https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Kelduum+Revaan&feedformat=atomEVE University Wiki - User contributions [en]2024-03-28T17:02:05ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=File:Kelduum_Revaan.jpeg&diff=50122File:Kelduum Revaan.jpeg2013-03-25T23:32:45Z<p>Kelduum Revaan: Kelduum revaan uploaded a new version of &quot;File:Kelduum Revaan.jpeg&quot;: I can haz hat.</p>
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<div>[[Category:Player Images]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Kelduum_Revaan.jpeg&diff=50025File:Kelduum Revaan.jpeg2013-03-24T10:48:28Z<p>Kelduum Revaan: Kelduum revaan uploaded a new version of &quot;File:Kelduum Revaan.jpeg&quot;</p>
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<div>[[Category:Player Images]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Kelduum_Revaan.jpeg&diff=50024File:Kelduum Revaan.jpeg2013-03-24T10:48:00Z<p>Kelduum Revaan: Kelduum revaan uploaded a new version of &quot;File:Kelduum Revaan.jpeg&quot;: Reverted to version as of 10:24, 24 March 2013</p>
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<div>[[Category:Player Images]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Kelduum_Revaan.jpeg&diff=50021File:Kelduum Revaan.jpeg2013-03-24T10:24:37Z<p>Kelduum Revaan: Kelduum revaan uploaded a new version of &quot;File:Kelduum Revaan.jpeg&quot;: Reverted to version as of 10:24, 24 March 2013</p>
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<div>[[Category:Player Images]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Kelduum_Revaan.jpeg&diff=50020File:Kelduum Revaan.jpeg2013-03-24T10:24:23Z<p>Kelduum Revaan: Kelduum revaan uploaded a new version of &quot;File:Kelduum Revaan.jpeg&quot;: Reverted to version as of 09:28, 24 March 2013</p>
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<div>[[Category:Player Images]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Kelduum_Revaan.jpeg&diff=50019File:Kelduum Revaan.jpeg2013-03-24T10:24:02Z<p>Kelduum Revaan: Kelduum revaan uploaded a new version of &quot;File:Kelduum Revaan.jpeg&quot;</p>
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<div>[[Category:Player Images]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Kelduum_Revaan.jpeg&diff=50018File:Kelduum Revaan.jpeg2013-03-24T09:28:40Z<p>Kelduum Revaan: Kelduum revaan uploaded a new version of &quot;File:Kelduum Revaan.jpeg&quot;: Updated as of March 2013.</p>
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<div>[[Category:Player Images]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Jabber&diff=48888Archive:Jabber2013-03-07T04:40:06Z<p>Kelduum Revaan: </p>
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<div>'''XMPP''' (also known as '''Jabber''') is an open instant-messaging protocol. Many alliances in EVE use Jabber<ref>Note that Jabber is not a program, it is the protocol spoken by a number of different programs such as Pidgin, Trillian, etc. to provide instant messaging services.</ref> as a means of keeping in contact with one another when not logged on to EVE or on voice comms. As of June 2012 the University now maintains a Jabber server. Due to disuse the Jabber server has been discontinued.<br />
<br />
===Important Note on Usernames===<br />
Your username is your character name, with the following changes:<br />
* Any spaces are replaced with periods (as in the '<code>.</code>' character).<br />
* Any apostrophes (<code>'</code>) are replaced with grave accents - the <code>`</code> character, usually available on the ~ (tilde) key at the top left of most keyboards. Also known as the "backtick".<br />
* The text <code>@eveuni.org</code> is appended to the end of the name.<br />
<br />
For Example: A character named ''John 'Q' Public'' would have the user name <code>John.`Q`.Public@eveuni.org</code>.<br />
<br />
Per instructions from Keduum Revaan, when setting your display name (aka "Alias" in some clients) please do not include corp tags (e.g. "[E-UNI]"). "John 'Q' Public" is fine, "John 'Q' Public [E-UNI]" is not.<br />
<br />
The passwords for the NSC and [[Low-Sec Camp|LSC]] are the same as for the LiveIntel.ILN channel. In game, click on Corporation on the NeoCom > Alliances > Bulletins.<br />
<br />
= Generic Settings =<br />
* Username is as explained above. Password is your forum password.<br />
* Use your character name as your alias; do not use corp tags.<br />
* Server is <code>eveuni.org</code>.<br />
* Resource can be anything you want, even empty.<br />
* Conference server (for clients with no/bad discovery) is <code>talk.eveuni.org</code>.<br />
* Join <code>chat@talk.eveuni.org</code> for general talk, use discovery or ask around for other channels.<br />
<br />
= Choice of Jabber Clients =<br />
There are a number of Jabber (XMPP) compatible clients which can be used to connect to the Uni server. Below are some of the more popular ones.<br />
<br />
== Pidgin ==<br />
{|<br />
<br />
<br />
| valign="top" | [[Image:Pidginacdetails.png|left|thumb|135px|Getting Logged In (Steps 4-10) (Clickable)]] [[Image:Pidginchanadd.png|left|thumb|135px|Getting into a chat room (Step 5)(Clickable)]] [[Image:Pidginchandetails.png|left|thumb|135px|Getting into a chat room (Steps 7-10) (Clickable)]]<br />
| valign="top" | <br />
=== Getting logged in ===<br />
# Download and install Pidgin from: http://pidgin.im/<br />
# The Accounts window should open, if not, click Accounts > Manage Accounts <br />
# Click Add <br />
# Set protocol to XMPP<br />
# Username is your forum username spacing should be converted to periods, as above, and use your forum password<br />
# There is no...<br />
# Domain is eveuni.org<br />
# Set Resource to something, (i.e. desktop, laptop, phone, bob: it doesn't really matter what)<br />
# Probably want to set to remember password<br />
# Set local alias to your Character Name with spaces and capitalisation as required<br />
# Click Add!<br />
<br />
=== Getting into a chat room ===<br />
# In the buddies list, click Tools > Room List<br />
# Ensure account is your university one (only matters if you're on other jabber servers too)<br />
# Click on Get List<br />
# Ensure that the conference server is: talk.eveuni.org click on Find Rooms<br />
# Right Click on the channel you want to join, then "add"!<br />
# There is no...<br />
# Under Handle enter your Character Name (with spaces and capital letters as desired).<br />
# Under Password enter the Channel Password (if required).<br />
# Under Alias enter the name you want the Channel to be listed as in your main window.<br />
# Under Group enter "Channels"<br />
The main chat room is currently called "Chat"<br />
<br />
=== Making your own chat room ===<br />
As in "Getting into a chat room," except: instead of #5:<br />
# Click Add Chat<br />
# Give your room a name, and a password if you want, then click add<br />
# Go back to your buddy list, and double click on the chat you created.<br />
# If you want a basic, temporary non password protected room, just click Accept Defaults, otherwise Configure Room:<br />
## If clicked configure, change settings as you wish, be sure to click Make room password protected, and insert the password you picked if you want it to be password protected.<br />
## To later change settings, type "/config" in the chat room.<br />
<br />
Handy tip, even if you don't make a room persistent, it will stay in your buddy list, and you can easily recreate it to use again.<br />
Another Pro tip: type /help for a list of commands (in any client)<br />
|}<br />
<br />
=== Installing an emoticon pack ===<br />
Most people on the University Jabber server use one of the TEST emoticon packs. For Pidgin, there are two flavors: [https://wiki.pleaseignore.com/images/c/c7/SAGF_REDDIT_COMPLETE_20110913_PIDGIN.zip Complete] and [https://wiki.pleaseignore.com/images/4/45/SAGF_REDDIT_SFW_20110913_PIDGIN.zip Safe For Work].<br />
# Download one of the Pidgin emoticon packs<br />
# Extract the zip into %APPDATA%\.purple\smileys (you can type this into Start -> Run or the Explorer location bar to get the actual path for your own Windows version and configuration)<br />
# In Pidgin, open Tools -> Preferences<br />
# Under the Themes tab, open the Smiley Theme list and select the new theme. Its icon looks like an orange envelope and should have a name like "Booda's NEW SA+GF+Reddit+EVE Emote Pack (Complete)" (for the Complete flavor).<br />
To get a list of all the emoticons, go into the directory you have extracted, and open the 'theme' file in Notepad. Alternatively, you can click the 'Smile!' button in Pidgin to get a list of all the emoticons, but this takes a long time to load.<br />
<br />
== Trillian ==<br />
<br />
{|<br />
<br />
| valign="top" | [[Image:Trillianacadd.png|left|thumb|135px|Getting Logged In (Step 2) (Clickable)]] [[Image:Trillianacdetails.png|left|thumb|135px|Getting Logged In (Step 3) (Clickable)]]<br />
| valign="top" |<br />
=== Getting logged in ===<br />
<br />
# Download and install Trillian: [http://www.trillian.im/]<br />
# Once installed go to manage accounts, then add a new account. Select Jabber/XMPP as the protocol.<br />
# Enter your username (as above) and forum password, then click connect.<br />
# Click settings, check the box next to "Override default resource name" and enter any word/numbers of your choice.<br />
# Click miscellaneous, Check "Override my display name" and in the box enter your Char Name with spaces and capitalisation as required.<br />
<br />
=== Getting into a chat room === <br />
# Click the XMPP-x shaped icon (which looks a bit like a V, see image) in your iconholder.<br />
# Select browse for conferences in the drop down menu. If you have multiple Jabber/XMPP connections, you'll need to pick your EVE University one.<br />
# Make sure the conference server chosen is talk.eveuni.org, rather than irc.eveuni.org. (You should only need to set this once, and then Trillian will remember.)<br />
# Select the channel you want to join, usually 'Chat'<br />
<br />
| valign="top" | [[Image:Trillianchandetails.png|left|thumb|135px|Getting Logged In (Step 5) (Clickable)]] [[Image:Trillianchanadd.png|left|thumb|135px|Getting into a chat room (Steps 1 & 2) (Clickable)]]<br />
<br />
|}<br />
<br />
== PSI ==<br />
=== Getting logged in ===<br />
<br />
# Download and install PSI: [http://psi-im.org]<br />
# If its your first time running the client you will get a popup window, click use existing account. If not, General, Account Setup, Add, set the name you want to call the server and make sure register new account is NOT checked.<br />
# Enter your Jabber id and password (your forum password). <br />
# Click the Misc. tab and uncheck 'Use hostname as resource' and set the Resource to something (i.e. desktop, laptop, phone, bob: it doesn't really matter what)<br />
# Save and close all the account windows, and make sure your status is online.<br />
# The client will ask you to confirm the certificate for the server. Either say allow, or trust.<br />
<br />
=== Getting into a chat room === <br />
# General, Service Discovery to find new chat channels. If you know the address, you can also use Join Chatroom, and skip the next step.<br />
# Open up Chatrooms, and double click on the room you wish to join - usually 'Chat'.<br />
# Set your username to what you wish to be seen as in the channel, and set the password to the channel password if it has one (You can leave it blank for most stuff).<br />
<br />
=== Installing an emoticon pack ===<br />
Most people on the University Jabber server use one of the TEST emoticon packs. For PSI, there is [http://wiki.pleaseignore.com/images/3/37/TESTIcons_PSI.zip one known flavor].<br />
<br />
== Swift ==<br />
=== Getting logged in ===<br />
# Download and install Swift from http://swift.im.<br />
# In the login screen, enter your.forum.username@eveuni.org and your forum password<br />
<br />
=== Getting into a chat room ===<br />
# Click the Actions menu and pick "Enter Room"<br />
# Click the "Search" button<br />
# In the window that opens click "List rooms", pick the one you want to join and OK everything.<br />
<br />
== bitlbee ==<br />
<br />
[http://bitlbee.org bitlbee] is an IRC->IM bridge, so in order to use it you need to already have an IRC client set up. Setting it up depends on your OS and it's most popular on Linux, so refer to your favorite distro's guide.<br />
<br />
All the following commands are to be done in bitlbee's control channel (usually "&bitlbee", but the user can change to something else).<br />
<br />
=== Getting logged in ===<br />
Beware that bitlbee will use your IRC nickname for all accounts you log in. On the uni's server, you should use your character's name (or the closest IRC-valid approximation you can get) as your handle.<br />
# account add jabber forum.username@eveuni.org forum.password<br />
# account list (to see your account list)<br />
# account n on (where 'n' is the number of the new account)<br />
<br />
=== Getting into a chat room ===<br />
Unfortunately, there is no way to list chat channels through bitlbee, but you can join one. For example, to join the general 'chat' channel:<br />
# chat add n chat@talk.eveuni.org #chat ('n' again is your account number)<br />
# /join #chat<br />
<br />
You can put anything valid instead of "#chat" as the bitlbee-side channel name.<br />
<br />
== OneTeam==<br />
'''Displays profile pictures of people who have set them in chat!'''<br />
[http://oneteam.im/ Download]<br />
<br />
== iChat/Messages (for Mac OS X) ==<br />
Tested in Mountain Lion Golden Master.<br />
=== Getting logged in ===<br />
# Run Messages, it comes with OS X.<br />
# Type Cmd+, to open the preferences pane (or click on Messages and pick Preferences in the menu bar)<br />
# On the Accounts tab, click on the '+' icon at the bottom of the account list<br />
## Under Account Type, pick Jabber<br />
## Under Account Name, enter your full login (forum.username@eveuni.org)<br />
## Under Password, enter your forum password<br />
# Change the Description if desired, check Enable this account<br />
<br />
=== Getting into a chat room ===<br />
# Type Cmd+R, or in the menu go File -> Go to Chat Room<br />
## Select your eveuni jabber account in the Account field<br />
## Type 'chat@talk.eveuni.org' as the room name, or the room you want to join with @talk.eveuni.org at the end<br />
# Optionally click on the '+' at the bottom of the list to save the chat room<br />
# Click Go<br />
<br />
== Adium (for Mac OS X) ==<br />
=== Getting logged in ===<br />
<br />
# Download and install Adium: [http://adium.im/]<br />
# To add a new account to a freshly-installed Adium (using the first-run wizard):<br />
## Click 'Continue' on the first screen.<br />
## Select "XMPP" from the drop-down, enter your username (as described above) and your forum password.<br />
## Click 'Continue', then 'Done'.<br />
## Open the Preferences window (Adium > Preferences)<br />
## On the 'Accounts' tab select your newly-created @eveuni.org account and click 'Edit'. A sheet will appear.<br />
## On the 'Personal' tab of the sheet enter your character name in the 'Alias' field. Change your icon, if you like.<br />
## On the 'Options' tab of the sheet change the 'Resource' field to whatever you like (e.g. "laptop", "desktop", etc.)<br />
## Click 'OK' to save your changes.<br />
# To add a new account to an already-installed Adium:<br />
## Open the Preferences window (Adium > Preferences)<br />
## On the 'Accounts' tab select the + drop down to add a new account. Select 'XMPP' from the drop-down. A sheet will appear.<br />
## On the 'Account' tab of the sheet enter your username (as described above) and forum password.<br />
## On the 'Personal' tab of the sheet enter your character name in the 'Alias' field. Change your icon, if you like.<br />
## On the 'Options' tab of the sheet change the 'Resource' field to whatever you like (e.g. "laptop", "desktop", etc.)<br />
## Click 'OK' to save your changes.<br />
<br />
=== Getting into a chat room === <br />
# Select File > Join Group Chat (Shift-Cmd-J)<br />
# Enter the chat room name (e.g. "Chat"), and ensure that "Server:" is set to "talk.eveuni.org" (you should only have to change the server setting once).<br />
# Click Join. After a few moments the group chat window will appear.<br />
<br />
To get a list of available rooms, go to File -> Disconnect: user@eveuni.org (''do not click it!, hover over it'') -> Discovery Browser. In the lower section of the panel that pops up, click the triangle next to (unknown) and then the triangle next to Chatrooms. Double click the room name and then select Join.<br />
<br />
== Jabiru for Android Devices ==<br />
=== Getting logged in ===<br />
# Download and install Jabiru from the Play Store: [https://play.google.com/store/apps/details?id=net.mzet.jabiru&feature=nav_result]<br />
# Launch the app, press the “Menu” softkey/button and choose “Accounts”.<br />
# Choose “Add Account”, in the dialog box, give the account a name, i.e. Eve University. Click OK, which will take you back to the setting screen.<br />
# Tap your new account, i.e. Eve University.<br />
# Check the “Active” box.<br />
# Tap “Jabber ID”, enter your username, i.e. jameson.bolmara@eveuni.org and hit OK.<br />
# Tap “Password”, enter your Uni forum password and hit OK.<br />
# Hit your “Back” softkey/button, your done here and will return to the settings screen.<br />
# “Keep Alive” checked by default, “Autoconnect” and “Log XML” are options you may or may not want, check those that you do. I use the “Autoconnect on Start”, just so I don’t have to tell it to connect each time I launch.<br />
# Hit your “Back” softkey/button once more to return to the Jabiru connect screen. <br />
# Tap “Connect”.<br />
# A successful connection will return a blank screen with “Jabiru online” at the top, and “General” below that. When you add “buddies”, they will be listed here.<br />
===Getting into a chat room===<br />
# Hit your “Menu” softkey/button and choose “Conference”. The “Bookmarks” screen is presented.<br />
# In the “Host” box enter – talk.eveuni.org<br />
# In the “Room” box enter – chat<br />
# In the “Nick” box enter – your character’s name, i.e. Jameson Bolmara<br />
# In the “Password” box – leave this blank for the general Chat room. When other rooms are added, which are password protected, this box would contain the room password.<br />
# Tap “Join”.<br />
# GRATZ your in!<br />
# To leave the Conference and exit Jabiru, hit your “Menu” softkey/button and choose “Disconnect”.<br />
# If you hit “Home” or “Back”, Jabiru will continue to run on your notification bar.<br />
<br />
<br />
<br />
= Clients with issues =<br />
== Bitlbee ==<br />
It will use your IRC nickname as alias and has no mechanism to change it.<br />
== Instantbird ==<br />
This client doesn't work at all because it refuses the server's SSL certificate and there is no mechanism to tell it to trust the certificate.<br />
<br />
= Notes =<br />
<small><references /></small></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Third-party_tools&diff=47612Third-party tools2013-02-15T18:08:23Z<p>Kelduum Revaan: Removed Jitanomic as it appears to have links to botting.</p>
<hr />
<div>Over the years, several tools and sites have been created by players to help develop their characters and manage information. Below is a list of various applications and websites that can be very helpful to new and veteran players.<br />
<br />
<br />
''Please note that this list is a work in progress. Feel free to add any additional tools or sites!''<br />
<br />
<br />
<br />
== Applications ==<br />
<br />
Applications listed below are the most important ones, that will be useful to majority of people. For more specialized software, head over [http://wiki.eve-id.net/List_of_tools here] - although some of the software listed there is outdated. <br />
<br />
=== Cross-Platform ===<br />
<br />
==== Pyfa (Python fitting assistant) ====<br />
<br />
Like the well-known EFT (listed below), Pyfa allows you to create, experiment with, and save ship fittings without being in game. Like EFT, Pyfa can import your character information to take your skills into account and show you what skills you need for a given fit. Open source and written in Python, it runs under Windows, Linux and Mac OSX, or any other platform where Python and wxWidgets are available.<br />
<br />
The Pyfa website provides a Windows installer .exe as well as a .zip file, and a .tar.bz2 for the Mac. Also available is a .tar.bz2 of source code, and instructions for Git access to the source.<br />
<br />
*[http://www.evefit.org/static/pyfa#faq Pyfa website]<br />
<br />
=== Windows ===<br />
<br />
==== EVE Fitting Tool (EFT) ====<br />
<br />
EFT allows users to create, experiment, and save different ship fittings without the hassle of being in game. The fittings will calculate and display various stats such as tanking abilities and damage to compare with other ships. Players can import their character information to take their skills into account with stat calculation. It will even show the skills a player lacks which is very useful for future planning. EFT is a must have for players both new and old! <br />
<br />
*[https://forums.eveonline.com/default.aspx?g=posts&t=24359 EFT Download &amp; Support Forum Thread] <br />
*[[Guide to using EFT]]<br />
<br />
<br><br />
<br />
==== EVEMon ====<br />
<br />
EVEMon was created to help players with the daunting task of skill planning. Players are able to load their character information using API keys to keep track of their current skill sheet and training times. You can then develop a plan for future training and it will help optimize the plan by suggesting skills or attribute remapping to reduce the time needed. As a bonus, you can view ship loadouts from BattleClinic.com and build a skill plan to get you into that fit based on your character's skills. This tool is extremely useful and can even save the ship loadouts from BattleClinic to import into EFT. <br />
<br />
*[http://evemon.battleclinic.com EVEMon Website] <br />
*[[Guide to using EVEMon]]<br />
<br />
<br><br />
<br />
==== EveHQ ====<br />
<br />
EveHQ is a fully open source application designed to be an all-in-one management tool for use with EVE Online. Players can download and even create their own plug-ins to help manage various information and aspects of the game. The core application itself displays basic pilot information, skill training, and statistics. On the site, they feature plug-ins already created to help develop your character, view item stats, and even plan routes on star maps. If you prefer to create your own, they have a development forum and page where you can download the source code. Although it is not as popular as EFT or EVEMon , it is definitely a great alternative for people who prefer an all-in-one package or wish to develop and customize their own programs. <br />
<br />
*[http://www.evehq.net/ EveHQ Website] <br />
*[[Guide to using EveHQ]]<br />
<br />
<br><br />
<br />
==== Eve Chat Watch ====<br />
<br />
Monitors your chats for interesting messages. With it you dont miss your buddies saying something in Corp, a fleet being formed in Alliance or that the juicy WH op need more participants. <br />
<br />
*[http://mastersoftheuniverse.lima-city.de/home-en.html Eve Chat Watch Website]<br />
<br />
<br> <br />
<br />
==== EveRefinery ====<br />
<br />
EveRefinery is a Windows program that displays market prices and refined prices for the items in your inventory. Thus, you can quickly decide whether to sell or refine each piece of your loot. It can also be handy for different activities, since it displays item prices in one big list, thus allowing to analyze the market. <br />
<br />
*[http://www.homo-programmatis.com/EveRefinery/ Eve Refinery Website]<br />
<br />
<br> <br />
<br />
==== Eve Mentat ====<br />
<br />
This program is useful for trading, it allows tracking of market orders, it reads exported market logs, it automatically checks for concurrency and other useful features. <br />
<br />
*[http://www.evementat.com/ Eve Mentat Website]<br />
<br />
<br> <br />
<br />
==== EVE Central Contribtastic Tool ====<br />
<br />
This tool is an automated market dumper, it creates market reports and uploads it to EVE Central database <br />
<br />
*[http://dev.eve-central.com/contribtastic/start EVE Central Contribtastic Tool]<br />
<br />
<br> <br />
<br />
==== NavBot ====<br />
<br />
A program that generates personalized trade routes using your market reports, calculates total profit, profit per jump, low-sec and high-sec routes <br />
<br />
*[http://code.google.com/p/navbot/ NavBot]<br />
<br />
<br><br />
<br />
==== EVE Isk Per Hour ====<br />
<br />
An open source tool that runs the numbers on profitability on items in eve based on eve-central data and determines which is the most profitable item to manufacture.<br />
<br />
[http://sourceforge.net/projects/eveiph/ EVE ISK per hour]<br />
<br />
=== Linux/Unix/Mac ===<br />
<br />
==== GtkEveMon ====<br />
<br />
Replacement for EveMon. Open source, using Gtk toolkit, runs fine under both Linux, FreeBSD and Mac OSX (available via [http://trac.macports.org/browser/trunk/dports/games/gtkevemon/Portfile Macports]). <br />
<br />
*[http://gtkevemon.battleclinic.com/ GtkEveMon website]<br />
<br><br />
For FreeBSD, download using Subversion as explained on GtkEveMon's website <br /><br />
Build using gmake, ie <br /><br />
<nowiki>$ cd gtkevemon/ && gmake && su -m root -c 'gmake install'</nowiki><br />
<br />
<br />
If you have macports installed simply type:<br><br />
<nowiki>sudo port install gtkevemon</nowiki><BR><br />
'''Please learn what this does! If you don't know ask a mac user who does.'''<br />
<br><br />
<br />
==== Mac Eve Tools ====<br />
<br />
This program is written to be an OSX based alternative to EVEMON. Although the program is no longer being developed for new features, the author has promised to keep it updated to work w/ future patches. <br />
<br />
*[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1096971 Mac Eve Tools More Information]<br />
<br />
*[http://www.eveonline.com/externalLink.aspx?l=http%3A%2F%2Fwww%2Emtyson%2Eid%2Eau%2FMacEveApi%2FMac%2520Eve%2520Tools%2Edmg Eve Tools Download for Snow Leopard Users]<br />
<br />
*[http://www.eveonline.com/externalLink.aspx?l=http%3A%2F%2Fwww%2Emtyson%2Eid%2Eau%2FMacEveApi%2FMac%2520Eve%2520Tools%2Eapp%2Ezip Eve Tools Download for Leopard users]<br />
<br />
<br> <br />
<br />
==== EFT On Mac ====<br />
<br />
EFT on Mac can be run effectively utilizing [http://www.codeweavers.com/products/cxmac/ CrossOver].&nbsp; <br />
<br />
#Download [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=548883 EFT] <br />
#Download [http://www.codeweavers.com/products/cxmac/ CrossOver] <br />
#Run EFT.EXE with CrossOver <br />
#From the Crossover Installer Select &gt;Unsupported Applications&gt; Other Applications <br />
#Click Select an Installer and Choose Installer File. <br />
#Select type of Bottle (WinXp Works Well) and give it a name.&nbsp; <br />
#Click Proceed. <br />
#After Installation is completed. The EFT.EXE link from above will now launch EFT.<br />
<br />
Crossovers benefit is in its nearly full functionality with EFT. API,Fits,Settings etc... will all be saved and available when the program is closed and then relaunched. As of this writing (10/7/2010) the only known element that does not work is the ability to import and export XML files.&nbsp; <br />
<br />
<br />
==Websites==<br />
<br />
<br />
===Failheap Challenge===<br />
<br />
Failheap Challenge (also known as "FHC") is a forum with discussions ranging from PvE and PvP fits, to political discussions in their War & Politics forum that often more interesting to follow than similar threads on COAD.<br />
<br />
The ship setup discussions are known to produce some excellent fits, although mostly aimed at high skillpoint pilots.<br />
<br />
*[http://failheap-challenge.com/ Failheap Challenge]<br />
<br />
<br />
===EVE BattleClinic===<br />
<br />
EVE BattleClinic offers tons of great information for EVE players. It features news, guides, loadouts, message boards, and even browser tools that players can use to help with character development.<br />
<br />
Many of the fits on Battleclinic, even some highly-rated ones, are very mediocre. Failure to agree with dominant personalities on the BattleClinic forums can result in immediate and low-brow flame wars. Scrapheap Challenge (for high skillpoint players), and Eve University's ship setup forum (for low skillpoint players) are often better sources for fittings.<br />
<br />
*[http://eve.battleclinic.com EVE BattleClinic]<br />
<br />
<br />
===EVE-Central===<br />
<br />
EVE-Central tracks market information for items throughout the various regions in EVE. Players can even pull reports and sync applications with the site to pull any market data. Bear in mind that it relies solely on player submissions and may not always be accurate.<br />
<br />
*[http://www.eve-central.com EVE-Central]<br />
<br />
<br />
===EVE-Marketdata===<br />
<br />
Alternative to EVE-Central. Data gathered by players, compatible with EFT, ability to value hangar items.<br />
<br />
*[http://eve-marketdata.com EVE-Marketdata]<br />
<br />
<br />
===Grismar's EVE Wiki===<br />
<br />
Grismar's EVE Wiki is a very robust website that offers a variety of different tools that can be accessed using the in game browser. It features tools such as route planning, ore price tables, and build requirements.<br />
<br />
*[http://eve.grismar.net Grismar's EVE Wiki]<br />
<br />
<br />
===Enildor's Eve Ore Calculator===<br />
<br />
Enildor's Eve Ore Caulculator displays various ore pricing based on current data pulled from EVE-Central. It also allows users to change the region to reflect pricing in their area and alter refining percentages based on their own character's abilities.<br />
<br />
*[http://www.boxofmonocles.com/eve_ore Enildor's Eve Ore Calculator]<br />
<br />
<br />
===Ombey's 2d EVEMaps===<br />
<br />
Ombey's 2d EVEMaps provides a downloadable PDF that displays all the different systems within each region for easier navigation & route planning. As a bonus, the different systems include notes that indicate the stations available and the number of asteroid belts within that system.<br />
<br />
*[http://www.ombeve.co.uk Ombey's 2d EVEMaps]<br />
<br />
<br />
===DOTLAN :: EveMaps===<br />
<br />
DOTLAN EveMaps uses vector based maps to display the different systems within each region in browser format. The maps are dynamic and are updated each day to reflect sovereignty and occupancy changes within each system. With the recent update to the in-game browser, DOTLAN EveMaps can be a great tool to use for fleet roaming and planning within game although it does run a little sluggish at the present time.<br />
<br />
*[http://evemaps.dotlan.net DOTLAN :: EveMaps]<br />
<br />
<br />
<br />
<br />
===Eve-Online Agent Finder===<br />
<br />
Agent Finder is a very useful site that allows you to search for different agents in systems. It offers options to narrow down results to specific levels, corporations, and divisions. As a bonus, it works great with the new in-game browser.<br />
<br />
*[http://www.eve-agents.com EVE Agents]<br />
<br />
<br />
<br />
<br />
===Cerlestes ORE and Ice Tables===<br />
<br />
Ore and Ice price tables updated in real time and with refining configurations<br />
<br />
*[http://cerlestes.de/ Cerlestes ORE and Ice Tables]<br />
<br />
<br />
===EVE-Survival===<br />
<br />
Mission runners handbook, give advices on ship fittings and damage dealing types<br />
<br />
*[http://eve-survival.org/wikka.php?wakka=HomePage EVE-Survival]<br />
<br />
<br />
===Profitability of R&D Agents===<br />
<br />
Calculates Datacore prices and R&D agents, give overall profit based on skills<br />
<br />
*[http://hussars-online.ru/eve/datacore.php Profitability of R&D Agents]<br />
<br />
<br />
===Gunfleet - Eve Online Quick Lookup===<br />
<br />
Misc. tools including "Mining for ISK", "Mining for Minerals", and others.<br />
<br />
*[http://gunfleet.org/igb/index.php Gunfleet]<br />
<br />
<br />
===Eve Tools===<br />
Misc. industrial tools - reprocessing, manufacturing caulculators. Trade route finder and market offers browser.<br />
<br />
*[http://eve-tools.org Eve Tools]<br />
<br />
<br />
===TETRR===<br />
TETRR provide a easy blueprint calculator. Also there is a mining-fleet-logger and a PI-Viewer<br />
<br />
*[http://www.tetrr.com/kalkulator/ BPO Calc]<br />
*[http://www.tetrr.com/fleetlogger/ FleetLogger]<br />
*[http://www.tetrr.com/pi/ PI-Viewer]<br />
<br />
<br />
===Chruker's EVE Online Site===<br />
Chruker's site has useful information on many subjects. In particular, it includes a database full of all NPC ship attributes.<br />
<br />
*[http://games.chruker.dk/eve_online/default.php Chruker's EVE Online Site]<br />
<br />
<br />
===EVE Marketeer===<br />
Market statistics and information for New Eden.<br />
<br />
*[http://www.evemarketeer.com/ EVE Marketeer]<br />
<br />
<br />
===EVEONOMICS===<br />
Market information for Jita. Very useful and user friendly because of its "market demand by value" categorical breakdown. (In beta)<br />
<br />
*[http://eveonomics.com/ EVEONOMICS]<br />
<br />
===NEAT===<br />
Market accounting information. Transaction history. Pulls data using your API key.<br />
<br />
*[http://pwning.de/neat]<br />
<br />
===Dingo's Toolbox===<br />
Various alliance warfare and PvP recon tools.<br />
*[http://http://raynor.cl/eve/coalition.php]<br />
<br />
==Mobile Phone Apps==<br />
<br />
===iClone===<br />
<br />
iClone is an entirely comprehensive iPhone application giving the full capabilities of the EVE API to the iPhone user. It displays full character information, wallet information, and even corporation information.<br />
<br />
*[http://www.iclone.org.uk/iphone.php iClone Website]<br />
*[http://itunes.apple.com/us/app/iclone-for-eve-online/id290325094?mt=8 iTunes App Store link to iClone]<br />
<br />
===Neocom (previously EVE Universe)===<br />
<br />
Neocom for iPhone and iPad displays live EVE API-updated character information, including wallet transactions, skill queue, market orders, and more. Also included in EVE Universe is a fitting tool, allowing you to put together ship fits whenever the inspiration takes you.<br />
<br />
*[http://www.eveuniverseiphone.com/ Neocom Website]<br />
*[http://itunes.apple.com/us/app/eveuniverse/id418895101?mt=8&ls=1 iTunes App Store link to EVE Universe]<br />
<br />
===Dusk===<br />
<br />
Dusk is a polished iPhone app that allows for easy character monitoring while away from a full EVE client. It offers skill queue monitoring, training plans, ISK balance, skill tree browsing, and offline perusal of mail and notifications. Skill plans can also be imported and exported to EVEMon.<br />
<br />
*[http://www.duskapp.com/ Dusk Website]<br />
*[http://itunes.apple.com/app/dusk-for-eve-online/id438097669?mt=8 iTunes App Store link to Dusk]<br />
<br />
===EVE Mobile Skill Planner===<br />
<br />
EVE Mobile Skill Planner is a character tracking application developed for phones with Java capabilities. It displays character stats, skill training completion, and wallet information. It will also allow you to add skill completion times to your mobile calendar.<br />
<br />
*[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=544226 EVE Mobile Skill Planner Forum Thread]<br />
<br />
===Aura for Android===<br />
<br />
Aura is an Android application to track and monitor your character(s) for EVE Online. Skill queue monitor, basic skill planner, order tracking, etc. Has home screen widgets for skill training notification.<br />
<br />
*[https://www.aideronrobotics.com/categories/aura Aideron Robotics's Aura web page]<br />
<br />
===FlySafe===<br />
<br />
FlySafe is an iPhone app with many functions found in several of the other apps list in this section. However, there are two features not commonly found in iPhone apps. One, it allows you to monitor ship and pod kills in various systems (systems displayed are customizable). Secondly, it allows you to see the corporate calender events with event times converted to local times.<br />
<br />
*[http://itunes.apple.com/us/app/flysafe-for-eve-online/id430863443?mt=8 iTunes App Store link for FlySafe]<br />
<br />
==Spreadsheets==<br />
=== Dedaf's Industrial Tool ===<br />
<br />
It's the most complete industrial spreadsheet so far, it can connect with your API key and import prices based on the desired region, has all kinds of items in EVE, with their respective needed amounts for manufacturing it, contains tabs on ore, mining, PI, manufacting all levels of tech. <br />
<br />
*[http://dedafsindustrialtool.blogspot.com/2012/05/hi-i-have-tried-to-build-industrial.html Dedaf's Industrial Tool Spreadsheet]<br />
<br> <br />
<br />
<br />
[[Category:WikiCompo]] [[Category:Guides]] [[Category:Software]]<br />
<br />
<br />
==Discountinued Tools==<br />
<br />
Note: Some of the website may no longer exist.<br />
<br />
===Eve Commander===<br />
<br />
Eve Commander is a website that allows users to keep track of character information without the need for a download. Depending on the API key you provide, it can access basic character information, training queues, or even detailed wallet information. A great alternative if you away from home and not able to use or install any programs.<br />
<br />
*[http://www.eve-commander.com Eve Commander]<br />
<br />
Website has been discontinued<br />
<br />
===eLoot===<br />
<br />
Loot value calculator, allows upload of fleet logs and calculates sell and buy value of every item, it optionally allows to set refining skills to show resulting minerals and their total value<br />
<br />
*[http://www.eve-croatia.com/eloot/index.php?afk=eng eLoot]<br />
<br />
No longer hosted.</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=MediaWiki:Common.js&diff=47504MediaWiki:Common.js2013-02-11T23:54:18Z<p>Kelduum Revaan: </p>
<hr />
<div>/* Any JavaScript here will be loaded for all users on every page load. */<br />
<br />
/** Collapsible tables *********************************************************<br />
*<br />
* Description: Allows tables to be collapsed, showing only the header. See<br />
* http://www.mediawiki.org/wiki/Manual:Collapsible_tables.<br />
* Maintainers: [[**MAINTAINERS**]]<br />
*/<br />
var autoCollapse = 2;<br />
var collapseCaption = 'hide';<br />
var expandCaption = 'show';<br />
<br />
function collapseTable( tableIndex ) {<br />
var Button = document.getElementById( 'collapseButton' + tableIndex );<br />
var Table = document.getElementById( 'collapsibleTable' + tableIndex );<br />
<br />
if ( !Table || !Button ) {<br />
return false;<br />
}<br />
<br />
var Rows = Table.rows;<br />
<br />
if ( Button.firstChild.data == collapseCaption ) {<br />
for ( var i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = 'none';<br />
}<br />
Button.firstChild.data = expandCaption;<br />
} else {<br />
for ( var i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = Rows[0].style.display;<br />
}<br />
Button.firstChild.data = collapseCaption;<br />
}<br />
}<br />
<br />
function createCollapseButtons() {<br />
var tableIndex = 0;<br />
var NavigationBoxes = new Object();<br />
var Tables = document.getElementsByTagName( 'table' );<br />
<br />
for ( var i = 0; i < Tables.length; i++ ) {<br />
if ( hasClass( Tables[i], 'collapsible' ) ) {<br />
/* only add button and increment count if there is a header row to work with */<br />
var HeaderRow = Tables[i].getElementsByTagName( 'tr' )[0];<br />
if( !HeaderRow ) continue;<br />
var Header = HeaderRow.getElementsByTagName( 'th' )[0];<br />
if( !Header ) continue;<br />
<br />
NavigationBoxes[tableIndex] = Tables[i];<br />
Tables[i].setAttribute( 'id', 'collapsibleTable' + tableIndex );<br />
<br />
var Button = document.createElement( 'span' );<br />
var ButtonLink = document.createElement( 'a' );<br />
var ButtonText = document.createTextNode( collapseCaption );<br />
<br />
Button.className = 'collapseButton'; // Styles are declared in MediaWiki:Common.css<br />
<br />
ButtonLink.style.color = Header.style.color;<br />
ButtonLink.setAttribute( 'id', 'collapseButton' + tableIndex );<br />
ButtonLink.setAttribute( 'href', "javascript:collapseTable(" + tableIndex + ");" );<br />
ButtonLink.appendChild( ButtonText );<br />
<br />
Button.appendChild( document.createTextNode( '[' ) );<br />
Button.appendChild( ButtonLink );<br />
Button.appendChild( document.createTextNode( ']' ) );<br />
<br />
Header.insertBefore( Button, Header.childNodes[0] );<br />
tableIndex++;<br />
}<br />
}<br />
<br />
for ( var i = 0; i < tableIndex; i++ ) {<br />
if ( hasClass( NavigationBoxes[i], 'collapsed' ) || ( tableIndex >= autoCollapse && hasClass( NavigationBoxes[i], 'autocollapse' ) ) ) {<br />
collapseTable( i );<br />
}<br />
}<br />
}<br />
<br />
addOnloadHook( createCollapseButtons );<br />
<br />
/** Test if an element has a certain class **************************************<br />
*<br />
* Description: Uses regular expressions and caching for better performance.<br />
* Maintainers: [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]<br />
*/<br />
<br />
var hasClass = (function() {<br />
var reCache = {};<br />
return function( element, className ) {<br />
return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp("(?:\\s|^)" + className + "(?:\\s|$)"))).test(element.className);<br />
};<br />
})();<br />
<br />
/** Eve University Tooltip *********************************************************<br />
*<br />
* Description: Allows easy use of auto-generated tooltip<br />
* http://wiki.eveuniversity.org/Template:Tooltip<br />
* Maintainers: Sarah Schneider<br />
**********************************************************/<br />
var _tooltipClassName = 'uniwiki-tooltip';<br />
var _tooltipFrameClassName = 'uniwiki-tooltip-frame';<br />
var _activeTooltipIdx = -1;<br />
var _posCorrectionX = 20; var _posCorrectionY = 10;<br />
var _ratioWidth = 5; var _ratioHeight = 1;<br />
function checkElementByClassComp() {<br />
if (document.getElementsByClassName == undefined) {<br />
document.getElementsByClassName = function(className)<br />
{<br />
var hasClassName = new RegExp("(?:^|\\s)" + className + "(?:$|\\s)");<br />
var allElements = document.getElementsByTagName("*");<br />
var results = [];<br />
<br />
var element;<br />
for (var i = 0; (element = allElements[i]) != null; i++) {<br />
var elementClass = element.className;<br />
if (elementClass && elementClass.indexOf(className) != -1 && hasClassName.test(elementClass))<br />
results.push(element);<br />
}<br />
return results;<br />
}<br />
}<br />
}<br />
function createTooltipTrigger() {<br />
var tooltips = document.getElementsByClassName(_tooltipClassName);<br />
for(var i=0;i<tooltips.length;i++) {<br />
tooltips[i].setAttribute( 'id', 'tooltipidx-' + i );<br />
tooltips[i].setAttribute( 'onmouseover', 'showTooltip(' + i + ')' );<br />
tooltips[i].setAttribute( 'onmouseout', 'hideTooltip()');<br />
<br />
var matchFrameClassName = new RegExp("(?:^|\\s)" + _tooltipFrameClassName + "(?:$|\\s)");<br />
var innerTooltipEls = tooltips[i].getElementsByTagName('*');<br />
for(var j=0;(innerEl = innerTooltipEls[j]) != null;j++) {<br />
if(innerEl.className && innerEl.className.indexOf(_tooltipFrameClassName) != -1 && matchFrameClassName.test(innerEl.className)) {<br />
innerTooltipEls[j].setAttribute( 'id', 'tooltipframeidx-' + i ); break;<br />
}<br />
}<br />
}<br />
}<br />
function tooltipMouseHandler(e) {<br />
if (!e){ e = window.event; }<br />
mouseX = null; mouseY = null;<br />
if(e.pageX && e.pageY) { mouseX = e.pageX; mouseY = e.pageY; }<br />
else if(e.clientX && e.clientY) {<br />
mouseX = e.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);<br />
mouseY = e.clientY + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);<br />
}<br />
moveTooltip(mouseX, mouseY);<br />
}<br />
function moveTooltip(x, y) {<br />
if(_activeTooltipIdx != -1) {<br />
var parentObj = document.getElementById('tooltipidx-' + _activeTooltipIdx);<br />
var parentPos = findPos(parentObj);<br />
var frameObj = document.getElementById('tooltipframeidx-' + _activeTooltipIdx);<br />
var windowSize = getWindowSize();<br />
<br />
if(frameObj.offsetWidth < frameObj.offsetHeight)<br />
{<br />
frameObj.style.width = (_ratioWidth / (_ratioWidth + _ratioHeight)) * (frameObj.offsetWidth + frameObj.offsetHeight) + 'px'; <br />
}<br />
<br />
var maxTooltipWidth = windowSize.width > 800 ? (0.6 * windowSize.width) : (0.8 * windowSize.width);<br />
<br />
if((frameObj.offsetWidth + 20) > maxTooltipWidth)<br />
{<br />
frameObj.style.width = maxTooltipWidth + 'px';<br />
frameObj.style.left = ((x - parentPos.x) + _posCorrectionX) + 'px'; <br />
}<br />
<br />
if((frameObj.offsetWidth + parentPos.x + 70) < windowSize.width) {<br />
frameObj.style.left = ((x - parentPos.x) + _posCorrectionX) + 'px'; <br />
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frameObj.style.left = ((x - parentPos.x) - frameObj.offsetWidth - _posCorrectionX) + 'px';<br />
}<br />
frameObj.style.top = ((y - parentPos.y) + _posCorrectionY) + 'px'; <br />
}<br />
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}<br />
function findPos(obj) {<br />
var curleft = curtop = 0;<br />
var position = new Object();<br />
if (obj.offsetParent) {<br />
curleft = obj.offsetLeft<br />
curtop = obj.offsetTop<br />
while (obj = obj.offsetParent) {<br />
curleft += obj.offsetLeft<br />
curtop += obj.offsetTop<br />
}<br />
}<br />
position.x = curleft;<br />
position.y = curtop;<br />
return position;<br />
}<br />
function getWindowSize() {<br />
var size = new Object();<br />
if( typeof( window.innerWidth ) == 'number' ) {<br />
//Non-IE<br />
size.width = window.innerWidth;<br />
size.height = window.innerHeight;<br />
} else if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) {<br />
//IE 6+ in 'standards compliant mode'<br />
size.width = document.documentElement.clientWidth;<br />
size.height = document.documentElement.clientHeight;<br />
} else if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) {<br />
//IE 4 compatible<br />
size.width = document.body.clientWidth;<br />
size.height = document.body.clientHeight;<br />
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}<br />
function showTooltip(id) {<br />
_activeTooltipIdx = id;<br />
document.onmousemove = tooltipMouseHandler;<br />
document.getElementById( 'tooltipframeidx-' + id ).style.display = 'block';<br />
}<br />
function hideTooltip() {<br />
_activeTooltipIdx = -1;<br />
document.onmousemove = null;<br />
var allTooltip = document.getElementsByClassName(_tooltipFrameClassName);<br />
for(var i=0;(tooltipEl = allTooltip[i]) != null;i++) {<br />
tooltipEl.style.display = 'none';<br />
} <br />
} <br />
addOnloadHook(checkElementByClassComp);<br />
addOnloadHook(createTooltipTrigger);<br />
<br />
/** Eve University New Fitting Template *******************<br />
*<br />
* Description: Allows showing and hiding of EFT, recommended skills, and notes section<br />
* Allows viewing of fit and module info in game<br />
* Adds titles to modules for viewing when hovering over picture<br />
* <br />
* Maintainers: Miranda McLaughlin<br />
**********************************************************/<br />
<br />
/** Eve University New Fitting Template *******************<br />
*<br />
* Description: Allows showing and hiding of EFT, recommended skills, and notes section<br />
* Allows viewing of fit and module info in game<br />
* Adds titles to modules for viewing when hovering over picture<br />
* <br />
* Maintainers: Miranda McLaughlin<br />
**********************************************************/<br />
<br />
try{<br />
(function($) {<br />
$(function() {<br />
<br />
$(function() {<br />
$('.shipFitting .button.eve').on('click', showFitInGame);<br />
$('.shipFitting .button.eft').on('click', toggleEFT);<br />
$('.shipFitting .button.skills').on('click', toggleSkills);<br />
$('.shipFitting .button.notes').on('click', toggleNotes);<br />
<br />
$('.shipFitting .module').not('.open, .inactive').on('click', showItemInfoInGame);<br />
$('.shipFitting .subMod').not('.open, .inactive').on('click', showItemInfoInGame);<br />
$('.shipFitting .shipInfo').on('click', showItemInfoInGame);<br />
<br />
$('.shipFitting .module:not(.open, .inactive)').each(addTitle);<br />
$('.shipFitting .subMod:not(.open, .inactive)').each(addTitle);<br />
});<br />
<br />
function showFitInGame() {<br />
var dna = $(this).attr("data-shipdna");<br />
CCPEVE.showFitting(dna);<br />
}<br />
<br />
function toggleEFT() {<br />
$(this).toggleClass('active');<br />
$(this).parents('.shipFitting').find('.moreInfo.eftData').toggleClass('show');<br />
$(this).parents('.shipFitting').toggleClass('showEFT');<br />
}<br />
<br />
function toggleSkills() {<br />
$(this).toggleClass('active');<br />
$(this).parents('.shipFitting').find('.moreInfo.skills').toggleClass('show');<br />
$(this).parents('.shipFitting').toggleClass('showSkills');<br />
}<br />
<br />
function toggleNotes() {<br />
$(this).toggleClass('active');<br />
$(this).parents('.shipFitting').find('.moreInfo.notes').toggleClass('show');<br />
$(this).parents('.shipFitting').toggleClass('showNotes');<br />
}<br />
<br />
function showItemInfoInGame() {<br />
var typeID = $(this).attr('data-typeid');<br />
CCPEVE.showInfo(typeID);<br />
}<br />
<br />
function addTitle(index, element) {<br />
var name = $(element).attr('data-name');<br />
$(element).find('img').attr('title', name);<br />
}<br />
});<br />
})(jQuery);<br />
}catch(e){console.log("Joel screwed up! Contact Miranda McLaughlin.", e);}</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=MediaWiki:Common.js&diff=47488MediaWiki:Common.js2013-02-11T08:16:48Z<p>Kelduum Revaan: </p>
<hr />
<div>/* Any JavaScript here will be loaded for all users on every page load. */<br />
<br />
/** Collapsible tables *********************************************************<br />
*<br />
* Description: Allows tables to be collapsed, showing only the header. See<br />
* http://www.mediawiki.org/wiki/Manual:Collapsible_tables.<br />
* Maintainers: [[**MAINTAINERS**]]<br />
*/<br />
var autoCollapse = 2;<br />
var collapseCaption = 'hide';<br />
var expandCaption = 'show';<br />
<br />
function collapseTable( tableIndex ) {<br />
var Button = document.getElementById( 'collapseButton' + tableIndex );<br />
var Table = document.getElementById( 'collapsibleTable' + tableIndex );<br />
<br />
if ( !Table || !Button ) {<br />
return false;<br />
}<br />
<br />
var Rows = Table.rows;<br />
<br />
if ( Button.firstChild.data == collapseCaption ) {<br />
for ( var i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = 'none';<br />
}<br />
Button.firstChild.data = expandCaption;<br />
} else {<br />
for ( var i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = Rows[0].style.display;<br />
}<br />
Button.firstChild.data = collapseCaption;<br />
}<br />
}<br />
<br />
function createCollapseButtons() {<br />
var tableIndex = 0;<br />
var NavigationBoxes = new Object();<br />
var Tables = document.getElementsByTagName( 'table' );<br />
<br />
for ( var i = 0; i < Tables.length; i++ ) {<br />
if ( hasClass( Tables[i], 'collapsible' ) ) {<br />
/* only add button and increment count if there is a header row to work with */<br />
var HeaderRow = Tables[i].getElementsByTagName( 'tr' )[0];<br />
if( !HeaderRow ) continue;<br />
var Header = HeaderRow.getElementsByTagName( 'th' )[0];<br />
if( !Header ) continue;<br />
<br />
NavigationBoxes[tableIndex] = Tables[i];<br />
Tables[i].setAttribute( 'id', 'collapsibleTable' + tableIndex );<br />
<br />
var Button = document.createElement( 'span' );<br />
var ButtonLink = document.createElement( 'a' );<br />
var ButtonText = document.createTextNode( collapseCaption );<br />
<br />
Button.className = 'collapseButton'; // Styles are declared in MediaWiki:Common.css<br />
<br />
ButtonLink.style.color = Header.style.color;<br />
ButtonLink.setAttribute( 'id', 'collapseButton' + tableIndex );<br />
ButtonLink.setAttribute( 'href', "javascript:collapseTable(" + tableIndex + ");" );<br />
ButtonLink.appendChild( ButtonText );<br />
<br />
Button.appendChild( document.createTextNode( '[' ) );<br />
Button.appendChild( ButtonLink );<br />
Button.appendChild( document.createTextNode( ']' ) );<br />
<br />
Header.insertBefore( Button, Header.childNodes[0] );<br />
tableIndex++;<br />
}<br />
}<br />
<br />
for ( var i = 0; i < tableIndex; i++ ) {<br />
if ( hasClass( NavigationBoxes[i], 'collapsed' ) || ( tableIndex >= autoCollapse && hasClass( NavigationBoxes[i], 'autocollapse' ) ) ) {<br />
collapseTable( i );<br />
}<br />
}<br />
}<br />
<br />
addOnloadHook( createCollapseButtons );<br />
<br />
/** Test if an element has a certain class **************************************<br />
*<br />
* Description: Uses regular expressions and caching for better performance.<br />
* Maintainers: [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]<br />
*/<br />
<br />
var hasClass = (function() {<br />
var reCache = {};<br />
return function( element, className ) {<br />
return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp("(?:\\s|^)" + className + "(?:\\s|$)"))).test(element.className);<br />
};<br />
})();<br />
<br />
/** Eve University Tooltip *********************************************************<br />
*<br />
* Description: Allows easy use of auto-generated tooltip<br />
* http://wiki.eveuniversity.org/Template:Tooltip<br />
* Maintainers: Sarah Schneider<br />
**********************************************************/<br />
var _tooltipClassName = 'uniwiki-tooltip';<br />
var _tooltipFrameClassName = 'uniwiki-tooltip-frame';<br />
var _activeTooltipIdx = -1;<br />
var _posCorrectionX = 20; var _posCorrectionY = 10;<br />
var _ratioWidth = 5; var _ratioHeight = 1;<br />
function checkElementByClassComp() {<br />
if (document.getElementsByClassName == undefined) {<br />
document.getElementsByClassName = function(className)<br />
{<br />
var hasClassName = new RegExp("(?:^|\\s)" + className + "(?:$|\\s)");<br />
var allElements = document.getElementsByTagName("*");<br />
var results = [];<br />
<br />
var element;<br />
for (var i = 0; (element = allElements[i]) != null; i++) {<br />
var elementClass = element.className;<br />
if (elementClass && elementClass.indexOf(className) != -1 && hasClassName.test(elementClass))<br />
results.push(element);<br />
}<br />
return results;<br />
}<br />
}<br />
}<br />
function createTooltipTrigger() {<br />
var tooltips = document.getElementsByClassName(_tooltipClassName);<br />
for(var i=0;i<tooltips.length;i++) {<br />
tooltips[i].setAttribute( 'id', 'tooltipidx-' + i );<br />
tooltips[i].setAttribute( 'onmouseover', 'showTooltip(' + i + ')' );<br />
tooltips[i].setAttribute( 'onmouseout', 'hideTooltip()');<br />
<br />
var matchFrameClassName = new RegExp("(?:^|\\s)" + _tooltipFrameClassName + "(?:$|\\s)");<br />
var innerTooltipEls = tooltips[i].getElementsByTagName('*');<br />
for(var j=0;(innerEl = innerTooltipEls[j]) != null;j++) {<br />
if(innerEl.className && innerEl.className.indexOf(_tooltipFrameClassName) != -1 && matchFrameClassName.test(innerEl.className)) {<br />
innerTooltipEls[j].setAttribute( 'id', 'tooltipframeidx-' + i ); break;<br />
}<br />
}<br />
}<br />
}<br />
function tooltipMouseHandler(e) {<br />
if (!e){ e = window.event; }<br />
mouseX = null; mouseY = null;<br />
if(e.pageX && e.pageY) { mouseX = e.pageX; mouseY = e.pageY; }<br />
else if(e.clientX && e.clientY) {<br />
mouseX = e.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);<br />
mouseY = e.clientY + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);<br />
}<br />
moveTooltip(mouseX, mouseY);<br />
}<br />
function moveTooltip(x, y) {<br />
if(_activeTooltipIdx != -1) {<br />
var parentObj = document.getElementById('tooltipidx-' + _activeTooltipIdx);<br />
var parentPos = findPos(parentObj);<br />
var frameObj = document.getElementById('tooltipframeidx-' + _activeTooltipIdx);<br />
var windowSize = getWindowSize();<br />
<br />
if(frameObj.offsetWidth < frameObj.offsetHeight)<br />
{<br />
frameObj.style.width = (_ratioWidth / (_ratioWidth + _ratioHeight)) * (frameObj.offsetWidth + frameObj.offsetHeight) + 'px'; <br />
}<br />
<br />
var maxTooltipWidth = windowSize.width > 800 ? (0.6 * windowSize.width) : (0.8 * windowSize.width);<br />
<br />
if((frameObj.offsetWidth + 20) > maxTooltipWidth)<br />
{<br />
frameObj.style.width = maxTooltipWidth + 'px';<br />
frameObj.style.left = ((x - parentPos.x) + _posCorrectionX) + 'px'; <br />
}<br />
<br />
if((frameObj.offsetWidth + parentPos.x + 70) < windowSize.width) {<br />
frameObj.style.left = ((x - parentPos.x) + _posCorrectionX) + 'px'; <br />
}else {<br />
frameObj.style.left = ((x - parentPos.x) - frameObj.offsetWidth - _posCorrectionX) + 'px';<br />
}<br />
frameObj.style.top = ((y - parentPos.y) + _posCorrectionY) + 'px'; <br />
}<br />
return false;<br />
}<br />
function findPos(obj) {<br />
var curleft = curtop = 0;<br />
var position = new Object();<br />
if (obj.offsetParent) {<br />
curleft = obj.offsetLeft<br />
curtop = obj.offsetTop<br />
while (obj = obj.offsetParent) {<br />
curleft += obj.offsetLeft<br />
curtop += obj.offsetTop<br />
}<br />
}<br />
position.x = curleft;<br />
position.y = curtop;<br />
return position;<br />
}<br />
function getWindowSize() {<br />
var size = new Object();<br />
if( typeof( window.innerWidth ) == 'number' ) {<br />
//Non-IE<br />
size.width = window.innerWidth;<br />
size.height = window.innerHeight;<br />
} else if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) {<br />
//IE 6+ in 'standards compliant mode'<br />
size.width = document.documentElement.clientWidth;<br />
size.height = document.documentElement.clientHeight;<br />
} else if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) {<br />
//IE 4 compatible<br />
size.width = document.body.clientWidth;<br />
size.height = document.body.clientHeight;<br />
}<br />
return size;<br />
}<br />
function showTooltip(id) {<br />
_activeTooltipIdx = id;<br />
document.onmousemove = tooltipMouseHandler;<br />
document.getElementById( 'tooltipframeidx-' + id ).style.display = 'block';<br />
}<br />
function hideTooltip() {<br />
_activeTooltipIdx = -1;<br />
document.onmousemove = null;<br />
var allTooltip = document.getElementsByClassName(_tooltipFrameClassName);<br />
for(var i=0;(tooltipEl = allTooltip[i]) != null;i++) {<br />
tooltipEl.style.display = 'none';<br />
} <br />
} <br />
addOnloadHook(checkElementByClassComp);<br />
addOnloadHook(createTooltipTrigger);<br />
<br />
/** Eve University New Fitting Template *******************<br />
*<br />
* Description: Allows showing and hiding of EFT, recommended skills, and notes section<br />
* Allows viewing of fit and module info in game<br />
* Adds titles to modules for viewing when hovering over picture<br />
* <br />
* Maintainers: Miranda McLaughlin<br />
**********************************************************/<br />
<br />
try{<br />
(function($) {<br />
$(function() {<br />
<br />
$(function() {<br />
$('.shipFitting .button.eve').on('click', showFitInGame);<br />
$('.shipFitting .button.eft').on('click', toggleEFT);<br />
$('.shipFitting .button.skills').on('click', toggleSkills);<br />
$('.shipFitting .button.notes').on('click', toggleNotes);<br />
<br />
$('.shipFitting .module').not('.open, .inactive').on('click', showItemInfoInGame);<br />
$('.shipFitting .subMod').not('.open, .inactive').on('click', showItemInfoInGame);<br />
$('.shipFitting .shipInfo').on('click', showItemInfoInGame);<br />
<br />
$('.shipFitting .module:not(.open, .inactive) img').each(addTitle);<br />
$('.shipFitting .subMod:not(.open, .inactive) img').each(addTitle);<br />
});<br />
<br />
function showFitInGame() {<br />
var dna = $(this).attr("data-shipdna");<br />
console.log(dna);<br />
CCPEVE.showFitting(dna);<br />
}<br />
<br />
function toggleEFT() {<br />
$(this).toggleClass('active');<br />
$(this).parents('.shipFitting').find('.moreInfo.eftData').toggleClass('show');<br />
}<br />
<br />
function toggleSkills() {<br />
$(this).toggleClass('active');<br />
$(this).parents('.shipFitting').find('.moreInfo.skills').toggleClass('show');<br />
}<br />
<br />
function toggleNotes() {<br />
$(this).toggleClass('active');<br />
$(this).parents('.shipFitting').find('.moreInfo.notes').toggleClass('show');<br />
}<br />
<br />
function showItemInfoInGame() {<br />
var typeID = $(this).attr('data-typeid');<br />
console.log(typeID);<br />
CCPEVE.showInfo(typeID);<br />
}<br />
<br />
function addTitle(index, element) {<br />
var name = $(element).attr('alt');<br />
$(element).attr('title', name);<br />
}<br />
});<br />
})(jQuery);<br />
}catch(e){console.log("Joel screwed up! Contact Miranda McLaughlin.", e);}</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=MediaWiki:Common.js&diff=47214MediaWiki:Common.js2013-02-04T07:33:21Z<p>Kelduum Revaan: </p>
<hr />
<div>/* Any JavaScript here will be loaded for all users on every page load. */<br />
<br />
/** Collapsible tables *********************************************************<br />
*<br />
* Description: Allows tables to be collapsed, showing only the header. See<br />
* http://www.mediawiki.org/wiki/Manual:Collapsible_tables.<br />
* Maintainers: [[**MAINTAINERS**]]<br />
*/<br />
var autoCollapse = 2;<br />
var collapseCaption = 'hide';<br />
var expandCaption = 'show';<br />
<br />
function collapseTable( tableIndex ) {<br />
var Button = document.getElementById( 'collapseButton' + tableIndex );<br />
var Table = document.getElementById( 'collapsibleTable' + tableIndex );<br />
<br />
if ( !Table || !Button ) {<br />
return false;<br />
}<br />
<br />
var Rows = Table.rows;<br />
<br />
if ( Button.firstChild.data == collapseCaption ) {<br />
for ( var i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = 'none';<br />
}<br />
Button.firstChild.data = expandCaption;<br />
} else {<br />
for ( var i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = Rows[0].style.display;<br />
}<br />
Button.firstChild.data = collapseCaption;<br />
}<br />
}<br />
<br />
function createCollapseButtons() {<br />
var tableIndex = 0;<br />
var NavigationBoxes = new Object();<br />
var Tables = document.getElementsByTagName( 'table' );<br />
<br />
for ( var i = 0; i < Tables.length; i++ ) {<br />
if ( hasClass( Tables[i], 'collapsible' ) ) {<br />
/* only add button and increment count if there is a header row to work with */<br />
var HeaderRow = Tables[i].getElementsByTagName( 'tr' )[0];<br />
if( !HeaderRow ) continue;<br />
var Header = HeaderRow.getElementsByTagName( 'th' )[0];<br />
if( !Header ) continue;<br />
<br />
NavigationBoxes[tableIndex] = Tables[i];<br />
Tables[i].setAttribute( 'id', 'collapsibleTable' + tableIndex );<br />
<br />
var Button = document.createElement( 'span' );<br />
var ButtonLink = document.createElement( 'a' );<br />
var ButtonText = document.createTextNode( collapseCaption );<br />
<br />
Button.className = 'collapseButton'; // Styles are declared in MediaWiki:Common.css<br />
<br />
ButtonLink.style.color = Header.style.color;<br />
ButtonLink.setAttribute( 'id', 'collapseButton' + tableIndex );<br />
ButtonLink.setAttribute( 'href', "javascript:collapseTable(" + tableIndex + ");" );<br />
ButtonLink.appendChild( ButtonText );<br />
<br />
Button.appendChild( document.createTextNode( '[' ) );<br />
Button.appendChild( ButtonLink );<br />
Button.appendChild( document.createTextNode( ']' ) );<br />
<br />
Header.insertBefore( Button, Header.childNodes[0] );<br />
tableIndex++;<br />
}<br />
}<br />
<br />
for ( var i = 0; i < tableIndex; i++ ) {<br />
if ( hasClass( NavigationBoxes[i], 'collapsed' ) || ( tableIndex >= autoCollapse && hasClass( NavigationBoxes[i], 'autocollapse' ) ) ) {<br />
collapseTable( i );<br />
}<br />
}<br />
}<br />
<br />
addOnloadHook( createCollapseButtons );<br />
<br />
/** Test if an element has a certain class **************************************<br />
*<br />
* Description: Uses regular expressions and caching for better performance.<br />
* Maintainers: [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]<br />
*/<br />
<br />
var hasClass = (function() {<br />
var reCache = {};<br />
return function( element, className ) {<br />
return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp("(?:\\s|^)" + className + "(?:\\s|$)"))).test(element.className);<br />
};<br />
})();<br />
<br />
/** Eve University Tooltip *********************************************************<br />
*<br />
* Description: Allows easy use of auto-generated tooltip<br />
* http://wiki.eveuniversity.org/Template:Tooltip<br />
* Maintainers: Sarah Schneider<br />
**********************************************************/<br />
var _tooltipClassName = 'uniwiki-tooltip';<br />
var _tooltipFrameClassName = 'uniwiki-tooltip-frame';<br />
var _activeTooltipIdx = -1;<br />
var _posCorrectionX = 20; var _posCorrectionY = 10;<br />
var _ratioWidth = 5; var _ratioHeight = 1;<br />
function checkElementByClassComp() {<br />
if (document.getElementsByClassName == undefined) {<br />
document.getElementsByClassName = function(className)<br />
{<br />
var hasClassName = new RegExp("(?:^|\\s)" + className + "(?:$|\\s)");<br />
var allElements = document.getElementsByTagName("*");<br />
var results = [];<br />
<br />
var element;<br />
for (var i = 0; (element = allElements[i]) != null; i++) {<br />
var elementClass = element.className;<br />
if (elementClass && elementClass.indexOf(className) != -1 && hasClassName.test(elementClass))<br />
results.push(element);<br />
}<br />
return results;<br />
}<br />
}<br />
}<br />
function createTooltipTrigger() {<br />
var tooltips = document.getElementsByClassName(_tooltipClassName);<br />
for(var i=0;i<tooltips.length;i++) {<br />
tooltips[i].setAttribute( 'id', 'tooltipidx-' + i );<br />
tooltips[i].setAttribute( 'onmouseover', 'showTooltip(' + i + ')' );<br />
tooltips[i].setAttribute( 'onmouseout', 'hideTooltip()');<br />
<br />
var matchFrameClassName = new RegExp("(?:^|\\s)" + _tooltipFrameClassName + "(?:$|\\s)");<br />
var innerTooltipEls = tooltips[i].getElementsByTagName('*');<br />
for(var j=0;(innerEl = innerTooltipEls[j]) != null;j++) {<br />
if(innerEl.className && innerEl.className.indexOf(_tooltipFrameClassName) != -1 && matchFrameClassName.test(innerEl.className)) {<br />
innerTooltipEls[j].setAttribute( 'id', 'tooltipframeidx-' + i ); break;<br />
}<br />
}<br />
}<br />
}<br />
function tooltipMouseHandler(e) {<br />
if (!e){ e = window.event; }<br />
mouseX = null; mouseY = null;<br />
if(e.pageX && e.pageY) { mouseX = e.pageX; mouseY = e.pageY; }<br />
else if(e.clientX && e.clientY) {<br />
mouseX = e.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);<br />
mouseY = e.clientY + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);<br />
}<br />
moveTooltip(mouseX, mouseY);<br />
}<br />
function moveTooltip(x, y) {<br />
if(_activeTooltipIdx != -1) {<br />
var parentObj = document.getElementById('tooltipidx-' + _activeTooltipIdx);<br />
var parentPos = findPos(parentObj);<br />
var frameObj = document.getElementById('tooltipframeidx-' + _activeTooltipIdx);<br />
var windowSize = getWindowSize();<br />
<br />
if(frameObj.offsetWidth < frameObj.offsetHeight)<br />
{<br />
frameObj.style.width = (_ratioWidth / (_ratioWidth + _ratioHeight)) * (frameObj.offsetWidth + frameObj.offsetHeight) + 'px'; <br />
}<br />
<br />
var maxTooltipWidth = windowSize.width > 800 ? (0.6 * windowSize.width) : (0.8 * windowSize.width);<br />
<br />
if((frameObj.offsetWidth + 20) > maxTooltipWidth)<br />
{<br />
frameObj.style.width = maxTooltipWidth + 'px';<br />
frameObj.style.left = ((x - parentPos.x) + _posCorrectionX) + 'px'; <br />
}<br />
<br />
if((frameObj.offsetWidth + parentPos.x + 70) < windowSize.width) {<br />
frameObj.style.left = ((x - parentPos.x) + _posCorrectionX) + 'px'; <br />
}else {<br />
frameObj.style.left = ((x - parentPos.x) - frameObj.offsetWidth - _posCorrectionX) + 'px';<br />
}<br />
frameObj.style.top = ((y - parentPos.y) + _posCorrectionY) + 'px'; <br />
}<br />
return false;<br />
}<br />
function findPos(obj) {<br />
var curleft = curtop = 0;<br />
var position = new Object();<br />
if (obj.offsetParent) {<br />
curleft = obj.offsetLeft<br />
curtop = obj.offsetTop<br />
while (obj = obj.offsetParent) {<br />
curleft += obj.offsetLeft<br />
curtop += obj.offsetTop<br />
}<br />
}<br />
position.x = curleft;<br />
position.y = curtop;<br />
return position;<br />
}<br />
function getWindowSize() {<br />
var size = new Object();<br />
if( typeof( window.innerWidth ) == 'number' ) {<br />
//Non-IE<br />
size.width = window.innerWidth;<br />
size.height = window.innerHeight;<br />
} else if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) {<br />
//IE 6+ in 'standards compliant mode'<br />
size.width = document.documentElement.clientWidth;<br />
size.height = document.documentElement.clientHeight;<br />
} else if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) {<br />
//IE 4 compatible<br />
size.width = document.body.clientWidth;<br />
size.height = document.body.clientHeight;<br />
}<br />
return size;<br />
}<br />
function showTooltip(id) {<br />
_activeTooltipIdx = id;<br />
document.onmousemove = tooltipMouseHandler;<br />
document.getElementById( 'tooltipframeidx-' + id ).style.display = 'block';<br />
}<br />
function hideTooltip() {<br />
_activeTooltipIdx = -1;<br />
document.onmousemove = null;<br />
var allTooltip = document.getElementsByClassName(_tooltipFrameClassName);<br />
for(var i=0;(tooltipEl = allTooltip[i]) != null;i++) {<br />
tooltipEl.style.display = 'none';<br />
} <br />
} <br />
addOnloadHook(checkElementByClassComp);<br />
addOnloadHook(createTooltipTrigger);<br />
<br />
/** Eve University New Fitting Template *******************<br />
*<br />
* Description: Allows showing and hiding of EFT and recommended skills section<br />
* Allows viewing of fit and module info in game<br />
* Adds titles to modules for viewing when hovering over picture<br />
* <br />
* Maintainers: Miranda McLaughlin<br />
**********************************************************/<br />
<br />
try{<br />
(function($) {<br />
$(function() {<br />
<br />
$(function() {<br />
$('.shipFitting .button.eft').bind('click', toggleEFT);<br />
$('.shipFitting .button.skills').bind('click', toggleSkills);<br />
$('.shipFitting .button.eve').bind('click', showFitInGame);<br />
$('.shipFitting .module').not('.open, .inactive').bind('click', showItemInfoInGame);<br />
$('.shipFitting .subMod').not('.open, .inactive').bind('click', showItemInfoInGame);<br />
$('.shipFitting .module:not(.open, .inactive) img').each(addTitle);<br />
$('.shipFitting .subMod:not(.open, .inactive) img').each(addTitle);<br />
});<br />
<br />
function toggleEFT() {<br />
$(this).parents('.shipFitting').toggleClass('showEft');<br />
}<br />
<br />
function toggleSkills() {<br />
$(this).parents('.shipFitting').toggleClass('showSkills');<br />
}<br />
<br />
function showFitInGame() {<br />
var dna = $(this).attr("data-shipdna");<br />
console.log(dna);<br />
CCPEVE.showFitting(dna);<br />
}<br />
<br />
function showItemInfoInGame() {<br />
var typeID = $(this).attr('data-typeid');<br />
console.log(typeID);<br />
