https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Muzzy+chuck&feedformat=atomEVE University Wiki - User contributions [en]2024-03-28T23:18:51ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Independence&diff=140203Independence2018-12-30T15:06:21Z<p>Muzzy chuck: </p>
<hr />
<div>{{CMBSite|Independence}}<br />
Independence is an [[Unrated Complex]] found in [[nullsec]] via [[exploration]].<br />
<br />
The site is behind an acceleration gate. Warping to the site lands you at 0 on the gate.<br />
<br />
==First room==<br />
<br />
Acceleration gate is 50 km from warp-in. Gate is not locked.<br><br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|8-10|Harvester Drone/Devilfish Alvi}}<br />
{{NPCTableRow|Elite Frigate|2|Strain Decimator Alvi|point=yes|ewar=Web }}<br />
{{NPCTableRow|Cruiser|11-13|Annihilator Alvum}}<br />
{{NPCTableRow|Sentry|4|Drone Light Missile Battery}}<br />
|}<br />
{{NPCTableHead|Reinforcement Wave}}<br />
{{NPCTableRow|Destroyer|2|Ripper/Shatter Alvior}}<br />
{{NPCTableRow|Battlecruiser|3|Siege Alvatis}}<br />
|}<br />
<br />
{{NPCTableHead|Gate Wave}}<br />
{{NPCTableRow|Elite Frigate|3|Strain Barracuda Alvi|point=yes|ewar=Web }}<br />
{{NPCTableRow|Battlecruiser|4|Exterminator Alvatis}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate| note = locked|trigger = Approaching the Acceleration Gate triggers the Gate Wave}}<br />
|}<br />
<br />
==Second room==<br />
<br />
The initial defenders are arranged in three groups around the warp in (by ship size) and can be aggressed separately.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|10-11|Swarmer Drone}}<br />
{{NPCTableRow|Cruiser|3-5|Bomber Alvum}}<br />
{{NPCTableRow|Battleruiser|2-3|Defeater Alvatis}}<br />
{{NPCTableRow|Battleship|3|Alvus Controller / Swarm Preserver Alvus|trigger=last one triggers spawn 1}}<br />
|}<br />
{{NPCTableHead|Spawn 1}}<br />
{{NPCTableRow|Elite Cruiser|2-3|Strain Nuker/Desintegrator Alvum}}<br />
{{NPCTableRow|Battleship|3|Matriach Alvus|trigger=Attacking any of these triggers Spawn 2}}<br />
|}<br />
Attacking any Battleships from Spawn 1 triggers Spawn 2.<br />
{{NPCTableHead|Spawn 2}}<br />
{{NPCTableRow|Elite Frigate|2-3|Strain Barracuda/Devilfish Alvi|point=yes|ewar=Web }}<br />
{{NPCTableRow|Battleship|2-3|Alvus Ruler 7 Supreme Alvus Parasite|trigger = Last BS triggers Spawn 3}}<br />
{{NPCTableRow|Elite Battleship|1|Sentient Alvus Controller|trigger=escalation trigger|cargo=Drops drone components. May drop sentient modules and/or a Rogue Drone chip.}}<br />
|}<br />
{{NPCTableHead|Spawn 3}}<br />
{{NPCTableRow|Elite Frigate|2-3|Strain Infester/Decimator/Splinter/Render Alvi|trigger=Attacking any of these ships triggers Spawn 4|point=yes|ewar=Web|}}<br />
{{NPCTableRow|Battleship|3-4|Alvus Ruler/Supreme Alvus Parasite|trigger=Attacking any of these ships triggers Spawn 4}}<br />
|}<br />
Attacking any ship from Spawn 3 triggers Spawn 4.<br />
{{NPCTableHead|Spawn 4}}<br />
{{NPCTableRow|Elite Frigate|2-4|Strain Sunder/Raider Alvi}}<br />
{{NPCTableRow|Destroyer|3-4|Marauder Alvior}}<br />
|}<br />
<br />
Destroying all NPCs in this site will pay about 22 million ISK in bounties.<br />
<br />
==Escalation==<br />
This site can escalate to [[The Drone Roulette]]<br />
<br />
[[Category:Unrated Complexes]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Haunted_Yard&diff=137958Haunted Yard2018-09-07T22:34:58Z<p>Muzzy chuck: </p>
<hr />
<div>{{CMBSite|Haunted Yard}}<br />
{{co|#90EE90||"Rogue Drones are fickle creatures, little is known about them and explorers are advised to tread with care when encountering these machines."}} - Warp-in text<br />
== Walkthrough ==<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Elite Frigate|3|Drone Defender|point=yes}}<br />
{{NPCTableRow|Frigate|4-5|Render/Sunder/Raider Alvi}}<br />
{{NPCTableRow|Elite Frigate|1-2|Strain Infester Alvi | ewar=Web}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn}}<br />
{{NPCTableRow|Frigate|3|Decimator Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn}}<br />
{{NPCTableRow|Frigate|5|Sunder/Decimator Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn}}<br />
{{NPCTableRow|Frigate|3|Splinter Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn}}<br />
{{NPCTableRow|Frigate|3-4|Devilfish/Barracuda Alvi}}<br />
{{NPCTableRow|Commander Frigate|0-1|Sentient Sunder/Decimator Alvi | cargo=Drone components, can drop 46-X nexus chip, can drop faction modules}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Red Container|4|Leaking casket|cargo = Each contains 1st tier overseer's effect and one scratched and dented keycard. May contain faction or meta modules}}<br />
|}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| 4x 1st Tier Overseer's Effects <br />
| 10k ISK<br />
| 100% drop rate<br />
|-<br />
| 4x Scratched and Dented Keycard<br />
| 10k ISK<br />
| 100% drop rate<br />
|-<br />
| Rogue Drone 46-X Nexus Chip<br />
| 50m ISK<br />
| 1-5% estimated drop rate from sentient drone. It can be traded for an Astero BPC at a SoE station<br />
|-<br />
| Drone faction module<br />
| varies<br />
| ??? Drop rate, from sentient drone.<br />
|-<br />
| Pirate/drone faction module<br />
| Varies<br />
| ??? Drop rate, from Leaking cascet .<br />
|-<br />
|}<br />
== Escalation ==<br />
{{CMBSite|Pulverize the Pioneers}}<br />
{{MessageBox|Expeditions: [[Pulverize the Pioneers]]<br />
|Throughout this last fight, your radar equipment has been busy chewing on information about incoming and outgoing vessels and it seems it has traced a very large group of ships that left this place few minutes before you arrived. You have no clue why they left, were they fleeing? Or was it a coincidence? Either way, there is only one way to find out.}}<br />
<br />
[[Category:Unrated Complexes]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Drone_Cluster&diff=133485Drone Cluster2018-03-14T20:04:20Z<p>Muzzy chuck: </p>
<hr />
<div>{{Complex|Drone Cluster}}<br />
'''Drone Cluster''' is a [[Combat sites#Combat anomalies|combat anomaly]] inhabited by [[Rogue Drones]] that can be found in high and low security space.<br />
<br />
==Walkthrough==<br />
This site has two variants: one with a habitation module and another with a shuttle wreck.<br />
<br />
===Habitation module===<br />
{{MessageBox|On warp in:<br />
|It appears that some Rogue Drones have attacked this Habitation Module. It looks shaken up and a part of it is on fire. It doesn't look like they will last much longer.<br />
|collapsed=no}}<br />
<br />
Single open pocket.<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Splinter Alvi/Render Alvi}}<br />
|}<br />
<br />
{{MessageBox|In local<br />
|{{co|#a3fc80||More Rogue Drones arrive at the scene!}}<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|First spawn}}<br />
{{NPCTableRow|Frigate|1-2|Decimator Alvi/Render Alvi}}<br />
|}<br />
<br />
{{MessageBox|In local<br />
|{{co|#80d8fc||01001010010100100010010100100011100100100100101001001000100111010101001.}}<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Second spawn}}<br />
{{NPCTableRow|Frigate|2|Splinter/Infester Alvi}}<br />
|}<br />
<br />
{{MessageBox|In local<br />
|{{co|#a3fc80||The Rogue Drones seem to be determined to finish off this Habitation Module, and anyone in its vicinity.}}<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Third spawn}}<br />
{{NPCTableRow|Frigate|2-3|Decimator/Render Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Fourth spawn}}<br />
{{NPCTableRow|Frigate|2|Hunter/Silverfish Alvi}}<br />
|}<br />
<br />
<br />
{{MessageBox|In local (If sentient drone spawns):<br />
|**y d* y*u h*** *s ***<br />
|collapsed=yes}}<br />
{{NPCTableHead|Commander spawn}}<br />
{{NPCTableRow|Commander Frigate|0-1|Sentient Sunder Alvi}}<br />
|}<br />
<br />
===Shuttle wreck===<br />
<br />
