https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Oikaze+maricadie&feedformat=atomEVE University Wiki - User contributions [en]2024-03-29T11:10:08ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Gold_Magnate&diff=94658Gold Magnate2016-04-29T22:05:07Z<p>Oikaze maricadie: </p>
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* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=11940<br />
| shipimg=Gold Magnate.jpg<br />
| shipname=Gold Magnate<br />
| caption=Gold Magnate<br />
| class=Frigate<br />
| grouping=Special Edition Frigates<br />
| hulltype=Magnate Class<br />
| faction=Amarr Empire<br />
| race=Amarr<br />
| roles=unspecified<br />
| variations={{Ship|Anathema}},{{Ship|Silver Magnate}},{{Ship|Sarum Magnate}},{{Ship|Tash-Murkon Magnate}},{{Ship|Magnate}}<br />
| tech=F<br />
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=65 MW<br />
| cpu=225 tf<br />
| capacitor=1275 GJ<br />
| highs=3<br />
| turrets=3<br />
| launchers=0<br />
| mediums=4<br />
| lows=6<br />
| mass=1,500,000 kg<br />
| volume=22,100 m&#179;<br />
| cargohold=300 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=0 m&#179;<br />
| bandwidth=0 Mbit/sec<br />
| info=This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105, the long years of expensive research were paid off with the deployment of this beautiful ship.<br />
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>25% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>50% bonus to Small Energy Turret optimal range<br>20% bonus to all Armor Resistances<br />
| structurehp=1000 HP<br />
| shieldhp=500 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=1750 HP<br />
| armorem=50<br />
| armorexp=20<br />
| armorkin=25<br />
| armortherm=35<br />
| maxvelocity=500 m/sec<br />
| inertia=2.2<br />
| warpspeed=5 AU/s<br />
| warptime=4.57 s<br />
| targetrange=45.00 km<br />
| sigradius=30 m<br />
| maxlockedtargets=6<br />
| sensortype=RADAR<br />
| sensorvalue=15 points<br />
| scanres=725 mm<br />
| reqskills=*{{RequiredSkill|Amarr Frigate|I}}<br />
**{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=25m 0s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Gold%20Magnate Gold Magnate on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
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==Summary==<br />
The Gold Magnate was a unique ship given as the first place prize for the Amarr Championship competition. However, in 2004, Tyrrax Thorrk, the owner of the Gold Magnate, took the ship into combat. Eventually, the ship was destroyed by the infamous mOo pirates <strike>and consequently, the Gold Magnate no longer exists</strike>.<br />
<br />
The Gold Magnate was recently reintroduced to the game with the completion of the Amarr Championship in 2016. Four Gold Magnates were awarded to the winning Tash-Murkon team, captained by Eve University's very own Kelon Darklight.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Gold Magnate for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''No tagged fittings for Gold Magnate.''<br />
<br />
==Tactics==<br />
''No sub-article about Gold Magnate roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Gold Magnate here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Special Edition Ships]][[Category:Special Edition Frigates]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Silver_Magnate&diff=94657Silver Magnate2016-04-29T22:04:32Z<p>Oikaze maricadie: </p>
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* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=11942<br />
| shipimg=Silver Magnate.jpg<br />
| shipname=Silver Magnate<br />
| caption=Silver Magnate<br />
| class=Frigate<br />
| grouping=Special Edition Frigates<br />
| hulltype=Magnate Class<br />
| faction=Amarr Empire<br />
| race=Amarr<br />
| roles=unspecified<br />
| variations={{Ship|Anathema}},{{Ship|Gold Magnate}},{{Ship|Sarum Magnate}},{{Ship|Tash-Murkon Magnate}},{{Ship|Magnate}}<br />
| tech=F<br />
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=60 MW<br />
| cpu=200 tf<br />
| capacitor=900 GJ<br />
| highs=3<br />
| turrets=3<br />
| launchers=0<br />
| mediums=4<br />
| lows=5<br />
| mass=1,500,000 kg<br />
| volume=22,100 m&#179;<br />
| cargohold=250 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=0 m&#179;<br />
| bandwidth=0 Mbit/sec<br />
| info=This decoratively designed ship is a luxury in its own class. The Magnate frigate has been the pet project of a small, elite group of royal ship engineers for a decade. Over the long years of expensive research, the design process has gone through several stages, and each stage has set a new standard in frigate design. The Silver Magnate, offered as a reward in the Amarr Championships in YC105, is one of the most recent iterations in this line of masterworks. <br><br><br />
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>20% bonus to Small Energy Turret damage<br><b>Role Bonuses:</b><br>50% bonus to Small Energy Turret optimal range<br>20% bonus to all Armor Resistances<br />
| structurehp=800 HP<br />
| shieldhp=400 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=1400 HP<br />
| armorem=50<br />
| armorexp=20<br />
| armorkin=25<br />
| armortherm=35<br />
| maxvelocity=450 m/sec<br />
| inertia=2.2<br />
| warpspeed=5 AU/s<br />
| warptime=4.57 s<br />
| targetrange=40 km<br />
| sigradius=30 m<br />
| maxlockedtargets=6<br />
| sensortype=RADAR<br />
| sensorvalue=13 points<br />
| scanres=700 mm<br />
| reqskills=*{{RequiredSkill|Amarr Frigate|I}}<br />
**{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=25m 0s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Silver%20Magnate Silver Magnate on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
Nineteen Silver Magnates were given out as runner-up prizes in the first Amarr Championship event. As no more entered the game for quite some time since their release, their price has steadily risen. In addition, many have been destroyed, further increasing their value. At the time of their release, they were nearly the most powerful frigate, second only to the even rarer Gold Magnate. The advent of Tech II frigates, however, made the Silver Magnate less notable as a combat ship. With the second Amarr Championship event, a further twenty Silver Magnates were given out as runner-up prizes, four to each team.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Silver Magnate for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''No tagged fittings for Silver Magnate.''<br />
<br />
==Tactics==<br />
''No sub-article about Silver Magnate roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Silver Magnate here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Special Edition Ships]][[Category:Special Edition Frigates]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Gold_Magnate&diff=94645Gold Magnate2016-04-28T19:44:32Z<p>Oikaze maricadie: </p>
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-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't<br />
* leave/misstype any tags required. please follow the same<br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
| shipid=11940<br />
| shipimg=Gold Magnate.jpg<br />
| shipname=Gold Magnate<br />
| caption=Gold Magnate<br />
| class=Frigate<br />
| grouping=Special Edition Frigates<br />
| hulltype=Magnate Class<br />
| faction=Amarr Empire<br />
| race=Amarr<br />
| roles=unspecified<br />
| variations={{Ship|Anathema}},{{Ship|Silver Magnate}},{{Ship|Sarum Magnate}},{{Ship|Tash-Murkon Magnate}},{{Ship|Magnate}}<br />
| tech=F<br />
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
| powergrid=65 MW<br />
| cpu=225 tf<br />
| capacitor=1275 GJ<br />
| highs=3<br />
| turrets=3<br />
| launchers=0<br />
| mediums=4<br />
| lows=6<br />
| mass=1,500,000 kg<br />
| volume=28,100 m&#179;<br />
| cargohold=300 m&#179;<br />
| extrahold=<br />
| extraholdtype=<br />
| dronebay=0 m&#179;<br />
| bandwidth=0 Mbit/sec<br />
| info=This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105, the long years of expensive research were paid off with the deployment of this beautiful ship.<br />
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>25% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>50% bonus to Small Energy Turret optimal range<br>20% bonus to all Armor Resistances<br />
| structurehp=1000 HP<br />
| shieldhp=500 HP<br />
| shieldem=0<br />
| shieldexp=50<br />
| shieldkin=40<br />
| shieldtherm=20<br />
| armorhp=1750 HP<br />
| armorem=50<br />
| armorexp=20<br />
| armorkin=25<br />
| armortherm=35<br />
| maxvelocity=500 m/sec<br />
| inertia=2.2<br />
| warpspeed=5 AU/s<br />
| warptime=4.57 s<br />
| targetrange=45.00 km<br />
| sigradius=30 m<br />
| maxlockedtargets=6<br />
| sensortype=RADAR<br />
| sensorvalue=15 points<br />
| scanres=725 mm<br />
| reqskills=*{{RequiredSkill|Amarr Frigate|I}}<br />
**{{RequiredSkill|Spaceship Command|I}}<br />
<br />
| totaltraintime=25m 0s<br />
| forumlinks=<br />
| wikireferences=<br />
| externallinks=[http://wiki.eveonline.com/en/wiki/Gold%20Magnate Gold Magnate on Eve Online Wiki]<br />
| highlights1=<br />
| highlights2=<br />
| highlights3=<br />
| highlights4=<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Gold Magnate was a unique ship given as the first place prize for the Amarr Championship competition. However, in 2004, Tyrrax Thorrk, the owner of the Gold Magnate, took the ship into combat. Eventually, the ship was destroyed by the infamous mOo pirates <strike>and consequently, the Gold Magnate no longer exists</strike>.<br />
<br />
The Gold Magnate was recently reintroduced to the game with the completion of the Amarr Championship in 2016. Four Gold Magnates were awarded to the winning Tash-Murkon team, captained by Eve University's very own Kelon Darklight.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Gold Magnate for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
''No tagged fittings for Gold Magnate.''<br />
<br />
==Tactics==<br />