CCPEVE.showInfo(typeID);<br />
}<br />
<br />
function addTitle(index, element) {<br />
var name = $(element).attr('alt');<br />
$(element).attr('title', name);<br />
}<br />
});<br />
})(jQuery);<br />
}catch(e){console.log("Joel screwed up! Contact Miranda McLaughlin.", e);}<br />
<br />
/**********************************************************/</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Jabber&diff=43646Archive:Jabber2012-11-29T05:06:21Z<p>Kelduum Revaan: Replaced content with "As of October 2012, the E-UNI Jabber server was closed due to lack of use."</p>
<hr />
<div>As of October 2012, the E-UNI Jabber server was closed due to lack of use.</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Ivy_League_Navy&diff=41637Archive:Ivy League Navy2012-09-27T09:32:37Z<p>Kelduum Revaan: </p>
<hr />
<div>The Ivy League Navy (ILN) serves as the combat-oriented arm of [[EVE University]].<br />
<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
<br />
= Admiralty =<br />
=== Fleet Admirals ===<br />
{|<br />
|-<br />
| style="width: 200px;" | [[Image:Cernnunos_Gunn.jpg|left|200px|Cernnunos Gunn]] <br />
| style="width: 200px;" | [[Image:Croixant_portrait.jpg|left|200px|Croixant]]<br />
| style="width: 200px;" | [[Image:Selon_far.jpg|left|200px|Selon Far]] <br />
<br />
|-<br />
| <big>'''Admiral <br>[[Cernnunos Gunn]]'''</big><br><br />
| <big>'''Admiral <br>[[Croixant]]'''<br></big><br><br />
| <big>'''Admiral <br>[[Selon Far]]'''</big><br><br />
<br />
|}<br />
<br />
<br><br />
<br />
=== Judge Advocate ===<br />
{|<br />
|-<br />
| style="width: 200px;" | [[Image:Marius.jpg|left|150px|Marius]]<br />
|-<br />
| <big>'''Judge Advocate General <br>[[Marius Labo]]''' </big> <br> Student Relations Manager<br />
|}<br />
<br />
<br />
= Battlegroup Officers =<br />
<br />
<br />
=== Battlegroup 1 ===<br />
<br />
{|<br />
|-<br />
| style="width: 200px;" | [[Image:Khandu Eesi.jpg|left|128px|Khandu Eesi]] <br />
| style="width: 200px;" | [[Image:Psyentific.jpg|left|128px|Psyentific]] <br />
| style="width: 200px;" | [[Image:Dorcha_Thiesant.jpg|left|128px|Dorcha Thiesant]] <br />
|-<br />
| <big>'''Captain <br>[[Khandu Eesi]]'''</big><br> Commanding Officer <br />
| <big>'''Commander <br>[[Psyentific]] '''</big><br> Executive Officer <br />
| <big>'''Lt. Commander <br>[[Dorcha Thiesant]]'''</big><br> Records Management Officer <br />
|-<br />
| <br><br> <br />
| <br><br> <br />
| <br><br> <br />
| <br><br><br />
|-<br />
<br />
|}<br />
<br />
<br> <br />
<br />
=== Battlegroup 2 ===<br />
<br />
{|<br />
|-<br />
| style="width: 200px;" | [[Image:Pyotr_Kamarovi.jpg|left|128px|Pyotr Kamarovi]] <br />
| style="width: 200px;" | [[Image:Chromoys Portrait.jpg|left|128px|Chromoys]]<br />
|-<br />
| <big>'''Captain <br>[[Pyotr Kamarovi]]'''</big><br> Commanding Officer <br />
| <big>'''Commander <br>[[Chromoys]]'''</big><br> Executive Officer and Records Management Officer <br />
|-<br />
| <br><br> <br />
| <br><br> <br />
| <br><br> <br />
| <br><br><br />
|-<br />
<br />
|}<br />
<br />
<br><br />
<br />
=== Battlegroup 3 ===<br />
<br />
{|<br />
|-<br />
| style="width: 200px;" | [[Image:Guillome_Renard.jpg|left|128px|Guillome Renard]] <br />
| style="width: 200px;" | [[Image:Gravedom_Tishari.jpg|left|128px|Gravedom Tishari]] <br />
| style="width: 200px;" | [[Image:Etienne_Law.jpg|left|128px|Etienne Law]] <br />
|-<br />
| <big>'''Captain <br>[[Guillome Renard]]'''</big><br> Commanding Officer<br />
| <big>'''Commander <br>[[Gravedom Tishari]] '''</big><br> Executive Officer <br />
| <big>'''Lt. Commander <br>[[Etienne Law]]'''</big><br> Records Management Officer <br />
|-<br />
| <br><br> <br />
| <br><br> <br />
| <br><br> <br />
| <br><br><br />
|-<br />
<br />
|}<br />
<br />
<br> <br />
<br />
<br />
[[Category:Eve_University]]<br />
[[Category:Ivy League Navy]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Kelduum_Revaan.jpeg&diff=41631File:Kelduum Revaan.jpeg2012-09-26T21:59:11Z<p>Kelduum Revaan: Kelduum revaan uploaded a new version of &quot;File:Kelduum Revaan.jpeg&quot;</p>
<hr />
<div>[[Category:Player Images]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=41630EVE University Management2012-09-26T21:58:23Z<p>Kelduum Revaan: /* Directors Emeriti */</p>
<hr />
<div>''This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporation (Corp Mechanics)]].''<br />
<br />
The management of [[EVE University]] is appointed as a [[wikipedia:Meritocracy|meritocracy]], using demonstrated ability to select staff. <br />
<br />
The University has five distinct divisions, all under overall control of the CEO [[Kelduum Revaan]]. These are [[Education Department|Education]], Personnel, [[Logistics Department|Logistics]], Public Relations and the [[Ivy League Navy]]. <br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= Chief Executive Officer =<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Kelduum Revaan.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Kelduum Revaan]]'''</big> <br />
'''About the role:''' The CEO oversees the general day-to-day running of the University, setting the general direction and making decisions which affect the whole group. This post has various departments reporting to it including Personnel, Education, Logistics and Public Relations, as well as Fleet Command. <br />
<br />
'''About the person:''' Kelduum (a [[wikipedia:mandalorian|mandalorian]] name, meaning 'eternal stronghold') became a [[Capsuleer]] in mid 2006, and after a little while, joined EVE University. After a few short months he became entangled with a few diplomatic negotiations, and eventually became Director of Diplomacy for IVY. In December of 2008 he took over the role of Director of Operations, and in January 2010 the CEO role itself, both of which he carries currently. It is currently unclear what his final goals on New Eden are, however they are believed to include the construction of a gigantic battle-station. <br />
<br />
|}<br />
<br />
== Director of Human Resources ==<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Darian.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Darian Reymont|Darian Reymont]]'''</big> <br />
'''About the role:''' The Director of Human Resources (HR) oversees the enrollment of University students both new and old with both the Recruiting Department and Student Relations Department falling under his/her remit. The role also includes reviewing student status and promotions via the Titles Department as well as offering guidance and training (or help training) new volunteers in assisting with these departments. <br />
<br />
'''About the person:''' Darian began his University career as a recruitment officer in early 2009, stepping from noob to RO and on to recruitment manager within a year. Having served as recruitment manager for roughly seven months, Darian was offered the role of acting personnel director to provide cover for the indisposed METADOG and the role eventually became permanent. Darian is generally open, friendly and at his best managing people (or at least pretending to whilst taking all the credit for their hard work). While not the type to yell or punch you in the face, he may well poke you in the eye and push you down the stairs should you anger him. <br />
<br />
'''Reports to:''' [[CEO]] <br />
<br />
|}<br />
<br />
=== Personnel Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Burlinton.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Burlinton|Burlinton]]'''</big> <br />
'''About the role:''' The Personnel Manager oversees the group of [[List of Personnel Officers|30+ volunteers]] that make up the personnel department, the job of whom it is to put aside their time to filter University applicants, ensuring that only those who fit with E-UNI's mission and moral code are permitted entry. Tasks involve creating and updating recruitment policies, managing staff (bringing new Personnel Officers in, seeing that inactive POs are taken out, training new POs, promoting experienced POs etc.), monitoring recruitment activity, policing the University's public channel and, perhaps most importantly, defending the recruitment cookies. <br />
<br />
'''About the person:''' Data Missing <br />
<br />
'''Reports to:''' [[CEO#Director_of_Human_Resources|Director of HR]] <br />
<br />
|}<br />
<br />
=== Student Relations Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Marius.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Marius Labo|Marius Labo]]'''</big><br />
'''About the role:''' The Student Relations Manager essentially functions as a mediator, addressing issues at student level before they escalate to the point where a director should need to get involved. They are a point of contact for the student body, acting much like EVE's CSM in that they try to filter through the popular issues and bring the important ones to the attention of the directorate. The SRM can also be considered the "voice" of the students, acting on their behalf in dealings with the directorate. It is for this reason that the SRM has much the same levels of access as directors, though they lack the in-game powers and roles. Have you got an issue or need and explanation? Then the Student Relations Manager is the person you should speak to. <br />
<br />
'''About the person:''' Marius began his life as a Unista in December of 2010 after waiting a gruelling 19 days in the dreaded Queue. He volunteered for the ILN shortly after that and became a Lamb in Battle Group I "The Black Sheep". Shortly after that he volunteered to become a recruiter for the University. With the help of BG1 Training officers, especially Sam Seraph, "Mad Dog" Marius was soon promoted to Ensign and was kicked out of the Lamb barracks by Sam himself. If anyone at the barracks in CBT comes across care packages of cookies please forward them on to the rightful addressee. Marius established himself as a solid Personnel Officer and was soon promoted to Senior Personnel Officer, and much to his contemporaries dismay to Assistant Personnel Manager. In August of 2011 he was foolish enough to take on the position of Student Relations Manager. Contrary to popular belief, Marius is not syphoning off Uni R & D funds to find a way to mount Strip Miners onto his beloved Catalyst.<br />
<br />
'''Reports to:''' [[CEO#Director_of_Human_Resources|Director of HR]] <br />
<br />
|}<br />
<br />
=== Title Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Kaein Soturus.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Kaein Soturus|Kaein Soturus]]'''</big> <br />
'''About the role:''' The Titles Manager is responsible for processing title applications, conducting relevant security and background checks before handing a title application to the directors in order to be applied. <br />
<br />
'''About the person:''' Data Missing <br />
<br />
'''Reports to:''' [[CEO#Director_of_Human_Resources|Director of HR]] <br />
<br />
|}<br />
<br />
== Director of Education ==<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Bairfhionn_Isu.jpg|thumb|left|128px]]<br />
| valign="top" | <big>'''[[User:Bairfhionn Isu|Bairfhionn Isu]]'''</big> <br />
'''About the role:''' The Director of Education oversees the core business of EVE University, training new players. He decides on the overall strategies to maximise the educational side of EVE University. He manages the training department (classes), events department and mentoring department and ensures operations in these departments are running smoothly. <br />
<br />
'''About the person:''' After [[User:Neville Smit|Neville Smit]] stepped down to finally undock, [[User:Bairfhionn Isu|Bairfhionn Isu]] took over as the Director of Education. After being the Events Manager for 9 months she accepted the offer to join the Directorship. Not much is known about what she does besides directoring but she can be seen in fleets or hunting pirates now and then, making them cry.<br />
<br />
'''Reports to:''' [[CEO]] <br />
<br />
|}<br />
<br />
=== Teaching Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:NorthCrossroad.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:NorthCrossroad|NorthCrossroad]]'''</big><br />
'''About the role:''' The Teaching Manager oversees [[Teaching Classes at Eve University|recruiting and development of UNI teachers]], organizing guest lectures, scheduling classes, and developing [[Eve University Class Library|recorded training classes]], the [[:Category:Syllabi|Syllabus Library]] and related [[:Category:Guides|player guides]] on the EVE University wiki. <br />
<br />
'''About the person:''' NorthCrossroad joined EVE University in 2010. Before taking the Teaching Manager position, he previously served as a Mentor, Teacher and Assistant Teaching Manager. In addition to his educational duties, NorthCrossroad developed and privately managed a subsidy program for +3 implants to new UNIs - this program proved to be so popular that the UNI took it on as a general corporate benefit.<br />
<br />
'''Reports to:''' [[Director of Education]] <br />
<br />
|}<br />
<br />
=== Mentor Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Haxxi.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Haxxi|Haxxi]]'''</big> <br />
'''About the role:''' On request, EVE University provides members with individualized coaching and mentoring from experienced UNI Graduates. The Mentor Manager is responsible for ensuring that this [[Mentor Program]] runs smoothly and efficiently. <br />
<br />
'''About the person:''' Haxxi joined EVE University in November 2009 after a short and turbulent week. EVE University gave him a home and helped him a lot with the harsh and dark space called New Eden. After a short while, he joined the ILN in which he's still serving. In October 2010, Haxxi decided to give something back to the UNI and joined the mentor team. After a short time, he got promoted to an assistant mentor manager. In June 2011, Haxxi was recognized for his good work by being promoted to head of the mentor program.<br />
<br />
'''Assistants:''' [[User:Morgrell|Morgrell]] and [[User:Polarina|Polarina]]<br />
<br />
'''Reports to:''' [[Director of Education]] <br />
<br />
|}<br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br> <br />
| valign="top" | [[Image:Qato_Vollan_new.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Qato Vollan]]'''</big> <br />
'''About the role:''' The Events Manager oversees the [[Events Department]], including the scheduling of special events, recruiting Events Coordinators, and supporting students in developing and running their own events.<br />
<br />
'''About the person:''' Qato returned to the Events Manager position having served as Teaching Manager and failing at a career in motorcycle stunt riding. He enjoys a ginnantonix, not crashing, and getting people to blow each other up. Qato is ably assisted by [[User:Sketchy mcgillis|Sketchy McGillis]].<br><br />
<br />
'''Reports to:''' [[Director of Education]] <br />
<br />
|}<br />
<br />
== Director of Logistics ==<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:AzmoValar.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Azmodeus Valar]]'''</big> <br />
'''About the role:''' The [[Logistics Department|Logistics Department]] is made of 6 main sections (POS Operations, Research, Production, Hangar Management, Reimbursement, and Market). Each section has a distinct focus, and all of them work in harmony on multiple projects. The Logistics Director is responsible for coordinating the actions of all 6 sections, and ensuring that each is fulfilling its responsibilities. He/She sets policy for the Department, appoints section managers, acts as a liaison to other departments, and serves as a Director for the university as a whole. The Freighter Production project, Ship replacement project, Refining program, copying program, and BYOM program are directly under the supervision of the Logistics Director instead of assigned to a distinct department. <br />
<br />
'''About the person:''' Azmodeus Valar has been a pilot since April of 2007, joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. He is trained as a PVP pilot, but somehow got the job of building things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
'''Reports to:''' [[CEO]] <br />
<br />
|}<br />
<br />
=== Director of Starbase Operations ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Eskona Runningstar.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Eskona Runningstar|Eskona Runningstar]]'''</big> <br />
'''About the role:''' Maintains the [[POS]], used for research by the members. <br />
<br />
'''About the person:''' No one knows anything about Eskona, really.<br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
=== Production Manager ===<br />
<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | <br />
| valign="top" | <big>''''''</big> <br />
'''About the role:''' Produces all items used in the University. <br />
<br />
'''About the person:''' Currently unfilled<br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
=== Research and Reimbursement Manager===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Frood Frooster.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Frood Frooster|Frood Frooster]]'''</big> <br />
'''About the role:''' Maintains the Universities research jobs and oversees t2 ship reimbursement. <br />
<br />
'''About the person:''' The mysterious and elusive Frood Frooster lurks in the shadows, doing his assigned duties quietly. He eschews publicity of all kinds, and prefers to work quietly, behind the scenes, plotting the eventual takeover of all of New Eden. <br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
<br />
=== Hangar Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Turhan Bey.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Turhan Bey|Turhan Bey]]'''</big> <br />
'''About the role:''' In charge of maintaining stocks in corporate hangars. <br />
<br />
'''About the person:''' Data eaten by small rat named Steve. <br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
=== Market Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Cervator.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Cervator|Cervator]]'''</big> <br />
'''About the role:''' Responsible for maintaining the PYOS program. <br />
<br />
'''About the person:''' Cervator joined New Eden around August 2009 and EVE University shortly after that. He enjoys a strange satisfaction from organizing things, so he turned out to be a perfect fit for the Logistics Department. Cervator established the PYOS program with direction from Azmodeus Valar, which provides T1 ships at cost to students for ISK (similar to how BYOM does it for minerals) <br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
== Director of Public Relations ==<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Irdalth Delrar.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Irdalth Delrar|Irdalth Delrar]]'''</big> <br />
'''About the role:''' The Director of Public Relations is responsible for dealing with they day to day management all the Uni's public resources as well as dealing with third party contacts and news. <br />
<br />
'''About the person:''' Irdalth Delrar started as the alt of [[Keleth Delrar]], part of the Uni since 2006. As many of the other directors, Keleth started as an RO, when he left to 0.0, and Irdalth took his place, moving from RO to mining manager to teacher, when finally, 3 years later, his Jedi mind-tricks convinced Lord Kelduum to take him as an apprentice. <br />
<br />
'''Reports to:''' [[CEO]] <br />
<br />
|}<br />
<br />
=== Diplomatic Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Bashir.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Bashir]]'''</big> <br />
'''About the role:''' The Diplomatic Manager coordinates Ivy League's diplomats and acts as a point of contact for organizations outside of Ivy League who have questions about standings. <br />
<br />
'''About the person:''' (TBC)<br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
=== Forum Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Smoogle.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Smoogle|Smoogle]]'''</big> <br />
'''About the role:''' The forum manager is responsible for day-to-day management of the E-UNI forum, dealing with forum moderation where needed, resetting user passwords, and assuring the quality of image-macro responses. <br />
<br />
'''About the person:''' Smoogle has been around for a while now, with a near-complete lack of training focus and more than a couple hiatus periods. Finally failed at avoiding responsibility. His attempts to develop psychic powers have so far failed however, so it is recommended that you include more information as opposed to less. For example, if you need an email changed, try including email addresses, both old and new.<br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
=== Wiki Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Cervator.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Cervator|Cervator]]'''</big> <br />
'''About the role:''' The Wiki Manager's role is to patrol all wiki changes and identify and deal with any inappropriate edits to UniWiki as needed. <br />
<br />
'''About the person:''' Cervator joined New Eden around August 2009 and EVE University shortly after that. He enjoys a strange satisfaction from organizing things, so he turned out to be a perfect fit for the Logistics Department. He later also got suckered into becoming the Wiki Manager. thinking it was just a simple background admin job&nbsp;;-) <br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
=== Media Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Vacant.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Vacant]]'''</big> <br />
'''About the role:''' The Media Manager looks after the news content on [http://www.eveuniversity.org eveuniversity.org] writing articles detailing what has been going on in E-UNI, as well as running the official E-UNI Twitter and Facebook pages. <br />
<br />
'''About the person:''' This position is currently vacant. For some reason, whomever takes this job falls to some ill fate, leading many to think it has been cursed by an ancient [http://wiki.eveonline.com/en/wiki/Takmahl Takmahl] artifact, discovered by a previous UNI Media Manager and who promptly vanished in a puff of smoke.<br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
=== Intel Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Scrapyard_Bob.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Scrapyard Bob|Scrapyard Bob]]'''</big> <br />
'''About the role:''' The Intel Manager communicates with the network of alumni and other E-UNI supporters regarding any intelligence they may have. He is also responsible for maintaining the various intel systems provided to members which track external and internal threats.<br />
<br />
'''About the person:''' ---REDACTED---<br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Morning Maniac.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University. <br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were once directors E-UNI who have stepped down from their positions and while they no longer hold any official authority, their considerable knowledge and history is still called upon from time to time, and their input is welcome in E-UNI management discussions. <br />
<br />
*[[Irrilian]] <br />
*[[Bruno Bonner]] <br />
*[[Finraer]] <br />
*[[Kassie Kelmar]] <br />
*[[Dookagalla]] <br />
*[[Kodell]] <br />
*[[Morning Maniac]] <br />
*[[Miraki Alsento]] <br />
*[[METADOG]] <br />
*[[Dierdra Vaal]] <br />
*[[Korr'Tanas]] - was never technically a director, but served 9 months as [[Student Relations Manager]] among near 3 years of other solid Uni contributions, [http://forum.eveuniversity.org/viewtopic.php?p=325009#p325009 earning him the same honor] <br />
*[[Kyrlin DiShai]] <br />
*[[Storiim Tsovoran]] <br />
*[[BladeHeart]] - like Korr'tanas, never technically a director, but a long serving and valued member of staff who held several management positions, including [[Recruitment Manager]] and [[Student Relations Manager]].<br />
*[[User:Neville smit|Neville Smit]]<br />
*[[User:Silentbrick|Silentbrick]]<br />
*[[User:Ubercado|Ubercado]]<br />
*[[User:Gibson thunderbird|Gibson Thunderbird]]<br />
<br />
[[Category:Eve_University]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Management&diff=41629EVE University Management2012-09-26T21:54:45Z<p>Kelduum Revaan: /* Fleet Admiral */</p>
<hr />
<div>''This article is about the CEO, Directors, and Managers of EVE University. For the general functionality of CEOs and Directors in player corporations, see [[Corporation (Corp Mechanics)]].''<br />
<br />
The management of [[EVE University]] is appointed as a [[wikipedia:Meritocracy|meritocracy]], using demonstrated ability to select staff. <br />
<br />
The University has five distinct divisions, all under overall control of the CEO [[Kelduum Revaan]]. These are [[Education Department|Education]], Personnel, [[Logistics Department|Logistics]], Public Relations and the [[Ivy League Navy]]. <br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= Chief Executive Officer =<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Kelduum Revaan.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Kelduum Revaan]]'''</big> <br />
'''About the role:''' The CEO oversees the general day-to-day running of the University, setting the general direction and making decisions which affect the whole group. This post has various departments reporting to it including Personnel, Education, Logistics and Public Relations, as well as Fleet Command. <br />
<br />
'''About the person:''' Kelduum (a [[wikipedia:mandalorian|mandalorian]] name, meaning 'eternal stronghold') became a [[Capsuleer]] in mid 2006, and after a little while, joined EVE University. After a few short months he became entangled with a few diplomatic negotiations, and eventually became Director of Diplomacy for IVY. In December of 2008 he took over the role of Director of Operations, and in January 2010 the CEO role itself, both of which he carries currently. It is currently unclear what his final goals on New Eden are, however they are believed to include the construction of a gigantic battle-station. <br />
<br />
|}<br />
<br />
== Director of Human Resources ==<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Darian.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Darian Reymont|Darian Reymont]]'''</big> <br />
'''About the role:''' The Director of Human Resources (HR) oversees the enrollment of University students both new and old with both the Recruiting Department and Student Relations Department falling under his/her remit. The role also includes reviewing student status and promotions via the Titles Department as well as offering guidance and training (or help training) new volunteers in assisting with these departments. <br />
<br />
'''About the person:''' Darian began his University career as a recruitment officer in early 2009, stepping from noob to RO and on to recruitment manager within a year. Having served as recruitment manager for roughly seven months, Darian was offered the role of acting personnel director to provide cover for the indisposed METADOG and the role eventually became permanent. Darian is generally open, friendly and at his best managing people (or at least pretending to whilst taking all the credit for their hard work). While not the type to yell or punch you in the face, he may well poke you in the eye and push you down the stairs should you anger him. <br />
<br />
'''Reports to:''' [[CEO]] <br />
<br />
|}<br />
<br />
=== Personnel Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Burlinton.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Burlinton|Burlinton]]'''</big> <br />
'''About the role:''' The Personnel Manager oversees the group of [[List of Personnel Officers|30+ volunteers]] that make up the personnel department, the job of whom it is to put aside their time to filter University applicants, ensuring that only those who fit with E-UNI's mission and moral code are permitted entry. Tasks involve creating and updating recruitment policies, managing staff (bringing new Personnel Officers in, seeing that inactive POs are taken out, training new POs, promoting experienced POs etc.), monitoring recruitment activity, policing the University's public channel and, perhaps most importantly, defending the recruitment cookies. <br />
<br />
'''About the person:''' Data Missing <br />
<br />
'''Reports to:''' [[CEO#Director_of_Human_Resources|Director of HR]] <br />
<br />
|}<br />
<br />
=== Student Relations Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Marius.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Marius Labo|Marius Labo]]'''</big><br />
'''About the role:''' The Student Relations Manager essentially functions as a mediator, addressing issues at student level before they escalate to the point where a director should need to get involved. They are a point of contact for the student body, acting much like EVE's CSM in that they try to filter through the popular issues and bring the important ones to the attention of the directorate. The SRM can also be considered the "voice" of the students, acting on their behalf in dealings with the directorate. It is for this reason that the SRM has much the same levels of access as directors, though they lack the in-game powers and roles. Have you got an issue or need and explanation? Then the Student Relations Manager is the person you should speak to. <br />
<br />
'''About the person:''' Marius began his life as a Unista in December of 2010 after waiting a gruelling 19 days in the dreaded Queue. He volunteered for the ILN shortly after that and became a Lamb in Battle Group I "The Black Sheep". Shortly after that he volunteered to become a recruiter for the University. With the help of BG1 Training officers, especially Sam Seraph, "Mad Dog" Marius was soon promoted to Ensign and was kicked out of the Lamb barracks by Sam himself. If anyone at the barracks in CBT comes across care packages of cookies please forward them on to the rightful addressee. Marius established himself as a solid Personnel Officer and was soon promoted to Senior Personnel Officer, and much to his contemporaries dismay to Assistant Personnel Manager. In August of 2011 he was foolish enough to take on the position of Student Relations Manager. Contrary to popular belief, Marius is not syphoning off Uni R & D funds to find a way to mount Strip Miners onto his beloved Catalyst.<br />
<br />
'''Reports to:''' [[CEO#Director_of_Human_Resources|Director of HR]] <br />
<br />
|}<br />
<br />
=== Title Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Kaein Soturus.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Kaein Soturus|Kaein Soturus]]'''</big> <br />
'''About the role:''' The Titles Manager is responsible for processing title applications, conducting relevant security and background checks before handing a title application to the directors in order to be applied. <br />
<br />
'''About the person:''' Data Missing <br />
<br />
'''Reports to:''' [[CEO#Director_of_Human_Resources|Director of HR]] <br />
<br />
|}<br />
<br />
== Director of Education ==<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Bairfhionn_Isu.jpg|thumb|left|128px]]<br />
| valign="top" | <big>'''[[User:Bairfhionn Isu|Bairfhionn Isu]]'''</big> <br />
'''About the role:''' The Director of Education oversees the core business of EVE University, training new players. He decides on the overall strategies to maximise the educational side of EVE University. He manages the training department (classes), events department and mentoring department and ensures operations in these departments are running smoothly. <br />
<br />
'''About the person:''' After [[User:Neville Smit|Neville Smit]] stepped down to finally undock, [[User:Bairfhionn Isu|Bairfhionn Isu]] took over as the Director of Education. After being the Events Manager for 9 months she accepted the offer to join the Directorship. Not much is known about what she does besides directoring but she can be seen in fleets or hunting pirates now and then, making them cry.<br />
<br />
'''Reports to:''' [[CEO]] <br />
<br />
|}<br />
<br />
=== Teaching Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:NorthCrossroad.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:NorthCrossroad|NorthCrossroad]]'''</big><br />
'''About the role:''' The Teaching Manager oversees [[Teaching Classes at Eve University|recruiting and development of UNI teachers]], organizing guest lectures, scheduling classes, and developing [[Eve University Class Library|recorded training classes]], the [[:Category:Syllabi|Syllabus Library]] and related [[:Category:Guides|player guides]] on the EVE University wiki. <br />
<br />
'''About the person:''' NorthCrossroad joined EVE University in 2010. Before taking the Teaching Manager position, he previously served as a Mentor, Teacher and Assistant Teaching Manager. In addition to his educational duties, NorthCrossroad developed and privately managed a subsidy program for +3 implants to new UNIs - this program proved to be so popular that the UNI took it on as a general corporate benefit.<br />
<br />
'''Reports to:''' [[Director of Education]] <br />
<br />
|}<br />
<br />
=== Mentor Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Haxxi.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Haxxi|Haxxi]]'''</big> <br />
'''About the role:''' On request, EVE University provides members with individualized coaching and mentoring from experienced UNI Graduates. The Mentor Manager is responsible for ensuring that this [[Mentor Program]] runs smoothly and efficiently. <br />
<br />
'''About the person:''' Haxxi joined EVE University in November 2009 after a short and turbulent week. EVE University gave him a home and helped him a lot with the harsh and dark space called New Eden. After a short while, he joined the ILN in which he's still serving. In October 2010, Haxxi decided to give something back to the UNI and joined the mentor team. After a short time, he got promoted to an assistant mentor manager. In June 2011, Haxxi was recognized for his good work by being promoted to head of the mentor program.<br />
<br />
'''Assistants:''' [[User:Morgrell|Morgrell]] and [[User:Polarina|Polarina]]<br />
<br />
'''Reports to:''' [[Director of Education]] <br />
<br />
|}<br />
<br />
=== Events Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br> <br />
| valign="top" | [[Image:Qato_Vollan_new.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Qato Vollan]]'''</big> <br />
'''About the role:''' The Events Manager oversees the [[Events Department]], including the scheduling of special events, recruiting Events Coordinators, and supporting students in developing and running their own events.<br />
<br />
'''About the person:''' Qato returned to the Events Manager position having served as Teaching Manager and failing at a career in motorcycle stunt riding. He enjoys a ginnantonix, not crashing, and getting people to blow each other up. Qato is ably assisted by [[User:Sketchy mcgillis|Sketchy McGillis]].<br><br />
<br />
'''Reports to:''' [[Director of Education]] <br />
<br />
|}<br />
<br />
== Director of Logistics ==<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:AzmoValar.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Azmodeus Valar]]'''</big> <br />
'''About the role:''' The [[Logistics Department|Logistics Department]] is made of 6 main sections (POS Operations, Research, Production, Hangar Management, Reimbursement, and Market). Each section has a distinct focus, and all of them work in harmony on multiple projects. The Logistics Director is responsible for coordinating the actions of all 6 sections, and ensuring that each is fulfilling its responsibilities. He/She sets policy for the Department, appoints section managers, acts as a liaison to other departments, and serves as a Director for the university as a whole. The Freighter Production project, Ship replacement project, Refining program, copying program, and BYOM program are directly under the supervision of the Logistics Director instead of assigned to a distinct department. <br />
<br />
'''About the person:''' Azmodeus Valar has been a pilot since April of 2007, joining the University the following fall. He was appointed Hangar Manager the following summer, and promoted to Dir Logistics the Fall of 2008. He is trained as a PVP pilot, but somehow got the job of building things. It is believed he has alternate personalities in various other aspects of the game. <br />
<br />
'''Reports to:''' [[CEO]] <br />
<br />
|}<br />
<br />
=== Director of Starbase Operations ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Eskona Runningstar.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Eskona Runningstar|Eskona Runningstar]]'''</big> <br />
'''About the role:''' Maintains the [[POS]], used for research by the members. <br />
<br />
'''About the person:''' No one knows anything about Eskona, really.<br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
=== Production Manager ===<br />
<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | <br />
| valign="top" | <big>''''''</big> <br />
'''About the role:''' Produces all items used in the University. <br />
<br />
'''About the person:''' Currently unfilled<br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
=== Research and Reimbursement Manager===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Frood Frooster.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Frood Frooster|Frood Frooster]]'''</big> <br />
'''About the role:''' Maintains the Universities research jobs and oversees t2 ship reimbursement. <br />
<br />
'''About the person:''' The mysterious and elusive Frood Frooster lurks in the shadows, doing his assigned duties quietly. He eschews publicity of all kinds, and prefers to work quietly, behind the scenes, plotting the eventual takeover of all of New Eden. <br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
<br />
=== Hangar Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Turhan Bey.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Turhan Bey|Turhan Bey]]'''</big> <br />
'''About the role:''' In charge of maintaining stocks in corporate hangars. <br />
<br />
'''About the person:''' Data eaten by small rat named Steve. <br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
=== Market Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Cervator.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Cervator|Cervator]]'''</big> <br />
'''About the role:''' Responsible for maintaining the PYOS program. <br />
<br />
'''About the person:''' Cervator joined New Eden around August 2009 and EVE University shortly after that. He enjoys a strange satisfaction from organizing things, so he turned out to be a perfect fit for the Logistics Department. Cervator established the PYOS program with direction from Azmodeus Valar, which provides T1 ships at cost to students for ISK (similar to how BYOM does it for minerals) <br />
<br />
'''Reports to:''' [[Director of Logistics]] <br />
<br />
|}<br />
<br />
== Director of Public Relations ==<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Irdalth Delrar.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Irdalth Delrar|Irdalth Delrar]]'''</big> <br />
'''About the role:''' The Director of Public Relations is responsible for dealing with they day to day management all the Uni's public resources as well as dealing with third party contacts and news. <br />
<br />
'''About the person:''' Irdalth Delrar started as the alt of [[Keleth Delrar]], part of the Uni since 2006. As many of the other directors, Keleth started as an RO, when he left to 0.0, and Irdalth took his place, moving from RO to mining manager to teacher, when finally, 3 years later, his Jedi mind-tricks convinced Lord Kelduum to take him as an apprentice. <br />
<br />
'''Reports to:''' [[CEO]] <br />
<br />
|}<br />
<br />
=== Diplomatic Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Bashir.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Bashir]]'''</big> <br />
'''About the role:''' The Diplomatic Manager coordinates Ivy League's diplomats and acts as a point of contact for organizations outside of Ivy League who have questions about standings. <br />
<br />
'''About the person:''' (TBC)<br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
=== Forum Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Smoogle.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Smoogle|Smoogle]]'''</big> <br />
'''About the role:''' The forum manager is responsible for day-to-day management of the E-UNI forum, dealing with forum moderation where needed, resetting user passwords, and assuring the quality of image-macro responses. <br />
<br />
'''About the person:''' Smoogle has been around for a while now, with a near-complete lack of training focus and more than a couple hiatus periods. Finally failed at avoiding responsibility. His attempts to develop psychic powers have so far failed however, so it is recommended that you include more information as opposed to less. For example, if you need an email changed, try including email addresses, both old and new.<br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
=== Wiki Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Cervator.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Cervator|Cervator]]'''</big> <br />
'''About the role:''' The Wiki Manager's role is to patrol all wiki changes and identify and deal with any inappropriate edits to UniWiki as needed. <br />
<br />
'''About the person:''' Cervator joined New Eden around August 2009 and EVE University shortly after that. He enjoys a strange satisfaction from organizing things, so he turned out to be a perfect fit for the Logistics Department. He later also got suckered into becoming the Wiki Manager. thinking it was just a simple background admin job&nbsp;;-) <br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
=== Media Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Vacant.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Vacant]]'''</big> <br />
'''About the role:''' The Media Manager looks after the news content on [http://www.eveuniversity.org eveuniversity.org] writing articles detailing what has been going on in E-UNI, as well as running the official E-UNI Twitter and Facebook pages. <br />
<br />
'''About the person:''' This position is currently vacant. For some reason, whomever takes this job falls to some ill fate, leading many to think it has been cursed by an ancient [http://wiki.eveonline.com/en/wiki/Takmahl Takmahl] artifact, discovered by a previous UNI Media Manager and who promptly vanished in a puff of smoke.<br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
=== Intel Manager ===<br />
<br />
{|<br />
|-<br />
! width="50" | <br />
| valign="top" | [[Image:Scrapyard_Bob.jpg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[User:Scrapyard Bob|Scrapyard Bob]]'''</big> <br />
'''About the role:''' The Intel Manager communicates with the network of alumni and other E-UNI supporters regarding any intelligence they may have. He is also responsible for maintaining the various intel systems provided to members which track external and internal threats.<br />
<br />
'''About the person:''' ---REDACTED---<br />
<br />
'''Reports to:''' [[Director of Public Relations]] <br />
<br />
|}<br />
<br />
= EVE University Founder =<br />
<br />
{|<br />
|-<br />
| valign="top" | [[Image:Morning Maniac.jpeg|thumb|left|128px]] <br />
| valign="top" | <big>'''[[Morning Maniac]]'''</big> <br />
I founded EVE University to create a place where new players could get together and be appreciated for who they were. Classes and doing things together were important but nothing was, and is, more important than the positive attitude towards new players. <br />
<br />
In the first three years I clocked about 4000 hours logged-in in the service of the University. After some real life changes my available free time was greatly reduced but I could rely on a great team of directors and managers to run the Uni. In the last three years I was mainly concerned with extinguishing fires and the occasional directorship drama, but fortunately for me and everyone involved these issues have become less frequent and intense. The current leadership is stable and doing well, and they seem to share my vision of what the University should be and they work hard to shape it as such, with all the limitations of the game and the people in it. <br />
<br />
More changes in my real life have resulted in even less EVE time and as a result I feel now removed from the game. Because of that I have decided that it is in the best interest of EVE University that I resign from my CEO position. I have asked Kelduum to succeed me and he has accepted the job. <br />
<br />
What does this mean for the University and its members? Well, nothing. It means that now the formal power will be with the person who has already been in charge for a long time. I trust that Kelduum and the rest of the leadership will continue to run and build the University as they have done in the past. If they should decide to take another route then that's fine too. <br />
<br />
As for me? I hope to stay a member of the University. If and when I have time I would like to log in and just join the chat with the new guys. The enthusiasm of new players is what I always enjoy most about EVE. Besides, there is always a lot to learn in EVE. <br />
<br />
Finally, I would like to thank everyone for putting your trust in me. When I founded the Uni I had no idea where it would go. Where we are today is far beyond anything I could have imagined. I have learned so much, I have met amazing people and had a great time. All thanks to you, members past and present of EVE University. <br />
<br />
|}<br />
<br />
= Directors Emeriti =<br />
<br />
The following were once directors E-UNI who have stepped down from their positions and while they no longer hold any official authority, their considerable knowledge and history is still called upon from time to time, and their input is welcome in E-UNI management discussions. <br />
<br />
*[[Irrilian]] <br />
*[[Bruno Bonner]] <br />
*[[Finraer]] <br />
*[[Kassie Kelmar]] <br />
*[[Dookagalla]] <br />
*[[Kodell]] <br />
*[[Morning Maniac]] <br />
*[[Miraki Alsento]] <br />
*[[METADOG]] <br />
*[[Dierdra Vaal]] <br />
*[[Korr'Tanas]] - was never technically a director, but served 9 months as [[Student Relations Manager]] among near 3 years of other solid Uni contributions, [http://forum.eveuniversity.org/viewtopic.php?p=325009#p325009 earning him the same honor] <br />
*[[Kyrlin DiShai]] <br />
*[[Storiim Tsovoran]] <br />
*[[BladeHeart]] - like Korr'tanas, never technically a director, but a long serving and valued member of staff who held several management positions, including [[Recruitment Manager]] and [[Student Relations Manager]].<br />
*[[User:Neville Smit|Neville Smit]]<br />
<br />
[[Category:Eve_University]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=How_to_Post_A_Killmail&diff=41625How to Post A Killmail2012-09-26T15:56:06Z<p>Kelduum Revaan: </p>
<hr />
<div>[[Category:Guides]]<br />
[[Category:PvP]]<br />
<br />
IVY members should be familiar with the rules concerning posting to the Killboard. <br />
<br />
[http://wiki.eveuniversity.org/Ivy_League_Policies#Killfeed_.2F_Killboard Ivy League Policy concerning killboards]<br />
<br />
== Posting a Killmail or Lossmail ==<br />
<br />
Killmails and Loss-mails (including those from in-corp and NPC losses) are posted automatically from the corp API every hour.<br />
<br />
== Killboard Comments ==<br />
<br />
'''NOTE:&nbsp;While a member of EVE&nbsp;University, you are required to comment on ALL of your Kill and Loss Mails. Failure to do so may result in disciplinary action.'''<br><br> Do '''NOT''' include a link to the AAR. Do '''NOT''' name the FC, scout, or anyone else in the comment.<br><br> <br />
<br />
All Killmails must be posted even from an Eve University member against another Eve University member or an NPC. If it was a case of wartime SOP violation or anything else of the sort, it should be reported to the Student Relations Manager. <br><br> <br />
<br />
To comment you must first find your password you must be logged into the forum click [http://forum.eveuniversity.org/ucp.php?i=profile&mode=profile_info User Control Panel] then go to Profile then edit profile and you should be able to see your password. <br />
<br />
'''{{Color|Red|If you have not appeared on the killfeed as an IVY League member (killed someone or been killed) you will not be able to log in or comment.}}<br />
<br />
'''{{Color|Red|If you have just had your first kill you may have to wait up to two hours before the killfeed will allow you to log in.}}<br />
<br />
<br />
[[File:KillfeedPassword.png]]<br />
<br />
<br />
Then use the login in the top left of the [http://killfeed.eveuniversity.org/?a=home killfeed] remember to use the password from the previous step and not your forum password you can the go to the kill in question and write an informative and educational comment.<br />
<br />
<br />
[[File:KillfeedLogin.png]]<br />
<br />
<br />
You have now successfully posted your killmail or lossmail. Please accept our congratulations or condolences, where applicable!</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Rules&diff=41624EVE University Rules2012-09-26T15:54:21Z<p>Kelduum Revaan: /* Killfeed / Killboard */</p>
<hr />
<div>Both [[EVE University]] and [[Ivy League]] hold a unique position in [[New Eden]]. Conceived and implemented with the express purpose of assisting new pilots through the steep learning curve of the first few months of the [[capsuleer]] experience, with no long-term goal of retaining those assisted, we are truly different from the vast majority of other capsuleer-run [[corporations]], and the success of the University can be measured in the respect we have earned in the New Eden community.<br />
<br />
Part of that uniqueness are the rules that we adhere to as a group. These concepts are expressions of who we are and how we choose to interact with one another and with fellow capsuleers. They are not designed to be "fair" or "moral" or "ethical", they are simply the standards of conduct that we adhere to, which we have found to provide a suitable learning environment:<br />
<br />
Any member is free to leave at any time if they find these policies repressive, and we reserve the right to remove members without warning if it is clear that they are not being followed.<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div><br />
<br />
<br />
== Code of Conduct ==<br />
<br />
==== Our members are honest in their dealings both with one another and the community ====<br />
We don’t lie, cheat or deceive. Our word is trustworthy. In times of war, strategic and tactical considerations may require temporary departures from this concept from the perspective of our enemies, but our allies and other members should never be given doubt about our commitment to operate with integrity.<br />
<br />
==== Our members treat all pilots both inside and outside the organization with respect ==== <br />
Members are expected to be respectful. There will be no tolerance for personal attacks, [[Smack Talk|smack talk]], abuse, disparaging remarks and ridicule, either in-game or out. Property rights of others, both members and the community, are always to be respected in all forms.<br />
<br />
==== Our members keep all public communication channels free of inappropriate content ==== <br />
While we appreciate that losing your ship to the last [[Rat|rat]] in a mission, falling for a contract [[scam]], or having everything you own destroyed by a [[Piracy|pirate]] in [[LoSec]] can be infuriating, members avoid profanity where possible. While occasional mild profanity may be tolerated, it is neither required or expected in common usage. Sexual or other off-color chat is to be avoided at all times, and there is very little tolerance in this regard.<br />
<br />
==== Our members do not exploit or otherwise violate the Eve Online EULA ==== <br />
For all members of EVE University and Ivy League, actions which breach the [http://www.eveonline.com/pnp/eula.asp End User Licence Agreement] (EULA) for Eve Online as set by CCP, are prohibited. Examples of these are account sharing and purchasing of ISK or in-game items for real money. Any member found to have engaged in any actions forbidden in the EULA will be immediately removed. In the event that a member has mistakenly breached the EULA, they are encouraged to [http://support.eve-online.com/pages/petitions/createpetition.aspx petition] CCP themselves via the normal channels to resolve the issue. Similarly, if a member has reason believe another player is violating the EULA, they are encouraged to petition them, and must not take any action in-game.<br />
<br />
==== Our members are free to make their own choices ==== <br />
The corporation does not require members to live in certain star-systems and they may choose their own play times. Members are free to explore any of the skill sets available in New Eden at their own pace, in addition to participating in both scheduled and unscheduled classes and activities, as long as their actions do not conflict these policies. It is important that all members are aware that the restrictions laid out in the policies are based on many years of experience, and allow us to fulfil our mission while providing a suitable environment for new pilots.<br />
<br />
==== Our members are encouraged to balance "self" with "service" ==== <br />
When they first join the University, members are usually focused on advancing their skills, establishing a viable personal economy and generally learning how things work. As experience and knowledge levels increase, the members who were once new find that they are able to support the next generation of new pilots. The majority of our members naturally progress in this activity, and those that choose to stay with EVE University for longer periods often find this role very fulfilling and a primary reason for remaining.<br />
<br />
<br />
== HiSec, LoSec, NPC NullSec, Claimable NullSec and W-space == <br />
<br />
==== High Security Space ====<br />
IVY members are permitted in all [[High Security]] space (security status of 0.5-1.0) without restriction, however all members must be aware that they are not protected from [[suicide ganking]] and similar actions, and should therefore avoid using the autopilot if carrying any moderately valuable cargo or modules.<br />
<br />
==== Low Security Space ====<br />
IVY members are permitted in all [[LowSec]] space (security status of 0.1 - 0.4) without restriction, on the understanding that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used.<br />
<br />
==== NPC NullSec ====<br />
IVY members are permitted in the [[Great Wildlands]], [[Curse]], [[Syndicate]] and [[Outer Ring]] regions, but are aware that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used. [[Venal]] and [[Stain]] are not open to members as to reach them you must travel through Claimable Null Security Space. Autopilot in these regions is prohibited.<br />
<br />
==== Claimable NullSec ====<br />
For reasons of [[neutrality]], IVY members are not permitted in non-[[NPC nullsec]], unless as part of a director authorized event or project. It is suggested that members use the [[Using the Autopilot Avoidance#Avoiding Constellations and Regions|Autopilot avoidance]] system to prevent accidentally straying into NullSec.<br />
<br />
==== Wormhole Space ====<br />
IVY Members are free to enter [[Wormholes|wormhole space]], however this is done so entirely at their own risk. Due to the nature of W-space, members should ensure that they take sufficient resources with them when entering. All members must avoid exits which lead to Claimable NullSec, only making use of a wormhole leading to these regions in the event there are absolutely no alternatives, and must contact a [[Director]] via '''convo or forum PM''' before proceeding, then travel directly and immediately to the nearest authorised system without stopping.<br />
<br />
<br><br />
== Rules of Engagement == <br />
<br />
{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If you are fired upon without provocation you may retaliate in order to defend yourself.<br />
Do not Pursue. All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Please use discretion when attacking non-combat ships. Do not attack Cynos used for logi purposes.<br />
Remember to notify a diplomat if attacked by a neutral. If they offer remote assistance to an opponent, they are fair game.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| Do not attack structures.<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec<sup>3</sup> and LoSec.<br />
High-sec is mostly intended for WT alts. Don't go crazy.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director authorization is required 15 minutes before attacking and final blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Destruction of War Target pods is actively encouraged.<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director authorization is required 15 minutes before attacking and final blow.<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being aggressed by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small><br />
: <small><sup>3</sup> Attacking an Enemy in HiSec without them being flagged ''will'' result in your ship being destroyed by CONCORD. Please use this sparingly and only against targets with a long history of aggression and a justifiable reason.</small><br />
<br />
<br><br />
<br />
== Kill Rights ==<br />
<br />
The Kill Rights system allows revenge on a player who has previously illegally destroyed a ship in [[Empire Space|Empire space]], in which the killed party had no chance or desire to fight back. You can view Kill Rights you have and those against you from your in-game NeoCom>Character Log>Kill Rights. This also includes the time left to engage those rights. You should review the [[Kill Rights|mechanics around kill rights]], then follow these rules:<br />
# Check the standing of whomever you are attempting to exercise Kill Rights against regularly. It can change.<br />
# If you have Kill Rights on someone who is neutral, -5, or -10 to EVE University, you may exercise those Kill Rights within their legal limits.<br />
# If you have Kill Rights on someone who is +5 or +10 to EVE University, then you must contact a University Diplomat or Director for permission to exercise those rights, and that contact must have been within the previous 15 days.<br />
# If you have Kill Rights against you, you must notify the FC of any and every fleet, event, or practical class you join while those Kill Rights are active.<br />
# If someone attempts to exercise their kill rights against you, you may defend yourself.<br />
# EVE University fleets or individual members must not assist in defense against Kill Rights being exercised against EVE University members unless the ROE specifically allows the engagement.<br />
# If you have any questions about Kill Rights in either direction, you must contact an EVE University Diplomat or Director before engaging or putting yourself in a position to be engaged.<br />
<br />
<br />
== Security Status ==<br />
<br />
EVE University members are required to maintain a positive [[Security Status]] during their time in the corporation.<br />
<br />
If a members SecStatus is negative at any time they will lose all [[Titles Within EVE University|titles]] until it has been returned to a positive value, and if their SecStatus is still negative after two weeks, then the member will be removed from their corporation.<br />
<br />
To avoid these actions, it is suggested that members avoid taking actions which will reduce their SecStatus to negative numbers, ensure their SecStatus is returned to a positive value as soon as possible, or ensure they maintain a significantly positive SecStatus to absorb any losses.<br />
<br />
<br><br />
<br />
== War Standard Operating Procedures (SOP) ==<br />
During war-time, EVE University uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
<br />
These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
<br />
*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
<br />
More information and the full details along with restrictions placed on members are available on the [[Wartime Standard Operating Procedures]] page.<br />
<br />
<br />
== UNI Fleet, Wing, Squad Command Sobriety == <br />
Leading a fleet of UNI members, or any part of a fleet, is a privilege, and should be treated as such. Your corpmates look to fleet, wing and squad commanders to lead them effectively. Therefore, UNI management takes a very dim view of anyone who assumes a fleet, wing or squad commander position while intoxicated. Impaired judgement while under the influence leads to bad decisions, bad fleet outcomes, diplomatic problems for the UNI, stranded fleet members, and a bad time during and after a fleet. If you are drunk or high, don't command any part of a UNI fleet.<br />
<br />
<br><br />
<br />
== Mixed Membership Fleets == <br />
Due to neutrality reasons, and our policy of non-involvement, there are a number of restrictions on fleet composition: <br />
==== Combat Fleets ====<br />
* Combat fleets (likely to involve the destruction of other pilots ships), formed to attack or defend against non-specific targets must only include IVY members in combat roles.<br />
* Combat fleets with plans to engage specific [[Enemy of the Alliance|Enemies of the Alliance]] such as [[War Targets]], may only include both IVY members and pilots who are [[Friends of the Alliance]]. Alts may be used for non-combat roles (example: scouting)<br />
* All PvP fleets with other combinations risk all the members involved being removed. There can be no excuses for mixed fleets involved in PvP.<br />
<br />
==== Non-Combat Fleets ====<br />
* Non-Combat fleets (formed for mining, missions and similar activities) may include any members regardless of standings, however in the event the fleet is involved in any combat, the kill or loss must be posted to the killboard immediately, and include a full description of the situation.<br />
* [[Wormhole]] fleets, due to the aggressive nature of the space, is considered PvP, however members may join or form fleets that include pilots with [[Non Aggression Pact|NAP]] or [[Friends of the Alliance|Friend]] status from IVY. As WH space operates on NBSI (except industrial assets, see above), IVY pilots may defend blues in WH space from neutral attacks, however fleets containing non-IVY members should not be searching for or aggressively taking part in PvP.<br />
* Again, due to the aggressive nature of the space involved, all activities in [[losec]] and [[nullsec]] are considered live fire and therefore are classified as PvP fleets at all times.<br />
We understand that the above is quite complex, so if in doubt, please avoid any mixed membership fleets. IVY and its members benefit greatly from its neutrality, and even a small misunderstanding can threaten our mission significantly.<br />
<br />
<br><br />
<br />
== Communications == <br />
<br />
==== In-Game and Mumble ====<br />
* Apart from an occasional 'GF' (good fight) in local, E-UNI members must not speak to any Enemies of the Alliance (-10 standing) or War-Targets at any time via local, private conversations or any other means than official Uni methods, such as E-UNI channels, forums, mumble, etc., and any attempts by hostile parties to contact a member outside of these methods must be reported to a director and/or diplomat immediately. Please refrain from using an alt to smacktalk.<br />
* Conversations with E-UNI alumni are are always allowed, however members are reminded to remain civil and report any issues to management immediately.<br />
* During fleet operations there is a strict no-talking-in-local policy. Fleet Commanders may allow a 'GF' in local after a fight at their discretion.<br />
* During fleet operations there is a 'no chat' restriction on the mumble channel for the duration of the operation. Communications must be kept clear for reporting. Fleet Commanders may soften this at their discretion.<br />
* IVY members may only listen on a fleet operation channel if they are an active member of that fleet, invited to listen in by the Fleet Commander, or are a Director or an ILN Staff Officer or higher rank.<br />
* [[Operational Security]] is very important in a group the size of EVE University where everyone cannot know everyone else, and effectively means you should not talk in public about any combat activity until it is concluded.<br />
<br />
==== Forums and Out of Game Communications ====<br />
* E-UNI members are not authorised to post on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums unless given explicit permission by a director.<br />
* E-UNI members must not post in any discussions related to EVE University itself, on the official EVE forums or elsewhere, unless given explicit permission by a director. Please bring any posts such as these which you feel may need a comment or similar to the attention of the management and let an authorised person post instead. This includes using 'alts' or other pseudonyms.<br />
<br />
==== Killfeed / Killboard ====<br />
* All kills and losses, including in-corp and losses to NPCs are posted to the EVE University [http://killfeed.eve-ivy.com Killfeed] automatically every hour.<br />
* All posts to the Killfeed must include a comment on the situation which lead to the kill/loss, either from the IVY member with the highest amount of damage, or the person who lost the ship in the case of losses. These are an invaluable resource for both Fleet Commanders and the Diplomatic Team.<br />
* Failure to post a comment on your kills or losses will directly affect your [[MI Index]], and may result in suspension from E-UNI while an investigation is carried out, so please ensure you always post a comment on your kills and losses to avoid this.<br />
<br />
<br><br />
<br />
== Looting and Salvaging == <br />
<br />
* Wrecks of player ships are considered the property of the owner of the lost ship.<br />
* Any containers (wrecks and cans) which are unwanted should be [[Abandoned Containers|abandoned]] at the first opportunity.<br />
* IVY members may take loot and salvage items from all abandoned (blue) containers and wrecks.<br />
* The owners of an in-corp (white) container must be asked before looting or salvaging.<br />
* Any owners of out-of-corp (yellow) containers must be asked before looting or salvaging. If possible, they should mark the container as abandoned to prevent criminal [[flagging]].<br />
* IVY members may loot, salvage or steal from Enemies of the Alliance or Criminally Flagged groups, however you do this at your own risk.<br />
* All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished.<br />
<br />
== Restricted Ship Classes ==<br />
* Capital Ships are prohibited in all classes of space without permission from an E-UNI Director. This is defined as any combat ship which requires a jump drive to move around, ie: [[Dreadnought]], [[Carrier]], [[Supercarrier]] and [[Titan]] class ships. Permission will be given on a case-by-case basis, dependent on the individual pilots experience. Freighters, Jump Freighters and Capital Industrial ships are not covered by this rule.<br />
* Other restrictions apply during wartime. For full details see the [[Wartime Standard Operating Procedures]].<br />
<br />
<br />
== Consequences == <br />
<br />
Failure to follow the above may result in one or more of the below consequences.<br />
* An unpleasant talk with a senior member of your corporation or another senior member of the alliance.<br />
* Reduction or removal of roles/titles within your corporation.<br />
* Suspension pending investigation.<br />
* Destruction of your ship and/or pod.<br />
* Expulsion from your corporation.<br />
<br />
<br />
== Clarifications ==<br />
<br />
Any questions on or clarifications of the above rules should be referred to a [[Director]] or the [[Student Relations Manager]].<br />
<br />
<br />
== Related Links ==<br />
<br />
* [[Inactive Member Policy]] - after a set period of inactivity members may be dropped for administrative reasons (with no penalties on returning)<br />
<br />
[[Category:EVE University]] [[Category:Policies]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Guest_Fleet_Commander_Program&diff=41611Guest Fleet Commander Program2012-09-26T13:03:34Z<p>Kelduum Revaan: /* Calling Targets */</p>
<hr />
<div>The Guest Fleet Commander (Guest FC) program allows Fleet Commanders from different corporations and alliance within EVE to act as fleet commanders for EVE University fleets, allowing the students to gain a wider range of experience from FCs with different skill- sets and styles, preparing them for the wide range of command styles and doctrines used in EVE.<br />
<br />
= Guest FCs inside Ivy League =<br />
<br />
All Guest FCs have the option of placing an alt in the [[HALL.|Ivy League Hall of Residence]] if they should wish, which will ensure they have relevant access to standings and other resources, however they would then be expected to follow the [[EVE University Rules|E-UNI Rules]] on this character.<br />
<br />
= Guest FCs outside Ivy League =<br />
<br />
For Guest FCs who wish to remain in their current corporation, there are a few guidelines on how this program operates<br />
<br />
== Conduct & Language ==<br />
* E-UNI/IVY members should follow the normal [[EVE University Rules|E-UNI Rules]], however the Guest FC is free to conduct themselves how they wish within EVE.<br />
* Language may be 'unrestricted', but the fleet should be stated as being 'NSFW' during its formation if this is the case.<br />
* Outside the fleet, the Guest FC is welcome to chat with members on [[Mumble]], however language must follow the normal rules.<br />
<br />
== Forming fleets ==<br />
* Fleets should be scheduled 24-48 hours in advance there possible, to allow for maximum attendence. Check the [http://calendar.eveuniversity.org E-UNI Calendar] for anything which may clash.<br />
* When forming the fleet, the Guest FC should request an IVY member post notice of the fleet formation in Alliance, check for any existing fleets (in order to co-ordinate with exiting FCs), and assist in getting members in the fleet.<br />
* Normal fleet Mumble channels should be used, and the Guest FC should use the relevant command channel.<br />
<br />
== Valid Targets and Locations == <br />
It should be noted that E-UNI members are limited to HiSec, LoSec, W-Space and NPC NullSec to avoid various diplomatic issues. Similarly, using an E-UNI fleet related to a Guest FCs assets or space will be greatly frowned upon.<br />
* HiSec: Must be war-targets with an active war against IVY, or criminally flagged and not blue to IVY.<br />
* LoSec: Must be criminally flagged, and not blue to IVY.<br />
* NullSec/W-Space: Must not be blue to IVY. Check with E-UNI members in fleet command channel, or contact E-UNI about placing an alt in HALL.<br />
<br />
== After Action Reports ==<br />
