https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Kinkajouu&feedformat=atomEVE University Wiki - User contributions [en]2024-03-29T06:21:09ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Serpentis_Lookout&diff=140438Serpentis Lookout2019-01-22T10:00:24Z<p>Kinkajouu: /* First Room */</p>
<hr />
<div>{{Complex|Serpentis Lookout}}<br />
<br />
No NPCs at initial warp in.<br />
Initial gate will allow Tech 2 cruisers to pass.<br />
<br />
== Walkthrough ==<br />
=== First Room ===<br />
----<br />
<br />
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.<br />
Gate to second room is 27km from warp in.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1}}<br />
{{NPCTableRow|Frigate|3|Coreli Agent/Spy}}<br />
{{NPCTableSeparator|Group 2}}<br />
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}<br />
{{NPCTableRow|Frigate|1|Coreli Guardian Patroller/Watchman|ewar=Damp}}<br />
{{NPCTableRow|Sentry|1|Sansha Light Missile Battery}}<br />
{{NPCTableSeparator|Group 3}}<br />
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}}<br />
|}<br />
<br />
=== Second Room ===<br />
----<br />
<br />
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.<br />
<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|15|Coreli Agent/...}}<br />
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}}<br />
{{NPCTableSeparator|Group by solar harvesters}}<br />
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}}<br />
|}<br />
<br />
{{NPCTableHead|Commander}}<br />
{{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}}<br />
|}<br />
<br />
== Escalation ==<br />
{{Complex|Angel Kickbacks}}<br />
{{MessageBox|Expeditions: [[Angel Kickbacks]]<br />
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}<br />
<br />
Failure message:<br />
<br />
The trail seems to have run cold at this point.</div>Kinkajouuhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Lookout&diff=140434Serpentis Lookout2019-01-22T00:15:36Z<p>Kinkajouu: /* First Room */</p>
<hr />
<div>{{Complex|Serpentis Lookout}}<br />
<br />
No NPCs at initial warp in.<br />
Initial gate will allow Tech 2 cruisers to pass.<br />
<br />
== Walkthrough ==<br />
=== First Room ===<br />
----<br />
<br />
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.<br />
Gate to second room is 27km from warp in.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1}}<br />
{{NPCTableRow|Frigate|3|Coreli Agent/Spy}}<br />
{{NPCTableSeparator|Group 2}}<br />
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}<br />
{{NPCTableRow|Frigate|1|Coreli Guardian Patroller/Watchman|ewar=TD}}<br />
{{NPCTableRow|Sentry|1|Sansha Light Missile Battery}}<br />
{{NPCTableSeparator|Group 3}}<br />
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}}<br />
|}<br />
<br />
=== Second Room ===<br />
----<br />
<br />
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.<br />
<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|15|Coreli Agent/...}}<br />
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}}<br />
{{NPCTableSeparator|Group by solar harvesters}}<br />
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}}<br />
|}<br />
<br />
{{NPCTableHead|Commander}}<br />
{{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}}<br />
|}<br />
<br />
== Escalation ==<br />
{{Complex|Angel Kickbacks}}<br />
{{MessageBox|Expeditions: [[Angel Kickbacks]]<br />
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}<br />
<br />
Failure message:<br />
<br />
The trail seems to have run cold at this point.</div>Kinkajouuhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Lookout&diff=140433Serpentis Lookout2019-01-22T00:15:02Z<p>Kinkajouu: /* First Room */</p>
<hr />
<div>{{Complex|Serpentis Lookout}}<br />
<br />
No NPCs at initial warp in.<br />
Initial gate will allow Tech 2 cruisers to pass.<br />
<br />
== Walkthrough ==<br />
=== First Room ===<br />
----<br />
<br />
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.<br />
Gate to second room is 27km from warp in.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1}}<br />
{{NPCTableRow|Frigate|3|Coreli Agent/Spy}}<br />
{{NPCTableSeparator|Group 2}}<br />
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}<br />
{{NPCTableRow|Frigate|1|Coreli Guardian Patroller/Watchman|ewar=SD}}<br />
{{NPCTableRow|Sentry|1|Sansha Light Missile Battery}}<br />
{{NPCTableSeparator|Group 3}}<br />
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}}<br />
|}<br />
<br />
=== Second Room ===<br />
----<br />
<br />
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.<br />
<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|15|Coreli Agent/...}}<br />
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}}<br />
{{NPCTableSeparator|Group by solar harvesters}}<br />
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}}<br />
|}<br />
<br />
{{NPCTableHead|Commander}}<br />
{{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}}<br />
|}<br />
<br />
== Escalation ==<br />
{{Complex|Angel Kickbacks}}<br />
{{MessageBox|Expeditions: [[Angel Kickbacks]]<br />
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}<br />
<br />
Failure message:<br />
<br />
The trail seems to have run cold at this point.</div>Kinkajouuhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Phi-Outpost&diff=140314Serpentis Phi-Outpost2019-01-08T02:45:47Z<p>Kinkajouu: /* Loot */</p>
<hr />
<div>{{Complex|Serpentis Phi-Outpost}}<br />
'''Serpentis Phi-Outpost''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning anomalies in high security and low security systems. [[Battlecruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Corelum C-type and Shadow Serpentis [[faction modules]].<br />
<br />
