*Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players.<br />
*Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet!<br />
*PVP - be part of small gang PVP. FC a small roam.<br />
*PI - Learn Planetary Interaction and then expand into the nearby Low Sec and Null Sec areas for maximum profit.<br />
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players.<br />
<br />
<br />
== What do I need to become a 'Solidude'? ==<br />
<br />
The only mandatory requirement for a life in Solitude is a healthy dose of pioneer/explorer spirit along with a determination to overcome the challenges of living in a confined high-sec area. All other skills are optional. Project Solitude is open to members of all levels: from people who only just started out in EVE and are new to the Uni, to advanced industrialists, explorers, PVP’ers, etc. <br />
<br />
The challenges of the Solitude frontier require pilots to be both daring and courageous.<br />
<br />
== Programs Available in Solitude==<br />
<br />
There are a few programs available to Unistas in Solitude. Further details of these programs can be found in the [http://forum.eveuniversity.org/viewtopic.php?f=218&t=95978&p=814181#p814181 Solitude Resource Thread V4]<br />
<br />
* [[Solitude Coordinated Scanning Endeavour]]<br />
::The Solitude Coordinated Scanning Endeavor is a key resource to life in Solitude. The high-sec to high-sec wormholes located by this program allow for safe transport of goods and services into and out of Solitude. Additionally, by scanning and logging all of our signatures, we can quickly find and run rare sites as a group. Please see the wiki link for more information. For a lesson or questions on how the sheet functions please ask in the Solitude.E-Uni chat channel. <br />
<br />
* [[Solitude Alpha Hangar]]<br />
::The Solitude Alpha hangar is stocked with basic T1 mods and ammo and is open to all Freshman in campus. Additionally, many mission runners donate their meta modules and these are open to everyone with the Sophomore title as well (Freshmen may ask for items to be fetched for them). Any donations to campus need to be placed in the +Solitude Donations+ can in the Alpha Hangar to be sorted. To get involved and learn about manufacturing these items, please visit the [http://forum.eveuniversity.org/viewforum.php?f=218 Solitude Forums].<br />
<br />
* [[Solitude BPO Library]]<br />
::The Project Solitude BPO Library is housed at [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities]. Its purpose is to support local industry by making available a range of fully researched BPO’s which are copyable for personal use or to help support the Project’s industrial needs. For full details please visit this [http://forum.eveuniversity.org/viewtopic.php?f=218&t=96936 forum thread].<br />
<br />
* [[Solitude StarCraft Enterprise]]<br />
::PLEASE NOTE THE STARCRAFT ENTERPRISES INITIATIVE IS CURRENTLY INACTIVE<br />
<br />
* [[Solitude Overwatch Standing Fleet]]<br />
::The Solitude Overwatch Standing Fleet is intended to be a permanent fleet of Unistas in Solitude who aren't otherwise attached to another fleet. It provides a means for impromptu organization of the various activities regularly undertaken by Solitude residents, a way to share bonuses, and a quick reaction force. Whilst not a requirement, as in other campuses, it is recommended that Solibros join Solitude Overwatch to connect players with similar play styles, and to provide a secure channel with which to share valuable intel. If you cannot find the fleet, feel free to create one. This action infers no FC responsibilities, you are merely the boss, responsible for invites and management of the fleet. The more eyes we have in the sky the safer everyone is.<br />
<br />
== Vecodie Corp Hangars ==<br />
<br />
A full guide to the Solitude Corporation Hangars and their use can be found [http://forum.eveuniversity.org/viewtopic.php?f=218&t=95979&p=814182#p814182 here].<br />
<br />
=== Alpha Hangar ===<br />
These cans are labelled as to their content and Solibros should feel free to take what they need from them. As a Newbro please don’t feel that you can’t/shouldn’t take items from these cans, this is what they are there for. We want you to use them! Please remember, however, that other students also use these containers, so please only take what will satisfy your immediate needs. All cans labelled 'Alpha' are accessible to those Unistas holding the Freshman title or higher.<br />
<br />
*'''+ Solitude Donations +'''<br />
::Items deposited into this container are considered to be donated to Project Solitude and will become University property. Items in this container can only be retrieved by certain personnel. Once this container is processed, items are generally moved to Alpha or Theta hangars depending on the items. <br />
<br />
*'''Alpha: Ammo and Drones'''<br />
::This bin is used to store ammunition for frigate-sized ships along with a selection of Tech 1 Drones.<br />
<br />
*'''Alpha: BPC'''<br />
::This bin contains a wide variety of Tech 1 BPC. Students can use these to build ships for personal use, resell or to help build stock to replinish the Alpha Hangars.<br />
<br />
*'''Alpha: (High, Mid, Low)'''<br />
::These bins contain a large selection of Tech 1 modules. Again, please only take what you will need. They are split by slot into three different containers.<br />
<br />
*'''Alpha: Rigs'''<br />
::This bin contains small T1 rigs for frigate-sized vessels.<br />
<br />
*'''Alpha: Ships'''<br />
::This bin contains frigate and industrial hulls for student use.<br />
<br />
*'''Alpha: Skill Books'''<br />
::This bin stores skill books for student use.<br />
<br />
*'''Kwik-E-Mart - xxxx'''<br />
::These cans form the sales end of Exorcist Wraith's loot buyback service. Supplying non-stocked items to Unistas at ~Jita prices.<br />
<br />
*'''Starcraft Enterprises'''<br />
::Currently not in use<br />
<br />
=== Theta Hangar ===<br />
The Theta Hangar is accessible to those holding the Sophomore title or higher. It contains inventory containers that are used to replenish the Alpha hangar stocks, cans for industry materials and a can for Meta/T2 Items.<br />
<br />
<span style="color:red"> Please do not place items in any bins other than the Solitude Donations bin. Remember to lock the stacks when you are finished, otherwise another Unista could clean out the stacks you unlocked and you would be the one in the log files as having taken everything out.''</span><br />
<br />
== How to get to Solitude ==<br />
One question to ask yourself before heading out to Solitude is, do you see yourself wanting to come back to contiguous Hi-Sec regularly? If so, it is highly recommended that you first obtain a [[Jump Clone|Jump Clone]] and move it to Slays (or wherever you wish to return) before heading out to Solitude. Failure to do this may cause you to miss out on Corporate and Alliance events hosted at the University HQ since the route back can be time consuming and perilous.<br />
<br />
==== Taking the 'Pod Express' ====<br />
<br />
*As long as you don’t have any implants in your clone traveling to Solitude by “Pod Express” may be the simplest route. [[Clone#Locations|Change your medical clone location]] to [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Station - Vecodie II - Federal Intelligence Office Testing Facilities] if you still have your annual remote relocation available, and then self-destruct your pod. It is highly recommended that you first set up a jump clone in Empire so that you can jump in and out of Solitude at your leisure. Once you arrive in Solitude you can use a station in the neighboring system [http://evemaps.dotlan.net/station/Yvaeroure_XI_-_Moon_7_-_Poteque_Pharmaceuticals_Biotech_Production Yvaeroure XI - Moon 7 - Poteque Pharmaceuticals Biotech Production] for any pod bay services.<br />
<br />
{{important note box|As of the [[Phoebe]] expansion (November 2014), there are restrictions on how often you can [[Clone#Locations|remotely install a medical clone]]. Make sure you have understood them when considering this option for getting to Solitude.}}<br />
<br />
==== Dodging pirates in low-sec ====<br />
<br />
*This is the [http://evemaps.dotlan.net/route/Bherdasopt:Yvelet long route] via Aridia, from Bherdasopt (high-sec) through Gonditsa, Otakod, Agaullores and Yveve to Yvelet (high-sec). The biggest risk of this particular route is a persistent gatecamp of the Bherdasopt gate in Gonditsa. When planning to take this route, it might be a good idea to scout ahead and check if the area is safe. Once past Gonditsa, this tends to be the safer although longer route.<br />
*A somewhat safer but [http://evemaps.dotlan.net/route/Zinkon:Yvelet slightly longer route] through southern Aridia bypasses Gonditsa entirely, going instead through Vehan and Hier before meeting up with the northern Aridia route in Shirshocin. Be aware there are often gate camps at Sadana, Onanam, and Udianoor once you come through the Zinkon pipeline. This route does, however, provides easier access to the Amarr trade hub.<br />
*Read the [[Safety_Tips_for_Operating_in_Low_Sec|Safety Tips for Operating in Low Sec]] for additional information.<br />
<br />
==== Facing the quiet dangers of null-sec ====<br />
<br />
*For those brave enough to venture into null-sec, there are two possible routes through Syndicate to get to Solitude:<br />
<br />
**[http://evemaps.dotlan.net/route/Stacmon:Boystin Route 1] starts in Stacmon (0.6) and goes through two low-sec systems (Ostingele and Harroule, since the Stacmon gate in Ostingele is often camped, you may go via Dastryns) and enters Syndicate at MHC-R3. Please note that this entry system is often camped. It then carries on via M2-CF1, Y9G-KS, Pertnineere (low-sec) and then Boystin (high-sec).<br />
<br />
**[http://evemaps.dotlan.net/route/Chesiette:Boystin Route 2] starts in Chesiette (0.6) and goes through one low-sec system (Reblier) and enters Syndicate at 6-CZ49. This route also ends up at M2-CF1 and follows the rest of the path to Solitude as mentioned above. This route is often camped too, but at least the dangerous entry point from high-sec to low-sec in Reblier is usually camped by friendlies. The Null-Sec Campus (NSC) is also just one jump away from one of the systems on this route, so you can expect to see more E-Uni members on this route. <br />
<br />
*Please visit the Solitude.E-Uni and the NSC.E-Uni channel before travelling through Syndicate. The above mentioned pipes are frequently being travelled by members already based in Solitude and the Null-Sec camp. Some viable intel might be available.<br />
<br />
===== Public Route Bookmarks =====<br />
<br />
There are some public bookmarks in the Solitude section of the Corporation bookmarks folder in ''People & Places''. They may help you to get to Solitude through Null-Sec more safely. But don't forget that they are not a guaranteed method to avoid warp bubbles and other traps! Since they are public, you must treat them as being compromised and a ganker may have a copy of them. Nevertheless, they should be safer than direct warping.<br />
<br />
Currently, the safer route through Null-Sec from Chesiette (0.6) through the Reblier entry point has been bookmarked. Each gate on the route to Solitude has a bookmark above and below the gate. Fit a quick ship like a frigate with a Micro Warp Drive (MWD), maybe even a Prototype Cloaking Device. A shuttle will work too, if you are insecure and want to lose less ISK in case you get shot. Follow those instructions and you should be pretty safe.<br />
<br />
# Fly to Masalle and dock up there. This is the last system in high-sec with stations. After docking, set your home station there and make sure that you use the E-Uni Overview Settings. Then leave your ship and fly with your pod to another station. This will grant you a Velator. <br />
# With the Velator, fly down the pipe to Chesiette. Then jump to Reblier, which is the gateway system to the less secure regions. After jumping to Reblier, ''do not decloak''. You have 60 seconds to have a look around and to decide whether you like what you are seeing or not. If you see ships on the overview which are not moving in a distance between 10 and 30 km around the gate, they may be campers. If they are not blue or green on your local list, they are definitely not friendlies and may potentially shoot you. In that case, dock up in Reblier and wait a bit, before checking again.<br />
# If the situation at the gate looks okay to you, then travel back to Masalle, jump into your frigate and travel back to Chesiette. <br />
# Open your ''People & Places'' Window, go to the Places tab, and scroll down to the ''Solitude'' section of the corporation bookmarks. There you should find a list of bookmarks which follow the template '''|> <SYSTEM>: <GATE> [ABOVE|BELOW] @<DISTANCE> <|'''. For example: '''|> Reblier: Chesiette ABOVE @150 <|'''. Size and move the window to a place on your desktop where you can keep it open and access those bookmarks quickly. <br />
# Jump to Reblier, ''do not decloak''. Assess the situation. You should now see a bookmark in the list which is green, something like ''|> Reblier: 6-CZ49 BELOW @150 <|'' (the Distance number may vary). Warp to this position. You will jump to a location either above or below the gate to the next system, ''6-CZ49''. <br />
# Fly '''AWAY'' from the gate. <br />
# Have a look around, maybe on your dscan, if you see any campers near the gate. Keep an eye on the overview and check if a ship is getting closer to you. If yes, dock up and try again later. If everything looks okay, jump to 6-CZ49. Now you will enter Null-Sec.<br />
# Again, don't decloak. Assess the situation.<br />
# Look at your bookmarks. You should find at least four green ones - two for the gate through which you came in (those are the one with the ''Reblier'' gate in their name), and one above and below the gate where you want to go. Decide if you want to take the ABOVE or BELOW route, then jump to the according bookmark of the '''Reblier''' gate. This will be a very short jump.<br />
# Now jump to the gate which leads to the next system, '''PVH8-0'''. If you are currently ABOVE the Reblier gate, use the ABOVE bookmark of the PVH8-0 gate, too. If you are BELOW, choose the BELOW bookmark. This will help you to avoid any warp bubbles on the direct route between those two gates.<br />
# Repeat the last three steps through all systems on your way to ''Boystin''. The complete route will be ''Reblier'' -> ''6-CZ49'' -> ''PVH8-0'' -> ''JH-M2W'' -> ''M2-CF1'' (or PC9-AY, if you wish to visit NSC) -> ''97X-CH'' -> ''Y9G-KS'' -> ''Pertnineere'' -> ''Boystin''.<br />
# Congratulations, you made it!<br />
<br />
==== Jumping down a Wormhole ====<br />
<br />
The ‘Solitude Co-ordinated Scanning Endeavour’ finds hisec-to-hisec wormholes on average two to three times a week. This makes it a lot easier for those wanting to move assets into the region without having to go through the dangerous low-sec or null-sec pipes. Entry and exit points for active WH’s can usually be found in the Project Solitude bookmarks folder. Notifications are being sent out via a mailing list that has been created specifically for this purpose. Please check the forum or ask in Solitude.E-Uni for further details.<br />
<br />
==== Use the uni sponsored jump ship service ====<br />
<br />
Thanks to the NullSec Campus a free jump ship service is provided between [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] and [http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post PC9-AY III - Intaki Commerce Trading Post] from there it is possible to utilize a second jump ship service to send items between [http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post PC9-AY III - Intaki Commerce Trading Post] and [http://evemaps.dotlan.net/station/Jita_IV_-_Moon_4_-_Caldari_Navy_Assembly_Plant Jita IV - Moon 4 - Caldari Navy Assembly Plant]. <br />
<br />
More information about how to use the service can be found on the forums under the NSC [http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053#p802266 Jump Freighter program]. <br />
<br />
'''Important notes'''<br />
* The service is FREE; funded by the corporation taxes on PvE; missioning; using POCOs etc. But feel free to put a tip on; around 1 million isk per 10,000 m<sup>3</sup> is a perfect amount to cover fuel costs. <br />
* No collateral can be put on these contracts. If the service is destroyed and your items lost they will not be replaced by the Uni. <br />
* The service runs once a week to Boystin and every couple of days between PC9 and Jita so it can take up to a week to move items from Jita to Boystin or ''vice versa''. <br />
* It is possible to create remote contracts so don't fly (or Jump Clone) to PC9 to create the second contract; just do it from Solitude once the items arrive in PC9.<br />
* Obviously the service can only move items. You'll still need to either fly or clone jump yourself to Solitude. Sorry, but no bus services exist in EVE yet.<br />
<br />
==== Making use of courier services ====<br />
<br />
*Wormholes have a limited time and mass. As such, it might not always be possible for members to make good use of them. And the uni jump service can take some time and is at the user's risk. An alternative is to use a courier to move assets into the region. Although there are many courier services around, [http://black-frog.red-frog.org/jumps.php Black Frog] is probably the best known. Note though that using courier services can be a quite costly exercise. Black Frog for example, charges {{gaps|100|000|000}} ISK to move up to {{gaps|320|000}} {{m3}} from Slays to Boystin.<br />
*Several E-UNI members routinely move materials into Solitude and may be willing to accept courier contracts. Pricing is typically negotiable. Ask in Soli chat or offers and requests if you are looking to move large volumes of items in or out of the area.<br />
<br />
== What to bring and NOT bring ==<br />
Due to having limited access to the rest of Empire space, you should bring as much of whatever you might need as possible. Certain items cost less in Solitude, while others cost far more. Check out the Alpha Hangar if you have trouble getting equipment through the local market.<br />
<br />
=== What to bring ===<br />
The [https://fleet-up.com/Doctrine/Item/30549 Project Solitude Fleet Up Doctrine] provides a list of fits suitable for most of the common activities available in Solitude. Visit the Wiki [[Fleet-Up]] page for instructions on how to join.<br />
<br />
==== Modules ====<br />
Prepare to have spare modules, and try to bring equipment over in bulk whenever possible in order to limit risk. Bring '''only''' the ones you need. Most modules you can steal off rats. <br />
<br />
'''Modules above Tech I can cost double their in-Empire price.''' Some modules are almost nonexistent on the Solitude marketplace. If you are curious about whether or not a specific item is stocked in Solitude and you do not have access to the area simply head over to [http://eve-central.com/ EVE-Central], click on the advanced tab, select Solitude from the drop-down list of Regions and enter the item that you're looking for. If EVE-Central doesn't have the information you need you can always ask for a price check in the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Solitude.E-Uni] Chat channel.<br />
<br />
==== Scanning ====<br />
We recommend spares of:<br />
* Cloaking devices (covert ops version if you can fly a Covert Ops frigate, T3 or Recon cruiser)<br />
* Core probe launchers (Sisters Core Probe Launchers are a good idea as the price for these can be exorbitant in Solitude)<br />
* Core probes (Sisters Core Probes are recommended)<br />
* Covert ops frigates (If you can fly one of these the world is your oyster)<br />
<br />
==== Skillbooks ====<br />
There is a [http://evemaps.dotlan.net/station/Elore_VI_-_Moon_4_-_Federal_Navy_Academy_School Federation Navy School] two jumps into Low-Sec in the system of [http://evemaps.dotlan.net/system/Elore Elore]. <br />
Note that not all skillbooks will be seeded here and that both this station and the route to it are often camped. It is recommended to do a little scouting or go as a group if you are unfamiliar with Low Security space. Also remember you can now inject skills that you cannot train directly. So if you are about to get skill books for yourself do not undock with them! Just inject them right away and they are forever yours.<br />
<br />
==== General supplies ====<br />
Ammunition and scripts are generally not more expensive in Solitude than elsewhere in Empire. Nanopaste and cap boosters will usually need to be obtained outside of Solitude if large quantities are needed.<br />
<br />
==== Tech I Industrial ====<br />
It's a good idea to use a T1 Industrial when moving a medium amount of cargo ({{gaps|5|000}}–{{gaps|30|000}} {{m3}}) as they carry enough for several packaged frigates or a couple cruisers and you can make multiple trips through a High-Sec to High-Sec Wormhole in a T1 Industrial without compromising the stability of the Wormhole.<br />
<br />
An ''Imicus'' is an ideal alternative if you don't have that much to cart over as it has a base 400 {{m3}} cargo that can be expanded up to {{gaps|1|261}} {{m3}} with Cargohold Expander modules and Cargohold Optimization Rigs.<br />
<br />
=== What NOT to bring ===<br />
==== Certain ships ====<br />
Many T1 Sub-Capital ships are less expensive to obtain in Solitude due to the proximity to Null Security space and the risk involved in transporting ships back out to the rest of Empire. <br />
<br />
For the same reason larger and more expensive ships (i.e. Freighters and Pirate Cruisers/Battleships) can be difficult to take back out of Solitude. Consideration should be given when bringing them into the area. Most High-Sec to High-Sec Wormholes can only handle a Freighter passing through twice before they are destabilized.<br />
<br />
If you feel you must bring something shiny or large, make sure that it is something that you will use regularly as it may be very difficult and time-consuming to relocate such items back to the contiguous Empire.<br />
<br />
==== Ore / salvage / basic materials ====<br />
Consult ''Sen Starfire'' or another resident industrialist for this matter.<br />
<br />
Most of the ores are in fact cheaper here (if they are available).<br />
<br />
If you want to trade stuff in bulk, e.g. bring bulk modules from the Empire, post in forum about your freighter (so we can also use your return trip).<br />