* Guest FCs will be provided access to the relevant E-UNI forum for posting AARs. We greatly welcome AARs posted by Guest FCs in the style they would normally post them, otherwise a member of the fleet should be nominated to write up the AAR.<br />
<br />
= More Information =<br />
To join the Guest FC program or for more information, please contact [https://gate.eveonline.com/Profile/Kelduum_Revaan Kelduum Revaan] via EVEmail or E-UNI Forum PM.</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Guest_Fleet_Commander_Program&diff=41607Guest Fleet Commander Program2012-09-26T12:50:29Z<p>Kelduum Revaan: Created page with "The Guest Fleet Commander (Guest FC) program allows Fleet Commanders from different corporations and alliance within EVE to act as fleet commanders for EVE University fleets, ..."</p>
<hr />
<div>The Guest Fleet Commander (Guest FC) program allows Fleet Commanders from different corporations and alliance within EVE to act as fleet commanders for EVE University fleets, allowing the students to gain a wider range of experience from FCs with different skill- sets and styles, preparing them for the wide range of command styles and doctrines used in EVE.<br />
<br />
= Guest FCs inside Ivy League =<br />
<br />
All Guest FCs have the option of placing an alt in the [[HALL.|Ivy League Hall of Residence]] if they should wish, which will ensure they have relevant access to standings and other resources, however they would then be expected to follow the [[EVE University Rules|E-UNI Rules]] on this character.<br />
<br />
= Guest FCs outside Ivy League =<br />
<br />
For Guest FCs who wish to remain in their current corporation, there are a few guidelines on how this program operates<br />
<br />
== Conduct & Language ==<br />
* E-UNI/IVY members should follow the normal [[EVE University Rules|E-UNI Rules]], however the Guest FC is free to conduct themselves how they wish within EVE.<br />
* Language may be 'unrestricted', but the fleet should be stated as being 'NSFW' during its formation if this is the case.<br />
* Outside the fleet, the Guest FC is welcome to chat with members on [[Mumble]], however language must follow the normal rules.<br />
<br />
== Forming fleets ==<br />
* Fleets should be scheduled 24-48 hours in advance there possible, to allow for maximum attendence. Check the [http://calendar.eveuniversity.org E-UNI Calendar] for anything which may clash.<br />
* When forming the fleet, the Guest FC should request an IVY member post notice of the fleet formation in Alliance, check for any existing fleets (in order to co-ordinate with exiting FCs), and assist in getting members in the fleet.<br />
* Normal fleet Mumble channels should be used, and the Guest FC should use the relevant command channel.<br />
<br />
== Calling Targets == <br />
* HiSec: Must be war-targets with an active war against IVY, or criminally flagged and not blue to IVY.<br />
* LoSec: Must be criminally flagged, and not blue to IVY.<br />
* NullSec/W-Space: Must not be blue to IVY. Check with E-UNI members in fleet command channel, or contact E-UNI about placing an alt in HALL.<br />
<br />
== After Action Reports ==<br />
* Guest FCs will be provided access to the relevant E-UNI forum for posting AARs. We greatly welcome AARs posted by Guest FCs in the style they would normally post them, otherwise a member of the fleet should be nominated to write up the AAR.<br />
<br />
= More Information =<br />
To join the Guest FC program or for more information, please contact [https://gate.eveonline.com/Profile/Kelduum_Revaan Kelduum Revaan] via EVEmail or E-UNI Forum PM.</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=41564Titles within EVE University2012-09-24T20:30:04Z<p>Kelduum Revaan: /* Progression Titles */</p>
<hr />
<div>'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
{{Color box|color=#144f1d|border=#2f8f2f|'''PLEASE NOTE:''' You '''must''' ensure that your API on file in the [http://tools.eveuniversity.org/ the tool] is up to date! An out of date API '''WILL''' result in your application being rejected.}}<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. Alternatively, visit the [http://tools.eveuniversity.org/titlecheck/ Eve University Title Check] page for a list of what titles you have and what requirements of those titles you have met so far (note that this tool needs to pull information from API and forums and may not always be accurate or up-to-date, please rely on what you see in-game from your personal 'show info'). ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
<span style="color:#FF0800">''Important Note: Should you find yourself with simply the title of [X] (and if you had titles and roles they will have been removed) this means there has been some issue come up. You need to contact the Student Relations Manager, Student Relations Assistants, or a Director in order to have any titles and roles restored.''</span><br />
<br />
== Your API ==<br />
<br />
API and the Titlecheck tool. Please note that for the API point on the tool it states '''"Recent API check OK?"'''. This will remain as a red "x" (not to be confused with the Title [X] your character may have in-game) until a Uni Titles staff member conducts an API pull on your character. All you need to do is to ensure your API is submitted properly. If you haven't changed your API then you have nothing to worry about. Again, this point on the tool only gets a green checkmark once a recent API pull is made, and the Titles staff have tools that tell them when to pull an API check. It is not necessary for you to update your API unless you changed it. <br />
<br />
''For any other questions '''NOT''' answered by this wiki page or any others you can contact the Titles Manager. Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
<br />
<span style="color:#FF0800">''You no longer need to apply for this title as it will be awarded automatically once you meet the requirements below. 'Automatically' means a tool will check your eligibility before adding your name to the titles processing queue. A Director will then apply the title. Please note the title will not appear the 'day' you qualify. Unsolicited application for this title will not be processed at the moment.''</span><br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total, and joined over a week ago<br />
:* Positive [[Security Status|security status]]<br />
:* Skills injected or trained which are [[Trial-Restricted Skills|not available on trial accounts]].<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* Ability to join the [[Low-Sec Camp]].<br />
<br />
=== Sophomore ===<br />
An experienced student who has attended several classes and events.<br />
<br />
<span style="color:#FF0800">''You no longer need to apply for this title as it will be awarded automatically once you meet the requirements below. 'Automatically' means a tool will check your eligibility before adding your name to the titles processing queue. A Director will then apply the title. Please note the title will not appear the 'day' you qualify. Unsolicited application for this title will not be processed at the moment.''</span><br />
: '''Requires'''<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of four weeks in E-UNI, and joined over a week ago<br />
:* Character has positive [[Security Status|security status]]<br />
:* Shows evidence of participation in Classes, the [http://forum.eveuniversity.org Forums], [http://wiki.eveuniversity.org/ Wiki] or [http://killboard.eveuniversity.org/ Killboard] ([http://wiki.eveuniversity.org/Member_Involvement_Index Member Involvement Index] of 2,500)<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Α] Alpha level Hangar Access.<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]]<br />
:* Research and production access at the [[Using the Uni POS for research|University POS]].<br />
<br />
<br />
----<br />
=== Graduate ===<br />
A fully qualified pilot, ready to leave the University and forge their destiny, or stay and teach those who follow them. '''Note:''' This title ''takes some effort'' to earn compared to Freshman and Sophomore, as both the introductory sentence and the third bullet point below describe. <br />
<br />
: '''Requires'''<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI, and joined over a week ago<br />
:* Clear evidence of understanding in Classes, the [http://forum.eveuniversity.org E-UNI Forums], [http://wiki.eveuniversity.org/ Wiki] or [http://killboard.eveuniversity.org/ Killboard] (Wiki contributions are highly valued! Learn how to contribute to the wiki [[Wiki How To Guide|here]]).<br />
:* [[Member Involvement Index|MI Points]] are '''''not''''' a factor in qualifying for the Graduate Title.<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* [Θ] Theta level Hangar Access.<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
:'''Note'''<br />
:Medals cost 5 Million ISK to be awarded. A donation to EVE University to offset the 5M ISK cost is optional but appreciated. To donate to the master wallet simply type EVE University in game and auto link the corp. Then right-click and select "give money".<br />
<br />
<br />
----<br />
<br />
=== [X] Administrative Suspension ===<br />
<br />
This isn't actually a "Progression" title, but it is used where there has been an issue. While this title is applied all other progression and hangar titles have been removed, and other custom titles possibly as well. Reasons for this occurring can be but not limited to: losing a risk ship(s) to war targets, flying prohibited ships during wartime, improper use of Uni resources, improper conduct, not commenting on PvP kills and/or losses on the killboard, under investigation, etc. This title may be assigned for a specified or indefinite period. Should you find yourself with this title you should contact the [[EVE University Management#Student Relations Manager|Student Relations Manager]] if you have not already done so. Any activities or events that require a title, such as Freshman for the [[Low-Sec Camp|Low-Sec Camp]] will be prohibited to you while you have the [X] title. You will still be able to participate in regular activities, fleets and programs. Once the [X] title is removed you will quickly cure back to your former titles, any other issues not withstanding.<br />
<br />
== Hangar Access Titles ==<br />
<br />
Hangar access titles provide access to the EVE University hangars, where students can find useful items and ship fittings free of charge.<br />
<br />
Hangar access is bundled into the progression titles, with Sophomore providing Alpha access and Graduate providing Theta access (and the ability to apply for Psi access). Alpha and Theta hangar access beyond the bundled ones requires you to meet the requirements of the automated titles application process. Please see the [http://tools.eveuniversity.org/titlecheck/ Title Check] page for the requirements.<br />
<br />
'''Please note that all titles are a privilege, not a right, and as such may be rescinded without notice.'''<br />
<br />
=== [Α] Alpha Hangar access ===<br />
[Α] - Alpha provides access to the basic E-UNI hangars that contain low level skillbooks and vanilla T1 fittings for new students to fit their ships with, free of charge.<br />
<br />
<span style="color:#FF0800">''This title is now provided automatically to all members who quality for it, and need not be requested manually. Unsolicited application for this title will not be processed.''</span><br />
: '''Requires'''<br />
:* Freshman title<br />
:* A total of 4 weeks or more in E-UNI<br />
:* Class Attendance logged on [[Mumble]] ( [http://tools.eveuniversity.org/classlog/ Class Attendance Check] )<br />
:* Activity in-game and on Mumble in the last week<br />
:* Current API in the [http://tools.eveuniversity.org/api.php E-UNI Tool]<br />
:* Must have skills injected or trained which are not available on trial accounts.<br />
: '''Provides'''<br />
:* Access to basic level hangars containing vanilla T1 equipment of small and some medium sizes.<br />
<br />
=== [Θ] Theta Hangar access ===<br />
[Θ] - Theta provides access to the mid-level E-UNI hangars, which provide skillbooks, fittings and equipment a new pilot would have no real use for.<br />
<br />
<span style="color:#FF0800">''This title is now provided automatically to all members who quality for it, and need not be requested manually. Unsolicited application for this title will not be processed.''</span><br />
: '''Requires'''<br />
:* Sophomore title.<br />
: '''Provides'''<br />
:* Access to mid-level level hangars containing vanilla T1 equipment of medium sizes and some large sizes.<br />
:* Research and production access at the [[Using the Uni POS for research|University POS]].<br />
<br />
=== [Ψ] Psi Hangar access ===<br />
[Ψ] - Psi provides access to the top tier E-UNI hangars, which provide advanced skillbooks, fittings and equipment suitable for experienced pilots only.<br />
<br />
<span style="color:#FF0800">'' Unsolicited application for this title will not be processed. The related hangar section is currently not in use.''</span><br />
: '''Requires'''<br />
:* Graduate Title.<br />
: '''Provides'''<br />
:* Access to top level hangars containing vanilla T1 equipment of large sizes and some rare, expensive or specialised items.<br />
:* Research and production access at the [[Using the Uni POS for research|University POS]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
{{Color box|color=#144f1d|border=#2f8f2f|'''PLEASE NOTE: Freshman, Sophomore and Alpha are provided automatically to all members who quality for them, and should not be requested manually. 'Automatically' means a tool will check your eligibility to one of the aforementioned titles. The titles still need to be applied manually by a director.''' If for some reason you do not have the title you expect, ensure that you meet ''all'' of the criteria required, and have not removed your own roles in order to leave the corp before deciding to stay. If this is the case, you must allow roles again before you can be granted them (right click yourself in local while in-game and select the relevant option). Finally, it may take some time for your titles to be applied, so please be patient.}}<br />
<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, please ensure you have an up to date API key stored in the tool via the "Update API" tab. If your API information is out of date your request will '''not''' be actioned. You can learn more about how to submit your API key [http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_5) here].<br />
<br />
Please apply only for the most senior title you have yet to claim. For example, if you are eligible for Graduate but currently have no titles, please apply only for the Graduate title. This will save us a great deal of time. Also, you '''MUST''' meet the requirements for any title you apply for. If you apply for a title you are not eligible for, you create unnecessary work for titles staff and your application may be delayed or ignored as a result. PLEASE BE CAREFUL!<br />
<br />
Please be aware that whilst it can take some time for a title to be applied due to various checks are required for each applicant, it is possible that certain elements of a title will be applied to you before the full title itself. This is done via [[Grantable Roles]]. For example, you may get access to the skillbook wallet ''before'' you have the actual Freshman title.<br />
<br />
'''Please Note''' - If you rejoin E-UNI on a different character you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
<br />
<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Rules&diff=41300EVE University Rules2012-09-16T18:50:46Z<p>Kelduum Revaan: /* Rules of Engagement */</p>
<hr />
<div>Both [[EVE University]] and [[Ivy League]] hold a unique position in [[New Eden]]. Conceived and implemented with the express purpose of assisting new pilots through the steep learning curve of the first few months of the [[capsuleer]] experience, with no long-term goal of retaining those assisted, we are truly different from the vast majority of other capsuleer-run [[corporations]], and the success of the University can be measured in the respect we have earned in the New Eden community.<br />
<br />
Part of that uniqueness are the rules that we adhere to as a group. These concepts are expressions of who we are and how we choose to interact with one another and with fellow capsuleers. They are not designed to be "fair" or "moral" or "ethical", they are simply the standards of conduct that we adhere to, which we have found to provide a suitable learning environment:<br />
<br />
Any member is free to leave at any time if they find these policies repressive, and we reserve the right to remove members without warning if it is clear that they are not being followed.<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div><br />
<br />
<br />
== Code of Conduct ==<br />
<br />
==== Our members are honest in their dealings both with one another and the community ====<br />
We don’t lie, cheat or deceive. Our word is trustworthy. In times of war, strategic and tactical considerations may require temporary departures from this concept from the perspective of our enemies, but our allies and other members should never be given doubt about our commitment to operate with integrity.<br />
<br />
==== Our members treat all pilots both inside and outside the organization with respect ==== <br />
Members are expected to be respectful. There will be no tolerance for personal attacks, [[Smack Talk|smack talk]], abuse, disparaging remarks and ridicule, either in-game or out. Property rights of others, both members and the community, are always to be respected in all forms.<br />
<br />
==== Our members keep all public communication channels free of inappropriate content ==== <br />
While we appreciate that losing your ship to the last [[Rat|rat]] in a mission, falling for a contract [[scam]], or having everything you own destroyed by a [[Piracy|pirate]] in [[LoSec]] can be infuriating, members avoid profanity where possible. While occasional mild profanity may be tolerated, it is neither required or expected in common usage. Sexual or other off-color chat is to be avoided at all times, and there is very little tolerance in this regard.<br />
<br />
==== Our members do not exploit or otherwise violate the Eve Online EULA ==== <br />
For all members of EVE University and Ivy League, actions which breach the [http://www.eveonline.com/pnp/eula.asp End User Licence Agreement] (EULA) for Eve Online as set by CCP, are prohibited. Examples of these are account sharing and purchasing of ISK or in-game items for real money. Any member found to have engaged in any actions forbidden in the EULA will be immediately removed. In the event that a member has mistakenly breached the EULA, they are encouraged to [http://support.eve-online.com/pages/petitions/createpetition.aspx petition] CCP themselves via the normal channels to resolve the issue. Similarly, if a member has reason believe another player is violating the EULA, they are encouraged to petition them, and must not take any action in-game.<br />
<br />
==== Our members are free to make their own choices ==== <br />
The corporation does not require members to live in certain star-systems and they may choose their own play times. Members are free to explore any of the skill sets available in New Eden at their own pace, in addition to participating in both scheduled and unscheduled classes and activities, as long as their actions do not conflict these policies. It is important that all members are aware that the restrictions laid out in the policies are based on many years of experience, and allow us to fulfil our mission while providing a suitable environment for new pilots.<br />
<br />
==== Our members are encouraged to balance "self" with "service" ==== <br />
When they first join the University, members are usually focused on advancing their skills, establishing a viable personal economy and generally learning how things work. As experience and knowledge levels increase, the members who were once new find that they are able to support the next generation of new pilots. The majority of our members naturally progress in this activity, and those that choose to stay with EVE University for longer periods often find this role very fulfilling and a primary reason for remaining.<br />
<br />
<br />
== HiSec, LoSec, NPC NullSec, Claimable NullSec and W-space == <br />
<br />
==== High Security Space ====<br />
IVY members are permitted in all [[High Security]] space (security status of 0.5-1.0) without restriction, however all members must be aware that they are not protected from [[suicide ganking]] and similar actions, and should therefore avoid using the autopilot if carrying any moderately valuable cargo or modules.<br />
<br />
==== Low Security Space ====<br />
IVY members are permitted in all [[LowSec]] space (security status of 0.1 - 0.4) without restriction, on the understanding that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used.<br />
<br />
==== NPC NullSec ====<br />
IVY members are permitted in the [[Great Wildlands]], [[Curse]], [[Syndicate]] and [[Outer Ring]] regions, but are aware that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used. [[Venal]] and [[Stain]] are not open to members as to reach them you must travel through Claimable Null Security Space. Autopilot in these regions is prohibited.<br />
<br />
==== Claimable NullSec ====<br />
For reasons of [[neutrality]], IVY members are not permitted in non-[[NPC nullsec]], unless as part of a director authorized event or project. It is suggested that members use the [[Using the Autopilot Avoidance#Avoiding Constellations and Regions|Autopilot avoidance]] system to prevent accidentally straying into NullSec.<br />
<br />
==== Wormhole Space ====<br />
IVY Members are free to enter [[Wormholes|wormhole space]], however this is done so entirely at their own risk. Due to the nature of W-space, members should ensure that they take sufficient resources with them when entering. All members must avoid exits which lead to Claimable NullSec, only making use of a wormhole leading to these regions in the event there are absolutely no alternatives, and must contact a [[Director]] via '''convo or forum PM''' before proceeding, then travel directly and immediately to the nearest authorised system without stopping.<br />
<br />
<br><br />
== Rules of Engagement == <br />
<br />
{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If you are fired upon without provocation you may retaliate in order to defend yourself.<br />
Do not Pursue. All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Please use discretion when attacking non-combat ships. Do not attack Cynos used for logi purposes.<br />
Remember to notify a diplomat if attacked by a neutral.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| Do not attack structures.<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec<sup>3</sup> and LoSec.<br />
High-sec is mostly intended for WT alts. Don't go crazy.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director authorization is required 15 minutes before attacking and final blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Destruction of War Target pods is actively encouraged.<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director authorization is required 15 minutes before attacking and final blow.<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being aggressed by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small><br />
: <small><sup>3</sup> Attacking an Enemy in HiSec without them being flagged ''will'' result in your ship being destroyed by CONCORD. Please use this sparingly and only against targets with a long history of aggression and a justifiable reason.</small><br />
<br />
<br><br />
<br />
== Kill Rights ==<br />
<br />
The Kill Rights system allows revenge on a player who has previously illegally destroyed a ship in [[Empire Space|Empire space]], in which the killed party had no chance or desire to fight back. You can view Kill Rights you have and those against you from your in-game NeoCom>Character Log>Kill Rights. This also includes the time left to engage those rights. You should review the [[Kill Rights|mechanics around kill rights]], then follow these rules:<br />
# Check the standing of whomever you are attempting to exercise Kill Rights against regularly. It can change.<br />
# If you have Kill Rights on someone who is neutral, -5, or -10 to EVE University, you may exercise those Kill Rights within their legal limits.<br />
# If you have Kill Rights on someone who is +5 or +10 to EVE University, then you must contact a University Diplomat or Director for permission to exercise those rights, and that contact must have been within the previous 15 days.<br />
# If you have Kill Rights against you, you must notify the FC of any and every fleet, event, or practical class you join while those Kill Rights are active.<br />
# If someone attempts to exercise their kill rights against you, you may defend yourself.<br />
# EVE University fleets or individual members must not assist in defense against Kill Rights being exercised against EVE University members unless the ROE specifically allows the engagement.<br />
# If you have any questions about Kill Rights in either direction, you must contact an EVE University Diplomat or Director before engaging or putting yourself in a position to be engaged.<br />
<br />
<br />
== Security Status ==<br />
<br />
EVE University members are required to maintain a positive [[Security Status]] during their time in the corporation.<br />
<br />
If a members SecStatus is negative at any time they will lose all [[Titles Within EVE University|titles]] until it has been returned to a positive value, and if their SecStatus is still negative after two weeks, then the member will be removed from their corporation.<br />
<br />
To avoid these actions, it is suggested that members avoid taking actions which will reduce their SecStatus to negative numbers, ensure their SecStatus is returned to a positive value as soon as possible, or ensure they maintain a significantly positive SecStatus to absorb any losses.<br />
<br />
<br><br />
<br />
== War Standard Operating Procedures (SOP) ==<br />
During war-time, EVE University uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
<br />
These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
<br />
*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
<br />
More information and the full details along with restrictions placed on members are available on the [[Wartime Standard Operating Procedures]] page.<br />
<br />
<br />
== UNI Fleet, Wing, Squad Command Sobriety == <br />
Leading a fleet of UNI members, or any part of a fleet, is a privilege, and should be treated as such. Your corpmates look to fleet, wing and squad commanders to lead them effectively. Therefore, UNI management takes a very dim view of anyone who assumes a fleet, wing or squad commander position while intoxicated. Impaired judgement while under the influence leads to bad decisions, bad fleet outcomes, diplomatic problems for the UNI, stranded fleet members, and a bad time during and after a fleet. If you are drunk or high, don't command any part of a UNI fleet.<br />
<br />
<br><br />
<br />
== Mixed Membership Fleets == <br />
Due to neutrality reasons, and our policy of non-involvement, there are a number of restrictions on fleet composition: <br />
==== Combat Fleets ====<br />
* Combat fleets (likely to involve the destruction of other pilots ships), formed to attack or defend against non-specific targets must only include IVY members in combat roles.<br />
* Combat fleets with plans to engage specific [[Enemy of the Alliance|Enemies of the Alliance]] such as [[War Targets]], may only include both IVY members and pilots who are [[Friends of the Alliance]]. Alts may be used for non-combat roles (example: scouting)<br />
* All PvP fleets with other combinations risk all the members involved being removed. There can be no excuses for mixed fleets involved in PvP.<br />
<br />
==== Non-Combat Fleets ====<br />
* Non-Combat fleets (formed for mining, missions and similar activities) may include any members regardless of standings, however in the event the fleet is involved in any combat, the kill or loss must be posted to the killboard immediately, and include a full description of the situation.<br />
* [[Wormhole]] fleets, due to the aggressive nature of the space, is considered PvP, however members may join or form fleets that include pilots with [[Non Aggression Pact|NAP]] or [[Friends of the Alliance|Friend]] status from IVY. As WH space operates on NBSI (except industrial assets, see above), IVY pilots may defend blues in WH space from neutral attacks, however fleets containing non-IVY members should not be searching for or aggressively taking part in PvP.<br />
* Again, due to the aggressive nature of the space involved, all activities in [[losec]] and [[nullsec]] are considered live fire and therefore are classified as PvP fleets at all times.<br />
We understand that the above is quite complex, so if in doubt, please avoid any mixed membership fleets. IVY and its members benefit greatly from its neutrality, and even a small misunderstanding can threaten our mission significantly.<br />
<br />
<br><br />
<br />
== Communications == <br />
<br />
==== In-Game and Mumble ====<br />
* Apart from an occasional 'GF' (good fight) in local, E-UNI members must not speak to any Enemies of the Alliance (-10 standing) or War-Targets at any time via local, private conversations or any other means than official Uni methods, such as E-UNI channels, forums, mumble, etc., and any attempts by hostile parties to contact a member outside of these methods must be reported to a director and/or diplomat immediately. Please refrain from using an alt to smacktalk.<br />
* Conversations with E-UNI alumni are are always allowed, however members are reminded to remain civil and report any issues to management immediately.<br />
* During fleet operations there is a strict no-talking-in-local policy. Fleet Commanders may allow a 'GF' in local after a fight at their discretion.<br />
* During fleet operations there is a 'no chat' restriction on the mumble channel for the duration of the operation. Communications must be kept clear for reporting. Fleet Commanders may soften this at their discretion.<br />
* IVY members may only listen on a fleet operation channel if they are an active member of that fleet, invited to listen in by the Fleet Commander, or are a Director or an ILN Staff Officer or higher rank.<br />
* [[Operational Security]] is very important in a group the size of EVE University where everyone cannot know everyone else, and effectively means you should not talk in public about any combat activity until it is concluded.<br />
<br />
==== Forums and Out of Game Communications ====<br />
* E-UNI members are not authorised to post on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums unless given explicit permission by a director.<br />
* E-UNI members must not post in any discussions related to EVE University itself, on the official EVE forums or elsewhere, unless given explicit permission by a director. Please bring any posts such as these which you feel may need a comment or similar to the attention of the management and let an authorised person post instead. This includes using 'alts' or other pseudonyms.<br />
<br />
==== Killfeed / Killboard ====<br />
* IVY members '''should''' [[How_to_Post_A_Killmail|post all kills and losses]] to the EVE University [http://killfeed.eve-ivy.com Killfeed] manually. Any not posted manually will be automatically posted from the EVE API, however not posting losses may affect your [[MI Index]]. NPC losses and in-corp losses must '''also''' be posted.<br />
* All posts to the Killfeed must include a comment on the situation which lead to the kill/loss, either from the IVY member with the highest amount of damage, or the person who lost the ship in the case of losses. These are an invaluable resource for both Fleet Commanders and the Diplomatic Team.<br />
* Failure to post a comment on your kills or losses will directly affect your [[MI Index]], and may result in suspension from E-UNI while an investigation is carried out, so please ensure you always post a comment on your kills and losses to avoid this.<br />
<br />
<br><br />
<br />
== Looting and Salvaging == <br />
<br />
* Wrecks of player ships are considered the property of the owner of the lost ship.<br />
* Any containers (wrecks and cans) which are unwanted should be [[Abandoned Containers|abandoned]] at the first opportunity.<br />
* IVY members may take loot and salvage items from all abandoned (blue) containers and wrecks.<br />
* The owners of an in-corp (white) container must be asked before looting or salvaging.<br />
* Any owners of out-of-corp (yellow) containers must be asked before looting or salvaging. If possible, they should mark the container as abandoned to prevent criminal [[flagging]].<br />
* IVY members may loot, salvage or steal from Enemies of the Alliance or Criminally Flagged groups, however you do this at your own risk.<br />
* All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished.<br />
<br />
== Restricted Ship Classes ==<br />
* Capital Ships are prohibited in all classes of space without permission from an E-UNI Director. This is defined as any combat ship which requires a jump drive to move around, ie: [[Dreadnought]], [[Carrier]], [[Supercarrier]] and [[Titan]] class ships. Permission will be given on a case-by-case basis, dependent on the individual pilots experience. Freighters, Jump Freighters and Capital Industrial ships are not covered by this rule.<br />
* Other restrictions apply during wartime. For full details see the [[Wartime Standard Operating Procedures]].<br />
<br />
<br />
== Consequences == <br />
<br />
Failure to follow the above may result in one or more of the below consequences.<br />
* An unpleasant talk with a senior member of your corporation or another senior member of the alliance.<br />
* Reduction or removal of roles/titles within your corporation.<br />
* Suspension pending investigation.<br />
* Destruction of your ship and/or pod.<br />
* Expulsion from your corporation.<br />
<br />
<br />
== Clarifications ==<br />
<br />
Any questions on or clarifications of the above rules should be referred to a [[Director]] or the [[Student Relations Manager]].<br />
<br />
<br />
== Related Links ==<br />
<br />
* [[Inactive Member Policy]] - after a set period of inactivity members may be dropped for administrative reasons (with no penalties on returning)<br />
<br />
[[Category:EVE University]] [[Category:Policies]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Rules&diff=41299EVE University Rules2012-09-16T18:50:21Z<p>Kelduum Revaan: /* Rules of Engagement */</p>
<hr />
<div>Both [[EVE University]] and [[Ivy League]] hold a unique position in [[New Eden]]. Conceived and implemented with the express purpose of assisting new pilots through the steep learning curve of the first few months of the [[capsuleer]] experience, with no long-term goal of retaining those assisted, we are truly different from the vast majority of other capsuleer-run [[corporations]], and the success of the University can be measured in the respect we have earned in the New Eden community.<br />
<br />
Part of that uniqueness are the rules that we adhere to as a group. These concepts are expressions of who we are and how we choose to interact with one another and with fellow capsuleers. They are not designed to be "fair" or "moral" or "ethical", they are simply the standards of conduct that we adhere to, which we have found to provide a suitable learning environment:<br />
<br />
Any member is free to leave at any time if they find these policies repressive, and we reserve the right to remove members without warning if it is clear that they are not being followed.<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div><br />
<br />
<br />
== Code of Conduct ==<br />
<br />
==== Our members are honest in their dealings both with one another and the community ====<br />
We don’t lie, cheat or deceive. Our word is trustworthy. In times of war, strategic and tactical considerations may require temporary departures from this concept from the perspective of our enemies, but our allies and other members should never be given doubt about our commitment to operate with integrity.<br />
<br />
==== Our members treat all pilots both inside and outside the organization with respect ==== <br />
Members are expected to be respectful. There will be no tolerance for personal attacks, [[Smack Talk|smack talk]], abuse, disparaging remarks and ridicule, either in-game or out. Property rights of others, both members and the community, are always to be respected in all forms.<br />
<br />
==== Our members keep all public communication channels free of inappropriate content ==== <br />
While we appreciate that losing your ship to the last [[Rat|rat]] in a mission, falling for a contract [[scam]], or having everything you own destroyed by a [[Piracy|pirate]] in [[LoSec]] can be infuriating, members avoid profanity where possible. While occasional mild profanity may be tolerated, it is neither required or expected in common usage. Sexual or other off-color chat is to be avoided at all times, and there is very little tolerance in this regard.<br />
<br />
==== Our members do not exploit or otherwise violate the Eve Online EULA ==== <br />
For all members of EVE University and Ivy League, actions which breach the [http://www.eveonline.com/pnp/eula.asp End User Licence Agreement] (EULA) for Eve Online as set by CCP, are prohibited. Examples of these are account sharing and purchasing of ISK or in-game items for real money. Any member found to have engaged in any actions forbidden in the EULA will be immediately removed. In the event that a member has mistakenly breached the EULA, they are encouraged to [http://support.eve-online.com/pages/petitions/createpetition.aspx petition] CCP themselves via the normal channels to resolve the issue. Similarly, if a member has reason believe another player is violating the EULA, they are encouraged to petition them, and must not take any action in-game.<br />
<br />
==== Our members are free to make their own choices ==== <br />
The corporation does not require members to live in certain star-systems and they may choose their own play times. Members are free to explore any of the skill sets available in New Eden at their own pace, in addition to participating in both scheduled and unscheduled classes and activities, as long as their actions do not conflict these policies. It is important that all members are aware that the restrictions laid out in the policies are based on many years of experience, and allow us to fulfil our mission while providing a suitable environment for new pilots.<br />
<br />
==== Our members are encouraged to balance "self" with "service" ==== <br />
When they first join the University, members are usually focused on advancing their skills, establishing a viable personal economy and generally learning how things work. As experience and knowledge levels increase, the members who were once new find that they are able to support the next generation of new pilots. The majority of our members naturally progress in this activity, and those that choose to stay with EVE University for longer periods often find this role very fulfilling and a primary reason for remaining.<br />
<br />
<br />
== HiSec, LoSec, NPC NullSec, Claimable NullSec and W-space == <br />
<br />
==== High Security Space ====<br />
IVY members are permitted in all [[High Security]] space (security status of 0.5-1.0) without restriction, however all members must be aware that they are not protected from [[suicide ganking]] and similar actions, and should therefore avoid using the autopilot if carrying any moderately valuable cargo or modules.<br />
<br />
==== Low Security Space ====<br />
IVY members are permitted in all [[LowSec]] space (security status of 0.1 - 0.4) without restriction, on the understanding that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used.<br />
<br />
==== NPC NullSec ====<br />
IVY members are permitted in the [[Great Wildlands]], [[Curse]], [[Syndicate]] and [[Outer Ring]] regions, but are aware that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used. [[Venal]] and [[Stain]] are not open to members as to reach them you must travel through Claimable Null Security Space. Autopilot in these regions is prohibited.<br />
<br />
==== Claimable NullSec ====<br />
For reasons of [[neutrality]], IVY members are not permitted in non-[[NPC nullsec]], unless as part of a director authorized event or project. It is suggested that members use the [[Using the Autopilot Avoidance#Avoiding Constellations and Regions|Autopilot avoidance]] system to prevent accidentally straying into NullSec.<br />
<br />
==== Wormhole Space ====<br />
IVY Members are free to enter [[Wormholes|wormhole space]], however this is done so entirely at their own risk. Due to the nature of W-space, members should ensure that they take sufficient resources with them when entering. All members must avoid exits which lead to Claimable NullSec, only making use of a wormhole leading to these regions in the event there are absolutely no alternatives, and must contact a [[Director]] via '''convo or forum PM''' before proceeding, then travel directly and immediately to the nearest authorised system without stopping.<br />
<br />
== Rules of Engagement == <br />
<br />
{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If you are fired upon without provocation you may retaliate in order to defend yourself.<br />
Do not Pursue. All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Please use discretion when attacking non-combat ships. Do not attack Cynos used for logi purposes.<br />
Remember to notify a diplomat if attacked by a neutral.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| Do not attack structures.<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec<sup>3</sup> and LoSec.<br />
High-sec is mostly intended for WT alts. Don't go crazy.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director authorization is required 15 minutes before attacking and final blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Destruction of War Target pods is actively encouraged.<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director authorization is required 15 minutes before attacking and final blow.<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being aggressed by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small><br />
: <small><sup>3</sup> Attacking an Enemy in HiSec without them being flagged ''will'' result in your ship being destroyed by CONCORD. Please use this sparingly and only against targets with a long history of aggression and a justifiable reason.</small><br />
<br />
== Kill Rights ==<br />
<br />
The Kill Rights system allows revenge on a player who has previously illegally destroyed a ship in [[Empire Space|Empire space]], in which the killed party had no chance or desire to fight back. You can view Kill Rights you have and those against you from your in-game NeoCom>Character Log>Kill Rights. This also includes the time left to engage those rights. You should review the [[Kill Rights|mechanics around kill rights]], then follow these rules:<br />
# Check the standing of whomever you are attempting to exercise Kill Rights against regularly. It can change.<br />
# If you have Kill Rights on someone who is neutral, -5, or -10 to EVE University, you may exercise those Kill Rights within their legal limits.<br />
# If you have Kill Rights on someone who is +5 or +10 to EVE University, then you must contact a University Diplomat or Director for permission to exercise those rights, and that contact must have been within the previous 15 days.<br />
# If you have Kill Rights against you, you must notify the FC of any and every fleet, event, or practical class you join while those Kill Rights are active.<br />
# If someone attempts to exercise their kill rights against you, you may defend yourself.<br />
# EVE University fleets or individual members must not assist in defense against Kill Rights being exercised against EVE University members unless the ROE specifically allows the engagement.<br />
# If you have any questions about Kill Rights in either direction, you must contact an EVE University Diplomat or Director before engaging or putting yourself in a position to be engaged.<br />
<br />
<br />
== Security Status ==<br />
<br />
EVE University members are required to maintain a positive [[Security Status]] during their time in the corporation.<br />
<br />
If a members SecStatus is negative at any time they will lose all [[Titles Within EVE University|titles]] until it has been returned to a positive value, and if their SecStatus is still negative after two weeks, then the member will be removed from their corporation.<br />
<br />
To avoid these actions, it is suggested that members avoid taking actions which will reduce their SecStatus to negative numbers, ensure their SecStatus is returned to a positive value as soon as possible, or ensure they maintain a significantly positive SecStatus to absorb any losses.<br />
<br />
<br><br />
<br />
== War Standard Operating Procedures (SOP) ==<br />
During war-time, EVE University uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
<br />
These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
<br />
*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
<br />
More information and the full details along with restrictions placed on members are available on the [[Wartime Standard Operating Procedures]] page.<br />
<br />
<br />
== UNI Fleet, Wing, Squad Command Sobriety == <br />
Leading a fleet of UNI members, or any part of a fleet, is a privilege, and should be treated as such. Your corpmates look to fleet, wing and squad commanders to lead them effectively. Therefore, UNI management takes a very dim view of anyone who assumes a fleet, wing or squad commander position while intoxicated. Impaired judgement while under the influence leads to bad decisions, bad fleet outcomes, diplomatic problems for the UNI, stranded fleet members, and a bad time during and after a fleet. If you are drunk or high, don't command any part of a UNI fleet.<br />
<br />
<br><br />
<br />
== Mixed Membership Fleets == <br />
Due to neutrality reasons, and our policy of non-involvement, there are a number of restrictions on fleet composition: <br />
==== Combat Fleets ====<br />
* Combat fleets (likely to involve the destruction of other pilots ships), formed to attack or defend against non-specific targets must only include IVY members in combat roles.<br />
* Combat fleets with plans to engage specific [[Enemy of the Alliance|Enemies of the Alliance]] such as [[War Targets]], may only include both IVY members and pilots who are [[Friends of the Alliance]]. Alts may be used for non-combat roles (example: scouting)<br />
* All PvP fleets with other combinations risk all the members involved being removed. There can be no excuses for mixed fleets involved in PvP.<br />
<br />
==== Non-Combat Fleets ====<br />
* Non-Combat fleets (formed for mining, missions and similar activities) may include any members regardless of standings, however in the event the fleet is involved in any combat, the kill or loss must be posted to the killboard immediately, and include a full description of the situation.<br />
* [[Wormhole]] fleets, due to the aggressive nature of the space, is considered PvP, however members may join or form fleets that include pilots with [[Non Aggression Pact|NAP]] or [[Friends of the Alliance|Friend]] status from IVY. As WH space operates on NBSI (except industrial assets, see above), IVY pilots may defend blues in WH space from neutral attacks, however fleets containing non-IVY members should not be searching for or aggressively taking part in PvP.<br />
* Again, due to the aggressive nature of the space involved, all activities in [[losec]] and [[nullsec]] are considered live fire and therefore are classified as PvP fleets at all times.<br />
We understand that the above is quite complex, so if in doubt, please avoid any mixed membership fleets. IVY and its members benefit greatly from its neutrality, and even a small misunderstanding can threaten our mission significantly.<br />
<br />
<br><br />
<br />
== Communications == <br />
<br />
==== In-Game and Mumble ====<br />
* Apart from an occasional 'GF' (good fight) in local, E-UNI members must not speak to any Enemies of the Alliance (-10 standing) or War-Targets at any time via local, private conversations or any other means than official Uni methods, such as E-UNI channels, forums, mumble, etc., and any attempts by hostile parties to contact a member outside of these methods must be reported to a director and/or diplomat immediately. Please refrain from using an alt to smacktalk.<br />
* Conversations with E-UNI alumni are are always allowed, however members are reminded to remain civil and report any issues to management immediately.<br />
* During fleet operations there is a strict no-talking-in-local policy. Fleet Commanders may allow a 'GF' in local after a fight at their discretion.<br />
* During fleet operations there is a 'no chat' restriction on the mumble channel for the duration of the operation. Communications must be kept clear for reporting. Fleet Commanders may soften this at their discretion.<br />
* IVY members may only listen on a fleet operation channel if they are an active member of that fleet, invited to listen in by the Fleet Commander, or are a Director or an ILN Staff Officer or higher rank.<br />
* [[Operational Security]] is very important in a group the size of EVE University where everyone cannot know everyone else, and effectively means you should not talk in public about any combat activity until it is concluded.<br />
<br />
==== Forums and Out of Game Communications ====<br />
* E-UNI members are not authorised to post on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums unless given explicit permission by a director.<br />
* E-UNI members must not post in any discussions related to EVE University itself, on the official EVE forums or elsewhere, unless given explicit permission by a director. Please bring any posts such as these which you feel may need a comment or similar to the attention of the management and let an authorised person post instead. This includes using 'alts' or other pseudonyms.<br />
<br />
==== Killfeed / Killboard ====<br />
* IVY members '''should''' [[How_to_Post_A_Killmail|post all kills and losses]] to the EVE University [http://killfeed.eve-ivy.com Killfeed] manually. Any not posted manually will be automatically posted from the EVE API, however not posting losses may affect your [[MI Index]]. NPC losses and in-corp losses must '''also''' be posted.<br />
* All posts to the Killfeed must include a comment on the situation which lead to the kill/loss, either from the IVY member with the highest amount of damage, or the person who lost the ship in the case of losses. These are an invaluable resource for both Fleet Commanders and the Diplomatic Team.<br />
* Failure to post a comment on your kills or losses will directly affect your [[MI Index]], and may result in suspension from E-UNI while an investigation is carried out, so please ensure you always post a comment on your kills and losses to avoid this.<br />
<br />
<br><br />
<br />
== Looting and Salvaging == <br />
<br />
* Wrecks of player ships are considered the property of the owner of the lost ship.<br />
* Any containers (wrecks and cans) which are unwanted should be [[Abandoned Containers|abandoned]] at the first opportunity.<br />
* IVY members may take loot and salvage items from all abandoned (blue) containers and wrecks.<br />
* The owners of an in-corp (white) container must be asked before looting or salvaging.<br />
* Any owners of out-of-corp (yellow) containers must be asked before looting or salvaging. If possible, they should mark the container as abandoned to prevent criminal [[flagging]].<br />
* IVY members may loot, salvage or steal from Enemies of the Alliance or Criminally Flagged groups, however you do this at your own risk.<br />
* All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished.<br />
<br />
== Restricted Ship Classes ==<br />
* Capital Ships are prohibited in all classes of space without permission from an E-UNI Director. This is defined as any combat ship which requires a jump drive to move around, ie: [[Dreadnought]], [[Carrier]], [[Supercarrier]] and [[Titan]] class ships. Permission will be given on a case-by-case basis, dependent on the individual pilots experience. Freighters, Jump Freighters and Capital Industrial ships are not covered by this rule.<br />
* Other restrictions apply during wartime. For full details see the [[Wartime Standard Operating Procedures]].<br />
<br />
<br />
== Consequences == <br />
<br />
Failure to follow the above may result in one or more of the below consequences.<br />
* An unpleasant talk with a senior member of your corporation or another senior member of the alliance.<br />
* Reduction or removal of roles/titles within your corporation.<br />
* Suspension pending investigation.<br />
* Destruction of your ship and/or pod.<br />
* Expulsion from your corporation.<br />
<br />
<br />
== Clarifications ==<br />
<br />
Any questions on or clarifications of the above rules should be referred to a [[Director]] or the [[Student Relations Manager]].<br />
<br />
<br />
== Related Links ==<br />
<br />
* [[Inactive Member Policy]] - after a set period of inactivity members may be dropped for administrative reasons (with no penalties on returning)<br />
<br />
[[Category:EVE University]] [[Category:Policies]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=User:Kelduum_Revaan/RoE&diff=41169User:Kelduum Revaan/RoE2012-09-10T19:53:02Z<p>Kelduum Revaan: </p>
<hr />
<div>{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If fired upon you may retaliate in order to defend yourself.<br />
All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec<sup>3</sup> and LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director authorization is required 15 minutes before final blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Destruction of War Target pods is actively encouraged.<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director authorization is required 15 minutes before final blow.<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being aggressed by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small><br />
: <small><sup>3</sup> Attacking an Enemy in HiSec without them being flagged ''will'' result in your ship being destroyed by CONCORD.</small></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=User:Kelduum_Revaan/RoE&diff=41167User:Kelduum Revaan/RoE2012-09-10T19:52:26Z<p>Kelduum Revaan: </p>
<hr />
<div>{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If fired upon you may retaliate in order to defend yourself.<br />
All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec<sup>3</sup> and LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Destruction of War Target pods is actively encouraged.<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being aggressed by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small><br />
: <small><sup>3</sup> Attacking an Enemy in HiSec without them being flagged ''will'' result in your ship being destroyed by CONCORD.</small></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=User:Kelduum_Revaan/RoE&diff=41166User:Kelduum Revaan/RoE2012-09-10T19:44:32Z<p>Kelduum Revaan: </p>
<hr />
<div>{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If fired upon you may retaliate in order to defend yourself.<br />
All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec<sup>3</sup> and LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being aggressed by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small><br />
: <small><sup>3</sup> Attacking an Enemy in HiSec without them being flagged ''will'' result in your ship being destroyed by CONCORD.</small></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=User:Kelduum_Revaan/RoE&diff=41165User:Kelduum Revaan/RoE2012-09-10T19:35:23Z<p>Kelduum Revaan: </p>
<hr />
<div>{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If fired upon you may retaliate in order to defend yourself.<br />
All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec and LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being aggressed by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=User:Kelduum_Revaan/RoE&diff=41164User:Kelduum Revaan/RoE2012-09-10T19:33:57Z<p>Kelduum Revaan: </p>
<hr />
<div>{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If fired upon you may retaliate in order to defend yourself.<br />
All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec and LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being locked by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=User:Kelduum_Revaan/RoE&diff=41163User:Kelduum Revaan/RoE2012-09-10T19:33:34Z<p>Kelduum Revaan: </p>
<hr />
<div>{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If fired upon you may retaliate in order to defend yourself.<br />
All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec and LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 minutes Before Final Blow<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being locked by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=User:Kelduum_Revaan/RoE&diff=41162User:Kelduum Revaan/RoE2012-09-10T19:31:44Z<p>Kelduum Revaan: Created page with "{| class="wikitable" align="center" |- ! ! width="100px" | Category ! width="100px" | Item ! width="60px" | HiSec ! width="60px" | LoSec ! width="60px" | NullSec ! width="60..."</p>
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<div>{| class="wikitable" align="center" <br />
|-<br />
! <br />
! width="100px" | Category<br />
! width="100px" | Item<br />
! width="60px" | HiSec<br />
! width="60px" | LoSec<br />
! width="60px" | NullSec<br />
! width="60px" | W-Space<br />
! Note<br />
|-<br />
| rowspan="2" | [[Image:Plus10.png|link=]]<br />
| rowspan="2" | Friend of the Alliance<br />
| Ships<sup>1</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| rowspan="4" | If fired upon you may retaliate in order to defend yourself.<br />
All Incidents Must be Reported Immediately.<br />
|-<br />
| Structures<sup>2</sup><br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Plus5.png|link=]]<br />
| rowspan="2" | Non-Aggression Pact<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
|-<br />
| rowspan="2" | [[Image:Neutral.png|link=]]<br />
| rowspan="2" | Neutral<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus5.png|link=]]<br />
| rowspan="2" | Hostile toward the Alliance<br />
| Ships<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| -<br />
|-<br />
| rowspan="2" | [[Image:Minus10.png|link=]]<br />
| rowspan="2" | Enemy of the Alliance<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Your Security Status should be taken into account in HiSec and LoSec.<br />
|-<br />
| Structures<br />
| style="background:#200" | [[Image:Cross.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 min Before Final Blow.<br />
|-<br />
| rowspan="2" | [[Image:War.png|link=]]<br />
| rowspan="2" | War Target<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| Structures<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Director Authorization Is Required 15 min Before Final Blow<br />
|-<br />
| [[Image:Criminal.png|link=]]<br />
| Outlaw / Criminal<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| -<br />
|-<br />
| [[Image:Aggressed.png|link=]]<br />
| Aggressed<br />
| Ships<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| style="background:#020" | [[Image:Tick.png|link=]]<br />
| Being locked by a structure does not give you the right to shoot it.<br />
|}<br />
: <small><sup>1</sup> Ships are defined as any pilotable item, including combat ships, industrial vessels and capsules.</small><br />
: <small><sup>2</sup> Structures are defined as any static structure, such as containers, Player Owned Starbases and Outposts.</small></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Aggressed.png&diff=41160File:Aggressed.png2012-09-10T19:19:40Z<p>Kelduum Revaan: Kelduum revaan moved page File:Locked.png to File:Aggressed.png</p>
<hr />
<div></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Locked.png&diff=41161File:Locked.png2012-09-10T19:19:40Z<p>Kelduum Revaan: Kelduum revaan moved page File:Locked.png to File:Aggressed.png</p>
<hr />
<div>#REDIRECT [[File:Aggressed.png]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Aggressed.png&diff=41159File:Aggressed.png2012-09-10T19:19:27Z<p>Kelduum Revaan: </p>
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<div></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Cross.png&diff=41158File:Cross.png2012-09-10T18:53:38Z<p>Kelduum Revaan: </p>
<hr />
<div></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=File:Tick.png&diff=41157File:Tick.png2012-09-10T18:53:23Z<p>Kelduum Revaan: </p>
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<div></div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Wartime_Standard_Operating_Procedures&diff=41148Archive:Wartime Standard Operating Procedures2012-09-09T04:35:27Z<p>Kelduum Revaan: /* During War */</p>
<hr />
<div>During war-time, [[EVE University]] and Ivy League uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
<br />
These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
<br />
*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
<br />
Below are the guidelines and individual details, however you may simply read the contents if you do not require detailed information. References<font color="orange"><sup>[x]</sup></font> link to the bottom of this page where, if you wish, you can find the reasoning behind each of them.<br> <br />
<br />
<br> <br />
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= During War =<br />
<br />
The SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 2 or higher. While this is typically during wartime, it may also be applied during peacetime under extreme circumstances. <br />
<br />
The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is ''not'' part of the SOP. <br />
<br />
In the event you make a mistake, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. At most, issues tend to result in the person involved being temporarily removed from E-UNI for their own safety.<br />
<br />
<br> <br />
<br />
== You must not be undocked unless you are... ==<br />
<br />
=== ...in a fleet ===<br />
<br />
Fleets are counted as one or more people. If alone, you must still create your own fleet <ref>Right click yourself, select 'Form Fleet with...', then create a fleet advert with only the 'My Corporation', 'Application Requires Approval' and 'Hide Details In Advert' boxes checked.</ref>, which allows other E-UNI members to join you at your location rapidly in the event of a problem.<br />
<br />
=== ...logged into Mumble ===<br />
<br />
You don't have to be able to speak, just to listen. If something happens, you need to be able to communicate it quickly, or at least receive instruction quickly.<ref>The few seconds it can take to type something and someone to read it back is often the difference between saving your ship and losing it.</ref><br />
<br />
<br><br />
<br />
== Experienced Pilots may fly... ==<br />
<br />
The following ships are strongly recommended for use only by experienced pilots as they require a significant amount of skill and practice to fly effectively. If you are not confident in what you're doing, then '''do not fly them'''!<br />
<br />
=== ...'Covert Ops' combat ships ===<br />
<br />
These are ships which can fit a Covert Ops Cloak, such as: <br />
<br />
*[[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]]<ref>These should only be flown once you have had some fleet experience and practice moving cloaked.</ref><br />
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref> <br />
*[[Force Recon]]s<ref>Like the [[Stealth Bomber]], these are expensive and need practice to use well.</ref><br />
<br />
=== ...Navy faction frigates ===<br />
<br />
* [[Imperial Navy Slicer]]<br />
* [[Federation Navy Comet]]<br />
* [[Caldari Navy Hookbill]]<br />
* [[Republic Fleet Firetail]]<br />
<br />
=== ...Tech 2 BattleCruisers ===<br />
<br />
*[[Battlecruiser#Command Ships|Command Ships]]<ref>These are useful when you have very high or even maxed Leadership skills, but are not worth the [[Risk to ISK]] ratio without a fleet to back them up.</ref> <br />
<br />
=== ...Capital ships ===<br />
<br />
These require authorization from a director, should always have a sizable fleet to back them up, and be properly fitted.<br />
<br />
* [[Capital_Ship#Dreadnoughts|Dreadnought]]<br />
* [[Capital_Ship#Carriers|Carrier]]<br />
<br />
=== ...ships with cheap faction modules ===<br />
<br />
'Cheap Faction' means Faction, Storyline, Deadspace, or Officer modules, but only when the market value of the module is less than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== Pilots who accept the risks may fly... ==<br />
<br />
The following ships are to be used understanding the risk that if you lose one to a war target, you face the possibility of an immediate kick and ban.<br />
<br />
=== ...Tech 2 Battleships ===<br />
<br />
*[[Battleship#Marauder|Marauders]]<ref>These are PvE rather than PvP ships, built to take damage over a long period and loot missions.</ref> <br />
*[[Battleship#Black Ops|Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref><br />
<br />
=== ...Tech 3 ships ===<br />
<br />
*[[Strategic Cruiser]]s<ref>Like many others, these tend to be very expensive and not worth the [[Risk to ISK]] ratio.</ref><br />
<br />
=== ...Mining Ships ===<br />
<br />
This includes the specialized [[Mining|mining]] ships, such as: <br />
<br />
*[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref> <br />
*[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref><br />
*[[Orca]]<ref>Big, slow, expensive and no means of defence? Not a PvP ship!</ref><br />
*[[Rorqual]]<ref>Even though they can't enter hisec and use a jump-drive, they are listed here for completeness.</ref><br />
<br />
=== ...Haulers ===<br />
<br />
This is any ship which is designed to move large amounts of cargo around<ref>In short, if there's something worth moving, its worth money to someone, and is better not put in harms way at all.</ref>, such as: <br />
<br />
*[[Hauling#T1 Industrials|Industrials]], including the [[Noctis]]<ref>While they can have a decent buffer tank to avoid some suicide ganks, they are slow and do not survive long in PvP.</ref> <br />
*[[Hauling#Blockade Runners (T2 Industrial)|Blockade Runner]]s<ref>These can warp cloaked, are fast and maneuverable, which is nice, but they are expensive and still don't last long, which is not nice.</ref> <br />
*[[Hauling#Deep Space Transport (T2 Industrial)|Deep Space Transports]]<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref> <br />
*[[Hauling#Freighters|Freighters]]<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref> <br />
*[[Hauling#Jump Freighters (T2 Freighter)|Jump Freighters]]<ref>Even worse than a freighter, far more expensive and not even as big. Avoid!</ref><br />
<br />
If you need to move items, you should use an [[Creating an Alt Hauler|'out-of-corp' Alt Hauler]] or issue a public courier contract.<br />
<br />
=== ...Faction ships ===<br />
<br />
*Any ship with 'Issue'<ref>Raven Navy Issue, Stabber Fleet Issue, etc.</ref> in the Name.<ref>While some of these may be good, they aren't worth the [[Risk to ISK]] for use in combat.</ref> <br />
*Any 'Pirate' faction ship.<ref>Like any 'Issue' ships, they tend to be good, but very expensive, even against the T2 versions.</ref> <br />
*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref><br />
<br />
=== ...ships with expensive modules or rigs ===<br />
<br />
'Expensive modules or rigs' is defined as Faction, Storyline, Deadspace, or Officer modules<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> or rigs (usually Tech 2<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>) where the total market value of faction mods or rigs is greater than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== You must never fly any... ==<br />
<br />
The following ships are NOT to be used at all. If you are in space with one during war, you face an immediate kick/ban and likely [[The Departed|Departure]].<br />
<br />
=== ...rare or unique ships ===<br />
<br />
This is any ship which has been seeded by [[CCP]]<ref>While they may not have cost you anything originally, they are still worth something to someone, and therefore tend to make good prizes on a killboard.</ref>for which the blueprints are not publicly available for, such as: <br />
<br />
*[[Apotheosis]]<br />
*[[Echelon]]<br />
*[[Zephyr]]<br />
*[[Interbus Shuttle]]<br />
*[[Primae]]<br />
*... and various others.<ref>Far too many to list here, including rewards from CCP for things like the [[Alliance Tournament]]s. If you aren't certain if they are allowed check the ships description and availability on the market.</ref><br />
<br />
=== ...SuperCapitals ===<br />
<br />
*[[Capital_Ship#Supercarriers|SuperCarrier]]<br />
*[[Capital_Ship#Titans|Titan]]<ref>This should go without saying really, but there is always one...</ref><br />
<br />
<br><br />
<br />
== You should fit... ==<br />
<br />
=== ...your ship for PvP ===<br />
<br />
This depends greatly on the ship and what you plan to do, but usually means no Mining lasers, cargo expanders or exploration (Codebreaker, Analyser, etc) modules, along with a Buffer tank where appropriate. For relevant fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum].<ref>Hopefully this should be fairly self evident after playing a little EVE, but [[PvP]] fits tend to focus on 'buffer' tanks and are significantly different to [[PvE]] fits which focus on repairing over time.</ref><br />
<br />
=== ...your guns and launchers efficiently ===<br />
<br />
This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets. <br />
<br />
=== ...a Tech 2 tank on BattleCruisers and Battleships ===<br />
<br />
This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, and so on.<ref>There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must still have the skills to fit the modules individually.</ref><br />
<br />
=== ...your ship for its role ===<br />
<br />
This should go without saying, but it means the modules on your ship should not typically cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, the less likely it is to die quickly in a fight, therefore it is worth fitting it well.</ref>.<br />
<br />
=== ...appropriate rigs ===<br />
<br />
* Tech 1 Rigs on [[Frigate]]s, [[Destroyer]]s and [[Cruiser]]s are optional.<br />
* Tech 1 Rigs on [[BattleCruiser]]s and [[Battleship]]s are required.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> <br />