{{MessageBox|On warp in:<br />
|The Serpentis-Phi alliance control this mining outpost. Business is limited but the owners of the outpost are nevertheless well-off.<br>DED Threat Assessment: Risky (4 of 10)}}<br />
<br />
== Walkthrough ==<br />
=== First Pocket ===<br />
[[image:Serpentis Phi-Outpost 1st pocket.png|300px|thumb|First Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|Important - The mission into the Outpost was not a success. Our agent crashed somewhere along with his cargo. Recommend a salvage mission ASAP!<br>The timer on the message shows this to be a very recent entry in the database, only a few hours old or so.<br />
|collapsed=yes}}<br />
<br />
The electronically sealed container is unlocked after certain ships have been destroyed. The aceleration gate requires stolen passkey to get through. The keu is found in the sealed container and is consumed on use.<br />
<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|11|Coreli Guard/Defender/Safeguard/...}}<br />
{{NPCTableRow|Frigate|6|Coreli Patroller/Watchman|ewar= Damp }}<br />
{{NPCTableRow|Cruiser|0-5|Corelum Chief Defender/Protector}}<br />
{{NPCTableRow|Cruiser|0-5|Corelum Chief Guard/Patroller|ewar= Damp }}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Wing Leader}}<br />
|}<br />
<br />
Notable Structures<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Requires stolen passkey. Key is consumed on use.}}<br />
{{NPCTableRow|Red Container|1|Electronically Sealed Container|note = Locked| cargo= Stolen passkey, 7th Tier Overseer's Personal Effect and sometimes a faction module }}<br />
|}<br />
<br />
=== Second Pocket ===<br />
----<br />
[[image:Serpentis Phi-Outpost 2nd pocket.png|300px|thumb|Second Pocket]]<br />
{{MessageBox|Information: Database Information:<br />
|The asteroid colonies that have been built here are for show only. This deadspace pocket contains labs and bunkers for booster production and advanced experimental neural implants.|collapsed=yes}}<br />
<br />
The phi-operator battleship has MWD and will approach at high speed if it is far away. The ship also has very high kinetic armor resist (80%) combined with active armor tank. Its thermal resist is much lower (50%) and is recommended damage to use against it.<br />
<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|12|Coreli Guard/Defender/Safeguard/...}}<br />
{{NPCTableRow|Frigate|6|Coreli Patroller/Watchman|ewar={{icon|damp|24}}}}<br />
{{NPCTableRow|Cruiser|7|Corelum Chief Defender/Protector}}<br />
{{NPCTableRow|Cruiser|2|Corelum Chief Guard/Patroller|ewar={{icon|damp|24}}}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader/Wing Leader}}<br />
{{NPCTableRow|Overseer Battleship|1|Phi-Operation Protector|cargo=Drops 9th or 8th Tier Overseer's Personal Effects and possibly Corelum C-Type modules|note=EWAR modules incl. TP won't work on this NPC.}}<br />
|}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| 7th Tier Overseer's Effects <br />
| 600k ISK<br />
| 100% drop rate<br />
|-<br />
| 9th or 8th Tier Overseer's Effects <br />
| 2,1M ISK<br />
| 100% drop rate<br />
|-<br />
| Corelum C-Type modules<br />
|<br />
| From Overseer Battleship<br />
|}<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| rowspan=2 | Dec 2014<br />
| Corelum C-Type 10MN Afterburner<br />
| 81,4M ISK<br />
| rowspan=2 | From Overseer Battleship<br />
|-<br />
| Corelum C-Type Medium Armor Repairer<br />
| 48,6M ISK<br />
|-<br />
| rowspan=5 | June 2016<br />
| Corelum C-Type Energized Thermal Membrane<br />
| 2.4M ISK<br />
|-<br />
| Corelum C-Type Medium Armor Repairer<br />
| 16.9M ISK<br />
|-<br />
| Shadow Serpentis Energized Adaptive Nano Membrane<br />
| 10.2M ISK<br />
|-<br />
| Other Loot<br />
| 7.2M Isk<br />
|-<br />
| Salvage<br />
| 1.5M Isk<br />
|-<br />
| rowspan=2 | June 2016<br />
| Corelum C-Type Energized Adaptive Nano Membrane<br />
| 102M ISK<br />
|-<br />
| Serpentis Brass Tag<br />
| 21.4M<br />
|-<br />
| rowspan=3 | August 2016<br />
| Corelum C-Type Energized Adaptive Nano Membrane <br />
| 111M ISK<br />
| rowspan=3 | From Overseer Battleship<br />
|-<br />
| Corelum C-Type Medium Remote Armor Repairer <br />
| 26.2M ISK<br />
|-<br />
| Shadow Serpentis Explosive Plating <br />
| 68K ISK<br />
|-<br />
| rowspan=1 | February 2017<br />
| Corelum C-Type 10MN Afterburner <br />
| 69M ISK<br />
| rowspan=3 | From Overseer Battleship<br />
|-<br />
| rowspan=3 | March 2017<br />
| Corelum C-Type 50MN Microwarpdrive<br />
| 99M ISK<br />
|-<br />
| Corelum C-Type Energized Explosive Membrane<br />
| 15M ISK<br />
|-<br />
| Corelum C-Type Energized Thermal Membrane<br />
| 3.5M ISK<br />
|-<br />
| rowspan=2 | April 2017<br />
| Corelum C-Type Energized Explosive Membrane<br />
| 15M ISK<br />
|-<br />
| Corelum C-Type Medium Remote Armor Repairer<br />
| 19.5M ISK<br />
|-<br />
| rowspan=2 | July 2017<br />
| Corelum C-Type Energized Explosive Membrane<br />
| 21M ISK<br />
|-<br />
| Corelum C-Type 10MN Afterburner<br />
| 63M ISK<br />
|-<br />
| rowspan=2 | January 2019<br />
| Corelum C-Type Energized Explosive Membrane<br />
| 2.88M ISK<br />
| rowspan=2 | From Overseer Battleship<br />
|-<br />
| Corelum C-Type Medium Remote Armor Repairer<br />
| 35.77M ISK<br />
|-<br />
|}<br />
<br />
== See also ==<br />
{{DED Complexes|Serpentis}}<br />
[[Category:DED Complexes]]</div>Kinkajouuhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Phi-Outpost&diff=140313Serpentis Phi-Outpost2019-01-08T02:42:29Z<p>Kinkajouu: /* Loot */</p>
<hr />
<div>{{Complex|Serpentis Phi-Outpost}}<br />