<br />
== Missioning in Solitude ==<br />
There are a number of good security mission corps in Solitude - Federation Customs, Federal Intelligence Office, Federation Navy, Poteque pharmaceuticals. <br />
While there are a number of other stations, agents, and offices (as found at [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Range Finder]); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time E-Uni members will even organize [[Mission_Fleet_(Spider)#Spider_Fleet_.2F_Standings_Fleet)|Spider]] and/or [[Mission_Fleet_(Spider)#Locust_Fleet|Locust]] fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Customs Federation Customs] ====<br />
*L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == 2 Security Agents<br />
*L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent '''''(4 jump missions into lowsec have been seen)'''''<br />
*L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents '''''(Manufacturing/Refining Facility)'''''<br />
*L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federal-Intelligence-Office Federal Intelligence Office] ====<br />
*L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent<br />
*L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)<br />
*L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents<br />
*L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent<br />
*L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent '''''(Regional Trade Hub)'''''<br />
*L4-'''''[[0.4]]''''' Pertnineere VI - Federal Intelligence Office Logistic Support '''(Low Security!)''' (4 jumps from Octanneve) == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Navy Federation Navy] ====<br />
*L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 1 Security Agents<br />
*L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents<br />
*L2-'''''[[0.3]]''''' - Aeter VI - Moon 23 - Federation Navy Testing Facilities == 1 Security Agent<br />
*L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent<br />
*L4-'''''[[0.4]]''''' - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Material-Acquisition Material Acquisition] ====<br />
*L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
*L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent<br />
*L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent<br />
*L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
*L4-'''''[[0.2]]''''' - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents<br />
<br />
==== [http://www.ellatha.com/eve/lp/Ducia-Foundry Ducia Foundry] (Amarr) ====<br />
*L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Poteque-Pharmaceuticals Poteque Pharmaceuticals] ====<br />
*L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent<br />
<br />
== Industry in Solitude ==<br />
=== Gas sites ===<br />
The low-sec constellation of [http://evemaps.dotlan.net/map/Solitude/Elerelle#sec Elerelle], located in Solitude, is one of only two places in New Eden where Gas sites produce unusually large amounts of Celadon Cytoserocin, which is the chief ingredient in the production of the more effective but illegal forms of Exile, a Combat Booster used to increase a capsuleer's armor repair amount by a certain percentage. The high-sec region of Solitude sees regular signature-site occurrences of Celadon Mykoserocin, used to make the milder, legal, and less profitable form of Exile.<br />
<br />
Gas sites in Solitude occur very frequently in both high- and low-security areas.<br />
<br />
=== Ice belts ===<br />
* Niballe (0.6 / 3 jumps from Boystin) is the most popular ice belt in the area. Regulars are generally friendly and plenty of ice to go around. Look for blue fleets to join or simply ask for boosts.<br />
* Cadelanne (0.1 / 9 jumps from Boystin) typically only has a few residents, often blue.<br />
* I-YGGI (-0.20 / 4 jumps from Boystin) out of the way null sec ice belt that has few visitors. Note: Will spawn BS rats, so make sure you have a good tank.<br />
<br />
Note that it is not recommended to ice mine while away from the keyboard (AFK). There are local entities that have been known to suicide gank (using large groups of expendable destroyers) miners that are non-responsive.<br />
<br />
=== Regular mining ===<br />
<br />
* Project Solitude has several members who run regular mining fleets with Orca boosts. Both shared-can and u-haul ops occur. For more information and fleet formation check the Solitude forum and ask in the Solitude.E-Uni chat. Mining loaners are available to campus members and Ventures are available in the Vecodie hangar.<br />
<br />
=== Refining services ===<br />
<br />
Project Solitude has several members who can provide refining services in Solitude<br />
<br />
* Edward Audeles: (Nearly) perfect on ores as well as scrapmetal at Boystin FIO [[Perfect Refine List#Edward_Audeles|Details]]<br />
<br />
=== Manufacturing and Research ===<br />
<br />
There are several student-owned and operated research POS in Solitude. Several mobile laboratories are available for lease in their various capacities. More information is on the forums [http://forum.eveuniversity.org/viewtopic.php?f=218&t=64799 here]. Ask in chat for more details.<br /><br />
Manufacturing, Research and Invention [[Industry_Overview#System_Cost_Index|System Cost Indexes]] throughout Solitude are reasonably low and rarely exceed 2.5%.<br />
<br />
==== Manufacturing ====<br />
* 0.7- Octanneve III - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7- Octanneve III - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Octanneve IV - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Maire IV - Moon 4 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7- Maire V - Moon 2 - Quafe Company Factory == Manufacturing<br />
* 0.7- Maire VI - Moon 23 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Yvaeroure XI - Moon 7 - Poteque Pharmaceutical Biotech Production == Manufacturing<br />
* 0.6- Oerse V - Moon 4 - Quafe Company Factory == Manufacturing<br />
* 0.6- Oerse VII - Moon 8 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.6- Lour VI - Moon 7 - Quafe Company Factory == Manufacturing<br />
* 0.8- Vecodie II - Federal Intelligence Offuce Testing Facilitie == Manufacturing, Research, Copying, Invention<br />
* 0.5- Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.6- Niballe V - Moon 1 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.8- Gererique VI - Moon 3 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.6- Pochelympe IX - Federation Navy Assembly Plant<br />
* 0.4- Pertnineere IV - Quafe Company Factory == Manufacturing<br />
* 0.4- Sarline VII - Moon 16 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Sarline VII - Moon 18 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Sarline VIII - Moon 7 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.2- Elore VI - Moon 4 - Federal Navy Academy == Manufacturing<br />
* 0.2- Anckee V - Moon 10 - Allotek Industries Factory == Manufacturing<br />
* 0.1- Vevelonel VI - Moon 1 - Impro Factory == Manufacturing, Research, Copying, Invention<br />
* 0.2- Heluene IV - Roden Shipyards Factory == Manufacturing<br />
* 0.2- Heluene V - Roden Shipyards Factory == Manufacturing<br />
* 0.2- Ogaria I - Roden Shipyards Warehouse == Manufacturing<br />
* 0.2- Straloin VI - Moon 11 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Toustain VI - Moon 16 - Federation Navy Assembly Plant == Manufacturing<br />
<br />
==== Research ====<br />
* 0.7- Octanneve III - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7 Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == Research, Copying, Invention<br />
* 0.7- Maire IV - Moon 4 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.6- Oerse VII - Moon 8 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.8- Vecodie II - Federal Intelligence Offuce Testing Facilitie == Manufacturing, Research, Copying, Invention<br />
* 0.6- Niballe V - Moon 1 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.8- Gererique VI - Moon 3 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.1- Vevelonel VI - Moon 1 - Impro Factory == Manufacturing, Research, Copying, Invention<br />
<br />
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==<br />
<br />
[[file:Projsol.jpg]]<br />
<br />
{{Solitude Links}}</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:Project_Solitude&diff=102762Archive:Project Solitude2016-12-12T23:14:30Z<p>Jurius Doctor: /* Education Officer */</p>
<hr />
<div>{{On-Going Events}} <br />
[[image:Solitude Logo.png|left|200px]]<br />
<div style="float: right; clear:right; margin-left: 1em; margin-bottom:1em; font-size:90%">__TOC__</div><br />
{{related class|Solitude 101}}<br />
'''VENITE PRO SOLITVDINE ♦ MANETE PRO SOCIETATE'''<br />''"Come for the Solitude, stay for the company"''<br />
<br />
<br />
Toward the end of July 2012, the EVE University management decided to launch Project Solitude. The initial announcement by then-CEO Kelduum Revaan outlined the project as the establishment of a university presence and creation of a trade hub. He also deemed Solitude a viable option as a future home for the Uni, an outlook that has since been dropped. The Project gained official campus status in April 2016.<br />
Project Solitude currently aims to provide an isolated environment for EVE University students, without easy access to major trade hubs, where they require motivation and self-sufficiency to survive. The area provides nearby low-sec and null-sec opportunities, and a quick route to the [[Nullsec Campus]]. The focus of the campus is on exploration, missioning, and industrial endeavours.<br />
<br />
E-Uni Home Station: [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities]<br />
<br />
Trade Hub: [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant]<br />
<br />
Regional Chat Channel and Mailing List is Solitude.E-Uni: [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Password is here]<br />
<br />
== Leadership ==<br />
<br />
===Campus Manager===<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:SallyDigital.jpg|thumb|left|96px]] <br />
| valign="top" | <big>'''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51511 Sally Digital]'''</big><br />
'''About Sally Digital:'''<br /><br />
''Sally joined EVE University in 2014 and moved to [[Project Solitude]] a month later attracted by the idea of frontier systems ready for exploration.''<br /> <br />
''After running a series of Solitude based events I joined the [[Events Department]] stepping up to fill the Assistant Manager role a few months later. ''<br/><br />
''At the same time I found myself fulfilling an organisational role within Project Solitude and was eventually offered the Project Solitude Co-ordinator role.''<br/><br />
''When Project Solitude became an official campus in April 2016 I took on my current role as the first Project Solitude Manager''<br/><br />
|} <br />
<br />
====Executive Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Exorcist Wraith.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=56734 Exorcist Wraith]''' <br />
'''About Exorcist Wraith:'''<br /><br />
|}<br />
<br />
====Education Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Jurius-Doctor-New.png|thumb|left|64px]] <br />
| valign="top" | '''[http://wiki.eveuniversity.org/User:Jurius_doctor Jurius Doctor]''' <br />
'''About Jurius Doctor:'''<br /><br />
|}<br />
<br />
====Logistics Officers====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Edward Audeles.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=32593 Edward Audeles]''' <br />
'''About Edward Audeles:'''<br /><br />
|}<br />
<br />
====Hangar Officers====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Permluan_Katelo.jpg|thumb|left|64px]]<br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=59936 Pemluan Katelo]''' <br />
'''About Pemluan Katelo:'''<br /><br />
|}<br />
<br />
====Structure Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Talman Drak.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=47298 Talman Drak]''' <br />
'''About Talman Drak:'''<br /><br />
|}<br />
<br />
<br />
<br /><br />
<br /><br />
Project Solitude is subject to all standard EVE University rules and policies.<br />
<br />
*[[EVE University Rules]]<br />
*[[Overview Guide]]<br />
<br />
== Overview of the Solitude Region ==<br />
[http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], Solitude is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [[Nullsec Campus]] (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of [http://evemaps.dotlan.net/system/Boystin Boystin], home to the former E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region. <br />
<br />
=== Regional Trade Hub; Gravity Well & E-Uni Satellite HQ ===<br />
<br />
[http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] is the regional trade hub, which sees more transaction volume than any other station in both the Solitude region and the neighbouring region of Syndicate. <br /><br />
<br />
[[Gravity Well]] is the Solitude Campus Fortizar [[Citadels|Citadel]] and is located in [http://evemaps.dotlan.net/map/Solitude/Boystin#jumps Boystin] as well. It has clone facilities and a market module. We encourage Uni members to sell items through Gravity Well as it has lower broker fees than the regional trade hub while still being close enough to attract customers who are at the regional trade hub. Gravity well also acts as a good location to base yourself for missions as there are several Federal Intelligence Office agents in the local area along with University hangers in the citadel to drop donations off or pick up required modules. <br /><br />
<br />
[http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities] is the Campus headquarters and contains a University office as well as shared university hangars. These hangars are organized similarly to the hangars in Slays. [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities] does not have medical facilities. To move your medical clone there, dock up, right-click the station name in your system info (top left), and select ''Set Home Station''. One system away, at the station [http://evemaps.dotlan.net/station/Yvaeroure_XI_-_Moon_7_-_Poteque_Pharmaceuticals_Biotech_Production Yvaeroure XI - Moon 7 - Poteque Pharmaceuticals Biotech Production] , there are medical facilities if you wish to install a new jump clone.<br />
<br><br />
<br><br />
<br />
== What it means to live in Solitude ==<br />
<br />
Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:<br />
<br />
==== Advantages ====<br />
*Far from Slays, making war target encounters less likely.<br />
*Easier to organize awareness of WTs in the region and their location.<br />
*A smaller community, which means you'll regularly see and potentially fly with familiar faces.<br />
*Significantly reduced cost for use of public research and manufacturing installations.<br />
*Easier access to low-sec PI while still living in the relative safety of high-sec.<br />
*Easier access to low-sec ores in sparsely populated systems.<br />
*Quick access to NPC null-sec space for PvP excursions.<br />
*Project stocked hangars.<br />
*E-uni customs office.<br />
<br />
==== Disadvantages ====<br />
*Limited availability of items on the local market.<br />
*Higher prices for items that are available on the market.<br />
*Shipping stuff in and out of the region can be a challenge.<br />
*Flying to Solitude requires extended travel through low or null sec (low sec route is recommended).<br />
*High-Sec-to-High-Sec wormholes make travel easier, but have an inconsistent and limited presence.<br />
<br />
==== What can I do? ====<br />
*Explore - sharpen your scanning skills and run data & relic sites. Scanning down signatures and exploring sites is a big part of Solitude life.<br />
*Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players.<br />
*Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet!<br />
*PVP - be part of small gang PVP. FC a small roam.<br />
*PI - Learn Planetary Interaction and then expand into the nearby Low Sec and Null Sec areas for maximum profit.<br />
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players.<br />
<br />
<br />
== What do I need to become a 'Solidude'? ==<br />
<br />
The only mandatory requirement for a life in Solitude is a healthy dose of pioneer/explorer spirit along with a determination to overcome the challenges of living in a confined high-sec area. All other skills are optional. Project Solitude is open to members of all levels: from people who only just started out in EVE and are new to the Uni, to advanced industrialists, explorers, PVP’ers, etc. <br />
<br />
The challenges of the Solitude frontier require pilots to be both daring and courageous.<br />
<br />
== Programs Available in Solitude==<br />
<br />
There are a few programs available to Unistas in Solitude. Further details of these programs can be found in the [http://forum.eveuniversity.org/viewtopic.php?f=218&t=95978&p=814181#p814181 Solitude Resource Thread V4]<br />
<br />
* [[Solitude Coordinated Scanning Endeavour]]<br />
::The Solitude Coordinated Scanning Endeavor is a key resource to life in Solitude. The high-sec to high-sec wormholes located by this program allow for safe transport of goods and services into and out of Solitude. Additionally, by scanning and logging all of our signatures, we can quickly find and run rare sites as a group. Please see the wiki link for more information. For a lesson or questions on how the sheet functions please ask in the Solitude.E-Uni chat channel. <br />
<br />
* [[Solitude Alpha Hangar]]<br />
::The Solitude Alpha hangar is stocked with basic T1 mods and ammo and is open to all Freshman in campus. Additionally, many mission runners donate their meta modules and these are open to everyone with the Sophomore title as well (Freshmen may ask for items to be fetched for them). Any donations to campus need to be placed in the +Solitude Donations+ can in the Alpha Hangar to be sorted. To get involved and learn about manufacturing these items, please visit the [http://forum.eveuniversity.org/viewforum.php?f=218 Solitude Forums].<br />
<br />
* [[Solitude BPO Library]]<br />
::The Project Solitude BPO Library is housed at [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities]. Its purpose is to support local industry by making available a range of fully researched BPO’s which are copyable for personal use or to help support the Project’s industrial needs. For full details please visit this [http://forum.eveuniversity.org/viewtopic.php?f=218&t=96936 forum thread].<br />
<br />
* [[Solitude StarCraft Enterprise]]<br />
::PLEASE NOTE THE STARCRAFT ENTERPRISES INITIATIVE IS CURRENTLY INACTIVE<br />
<br />
* [[Solitude Overwatch Standing Fleet]]<br />
::The Solitude Overwatch Standing Fleet is intended to be a permanent fleet of Unistas in Solitude who aren't otherwise attached to another fleet. It provides a means for impromptu organization of the various activities regularly undertaken by Solitude residents, a way to share bonuses, and a quick reaction force. Whilst not a requirement, as in other campuses, it is recommended that Solibros join Solitude Overwatch to connect players with similar play styles, and to provide a secure channel with which to share valuable intel. If you cannot find the fleet, feel free to create one. This action infers no FC responsibilities, you are merely the boss, responsible for invites and management of the fleet. The more eyes we have in the sky the safer everyone is.<br />
<br />
== Vecodie Corp Hangars ==<br />
<br />
A full guide to the Solitude Corporation Hangars and their use can be found [http://forum.eveuniversity.org/viewtopic.php?f=218&t=95979&p=814182#p814182 here].<br />
<br />
=== Alpha Hangar ===<br />
These cans are labelled as to their content and Solibros should feel free to take what they need from them. As a Newbro please don’t feel that you can’t/shouldn’t take items from these cans, this is what they are there for. We want you to use them! Please remember, however, that other students also use these containers, so please only take what will satisfy your immediate needs. All cans labelled 'Alpha' are accessible to those Unistas holding the Freshman title or higher.<br />
<br />
*'''+ Solitude Donations +'''<br />
::Items deposited into this container are considered to be donated to Project Solitude and will become University property. Items in this container can only be retrieved by certain personnel. Once this container is processed, items are generally moved to Alpha or Theta hangars depending on the items. <br />
<br />
*'''Alpha: Ammo and Drones'''<br />
::This bin is used to store ammunition for frigate-sized ships along with a selection of Tech 1 Drones.<br />
<br />
*'''Alpha: BPC'''<br />
::This bin contains a wide variety of Tech 1 BPC. Students can use these to build ships for personal use, resell or to help build stock to replinish the Alpha Hangars.<br />
<br />
*'''Alpha: (High, Mid, Low)'''<br />
::These bins contain a large selection of Tech 1 modules. Again, please only take what you will need. They are split by slot into three different containers.<br />
<br />
*'''Alpha: Rigs'''<br />
::This bin contains small T1 rigs for frigate-sized vessels.<br />
<br />
*'''Alpha: Ships'''<br />
::This bin contains frigate and industrial hulls for student use.<br />
<br />
*'''Alpha: Skill Books'''<br />
::This bin stores skill books for student use.<br />
<br />
*'''Kwik-E-Mart - xxxx'''<br />
::These cans form the sales end of Exorcist Wraith's loot buyback service. Supplying non-stocked items to Unistas at ~Jita prices.<br />
<br />
*'''Starcraft Enterprises'''<br />
::Currently not in use<br />
<br />
=== Theta Hangar ===<br />
The Theta Hangar is accessible to those holding the Sophomore title or higher. It contains inventory containers that are used to replenish the Alpha hangar stocks, cans for industry materials and a can for Meta/T2 Items.<br />
<br />
<span style="color:red"> Please do not place items in any bins other than the Solitude Donations bin. Remember to lock the stacks when you are finished, otherwise another Unista could clean out the stacks you unlocked and you would be the one in the log files as having taken everything out.''</span><br />
<br />
== How to get to Solitude ==<br />
One question to ask yourself before heading out to Solitude is, do you see yourself wanting to come back to contiguous Hi-Sec regularly? If so, it is highly recommended that you first obtain a [[Jump Clone|Jump Clone]] and move it to Slays (or wherever you wish to return) before heading out to Solitude. Failure to do this may cause you to miss out on Corporate and Alliance events hosted at the University HQ since the route back can be time consuming and perilous.<br />