''No sub-article about Gold Magnate roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Gold Magnate here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Special Edition Ships]][[Category:Special Edition Frigates]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Megathron_Navy_Issue&diff=69550Megathron Navy Issue2014-05-11T12:17:38Z<p>Oikaze maricadie: /* Summary */</p>
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=17728<br />
|shipimg=Megathron Navy Issue.jpg<br />
|shipname=Megathron Navy Issue<br />
|caption=Megathron Navy Issue<br />
|class=Battleship<br />
|grouping=Faction Battleships<br />
|hulltype=Megathron Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Megathron Federate Issue}}, {{Ship|Megathron}}, {{Ship|Kronos}}<br />
|tech=F<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=16,275 MW<br />
|cpu=630 tf<br />
|capacitor=6,000 GJ<br />
|highs=8<br />
|turrets=7<br />
|launchers=1<br />
|mediums=4<br />
|lows=8<br />
<br />
|mass=98,400,000 kg<br />
|volume=486,000 m&#179;<br />
|cargohold=650 m&#179;<br />
<br />
|dronebay=175 m&#179;<br />
|bandwidth=125 Mbit/sec<br />
<br />
|info=The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.<br />
<br />
|bonuses=<b>Gallente Battleship Skill Bonus:</b><br>+5% Large Hybrid Turret rate of fire<br>+7.5% Large Hybrid Turret tracking speed per level<br />
<br />
|structurehp=10,500 HP<br />
|shieldhp=9,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=9,500 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35<br />
<br />
|maxvelocity=130 m/s<br />
|inertia=0.105<br />
|warpspeed=2 AU/s<br />
|warptime=15.01 s<br />
<br />
|targetrange=72.5 km<br />
|sigradius=385 m<br />
|maxlockedtargets=7<br />
|sensortype=Magnetometric<br />
|sensorvalue=25 points<br />
|scanres=95 mm<br />
<br />
|reqskills=*Gallente Battleship II<small>6h 17m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Gallente Cruiser IV<small>5d 5h 42m</small><br />
|totaltraintime=6d 13h 8m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Megathron%20Navy%20Issue Megathron Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Low Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
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==Summary==<br />
The Navy Megathron is a simple upgrade on the regular Megathron. It has an additional high slot, allowing for a neut or smartbomb, more CPU and powergrid and more base tank. Probably most usefully, it also has an expanded drone bay, allowing it to carry a heavy drone flight and a medium or light drone flight.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Megathron Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Megathron Navy Issue|<br />
shipTypeID=17728|<br />
fitName=Megathron NI-Missioning|<br />
fitID=Megathron-NI-Missioning|<br />
high1name=425mm Railgun II|<br />
high1typeID=3090|<br />
high2name=425mm Railgun II|<br />
high2typeID=3090|<br />
high3name=425mm Railgun II|<br />
high3typeID=3090|<br />
high4name=425mm Railgun II|<br />
high4typeID=3090|<br />
high5name=425mm Railgun II|<br />
high5typeID=3090|<br />
high6name=425mm Railgun II|<br />
high6typeID=3090|<br />
high7name=425mm Railgun II|<br />
high7typeID=3090|<br />
high8name=Small Tractor Beam I|<br />
high8typeID=24348|<br />
mid1name=Cap Recharger II|<br />
mid1typeID=2032|<br />
mid2name=Cap Recharger II|<br />
mid2typeID=2032|<br />
mid3name=F-90 Positional Sensor Subroutines|<br />
mid3typeID=6160|<br />
mid4name=100MN Afterburner II|<br />
mid4typeID=12068|<br />
low1name=Large Armor Repairer II|<br />
low1typeID=3540|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=Armor Kinetic Hardener II|<br />
low3typeID=11644|<br />
low4name=Reactive Armor Hardener|<br />
low4typeID=4403|<br />
low5name=Magnetic Field Stabilizer II|<br />
low5typeID=10190|<br />
low6name=Magnetic Field Stabilizer II|<br />
low6typeID=10190|<br />
low7name=Magnetic Field Stabilizer II|<br />
low7typeID=10190|<br />
low8name=1600mm Reinforced Steel Plates II|<br />
low8typeID=20353|<br />
drone1name=Hobgoblin II x9|<br />
drone1typeID=2456|<br />
drone2name=Hammerhead II x13|<br />
drone2typeID=2185|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=Antimatter Charge L x1|<br />
charge2typeID=238|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Capacitor Control Circuit I|<br />
rig1typeID=25948|<br />
rig2name=Large Capacitor Control Circuit II|<br />
rig2typeID=26374|<br />
rig3name=Large Capacitor Control Circuit II|<br />
rig3typeID=26374|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=Faction Ship|<br />
version=RET 1.1|<br />
shipDNA=17728:3090;7:24348;1:2032;2:6160;1:12068;1:3540;1:4403;1:10190;3:11644;1:11648;1:20353;1:25948;1:26374;2:2185;13:2456;9:238;1:29009;1::|<br />
skills=|<br />
notes=Requires a 1% CPU implant with max skills.</li><li>Recommended Ammo: Spike, Javelin, Faction Antimatter}}<br />
<br />
==Tactics==<br />
''No sub-article about Megathron Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Megathron Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Thorax&diff=69384Thorax2014-05-08T15:23:42Z<p>Oikaze maricadie: /* Fitting */</p>
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=627<br />
|shipimg=Thorax.jpg<br />
|shipname=Thorax<br />
|caption=Thorax<br />
|class=Cruiser<br />
|grouping=Standard Cruisers<br />
|hulltype=Thorax Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Deimos}}, {{Ship|Phobos}}<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=820 MW<br />
|cpu=330 tf<br />
|capacitor=1,450 GJ<br />
|highs=5<br />
|turrets=5<br />
|launchers=0<br />
|mediums=4<br />
|lows=5<br />
<br />
|mass=11,280,000 kg<br />
|volume=112,000 m&#179;<br />
|cargohold=465 m&#179;<br />
<br />
|dronebay=50 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.<br />
<br />
|bonuses=<b>Traits:</b><br><b>Gallente Cruiser skill bonus per level:</b><br>5% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking speed<br />
<br />
|structurehp=1,600 HP<br />
|shieldhp=1,200 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=1,600 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35<br />
<br />
|maxvelocity=240 m/s<br />
|inertia=0.49<br />
|warpspeed=3 AU/s<br />
|warptime=9.15 s<br />
<br />
|targetrange=52.5 km<br />
|sigradius=120 m<br />
|maxlockedtargets=6<br />
|sensortype=Magnetometric<br />
|sensorvalue=15 points<br />
|scanres=280 mm<br />
<br />
|reqskills=*Gallente Cruiser I<small>41m</small><br />
**Spaceship Command II<small>47m</small><br />
**Gallente Destroyer III<small>8h 53m</small><br />
***Gallente Frigate III<small>8h 53m</small><br />
****Spaceship Command I<small>8m</small><br />
|totaltraintime=19h 22m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Thorax Thorax on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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<br />
==Summary==<br />
The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat. This can be highly effective but is very "do or die", and will make most Thoraxes' lives glorious but short. In PvE, the Thorax is less popular; the slow and steady style of the [[Vexor]] is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m<sup>3</sup> drone bay, so will also benefit greatly from drone skills.<br />
<br />
==Skills==<br />
*'''[[Skills:Spaceship Command#Gallente Cruiser|Gallente Cruiser]]''' to at least IV to properly take advantage of the ''massive'' DPS buff that the Thorax gains with every extra level in the skill.<br />
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Hybrid Turret|Medium Hybrid Turret V]]''' and '''[[Skills:Gunnery#Medium Blaster Specialization|Medium Blaster Specialization]]'''/'''[[Skills:Gunnery#Medium Railgun Specialization|Medium Railgun Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.<br />
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.<br />
*Along with the obvious '''[[Skills:Engineering#Power Grid Management|Power Grid Management]]''' and '''[[Skills:Engineering#CPU Management|CPU Management]]''' fitting skills required for fitting most ships, '''[[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.<br />
*'''[[Skills:Engineering#Capacitor Management|Capacitor Management]]''' and '''[[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation]]''' to at least IV due to hybrid weaponry being capacitor dependent.<br />
*'''[[Skills:Gunnery#Sharpshooter|Sharpshooter]]''' to IV to improve hybrid optimal range.<br />
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 50m<sup>3</sup> drone bay as possible.<br />
*Also, '''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]], [[Skills:Navigation#Acceleration_Control|Acceleration Control]], [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] and [[Skills:Navigation#Navigation|Navigation]]''' all to IV or above to improve maneuverability and the use of [[Eve_Lexicon#MWD|MicroWarp Drive]] propulsion modules.<br />
*The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=Brawling Armor|<br />
fitID=Brawling-Armor|<br />
high1name=Heavy Electron Blaster II|<br />
high1typeID=3130|<br />
high2name=Heavy Electron Blaster II|<br />
high2typeID=3130|<br />
high3name=Heavy Electron Blaster II|<br />
high3typeID=3130|<br />
high4name=Heavy Electron Blaster II|<br />
high4typeID=3130|<br />
high5name=Heavy Electron Blaster II|<br />
high5typeID=3130|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Warp Scrambler II|<br />
mid4typeID=448|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Magnetic Field Stabilizer II|<br />
low2typeID=10190|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Void M x1|<br />
charge1typeID=12789|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=627:3130;5:448;1:4025;2:5975;1:2048;1:10190;1:11269;1:11325;1:11646;1:31055;2:31360;1:2185;5:12789;1::|<br />
skills=|<br />
notes=A brawling blaster Thorax. With all skills at V, this fit moves at 1666 m/s (2363with heat) and aligns in 9 s. Cap stable with MWD off. EHP is 34.4K, and with the explosive hole plugged kinetic and thermal are (equally) the weakest resists.</li><li>For close-range brawling, using Void and a full flight of Hammerhead IIs gives 540 dps.</li><li>Can swap one of the webs for an AB for a dual-prop setup.}}{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=Brawling Shield|<br />