'''Serpentis Phi-Outpost''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning anomalies in high security and low security systems. [[Battlecruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Corelum C-type and Shadow Serpentis [[faction modules]].<br />
<br />
{{MessageBox|On warp in:<br />
|The Serpentis-Phi alliance control this mining outpost. Business is limited but the owners of the outpost are nevertheless well-off.<br>DED Threat Assessment: Risky (4 of 10)}}<br />
<br />
== Walkthrough ==<br />
=== First Pocket ===<br />
[[image:Serpentis Phi-Outpost 1st pocket.png|300px|thumb|First Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|Important - The mission into the Outpost was not a success. Our agent crashed somewhere along with his cargo. Recommend a salvage mission ASAP!<br>The timer on the message shows this to be a very recent entry in the database, only a few hours old or so.<br />
|collapsed=yes}}<br />
<br />
The electronically sealed container is unlocked after certain ships have been destroyed. The aceleration gate requires stolen passkey to get through. The keu is found in the sealed container and is consumed on use.<br />
<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|11|Coreli Guard/Defender/Safeguard/...}}<br />
{{NPCTableRow|Frigate|6|Coreli Patroller/Watchman|ewar= Damp }}<br />
{{NPCTableRow|Cruiser|0-5|Corelum Chief Defender/Protector}}<br />
{{NPCTableRow|Cruiser|0-5|Corelum Chief Guard/Patroller|ewar= Damp }}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Wing Leader}}<br />
|}<br />
<br />
Notable Structures<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Requires stolen passkey. Key is consumed on use.}}<br />
{{NPCTableRow|Red Container|1|Electronically Sealed Container|note = Locked| cargo= Stolen passkey, 7th Tier Overseer's Personal Effect and sometimes a faction module }}<br />
|}<br />
<br />
=== Second Pocket ===<br />
----<br />
[[image:Serpentis Phi-Outpost 2nd pocket.png|300px|thumb|Second Pocket]]<br />
{{MessageBox|Information: Database Information:<br />
|The asteroid colonies that have been built here are for show only. This deadspace pocket contains labs and bunkers for booster production and advanced experimental neural implants.|collapsed=yes}}<br />
<br />
The phi-operator battleship has MWD and will approach at high speed if it is far away. The ship also has very high kinetic armor resist (80%) combined with active armor tank. Its thermal resist is much lower (50%) and is recommended damage to use against it.<br />
<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|12|Coreli Guard/Defender/Safeguard/...}}<br />
{{NPCTableRow|Frigate|6|Coreli Patroller/Watchman|ewar={{icon|damp|24}}}}<br />
{{NPCTableRow|Cruiser|7|Corelum Chief Defender/Protector}}<br />
{{NPCTableRow|Cruiser|2|Corelum Chief Guard/Patroller|ewar={{icon|damp|24}}}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader/Wing Leader}}<br />
{{NPCTableRow|Overseer Battleship|1|Phi-Operation Protector|cargo=Drops 9th or 8th Tier Overseer's Personal Effects and possibly Corelum C-Type modules|note=EWAR modules incl. TP won't work on this NPC.}}<br />
|}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| 7th Tier Overseer's Effects <br />
| 600k ISK<br />
| 100% drop rate<br />
|-<br />
| 9th or 8th Tier Overseer's Effects <br />
| 2,1M ISK<br />
| 100% drop rate<br />
|-<br />
| Corelum C-Type modules<br />
|<br />
| From Overseer Battleship<br />
|}<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| rowspan=2 | Dec 2014<br />
| Corelum C-Type 10MN Afterburner<br />
| 81,4M ISK<br />
| rowspan=2 | From Overseer Battleship<br />
|-<br />
| Corelum C-Type Medium Armor Repairer<br />
| 48,6M ISK<br />
|-<br />
| rowspan=5 | June 2016<br />
| Corelum C-Type Energized Thermal Membrane<br />
| 2.4M ISK<br />
|-<br />
| Corelum C-Type Medium Armor Repairer<br />
| 16.9M ISK<br />
|-<br />
| Shadow Serpentis Energized Adaptive Nano Membrane<br />
| 10.2M ISK<br />
|-<br />
| Other Loot<br />
| 7.2M Isk<br />
|-<br />
| Salvage<br />
| 1.5M Isk<br />
|-<br />
| rowspan=2 | June 2016<br />
| Corelum C-Type Energized Adaptive Nano Membrane<br />
| 102M ISK<br />
|-<br />
| Serpentis Brass Tag<br />
| 21.4M<br />
|-<br />
| rowspan=3 | August 2016<br />
| Corelum C-Type Energized Adaptive Nano Membrane <br />
| 111M ISK<br />
| rowspan=3 | From Overseer Battleship<br />
|-<br />
| Corelum C-Type Medium Remote Armor Repairer <br />
| 26.2M ISK<br />
|-<br />
| Shadow Serpentis Explosive Plating <br />
| 68K ISK<br />
|-<br />
| rowspan=1 | February 2017<br />
| Corelum C-Type 10MN Afterburner <br />
| 69M ISK<br />
| rowspan=3 | From Overseer Battleship<br />
|-<br />
| rowspan=3 | March 2017<br />
| Corelum C-Type 50MN Microwarpdrive<br />
| 99M ISK<br />
|-<br />
| Corelum C-Type Energized Explosive Membrane<br />
| 15M ISK<br />
|-<br />
| Corelum C-Type Energized Thermal Membrane<br />
| 3.5M ISK<br />
|-<br />
| rowspan=2 | April 2017<br />
| Corelum C-Type Energized Explosive Membrane<br />
| 15M ISK<br />
|-<br />
| Corelum C-Type Medium Remote Armor Repairer<br />
| 19.5M ISK<br />
|-<br />
| rowspan=2 | July 2017<br />
| Corelum C-Type Energized Explosive Membrane<br />
| 21M ISK<br />
|-<br />
| Corelum C-Type 10MN Afterburner<br />
| 63M ISK<br />
|-<br />
| rowspan=2 | January 2019<br />
| Corelum C-Type Energized Explosive Membrane<br />
| 2.89M ISK<br />
| rowspan=2 | From Overseer Battleship<br />
|-<br />
| Corelum C-Type Medium Remote Armor Repairer<br />
| 35.5M ISK<br />
|-<br />
|}<br />
<br />
== See also ==<br />
{{DED Complexes|Serpentis}}<br />
[[Category:DED Complexes]]</div>Kinkajouuhttps://wiki.eveuniversity.org/index.php?title=Mare_Sargassum&diff=134409Mare Sargassum2018-04-19T22:51:40Z<p>Kinkajouu: /* Loot */</p>
<hr />