* Rigs on all T2 ships are strongly suggested.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> <br />
<br />
<br><br />
<br />
== You should ''always''... ==<br />
<br />
<br />
=== ...check the Local channel for War-Targets ===<br />
<br />
Check it before you undock, and keep checking it whenever you are in space. Hostiles may appear at any moment.<ref>The Local channel is the best tool any player has as to what is going on, and during war it should be made as tall as possible so you can see as many people as possible without scrolling.</ref> <br />
<br />
=== ...dock up if there are War-Targets ===<br />
<br />
If not in a combat fleet<ref>Hopefully that should go without saying, but if you are in a combat fleet you should be killing them.</ref> and you see a War-Target in space or the local channel, then dock immediately, no waiting. <br />
<br />
=== ...avoid Trade Hubs when travelling ===<br />
<br />
You should avoid [[Trade Hubs|Trade hubs]] when travelling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without having to be docked in the station.<br />
<br />
<br><br />
<br />
== You should ''never''... ==<br />
<br />
=== ...use the Autopilot to fly your ship ===<br />
<br />
Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres<ref>This includes setting the next system as a waypoint, and enabling autopilot while in warp, as it leaves a crucial few seconds before jumping.</ref> must be done manually.<ref>The Autopilot is dangerous even in peacetime as it drops you around 15km from the gate, meaning that you need to either align and enter warp to escape or burn those 15km to the stargate to jump through. Not to mention that Autopilot promotes being AFK.</ref><br />
<br />
=== ...go AFK in space ===<br />
<br />
Never leave your ship unattended for long periods when in space<ref>Being AFK, for an extended time, even cloaked at a safe-spot or sitting at the POS, simply isn't worth the risk.</ref>. Always dock up if you have to leave. If you are a scout or picket and need to take a short break, warp to a safe-spot and cloak up until you get back.<br />
<br />
<br><br />
<br />
== Combat Fleets... ==<br />
<br />
=== ...should have a covert scout if possible ===<br />
<br />
At least one scout in a Covert Ops frigate is encouraged but is '''not''' a requirement<ref>Knowing what is on the other side of a gate without letting the hostile know you are coming will always give you an advantage.</ref>. If a scout isn't available, then you can use [[Picket]] frigates instead<ref>Even jumping through the gate then immediately cloaking is preferable to not knowing what is there.</ref>. Remember that the scout does '''not''' have to be in E-UNI.<ref>The use of use out of corp scouts in EVE is commonplace, so there is no reason E-UNI members should not do so as well.</ref> <br />
<br />
=== ...must be on Mumble with the FC able to talk ===<br />
<br />
Fleets must use the University [[Mumble]] server for voice communications, and the Fleet Commander must be able to talk.<ref>The few seconds needed to type out or otherwise pass a command are often the difference between a success and the loss of the whole fleet.</ref> <br />
<br />
=== ...must consist only of Uni members ===<br />
<br />
As per the normal E-UNI rules on [[Rules#Combat Fleets|Combat Fleets]], all fleets planning combat must be comprised of only E-UNI/IVY members. The only exception to this is an out of corp scout, however this should still be an alt of an E-UNI member.<br />
<br />
=== ...members must not be impaired ===<br />
<br />
This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref><br />
<br />
=== ...must hand all loot from war-targets over to the Uni ===<br />
<br />
Loot from E-UNI wrecks should be collected and given back to the owner where possible. All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished. <br />
<br><br />
<br />
== You can... ==<br />
<br />
There are a number of things which you can do during wars apart from hunting War Targets. These are some of them.<br />
<br />
=== ...travel around EVE ===<br />
<br />
Travelling is defined as moving with no cargo (opposed to hauling) and should be done in a '[[Frigate#Fast Frigates|Fast Frigate]]'<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]] or [[Starter Frigate]]<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>.<br />
<br />
=== ...set-up and spar at the E-UNI POS ===<br />
<br />
Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>.<br />
<br />
=== ...run fleets in LoSec and NullSec ===<br />
<br />
Just because there are no war targets around doesn't mean there is nobody to fight. Take a fleet out to losec or nullsec, and see what you find<ref>This is a good way to practice, and there is usually someone to shoot and practice with, and you may run into wartargets.</ref>. Remember to follow the normal E-UNI Rules of Engagement.<br />
<br />
=== ...run Wormhole Operations ===<br />
<br />
You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other guidelines still apply however, so fleets should be combat fitted. A cloaked scout (either covert ops or picket) should stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. <br />
<br />
If you have a significant sized fleet (eight or more members), a salvage [[Destroyer]], [[BattleCruiser]] or [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging.<br />
<br />
=== ...run Incursions ===<br />
<br />
Incursions are allowed, but any fleets should have a few E-UNI members, and anyone outside of the alliance who is providing remote repair, shield transfer or similar should be made aware immediately when joining the fleet.<ref>Anyone assisting will flag themselves to the hostiles, which will allow them to be killed by them.</ref>. Joining a 'public' Incursion fleet<ref>This means a fleet run by any open Incursion-running community, such as the "BTL Pub" or "The Ditanian Fleet" channels.</ref> is prohibited in wartime, as it risks our status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.<br />
<br />
=== ...run Security missions ===<br />
<br />
As these tend to involve high-value ships, so you should ensure you are some distance away from HQ in either a quiet (or very busy) system. You may run missions solo, but is strongly advised that you mission in a fleet of at least three students. Remember to review the list of allowed ships and modules.<br />
<br />
=== ...mine in a group ===<br />
<br />
This is best done with four or more members, with at least one of them in a combat-fitted ship - remember that most mining ships are prohibited. Ideally, all mining should be done in an exploration pocket located in a quiet system or wormhole as far away from HQ and known operating areas of any war-targets as possible. Ensure that all fleet members keep a lookout in local for any hostiles, and nobody goes AFK without docking first. Don't forget to use an out of corp hauler to pick up any minerals.<br />
<br />
=== ...station trade ===<br />
<br />
Remember that moving cargo (items not for your current ship) is a bad idea while using an E-UNI character, and the [[Daytrading]], [[Marketing]] and [[Procurement]] skills allow you to trade remotely. 'Shopping trips' (i.e. hauling items you bought) are still a bad idea, and mustn't be done in an industrial.<br />
<br />
=== ...use an out of corp character ===<br />
<br />
You can use an out-of-corp character or alt for [[Alt Missioning|Missions]], Mining and Hauling alone. Many missions may be accepted on your E-UNI character but performed with an alt.<br />
<br />
=== ...leave E-UNI until the war ends ===<br />
<br />
If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning.<br />
<br />
<br><br />
<br />
= Travel Advisories =<br />
<br />
Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity.<br />
<br />
An advisory means that any non-combat activity should cease and all pilots should dock unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area should be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]].<br />
<br />
Once the threat has passed, the Travel Advisory may only be lifted by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or [[EVE University Management|Management]].<br />
<br />
These may also be issued during normal peacetime operations as warnings regarding specific systems or areas of space for information purposes only.<br />
<br />
<br><br />
<br />
= Practice and Patrols =<br />
<br />
All EVE University members are encouraged to practice the SOP during wars, even when there are no war-targets immediately available.<br />
<br />
This can include (but is not limited to) sparring in space, patrolling high-traffic areas for other E-UNI members, as well as practising fleet command and movement skills.<br />
<br />
Members are also encouraged to keep a look-out for any other members who may not be following the SOP, and are authorised to [[Tackling|tackle]] any they encounter travelling alone, as safe travel procedures will make this very difficult for both an E-UNI member or a war-target to tackle someone.<br />
<br />
[[Ivy League Navy|ILN Staff Officers]] are authorised to order a single shot to be fired to 'wake up' a member who appears to be AFK or inattentive, followed by the potential destruction of their ship rather than have it fall to an enemy.<br />
<br />
Appropriate time must be given before any actions are taken, however in the event an inattentive members ship is destroyed, the wreck should be looted and salvaged if possible, and the remains contracted back to them.<br />
<br />
<br><br />
<br />
= Why? =<br />
<br />
For new players, its not immediately obvious why the rules are as they are. Below are answers to some of the more common questions. <br />
<br />
<small><references /></small> <br />
<br />
<br> <br />
<br />
= Requests for Clarification =<br />
<br />
All requests for clarification must be made directly to the [[Director]]s. If in doubt, avoid the element which is unclear until clarified. <br />
<br />
<br> <br />
<br />
= Further Reading =<br />
<br />
*[[Wartime Checklist]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:IVY_Defense_Status&diff=41147Archive:IVY Defense Status2012-09-09T04:33:34Z<p>Kelduum Revaan: </p>
<hr />
<div>[[Category:Eve University]]<br />
[[Category:PvP]]<br />
[[Category:War]]<br />
__NOTOC__<br />
Ivy League uses the ''''Def'''ence '''Con'''dition' system of readiness. Standard definitions are:<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:blue; color:white" | <big><big>'''DEFCON 5'''</big></big><br />
|}<br />
'''Normal Operations'''<br />
<br />
This is the condition used to designate normal peace-time operations for the alliance.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:green; color:white" | <big><big>'''DEFCON 4'''</big></big><br />
|}<br />
'''Increased Readiness'''<br />
<br />
Intel suggests a high probability of war. Prepare PvP ships and move [[Jump_Clone|jump-clones]] as appropriate.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:orange; color:white" | <big><big>'''DEFCON 3'''</big></big><br />
|}<br />
'''War Preparations'''<br />
<br />
War has been declared and is in the 24 hour [[War Declaration|warm-up period]]. For new wars, final preparations should be made, jump-clones and PvP ships prepared. Wartime Standard Operating Procedures do not apply, but caution should be used.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:red; color:white" | <big><big>'''DEFCON 2'''</big></big><br />
|}<br />
'''Non-Significant War in Progress'''<br />
<br />
One or more wars from small groups are in progress. Significant military actions by the hostile forces are unlikely, however you can be fired upon anywhere in space, so caution is strongly suggested at all times, especially around HQ and trade hubs. [[Wartime Standard Operating Procedures]] are in effect.<br />
<br />
<br />
{| style="background:red;"<br />
| style="background:white; color:black" | <big><big>'''DEFCON 1'''</big></big><br />
|}<br />
'''Significant War in Progress'''<br />
<br />
A significant War is live and in-progress, which is likely to involve military action anywhere in EVE. You can be fired upon anywhere in space. [[Wartime Standard Operating Procedures]] are in effect.</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:IVY_Defense_Status&diff=41146Archive:IVY Defense Status2012-09-09T04:33:19Z<p>Kelduum Revaan: </p>
<hr />
<div>[[Category:Eve University]]<br />
[[Category:PvP]]<br />
[[Category:War]]<br />
__NOTOC__<br />
Ivy League uses the ''''Def'''ence '''Con'''dition' system of readiness. Standard definitions are:<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:blue; color:white" | <big><big>'''DEFCON 5'''</big></big><br />
|}<br />
'''Normal Operations'''<br />
<br />
This is the condition used to designate normal peace-time operations for the alliance.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:green; color:white" | <big><big>'''DEFCON 4'''</big></big><br />
|}<br />
'''Increased Readiness'''<br />
<br />
Intel suggests a high probability of war. Prepare PvP ships and move [[Jump_Clone|jump-clones]] as appropriate.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:orange; color:white" | <big><big>'''DEFCON 3'''</big></big><br />
|}<br />
'''War Preparations'''<br />
<br />
War has been declared and is in the 24 hour [[War Declaration|warm-up period]]. For new wars, final preparations should be made, missions completed or declined, jump-clones and PvP ships prepared. Wartime Standard Operating Procedures do not apply, but caution should be used.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:red; color:white" | <big><big>'''DEFCON 2'''</big></big><br />
|}<br />
'''Non-Significant War in Progress'''<br />
<br />
One or more wars from small groups are in progress. Significant military actions by the hostile forces are unlikely, however you can be fired upon anywhere in space, so caution is strongly suggested at all times, especially around HQ and trade hubs. [[Wartime Standard Operating Procedures]] are in effect.<br />
<br />
<br />
{| style="background:red;"<br />
| style="background:white; color:black" | <big><big>'''DEFCON 1'''</big></big><br />
|}<br />
'''Significant War in Progress'''<br />
<br />
A significant War is live and in-progress, which is likely to involve military action anywhere in EVE. You can be fired upon anywhere in space. [[Wartime Standard Operating Procedures]] are in effect.</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:IVY_Defense_Status&diff=41145Archive:IVY Defense Status2012-09-09T04:31:04Z<p>Kelduum Revaan: </p>
<hr />
<div>[[Category:Eve University]]<br />
[[Category:PvP]]<br />
[[Category:War]]<br />
__NOTOC__<br />
Ivy League uses the ''''Def'''ence '''Con'''dition' system of readiness. Standard definitions are:<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:blue; color:white" | <big><big>'''DEFCON 5'''</big></big><br />
|}<br />
'''Normal Operations'''<br />
<br />
This is the condition used to designate normal peace-time operations for the alliance.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:green; color:white" | <big><big>'''DEFCON 4'''</big></big><br />
|}<br />
'''Increased Readiness'''<br />
<br />
Intel suggests a high probability of war. Prepare PvP ships and move [[Jump_Clone|jump-clones]] as appropriate.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:orange; color:white" | <big><big>'''DEFCON 3'''</big></big><br />
|}<br />
'''War Preparations or Active Faildec'''<br />
<br />
War has been declared and is in the 24 hour [[War Declaration|warm-up period]] or an active war has been deemed a [[Faildec]]. For new wars, final preparations should be made, missions completed or declined, jump-clones and PvP ships prepared. Wartime Standard Operating Procedures do not apply, but caution should be used.<br />
<br />
<br />
{| style="background:black;"<br />
| style="background:red; color:white" | <big><big>'''DEFCON 2'''</big></big><br />
|}<br />
'''Non-Significant War in Progress'''<br />
<br />
One or more wars from small groups are in progress. Significant military actions by the hostile forces are unlikely, however you can be fired upon anywhere in space, so caution is strongly suggested at all times, especially around HQ and trade hubs. [[Wartime Standard Operating Procedures]] are in effect.<br />
<br />
<br />
{| style="background:red;"<br />
| style="background:white; color:black" | <big><big>'''DEFCON 1'''</big></big><br />
|}<br />
'''Significant War in Progress'''<br />
<br />
A significant War is live and in-progress, which is likely to involve military action anywhere in EVE. You can be fired upon anywhere in space. [[Wartime Standard Operating Procedures]] are in effect.</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Overview&diff=41004Overview2012-09-05T14:59:39Z<p>Kelduum Revaan: fixed TOC and EVE capitalization</p>
<hr />
<div>{{uwc}} <br />
<br />
The Overview Guide is a step-by-step guide, designed to teach new players how to set up their own overviews in Eve Online. <br />
<br />
The guide contains a full walk-through of how to set up a complete overview from start to finish, with the following presets: <br />
<br />
*PvP <br />
*PvP + Drones <br />
*PvP Travel <br />
*PvP Travel without neutrals <br />
*Missions <br />
*Mining <br />
*Looting <br />
*Pod Saver <br />
*Wormhole<br />
<br />
Setting up your overview is compulsory for Uni fleets. It is very important to have your overview set up properly. Your overview presets are your eyes in EVE Online. <br />
<br />
<br> <br />
<br />
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
<br />
= Getting Started =<br />
<br />
=== What is the overview? ===<br />
<br />
In EVE Online, the overview is the only practical way to organize and view items in space. It is a customizable list of interactive items. It is one of the most important parts of EVE's interface, and will help you in PvP, missions, mining, traveling - practically every activity in EVE requires use of the overview. It is vitally important that you set up your overview in a way that is not confusing, and will allow you to easily see whatever you want to see at any given time. The consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on your own ally because he appeared as a hostile, to being destroyed by NPC pirates that didn’t even show up on your screen. <br />
<br />
<br> <br />
<br />
=== Newbie Tips ===<br />
<br />
Hold down the '''Control''' key on your keyboard, and left click once with your mouse on an item in your overview to lock it. Holding down the control key will also freeze your overview in place, to prevent items from shuffling around based on the sorting order. This will help prevent you from locking the wrong targets by accident. When you are holding down the control key, all new items that appear on the overview will be added at the bottom of the list, and items that disappear from the grid will be shown in a faded text. Releasing the control key will re-sort your overview automatically. <br />
<br />
Double click an item on your overview to approach it. <br />
<br />
<br> <br />
<br />
=== Organizing your screen layout ===<br />
<br />
[[Image:KVVAQ.jpg|thumb|Screen Layout Sample]] <br />
<br />
Before you even touch the overview itself, however, you should organize the rest of your interface. EVE is a game of communication and numbers - your screen layout should reflect this. <br />
<br />
#Undock and find a safe place to sit. You will be sitting out in space for around half an hour. The POS in Aldrat is a good place to do this - ask another player in corp chat if you don’t know where it is. '''Alternatively, do this on an alternate character on the same account.''' The changes will carry across to all characters ''on that account on the same computer''. <font color="red">This is required for characters in E-UNI during wartime.&nbsp;</font> <br />
#<font color="red"></font>You can also set up the overview settings without undocking from station, if you set up a shortcut key to access the overview, as shown here:<br> [[Image:Overviewwhiledocked2.png]] <br />
#Click the fleet button (on the Neocom panel), click the lines at the top left of the fleet window, and then click '''Form Fleet'''. You will see that you are now in a Fleet. You may need to reposition and resize the fleet window during fleet ops; sometimes you need it small and out of the way, other times you need to expand it to find pilots in the list. <br />
#Make your overview '''nice and big''' - it is your main source of information. You could have it running from top to bottom on the right side of my screen, with '''Selected Item window''' just above it, and the '''Drone Bay window''' just below it. <br />
#During a fleet, you’re going to need to have chat windows open. You generally have two windows open at once - fleet chat and squad chat. I like to keep them on the left side of the screen in separate windows.<br />
# There is no six!<br />
#Another window you should have separated is '''Local chat'''. Local is very important in ascertaining who is in system with you. A lot of players like to have it narrowed to the smallest width. You may want to remove portraits from the local chat to make chatter easier to read. The local window is often positioned either running down the left side of the screen between the NeoCom and the chat channels, or just to the right of the chat channels. The more height your local window has, the easier it is to spot potential hostiles in a system. <br />
#You should also leave space for your watch list, but you can only get that when you have other people in your fleet. <br />
#Press escape and go to the '''General Settings tab'''. Under the '''Windows''' subheading, check '''Lock windows when pinned'''. This will ensure your overview and other windows don’t go anywhere. <br />
#Pin your overview and any other windows of your choice. This will allow you to see through them.<br />
<br />
Remember that your interface should be set up the way it is most convenient for you - feel free to change your windows around once you work out what you want. <br />
<br />
'''''Hint -''''' You can move your ship and modules display to the left and right by holding shift and clicking on your capacitor and dragging. You can even move it to the top of your screen: Click the white arrow below the speedometer, then "Align Top" at the bottom of the menu which appears. <br />
<br />
'''''Another hint -''''' You can move your targeted objects around your screen as well. Notice that near the upper-left or upper-right corner of your targeted items (you will have to target something to see these), there is a very faint cross-hair. Click and drag that cross-hair around to change the location of your targets. <br />
<br />
Now go to right click the 4-lined box on your '''Fleet tab''' and select '''Leave fleet''' . Your screen should be mostly set up for the next fleet op. Next time you go on an op, don’t forget to separate your squad and fleet chat windows and to add important fleetmates to your Watch List. <br />
<br />
Now that we’ve gotten that down, let’s get onto the overview itself. <br />
<br />
<br><br />
<br />
= The Overview Settings =<br />
<br />
=== Viewing Overview Settings ===<br />
<br />
To view all your overview settings, do the following: [[Image:Overview Settings Box.png|right|Overview Settings Box.png]] <br />
<br />
#Right click on '''the 4-lined box''' ([[File:Overview-FourLines9.gif]]) on your '''Overview tab'''. <br />
#Click on the third last option, '''Open overview settings'''.<br><br />
<br />
<br> <br />
<br />
You should now see your overview settings window, complete with six different tabs. <br />
<br />
If you are docked, you can still view and alter your overview settings, but you need to set up a shortcut to do so.&nbsp; Press Escape, go to the Shortcuts tab.&nbsp; Within the Shortcuts tab, go to the Window tab.&nbsp; Scroll down and you will find an ''Open Overview Settings'' option - set any keybind to this command.&nbsp; Now you can use this keybind even when in a station, and you will open the Overview Settings window. This image [[Media:Overviewwhiledocked.png]] may help if you are having trouble. <br />
<br />
'''NOTE - This guide will cover optimizing overview settings in the next chapter. For now, follow along in your own overview and learn.''' <br />
<br />
<br><br />
<br />
=== The Filters Tab ===<br />
<br />
==== Types ====<br />
<br />
The types tab is where you select what you want to see on your overview. You can use this tab to select specific things - if you’re a veldspar miner, you might only want veldspar asteroids and NPC rats. If you’re a PvPer, you might only want ships on your overview, or maybe even just specific types of ships. <br />
<br />
*'''Asteroid:''' Pretty self explanatory - all your different types of asteroids. <br />
*'''Celestial:''' All your large celestial objects - planets, moons, wormholes, and so on. Also contains beacons (cynosural fields), biomass (corpses), stargates and wrecks. <br />
*'''Charge:''' Contains bombs, which can now be deployed by stealth bombers, but only in 0.0 space. These are very dangerous - always good to have them on your overview. It also includes probes, which are usually good to have checked, as having them on overview makes seeing them on d-scan easier. <br />
*'''Deployable:''' Mobile warp disruptors, otherwise known as bubbles. These are the deployable type that get anchored in space. The other type are used by interdictors and heavy interdictors, and don’t show up on your overview. <br />
*'''Drone:''' All your various types of drones. Useful if you want to target drones of any kind, especially fighter drones. <br />
*'''Entity:''' Some of your mission rats (NPC enemies), as well as a few useless things like billboards. <br />
*'''NPC:''' Concord, some npc faction ships, and some rats. <br />
*'''Planetary Interaction:''' Contains only one type of objects - planets' customs offices. <br />
*'''Ship:''' Player-owned ships. Usually you’ll have all of these selected, unless you want to target specific types of ships. <br />
*'''Station:''' Pretty self-explanatory. <br />
*'''Structure:''' POS structures and modules - you might use these if you were attacking one, or living in one.<br />
<br />
<br> <br />
<br />
==== States ====<br />
<br />
In the States tab, you can further define what you want to see in the overview. Whilst the Types tab is pretty straightforward, some care has to be taken with the States tab. <br />
<br />
'''IMPORTANT:''' States doesn’t let you say what you want to see, rather it lets you say what you don’t want to see. <br />
<br />
''If a player has an attribute that you '''haven’t''' selected, they '''won’t show up on your overview'''.'' <br />
<br />
'''Example:''' You want to see a war target, so you select '''Pilot is at war with your corporation/alliance'''. You would think this would give you war targets on your overview, but it’s a bit more complicated than that. <br />
<br />
Suppose that player also has a bounty on him. Since you haven’t got bounty checked, he won’t show up. You need to select all the attributes that a war target could possibly have in order to see war targets. <br />
<br />
Additionally, the States tab and the Types tab interact which often leads to problems and confusion for newer players. For example, if you are setting up a drone preset where all you want to see are drones and nothing else [i.e. no ships, no rats etc.], many newer players will deselect everything in Types except for Drones and then deselect everything in States thinking that those attributes deal only with showing pilots - which is what you don't want in your Drones preset. The problem with this is that you will not see your Drones in the Overview because Drones belong TO pilots; in order to see your own drones, you must select "pilot is in your alliance" in the States tab. If you want to see the drones of your enemies, then you will also have to select "pilot is at war with your corporation/alliance" etc. Feel free to test this out with your own drones, you will be pleasantly surprised. The same principle applies if you're mining with jetcans, if you only select "Cargo Container" under Celestial in Types and deselect everything in States, nobody's cans will show up in your overview because by deselecting everything in States, you are not allowing your Overview to show cans that belong to pilots - and since all cans invariably belong to a pilot, none will thus show. This same principle applies to other objects like wrecks etc. because the States tab doesn't just show pilots, but it shows what those pilots own. <br />
<br />
This is the trick to the overview, and (apart from bugs) the most common reason why players can’t see all the things they want to see. <br />
<br />
<br> <br />
<br />
=== The Appearance Tab ===<br />
<br />
==== Colortag ====<br />
<br />
Colortags allow you to set which tags appear or do not appear, and which tags have priority. Setting colortags correctly is important because they dictate which state you see. For example, if you have '''Pilot has a bounty on him''' set higher than '''Pilot is at war with your corporation/alliance''', you will only see the black skull bounty colortag rather than the red star war target colortag. The consequences of this could obviously be very bad. <br />
<br />
Also note that colortag settings also affect chat channels and brackets in space. Colortags can be set to blink. <br />
<br />
Another thing to remember is that changing these settings won’t dictate what you can and can’t see in your overview - you will still see all the things you dictated in the States tab. The only thing you’re changing here is how said things are displayed in your overview, in chat and in space. <br />
<br />
The outlaw tag will not display for a pilot with -5 or lower security status in the local chat window. A pilot will only show as outlaw in local if he has gained that tag for reasons other than -5 or lower security status; such as a Global Criminal Countdown, or if he is flagged for aggression against yourself, or flagged for theft against your corp. <br />
<br />
<br> <br />
<br />
==== Background ====<br />
<br />
The Background tab allows you to change the background of items in your overview, as well as the background of icons in space. It doesn’t affect things in chat. <br />
<br />
You can change the colour of the background of any pilot state. Generally, as backgrounds are quite distracting, many players keep them unchecked except for outlaws and war targets. In a situation where you want to be able to see neutrals or hostiles very clearly, such as in nullsec or wormhole space, it can be handy to keep all backgrounds checked. <br />
<br />
You can also toggle flashing backgrounds. This is where the term “red flashy” comes from - players generally have war targets and outlaws set to a flashing red background. This is useful for highlighting certain pilots in your overview. <br />
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Like in the Colortags tab, backgrounds have priorities. If a pilot fulfills two or more criteria, the highest ranked one will take priority. <br />
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<br> <br />
<br />
==== EWAR ====<br />
<br />
The EWAR lets you modify which electronic warfare notifications are shown on the overview. These notifications show up on the right side of the overview line belonging to the ship (or drone, or POS module, etc.) using the module. These should all be checked. <br />
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<br> <br />
<br />
=== The Columns Tab ===<br />
<br />
Columns let you select which columns you want to see in your overview. Some of them are pretty useless, so you obviously don’t want those columns cramping your style. <br />
<br />
*'''Icon:''' This is the object’s icon, useful for quickly seeing the difference between a stargate and a station, or a war target and a corp member.<br />
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*'''Distance:''' The object’s distance from your ship.<br />
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*'''Name:''' The name of the object, be it a player name, the name of a station, or the name of a stargate or another item.<br />
<br />
*'''Type:''' Shows what type of ship a pilot is flying, which is a very useful thing to know.<br />
<br />
*'''Tag:''' The tag that a fleet commander (FC) has assigned to an object. Useful when primary and secondary targets are called, although an FC will usually just shout out the name over Mumble. Mostly used for shooting rats, where the FC wants pilots to destroy enemies in a certain order, but doesn’t want to have to call out each target. Also useful for exploration, where cans in archaeology or hacking sites need to be marked as completed.<br />
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*'''Corporation and Alliance:''' A pilot’s corporation and alliance.<br />
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*'''Faction and Militia:''' Used in Factional Warfare.<br />
<br />
*'''Size:''' The object’s size in meters.<br />
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*'''Velocity:''' The object’s general velocity. Very useful in PvP to see enemy ship speeds to determine if they are kiting your fleet, or if they've been tackled by scrams and webs to slow them down, etc.<br />
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*'''Radial Velocity:''' How fast an object is traveling, and whether it is traveling towards or away from you.<br />
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*'''Transversal Velocity:''' How fast an object is traveling perpendicular to you (its orbital velocity). Very useful for gunnery pilots in gauging whether a target can be hit or not, and valuable for frigate and interceptor pilots trying to avoid being hit by guns. An object with a faster transversal velocity will be harder to hit, and vice versa. Angular velocity is, however, more useful. Angular velocity is the most valuable tab for gunnery pilots.<br />
<br />
*'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. Basically, if the number in the angular velocity tab is lower than your tracking speed, you can hit your target - or the other way around.<br />
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<br><br />
<br />
=== The Ships Tab ===<br />
<br />
The Ships tab lets you customize what you see when you mouse over an object in space. It also lets you customize the order information is shown in, and the brackets used on either side of each bit of information. Again, some bits are useful, and some bits are not. Ship Name, for example, is rarely useful, whereas Ship Type is very useful. This information can be useful when you are looking at a battle while zoomed out, if you want to see all pertinent information when you mouse over different ships. <br />
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<br> <br />
<br />
=== The Misc Tab ===<br />
<br />
The Misc tab allows you to reset all of your overview settings and start from scratch. It also has the option of moving objects that are mentioned in broadcasts to the top of an overview. This can be useful in fleet operations when the FC broadcasts an align command, or the like. The relevant stargate would then move to the top of the overview. <br />
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<br> <br />
<br />
=== The Overview Tabs Tab ===<br />
<br />
This tab allows you to set up to five different tabs, with five different overview and bracket profile presets. This lets you easily switch between different profiles for different situations. Brackets are the icons you see in space for an item, such as squares for players, circles for planets, etc.. <br />
<br />
<br> The next section will show you how to set different presets and optimize your overview for different situations. <br />
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<br> <br />
<br />
= Setting Up Your Overview =<br />
<br />
The following section will tell you how to set up your overview for EVE University fleets. Please follow the instructions carefully. <br />
<br />
These instructions are illustrated in this video: http://www.youtube.com/watch?v=TY2scKcFnv4<br />
<br />
<br> <br />
<br />
=== Setting Up Columns ===<br />
<br />
#In your overview settings, go to the '''Columns tab'''. <br />
#Make sure the following boxes are checked and in the following order: <br />
#*'''Icon''' <br />
#*'''Tag''' <br />
#*'''Distance''' <br />
#*'''Name''' <br />
#*'''Type''' <br />
#*'''Radial Velocity''' <br />
#*'''Angular Velocity'''<br />
#*'''Alliance''' <br />
#*'''Corporation''' ''(Corporation and alliance are useful to see who is around, especially in low security space.)''<br />
<br />
#Sort your overview by '''Distance''', so that the closest items are at the top. Normally, you want to know who's closest to you. In larger fleet fights, when a target is called, you may need to sort by '''Name''' or by '''Type'''. <br />
#Make sure your overview is wide enough to easily see the information in all these columns.<br />
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<br><br />
<br />
=== Setting Up Ship Mouse-Overs ===<br />
<br />
#Go to the '''Ships tab'''. <br />
#Make sure the following boxes are checked, and move them into the following order: ''(I find that this helps to separate all of the bracketed information, which can get confusing.)'' <br />
#*'''Ship Type''' <br />
#*'''Pilot name''' <br />
#*'''Corp Ticker''' <br />
#*'''Alliance Ticker''' <br />
#Select '''Hide corp ticker if pilot is in alliance''' at the top of the tab.<br />
<br />
This removes irrelevant information - if you’re fighting against a Privateer, you want to know he’s in the Privateer Alliance, not which corp he’s in. <br />
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<br> <br />
<br />
=== Setting up Broadcasted Entities ===<br />
<br />
#Go to the '''Misc Tab'''. <br />
#Check '''Move entities with broadcasts to top'''.<br />
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<br> <br />
<br />
=== Setting Up Colortags ===<br />
<br />
#Go to the '''Appearance tab''', and then the '''Colortag tab'''. <br />
#Ensure '''Use small colortags''' is unchecked. ''Not checked by Default.'' <br />
#Change your colortags to be in the following order: <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-StarRed9.gif|Red Star - At war with your corp/alliance]] '''Pilot is at war with your corporation/ alliance''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-StarOrange9.gif|Orange Star - At war with your militia]] '''Pilot is at war with your militia ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-FleetMember9.gif|Fleet Member]] '''Pilot is in your fleet''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-StarGreen9.gif|Green Star - Member of your corporation]] '''Pilot is in your corporation ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-StarBlue9.gif|Blue Star - Member of your alliance]] '''Pilot is in your alliance ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-PlusDarkBlue9.gif|Dark Blue Plus - Excellent standings from your alliance/corp/self]] '''Pilot has excellent standing ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-PlusLightBlue9.gif|Light Blue Plus - Good standings from your alliance/corp/self]] '''Pilot has good standing ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-SkullOrange9.gif|Orange Skull - Pilot is an outlaw]] '''Pilot is an outlaw ''' (see #5)<br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-MinusRed9.gif|Red Minus - Terrible standings from your alliance/corp/self]] '''Pilot has terrible standing ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-MinusOrange9.gif|Orange Minus - Bad standings from your alliance/corp/self]] '''Pilot has bad standing''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-StarPurple9.gif|Purple Star - Member of your militia]] '''Pilot is in your militia ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-SkullYellow9.gif|Yellow Skull - Pilot has a security status below zero]] '''Pilot has security status below 0''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-Neutral.gif|Neutral Standing]] '''Pilot has neutral standing''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-Neutral.gif|Neutral Standing]] '''Pilot has no standing''' (see notes)<br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTag-StarBlue9.gif|Blue Star - Member of your alliance]] '''Pilot is an ally in one or more of your wars ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTag-ChatBlue9.gif|Blue Chat Bubble]] '''Pilot (agent) is interactable''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTag-SkullBlack9.gif|Black Skull - Pilot has a bounty]] '''Pilot has bounty on him''' <br />
#All of these items should be checked, except for "Pilot has bounty on him" and "Pilot is an ally in one or more of your wars", which should be unchecked.<br />
<br />
Unless you really want to see who has a bounty, but this is mostly useless information under the current bounty system.<br />
<br />
#Right click on '''Pilot is an outlaw''' [[file:ColorTag-SkullRed9.gif|Red Skull]] and change the color to orange [[file:ColorTag-SkullOrange9.gif|Orange Skull]]. <br />
#Please double check your settings against the setting order above.<br />
<br />
Note: current policy is that war allies have no special standings. This may be changed sometime soon. Until then, war allies should be treated according to their standings, and not their war ally status.<br />
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<font color="magenta">If you do not see '''''pilot has no standing''''' or '''''pilot is an ally in one or more of your wars''''' in your colortag settings</font> Pressing the '''Reset All''' button at the bottom of the appearance tab will add that item to colortag and background. Despite the name, this button resets only the colortags/backgrounds. <br />
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<br><br />
<br />
=== Setting Up Backgrounds ===<br />
<br />
#Go into the '''Appearances tab''', then go to the '''Background tab'''. <br />
#Uncheck everything EXCEPT: <br />
#*'''Pilot is at war with your corporation/ alliance''' <br />
#*'''Pilot is at war with your militia'''<br />
#*'''Pilot is an outlaw''' <br />
#Change your backgrounds to be in the following order and with the following checks: <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTagBG-Red.gif|Red Background]] '''Pilot is at war with your corporation/ alliance ''' (blink on)<br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTagBG-Red.gif|Yellow Background]] '''Pilot is at war with your militia ''' (blink on)<br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-PurpleLight.gif|Light Purple Background]] '''Pilot is in your fleet''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-GreenDark.gif|Dark Green Background]] '''Pilot is in your corporation ''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-BlueDark.gif|Dark Blue Background]] '''Pilot is in your alliance ''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-BlueDark.gif|Dark Blue Background]] '''Pilot has excellent standing ''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-BlueLight.gif|Light Blue Background]] '''Pilot has good standing ''' <br />
#*[[file:Overview-BoxChecked9.gif]] [[file:ColorTagBG-Orange.gif|Orange Background]] '''Pilot is an outlaw ''' (blink on) (see #s 4 & 5)<br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-Red.gif|Red Background]] '''Pilot has terrible standing ''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-Orange.gif|Orange Background]] '''Pilot has bad standing''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-PurpleDark.gif|Dark Purple Background]] '''Pilot is in your militia ''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-Yellow.gif|Yellow Background]] '''Pilot has security status below 0''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-Grey.gif|Grey Background]] '''Pilot has neutral standing''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-Grey.gif|Grey Background]] '''Pilot has no standing''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-BlueDark.gif|Dark Blue Background]] '''Pilot is an ally in one or more of your wars ''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-BlueLight.gif|Light Blue Background]] '''Pilot (agent) is interactable''' <br />
#*[[file:Overview-BoxUnChecked9.gif]] [[file:ColorTagBG-Black.gif|Black Background]] '''Pilot has bounty on him''' <br />
#Right click on '''Pilot is an outlaw''' and select '''Toggle blink'''. The item that is selected should now be blinking. <br />
#Right click on '''Pilot is an outlaw''' [[file:ColorTagBG-Red.gif|Red Background]] and change the color to orange [[file:ColorTagBG-Orange.gif|Orange Background]].<br />
<br />
This last step is to distinguish outlaws from war targets, since allies can sometimes appear as outlaws. With the above settings, orange flashy and the traditional red flashy are both shootable targets - you won’t get CONCORDed if you fire upon them. <br />
<br />
Outlaws and war targets are the only two types of players you can attack in high sec space. The above settings will remove background from everything except the most important targets, allowing you to instantly see who to attack. <br />
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It is important to set backgrounds in the same order as colortags in case you decide to check them to make them more visible on the overview. This can be very helpful in wormholes to make it easier to see neutrals warping into your grid. <br />
<br />
You have now set up all your general overview settings. It is a good idea to now save a default EVE University overview. - we’ll move onto setting up individual presets now. <br />
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<br><br />
<br />
=== Setting Up a PvP Preset ===<br />
<br />
#Go to your '''Filters''' tab, and go to the '''States''' tab. <br />
#Make sure the following items are checked: <br />
#*'''Pilot has a security status below 0''' <br />
#*'''Pilot has bad standing''' <br />
#*'''Pilot has bounty on him''' <br />
#*'''Pilot has neutral standing''' <br />
#*'''Pilot has no standing''' <br />
#*'''Pilot has terrible standing''' <br />
#*'''Pilot is an ally in one or more of your wars''' <br />
#*'''Pilot is an outlaw''' <br />
#*'''Pilot is at war with your corporation/alliance''' <br />
#*'''Pilot is at war with your militia''' <br />
#*'''Pilot is in your militia''' <br />
#*'''Wreck is already viewed''' <br />
#*'''Wreck is empty''' <br />
#Make sure that the following are unchecked<br />
#*'''Pilot has excellent standing'''<br />
#*'''Pilot has good standing'''<br />
#*'''Pilot is in your alliance'''<br />
#*'''Pilot is in your corporation'''<br />
#*'''Pilot is in your fleet'''<br />
#*'''Pilot (agent) is interactable'''<br />
#Go to the '''Types tab'''. <br />
#Click '''Deselect all''' ''(at the bottom of the window)''. <br />
#'''Right click on the Ships folder and click Select all'''. ''Everything in the Ships folder is now selected.'' <br />
#'''Right click on the Charge folder and click Select all'''. ''Everything in the Charge folder is now selected.'' <br />
#Open the '''Celestial''' folder and select '''Beacon, Covert Beacon, Sun and Warp Gate'''. <br />
#Open the '''Drone''' folder and select '''Fighter Drone''' and '''Fighter Bomber'''. <br />
#Open the '''NPC''' folder and select '''Pirate NPC'''. <br />
#Open the '''Entity''' folder and select '''Destructible Sentry Gun'''.<br />
#Follow the '''Saving a preset''' instructions below.<br />
<br />
This preset is for seeing basic things in PvP. Be very careful when you lock ships and activate modules, if you are not careful you could shoot neutral pilots and get your ship destroyed by Concord or gate guns. <br />
<br />
'''Please note that this preset shows people with bad (orange minus) and horrible standing (red minus). These people CANNOT be attacked in high sec space. Only attack people flashing red (war targets) or orange (outlaws) on your overview.''' <br />
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<br><br />
<br />
=== Saving a Preset ===<br />
<br />
#In your overview settings, in the '''Filters''' tab , you should see '''Presets: not saved''', and a 4-lined box next to it. Right click the '''4-lined box''' next to '''Overview Settings''' header. You can also find the same 4-lined box in your actual overview, on the tab that says '''Overview (not saved)'''. Clicking on this will do the same thing. <br />
#Once you have clicked on the box, select '''Save current type selection as…''' <br />
#Type in '''1 - PvP''' and click '''OK'''. You have now saved these settings as a preset.<br />
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<br> <br />
<br />
=== Setting Up a PvP with Drones Preset ===<br />
<br />
#Click the '''4-lined box''' and select '''Load 1 - PvP'''. <br />
#In '''Filters &gt; Types''', right click the Drone folder and select all. <br />
#Save the preset as '''1a - PvP + Drones'''.<br />
<br />
This preset is useful if you are being aggressed by drones and want to destroy them, or want to help out a fleetmate who is being attacked by drones. <br />
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<br> <br />
<br />
=== Setting Up a PvP Travel Preset ===<br />
<br />
#Click the '''4-lined box''' and select '''Load 1 - PvP'''. <br />
#Go into '''Celestial''' and check the following, in addition to the stuff you’ve already selected: <br />
#*'''Stargate''' <br />
#*'''Wormhole''' <br />
#Go into '''Deployable''' and select '''Mobile Warp Disruptor'''. <br />
#Go into '''Structure''' and select '''Jump Portal Array'''. <br />
#Save the preset as '''2 - PvP Travel'''.<br />
<br />
The PvP travel preset is designed as an all purpose travel mode. This is the preset that should be used by default on most PvP ops. <br />
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Stations are not included because some systems have too many stations, which can clutter up the overview. Thus stations should be left unchecked. If you want to travel to a station, right click in empty space and just select the station from there. <br />
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<br> <br />
<br />
=== Setting Up a PvP Travel Without Neutrals Preset ===<br />
<br />
#Click the '''4-lined box''' and select '''Load 2 - PvP Travel''' <br />
#In '''Filters &gt; States''', uncheck '''Pilot has neutral standing''' and '''Pilot has no standing''' <br />
#Save the preset as '''2a - PvP No Neut'''<br />
<br />
<font color="red">'''Warning'''</font> The '''Pilot has no standing''' state does not seem to function like other states. At the moment, some pilots with bad or horrible standings will not show up on the overview with this preset. <br />
<br />
This is a useful preset to have for those times when you have to make a shopping trip to a busy system like Jita, or an FC takes the fleet into a really busy system. This preset will eliminate neutral pilots from the overview, reducing lag. '''Don’t use this during fleet ops unless absolutely necessary - seeing neutrals is useful, and flying without them on your overview can be dangerous.''' <br />
<br />
Using this preset could prevent you from seeing neutral remote reppers that often need to be neuted, ecm jammed, and damped. It will also prevent you from seeing any pirates and other outlaws that have neutral status. <br />
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<br> <br />
<br />
=== Setting Up a Missions Preset ===<br />
<br />
For setting up a missioning preset, you can load the '''Default > General''' preset, then run some missions. Remove things you don’t really need to see as you go - you can do this by right clicking on the item in the overview, then selecting '''Remove *item* from overview'''. Eventually you will have a preset that will suit your needs. Below are some suggestions on how to configure the mission preset. <br />
<br />
In '''Filters &gt; Types &gt; Celestial''', check '''Agents in Space'''. This is mainly used during COSMOS missions.<br />
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Check '''Celestial > Large Collidable Object''' and '''Entity > Large Collidable Structure'''. Mission objectives will often show up as one of these.<br />
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Right click the '''Charge''' folder and select all. This will help you see probes on d-scan. <br />
<br />
Open the '''Celestial''' folder, and check '''Wreck'''. Some people like to have wrecks on their mission presets, the choice is yours. Having wrecks on overview can clutter it up, and make it more difficult to see pilots warping in to your mission area such as ninja salvagers or ninja looters. You can also remove '''Cargo Container''' if you like, although there don't tend to be many of these cluttering the overview during missions, and the mission completion items are picked up from cans so it can be handy to see them without switching tabs. Check '''Sun''' if you want an easily identifiable celestial to align to. This can be handy if you are not sure you can fully tank the rats; just align to the sun, and if your tank is in danger of breaking, call back your drones and warp to the sun. Make sure there are no collidable objects on the align path. <br />
<br />
Open the '''Drone''' folder and check '''Combat Drone'''. This will let you see your own drones on the overview, which helps many pilots to remember to pull them into the drone bay after a mission instead of leaving them behind. If you mission in fleets you may want to uncheck combat drones. <br />
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You can uncheck '''Station''' from the folder of the same name so that these don't clutter your overview. <br />
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Go to '''Filter &gt; States''' and uncheck '''Pilot is in your fleet'''. Unless you mission in remote repping fleets and want to see your fleetmates on the overview. <br />
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Once you’re done creating a missions preset, save it as '''3 - Missions'''. If you never run missions, you obviously don’t need this preset. If you don’t run missions, but like to go mining, you could create one called '''3 - Mining''' with just asteroids, belt rats, player ships and anything else you need. It’s up to you. <br />
<br />
In some missions the objectives have strange types, so you may want to load the '''Default > All''' preset. This can also help with cloaky ships who don't want to get within ~2000m of any objects.<br />
<br><br />
<br />
=== Creating a Looting Preset ===<br />
<br />
#Click the '''4-lined box''' and select '''Load 2 - PvP Travel'''. <br />
#Go to '''Filters &gt; States''' and select all states by checking every checkbox, except keep '''Pilot is in your fleet''' unchecked. <br />
#Go to '''Filters &gt; Types''', expand the '''Celestial''' category, and check the following items: <br />
#*'''Biomass''' <br />
#*'''Cargo Container''' <br />
#*'''Wreck''' <br />
#Save the preset as '''4 - Looting'''<br />
<br />
This is useful to loot the field after a PvP engagement. It is necessary to have all states selected to see all wrecks (except the '''Pilot is in your fleet''' state). Having fleetmates checked will clutter up your overview with your own fleet's ships. <br />
<br />
<br> <br />
<br />
=== Setting Up a Pod Saver Preset ===<br />
<br />
[http://www.youtube.com/watch?v=41dZ1rSXTV4&feature=related Please click here to see the YouTube video telling you how to set up the tab.] <br />
<br />
'''''Important!''''' The Pod Saver tab is invaluable - switch to it when your ship has been tackled and you know you have no chance of escape. Pick a planet and start spamming the warp button to save your pod. Once you hit the planet, do not stop - keep moving as you are probably being chased. Do not forget to switch overviews to check, as Pod Saver does not show enemies.<br />
<br />
<br> <br />
<br />
#Click the '''4-lined box''' and select '''Load 1 - PvP'''. <br />
#Go to '''Filters &gt; Types''' and click '''Deselect All'''. <br />
#Go into '''Celestial''' and check '''Planet''' and '''Sun'''. <br />
#Go into '''Orbitals''' and check '''Orbital Infrastructure'''. <br />
#Save the preset as '''5 - Pod Saver'''.<br />
<br />
This preset is used to get yourself out of tricky situations. <br />
<br />
<br> These are the times where you should switch to your Pod saver overview: <br />
<br />
*The FC calls a scatter or just says to get out. <br />
*You’re being targeted (you see yellow reticules on your overview) and you are in no position to take any fire. <br />
*You’re in danger of getting destroyed or know you’re about to get destroyed. <br />
*Your ship gets destroyed.<br />
<br />
<br> In any of these cases, do the following: <br />
<br />
#Click on your '''Pod saver''' tab. <br />
#Choose a random planet and click on it. <br />
#In the '''Selected item''' window, start spamming the '''Warp to 0 m''' button (just keep on clicking it). <br />
#*If you’re not warp scrambled, you will warp to a planet. In that case, either meet up with the fleet again or dock at a safe station. Listen for instructions by your FC. If you don't have instructions from your FC immediately upon coming out of warp, do NOT sit at a planet and wait, this can get you killed. Warp to a station to dock, or keep warping between planets at 30 to 70 km range, and try to make midsafe bookmarks between planets, then warp to those instead of warping between planets. <br />
#*If you ARE warp scrambled, you’re not going anywhere. You should, however, keep on spamming the Warp to 0 m button. This is because when your ship is destroyed, you will appear in your pod. If you’re spamming that button, your pod will warp out as quickly as possible (usually almost instantly) and save both your clone and any implants you’re carrying. If you do this correctly, you should never lose your pod. <br />
#Switch back to your '''PvP''' or '''PvP travel''' tab before you drop out of warp, so you can see any enemies on the other side.<br />
<br />
<br> When your ship is destroyed, a session change is initiated through you going from your ship to a pod. This can cause lag, and if you’re already spamming the Warp to 0 m button BEFORE this happens, your pod will usually warp out despite any lag that may occur (a chain of commands was built up before you got destroyed by the spamming). However, be warned that in rare cases of extreme lag you may not warp out. The session change timer is 20 seconds long and will prevent you from docking in a station or jumping through a stargate for that duration. <br />
<br />
You can diminish lag by disabling your Mail and Notification notifications such as Blink NeoCom etc. This will reduce the delay between when you get killed and end up in your pod. Otherwise your client waits for the mail (insurance) to arrive and this might be the time they need to lock you. <br />
<br />
The reason we use planets is because there usually isn’t anything dangerous at planets. Enemies could be waiting at stargates or stations, and big enemy POSes could be sitting near moons, so we warp to planets. However, some pirates and war targets will chase Uni members when they see them warping out to planets. For this reason, you should never sit still after coming out of warp at a planet. As explained above, keep warping between planets at 30 to 70 km range until you get new orders. If your ship was destroyed, you may want to dock up and get a rookie ship. <br />
<br />
Also, you could have an aggression timer. Aggression timers stop you from docking or jumping through a gate for exactly 60 seconds after the timer begins. When the timer reaches 13m 59s (shown in-game when the timer says 13 minutes at the top left of your screen) you can dock up or jump. If you mouseover the aggression timer, it will show the seconds. <br />
<br />
<br><br />
<br />
=== Setting Up a Wormhole Preset ===<br />
<br />
#Click the '''4-lined box''' and select '''Load 2 - PvP Travel''' . <br />
#Go to '''Filters &gt; States''' and check all the boxes, except '''Pilot is in your fleet'''. If you do wormholes in a small remote repping gang, you may want to keep fleetmates on your overview as well. <br />
#Go to '''Filters &gt; Types''', open the '''Structure''' folder, and check '''Control Tower'''. <br />
#Open the '''Celestial''' folder, and check '''Force Field'''. <br />
#Open the '''Entity''' folder, and check '''Destructible Sentry Gun'''. <br />
#Save the settings as '''6 - Wormhole'''.<br />
<br />
This overview setting is pretty generalized, but you’ll need to tweak it every now and then. <br />
<br />
'''Remember that wormholes are 0.0 space.''' That means you can find anything inside, from capital ships, to bubbles, to bombs. '''Be extremely careful when entering wormhole space.''' <br />
<br />
If there are any sleepers you cannot see on the overview, you may need to show all brackets, right click the sleepers that aren't on the overview, add them to overview, and save the preset again. <br />
<br />
A wormhole POS without a force field could possibly have been abandoned. <br />
<br />
<br> <br />
<br />
=== Creating a Fleet Members Preset ===<br />
<br />
#Click the '''4-lined box''' and select '''Load 1 - PvP'''. <br />
#Go to '''Filters &gt; States''' and select the following ''(in addition to what was already selected)'': <br />
#*'''Pilot has excellent standing ''' <br />
#*'''Pilot has good standing ''' <br />
#*'''Pilot is in your alliance ''' <br />
#*'''Pilot is in your corporation ''' <br />
#*'''Pilot is in your Fleet ''' <br />
#Save the preset as '''7 - Fleetmates'''<br />
<br />
This is a preset that can be useful for fleet, wing and squad commanders to quickly see where their squad members are so as to do a headcount. It will also show anyone who is flying with the fleet, but isn’t actually in the fleet. Sometimes people disconnect and need a fleet re-invite - you can quickly see who needs one with this preset. It’s also useful for seeing what ship types you have in your fleet. <br />
<br />
Note that this preset will show all pilots in space, not just fleetmates. <br />
<br />
<br> <br />
<br />
== Setting Up Bracket Presets ==<br />
<br />
Brackets are the little icons you see in space, depicting different objects. Sometimes having too many of them can cause lag, but they are often useful. <br />
<br />
There are occasions on which you might want your brackets to show different things than are on your overview. For example, bracket settings with drones selected, where my main overview settings do not show drones. This is because there are often swarms of drones about, which can quickly clog up one’s overview. <br />
<br />
One example of a time you might want to see drone brackets in space is in missions. You want to warp off, but you don’t know whether your drones are still out. If you have drone brackets set, you can easily see when your drones are no longer in space. Additionally, you can see when someone has drones attacking you in PvP. This can be very useful. <br />
<br />
Again, bear in mind that brackets can cause lag - use them at your own risk. <br />
<br />
To create a bracket setting: <br />
<br />
#Load the particular preset you want to create bracket settings for. For example, you might want drones on your wormhole setting, so you would load '''6 - Wormhole''' . <br />
#Add or remove items you do or don’t want to see in space (eg. drones). <br />
#Save the setting as something you’re going to recognize as a bracket setting. For example, you might save your setting as '''6 - Wormhole B''' .<br />
<br />
See the next section to see how to set assign bracket presets. <br />
<br />
<br> <br />
<br />
== Assigning the Tabs and Brackets ==<br />
<br />
''Note: Patch Notes for Crucible 1.5: Overview: New entries for the overview are now added immediately and do not have to wait for the next regular refresh.''<br />
<br />
<br />
#Go to the '''Overview tabs tab''' . <br />
#Under the '''Tab name''' column , enter the following five items: <br />
#*'''PvP Travel''' <br />
#*'''PvP Drones''' <br />
#*'''Missions''', '''Mining''' or '''Wormhole''' ''(choose whichever one you use)'' <br />
#*'''Looting''' <br />
#*'''Pod Saver''' <br />
#Under the '''Overview profile column''' , assign each tab its respective overview profile, i.e. assign '''2 - PvP Travel''' to the '''PvP Travel tab''' and so on. <br />
#Under bracket profiles, do the same ( '''2 - PvP Travel''' to '''PvP Travel tab''' and so on), '''unless you want to set your bracket profiles to something different''' . If you have set up bracket profiles as per the previous section, assign them here (eg. assign '''6 - Wormhole B''' as a bracket profile for '''6 - Wormhole''' ). <br />
#Click '''Apply''' at the bottom of the window.<br />
<br />
You should now have five different tabs with five different overview presets. During war, you can switch the Missions/ Mining tab to the '''PvP Travel without neutrals''' configuration. This tab can be used if you need to fight in a trade hub that has a lot of neutrals cluttering the overview. However, be warned that you cannot see neutral remote reppers if you use this tab, so it is often preferable to fight with the pvp travel tab and sort by alliance name with the arrow pointing down (or corp name if the war targets are not in an alliance). <br />
<br />
<br><br />
<br />
== Using all brackets ==<br />
<br />
EVE isn’t a very system-intensive game, and some people have computers that can easily handle the game on max settings. If your system can handle it, you can select '''show all brackets''' in the overview options for each tab. This will let you see friendly and hostile ship brackets on the field as well as neutrals and drones. Having all brackets turned on can help you identify an on-grid fleetmate to use as a warp-in. Many players fly with all brackets turned on, and it is recommended to do so if your system can handle it. Zooming out the camera with all brackets turned on will give you a good view of what's happening on the battlefield. <br />
<br />
You can press '''Option + Z ''' (for Mac) or '''ALT + Z''' (for PC) turn on all brackets. <br />
<br />
In very large fleet fights, it is inadvisable to have brackets turned on, as this will cause server-side lag when there are hundreds of players shooting at each other in the same system. Most nullsec corps will have instructions for their members on how to minimize lag during large encounters. <br />
<br />
<br><br />
<br />
== Using the Tag Column ==<br />
<br />
The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, marking trigger ships and kill order in wormhole sleeper sites, prioritizing PvP targets, marking NPC convoy ships for attack (see [http://www.eve-wiki.net/index.php?title=Guide:Attacking_Convoys EVE Wiki Attacking Convoys Guide] for more details), or any other activity for which you may need to quickly identify specifics objects for a fleet. Only a fleet member in a command position can mark tags. <br />
<br />
<br> <br />
<br />
== Tagging Process ==<br />
<br />
The Tag option is only available while you are a member of a fleet, and in a command role (i.e. FC, WC, or SC). If you are alone, you may simply form a fleet with yourself (your default role with be FC). <br />
<br />
To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. <br />
<br />
<br><br />
<br />
= Advanced Tips =<br />
<br />
== Distance ==<br />
<br />
It can be helpful to know conversions from AU to KM when using various overview presets and the directional scanner. You can keep a note with distance information in your notepad, to be able to quickly copy and paste into the d-scan range field. <br />
<br />
1 au = km 149 598 000<br> 3 au = km 448 794 000<br> 5 au = km 747 990 000<br> 7 au = km 1 047 186 000<br> 9 au = km 1 346 382 000<br> 11 au = km 1 645 578 000<br> 13 au = km 1 944 774 000<br> 14 au = km 2 094 372 000<br> 14.35 au = km 2 147 483 647<br> 32 au = km 4 787 136 000<br> 48 au = km 7 180 704 000 <br />
<br />
<br> <br />
<br />
== Variant Presets ==<br />
<br />
=== PvP Travel + Blues ===<br />
<br />
You can make a variant of the PvP Travel preset that also shows pilots in good standing to the Uni. Check '''Pilot is in your corporation''', '''Pilot is in your alliance''', '''Pilot has excellent standing''', '''Pilot has good standing'''. <br />
<br />
This can be helpful to see what kind of friendlies are flying around. This will not show fleetmates. Fleetmates that disconnect from the game will appear on your overview while they warp off, which makes noticing them easier. <br />
<br />
Adding blues to your overview will show criminally flagged blues, like pirates we have a non-aggression pact (NAP) with. If you show blues, you must be very careful to check icons of outlaws so that you do not shoot blue pirates. <br />
<br />
<br> <br />
<br />
=== PvP Travel + Planets ===<br />
<br />
Having the planets on overview can sometimes be useful. This can let you see which planets are in d-scan range (approx 14.35 AU). Sometimes used by lowsec PvP fleets to see where the ships on d-scan could be located. <br />
<br />
<br> <br />
<br />
=== PvP Travel + POS ===<br />
<br />
Its sometimes good to know if there are control towers in a system, especially in wormholes, and in lowsec when trying to find enemy ships. Control Tower can be found in the Filter &gt; Types tab in the Structures category. Control Towers are more commonly known as POS, or Starbase. <br />
<br />
<br> <br />
<br />
=== Looting DED ===<br />
<br />
You can make a variant of the '''Looting''' preset which is more usable while looting in DED complex or during a mission:<br />
<br />
# In '''Entity''' group enable everything starting with ''Deadspace Overseer'' and enable '''Spawn Container'''. This way you do not miss anything holding deadspace loot or gate key when it appears in space.<br />
# In '''Entity''' group enable '''Destructible Sentry Gun''', so you know at once what is eating your shield when sentries respawn. It happens - looting and salvaging may take some time. Generally when you want to see NPC Pirate you probably want to see Destructible Sentry Gun too.<br />
<br />
<br><br />
<br />
== Militia column ==<br />
<br />
The Militia column can be hidden in the right side of the screen if you don't need that information. It is mostly used by lowsec PvP fleets to identify Faction Warfare pilots, some of which are unlikely to aggress Uni fleets (although some FW corps will happily take a criminal flag to shoot down Uni targets of opportunity). <br />
<br />
<br><br />
<br />
= Additional Information =<br />
<br />
=== How to Check For War ===<br />
<br />
Click the Corporation button on your NeoCom. Select the Wars tab. Select the Our Wars subtab. <br />
<br />
To view the status of someone else's wars, if you are in a different corporation: <br />
<br />
As above, but choose the Other Wars subtab. Click the Select button at the bottom of the window. Enter the name of the corporation or alliance you're interested in. <br />
<br />
Note that a corporation which is a member of an alliance cannot be viewed by itself; you have to search for the alliance. The "EVE University" corporation is a member of the "Ivy League" alliance. <br />