fitID=Brawling-Shield|<br />
high1name=Heavy Ion Blaster II|<br />
high1typeID=3138|<br />
high2name=Heavy Ion Blaster II|<br />
high2typeID=3138|<br />
high3name=Heavy Ion Blaster II|<br />
high3typeID=3138|<br />
high4name=Heavy Ion Blaster II|<br />
high4typeID=3138|<br />
high5name=Heavy Ion Blaster II|<br />
high5typeID=3138|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Warp Scrambler II|<br />
mid4typeID=448|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Magnetic Field Stabilizer II|<br />
low2typeID=10190|<br />
low3name=Magnetic Field Stabilizer II|<br />
low3typeID=10190|<br />
low4name=Tracking Enhancer II|<br />
low4typeID=1999|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Antimatter Charge M x1|<br />
charge1typeID=230|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-EM Screen Reinforcer I|<br />
rig1typeID=31718|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Core Defense Field Extender I|<br />
rig3typeID=31790|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.1|<br />
shipDNA=627:3138;5:448;1:2281;1:3841;1:5975;1:1999;2:2048;1:10190;2:31718;1:31790;2:2185;5:230;1::|<br />
skills=|<br />
notes=For logi-supported shield fleets.}}{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=Rail Thorax|<br />
fitID=Rail-Thorax|<br />
high1name=200mm Prototype Gauss Gun|<br />
high1typeID=14278|<br />
high2name=200mm Prototype Gauss Gun|<br />
high2typeID=14278|<br />
high3name=200mm Prototype Gauss Gun|<br />
high3typeID=14278|<br />
high4name=200mm Prototype Gauss Gun|<br />
high4typeID=14278|<br />
high5name=200mm Prototype Gauss Gun|<br />
high5typeID=14278|<br />
mid1name=X5 Prototype Engine Enervator|<br />
mid1typeID=4025|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Warp Disruptor II|<br />
mid3typeID=3244|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Magnetic Field Stabilizer II|<br />
low1typeID=10190|<br />
low2name=Magnetic Field Stabilizer II|<br />
low2typeID=10190|<br />
low3name=Nanofiber Internal Structure II|<br />
low3typeID=2605|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Magnetic Field Stabilizer II|<br />
low5typeID=10190|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Caldari Navy Antimatter Charge M x1000|<br />
charge1typeID=23025|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Anti-EM Screen Reinforcer I|<br />
rig3typeID=31718|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:14278;5:3244;1:3841;1:4025;1:5975;1:2048;1:2605;1:10190;3:31360;1:31718;1:31790;1:2185;5:23025;1000::|<br />
skills=|<br />
notes=This is a High Speed Medium Range fitting. Given the recent dps buff given to medium rail guns it allows you to stand off, fire and control range with the MWD. Skill is needed to not flare your sig radius when you're under fire. Your tank is light so always fight aligned and ready to warp out.}}{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=PvE low skills|<br />
fitID=PvE-low-skills|<br />
high1name=200mm Railgun I|<br />
high1typeID=12344|<br />
high2name=200mm Railgun I|<br />
high2typeID=12344|<br />
high3name=200mm Railgun I|<br />
high3typeID=12344|<br />
high4name=200mm Railgun I|<br />
high4typeID=12344|<br />
high5name=200mm Railgun I|<br />
high5typeID=12344|<br />
mid1name=1MN Afterburner I|<br />
mid1typeID=439|<br />
mid2name=Cap Recharger I|<br />
mid2typeID=1195|<br />
mid3name=Cap Recharger I|<br />
mid3typeID=1195|<br />
mid4name=Cap Recharger I|<br />
mid4typeID=1195|<br />
low1name=Medium Armor Repairer I|<br />
low1typeID=3528|<br />
low2name=Damage Control I|<br />
low2typeID=2046|<br />
low3name=Armor Thermic Hardener I|<br />
low3typeID=11277|<br />
low4name=Armor Kinetic Hardener I|<br />
low4typeID=11305|<br />
low5name=Magnetic Field Stabilizer I|<br />
low5typeID=9944|<br />
drone1name=Hobgoblin I x10|<br />
drone1typeID=2454|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Antimatter Charge M x5000|<br />
charge1typeID=230|<br />
charge2name=Iron Charge M x5000|<br />
charge2typeID=223|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Capacitor Control Circuit I|<br />
rig1typeID=31372|<br />
rig2name=Medium Capacitor Control Circuit I|<br />
rig2typeID=31372|<br />
rig3name=Medium Capacitor Control Circuit I|<br />
rig3typeID=31372|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=627:12344;5:439;1:1195;3:2046;1:3528;1:9944;1:11277;1:11305;1:31372;3:223;5000:230;5000:2454;10:230;1::|<br />
skills=|<br />
notes=Beginner fit for level 2 missions. Kite away from frigates to allow your guns to track them. Use your drones to take care of targets that get too close.</li><li>Swap out the thermic and kinetic hardeners depending on what rat types you'll be facing in the mission.</li><li>If you have the skills to upgrade this fit to T2, consider flying a vexor for missions instead, as the thorax should only really be used for missions if you have little to no drone skills.}}<br />
<br />
==Tactics==<br />
As a heavy damage dealer(usually from 230DPS up to more than 700DPS) and a weak tanker(usually less than 20k in EHP), Thorax can be often primaried in fleet combat. <br />
<br />
For this reason, it might be better to decloak after your fleet has engaged ---- dont be the hero, since you have MWD fitted on most thorax fits it might only take you seconds to join the battle. If you do so, even if the enemy turns on you(which become less likely in large scaled battle), you have earned your teammate a good respite from focused fire. <br />
<br />
Even though Thorax is usally a gunboat, drones can be a good part of your DPS, they have a good range(more than 25km), better accuracy on small targets, and they are not affected by ewar usually, so always remember to launch the drones in battle. <br />
<br />
Hybrid turrets can change ammo in a short time, if you are using T2 medium blasters, bring a full round(400 for neutron, 600 for ion, 1000 for electron) of Null M charges with you just in case(they could be quite useful in OGC-like situations).<br />
<br />
Another key to using the Thorax, especially if your are in a high dps short range blaster fit, is positioning. Even with an MWD, you are not going to catch anything smaller than you, MWD Frigates, Inties, Assault Frigs etc. (unless your enemy has failfit or they happen to jump into you while you're camping a gate), so DO NOT give chase if they're more than 40km away and waste your precious cap. Let your gang/fleet's tackle do their job, even should they chase an enemy 90+ kilometers away from you. Turn your boat 180 and burn in the opposite direction of the chase with your MWD. As soon as they hit 150+km distance from your ship, you can warp to your own tackle bro and land right on top of the enemy guns blazing. It seems so simple and obvious on paper, but as a newbro you are going to find it difficult to avoid tunnel vision and bull rushing eagerly into battle. Fighting Cruisers or bigger with the Thorax is more straight forward, get to your Optimal and blast away. Make sure to keep transversal to battleships high so those big guns can't track you.<br />
<br />
Changes in the later versions of the Odyssey expansion, has brought a buff to Medium Rail Guns, this makes a kiting mid range Rail Thorax viable with a very respectable DPS as a possibility.<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Thorax&diff=69383Thorax2014-05-08T15:19:48Z<p>Oikaze maricadie: /* Fitting */</p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
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* SHIP ATTRIBUTES SECTION (last update : 30.03.2013)<br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
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<br />
|shipid=627<br />
|shipimg=Thorax.jpg<br />
|shipname=Thorax<br />
|caption=Thorax<br />
|class=Cruiser<br />
|grouping=Standard Cruisers<br />
|hulltype=Thorax Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Deimos}}, {{Ship|Phobos}}<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=820 MW<br />
|cpu=330 tf<br />
|capacitor=1,450 GJ<br />
|highs=5<br />
|turrets=5<br />
|launchers=0<br />
|mediums=4<br />
|lows=5<br />
<br />
|mass=11,280,000 kg<br />
|volume=112,000 m&#179;<br />
|cargohold=465 m&#179;<br />
<br />
|dronebay=50 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.<br />
<br />
|bonuses=<b>Traits:</b><br><b>Gallente Cruiser skill bonus per level:</b><br>5% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking speed<br />
<br />
|structurehp=1,600 HP<br />
|shieldhp=1,200 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=1,600 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35<br />
<br />
|maxvelocity=240 m/s<br />
|inertia=0.49<br />
|warpspeed=3 AU/s<br />
|warptime=9.15 s<br />
<br />
|targetrange=52.5 km<br />
|sigradius=120 m<br />
|maxlockedtargets=6<br />
|sensortype=Magnetometric<br />
|sensorvalue=15 points<br />
|scanres=280 mm<br />
<br />
|reqskills=*Gallente Cruiser I<small>41m</small><br />
**Spaceship Command II<small>47m</small><br />
**Gallente Destroyer III<small>8h 53m</small><br />
***Gallente Frigate III<small>8h 53m</small><br />
****Spaceship Command I<small>8m</small><br />
|totaltraintime=19h 22m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Thorax Thorax on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat. This can be highly effective but is very "do or die", and will make most Thoraxes' lives glorious but short. In PvE, the Thorax is less popular; the slow and steady style of the [[Vexor]] is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m<sup>3</sup> drone bay, so will also benefit greatly from drone skills.<br />
<br />
==Skills==<br />
*'''[[Skills:Spaceship Command#Gallente Cruiser|Gallente Cruiser]]''' to at least IV to properly take advantage of the ''massive'' DPS buff that the Thorax gains with every extra level in the skill.<br />
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Hybrid Turret|Medium Hybrid Turret V]]''' and '''[[Skills:Gunnery#Medium Blaster Specialization|Medium Blaster Specialization]]'''/'''[[Skills:Gunnery#Medium Railgun Specialization|Medium Railgun Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.<br />