<br />
==== Taking the 'Pod Express' ====<br />
<br />
*As long as you don’t have any implants in your clone traveling to Solitude by “Pod Express” may be the simplest route. [[Clone#Locations|Change your medical clone location]] to [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Station - Vecodie II - Federal Intelligence Office Testing Facilities] if you still have your annual remote relocation available, and then self-destruct your pod. It is highly recommended that you first set up a jump clone in Empire so that you can jump in and out of Solitude at your leisure. Once you arrive in Solitude you can use a station in the neighboring system [http://evemaps.dotlan.net/station/Yvaeroure_XI_-_Moon_7_-_Poteque_Pharmaceuticals_Biotech_Production Yvaeroure XI - Moon 7 - Poteque Pharmaceuticals Biotech Production] for any pod bay services.<br />
<br />
{{important note box|As of the [[Phoebe]] expansion (November 2014), there are restrictions on how often you can [[Clone#Locations|remotely install a medical clone]]. Make sure you have understood them when considering this option for getting to Solitude.}}<br />
<br />
==== Dodging pirates in low-sec ====<br />
<br />
*This is the [http://evemaps.dotlan.net/route/Bherdasopt:Yvelet long route] via Aridia, from Bherdasopt (high-sec) through Gonditsa, Otakod, Agaullores and Yveve to Yvelet (high-sec). The biggest risk of this particular route is a persistent gatecamp of the Bherdasopt gate in Gonditsa. When planning to take this route, it might be a good idea to scout ahead and check if the area is safe. Once past Gonditsa, this tends to be the safer although longer route.<br />
*A somewhat safer but [http://evemaps.dotlan.net/route/Zinkon:Yvelet slightly longer route] through southern Aridia bypasses Gonditsa entirely, going instead through Vehan and Hier before meeting up with the northern Aridia route in Shirshocin. Be aware there are often gate camps at Sadana, Onanam, and Udianoor once you come through the Zinkon pipeline. This route does, however, provides easier access to the Amarr trade hub.<br />
*Read the [[Safety_Tips_for_Operating_in_Low_Sec|Safety Tips for Operating in Low Sec]] for additional information.<br />
<br />
==== Facing the quiet dangers of null-sec ====<br />
<br />
*For those brave enough to venture into null-sec, there are two possible routes through Syndicate to get to Solitude:<br />
<br />
**[http://evemaps.dotlan.net/route/Stacmon:Boystin Route 1] starts in Stacmon (0.6) and goes through two low-sec systems (Ostingele and Harroule, since the Stacmon gate in Ostingele is often camped, you may go via Dastryns) and enters Syndicate at MHC-R3. Please note that this entry system is often camped. It then carries on via M2-CF1, Y9G-KS, Pertnineere (low-sec) and then Boystin (high-sec).<br />
<br />
**[http://evemaps.dotlan.net/route/Chesiette:Boystin Route 2] starts in Chesiette (0.6) and goes through one low-sec system (Reblier) and enters Syndicate at 6-CZ49. This route also ends up at M2-CF1 and follows the rest of the path to Solitude as mentioned above. This route is often camped too, but at least the dangerous entry point from high-sec to low-sec in Reblier is usually camped by friendlies. The Null-Sec Campus (NSC) is also just one jump away from one of the systems on this route, so you can expect to see more E-Uni members on this route. <br />
<br />
*Please visit the Solitude.E-Uni and the NSC.E-Uni channel before travelling through Syndicate. The above mentioned pipes are frequently being travelled by members already based in Solitude and the Null-Sec camp. Some viable intel might be available.<br />
<br />
===== Public Route Bookmarks =====<br />
<br />
There are some public bookmarks in the Solitude section of the Corporation bookmarks folder in ''People & Places''. They may help you to get to Solitude through Null-Sec more safely. But don't forget that they are not a guaranteed method to avoid warp bubbles and other traps! Since they are public, you must treat them as being compromised and a ganker may have a copy of them. Nevertheless, they should be safer than direct warping.<br />
<br />
Currently, the safer route through Null-Sec from Chesiette (0.6) through the Reblier entry point has been bookmarked. Each gate on the route to Solitude has a bookmark above and below the gate. Fit a quick ship like a frigate with a Micro Warp Drive (MWD), maybe even a Prototype Cloaking Device. A shuttle will work too, if you are insecure and want to lose less ISK in case you get shot. Follow those instructions and you should be pretty safe.<br />
<br />
# Fly to Masalle and dock up there. This is the last system in high-sec with stations. After docking, set your home station there and make sure that you use the E-Uni Overview Settings. Then leave your ship and fly with your pod to another station. This will grant you a Velator. <br />
# With the Velator, fly down the pipe to Chesiette. Then jump to Reblier, which is the gateway system to the less secure regions. After jumping to Reblier, ''do not decloak''. You have 60 seconds to have a look around and to decide whether you like what you are seeing or not. If you see ships on the overview which are not moving in a distance between 10 and 30 km around the gate, they may be campers. If they are not blue or green on your local list, they are definitely not friendlies and may potentially shoot you. In that case, dock up in Reblier and wait a bit, before checking again.<br />
# If the situation at the gate looks okay to you, then travel back to Masalle, jump into your frigate and travel back to Chesiette. <br />
# Open your ''People & Places'' Window, go to the Places tab, and scroll down to the ''Solitude'' section of the corporation bookmarks. There you should find a list of bookmarks which follow the template '''|> <SYSTEM>: <GATE> [ABOVE|BELOW] @<DISTANCE> <|'''. For example: '''|> Reblier: Chesiette ABOVE @150 <|'''. Size and move the window to a place on your desktop where you can keep it open and access those bookmarks quickly. <br />
# Jump to Reblier, ''do not decloak''. Assess the situation. You should now see a bookmark in the list which is green, something like ''|> Reblier: 6-CZ49 BELOW @150 <|'' (the Distance number may vary). Warp to this position. You will jump to a location either above or below the gate to the next system, ''6-CZ49''. <br />
# Fly '''AWAY'' from the gate. <br />
# Have a look around, maybe on your dscan, if you see any campers near the gate. Keep an eye on the overview and check if a ship is getting closer to you. If yes, dock up and try again later. If everything looks okay, jump to 6-CZ49. Now you will enter Null-Sec.<br />
# Again, don't decloak. Assess the situation.<br />
# Look at your bookmarks. You should find at least four green ones - two for the gate through which you came in (those are the one with the ''Reblier'' gate in their name), and one above and below the gate where you want to go. Decide if you want to take the ABOVE or BELOW route, then jump to the according bookmark of the '''Reblier''' gate. This will be a very short jump.<br />
# Now jump to the gate which leads to the next system, '''PVH8-0'''. If you are currently ABOVE the Reblier gate, use the ABOVE bookmark of the PVH8-0 gate, too. If you are BELOW, choose the BELOW bookmark. This will help you to avoid any warp bubbles on the direct route between those two gates.<br />
# Repeat the last three steps through all systems on your way to ''Boystin''. The complete route will be ''Reblier'' -> ''6-CZ49'' -> ''PVH8-0'' -> ''JH-M2W'' -> ''M2-CF1'' (or PC9-AY, if you wish to visit NSC) -> ''97X-CH'' -> ''Y9G-KS'' -> ''Pertnineere'' -> ''Boystin''.<br />
# Congratulations, you made it!<br />
<br />
==== Jumping down a Wormhole ====<br />
<br />
The ‘Solitude Co-ordinated Scanning Endeavour’ finds hisec-to-hisec wormholes on average two to three times a week. This makes it a lot easier for those wanting to move assets into the region without having to go through the dangerous low-sec or null-sec pipes. Entry and exit points for active WH’s can usually be found in the Project Solitude bookmarks folder. Notifications are being sent out via a mailing list that has been created specifically for this purpose. Please check the forum or ask in Solitude.E-Uni for further details.<br />
<br />
==== Use the uni sponsored jump ship service ====<br />
<br />
Thanks to the NullSec Campus a free jump ship service is provided between [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] and [http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post PC9-AY III - Intaki Commerce Trading Post] from there it is possible to utilize a second jump ship service to send items between [http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post PC9-AY III - Intaki Commerce Trading Post] and [http://evemaps.dotlan.net/station/Jita_IV_-_Moon_4_-_Caldari_Navy_Assembly_Plant Jita IV - Moon 4 - Caldari Navy Assembly Plant]. <br />
<br />
More information about how to use the service can be found on the forums under the NSC [http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053#p802266 Jump Freighter program]. <br />
<br />
'''Important notes'''<br />
* The service is FREE; funded by the corporation taxes on PvE; missioning; using POCOs etc. But feel free to put a tip on; around 1 million isk per 10,000 m<sup>3</sup> is a perfect amount to cover fuel costs. <br />
* No collateral can be put on these contracts. If the service is destroyed and your items lost they will not be replaced by the Uni. <br />
* The service runs once a week to Boystin and every couple of days between PC9 and Jita so it can take up to a week to move items from Jita to Boystin or ''vice versa''. <br />
* It is possible to create remote contracts so don't fly (or Jump Clone) to PC9 to create the second contract; just do it from Solitude once the items arrive in PC9.<br />
* Obviously the service can only move items. You'll still need to either fly or clone jump yourself to Solitude. Sorry, but no bus services exist in EVE yet.<br />
<br />
==== Making use of courier services ====<br />
<br />
*Wormholes have a limited time and mass. As such, it might not always be possible for members to make good use of them. And the uni jump service can take some time and is at the user's risk. An alternative is to use a courier to move assets into the region. Although there are many courier services around, [http://black-frog.red-frog.org/jumps.php Black Frog] is probably the best known. Note though that using courier services can be a quite costly exercise. Black Frog for example, charges {{gaps|100|000|000}} ISK to move up to {{gaps|320|000}} {{m3}} from Slays to Boystin.<br />
*Several E-UNI members routinely move materials into Solitude and may be willing to accept courier contracts. Pricing is typically negotiable. Ask in Soli chat or offers and requests if you are looking to move large volumes of items in or out of the area.<br />
<br />
== What to bring and NOT bring ==<br />
Due to having limited access to the rest of Empire space, you should bring as much of whatever you might need as possible. Certain items cost less in Solitude, while others cost far more. Check out the Alpha Hangar if you have trouble getting equipment through the local market.<br />
<br />
=== What to bring ===<br />
The [https://fleet-up.com/Doctrine/Item/30549 Project Solitude Fleet Up Doctrine] provides a list of fits suitable for most of the common activities available in Solitude. Visit the Wiki [[Fleet-Up]] page for instructions on how to join.<br />
<br />
==== Modules ====<br />
Prepare to have spare modules, and try to bring equipment over in bulk whenever possible in order to limit risk. Bring '''only''' the ones you need. Most modules you can steal off rats. <br />
<br />
'''Modules above Tech I can cost double their in-Empire price.''' Some modules are almost nonexistent on the Solitude marketplace. If you are curious about whether or not a specific item is stocked in Solitude and you do not have access to the area simply head over to [http://eve-central.com/ EVE-Central], click on the advanced tab, select Solitude from the drop-down list of Regions and enter the item that you're looking for. If EVE-Central doesn't have the information you need you can always ask for a price check in the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Solitude.E-Uni] Chat channel.<br />
<br />
==== Scanning ====<br />
We recommend spares of:<br />
* Cloaking devices (covert ops version if you can fly a Covert Ops frigate, T3 or Recon cruiser)<br />
* Core probe launchers (Sisters Core Probe Launchers are a good idea as the price for these can be exorbitant in Solitude)<br />
* Core probes (Sisters Core Probes are recommended)<br />
* Covert ops frigates (If you can fly one of these the world is your oyster)<br />
<br />
==== Skillbooks ====<br />
There is a [http://evemaps.dotlan.net/station/Elore_VI_-_Moon_4_-_Federal_Navy_Academy_School Federation Navy School] two jumps into Low-Sec in the system of [http://evemaps.dotlan.net/system/Elore Elore]. <br />
Note that not all skillbooks will be seeded here and that both this station and the route to it are often camped. It is recommended to do a little scouting or go as a group if you are unfamiliar with Low Security space. Also remember you can now inject skills that you cannot train directly. So if you are about to get skill books for yourself do not undock with them! Just inject them right away and they are forever yours.<br />
<br />
==== General supplies ====<br />
Ammunition and scripts are generally not more expensive in Solitude than elsewhere in Empire. Nanopaste and cap boosters will usually need to be obtained outside of Solitude if large quantities are needed.<br />
<br />
==== Tech I Industrial ====<br />
It's a good idea to use a T1 Industrial when moving a medium amount of cargo ({{gaps|5|000}}–{{gaps|30|000}} {{m3}}) as they carry enough for several packaged frigates or a couple cruisers and you can make multiple trips through a High-Sec to High-Sec Wormhole in a T1 Industrial without compromising the stability of the Wormhole.<br />
<br />
An ''Imicus'' is an ideal alternative if you don't have that much to cart over as it has a base 400 {{m3}} cargo that can be expanded up to {{gaps|1|261}} {{m3}} with Cargohold Expander modules and Cargohold Optimization Rigs.<br />
<br />
=== What NOT to bring ===<br />
==== Certain ships ====<br />
Many T1 Sub-Capital ships are less expensive to obtain in Solitude due to the proximity to Null Security space and the risk involved in transporting ships back out to the rest of Empire. <br />
<br />
For the same reason larger and more expensive ships (i.e. Freighters and Pirate Cruisers/Battleships) can be difficult to take back out of Solitude. Consideration should be given when bringing them into the area. Most High-Sec to High-Sec Wormholes can only handle a Freighter passing through twice before they are destabilized.<br />
<br />
If you feel you must bring something shiny or large, make sure that it is something that you will use regularly as it may be very difficult and time-consuming to relocate such items back to the contiguous Empire.<br />
<br />
==== Ore / salvage / basic materials ====<br />
Consult ''Sen Starfire'' or another resident industrialist for this matter.<br />
<br />
Most of the ores are in fact cheaper here (if they are available).<br />
<br />
If you want to trade stuff in bulk, e.g. bring bulk modules from the Empire, post in forum about your freighter (so we can also use your return trip).<br />
<br />
== Missioning in Solitude ==<br />
There are a number of good security mission corps in Solitude - Federation Customs, Federal Intelligence Office, Federation Navy, Poteque pharmaceuticals. <br />
While there are a number of other stations, agents, and offices (as found at [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Range Finder]); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time E-Uni members will even organize [[Mission_Fleet_(Spider)#Spider_Fleet_.2F_Standings_Fleet)|Spider]] and/or [[Mission_Fleet_(Spider)#Locust_Fleet|Locust]] fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Customs Federation Customs] ====<br />
*L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == 2 Security Agents<br />
*L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent '''''(4 jump missions into lowsec have been seen)'''''<br />
*L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents '''''(Manufacturing/Refining Facility)'''''<br />
*L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federal-Intelligence-Office Federal Intelligence Office] ====<br />
*L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent<br />
*L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)<br />
*L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents<br />
*L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent<br />
*L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent '''''(Regional Trade Hub)'''''<br />
*L4-'''''[[0.4]]''''' Pertnineere VI - Federal Intelligence Office Logistic Support '''(Low Security!)''' (4 jumps from Octanneve) == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Navy Federation Navy] ====<br />
*L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 1 Security Agents<br />
*L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents<br />
*L2-'''''[[0.3]]''''' - Aeter VI - Moon 23 - Federation Navy Testing Facilities == 1 Security Agent<br />
*L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent<br />
*L4-'''''[[0.4]]''''' - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Material-Acquisition Material Acquisition] ====<br />
*L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
*L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent<br />
*L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent<br />
*L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
*L4-'''''[[0.2]]''''' - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents<br />
<br />
==== [http://www.ellatha.com/eve/lp/Ducia-Foundry Ducia Foundry] (Amarr) ====<br />
*L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Poteque-Pharmaceuticals Poteque Pharmaceuticals] ====<br />
*L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent<br />
<br />
== Industry in Solitude ==<br />
=== Gas sites ===<br />
The low-sec constellation of [http://evemaps.dotlan.net/map/Solitude/Elerelle#sec Elerelle], located in Solitude, is one of only two places in New Eden where Gas sites produce unusually large amounts of Celadon Cytoserocin, which is the chief ingredient in the production of the more effective but illegal forms of Exile, a Combat Booster used to increase a capsuleer's armor repair amount by a certain percentage. The high-sec region of Solitude sees regular signature-site occurrences of Celadon Mykoserocin, used to make the milder, legal, and less profitable form of Exile.<br />
<br />
Gas sites in Solitude occur very frequently in both high- and low-security areas.<br />
<br />
=== Ice belts ===<br />
* Niballe (0.6 / 3 jumps from Boystin) is the most popular ice belt in the area. Regulars are generally friendly and plenty of ice to go around. Look for blue fleets to join or simply ask for boosts.<br />
* Cadelanne (0.1 / 9 jumps from Boystin) typically only has a few residents, often blue.<br />
* I-YGGI (-0.20 / 4 jumps from Boystin) out of the way null sec ice belt that has few visitors. Note: Will spawn BS rats, so make sure you have a good tank.<br />
<br />
Note that it is not recommended to ice mine while away from the keyboard (AFK). There are local entities that have been known to suicide gank (using large groups of expendable destroyers) miners that are non-responsive.<br />
<br />
=== Regular mining ===<br />
<br />
* Project Solitude has several members who run regular mining fleets with Orca boosts. Both shared-can and u-haul ops occur. For more information and fleet formation check the Solitude forum and ask in the Solitude.E-Uni chat. Mining loaners are available to campus members and Ventures are available in the Vecodie hangar.<br />
<br />
=== Refining services ===<br />
<br />
Project Solitude has several members who can provide refining services in Solitude<br />
<br />
* Edward Audeles: (Nearly) perfect on ores as well as scrapmetal at Boystin FIO [[Perfect Refine List#Edward_Audeles|Details]]<br />
<br />
=== Manufacturing and Research ===<br />
<br />
There are several student-owned and operated research POS in Solitude. Several mobile laboratories are available for lease in their various capacities. More information is on the forums [http://forum.eveuniversity.org/viewtopic.php?f=218&t=64799 here]. Ask in chat for more details.<br /><br />
Manufacturing, Research and Invention [[Industry_Overview#System_Cost_Index|System Cost Indexes]] throughout Solitude are reasonably low and rarely exceed 2.5%.<br />
<br />
==== Manufacturing ====<br />
* 0.7- Octanneve III - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7- Octanneve III - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Octanneve IV - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Maire IV - Moon 4 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7- Maire V - Moon 2 - Quafe Company Factory == Manufacturing<br />
* 0.7- Maire VI - Moon 23 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Yvaeroure XI - Moon 7 - Poteque Pharmaceutical Biotech Production == Manufacturing<br />
* 0.6- Oerse V - Moon 4 - Quafe Company Factory == Manufacturing<br />
* 0.6- Oerse VII - Moon 8 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.6- Lour VI - Moon 7 - Quafe Company Factory == Manufacturing<br />
* 0.8- Vecodie II - Federal Intelligence Offuce Testing Facilitie == Manufacturing, Research, Copying, Invention<br />
* 0.5- Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.6- Niballe V - Moon 1 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.8- Gererique VI - Moon 3 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.6- Pochelympe IX - Federation Navy Assembly Plant<br />
* 0.4- Pertnineere IV - Quafe Company Factory == Manufacturing<br />
* 0.4- Sarline VII - Moon 16 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Sarline VII - Moon 18 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Sarline VIII - Moon 7 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.2- Elore VI - Moon 4 - Federal Navy Academy == Manufacturing<br />