<br />
The war list will tell you when each war began, whether it's live or in warmup ("Can Fight"), and when it was terminated ("Retracted") if in cooldown. The cooldown period will end 24h after the time listed for retraction. <br />
<br />
<font color="red">'''It is your responsibility to check for war. Check your mail notifications every day if you log in. If you're not sure if there is a war, or if it is live, check the NeoCom.'''</font> <br />
<br />
<br> <br />
<br />
=== Feedback ===<br />
<br />
If you wish to give feedback or suggestions concerning this guide, eve mail or send a private message on the Eve University forum to the [http://wiki.eveuniversity.org/Eve_University_Management#Wiki_Manager Wiki Manager]. <br />
<br />
<br> <br />
<br />
=== A Note on .xml Export File Requests ===<br />
<br />
Please don't ask, it's never going to happen. <br />
<br />
<font color="red">'''Only using the export/import feature can lead you to shoot friendly pilots and other complications. Always go through the entire overview setup process when configuring a new account or a new computer.'''</font> <br />
<br />
The XML file only has part of the necessary configuration contained within it. This is problematic if you wish to replicate your overview setup between two computers, or two EVE instances on the same computer, because you have to do a lot of manual configuration after the XML file import anyway. Specifically, the Appearance and Column tabs are not exported when you export your overview settings.<br />
<br />
<br><br />
<br />
=== Overview XML manipulation ===<br />
<br />
Any XML exported overview can be edited to customize the appearance of the ship information in space. See: http://forum.eveuniversity.org/viewtopic.php?f=29&t=49396<br />
<br />
* the ship information is in the shipLabels section <br />
* if you want to add or remove line breaks look for: "&#10;"<br />
* the color format requires an alpha channel: 0x8080BF won't work, but 0xFF8080BF does<br />
<br />
<br><br />
<br />
=== Overview Bugs ===<br />
<br />
It can happen that blue pilots show up as neutral in some circumstances. This can be especially problematic in nullsec with NBSI (Not Blue, Shoot It) alliances. If the '''Corporation''' and '''Alliance''' columns in the overview are blank, it is likely a bug. Sometimes the Corporation or Alliance ticker name still display in the overview despite showing an incorrect standing colortag. Right-clicking the pilot in the overview and selecting '''show info''', then clicking the pilot's portrait will show the pilot info and the correct standing will be displayed in that window. <br />
<br />
It can happen that entire blue fleets show up as neutral in some circumstances (perhaps due to lag), while some of them still display Corporation or Alliance information in the overview columns. Being familiar with blue ticker names can be helpful, as well as doing a '''show info''' to verify. <br />
<br />
<br> <br />
<br />
= Conclusion of the Guide =<br />
<br />
Congratulations! You’ve set up your overview. <br />
<br />
Don't hesitate to customize it to your liking once you understand how it works. <br />
<br />
<br> <br />
<br />
[[Category:Guides]] [[Category:PvE]] [[Category:PvP]] [[Category:User_Interface]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Class_Library&diff=40896EVE University Class Library2012-08-31T16:46:59Z<p>Kelduum Revaan: </p>
<hr />
<div><div style="float: right; width: 315px; padding-top: 1px; padding-left: 1px; padding-right: 1px; padding-bottom: 1px; line-height: 115%; list-style-type: none; text-indent: 0px; font-size: 80%; margin-left: 5px; margin-right: 5px;">__TOC__</div><br />
<br />
[[Image:SkillBook.png|left|SkillBook.png]]<br />
<br />
Welcome to the EVE University Class Library. All of the classes in the archive were originally put forth by instructors, and the actual recordings were made by volunteers. Without those volunteers the Class Library would not be possible. Volunteers are people like you! Next time you're in a class, consider recording it for the library, and give something back to the community! <br />
<br />
<br><br />
<br />
If you are interested in teaching a class, find out about [[Joining The Faculty]], or for a list of the syllabi for these classes, visit the [[Syllabus Library]].<br />
<br />
== Submitting Class Recordings ==<br />
<br />
Please check [[Editing and Uploading Class Recordings|this wiki guide]] or visit [http://forum.eveuniversity.org/viewtopic.php?f=72&t=35175 this forum thread] for detailed info on how to [[Editing and Uploading Class Recordings#Recording|record]], [[Editing and Uploading Class Recordings#Editing|edit]], [[Editing and Uploading Class Recordings#Encoding|encode]] and [[Editing and Uploading Class Recordings#Uploading|upload]] your files. <br />
<br />
<br><br />
<br />
== Where To Start ==<br />
<br />
New to EVE University? Please listen to the recordings in the [[#About_Eve_University.2C_Management_and_History|About EVE University]] section, starting with the [[Introduction to EVE University]] class, followed by [[Morning Maniac]]'s (founder and former CEO of EVE University) [[#E-UNI_past_present_and_future|EVE University - Past, Present, and Future]] lecture. <br />
<br />
Following the lectures mentioned above, it is recommended that new capsuleers continue with lectures on [[EVE University Class Library#Core_Mechanics|Core Mechanics]] to form a solid foundation. <br />
<br />
The '''Class Level:''' [[Image:Level2.gif|Level2.gif]] indicator is a relative measure of how advanced the class is; lectures on core mechanics are relatively simple with class levels varying between 1 to 3, while more advanced lectures such as Nullsec Alliance Politics or Wormhole PvP tactics may be more suitable for capsuleers with some experience. <br />
<br />
<br><br />
<br />
= Recorded Classes =<br />
<br />
'''Download Options''' <br />
<br />
*Files hosted at <font color="#ffa500">'''EVE University Server'''</font> can be streamed or downloaded directly. <br />
*Files hosted at <font color="#ffa500">'''Eve Files'''</font> can be downloaded directly or by using a bittorent client <br />
*Other hosting sites might require you to wait a short while before you download.<br />
<br />
*'''Note: To access video or audio files linked on this page, use an external browser, NOT the in-game browser!'''<br />
<br />
<br />
'''Formatting''' <br />
<br />
*'''Date: YYYY.MM.DD''' <br />
*'''Length: MMM:SS'''<br />
<br>[http://forum.eveuniversity.org/ucp.php?i=pm&mode=compose&u=13608 Contact the wiki curator of this page] if you experience any problems accessing files or if you have any questions/suggestions.<br><br />
----<br />
<br />
<br><br />
<br />
== Special ==<br />
<br />
{{Class Library<br />
|class_name=CSM Discussion: Seleene, CSM Chairman, and Kelduum Revaan, CSM Representative<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=29<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=77:40<br />
|file_size=35.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/4a/UNI-CSM_Roundtable_Discussion_2012-04-29.mp3 EVE University Server]<br />
|definition=A discussion and Q&A with Seleene, experienced chairman of the Council of Stellar Management (CSM7), and Kelduum Revaan, new representative to the CSM, about the purpose of the CSM, the current dynamics of the CSM members, their relationship with CCP, and focus and goals for the CSM this year.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Q&A with Chribba - EVEs best-known personality<br />
|class_difficulty_level=1<br />
|instructor=Kelduum Revaan<br />
|rec_year=2011<br />
|rec_month=08<br />
|rec_day=12<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=81:22<br />
|file_size=37.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/b9/E-UNI_Q%26A_with_Chribba.mp3 EVE University Server]<br />
|definition=An interview with Chribba, a household name in EVE and collector of [[Veldspar]], as well as operator of various EVE services for the community, such as [http://www.eve-files.com EVE-Files], [http://www.eve-search.com EVE Search] and [http://omg.la/bs/ many others].<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Q&A with Ian Chisholm - creator of Clear Skies<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=27<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=84:18<br />
|file_size=39.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/1d/E-UNI_Ian_Chisholm-Clear_Skies.mp3 EVE University Server]<br />
|definition=An interview with Ian Chisholm, the creator of the popular [http://www.clearskiesthemovie.com Clear Skies] machinima movies, based on EVE Online.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=How to Survive EVE video series<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2012<br />
|rec_month=02<br />
|rec_day=01<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=6 videos, 65 to 86 minutes each<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/playlist?list=PL0EE0C7886BC0541C How to Survive EVE Online]<br />
|definition=This comprehensive 6-part video series by Seamus Donohue, EVE University Professor, covers everything that a new pilot in EVE needs to know to survive their entry into New Eden. A superlative 8-hour step-by-step tutorial for making a good start in EVE - highly recommended to all rookie capsuleers. This series was updated for Crucible 1.1 in January/February 2012.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Blood Stained Stars Walkthrough<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2012<br />
|rec_month=02<br />
|rec_day=06<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=6 videos, 19 to 60 minutes each<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/playlist?list=PL2C4F8D9B337870FC Blood Stained Stars]<br />
|definition=This is a detailed walkthrough of the Sisters of EVE Level 1 Epic Arc, "The Blood-Stained Stars". Video descriptions in YouTube contain timestamp links for viewers who wish to jump directly to a particular mission. Unlike "How To Survive EVE Online", time spent on explaining general tips are kept to a minimum except in the introduction and in missions where the tip is particularly important to the mission.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=EVE Bug Hunting and QA, featuring CCP<br />
|class_difficulty_level=2<br />
|instructor=CCP Oneiromancer and CCP Konflikt<br />
|rec_year=2011<br />
|rec_month=02<br />
|rec_day=13<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=102:26<br />
|file_size=107.0 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/0f/2001-02-13-BUGS_AND_QA_CLASS.mp3 EVE University Server]<br />
|definition=Eve University is pleased to host a very special event - featuring two CCP Quality Assurance engineers! This class will cover some basics about quality assurance practices for EVE, and how players can help CCP to fix bugs and improve the game.This class will include a general overview of software bugs, followed by presentations by guest speakers CCP Oneiromancer and CCP Konflikt on CCP Quality Assurance and the role of Bug Hunters in identifying and eliminating defects, respectively.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Fanfest 2012 Q&A<br />
|class_difficulty_level=1<br />
|instructor=CCP Navigator<br />
|rec_year=2012<br />
|rec_month=01<br />
|rec_day=29<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=86:55<br />
|file_size=19.8 MBB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/49/E-UNI_CCP_Navigator_Fanfest_2012_Q%26A.mp3 EVE University Server]<br />
|definition=All about Fanfest - the annual gathering of EVE Online players - what it is, what can you expect, and why you should participate.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
== New Arrivals ==<br />
<br />
Recently updated/added five (5) Classes are listed here, you may also find them in their appropriate Sections on this page.<br />
<br />
{{Class Library<br />
|class_name=Intermediate Tackling<br />
|class_difficulty_level=2<br />
|instructor=Guillome Renard<br />
|rec_year=2012<br />
|rec_month=07<br />
|rec_day=24<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=1:29:24<br />
|file_size=21.0 MB<br />
|download_locations=[http://wiki.eveuniversity.org/File:E-UNI_Intermediate_Tackling.mp3 EVE University Server]<br><br />
|definition=Guillome Renard's Fleet Tackling Masterclass - This class give an overview about tackling and an deeper look into fleet tackling<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Interview and Q&A with Azual Skoll<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2012<br />
|rec_month=05<br />
|rec_day=05<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=115:47<br />
|file_size=53.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/ed/E-UNI_Interview_and_Q%26A_with_Azual_Skoll.mp3 EVE University Server]<br />
|definition=An interview and Q&A session with Azual Skoll, fearsome PvP combat specialist, former leader of Agony Unleashed, and author of the definitive EVE PvP blog, [http://www.evealtruist.com/ The Altruist]. One of EVE's most well-known personalities, Azual is an absolute expert at many aspects of the game.<br />
|other_notes= <br />
}}<br />
{{Class Library<br />
|class_name=Q&A with Kil2 on solo and small gang PvP<br />
|class_difficulty_level=1<br />
|instructor=Turhan Bey<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=29<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=1:59:11<br />
|file_size=56.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e1/E-UNI_Kil2_on_Piracy_and_PvP.mp3 EVE University Server]<br />
|definition=A special guest Q&A about solo and small-gang PvP, conducted by EVE University Professor Turhan Bey, with Kil2, a veteran EVE player and PvP combat pilot. Kil2 is best known for his appearances during past Alliance Tournaments as an expert commentator. Together with his co-host, Kovorix, Kil2 explores solo and small gang PvP on their [http://www.youtube.com/user/jampyzero YouTube channel] and [http://www.club-bear.com/pods.html podcasts].<br />
|other_notes= <br />
}}<br />
{{Class Library<br />
|class_name=CSM Discussion: Seleene, CSM Chairman, and Kelduum Revaan, CSM Representative<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=29<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=77:40<br />
|file_size=35.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/4a/UNI-CSM_Roundtable_Discussion_2012-04-29.mp3 EVE University Server]<br />
|definition=A discussion and Q&A with Seleene, experienced chairman of the Council of Stellar Management (CSM7), and Kelduum Revaan, new representative to the CSM, about the purpose of the CSM, the current dynamics of the CSM members, their relationship with CCP, and focus and goals for the CSM this year.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Starmaps 101<br />
|class_difficulty_level=2<br />
|instructor=Silvonus <br />
|rec_year=2012<br />
|rec_month=02<br />
|rec_day=25<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=30:24<br />
|file_size=7.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/07/E-UNI_Starmaps_101.mp3 EVE University Server]<br />
|definition=All about starmaps.<br />
|other_notes=<br />
}} <br />
<br />
<br />
[[#top|Back to Top]]<br />
<br />
== About EVE University, Management and History ==<br />
<br />
{{Class Library<br />
|class_name=[[Introduction to EVE University]] <br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2012<br />
|rec_month=06<br />
|rec_day=10<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=1:52:28<br />
|file_size=52.7 MB<br />
|download_locations=[http://eve-files.com/dl/255265 Eve-Files]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/0/09/Intro_to_E-UNI_2011-11-04.mp3 EVE University Server] - 2011.11.04, by Neville Smit, 1:56:34, 54,7 MB<br />
|definition=What the University can do for you, what you can do for the University. How to get involved. What to expect as a student.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=<div id="E-UNI_past_present_and_future">EVE University - Past, Present, and Future</div><br />
|class_difficulty_level=2<br />
|instructor=Morning Maniac<br />
|rec_year=2007<br />
|rec_month=03<br />
|rec_day=14<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=132:15<br />
|file_size=30.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/aa/E-UNI_Eve_University_-_Past%2C_Present%2C_and_Future.mp3 EVE University Server] ([http://eve-files.com/dl/255114 transcription]) <!-- Version with no wordwrapping: ([http://dl.eve-files.com/media/1203/E-UNI_Eve_University_-_Past_Present_and_Future_(transcription).txt transcription] --><br />
|definition=Origins of EVE University. The reason for the Uni's neutral stance. Uni relationships with other corporations. Origins and Fate of The Big Blue. History of Fleet Operations. Philosophy of the University.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=University Management Q&A<br />
|class_difficulty_level=1<br />
|instructor=University Directorship<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=20<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=68:15<br />
|file_size=16.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/d/d4/E-UNI_Mgt_QA_2011-03-20.mp3 EVE University Server]<br />
|definition=This is a recording of a Q&A session with some of the University Directorship in March of 2011.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Making a Difference in the UNI]]<br />
|class_difficulty_level=2<br />
|instructor=DaSaros Umekawa<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=05<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=29:04<br />
|file_size=6.69 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/9/9b/E-UNI_Making_a_Difference_in_EVE_University.mp3 EVE University Server]<br />
|definition=So you want to know how YOU can help the university?<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Becoming a Teacher & Teaching<br />
|class_difficulty_level=2<br />
|instructor=Longshot Diddy<br />
|rec_year=2010<br />
|rec_month=08<br />
|rec_day=31<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=32:50<br />
|file_size=7.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/8/8a/E-UNI_Becoming_a_Teacher_%26_Teaching.mp3 EVE University Server]<br />
|definition=So, you want to give a class? Good for you - EVE University relies on people giving up their time to share knowledge on subjects they understand to new players. So, best be prepared for it, right?<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Wiki 101]] <br />
|class_difficulty_level=1<br />
|instructor=Callin Vandylx<br />
|rec_year=2010<br />
|rec_month=03<br />
|rec_day=09<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=85:23<br />
|file_size=19.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/2/2a/E-UNI_Wiki_101.mp3 EVE University Server]<br />
|definition=How to use the EVE University wiki, including logging in, navigating, searching, creating your user page, creating and editing other pages, and so forth.<br />
|other_notes=Also Available: [[Wiki 101|Wiki 101 Article]]<br />
}} <br />
{{Class Library<br />
|class_name=E-UNI Imposters<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=28<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=3:24<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=1VIdZU_pV2M E-UNI Imposters]<br />
|definition=How to tell the '''real''' EVE University from a fake.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== On-Going Events ===<br />
<br />
{{Class Library<br />
|class_name=[[Introduction to Low-Sec Camp]]<br />
|class_difficulty_level=1<br />
|instructor=Shegunna Blow<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=15<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=42:57<br />
|file_size=22.2 MB<br />
|download_locations=[http://go-dl.eve-files.com/media/1204/Intro_into_Low-Sec_Camp_20120415_Shegunna_Blow.mp3 EVE-files]<br />
|definition=An introduction to the University Low-Sec Camp. Describes the requirements to join, how to get to camp, and a brief overview of what to expect in Low-Sec.<br />
|other_notes=<br />
}}<br />
<br />
{{Class Library<br />
|class_name=Introduction to Amarr Mining Camp + Round Table<br />
|class_difficulty_level=1<br />
|instructor=Vger Starseed<br />
|rec_year=2012<br />
|rec_month=08<br />
|rec_day=27<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=1:29:06<br />
|file_size=20.3 MB<br />
|download_locations=[http://dl.eve-files.com/media/corp/TyrusSolarin/E-UNI_Introduction_to_Amarr_Mining_Camp__Roundtable_20120827_Vger_Starseed.mp3 EVE-files]<br />
|definition=An introduction to the University's Amarr Mining Camp. Describes the requirements to join, how to find out where the camp is located as well as the history and the future of the camp. There is also a question and answer roundtable at the end.<br />
|other_notes=<br />
}}<br />
<br />
== Core Mechanics ==<br />
<br />
{{Class Library<br />
|class_name=How to Survive EVE video series<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=05<br />
|rec_day=27<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=46 videos, 6 to 15 minutes each<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/user/SeamusDonohueEVE YouTube]<br />
|definition=This comprehensive video series by Seamus Donohue, EVE University Professor, covers everything that a new pilot in EVE needs to know to survive their entry into New Eden - highly recommended to all rookie capsuleers.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name= Support Skills<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=10<br />
|rec_day=25<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=26:36<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=HQ_2tuXt3G4 Support Skills]<br />
|definition=An explanation of what is meant by "support skills" in EVE Online and why it's a bad idea to get into larger ship types prematurely.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Messing With Your Head]] - How to Improve the Capsuleer Mind<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2010<br />
|rec_month=12<br />
|rec_day=31<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=97:04<br />
|file_size=22.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/3/38/E-UNI_Messing_With_Your_Head.mp3 EVE University Server]<br />
|definition=An introduction to methods for improving character attributes: neural remapping, implants and booster drugs, as well as an overview for using clones effectively.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Neural Remaps<br />
|class_difficulty_level=3<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=12<br />
|rec_day=15<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=17:14<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=NCwh-CiGKac Remaps Redux]<br />
|definition=Attributes, Remaps, and the 2011 Holiday gift choice from CCP.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[EVE Careers 101]] - Intro to EVE Careers<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2010<br />
|rec_month=04<br />
|rec_day=06<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=83:11<br />
|file_size=19 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/f6/E-UNI_Eve_Careers_101.mp3 EVE University Server]<br />
|definition=This introductory class describes many of the money-making options that many EVE players pursue, and provides some advice about which ISK-earning careers might be the best fit for each player's personality and playing style.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Fitting 101]]<br />
|class_difficulty_level=1<br />
|instructor=Josef North<br />
|rec_year=2012<br />
|rec_month=03<br />
|rec_day=08<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=156:23<br />
|file_size=35.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/15/E-UNI_Fitting_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/1/15/20120426170256%21E-UNI_Fitting_101.mp3 EVE University Server] - 2011.06.26, by Kivena, 85:41, 20MB<br>[http://wiki.eveuniversity.org/w/images/archive/1/15/20110503092227%21E-UNI_Fitting_101.mp3 EVE University Server] - 2010.11.07, by Khegs, 146:22, 33.5 MB<br><br />
'''Video:''' [http://www.youtube.com/watch?v=89fyABSd9OU Fitting - Introduction] - 2011.07.01, by Seamus Donohue, 11:09, streaming video<br><br />
'''Video:''' [http://www.youtube.com/watch?v=pe3Ra2t32e4 Fitting - Introduction, Demonstration] - 2011.07.01, by Seamus Donohue, 8:53, streaming video<br />
|definition=Everything you need to know about how to fit your ship successfully - for either player vs. player or player vs. environment activities.<br />
|other_notes= [http://bit.ly/fitting_101 Google Docs] - accompanying slideshow referred to during class.<br />
}} <br />
{{Class Library<br />
|class_name=Understanding Stacking Penalties<br />
|class_difficulty_level=1<br />
|instructor=Zanthra Shard<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=12<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=32:56<br />
|file_size=15.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/07/E-UNI_Understanding_Stacking_Penalties.mp3 EVE University Server]<br />
|definition=Stacking Penalties. How they work, where they apply, how they interact with other stats.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Capacitor Management 101]] - Cap is Life!<br />
|class_difficulty_level=2<br />
|instructor=Seralinna Cayliss<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=16<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=164:27<br />
|file_size=40.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/b9/E-UNI_Capacitor_Management_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/b/b9/20110619173624%21E-UNI_Capacitor_Management_101.mp3 EVE University Server] - 2010.06.25, by Neville Smit, 59:14, 13.5 MB<br />
|definition=In EVE, your capacitor is life! This class explains how ship capacitors work, how you can improve their performance, and how you can become their master - instead of the other way around.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Going Really Fast 101<br />
|class_difficulty_level=2<br />
|instructor=Bishops Guest<br />
|rec_year=2010<br />
|rec_month=06<br />
|rec_day=09<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=38:50<br />
|file_size=8.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/15/E-UNI_Going_Really_Fast_101.mp3 EVE University Server]<br />
|definition=Discussion about how Eve calculates your max speed, turning, orbiting and such. Max speed, acceleration, skills and modules that affect speed.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Gunnery 101]]<br />
|class_difficulty_level=2<br />
|instructor=Walt maisir<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=04<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=98:04<br />
|file_size=22.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/ed/E-UNI_Gunnery_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/e/ed/20110306155926%21E-UNI_Gunnery_101.mp3 EVE University Server] - 2009, by Dinsdale Pirannha, 85:26, 9.8 MB <br />
|definition=This class will cover the basic gun types and mechanics impacting gun effectiveness in EvE. As the mechanics involve some math, I will try to explain the concepts using some graphs<br />
|other_notes=[https://docs.google.com/present/view?id=0AS7xVhK3T5apZGNqcGdqOThfMGZqdnJramNx&hl=en&authkey=CMyRq7QP Google Docs] - Slideshow presented during Walt maisir's lecture on 2011.03.04<br />
}} <br />
{{Class Library<br />
|class_name=[[Gunnery 201]]<br />
|class_difficulty_level=3<br />
|instructor=Turhan Bey<br />
|rec_year=2012<br />
|rec_month=01<br />
|rec_day=28<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=197:41<br />
|file_size=45.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/08/E-UNI_Gunnery_201.mp3 EVE University Server]<br />
|definition=This is an Advanced Class and thus a basic level of gunnery knowledge is assumed. It is recommended (but not strictly required) that the student have attended or listened to a recording of the "Gunnery 101" class.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Damage Dealing 101]]<br />
|class_difficulty_level=2<br />
|instructor=Trent Ankar<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=17<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=120:54<br />
|file_size=27.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/9/99/E-UNI_Damage_Dealing_101.mp3 EVE University Server]<br />
|definition=This class will tell you how to best use the different weapon systems and ship types to blow things up efficiently.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Drones 101]] - Drone Operations 101<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2010<br />
|rec_month=06<br />
|rec_day=19<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=97:13<br />
|file_size=22.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/c8/E-UNI_Drones_101.mp3 EVE University Server]<br />
|definition=Drones can be a powerful part of any capsuleer's inventory, but only if the pilot knows how to use them effectively. This class provides a general introduction to combat drones.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Drones 102]] - Drone Operations 102<br />
|class_difficulty_level=2<br />
|instructor=Neville Smit<br />
|rec_year=2010<br />
|rec_month=06<br />
|rec_day=19<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=58:21<br />
|file_size=13.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/2/28/E-UNI_Drones_102.mp3 EVE University Server]<br />
|definition=Building upon the fundamentals introduced in Drones 101, this follow-up class explores advanced drones and related topics. Specifically, the course explores the capabilities of specialized drones for extended electronic warfare, combat utility, and logistics, and describes techniques for using these advanced drones effectively.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Missilery 101]]<br />
|class_difficulty_level=1<br />
|instructor=Garrus Yaken<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=22<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=35:33<br />
|file_size=11.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/d/df/E-UNI_Missiles_101.mp3 EVE University Server]<br />
|definition=In this class, you'll learn all about missiles.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Combat and Logistics Drones<br />
|class_difficulty_level=2 <br />
|instructor=Coloumbia<br />
|rec_year=2009<br />
|rec_month=01<br />
|rec_day=11<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=29:56<br />
|file_size=3.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e3/E-UNI_Combat_and_Logistics_Drones.mp3 EVE University Server]<br />
|definition=Advantages and Disadvantages of each drone size. Bandwidth explained. Drones vs ships. Drone Upgrades. Use in combat. Logistic drone use. Tech 2 drone variants.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Armour Tanking|Armor Tanking 101]]<br />
|class_difficulty_level=2<br />
|instructor=Seralinna Cayliss<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=19<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=124:18<br />
|file_size=31.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/42/E-UNI_Armour_Tanking.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/4/42/20110619172827%21E-UNI_Armour_Tanking.mp3 EVE University Server] - 2009.01.21, by Chks, 61:02, 7.0 MB<br />
|definition=Armor tanking Strategies, analysis, optimizing resistances, recommended skills, Tech 2 tanks. Examination of buffer and armour tank setups.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Shield Tanking|Shield Tanking 101]]<br />
|class_difficulty_level= 2<br />
|instructor=DeSaros Umekawa<br />
|rec_year=2009<br />
|rec_month=01<br />
|rec_day=23<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=32:02<br />
|file_size=3.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/c3/E-UNI_Shield_Tanking.mp3 EVE University Server]<br />
|definition=Constructing and implementing shield tanks.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Passive Tanking 101]]<br />
|class_difficulty_level=2<br />
|instructor=Kelduum Revaan<br />
|rec_year=2007<br />
|rec_month=<br />
|rec_day=<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=68:28<br />
|file_size=7.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/10/E-UNI_Passive_Tanking_101.mp3 EVE University Server]<br />
|definition=Introduction to Passive Tanking. Various ships and fittings discussed.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Electronic Warfare 101]] - Introduction to Electronic Warfare<br />
|class_difficulty_level=2<br />
|instructor=Uryence<br />
|rec_year=2010<br />
|rec_month=12<br />
|rec_day=30<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=139:20<br />
|file_size=31.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/c4/E-UNI_Electronic_Warfare_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/c/c4/20101231090207%21E-UNI_Electronic_Warfare_101.mp3 EVE University Server] - 2009.10.23, by Dierdra Vaal, 105:00, 12.0 MB<br>[http://wiki.eveuniversity.org/w/images/archive/c/c4/20101210163157%21E-UNI_Electronic_Warfare_101.mp3 EVE University Server] - 2008, by Dierdra Vaal, 74:30, 12.8 MB<br />
|definition=The Basics of Electronic Warfare. Modules and fittings.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Directional Scanner and Star Map]]<br />
|class_difficulty_level=1<br />
|instructor=Yamir Ke'Shark<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=17<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=74:48<br />
|file_size=20 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/7/7c/E-UNI_Directional_Scanner_101.mp3 EVE University Server]<br />
<br>Archived:<br />
<br>[http://wiki.eveuniversity.org/w/images/2/2c/E-UNI_Directional_Scanner.mp3 EVE University Server] - 2011.07.24, by Uryence, 86:46, 19.8 MB<br />
<br>[http://wiki.eveuniversity.org/w/images/archive/2/2c/20110914081651%21E-UNI_Directional_Scanner.mp3 EVE University Server] - 2010.06.19, by Kaley Khanin, 69:09, 15.8 MB<br />
<br>[http://wiki.eveuniversity.org/w/images/archive/2/2c/20110201164315%21E-UNI_Directional_Scanner.mp3 EVE University Server] - 2009, by Victor Menandez, 79:55, 9.21 MB<br />
<br>[http://www.eveuniversity.org/audio_classes/SugarFr33%20-%20Directional%20Scanner%20and%20Starmap.mp3 EVE University Server] - 2009.09.21, by SugarFr33, 64:28, 14.9 MB<br />
<br>[http://www.eveuniversity.org/audio_classes/Dierdra%20Vaal%20-%20Scanner%20and%20Starmap.mp3 EVE University Server] - 2008.01.28, by Dierdra Vaal, 100:25, 22.9 MB<br />
<br>'''Video: '''[http://www.eveuniversity.org/audio_classes/Amiable%20Rashala%20-%20Ship%20Scanner.wmv EVE University Server] - 2007, by Amiable Rashala, 6:53, 53.5 MB<br />
<br>Video: [http://www.youtube.com/watch?v=kN92-3hNs4s Introduction to Directional Scanner] - 2011.09.29, by Seamus Donohue, 14:03, streaming video<br />
<br>Video: [http://www.youtube.com/watch?v=Dpp-eSW9C8A More about Directional Scanner] - 2011.10.17, by Seamus Donohue, 30:23, streaming video<br />
|definition=The directional scanner (not to be confused with probe-based scanning) is a powerful, but badly-documented, tool. In PvP situations you can use it to detect and investigate incoming enemies or to get the jump on potential targets. In some PvE situations it is still a potential tool to use to protect yourself, particularly in w-space.<br />
|other_notes=Links used in class : <br />
<br>[http://wiki.eveuniversity.org/Directional_Scanner_and_Star_Map wiki link]<br />
<br>[http://wiki.eveuniversity.org/Directional_Scanner_Guide Wiki scanner guide]<br />
<br>[http://www.youtube.com/user/AgonyUnleashedPVP/featured Youtube]<br />
<br>[http://eve.grismar.net/wikka.php?wakka=ScanningGuide Other scannning guide]<br />
}}<br />
{{Class Library<br />
|class_name=Starmaps 101<br />
|class_difficulty_level=2<br />
|instructor=Silvonus <br />
|rec_year=2012<br />
|rec_month=02<br />
|rec_day=25<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=30:24<br />
|file_size=7.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/07/E-UNI_Starmaps_101.mp3 EVE University Server]<br />
|definition=<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Bookmarks]]<br />
|class_difficulty_level=2<br />
|instructor=Miranda Glade, from Noble Sentiments<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=19<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=51:57<br />
|file_size=11.9MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/65/E-UNI_Bookmarks_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/6/65/20110914080434%21E-UNI_Bookmarks_101.mp3 EVE University Server] - 2010.11.01, by Longshot Diddy, 78:49, 12.3 MB<br>[http://wiki.eveuniversity.org/w/images/archive/6/65/20101210171255%21E-UNI_Bookmarks_101.mp3 EVE University Server] - 2010.03.31, by Longshot Diddy, 60:03, 13.7 MB<br><br />
'''Video: '''[http://www.youtube.com/watch?v=Lj0jodqAZ8U Bookmarks] - 2011.06.16, by Seamus Donohue, 12:58, streaming video<br />
|definition=How to make bookmarks, and use them for effective navigation. New players should be aware that as of Crucible Expansion, February 2012, these are now called "Locations" instead of "Bookmarks".<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Maps 294 - Overpowered Mapping<br />
|class_difficulty_level=3<br />
|instructor=K'endro<br />
|rec_year=2011<br />
|rec_month=01<br />
|rec_day=14<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=105:51<br />
|file_size=24.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/7/74/E-UNI_Maps_294_-_Overpowered_Mapping.mp3 EVE University Server]<br />
|definition=Using the in-game map for quick, easy to access intel about what is going on "right now", as well as over the last day or so. How to use the map to plan current operations, or spot long-term trends that you can exploit in other ways.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Overheating 101]]<br />
|class_difficulty_level=3<br />
|instructor=Marta Machesi<br />
|rec_year=2012<br />
|rec_month=03<br />
|rec_day=09<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=34.36<br />
|file_size=7.9MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/7/78/E-UNI_Overheating_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/7/78/20120426171203%21E-UNI_Overheating_101.mp3 EVE University Server] - 2011.06.05 by Kivena, 59:04, 27.7 MB<br />
|definition=An introduction to overheating: the performance boosts you can expect, skills required, how to manage heat damage.<br />
|other_notes=[http://bit.ly/overheating_101 Google Docs] - accompanying slideshow referred to during class.<br />
}} <br />
{{Class Library<br />
|class_name=Aggression 101<br />
|class_difficulty_level=2<br />
|instructor=Debir Achen<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=17<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=41:18<br />
|file_size=9.49 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/f7/E-UNI_Aggression_101.mp3 EVE University Server]<br />
|definition=Learn about aggression mechanics, timers, and how they affect you in space. Tips for dealing with aggression in both hi-sec and lo-sec.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Boosters<br />
|class_difficulty_level=3<br />
|instructor=Levanon<br />
|rec_year=2010<br />
|rec_month=06<br />
|rec_day=01<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=109:51<br />
|file_size=25.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a9/E-UNI_Boosters.mp3 EVE University Server]<br />
|definition=Boosters, what they are, what they do, and how to use them effectively. How to smuggle them. Techniques you can use to smuggle contraband. Production of boosters and what you'll need to get started.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=E-UNI Overview Setup Guide<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=05<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=12:28<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=TY2scKcFnv4 E-UNI Overview Setup Guide]<br />
|definition=A video supplement to the EVE University Overview Guide.<br />
|other_notes=[[Overview Guide]] - This is the wiki article that the video supplements.<br />
}}<br />
{{Class Library<br />
|class_name=CONCORD Response Time<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=12<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=5:07<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=RYdb8riJUvk CONCORD Response Time]<br />
|definition=A measurement of CONCORD response time in 0.5 security space.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
== Ships: Racial and Roles ==<br />
<br />
{{Class Library<br />
|class_name=Introduction to Racial Ships and Weapons<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=18<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=22:21<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=DHMEyYwxu5s Introduction to Racial Ships and Weapons]<br />
|definition=An introductory explanation of the different racial ships and weapons in EVE Online.<br />
|other_notes=<br />
}}<br />
<br />
=== Amarr ===<br />
<br />
{{Class Library<br />
|class_name=[[Amarr Ships 101]]<br />
|class_difficulty_level=2<br />
|instructor=Roxx Weltraum<br />
|rec_year=2011<br />
|rec_month=05<br />
|rec_day=05<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=93:56<br />
|file_size=21.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/5/5c/E-UNI_Amarr_Ships_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/5/5c/20110619110758%21E-UNI_Amarr_Ships_101.mp3 EVE University Server] - 2007, by Beastie Boy, 83:28, 4.8 MB <br />
|definition=Introduction to the Amarr race and philosophy. General strengths and weaknesses of the Amarr. Essential piloting skills and recommended fittings. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Amarr Ships 102]]<br />
|class_difficulty_level=3<br />
|instructor=Roxx Weltraum<br />
|rec_year=2011<br />
|rec_month=05<br />
|rec_day=05<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=71:51<br />
|file_size=16.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/3/37/E-UNI_Amarr_Ships_102.mp3 EVE University Server]<br />
|definition=Amarr Tech 2, Tech 3 and capital ships.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Caldari ===<br />
<br />
{{Class Library<br />
|class_name=[[Caldari Ships 101]]<br />
|class_difficulty_level=2<br />
|instructor=Finraer<br />
|rec_year=2007<br />
|rec_month=<br />
|rec_day=<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=54:03<br />
|file_size=9.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/6f/E-UNI_Caldari_Ships_101.mp3 EVE University Server]<br />
|definition=Introduction to the Caldari race and the use of their spacecraft. General strengths and weaknesses of the Caldari. General Missile information. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Some Tech 2 information.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Caldari Ships 102]]<br />
|class_difficulty_level=3<br />
|instructor=Mr'Belid Hagen<br />
|rec_year=2011<br />
|rec_month=02<br />
|rec_day=20<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=53:36<br />
|file_size=12.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/d/d9/E-UNI_Caldari_Ships_102.mp3 EVE University Server]<br />
|definition=A discussion of Caldari T2 ships and their use in PvP and PvE. Includes info on Caldari T3 Ships.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Gallente ===<br />
<br />
{{Class Library<br />
|class_name=[[Gallente Ships 101]]<br />
|class_difficulty_level=2<br />
|instructor=Neville Smit<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=01<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=79:16<br />
|file_size=18.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/47/E-UNI_Gallente_Ships_101.mp3 EVE University Server]<br>Video:<br>[http://eve-files.com/dl/233970 Eve-Files] - 2010.02.01, by Neville Smit, 55:35, 37.6 MB<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/4/47/20111102050235%21E-UNI_Gallente_Ships_101.mp3 EVE University Server] - 2010.02.01, by Neville Smit, 55:17, 12.6<br>[http://wiki.eveuniversity.org/w/images/archive/4/47/20101210225225%21E-UNI_Gallente_Ships_101.mp3 EVE University Server] - 2009, by Sugarfr33, 74:21, 17.0 MB<br>[http://wiki.eveuniversity.org/w/images/archive/4/47/20101210224027%21E-UNI_Gallente_Ships_101.mp3 EVE University Server] - 2007, by Svenjabi, 48:24, 8.3 MB<br />
|definition=This class covers a basic introduction to Gallente tech 1 ships, from starter ship to battleship, and including industrials, describing the essential strengths and weaknesses of each. It also includes a summary of essential skills required to fly Gallente ships effectively.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=[[Gallente PvE Ships and Fittings]]<br />
|class_difficulty_level=2<br />
|instructor=Chks<br />
|rec_year=2009<br />
|rec_month=02<br />
|rec_day=29<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=82:04<br />
|file_size=9.4 MB MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/7/7f/E-UNI_Gallente_PvE_Ships_and_Fittings.mp3 EVE University Server]<br />
|definition=Discussion of Gallente ships and their PvE roles. Mission running strategies with Gallente ships. Preparation and Fittings, Gallente tanks.<br />
|other_notes=Note: The audio quality of this recording is below average.<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Minmatar ===<br />
<br />
{{Class Library<br />
|class_name=[[Minmatar Ships 101]]<br />
|class_difficulty_level=2<br />
|instructor=Honsou Blackblade<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=08<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=121:04<br />
|file_size=27.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/d/d5/E-UNI_Minmatar_Ships_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/d/d5/20101211102241%21E-UNI_Minmatar_Ships_101.mp3 EVE University Server] - 2007, by Keirin, 43:39, 7.5 MB<br />
[http://wiki.eveuniversity.org/w/images/archive/d/d5/20110713190913%21E-UNI_Minmatar_Ships_101.mp3 EVE Universitiy Server] - 2010, by Uryence, 86:54, 19.9 MB<br />
|definition=This class is about ship fittings, tactics, and styles for all Minmatar ships in both PVE and PVP.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=[[Minmatar Ships 102]] - T2 Ships<br />
|class_difficulty_level=3<br />
|instructor=Uryence<br />
|rec_year=2010<br />
|rec_month=08<br />
|rec_day=25<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=90:36<br />
|file_size=20.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/b6/E-UNI_Minmatar_Ships_102.mp3 EVE University Server]<br />
|definition=Brief discussion of T2 projectile ammo, T2 resists and each T2 Minmatar ship.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Battlecruisers ===<br />
<br />
{{Class Library<br />
|class_name=[[Battlecruisers 101]]<br />
|class_difficulty_level=2<br />
|instructor=La'reni<br />
|rec_year=2011<br />
|rec_month=09<br />
|rec_day=16<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=100:44<br />
|file_size=46.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/40/E-UNI_Battlecruisers_101.mp3 EVE University Server]<br />
|definition=This class is an introduction to ship fittings, tactics, and the merits of Battlecruisers in both PVE and PVP.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Strategic Cruisers ===<br />
<br />
{{Class Library<br />
|class_name=[[Strategic Cruisers]] - T3 Ships<br />
|class_difficulty_level=3<br />
|instructor=VeloxMors of Wildly Inappropriate [W.I.]<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=26<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=49:59<br />
|file_size=22.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/63/E-UNI_Strategic_Cruisers_%28T3%29.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/6/63/E-UNI_Strategic_Cruisers_%28T3%29.mp3 EVE University Server] - 2011.11.26, by MichPT, 53:30, 12.2 MB<br />
|definition=With EVE Online's Apocrypha expansion came an entire new class of ship, the Strategic Cruiser. Rather than simply improving existing ships, like CCP did with the step from T1 to T2 ships. As such Strategic Cruisers are modular ships (reverse engineered from ancient Sleeper and Talocan components), that allow the pilot to design the ship to his or her wishes, and the mission at hand.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Covert Operations ===<br />
<br />
{{Class Library<br />
|class_name=Flying Invisible Ships<br />
|class_difficulty_level=1<br />
|instructor=Kivena<br />
|rec_year=2012<br />
|rec_month=03<br />
|rec_day=18<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=63:01<br />
|file_size=15.01 MB<br />
|download_locations=[http://eve-files.com/dl/253062 EVE Files]<br />
|definition=Being invisible happens every time you jump through a stargate (or a wormhole). You can do it actively yourself by training for, buying and fitting a cloaking device. This class discusses cloaking modules, skill requirements and cloaking game mechanics.<br />
|other_notes=Accompanying Google Docs [https://docs.google.com/file/d/0Bymhje4Rma0GMzVkZjk1OWEtYmZiNC00NTA4LTkxMzQtYmM4MDU3YzhlZDE2/edit?pli=1 slide show]<br />
}}<br />
{{Class Library<br />
|class_name=[[Stealth Bomber|Stealth Bombers 101]]<br />
|class_difficulty_level=2<br />
|instructor=PinkKnife<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=11<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=107:49<br />
|file_size=75.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/5/57/E-UNI_Stealth_Bombers_101.mp3 EVE University Server]<br />
|definition=Stealth Bombers: role, fitting, and tactics.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Stealth Bomber|Stealth Bombers Fleets]]<br />
|class_difficulty_level=2<br />
|instructor=Traderjohn<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=14<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=80:00<br />
|file_size=18.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/ff/E-UNI_Stealth_Bomber_Fleets.mp3 EVE University Server]<br />
|definition=Stealth Bombers: Tactics in fleet, when and how to use a Stealth Bomber<br />
|other_notes= [http://www.youtube.com/watch?feature=player_embedded&v=YOMz4kvtQxI Youtube Stealth Bomb Division]<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Command Ships ===<br />
<br />
{{Class Library<br />
|class_name=[[Command Ships 101]]<br />
|class_difficulty_level=3<br />
|instructor=DeSaros Umekawa<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=09<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=92:26<br />
|file_size=21.11 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/bc/E-UNI_Command_Ships.mp3 Eve University Server]<br>''''Archived:''''<br>[http://wiki.eveuniversity.org/w/images/archive/b/bc/20120424155900%21E-UNI_Command_Ships.mp3 EVE University Server] - 2011.07.09 by DeSaros Umekawa, mp3, 92:26, 21.11 MB<br />
|definition=This lecture is an advanced course study for advanced University pilots. Designed for future options as a combat command ship pilot, this course will introduce the basic premise behind skills, modules, and command ships, including general fitting guidelines and effective uses, as well as some discussion on equivalencies in other ships.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Capital Ships ===<br />
<br />
{{Class Library<br />
|class_name=Carriers 101<br />
|class_difficulty_level=3<br />
|instructor=VeloxMors of Wildly Inappropriate [W.I.]<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=26<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=87:18<br />
|file_size=40.0 MB MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/4f/E-Uni_Carriers_101.mp3 EVE University Server]<br />
|definition=This class provides an introductory overview of carriers - the strengths and weaknesses of the four racial versions, how to train for them, and how to fly them successfully.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Supercaps ===<br />
<br />
{{Class Library<br />
|class_name=Titans and Supercarriers: Up Close<br />
|class_difficulty_level=3<br />
|instructor=rich dk, Voloses of RAZOR<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=20<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=1:33:13<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=yOdWkxxfVgE YouTube]<br />
|definition=Guest lecture from rich dk from Razor Alliance, followed by a unique UNI field trip! rich explains all about Supercarriers and Titans: what they can do, what they can't do and everything in between.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Titans and Supercarriers: Up Close<br />
|class_difficulty_level=3<br />
|instructor=rich dk, Voloses of RAZOR<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=20<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=63:53<br />
|file_size=14.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/00/E-UNI_Titans_and_Supercarriers_Up_Close.mp3 EVE University Server]<br />
|definition=Guest lecture from rich dk from Razor Alliance, followed by a unique UNI field trip! rich explains all about Supercarriers and Titans: what they can do, what they can't do and everything in between.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
== Modules ==<br />
<br />
{{Class Library<br />
|class_name=Meta Levels<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=08<br />
|rec_day=04<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=17:24<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=U5ZV4nmi4t4 Meta Levels]<br />
|definition=An explanation of Meta Levels in EVE Online.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Missiles, Introduction and Types<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=12<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=10:25<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=J9DHhbucTpc Missiles, Introduction and Types]<br />
|definition=An introductory explanation of missiles.<br />
|other_notes=[[Missiles Launchers]]<br />
}}<br />
<br />
{{Class Library<br />
|class_name=Afterburners and Microwarpdrives<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=20<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=17:28<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=QJVaAC48YuU Afterburners and Microwarpdrives]<br />
|definition=An introduction to propulsion modules (afterburners and microwarpdrives) in EVE Online.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
== Missions, Factions ==<br />
<br />
{{Class Library<br />
|class_name= [[Missioning 101]]<br />
|class_difficulty_level=1 <br />
|instructor=Seamus Donohue<br />
|rec_year=2010<br />
|rec_month=09<br />
|rec_day=17<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=112:45<br />
|file_size=25.8MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/f1/E-UNI_Missioning_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/f/f1/20101211085553%21E-UNI_Missioning_101.mp3 EVE University Server] - 2010.09.10, by Seamus Donohue, 115:03, 52.6 MB<br>[http://wiki.eveuniversity.org/w/images/archive/f/f1/20101211082218%21E-UNI_Missioning_101.mp3 EVE University Server] - 2009.05.02, by Mattch, 27:04, 3.1 MB<br>[http://wiki.eveuniversity.org/w/images/archive/f/f1/20101211080357%21E-UNI_Missioning_101.mp3 EVE University Server] - 2008.06.15, by Bion Beefhammer, 70:35, 12.1 MB<br>[http://wiki.eveuniversity.org/w/images/archive/f/f1/20101211075738%21E-UNI_Missioning_101.mp3 EVE University Server] - 2007, by Beastie Boy, 24:22, 4.51 MB<br />
|definition=This class covers missioning in general and how to do it profitably, including strategies on how ot get your standings with NPCs high enough to have access to such profitable missions.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Standings 101]]<br />
|class_difficulty_level=2<br />
|instructor=Balthisar Calderon<br />
|rec_year=2009<br />
|rec_month=03<br />
|rec_day=11<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=70:27<br />
|file_size=8.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/f1/E-UNI_NPC_and_Faction_Standings.mp3 EVE University Server]<br />
|definition=What standings are used for. Types of standings. How to look up your standings. How to set standings towards others. Faction standings interactions. How to increase agent/corp standings. How to increase faction standings.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name= Introduction to Missions and Standings<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=08<br />
|rec_day=31<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=24:48<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=jzUyXWILFmo Introduction to Missions and Standings]<br />
|definition=An introductory explanation of missions and standings and what a player in EVE Online needs to do to get access to high-paying missions.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
== Incursions ==<br />
<br />
{{Class Library<br />
|class_name=Incursions - Introduction<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=25<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=13:32<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=d66Y7jUN5MA Incursions - Introduction]<br />
|definition=An introductory explanation of Incursions in EVE Online.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name= [[Incursions 101]]<br />
|class_difficulty_level=3 <br />
|instructor=Yummy Tears<br />
|rec_year=2012<br />
|rec_month=2<br />
|rec_day=19<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=149:36<br />
|file_size=34.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/2/21/E-UNI_Incursions_101.mp3 EVE University Server]<br>Archived:<br>[http://wiki.eveuniversity.org/w/images/archive/2/21/20120425171150%21E-UNI_Incursions_101.mp3 EVE University Server] - 2011.10.23, by Yummy Tears, 132:56, 30.4 MB<br>[http://wiki.eveuniversity.org/w/images/e/e7/Incursions_101_-_Kelon_Darklight_-_2011-07-23.mp3 EVE University Server] - 2011.07.23, by Kelon Darklight and Grideris, 79:38, 18.2 MB<br />
|definition=This class describes Incursions: what the are, how you can participate in them, how you can earn ISK from them, and fitting your ship properly.<br />
|other_notes=<br />
}} <br />
<br />
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<br />
== PvP ==<br />
<br />
{{Class Library<br />
|class_name=[[Introduction to PvP]]<br />
|class_difficulty_level=2<br />
|instructor=Uryence<br />
|rec_year=2010<br />
|rec_month=09<br />
|rec_day=03<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=141:21<br />
|file_size=32.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/b7/E-UNI_Introduction_to_PvP.mp3 EVE University Server]<br />
|definition=How standard uni fleets function; using insurance and medical clones; killmails, lossmails and the killboard; basic characteristics of small gang PvP and solo PvP; who unistas are allowed to shoot and where we're allowed to shoot them; different kinds of pirate; highsec, lowsec, nullsec and w-space as PvP environments. The Q&A afterwards includes a discussion of PvP bookmarks.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=Emergency PvP<br />
|class_difficulty_level=2<br />
|instructor=Dierdra Vaal, and ended by Wolf Vanberg<br />
|rec_year=2009<br />
|rec_month=02<br />
|rec_day=21<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=121:05<br />
|file_size=13.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/05/E-UNI_Emergency_PvP.mp3 EVE University Server]<br />
|definition=This class is a recording of an Emergency PvP Training op<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=Small Ship PvP<br />
|class_difficulty_level=3<br />
|instructor=TeaDaze<br />
|rec_year=2009<br />
|rec_month=11<br />
|rec_day=15<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=120:09<br />
|file_size=13.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/7/7f/E-UNI_Small_Ship_PvP.mp3 EVE University Server]<br />
|definition=Teadaze is an instructor for Agony Unleashed's PvP courses, and is an alliance tournament commentator. Fitting, Overheating, Transversal/Tracking.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Soloing for Success<br />
|class_difficulty_level=3<br />
|instructor=Mental Mantis<br />
|rec_year=2010<br />
|rec_month=08<br />
|rec_day=26<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=63:11<br />
|file_size=14.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/17/E-UNI_Soloing_for_Success.mp3 EVE University Server]<br />
|definition=This guest lecture about solo PvP is given by a highly-regarded PvP pilot, who flies in the very well respected PvP corp Agony Unleashed.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Overheating/Overloading 101<br />
|class_difficulty_level=3<br />
|instructor=Uryence<br />
|rec_year=2010<br />
|rec_month=07<br />
|rec_day=13<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=51:50<br />
|file_size=48.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/06/E-UNI_Overloading_101.mp3 EVE University Server]<br />
|definition=Overheating wrings better performance for a short time from your modules at the risk of burning them out. It's an important technique for small gang and solo PvP. This class discusses: how to overheat, what overheating does, heat damage and how to repair it, and combat uses for overheating.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=Kiting, Disengaging, and Baiting<br />
|class_difficulty_level=3<br />
|instructor=Frandetta<br />
|rec_year=2010<br />
|rec_month=05<br />
|rec_day=15<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=<br />
|file_size=<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/c1/E-UNI_Baiting_Kiting_and_Disengaging.mp3 EVE University Server]<br />
|definition=Techniques to recognize, avoid, and counter: kites, disengages, and baits.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=Maximizing DPS<br />
|class_difficulty_level=3<br />
|instructor=unknown<br />
|rec_year=2008<br />
|rec_month=<br />
|rec_day=<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=77:27<br />
|file_size=13.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e0/E-UNI_Maxing_DPS.mp3 EVE University Server]<br />
|definition=Getting the most bang for your buck.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=Piracy Avoidance<br />
|class_difficulty_level=3<br />
|instructor=Devilish Ledoux<br />
|rec_year=2007<br />
|rec_month=<br />
|rec_day=<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=41:50<br />
|file_size=9.58 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/d/dd/E-UNI_Piracy_Avoidance.mp3 EVE University Server]<br />
|definition=Strategies and tactics for avoiding or preparing for pirate attack.<br />
|other_notes=<br />
}} <br />
<br />
{{Class Library<br />
|class_name=Destroyers and Wolfpack Tactics<br />
|class_difficulty_level=4<br />
|instructor=Longshot Diddy<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=29<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=43:43<br />
|file_size=10 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/be/E-UNI_Destroyers_and_Wolf_Pack_Tactics.mp3 EVE University Server]<br />
|definition=<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Hydra Principle|Frigates and Hydra Principle]]<br />
|class_difficulty_level=4<br />
|instructor=Longshot Diddy<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=15<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=29:00<br />
|file_size=9.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a8/E-UNI_Frigates_and_Hydra_Principle.mp3 EVE University Server]<br />
|definition=<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Solo PvP : Navy Frigates<br />
|class_difficulty_level=3<br />
|instructor=NorthCrossroad<br />
|rec_year=2012<br />
|rec_month=01<br />
|rec_day=12<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=78:00<br />
|file_size=19 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/cf/E-UNI_Solo_PvP-_Navy_Frigates.mp3 EVE University Server]<br />
|definition=<br />
|other_notes=Google document with fittings referred to in class: [https://docs.google.com/spreadsheet/ccc?key=0AhhhPvOqnXHtdHhGVXkwS1JuRk1za3RHa0NKVnZCSlE&hl=us#gid=0]<br />
}}<br />
{{Class Library<br />
|class_name=New Assault Frigates in PvP<br />
|class_difficulty_level=3<br />
|instructor=NorthCrossroad<br />
|rec_year=2012<br />
|rec_month=01<br />
|rec_day=25<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=98:16<br />
|file_size=22.7 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/5/59/E-UNI_New_Assault_Frigates.mp3 EVE University Server]<br />
|definition=<br />
|other_notes=Googledocs document with fittings dicsussed in class: [https://docs.google.com/spreadsheet/ccc?key=0AhhhPvOqnXHtdFliTHdoY3NFbGQyQVU5QWxRd2pjNlE&hl=en_US#gid=0 Google Docs]<br />
}}<br />
<br />
<br />
[[#top|Back to Top]] <br />
<br />
=== War ===<br />
{{Class Library<br />
|class_name=War 101<br />
|class_difficulty_level=3<br />
|instructor=Dierdra Vaal<br />
|rec_year=2010<br />
|rec_month=05<br />
|rec_day=05<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=62:57<br />
|file_size=14.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/bc/E-UNI_War_101.mp3 EVE University Server]<br>Archived:<br>[http://wiki.eveuniversity.org/w/images/archive/b/bc/20110202125348%21E-UNI_War_101.mp3 EVE University Server] - 2008.03.05, by Angelica Tharax, 69:04, 7.9 MB<br />
|definition=How war declarations are issued. Where to find them. What to do when the Uni prepares for war. How to contribute in PvP. Using the Killboard. EVE University reimbursement policies.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=Introduction to War<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=05<br />
|rec_day=07<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=69:35<br />
|file_size=15.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/45/E-UNI_Introduction_to_War.mp3 EVE University Server]<br />
|definition=This was an adhoc class which was held due to an actual wardec to the Uni.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name= WSOP & Station Trading.mp3<br />
|class_difficulty_level=1<br />
|instructor=08Z<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=07<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=115:00<br />
|file_size=26 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/4f/WSOP_%26_Station_Trading.mp3 EVE University Server]<br />
|definition=Quick review of War time Standards Procedures (which change regularly so should be referenced with wiki updates) and Basics of Station Trading<br />
|other_notes=<br />
}} <br />
<br><br />
<br />
=== Fleet Operations ===<br />
<br />
{{Class Library<br />
|class_name=[[Fleets 101]]<br />
|class_difficulty_level=3<br />
|instructor=Shegunna Blow<br />
|rec_year=2011<br />
|rec_month=12<br />
|rec_day=26<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=44:58<br />
|file_size=10.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/61/EUNI_Fleets101.mp3 EVE University Server]<br>Archived:<br>[http://wiki.eveuniversity.org/w/images/5/57/E-UNI_Fleets_101.mp3 EVE University Server] - 2011.03.16, by Niamh Wong, 61:46, 17.6 MB<br>[http://wiki.eveuniversity.org/w/images/7/7b/E-UNI_Flets_101.mp3 EVE University Server] - 2010.05.05, by Xeno Val, 72:03, 16.5 MB<br />
|definition=Role of Fleets in EVE, why working in fleets is superior to pilots flying solo, how to set up a fleet, how leadership skills work, what they do and why they don't matter!<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Fleets 102]]<br />
|class_difficulty_level=3<br />
|instructor=Shegunna Blow<br />
|rec_year=2011<br />
|rec_month=12<br />
|rec_day=27<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=64:27<br />
|file_size=14.75 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/cc/E-UNI_Fleets_102.mp3 EVE University Server]<br>Archived:<br>[http://wiki.eveuniversity.org/w/images/archive/c/cc/20111228194832%21E-UNI_Fleets_102.mp3 EVE University Server] - 2010.09.22, by Levanon, 92:11, 21.1 MB<br>[http://wiki.eveuniversity.org/w/images/archive/c/cc/20110210174851%21E-UNI_Fleets_102.mp3 EVE University Server] - 2009.11.18, by Levanon, 109:52, 25.2 MB<br />
|definition=Fleets 102 is designed to go over EVE University fleet formation and function. Proper formation etiquette is explained as well as the basic fleet commands one can expect in a uni fleet.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Fleet Broadcasts<br />
|class_difficulty_level=3<br />
|instructor=Seamus Donohue<br />
|rec_year=2012<br />
|rec_month=01<br />
|rec_day=09<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=11:17<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=8iyH_x4PYzE YouTube]<br />
|definition=An introduction to Fleet Broadcasts in EVE Online, with particular attention on "Need Armor" and "Need Shields".<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Roaming 101<br />
|class_difficulty_level=3<br />
|instructor=Krutoj<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=14<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=35:36<br />
|file_size=65.21 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/4b/E-UNI_Roaming_101.mp3 EVE University Server]<br />
|definition=Guest lecturer Krutoj of Legion of xXDEATHXx discusses how to conduct an effective fleet roaming operation, and answers students' questions.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
==== Fleet Command ====<br />
<br />
{{Class Library<br />
|class_name=Fleet & Squad Command 101<br />
|class_difficulty_level=3<br />
|instructor=Turhan Bey<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=11<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=180:08<br />
|file_size=43.96 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/bb/E-UNI_Fleet_%26_Squad_Command_101.mp3 EVE University Server]<br />
|definition=Basics of how to command your Fleet and Squads. Also how the communication goes between everyone in the Fleet.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Fleets 201 - Fleet Tactics<br />
|class_difficulty_level=4<br />
|instructor=Mulesbane<br />
|rec_year=2011<br />
|rec_month=08<br />
|rec_day=31<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=63:59<br />
|file_size=14.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/2/28/E-UNI_Fleets_201.mp3 EVE University Server]<br />
|definition=Review of fleets. Introduction to Eve maps. Advanced Ship Roles. Safespots. Intro to Gate Games. Advanced Fleet Tactics<br />
|other_notes=<br />
}}{{Class Library<br />
|class_name=Effective Target Management<br />
|class_difficulty_level=3<br />
|instructor=Zeroniss [SHVA]<br />
|rec_year=2012<br />
|rec_month=02<br />
|rec_day=21<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=64:07<br />
|file_size=14.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/68/E-UNI_Effective_Target_Management.mp3 EVE University Server]<br />
|definition=A brief lecture and discussion on understanding targets and the role of the fleet commander in selecting the appropriate ones to destabilize the enemy force as quickly as possible, or to achieve another objective.<br />
|other_notes=[https://docs.google.com/present/view?id=ddf49crs_0cd8g4qd9 Google Docs Presentation] - referenced during the lecture.<br />
}}{{Class Library<br />
|class_name=FC Roundtable<br />
|class_difficulty_level=3<br />
|instructor=Korr'Tanas, Aztral Bendako, Gibson Thunderbird, Glepp, Xolani1990, Zeroniss<br />
|rec_year=2011<br />
|rec_month=10<br />
|rec_day=15<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=121:41<br />
|file_size=27.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/67/E-UNI_FC_Roundtable_2011.10.15.mp3 EVE University Server]<br />