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]''', skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.<br />
*Along with the obvious '''[[Skills:Engineering#Power Grid Management|Power Grid Management]]''' and '''[[Skills:Engineering#CPU Management|CPU Management]]''' fitting skills required for fitting most ships, '''[[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.<br />
*'''[[Skills:Engineering#Capacitor Management|Capacitor Management]]''' and '''[[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation]]''' to at least IV due to hybrid weaponry being capacitor dependent.<br />
*'''[[Skills:Gunnery#Sharpshooter|Sharpshooter]]''' to IV to improve hybrid optimal range.<br />
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 50m<sup>3</sup> drone bay as possible.<br />
*Also, '''[[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]], [[Skills:Navigation#Acceleration_Control|Acceleration Control]], [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] and [[Skills:Navigation#Navigation|Navigation]]''' all to IV or above to improve maneuverability and the use of [[Eve_Lexicon#MWD|MicroWarp Drive]] propulsion modules.<br />
*The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=Brawling Armor|<br />
fitID=Brawling-Armor|<br />
high1name=Heavy Electron Blaster II|<br />
high1typeID=3130|<br />
high2name=Heavy Electron Blaster II|<br />
high2typeID=3130|<br />
high3name=Heavy Electron Blaster II|<br />
high3typeID=3130|<br />
high4name=Heavy Electron Blaster II|<br />
high4typeID=3130|<br />
high5name=Heavy Electron Blaster II|<br />
high5typeID=3130|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Warp Scrambler II|<br />
mid4typeID=448|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Magnetic Field Stabilizer II|<br />
low2typeID=10190|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Void M x1|<br />
charge1typeID=12789|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=627:3130;5:448;1:4025;2:5975;1:2048;1:10190;1:11269;1:11325;1:11646;1:31055;2:31360;1:2185;5:12789;1::|<br />
skills=|<br />
notes=A brawling blaster Thorax. With all skills at V, this fit moves at 1666 m/s (2363with heat) and aligns in 9 s. Cap stable with MWD off. EHP is 34.4K, and with the explosive hole plugged kinetic and thermal are (equally) the weakest resists.</li><li>For close-range brawling, using Void and a full flight of Hammerhead IIs gives 540 dps.</li><li>Can swap one of the webs for an AB for a dual-prop setup.}}{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=Brawling Shield|<br />
fitID=Brawling-Shield|<br />
high1name=Heavy Ion Blaster II|<br />
high1typeID=3138|<br />
high2name=Heavy Ion Blaster II|<br />
high2typeID=3138|<br />
high3name=Heavy Ion Blaster II|<br />
high3typeID=3138|<br />
high4name=Heavy Ion Blaster II|<br />
high4typeID=3138|<br />
high5name=Heavy Ion Blaster II|<br />
high5typeID=3138|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Warp Scrambler II|<br />
mid4typeID=448|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Magnetic Field Stabilizer II|<br />
low2typeID=10190|<br />
low3name=Magnetic Field Stabilizer II|<br />
low3typeID=10190|<br />
low4name=Tracking Enhancer II|<br />
low4typeID=1999|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Antimatter Charge M x1|<br />
charge1typeID=230|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-EM Screen Reinforcer I|<br />
rig1typeID=31718|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Core Defense Field Extender I|<br />
rig3typeID=31790|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.1|<br />
shipDNA=627:3138;5:448;1:2281;1:3841;1:5975;1:1999;2:2048;1:10190;2:31718;1:31790;2:2185;5:230;1::|<br />
skills=|<br />
notes=For logi-supported shield fleets.}}{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=Rail Thorax|<br />
fitID=Rail-Thorax|<br />
high1name=200mm Prototype Gauss Gun|<br />
high1typeID=14278|<br />
high2name=200mm Prototype Gauss Gun|<br />
high2typeID=14278|<br />
high3name=200mm Prototype Gauss Gun|<br />
high3typeID=14278|<br />
high4name=200mm Prototype Gauss Gun|<br />
high4typeID=14278|<br />
high5name=200mm Prototype Gauss Gun|<br />
high5typeID=14278|<br />
mid1name=X5 Prototype Engine Enervator|<br />
mid1typeID=4025|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Warp Disruptor II|<br />
mid3typeID=3244|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
low1name=Magnetic Field Stabilizer II|<br />
low1typeID=10190|<br />
low2name=Magnetic Field Stabilizer II|<br />
low2typeID=10190|<br />
low3name=Nanofiber Internal Structure II|<br />
low3typeID=2605|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Magnetic Field Stabilizer II|<br />
low5typeID=10190|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Caldari Navy Antimatter Charge M x1000|<br />
charge1typeID=23025|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Anti-EM Screen Reinforcer I|<br />
rig3typeID=31718|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=627:14278;5:3244;1:3841;1:4025;1:5975;1:2048;1:2605;1:10190;3:31360;1:31718;1:31790;1:2185;5:23025;1000::|<br />
skills=|<br />
notes=This is a High Speed Medium Range fitting. Given the recent dps buff given to medium rail guns it allows you to stand off, fire and control range with the MWD. Skill is needed to not flare your sig radius when you're under fire. Your tank is light so always fight aligned and ready to warp out.}}{{ShipFitting|<br />
ship=Thorax|<br />
shipTypeID=627|<br />
fitName=PvE low skills|<br />
fitID=PvE-low-skills|<br />
high1name=200mm Railgun I|<br />
high1typeID=12344|<br />
high2name=200mm Railgun I|<br />
high2typeID=12344|<br />
high3name=200mm Railgun I|<br />
high3typeID=12344|<br />
high4name=200mm Railgun I|<br />
high4typeID=12344|<br />
high5name=200mm Railgun I|<br />
high5typeID=12344|<br />
mid1name=1MN Afterburner I|<br />
mid1typeID=439|<br />
mid2name=Cap Recharger I|<br />
mid2typeID=1195|<br />
mid3name=Cap Recharger I|<br />
mid3typeID=1195|<br />
mid4name=Cap Recharger I|<br />
mid4typeID=1195|<br />
low1name=Medium Armor Repairer I|<br />
low1typeID=3528|<br />
low2name=Damage Control I|<br />
low2typeID=2046|<br />
low3name=Armor Thermic Hardener I|<br />
low3typeID=11277|<br />
low4name=Armor Kinetic Hardener I|<br />
low4typeID=11305|<br />
low5name=Magnetic Field Stabilizer I|<br />
low5typeID=9944|<br />
drone1name=Hobgoblin I x10|<br />
drone1typeID=2454|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Antimatter Charge M x5000|<br />
charge1typeID=230|<br />
charge2name=Iron Charge M x5000|<br />
charge2typeID=223|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Capacitor Control Circuit I|<br />
rig1typeID=31372|<br />
rig2name=Medium Capacitor Control Circuit I|<br />
rig2typeID=31372|<br />
rig3name=Medium Capacitor Control Circuit I|<br />
rig3typeID=31372|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=627:12344;5:439;1:1195;3:2046;1:3528;1:9944;1:11277;1:11305;1:31372;3:223;5000:230;5000:2454;10:230;1::|<br />
skills=|<br />
notes=Beginner fit for level 2 missions. Kite away from frigates to allow your guns to track them. Use your drones to take care of targets that get too close.</li><li></li><li>Swap out the thermic and kinetic hardeners depending on what rat types you'll be facing in the mission.</li><li></li><li>If you have the skills to upgrade this fit to T2, consider flying a vexor for missions instead, as the thorax should only really be used for missions if you have little to no drone skills.}}<br />
<br />
==Tactics==<br />
As a heavy damage dealer(usually from 230DPS up to more than 700DPS) and a weak tanker(usually less than 20k in EHP), Thorax can be often primaried in fleet combat. <br />
<br />
For this reason, it might be better to decloak after your fleet has engaged ---- dont be the hero, since you have MWD fitted on most thorax fits it might only take you seconds to join the battle. If you do so, even if the enemy turns on you(which become less likely in large scaled battle), you have earned your teammate a good respite from focused fire. <br />
<br />
Even though Thorax is usally a gunboat, drones can be a good part of your DPS, they have a good range(more than 25km), better accuracy on small targets, and they are not affected by ewar usually, so always remember to launch the drones in battle. <br />
<br />
Hybrid turrets can change ammo in a short time, if you are using T2 medium blasters, bring a full round(400 for neutron, 600 for ion, 1000 for electron) of Null M charges with you just in case(they could be quite useful in OGC-like situations).<br />
<br />
Another key to using the Thorax, especially if your are in a high dps short range blaster fit, is positioning. Even with an MWD, you are not going to catch anything smaller than you, MWD Frigates, Inties, Assault Frigs etc. (unless your enemy has failfit or they happen to jump into you while you're camping a gate), so DO NOT give chase if they're more than 40km away and waste your precious cap. Let your gang/fleet's tackle do their job, even should they chase an enemy 90+ kilometers away from you. Turn your boat 180 and burn in the opposite direction of the chase with your MWD. As soon as they hit 150+km distance from your ship, you can warp to your own tackle bro and land right on top of the enemy guns blazing. It seems so simple and obvious on paper, but as a newbro you are going to find it difficult to avoid tunnel vision and bull rushing eagerly into battle. Fighting Cruisers or bigger with the Thorax is more straight forward, get to your Optimal and blast away. Make sure to keep transversal to battleships high so those big guns can't track you.<br />
<br />
Changes in the later versions of the Odyssey expansion, has brought a buff to Medium Rail Guns, this makes a kiting mid range Rail Thorax viable with a very respectable DPS as a possibility.<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Astero&diff=63488Astero2014-01-14T16:10:09Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 14.11.2013)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=?<br />