<div>{{Complex|Mare Sargassum}}<br />
== Overview ==<br />
'''Mare Sargassum''' is an [[expedition]] found by completing [[Desolate Site]] combat sites. It may contain up to four parts. The first three will be in high-sec space, while the fourth can be in low-sec or high-sec.<br />
The sites do not have gates, and can be easily completed in a cruiser.<br />
{{MessageBox|Incoming transmission<br />
|At first it seems strange the drones have picked this barren and resource deficient place to build a new hive. But then again, while you were blowing up the place, you noticed a few vessels that might have been used as transports, indicating the drones were pulling in the materials they needed from someplace else. As to compliment you on your reasoning, your communication systems start indicating several different incoming transmissions in drone beeps and clicks and after a while you manage to coerce your instruments into pointing out an approximate spatial origin of the message.}}<br />
<br />
== Walkthrough ==<br />
<br />
=== Part 1 ===<br />
----<br />
{{MessageBox|Warp-in message<br />
|Heuristic analysis of this location indicates that attacking the Trash Construction would greatly improve your odds of uncovering further illicit activity.|collapsed=yes}}<br />
The initial defenders can vary wildly.<br />
<br />
The initial defenders consists of around 6 frigates and one sentient drone.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|4-6|Sunder/... Alvi}}<br />
{{NPCTableRow|Elite Frigate|0-2|Strain Infester Alvi|point=yes|ewar=Web}}<br />
{{NPCTableRow|Commander Frigate|1|Sentient Alvi|trigger=Escalation trigger|cargo=Drone components, can also drop Astero chip}}<br />
|}<br />
<br />
Reinforcement wave triggers aren't confirmed but it may be triggered time, from approaching the thrash construct or by destroying the sentient drone. It is possible to have this wave included in initial defenders, possibly due to warping through the thrash construct.<br />
{{NPCTableHead|Reinforcement wave}}<br />
{{NPCTableRow|Frigate|3-4|Devilfish/... Alvi}}<br />
{{NPCTableRow|Destroyer|3-4|Ripper/Shatterer Alvior}}<br />
|}<br />
<br />
Two additional spawns triggered by killing ships from initial spawn<br />
{{NPCTableHead|Wave #2}}<br />
{{NPCTableRow|Frigate|4|Barracuda/Devilfish Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Wave #3}}<br />
{{NPCTableRow|Frigate|2|Silverfish Alvi}}<br />
|}<br />
<br />
{{MessageBox|Dead end message<br />
|All the drones have been obliterated, no clues are offered on where more can be found and your expedition seems to have come to a dead end.|collapsed=yes}}<br />
{{MessageBox|Escalation message<br />
|Most of the drones have been obliterated, but a few made it away. Luckily the average drone operates in part like a jukebox trying to play all its tracks repeatedly at the same time over the airwaves, relying on the other drones to filter out the information they need and disregard the rest. Therefore they are usually easy to find while within reasonable range and this time is no different. Your instruments concentrate on messages from one of the escaped drones and after having filtered through several thousand repetitions of electrical manuals for every hydraulic system built the last three hundred years this side of the Myridian Strip, the entire known literature on the theory of relativity recited three times and for some obscure reason a text on the effect of oriental gardening on the human condition played simultaneously on four parallel channels, they finally come across a new location:|collapsed=yes}}<br />
<br />
=== Part 2 ===<br />
----<br />
Similar to first, killing sentient drone first triggered escalation. There is at least one reinforcement wave.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|9-10|Decimator/... Alvi}}<br />
{{NPCTableRow|Destroyer|3-6|Predator/... Alvior}}<br />
{{NPCTableRow|Commander Destroyer|1|Sentient Shatter/... Alvior|trigger=Escalation trigger|cargo=Drone components or Astero chip}}<br />
|}<br />
<br />
{{NPCTableHead|Timed Wave}}<br />
{{NPCTableRow|Frigate|3-4|Hunter/... Alvi}}<br />
|}<br />
<br />
{{MessageBox|Local chat channel message<br />
|Drone Signal: Location ðrzs found, location þeðy alerted.|collapsed=yes}}<br />
{{MessageBox|Escalation message<br />
|The current strategy chosen by the drones seems to be running away as fast as they can. Your instruments have no problems tracking their destination|collapsed=yes}}<br />
<br />
===Part 3===<br />
----<br />
Fewer rogue drones, and killing the sentient drone once again triggered the escalation. As a bonus, you get to see a great big red cube in space. The Borg turned more evil?<br />
<br />
[[File:Mare_Sargassum_Stage_3.png|400px]]<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|5|Raider/... Alvi}}<br />
{{NPCTableRow|Destroyer|2-3|Marauder/... Alvior}}<br />
{{NPCTableRow|Commander Destroyer|1|Sentient Ripper/... Alvior|trigger=Escalation trigger|cargo=Drone components or Astero chip}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|4|Barracuda Alvi}}<br />
{{NPCTableRow|Destroyer|4|Predator/... Alvior}}<br />
|}<br />
<br />
<br />
{{MessageBox|Escalation message<br />
|You notice that all of these cans bear the markings of the same space station. After checking in your databanks, you find that this particular station was destroyed decades ago and has remained deserted ever since. You retrieve the location...|collapsed=yes}}<br />
<br />
===Part 4===<br />
----<br />
This part may be in a low-sec system (2/26/2017 ended in a .5 system)(04-26-2017 ended in .6 system). <br />
<br />