|definition=Open Q&A about anything related to FCing with several experienced FCs.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=FC Roundtable - Effective Fleet Command<br />
|class_difficulty_level=3<br />
|instructor=Korr'Tanas, Dierdra Vaal, Brakoo, Bendy Profane, Kwashi, StrydeTaz, sean1121, Dooobles, Longshot Diddy, iLLeLogicaL, Admiral Tomahawk, Levanon, Deran Francks, Automa, HunterkillerHK, Rithi Bashere, James Arget<br />
|rec_year=2010<br />
|rec_month=09<br />
|rec_day=26<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=90:00<br />
|file_size=39.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/f6/FC_Roundtable.mp3 EVE University Server]<br />
|definition=Roundtable discussion with experienced and not so experienced FCs sharing tips and hints to effective Fleet Command.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Command 101<br />
|class_difficulty_level=3<br />
|instructor=Minerstrue<br />
|recorded=12 July 2010<br />
|file_info=Audio, mp3, Split for size / length, Total 2:25:36, 134.1 MB<br />
|download_locations=(Fleet Command 1:24:44 67.8MB): [http://dl.eve-files.com/media/1007/Command101-Fleet_Command.mp3 Eve-Files]<br>(Fleet Command 1:24:44 67.8MB): [http://rapidshare.com/files/406634676/Command101-Fleet_Command.mp3.html RapidShare]<br>(Fleet Command 1:24:44 67.8MB): [http://rapidshare.com/files/406634676/Command101-Fleet_Command.mp3.html RapidShare]<br>(Corp Management 0:31:57 25.5MB): [http://dl.eve-files.com/media/1007/Command101-CorpManagement.mp3 Eve-Files]<br>(Corp Management 0:31:57 25.5MB): [http://rapidshare.com/files/406636929/Command101-CorpManagement.mp3.html RapidShare]<br>(Alliance Management 0:11:24 20.8MB): [http://dl.eve-files.com/media/1007/Command101-AllianceManagement.mp3 Eve-Files]<br>(Alliance Management 0:11:24 20.8MB): [http://rapidshare.com/files/406638137/Command101-AllianceManagement.mp3.html RapidShare]<br>Q & A 0:17:31 20MB): [http://dl.eve-files.com/media/1007/Command101-QA.mp3 Eve-Files]<br>(Q & A 0:17:31 20MB): [http://rapidshare.com/files/406639217/Command101-Q_A.mp3.html RapidShare]<br />
|definition=This is a general description on Leading Fleets, Leading Corps, and Leading Alliances.<br />
|other_notes=Note: This class is also listed under: [[#Management.2C_Politics_.26_History|Corporation and Alliance Management, Politics & History]]<br />
}} {{Class Library1<br />
|class_name=Fleet Commanding 101<br />
|class_difficulty_level=3<br />
|instructor=Kody Apollo<br />
|recorded=19 December 2008<br />
|file_info=Audio, mp3, 80:36, 9.23MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Kody%20Apollo%20-%20Fleet%20Command.mp3 EVE University Server]<br />
|definition=Intermediate level Fleet Command. How Fleet Command works in EVE University.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Fleet Operations Laboratory 101<br />
|class_difficulty_level=2<br />
|instructor=Dlardrageth<br />
|recorded=13 October 2008<br />
|file_info=Audio, mp3, 72:17, 8.28 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Dlardrageth%20-%20Fleet%20Lab%20101.mp3 EVE University Server]<br />
|definition=Beginning to Intermediate Fleet Operations lecture with audience participation.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Fleet Operations Laboratory 102<br />
|class_difficulty_level=3<br />
|instructor=Dlardrageth<br />
|recorded=13 October 2008<br />
|file_info=Audio, mp3, 88:13, 10.1 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Dlardrageth%20-%20Fleet%20Lab%20102.mp3 EVE University Server]<br />
|definition=Intermediate to Advanced Fleet Operations lecture with audience participation. See also: Fleet Operations Laboratory 101.<br />
|other_notes=<br />
}} {{Class Library<br />
|class_name=[[Intro to Squad Commander]]<br />
|class_difficulty_level=3<br />
|instructor=USnameri<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=19<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=81:05<br />
|file_size=13.7 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/c0/E-UNI_Squad_Command_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://www.eveuniversity.org/audio_classes/Silentbrick%20-%20Intro%20to%20Squad%20Commander.mp3 EVE University Server] - 2008.05.01, by Silentbrick, 90:58, 10.6 MB<br />
|definition=Forming fleets, responsibility of Squad Commander, composition of squads.<br />
|other_notes=This course is one of the requirements to get a SC title for ILN pilots.<br />
}} {{Class Library1<br />
|class_name=Covert Warfare Clinic<br />
|class_difficulty_level=4<br />
|instructor=Dirt Nap Squad<br />
|recorded=13 Feb 2010<br />
|file_info=Audio, mp3<br />
|download_locations=[http://dl.eve-files.com/media/1003/dns-covert_warefare_clinic.mp3 Eve Files]<br />
|definition=Special covert warfare guest course. Practical class covering the use of Force Recons, Stealth Bombers, and Black Ops ships in specialized covert fleets.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=University Fleet Ravens<br />
|class_difficulty_level=4<br />
|instructor=Silentbrick<br />
|recorded=16 August 2009<br />
|file_info=Audio, mp3, 30:32, 7.13 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Silentbrick%20-%20Uni%20Fleet%20Ravens.mp3 EVE University Server]<br />
|definition=Fitting and using Eve's most popular battleship in Uni fleet operations and pvp. Torpedo Raven and Cruise Ravens discussed.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=4 PvP Tips<br />
|class_difficulty_level=3<br />
|instructor=Shinma Apollo<br />
|recorded=May 2008<br />
|file_info=Audio, mp3, 39:52, 5.0 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Shinma%20Apollo%20-%204%20PvP%20Tips%20Talk.mp3 EVE University Server]<br />
|definition=Four simple PvP tricks for use in fleet warfare.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=PvP Fittings and Strategy<br />
|class_difficulty_level=3<br />
|instructor=Troubadour<br />
|recorded=2007<br />
|file_info=Audio, mp3, 167:44, 9.61 MB<br />
|download_locations=[http://dl.eve-files.com/media/1006/Directional_Scanner-Urgence-19Jun2010a.mp3 Eve Files]<br>[http://www.eveuniversity.org/audio_classes/Troubadour%20-%20PVP%20Fittings%20and%20Strategy.mp3 EVE University Server]<br />
|definition=Fleet-based PvP. Roles of each fleet member. Wide assortment of PvP Combat topics discussed.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
==== Fleet Roles ====<br />
<br />
===== EWar and Tackling =====<br />
<br />
{{Class Library<br />
|class_name=Intermediate Tackling<br />
|class_difficulty_level=2<br />
|instructor=Guillome Renard<br />
|rec_year=2012<br />
|rec_month=07<br />
|rec_day=24<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=1:29:24<br />
|file_size=21.0 MB<br />
|download_locations=[http://wiki.eveuniversity.org/File:E-UNI_Intermediate_Tackling.mp3 EVE University Server]<br><br />
|definition=Guillome Renard's Fleet Tackling Masterclass - This class give an overview about tackling and an deeper look into fleet tackling<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Tackling 101]]<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=11<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=1:48:29<br />
|file_size=NA<br />
|download_locations=[http://youtu.be/Qy02-DfcItg YouTube]<br><br />
|definition=The essential elements and techniques of tackling - this is recorded UNI class, captured in video.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Tackling 101]] & [[Tackling 102]]<br />
|class_difficulty_level=1<br />
|instructor=Seralinna Cayliss<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=23<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=111:36<br />
|file_size=25.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/08/E-UNI_Tackling_101_%26_102.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/0/08/20110619170607%21E-UNI_Tackling_101_%26_102.mp3 EVE University Server] - 2011.02.11, by Seralinna Cayliss, 171:48, 39.3 MB<br />
|definition=This is the beginning tackling class, covering all aspects of tackling from the basic to the "how not to die instantly".<br />
This class will be a tutorial style with an open Q&A at the end of the tutorial.<br />
|other_notes=<br />
}}<br />
{{Class Library1<br />
|class_name=Tackling 201: Fleet Interceptors<br />
|class_difficulty_level=4<br />
|instructor=glepp<br />
|recorded=24 July 2010<br />
|file_info=Audio, mp3, 134m 57s, 46.3 MB<br />
|download_locations=[http://rapidshare.com/files/409130768/Tackling201.mp3.html Rapidshare]<br>[http://eve-files.com/dl/226655 Eve-Files]<br />
|definition=An advanced class for those who want to take their tackling to the next level.<br />
|other_notes=Required Reading: [http://www.eve-ivy.com/forums//viewtopic.php?f=131&t=27229 Forum]<br />
}} {{Class Library1<br />
|class_name=Electronic Attack Frigates 101<br />
|class_difficulty_level=3<br />
|instructor=Minerstrue<br />
|recorded=19 May 2010<br />
|file_info=Audio, mp3<br />
|download_locations=[http://dl.eve-files.com/media/1005/eafrigates.mp3 Eve Files]<br />
|definition=<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=ECM Jamming 101<br />
|class_difficulty_level=3<br />
|instructor=Drillock<br />
|recorded=9 June 2009<br />
|file_info=Audio, mp3, 115:44, 13.5 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Drillock%20-%20Jamming%20with%20Apocrypha.mp3 EVE University Server]<br>5 Mar 2009 Version [http://www.eveuniversity.org/audio_classes/Drillock%20-%20Jamming%20101.mp3 EVE University Server]<br />
|definition=This course covers all aspects of ECM, the Caldari Electronic Warfare method of choice. It covers ship fittings, modules, skills, and tactics for the six primary Caldari ECM-based ships in Eve (the Widow, due to it's non-ECM primary role, is not covered in this course).<br />
|other_notes=<br />
}} <br />
<br />
{{Class Library<br />
|class_name=EWAR 101- Ewar Fundamentals<br />
|class_difficulty_level=2<br />
|instructor=Miranda Glade<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=28<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=21:58<br />
|file_size=5.01 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/5/54/E-UNI_Ewar_101.mp3 EVE University Server]<br />
|definition=This class will provide a good basic introduction to pilots who have no prior knowledge in electronic warfare. This class will give students an appreciation of ewar, even if they intend to pursue other career paths.<br />
|other_notes=Course notes available [http://wiki.eveuniversity.org/EWar_101_Guide here]<br />
}}<br />
<br />
{{Class Library<br />
|class_name=Ewar 102 - Ewar Ship Fitting<br />
|class_difficulty_level=2<br />
|instructor=Miranda Glade<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=05<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=20:19<br />
|file_size=4:63 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/2/29/E-UNI_Ewar_102.mp3 University Server]<br />
|definition=Second segment of the EWAR series, focused on ship fittings suited for EWAR.<br />
|other_notes=<br />
}}<br />
<br />
{{Class Library<br />
|class_name=Ewar 103 - Ewar Piloting<br />
|class_difficulty_level=2<br />
|instructor=Miranda Glade<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=06<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=18:26<br />
|file_size=4.02 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/0d/E-UNI_Ewar_103.mp3 University Server]<br />
|definition=The third segment of the EWAR series will teach you how to successfully pilot an EWAR ship.<br />
|other_notes=<br />
}}<br />
<br />
{{Class Library<br />
|class_name=Ewar 104 - Counter Ewar Modules<br />
|class_difficulty_level=2<br />
|instructor=Miranda Glade<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=12<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=7:10<br />
|file_size=1.63 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e3/E-UNI_Ewar_104.mp3 University Server]<br />
|definition=Segment no. four of the EWAR series covers some modules that are useful to counter EWAR effects.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
===== Logistics =====<br />
<br />
{{Class Library<br />
|class_name=[[Logistics Ships 101]]<br />
|class_difficulty_level=4<br />
|instructor=Marta Marchesi<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=10<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=61:45<br />
|file_size=14.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/7/74/E-UNI_Logistics_Ships_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/7/74/20110714083914%21E-UNI_Logistics_Ships_101.mp3 EVE University Server] - 2011, by Mr'Belid Hagen, 58:04, 19.9 MB<br />
|definition=This is a guide to flying all logistics ships with a focus on how they work in non-highsec warfare. The goal of a logistics ship is to provide friendly ships with extended support which they would normally be unable to provide on their own. <br />
|other_notes=The archived class by Mr'Belid Hagen used a slideshow presentation to visualize some aspects of the class - this presentation can be found [http://www.detlaksefarvedefelt.dk/Logistics_101.pdf here] in PDF form.<br />
}} {{Class Library1<br />
|class_name=Remote Armor Repair<br />
|class_difficulty_level=3<br />
|instructor=Victor Menendez<br />
|recorded=24 October 2009<br />
|file_info=Audio, mp3, 54:29, 6.38 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Victor%20Menendez%20-%20Remote%20Armor%20Repair.mp3 EVE University Server]<br />
|definition=Fittings and strategies for Remote Armor Repair.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Remote Shield Repair<br />
|class_difficulty_level=3<br />
|instructor=Victor Menendez<br />
|recorded=24 October 2009<br />
|file_info=Audio, mp3, 53:41, 6.29 MB <br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Victor%20Menendez%20-%20Remote%20Shield%20Repair.mp3 EVE University Server]<br />
|definition=Fittings and strategies for Remote Shield Repair.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
===== Capital Ships =====<br />
<br />
{{Class Library1<br />
|class_name=Capital Ships<br />
|class_difficulty_level=4<br />
|instructor=steave435<br />
|recorded=9 April 2010<br />
|file_info=Audio, mp3<br />
|download_locations=[http://rapidshare.com/files/374058984/steave435_-_Capital_Ships_-_09-04-10.mp3 RapidShare]<br />
|definition=Discusses different types of capitals, what their roles are, different types of fits commonly used for them and their strengths and weaknesses.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
===== Scouting =====<br />
<br />
{{Class Library<br />
|class_name=[[Scouting 101]]<br />
|class_difficulty_level=3<br />
|instructor=Kaley Khanin<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=30<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=144:36<br />
|file_size=30.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/68/E-UNI_Scouting_101.mp3 EVE University Server]<br />
|definition=This class is a brief introduction to the role of scouting for Uni fleets and will provide an introduction to the following topics. It is an essential class for budding scouts, +1s and FCs: Scouting Certification (TBC), Types of Scouts & Their Ships, Covert Ops Frigates, Skills and Fittings, Bookmarks, Situational Awareness, D-Scanner & Probing, Maps and Intel, Communication<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Combat Probing 101]]<br />
|class_difficulty_level=3<br />
|instructor=Kaley Khanin<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=19<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=124:35<br />
|file_size=31.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a9/E-UNI_Combat_Probing_101.mp3 EVE University Server]<br />
|definition=This class explaines what combat probing is and how it differs from exploration. It will talk about the needed equipment, ships, skills and the different techniques that can be used.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Factional Warfare ===<br />
<br />
{{Class Library1<br />
|class_name=Factional Warfare 101<br />
|class_difficulty_level=3<br />
|instructor=Garr Anders<br />
|recorded=26 March 2009<br />
|file_info=Audio, mp3, 55:04, 5.3 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Garr%20Anders%20-%20Factional%20Warfare%20101.mp3 EVE University Server]<br />
|definition=What is factional warfare? Why should I consider joining? Available rewards and consequences. Requirements to join. Things to consider before joining. Joining and quitting Factional Warfare.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Factional Warfare 102<br />
|class_difficulty_level=4<br />
|instructor=Garr Anders<br />
|recorded=26 March 2009<br />
|file_info=Audio, mp3, 48:06, 5.8 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Garr%20Anders%20-%20Factional%20Warfare%20102.mp3 EVE University Server]<br />
|definition=Militia chat, Battlefield Intelligence Page, Star Map usage. Occupancy and Plexing. FW Missions. Pirates and pirating in FW.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Factional Warfare Lecture Series 1<br />
|class_difficulty_level=3<br />
|instructor=Kaver Linkovir<br />
|recorded=2011.08.15<br />
|file_info=Audio, mp3, 87:22, 20.0 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a2/E-UNI_Factional_Warfare_Lecture_Series_1.mp3 EVE University Server]<br />
|definition=Backstory, framework, impact life in highsec, enemy Navy, complexes, missioning, corporations, spais, metagaming, "winning". Focus on Minmatar/Amarr.<br />
|other_notes=Recording starts about a minute into the lecture.<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
=== NullSec ===<br />
<br />
{{Class Library<br />
|class_name=Fleet Command and Tactics in Nullsec<br />
|class_difficulty_level=2<br />
|instructor=Mareck001: CEO of Distinguished Gentlemen's Boating Club And TEST Fleet Commander, Capital Fleet Commander<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=24<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=67:15<br />
|file_size=15.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/5/52/E-UNI_Fleet_Command_and_Tactics_in_Nullsec.mp3 EVE University Server]<br />
|definition=This lecture covers basics of structured fleet preparation, composition and deployment of a Strategic Fleet for a planned engagement.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Intro to Nullsec<br />
|class_difficulty_level=2<br />
|instructor=VeloxMors of Wildly Inappropriate [W.I.]<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=26<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=62:35<br />
|file_size=28.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/5/5e/E-UNI_Intro_to_Nullsec.mp3 EVE University Server]<br />
|definition=If 0.0 sounds scary, that's because it is! This class covers fundamentals of life in null security (0.0) space.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Life in Nulsec<br />
|class_difficulty_level=3<br />
|instructor=Nerevar Dwemor<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=27<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=1:54:02<br />
|file_size=26.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/17/Life_in_Nulsec-2011-03-27-Nerevar_Dwemor.mp3 EVE University Server]<br />
|definition=This guest lecture by Nerevar Dwemor of null security space based Ascent Network corporation talks about his years of experience in 0.0 - lots of interesting Q&A about the practical aspects of living in nulsec.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=The Evolution of 0.0 Fleet Warfare<br />
|class_difficulty_level=3<br />
|instructor=Mr'Belid Hagen<br />
|rec_year=2011<br />
|rec_month=01<br />
|rec_day=02<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=88:18<br />
|file_size=20.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/ea/E-UNI_The_Evolution_of_0.0_Fleet_Warfare.mp3 EVE University Server]<br />
|definition=The Lecture is aimed at pilots who want to understand the historic development of the EVE meta-game (or simply want to know a bit of eve history), to help them understand the reasons for future game changes and help predict what the enemy will field tomorrow - rather than yesterday. The lecture is mainly focused on non-highsec warfare.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Low sec Null sec Survival<br />
|class_difficulty_level=3<br />
|instructor=<br />
|recorded=13 November 2010<br />
|file_info=Audio, MP3, 1:44:09 95.3MB<br />
|download_locations=[http://dl.eve-files.com/media/corp/Kesker/low_sec_null_sec_survival.mp3 Eve Files]<br />
|definition=<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Life In Nullsec (0.0)<br />
|class_difficulty_level=3<br />
|instructor=Xeno Val<br />
|recorded=10 September 2010<br />
|file_info=Audio, mp3, 1h27m22s 39.9 MB<br />
|download_locations=[http://dl.eve-files.com/media/corp/Gloc/Life_In_Nullsec.zip Eve-Files]<br />
|definition=As some of you move through the university, many of you will probably find yourself wanting to experience life outside of empire. This will be an informal lecture on life in nullsec and a discussion on making the transition.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Living in Nullsec<br />
|class_difficulty_level=3<br />
|instructor=Erestas Drake<br />
|recorded=21 November 2009<br />
|file_info=Audio, mp3, 128:19, 14.8 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Erestas%20Drake%20-%20Living%20in%20Nullsec.mp3 EVE University Server]<br />
|definition=General Information, determining when you are ready, finding a corp, what to bring, how to make ISK.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Nullsec Life<br />
|class_difficulty_level=3<br />
|instructor=Fluff<br />
|recorded=14 December 2008<br />
|file_info=Audio, mp3, 72:26, 8.29 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Fluff%20-%20Nullsec%20Life.mp3 EVE University Server]<br />
|definition=Guest-lecturer Fluff, CEO of Shiva explains the perils and promise of living in 0.0 space.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Frigate PvP in 0.0<br />
|class_difficulty_level=2<br />
|instructor=Gibbo3771<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=02<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=91:46<br />
|file_size=30.7 MB<br />
|download_locations=[[media:E-UNI_Frigate-PvP-in-0-0.mp3|EVE University Server]]<br />
|definition=A guest lecture on Solo Frigate PvP in 0.0, covering ship fitting, tips and tricks, do's and dont's, and how to actually find solo PvP<br />
|other_notes=Please be aware of non-family-friendly language ;)<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== PvP Question &amp; Answer ===<br />
<br />
{{Class Library<br />
|class_name=Interview and Q&A with Azual Skoll<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2012<br />
|rec_month=05<br />
|rec_day=05<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=115:47<br />
|file_size=53.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/ed/E-UNI_Interview_and_Q%26A_with_Azual_Skoll.mp3 EVE University Server]<br />
|definition=An interview and Q&A session with Azual Skoll, fearsome PvP combat specialist, former leader of Agony Unleashed, and author of the definitive EVE PvP blog, [http://www.evealtruist.com/ The Altruist]. One of EVE's most well-known personalities, Azual is an absolute expert at many aspects of the game.<br />
|other_notes= <br />
}}<br />
{{Class Library<br />
|class_name=Q&A with Kil2 on solo and small gang PvP<br />
|class_difficulty_level=1<br />
|instructor=Turhan Bey<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=29<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=1:59:11<br />
|file_size=56.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e1/E-UNI_Kil2_on_Piracy_and_PvP.mp3 EVE University Server]<br />
|definition=A special guest Q&A about solo and small-gang PvP, conducted by EVE University Professor Turhan Bey, with Kil2, a veteran EVE player and PvP combat pilot. Kil2 is best known for his appearances during past Alliance Tournaments as an expert commentator. Together with his co-host, Kovorix, Kil2 explores solo and small gang PvP on their [http://www.youtube.com/user/jampyzero YouTube channel] and [http://www.club-bear.com/pods.html podcasts].<br />
|other_notes= <br />
}}<br />
{{Class Library<br />
|class_name=Guest Lecture - Le Soltueur<br />
|class_difficulty_level=3<br />
|instructor=Le Soltueur<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=06<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=57:04<br />
|file_size=13.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/06/E-UNI_Guest_Lecture_-_Le_Soltueur.mp3 EVE University Server]<br />
|definition=Le Soltueur, former mercenary and pirate shares his experience on the Merc business. He covers basic PVP and Basic FC'ing as well as talks about the ins and outs of the Merc business and how it's changed. There is also a question and answer session as well<br />
|other_notes=<br />
}}<br />
{{Class Library1<br />
|class_name=Lowsec and 0.0 Q&A<br />
|class_difficulty_level=3<br />
|instructor=Aayllaa<br />
|recorded=20 April 2008<br />
|file_info=Audio, mp3, 78:02, 8.94 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Aayllaa%20-%20Lowsec%20QA.mp3 EVE University Server]<br />
|definition=Impromptu question and answer session regarding lowsec and 0.0 life.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Piracy Q&A<br />
|class_difficulty_level=3<br />
|instructor=Verone (CEO VETO), Mynxee (CEO Hellcats), Ka Jolo (CEO Tuskers), Sard Caid (CEO Gunpoint Diplomacy)<br />
|recorded=3 April 2010<br />
|file_info=Audio, mp3, 3h40m, 181 MB<br />
|download_locations=[http://dl.eve-files.com/media/corp/FlayGeobukseon/E-UNI_Guest_Lecture_Piracy_QA.rar Eve Files]<br />
|definition=Q&A panel with several experienced pirates, dealing with all questions you may have about pirate life in Eve.<br />
|other_notes=Note: This class is also listed under: [[#Espionage_.26_Piracy.2C_The_Dark_Side_of_EVE|Espionage & Piracy, The Dark Side of EVE]]<br />
}} {{Class Library1<br />
|class_name=Empire Wars & The History of Privateer Alliance<br />
|class_difficulty_level=3<br />
|instructor=The Pitboss, BC Hastings, Rico Felix<br />
|recorded=19 March 2010<br />
|file_info=Audio, mp3<br />
|download_locations=[http://dl.eve-files.com/media/corp/FlayGeobukseon/E-UNI_Privateer_Guest_Lecture.rar Eve Files]<br />
|definition=Guest lecturers from Privateer Alliance talk about running the Privateers and empire warfare.<br />
|other_notes=Also Available: Class Notes [http://docs.google.com/View?id=ddmq6cvd_39c7fq8zdw Google Documents]<br />
}} {{Class Library1<br />
|class_name=Bubbles in 0.0 and General Q&A<br />
|class_difficulty_level=3<br />
|instructor=Varius Arcturus<br />
|recorded=8 June 2010<br />
|file_info=Audio, mp3<br />
|download_locations=[http://www.mediafire.com/?ywmtihzo2zt Mediafire]<br />
|definition=Warp disruption bubbles; how they work, how to use them, and how to avoid them. Followed by a general Q&A session covering wormholes, nullsec, and Agony Unleashed.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Q&A With Noir Hellscream<br />
|class_difficulty_level=3<br />
|instructor=Noir Hellscream<br />
|recorded=23 April 2010<br />
|file_info=Audio, mp3<br />
|download_locations=[http://dl.eve-files.com/media/corp/Velrocha/QA_Noir_Hellscream.mp3 Eve Files]<br />
|definition=Q&A panel with Noir Hellscream, member of the Clandestine Vector pirate corporation.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
== Exploration ==<br />
<br />
{{Class Library<br />
|class_name=Apocrypha Exploration - Introduction to Exploration<br />
|class_difficulty_level=2<br />
|instructor=Dierdra Vaal<br />
|rec_year=2009<br />
|rec_month=03<br />
|rec_day=24<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=48:24<br />
|file_size=5.54 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Dierdra%20Vaal%20-%20Apocrypha%20Exploration.mp3 EVE University Server]<br>10 April 2008 Version [http://www.eveuniversity.org/audio_classes/Altheas%20Selkie%20-%20Introduction%20to%20Exploration.mp3 EVE University Server]<br><br />
|definition=Scanning, probing and exploration after the Apocrypha Expansion. This course replaces Introduction to Exploration.<br />
|other_notes=Supplementary Material: Images, 1.25MB [http://www.eveuniversity.org/audio_classes/apocryphaexploration.zip EVE University Server]<br />
}} <br />
{{Class Library<br />
|class_name=7-Probe Formation<br />
|class_difficulty_level=3<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=08<br />
|rec_day=14<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=13:15<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=rTf4ZYPAX1s 7-Probe Formation]<br />
|definition=A demonstration of using 7 probes to do scanning work.<br />
|other_notes=[[Scanning & Probing]]<br />
}}<br />
<br />
[[#top|Back to Top]] <br />
<br />
=== Wormholes ===<br />
<br />
{{Class Library<br />
|class_name=[[Wormholes 100]]<br />
|class_difficulty_level=3<br />
|instructor=James Arget<br />
|rec_year=2010<br />
|rec_month=07<br />
|rec_day=25<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=34:37<br />
|file_size=7.99 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/3/38/E-UNI_Wormholes_100.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/3/38/20110311211559%21E-UNI_Wormholes_100.mp3 EVE University Server] - 2010.06.06, by James Arget, 119:00, 27.3 MB<br>[http://wiki.eveuniversity.org/w/images/archive/3/38/20110311210122%21E-UNI_Wormholes_100.mp3 EVE University Server] - 2009.11.05, by Varius Arcturus, 87:00, 20.0 MB<br><br />
Video: [http://www.youtube.com/watch?v=hXiqpglBw_s Wormholes 101] - 2011.08.20, by Seamus Donohue, 1:04:41, streaming video<br />
|definition=An introduction to wormholes - what a wormhole is, the effects wormholes may have, how to act in a wormhole, why a wormhole is worth exploiting, and more.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Wormholes 201]]<br />
|class_difficulty_level=3<br />
|instructor=Honsou Blackblade<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=10<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=90:27<br />
|file_size=21.7 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/18/E-UNI_Wormholes_201.mp3 EVE University Server]<br />
|definition=How wormholes work and how to use that to your advantage, differences between unknown space and known space, dangers of unknown space, Sleepers, wormhole logistics, how to run a wormhole site, how to not die in wormholes.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Scouting in Wormhole Space 203<br />
|class_difficulty_level=5<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=31<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=105:22<br />
|file_size=24.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/c5/E-UNI_Scouting_in_Wormhole_Space_203.mp3 EVE University Server]<br>Archived:<br>[http://wiki.eveuniversity.org/w/images/archive/c/c5/20110914091431%21E-UNI_Scouting_in_Wormhole_Space_203.mp3 EVE University Server] - by Seamus Donohue, 2010.06.11, 106:35, 23.4 MB<br />
|definition=Unistas sometimes form fleets to go into wormhole space for fun and profit. These fleets need scouts; people who can find the profit and watch their backs while they go get the profit. But, in the depths of what is effectively Null Security space, wormhole fleets without a scout are at considerable risk of being ambushed.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=PvP in Wormholes<br />
|class_difficulty_level=3<br />
|instructor=Panel discussion moderated by Eikelhaven<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=12<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=2:12:42<br />
|file_size=30.3 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a3/E-UNI_PvP_In_Wormholes.mp3 EVE University Server]<br />
|definition=A lively panel discussion by guest speakers from several dedicated wormhole corporations, moderated by the UNI's Eikelhaven.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Hunting in Wspace<br />
|class_difficulty_level=3<br />
|instructor=Klokvarg<br />
|rec_year=2010<br />
|rec_month=11<br />
|rec_day=14<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=118:26<br />
|file_size=27.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/f0/E-UNI_Hunting_in_Wspace.mp3 EVE University Server]<br />
|definition=Guest lecture from Klokvarg, of Adhocracy Inc., on how to scan down hostiles in Wspace using probes and Dscan, as well as knowing the mechanics of Pvp inside a wormhole and much more. Sponsored by the Wormhole Club.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Wormhole Industry and Production<br />
|class_difficulty_level=4<br />
|instructor=Kratar Mirat<br />
|rec_year=2011<br />
|rec_month=10<br />
|rec_day=23<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=74:39<br />
|file_size=17.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/5/5c/E-UNI_Wormhole_Industry_and_Production.mp3 EVE University Server]<br />
|definition=Why and how to establish industry in wormholes, including choosing a particular wspace system, living in a wormhole full time, requirements and expectations, POS security, opportunity cost, ISK vs. RISK, logistics.<br />
|other_notes=<br />
}} <br />
{{Class Library1<br />
|class_name=Impromptu TRECI Wormhole Class<br />
|class_difficulty_level=3<br />
|instructor=Frazzles McQuavers<br />
|recorded=28 October 2010<br />
|file_info=Audio, mp3, 60:22, 14.7 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/2/29/TRECI_WH_Class.mp3 EVE University Server]<br />
|definition=Impromptu wormhole class, lead by TRECI. Primarily a practical which covers D-Scan and finding people without using probes, warp disruption bubbles and crashing a wormhole<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Capital Ships in High Class Wormholes<br />
|class_difficulty_level=5<br />
|instructor=Charlotte Yakamoto, Zackgar of LFARM<br />
|rec_year=2011<br />
|rec_month=09<br />
|rec_day=24<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=66:46<br />
|file_size=30.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/cb/E-UNI_Capital_Ships_in_High_Class_Wormholes.mp3 EVE University Server]<br />
|definition=A guest lecture on capital ships and their uses in wormhole space by Lead Farmers. This class is not just for people wanting to fly capitals, but for anyone interested in high class wormholes (i.e. C5 and C6), as subcapital ships are just as important as the actual capitals. Assumes basic knowledge of wormholes, i.e. safe spots, dscan, wormhole mass and lifetime, operational security and so on.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Wormhole Round Table<br />
|class_difficulty_level=4<br />
|instructor=Yummy Tears of TRECI and serveral panelists from top WH corporations<br />
|rec_year=2012<br />
|rec_month=03<br />
|rec_day=03<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=135:15<br />
|file_size=31.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/43/E-UNI_WH_RoundTable.mp3 EVE University Server]<br />
|definition=Round table discussion about wormholes with members of Adhocracy, Future Corps, Lead Farmers and The Red Circle. Covers various aspects of wormholes, and the experiences of people living in them. Full of fun stories, big mistakes and much more. Also covers the recruitment policies of the participating corporations, and their advice on getting into wormholes.<br />
|other_notes=[http://forum.eveuniversity.org/viewtopic.php?f=72&t=51687 Link to the event forum thread]<br />
}}<br />
{{Class Library<br />
|class_name=Wormhole Round Table - 2<br />
|class_difficulty_level=4<br />
|instructor=Moderated by Silvonus with serveral panelists from top WH corporations<br />
|rec_year=2012<br />
|rec_month=03<br />
|rec_day=04<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=133:25<br />
|file_size=38 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/8/86/E-UNI_WH_RoundTable_02.mp3 EVE University Server]<br />
|definition=The second round table discussion about wormholes with members of various wormhole corporations. Covers different aspects of wormholes, and the experiences of people living in them.<br />
|other_notes=[http://forum.eveuniversity.org/viewtopic.php?f=72&t=51687 Link to the event forum thread]<br />
}}<br />
<br />
{{Class Library<br />
|class_name=Wormhole Round Table - July 30th 2012<br />
|class_difficulty_level=4<br />
|instructor=Moderated by James Arget (from Future Corp) with several panelists from top WH corporations<br />
|rec_year=2012<br />
|rec_month=07<br />
|rec_day=30<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=63:32<br />
|file_size=14,5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/41/EVE_Uni_WH_Roundtable_part_1.mp3 EVE University Server]<br>'''Part 2:'''<br>[http://wiki.eveuniversity.org/w/images/4/42/EVE_Uni_WH_Roundtable_part_2.mp3 EVE University Server] - 2012.07.30, by James Arget, 106:59, 24.4 MB<br><br />
|definition=The round table discussion about wormholes which happened July 30th 2012 at 01:00 EVE time with members of various wormhole corporations. Covers different aspects of wormholes, and the experiences of people living in them.<br />
|other_notes=[http://forum.eveuniversity.org/viewtopic.php?f=72&t=56727 Link to the event forum thread]<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
== Industry ==<br />
<br />
{{Class Library<br />
|class_name=[[Introduction to Industry]]<br />
|class_difficulty_level=2<br />
|instructor=Tulsu<br />
|rec_year=2011<br />
|rec_month=02<br />
|rec_day=13<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=29:16<br />
|file_size=6.79 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/60/E-UNI_Introduction_to_Industry.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/6/60/20110306135619%21E-UNI_Introduction_to_Industry.mp3 EVE University Server] - 2009, by Karox, 124:33, 14.2 MB<br />
|definition=The basics of Industrialism and Research.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Datacore Farming 101]]<br />
|class_difficulty_level=2<br />
|instructor=Neville Smit<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=13<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=34:19<br />
|file_size=16.14 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/d/db/E-UNI_Datacore_Farming.mp3 EVE University Server]<br>'''Archived:'''<br>[http://dl.eve-files.com/media/corp/milegrin/datacore_farming-eva_einstera-100314.mp3 Eve Files] - 14 March 2010, by Eva Einistera, 31:48, 3.7 MB<br />
|definition=Information about research and development agents and how to farm datacores from those agents. These acquired datacores can be used in Tech II invention or can be sold on the market. The process allows for a long term and consistent way of making ISK passively.<br />
|other_notes=<br />
}} <br />
{{Class Library1<br />
|class_name=[[Research and Production 101]]<br />
|class_difficulty_level=2<br />
|instructor=Draco Carollis<br />
|recorded=11 July 2010<br />
|file_info=Audio, mp3<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/3/39/E-UNI_Research_and_Production_101.mp3 EVE University Server]<br>'''Archived:'''<br><br />
[http://dl.eve-files.com/media/corp/milegrin/draco_carollis-manufacturing-100129.mp3 Eve Files] - 2009, by Draco Carollis<br><br />
[http://www.eveuniversity.org/audio_classes/Draco%20Carollis%20-%20Research%20and%20Production%20101.mp3 EVE University Server] - 2009.10.02, by Draco Carollis, 69:48, 7.99 MB<br><br />
[http://www.eveuniversity.org/audio_classes/Finraer%20-%20Production.mp3 EVE University Server] - 2007, by Finraer, 58:01, 9.96 MB<br><br />
Video: [http://www.youtube.com/watch?v=jyvHLQWwUTg Industry - Tech 1 Production] - 2011.07.09, by Seamus Donohue, 12:03, streaming video<br />
|definition=The mechanics of research, production, and manufacturing. Related skills.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Guide to Making ISK, Part 2<br />
|class_difficulty_level=2<br />
|instructor=Sinqlaison of Capital Builders Inc. [SNQ]<br />
|rec_year=2011<br />
|rec_month=12<br />
|rec_day=18<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=57:41<br />
|file_size=26.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/d/d0/E-UNI_Guide_to_Making_ISK_Pt_2.mp3 EVE University Server]<br />
|definition=Part 2 of the "Millions – billions – trillions: The guide to making ISK lecture series, from Sinqlaison, Eve-U benefactor and multi-trillionaire. This second lecture is about managing multiple businesses.<br />
|other_notes= [http://bit.ly/rrJPHr Google Docs] - accompanying slideshow referred to during class.<br />
}} <br />
{{Class Library<br />
|class_name=Guide to Making ISK, Part 3<br />
|class_difficulty_level=3<br />
|instructor=Sinqlaison of Capital Builders Inc. [SNQ]<br />
|rec_year=2012<br />
|rec_month=01<br />
|rec_day=08<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=57:41<br />
|file_size=26.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/7/7c/E-UNI_Guide_to_Making_ISK_Pt_3.mp3 EVE University Server]<br />
|definition=Part 3 of the "Millions – billions – trillions: The guide to making ISK lecture series, from Sinqlaison, Eve-U benefactor and multi-trillionaire. This third lecture is about managing friends and enemies in your business.<br />
|other_notes= [http://bit.ly/xfT9A0 Google Docs] - accompanying slideshow referred to during class.<br />
}} <br />
{{Class Library<br />
|class_name=Guide to Making ISK, Part 4<br />
|class_difficulty_level=3<br />
|instructor=Sinqlaison of Capital Builders Inc. [SNQ]<br />
|rec_year=2012<br />
|rec_month=01<br />
|rec_day=22<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=47:34<br />
|file_size=11.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a9/E-UNI_The_Guide_to_Making_ISK_Part_4.mp3 EVE University Server]<br />
|definition=Part 4 of the "Millions – billions – trillions: The guide to making ISK lecture series, from Sinqlaison, Eve-U benefactor and multi-trillionaire.<br />
|other_notes= [https://docs.google.com/file/d/0BywKzjZACDzNN2Q5MzJiNjItYWUzNy00MzljLThlYzUtZTAyNTVhMjdkZWYx/edit?hl=en_US&pli=1 Google Docs] - accompanying slideshow referred to during class.<br />
}} <br />
{{Class Library<br />
|class_name=[[Tech-2 Production, First Steps]]<br />
|class_difficulty_level=3<br />
|instructor=Turhan Bey<br />
|rec_year=2011<br />
|rec_month=09<br />
|rec_day=04<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=220:18<br />
|file_size=50.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/f8/E-UNI_Tech-2_Production_First_Steps.mp3 EVE University Server]<br>Archived:<br>[http://wiki.eveuniversity.org/w/images/archive/f/f8/20110914092130%21E-UNI_Tech-2_Production_First_Steps.mp3 EVE University Server] - by Turhan Bey, 2011.03.26, 172:42, 40.5 MB<br />
|definition=An overview of what is required to produce Tech II advanced modules and ships - includes how to set up a research Player-Owned Starbase (POS) for invention and production. [https://docs.google.com/present/edit?id=0AQA5DBp8phIlZHZrZGtmbl80ZnZ3bnZwZ3c&hl=en&authkey=CIek7aAO Class Slides] (Google Docs)<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Wormhole Industry and Production<br />
|class_difficulty_level=4<br />
|instructor=Kratar Mirat<br />
|rec_year=2011<br />
|rec_month=10<br />
|rec_day=23<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=74:39<br />
|file_size=17.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/5/5c/E-UNI_Wormhole_Industry_and_Production.mp3 EVE University Server]<br />
|definition=Why and how to establish industry in wormholes, including choosing a particular wspace system, living in a wormhole full time, requirements and expectations, POS security, opportunity cost, ISK vs. RISK, logistics.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Player-Owned Starbases 101|Player-Owned Starbases 101 (also called POS 101)]]<br />
|class_difficulty_level=3<br />
|instructor=Turhan Bey<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=15<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=166:50<br />
|file_size=41.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/00/E-UNI_Player_Owned_Starbases_101.mp3 EVE University Server]<br />
|definition=Everything what you need to know for setting up a POS and start using it.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]] <br />
<br />
=== Salvaging ===<br />
<br />
{{Class Library<br />
|class_name=[[Salvaging 101]]<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=06<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=53:30<br />
|file_size=25.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/b/bd/E-UNI_Salvaging_101.mp3 EVE University Server]<br><br />
|definition=Salvaging fundamentals, modules, skills, fittings, and ships - and an overview of ninja salvaging.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Salvaging<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue and Igaro Almadin<br />
|rec_year=2012<br />
|rec_month=02<br />
|rec_day=17<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=22:14<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=QXHH1z6I56M Salvaging]<br />
|definition=An explanation of Salvaging in EVE Online.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Hauling ===<br />
<br />
{{Class Library<br />
|class_name=[[Hauling 101]]<br />
|class_difficulty_level=2<br />
|instructor=Neville Smit<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=10<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=104:50<br />
|file_size=23.88 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/a6/E-UNI_Hauling_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/a/a6/20110714094538%21E-UNI_Hauling_101.mp3 EVE University Server] - 2010.11.30, by Neville Smit, 82:16, 18.9 MB <br>[http://wiki.eveuniversity.org/w/images/archive/a/a6/20110312151303%21E-UNI_Hauling_101.mp3 EVE University Server] - 2010.06.13, by Neville Smit, 73:01, 16.8 MB<br>[http://wiki.eveuniversity.org/w/images/archive/a/a6/20110312144843%21E-UNI_Hauling_101.mp3 EVE University Server] - 2009.08.11, by Oshi Daro, 123:30, 14.2 MB<br />
|definition=In this class, you'll learn how to haul goods in EVE, safely and profitably.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Freighter 101]]<br />
|class_difficulty_level=3<br />
|instructor=Donnti<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=20<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=46:58<br />
|file_size=16.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/a/ab/E-UNI_Freighter_101.mp3 EVE University Server]<br />
|definition=<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Mining ===<br />
<br />
{{Class Library<br />
|class_name=[[Mining 101]]<br />
|class_difficulty_level=1<br />
|instructor=Silex Vulcanos<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=10<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=73:03<br />
|file_size=16.7 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/1f/E-UNI_Mining_101.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/1/1f/20110619163828%21E-UNI_Mining_101.mp3 EVE University Server] - 2011.05.06, by Neville Smit, 63:01, 29.6 MB<br />
|definition=How to mine asteroids, overview of mining ships and essential equipment, mining skills and implants, and basic techniques and advice for starting miners.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Mining 102]]<br />
|class_difficulty_level=2<br />
|instructor=Silex Vulcanos<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=10<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=49:59<br />
|file_size=11.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e0/E-Uni_Mining_102.mp3 EVE University Server]<br />
|definition=Large scale mining ops, gas mining, ice mining, details on Exhumers, mining in lowsec and nullsec.<br />
|other_notes=<br />
}} <br />
{{Class Library1<br />
|class_name=[[Mining Boss 101]]<br />
|class_difficulty_level=2<br />
|instructor= Aine Mindwolf<br />
|recorded=2009<br />
|file_info=Audio, mp3<br />
|download_locations=[http://dl.eve-files.com/media/corp/Viperous/Mining_Boss_101.mp3 Eve Files]<br />
|definition=Also Available: Mining Spreadsheet [http://spreadsheets.google.com/ccc?key=0AnU4lXsxoivgdDY2M1ktRlBtTExsZGxvbUNqT3pDOXc&hl=en Google Documents]<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name='''Anti-Hulkageddon Briefing'''<br />
|class_difficulty_level=3<br />
|instructor=Roxx Weltraum<br />
|rec_year=2011<br />
|rec_month=02<br />
|rec_day=18<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=46:22<br />
|file_size=10.7 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e7/E-UNI_Anti-Hulkageddon_Briefing.mp3 EVE University Server]<br />
|definition=This lecture about what Hulkageddon is, the history, and techniques to avoid being ganked. A Q&A session will follow where anyone who has participated before or has any questions can speak up.<br />
|other_notes=<br />
}}<br />
[[#top|Back to Top]]<br />
<br />
=== Trading ===<br />
<br />
{{Class Library<br />
|class_name=Guide to Making ISK, Part 1<br />
|class_difficulty_level=2<br />
|instructor=Sinqlaison of Capital Builders Inc. [SNQ]<br />
|rec_year=2011<br />
|rec_month=12<br />
|rec_day=11<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=61:39<br />
|file_size=28.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/c2/E-UNI_Guide_to_Making_ISK_Pt_1.mp3 EVE University Server]<br />
|definition=Part 1 of the "Millions – billions – trillions: The guide to making ISK lecture series", from Sinqlaison, Eve-U benefactor and multi-trillionaire. This first lecture focuses on trading.<br />
|other_notes= [http://bit.ly/tXonjk Google Docs] - accompanying slideshow referred to during class.<br />
}}<br />
{{Class Library<br />
|class_name=How I Became an EVE Billionaire<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=15<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=51:11<br />
|file_size=24.1 MB <br />
|download_locations=[http://wiki.eveuniversity.org/w/images/3/3d/How_I_Became_an_EVE_Billionaire.mp3 EVE University Server]<br />
|definition=The rags to riches story of how one capsuleer amassed wealth and security in the harsh world of New Eden.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Trading 101]]<br />
|class_difficulty_level=2<br />
|instructor=Romick Kracken<br />
|rec_year=2009<br />
|rec_month=10<br />
|rec_day=07<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=52:02<br />
|file_size=6.09 MB <br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Romick%20Kracken%20-%20Trading%20101.mp3 EVE University Server]<br>'''Archived'''<br>[http://www.eveuniversity.org/audio_classes/Dr%20Deus%20-%20Trading.mp3 EVE University Server] - 2008.12.03, by Dr Deus, 67:42, 7.75 MB<br><br />
[http://www.eveuniversity.org/audio_classes/Eldiora%20-%20Trading%20101.mp3 EVE University Server] - 2008, by Eldiora<br><br />
[http://www.eveuniversity.org/audio_classes/Sun%20Win%20-%20Trading%20101.mp3 EVE University Server] - 2007, by Sun Win<br><br />
'''Video:''' [http://www.youtube.com/watch?v=cDmon8H2ROo Market - Orders] - 2011.07.08, by Seamus Donohue, 12:55, streaming video<br><br />
'''Video:''' [http://www.youtube.com/watch?v=hppxkfx39EU Market - Price History] - 2011.07.08, by Seamus Donohue, 9:50, streaming video<br />
|definition=The basics of trading. Emphasis on inter-regional trade and getting started. Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Station Trading 101]]<br />
|class_difficulty_level=3<br />
|instructor=Turhan Bey<br />
|rec_year=2010<br />
|rec_month=05<br />
|rec_day=09<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=169:25<br />
|file_size=38.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/f/f1/E-UNI_Station_Trading_101.mp3 EVE University Server]<br />
|definition=Basics of station trading<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name= WSOP & Station Trading.mp3<br />
|class_difficulty_level=1<br />
|instructor=08Z<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=07<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=115:00<br />
|file_size=26 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/4f/WSOP_%26_Station_Trading.mp3 EVE University Server]<br />
|definition=Quick review of War time Standards Procedures (which change regularly so should be referenced with wiki updates) and Basics of Station Trading<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=[[Station Trading 102]]<br />
|class_difficulty_level=3<br />
|instructor=Turhan Bey<br />
|rec_year=2010<br />
|rec_month=05<br />
|rec_day=09<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=60:50<br />
|file_size=14.0 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/13/E-UNI_Station_Trading_102.mp3 EVE University Server]<br />
|definition=Advanced station trading<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Contracts<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=12<br />
|rec_day=26<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=19:57<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=zVu30B5zLKE Contracts]<br />
|definition=What contracts are in EVE Online and how to issue contracts.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Automatic Price Lookups in Googledocs<br />
|class_difficulty_level=1<br />
|instructor=Turhan Bey<br />
|rec_year=2012<br />
|rec_month=01<br />
|rec_day=22<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=26:05<br />
|file_size=6.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/9/9b/E-UNI_Automatic_Price_Lookups_in_Googledocs.mp3 EVE University Server]<br />
|definition=<br />
|other_notes= [https://docs.google.com/spreadsheet/ccc?key=0AgA5DBp8phIldGdBdnFRcmFCcTZqalpHWGpoRGFLSkE#gid=0 Price lookup spreadsheet] (Google Docs)<br>Type ID cell formula: =importxml(concatenate("http://www.evemarketeer.com/api/jita_info/",A2,"/xml");"//result/row/sell_lowest5"<br>Price lookup cell formula: =importxml(concatenate("http://www.evemarketeer.com/api/jita_info/",F3,"/xml");"//result/row/sell_lowest5").<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Planetary Interaction ===<br />
<br />
{{Class Library<br />
|class_name=[[Planetary Interaction 101]]<br />
|class_difficulty_level=2<br />
|instructor=Burlinton<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=26<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=103:30<br />
|file_size=23.7 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/10/E-UNI_Planetary_Interaction_101.mp3 EVE University Server]<br>Archived:<br>[http://wiki.eveuniversity.org/w/images/archive/1/10/20110914090234%21E-UNI_Planetary_Interaction_101.mp3 EVE University Server] - by Turhan Bey, 2010.06.08, 164:56, 37.8 MB<br />
|definition=Basic introduction to planetary interaction: skills required, how to set up your colonies, what you can do with them. [https://docs.google.com/present/view?id=dnrpttj_0cfsw5n63 Class Slides]<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Planetary Interaction<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=25<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=40:31<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=junu6H4KGO8 Planetary Interaction]<br />
|definition=An updated guide on Planetary Interaction in EVE Online. Current as of Incarna expansion.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Planetary Interaction - P2 Demonstration<br />
|class_difficulty_level=3<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=27<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=14:22<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=Jr8eQbrWxZs Planetary Interaction - P2 Demonstration]<br />
|definition=A demonstration of P2 production in EVE Online's Planetary Interaction.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Planetary Interaction - P3 Demonstration<br />
|class_difficulty_level=3<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=28<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=24:59<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=11IIYnw4xKU Planetary Interaction - P3 Demonstration]<br />
|definition=A demonstration of P3 production in EVE Online's Planetary Interaction.<br />
|other_notes=<br />
}}<br />
<br />
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<br />
== Social Sciences, Politics, History, and the Metagame ==<br />
<br />
Some of the recordings listed below may already be listed under a different Section of this Class Library, these are included here again for your convenience with a note indicating other categories the recordings are listed under. <br />
<br />
=== Management, Politics &amp; History ===<br />
<br />
{{Class Library1<br />
|class_name=Corporation Management<br />
|class_difficulty_level=3<br />
|instructor=Liam Fremen<br />
|recorded=29th July 2010<br />
|file_info=Audio, mp3, 1h45m, 36.1 MB<br />
|download_locations=[http://dl.eve-files.com/media/1007/corpmanagement.mp3 Eve-Files]<br>'''Archived:'''<br>[http://www.eveuniversity.org/audio_classes/Taudia%20-%20Corporation%20Management.mp3 EVE University Server] - 2009, by Taudia, 69:37, 7.96 MB<br />
|definition=Planning to create your own corporation in eve online? Get a heads-up on how to run a successful and strong corporation from someone who took the long and tedious path learning from years of mistakes!<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Management Philosophy<br />
|class_difficulty_level=3<br />
|instructor=Darius JOHNSON<br />
|recorded=22 March 2009<br />
|file_info=Audio, mp3, 103:34, 11.8 MB<br />
|download_locations=(original version, adult language): [http://www.eveuniversity.org/audio_classes/Darius%20JOHNSON%20-%20Management%20Philosophy.mp3 EVE University Server],<br>(cleaner edit): [http://www.eveuniversity.org/audio_classes/Darius%20JOHNSON%20-%20Management%20Philosophy%20Alternate.mp3 EVE University Server]<br />
|definition=Guest lecture: Darius JOHNSON is the CEO of Goonfleet. Managing large groups of players. Goonswarm and Goonfleet philosophy. Politics in EVE. General Q&A with a wide assortment of topics. (This recording breaks up occasionally due to the large number of people who attended the course on teamspeak.)<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Command 101<br />
|class_difficulty_level=3<br />
|instructor=Minerstrue<br />
|recorded=12 July 2010<br />
|file_info=Audio, mp3, Split for size / length, Total 2:25:36, 134.1 MB<br />
|download_locations=(Fleet Command 1:24:44 67.8MB): [http://dl.eve-files.com/media/1007/Command101-Fleet_Command.mp3 Eve-Files]<br>(Fleet Command 1:24:44 67.8MB): [http://rapidshare.com/files/406634676/Command101-Fleet_Command.mp3.html RapidShare]<br>(Fleet Command 1:24:44 67.8MB): [http://rapidshare.com/files/406634676/Command101-Fleet_Command.mp3.html RapidShare]<br>(Corp Management 0:31:57 25.5MB): [http://dl.eve-files.com/media/1007/Command101-CorpManagement.mp3 Eve-Files]<br>(Corp Management 0:31:57 25.5MB): [http://rapidshare.com/files/406636929/Command101-CorpManagement.mp3.html RapidShare]<br>(Alliance Management 0:11:24 20.8MB): [http://dl.eve-files.com/media/1007/Command101-AllianceManagement.mp3 Eve-Files]<br>(Alliance Management 0:11:24 20.8MB): [http://rapidshare.com/files/406638137/Command101-AllianceManagement.mp3.html RapidShare]<br>Q & A 0:17:31 20MB): [http://dl.eve-files.com/media/1007/Command101-QA.mp3 Eve-Files]<br>(Q & A 0:17:31 20MB): [http://rapidshare.com/files/406639217/Command101-Q_A.mp3.html RapidShare]<br />
|definition=This is a general description on Leading Fleets, Leading Corps, and Leading Alliances.<br />
|other_notes=Note: This class is also listed under: [[#Fleet_Command|Fleet Command]]<br />
}} {{Class Library<br />
|class_name=History and Politics of Eve<br />
|class_difficulty_level=3 <br />
|instructor=Reiisha<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=10<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=97:12<br />
|file_size=22.1 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/69/E-UNI_EvE_History_And_Politics.mp3 EVE University Server]<br>'''Archived:'''<br>[http://www.eveuniversity.org/audio_classes/Reiisha%20-%20History%20and%20Politics%201.mp3 EVE University Server] - 2007, by Reiisha, 83:35, 9.57 MB<br />
|definition=Origins and decline of the superalliances. Early Eve Corporations and their accomplishments. History of Alliance Civil wars. Origins of Band of Brothers. Discussion of early PVP fleet tactics.<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=CVA and running a NRDS alliance<br />
|class_difficulty_level=3<br />
|instructor=Aralis<br />
|recorded=29 March 2010<br />
|file_info=Audio, mp3<br />
|download_locations=[http://dl.eve-files.com/media/corp/FlayGeobukseon/E-UNI_Guest_Lecture_Aralis_CVA_and_NRDS.rar Eve Files]<br />
|definition=Aralis, the CEO of Curatores Veritatis Alliance has agreed to give a lecture about running CVA and more importantly, running a NRDS (not red, dont shoot) 0.0 alliance in Eve. While CVA's military might may not be as big as that of other alliances, illustrated by the AAA/UK campaign in Catch and Providence - CVA have undoubtedly turned their 0.0 region into the most intensely used 0.0 region in the game.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Q&A Session with Seleene, Dri Kulsane and Mordred<br />
|class_difficulty_level=3<br />
|instructor=Seleene, Dri Kulsane and Mordred<br />
|rec_year=2010<br />
|rec_month=03<br />
|rec_day=28<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=166:41<br />
|file_size=38.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/64/E-UNI_Q%26A_Session_with_Seleene%2C_Dri_Kulsane_and_Mordred.mp3 EVE University Server]<br />
|definition=Q&A with Seleene (former MC CEO & CCP dev), Dri Kulsane and Mordred, all from [BDCI]. General career advice for lowsec and nullsec; mercenary work; manufacturing; corporation management, security, recruitment; nullsec politics past and present, Tortuga; CCP and possible future developments for Eve.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Nullsec Politics and Nullsec Life<br />
|class_difficulty_level=3<br />
|instructor=Eyedoll<br />
|rec_year=2010<br />
|rec_month=03<br />
|rec_day=17<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=148:07<br />
|file_size=33.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e7/E-UNI_Nullsec_Politics_and_Nullsec_Life.mp3 EVE University Server]<br />
|definition=Covers 0.0 politics and power-blocs, past and present; sovereignty-holders, guests, renters and pets; how a new corp can move to 0.0; things that distinguish 0.0 life from life in Empire; 0.0 solo vs. 0.0 as part of a corp; how to make money in 0.0; recommended skills. Also some discussion of 0.0 warfare, capital/super-capital engagements and the super-capital construction industry. Part of the Uni's sixth birthday celebrations.<br />
|other_notes=Note: Recording is missing the first ten minutes or so.<br />
}}<br />
{{Class Library1<br />
|class_name=History of the Geminate Region<br />
|class_difficulty_level=3<br />
|instructor=Wolf VanBerg<br />
|recorded=18 January 2009<br />
|file_info=Audio, mp3, 35:38, 4.08 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Wolf%20VanBerg%20-%20History%20of%20the%20Geminate%20Region.mp3 EVE University Server]<br />
|definition=History of the Geminate Region circa 2006-2007.<br />
|other_notes=<br />
}} <br />
{{Class Library<br />
|class_name=Landmarks in New Eden<br />
|class_difficulty_level=2<br />
|instructor=Mark726<br />
|rec_year=2011<br />
|rec_month=11<br />
|rec_day=15<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=67:01<br />
|file_size=30.7 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/6d/E-UNI_Landmarks_in_New_Eden.mp3 EVE University Server]<br />
|definition=EVE is rich with the intricate history of New Eden, forged by both capsuleers and non-capsuleers. Throughout New Eden, bits and pieces of this story can be found throughout the cluster. This lecture is meant to introduce you to some of the more interesting historical sites that can be found in New Eden.<br />
|other_notes=<br />
}} <br />
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<br />
=== Metagame ===<br />
<br />
{{Class Library<br />
|class_name=Game Design in Eve: Q&A with Seleene (ex-CCP Abathur)<br />
|class_difficulty_level=2<br />
|instructor=Seleene (ex-CCP Abathur)<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=06<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=102:26<br />
|file_size=23.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/64/E-UNI_Game_Design_in_Eve.mp3 EVE University Server]<br />
|definition=Seleene, formerly CCP Abathur will be talking about game design of Eve. As a player (Seleene) he previously lead the Mercenary Coalition for several years and made it one of the most widely feared/respected mercenary outfits in the game. He worked as a game designer at CCP for several years, most notably he was one of the main game designers on the Apocrypha and Dominion expansions.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=EVE Bug Hunting and QA, featuring CCP<br />
|class_difficulty_level=2<br />
|instructor=CCP Oneiromancer and CCP Konflikt<br />
|rec_year=2011<br />
|rec_month=02<br />
|rec_day=13<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=102:26<br />
|file_size=107.0 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/0/0f/2001-02-13-BUGS_AND_QA_CLASS.mp3 EVE University Server]<br />
|definition=Eve University is pleased to host a very special event - featuring two CCP Quality Assurance engineers! This class will cover some basics about quality assurance practices for EVE, and how players can help CCP to fix bugs and improve the game.This class will include a general overview of software bugs, followed by presentations by guest speakers CCP Oneiromancer and CCP Konflikt on CCP Quality Assurance and the role of Bug Hunters in identifying and eliminating defects, respectively.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=The Dominion Expansion<br />
|class_difficulty_level=3<br />
|instructor=Erestas Drake<br />
|rec_year=2009<br />
|rec_month=11<br />
|rec_day=30<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=52:14<br />
|file_size=16.16 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Erestas%20Drake%20-%20The%20Dominion%20Expansion.mp3 EVE University Server]<br />
|definition=How Apocrypha differs from Dominion.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Running Multiple Accounts<br />
|class_difficulty_level=3<br />
|instructor=Hal Sonofzal<br />
|rec_year=2009<br />
|rec_month=06<br />
|rec_day=10<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=31:23<br />
|file_size=3.6 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Hal%20Sonofzal%20-%20Running%20Multiple%20Accounts.mp3 EVE University Server]<br />
|definition=Accounts and account management. Dual, triple, quadboxing. Trial accounts. Possible advantages to Alternate accounts. Research Agents. PLEX and paying for accounts.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Individuality and Freedom in EVE<br />
|class_difficulty_level=3<br />
|instructor=Jade Constantine<br />
|rec_year=2009<br />
|rec_month=03<br />
|rec_day=25<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=129:15<br />
|file_size=14.7 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Jade%20Constantine%20-%20Individuality%20and%20Freedom%20in%20EVE.mp3 EVE University Server]<br />
|definition=Guest Lecture: Jade Constantine is leader of the Star Fraction Alliance. Alternatives to grinding ISK, preventing being used as a pawn by corporations, showing individual motives.<br />
|other_notes=<br />
}} <br />
<br />
[[#top|Back to Top]]<br />
<br />
=== Espionage &amp; Piracy, The Dark Side of EVE ===<br />
<br />
{{Class Library<br />
|class_name=Black Ops and Scamming<br />
|class_difficulty_level=2<br />
|instructor=Vonqueesha Shenaynay and Akay Quinn<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=05<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=121:10<br />
|file_size=27.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/6/68/E-UNI_Black_Ops_and_Scamming.mp3 EVE University Server]<br />
|definition=Our special Guest Lecturer, Vonqueesha Shenaynay, expert EVE scoundrel and thief, will cover some of the evil things you can't do in the game while you are in the UNI: scamming and integrated black ops. He will be joined by the infamous Akay Quinn of GoonWaffe. If you want to know more about the dark side of EVE, you won't want to miss this special lecture!<br />
|other_notes='''Warning: R-rated adult language'''<br />
}} {{Class Library<br />
|class_name=Skullduggery 101<br />
|class_difficulty_level=3<br />
|instructor=Roxx Weltraum<br />
|rec_year=2011<br />
|rec_month=03<br />
|rec_day=02<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=136:08<br />
|file_size=31.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/9/90/Skullduggery_101.mp3 EVE University Server]<br />
|definition=Class revolving around defending against the darker side of EVE, including pirates, griefers, scammers, ninjas, spies, and gankers<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Piracy Q&A<br />
|class_difficulty_level=3<br />
|instructor=Verone (CEO VETO), Mynxee (CEO Hellcats), Ka Jolo (CEO Tuskers), Sard Caid (CEO Gunpoint Diplomacy)<br />
|rec_year=2010<br />
|rec_month=04<br />
|rec_day=03<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=193:56<br />
|file_size=88.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/ed/E-UNI_Piracy_Q%26A.mp3 EVE University Server]<br>'''Archived:'''<br>[http://dl.eve-files.com/media/corp/FlayGeobukseon/E-UNI_Guest_Lecture_Piracy_QA.rar Eve Files] - same session, pre-edit, 220:00, 181 MB<br />
|definition=Q&A panel with several experienced pirates, dealing with all questions you may have about pirate life in Eve.<br />
|other_notes=Note: This class is also listed under: [[#PvP_Question_.26_Answer|PvP Question & Answer]]<br />
}} {{Class Library<br />
|class_name=The Dark Side of Eve<br />
|class_difficulty_level=3<br />
|instructor=Disco Uncertainty<br />
|rec_year=2009<br />
|rec_month=11<br />
|rec_day=12<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=87:04<br />
|file_size=14.2 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 EVE University Server]<br />
|definition=Guest Lecture. CONCORD mechanics, Suicide Ganking, Corporate Theft, Piracy<br />
|other_notes=<br />
}} {{Class Library1<br />
|class_name=Counterintelligence and Social Engineering<br />
|class_difficulty_level=4<br />
|instructor=Vio Geraci<br />
|recorded=6 June 2009<br />
|file_info=Audio, mp3, 102:46, 12.1 MB <br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Vio%20Geraci%20-%20Counterintelligence%20and%20Social%20Engineering.mp3 EVE University Server]<br />
|definition=<br />
|other_notes=Guest lecture: Vio Geraci is a Counterintelligence officer with Goonswarm. Espionage/Counterespionage, Spying, Social Engineering, The Metagame. Cited examples.<br />
}} {{Class Library1<br />
|class_name=The Necessity of Espionage<br />
|class_difficulty_level=4<br />
|instructor=The Mittani<br />
|recorded=23 March 2009<br />
|file_info=Audio, mp3, 112:16, 12.8 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/The%20Mittani%20-%20Necessity%20of%20Espionage.mp3 EVE University Server]<br />
|definition=The Mittani is the spymaster for Goonswarm. Espionage and metagaming, effective use of espionage. Cited examples. This recording breaks up occasionally due to the large number of people who attended the course on teamspeak.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Suicide Ganking 101]]<br />
|class_difficulty_level=3<br />
|instructor=Xolani1990<br />
|rec_year=2011<br />
|rec_month=10<br />