|shipimg=Astero.jpg<br />
|shipname=Astero<br />
|caption=Astero<br />
|class=Covert Ops<br />
|grouping=Covert Ops<br />
|hulltype=Astero Class<br />
|faction=Sisters of EVE<br />
|race=Gallente<br />
|roles=Exploration<br />
|variations=<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=32 MW<br />
|cpu=170 tf<br />
|capacitor=430 GJ<br />
|highs=2<br />
|turrets=2<br />
|launchers=0<br />
|mediums=4<br />
|lows=4<br />
<br />
|mass=975,000 kg<br />
|volume=??? m&#179;<br />
|cargohold=210 m&#179;<br />
<br />
|dronebay=75 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=Astero information to be updated<br />
<br />
|bonuses=<b>Special Ability:</b><br>Can fit Covert Ops Cloaks and Covert Cynosural Field Generators<br><b>Amarr Frigate Skill Bonus:</b><br>4% bonus to Armor Resists<br><b>Gallente Frigate Skill Bonus:</b><br>20% bonus to Drone hitpoints<br><b>Role Bonus:</b><br>100% reduction in CPU requirement for cloaks<br>37.5% increase Scan Probe Strength<br>+10 Virus strength to Relic and Data Analyzers<br />
<br />
|structurehp=600 HP<br />
|shieldhp=540 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=600 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35.00<br />
<br />
|maxvelocity=312 m/s<br />
|inertia=2.87<br />
|warpspeed=? AU/s<br />
|warptime=3.88 s<br />
<br />
|targetrange=37 km<br />
|sigradius=35 m<br />
|maxlockedtargets=6<br />
|sensortype=MAGNETOMETRIC<br />
|sensorvalue=13 points<br />
|scanres=620 mm<br />
<br />
|reqskills=*Amarr Frigate III<small>8h 53m</small><br />
**Spaceship Command I<small>8m</small><br />
*Gallente Frigate III<small>8h 53m</small><br />
**Spaceship Command I<small>8m</small><br />
|totaltraintime=18h 53m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=<br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
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<br />
==Summary==<br />
The ''Astero'' is the frigate of the [[Sisters of Eve]] faction, introduced in [[Rubicon]] 1.0. It has bonuses to drones and armor resists, the largest drone bay available in the frigate class, and the ability to fit a covert ops cloak.<br />
<br />
The Astero is primarily designed as a cloaky exploration ship, with a particular emphasis on extended operation away from stations.<br />
<br />
The Astero is the only T1 ship that can fit a covert ops cloak, meaning it could be an attractive cloaky scout for lower skilled players. However, besides being expensive for the job, the Astero has the major drawback that it does not have the CPU that other scanning frigates and covert ops ships have, meaning it must make many fitting trade-offs to fit an expanded probe launcher, which is normally a standard part of a cloaky scout's fit.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Astero for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Astero|<br />
shipTypeID=33468|<br />
fitName=Exploration|<br />
fitID=Exploration|<br />
high1name=Covert Ops Cloaking Device II|<br />
high1typeID=11578|<br />
high2name=Sisters Core Probe Launcher|<br />
high2typeID=28758|<br />
mid1name=Experimental 1MN Afterburner I|<br />
mid1typeID=6003|<br />
mid2name=Data Analyzer I|<br />
mid2typeID=22175|<br />
mid3name=Relic Analyzer I|<br />
mid3typeID=22177|<br />
mid4name=PL-0 Shipment Probe|<br />
mid4typeID=6135|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Small Armor Repairer II|<br />
low3typeID=1183|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Warrior II x5|<br />
drone2typeID=2488|<br />
drone3name=Acolyte II x5|<br />
drone3typeID=2205|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Sisters Core Scanner Probe x8|<br />
charge1typeID=30488|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Gravity Capacitor Upgrade I|<br />
rig1typeID=31213|<br />
rig2name=Small Anti-Explosive Pump I|<br />
rig2typeID=31009|<br />
rig3name=Small Trimark Armor Pump I|<br />
rig3typeID=30987|<br />
difficulty=1|<br />
warsop=G|<br />
warsopReason=Pirate faction ship|<br />
version=ODY 1.0|<br />
shipDNA=33468:11578;1:17938;1:6003;1:6135;1:22175;1:22177;1:1183;1:2048;1:4405;1:11269;1:30987;1:31009;1:31213;1:2205;5:2456;5:2488;5:30488;8::|<br />
skills=Amarr Frigate 4+</li><li>Gallente frigate 4+</li><li>Cloaking 4</li><li>Good light drone skills</li><li>T2 armor tanking</li><li>Basic exploration skills|<br />
notes=Basic exploration fit</li><li>Can run most highsec combat sites with drones</li><li>Should survive highsec ghost sites with adequate tanking skills & Amarr frigate skills}}{{ShipFitting|<br />
ship=Astero|<br />
shipTypeID=33468|<br />
fitName=PvE|<br />
fitID=PvE|<br />
high1name=Dual Light Beam Laser II|<br />
high1typeID=2993|<br />
high2name=Dual Light Beam Laser II|<br />
high2typeID=2993|<br />
mid1name=1MN Afterburner II|<br />
mid1typeID=438|<br />
mid2name=Cap Recharger II|<br />
mid2typeID=2032|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Phased Weapon Navigation Array Generation Extron|<br />
mid4typeID=19814|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Small Armor Repairer II|<br />
low3typeID=1183|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Warrior II x5|<br />
drone2typeID=2488|<br />
drone3name=Acolyte II x5|<br />
drone3typeID=2205|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Gleam S x1|<br />
charge1typeID=12557|<br />
charge2name=Aurora S x2|<br />
charge2typeID=12559|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Capacitor Control Circuit I|<br />
rig1typeID=31370|<br />
rig2name=Small Anti-Explosive Pump I|<br />
rig2typeID=31009|<br />
rig3name=Small Trimark Armor Pump I|<br />
rig3typeID=30987|<br />
difficulty=2|<br />
warsop=G|<br />
warsopReason=Pirate faction ship|<br />
version=ODY 1.0|<br />
shipDNA=33468:2993;2:438;1:2032;2:19812;1:1183;1:2048;1:4405;1:11269;1:30987;1:31009;1:31370;1:2205;5:2456;5:2488;5:12559;2:12557;1::|<br />
skills=Amarr Frigate 4+</li><li>Gallente frigate 4+</li><li>Cloaking 4</li><li>Good light drone skills</li><li>T2 armor tanking</li><li>Basic exploration skills|<br />
notes=Variation of the exploration fit for PvE combat</li><li>Swap out lasers for a cloak and a probe launcher to find combat sites}}<br />
<br />
==Tactics==<br />
''No sub-article about Astero roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Astero here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Cynabal&diff=63487Cynabal2014-01-14T16:09:26Z<p>Oikaze maricadie: /* Fitting */</p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=17720<br />
|shipimg=Cynabal.jpg<br />
|shipname=Cynabal<br />
|caption=Cynabal<br />
|class=Cruiser<br />
|grouping=Pirate Faction Ships<br />
|hulltype=Cynabal Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations=none<br />
|tech=F<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,100 MW<br />
|cpu=350 tf<br />
|capacitor=1,415 GJ<br />
|highs=5<br />
|turrets=4<br />
|launchers=0<br />
|mediums=5<br />
|lows=5<br />
<br />
|mass=8,847,000 kg<br />
|volume=101,000 m&#179;<br />
|cargohold=250 m&#179;<br />
<br />
|dronebay=50 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.<br><br>Special Ability: 25% bonus to Medium Projectile Turret rate of fire<br />
<br />
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret damage per level<br><b>Gallente Cruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret falloff per level<br />
<br />
|structurehp=2,065 HP<br />
|shieldhp=2,328 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=2,325 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=257 m/s<br />
|inertia=0.42<br />
|warpspeed=3 AU/s<br />
|warptime=5.15 s<br />
<br />
|targetrange=45 km<br />
|sigradius=110 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=16 points<br />
|scanres=423 mm<br />
<br />
|reqskills=*Minmatar Cruiser II<small>3h 55m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Minmatar Frigate IV<small>2d 2h 17m</small><br />
*Gallente Cruiser II<small>3h 55m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Gallente Frigate IV<small>2d 2h 17m</small><br />
|totaltraintime=4d 21h 19m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Cynabal Cynabal on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
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<br />
==Summary==<br />
The Cynabal is one of the fastest cruisers available, and as such it gets a good deal of use in PvP. It is bonused for projectile weapons, and Autocannons fits are common because to its falloff bonus. Artillery fits are also effective due to the cynabal's ability to kite almost anything.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Cynabal for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Cynabal|<br />
shipTypeID=17720|<br />
fitName=Shield Incursion|<br />
fitID=Shield-Incursion|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=Large 'Regard' Power Projector|<br />
high5typeID=16487|<br />
mid1name=Large Shield Extender II|<br />
mid1typeID=3841|<br />
mid2name=Adaptive Invulnerability Field II|<br />
mid2typeID=2281|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Caldari Navy EM Ward Field|<br />
mid4typeID=17499|<br />
mid5name=Federation Navy Stasis Webifier|<br />
mid5typeID=17559|<br />
low1name=Gyrostabilizer II|<br />
low1typeID=519|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Gyrostabilizer II|<br />
low3typeID=519|<br />
low4name=Tracking Enhancer II|<br />
low4typeID=1999|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Thermal Screen Reinforcer II|<br />
rig1typeID=31760|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Core Defense Field Extender I|<br />
rig3typeID=31790|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=17720:2913;4:2281;2:3841;1:17499;1:17559;1:519;3:1999;2:31760;1:31790;2:2456;10:21896;1::|<br />
skills=|<br />
notes=An older medium range autocannon platform. No mobility to speak of, but high dps and capacity to give an occasional cap boost to a friendly ship</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 321 m/s and align in 3.5 s.</li><li>The capacitor will last only 35 s with all modules on, but is stable without the energy transmitter.</li><li>Damage is 593 dps at 1.8 + 25 km with Republic Fleet Ammo}}{{ShipFitting|<br />