Single open pocket.<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Splinter Alvi}}<br />
|}<br />
<br />
{{MessageBox|In local<br />
|{{co|#a3fc80||More Rogue Drones come crawling out of the ship wreck.}}<br />
}}<br />
<br />
{{NPCTableHead|First spawn}}<br />
{{NPCTableRow|Frigate|2-3|Decimator Alvi}}<br />
|}<br />
<br />
{{MessageBox|In local<br />
|{{co|#80d8fc||0000000100000011000000110000100000000001000000110000001100001000000000010000001100000011000010000000000100000011000000110000100000000001000000110000001100001000}}<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Second spawn}}<br />
{{NPCTableRow|Destroyere|1-2|Alvior}}<br />
|}<br />
<br />
{{MessageBox|In local<br />
|{{co|#a3fc80||It appears that there are more Rogue Drones in the area than you first thought!}}<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Third spawn}}<br />
{{NPCTableRow|Frigate|2|Decimator/Render Alvi}}<br />
|}<br />
<br />
{{MessageBox|In local<br />
|{{co|#a3fc80||Even more of these things, the wreck must be crawling with them!}}<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Fourth spawn}}<br />
{{NPCTableRow|Frigate|3|Hunter/Silverfish Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Commander spawn}}<br />
{{NPCTableRow|Commander Frigate|0-1|Sentient}}<br />
|}<br />
<br />
== See also ==<br />
{{Combat Anomalies|Drones}}<br />
<br />
[[Category:Combat Anomalies]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Hierarchy&diff=132646Hierarchy2018-02-04T14:39:17Z<p>Muzzy chuck: </p>
<hr />
<div>{{stub}}<br />
{{CMBSite|Hierarchy}}<br />
{{clear}}<br />
== Walkthrough ==<br />
===First Room===<br />
{{NPCTableHead|Group 1}}<br />
{{NPCTableRow|Cruiser|2|Disintegrator Alvum}}<br />
{{NPCTableRow|Battlecruiser|3|Enforcer Alvatis}}<br />
|}<br />
<br />
{{NPCTableHead|Gate spawn after approaching acceleration gate}}<br />
{{NPCTableRow|Elite Cruiser|4|Strain Atomizer Alvum}}<br />
{{NPCTableRow|Battlecruiser|4|Siege Alvatis}}<br />
|}<br />
<br />
<br />
{{NPCTableHead|Spawn}}<br />
{{NPCTableRow|Frigate|5|Sunder / Raider Alvi}}<br />
{{NPCTableRow|Elite Frigate|2|Strain Infester Alvi|ewar={{icon|web|24|Stasis webifier}}}}<br />
|}<br />
<br />
===Second Room===<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|12|Barracuda / Render / Splinter Alvi}}<br />
{{NPCTableRow|Cruiser|5|Devastator Alvum}}<br />
{{NPCTableRow|Elite Cruiser|4|Strain Disintegrator Alvum}}<br />
{{NPCTableRow|Battlecruiser|6|Siege Alvatis}}<br />
{{NPCTableRow|Sentry|4|Drone Missile Bay}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn 1 spawns after approaching "Hierarchy" structure}}<br />
{{NPCTableRow|Elite Frigate|3-4|Strain Raider Alvi|trigger=Attacking triggers spawn 2}}<br />
{{NPCTableRow|Destroyer|3-4|Marauder Alvior|trigger=Attacking triggers spawn 2}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn 2 (Contains either frigates or cruiser)}}<br />
{{NPCTableRow|Elite Frigate|3-4|Strain Bomber Alvi|trigger=Attacking triggers spawn 3}}<br />
{{NPCTableRow|Elite Cruiser|1|Strain Disintegrator Alvum|trigger=Attacking triggers spawn 3}}<br />
{{NPCTableRow|Battlecruiser|3-4|Exterminator Alvatis|trigger=Attacking triggers spawn 3}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn 3}}<br />
{{NPCTableRow|Destroyer|3-4|Predator / Marauder Alvior|trigger=Attacking triggers spawn 4}}<br />
{{NPCTableRow|Battleship|4|Matriarch Alvus / Alvus Queen|trigger=Attacking triggers spawn 4}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn 4}}<br />
{{NPCTableRow|Battleship|3-4|Supreme Alvus Parasite}}<br />
|}<br />
<br />
{{NPCTableHead|Spawn 5 after all battleships have been destroyed}}<br />
{{NPCTableRow|Battleship|4|Alvus Controller}}<br />
{{NPCTableRow|Commander Battleship|1|Sentient Alvus Creator|trigger=Escalation trigger|cargo=drone components}}<br />
|}<br />
<br />
=Escalation=<br />
{{CMBSite|Trouble in Paradize}}<br />
Can escalate to [[Trouble in Paradize]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Drone_Squad&diff=132057Drone Squad2018-01-25T22:26:43Z<p>Muzzy chuck: </p>
<hr />
<div>{{Complex|Drone Squad}}<br />
'''Drone Squad''' is [[Combat sites#Combat anomalies|combat anomaly]] inhabited by [[Rogue Drones]] that can be found in low and null security space.<br />
<br />
==Walkthrough==<br />
Suits speed tanked missile ships - Jackdaw, caracle navy issue thought likely doable with a Vexor.''<br />
Make use of range & microwarp to wean out cruiser vessels then bombard remaining battleships.<br />
<br />
{{MessageBox|On warp in:<br />
|Rogue Drones have attacked this research and observation facility. Many buildings are already on fire and leaking atmosphere. They will not last long without assistance.<br />
}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Elite Cruiser|2|Strain Annihilator/... Alvior}}<br />
{{NPCTableRow|Battlecruiser|5|Enforcer/... Alvatis|trigger=Trigger}}<br />
{{NPCTableRow|Battleship|2|Alvus Controller/Swarm Preserver Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|First spawn}}<br />
{{NPCTableRow|Elite Cruiser|2|Strain Bomber/... Alvum}}<br />
{{NPCTableRow|Battleship|2|Domination/... Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Second spawn}}<br />
{{NPCTableRow|Cruiser|3|Disintegrator/... Alvum}}<br />
{{NPCTableRow|Battleship|4|Domination/... Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Third spawn}}<br />
{{NPCTableRow|Battlecruiser|4|Siege/... Alvatis}}<br />
{{NPCTableRow|Battleship|3|Domination/... Alvus}}<br />
|}<br />
<br />
There may be additional commander spawn.<br />
<br />
==Escalation==<br />
<br />
This site can escalate to [[Outgrowth Rogue Drone Hive]].<br />
<br />
{{Combat Anomalies|Drones}}<br />
<br />
[[Category:Combat Anomalies]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Chemical_Yard&diff=132004Chemical Yard2018-01-21T21:46:42Z<p>Muzzy chuck: </p>
<hr />
<div>{{Complex|Chemical Yard}}<br />
<br />
'''Chemical Yard''' is an unrated combat site that can be found by [[scanning]] in high and low security regions. The acceleration gates in site allow only T1 cruisers and below to enter.<br />
== Walkthrough ==<br />
=== First Pocket ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|2|Raider/Sunder Alvi}}<br />
{{NPCTableRow|Elite Frigate|7|Strain Infester Alvi|point=yes|ewar=Web }}<br />
{{NPCTableRow|Cruiser|2|Drone Guard}}<br />
|}<br />
<br />
Reinforcements arrive once all elite frigates from initial defenders are destroyed.<br />
{{NPCTableHead|Reinforcements}}<br />
{{NPCTableRow|Elite Frigate|3|Strain Hunter/Silverfish Alvi}}<br />
|}<br />
<br />
=== Second Pocket ===<br />
----<br />
The group nearest to warpin agresses as you land. Destroying this group triggers commander wave. Destroying the reinforcement wave from group 3 is most likely second escalation trigger.<br />
<br />
Each group agresses when approached or attacked. Group 3 is far enough that it will not aggress unless specifically approaced and can be ignored.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1 nearest to warpin}}<br />
{{NPCTableRow|Frigate|5|Drone Harvester|trigger = Destroying this group triggers commander wave}}<br />
{{NPCTableSeparator|Group 2}}<br />
{{NPCTableRow|Frigate|5|Digger Drone}}<br />
{{NPCTableSeparator|Group 3}}<br />
{{NPCTableRow|Elite Frigate|3|Strain Infester Alvi |trigger = Attacking this group riggers reinforcements | ewar = Web}}<br />
{{NPCTableSeparator|Group 4}}<br />
{{NPCTableRow|Cruiser|2|Bomber Alvum}}<br />
{{NPCTableRow|Battlecruiser|2|Defeater Alvatis}}<br />
|}<br />
<br />
{{NPCTableHead|Commander wave}}<br />
{{NPCTableRow|Frigate|3|Silverfish/... Alvi}}<br />
{{NPCTableRow|Destroyer|3|Marauder/... Alvior}}<br />
{{NPCTableRow|Commander Destroyer|1|Sentient Shredder Alvior|cargo=Drops possibly Rogue Drone chips}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcement wave}}<br />
{{NPCTableRow|Frigate|2|Silverfish/... Alvi}}<br />