|rec_day=30<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=86:07<br />
|file_size=39.4 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/d/dc/E-UNI_Suicide_Ganking_101.mp3 EVE University Server]<br />
|definition=A special guest lecture by Xolani1990 on how to avoid getting blown up in high security space - or, how to become an expert suicide ganker yourself!<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Avoiding Suicide Ganks in Hisec<br />
|class_difficulty_level=2<br />
|instructor=Otard<br />
|rec_year=2011<br />
|rec_month=05<br />
|rec_day=02<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=64:49<br />
|file_size=15.2 MB<br />
|download_locations=[[media:E-UNI_Avoiding_Suicide_Ganks_In-Hisec.mp3|EVE University Server]]<br />
|definition=In this class, we will be discussing how to vastly minimize your chances of becoming a suicide victim. Whether it will be hauling or mining, there is information that you will find useful. Otard is an experienced Hulk high sec ganker.<br />
|other_notes=Missing the first few seconds. Connection lost in the middle of the Q&A after the lecture.<br />
}}<br />
{{Class Library<br />
|class_name=Safe travelling in hostile space<br />
|class_difficulty_level=3<br />
|instructor=Imigo Montoya<br />
|rec_year=2011<br />
|rec_month=04<br />
|rec_day=29<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=55:50<br />
|file_size=12.8 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/e4/E-UNI_Safe_Travelling_in_Hostile_Space.mp3 EVE University Server]<br />
|definition=<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=How to be a Successful Leader in EVE<br />
|class_difficulty_level=2<br />
|instructor=Otard<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=16<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=83:59<br />
|file_size=57.6 MB<br />
|download_locations=[[media:E-Uni_How_to_be_a_Successful_Leader_in_EVE_by_Otard.mp3|EVE University Server]]<br />
|definition=In this class, we will be discussing how to lead others effectively within EVE. Mainly focusing on leading and managing people within the corporate environment.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Scams<br />
|class_difficulty_level=1<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=08<br />
|rec_day=21<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=15:28<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=5FMJ0Fv8RoA Scams]<br />
|definition=An explanation of a few kinds of scams in EVE Online<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
== Tools &amp; Technical ==<br />
<br />
{{Class Library<br />
|class_name=Eve and Mac<br />
|class_difficulty_level=1<br />
|instructor=FourFiftyFour<br />
|rec_year=2010<br />
|rec_month=04<br />
|rec_day=26<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=64:46<br />
|file_size=14.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/3/3c/E-UNI_Eve_and_MAC.mp3 EVE University Server]<br />
|definition=How to run EVE successfully on a Macintosh computer.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=[[Evemon and EFT]]<br />
|class_difficulty_level=1<br />
|instructor=Zanthra Shard<br />
|rec_year=2011<br />
|rec_month=07<br />
|rec_day=01<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=143:09<br />
|file_size=23.5 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/c/c6/E-UNI_Evemon_and_EFT.mp3 EVE University Server]<br>'''Archived:'''<br>[http://wiki.eveuniversity.org/w/images/archive/c/c6/20110705093954%21E-UNI_Evemon_and_EFT.mp3 EVE University Server] - 2011, by Tulsu, 41:31, 9.5 MB<br />
|definition=This course is intended to cover the usages of EFT and EVE Mon, two metagaming tools designed for EVE Online.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Intro to Eve Fitting Tool<br />
|class_difficulty_level=1<br />
|instructor=Azmodeus Valar<br />
|rec_year=2007<br />
|rec_month=<br />
|rec_day=<br />
|file_type=Video<br />
|file_extension=wmv<br />
|file_duration=10:31<br />
|file_size=15.7 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Azmodeus%20Valar%20-%20Eve%20Fitting%20Tool.wmv EVE University Server] - Note: You must right-click and save the file, it will not stream<br />
|definition=Eve Fitting Tool is demonstrated.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Intro to Quickfit<br />
|class_difficulty_level=1<br />
|instructor=Kelli Degroot<br />
|rec_year=2007<br />
|rec_month=<br />
|rec_day=<br />
|file_type=Video<br />
|file_extension=wmv<br />
|file_duration=22:33<br />
|file_size=13.6 MB<br />
|download_locations=[http://www.eveuniversity.org/audio_classes/Kelli%20Degroot%20-%20Quickfit.wmv EVE University Server] - Note: You must right-click and save the file, it will not stream<br />
|definition=The Quickfit tool is demonstrated.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]]<br />
<br />
== Miscellaneous ==<br />
<br />
{{Class Library<br />
|class_name=Fanfest 2012 Roundtable Discussion<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=07<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=84:37<br />
|file_size=39.9 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/e/ed/E-UNI_Fanfest_2012_Roundtable.mp3 EVE University Server]<br />
|definition=A roundtable discussion about Fanfest 2012, by EVE University members who attended, moderated by Neville Smit.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=Q&A with Ian Chisholm - creator of Clear Skies<br />
|class_difficulty_level=1<br />
|instructor=Neville Smit<br />
|rec_year=2011<br />
|rec_month=06<br />
|rec_day=27<br />
|file_type=Audio<br />
|file_extension=mp3<br />
|file_duration=84:18<br />
|file_size=39.6 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/1/1d/E-UNI_Ian_Chisholm-Clear_Skies.mp3 EVE University Server]<br />
|definition=An interview with Ian Chisholm, the creator of the popular [http://www.clearskiesthemovie.com Clear Skies] machinima movies, based on EVE Online.<br />
|other_notes=<br />
}}<br />
{{Class Library1<br />
|class_name=Life After the UNI<br />
|class_difficulty_level=2<br />
|instructor=Panel discussion with Aquadictus, Joe Lost and Gibson Thunderbird - moderated by Neville Smit<br />
|recorded=3 June 2011<br />
|file_info=Audio, mp3, 1:17:02, 36.2 MB<br />
|download_locations=[http://wiki.eveuniversity.org/w/images/4/41/E-UNI_Life_After_the_UNI.mp3 EVE University Server]<br />
|definition=A discussion with three players who all left the UNI: what to expect when you leave, what life in EVE is like outside of the UNI, and some general advice about how and when to move on in New Eden.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=The Great High Security Loop<br />
|class_difficulty_level=2<br />
|instructor=Seamus Donohue<br />
|rec_year=2011<br />
|rec_month=08<br />
|rec_day=14<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=10:14<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=mvNsE4DSGk0 The Great High Security Loop]<br />
|definition=An explanation of contiguous High Security space and it's chokepoints in EVE Online.<br />
|other_notes=<br />
}}<br />
{{Class Library<br />
|class_name=The Microwarp Cloak Trick<br />
|class_difficulty_level=3<br />
|instructor=Seamus Donohue<br />
|rec_year=2012<br />
|rec_month=04<br />
|rec_day=05<br />
|file_type=Video<br />
|file_extension=mp4<br />
|file_duration=10:22<br />
|file_size=streaming video<br />
|download_locations=[http://www.youtube.com/watch?v=bVi1CWcbSUE Microwarp Cloak Trick - Short Version]<br />
|definition=How to use an Improved Cloaking Device and a Microwarpdrive to slip through a gatecamp.<br />
|other_notes=<br />
}}<br />
<br />
[[#top|Back to Top]] <br />
<br />
----<br />
<br />
[[Category:Teaching]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Wartime_Standard_Operating_Procedures&diff=40290Archive:Wartime Standard Operating Procedures2012-08-13T15:59:08Z<p>Kelduum Revaan: /* ...run Wormhole Operations */</p>
<hr />
<div>During war-time, [[EVE University]] and Ivy League uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
<br />
These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
<br />
*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
<br />
Below are the guidelines and individual details, however you may simply read the contents if you do not require detailed information. References<font color="orange"><sup>[x]</sup></font> link to the bottom of this page where, if you wish, you can find the reasoning behind each of them.<br> <br />
<br />
<br> <br />
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= During War =<br />
<br />
The SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime under extreme circumstances. <br />
<br />
The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is ''not'' part of the SOP. <br />
<br />
In the event you make a mistake, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. At most, issues tend to result in the person involved being temporarily removed from E-UNI for their own safety.<br />
<br />
<br> <br />
<br />
== You must not be undocked unless you are... ==<br />
<br />
=== ...in a fleet ===<br />
<br />
Fleets are counted as one or more people. If alone, you must still create your own fleet <ref>Right click yourself, select 'Form Fleet with...', then create a fleet advert with only the 'My Corporation', 'Application Requires Approval' and 'Hide Details In Advert' boxes checked.</ref>, which allows other E-UNI members to join you at your location rapidly in the event of a problem.<br />
<br />
=== ...logged into Mumble ===<br />
<br />
You don't have to be able to speak, just to listen. If something happens, you need to be able to communicate it quickly, or at least receive instruction quickly.<ref>The few seconds it can take to type something and someone to read it back is often the difference between saving your ship and losing it.</ref><br />
<br />
<br><br />
<br />
== Experienced Pilots may fly... ==<br />
<br />
The following ships are strongly recommended for use only by experienced pilots as they require a significant amount of skill and practice to fly effectively. If you are not confident in what you're doing, then '''do not fly them'''!<br />
<br />
=== ...'Covert Ops' combat ships ===<br />
<br />
These are ships which can fit a Covert Ops Cloak, such as: <br />
<br />
*[[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]]<ref>These should only be flown once you have had some fleet experience and practice moving cloaked.</ref><br />
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref> <br />
*[[Force Recon]]s<ref>Like the [[Stealth Bomber]], these are expensive and need practice to use well.</ref><br />
<br />
=== ...Navy faction frigates ===<br />
<br />
* [[Imperial Navy Slicer]]<br />
* [[Federation Navy Comet]]<br />
* [[Caldari Navy Hookbill]]<br />
* [[Republic Fleet Firetail]]<br />
<br />
=== ...Tech 2 BattleCruisers ===<br />
<br />
*[[Battlecruiser#Command Ships|Command Ships]]<ref>These are useful when you have very high or even maxed Leadership skills, but are not worth the [[Risk to ISK]] ratio without a fleet to back them up.</ref> <br />
<br />
=== ...Capital ships ===<br />
<br />
These require authorization from a director, should always have a sizable fleet to back them up, and be properly fitted.<br />
<br />
* [[Capital_Ship#Dreadnoughts|Dreadnought]]<br />
* [[Capital_Ship#Carriers|Carrier]]<br />
<br />
=== ...ships with cheap faction modules ===<br />
<br />
'Cheap Faction' means Faction, Storyline, Deadspace, or Officer modules, but only when the market value of the module is less than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== Pilots who accept the risks may fly... ==<br />
<br />
The following ships are to be used understanding the risk that if you lose one to a war target, you face the possibility of an immediate kick and ban.<br />
<br />
=== ...Tech 2 Battleships ===<br />
<br />
*[[Battleship#Marauder|Marauders]]<ref>These are PvE rather than PvP ships, built to take damage over a long period and loot missions.</ref> <br />
*[[Battleship#Black Ops|Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref><br />
<br />
=== ...Tech 3 ships ===<br />
<br />
*[[Strategic Cruiser]]s<ref>Like many others, these tend to be very expensive and not worth the [[Risk to ISK]] ratio.</ref><br />
<br />
=== ...Mining Ships ===<br />
<br />
This includes the specialized [[Mining|mining]] ships, such as: <br />
<br />
*[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref> <br />
*[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref><br />
*[[Orca]]<ref>Big, slow, expensive and no means of defence? Not a PvP ship!</ref><br />
*[[Rorqual]]<ref>Even though they can't enter hisec and use a jump-drive, they are listed here for completeness.</ref><br />
<br />
=== ...Haulers ===<br />
<br />
This is any ship which is designed to move large amounts of cargo around<ref>In short, if there's something worth moving, its worth money to someone, and is better not put in harms way at all.</ref>, such as: <br />
<br />
*[[Hauling#T1 Industrials|Industrials]], including the [[Noctis]]<ref>While they can have a decent buffer tank to avoid some suicide ganks, they are slow and do not survive long in PvP.</ref> <br />
*[[Hauling#Blockade Runners (T2 Industrial)|Blockade Runner]]s<ref>These can warp cloaked, are fast and maneuverable, which is nice, but they are expensive and still don't last long, which is not nice.</ref> <br />
*[[Hauling#Deep Space Transport (T2 Industrial)|Deep Space Transports]]<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref> <br />
*[[Hauling#Freighters|Freighters]]<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref> <br />
*[[Hauling#Jump Freighters (T2 Freighter)|Jump Freighters]]<ref>Even worse than a freighter, far more expensive and not even as big. Avoid!</ref><br />
<br />
If you need to move items, you should use an [[Creating an Alt Hauler|'out-of-corp' Alt Hauler]] or issue a public courier contract.<br />
<br />
=== ...Faction ships ===<br />
<br />
*Any ship with 'Issue'<ref>Raven Navy Issue, Stabber Fleet Issue, etc.</ref> in the Name.<ref>While some of these may be good, they aren't worth the [[Risk to ISK]] for use in combat.</ref> <br />
*Any 'Pirate' faction ship.<ref>Like any 'Issue' ships, they tend to be good, but very expensive, even against the T2 versions.</ref> <br />
*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref><br />
<br />
=== ...ships with expensive modules or rigs ===<br />
<br />
'Expensive modules or rigs' is defined as Faction, Storyline, Deadspace, or Officer modules<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> or rigs (usually Tech 2<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>) where the market value is greater than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== You must never fly any... ==<br />
<br />
The following ships are NOT to be used at all. If you are in space with one during war, you face an immediate kick/ban and likely [[The Departed|Departure]].<br />
<br />
=== ...rare or unique ships ===<br />
<br />
This is any ship which has been seeded by [[CCP]]<ref>While they may not have cost you anything originally, they are still worth something to someone, and therefore tend to make good prizes on a killboard.</ref>for which the blueprints are not publicly available for, such as: <br />
<br />
*[[Apotheosis]]<br />
*[[Echelon]]<br />
*[[Zephyr]]<br />
*[[Interbus Shuttle]]<br />
*[[Primae]]<br />
*... and various others.<ref>Far too many to list here, including rewards from CCP for things like the [[Alliance Tournament]]s. If you aren't certain if they are allowed check the ships description and availability on the market.</ref><br />
<br />
=== ...SuperCapitals ===<br />
<br />
*[[Capital_Ship#Supercarriers|SuperCarrier]]<br />
*[[Capital_Ship#Titans|Titan]]<ref>This should go without saying really, but there is always one...</ref><br />
<br />
<br><br />
<br />
== You should fit... ==<br />
<br />
=== ...your ship for PvP ===<br />
<br />
This depends greatly on the ship and what you plan to do, but usually means no Mining lasers, cargo expanders or exploration (Codebreaker, Analyser, etc) modules, along with a Buffer tank where appropriate. For relevant fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum].<ref>Hopefully this should be fairly self evident after playing a little EVE, but [[PvP]] fits tend to focus on 'buffer' tanks and are significantly different to [[PvE]] fits which focus on repairing over time.</ref><br />
<br />
=== ...your guns and launchers efficiently ===<br />
<br />
This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets. <br />
<br />
=== ...a Tech 2 tank on BattleCruisers and Battleships ===<br />
<br />
This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, and so on.<ref>There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must still have the skills to fit the modules individually.</ref><br />
<br />
=== ...your ship for its role ===<br />
<br />
This should go without saying, but it means the modules on your ship should not typically cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, the less likely it is to die quickly in a fight, therefore it is worth fitting it well.</ref>.<br />
<br />
=== ...appropriate rigs ===<br />
<br />
* Tech 1 Rigs on [[Frigate]]s, [[Destroyer]]s and [[Cruiser]]s are optional.<br />
* Tech 1 Rigs on [[BattleCruiser]]s and [[Battleship]]s are required.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> <br />
* Rigs on all T2 ships are strongly suggested.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> <br />
<br />
<br><br />
<br />
== You should ''always''... ==<br />
<br />
<br />
=== ...check the Local channel for War-Targets ===<br />
<br />
Check it before you undock, and keep checking it whenever you are in space. Hostiles may appear at any moment.<ref>The Local channel is the best tool any player has as to what is going on, and during war it should be made as tall as possible so you can see as many people as possible without scrolling.</ref> <br />
<br />
=== ...dock up if there are War-Targets ===<br />
<br />
If not in a combat fleet<ref>Hopefully that should go without saying, but if you are in a combat fleet you should be killing them.</ref> and you see a War-Target in space or the local channel, then dock immediately, no waiting. <br />
<br />
=== ...avoid Trade Hubs when travelling ===<br />
<br />
You should avoid [[Trade Hubs|Trade hubs]] when travelling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without having to be docked in the station.<br />
<br />
<br><br />
<br />
== You should ''never''... ==<br />
<br />
=== ...use the Autopilot to fly your ship ===<br />
<br />
Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres<ref>This includes setting the next system as a waypoint, and enabling autopilot while in warp, as it leaves a crucial few seconds before jumping.</ref> must be done manually.<ref>The Autopilot is dangerous even in peacetime as it drops you around 15km from the gate, meaning that you need to either align and enter warp to escape or burn those 15km to the stargate to jump through. Not to mention that Autopilot promotes being AFK.</ref><br />
<br />
=== ...go AFK in space ===<br />
<br />
Never leave your ship unattended for long periods when in space<ref>Being AFK, for an extended time, even cloaked at a safe-spot or sitting at the POS, simply isn't worth the risk.</ref>. Always dock up if you have to leave. If you are a scout or picket and need to take a short break, warp to a safe-spot and cloak up until you get back.<br />
<br />
<br><br />
<br />
== Combat Fleets... ==<br />
<br />
=== ...should have a covert scout if possible ===<br />
<br />
At least one scout in a Covert Ops frigate is encouraged but is '''not''' a requirement<ref>Knowing what is on the other side of a gate without letting the hostile know you are coming will always give you an advantage.</ref>. If a scout isn't available, then you can use [[Picket]] frigates instead<ref>Even jumping through the gate then immediately cloaking is preferable to not knowing what is there.</ref>. Remember that the scout does '''not''' have to be in E-UNI.<ref>The use of use out of corp scouts in EVE is commonplace, so there is no reason E-UNI members should not do so as well.</ref> <br />
<br />
=== ...must be on Mumble with the FC able to talk ===<br />
<br />
Fleets must use the University [[Mumble]] server for voice communications, and the Fleet Commander must be able to talk.<ref>The few seconds needed to type out or otherwise pass a command are often the difference between a success and the loss of the whole fleet.</ref> <br />
<br />
=== ...must consist only of Uni members ===<br />
<br />
As per the normal E-UNI rules on [[Rules#Combat Fleets|Combat Fleets]], all fleets planning combat must be comprised of only E-UNI/IVY members. The only exception to this is an out of corp scout, however this should still be an alt of an E-UNI member.<br />
<br />
=== ...members must not be impaired ===<br />
<br />
This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref><br />
<br />
=== ...must hand all loot from war-targets over to the Uni ===<br />
<br />
Loot from E-UNI wrecks should be collected and given back to the owner where possible. All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished. <br />
<br><br />
<br />
== You can... ==<br />
<br />
There are a number of things which you can do during wars apart from hunting War Targets. These are some of them.<br />
<br />
=== ...travel around EVE ===<br />
<br />
Travelling is defined as moving with no cargo (opposed to hauling) and should be done in a '[[Frigate#Fast Frigates|Fast Frigate]]'<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]] or [[Starter Frigate]]<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>.<br />
<br />
=== ...set-up and spar at the E-UNI POS ===<br />
<br />
Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>.<br />
<br />
=== ...run fleets in LoSec and NullSec ===<br />
<br />
Just because there are no war targets around doesn't mean there is nobody to fight. Take a fleet out to losec or nullsec, and see what you find<ref>This is a good way to practice, and there is usually someone to shoot and practice with, and you may run into wartargets.</ref>. Remember to follow the normal E-UNI Rules of Engagement.<br />
<br />
=== ...run Wormhole Operations ===<br />
<br />
You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other guidelines still apply however, so fleets should be combat fitted. A cloaked scout (either covert ops or picket) should stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. <br />
<br />
If you have a significant sized fleet (eight or more members), a salvage [[Destroyer]], [[BattleCruiser]] or [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging.<br />
<br />
=== ...run Incursions ===<br />
<br />
Incursions are allowed, but any fleets should have a few E-UNI members, and anyone outside of the alliance who is providing remote repair, shield transfer or similar should be made aware immediately when joining the fleet.<ref>Anyone assisting will flag themselves to the hostiles, which will allow them to be killed by them.</ref>. Joining a 'public' Incursion fleet<ref>This means a fleet run by any open Incursion-running community, such as the "BTL Pub" or "The Ditanian Fleet" channels.</ref> is prohibited in wartime, as it risks our status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.<br />
<br />
=== ...run Security missions ===<br />
<br />
As these tend to involve high-value ships, so you should ensure you are some distance away from HQ in either a quiet (or very busy) system. You may run missions solo, but is strongly advised that you mission in a fleet of at least three students. Remember that Faction ships and Modules are still prohibited.<br />
<br />
=== ...mine in a group ===<br />
<br />
This is best done with four or more members, with at least one of them in a combat-fitted ship - remember that most mining ships are prohibited. Ideally, all mining should be done in an exploration pocket located in a quiet system or wormhole as far away from HQ and known operating areas of any war-targets as possible. Ensure that all fleet members keep a lookout in local for any hostiles, and nobody goes AFK without docking first. Don't forget to use an out of corp hauler to pick up any minerals.<br />
<br />
=== ...station trade ===<br />
<br />
Remember that moving cargo (items not for your current ship) is a bad idea while using an E-UNI character, and the [[Daytrading]], [[Marketing]] and [[Procurement]] skills allow you to trade remotely. 'Shopping trips' (i.e. hauling items you bought) are still a bad idea, and mustn't be done in an industrial.<br />
<br />
=== ...use an out of corp character ===<br />
<br />
You can use an out-of-corp character or alt for [[Alt Missioning|Missions]], Mining and Hauling alone. Many missions may be accepted on your E-UNI character but performed with an alt.<br />
<br />
=== ...leave E-UNI until the war ends ===<br />
<br />
If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning.<br />
<br />
<br><br />
<br />
= Travel Advisories =<br />
<br />
Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity.<br />
<br />
An advisory means that any non-combat activity should cease and all pilots should dock unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area should be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]].<br />
<br />
Once the threat has passed, the Travel Advisory may only be lifted by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or [[EVE University Management|Management]].<br />
<br />
These may also be issued during normal peacetime operations as warnings regarding specific systems or areas of space for information purposes only.<br />
<br />
<br><br />
<br />
= Practice and Patrols =<br />
<br />
All EVE University members are encouraged to practice the SOP during wars, even when there are no war-targets immediately available.<br />
<br />
This can include (but is not limited to) sparring in space, patrolling high-traffic areas for other E-UNI members, as well as practising fleet command and movement skills.<br />
<br />
Members are also encouraged to keep a look-out for any other members who may not be following the SOP, and are authorised to [[Tackling|tackle]] any they encounter travelling alone, as safe travel procedures will make this very difficult for both an E-UNI member or a war-target to tackle someone.<br />
<br />
[[Ivy League Navy|ILN Staff Officers]] are authorised to order a single shot to be fired to 'wake up' a member who appears to be AFK or inattentive, followed by the potential destruction of their ship rather than have it fall to an enemy.<br />
<br />
Appropriate time must be given before any actions are taken, however in the event an inattentive members ship is destroyed, the wreck should be looted and salvaged if possible, and the remains contracted back to them.<br />
<br />
<br><br />
<br />
= Why? =<br />
<br />
For new players, its not immediately obvious why the rules are as they are. Below are answers to some of the more common questions. <br />
<br />
<small><references /></small> <br />
<br />
<br> <br />
<br />
= Requests for Clarification =<br />
<br />
All requests for clarification must be made directly to the [[Director]]s. If in doubt, avoid the element which is unclear until clarified. <br />
<br />
<br> <br />
<br />
= Further Reading =<br />
<br />
*[[Wartime Checklist]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Wartime_Standard_Operating_Procedures&diff=40131Archive:Wartime Standard Operating Procedures2012-08-08T14:50:41Z<p>Kelduum Revaan: /* Combat Fleets... */ removed the need for more than 1 person in a combat fleet</p>
<hr />
<div>During war-time, [[EVE University]] and Ivy League uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
<br />
These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
<br />
*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
<br />
Below are the guidelines and individual details, however you may simply read the contents if you do not require detailed information. References<font color="orange"><sup>[x]</sup></font> link to the bottom of this page where, if you wish, you can find the reasoning behind each of them.<br> <br />
<br />
<br> <br />
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= During War =<br />
<br />
The SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime under extreme circumstances. <br />
<br />
The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is ''not'' part of the SOP. <br />
<br />
In the event you make a mistake, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. At most, issues tend to result in the person involved being temporarily removed from E-UNI for their own safety.<br />
<br />
<br> <br />
<br />
== You must not be undocked unless you are... ==<br />
<br />
=== ...in a fleet ===<br />
<br />
Fleets are counted as one or more people. If alone, you must still create your own fleet <ref>Right click yourself, select 'Form Fleet with...', then create a fleet advert with only the 'My Corporation', 'Application Requires Approval' and 'Hide Details In Advert' boxes checked.</ref>, which allows other E-UNI members to join you at your location rapidly in the event of a problem.<br />
<br />
=== ...logged into Mumble ===<br />
<br />
You don't have to be able to speak, just to listen. If something happens, you need to be able to communicate it quickly, or at least receive instruction quickly.<ref>The few seconds it can take to type something and someone to read it back is often the difference between saving your ship and losing it.</ref><br />
<br />
<br><br />
<br />
== Experienced Pilots may fly... ==<br />
<br />
The following ships are strongly recommended for use only by experienced pilots as they require a significant amount of skill and practice to fly effectively. If you are not confident in what you're doing, then '''do not fly them'''!<br />
<br />
=== ...'Covert Ops' combat ships ===<br />
<br />
These are ships which can fit a Covert Ops Cloak, such as: <br />
<br />
*[[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]]<ref>These should only be flown once you have had some fleet experience and practice moving cloaked.</ref><br />
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref> <br />
*[[Force Recon]]s<ref>Like the [[Stealth Bomber]], these are expensive and need practice to use well.</ref><br />
<br />
=== ...Navy faction frigates ===<br />
<br />
* [[Imperial Navy Slicer]]<br />
* [[Federation Navy Comet]]<br />
* [[Caldari Navy Hookbill]]<br />
* [[Republic Fleet Firetail]]<br />
<br />
=== ...Tech 2 BattleCruisers ===<br />
<br />
*[[Battlecruiser#Command Ships|Command Ships]]<ref>These are useful when you have very high or even maxed Leadership skills, but are not worth the [[Risk to ISK]] ratio without a fleet to back them up.</ref> <br />
<br />
=== ...Capital ships ===<br />
<br />
These require authorization from a director, should always have a sizable fleet to back them up, and be properly fitted.<br />
<br />
* [[Capital_Ship#Dreadnoughts|Dreadnought]]<br />
* [[Capital_Ship#Carriers|Carrier]]<br />
<br />
=== ...ships with cheap faction modules ===<br />
<br />
'Cheap Faction' means Faction, Storyline, Deadspace, or Officer modules, but only when the market value of the module is less than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== Pilots who accept the risks may fly... ==<br />
<br />
The following ships are to be used understanding the risk that if you lose one to a war target, you face the possibility of an immediate kick and ban.<br />
<br />
=== ...Tech 2 Battleships ===<br />
<br />
*[[Battleship#Marauder|Marauders]]<ref>These are PvE rather than PvP ships, built to take damage over a long period and loot missions.</ref> <br />
*[[Battleship#Black Ops|Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref><br />
<br />
=== ...Tech 3 ships ===<br />
<br />
*[[Strategic Cruiser]]s<ref>Like many others, these tend to be very expensive and not worth the [[Risk to ISK]] ratio.</ref><br />
<br />
=== ...Mining Ships ===<br />
<br />
This includes the specialized [[Mining|mining]] ships, such as: <br />
<br />
*[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref> <br />
*[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref><br />
*[[Orca]]<ref>Big, slow, expensive and no means of defence? Not a PvP ship!</ref><br />
*[[Rorqual]]<ref>Even though they can't enter hisec and use a jump-drive, they are listed here for completeness.</ref><br />
<br />
=== ...Haulers ===<br />
<br />
This is any ship which is designed to move large amounts of cargo around<ref>In short, if there's something worth moving, its worth money to someone, and is better not put in harms way at all.</ref>, such as: <br />
<br />
*[[Hauling#T1 Industrials|Industrials]], including the [[Noctis]]<ref>While they can have a decent buffer tank to avoid some suicide ganks, they are slow and do not survive long in PvP.</ref> <br />
*[[Hauling#Blockade Runners (T2 Industrial)|Blockade Runner]]s<ref>These can warp cloaked, are fast and maneuverable, which is nice, but they are expensive and still don't last long, which is not nice.</ref> <br />
*[[Hauling#Deep Space Transport (T2 Industrial)|Deep Space Transports]]<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref> <br />
*[[Hauling#Freighters|Freighters]]<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref> <br />
*[[Hauling#Jump Freighters (T2 Freighter)|Jump Freighters]]<ref>Even worse than a freighter, far more expensive and not even as big. Avoid!</ref><br />
<br />
If you need to move items, you should use an [[Creating an Alt Hauler|'out-of-corp' Alt Hauler]] or issue a public courier contract.<br />
<br />
=== ...Faction ships ===<br />
<br />
*Any ship with 'Issue'<ref>Raven Navy Issue, Stabber Fleet Issue, etc.</ref> in the Name.<ref>While some of these may be good, they aren't worth the [[Risk to ISK]] for use in combat.</ref> <br />
*Any 'Pirate' faction ship.<ref>Like any 'Issue' ships, they tend to be good, but very expensive, even against the T2 versions.</ref> <br />
*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref><br />
<br />
=== ...ships with expensive modules or rigs ===<br />
<br />
'Expensive modules or rigs' is defined as Faction, Storyline, Deadspace, or Officer modules<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> or rigs (usually Tech 2<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>) where the market value is greater than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== You must never fly any... ==<br />
<br />
The following ships are NOT to be used at all. If you are in space with one during war, you face an immediate kick/ban and likely [[The Departed|Departure]].<br />
<br />
=== ...rare or unique ships ===<br />
<br />
This is any ship which has been seeded by [[CCP]]<ref>While they may not have cost you anything originally, they are still worth something to someone, and therefore tend to make good prizes on a killboard.</ref>for which the blueprints are not publicly available for, such as: <br />
<br />
*[[Apotheosis]]<br />
*[[Echelon]]<br />
*[[Zephyr]]<br />
*[[Interbus Shuttle]]<br />
*[[Primae]]<br />
*... and various others.<ref>Far too many to list here, including rewards from CCP for things like the [[Alliance Tournament]]s. If you aren't certain if they are allowed check the ships description and availability on the market.</ref><br />
<br />
=== ...SuperCapitals ===<br />
<br />
*[[Capital_Ship#Supercarriers|SuperCarrier]]<br />
*[[Capital_Ship#Titans|Titan]]<ref>This should go without saying really, but there is always one...</ref><br />
<br />
<br><br />
<br />
== You should fit... ==<br />
<br />
=== ...your ship for PvP ===<br />
<br />
This depends greatly on the ship and what you plan to do, but usually means no Mining lasers, cargo expanders or exploration (Codebreaker, Analyser, etc) modules, along with a Buffer tank where appropriate. For relevant fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum].<ref>Hopefully this should be fairly self evident after playing a little EVE, but [[PvP]] fits tend to focus on 'buffer' tanks and are significantly different to [[PvE]] fits which focus on repairing over time.</ref><br />
<br />
=== ...your guns and launchers efficiently ===<br />
<br />
This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets. <br />
<br />
=== ...a Tech 2 tank on BattleCruisers and Battleships ===<br />
<br />
This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, and so on.<ref>There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must still have the skills to fit the modules individually.</ref><br />
<br />
=== ...your ship for its role ===<br />
<br />
This should go without saying, but it means the modules on your ship should not typically cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, the less likely it is to die quickly in a fight, therefore it is worth fitting it well.</ref>.<br />
<br />
=== ...appropriate rigs ===<br />
<br />
* Tech 1 Rigs on [[Frigate]]s, [[Destroyer]]s and [[Cruiser]]s are optional.<br />
* Tech 1 Rigs on [[BattleCruiser]]s and [[Battleship]]s are required.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> <br />
* Rigs on all T2 ships are strongly suggested.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> <br />
<br />
<br><br />
<br />
== You should ''always''... ==<br />
<br />
<br />
=== ...check the Local channel for War-Targets ===<br />
<br />
Check it before you undock, and keep checking it whenever you are in space. Hostiles may appear at any moment.<ref>The Local channel is the best tool any player has as to what is going on, and during war it should be made as tall as possible so you can see as many people as possible without scrolling.</ref> <br />
<br />
=== ...dock up if there are War-Targets ===<br />
<br />
If not in a combat fleet<ref>Hopefully that should go without saying, but if you are in a combat fleet you should be killing them.</ref> and you see a War-Target in space or the local channel, then dock immediately, no waiting. <br />
<br />
=== ...avoid Trade Hubs when travelling ===<br />
<br />
You should avoid [[Trade Hubs|Trade hubs]] when travelling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without having to be docked in the station.<br />
<br />
<br><br />
<br />
== You should ''never''... ==<br />
<br />
=== ...use the Autopilot to fly your ship ===<br />
<br />
Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres<ref>This includes setting the next system as a waypoint, and enabling autopilot while in warp, as it leaves a crucial few seconds before jumping.</ref> must be done manually.<ref>The Autopilot is dangerous even in peacetime as it drops you around 15km from the gate, meaning that you need to either align and enter warp to escape or burn those 15km to the stargate to jump through. Not to mention that Autopilot promotes being AFK.</ref><br />
<br />
=== ...go AFK in space ===<br />
<br />
Never leave your ship unattended for long periods when in space<ref>Being AFK, for an extended time, even cloaked at a safe-spot or sitting at the POS, simply isn't worth the risk.</ref>. Always dock up if you have to leave. If you are a scout or picket and need to take a short break, warp to a safe-spot and cloak up until you get back.<br />
<br />
<br><br />
<br />
== Combat Fleets... ==<br />
<br />
=== ...should have a covert scout if possible ===<br />
<br />
At least one scout in a Covert Ops frigate is encouraged but is '''not''' a requirement<ref>Knowing what is on the other side of a gate without letting the hostile know you are coming will always give you an advantage.</ref>. If a scout isn't available, then you can use [[Picket]] frigates instead<ref>Even jumping through the gate then immediately cloaking is preferable to not knowing what is there.</ref>. Remember that the scout does '''not''' have to be in E-UNI.<ref>The use of use out of corp scouts in EVE is commonplace, so there is no reason E-UNI members should not do so as well.</ref> <br />
<br />
=== ...must be on Mumble with the FC able to talk ===<br />
<br />
Fleets must use the University [[Mumble]] server for voice communications, and the Fleet Commander must be able to talk.<ref>The few seconds needed to type out or otherwise pass a command are often the difference between a success and the loss of the whole fleet.</ref> <br />
<br />
=== ...must consist only of Uni members ===<br />
<br />
As per the normal E-UNI rules on [[Rules#Combat Fleets|Combat Fleets]], all fleets planning combat must be comprised of only E-UNI/IVY members. The only exception to this is an out of corp scout, however this should still be an alt of an E-UNI member.<br />
<br />
=== ...members must not be impaired ===<br />
<br />
This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref><br />
<br />
=== ...must hand all loot from war-targets over to the Uni ===<br />
<br />
Loot from E-UNI wrecks should be collected and given back to the owner where possible. All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished. <br />
<br><br />
<br />
== You can... ==<br />
<br />
There are a number of things which you can do during wars apart from hunting War Targets. These are some of them.<br />
<br />
=== ...travel around EVE ===<br />
<br />
Travelling is defined as moving with no cargo (opposed to hauling) and should be done in a '[[Frigate#Fast Frigates|Fast Frigate]]'<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]] or [[Starter Frigate]]<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>.<br />
<br />
=== ...set-up and spar at the E-UNI POS ===<br />
<br />
Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>.<br />
<br />
=== ...run fleets in LoSec and NullSec ===<br />
<br />
Just because there are no war targets around doesn't mean there is nobody to fight. Take a fleet out to losec or nullsec, and see what you find<ref>This is a good way to practice, and there is usually someone to shoot and practice with, and you may run into wartargets.</ref>. Remember to follow the normal E-UNI Rules of Engagement.<br />
<br />
=== ...run Wormhole Operations ===<br />
<br />
You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other guidelines still apply however, so fleets should be combat fitted and have at least two E-UNI members. A cloaked scout (either covert ops or picket) should stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. <br />
<br />
If you have a significant sized fleet (eight or more members), a salvage [[Destroyer]], [[BattleCruiser]] or [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging.<br />
<br />
=== ...run Incursions ===<br />
<br />
Incursions are allowed, but any fleets should have a few E-UNI members, and anyone outside of the alliance who is providing remote repair, shield transfer or similar should be made aware immediately when joining the fleet.<ref>Anyone assisting will flag themselves to the hostiles, which will allow them to be killed by them.</ref>. Joining a 'public' Incursion fleet<ref>This means a fleet run by any open Incursion-running community, such as the "BTL Pub" or "The Ditanian Fleet" channels.</ref> is prohibited in wartime, as it risks our status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.<br />
<br />
=== ...run Security missions ===<br />
<br />
As these tend to involve high-value ships, so you should ensure you are some distance away from HQ in either a quiet (or very busy) system. You may run missions solo, but is strongly advised that you mission in a fleet of at least three students. Remember that Faction ships and Modules are still prohibited.<br />
<br />
=== ...mine in a group ===<br />
<br />
This is best done with four or more members, with at least one of them in a combat-fitted ship - remember that most mining ships are prohibited. Ideally, all mining should be done in an exploration pocket located in a quiet system or wormhole as far away from HQ and known operating areas of any war-targets as possible. Ensure that all fleet members keep a lookout in local for any hostiles, and nobody goes AFK without docking first. Don't forget to use an out of corp hauler to pick up any minerals.<br />
<br />
=== ...station trade ===<br />
<br />
Remember that moving cargo (items not for your current ship) is a bad idea while using an E-UNI character, and the [[Daytrading]], [[Marketing]] and [[Procurement]] skills allow you to trade remotely. 'Shopping trips' (i.e. hauling items you bought) are still a bad idea, and mustn't be done in an industrial.<br />
<br />
=== ...use an out of corp character ===<br />
<br />
You can use an out-of-corp character or alt for [[Alt Missioning|Missions]], Mining and Hauling alone. Many missions may be accepted on your E-UNI character but performed with an alt.<br />
<br />
=== ...leave E-UNI until the war ends ===<br />
<br />
If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning.<br />
<br />
<br><br />
<br />
= Travel Advisories =<br />
<br />
Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity.<br />
<br />
An advisory means that any non-combat activity should cease and all pilots should dock unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area should be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]].<br />
<br />
Once the threat has passed, the Travel Advisory may only be lifted by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or [[EVE University Management|Management]].<br />
<br />
These may also be issued during normal peacetime operations as warnings regarding specific systems or areas of space for information purposes only.<br />
<br />
<br><br />
<br />
= Practice and Patrols =<br />
<br />
All EVE University members are encouraged to practice the SOP during wars, even when there are no war-targets immediately available.<br />
<br />
This can include (but is not limited to) sparring in space, patrolling high-traffic areas for other E-UNI members, as well as practising fleet command and movement skills.<br />
<br />
Members are also encouraged to keep a look-out for any other members who may not be following the SOP, and are authorised to [[Tackling|tackle]] any they encounter travelling alone, as safe travel procedures will make this very difficult for both an E-UNI member or a war-target to tackle someone.<br />
<br />
[[Ivy League Navy|ILN Staff Officers]] are authorised to order a single shot to be fired to 'wake up' a member who appears to be AFK or inattentive, followed by the potential destruction of their ship rather than have it fall to an enemy.<br />
<br />
Appropriate time must be given before any actions are taken, however in the event an inattentive members ship is destroyed, the wreck should be looted and salvaged if possible, and the remains contracted back to them.<br />
<br />
<br><br />
<br />
= Why? =<br />
<br />
For new players, its not immediately obvious why the rules are as they are. Below are answers to some of the more common questions. <br />
<br />
<small><references /></small> <br />
<br />
<br> <br />
<br />
= Requests for Clarification =<br />
<br />
All requests for clarification must be made directly to the [[Director]]s. If in doubt, avoid the element which is unclear until clarified. <br />
<br />
<br> <br />
<br />
= Further Reading =<br />
<br />
*[[Wartime Checklist]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Wartime_Standard_Operating_Procedures&diff=40130Archive:Wartime Standard Operating Procedures2012-08-08T14:48:58Z<p>Kelduum Revaan: /* ...run Incursions */</p>
<hr />
<div>During war-time, [[EVE University]] and Ivy League uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
<br />
These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
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*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
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Below are the guidelines and individual details, however you may simply read the contents if you do not require detailed information. References<font color="orange"><sup>[x]</sup></font> link to the bottom of this page where, if you wish, you can find the reasoning behind each of them.<br> <br />
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<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= During War =<br />
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The SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime under extreme circumstances. <br />
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The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is ''not'' part of the SOP. <br />
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In the event you make a mistake, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. At most, issues tend to result in the person involved being temporarily removed from E-UNI for their own safety.<br />
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== You must not be undocked unless you are... ==<br />
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=== ...in a fleet ===<br />
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Fleets are counted as one or more people. If alone, you must still create your own fleet <ref>Right click yourself, select 'Form Fleet with...', then create a fleet advert with only the 'My Corporation', 'Application Requires Approval' and 'Hide Details In Advert' boxes checked.</ref>, which allows other E-UNI members to join you at your location rapidly in the event of a problem.<br />
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=== ...logged into Mumble ===<br />
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You don't have to be able to speak, just to listen. If something happens, you need to be able to communicate it quickly, or at least receive instruction quickly.<ref>The few seconds it can take to type something and someone to read it back is often the difference between saving your ship and losing it.</ref><br />
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== Experienced Pilots may fly... ==<br />
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The following ships are strongly recommended for use only by experienced pilots as they require a significant amount of skill and practice to fly effectively. If you are not confident in what you're doing, then '''do not fly them'''!<br />
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=== ...'Covert Ops' combat ships ===<br />
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These are ships which can fit a Covert Ops Cloak, such as: <br />
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*[[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]]<ref>These should only be flown once you have had some fleet experience and practice moving cloaked.</ref><br />
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref> <br />
*[[Force Recon]]s<ref>Like the [[Stealth Bomber]], these are expensive and need practice to use well.</ref><br />
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=== ...Navy faction frigates ===<br />
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* [[Imperial Navy Slicer]]<br />
* [[Federation Navy Comet]]<br />
* [[Caldari Navy Hookbill]]<br />
* [[Republic Fleet Firetail]]<br />
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=== ...Tech 2 BattleCruisers ===<br />
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*[[Battlecruiser#Command Ships|Command Ships]]<ref>These are useful when you have very high or even maxed Leadership skills, but are not worth the [[Risk to ISK]] ratio without a fleet to back them up.</ref> <br />
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=== ...Capital ships ===<br />
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These require authorization from a director, should always have a sizable fleet to back them up, and be properly fitted.<br />
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* [[Capital_Ship#Dreadnoughts|Dreadnought]]<br />
* [[Capital_Ship#Carriers|Carrier]]<br />
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=== ...ships with cheap faction modules ===<br />
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'Cheap Faction' means Faction, Storyline, Deadspace, or Officer modules, but only when the market value of the module is less than the ship hull it is fitted on.<br />
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== Pilots who accept the risks may fly... ==<br />
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The following ships are to be used understanding the risk that if you lose one to a war target, you face the possibility of an immediate kick and ban.<br />
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=== ...Tech 2 Battleships ===<br />
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*[[Battleship#Marauder|Marauders]]<ref>These are PvE rather than PvP ships, built to take damage over a long period and loot missions.</ref> <br />
*[[Battleship#Black Ops|Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref><br />
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=== ...Tech 3 ships ===<br />
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*[[Strategic Cruiser]]s<ref>Like many others, these tend to be very expensive and not worth the [[Risk to ISK]] ratio.</ref><br />
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=== ...Mining Ships ===<br />
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This includes the specialized [[Mining|mining]] ships, such as: <br />
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*[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref> <br />
*[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref><br />
*[[Orca]]<ref>Big, slow, expensive and no means of defence? Not a PvP ship!</ref><br />
*[[Rorqual]]<ref>Even though they can't enter hisec and use a jump-drive, they are listed here for completeness.</ref><br />
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=== ...Haulers ===<br />
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This is any ship which is designed to move large amounts of cargo around<ref>In short, if there's something worth moving, its worth money to someone, and is better not put in harms way at all.</ref>, such as: <br />
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*[[Hauling#T1 Industrials|Industrials]], including the [[Noctis]]<ref>While they can have a decent buffer tank to avoid some suicide ganks, they are slow and do not survive long in PvP.</ref> <br />
*[[Hauling#Blockade Runners (T2 Industrial)|Blockade Runner]]s<ref>These can warp cloaked, are fast and maneuverable, which is nice, but they are expensive and still don't last long, which is not nice.</ref> <br />
*[[Hauling#Deep Space Transport (T2 Industrial)|Deep Space Transports]]<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref> <br />
*[[Hauling#Freighters|Freighters]]<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref> <br />
*[[Hauling#Jump Freighters (T2 Freighter)|Jump Freighters]]<ref>Even worse than a freighter, far more expensive and not even as big. Avoid!</ref><br />
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If you need to move items, you should use an [[Creating an Alt Hauler|'out-of-corp' Alt Hauler]] or issue a public courier contract.<br />
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=== ...Faction ships ===<br />
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*Any ship with 'Issue'<ref>Raven Navy Issue, Stabber Fleet Issue, etc.</ref> in the Name.<ref>While some of these may be good, they aren't worth the [[Risk to ISK]] for use in combat.</ref> <br />
*Any 'Pirate' faction ship.<ref>Like any 'Issue' ships, they tend to be good, but very expensive, even against the T2 versions.</ref> <br />
*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref><br />
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=== ...ships with expensive modules or rigs ===<br />
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'Expensive modules or rigs' is defined as Faction, Storyline, Deadspace, or Officer modules<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> or rigs (usually Tech 2<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>) where the market value is greater than the ship hull it is fitted on.<br />
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== You must never fly any... ==<br />
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The following ships are NOT to be used at all. If you are in space with one during war, you face an immediate kick/ban and likely [[The Departed|Departure]].<br />
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=== ...rare or unique ships ===<br />
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This is any ship which has been seeded by [[CCP]]<ref>While they may not have cost you anything originally, they are still worth something to someone, and therefore tend to make good prizes on a killboard.</ref>for which the blueprints are not publicly available for, such as: <br />
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*[[Apotheosis]]<br />
*[[Echelon]]<br />
*[[Zephyr]]<br />
*[[Interbus Shuttle]]<br />
*[[Primae]]<br />
*... and various others.<ref>Far too many to list here, including rewards from CCP for things like the [[Alliance Tournament]]s. If you aren't certain if they are allowed check the ships description and availability on the market.</ref><br />
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=== ...SuperCapitals ===<br />
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*[[Capital_Ship#Supercarriers|SuperCarrier]]<br />
*[[Capital_Ship#Titans|Titan]]<ref>This should go without saying really, but there is always one...</ref><br />
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== You should fit... ==<br />
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=== ...your ship for PvP ===<br />
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This depends greatly on the ship and what you plan to do, but usually means no Mining lasers, cargo expanders or exploration (Codebreaker, Analyser, etc) modules, along with a Buffer tank where appropriate. For relevant fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum].<ref>Hopefully this should be fairly self evident after playing a little EVE, but [[PvP]] fits tend to focus on 'buffer' tanks and are significantly different to [[PvE]] fits which focus on repairing over time.</ref><br />
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=== ...your guns and launchers efficiently ===<br />
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This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets. <br />
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=== ...a Tech 2 tank on BattleCruisers and Battleships ===<br />
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This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, and so on.<ref>There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must still have the skills to fit the modules individually.</ref><br />
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=== ...your ship for its role ===<br />
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This should go without saying, but it means the modules on your ship should not typically cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, the less likely it is to die quickly in a fight, therefore it is worth fitting it well.</ref>.<br />
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=== ...appropriate rigs ===<br />
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* Tech 1 Rigs on [[Frigate]]s, [[Destroyer]]s and [[Cruiser]]s are optional.<br />
* Tech 1 Rigs on [[BattleCruiser]]s and [[Battleship]]s are required.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> <br />
* Rigs on all T2 ships are strongly suggested.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> <br />
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== You should ''always''... ==<br />
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=== ...check the Local channel for War-Targets ===<br />
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Check it before you undock, and keep checking it whenever you are in space. Hostiles may appear at any moment.<ref>The Local channel is the best tool any player has as to what is going on, and during war it should be made as tall as possible so you can see as many people as possible without scrolling.</ref> <br />
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=== ...dock up if there are War-Targets ===<br />
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If not in a combat fleet<ref>Hopefully that should go without saying, but if you are in a combat fleet you should be killing them.</ref> and you see a War-Target in space or the local channel, then dock immediately, no waiting. <br />
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=== ...avoid Trade Hubs when travelling ===<br />
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You should avoid [[Trade Hubs|Trade hubs]] when travelling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without having to be docked in the station.<br />
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== You should ''never''... ==<br />
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=== ...use the Autopilot to fly your ship ===<br />
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Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres<ref>This includes setting the next system as a waypoint, and enabling autopilot while in warp, as it leaves a crucial few seconds before jumping.</ref> must be done manually.<ref>The Autopilot is dangerous even in peacetime as it drops you around 15km from the gate, meaning that you need to either align and enter warp to escape or burn those 15km to the stargate to jump through. Not to mention that Autopilot promotes being AFK.</ref><br />
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=== ...go AFK in space ===<br />
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Never leave your ship unattended for long periods when in space<ref>Being AFK, for an extended time, even cloaked at a safe-spot or sitting at the POS, simply isn't worth the risk.</ref>. Always dock up if you have to leave. If you are a scout or picket and need to take a short break, warp to a safe-spot and cloak up until you get back.<br />
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== Combat Fleets... ==<br />
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=== ...must have at least two E-UNI members ===<br />
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These are individual people who are current EVE University members, so people running multiple accounts or alts don't count toward this.<ref>You need to be able to defend yourself and potentially kill any hostiles in the event you encounter a hostile target, and not present a nice easy kill. If the situation is not well in their favour, most hostiles will avoid combat.</ref><br />
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=== ...should have a covert scout if possible ===<br />
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At least one scout in a Covert Ops frigate is encouraged but is '''not''' a requirement<ref>Knowing what is on the other side of a gate without letting the hostile know you are coming will always give you an advantage.</ref>. If a scout isn't available, then you can use [[Picket]] frigates instead<ref>Even jumping through the gate then immediately cloaking is preferable to not knowing what is there.</ref>. Remember that the scout does '''not''' have to be in E-UNI.<ref>The use of use out of corp scouts in EVE is commonplace, so there is no reason E-UNI members should not do so as well.</ref> <br />
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=== ...must be on Mumble with the FC able to talk ===<br />
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Fleets must use the University [[Mumble]] server for voice communications, and the Fleet Commander must be able to talk.<ref>The few seconds needed to type out or otherwise pass a command are often the difference between a success and the loss of the whole fleet.</ref> <br />
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=== ...must consist only of Uni members ===<br />
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As per the normal E-UNI rules on [[Rules#Combat Fleets|Combat Fleets]], all fleets planning combat must be comprised of only E-UNI/IVY members. The only exception to this is an out of corp scout, however this should still be an alt of an E-UNI member.<br />
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=== ...members must not be impaired ===<br />
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This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref><br />
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=== ...must hand all loot from war-targets over to the Uni ===<br />
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Loot from E-UNI wrecks should be collected and given back to the owner where possible. All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished. <br />
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== You can... ==<br />
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There are a number of things which you can do during wars apart from hunting War Targets. These are some of them.<br />
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=== ...travel around EVE ===<br />
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Travelling is defined as moving with no cargo (opposed to hauling) and should be done in a '[[Frigate#Fast Frigates|Fast Frigate]]'<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]] or [[Starter Frigate]]<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>.<br />
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=== ...set-up and spar at the E-UNI POS ===<br />
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Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>.<br />
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=== ...run fleets in LoSec and NullSec ===<br />
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Just because there are no war targets around doesn't mean there is nobody to fight. Take a fleet out to losec or nullsec, and see what you find<ref>This is a good way to practice, and there is usually someone to shoot and practice with, and you may run into wartargets.</ref>. Remember to follow the normal E-UNI Rules of Engagement.<br />
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=== ...run Wormhole Operations ===<br />
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You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other guidelines still apply however, so fleets should be combat fitted and have at least two E-UNI members. A cloaked scout (either covert ops or picket) should stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. <br />
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If you have a significant sized fleet (eight or more members), a salvage [[Destroyer]], [[BattleCruiser]] or [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging.<br />
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=== ...run Incursions ===<br />
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Incursions are allowed, but any fleets should have a few E-UNI members, and anyone outside of the alliance who is providing remote repair, shield transfer or similar should be made aware immediately when joining the fleet.<ref>Anyone assisting will flag themselves to the hostiles, which will allow them to be killed by them.</ref>. Joining a 'public' Incursion fleet<ref>This means a fleet run by any open Incursion-running community, such as the "BTL Pub" or "The Ditanian Fleet" channels.</ref> is prohibited in wartime, as it risks our status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.<br />
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=== ...run Security missions ===<br />
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As these tend to involve high-value ships, so you should ensure you are some distance away from HQ in either a quiet (or very busy) system. You may run missions solo, but is strongly advised that you mission in a fleet of at least three students. Remember that Faction ships and Modules are still prohibited.<br />
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=== ...mine in a group ===<br />
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This is best done with four or more members, with at least one of them in a combat-fitted ship - remember that most mining ships are prohibited. Ideally, all mining should be done in an exploration pocket located in a quiet system or wormhole as far away from HQ and known operating areas of any war-targets as possible. Ensure that all fleet members keep a lookout in local for any hostiles, and nobody goes AFK without docking first. Don't forget to use an out of corp hauler to pick up any minerals.<br />
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=== ...station trade ===<br />
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Remember that moving cargo (items not for your current ship) is a bad idea while using an E-UNI character, and the [[Daytrading]], [[Marketing]] and [[Procurement]] skills allow you to trade remotely. 'Shopping trips' (i.e. hauling items you bought) are still a bad idea, and mustn't be done in an industrial.<br />
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=== ...use an out of corp character ===<br />
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You can use an out-of-corp character or alt for [[Alt Missioning|Missions]], Mining and Hauling alone. Many missions may be accepted on your E-UNI character but performed with an alt.<br />
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=== ...leave E-UNI until the war ends ===<br />
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If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning.<br />
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= Travel Advisories =<br />
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Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity.<br />
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An advisory means that any non-combat activity should cease and all pilots should dock unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area should be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]].<br />
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Once the threat has passed, the Travel Advisory may only be lifted by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or [[EVE University Management|Management]].<br />
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These may also be issued during normal peacetime operations as warnings regarding specific systems or areas of space for information purposes only.<br />
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= Practice and Patrols =<br />
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All EVE University members are encouraged to practice the SOP during wars, even when there are no war-targets immediately available.<br />
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This can include (but is not limited to) sparring in space, patrolling high-traffic areas for other E-UNI members, as well as practising fleet command and movement skills.<br />