ship=Cynabal|<br />
shipTypeID=17720|<br />
fitName=Medium Range Autocannon|<br />
fitID=Medium-Range-Autocannon|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=Medium Energy Neutralizer II|<br />
high5typeID=12267|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=Medium Ancillary Shield Booster|<br />
mid5typeID=32772|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Gyrostabilizer II|<br />
low3typeID=519|<br />
low4name=Gyrostabilizer II|<br />
low4typeID=519|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Cap Booster 50 x1|<br />
charge1typeID=264|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-EM Screen Reinforcer I|<br />
rig1typeID=31718|<br />
rig2name=Medium Capacitor Control Circuit I|<br />
rig2typeID=31372|<br />
rig3name=Medium Processor Overclocking Unit I|<br />
rig3typeID=4395|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=17720:2913;4:12267;1:2281;2:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:4395;1:31372;1:31718;1:2185;5:264;1:21896;1::|<br />
skills=|<br />
notes=A variation on the fit above</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 31.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The Ancillary Shield Booster will regenerate 208 ehp/s</li><li>The capacitor will last only 1 min 8 s, requiring careful use of cap hungry modules.</li><li>Damage is 652 dps at 1.6 + 22 km with Republic Fleet Ammo}}{{ShipFitting|<br />
ship=Cynabal|<br />
shipTypeID=17720|<br />
fitName=Medium Range Artillery|<br />
fitID=Medium-Range-Artillery|<br />
high1name=720mm Howitzer Artillery II|<br />
high1typeID=2969|<br />
high2name=720mm Howitzer Artillery II|<br />
high2typeID=2969|<br />
high3name=720mm Howitzer Artillery II|<br />
high3typeID=2969|<br />
high4name=720mm Howitzer Artillery II|<br />
high4typeID=2969|<br />
high5name=Small Unstable Power Fluctuator I|<br />
high5typeID=4475|<br />
mid1name=Large Shield Extender II|<br />
mid1typeID=3841|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
mid4name=Republic Fleet Warp Disruptor|<br />
mid4typeID=15891|<br />
mid5name=Adaptive Invulnerability Field II|<br />
mid5typeID=2281|<br />
low1name=Gyrostabilizer II|<br />
low1typeID=519|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Signal Amplifier II|<br />
low3typeID=1987|<br />
low4name=Tracking Enhancer II|<br />
low4typeID=1999|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet Phased Plasma M x1|<br />
charge1typeID=21922|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-EM Screen Reinforcer I|<br />
rig1typeID=31718|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Semiconductor Memory Cell I|<br />
rig3typeID=31408|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=17720:2969;4:4475;1:2281;1:3841;2:5975;1:15891;1:519;2:1987;1:1999;1:2048;1:31408;1:31724;1:31790;1:2185;5:21922;1::|<br />
skills=|<br />
notes=An Artillery fit. Lower dps than the Autocannon fit, but higher range and much higher alpha.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 38.5 K EHP, flies at 2496 m/s (3584 m/s with MWD overheated) and align in 5.4 s (3.5 s with MWD off).</li><li>The capacitor will last only 1 min 29 s.</li><li>Damage is 537 dps at 17 + 39 km with Republic Fleet Ammo}}<br />
<br />
==Tactics==<br />
''No sub-article about Cynabal roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Cynabal here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Vigilant&diff=63486Vigilant2014-01-14T16:08:50Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=17722<br />
|shipimg=Vigilant.jpg<br />
|shipname=Vigilant<br />
|caption=Vigilant<br />
|class=Cruiser<br />
|grouping=Pirate Faction Ships<br />
|hulltype=Vigilant Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations=none<br />
|tech=F<br />
<br />
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,200 MW<br />
|cpu=360 tf<br />
|capacitor=1,545 GJ<br />
|highs=5<br />
|turrets=5<br />
|launchers=0<br />
|mediums=4<br />
|lows=6<br />
<br />
|mass=9,830,000 kg<br />
|volume=101,000 m&#179;<br />
|cargohold=250 m&#179;<br />
<br />
|dronebay=50 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.<br><br>Special Ability: 75% bonus to Medium Hybrid Turret damage<br />
<br />
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>10% bonus to Medium Hybrid Turret falloff per level<br><b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to the velocity factor of stasis webifiers per level<br />
<br />
|structurehp=2,625 HP<br />
|shieldhp=2,175 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=2,325 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35<br />
<br />
|maxvelocity=206 m/s<br />
|inertia=0.51<br />
|warpspeed=3 AU/s<br />
|warptime=6.95 s<br />
<br />
|targetrange=35 km<br />
|sigradius=130 m<br />
|maxlockedtargets=7<br />
|sensortype=Magnetometric<br />
|sensorvalue=20 points<br />
|scanres=275 mm<br />
<br />
|reqskills=*Gallente Cruiser II<small>3h 55m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Gallente Frigate IV<small>2d 2h 17m</small><br />
*Minmatar Cruiser II<small>3h 55m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Minmatar Frigate IV<small>2d 2h 17m</small><br />
|totaltraintime=4d 21h 19m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Vigilant Vigilant on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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==Summary==<br />
The Vigilant is the Serpentis faction cruiser. It is capable of immense damage dealing thanks to its role bonus and strong tracking, as well as having an incredibly powerful web that can bring an enemy close to a dead stop. Unfortunately, as with the other Serpentis ships, its cost is very high even when compared to other pirate faction ships.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Vigilant for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Vigilant|<br />
shipTypeID=17722|<br />
fitName=Shield Incursion|<br />
fitID=Shield-Incursion|<br />
high1name=Heavy Neutron Blaster II|<br />
high1typeID=3146|<br />
high2name=Heavy Neutron Blaster II|<br />
high2typeID=3146|<br />
high3name=Heavy Neutron Blaster II|<br />
high3typeID=3146|<br />
high4name=Heavy Neutron Blaster II|<br />
high4typeID=3146|<br />
high5name=Heavy Neutron Blaster II|<br />
high5typeID=3146|<br />
mid1name=Adaptive Invulnerability Field II|<br />
mid1typeID=2281|<br />
mid2name=EM Ward Field II|<br />
mid2typeID=2301|<br />
mid3name=Large Shield Extender II|<br />
mid3typeID=3841|<br />
mid4name=Federation Navy Stasis Webifier|<br />
mid4typeID=17559|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Magnetic Field Stabilizer II|<br />
low2typeID=10190|<br />
low3name=Magnetic Field Stabilizer II|<br />
low3typeID=10190|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
low6name=Tracking Enhancer II|<br />
low6typeID=1999|<br />
drone1name=Hobgoblin II x10|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Caldari Navy Antimatter Charge M x1|<br />
charge1typeID=23025|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Thermal Screen Reinforcer II|<br />
rig1typeID=31760|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Core Defense Field Extender I|<br />
rig3typeID=31790|<br />
difficulty=2|<br />
warsop=G|<br />
warsopReason=Pirate faction ship|<br />
version=PRE-RET 1.0|<br />
shipDNA=17722:3146;5:2281;1:2301;1:3841;1:17559;1:1999;2:2048;1:10190;3:31760;1:31790;2:2456;10:23025;1::|<br />
skills=|<br />
notes=Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.</li><li>The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.</li><li>Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.</li><li>Lack of shield HP and shield resist is compensated by its small signature radius and decent speed.</li><li>This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.9+15 threw its consistency of applying DPS off the track. The range issue can be compensated through the use of T2 Null ammo with reduced DPS, though the tracking penalty on the Null ammo presents another issue.</li><li>Fitting overall is very similar to that of an Incursion [[Ashimmu]].}}{{ShipFitting|<br />
ship=Vigilant|<br />
shipTypeID=17722|<br />
fitName=Armor Incursion|<br />
fitID=Armor-Incursion|<br />
high1name=Heavy Neutron Blaster II|<br />
high1typeID=3146|<br />
high2name=Heavy Neutron Blaster II|<br />
high2typeID=3146|<br />
high3name=Heavy Neutron Blaster II|<br />
high3typeID=3146|<br />
high4name=Heavy Neutron Blaster II|<br />
high4typeID=3146|<br />
high5name=Heavy Neutron Blaster II|<br />
high5typeID=3146|<br />
mid1name=Tracking Computer II|<br />
mid1typeID=1978|<br />
mid2name=Tracking Computer II|<br />
mid2typeID=1978|<br />
mid3name=Federation Navy Stasis Webifier|<br />
mid3typeID=17559|<br />
mid4name=10MN Afterburner II|<br />
mid4typeID=12058|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Magnetic Field Stabilizer II|<br />
low4typeID=10190|<br />
low5name=Magnetic Field Stabilizer II|<br />
low5typeID=10190|<br />
low6name=Magnetic Field Stabilizer II|<br />
low6typeID=10190|<br />
drone1name=Hobgoblin II x10|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x2|<br />
charge1typeID=28999|<br />
charge2name=Tracking Speed Script x2|<br />
charge2typeID=29001|<br />
charge3name=Caldari Navy Antimatter Charge M x1|<br />
charge3typeID=23025|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Thermal Screen Reinforcer II|<br />
rig1typeID=31760|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
rig3name=Medium Core Defense Field Extender I|<br />
rig3typeID=31790|<br />
difficulty=2|<br />
warsop=G|<br />
warsopReason=Pirate faction ship|<br />
version=PRE-RET 1.0|<br />
shipDNA=17722:3146;5:1978;2:12058;1:17559;1:10190;3:11269;2:11325;1:31760;1:31790;2:2456;10:23025;1:28999;2:29001;2::|<br />
skills=|<br />