{{NPCTableRow|Elite Frigate|2|Strain Barracuda/... Alvi}}<br />
|}<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| Drone Parts<br />
| <br />
| 100% drop rate<br />
|-<br />
| Rogue Drone chips<br />
|<br />
| From Sentient Shredder Alvior<br />
|}<br />
{| class="wikitable complex collapsible collapsed"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| Nov 2014<br />
| <br />
| <br />
| <br />
|}<br />
== Escalation ==<br />
{{Complex|Hunting the Drudge Factory}}<br />
{{MessageBox|Hunting the Drudge Factory<br />
|As you decimate the last remnants of this rogue drone base, your sensors come across some old transportation data; lists of materials, modules, ships and locations. The only reason this is a kind of odd is that rogue drones usually are very self sufficient, making in situ what they need for their colonies. Perhaps this is nothing...}}<br />
<br />
This site can escalate to [[Hunting the Drudge Factory]].<br />
<br />
[[Category:Unrated Complexes]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Drone_Squad&diff=131877Drone Squad2018-01-20T00:52:28Z<p>Muzzy chuck: </p>
<hr />
<div>{{Complex|Drone Squad}}<br />
'''Drone Squad''' is [[Combat sites#Combat anomalies|combat anomaly]] inhabited by [[Rogue Drones]] that can be found in null security space.<br />
<br />
==Walkthrough==<br />
Suits speed tanked missile ships - Jackdaw, caracle navy issue thought likely doable with a Vexor.''<br />
Make use of range & microwarp to wean out cruiser vessels then bombard remaining battleships.<br />
<br />
{{MessageBox|On warp in:<br />
|Rogue Drones have attacked this research and observation facility. Many buildings are already on fire and leaking atmosphere. They will not last long without assistance.<br />
}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Elite Cruiser|2|Strain Annihilator/... Alvior}}<br />
{{NPCTableRow|Battlecruiser|5|Enforcer/... Alvatis|trigger=Trigger}}<br />
{{NPCTableRow|Battleship|2|Alvus Controller/Swarm Preserver Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|First spawn}}<br />
{{NPCTableRow|Elite Cruiser|2|Strain Bomber/... Alvum}}<br />
{{NPCTableRow|Battleship|2|Domination/... Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Second spawn}}<br />
{{NPCTableRow|Cruiser|3|Disintegrator/... Alvum}}<br />
{{NPCTableRow|Battleship|4|Domination/... Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Third spawn}}<br />
{{NPCTableRow|Battlecruiser|4|Siege/... Alvatis}}<br />
{{NPCTableRow|Battleship|3|Domination/... Alvus}}<br />
|}<br />
<br />
There may be additional commander spawn.<br />
<br />
==Escalation==<br />
<br />
This site can escalate to [[Outgrowth Rogue Drone Hive]].<br />
<br />
{{Combat Anomalies|Drones}}<br />
<br />
[[Category:Combat Anomalies]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Desolate_Site&diff=131876Desolate Site2018-01-19T23:43:36Z<p>Muzzy chuck: </p>
<hr />
<div>{{Complex|Desolate Site}}<br />
'''Desolate Site''' is an Unrated Complex found in high sec and low sec via [[exploration]].<br />
<br />
You must be flying a T2 cruiser or smaller to enter the acceleration gate. (EDIT - No longer accurate. Completed in T3 cruiser 19/01/18)<br />
<br />
==Walkthrough==<br />
<br />
{{MessageBox|On warp in:<br />
|Rogue Drones are unpredictable, pilots are advised to tread with care.}}<br />
<br />
Initially there are only two groups on grid. Third group consisting of a frigate and a destroyer appears in few seconds. You can ignore the groups that have destroyers or drones. Destroying the group with frigates only will trigger additional waves.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Drone|2-3|Drone Harvester}}<br />
{{NPCTableRow|Frigate|8|Silverfish/Decimator/Harvester/Sunder}}<br />
{{NPCTableRow|Destroyer|1|Dismantler Alvin}}<br />
|}<br />
<br />
<br />
{{NPCTableHead|first spawn}}<br />
{{NPCTableRow|Frigate|3-4|Devilfish/Barracuda Alvin}}<br />
{{NPCTableRow|Destroyer|3|Ripper Alvi}}<br />
|}<br />
Finishing first spawn can trigger escalation.<br />
<br />
{{NPCTableHead|second spawn}}<br />
{{NPCTableRow|Frigate|3-4|Hunter/Barracuda Alvin}}<br />
{{NPCTableRow|Frigate|1|Sentient Devilfish Alvin|cargo=Drops Drone material, has a chance to drop the Rogue drone 46-X chip|trigger = escalation trigger}}<br />
{{NPCTableRow|Destroyer|2-3|Ripper Alvi}}<br />
|}<br />
<br />
==Loot==<br />
*Total: 1.2M<br />
<br />
*Salvage: 814K-1.42M<br />
*Loot: 205K (Includes all rogue mineral drops at 100% refine, no taxes)<br />
*Bounties: about 50k (defenders) and 80k (reinforcement)<br />
<br />
==Escalation==<br />
<br />
{{MessageBox<br />
|Mare Sargassum<br />
|At first it seems strange the drones have picked this barren and resource deficient place to build a new hive. But then again, while you were blowing up the place, you noticed a few vessels that might have been used as transports, indicating the drones were pulling in the materials they needed from someplace else. As to compliment you on your reasoning, your communication systems start indicating several different incoming transmissions in drone beeps and clicks and after a while you manage to coerce your instruments into pointing out an approximate spatial origin of the message. <br />
|collapsed=yes}}<br />
<br />
Destroying the first spawn group or sentient drone can escalate the site to [[Mare Sargassum]].<br />
<br />
[[Category:Unrated Complexes]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Mare_Sargassum&diff=126767Mare Sargassum2017-09-30T19:56:08Z<p>Muzzy chuck: /* Overview */</p>
<hr />
<div>{{Complex|Mare Sargassum}}<br />
== Overview ==<br />
'''Mare Sargassum''' is an [[expedition]] found by completing [[Desolate Site]] combat sites. It may contain up to four parts. The first three will be in high-sec space, while the fourth can be in low-sec or high-sec.<br />
The sites do not have gates, and can be easily completed in a cruiser.<br />
{{MessageBox|Incoming transmission<br />
|At first it seems strange the drones have picked this barren and resource deficient place to build a new hive. But then again, while you were blowing up the place, you noticed a few vessels that might have been used as transports, indicating the drones were pulling in the materials they needed from someplace else. As to compliment you on your reasoning, your communication systems start indicating several different incoming transmissions in drone beeps and clicks and after a while you manage to coerce your instruments into pointing out an approximate spatial origin of the message.}}<br />
<br />
== Walkthrough ==<br />
<br />
=== Part 1 ===<br />
----<br />
{{MessageBox|Warp-in message<br />
|Heuristic analysis of this location indicates that attacking the Trash Construction would greatly improve your odds of uncovering further illicit activity.|collapsed=yes}}<br />
The initial defenders can vary wildly.<br />
<br />
The initial defenders consists of around 6 frigates and one sentient drone.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|4-6|Sunder/... Alvi}}<br />
{{NPCTableRow|Elite Frigate|0-2|Strain Infester Alvi|point=yes|ewar=Web}}<br />
{{NPCTableRow|Commander Frigate|1|Sentient Alvi|trigger=Escalation trigger|cargo=Drone components, can also drop Astero chip}}<br />
|}<br />
<br />
Reinforcement wave triggers aren't confirmed but it may be triggered time, from approaching the thrash construct or by destroying the sentient drone. It is possible to have this wave included in initial defenders, possibly due to warping through the thrash construct.<br />
{{NPCTableHead|Reinforcement wave}}<br />
{{NPCTableRow|Frigate|3-4|Devilfish/... Alvi}}<br />
{{NPCTableRow|Destroyer|3-4|Ripper/Shatterer Alvior}}<br />
|}<br />
<br />
Two additional spawns triggered by killing ships from initial spawn<br />
{{NPCTableHead|Wave #2}}<br />
{{NPCTableRow|Frigate|4|Barracuda/Devilfish Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Wave #3}}<br />