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Members are also encouraged to keep a look-out for any other members who may not be following the SOP, and are authorised to [[Tackling|tackle]] any they encounter travelling alone, as safe travel procedures will make this very difficult for both an E-UNI member or a war-target to tackle someone.<br />
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[[Ivy League Navy|ILN Staff Officers]] are authorised to order a single shot to be fired to 'wake up' a member who appears to be AFK or inattentive, followed by the potential destruction of their ship rather than have it fall to an enemy.<br />
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Appropriate time must be given before any actions are taken, however in the event an inattentive members ship is destroyed, the wreck should be looted and salvaged if possible, and the remains contracted back to them.<br />
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= Why? =<br />
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For new players, its not immediately obvious why the rules are as they are. Below are answers to some of the more common questions. <br />
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<small><references /></small> <br />
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= Requests for Clarification =<br />
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All requests for clarification must be made directly to the [[Director]]s. If in doubt, avoid the element which is unclear until clarified. <br />
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= Further Reading =<br />
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*[[Wartime Checklist]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Wartime_Standard_Operating_Procedures&diff=40089Archive:Wartime Standard Operating Procedures2012-08-08T11:44:08Z<p>Kelduum Revaan: /* ...run Incursions with an E-UNI fleet */</p>
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<div>During war-time, [[EVE University]] and Ivy League uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
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These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
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*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
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Below are the guidelines and individual details, however you may simply read the contents if you do not require detailed information. References<font color="orange"><sup>[x]</sup></font> link to the bottom of this page where, if you wish, you can find the reasoning behind each of them.<br> <br />
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<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= During War =<br />
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The SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime under extreme circumstances. <br />
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The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is ''not'' part of the SOP. <br />
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In the event you make a mistake, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. At most, issues tend to result in the person involved being temporarily removed from E-UNI for their own safety.<br />
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== You must not be undocked unless you are... ==<br />
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=== ...in a fleet ===<br />
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Fleets are counted as one or more people. If alone, you must still create your own fleet <ref>Right click yourself, select 'Form Fleet with...', then create a fleet advert with only the 'My Corporation', 'Application Requires Approval' and 'Hide Details In Advert' boxes checked.</ref>, which allows other E-UNI members to join you at your location rapidly in the event of a problem.<br />
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=== ...logged into Mumble ===<br />
<br />
You don't have to be able to speak, just to listen. If something happens, you need to be able to communicate it quickly, or at least receive instruction quickly.<ref>The few seconds it can take to type something and someone to read it back is often the difference between saving your ship and losing it.</ref><br />
<br />
<br><br />
<br />
== Experienced Pilots may fly... ==<br />
<br />
The following ships are strongly recommended for use only by experienced pilots as they require a significant amount of skill and practice to fly effectively. If you are not confident in what you're doing, then '''do not fly them'''!<br />
<br />
=== ...'Covert Ops' combat ships ===<br />
<br />
These are ships which can fit a Covert Ops Cloak, such as: <br />
<br />
*[[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]]<ref>These should only be flown once you have had some fleet experience and practice moving cloaked.</ref><br />
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref> <br />
*[[Force Recon]]s<ref>Like the [[Stealth Bomber]], these are expensive and need practice to use well.</ref><br />
<br />
=== ...Navy faction frigates ===<br />
<br />
* [[Imperial Navy Slicer]]<br />
* [[Federation Navy Comet]]<br />
* [[Caldari Navy Hookbill]]<br />
* [[Republic Fleet Firetail]]<br />
<br />
=== ...Tech 2 BattleCruisers ===<br />
<br />
*[[Battlecruiser#Command Ships|Command Ships]]<ref>These are useful when you have very high or even maxed Leadership skills, but are not worth the [[Risk to ISK]] ratio without a fleet to back them up.</ref> <br />
<br />
=== ...Capital ships ===<br />
<br />
These require authorization from a director, should always have a sizable fleet to back them up, and be properly fitted.<br />
<br />
* [[Capital_Ship#Dreadnoughts|Dreadnought]]<br />
* [[Capital_Ship#Carriers|Carrier]]<br />
<br />
=== ...ships with cheap faction modules ===<br />
<br />
'Cheap Faction' means Faction, Storyline, Deadspace, or Officer modules, but only when the market value of the module is less than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== Pilots who accept the risks may fly... ==<br />
<br />
The following ships are to be used understanding the risk that if you lose one to a war target, you face the possibility of an immediate kick and ban.<br />
<br />
=== ...Tech 2 Battleships ===<br />
<br />
*[[Battleship#Marauder|Marauders]]<ref>These are PvE rather than PvP ships, built to take damage over a long period and loot missions.</ref> <br />
*[[Battleship#Black Ops|Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref><br />
<br />
=== ...Tech 3 ships ===<br />
<br />
*[[Strategic Cruiser]]s<ref>Like many others, these tend to be very expensive and not worth the [[Risk to ISK]] ratio.</ref><br />
<br />
=== ...Mining Ships ===<br />
<br />
This includes the specialized [[Mining|mining]] ships, such as: <br />
<br />
*[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref> <br />
*[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref><br />
*[[Orca]]<ref>Big, slow, expensive and no means of defence? Not a PvP ship!</ref><br />
*[[Rorqual]]<ref>Even though they can't enter hisec and use a jump-drive, they are listed here for completeness.</ref><br />
<br />
=== ...Haulers ===<br />
<br />
This is any ship which is designed to move large amounts of cargo around<ref>In short, if there's something worth moving, its worth money to someone, and is better not put in harms way at all.</ref>, such as: <br />
<br />
*[[Hauling#T1 Industrials|Industrials]], including the [[Noctis]]<ref>While they can have a decent buffer tank to avoid some suicide ganks, they are slow and do not survive long in PvP.</ref> <br />
*[[Hauling#Blockade Runners (T2 Industrial)|Blockade Runner]]s<ref>These can warp cloaked, are fast and maneuverable, which is nice, but they are expensive and still don't last long, which is not nice.</ref> <br />
*[[Hauling#Deep Space Transport (T2 Industrial)|Deep Space Transports]]<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref> <br />
*[[Hauling#Freighters|Freighters]]<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref> <br />
*[[Hauling#Jump Freighters (T2 Freighter)|Jump Freighters]]<ref>Even worse than a freighter, far more expensive and not even as big. Avoid!</ref><br />
<br />
If you need to move items, you should use an [[Creating an Alt Hauler|'out-of-corp' Alt Hauler]] or issue a public courier contract.<br />
<br />
=== ...Faction ships ===<br />
<br />
*Any ship with 'Issue'<ref>Raven Navy Issue, Stabber Fleet Issue, etc.</ref> in the Name.<ref>While some of these may be good, they aren't worth the [[Risk to ISK]] for use in combat.</ref> <br />
*Any 'Pirate' faction ship.<ref>Like any 'Issue' ships, they tend to be good, but very expensive, even against the T2 versions.</ref> <br />
*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref><br />
<br />
=== ...ships with expensive modules or rigs ===<br />
<br />
'Expensive modules or rigs' is defined as Faction, Storyline, Deadspace, or Officer modules<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> or rigs (usually Tech 2<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>) where the market value is greater than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== You must never fly any... ==<br />
<br />
The following ships are NOT to be used at all. If you are in space with one during war, you face an immediate kick/ban and likely [[The Departed|Departure]].<br />
<br />
=== ...rare or unique ships ===<br />
<br />
This is any ship which has been seeded by [[CCP]]<ref>While they may not have cost you anything originally, they are still worth something to someone, and therefore tend to make good prizes on a killboard.</ref>for which the blueprints are not publicly available for, such as: <br />
<br />
*[[Apotheosis]]<br />
*[[Echelon]]<br />
*[[Zephyr]]<br />
*[[Interbus Shuttle]]<br />
*[[Primae]]<br />
*... and various others.<ref>Far too many to list here, including rewards from CCP for things like the [[Alliance Tournament]]s. If you aren't certain if they are allowed check the ships description and availability on the market.</ref><br />
<br />
=== ...SuperCapitals ===<br />
<br />
*[[Capital_Ship#Supercarriers|SuperCarrier]]<br />
*[[Capital_Ship#Titans|Titan]]<ref>This should go without saying really, but there is always one...</ref><br />
<br />
<br><br />
<br />
== You should fit... ==<br />
<br />
=== ...your ship for PvP ===<br />
<br />
This depends greatly on the ship and what you plan to do, but usually means no Mining lasers, cargo expanders or exploration (Codebreaker, Analyser, etc) modules, along with a Buffer tank where appropriate. For relevant fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum].<ref>Hopefully this should be fairly self evident after playing a little EVE, but [[PvP]] fits tend to focus on 'buffer' tanks and are significantly different to [[PvE]] fits which focus on repairing over time.</ref><br />
<br />
=== ...your guns and launchers efficiently ===<br />
<br />
This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets. <br />
<br />
=== ...a Tech 2 tank on BattleCruisers and Battleships ===<br />
<br />
This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, and so on.<ref>There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must still have the skills to fit the modules individually.</ref><br />
<br />
=== ...your ship for its role ===<br />
<br />
This should go without saying, but it means the modules on your ship should not typically cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, the less likely it is to die quickly in a fight, therefore it is worth fitting it well.</ref>.<br />
<br />
=== ...appropriate rigs ===<br />
<br />
* Tech 1 Rigs on [[Frigate]]s, [[Destroyer]]s and [[Cruiser]]s are optional.<br />
* Tech 1 Rigs on [[BattleCruiser]]s and [[Battleship]]s are required.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> <br />
* Rigs on all T2 ships are strongly suggested.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> <br />
<br />
<br><br />
<br />
== You should ''always''... ==<br />
<br />
<br />
=== ...check the Local channel for War-Targets ===<br />
<br />
Check it before you undock, and keep checking it whenever you are in space. Hostiles may appear at any moment.<ref>The Local channel is the best tool any player has as to what is going on, and during war it should be made as tall as possible so you can see as many people as possible without scrolling.</ref> <br />
<br />
=== ...dock up if there are War-Targets ===<br />
<br />
If not in a combat fleet<ref>Hopefully that should go without saying, but if you are in a combat fleet you should be killing them.</ref> and you see a War-Target in space or the local channel, then dock immediately, no waiting. <br />
<br />
=== ...avoid Trade Hubs when travelling ===<br />
<br />
You should avoid [[Trade Hubs|Trade hubs]] when travelling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without having to be docked in the station.<br />
<br />
<br><br />
<br />
== You should ''never''... ==<br />
<br />
=== ...use the Autopilot to fly your ship ===<br />
<br />
Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres<ref>This includes setting the next system as a waypoint, and enabling autopilot while in warp, as it leaves a crucial few seconds before jumping.</ref> must be done manually.<ref>The Autopilot is dangerous even in peacetime as it drops you around 15km from the gate, meaning that you need to either align and enter warp to escape or burn those 15km to the stargate to jump through. Not to mention that Autopilot promotes being AFK.</ref><br />
<br />
=== ...go AFK in space ===<br />
<br />
Never leave your ship unattended for long periods when in space<ref>Being AFK, for an extended time, even cloaked at a safe-spot or sitting at the POS, simply isn't worth the risk.</ref>. Always dock up if you have to leave. If you are a scout or picket and need to take a short break, warp to a safe-spot and cloak up until you get back.<br />
<br />
<br><br />
<br />
== Combat Fleets... ==<br />
<br />
=== ...must have at least two E-UNI members ===<br />
<br />
These are individual people who are current EVE University members, so people running multiple accounts or alts don't count toward this.<ref>You need to be able to defend yourself and potentially kill any hostiles in the event you encounter a hostile target, and not present a nice easy kill. If the situation is not well in their favour, most hostiles will avoid combat.</ref><br />
<br />
=== ...should have a covert scout if possible ===<br />
<br />
At least one scout in a Covert Ops frigate is encouraged but is '''not''' a requirement<ref>Knowing what is on the other side of a gate without letting the hostile know you are coming will always give you an advantage.</ref>. If a scout isn't available, then you can use [[Picket]] frigates instead<ref>Even jumping through the gate then immediately cloaking is preferable to not knowing what is there.</ref>. Remember that the scout does '''not''' have to be in E-UNI.<ref>The use of use out of corp scouts in EVE is commonplace, so there is no reason E-UNI members should not do so as well.</ref> <br />
<br />
=== ...must be on Mumble with the FC able to talk ===<br />
<br />
Fleets must use the University [[Mumble]] server for voice communications, and the Fleet Commander must be able to talk.<ref>The few seconds needed to type out or otherwise pass a command are often the difference between a success and the loss of the whole fleet.</ref> <br />
<br />
=== ...must consist only of Uni members ===<br />
<br />
As per the normal E-UNI rules on [[Rules#Combat Fleets|Combat Fleets]], all fleets planning combat must be comprised of only E-UNI/IVY members. The only exception to this is an out of corp scout, however this should still be an alt of an E-UNI member.<br />
<br />
=== ...members must not be impaired ===<br />
<br />
This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref><br />
<br />
=== ...must hand all loot from war-targets over to the Uni ===<br />
<br />
Loot from E-UNI wrecks should be collected and given back to the owner where possible. All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished. <br />
<br><br />
<br />
== You can... ==<br />
<br />
There are a number of things which you can do during wars apart from hunting War Targets. These are some of them.<br />
<br />
=== ...travel around EVE ===<br />
<br />
Travelling is defined as moving with no cargo (opposed to hauling) and should be done in a '[[Frigate#Fast Frigates|Fast Frigate]]'<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]] or [[Starter Frigate]]<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>.<br />
<br />
=== ...set-up and spar at the E-UNI POS ===<br />
<br />
Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>.<br />
<br />
=== ...run fleets in LoSec and NullSec ===<br />
<br />
Just because there are no war targets around doesn't mean there is nobody to fight. Take a fleet out to losec or nullsec, and see what you find<ref>This is a good way to practice, and there is usually someone to shoot and practice with, and you may run into wartargets.</ref>. Remember to follow the normal E-UNI Rules of Engagement.<br />
<br />
=== ...run Wormhole Operations ===<br />
<br />
You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other guidelines still apply however, so fleets should be combat fitted and have at least two E-UNI members. A cloaked scout (either covert ops or picket) should stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. <br />
<br />
If you have a significant sized fleet (eight or more members), a salvage [[Destroyer]], [[BattleCruiser]] or [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging.<br />
<br />
=== ...run Incursions ===<br />
<br />
Incursions are allowed, but any fleets should have a few E-UNI members, and anyone outside of the alliance who is providing remote repair, shield transfer or similar should be made aware immediately when joining the fleet.<ref>Anyone assisting will flag themselves to the hostiles, which will allow them to be killed by them.</ref>. Joining a 'public' Incursion fleet<ref>This means a fleet run by any open Incursion-running community, such as the "BTL Pub" or "The Ditanian Fleet" channels.</ref> is therefore prohibited in wartime, as it risks our status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.<br />
<br />
=== ...run Security missions ===<br />
<br />
As these tend to involve high-value ships, so you should ensure you are some distance away from HQ in either a quiet (or very busy) system. You may run missions solo, but is strongly advised that you mission in a fleet of at least three students. Remember that Faction ships and Modules are still prohibited.<br />
<br />
=== ...mine in a group ===<br />
<br />
This is best done with four or more members, with at least one of them in a combat-fitted ship - remember that most mining ships are prohibited. Ideally, all mining should be done in an exploration pocket located in a quiet system or wormhole as far away from HQ and known operating areas of any war-targets as possible. Ensure that all fleet members keep a lookout in local for any hostiles, and nobody goes AFK without docking first. Don't forget to use an out of corp hauler to pick up any minerals.<br />
<br />
=== ...station trade ===<br />
<br />
Remember that moving cargo (items not for your current ship) is a bad idea while using an E-UNI character, and the [[Daytrading]], [[Marketing]] and [[Procurement]] skills allow you to trade remotely. 'Shopping trips' (i.e. hauling items you bought) are still a bad idea, and mustn't be done in an industrial.<br />
<br />
=== ...use an out of corp character ===<br />
<br />
You can use an out-of-corp character or alt for [[Alt Missioning|Missions]], Mining and Hauling alone. Many missions may be accepted on your E-UNI character but performed with an alt.<br />
<br />
=== ...leave E-UNI until the war ends ===<br />
<br />
If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning.<br />
<br />
<br><br />
<br />
= Travel Advisories =<br />
<br />
Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity.<br />
<br />
An advisory means that any non-combat activity should cease and all pilots should dock unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area should be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]].<br />
<br />
Once the threat has passed, the Travel Advisory may only be lifted by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or [[EVE University Management|Management]].<br />
<br />
These may also be issued during normal peacetime operations as warnings regarding specific systems or areas of space for information purposes only.<br />
<br />
<br><br />
<br />
= Practice and Patrols =<br />
<br />
All EVE University members are encouraged to practice the SOP during wars, even when there are no war-targets immediately available.<br />
<br />
This can include (but is not limited to) sparring in space, patrolling high-traffic areas for other E-UNI members, as well as practising fleet command and movement skills.<br />
<br />
Members are also encouraged to keep a look-out for any other members who may not be following the SOP, and are authorised to [[Tackling|tackle]] any they encounter travelling alone, as safe travel procedures will make this very difficult for both an E-UNI member or a war-target to tackle someone.<br />
<br />
[[Ivy League Navy|ILN Staff Officers]] are authorised to order a single shot to be fired to 'wake up' a member who appears to be AFK or inattentive, followed by the potential destruction of their ship rather than have it fall to an enemy.<br />
<br />
Appropriate time must be given before any actions are taken, however in the event an inattentive members ship is destroyed, the wreck should be looted and salvaged if possible, and the remains contracted back to them.<br />
<br />
<br><br />
<br />
= Why? =<br />
<br />
For new players, its not immediately obvious why the rules are as they are. Below are answers to some of the more common questions. <br />
<br />
<small><references /></small> <br />
<br />
<br> <br />
<br />
= Requests for Clarification =<br />
<br />
All requests for clarification must be made directly to the [[Director]]s. If in doubt, avoid the element which is unclear until clarified. <br />
<br />
<br> <br />
<br />
= Further Reading =<br />
<br />
*[[Wartime Checklist]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Archive:Wartime_Standard_Operating_Procedures&diff=40088Archive:Wartime Standard Operating Procedures2012-08-08T11:39:54Z<p>Kelduum Revaan: /* ...run Incursions with an E-UNI fleet */ reworded incursions</p>
<hr />
<div>During war-time, [[EVE University]] and Ivy League uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
<br />
These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
<br />
*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
<br />
Below are the guidelines and individual details, however you may simply read the contents if you do not require detailed information. References<font color="orange"><sup>[x]</sup></font> link to the bottom of this page where, if you wish, you can find the reasoning behind each of them.<br> <br />
<br />
<br> <br />
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div> <br />
= During War =<br />
<br />
The SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime under extreme circumstances. <br />
<br />
The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is ''not'' part of the SOP. <br />
<br />
In the event you make a mistake, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. At most, issues tend to result in the person involved being temporarily removed from E-UNI for their own safety.<br />
<br />
<br> <br />
<br />
== You must not be undocked unless you are... ==<br />
<br />
=== ...in a fleet ===<br />
<br />
Fleets are counted as one or more people. If alone, you must still create your own fleet <ref>Right click yourself, select 'Form Fleet with...', then create a fleet advert with only the 'My Corporation', 'Application Requires Approval' and 'Hide Details In Advert' boxes checked.</ref>, which allows other E-UNI members to join you at your location rapidly in the event of a problem.<br />
<br />
=== ...logged into Mumble ===<br />
<br />
You don't have to be able to speak, just to listen. If something happens, you need to be able to communicate it quickly, or at least receive instruction quickly.<ref>The few seconds it can take to type something and someone to read it back is often the difference between saving your ship and losing it.</ref><br />
<br />
<br><br />
<br />
== Experienced Pilots may fly... ==<br />
<br />
The following ships are strongly recommended for use only by experienced pilots as they require a significant amount of skill and practice to fly effectively. If you are not confident in what you're doing, then '''do not fly them'''!<br />
<br />
=== ...'Covert Ops' combat ships ===<br />
<br />
These are ships which can fit a Covert Ops Cloak, such as: <br />
<br />
*[[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]]<ref>These should only be flown once you have had some fleet experience and practice moving cloaked.</ref><br />
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref> <br />
*[[Force Recon]]s<ref>Like the [[Stealth Bomber]], these are expensive and need practice to use well.</ref><br />
<br />
=== ...Navy faction frigates ===<br />
<br />
* [[Imperial Navy Slicer]]<br />
* [[Federation Navy Comet]]<br />
* [[Caldari Navy Hookbill]]<br />
* [[Republic Fleet Firetail]]<br />
<br />
=== ...Tech 2 BattleCruisers ===<br />
<br />
*[[Battlecruiser#Command Ships|Command Ships]]<ref>These are useful when you have very high or even maxed Leadership skills, but are not worth the [[Risk to ISK]] ratio without a fleet to back them up.</ref> <br />
<br />
=== ...Capital ships ===<br />
<br />
These require authorization from a director, should always have a sizable fleet to back them up, and be properly fitted.<br />
<br />
* [[Capital_Ship#Dreadnoughts|Dreadnought]]<br />
* [[Capital_Ship#Carriers|Carrier]]<br />
<br />
=== ...ships with cheap faction modules ===<br />
<br />
'Cheap Faction' means Faction, Storyline, Deadspace, or Officer modules, but only when the market value of the module is less than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== Pilots who accept the risks may fly... ==<br />
<br />
The following ships are to be used understanding the risk that if you lose one to a war target, you face the possibility of an immediate kick and ban.<br />
<br />
=== ...Tech 2 Battleships ===<br />
<br />
*[[Battleship#Marauder|Marauders]]<ref>These are PvE rather than PvP ships, built to take damage over a long period and loot missions.</ref> <br />
*[[Battleship#Black Ops|Black Ops]]<ref>These are useful in losec and nullsec, but expensive and require covert support and significant experience to fly well.</ref><br />
<br />
=== ...Tech 3 ships ===<br />
<br />
*[[Strategic Cruiser]]s<ref>Like many others, these tend to be very expensive and not worth the [[Risk to ISK]] ratio.</ref><br />
<br />
=== ...Mining Ships ===<br />
<br />
This includes the specialized [[Mining|mining]] ships, such as: <br />
<br />
*[[Barge]]s<ref>This should go without saying, but they have little to no offensive capability if the target is not an asteroid.</ref> <br />
*[[Exhumer]]s<ref>While they can fit a half-decent PvE tank, they are simply not suited to any PvP.</ref><br />
*[[Orca]]<ref>Big, slow, expensive and no means of defence? Not a PvP ship!</ref><br />
*[[Rorqual]]<ref>Even though they can't enter hisec and use a jump-drive, they are listed here for completeness.</ref><br />
<br />
=== ...Haulers ===<br />
<br />
This is any ship which is designed to move large amounts of cargo around<ref>In short, if there's something worth moving, its worth money to someone, and is better not put in harms way at all.</ref>, such as: <br />
<br />
*[[Hauling#T1 Industrials|Industrials]], including the [[Noctis]]<ref>While they can have a decent buffer tank to avoid some suicide ganks, they are slow and do not survive long in PvP.</ref> <br />
*[[Hauling#Blockade Runners (T2 Industrial)|Blockade Runner]]s<ref>These can warp cloaked, are fast and maneuverable, which is nice, but they are expensive and still don't last long, which is not nice.</ref> <br />
*[[Hauling#Deep Space Transport (T2 Industrial)|Deep Space Transports]]<ref>These tend to have a half-decent tank, and built-in [[Warp Stabiliser|warp stabilisers]], but are very slow, expensive and an easy target.</ref> <br />
*[[Hauling#Freighters|Freighters]]<ref>This should go without saying, but while freighters have a decent amount of HP, they huge, slow, can be outrun by a capsule and are incredibly expensive if/when they are lost, even without any cargo.</ref> <br />
*[[Hauling#Jump Freighters (T2 Freighter)|Jump Freighters]]<ref>Even worse than a freighter, far more expensive and not even as big. Avoid!</ref><br />
<br />
If you need to move items, you should use an [[Creating an Alt Hauler|'out-of-corp' Alt Hauler]] or issue a public courier contract.<br />
<br />
=== ...Faction ships ===<br />
<br />
*Any ship with 'Issue'<ref>Raven Navy Issue, Stabber Fleet Issue, etc.</ref> in the Name.<ref>While some of these may be good, they aren't worth the [[Risk to ISK]] for use in combat.</ref> <br />
*Any 'Pirate' faction ship.<ref>Like any 'Issue' ships, they tend to be good, but very expensive, even against the T2 versions.</ref> <br />
*Any other ship listed in the 'Faction' subsection on the Market, barring 'Navy' frigates.<ref>This should be self-evident, but if a ship is not listed as 'Standard' or 'Advanced', they probably aren't allowed.</ref><br />
<br />
=== ...ships with expensive modules or rigs ===<br />
<br />
'Expensive modules or rigs' is defined as Faction, Storyline, Deadspace, or Officer modules<ref>The majority of these are massively expensive compared to Meta 0-5 modules, and we don't want to leave anything valuable behind if you get killed.</ref> or rigs (usually Tech 2<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>) where the market value is greater than the ship hull it is fitted on.<br />
<br />
<br><br />
<br />
== You must never fly any... ==<br />
<br />
The following ships are NOT to be used at all. If you are in space with one during war, you face an immediate kick/ban and likely [[The Departed|Departure]].<br />
<br />
=== ...rare or unique ships ===<br />
<br />
This is any ship which has been seeded by [[CCP]]<ref>While they may not have cost you anything originally, they are still worth something to someone, and therefore tend to make good prizes on a killboard.</ref>for which the blueprints are not publicly available for, such as: <br />
<br />
*[[Apotheosis]]<br />
*[[Echelon]]<br />
*[[Zephyr]]<br />
*[[Interbus Shuttle]]<br />
*[[Primae]]<br />
*... and various others.<ref>Far too many to list here, including rewards from CCP for things like the [[Alliance Tournament]]s. If you aren't certain if they are allowed check the ships description and availability on the market.</ref><br />
<br />
=== ...SuperCapitals ===<br />
<br />
*[[Capital_Ship#Supercarriers|SuperCarrier]]<br />
*[[Capital_Ship#Titans|Titan]]<ref>This should go without saying really, but there is always one...</ref><br />
<br />
<br><br />
<br />
== You should fit... ==<br />
<br />
=== ...your ship for PvP ===<br />
<br />
This depends greatly on the ship and what you plan to do, but usually means no Mining lasers, cargo expanders or exploration (Codebreaker, Analyser, etc) modules, along with a Buffer tank where appropriate. For relevant fittings, [http://forum.eveuniversity.org/viewforum.php?f=129 see the forum].<ref>Hopefully this should be fairly self evident after playing a little EVE, but [[PvP]] fits tend to focus on 'buffer' tanks and are significantly different to [[PvE]] fits which focus on repairing over time.</ref><br />
<br />
=== ...your guns and launchers efficiently ===<br />
<br />
This means using faction ammo where you can<ref>The extra damage is usually worth the money, but if you cant afford it, thats ok.</ref>. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets. <br />
<br />
=== ...a Tech 2 tank on BattleCruisers and Battleships ===<br />
<br />
This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, and so on.<ref>There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must still have the skills to fit the modules individually.</ref><br />
<br />
=== ...your ship for its role ===<br />
<br />
This should go without saying, but it means the modules on your ship should not typically cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably<ref>Use Meta 0, 1 or 2 modules where you can as they are very cheap.</ref>, and module cost scales with the cost of the hull<ref>The bigger the ship, the less likely it is to die quickly in a fight, therefore it is worth fitting it well.</ref>.<br />
<br />
=== ...appropriate rigs ===<br />
<br />
* Tech 1 Rigs on [[Frigate]]s, [[Destroyer]]s and [[Cruiser]]s are optional.<br />
* Tech 1 Rigs on [[BattleCruiser]]s and [[Battleship]]s are required.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> <br />
* Rigs on all T2 ships are strongly suggested.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> <br />
<br />
<br><br />
<br />
== You should ''always''... ==<br />
<br />
<br />
=== ...check the Local channel for War-Targets ===<br />
<br />
Check it before you undock, and keep checking it whenever you are in space. Hostiles may appear at any moment.<ref>The Local channel is the best tool any player has as to what is going on, and during war it should be made as tall as possible so you can see as many people as possible without scrolling.</ref> <br />
<br />
=== ...dock up if there are War-Targets ===<br />
<br />
If not in a combat fleet<ref>Hopefully that should go without saying, but if you are in a combat fleet you should be killing them.</ref> and you see a War-Target in space or the local channel, then dock immediately, no waiting. <br />
<br />
=== ...avoid Trade Hubs when travelling ===<br />
<br />
You should avoid [[Trade Hubs|Trade hubs]] when travelling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without having to be docked in the station.<br />
<br />
<br><br />
<br />
== You should ''never''... ==<br />
<br />
=== ...use the Autopilot to fly your ship ===<br />
<br />
Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres<ref>This includes setting the next system as a waypoint, and enabling autopilot while in warp, as it leaves a crucial few seconds before jumping.</ref> must be done manually.<ref>The Autopilot is dangerous even in peacetime as it drops you around 15km from the gate, meaning that you need to either align and enter warp to escape or burn those 15km to the stargate to jump through. Not to mention that Autopilot promotes being AFK.</ref><br />
<br />
=== ...go AFK in space ===<br />
<br />
Never leave your ship unattended for long periods when in space<ref>Being AFK, for an extended time, even cloaked at a safe-spot or sitting at the POS, simply isn't worth the risk.</ref>. Always dock up if you have to leave. If you are a scout or picket and need to take a short break, warp to a safe-spot and cloak up until you get back.<br />
<br />
<br><br />
<br />
== Combat Fleets... ==<br />
<br />
=== ...must have at least two E-UNI members ===<br />
<br />
These are individual people who are current EVE University members, so people running multiple accounts or alts don't count toward this.<ref>You need to be able to defend yourself and potentially kill any hostiles in the event you encounter a hostile target, and not present a nice easy kill. If the situation is not well in their favour, most hostiles will avoid combat.</ref><br />
<br />
=== ...should have a covert scout if possible ===<br />
<br />
At least one scout in a Covert Ops frigate is encouraged but is '''not''' a requirement<ref>Knowing what is on the other side of a gate without letting the hostile know you are coming will always give you an advantage.</ref>. If a scout isn't available, then you can use [[Picket]] frigates instead<ref>Even jumping through the gate then immediately cloaking is preferable to not knowing what is there.</ref>. Remember that the scout does '''not''' have to be in E-UNI.<ref>The use of use out of corp scouts in EVE is commonplace, so there is no reason E-UNI members should not do so as well.</ref> <br />
<br />
=== ...must be on Mumble with the FC able to talk ===<br />
<br />
Fleets must use the University [[Mumble]] server for voice communications, and the Fleet Commander must be able to talk.<ref>The few seconds needed to type out or otherwise pass a command are often the difference between a success and the loss of the whole fleet.</ref> <br />
<br />
=== ...must consist only of Uni members ===<br />
<br />
As per the normal E-UNI rules on [[Rules#Combat Fleets|Combat Fleets]], all fleets planning combat must be comprised of only E-UNI/IVY members. The only exception to this is an out of corp scout, however this should still be an alt of an E-UNI member.<br />
<br />
=== ...members must not be impaired ===<br />
<br />
This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref><br />
<br />
=== ...must hand all loot from war-targets over to the Uni ===<br />
<br />
Loot from E-UNI wrecks should be collected and given back to the owner where possible. All loot and salvage from war targets is considered property of the Logistics Department. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op. At HQ, the FC may divert some of the loot to help cover losses in his own fleet. Any left over spoils are to be deposited into the WarLoot container in the Alpha Hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished. <br />
<br><br />
<br />
== You can... ==<br />
<br />
There are a number of things which you can do during wars apart from hunting War Targets. These are some of them.<br />
<br />
=== ...travel around EVE ===<br />
<br />
Travelling is defined as moving with no cargo (opposed to hauling) and should be done in a '[[Frigate#Fast Frigates|Fast Frigate]]'<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]] or [[Starter Frigate]]<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>.<br />
<br />
=== ...set-up and spar at the E-UNI POS ===<br />
<br />
Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>.<br />
<br />
=== ...run fleets in LoSec and NullSec ===<br />
<br />
Just because there are no war targets around doesn't mean there is nobody to fight. Take a fleet out to losec or nullsec, and see what you find<ref>This is a good way to practice, and there is usually someone to shoot and practice with, and you may run into wartargets.</ref>. Remember to follow the normal E-UNI Rules of Engagement.<br />
<br />
=== ...run Wormhole Operations ===<br />
<br />
You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other guidelines still apply however, so fleets should be combat fitted and have at least two E-UNI members. A cloaked scout (either covert ops or picket) should stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. <br />
<br />
If you have a significant sized fleet (eight or more members), a salvage [[Destroyer]], [[BattleCruiser]] or [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging.<br />
<br />
=== ...run Incursions with an E-UNI fleet ===<br />
<br />
Incursions are allowed, but fleets should have a few E-UNI members, and anyone providing remote repair, shield transfer or similar should be careful.<ref>Anyone assisting will flag themselves to the hostiles, which will allow them to be killed by them.</ref>. Joining a public Incursion fleet is therefore prohibited in wartime, as it risks our status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.<br />
<br />
=== ...run Security missions ===<br />
<br />
As these tend to involve high-value ships, so you should ensure you are some distance away from HQ in either a quiet (or very busy) system. You may run missions solo, but is strongly advised that you mission in a fleet of at least three students. Remember that Faction ships and Modules are still prohibited.<br />
<br />
=== ...mine in a group ===<br />
<br />
This is best done with four or more members, with at least one of them in a combat-fitted ship - remember that most mining ships are prohibited. Ideally, all mining should be done in an exploration pocket located in a quiet system or wormhole as far away from HQ and known operating areas of any war-targets as possible. Ensure that all fleet members keep a lookout in local for any hostiles, and nobody goes AFK without docking first. Don't forget to use an out of corp hauler to pick up any minerals.<br />
<br />
=== ...station trade ===<br />
<br />
Remember that moving cargo (items not for your current ship) is a bad idea while using an E-UNI character, and the [[Daytrading]], [[Marketing]] and [[Procurement]] skills allow you to trade remotely. 'Shopping trips' (i.e. hauling items you bought) are still a bad idea, and mustn't be done in an industrial.<br />
<br />
=== ...use an out of corp character ===<br />
<br />
You can use an out-of-corp character or alt for [[Alt Missioning|Missions]], Mining and Hauling alone. Many missions may be accepted on your E-UNI character but performed with an alt.<br />
<br />
=== ...leave E-UNI until the war ends ===<br />
<br />
If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning.<br />
<br />
<br><br />
<br />
= Travel Advisories =<br />
<br />
Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity.<br />
<br />
An advisory means that any non-combat activity should cease and all pilots should dock unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area should be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]].<br />
<br />
Once the threat has passed, the Travel Advisory may only be lifted by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or [[EVE University Management|Management]].<br />
<br />
These may also be issued during normal peacetime operations as warnings regarding specific systems or areas of space for information purposes only.<br />
<br />
<br><br />
<br />
= Practice and Patrols =<br />
<br />
All EVE University members are encouraged to practice the SOP during wars, even when there are no war-targets immediately available.<br />
<br />
This can include (but is not limited to) sparring in space, patrolling high-traffic areas for other E-UNI members, as well as practising fleet command and movement skills.<br />
<br />
Members are also encouraged to keep a look-out for any other members who may not be following the SOP, and are authorised to [[Tackling|tackle]] any they encounter travelling alone, as safe travel procedures will make this very difficult for both an E-UNI member or a war-target to tackle someone.<br />
<br />
[[Ivy League Navy|ILN Staff Officers]] are authorised to order a single shot to be fired to 'wake up' a member who appears to be AFK or inattentive, followed by the potential destruction of their ship rather than have it fall to an enemy.<br />
<br />
Appropriate time must be given before any actions are taken, however in the event an inattentive members ship is destroyed, the wreck should be looted and salvaged if possible, and the remains contracted back to them.<br />
<br />
<br><br />
<br />
= Why? =<br />
<br />
For new players, its not immediately obvious why the rules are as they are. Below are answers to some of the more common questions. <br />
<br />
<small><references /></small> <br />
<br />
<br> <br />
<br />
= Requests for Clarification =<br />
<br />
All requests for clarification must be made directly to the [[Director]]s. If in doubt, avoid the element which is unclear until clarified. <br />
<br />
<br> <br />
<br />
= Further Reading =<br />
<br />
*[[Wartime Checklist]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=EVE_University_Rules&diff=39574EVE University Rules2012-07-18T14:32:05Z<p>Kelduum Revaan: /* Killfeed / Killboard */</p>
<hr />
<div>Both [[EVE University]] and [[Ivy League]] hold a unique position in [[New Eden]]. Conceived and implemented with the express purpose of assisting new pilots through the steep learning curve of the first few months of the [[capsuleer]] experience, with no long-term goal of retaining those assisted, we are truly different from the vast majority of other capsuleer-run [[corporations]], and the success of the University can be measured in the respect we have earned in the New Eden community.<br />
<br />
Part of that uniqueness are the rules that we adhere to as a group. These concepts are expressions of who we are and how we choose to interact with one another and with fellow capsuleers. They are not designed to be "fair" or "moral" or "ethical", they are simply the standards of conduct that we adhere to, which we have found to provide a suitable learning environment:<br />
<br />
Any member is free to leave at any time if they find these policies repressive, and we reserve the right to remove members without warning if it is clear that they are not being followed.<br />
<div style="float:right; width:250px; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div><br />
<br />
<br />
== Code of Conduct ==<br />
<br />
==== Our members are honest in their dealings both with one another and the community ====<br />
We don’t lie, cheat or deceive. Our word is trustworthy. In times of war, strategic and tactical considerations may require temporary departures from this concept from the perspective of our enemies, but our allies and other members should never be given doubt about our commitment to operate with integrity.<br />
<br />
==== Our members treat all pilots both inside and outside the organization with respect ==== <br />
Members are expected to be respectful. There will be no tolerance for personal attacks, [[Smack Talk|smack talk]], abuse, disparaging remarks and ridicule, either in-game or out. Property rights of others, both members and the community, are always to be respected in all forms.<br />
<br />
==== Our members keep all public communication channels free of inappropriate content ==== <br />
While we appreciate that losing your ship to the last [[Rat|rat]] in a mission, falling for a contract [[scam]], or having everything you own destroyed by a [[Piracy|pirate]] in [[LoSec]] can be infuriating, members avoid profanity where possible. While occasional mild profanity may be tolerated, it is neither required or expected in common usage. Sexual or other off-color chat is to be avoided at all times, and there is very little tolerance in this regard.<br />
<br />
==== Our members do not exploit or otherwise violate the Eve Online EULA ==== <br />
For all members of EVE University and Ivy League, actions which breach the [http://www.eveonline.com/pnp/eula.asp End User Licence Agreement] (EULA) for Eve Online as set by CCP, are prohibited. Examples of these are account sharing and purchasing of ISK or in-game items for real money. Any member found to have engaged in any actions forbidden in the EULA will be immediately removed. In the event that a member has mistakenly breached the EULA, they are encouraged to [http://support.eve-online.com/pages/petitions/createpetition.aspx petition] CCP themselves via the normal channels to resolve the issue. Similarly, if a member has reason believe another player is violating the EULA, they are encouraged to petition them, and must not take any action in-game.<br />
<br />
==== Our members are free to make their own choices ==== <br />
The corporation does not require members to live in certain star-systems and they may choose their own play times. Members are free to explore any of the skill sets available in New Eden at their own pace, in addition to participating in both scheduled and unscheduled classes and activities, as long as their actions do not conflict these policies. It is important that all members are aware that the restrictions laid out in the policies are based on many years of experience, and allow us to fulfil our mission while providing a suitable environment for new pilots.<br />
<br />
==== Our members are encouraged to balance "self" with "service" ==== <br />
When they first join the University, members are usually focused on advancing their skills, establishing a viable personal economy and generally learning how things work. As experience and knowledge levels increase, the members who were once new find that they are able to support the next generation of new pilots. The majority of our members naturally progress in this activity, and those that choose to stay with EVE University for longer periods often find this role very fulfilling and a primary reason for remaining.<br />
<br />
<br />
== HiSec, LoSec, NPC NullSec, Claimable NullSec and W-space == <br />
<br />
==== High Security Space ====<br />
IVY members are permitted in all [[High Security]] space (security status of 0.5-1.0) without restriction, however all members must be aware that they are not protected from [[suicide ganking]] and similar actions, and should therefore avoid using the autopilot if carrying any moderately valuable cargo or modules.<br />
<br />
==== Low Security Space ====<br />
IVY members are permitted in all [[LowSec]] space (security status of 0.1 - 0.4) without restriction, on the understanding that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used.<br />
<br />
==== NPC NullSec ====<br />
IVY members are permitted in the [[Great Wildlands]], [[Curse]], [[Syndicate]] and [[Outer Ring]] regions, but are aware that they are open to attack by all parties. Appropriate escorts should be used for any valuable cargoes, and the autopilot must not be used. [[Venal]] and [[Stain]] are not open to members as to reach them you must travel through Claimable Null Security Space. Autopilot in these regions is prohibited.<br />
<br />
==== Claimable NullSec ====<br />
For reasons of [[neutrality]], IVY members are not permitted in non-[[NPC nullsec]], unless as part of a director authorized event or project. It is suggested that members use the [[Using the Autopilot Avoidance#Avoiding Constellations and Regions|Autopilot avoidance]] system to prevent accidentally straying into NullSec.<br />
<br />
==== Wormhole Space ====<br />
IVY Members are free to enter [[Wormholes|wormhole space]], however this is done so entirely at their own risk. Due to the nature of W-space, members should ensure that they take sufficient resources with them when entering. All members must avoid exits which lead to Claimable NullSec, only making use of a wormhole leading to these regions in the event there are absolutely no alternatives, and must contact a [[Director]] via '''convo or forum PM''' before proceeding, then travel directly and immediately to the nearest authorised system without stopping.<br />
<br />
<br />
== Rules of Engagement == <br />
<br />
==== [[file:war.png|War Target]] War Target ====<br />
IVY members may initiate combat with war targets at will, however they should avoid doing so without sufficient support. Pod-killing of war targets is actively encouraged as a deterrent to the hostile force.<br />
<br />
==== [[file:criminal.png|Criminally Flagged]] Criminally Flagged ====<br />
IVY members may initiate combat with player-pirates who are criminally flagged, for reason including (but not limited to) theft, unprovoked attack or [[security status]] below -5.0. Note that a criminal flag for theft does not propagate further than corporation members and other IVY corporations cannot retaliate for theft from another corporation.<br />
<br />
==== [[file:minus10.png|Enemy of the Alliance]] Enemy of the Alliance ====<br />
IVY members may initiate combat with these groups in lowsec, nullsec and w-space, including pursuing them into their space and attacking non-combat ships (shuttles, mining barges, industrials, etc). Structures such as Outposts, Starbases (POSs), Customs Offices and similar may not be engaged without prior written authorization from a director.<br />
<br />
==== [[file:minus5.png|Hostile to the Alliance]] Hostile to the Alliance ====<br />
IVY members may initiate combat with these groups in lowsec, nullsec and w-space. You may not pursue into their own territory. Industrial assets (structures and non-combat ships) are not to be engaged. Do not go out of your way to irritate hostile pilots, but feel free to engage them.<br />
<br />
==== [[file:neutral.png|Neutral]] Neutral ====<br />
When flying in Empire space (0.1 Security Rating or higher), IVY members may only fire on neutrals when first fired upon. If a neutral fires upon you or your fleet, their corp or alliance should be considered [[Hostile to The Alliance]] until the end of the operation. Industrial assets (including NPC customs offices) should not be engaged unless they pose a clear threat to the fleet.<br />
<br />
In W-Space or 0.0, IVY members may operate NBSI (Not Blue, Shoot it), with an exception to industrial and non-combat assets. IVY members may not engage non-combat ships (including [[Tech 1]] and [[Tech 2]] variations of [[Shuttle]]s, [[Industrial]]s, [[Mining Barge]]s, [[Capital Industrial]]s, [[Freighter]]s), ships being used as Cynosural beacons for logistical purposes on stations, or neutral [[POS]]es (these exceptions do not apply to the Fountain Null-Sec Camp). Use of area effect items (bombs, bubbles, etc) are authorised.<br />
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If a neutral fires upon you or your fleet in any space they may be engaged, however at the first opportunity you must notify an [[Director of Diplomacy|EVE&nbsp;University diplomat]] to pursue diplomatic relations and apply relevant standings to the hostile party.<br />
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==== [[file:plus5.png|Non Aggression Pact]] Non Aggression Pact (NAP) ====<br />
IVY members will not engage any player who has 'NAP' standings unless fired upon, and then only as self defense (you may not follow nor retaliate). These groups have agreed to a ceasefire with IVY, and as such any pilot violating this should be reported to a director immediately.<br />
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==== [[file:plus10.png|Friend of the Alliance]] Friend of the Alliance ==== <br />
Joint operations and mixed membership fleets are available with these groups, however only against Enemies of the Alliance. IVY Members will not engage these Friends unless as a last resort. Any problems should be reported to a director immediately.<br />
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== Kill Rights ==<br />
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The Kill Rights system allows revenge on a player who has previously illegally destroyed a ship in [[Empire Space|Empire space]], in which the killed party had no chance or desire to fight back. You can view Kill Rights you have and those against you from your in-game NeoCom>Character Log>Kill Rights. This also includes the time left to engage those rights. You should review the [[Kill Rights|mechanics around kill rights]], then follow these rules:<br />
# Check the standing of whomever you are attempting to exercise Kill Rights against regularly. It can change.<br />
# If you have Kill Rights on someone who is neutral, -5, or -10 to EVE University, you may exercise those Kill Rights within their legal limits.<br />
# If you have Kill Rights on someone who is +5 or +10 to EVE University, then you must contact a University Diplomat or Director for permission to exercise those rights, and that contact must have been within the previous 15 days.<br />
# If you have Kill Rights against you, you must notify the FC of any and every fleet, event, or practical class you join while those Kill Rights are active.<br />
# If someone attempts to exercise their kill rights against you, you may defend yourself.<br />
# EVE University fleets or individual members must not assist in defense against Kill Rights being exercised against EVE University members unless the ROE specifically allows the engagement.<br />
# If you have any questions about Kill Rights in either direction, you must contact an EVE University Diplomat or Director before engaging or putting yourself in a position to be engaged.<br />
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== Security Status ==<br />
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EVE University members are required to maintain a positive [[Security Status]] during their time in the corporation.<br />
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If a members SecStatus is negative at any time they will lose all [[Titles Within EVE University|titles]] until it has been returned to a positive value, and if their SecStatus is still negative after two weeks, then the member will be removed from their corporation.<br />
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To avoid these actions, it is suggested that members avoid taking actions which will reduce their SecStatus to negative numbers, ensure their SecStatus is returned to a positive value as soon as possible, or ensure they maintain a significantly positive SecStatus to absorb any losses.<br />
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== War Standard Operating Procedures (SOP) ==<br />
During war-time, EVE University uses a set of guidelines known as 'Standard Operating Procedures' (SOP), typically referred to as "the War SOP".<br />
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These are part of a carefully crafted war doctrine based on years of experience, which is intended to keep members safe and impart the knowledge neccecary to survive, while bringing the war to a quick close by denying the war's entertainment or profit value to the enemy, frustrating or even boring the enemy at every chance we get. To that end, the SOP is intended to: <br />
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*Deny the enemy easy kills of helpless non-combat ships.<br />
*Deny the enemy easy kills of poorly-fitted ships.<br />
*Deny the enemy any kills of high-value ships.<br />
*Deny the enemy any chance to banter or smack talk with us.<br />
*Deny the enemy any enjoyment from the conflict.<br />
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More information and the full details along with restrictions placed on members are available on the [[Wartime Standard Operating Procedures]] page.<br />
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== UNI Fleet, Wing, Squad Command Sobriety == <br />
Leading a fleet of UNI members, or any part of a fleet, is a privilege, and should be treated as such. Your corpmates look to fleet, wing and squad commanders to lead them effectively. Therefore, UNI management takes a very dim view of anyone who assumes a fleet, wing or squad commander position while intoxicated. Impaired judgement while under the influence leads to bad decisions, bad fleet outcomes, diplomatic problems for the UNI, stranded fleet members, and a bad time during and after a fleet. If you are drunk or high, don't command any part of a UNI fleet.<br />
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== Mixed Membership Fleets == <br />
Due to neutrality reasons, and our policy of non-involvement, there are a number of restrictions on fleet composition: <br />
==== Combat Fleets ====<br />
* Combat fleets (likely to involve the destruction of other pilots ships), formed to attack or defend against non-specific targets must only include IVY members.<br />
* Combat fleets with plans to engage specific [[Enemy of the Alliance|Enemies of the Alliance]] such as [[War Targets]], may only include both IVY members and pilots who are [[Friends of the Alliance]].<br />
* All PvP fleets with other combinations risk all the members involved being removed. There can be no excuses for mixed fleets involved in PvP.<br />
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==== Non-Combat Fleets ====<br />
* Non-Combat fleets (formed for mining, missions and similar activities) may include any members regardless of standings, however in the event the fleet is involved in any combat, the kill or loss must be posted to the killboard immediately, and include a full description of the situation.<br />
* [[Wormhole]] fleets, due to the aggressive nature of the space, is considered PvP, however members may join or form fleets that include pilots with [[Non Aggression Pact|NAP]] or [[Friends of the Alliance|Friend]] status from IVY. As WH space operates on NBSI (except industrial assets, see above), IVY pilots may defend blues in WH space from neutral attacks, however fleets containing non-IVY members should not be searching for or aggressively taking part in PvP.<br />
* Again, due to the aggressive nature of the space involved, all activities in [[losec]] and [[nullsec]] are considered live fire and therefore are classified as PvP fleets at all times.<br />
We understand that the above is quite complex, so if in doubt, please avoid any mixed membership fleets. IVY and its members benefit greatly from its neutrality, and even a small misunderstanding can threaten our mission significantly.<br />
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== Communications == <br />
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==== In-Game and Mumble ====<br />
* Apart from an occasional 'GF' (good fight) in local, E-UNI members must not speak to any Enemies of the Alliance (-10 standing) or War-Targets at any time via local, private conversations or any other means than official Uni methods, such as E-UNI channels, forums, mumble, etc., and any attempts by hostile parties to contact a member outside of these methods must be reported to a director and/or diplomat immediately.<br />
* Conversations with E-UNI alumni are are always allowed, however members are reminded to remain civil and report any issues to management immediately.<br />
* During fleet operations there is a strict no-talking-in-local policy. Fleet Commanders may allow a 'GF' in local after a fight at their discretion.<br />
* During fleet operations there is a 'no chat' restriction on the mumble channel for the duration of the operation. Communications must be kept clear for reporting. Fleet Commanders may soften this at their discretion.<br />
* IVY members may only listen on a fleet operation channel if they are an active member of that fleet, invited to listen in by the Fleet Commander, or are a Director or an ILN Staff Officer or higher rank.<br />
* [[Operational Security]] is very important in a group the size of EVE University where everyone cannot know everyone else, and effectively means you should not talk in public about any combat activity until it is concluded.<br />
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==== Forums and Out of Game Communications ====<br />
* E-UNI members are not authorised to post on the 'Corporations, Alliances and Organizations Center' of the EVE Online forums unless given explicit permission by a director.<br />
* E-UNI members must not post in any discussions related to EVE University itself, on the official EVE forums or elsewhere, unless given explicit permission by a director. Please bring any posts such as these which you feel may need a comment or similar to the attention of the management and let an authorised person post instead. This includes using 'alts' or other pseudonyms.<br />
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==== Killfeed / Killboard ====<br />
* IVY members '''should''' [[How_to_Post_A_Killmail|post all kills and losses]] to the EVE University [http://killfeed.eve-ivy.com Killfeed] manually. Any not posted manually will be automatically posted from the EVE API, however not posting losses may affect your [[MI Index]]. NPC losses and in-corp losses must '''also''' be posted.<br />
* All posts to the Killfeed must include a comment on the situation which lead to the kill/loss, either from the IVY member with the highest amount of damage, or the person who lost the ship in the case of losses. These are an invaluable resource for both Fleet Commanders and the Diplomatic Team.<br />
* Failure to post a comment on your kills or losses will directly affect your [[MI Index]], and may result in suspension from E-UNI while an investigation is carried out, so please ensure you always post a comment on your kills and losses to avoid this.<br />
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== Looting and Salvaging == <br />
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* Wrecks of player ships are considered the property of the owner of the lost ship.<br />
* Any containers (wrecks and cans) which are unwanted should be [[Abandoned Containers|abandoned]] at the first opportunity.<br />
* IVY members may take loot and salvage items from all abandoned (blue) containers and wrecks.<br />
* The owners of an in-corp (white) container must be asked before looting or salvaging.<br />
* Any owners of out-of-corp (yellow) containers must be asked before looting or salvaging. If possible, they should mark the container as abandoned to prevent criminal [[flagging]].<br />
* IVY members may loot, salvage or steal from Enemies of the Alliance or Criminally Flagged groups, however you do this at your own risk.<br />
* All loot and salvage from war targets is considered property of the ILN. The closest pilot to the wreck has permission to loot and salvage at the Fleet Commanders discretion, and members must not rush to the wreck hoping to get the loot. This loot should be passed to a tanked ship to return to HQ at the end of the fleet op where all the spoils are to be deposited directly into the ILN hangar. Fleet and Wing Commanders will keep track of this, if you are found to be stealing you will be punished.<br />
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== Restricted Ship Classes ==<br />
* Capital Ships are prohibited in all classes of space without permission from an E-UNI Director. This is defined as any combat ship which requires a jump drive to move around, ie: [[Dreadnought]], [[Carrier]], [[Supercarrier]] and [[Titan]] class ships. Permission will be given on a case-by-case basis, dependent on the individual pilots experience. Freighters, Jump Freighters and Capital Industrial ships are not covered by this rule.<br />
* Other restrictions apply during wartime. For full details see the [[Wartime Standard Operating Procedures]].<br />
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== Consequences == <br />
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Failure to follow the above may result in one or more of the below consequences.<br />
* An unpleasant talk with a senior member of your corporation or another senior member of the alliance.<br />
* Reduction or removal of roles/titles within your corporation.<br />
* Suspension pending investigation.<br />
* Destruction of your ship and/or pod.<br />
* Expulsion from your corporation.<br />
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== Clarifications ==<br />
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Any questions on or clarifications of the above rules should be referred to a [[Director]] or the [[Student Relations Manager]].<br />
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== Related Links ==<br />
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* [[Inactive Member Policy]] - after a set period of inactivity members may be dropped for administrative reasons (with no penalties on returning)<br />
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[[Category:EVE University]] [[Category:Policies]]</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Template:WarHistory&diff=39518Template:WarHistory2012-07-16T13:59:12Z<p>Kelduum Revaan: </p>
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<div><h3>{{{war_corporation}}}</h3><br />
{| style="vertical-align: top; text-align: left; width: 75%; padding: 2px; padding-left: 5px; border: 1px; border-style: solid; border-color: rgb(35,35,35);" cellspacing="2px"<br />
|-<br />
| style="vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_start.png|24px|link=]] '''Start Date:''' {{{war_year}}}.{{{war_month}}}.{{{war_day}}} <br />
| style="position: absolute; left: 250px; vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_runtime.png|24px|link=]] '''Run Time:''' {{{war_duration}}}<br />
|-<br />
<!--| style="vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_kills.png|link=]] '''Kills:''' <span style="color:#00FF00">{{{war_kills}}}</span> - (<span style="color:#228B22">{{{war_dmg_done}}}</span>) <br />
| style="position: absolute; left: 250px; vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_losses.png|link=]] '''Losses:''' <span style="color:#FF0000">{{{war_losses}}}</span> - (<span style="color:#B22222">{{{war_dmg_rec}}}</span>)<br />
| style="position: absolute; left: 425px; vertical-align: top; text-align: left; display: inline;" | [[Image:Classlib_icon_file_info.png|link=]] '''Efficiency:''' {{{war_efficiency}}}<br />
|-<br />
--><br />
| style="vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_topscore.png|24px|link=]] '''Top Scorer(s):''' {{{war_top}}} [[Image:{{{war_status}}}.png|right|link=]]<br> [[Image:Warhist_icon_file_topnine.png|24px|link=]] '''High Scorer(s):''' {{{war_nine}}} <br>[[Image:Warhist_icon_file_notes.png|24|link=]] '''Notes:''' {{{war_notes}}}<br />
|}</div>Kelduum Revaanhttps://wiki.eveuniversity.org/index.php?title=Template:WarHistory&diff=39517Template:WarHistory2012-07-16T13:57:49Z<p>Kelduum Revaan: </p>
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<div><h3>{{{war_corporation}}}</h3><br />
{| style="vertical-align: top; text-align: left; width: 75%; padding: 2px; padding-left: 5px; border: 1px; border-style: solid; border-color: rgb(35,35,35);" cellspacing="2px"<br />
|-<br />
| style="vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_start.png|24px|link=]] '''Start Date:''' {{{war_year}}}.{{{war_month}}}.{{{war_day}}} <br />
| style="position: absolute; left: 250px; vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_runtime.png|24px|link=]] '''Run Time:''' {{{war_duration}}}<br />
|-<br />
<!--| style="vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_kills.png|link=]] '''Kills:''' <span style="color:#00FF00">{{{war_kills}}}</span> - (<span style="color:#228B22">{{{war_dmg_done}}}</span>) <br />
| style="position: absolute; left: 250px; vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_losses.png|link=]] '''Losses:''' <span style="color:#FF0000">{{{war_losses}}}</span> - (<span style="color:#B22222">{{{war_dmg_rec}}}</span>)--><br />
| style="position: absolute; left: 425px; vertical-align: top; text-align: left; display: inline;" | [[Image:Classlib_icon_file_info.png|link=]] '''Efficiency:''' {{{war_efficiency}}}<br />
|-<br />
| style="vertical-align: top; text-align: left; display: inline;" | [[Image:Warhist_icon_file_topscore.png|24px|link=]] '''Top Scorer(s):''' {{{war_top}}} [[Image:{{{war_status}}}.png|right|link=]]<br> [[Image:Warhist_icon_file_topnine.png|24px|link=]] '''High Scorer(s):''' {{{war_nine}}} <br>[[Image:Warhist_icon_file_notes.png|24|link=]] '''Notes:''' {{{war_notes}}}<br />
|}</div>Kelduum Revaan