notes=Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.</li><li>The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.</li><li>Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.</li><li>Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and decent speed with the help of an afterburner.</li><li>This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.6+12 greatly hinders its effectiveness. Even with an afterburner, the range issue is only partially solved, as the pilot needs to be constantly burning to ward fast moving Sansha frigates while making sure they're not to far away from the fleet.</li><li>Fitting overall is very similar to that of an Incursion [[Ashimmu]].}}{{ShipFitting|<br />
ship=Vigilant|<br />
shipTypeID=17722|<br />
fitName=Wormhole Armor|<br />
fitID=Wormhole Armor|<br />
high1name=Heavy Neutron Blaster II|<br />
high1typeID=3146|<br />
high2name=Heavy Neutron Blaster II|<br />
high2typeID=3146|<br />
high3name=Heavy Neutron Blaster II|<br />
high3typeID=3146|<br />
high4name=Heavy Neutron Blaster II|<br />
high4typeID=3146|<br />
high5name=Heavy Neutron Blaster II|<br />
high5typeID=3146|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Warp Scrambler II|<br />
mid2typeID=448|<br />
mid3name=Federation Navy Stasis Webifier|<br />
mid3typeID=17559|<br />
mid4name=Federation Navy Stasis Webifier|<br />
mid4typeID=17559|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low2typeID=11325|<br />
low3name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low3typeID=15729|<br />
low4name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low4typeID=15729|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
low6name=Magnetic Field Stabilizer II|<br />
low6typeID=10190|<br />
drone1name=Valkyrie II x5|<br />
drone1typeID=21640|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Void M x1|<br />
charge1typeID=12789|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump II|<br />
rig1typeID=31059|<br />
rig2name=Medium Trimark Armor Pump II|<br />
rig2typeID=31059|<br />
rig3name=Medium Trimark Armor Pump II|<br />
rig3typeID=31059|<br />
difficulty=2|<br />
warsop=G|<br />
warsopReason=Pirate Cruiser|<br />
version=RUBI 1.0|<br />
shipDNA=17722:3146;5:448;1:5975;1:17559;2:2048;1:10190;1:11325;1:11646;1:15729;2:31059;3:21640;5:12789;1::|<br />
skills=Advanced Weapon Upgrades 5|<br />
notes=This fit is intended for general wormhole use.</li><li>It is useful for site-running and is also pvp capable.</li><li>Requires Weapon Upgrades 5 or a 2% powergrid implant.</li><li>66K EHP, 740 DPS}}<br />
<br />
==Tactics==<br />
''No sub-article about Vigilant roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Vigilant here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Rattlesnake&diff=63485Rattlesnake2014-01-14T16:08:10Z<p>Oikaze maricadie: /* Fitting */</p>
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=17918<br />
|shipimg=Rattlesnake.jpg<br />
|shipname=Rattlesnake<br />
|caption=Rattlesnake<br />
|class=Battleship<br />
|grouping=Pirate Faction Ships<br />
|hulltype=Rattlesnake Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations=none<br />
|tech=F<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=10,000 MW<br />
|cpu=710 tf<br />
|capacitor=5,312 GJ<br />
|highs=6<br />
|turrets=0<br />
|launchers=4<br />
|mediums=7<br />
|lows=6<br />
<br />
|mass=99,300,000 kg<br />
|volume=486,000 m&#179;<br />
|cargohold=665 m&#179;<br />
<br />
|dronebay=400 m&#179;<br />
|bandwidth=125 Mbit/sec<br />
<br />
|info=In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.<br><br>Special Ability: 50% bonus to Cruise Missile and Torpedo velocity<br />
<br />
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>4% shield resistance per level<br><b>Gallente Battleship Skill Bonus:</b><br>10% bonus to drone hitpoints and damage per skill level<br />
<br />
|structurehp=9,962 HP<br />
|shieldhp=12,750 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=9,298 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45<br />
<br />
|maxvelocity=94 m/s<br />
|inertia=0.128<br />
|warpspeed=2 AU/s<br />
|warptime=17.62 s<br />
<br />
|targetrange=75 km<br />
|sigradius=460 m<br />
|maxlockedtargets=7<br />
|sensortype=Gravimetric<br />
|sensorvalue=30 points<br />
|scanres=100 mm<br />
<br />
|reqskills=*Caldari Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Caldari Cruiser IV<small>5d 5h 42m</small><br />
*Gallente Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Gallente Cruiser IV<small>5d 5h 42m</small><br />
|totaltraintime=12d 15h 55m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Rattlesnake Rattlesnake on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of Medium Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Rattlesnake is a drone boat with excellent survivability due to its shield resist bonus. It has enough drone bandwidth for deployment of a full flight of heavy or sentry drones at a time, with the bay to carry several additional flights of drones of any size. The Rattlesnake does not have the [[Dominix]]'s drone tracking and range bonuses which means that it is not a particularly high damage dealer when compared to other pirate battleships such as the [[Nightmare]] or [[Machariel]]. The Rattlesnake does however have the best tank in its class by quite a margin, which makes it a popular level 4 mission runner and also a capable level 5 mission runner with maximum skills.<br />
<br />
==Skills==<br />
*'''[[Skills:Spaceship Command#Caldari Battleship|Caldari Battleship]]''' to at least IV to take advantage of the Shield Resistance Buff that comes with every extra level in the skill, and '''[[Skills:Spaceship Command#Gallente Battleship|Gallente Battleship]]''' to at least IV to take advantage of the Drone hitpoints and damage buffs that comes with every extra level in the skill.<br />
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.<br />
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]], [[Skills:Drones#Drone Sharpshooting|Drone Sharpshooting IV]], [[Skills:Drones#Heavy Drone Operation|Heavy Drone Operation V]] ''' and '''[[Skills:Drones#Gallente Drone Specialization|Gallente Drone Specialization IV]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation IV]]''' are all are important to field T2 Heavy and Sentry Drones in order to get as much DPS out of the 400m<sup>3</sup> drone bay as possible.<br />
*Due to the Rattlesnake's inherent bonus to shield resistances, '''[[Skills:Shields#Shield Operation|Shield Operation]], [[Skills:Shields#Shield Management|Shield Management]]''', and '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.<br />
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.<br />
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermic_Shield_Compensation|Thermic Shield Compensation]], [[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Shields#Explosive_Shield_Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.<br />
*Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Rattlesnake|<br />
shipTypeID=17918|<br />
fitName=PvE brawler|<br />
fitID=PvE-brawler|<br />
high1name=Prototype 'Arbalest' Torpedo Launcher|<br />
high1typeID=8117|<br />
high2name=Prototype 'Arbalest' Torpedo Launcher|<br />
high2typeID=8117|<br />
high3name=Prototype 'Arbalest' Torpedo Launcher|<br />
high3typeID=8117|<br />
high4name=Prototype 'Arbalest' Torpedo Launcher|<br />
high4typeID=8117|<br />
high5name=open|<br />
high6name=open|<br />
mid1name=Large Shield Extender II|<br />
mid1typeID=3841|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=EM Ward Field II|<br />
mid5typeID=2301|<br />
mid6name=Shield Recharger II|<br />
mid6typeID=394|<br />
mid7name=100MN Afterburner I|<br />
mid7typeID=12066|<br />
low1name=Drone Damage Amplifier II|<br />
low1typeID=4405|<br />
low2name=Drone Damage Amplifier II|<br />
low2typeID=4405|<br />
low3name=Drone Damage Amplifier II|<br />
low3typeID=4405|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Shield Power Relay II|<br />
low5typeID=1422|<br />
low6name=Shield Power Relay II|<br />
low6typeID=1422|<br />
drone1name=Ogre I x5|<br />
drone1typeID=2444|<br />
drone2name=Garde I x5|<br />
drone2typeID=23561|<br />
drone3name=Hammerhead II x5|<br />
drone3typeID=2185|<br />
drone4name=Hobgoblin II x5|<br />
drone4typeID=2456|<br />
drone5name=Warrior II x5|<br />
drone5typeID=2488|<br />
drone6name=Heavy Armor Maintenance Bot I x1|<br />
drone6typeID=23523|<br />
drone7name=Medium Armor Maintenance Bot I x2|<br />
drone7typeID=23709|<br />
drone8name=Light Armor Maintenance Bot I x1|<br />
drone8typeID=23711|<br />
charge1name=Mjolnir Torpedo x1001|<br />
charge1typeID=2506|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Core Defense Field Extender I|<br />
rig1typeID=26088|<br />
rig2name=Large Core Defense Field Purger I|<br />
rig2typeID=26084|<br />
rig3name=Large Core Defense Field Purger I|<br />
rig3typeID=26084|<br />
difficulty=1|<br />
warsop=G|<br />
warsopReason=Prate faction ship.|<br />
version=ODY 1.1|<br />
shipDNA=17918:8117;4:394;1:2281;2:2301;1:3841;2:12066;1:1422;2:2048;1:4405;3:26084;2:26088;1:2185;5:2444;5:2456;5:2488;5:23523;1:23561;5:23709;2:23711;1:2506;1001::|<br />
skills=|<br />
notes=Massive passive shield tank, combined with strong dps at medium to short ranges (<30 km), but slow speed.</li><li>Free high slots can be used for drone link amplifiers to help with sniping, one energy vampire and destabilizer each for cap warfare, or with one remote shield transporter and one energy transfer array for use in gangs.</li><li>Use the AB to get into torpedo/heavy drone range or sentry drones to draw enemy ships while not worrying about incoming damage.</li><li>Upgrade to T2 launchers and drones when skills permit.}}{{ShipFitting|<br />
ship=Rattlesnake|<br />
shipTypeID=17918|<br />
fitName=PvE Sniper Tech II|<br />
fitID=PvE-Sniper-Tech-II|<br />
high1name='Arbalest' Cruise Launcher I|<br />
high1typeID=16519|<br />
high2name='Arbalest' Cruise Launcher I|<br />
high2typeID=16519|<br />
high3name='Arbalest' Cruise Launcher I|<br />
high3typeID=16519|<br />
high4name='Arbalest' Cruise Launcher I|<br />
high4typeID=16519|<br />
high5name=Drone Link Augmentor II|<br />
high5typeID=24427|<br />
high6name=Drone Link Augmentor II|<br />
high6typeID=24427|<br />
mid1name=Adaptive Invulnerability Field II|<br />
mid1typeID=2281|<br />
mid2name=Adaptive Invulnerability Field II|<br />