* 0.2- Anckee V - Moon 10 - Allotek Industries Factory == Manufacturing<br />
* 0.1- Vevelonel VI - Moon 1 - Impro Factory == Manufacturing, Research, Copying, Invention<br />
* 0.2- Heluene IV - Roden Shipyards Factory == Manufacturing<br />
* 0.2- Heluene V - Roden Shipyards Factory == Manufacturing<br />
* 0.2- Ogaria I - Roden Shipyards Warehouse == Manufacturing<br />
* 0.2- Straloin VI - Moon 11 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Toustain VI - Moon 16 - Federation Navy Assembly Plant == Manufacturing<br />
<br />
==== Research ====<br />
* 0.7- Octanneve III - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7 Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == Research, Copying, Invention<br />
* 0.7- Maire IV - Moon 4 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.6- Oerse VII - Moon 8 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.8- Vecodie II - Federal Intelligence Offuce Testing Facilitie == Manufacturing, Research, Copying, Invention<br />
* 0.6- Niballe V - Moon 1 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.8- Gererique VI - Moon 3 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.1- Vevelonel VI - Moon 1 - Impro Factory == Manufacturing, Research, Copying, Invention<br />
<br />
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==<br />
<br />
[[file:Projsol.jpg]]<br />
<br />
{{Solitude Links}}</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:Project_Solitude&diff=102761Archive:Project Solitude2016-12-12T23:14:11Z<p>Jurius Doctor: </p>
<hr />
<div>{{On-Going Events}} <br />
[[image:Solitude Logo.png|left|200px]]<br />
<div style="float: right; clear:right; margin-left: 1em; margin-bottom:1em; font-size:90%">__TOC__</div><br />
{{related class|Solitude 101}}<br />
'''VENITE PRO SOLITVDINE ♦ MANETE PRO SOCIETATE'''<br />''"Come for the Solitude, stay for the company"''<br />
<br />
<br />
Toward the end of July 2012, the EVE University management decided to launch Project Solitude. The initial announcement by then-CEO Kelduum Revaan outlined the project as the establishment of a university presence and creation of a trade hub. He also deemed Solitude a viable option as a future home for the Uni, an outlook that has since been dropped. The Project gained official campus status in April 2016.<br />
Project Solitude currently aims to provide an isolated environment for EVE University students, without easy access to major trade hubs, where they require motivation and self-sufficiency to survive. The area provides nearby low-sec and null-sec opportunities, and a quick route to the [[Nullsec Campus]]. The focus of the campus is on exploration, missioning, and industrial endeavours.<br />
<br />
E-Uni Home Station: [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities]<br />
<br />
Trade Hub: [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant]<br />
<br />
Regional Chat Channel and Mailing List is Solitude.E-Uni: [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Password is here]<br />
<br />
== Leadership ==<br />
<br />
===Campus Manager===<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:SallyDigital.jpg|thumb|left|96px]] <br />
| valign="top" | <big>'''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51511 Sally Digital]'''</big><br />
'''About Sally Digital:'''<br /><br />
''Sally joined EVE University in 2014 and moved to [[Project Solitude]] a month later attracted by the idea of frontier systems ready for exploration.''<br /> <br />
''After running a series of Solitude based events I joined the [[Events Department]] stepping up to fill the Assistant Manager role a few months later. ''<br/><br />
''At the same time I found myself fulfilling an organisational role within Project Solitude and was eventually offered the Project Solitude Co-ordinator role.''<br/><br />
''When Project Solitude became an official campus in April 2016 I took on my current role as the first Project Solitude Manager''<br/><br />
|} <br />
<br />
====Executive Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Exorcist Wraith.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=56734 Exorcist Wraith]''' <br />
'''About Exorcist Wraith:'''<br /><br />
|}<br />
<br />
====Education Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Jurius-Doctor-New.png|thumb|left|64px]] <br />
| valign="top" | '''[http://wiki.eveuniversity.org/User:Jurius_doctor Jurius Doctor]''' <br />
'''Jurius Doctor:'''<br /><br />
|}<br />
<br />
====Logistics Officers====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Edward Audeles.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=32593 Edward Audeles]''' <br />
'''About Edward Audeles:'''<br /><br />
|}<br />
<br />
====Hangar Officers====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Permluan_Katelo.jpg|thumb|left|64px]]<br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=59936 Pemluan Katelo]''' <br />
'''About Pemluan Katelo:'''<br /><br />
|}<br />
<br />
====Structure Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Talman Drak.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=47298 Talman Drak]''' <br />
'''About Talman Drak:'''<br /><br />
|}<br />
<br />
<br />
<br /><br />
<br /><br />
Project Solitude is subject to all standard EVE University rules and policies.<br />
<br />
*[[EVE University Rules]]<br />
*[[Overview Guide]]<br />
<br />
== Overview of the Solitude Region ==<br />
[http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], Solitude is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [[Nullsec Campus]] (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of [http://evemaps.dotlan.net/system/Boystin Boystin], home to the former E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region. <br />
<br />
=== Regional Trade Hub; Gravity Well & E-Uni Satellite HQ ===<br />
<br />
[http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] is the regional trade hub, which sees more transaction volume than any other station in both the Solitude region and the neighbouring region of Syndicate. <br /><br />
<br />
[[Gravity Well]] is the Solitude Campus Fortizar [[Citadels|Citadel]] and is located in [http://evemaps.dotlan.net/map/Solitude/Boystin#jumps Boystin] as well. It has clone facilities and a market module. We encourage Uni members to sell items through Gravity Well as it has lower broker fees than the regional trade hub while still being close enough to attract customers who are at the regional trade hub. Gravity well also acts as a good location to base yourself for missions as there are several Federal Intelligence Office agents in the local area along with University hangers in the citadel to drop donations off or pick up required modules. <br /><br />
<br />
[http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities] is the Campus headquarters and contains a University office as well as shared university hangars. These hangars are organized similarly to the hangars in Slays. [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities] does not have medical facilities. To move your medical clone there, dock up, right-click the station name in your system info (top left), and select ''Set Home Station''. One system away, at the station [http://evemaps.dotlan.net/station/Yvaeroure_XI_-_Moon_7_-_Poteque_Pharmaceuticals_Biotech_Production Yvaeroure XI - Moon 7 - Poteque Pharmaceuticals Biotech Production] , there are medical facilities if you wish to install a new jump clone.<br />
<br><br />
<br><br />
<br />
== What it means to live in Solitude ==<br />
<br />
Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:<br />
<br />
==== Advantages ====<br />
*Far from Slays, making war target encounters less likely.<br />
*Easier to organize awareness of WTs in the region and their location.<br />
*A smaller community, which means you'll regularly see and potentially fly with familiar faces.<br />
*Significantly reduced cost for use of public research and manufacturing installations.<br />
*Easier access to low-sec PI while still living in the relative safety of high-sec.<br />
*Easier access to low-sec ores in sparsely populated systems.<br />
*Quick access to NPC null-sec space for PvP excursions.<br />
*Project stocked hangars.<br />
*E-uni customs office.<br />
<br />
==== Disadvantages ====<br />
*Limited availability of items on the local market.<br />
*Higher prices for items that are available on the market.<br />
*Shipping stuff in and out of the region can be a challenge.<br />
*Flying to Solitude requires extended travel through low or null sec (low sec route is recommended).<br />
*High-Sec-to-High-Sec wormholes make travel easier, but have an inconsistent and limited presence.<br />
<br />
==== What can I do? ====<br />
*Explore - sharpen your scanning skills and run data & relic sites. Scanning down signatures and exploring sites is a big part of Solitude life.<br />
*Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players.<br />
*Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet!<br />
*PVP - be part of small gang PVP. FC a small roam.<br />
*PI - Learn Planetary Interaction and then expand into the nearby Low Sec and Null Sec areas for maximum profit.<br />
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players.<br />
<br />
<br />
== What do I need to become a 'Solidude'? ==<br />
<br />
The only mandatory requirement for a life in Solitude is a healthy dose of pioneer/explorer spirit along with a determination to overcome the challenges of living in a confined high-sec area. All other skills are optional. Project Solitude is open to members of all levels: from people who only just started out in EVE and are new to the Uni, to advanced industrialists, explorers, PVP’ers, etc. <br />
<br />
The challenges of the Solitude frontier require pilots to be both daring and courageous.<br />
<br />
== Programs Available in Solitude==<br />
<br />
There are a few programs available to Unistas in Solitude. Further details of these programs can be found in the [http://forum.eveuniversity.org/viewtopic.php?f=218&t=95978&p=814181#p814181 Solitude Resource Thread V4]<br />
<br />
* [[Solitude Coordinated Scanning Endeavour]]<br />
::The Solitude Coordinated Scanning Endeavor is a key resource to life in Solitude. The high-sec to high-sec wormholes located by this program allow for safe transport of goods and services into and out of Solitude. Additionally, by scanning and logging all of our signatures, we can quickly find and run rare sites as a group. Please see the wiki link for more information. For a lesson or questions on how the sheet functions please ask in the Solitude.E-Uni chat channel. <br />
<br />
* [[Solitude Alpha Hangar]]<br />
::The Solitude Alpha hangar is stocked with basic T1 mods and ammo and is open to all Freshman in campus. Additionally, many mission runners donate their meta modules and these are open to everyone with the Sophomore title as well (Freshmen may ask for items to be fetched for them). Any donations to campus need to be placed in the +Solitude Donations+ can in the Alpha Hangar to be sorted. To get involved and learn about manufacturing these items, please visit the [http://forum.eveuniversity.org/viewforum.php?f=218 Solitude Forums].<br />
<br />
* [[Solitude BPO Library]]<br />
::The Project Solitude BPO Library is housed at [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities]. Its purpose is to support local industry by making available a range of fully researched BPO’s which are copyable for personal use or to help support the Project’s industrial needs. For full details please visit this [http://forum.eveuniversity.org/viewtopic.php?f=218&t=96936 forum thread].<br />
<br />
* [[Solitude StarCraft Enterprise]]<br />
::PLEASE NOTE THE STARCRAFT ENTERPRISES INITIATIVE IS CURRENTLY INACTIVE<br />
<br />
* [[Solitude Overwatch Standing Fleet]]<br />
::The Solitude Overwatch Standing Fleet is intended to be a permanent fleet of Unistas in Solitude who aren't otherwise attached to another fleet. It provides a means for impromptu organization of the various activities regularly undertaken by Solitude residents, a way to share bonuses, and a quick reaction force. Whilst not a requirement, as in other campuses, it is recommended that Solibros join Solitude Overwatch to connect players with similar play styles, and to provide a secure channel with which to share valuable intel. If you cannot find the fleet, feel free to create one. This action infers no FC responsibilities, you are merely the boss, responsible for invites and management of the fleet. The more eyes we have in the sky the safer everyone is.<br />
<br />
== Vecodie Corp Hangars ==<br />
<br />
A full guide to the Solitude Corporation Hangars and their use can be found [http://forum.eveuniversity.org/viewtopic.php?f=218&t=95979&p=814182#p814182 here].<br />
<br />
=== Alpha Hangar ===<br />
These cans are labelled as to their content and Solibros should feel free to take what they need from them. As a Newbro please don’t feel that you can’t/shouldn’t take items from these cans, this is what they are there for. We want you to use them! Please remember, however, that other students also use these containers, so please only take what will satisfy your immediate needs. All cans labelled 'Alpha' are accessible to those Unistas holding the Freshman title or higher.<br />
<br />
*'''+ Solitude Donations +'''<br />
::Items deposited into this container are considered to be donated to Project Solitude and will become University property. Items in this container can only be retrieved by certain personnel. Once this container is processed, items are generally moved to Alpha or Theta hangars depending on the items. <br />
<br />
*'''Alpha: Ammo and Drones'''<br />
::This bin is used to store ammunition for frigate-sized ships along with a selection of Tech 1 Drones.<br />
<br />
*'''Alpha: BPC'''<br />
::This bin contains a wide variety of Tech 1 BPC. Students can use these to build ships for personal use, resell or to help build stock to replinish the Alpha Hangars.<br />
<br />
*'''Alpha: (High, Mid, Low)'''<br />
::These bins contain a large selection of Tech 1 modules. Again, please only take what you will need. They are split by slot into three different containers.<br />
<br />
*'''Alpha: Rigs'''<br />
::This bin contains small T1 rigs for frigate-sized vessels.<br />
<br />
*'''Alpha: Ships'''<br />
::This bin contains frigate and industrial hulls for student use.<br />
<br />
*'''Alpha: Skill Books'''<br />
::This bin stores skill books for student use.<br />
<br />
*'''Kwik-E-Mart - xxxx'''<br />
::These cans form the sales end of Exorcist Wraith's loot buyback service. Supplying non-stocked items to Unistas at ~Jita prices.<br />
<br />
*'''Starcraft Enterprises'''<br />
::Currently not in use<br />
<br />
=== Theta Hangar ===<br />
The Theta Hangar is accessible to those holding the Sophomore title or higher. It contains inventory containers that are used to replenish the Alpha hangar stocks, cans for industry materials and a can for Meta/T2 Items.<br />
<br />
<span style="color:red"> Please do not place items in any bins other than the Solitude Donations bin. Remember to lock the stacks when you are finished, otherwise another Unista could clean out the stacks you unlocked and you would be the one in the log files as having taken everything out.''</span><br />
<br />
== How to get to Solitude ==<br />
One question to ask yourself before heading out to Solitude is, do you see yourself wanting to come back to contiguous Hi-Sec regularly? If so, it is highly recommended that you first obtain a [[Jump Clone|Jump Clone]] and move it to Slays (or wherever you wish to return) before heading out to Solitude. Failure to do this may cause you to miss out on Corporate and Alliance events hosted at the University HQ since the route back can be time consuming and perilous.<br />
<br />
==== Taking the 'Pod Express' ====<br />
<br />
*As long as you don’t have any implants in your clone traveling to Solitude by “Pod Express” may be the simplest route. [[Clone#Locations|Change your medical clone location]] to [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Station - Vecodie II - Federal Intelligence Office Testing Facilities] if you still have your annual remote relocation available, and then self-destruct your pod. It is highly recommended that you first set up a jump clone in Empire so that you can jump in and out of Solitude at your leisure. Once you arrive in Solitude you can use a station in the neighboring system [http://evemaps.dotlan.net/station/Yvaeroure_XI_-_Moon_7_-_Poteque_Pharmaceuticals_Biotech_Production Yvaeroure XI - Moon 7 - Poteque Pharmaceuticals Biotech Production] for any pod bay services.<br />
<br />
{{important note box|As of the [[Phoebe]] expansion (November 2014), there are restrictions on how often you can [[Clone#Locations|remotely install a medical clone]]. Make sure you have understood them when considering this option for getting to Solitude.}}<br />
<br />
==== Dodging pirates in low-sec ====<br />
<br />
*This is the [http://evemaps.dotlan.net/route/Bherdasopt:Yvelet long route] via Aridia, from Bherdasopt (high-sec) through Gonditsa, Otakod, Agaullores and Yveve to Yvelet (high-sec). The biggest risk of this particular route is a persistent gatecamp of the Bherdasopt gate in Gonditsa. When planning to take this route, it might be a good idea to scout ahead and check if the area is safe. Once past Gonditsa, this tends to be the safer although longer route.<br />
*A somewhat safer but [http://evemaps.dotlan.net/route/Zinkon:Yvelet slightly longer route] through southern Aridia bypasses Gonditsa entirely, going instead through Vehan and Hier before meeting up with the northern Aridia route in Shirshocin. Be aware there are often gate camps at Sadana, Onanam, and Udianoor once you come through the Zinkon pipeline. This route does, however, provides easier access to the Amarr trade hub.<br />
*Read the [[Safety_Tips_for_Operating_in_Low_Sec|Safety Tips for Operating in Low Sec]] for additional information.<br />
<br />
==== Facing the quiet dangers of null-sec ====<br />
<br />
*For those brave enough to venture into null-sec, there are two possible routes through Syndicate to get to Solitude:<br />
<br />
**[http://evemaps.dotlan.net/route/Stacmon:Boystin Route 1] starts in Stacmon (0.6) and goes through two low-sec systems (Ostingele and Harroule, since the Stacmon gate in Ostingele is often camped, you may go via Dastryns) and enters Syndicate at MHC-R3. Please note that this entry system is often camped. It then carries on via M2-CF1, Y9G-KS, Pertnineere (low-sec) and then Boystin (high-sec).<br />
<br />
**[http://evemaps.dotlan.net/route/Chesiette:Boystin Route 2] starts in Chesiette (0.6) and goes through one low-sec system (Reblier) and enters Syndicate at 6-CZ49. This route also ends up at M2-CF1 and follows the rest of the path to Solitude as mentioned above. This route is often camped too, but at least the dangerous entry point from high-sec to low-sec in Reblier is usually camped by friendlies. The Null-Sec Campus (NSC) is also just one jump away from one of the systems on this route, so you can expect to see more E-Uni members on this route. <br />
<br />
*Please visit the Solitude.E-Uni and the NSC.E-Uni channel before travelling through Syndicate. The above mentioned pipes are frequently being travelled by members already based in Solitude and the Null-Sec camp. Some viable intel might be available.<br />
<br />
===== Public Route Bookmarks =====<br />
<br />
There are some public bookmarks in the Solitude section of the Corporation bookmarks folder in ''People & Places''. They may help you to get to Solitude through Null-Sec more safely. But don't forget that they are not a guaranteed method to avoid warp bubbles and other traps! Since they are public, you must treat them as being compromised and a ganker may have a copy of them. Nevertheless, they should be safer than direct warping.<br />
<br />
Currently, the safer route through Null-Sec from Chesiette (0.6) through the Reblier entry point has been bookmarked. Each gate on the route to Solitude has a bookmark above and below the gate. Fit a quick ship like a frigate with a Micro Warp Drive (MWD), maybe even a Prototype Cloaking Device. A shuttle will work too, if you are insecure and want to lose less ISK in case you get shot. Follow those instructions and you should be pretty safe.<br />
<br />
# Fly to Masalle and dock up there. This is the last system in high-sec with stations. After docking, set your home station there and make sure that you use the E-Uni Overview Settings. Then leave your ship and fly with your pod to another station. This will grant you a Velator. <br />
# With the Velator, fly down the pipe to Chesiette. Then jump to Reblier, which is the gateway system to the less secure regions. After jumping to Reblier, ''do not decloak''. You have 60 seconds to have a look around and to decide whether you like what you are seeing or not. If you see ships on the overview which are not moving in a distance between 10 and 30 km around the gate, they may be campers. If they are not blue or green on your local list, they are definitely not friendlies and may potentially shoot you. In that case, dock up in Reblier and wait a bit, before checking again.<br />
# If the situation at the gate looks okay to you, then travel back to Masalle, jump into your frigate and travel back to Chesiette. <br />
# Open your ''People & Places'' Window, go to the Places tab, and scroll down to the ''Solitude'' section of the corporation bookmarks. There you should find a list of bookmarks which follow the template '''|> <SYSTEM>: <GATE> [ABOVE|BELOW] @<DISTANCE> <|'''. For example: '''|> Reblier: Chesiette ABOVE @150 <|'''. Size and move the window to a place on your desktop where you can keep it open and access those bookmarks quickly. <br />
# Jump to Reblier, ''do not decloak''. Assess the situation. You should now see a bookmark in the list which is green, something like ''|> Reblier: 6-CZ49 BELOW @150 <|'' (the Distance number may vary). Warp to this position. You will jump to a location either above or below the gate to the next system, ''6-CZ49''. <br />
# Fly '''AWAY'' from the gate. <br />
# Have a look around, maybe on your dscan, if you see any campers near the gate. Keep an eye on the overview and check if a ship is getting closer to you. If yes, dock up and try again later. If everything looks okay, jump to 6-CZ49. Now you will enter Null-Sec.<br />
# Again, don't decloak. Assess the situation.<br />
# Look at your bookmarks. You should find at least four green ones - two for the gate through which you came in (those are the one with the ''Reblier'' gate in their name), and one above and below the gate where you want to go. Decide if you want to take the ABOVE or BELOW route, then jump to the according bookmark of the '''Reblier''' gate. This will be a very short jump.<br />
# Now jump to the gate which leads to the next system, '''PVH8-0'''. If you are currently ABOVE the Reblier gate, use the ABOVE bookmark of the PVH8-0 gate, too. If you are BELOW, choose the BELOW bookmark. This will help you to avoid any warp bubbles on the direct route between those two gates.<br />
# Repeat the last three steps through all systems on your way to ''Boystin''. The complete route will be ''Reblier'' -> ''6-CZ49'' -> ''PVH8-0'' -> ''JH-M2W'' -> ''M2-CF1'' (or PC9-AY, if you wish to visit NSC) -> ''97X-CH'' -> ''Y9G-KS'' -> ''Pertnineere'' -> ''Boystin''.<br />
# Congratulations, you made it!<br />
<br />