{{NPCTableRow|Frigate|2|Silverfish Alvi}}<br />
|}<br />
<br />
{{MessageBox|Dead end message<br />
|All the drones have been obliterated, no clues are offered on where more can be found and your expedition seems to have come to a dead end.|collapsed=yes}}<br />
{{MessageBox|Escalation message<br />
|Most of the drones have been obliterated, but a few made it away. Luckily the average drone operates in part like a jukebox trying to play all its tracks repeatedly at the same time over the airwaves, relying on the other drones to filter out the information they need and disregard the rest. Therefore they are usually easy to find while within reasonable range and this time is no different. Your instruments concentrate on messages from one of the escaped drones and after having filtered through several thousand repetitions of electrical manuals for every hydraulic system built the last three hundred years this side of the Myridian Strip, the entire known literature on the theory of relativity recited three times and for some obscure reason a text on the effect of oriental gardening on the human condition played simultaneously on four parallel channels, they finally come across a new location:|collapsed=yes}}<br />
<br />
=== Part 2 ===<br />
----<br />
Similar to first, killing sentient drone first triggered escalation. There is at least one reinforcement wave.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|9-10|Decimator/... Alvi}}<br />
{{NPCTableRow|Destroyer|3-6|Predator/... Alvior}}<br />
{{NPCTableRow|Commander Destroyer|1|Sentient Shatter/... Alvior|trigger=Escalation trigger|cargo=Drone components or Astero chip}}<br />
|}<br />
<br />
{{NPCTableHead|Timed Wave}}<br />
{{NPCTableRow|Frigate|3-4|Hunter/... Alvi}}<br />
|}<br />
<br />
{{MessageBox|Local chat channel message<br />
|Drone Signal: Location ðrzs found, location þeðy alerted.|collapsed=yes}}<br />
{{MessageBox|Escalation message<br />
|The current strategy chosen by the drones seems to be running away as fast as they can. Your instruments have no problems tracking their destination|collapsed=yes}}<br />
<br />
===Part 3===<br />
----<br />
Fewer rogue drones, and killing the sentient drone once again triggered the escalation. As a bonus, you get to see a great big red cube in space. The Borg turned more evil?<br />
<br />
[[File:Mare_Sargassum_Stage_3.png|400px]]<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|5|Raider/... Alvi}}<br />
{{NPCTableRow|Destroyer|2-3|Marauder/... Alvior}}<br />
{{NPCTableRow|Commander Destroyer|1|Sentient Ripper/... Alvior|trigger=Escalation trigger|cargo=Drone components or Astero chip}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|4|Barracuda Alvi}}<br />
{{NPCTableRow|Destroyer|4|Predator/... Alvior}}<br />
|}<br />
<br />
<br />
{{MessageBox|Escalation message<br />
|You notice that all of these cans bear the markings of the same space station. After checking in your databanks, you find that this particular station was destroyed decades ago and has remained deserted ever since. You retrieve the location...|collapsed=yes}}<br />
<br />
===Part 4===<br />
----<br />
This part may be in a low-sec system (2/26/2017 ended in a .5 system)(04-26-2017 ended in .6 system). <br />
<br />
5 small rogue drones waiting on warpin, and 5 "Drone Hold" cans. Completion popup happened after blowing up the first wave and starting to open cans. Strain Splinter drones can warp scram and web. Two reinforcement waves later appeared, one with a Rogue Mining Overseer dropping T2 salvage. One of the Drone Hold cans contained some drone goo (Dark Compound, Condensed Compound).<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|4|Raider/Hunter Alvi}}<br />
{{NPCTableRow|Elite Frigate|1|Strain Splinter/... Alvi}}<br />
|}<br />
<br />
{{NPCTableHead|Timed Wave}}<br />
{{NPCTableRow|Frigate|3|Hunter/Silverfish Alvi}}<br />
{{NPCTableRow|Destroyer|4|Marauder/Dismantler Alvior|trigger=Last Possible Reinforcement Wave Trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcement Wave}}<br />
{{NPCTableRow|Frigate|2|Hunter/... Alvi}}<br />
{{NPCTableRow|Destroyer|2|Marauder/... Alvior}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcement Wave}}<br />
{{NPCTableRow|Cruiser|1|Rogue Mining Overseer|cargo=T2 Salvage}}<br />
|}<br />
<br />
{{MessageBox|Completion<br />
|As expected, the drones were busy turning this old station into a hive, which if they had succeeded would no doubt be spewing out innumerable copies of their kind to haunt this part of the constellation for years to come. You wonder if sentient machines can dream...if so, then this one is at least permanently broken.|collapsed=yes}}<br />
<br />
==Rewards==<br />
Each part has a commander rat which, when killed, will drop T2 salvage and Rogue Drone components. Lootable cans may contain drone alloys.<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+Overview<br />
|-<br />
!<br />
! Est. value<br />
|-<br />
| Bounties<br />
| 1 million ISK<br />
|}<br />
<br />
{| class="wikitable complex collapsible"<br />
|+Commander and Other valuable loot<br />
|-<br />
!Item Name<br />
!Est. Value<br />
!Note<br />
|-<br />
|Rouge Drone components and/or Faction modules<br />
|10-200 million ISK<br />
| <br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed"<br />
|+Exploration logs<br />
|-<br />
!Date<br />
!Loot<br />
!Est. value<br />
!Comments<br />
|-<br />
| July 2017<br />
| Sentient Drone Navigation Computer <br />
| 200M ISK<br />
| Commander Loot<br />
|-<br />
| July 2017<br />
| T2 Salvage <br />
| 1 million ISK<br />
| <br />
|-<br />
| July 2017<br />
| Drone Components<br />
| 10 million ISK<br />
| <br />
|}<br />
<br />
<br />
[[Category:Expeditions]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Elite_Playground&diff=125507Elite Playground2017-08-14T15:33:12Z<p>Muzzy chuck: /* Loot */</p>
<hr />
<div>{{CMBSite|Elite Playground}}<br />
Escalation from [[Serpentis Outpost]].<br />
<br />
{{MessageBox|Expedition start:<br />
|Among the debris of this Serpentis outpost, you come across some warehouse logs containing information on various luxury goods arriving from a supply station at these co-ordinates.}}<br />
<br />
== First Location==<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Coreli Protector/Defender}}<br />
{{NPCTableRow|Cruiser|3|Corelium Guardian Chief}}<br />
{{NPCTableRow|Commander Cruiser|1|Shadow Serpentis Chief|trigger=Escalation Trigger|cargo=Faction loot}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Wing Leader}}<br />
|}<br />
<br />
{{MessageBox|Escalation message:<br />
|It seems like you arrived just in time to ambush a transport fleet from the Serpentis corporation. After disposing of the forward unit, you pick up the trail of the main group of ships...}}<br />
<br />
==Second Location==<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Watchman/Patroller||ewar=Damp}}<br />
{{NPCTableRow|Destroyer|3-4|Corelior Cannonier}}<br />
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian}}<br />
{{NPCTableRow|Commander Cruiser|1|Shadow Serpentis Chief Protector|trigger=Escalation Trigger|cargo=Faction loot}}<br />
{{NPCTableRow|Battlecruiser|4|Corelatis Squad/Wing Leader}}<br />
{{NPCTableRow|Battleship|1-2|Core Commodore|trigger=Alternate escalation Trigger}}<br />
|}<br />
{{MessageBox|Escalation message:<br />
|The calculations were almost too precise and lead you eye to eye with the transport detail. Investigating the logs from the transport ship wreck they reveal a location of yet another supply station...}}<br />
<br />
==Third Location==<br />
===First Room===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Destroyer|2-3|Corelior Cannoneer}}<br />
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Sentinel/Defender}}<br />