5 small rogue drones waiting on warpin, and 5 "Drone Hold" cans. Completion popup happened after blowing up the first wave and starting to open cans. Strain Splinter drones can warp scram and web. Two reinforcement waves later appeared, one with a Rogue Mining Overseer dropping T2 salvage. One of the Drone Hold cans contained some drone goo (Dark Compound, Condensed Compound).<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|4|Raider/Hunter Alvi}}<br />
{{NPCTableRow|Elite Frigate|1|Strain Splinter/... Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Timed Wave}}<br />
{{NPCTableRow|Frigate|3|Hunter/Silverfish Alvi}}<br />
{{NPCTableRow|Destroyer|4|Marauder/Dismantler Alvior|trigger=Last Possible Reinforcement Wave Trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcement Wave}}<br />
{{NPCTableRow|Frigate|2|Hunter/... Alvi}}<br />
{{NPCTableRow|Destroyer|2|Marauder/... Alvior}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcement Wave}}<br />
{{NPCTableRow|Cruiser|1|Rogue Mining Overseer|cargo=T2 Salvage}}<br />
|}<br />
<br />
{{MessageBox|Completion<br />
|As expected, the drones were busy turning this old station into a hive, which if they had succeeded would no doubt be spewing out innumerable copies of their kind to haunt this part of the constellation for years to come. You wonder if sentient machines can dream...if so, then this one is at least permanently broken.|collapsed=yes}}<br />
<br />
==Rewards==<br />
Each part has a commander rat which, when killed, will drop T2 salvage and Rogue Drone components. Lootable cans may contain drone alloys.<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+Overview<br />
|-<br />
!<br />
! Est. value<br />
|-<br />
| Bounties<br />
| 1 million ISK<br />
|}<br />
<br />
{| class="wikitable complex collapsible"<br />
|+Commander and Other valuable loot<br />
|-<br />
!Item Name<br />
!Est. Value<br />
!Note<br />
|-<br />
|Rouge Drone components and/or Faction modules<br />
|10-200 million ISK<br />
| <br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed"<br />
|+Exploration logs<br />
|-<br />
!Date<br />
!Loot<br />
!Est. value<br />
!Comments<br />
|-<br />
| July 2017<br />
| Sentient Drone Navigation Computer <br />
| 200M ISK<br />
| Commander Loot<br />
|-<br />
| July 2017<br />
| T2 Salvage <br />
| 1 million ISK<br />
| <br />
|-<br />
| July 2017<br />
| Drone Components<br />
| 10 million ISK<br />
|-<br />
| April 2018<br />
| Drone Components + Sentient Sensor Booster<br />
| 34 million ISK<br />
|}<br />
<br />
<br />
[[Category:Expeditions]]</div>Kinkajouuhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Narcotic_Warehouses&diff=125053Serpentis Narcotic Warehouses2017-08-03T20:44:26Z<p>Kinkajouu: /* Loot */</p>
<hr />
<div>{{Complex|Serpentis Narcotic Warehouses}}<br />
'''Serpentis Narcotic Warehouses''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning signatures in high security and low security systems or by getting escalation from [[Serpentis Refuge]]. [[Cruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis [[faction modules]], as well as a [[Daredevil]] [[Blueprint Copy|blueprint copy]].<br />
<br />
{{MessageBox|On warp in:<br />
|This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.<br><br />
DED Threat Assessment: Unsafe (3 of 10)}}<br />
<br />
<br />
== Walkthrough ==<br />
<br />
The Serpentis Narcotic warehouse consists of total of five [[deadspace]] pockets. Due to branched nature only four of them need to be entered to get the final reward.<br />
<br />
=== First Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket1.png|300px|thumb|First Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.<br />
|collapsed=yes}}<br />
<br />
Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|15|Coreli Guard/Patroller/Watchman| ewar = Damp}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Structure|1|Supply Traffic Management|shinycargo = Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to Security Corridor|note = Can be entered without clearing pocket with having Traffic Management Passkey in cargo.}}<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to Check-In Tunnel |note = Locked until pocket is cleared}}<br />
}}<br />
<br />
=== Second Pocket - Check-In Tunnel ===<br />
----<br />
<br />
{{MessageBox|On warp in:<br />
|Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|18|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Structure|1|Staff Quarters |shinycargo = Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}<br />
}}<br />
<br />
=== Second Pocket - Security Coridor ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket2.png|300px|thumb|Second Pocket - Security Coridor]]<br />
<br />
{{MessageBox|Information: Database Information:<br />
|The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|28|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Chief of Security | cargo= Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}<br />
}}<br />
<br />
=== Third Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket3.png|300px|thumb|Third Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|16|Coreli Guard/Patroller/Safeguard/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Refinery Headmaster| cargo= Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules}}<br />
{{NPCTableRow|Sentry|4|Serpentis Sentry Gun}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to fourth room|note = Locked until all NPC ships are destroyed}}<br />
}}<br />
<br />
=== Fourth Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket4.png|300px|thumb|Fourth Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|31|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Supplystation Overseer| shinycargo = Salvaging gives T2 salvage}}<br />