==== Jumping down a Wormhole ====<br />
<br />
The ‘Solitude Co-ordinated Scanning Endeavour’ finds hisec-to-hisec wormholes on average two to three times a week. This makes it a lot easier for those wanting to move assets into the region without having to go through the dangerous low-sec or null-sec pipes. Entry and exit points for active WH’s can usually be found in the Project Solitude bookmarks folder. Notifications are being sent out via a mailing list that has been created specifically for this purpose. Please check the forum or ask in Solitude.E-Uni for further details.<br />
<br />
==== Use the uni sponsored jump ship service ====<br />
<br />
Thanks to the NullSec Campus a free jump ship service is provided between [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] and [http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post PC9-AY III - Intaki Commerce Trading Post] from there it is possible to utilize a second jump ship service to send items between [http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post PC9-AY III - Intaki Commerce Trading Post] and [http://evemaps.dotlan.net/station/Jita_IV_-_Moon_4_-_Caldari_Navy_Assembly_Plant Jita IV - Moon 4 - Caldari Navy Assembly Plant]. <br />
<br />
More information about how to use the service can be found on the forums under the NSC [http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053#p802266 Jump Freighter program]. <br />
<br />
'''Important notes'''<br />
* The service is FREE; funded by the corporation taxes on PvE; missioning; using POCOs etc. But feel free to put a tip on; around 1 million isk per 10,000 m<sup>3</sup> is a perfect amount to cover fuel costs. <br />
* No collateral can be put on these contracts. If the service is destroyed and your items lost they will not be replaced by the Uni. <br />
* The service runs once a week to Boystin and every couple of days between PC9 and Jita so it can take up to a week to move items from Jita to Boystin or ''vice versa''. <br />
* It is possible to create remote contracts so don't fly (or Jump Clone) to PC9 to create the second contract; just do it from Solitude once the items arrive in PC9.<br />
* Obviously the service can only move items. You'll still need to either fly or clone jump yourself to Solitude. Sorry, but no bus services exist in EVE yet.<br />
<br />
==== Making use of courier services ====<br />
<br />
*Wormholes have a limited time and mass. As such, it might not always be possible for members to make good use of them. And the uni jump service can take some time and is at the user's risk. An alternative is to use a courier to move assets into the region. Although there are many courier services around, [http://black-frog.red-frog.org/jumps.php Black Frog] is probably the best known. Note though that using courier services can be a quite costly exercise. Black Frog for example, charges {{gaps|100|000|000}} ISK to move up to {{gaps|320|000}} {{m3}} from Slays to Boystin.<br />
*Several E-UNI members routinely move materials into Solitude and may be willing to accept courier contracts. Pricing is typically negotiable. Ask in Soli chat or offers and requests if you are looking to move large volumes of items in or out of the area.<br />
<br />
== What to bring and NOT bring ==<br />
Due to having limited access to the rest of Empire space, you should bring as much of whatever you might need as possible. Certain items cost less in Solitude, while others cost far more. Check out the Alpha Hangar if you have trouble getting equipment through the local market.<br />
<br />
=== What to bring ===<br />
The [https://fleet-up.com/Doctrine/Item/30549 Project Solitude Fleet Up Doctrine] provides a list of fits suitable for most of the common activities available in Solitude. Visit the Wiki [[Fleet-Up]] page for instructions on how to join.<br />
<br />
==== Modules ====<br />
Prepare to have spare modules, and try to bring equipment over in bulk whenever possible in order to limit risk. Bring '''only''' the ones you need. Most modules you can steal off rats. <br />
<br />
'''Modules above Tech I can cost double their in-Empire price.''' Some modules are almost nonexistent on the Solitude marketplace. If you are curious about whether or not a specific item is stocked in Solitude and you do not have access to the area simply head over to [http://eve-central.com/ EVE-Central], click on the advanced tab, select Solitude from the drop-down list of Regions and enter the item that you're looking for. If EVE-Central doesn't have the information you need you can always ask for a price check in the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Solitude.E-Uni] Chat channel.<br />
<br />
==== Scanning ====<br />
We recommend spares of:<br />
* Cloaking devices (covert ops version if you can fly a Covert Ops frigate, T3 or Recon cruiser)<br />
* Core probe launchers (Sisters Core Probe Launchers are a good idea as the price for these can be exorbitant in Solitude)<br />
* Core probes (Sisters Core Probes are recommended)<br />
* Covert ops frigates (If you can fly one of these the world is your oyster)<br />
<br />
==== Skillbooks ====<br />
There is a [http://evemaps.dotlan.net/station/Elore_VI_-_Moon_4_-_Federal_Navy_Academy_School Federation Navy School] two jumps into Low-Sec in the system of [http://evemaps.dotlan.net/system/Elore Elore]. <br />
Note that not all skillbooks will be seeded here and that both this station and the route to it are often camped. It is recommended to do a little scouting or go as a group if you are unfamiliar with Low Security space. Also remember you can now inject skills that you cannot train directly. So if you are about to get skill books for yourself do not undock with them! Just inject them right away and they are forever yours.<br />
<br />
==== General supplies ====<br />
Ammunition and scripts are generally not more expensive in Solitude than elsewhere in Empire. Nanopaste and cap boosters will usually need to be obtained outside of Solitude if large quantities are needed.<br />
<br />
==== Tech I Industrial ====<br />
It's a good idea to use a T1 Industrial when moving a medium amount of cargo ({{gaps|5|000}}–{{gaps|30|000}} {{m3}}) as they carry enough for several packaged frigates or a couple cruisers and you can make multiple trips through a High-Sec to High-Sec Wormhole in a T1 Industrial without compromising the stability of the Wormhole.<br />
<br />
An ''Imicus'' is an ideal alternative if you don't have that much to cart over as it has a base 400 {{m3}} cargo that can be expanded up to {{gaps|1|261}} {{m3}} with Cargohold Expander modules and Cargohold Optimization Rigs.<br />
<br />
=== What NOT to bring ===<br />
==== Certain ships ====<br />
Many T1 Sub-Capital ships are less expensive to obtain in Solitude due to the proximity to Null Security space and the risk involved in transporting ships back out to the rest of Empire. <br />
<br />
For the same reason larger and more expensive ships (i.e. Freighters and Pirate Cruisers/Battleships) can be difficult to take back out of Solitude. Consideration should be given when bringing them into the area. Most High-Sec to High-Sec Wormholes can only handle a Freighter passing through twice before they are destabilized.<br />
<br />
If you feel you must bring something shiny or large, make sure that it is something that you will use regularly as it may be very difficult and time-consuming to relocate such items back to the contiguous Empire.<br />
<br />
==== Ore / salvage / basic materials ====<br />
Consult ''Sen Starfire'' or another resident industrialist for this matter.<br />
<br />
Most of the ores are in fact cheaper here (if they are available).<br />
<br />
If you want to trade stuff in bulk, e.g. bring bulk modules from the Empire, post in forum about your freighter (so we can also use your return trip).<br />
<br />
== Missioning in Solitude ==<br />
There are a number of good security mission corps in Solitude - Federation Customs, Federal Intelligence Office, Federation Navy, Poteque pharmaceuticals. <br />
While there are a number of other stations, agents, and offices (as found at [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Range Finder]); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time E-Uni members will even organize [[Mission_Fleet_(Spider)#Spider_Fleet_.2F_Standings_Fleet)|Spider]] and/or [[Mission_Fleet_(Spider)#Locust_Fleet|Locust]] fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Customs Federation Customs] ====<br />
*L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == 2 Security Agents<br />
*L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent '''''(4 jump missions into lowsec have been seen)'''''<br />
*L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents '''''(Manufacturing/Refining Facility)'''''<br />
*L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federal-Intelligence-Office Federal Intelligence Office] ====<br />
*L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent<br />
*L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)<br />
*L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents<br />
*L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent<br />
*L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent '''''(Regional Trade Hub)'''''<br />
*L4-'''''[[0.4]]''''' Pertnineere VI - Federal Intelligence Office Logistic Support '''(Low Security!)''' (4 jumps from Octanneve) == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Navy Federation Navy] ====<br />
*L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 1 Security Agents<br />
*L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents<br />
*L2-'''''[[0.3]]''''' - Aeter VI - Moon 23 - Federation Navy Testing Facilities == 1 Security Agent<br />
*L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent<br />
*L4-'''''[[0.4]]''''' - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Material-Acquisition Material Acquisition] ====<br />
*L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
*L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent<br />
*L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent<br />
*L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
*L4-'''''[[0.2]]''''' - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents<br />
<br />
==== [http://www.ellatha.com/eve/lp/Ducia-Foundry Ducia Foundry] (Amarr) ====<br />
*L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Poteque-Pharmaceuticals Poteque Pharmaceuticals] ====<br />
*L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent<br />
<br />
== Industry in Solitude ==<br />
=== Gas sites ===<br />
The low-sec constellation of [http://evemaps.dotlan.net/map/Solitude/Elerelle#sec Elerelle], located in Solitude, is one of only two places in New Eden where Gas sites produce unusually large amounts of Celadon Cytoserocin, which is the chief ingredient in the production of the more effective but illegal forms of Exile, a Combat Booster used to increase a capsuleer's armor repair amount by a certain percentage. The high-sec region of Solitude sees regular signature-site occurrences of Celadon Mykoserocin, used to make the milder, legal, and less profitable form of Exile.<br />
<br />
Gas sites in Solitude occur very frequently in both high- and low-security areas.<br />
<br />
=== Ice belts ===<br />
* Niballe (0.6 / 3 jumps from Boystin) is the most popular ice belt in the area. Regulars are generally friendly and plenty of ice to go around. Look for blue fleets to join or simply ask for boosts.<br />
* Cadelanne (0.1 / 9 jumps from Boystin) typically only has a few residents, often blue.<br />
* I-YGGI (-0.20 / 4 jumps from Boystin) out of the way null sec ice belt that has few visitors. Note: Will spawn BS rats, so make sure you have a good tank.<br />
<br />
Note that it is not recommended to ice mine while away from the keyboard (AFK). There are local entities that have been known to suicide gank (using large groups of expendable destroyers) miners that are non-responsive.<br />
<br />
=== Regular mining ===<br />
<br />
* Project Solitude has several members who run regular mining fleets with Orca boosts. Both shared-can and u-haul ops occur. For more information and fleet formation check the Solitude forum and ask in the Solitude.E-Uni chat. Mining loaners are available to campus members and Ventures are available in the Vecodie hangar.<br />
<br />
=== Refining services ===<br />
<br />
Project Solitude has several members who can provide refining services in Solitude<br />
<br />
* Edward Audeles: (Nearly) perfect on ores as well as scrapmetal at Boystin FIO [[Perfect Refine List#Edward_Audeles|Details]]<br />
<br />
=== Manufacturing and Research ===<br />
<br />
There are several student-owned and operated research POS in Solitude. Several mobile laboratories are available for lease in their various capacities. More information is on the forums [http://forum.eveuniversity.org/viewtopic.php?f=218&t=64799 here]. Ask in chat for more details.<br /><br />
Manufacturing, Research and Invention [[Industry_Overview#System_Cost_Index|System Cost Indexes]] throughout Solitude are reasonably low and rarely exceed 2.5%.<br />
<br />
==== Manufacturing ====<br />
* 0.7- Octanneve III - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7- Octanneve III - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Octanneve IV - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Maire IV - Moon 4 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7- Maire V - Moon 2 - Quafe Company Factory == Manufacturing<br />
* 0.7- Maire VI - Moon 23 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Yvaeroure XI - Moon 7 - Poteque Pharmaceutical Biotech Production == Manufacturing<br />
* 0.6- Oerse V - Moon 4 - Quafe Company Factory == Manufacturing<br />
* 0.6- Oerse VII - Moon 8 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.6- Lour VI - Moon 7 - Quafe Company Factory == Manufacturing<br />
* 0.8- Vecodie II - Federal Intelligence Offuce Testing Facilitie == Manufacturing, Research, Copying, Invention<br />
* 0.5- Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.6- Niballe V - Moon 1 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.8- Gererique VI - Moon 3 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.6- Pochelympe IX - Federation Navy Assembly Plant<br />
* 0.4- Pertnineere IV - Quafe Company Factory == Manufacturing<br />
* 0.4- Sarline VII - Moon 16 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Sarline VII - Moon 18 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Sarline VIII - Moon 7 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.2- Elore VI - Moon 4 - Federal Navy Academy == Manufacturing<br />
* 0.2- Anckee V - Moon 10 - Allotek Industries Factory == Manufacturing<br />
* 0.1- Vevelonel VI - Moon 1 - Impro Factory == Manufacturing, Research, Copying, Invention<br />
* 0.2- Heluene IV - Roden Shipyards Factory == Manufacturing<br />
* 0.2- Heluene V - Roden Shipyards Factory == Manufacturing<br />
* 0.2- Ogaria I - Roden Shipyards Warehouse == Manufacturing<br />
* 0.2- Straloin VI - Moon 11 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Toustain VI - Moon 16 - Federation Navy Assembly Plant == Manufacturing<br />
<br />
==== Research ====<br />
* 0.7- Octanneve III - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7 Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == Research, Copying, Invention<br />
* 0.7- Maire IV - Moon 4 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.6- Oerse VII - Moon 8 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.8- Vecodie II - Federal Intelligence Offuce Testing Facilitie == Manufacturing, Research, Copying, Invention<br />
* 0.6- Niballe V - Moon 1 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.8- Gererique VI - Moon 3 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.1- Vevelonel VI - Moon 1 - Impro Factory == Manufacturing, Research, Copying, Invention<br />
<br />
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==<br />
<br />
[[file:Projsol.jpg]]<br />
<br />
{{Solitude Links}}</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:Project_Solitude&diff=102760Archive:Project Solitude2016-12-12T23:13:37Z<p>Jurius Doctor: Officer List Update</p>
<hr />
<div>{{On-Going Events}} <br />
[[image:Solitude Logo.png|left|200px]]<br />
<div style="float: right; clear:right; margin-left: 1em; margin-bottom:1em; font-size:90%">__TOC__</div><br />
{{related class|Solitude 101}}<br />
'''VENITE PRO SOLITVDINE ♦ MANETE PRO SOCIETATE'''<br />''"Come for the Solitude, stay for the company"''<br />
<br />
<br />
Toward the end of July 2012, the EVE University management decided to launch Project Solitude. The initial announcement by then-CEO Kelduum Revaan outlined the project as the establishment of a university presence and creation of a trade hub. He also deemed Solitude a viable option as a future home for the Uni, an outlook that has since been dropped. The Project gained official campus status in April 2016.<br />
Project Solitude currently aims to provide an isolated environment for EVE University students, without easy access to major trade hubs, where they require motivation and self-sufficiency to survive. The area provides nearby low-sec and null-sec opportunities, and a quick route to the [[Nullsec Campus]]. The focus of the campus is on exploration, missioning, and industrial endeavours.<br />
<br />
E-Uni Home Station: [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities]<br />
<br />
Trade Hub: [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant]<br />
<br />
Regional Chat Channel and Mailing List is Solitude.E-Uni: [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Password is here]<br />
<br />
== Leadership ==<br />
<br />
===Campus Manager===<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:SallyDigital.jpg|thumb|left|96px]] <br />
| valign="top" | <big>'''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=51511 Sally Digital]'''</big><br />
'''About Sally Digital:'''<br /><br />
''Sally joined EVE University in 2014 and moved to [[Project Solitude]] a month later attracted by the idea of frontier systems ready for exploration.''<br /> <br />
''After running a series of Solitude based events I joined the [[Events Department]] stepping up to fill the Assistant Manager role a few months later. ''<br/><br />
''At the same time I found myself fulfilling an organisational role within Project Solitude and was eventually offered the Project Solitude Co-ordinator role.''<br/><br />
''When Project Solitude became an official campus in April 2016 I took on my current role as the first Project Solitude Manager''<br/><br />
|} <br />
<br />
====Executive Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Exorcist Wraith.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=56734 Exorcist Wraith]''' <br />
'''About Exorcist Wraith:'''<br /><br />
|}<br />
<br />
====Education Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Jurius-Doctor-New.png|thumb|left|64px]] <br />
| valign="top" | '''[http://wiki.eveuniversity.org/User:Jurius_doctor]''' <br />
'''Jurius Doctor:'''<br /><br />
|}<br />
<br />
====Logistics Officers====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Edward Audeles.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=32593 Edward Audeles]''' <br />
'''About Edward Audeles:'''<br /><br />
|}<br />
<br />
====Hangar Officers====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Permluan_Katelo.jpg|thumb|left|64px]]<br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=59936 Pemluan Katelo]''' <br />
'''About Pemluan Katelo:'''<br /><br />
|}<br />
<br />
====Structure Officer====<br />
{|<br />
! width="50" | <br />
| valign="top" | [[Image:Talman Drak.jpg|thumb|left|64px]] <br />
| valign="top" | '''[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=47298 Talman Drak]''' <br />
'''About Talman Drak:'''<br /><br />
|}<br />
<br />
<br />
<br /><br />
<br /><br />
Project Solitude is subject to all standard EVE University rules and policies.<br />
<br />
*[[EVE University Rules]]<br />
*[[Overview Guide]]<br />
<br />
== Overview of the Solitude Region ==<br />
[http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], Solitude is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [[Nullsec Campus]] (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of [http://evemaps.dotlan.net/system/Boystin Boystin], home to the former E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region. <br />
<br />
=== Regional Trade Hub; Gravity Well & E-Uni Satellite HQ ===<br />
<br />
[http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] is the regional trade hub, which sees more transaction volume than any other station in both the Solitude region and the neighbouring region of Syndicate. <br /><br />
<br />
[[Gravity Well]] is the Solitude Campus Fortizar [[Citadels|Citadel]] and is located in [http://evemaps.dotlan.net/map/Solitude/Boystin#jumps Boystin] as well. It has clone facilities and a market module. We encourage Uni members to sell items through Gravity Well as it has lower broker fees than the regional trade hub while still being close enough to attract customers who are at the regional trade hub. Gravity well also acts as a good location to base yourself for missions as there are several Federal Intelligence Office agents in the local area along with University hangers in the citadel to drop donations off or pick up required modules. <br /><br />
<br />