{{NPCTableRow|Commander Cruiser|1|Shadow Serpentis Chief Infantry|trigger=Escalation Trigger|cargo=Faction loot}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis High Captain/Captain Sentry}}<br />
|}<br />
<br />
===Second room===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|6|}}<br />
{{NPCTableRow|Elite Frigate|3||ewar={{icon|damp|24|Sensor dampening}}}}<br />
{{NPCTableRow|Battlecruiser|3|}}<br />
|}<br />
<br />
{{MessageBox|Escalation message:<br />
|Rather than doing nothing, you let your scanners run through the supply outpost hangars. Nothing much is there, except cases upon cases of a beer type you have never seen before. Running the brand through your databanks reveals that this is a local brew from a solar system not far away...}}<br />
<br />
==Fourth Location==<br />
===First room===<br />
After taking the first acceleration gate:<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|6|Coreli Defender/Guard}}<br />
{{NPCTableRow|Cruiser|4|Corelum Chief Scout/Spy}}<br />
{{NPCTableRow|Battleship|1|Core Commodore}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=40km off|}}<br />
}}<br />
<br />
===Second Room===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3-4|Coreli Protector}}<br />
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Initiate|point=yes}|ewar={{icon|web|24|Stasis webifier}}}}<br />
{{NPCTableRow|Cruiser|1-2|Corelum Chief Protector}}<br />
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief Watchman|ewar={{icon|damp|24|Sensor dampening}}}}<br />
{{NPCTableRow|Commander Cruiser|1|Shadow Corelum Infantry|trigger=ends escalation|cargo=faction drops}}<br />
{{NPCTableRow|Battlecruiser|3-4|Corelatis Captain Sentry/High Captain}}<br />
{{NPCTableRow|Battleship|1|Core Commodore}}<br />
|}<br />
<br />
<br />
{{MessageBox|Escalation end message:<br />
|Not many have entered these luxury hubs of the Serpentis corporation and left again of their own free will. The poor sobs living here were no different and stayed till the bitter end.}}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot.<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| Corelum A-type Energized Adaptive Nano Membrane<br />
| 565 M ISK<br />
| From Shadow serpentis cruiser<br />
|-<br />
| Corelum A-Type Energized Thermal Membrane<br />
| 77 M ISK<br />
| From shadow serpentis cruiser<br />
|-<br />
| Mid-Grade Snake Gamma (Implant)<br />
| 63 M ISK<br />
| second location<br />
|-<br />
| Mid-Grade Snake Delta (Implant)<br />
| 117 M ISK<br />
| third location<br />
|-<br />
| Corelum A-Type 50MN Microwarpdrive<br />
| 500 M ISK<br />
| Fourth location<br />
|-<br />
| Vigilant BPC<br />
| 200 M ISK<br />
| Fourth location<br />
|-<br />
|}<br />
<br />
NOTE: Mid-Grade Snake Omega (320 M ISK) looted in second location 14.08.17<br />
[[Category:Expeditions]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Blood_Hideout&diff=125178Blood Hideout2017-08-09T19:19:52Z<p>Muzzy chuck: </p>
<hr />
<div>{{Complex|Blood Hideout}}<br />
<br />
''Blood Hideout'' is an [[Combat_sites#Unrated_complexes|Unrated Complex]] type of [[Combat sites|combat site]] found in low and [[High Security Space|high security space]]. It is one of the easiest to attempt.<br />
<br />
==Walkthrough==<br />
This is a gated complex.<br />
<br />
===First Pocket===<br />
<br />
{{NPCTableHead|Wave 1}}<br />
{{NPCTableRow|Frigate|1|Corpii Collector}}<br />
{{NPCTableRow|Frigate|2|Corpii Follower}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|2|Corpii Worshiper}}<br />
|}<br />
<br />
===Second Pocket===<br />
----<br />
<br />
{{NPCTableHead|Wave 1}}<br />
{{NPCTableRow|Frigate|1|Corpii Seeker}}<br />
{{NPCTableRow|Destroyer|2|Corpior Devoter}}<br />
{{NPCTableRow|Destroyer|3|Corpior Templar}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|3|Corpii Diviner}}<br />
|}<br />
<br />
{{NPCTableHead|Chapel Aggression Wave 1}}<br />
{{NPCTableRow|Frigate|3|Corpii Diviner}}<br />
|}<br />
<br />
{{NPCTableHead|Chapel Aggression Wave 2}}<br />
{{NPCTableRow|Frigate|3|Corpii Templar}}<br />
{{NPCTableRow|Frigate|3|Corpii Raider}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Structure|1|Blood Raider Chapel|trigger=Attacking triggers Chapel Aggression Waves}}<br />
}}<br />
<br />
There is a chance for an alternate set of chapel waves, consisting of three waves of 2 Corpii frigates each and a fourth wave of 4 Corpii frigates and 1 Dark Blood faction frigate, which may drop faction loot.<br />
<br />
==Escalation==<br />
<br />
After destruction of the Blood Raider Chapel, you may receive the escalation [[Frentex|Frentex]].<br />
<br />
[[Category:Unrated Complexes]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Blood_Hideout&diff=125177Blood Hideout2017-08-09T19:19:31Z<p>Muzzy chuck: </p>
<hr />
<div>{{Complex|Blood Hideout}}<br />
<br />
''Blood Hideout'' is an [[Combat_sites#Unrated_complexes|Unrated Complex]] type of [[Combat sites|combat site]] found in Low and [[High Security Space|high security space]]. It is one of the easiest to attempt.<br />
<br />
==Walkthrough==<br />
This is a gated complex.<br />
<br />
===First Pocket===<br />
<br />
{{NPCTableHead|Wave 1}}<br />
{{NPCTableRow|Frigate|1|Corpii Collector}}<br />
{{NPCTableRow|Frigate|2|Corpii Follower}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|2|Corpii Worshiper}}<br />
|}<br />
<br />
===Second Pocket===<br />
----<br />
<br />
{{NPCTableHead|Wave 1}}<br />
{{NPCTableRow|Frigate|1|Corpii Seeker}}<br />
{{NPCTableRow|Destroyer|2|Corpior Devoter}}<br />
{{NPCTableRow|Destroyer|3|Corpior Templar}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|3|Corpii Diviner}}<br />
|}<br />
<br />
{{NPCTableHead|Chapel Aggression Wave 1}}<br />
{{NPCTableRow|Frigate|3|Corpii Diviner}}<br />
|}<br />
<br />
{{NPCTableHead|Chapel Aggression Wave 2}}<br />
{{NPCTableRow|Frigate|3|Corpii Templar}}<br />
{{NPCTableRow|Frigate|3|Corpii Raider}}<br />
|}<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Structure|1|Blood Raider Chapel|trigger=Attacking triggers Chapel Aggression Waves}}<br />
}}<br />
<br />
There is a chance for an alternate set of chapel waves, consisting of three waves of 2 Corpii frigates each and a fourth wave of 4 Corpii frigates and 1 Dark Blood faction frigate, which may drop faction loot.<br />
<br />
==Escalation==<br />
<br />
After destruction of the Blood Raider Chapel, you may receive the escalation [[Frentex|Frentex]].<br />
<br />
[[Category:Unrated Complexes]]</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Lookout&diff=125044Serpentis Lookout2017-08-03T13:17:11Z<p>Muzzy chuck: /* Second Room */</p>
<hr />
<div>{{cleanup}}<br />
{{Complex|Serpentis Lookout}}<br />
== Walkthrough ==<br />
=== First Room ===<br />
----<br />
<br />
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1}}<br />
{{NPCTableRow|Frigate|3|Coreli Agent/Spy}}<br />
{{NPCTableSeparator|Group 2}}<br />
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}<br />
{{NPCTableRow|Frigate|1|Coreli Guardian Patroller/Watchman|ewar=TD}}<br />
{{NPCTableRow|Sentry|1|Sansha Light Missile Battery}}<br />
{{NPCTableSeparator|Group 3}}<br />
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}}<br />
|}<br />
<br />
=== Second Room ===<br />
----<br />
<br />
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.<br />
<br />
<br />
{{StructureTable|<br />
{{StructureTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger}}<br />
}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|15|Coreli Agent/...}}<br />
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}}<br />
{{NPCTableSeparator|Group by solar harvesters}}<br />
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}}<br />
|}<br />
<br />
{{NPCTableHead|Commander}}<br />
{{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}}<br />
|}<br />
<br />
== Escalation ==<br />
{{Complex|Angel Kickbacks}}<br />
{{MessageBox|Expeditions: [[Angel Kickbacks]]<br />