{{NPCTableRow|Sentry|3|Serpentis Sentry Gun}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Station|1|Serpentis Supply Stronghold |shinycargo = Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC}}<br />
}}<br />
<br />
{{MessageBox|After destruction of Supply Stronghold:<br />
|The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.|collapsed=yes}}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| 5th Tier Overseer's Effects <br />
| 180k ISK<br />
| 100% drop rate<br />
|-<br />
| 6th Tier Overseer's Effects <br />
| 180k ISK<br />
| 100% drop rate<br />
|-<br />
| 7th Tier Overseer's Effects <br />
| 600k ISK<br />
| 100% drop rate<br />
|-<br />
| 8th Tier Overseer's Effects <br />
| 1.2M ISK<br />
| 100% drop rate<br />
|-<br />
| 9th Tier Overseer's Effects <br />
| 2.1M ISK<br />
| 100% drop rate<br />
|-<br />
| Coreli A-Type modules<br />
|<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Shadow Serpentis modules<br />
|<br />
| From Serpentis Supply Stronghold<br />
|}<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Thermal Plating <br />
| 1,5M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Thermal Plating<br />
| 100k ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 75M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Adaptive Nano Plating<br />
| 1M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type 1MN Microwarpdrive<br />
| 30M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 8M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type 1MN Afterburner<br />
| 38M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Daredevil BPC<br />
| 70M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Oct 2015<br />
| Coreli A-Type EM Plating<br />
| 623k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Shadow Serpentis Sensor Booster<br />
| 167M ISK<br />
| From Supply Traffic Management<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 81M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 12M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Explosive Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Kinetic Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type EM Plating<br />
| 700k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 11M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Small Armor Repairer<br />
| 22M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Explosive Plating<br />
| 440k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Thermal Plating<br />
| 600k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 59M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Daredevil BPC<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 6.23M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type EM Plating<br />
| 841k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 67.3M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type EM Plating<br />
| 841k ISK<br />
| From Serpentis Supply Stronghold<br />
|}<br />
<br />
== Escalation ==<br />
This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.<br />
<br />
== See also ==<br />
{{DED Complexes|Serpentis}}<br />
[[Category:DED Complexes]]</div>Kinkajouuhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Narcotic_Warehouses&diff=125052Serpentis Narcotic Warehouses2017-08-03T20:42:40Z<p>Kinkajouu: /* Loot */</p>
<hr />
<div>{{Complex|Serpentis Narcotic Warehouses}}<br />
'''Serpentis Narcotic Warehouses''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning signatures in high security and low security systems or by getting escalation from [[Serpentis Refuge]]. [[Cruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis [[faction modules]], as well as a [[Daredevil]] [[Blueprint Copy|blueprint copy]].<br />
<br />
{{MessageBox|On warp in:<br />
|This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.<br><br />
DED Threat Assessment: Unsafe (3 of 10)}}<br />
<br />
<br />
== Walkthrough ==<br />
<br />
The Serpentis Narcotic warehouse consists of total of five [[deadspace]] pockets. Due to branched nature only four of them need to be entered to get the final reward.<br />
<br />
=== First Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket1.png|300px|thumb|First Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.<br />
|collapsed=yes}}<br />
<br />
Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|15|Coreli Guard/Patroller/Watchman| ewar = Damp}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Structure|1|Supply Traffic Management|shinycargo = Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to Security Corridor|note = Can be entered without clearing pocket with having Traffic Management Passkey in cargo.}}<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to Check-In Tunnel |note = Locked until pocket is cleared}}<br />
}}<br />
<br />
=== Second Pocket - Check-In Tunnel ===<br />
----<br />
<br />
{{MessageBox|On warp in:<br />
|Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|18|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Structure|1|Staff Quarters |shinycargo = Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}<br />
}}<br />
<br />
=== Second Pocket - Security Coridor ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket2.png|300px|thumb|Second Pocket - Security Coridor]]<br />
<br />
{{MessageBox|Information: Database Information:<br />
|The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|28|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Chief of Security | cargo= Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}<br />
}}<br />
<br />