[http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities] is the Campus headquarters and contains a University office as well as shared university hangars. These hangars are organized similarly to the hangars in Slays. [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities] does not have medical facilities. To move your medical clone there, dock up, right-click the station name in your system info (top left), and select ''Set Home Station''. One system away, at the station [http://evemaps.dotlan.net/station/Yvaeroure_XI_-_Moon_7_-_Poteque_Pharmaceuticals_Biotech_Production Yvaeroure XI - Moon 7 - Poteque Pharmaceuticals Biotech Production] , there are medical facilities if you wish to install a new jump clone.<br />
<br><br />
<br><br />
<br />
== What it means to live in Solitude ==<br />
<br />
Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:<br />
<br />
==== Advantages ====<br />
*Far from Slays, making war target encounters less likely.<br />
*Easier to organize awareness of WTs in the region and their location.<br />
*A smaller community, which means you'll regularly see and potentially fly with familiar faces.<br />
*Significantly reduced cost for use of public research and manufacturing installations.<br />
*Easier access to low-sec PI while still living in the relative safety of high-sec.<br />
*Easier access to low-sec ores in sparsely populated systems.<br />
*Quick access to NPC null-sec space for PvP excursions.<br />
*Project stocked hangars.<br />
*E-uni customs office.<br />
<br />
==== Disadvantages ====<br />
*Limited availability of items on the local market.<br />
*Higher prices for items that are available on the market.<br />
*Shipping stuff in and out of the region can be a challenge.<br />
*Flying to Solitude requires extended travel through low or null sec (low sec route is recommended).<br />
*High-Sec-to-High-Sec wormholes make travel easier, but have an inconsistent and limited presence.<br />
<br />
==== What can I do? ====<br />
*Explore - sharpen your scanning skills and run data & relic sites. Scanning down signatures and exploring sites is a big part of Solitude life.<br />
*Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players.<br />
*Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet!<br />
*PVP - be part of small gang PVP. FC a small roam.<br />
*PI - Learn Planetary Interaction and then expand into the nearby Low Sec and Null Sec areas for maximum profit.<br />
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players.<br />
<br />
<br />
== What do I need to become a 'Solidude'? ==<br />
<br />
The only mandatory requirement for a life in Solitude is a healthy dose of pioneer/explorer spirit along with a determination to overcome the challenges of living in a confined high-sec area. All other skills are optional. Project Solitude is open to members of all levels: from people who only just started out in EVE and are new to the Uni, to advanced industrialists, explorers, PVP’ers, etc. <br />
<br />
The challenges of the Solitude frontier require pilots to be both daring and courageous.<br />
<br />
== Programs Available in Solitude==<br />
<br />
There are a few programs available to Unistas in Solitude. Further details of these programs can be found in the [http://forum.eveuniversity.org/viewtopic.php?f=218&t=95978&p=814181#p814181 Solitude Resource Thread V4]<br />
<br />
* [[Solitude Coordinated Scanning Endeavour]]<br />
::The Solitude Coordinated Scanning Endeavor is a key resource to life in Solitude. The high-sec to high-sec wormholes located by this program allow for safe transport of goods and services into and out of Solitude. Additionally, by scanning and logging all of our signatures, we can quickly find and run rare sites as a group. Please see the wiki link for more information. For a lesson or questions on how the sheet functions please ask in the Solitude.E-Uni chat channel. <br />
<br />
* [[Solitude Alpha Hangar]]<br />
::The Solitude Alpha hangar is stocked with basic T1 mods and ammo and is open to all Freshman in campus. Additionally, many mission runners donate their meta modules and these are open to everyone with the Sophomore title as well (Freshmen may ask for items to be fetched for them). Any donations to campus need to be placed in the +Solitude Donations+ can in the Alpha Hangar to be sorted. To get involved and learn about manufacturing these items, please visit the [http://forum.eveuniversity.org/viewforum.php?f=218 Solitude Forums].<br />
<br />
* [[Solitude BPO Library]]<br />
::The Project Solitude BPO Library is housed at [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Vecodie II - Federal Intelligence Office Testing Facilities]. Its purpose is to support local industry by making available a range of fully researched BPO’s which are copyable for personal use or to help support the Project’s industrial needs. For full details please visit this [http://forum.eveuniversity.org/viewtopic.php?f=218&t=96936 forum thread].<br />
<br />
* [[Solitude StarCraft Enterprise]]<br />
::PLEASE NOTE THE STARCRAFT ENTERPRISES INITIATIVE IS CURRENTLY INACTIVE<br />
<br />
* [[Solitude Overwatch Standing Fleet]]<br />
::The Solitude Overwatch Standing Fleet is intended to be a permanent fleet of Unistas in Solitude who aren't otherwise attached to another fleet. It provides a means for impromptu organization of the various activities regularly undertaken by Solitude residents, a way to share bonuses, and a quick reaction force. Whilst not a requirement, as in other campuses, it is recommended that Solibros join Solitude Overwatch to connect players with similar play styles, and to provide a secure channel with which to share valuable intel. If you cannot find the fleet, feel free to create one. This action infers no FC responsibilities, you are merely the boss, responsible for invites and management of the fleet. The more eyes we have in the sky the safer everyone is.<br />
<br />
== Vecodie Corp Hangars ==<br />
<br />
A full guide to the Solitude Corporation Hangars and their use can be found [http://forum.eveuniversity.org/viewtopic.php?f=218&t=95979&p=814182#p814182 here].<br />
<br />
=== Alpha Hangar ===<br />
These cans are labelled as to their content and Solibros should feel free to take what they need from them. As a Newbro please don’t feel that you can’t/shouldn’t take items from these cans, this is what they are there for. We want you to use them! Please remember, however, that other students also use these containers, so please only take what will satisfy your immediate needs. All cans labelled 'Alpha' are accessible to those Unistas holding the Freshman title or higher.<br />
<br />
*'''+ Solitude Donations +'''<br />
::Items deposited into this container are considered to be donated to Project Solitude and will become University property. Items in this container can only be retrieved by certain personnel. Once this container is processed, items are generally moved to Alpha or Theta hangars depending on the items. <br />
<br />
*'''Alpha: Ammo and Drones'''<br />
::This bin is used to store ammunition for frigate-sized ships along with a selection of Tech 1 Drones.<br />
<br />
*'''Alpha: BPC'''<br />
::This bin contains a wide variety of Tech 1 BPC. Students can use these to build ships for personal use, resell or to help build stock to replinish the Alpha Hangars.<br />
<br />
*'''Alpha: (High, Mid, Low)'''<br />
::These bins contain a large selection of Tech 1 modules. Again, please only take what you will need. They are split by slot into three different containers.<br />
<br />
*'''Alpha: Rigs'''<br />
::This bin contains small T1 rigs for frigate-sized vessels.<br />
<br />
*'''Alpha: Ships'''<br />
::This bin contains frigate and industrial hulls for student use.<br />
<br />
*'''Alpha: Skill Books'''<br />
::This bin stores skill books for student use.<br />
<br />
*'''Kwik-E-Mart - xxxx'''<br />
::These cans form the sales end of Exorcist Wraith's loot buyback service. Supplying non-stocked items to Unistas at ~Jita prices.<br />
<br />
*'''Starcraft Enterprises'''<br />
::Currently not in use<br />
<br />
=== Theta Hangar ===<br />
The Theta Hangar is accessible to those holding the Sophomore title or higher. It contains inventory containers that are used to replenish the Alpha hangar stocks, cans for industry materials and a can for Meta/T2 Items.<br />
<br />
<span style="color:red"> Please do not place items in any bins other than the Solitude Donations bin. Remember to lock the stacks when you are finished, otherwise another Unista could clean out the stacks you unlocked and you would be the one in the log files as having taken everything out.''</span><br />
<br />
== How to get to Solitude ==<br />
One question to ask yourself before heading out to Solitude is, do you see yourself wanting to come back to contiguous Hi-Sec regularly? If so, it is highly recommended that you first obtain a [[Jump Clone|Jump Clone]] and move it to Slays (or wherever you wish to return) before heading out to Solitude. Failure to do this may cause you to miss out on Corporate and Alliance events hosted at the University HQ since the route back can be time consuming and perilous.<br />
<br />
==== Taking the 'Pod Express' ====<br />
<br />
*As long as you don’t have any implants in your clone traveling to Solitude by “Pod Express” may be the simplest route. [[Clone#Locations|Change your medical clone location]] to [http://evemaps.dotlan.net/station/Vecodie_II_-_Federal_Intelligence_Office_Testing_Facilities Station - Vecodie II - Federal Intelligence Office Testing Facilities] if you still have your annual remote relocation available, and then self-destruct your pod. It is highly recommended that you first set up a jump clone in Empire so that you can jump in and out of Solitude at your leisure. Once you arrive in Solitude you can use a station in the neighboring system [http://evemaps.dotlan.net/station/Yvaeroure_XI_-_Moon_7_-_Poteque_Pharmaceuticals_Biotech_Production Yvaeroure XI - Moon 7 - Poteque Pharmaceuticals Biotech Production] for any pod bay services.<br />
<br />
{{important note box|As of the [[Phoebe]] expansion (November 2014), there are restrictions on how often you can [[Clone#Locations|remotely install a medical clone]]. Make sure you have understood them when considering this option for getting to Solitude.}}<br />
<br />
==== Dodging pirates in low-sec ====<br />
<br />
*This is the [http://evemaps.dotlan.net/route/Bherdasopt:Yvelet long route] via Aridia, from Bherdasopt (high-sec) through Gonditsa, Otakod, Agaullores and Yveve to Yvelet (high-sec). The biggest risk of this particular route is a persistent gatecamp of the Bherdasopt gate in Gonditsa. When planning to take this route, it might be a good idea to scout ahead and check if the area is safe. Once past Gonditsa, this tends to be the safer although longer route.<br />
*A somewhat safer but [http://evemaps.dotlan.net/route/Zinkon:Yvelet slightly longer route] through southern Aridia bypasses Gonditsa entirely, going instead through Vehan and Hier before meeting up with the northern Aridia route in Shirshocin. Be aware there are often gate camps at Sadana, Onanam, and Udianoor once you come through the Zinkon pipeline. This route does, however, provides easier access to the Amarr trade hub.<br />
*Read the [[Safety_Tips_for_Operating_in_Low_Sec|Safety Tips for Operating in Low Sec]] for additional information.<br />
<br />
==== Facing the quiet dangers of null-sec ====<br />
<br />
*For those brave enough to venture into null-sec, there are two possible routes through Syndicate to get to Solitude:<br />
<br />
**[http://evemaps.dotlan.net/route/Stacmon:Boystin Route 1] starts in Stacmon (0.6) and goes through two low-sec systems (Ostingele and Harroule, since the Stacmon gate in Ostingele is often camped, you may go via Dastryns) and enters Syndicate at MHC-R3. Please note that this entry system is often camped. It then carries on via M2-CF1, Y9G-KS, Pertnineere (low-sec) and then Boystin (high-sec).<br />
<br />
**[http://evemaps.dotlan.net/route/Chesiette:Boystin Route 2] starts in Chesiette (0.6) and goes through one low-sec system (Reblier) and enters Syndicate at 6-CZ49. This route also ends up at M2-CF1 and follows the rest of the path to Solitude as mentioned above. This route is often camped too, but at least the dangerous entry point from high-sec to low-sec in Reblier is usually camped by friendlies. The Null-Sec Campus (NSC) is also just one jump away from one of the systems on this route, so you can expect to see more E-Uni members on this route. <br />
<br />
*Please visit the Solitude.E-Uni and the NSC.E-Uni channel before travelling through Syndicate. The above mentioned pipes are frequently being travelled by members already based in Solitude and the Null-Sec camp. Some viable intel might be available.<br />
<br />
===== Public Route Bookmarks =====<br />
<br />
There are some public bookmarks in the Solitude section of the Corporation bookmarks folder in ''People & Places''. They may help you to get to Solitude through Null-Sec more safely. But don't forget that they are not a guaranteed method to avoid warp bubbles and other traps! Since they are public, you must treat them as being compromised and a ganker may have a copy of them. Nevertheless, they should be safer than direct warping.<br />
<br />
Currently, the safer route through Null-Sec from Chesiette (0.6) through the Reblier entry point has been bookmarked. Each gate on the route to Solitude has a bookmark above and below the gate. Fit a quick ship like a frigate with a Micro Warp Drive (MWD), maybe even a Prototype Cloaking Device. A shuttle will work too, if you are insecure and want to lose less ISK in case you get shot. Follow those instructions and you should be pretty safe.<br />
<br />
# Fly to Masalle and dock up there. This is the last system in high-sec with stations. After docking, set your home station there and make sure that you use the E-Uni Overview Settings. Then leave your ship and fly with your pod to another station. This will grant you a Velator. <br />
# With the Velator, fly down the pipe to Chesiette. Then jump to Reblier, which is the gateway system to the less secure regions. After jumping to Reblier, ''do not decloak''. You have 60 seconds to have a look around and to decide whether you like what you are seeing or not. If you see ships on the overview which are not moving in a distance between 10 and 30 km around the gate, they may be campers. If they are not blue or green on your local list, they are definitely not friendlies and may potentially shoot you. In that case, dock up in Reblier and wait a bit, before checking again.<br />
# If the situation at the gate looks okay to you, then travel back to Masalle, jump into your frigate and travel back to Chesiette. <br />
# Open your ''People & Places'' Window, go to the Places tab, and scroll down to the ''Solitude'' section of the corporation bookmarks. There you should find a list of bookmarks which follow the template '''|> <SYSTEM>: <GATE> [ABOVE|BELOW] @<DISTANCE> <|'''. For example: '''|> Reblier: Chesiette ABOVE @150 <|'''. Size and move the window to a place on your desktop where you can keep it open and access those bookmarks quickly. <br />
# Jump to Reblier, ''do not decloak''. Assess the situation. You should now see a bookmark in the list which is green, something like ''|> Reblier: 6-CZ49 BELOW @150 <|'' (the Distance number may vary). Warp to this position. You will jump to a location either above or below the gate to the next system, ''6-CZ49''. <br />
# Fly '''AWAY'' from the gate. <br />
# Have a look around, maybe on your dscan, if you see any campers near the gate. Keep an eye on the overview and check if a ship is getting closer to you. If yes, dock up and try again later. If everything looks okay, jump to 6-CZ49. Now you will enter Null-Sec.<br />
# Again, don't decloak. Assess the situation.<br />
# Look at your bookmarks. You should find at least four green ones - two for the gate through which you came in (those are the one with the ''Reblier'' gate in their name), and one above and below the gate where you want to go. Decide if you want to take the ABOVE or BELOW route, then jump to the according bookmark of the '''Reblier''' gate. This will be a very short jump.<br />
# Now jump to the gate which leads to the next system, '''PVH8-0'''. If you are currently ABOVE the Reblier gate, use the ABOVE bookmark of the PVH8-0 gate, too. If you are BELOW, choose the BELOW bookmark. This will help you to avoid any warp bubbles on the direct route between those two gates.<br />
# Repeat the last three steps through all systems on your way to ''Boystin''. The complete route will be ''Reblier'' -> ''6-CZ49'' -> ''PVH8-0'' -> ''JH-M2W'' -> ''M2-CF1'' (or PC9-AY, if you wish to visit NSC) -> ''97X-CH'' -> ''Y9G-KS'' -> ''Pertnineere'' -> ''Boystin''.<br />
# Congratulations, you made it!<br />
<br />
==== Jumping down a Wormhole ====<br />
<br />
The ‘Solitude Co-ordinated Scanning Endeavour’ finds hisec-to-hisec wormholes on average two to three times a week. This makes it a lot easier for those wanting to move assets into the region without having to go through the dangerous low-sec or null-sec pipes. Entry and exit points for active WH’s can usually be found in the Project Solitude bookmarks folder. Notifications are being sent out via a mailing list that has been created specifically for this purpose. Please check the forum or ask in Solitude.E-Uni for further details.<br />
<br />
==== Use the uni sponsored jump ship service ====<br />
<br />
Thanks to the NullSec Campus a free jump ship service is provided between [http://evemaps.dotlan.net/station/Boystin_V_-_Moon_6_-_Federal_Intelligence_Office_Assembly_Plant Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant] and [http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post PC9-AY III - Intaki Commerce Trading Post] from there it is possible to utilize a second jump ship service to send items between [http://evemaps.dotlan.net/station/PC9-AY_III_-_Intaki_Commerce_Trading_Post PC9-AY III - Intaki Commerce Trading Post] and [http://evemaps.dotlan.net/station/Jita_IV_-_Moon_4_-_Caldari_Navy_Assembly_Plant Jita IV - Moon 4 - Caldari Navy Assembly Plant]. <br />
<br />
More information about how to use the service can be found on the forums under the NSC [http://forum.eveuniversity.org/viewtopic.php?f=212&t=94053#p802266 Jump Freighter program]. <br />
<br />
'''Important notes'''<br />
* The service is FREE; funded by the corporation taxes on PvE; missioning; using POCOs etc. But feel free to put a tip on; around 1 million isk per 10,000 m<sup>3</sup> is a perfect amount to cover fuel costs. <br />
* No collateral can be put on these contracts. If the service is destroyed and your items lost they will not be replaced by the Uni. <br />
* The service runs once a week to Boystin and every couple of days between PC9 and Jita so it can take up to a week to move items from Jita to Boystin or ''vice versa''. <br />
* It is possible to create remote contracts so don't fly (or Jump Clone) to PC9 to create the second contract; just do it from Solitude once the items arrive in PC9.<br />
* Obviously the service can only move items. You'll still need to either fly or clone jump yourself to Solitude. Sorry, but no bus services exist in EVE yet.<br />
<br />
==== Making use of courier services ====<br />
<br />
*Wormholes have a limited time and mass. As such, it might not always be possible for members to make good use of them. And the uni jump service can take some time and is at the user's risk. An alternative is to use a courier to move assets into the region. Although there are many courier services around, [http://black-frog.red-frog.org/jumps.php Black Frog] is probably the best known. Note though that using courier services can be a quite costly exercise. Black Frog for example, charges {{gaps|100|000|000}} ISK to move up to {{gaps|320|000}} {{m3}} from Slays to Boystin.<br />
*Several E-UNI members routinely move materials into Solitude and may be willing to accept courier contracts. Pricing is typically negotiable. Ask in Soli chat or offers and requests if you are looking to move large volumes of items in or out of the area.<br />
<br />
== What to bring and NOT bring ==<br />
Due to having limited access to the rest of Empire space, you should bring as much of whatever you might need as possible. Certain items cost less in Solitude, while others cost far more. Check out the Alpha Hangar if you have trouble getting equipment through the local market.<br />
<br />
=== What to bring ===<br />
The [https://fleet-up.com/Doctrine/Item/30549 Project Solitude Fleet Up Doctrine] provides a list of fits suitable for most of the common activities available in Solitude. Visit the Wiki [[Fleet-Up]] page for instructions on how to join.<br />
<br />
==== Modules ====<br />
Prepare to have spare modules, and try to bring equipment over in bulk whenever possible in order to limit risk. Bring '''only''' the ones you need. Most modules you can steal off rats. <br />
<br />
'''Modules above Tech I can cost double their in-Empire price.''' Some modules are almost nonexistent on the Solitude marketplace. If you are curious about whether or not a specific item is stocked in Solitude and you do not have access to the area simply head over to [http://eve-central.com/ EVE-Central], click on the advanced tab, select Solitude from the drop-down list of Regions and enter the item that you're looking for. If EVE-Central doesn't have the information you need you can always ask for a price check in the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Solitude.E-Uni] Chat channel.<br />
<br />
==== Scanning ====<br />
We recommend spares of:<br />
* Cloaking devices (covert ops version if you can fly a Covert Ops frigate, T3 or Recon cruiser)<br />
* Core probe launchers (Sisters Core Probe Launchers are a good idea as the price for these can be exorbitant in Solitude)<br />
* Core probes (Sisters Core Probes are recommended)<br />
* Covert ops frigates (If you can fly one of these the world is your oyster)<br />
<br />
==== Skillbooks ====<br />
There is a [http://evemaps.dotlan.net/station/Elore_VI_-_Moon_4_-_Federal_Navy_Academy_School Federation Navy School] two jumps into Low-Sec in the system of [http://evemaps.dotlan.net/system/Elore Elore]. <br />
Note that not all skillbooks will be seeded here and that both this station and the route to it are often camped. It is recommended to do a little scouting or go as a group if you are unfamiliar with Low Security space. Also remember you can now inject skills that you cannot train directly. So if you are about to get skill books for yourself do not undock with them! Just inject them right away and they are forever yours.<br />