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}</div>Muzzy chuckhttps://wiki.eveuniversity.org/index.php?title=Wormholes&diff=125038Wormholes2017-08-02T09:32:52Z<p>Muzzy chuck: /* Wormhole Statics */</p>
<hr />
<div>{{Wormhole Links}}<br />
{{related class | Wormholes 100 | Wormholes 101 | WH Crush{{!}}Wormhole Crush | Introduction To Wormhole Campus }}<br />
'''Wormholes''', introduced in [http://community.eveonline.com/news/patch-notes/patch-notes-for-apocrypha-1 Apocrypha expansion], are rifts in space that connect two star systems. Like stargates, they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. They connect two systems for only a short time and collapse when either their lifespan ends or too many ships have passed through them. Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach. Wormholes can also connect to uncharted space, or the Anoikis galaxy (henceforth referred to as [[Wormhole_Space|Wormhole Space]] or W-Space); these systems are uncharted, and do not operate like normal systems. <br />
<br />
In the [http://community.eveonline.com/news/patch-notes/patch-notes-for-rhea Rhea expansion], new types of wormholes were introduced - the massive wormhole system with stations, [[Thera]], and [[Shattered Wormhole Space|Shattered Wormholes]], mysterious spaces which cannot have any residents. Recently the [[Drifters]] have appeared, and with them five Drifter wormhole systems that are marked from known space with a "unidentified wormhole" beacon.<br />
<br />
==Finding Wormholes==<br />
[[File:Wormholec3.jpg|200px|thumb|left|A wormhole leading to W-Space]]<br />
Wormholes can be found by scanning down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process. <br />
<br />
You may refer to the [[Scanning]] and [[Exploration]] guides if you want to learn about finding wormholes.<br />
<br />
==Destinations==<br />
Wormholes lead to many different places - they can connect W-Space to mapped New Eden systems (henceforth referred to as [[System_Security#Known_Space|Known Space]] or K-Space), others connect from K-Space to W-Space, yet others connect W-space to other W-space systems, and some wormholes connect K-space to K-space. Wormholes forming within W-Space provide the sole method for inter-system travel for residents of the wormhole. There are no stargates in W-Space.<br />
<br />
===Known Space to Known Space Wormholes===<br />
These wormholes are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of travelling through potentially dangerous space. They're commonly named for the sec status on both ends. High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.<br />
<br />
===Known Space to Wormhole Space Wormholes===<br />
These connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams. Without these wormholes, W-Space would be a desolate wasteland. Components required to build [[Strategic Cruisers]] and their subsystems are available only in W-space.<br />
<br />
===Wormhole Space to Wormhole Space Wormholes===<br />
Since there are no gates available in W-Space systems these wormholes provide the sole means of interstellar transport. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE - capsuleers killing sleeper rats or PvP - capsuleers killing each other. W-Space to W-Space wormholes are very crucial; there are some W-Space systems that rarely get connections to K-Space.<br />
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[[File:Thera.jpg|400px|thumb|left|A wormhole leading to Thera]]<br />
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===Any Space to Thera Wormholes===<br />
With the introduction of the only named wormhole system [[Thera]], there are now wormholes that connect K-space and W-space to it. [[Thera]] has a number of connections, generally documented publicly at [http://www.eve-scout.com/ Eve-Scout].<br />
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===Known Space to Drifter Wormholes===<br />
Drifter Wormhole systems seem to have 3 to 5 connections to known space plus a static C2 connection. The known space to Drifter wormholes are special in that they have a beacon called "unidentified wormhole" on the known space side, so they do not need to be scanned down from that side. They have unique wormhole signatures in known space:<br />
* C414 leading to J200727 (Pulsar) - Conflux<br />
* V928 leading to J164710 (Magnetar) - Vidette<br />
* R259 leading to J174618 (Wolf-Rayet) - Redoubt<br />
* S877 leading to J055520 (Red Giant) - Sentinel<br />
* B735 leading to J110145 (Cataclysmic Variable) - Barbican<br />
Inside the wormhole from inside the Drifter system has a normal K162 signature when opened and needs to be scanned down as usual, but is deadspaced, so can only be warped to at 80km. Drifter battleships guard these wormholes and attack anybody trying to pass them. The nature of these wormholes and the Drifter systems is still shifting and a mystery.<br />
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==Wormhole Local==<br />
There is no automatic update to the “local” chat channel when in w-space, so pilots in w-space will not automatically appear in the local member list like they would in an Empire or a 0.0 space system. This means that there is no indication of who or how many other pilots are in the same w-space system you are in. With a cloak, no one will even know you’re there. If you do type in local chat you will show up in the local member list as normal. It is not advisable to chat in local while in w-space as it reveals your presence in the system. <br />
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Note that when you enter a wormhole, there is a visible brightening and a sound effect to indicate that the hole has been activated - so if someone is watching a wormhole, they will know that someone has jumped in.<br />
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==Wormhole Identification==<br />
The color of a wormhole may give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads. The color also changes based on the size of the wormhole. See [[Visually Identifying Wormholes]] (and also below). The changes in [http://community.eveonline.com/news/patch-notes/patch-notes-for-oceanus Oceanus] have changed the visual identification of the wormholes with different graphic effects.<br />
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To learn about identifying wormhole types, visit the [[Wormhole Types]] page.<br />
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Right clicking and showing info on wormhole entrances will display a description about where they lead and their stability status.<br />
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===Wormhole Classification===<br />
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====Leading to Known Space====<br />
Wormholes leading to K-Space take the image and color of the region on the other side, as well as the size of the ship they can accommodate. A red K-Space highsec or lowsec wormhole will most likely take you to Metropolis or Heimatar(Minmatar Space).<br />
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====Leading to Wormhole Space====<br />
Wormholes leading to W-Space take the image and color of the class of W-Space system on the other side. A white W-Space wormhole will take you to a Class 3 W-Space system.<br />
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Here is a table of W-Space connections imported from [http://www.tigerears.org/2011/04/24/wormhole-colours/ here] and taken by members of the [[Wormhole Campus]].<br />
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====Leading to Shattered Wormholes====<br />
Wormholes leading to Shattered W-Space take the image and color of the class of W-Space system on the other side.<br />
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{{:Wormhole colors}}<br />