=== Third Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket3.png|300px|thumb|Third Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|16|Coreli Guard/Patroller/Safeguard/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Refinery Headmaster| cargo= Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules}}<br />
{{NPCTableRow|Sentry|4|Serpentis Sentry Gun}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate to fourth room|note = Locked until all NPC ships are destroyed}}<br />
}}<br />
<br />
=== Fourth Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket4.png|300px|thumb|Fourth Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|31|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Supplystation Overseer| shinycargo = Salvaging gives T2 salvage}}<br />
{{NPCTableRow|Sentry|3|Serpentis Sentry Gun}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Station|1|Serpentis Supply Stronghold |shinycargo = Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC}}<br />
}}<br />
<br />
{{MessageBox|After destruction of Supply Stronghold:<br />
|The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.|collapsed=yes}}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| 5th Tier Overseer's Effects <br />
| 180k ISK<br />
| 100% drop rate<br />
|-<br />
| 6th Tier Overseer's Effects <br />
| 180k ISK<br />
| 100% drop rate<br />
|-<br />
| 7th Tier Overseer's Effects <br />
| 600k ISK<br />
| 100% drop rate<br />
|-<br />
| 8th Tier Overseer's Effects <br />
| 1.2M ISK<br />
| 100% drop rate<br />
|-<br />
| 9th Tier Overseer's Effects <br />
| 2.1M ISK<br />
| 100% drop rate<br />
|-<br />
| Coreli A-Type modules<br />
|<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Shadow Serpentis modules<br />
|<br />
| From Serpentis Supply Stronghold<br />
|}<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Thermal Plating <br />
| 1,5M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Thermal Plating<br />
| 100k ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 75M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Adaptive Nano Plating<br />
| 1M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type 1MN Microwarpdrive<br />
| 30M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 8M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type 1MN Afterburner<br />
| 38M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Daredevil BPC<br />
| 70M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Oct 2015<br />
| Coreli A-Type EM Plating<br />
| 623k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Shadow Serpentis Sensor Booster<br />
| 167M ISK<br />
| From Supply Traffic Management<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 81M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 12M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Explosive Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Kinetic Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type EM Plating<br />
| 700k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 11M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Small Armor Repairer<br />
| 22M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Explosive Plating<br />
| 440k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Thermal Plating<br />
| 600k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 59M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Daredevil BPC<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 6.23M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type EM Plating<br />
| 841K ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 67.3M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type EM Plating<br />
| 841K ISK<br />
| From Serpentis Supply Stronghold<br />
|}<br />
<br />
== Escalation ==<br />
This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.<br />
<br />
== See also ==<br />
{{DED Complexes|Serpentis}}<br />
[[Category:DED Complexes]]</div>Kinkajouuhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Live_Cargo_Distribution_Facilities&diff=125051Serpentis Live Cargo Distribution Facilities2017-08-03T20:18:44Z<p>Kinkajouu: </p>
<hr />
<div>{{Complex|Serpentis Live Cargo Distribution Facilities}}<br />
'''Serpentis Live Cargo Distribution Facilities''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning anomalies in high security and low security systems. [[Destroyer]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli B-type and Shadow Serpentis [[faction modules]].<br />
{{clear}}<br />
== Walkthrough ==<br />
=== First Room ===<br />
{{MessageBox|On warp in:<br />
|Despite their persistent claims to the contrary, the criminal organization known as the Serpentis has extensive ties in the underworld of human trafficking, and it is an open secret among their more above-the-board business associates that facilities such as this one exist all over Serpentis territories. Serving as a center for sorting, evaluation and distribution, this place represents at once the beginning and the end for those unfortunate souls who through fate or folly find themselves in the hands of the Serpentis.<br />
|collapsed=yes}}<br />
{| class="wikitable complex collapsible NPC" <br />
|+ Initial Defenders<br />
! colspan=2 | Ships<br />
! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span><br />
! <span style="cursor:help;" title="Electronic warfare">EWAR</span><br />
! <span style="cursor:help;" title="Notable loot or salvage">L</span><br />
|-<br />
| class=icon | {{icon|sentry|16|Sentry}}<br />
| 4 x {{co|#9ef37c|Sentry}} <small>Coreli Sentry Gun</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|-<br />
| class=icon | {{icon|small target|16|Frigate}}<br />
| 39 x {{co|#9ef37c|Frigate}} <small>Coreli Agent/Initiate/Scout/...</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|}<br />