<br />
==== General supplies ====<br />
Ammunition and scripts are generally not more expensive in Solitude than elsewhere in Empire. Nanopaste and cap boosters will usually need to be obtained outside of Solitude if large quantities are needed.<br />
<br />
==== Tech I Industrial ====<br />
It's a good idea to use a T1 Industrial when moving a medium amount of cargo ({{gaps|5|000}}–{{gaps|30|000}} {{m3}}) as they carry enough for several packaged frigates or a couple cruisers and you can make multiple trips through a High-Sec to High-Sec Wormhole in a T1 Industrial without compromising the stability of the Wormhole.<br />
<br />
An ''Imicus'' is an ideal alternative if you don't have that much to cart over as it has a base 400 {{m3}} cargo that can be expanded up to {{gaps|1|261}} {{m3}} with Cargohold Expander modules and Cargohold Optimization Rigs.<br />
<br />
=== What NOT to bring ===<br />
==== Certain ships ====<br />
Many T1 Sub-Capital ships are less expensive to obtain in Solitude due to the proximity to Null Security space and the risk involved in transporting ships back out to the rest of Empire. <br />
<br />
For the same reason larger and more expensive ships (i.e. Freighters and Pirate Cruisers/Battleships) can be difficult to take back out of Solitude. Consideration should be given when bringing them into the area. Most High-Sec to High-Sec Wormholes can only handle a Freighter passing through twice before they are destabilized.<br />
<br />
If you feel you must bring something shiny or large, make sure that it is something that you will use regularly as it may be very difficult and time-consuming to relocate such items back to the contiguous Empire.<br />
<br />
==== Ore / salvage / basic materials ====<br />
Consult ''Sen Starfire'' or another resident industrialist for this matter.<br />
<br />
Most of the ores are in fact cheaper here (if they are available).<br />
<br />
If you want to trade stuff in bulk, e.g. bring bulk modules from the Empire, post in forum about your freighter (so we can also use your return trip).<br />
<br />
== Missioning in Solitude ==<br />
There are a number of good security mission corps in Solitude - Federation Customs, Federal Intelligence Office, Federation Navy, Poteque pharmaceuticals. <br />
While there are a number of other stations, agents, and offices (as found at [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Range Finder]); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time E-Uni members will even organize [[Mission_Fleet_(Spider)#Spider_Fleet_.2F_Standings_Fleet)|Spider]] and/or [[Mission_Fleet_(Spider)#Locust_Fleet|Locust]] fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Customs Federation Customs] ====<br />
*L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == 2 Security Agents<br />
*L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent '''''(4 jump missions into lowsec have been seen)'''''<br />
*L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents '''''(Manufacturing/Refining Facility)'''''<br />
*L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federal-Intelligence-Office Federal Intelligence Office] ====<br />
*L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent<br />
*L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)<br />
*L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents<br />
*L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent<br />
*L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent '''''(Regional Trade Hub)'''''<br />
*L4-'''''[[0.4]]''''' Pertnineere VI - Federal Intelligence Office Logistic Support '''(Low Security!)''' (4 jumps from Octanneve) == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Navy Federation Navy] ====<br />
*L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 1 Security Agents<br />
*L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents<br />
*L2-'''''[[0.3]]''''' - Aeter VI - Moon 23 - Federation Navy Testing Facilities == 1 Security Agent<br />
*L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent<br />
*L4-'''''[[0.4]]''''' - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Material-Acquisition Material Acquisition] ====<br />
*L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
*L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent<br />
*L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent<br />
*L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
*L4-'''''[[0.2]]''''' - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents<br />
<br />
==== [http://www.ellatha.com/eve/lp/Ducia-Foundry Ducia Foundry] (Amarr) ====<br />
*L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent<br />
<br />
==== [http://www.ellatha.com/eve/lp/Poteque-Pharmaceuticals Poteque Pharmaceuticals] ====<br />
*L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent<br />
<br />
== Industry in Solitude ==<br />
=== Gas sites ===<br />
The low-sec constellation of [http://evemaps.dotlan.net/map/Solitude/Elerelle#sec Elerelle], located in Solitude, is one of only two places in New Eden where Gas sites produce unusually large amounts of Celadon Cytoserocin, which is the chief ingredient in the production of the more effective but illegal forms of Exile, a Combat Booster used to increase a capsuleer's armor repair amount by a certain percentage. The high-sec region of Solitude sees regular signature-site occurrences of Celadon Mykoserocin, used to make the milder, legal, and less profitable form of Exile.<br />
<br />
Gas sites in Solitude occur very frequently in both high- and low-security areas.<br />
<br />
=== Ice belts ===<br />
* Niballe (0.6 / 3 jumps from Boystin) is the most popular ice belt in the area. Regulars are generally friendly and plenty of ice to go around. Look for blue fleets to join or simply ask for boosts.<br />
* Cadelanne (0.1 / 9 jumps from Boystin) typically only has a few residents, often blue.<br />
* I-YGGI (-0.20 / 4 jumps from Boystin) out of the way null sec ice belt that has few visitors. Note: Will spawn BS rats, so make sure you have a good tank.<br />
<br />
Note that it is not recommended to ice mine while away from the keyboard (AFK). There are local entities that have been known to suicide gank (using large groups of expendable destroyers) miners that are non-responsive.<br />
<br />
=== Regular mining ===<br />
<br />
* Project Solitude has several members who run regular mining fleets with Orca boosts. Both shared-can and u-haul ops occur. For more information and fleet formation check the Solitude forum and ask in the Solitude.E-Uni chat. Mining loaners are available to campus members and Ventures are available in the Vecodie hangar.<br />
<br />
=== Refining services ===<br />
<br />
Project Solitude has several members who can provide refining services in Solitude<br />
<br />
* Edward Audeles: (Nearly) perfect on ores as well as scrapmetal at Boystin FIO [[Perfect Refine List#Edward_Audeles|Details]]<br />
<br />
=== Manufacturing and Research ===<br />
<br />
There are several student-owned and operated research POS in Solitude. Several mobile laboratories are available for lease in their various capacities. More information is on the forums [http://forum.eveuniversity.org/viewtopic.php?f=218&t=64799 here]. Ask in chat for more details.<br /><br />
Manufacturing, Research and Invention [[Industry_Overview#System_Cost_Index|System Cost Indexes]] throughout Solitude are reasonably low and rarely exceed 2.5%.<br />
<br />
==== Manufacturing ====<br />
* 0.7- Octanneve III - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7- Octanneve III - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Octanneve IV - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == Manufacturing<br />
* 0.7- Maire IV - Moon 4 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7- Maire V - Moon 2 - Quafe Company Factory == Manufacturing<br />
* 0.7- Maire VI - Moon 23 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Yvaeroure XI - Moon 7 - Poteque Pharmaceutical Biotech Production == Manufacturing<br />
* 0.6- Oerse V - Moon 4 - Quafe Company Factory == Manufacturing<br />
* 0.6- Oerse VII - Moon 8 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.6- Lour VI - Moon 7 - Quafe Company Factory == Manufacturing<br />
* 0.8- Vecodie II - Federal Intelligence Offuce Testing Facilitie == Manufacturing, Research, Copying, Invention<br />
* 0.5- Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant == Manufacturing<br />
* 0.6- Niballe V - Moon 1 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.8- Gererique VI - Moon 3 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.6- Pochelympe IX - Federation Navy Assembly Plant<br />
* 0.4- Pertnineere IV - Quafe Company Factory == Manufacturing<br />
* 0.4- Sarline VII - Moon 16 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Sarline VII - Moon 18 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Sarline VIII - Moon 7 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.2- Elore VI - Moon 4 - Federal Navy Academy == Manufacturing<br />
* 0.2- Anckee V - Moon 10 - Allotek Industries Factory == Manufacturing<br />
* 0.1- Vevelonel VI - Moon 1 - Impro Factory == Manufacturing, Research, Copying, Invention<br />
* 0.2- Heluene IV - Roden Shipyards Factory == Manufacturing<br />
* 0.2- Heluene V - Roden Shipyards Factory == Manufacturing<br />
* 0.2- Ogaria I - Roden Shipyards Warehouse == Manufacturing<br />
* 0.2- Straloin VI - Moon 11 - Federation Navy Assembly Plant == Manufacturing<br />
* 0.4- Toustain VI - Moon 16 - Federation Navy Assembly Plant == Manufacturing<br />
<br />
==== Research ====<br />
* 0.7- Octanneve III - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.7 Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == Research, Copying, Invention<br />
* 0.7- Maire IV - Moon 4 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.6- Oerse VII - Moon 8 - Duvolle Laboratories Factory == Manufacturing, Research, Copying, Invention<br />
* 0.8- Vecodie II - Federal Intelligence Offuce Testing Facilitie == Manufacturing, Research, Copying, Invention<br />
* 0.6- Niballe V - Moon 1 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.8- Gererique VI - Moon 3 - Federation Navy Testing Facilities == Manufacturing, Research, Copying, Invention<br />
* 0.1- Vevelonel VI - Moon 1 - Impro Factory == Manufacturing, Research, Copying, Invention<br />
<br />
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==<br />
<br />
[[file:Projsol.jpg]]<br />
<br />
{{Solitude Links}}</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:Jurius-Doctor-New.png&diff=102759File:Jurius-Doctor-New.png2016-12-12T23:11:19Z<p>Jurius Doctor: </p>
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<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page&diff=102758User:Jurius Doctor/Old user page2016-12-12T23:11:08Z<p>Jurius Doctor: </p>
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<div>[[File:Jurius-Doctor-New.png|thumb]]<br />
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<big><b><span style="color:#E8830C">Jurius Doctor</span></b></big><br /><br />
<i>Teacher, Events Staff</i><br /><br />
<br />
[[File:Amarr.png]] [[File:HedionU.png]]<br />
<br />
Jurius Doctor, or "Doc" as he prefers it, has been operating actively in New Eden since June 06, 2013. A member of EVE University almost since his logon date, Jurius has been an active an engaged member of the EVE community throughout his career. He is an active blogger and has a [https://www.youtube.com/channel/UCDn6Sk3JDa0wzme-T9wBfAA YouTube Channel] where he shares recordings of his class videos and a selection of tips & tricks.<br />
<br />
He is a member of the following campus Slack Channels:<br />
* High Sec Campus<br />
* Low Sec Campus<br />
* Null Sec Campus<br />
* Solitude Campus<br />
* Amarr Mining Campus<br />
<br />
He can also be reached in-game via EVE Mail, or out of game via the above Slack channels, or [http://mailto:jurius.doctor@gmail.com via email]. <br /><br />
<br />
=== Biography ===<br />
[[File:IvoryTower.png|thumb|200px|The Ivory Tower]]Jurius Doctor is a Teacher and member of the Events Staff of EVE University, the largest capsuleer run educational institution. He is a regular contributor to capsuleer fleet initiatives, citadel defense efforts, and alliance diplomacy. He has become well-known and respected as someone to seek out for new capsuleer education, and occasionally moonlights as a sessional lecturer for other alliances and private corporations.<br />
<br />
He is also a prolific researcher and industrialist, contributing to the development of the Solitude Campus of EVE University, and can frequently be found aboard his flagship - the Ivory Tower - combatting pirate forces in that region.<br />
<br />
=== Early Life ===<br />
Born to a wealthy, slave holding True Amarr family he has never wanted for anything. His father, a senior researcher and professor for Hedion University, is a leader in energized membranes and other armour technologies and has been handsomely rewarded by contracts for the Imperial armada. His mother, a cynosural field theory expert is highly regarded in Amarr circles for her innovations in covert field stabilization and dimensional geometry. The combination of having two tenured professors as parents and the wealth proffered by his father's military contracts meant that Jurius Doctor has enjoyed a privileged life.<br />
<br />
However privileged his upbringing - complete with access to the best schools, tutors, comforts, and excesses available - Jurius has remained remarkably grounded, perhaps owing to the fact that most of his actual parentage came at the hands of family slaves and the house staff, mostly drawn from lower Amarr families of Kador and Tash-Murkon descent. He is hard working, methodical, and (perhaps in defiance of his parent's coldly academic natures) devoutly Amarr.<br />
<br />
=== Education ===<br />
<br />
Jurius Doctor attended his father's alma mater, Hedion University, largely because tuition was free for him as the son of a tenured professor. He stayed very far away from his father's department, metallury and geology, and instead focused on maths and advanced particle physics where he distinguished himself as an innovative thinker and inventor. He graduated from the University with advanced degrees in Nuclear Physics, Particle Physics, High-Energy Capacitor Systems, and Laser Field Technologies. He has published numerous well-regarded thesis on laser weapons and active shielding, and continues to contribute to Hedion as a sessional lecturer.<br />
<br />
=== Professional Life ===<br />
<br />
Jurius Doctor has maintained his professional standing as a researcher, but now focuses quite heavily upon industry and planetary management. Perhaps he has come full-circle to his father's industrialist roots, or perhaps he just likes making things. If you ask, he may very well tell you, but be prepared for the long answer - he is a teacher, after all.<br />
<br />
Doc's professional ventures seem largely focused on the development of the Solitude region, with the production of fast transports, shuttles, and combat frigates and destroyers foremost among his production schedules. He is a regular of the Gravity Well Fortizar Market in the Boystin system, and if you are interested in his wares you may find them there.<br />
<br />
----<br />
<br />
=== Sandbox ===<br />
<br />
[[User:Jurius_doctor/sandbox|Doc's Sandbox]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page&diff=102757User:Jurius Doctor/Old user page2016-12-12T23:10:43Z<p>Jurius Doctor: </p>
<hr />
<div>[[File:/images/7/77/JuriusDoctor.jpg|thumb]]<br />
<br />
<big><b><span style="color:#E8830C">Jurius Doctor</span></b></big><br /><br />
<i>Teacher, Events Staff</i><br /><br />
<br />
[[File:Amarr.png]] [[File:HedionU.png]]<br />
<br />
Jurius Doctor, or "Doc" as he prefers it, has been operating actively in New Eden since June 06, 2013. A member of EVE University almost since his logon date, Jurius has been an active an engaged member of the EVE community throughout his career. He is an active blogger and has a [https://www.youtube.com/channel/UCDn6Sk3JDa0wzme-T9wBfAA YouTube Channel] where he shares recordings of his class videos and a selection of tips & tricks.<br />
<br />
He is a member of the following campus Slack Channels:<br />
* High Sec Campus<br />
* Low Sec Campus<br />
* Null Sec Campus<br />
* Solitude Campus<br />
* Amarr Mining Campus<br />
<br />
He can also be reached in-game via EVE Mail, or out of game via the above Slack channels, or [http://mailto:jurius.doctor@gmail.com via email]. <br /><br />
<br />
=== Biography ===<br />
[[File:IvoryTower.png|thumb|200px|The Ivory Tower]]Jurius Doctor is a Teacher and member of the Events Staff of EVE University, the largest capsuleer run educational institution. He is a regular contributor to capsuleer fleet initiatives, citadel defense efforts, and alliance diplomacy. He has become well-known and respected as someone to seek out for new capsuleer education, and occasionally moonlights as a sessional lecturer for other alliances and private corporations.<br />
<br />
He is also a prolific researcher and industrialist, contributing to the development of the Solitude Campus of EVE University, and can frequently be found aboard his flagship - the Ivory Tower - combatting pirate forces in that region.<br />
<br />
=== Early Life ===<br />
Born to a wealthy, slave holding True Amarr family he has never wanted for anything. His father, a senior researcher and professor for Hedion University, is a leader in energized membranes and other armour technologies and has been handsomely rewarded by contracts for the Imperial armada. His mother, a cynosural field theory expert is highly regarded in Amarr circles for her innovations in covert field stabilization and dimensional geometry. The combination of having two tenured professors as parents and the wealth proffered by his father's military contracts meant that Jurius Doctor has enjoyed a privileged life.<br />
<br />
However privileged his upbringing - complete with access to the best schools, tutors, comforts, and excesses available - Jurius has remained remarkably grounded, perhaps owing to the fact that most of his actual parentage came at the hands of family slaves and the house staff, mostly drawn from lower Amarr families of Kador and Tash-Murkon descent. He is hard working, methodical, and (perhaps in defiance of his parent's coldly academic natures) devoutly Amarr.<br />
<br />
=== Education ===<br />
<br />
Jurius Doctor attended his father's alma mater, Hedion University, largely because tuition was free for him as the son of a tenured professor. He stayed very far away from his father's department, metallury and geology, and instead focused on maths and advanced particle physics where he distinguished himself as an innovative thinker and inventor. He graduated from the University with advanced degrees in Nuclear Physics, Particle Physics, High-Energy Capacitor Systems, and Laser Field Technologies. He has published numerous well-regarded thesis on laser weapons and active shielding, and continues to contribute to Hedion as a sessional lecturer.<br />
<br />
=== Professional Life ===<br />
<br />
Jurius Doctor has maintained his professional standing as a researcher, but now focuses quite heavily upon industry and planetary management. Perhaps he has come full-circle to his father's industrialist roots, or perhaps he just likes making things. If you ask, he may very well tell you, but be prepared for the long answer - he is a teacher, after all.<br />
<br />
Doc's professional ventures seem largely focused on the development of the Solitude region, with the production of fast transports, shuttles, and combat frigates and destroyers foremost among his production schedules. He is a regular of the Gravity Well Fortizar Market in the Boystin system, and if you are interested in his wares you may find them there.<br />
<br />
----<br />
<br />
=== Sandbox ===<br />
<br />
[[User:Jurius_doctor/sandbox|Doc's Sandbox]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page&diff=102756User:Jurius Doctor/Old user page2016-12-12T23:10:19Z<p>Jurius Doctor: </p>
<hr />
<div>[[File:http://wiki.eveuniversity.org/images/7/77/JuriusDoctor.jpg|thumb]]<br />
<br />
<big><b><span style="color:#E8830C">Jurius Doctor</span></b></big><br /><br />
<i>Teacher, Events Staff</i><br /><br />
<br />
[[File:Amarr.png]] [[File:HedionU.png]]<br />
<br />
Jurius Doctor, or "Doc" as he prefers it, has been operating actively in New Eden since June 06, 2013. A member of EVE University almost since his logon date, Jurius has been an active an engaged member of the EVE community throughout his career. He is an active blogger and has a [https://www.youtube.com/channel/UCDn6Sk3JDa0wzme-T9wBfAA YouTube Channel] where he shares recordings of his class videos and a selection of tips & tricks.<br />
<br />
He is a member of the following campus Slack Channels:<br />
* High Sec Campus<br />
* Low Sec Campus<br />
* Null Sec Campus<br />
* Solitude Campus<br />
* Amarr Mining Campus<br />
<br />
He can also be reached in-game via EVE Mail, or out of game via the above Slack channels, or [http://mailto:jurius.doctor@gmail.com via email]. <br /><br />
<br />
=== Biography ===<br />
[[File:IvoryTower.png|thumb|200px|The Ivory Tower]]Jurius Doctor is a Teacher and member of the Events Staff of EVE University, the largest capsuleer run educational institution. He is a regular contributor to capsuleer fleet initiatives, citadel defense efforts, and alliance diplomacy. He has become well-known and respected as someone to seek out for new capsuleer education, and occasionally moonlights as a sessional lecturer for other alliances and private corporations.<br />
<br />
He is also a prolific researcher and industrialist, contributing to the development of the Solitude Campus of EVE University, and can frequently be found aboard his flagship - the Ivory Tower - combatting pirate forces in that region.<br />
<br />
=== Early Life ===<br />