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==Wormhole Sizes and Restrictions==<br />
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Wormholes come with [[Wormhole Information|different restrictions]]. Wormholes not only allow certain amounts of mass through them in their lifetime, but they also have mass restrictions for each particular transfer. For example, some wormholes from K-Space to C3 wormhole space will restrict ships going through to destroyers or smaller.<br />
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Capital ships with jump drives can go through wormholes, providing the wormhole can support the ship's mass. Cynosural fields can be opened in wormhole space, but ships with jump drives cannot lock on to these fields, nor can they lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships such as Titans and Supercarriers cannot go through wormholes at all, as they are far too large for even the largest wormholes. Capitals can be built in W-space, but they may not be able to take any of exits to K-space or even other W-space connections. Supercapitals cannot be built, as there is no sovereignty in [[Wormhole Space|wormhole space]].<br />
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The color of the flare around a wormhole can tell you the size of ships that can go through. Color Effects for wormholes are described [http://www.tigerears.org/2014/09/30/wormhole-colours-2/ in pictures here] and [https://www.youtube.com/watch?v=SJ_dSGYvzmg as a video here].<br />
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{| class="wikitable"<br />
|- style="text-align: center;"<br />
|Flare color ||Meaning<br />
|-<br />
|[[File:owc_flare-frigate_960.jpg|200px|thumb|left|Frigate sized wormhole]] ||A royal blue aurora indicates wormholes that only allow frigate-mass ships. This is the most important one to recognise, particularly when approaching the K162 side.<br />
|-<br />
|[[File:owc_flare-small_960.jpg|200px|thumb|left|Medium sized wormhole]] ||A wormhole with a teal aurora won't allow battleships through, and is the indication of a wormhole connecting to or from class 1 w-space.<br />
|-<br />
|[[File:owc_flare-medium_960.jpg|200px|thumb|left|Large sized wormhole]] ||A turquoise aurora highlights a wormhole that allows every ship below capital hulls.<br />
|-<br />
|[[File:owc_flare-massive_960.jpg|200px|thumb|left|Capital sized wormhole]] ||A yellow aurora indicates wormholes that freighters and capitals can transit.<br />
|-<br />
|}<br />
=====Polarization=====<br />
Jumping through wormholes introduces additional restrictions on how often in a given time a pilot may jump through a particular wormhole. You may not jump through a wormhole in the same direction twice within five minutes. For example, if you jump through a wormhole at 05:00 and then jump back through the wormhole at 05:03, you will be polarized until 05:05, five minutes after your last transit in that direction. When polarized the wormhole will prevent you from jumping through, and present you with a message informing you how much time is left on your polarization timer. Similarly, if you were to jump as soon as the timer was up, you would be polarized on the other side of the hole until 05:08, five minutes after your last transit in ''that'' direction.<br />
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One way to manage your polarization timer is to check local chat for time stamps (multiple wormhole jump time stamps are kept in the chat, unlike gate jumps in k-space) for your jumps and then plan accordingly.<br />
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Keep in mind that this restriction applies to the pilot, not the ship or the account. The same ship can be swapped by ejection and boarding by different capsuleers for immediate transit through the same wormhole. This is very useful for [[Living_in_Wormhole_Space#Unwanted_Wormholes|mass reduction operations]] without need for multiple ships of same type. This is, however, a somewhat more dangerous way to roll a wormhole, as multiple pilots jumping from ship to ship are at least momentarily extremely vulnerable.<br />
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=====Aggression=====<br />
[[Timers|Aggression timers]] do not apply in wormholes. You still get them when you aggress capsuleers or [[Sleeper]]s, but they don't have any effect other than delaying your disappearance from space when you log off. As long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. There is no CONCORD in W-Space, no stargate sentry guns, and commonly no stations. For this reason many battles in W-Space take place very near wormholes. This can provide escape options even if you are webbed, scrammed, or bubbled.<br />
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==Wormhole Text==<br />
When on grid with a wormhole entrance, right click on the entrance and click on ''show info''. This will give you information about the wormhole. There are 4 sentences in the information.<br />
===System Type===<br />
The first sentence talks about the type of the wormhole. These will be of the following format:<br />
*''This wormhole seems to lead into '''<nowiki>{important part}</nowiki>''' parts of space.''<br />
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{| class="wikitable"<br />
|+System Type Text<br />
|- style="text-align: center;"<br />
|Text ||Meaning<br />
|-<br />
|'''Unknown''' ||C1/C2/C3<br />
|-<br />
|'''Dangerous Unknown''' ||C4/C5<br />
|-<br />
|'''Deadly Unknown''' ||C6<br />
|-<br />
|'''High Security''' ||Hisec<br />
|-<br />
|'''Low Security''' ||Lowsec<br />
|-<br />
|'''Null Security''' ||Nullsec<br />
|}<br />
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*If the wormhole is named (anything other than K162) you can look up the location using [[User:Enta_en_bauldry/Wormhole_Connection_Table|this table]]. You can also identify the size of ships allowed by its color.<br />
*If the wormhole is a K162, you can tell what type of system it leads to by color.<br />
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===Life===<br />
The next sentence indicates how much life the wormhole has before it collapses. Show Info on the wormhole will list one of the following: <br />
*''This wormhole has '''not yet begun''' its natural cycle of decay and should last at least another day''<br />
*''This wormhole is '''beginning to decay''', and probably won't last another day''<br />
*''This wormhole is '''reaching the end''' of its natural lifetime''<br />
*''This wormhole is '''on the verge''' of dissipating into the ether''<br />
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{| class="wikitable"<br />
|+Life Text<br />
|- style="text-align: center;"<br />
|Text ||Meaning<br />
|-<br />
|'''not yet begun''' ||more than 24 hours<br />
|-<br />
|'''beginning to decay''' ||between 24 and 4 hours<br />
|-<br />
|'''reaching the end''' ||less than 4 hours<br />
|-<br />
|'''on the verge''' ||minutes<br />
|}<br />
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===Mass===<br />
The third sentence tells you how much mass has passed through the wormhole. <br />
*''This wormhole has '''not yet''' had its stability significantly disrupted by ships passing through it''<br />
*''This wormhole has had its stability reduced by ships passing through it, but '''not to a critical degree''' yet''<br />
*''This wormhole has had its '''stability critically disrupted''' by the mass of numerous ships passing through and is on the verge of collapse''<br />
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{| class="wikitable"<br />
|+Mass Text<br />
|- style="text-align: center;"<br />
|Text ||Meaning||Slang<br />
|-<br />
|'''not yet''' ||over 50%||<br />
|-<br />
|'''not to a critical degree''' ||between 50% and 10%||First Shrink<br />
|-<br />