=== Second Room ===<br />
{| class="wikitable complex collapsible NPC" <br />
|+ Initial Defenders<br />
! colspan=2 | Ships<br />
! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span><br />
! <span style="cursor:help;" title="Electronic warfare">EWAR</span><br />
! <span style="cursor:help;" title="Notable loot or salvage">L</span><br />
|-<br />
| class=icon | {{icon|sentry|16|Sentry}}<br />
| 3 x {{co|#9ef37c|Sentry}} <small>Coreli Sentry Gun</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|-<br />
| class=icon | {{icon|sentry|16|Sentry}}<br />
| 3 x {{co|#9ef37c|Sentry}} <small>Coreli Stasis Tower</small><br />
| class=icon |<br />
| class=icon | {{icon|web|24}}<br />
| class=icon |<br />
|-<br />
| class=icon | {{icon|small target|16|Frigate}}<br />
| 11 x {{co|#9ef37c|Frigate}} <small>Coreli Agent/Initiate/Scout/...</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|}<br />
=== Third Room ===<br />
{| class="wikitable complex collapsible NPC" <br />
|+ Initial Defenders<br />
! colspan=2 | Ships<br />
! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span><br />
! <span style="cursor:help;" title="Electronic warfare">EWAR</span><br />
! <span style="cursor:help;" title="Notable loot or salvage">L</span><br />
|-<br />
| class=icon | {{icon|small target|16|Frigate}}<br />
| 26 x {{co|#9ef37c|Frigate}} <small>Coreli Agent/Initiate/Scout/...</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|-<br />
| class=icon | {{icon|medium target|16|Cruiser}}<br />
| 8 x {{co|#9ef37c|Cruiser}} <small>Corelum Chief Scout/Spy</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|-<br />
| class=icon | {{icon|medium target|16|Cruiser}}<br />
| 2 x {{co|#9ef37c|Cruiser}} <small>Corelum Chief Safeguard</small><br />
| class=icon |<br />
| class=icon | {{icon|damp|24}}<br />
| class=icon |<br />
|}<br />
=== Fourth Room ===<br />
{| class="wikitable complex collapsible NPC" <br />
|+ Initial Defenders<br />
! colspan=2 | Ships<br />
! <span style="cursor:help;" title="Warp disruption/warp scrambling">WD</span><br />
! <span style="cursor:help;" title="Electronic warfare">EWAR</span><br />
! <span style="cursor:help;" title="Notable loot or salvage">L</span><br />
|-<br />
| class=icon | {{icon|small target|16|Overseer Frigate}}<br />
| 1 x {{co|#9ef37c|Overseer Frigate}} <small>Shadow Serpentis Warden</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon | {{icon|shiny cargo|24|Drops 6th tier Overseer's Personal Effects and possibly Coreli B-Type, Shadow Serpentis modules}}<br />
|-<br />
| class=icon | {{icon|small target|16|Frigate}}<br />
| 8 x {{co|#9ef37c|Frigate}} <small>Coreli Agent/Spy</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|-<br />
| class=icon | {{icon|small target|16|Frigate}}<br />
| 8 x {{co|#9ef37c|Frigate}} <small>Coreli Patroller/Watchman</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|-<br />
| class=icon | {{icon|medium target|16|Cruiser}}<br />
| 2 x {{co|#9ef37c|Cruiser}} <small>Corelum Chief Spy</small><br />
| class=icon |<br />
| class=icon |<br />
| class=icon |<br />
|-<br />
| class=icon | {{icon|medium target|16|Cruiser}}<br />
| 16 x {{co|#9ef37c|Cruiser}} <small>Corelum Chief Patroller/Watchman</small><br />
| class=icon |<br />
| class=icon | {{icon|damp|24}}<br />
| class=icon |<br />
|}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| 6th Tier Overseer's Effects <br />
| 358k ISK<br />
| 100% drop rate<br />
|-<br />
| Coreli B-Type modules<br />
|<br />
| From Overseer Frigate<br />
|-<br />
| Shadow Serpentis modules<br />
|<br />
| From Overseer Frigate<br />
|}<br />
{| class="wikitable complex collapsible collapsed"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| rowspan=2 | Nov 2014<br />
| Coreli B-Type Small Armor Repairer<br />
| 35M ISK<br />
| From Overseer Frigate<br />
|-<br />
| Shadow Serpentis Energized Thermal Membrane<br />
| 258k ISK<br />
| From Overseer Frigate<br />
|-<br />
| rowspan=2 | Mar 2016<br />
| Coreli B-Type EM Plating<br />
| 600k ISK<br />
| From Overseer Frigate<br />
|-<br />
| Shadow Serpentis Remote Sensor Booster<br />
| 45M ISK<br />
| From Overseer Frigate<br />
|-<br />
| rowspan=2 | Apr 2016<br />
| Coreli B-Type 1MN Afterburner<br />
| 18M ISK<br />
| From Overseer Frigate<br />
|-<br />
| Coreli B-Type Adaptive Nano Plating<br />
| 58M ISK<br />
| From Overseer Frigate<br />
|-<br />
| rowspan=1 | Jun 2016<br />
| Shadow Serpentis Damage Control<br />
| 250M ISK<br />
| From Overseer Frigate<br />
|-<br />
| rowspan=1 | Feb 2017<br />
| Coreli B-Type EM Plating<br />
| 0.8M ISK<br />
| From Overseer Frigate<br />
|-<br />
| rowspan=2 | March 2017<br />
| Coreli B-Type Small Armor Repairer <br />
| 43.5M ISK<br />
| From Overseer Frigate<br />
|-<br />
| Coreli B-Type Thermal Plating <br />
| 0.45M ISK<br />
| From Overseer Frigate<br />
|-<br />
| rowspan=2 | April 2017<br />
| Shadow Serpentis Energized Adaptive Nano Membrane <br />
| 11.9M ISK<br />
| From Overseer Frigate<br />
|-<br />
| Coreli B-Type Thermal Plating <br />
| 0.245M ISK<br />
| From Overseer Frigate<br />
|-<br />
| rowspan=2 | May 2017<br />
| Coreli B-Type Small Armor Repairer<br />
| 29M ISK<br />
| From Overseer Frigate<br />
|-<br />
| Shadow Serpentis Energized Thermal Membrane<br />
| 258k ISK<br />
| From Overseer Frigate<br />
|-<br />
| rowspan=2 | August 2017<br />
| Coreli B-Type Small Armor Repairer <br />
| 26M ISK<br />
| From Overseer Frigate<br />
|-<br />
| Shadow Serpentis Adaptive Nano Plating <br />
| 1.2M ISK<br />
| From Overseer Frigate<br />
|}<br />
== See also ==<br />
{{DED Complexes|Serpentis}}<br />
[[Category:DED Complexes]]</div>Kinkajouu