Born to a wealthy, slave holding True Amarr family he has never wanted for anything. His father, a senior researcher and professor for Hedion University, is a leader in energized membranes and other armour technologies and has been handsomely rewarded by contracts for the Imperial armada. His mother, a cynosural field theory expert is highly regarded in Amarr circles for her innovations in covert field stabilization and dimensional geometry. The combination of having two tenured professors as parents and the wealth proffered by his father's military contracts meant that Jurius Doctor has enjoyed a privileged life.<br />
<br />
However privileged his upbringing - complete with access to the best schools, tutors, comforts, and excesses available - Jurius has remained remarkably grounded, perhaps owing to the fact that most of his actual parentage came at the hands of family slaves and the house staff, mostly drawn from lower Amarr families of Kador and Tash-Murkon descent. He is hard working, methodical, and (perhaps in defiance of his parent's coldly academic natures) devoutly Amarr.<br />
<br />
=== Education ===<br />
<br />
Jurius Doctor attended his father's alma mater, Hedion University, largely because tuition was free for him as the son of a tenured professor. He stayed very far away from his father's department, metallury and geology, and instead focused on maths and advanced particle physics where he distinguished himself as an innovative thinker and inventor. He graduated from the University with advanced degrees in Nuclear Physics, Particle Physics, High-Energy Capacitor Systems, and Laser Field Technologies. He has published numerous well-regarded thesis on laser weapons and active shielding, and continues to contribute to Hedion as a sessional lecturer.<br />
<br />
=== Professional Life ===<br />
<br />
Jurius Doctor has maintained his professional standing as a researcher, but now focuses quite heavily upon industry and planetary management. Perhaps he has come full-circle to his father's industrialist roots, or perhaps he just likes making things. If you ask, he may very well tell you, but be prepared for the long answer - he is a teacher, after all.<br />
<br />
Doc's professional ventures seem largely focused on the development of the Solitude region, with the production of fast transports, shuttles, and combat frigates and destroyers foremost among his production schedules. He is a regular of the Gravity Well Fortizar Market in the Boystin system, and if you are interested in his wares you may find them there.<br />
<br />
----<br />
<br />
=== Sandbox ===<br />
<br />
[[User:Jurius_doctor/sandbox|Doc's Sandbox]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:Jurius-Doctor-Banner.png&diff=102539File:Jurius-Doctor-Banner.png2016-12-08T19:02:08Z<p>Jurius Doctor: Jurius doctor uploaded a new version of &quot;File:Jurius-Doctor-Banner.png&quot;</p>
<hr />
<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:Jurius-Doctor-Banner.png&diff=102538File:Jurius-Doctor-Banner.png2016-12-08T19:01:51Z<p>Jurius Doctor: Jurius doctor uploaded a new version of &quot;File:Jurius-Doctor-Banner.png&quot;</p>
<hr />
<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:Jurius-Doctor-Banner.png&diff=102537File:Jurius-Doctor-Banner.png2016-12-08T18:59:56Z<p>Jurius Doctor: Jurius doctor uploaded a new version of &quot;File:Jurius-Doctor-Banner.png&quot;</p>
<hr />
<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:Jurius-Doctor-Banner.png&diff=101687File:Jurius-Doctor-Banner.png2016-12-03T00:04:22Z<p>Jurius Doctor: </p>
<hr />
<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/sandbox&diff=101686User:Jurius Doctor/Old user page/sandbox2016-12-03T00:04:04Z<p>Jurius Doctor: </p>
<hr />
<div>[[User:Jurius_doctor/EVE_Careers|Class: EVE Careers Redux]]<br />
<br />
[[User:Jurius_doctor/Syllabi_Template|E-UNI Class Syllabi Template]]<br />
<br />
[[User:Jurius_doctor/Class_Component_Template|E-UNI Class Component Template]]<br />
<br />
[[User:Jurius_doctor/Winter_War_16]]<br />
<br />
[[File:Jurius-Doctor-Banner.png|thumb|"Forum Banner"]]</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:WinterWar_16&diff=100916Archive:WinterWar 162016-11-24T01:17:44Z<p>Jurius Doctor: /* Proposed Events */</p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to [https://gate.eveonline.com/Profile/Nikolai%20Mazinkov Nikolai Mazinkov] and [https://gate.eveonline.com/Profile/Jurius%20Doctor Jurius Doctor] in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms for fleets, but there will be a shared public comms for discussion and planning, etc, as laid out above for shared management/planning/dispute resolution. [TBA]<br />
<br />
== Events ==<br />
These are the events for the war, and the specifics of form-up times, etc, will be communicated in advance of the events by both side's FCs through internal channels.<br />
<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 3: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Dec 4: Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning. This event will be run several times through the day.<br />
<br />
==== Mon Dec 5: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Tue Dec 6: Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD.<br />
<br />
== Ship Replacement Program (SRP) ==<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:WinterWar_16&diff=100915Archive:WinterWar 162016-11-24T01:17:03Z<p>Jurius Doctor: /* Sun Dec 4: Capture the Flag (CTF) */</p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to [https://gate.eveonline.com/Profile/Nikolai%20Mazinkov Nikolai Mazinkov] and [https://gate.eveonline.com/Profile/Jurius%20Doctor Jurius Doctor] in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms for fleets, but there will be a shared public comms for discussion and planning, etc, as laid out above for shared management/planning/dispute resolution. [TBA]<br />
<br />
== Proposed Events ==<br />
These are the proposed events for the war, and the specifics of form-up times, etc, will be communicated in advance of the events by both side's FCs through internal channels.<br />
<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 3: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Dec 4: Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning. This event will be run several times through the day.<br />
<br />
==== Mon Dec 5: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Tue Dec 6: Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD.<br />
<br />
== Ship Replacement Program (SRP) ==<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:WinterWar_16&diff=100914Archive:WinterWar 162016-11-24T01:16:31Z<p>Jurius Doctor: /* Proposed Events */</p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to [https://gate.eveonline.com/Profile/Nikolai%20Mazinkov Nikolai Mazinkov] and [https://gate.eveonline.com/Profile/Jurius%20Doctor Jurius Doctor] in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms for fleets, but there will be a shared public comms for discussion and planning, etc, as laid out above for shared management/planning/dispute resolution. [TBA]<br />
<br />
== Proposed Events ==<br />
These are the proposed events for the war, and the specifics of form-up times, etc, will be communicated in advance of the events by both side's FCs through internal channels.<br />
<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 3: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Dec 4: Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
==== Mon Dec 5: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Tue Dec 6: Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD.<br />
<br />
== Ship Replacement Program (SRP) ==<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:WinterWar_16&diff=100913Archive:WinterWar 162016-11-24T00:36:55Z<p>Jurius Doctor: /* Proposed Events */</p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to [https://gate.eveonline.com/Profile/Nikolai%20Mazinkov Nikolai Mazinkov] and [https://gate.eveonline.com/Profile/Jurius%20Doctor Jurius Doctor] in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms for fleets, but there will be a shared public comms for discussion and planning, etc, as laid out above for shared management/planning/dispute resolution. [TBA]<br />
<br />
== Proposed Events ==<br />
These are the proposed events for the war, and the specifics of form-up times, etc, will be communicated in advance of the events by both side's FCs through internal channels.<br />
<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 7: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
==== Monday: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD.<br />
<br />
== Ship Replacement Program (SRP) ==<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=Archive:WinterWar_16&diff=100912Archive:WinterWar 162016-11-24T00:35:21Z<p>Jurius Doctor: Created page with "= WinterWar 16 = == RvB vs Ivy League == === Details of Engagement === The Primary Engagement Area'''Engagement Duration:''' December ..."</p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to [https://gate.eveonline.com/Profile/Nikolai%20Mazinkov Nikolai Mazinkov] and [https://gate.eveonline.com/Profile/Jurius%20Doctor Jurius Doctor] in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms for fleets, but there will be a shared public comms for discussion and planning, etc, as laid out above for shared management/planning/dispute resolution. [TBA]<br />
<br />
== Proposed Events ==<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 7: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
==== Monday: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD. <br />
<br />
== Ship Replacement Program (SRP) ==<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/Winter_War_16&diff=100911User:Jurius Doctor/Old user page/Winter War 162016-11-24T00:34:16Z<p>Jurius Doctor: </p>
<hr />
<div>[[WinterWar 16]]<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to Nikolai Mazinkov and Jurius Doctor in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms for fleets, but there will be a shared public comms for discussion and planning, etc, as laid out above for shared management/planning/dispute resolution. [TBA]<br />
<br />
== Proposed Events ==<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 7: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
==== Monday: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD. <br />
<br />
== Ship Replacement Program (SRP) ==<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/Winter_War_16&diff=100905User:Jurius Doctor/Old user page/Winter War 162016-11-23T20:51:47Z<p>Jurius Doctor: /* Communications Channels: */</p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to Nikolai Mazinkov and Jurius Doctor in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms for fleets, but there will be a shared public comms for discussion and planning, etc, as laid out above for shared management/planning/dispute resolution. [TBA]<br />
<br />
== Proposed Events ==<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 7: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
==== Monday: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD. <br />
<br />
== Ship Replacement Program (SRP) ==<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/Winter_War_16&diff=100904User:Jurius Doctor/Old user page/Winter War 162016-11-23T20:44:42Z<p>Jurius Doctor: </p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to Nikolai Mazinkov and Jurius Doctor in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms, for shared management/planning/dispute comms we can use Discord or Public Mumble.<br />
<br />
== Proposed Events ==<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 7: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
==== Monday: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD. <br />
<br />
== Ship Replacement Program (SRP) ==<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/Winter_War_16&diff=100903User:Jurius Doctor/Old user page/Winter War 162016-11-23T20:44:20Z<p>Jurius Doctor: </p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| '''No fighting outside of Black Rise.'''<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to Nikolai Mazinkov and Jurius Doctor in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| '''Main fleet events happen in High Sec.'''<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| '''No structure bashing.'''<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| '''Miners and industrials are off limits.'''<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| '''No batphones.'''<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| '''Corpses for the corpse god.'''<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| '''Common Comms.'''<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| '''Rule of Detente.'''<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms, for shared management/planning/dispute comms we can use Discord or Public Mumble.<br />
<br />
== Proposed Events ==<br />
==== Thu Dec 1: Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
==== Fri Dec 2: Noob Night (FNN) ==== <br />
Friday will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events. Herd out the Alpacas and get them in the fight!<br />
<br />
==== Sat Dec 7: Battleship Brawl ====<br />
No holds barred Battleship beatdown - get the big guns out.<br />
<br />
==== Sun Capture the Flag (CTF) ====<br />
Each side puts out one brick-tanked procurer in the high-sec pocket somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
==== Monday: Mothership Monday ==== <br />
This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
==== Training Tuesday ====<br />
Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD. <br />
<br />
=== Ship Replacement Program (SRP) ===<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=File:WW16-Expanded-Engagement-Area.png&diff=100902File:WW16-Expanded-Engagement-Area.png2016-11-23T20:38:20Z<p>Jurius Doctor: </p>
<hr />
<div></div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/Winter_War_16&diff=100901User:Jurius Doctor/Old user page/Winter War 162016-11-23T20:37:49Z<p>Jurius Doctor: </p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Primary Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
[[File:WW16-Expanded-Engagement-Area.png|thumb|The Expanded Engagement Area]]The 'all bets are off' secondary engagement area, suggested for small gang fights between major events is the adjoining Western low-sec constellation, pictured in the image to the right. This area can be used to coordinate smaller events ad-hoc, or to find fights with other parties. - Though these areas have been defined, all of Black Rise is acceptable fighting territory. Only engagements outside of Black Rise should be reported to UNI and RvB Leadership.<br />
<br />
== Rules of Engagement ==<br />
{| class="wikitable"<br />
|-<br />
| No fighting outside of Black Rise.<br />
| You enter Black Rise at your own risk during the mutual war. Report violators to Nikolai Mazinkov and Jurius Doctor in the comms channels, or by email. Copies of logs and killmails are required substantiation of allegations.<br />
|-<br />
| Main fleet events happen in High Sec.<br />
| This keeps both sides honest and helps limit the involvement of third parties.<br />
|-<br />
| No structure bashing.<br />
| This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
|-<br />
| Miners and industrials are off limits.<br />
| As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
|-<br />
| No batphones.<br />
| If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
|-<br />
| Corpses for the corpse god.<br />
| Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
|-<br />
| Common Comms.<br />
| Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity. Members of all involved alliances are expected to comport themselves with dignity and mutual respect. (e.g. No shit talking in local, or in common-comms.)<br />
|-<br />
| Rule of Detente.<br />
| Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
|}<br />
<br />
== Communications Channels: ==<br />
'''WW16 Ops''' - For Teacher, FC, and Leadership coordination. (Password available from leadership, by request or appointment only.)<br />
<br />
'''Winter War 16''' (PW: Pew3) - For common chat and general discussion by both sides.<br />
<br />
'''Fleet Comms:''' <br />
Each side uses their own voice comms, for shared management/planning/dispute comms we can use Discord or Public Mumble.<br />
<br />
== Proposed Events ==<br />
==== Battlecruiser Lightning and Thunder (BLT) ====<br />
An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
<br />
Battleship Brawl: No holds barred Battleship beatdown - get the big guns out.<br />
<br />
<br />
Mothership Monday: (Recurring Event) This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
<br />
Training Tuesday: (Recurring Event) Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD. <br />
<br />
<br />
Capture the Flag (CTF): Each side puts out one brick-tanked procurer in system somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
<br />
Friday Noob Night (FNN): Fridays will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events.<br />
<br />
<br />
Ship Replacement Program (SRP):<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctorhttps://wiki.eveuniversity.org/index.php?title=User:Jurius_Doctor/Old_user_page/Winter_War_16&diff=100900User:Jurius Doctor/Old user page/Winter War 162016-11-23T20:25:06Z<p>Jurius Doctor: </p>
<hr />
<div>= WinterWar 16 =<br />
== RvB vs Ivy League ==<br />
<br />
=== Details of Engagement ===<br />
[[File:WW16-Engagement-Area.png|thumb|The Engagement Area]]'''Engagement Duration:'''<br />
December 1st to 7th, 2016 (with option to restart in January)<br />
<br />
'''Engagement Profile:''' <br />
Engagement will consist of a mutual war declaration to begin fighting on the first of December, 2016. The engagement will be constrained to a single region, with a primary engagement area of a high-sec island. The high-sec space, providing sufficient size for fleet engagements in a single constellation, will to some degree mediate the likelihood of unwanted third party involvement. This high-sec island will also serve as the resupply location for both sides; each side shall drop their own citadel to accommodate clone bays and reship. Enclosed are proposed engagement envelopes and home systems.<br />
<br />
'''Engagement Area:'''<br />
The Engagement Area is [http://evemaps.dotlan.net/map/Black_Rise#sec Black Rise]. <br />
<br />
'''<span style="color:red">From 1 Dec to 7 Dec, do not enter Black Rise if you do not want to fight. Period.</span>''' <br />
<br />
<br />
<br />
If desired, it is possible to expand the primary engagement area to include the adjacent constellation cluster for fleet events and fights - a suggestion for those with a higher risk-tolerance, or bigger coordinated fights with outside parties (providing both sides agree).<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
�<br />
Rules of Engagement:<br />
No fighting outside of Black Rise. - This necessitates making it extremely clear to all members of both sides that you enter Black Rise at your own risk during the mutual war.<br />
<br />
<br />
Main fleet events happen in High Sec. - This keeps both sides honest and limits the involvement of third parties, to a degree. Otherwise, what’s the point of the dec?<br />
<br />
<br />
No structure bashing. - This is about keeping the fights real, without pushing each other’s borders or intent. This is meant to drive content, not piss each other off. Let’s keep it civil.<br />
<br />
<br />
Miners and industrials are off limits. - As above, this content generation shouldn’t interfere with daily campus/group activities. It also does no good to go attacking each other’s resupply lines. This is a mutual war, not a Sov war. That said, for the duration miners should stay the hell out of Black Rise.<br />
<br />
<br />
No batphones. - If an outside party or aggressor (a mutual war target - e.g. Complaints Department) enters the High-Sec and aggresses either side, RvB and E-UNI agree in advance to suspend action and coordinate to dunk the aggressor, together.<br />
<br />
<br />
Corpses for the corpse god. - Pods are legal targets in the engagement envelope. Each side anchors one Giant Secure Container in their ‘home’ system, next to Citadel. Corpses go in the containers. The side with the most bodies gets bragging rights.<br />
<br />
<br />
Common Comms. - Each side agrees to the use of common comms (chat and voice) channels for reporting rogue agents (people who break the rules of engagement) and coordination of fleets, events, classes, and other hilarity.<br />
<br />
<br />
Rule of Detente. - Both sides reserve the right to end the war immediately in the event that the RoE are not being honored, or if one side shows a breach of trust. In this eventuality, peaceful departure and safe passage is guaranteed to both parties, and structures will not be attacked (allowed to be unanchored). If we want to keep these events running from year to year, we have to agree to the same level. As such, every effort will be made by both sides to ensure this does not happen.<br />
Communications Channels:<br />
WW16 Ops (PW: Throwdown) - For Teacher, FC, and Leadership coordination.<br />
Winter War 16 (PW: Pew3) - For common chat and general discussion by both sides.<br />
Fleet Comms: <br />
Each side uses their own voice comms, for shared management/planning/dispute comms we can use Discord or Public Mumble.<br />
Proposed Events:<br />
Battlecruiser Lightning and Thunder (BLT): An all-out Battlecruiser Brawl where the corps offer limited reimbursement - corps pay for platinum insurance on the T1 BC Loss. <br />
<br />
<br />
Battleship Brawl: No holds barred Battleship beatdown - get the big guns out.<br />
<br />
<br />
Mothership Monday: (Recurring Event) This is a BS duel that tags on 2 fleets of T1 frigates until a BS goes down.<br />
<br />
<br />
Training Tuesday: (Recurring Event) Instructors from RvB and E-UNI Present Classes in Fleets, PvP, Leadership, Core Skills, and other topics TBD. <br />
<br />
<br />
Capture the Flag (CTF): Each side puts out one brick-tanked procurer in system somewhere, and both sides get T1 frigates (40v40) to try and kill the other team’s procurer. The first team to destroy the other procurer wins. This will require balance between defensive logi, e-war, DD, and scanning.<br />
<br />
<br />
Friday Noob Night (FNN): Fridays will be reserved for Noob Night, an opportunity for each side’s junior pilots to get out and practice engagement with each other in organized Free For Alls (FFAs), Roams, and Capture The Flag (CTF) events.<br />
<br />
<br />
Ship Replacement Program (SRP):<br />
As provided by each side to their own pilots, or as outlined in above-suggested events.</div>Jurius Doctor