|'''stability critically disrupted''' ||less than 10%||Crit<br />
|}<br />
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===Ship Size===<br />
The last sentence tells you the size of ships that are allowed into the enter the wormhole.<br />
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{| class="wikitable"<br />
|+Ship Size Text<br />
|- style="text-align: center;"<br />
|Text ||Meaning<br />
|-<br />
|Very large ships can pass through this wormhole||All ships except for Titans and supercarriers can pass through this hole<br />
|-<br />
|Larger ships can pass through this wormhole||Battleships, Battlecruisers, and smaller ships can pass through this hole<br />
|-<br />
|Upto medium size ships can pass through this wormhole||Battlecruisers and smaller ships can pass through this hole<br />
|-<br />
|Only the smallest ships can pass through this wormhole||Only frigates, destroyers, or specially fit HICs can pass through this hole<br />
|}<br />
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==Wormhole Statics==<br />
W-Space systems will always contain one or two wormholes that are refered to as "static". These wormholes, although they disappear with time as other wormholes, are more or less persistent : once the static wormhole collapses, another will re-open somewhere in the system, leading to a different system of same class.<br />
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For example, a Class 4 W-Space system can have a static Class 3 wormhole. As soon as the wormhole collapses, another wormhole opens to another Class 3 system. It can be very profitable to collapse a static wormhole on purpose, because it then means another neighbouring system - and maybe another K-Space exit, as well as new combat and exploration sites to run, not to mention new neighbors to kill!!<br />
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It can also be used to get rid of a connection to enemy corps on alliances inhabiting that precise system: by collapsing the wormhole you then prevent them from getting into your system, while still having another possible exit from the system.<br />
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==Wormhole Environment==<br />
When jumping into a wormhole space, a notice may advise you that there may be changes to the natural physics within this space. For example, you may find that all ships in this w-space have improved shields, or conversely, slower recharge times on shields. There are many possibilities, but remember that they apply to both you and anyone else in the w-space, although not necessarily the Sleepers.<br />
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If there is an effect in play in a system, you will see the message, "Local spatial phenomena may cause strange effects on your ship systems." Look at the target system’s space background and compare with the examples below to determine which phenomina is being displayed.<br />
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To determine the strength of the effect, you'll need to know what class the system is. This may be determined from the wormhole you came through. These effects do show up in your ship and module descriptions, so you can also use that to detemine what type and strength the effect is. <br />
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For more information, see [[Wormhole_Space#System_Effects|W-Space system effects]].<br />
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==Example Wormholes==<br />
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[[File:B274_Example.jpg|An example B274 wormhole with show info|1000px]]<br />
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From the information popup on this wormhole we can tell quite a few things.<br />
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* The B274 name means that this is an entrance, not an exit (which would be a K162). The difference doesn't mean much, at least mechanically, except that an entrance gives much more information. For example, [[Wormhole Information|the Wormhole Information page]] tells us that a B274 wormhole leads to high sec K-space, has a total mass allowance of 2,000,000,000 kg, has a per-transit ship mass limit of 300,000,000 kg, and a maximum stable time of 24 hours.<br />
* The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.<br />
* The wormhole has had its stability reduced by a significant amount of mass pushed through it. This is generally known as '''first shrink'''. The wormhole is still safe to transit in smaller ships.<br />
* Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).<br />
* The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.<br />
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[[File:2014.11.22.18.39.06.jpg|An example K162 wormhole with show info|1000px]]<br />
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Again, we can tell quite a few things.<br />
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* The K162 name means this is an exit. The name is generic, and we really cannot get any information about the hole - except, the color of the hole means we are going into a C2 system, and the color of the flare says large ships can pass through the wormhole. <br />
* The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.<br />
* The wormhole has had its stability reduced by a significant amount of mass pushed through it. This is generally known as '''first shrink'''. The wormhole is still safe to transit in smaller ships.<br />
* Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).<br />
* The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.<br />
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[[File:O477_Example.jpg|An example O477 wormhole with show info|1000px]]<br />
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Again, we can tell quite a few things.<br />
<br />
* The O477 name means that this is an entrance. A O477 wormhole leads to C3 W-Space (this can be visually identified by the color of the wormhole), has a total mass allowance of 2,000,000,000 kg, has a per-transit ship mass limit of 300,000,000 kg, and a maximum stable time of 16 hours.<br />
* The wormhole is beginning to decay, meaning it is more than 4 hours away from collapsing. Jumping through this hole is quite safe, timewise.<br />
* The wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse. This is generally known as '''crit'''. The wormhole is still unsafe to transit, as it could collapse behind you and trap you in hostile space. Specially fitted HICS are used to collapse the hole.<br />
* Any ship that is Battleship size or smaller can pass through the hole (color of the flare is turquoise).<br />
* The cyan wedge around the wormhole entrance tells us that the wormhole has been bookmarked.<br />
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==The Death of a Wormhole==<br />
After a certain amount of mass is transported through or after some time the wormhole will disappear, or ''collapse''. While most wormholes only last for 24 hours, there are some variations to this rule. When a static wormhole collapses a new one with the same properties will spawn somewhere else in the same system. It will have to be scanned down. When a non-static wormhole collapses it simply disappears forever. You can read more on static wormholes in the [[Wormhole Space]] article.<br />
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You can artificially induce "premature" death of a wormhole ([[Living_in_Wormhole_Space#Unwanted_Wormholes]]).<br />
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==See Also==<br />
<br />
[http://themittani.com/features/digging-gold-wormhole-exploitation Guide to Solo-Wormhole]<br />
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[[Category:Wormholes]]<br />
[[Category:Exploration]]</div>Muzzy chuck