mid2typeID=2281|<br />
mid3name=Sensor Booster II|<br />
mid3typeID=1952|<br />
mid4name=Large Micro Jump Drive|<br />
mid4typeID=4383|<br />
mid5name=Phased Weapon Navigation Array Generation Extron|<br />
mid5typeID=19814|<br />
mid6name=Omnidirectional Tracking Link II|<br />
mid6typeID=24438|<br />
mid7name=Omnidirectional Tracking Link II|<br />
mid7typeID=24438|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Signal Amplifier II|<br />
low2typeID=1987|<br />
low3name=Drone Damage Amplifier II|<br />
low3typeID=4405|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Caldari Navy Ballistic Control System|<br />
low5typeID=15681|<br />
low6name=Caldari Navy Ballistic Control System|<br />
low6typeID=15681|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=Bouncer II x5|<br />
drone2typeID=28215|<br />
drone3name=Warden II x5|<br />
drone3typeID=28209|<br />
drone4name=Garde II x5|<br />
drone4typeID=28211|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=Nova Cruise Missile x2000|<br />
charge2typeID=205|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Sentry Damage Augmentor I|<br />
rig1typeID=25920|<br />
rig2name=Large Drone Scope Chip I|<br />
rig2typeID=25912|<br />
rig3name=Large Drone Control Range Augmentor I|<br />
rig3typeID=25908|<br />
difficulty=2|<br />
warsop=N|<br />
warsopReason=Pirate Faction Ship|<br />
version=ODY 1.0|<br />
shipDNA=17918:16519;4:24427;2:1952;1:2281;2:4383;1:19814;1:24438;2:1987;1:2048;1:4405;2:15681;2:25908;1:25912;1:25920;1:2488;5:28209;5:28211;5:28215;5:205;2000:29009;1::|<br />
skills=Caldari Battleship IV</li><li>Gallente Battleship IV</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades IV</li><li>Drones V</li><li>Combat Drone Operation V</li><li>Drone Interfacing IV</li><li>Drone Sharpshooting IV</li><li>Sentry Drone Interfacing IV</li><li>Gallente Drone Specialization IV</li><li>Minmatar Drone Specialization IV</li><li>Caldari Drone Specialization IV</li><li>Shield Operation IV</li><li>Shield Management IV</li><li>Tactical Shield Manipulation IV </li><li>Shield Upgrades IV</li><li>EM Shield Compensation IV</li><li>Thermic Shield Compensation IV</li><li>Kinetic Shield Compensation IV</li><li>Explosive Shield Compensation IV</li><li>Hull Upgrades IV|<br />
notes=Use the LMJD to move 100 km away from enemies. Deploy Warden sentries and pop enemy ships up to 120 km away. Use Bouncers and Gardes at medium and shorter ranges, respectively.</li><li>Use missiles to draw aggro from more distant groups. Change missile type based on optimum damage type desired.}}<br />
<br />
==Tactics==<br />
''No sub-article about Rattlesnake roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Rattlesnake here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Bhaalgorn&diff=63484Bhaalgorn2014-01-14T16:07:31Z<p>Oikaze maricadie: /* Fitting */</p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=17920<br />
|shipimg=Bhaalgorn.jpg<br />
|shipname=Bhaalgorn<br />
|caption=Bhaalgorn<br />
|class=Battleship<br />
|grouping=Pirate Faction Ships<br />
|hulltype=Bhaalgorn Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations=none<br />
|tech=F<br />
<br />
|ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=18,400 MW<br />
|cpu=588 tf<br />
|capacitor=7,500 GJ<br />
|highs=7<br />
|turrets=4<br />
|launchers=0<br />
|mediums=5<br />
|lows=7<br />
<br />
|mass=97,100,000 kg<br />
|volume=486,000 m&#179;<br />
|cargohold=675 m&#179;<br />
<br />
|dronebay=75 m&#179;<br />
|bandwidth=75 Mbit/sec<br />
<br />
|info=Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.<br />
<br />
|bonuses=<b>Special Ability:</b><br>100% bonus to Large Energy Turret damage<br><b>Amarr Battleship Skill Bonus:</b><br>15% bonus to Energy Vampire and Energy Neutralizer drain amount per level<br><b>Minmatar Battleship Skill Bonus:</b><br>20% bonus to Stasis Webifier activation range per level<br />
<br />
|structurehp=9,298 HP<br />
|shieldhp=9,317 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=10,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=101 m/s<br />
|inertia=0.136<br />
|warpspeed=2 AU/s<br />
|warptime=18.31 s<br />
<br />
|targetrange=62 km<br />
|sigradius=400 m<br />
|maxlockedtargets=8<br />
|sensortype=RADAR<br />
|sensorvalue=28 points<br />
|scanres=100 mm<br />
<br />
|reqskills=*Amarr Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Amarr Cruiser IV<small>5d 5h 42m</small><br />
*Minmatar Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Minmatar Cruiser IV<small>5d 5h 42m</small><br />
|totaltraintime=12d 15h 55m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Bhaalgorn Bhaalgorn on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Low Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Bhaalgorn is a pirate faction battleship with bonuses to capacitor warfare and stasis webifiers that make it good for PvP despite its high price tag. It is a laser boat with 4 turret slots, but that are effectively 8 with the 100% damage role bonus. With 7 low slots to 5 mids the Bhaalgorn is usually armor tanked, which also allows the mids to be used for webs.<br />
<br />
Its bonus to stasis webs makes the Bhaalgorn a popular ship for incursions.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Bhaalgorn for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Bhaalgorn|<br />
shipTypeID=17920|<br />
fitName=Incursion|<br />
fitID=Incursion|<br />
high1name=Mega Pulse Laser II|<br />
high1typeID=3057|<br />
high2name=Mega Pulse Laser II|<br />
high2typeID=3057|<br />
high3name=Mega Pulse Laser II|<br />
high3typeID=3057|<br />
high4name=Mega Pulse Laser II|<br />
high4typeID=3057|<br />
high5name=Large Energy Transfer Array II|<br />
high5typeID=12102|<br />
high6name=Large Energy Transfer Array II|<br />
high6typeID=12102|<br />
high7name=Drone Link Augmentor I|<br />
high7typeID=23527|<br />
mid1name=Target Painter II|<br />
mid1typeID=19806|<br />
mid2name=Tracking Computer II|<br />
mid2typeID=1978|<br />
mid3name=Tracking Computer II|<br />
mid3typeID=1978|<br />
mid4name=Dark Blood Stasis Webifier|<br />
mid4typeID=14262|<br />
mid5name=Dark Blood Stasis Webifier|<br />
mid5typeID=14262|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low2typeID=15729|<br />
low3name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low3typeID=15729|<br />
low4name=Imperial Navy Heat Sink|<br />
low4typeID=15810|<br />
low5name=Imperial Navy Heat Sink|<br />
low5typeID=15810|<br />
low6name=Imperial Navy Heat Sink|<br />
low6typeID=15810|<br />
low7name=1600mm Reinforced Steel Plates II|<br />
low7typeID=20353|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Tracking Speed Script x2|<br />
charge1typeID=29001|<br />
charge2name=Optimal Range Script x2|<br />
charge2typeID=28999|<br />
charge3name=Scorch L x4|<br />
charge3typeID=12820|<br />
charge4name=Imperial Navy Multifrequency L x4|<br />
charge4typeID=23105|<br />
charge5name=open|<br />
rig1name=Large Anti-Explosive Pump I|<br />
rig1typeID=25888|<br />
rig2name=Large Anti-Kinetic Pump I|<br />
rig2typeID=25890|<br />
rig3name=Large Trimark Armor Pump I|<br />
rig3typeID=25894|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17920:3057;4:12102;2:23527;1:1978;2:14262;2:19806;1:2048;1:15729;2:15810;3:20353;1:25888;1:25890;1:25894;1:2185;5:2456;5:12820;4:23105;4:28999;2:29001;2::|<br />
skills=|<br />
notes=Jester's Trek fit of the week for August 3, 2011 (with a small change for the plate). At the time, this was considered one of the top Incursion battleship.</li><li>As fitted, with all skills at V and before boosts, this ship has 126.3 K EHP, flies at 111 m/s and align in 12.7 s.</li><li>Damage varies between 933 dps at 17 + 13 km with Imperial Navy Multifrequency and 776 dps with Scorch at 52 + 13 km.</li><li>See http://jestertrek.blogspot.ca/2011/08/fit-of-week-incursion-bhaalgorn.html}}{{ShipFitting|<br />
ship=Bhaalgorn|<br />
shipTypeID=17920|<br />
fitName=Capacitor Warfare|<br />
fitID=Capacitor-Warfare|<br />
high1name=Heavy Unstable Power Fluctuator I|<br />
high1typeID=16479|<br />
high2name=Heavy Unstable Power Fluctuator I|<br />
high2typeID=16479|<br />
high3name=Heavy Unstable Power Fluctuator I|<br />
high3typeID=16479|<br />
high4name=Heavy Unstable Power Fluctuator I|<br />
high4typeID=16479|<br />
high5name=Heavy Unstable Power Fluctuator I|<br />
high5typeID=16479|<br />
high6name=Heavy Unstable Power Fluctuator I|<br />
high6typeID=16479|<br />
high7name=Heavy Unstable Power Fluctuator I|<br />
high7typeID=16479|<br />
mid1name=Prototype 100MN Microwarpdrive I|<br />
mid1typeID=5945|<br />
mid2name=Heavy Capacitor Booster II|<br />
mid2typeID=3578|<br />
mid3name=Ship Scanner II|<br />
mid3typeID=1855|<br />
mid4name=Federation Navy Stasis Webifier|<br />
mid4typeID=17559|<br />
mid5name=Conjunctive Radar ECCM Scanning Array I|<br />
mid5typeID=20218|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=1600mm Reinforced Steel Plates II|<br />
low4typeID=20353|<br />
low5name=1600mm Reinforced Steel Plates II|<br />
low5typeID=20353|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
low7name=1600mm Reinforced Steel Plates II|<br />
low7typeID=20353|<br />
drone1name=Ogre II x3|<br />
drone1typeID=2446|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Trimark Armor Pump I|<br />
rig1typeID=25894|<br />
rig2name=Large Trimark Armor Pump I|<br />
rig2typeID=25894|<br />
rig3name=Large Semiconductor Memory Cell I|<br />
rig3typeID=25954|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17920:16479;7:1855;1:3578;1:5945;1:17559;1:20218;1:2048;1:11269;2:20353;4:25894;2:25954;1:2446;3:32014;1::|<br />
skills=|<br />
notes=Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. This ship will drain 7350 cap units per sec!</li><li>Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.</li><li>As fitted, with all skills at V and before boosts, this ship has 193.2 K EHP, flies at 794 m/s (1134 m/s with MWD overheated)and align in 20.2 s with MWD on (13.8 s with MWD off)</li><li>The cap will last 3 min 46 s. Best used with energy transfer from another ship such as a Guardian. }}{{ShipFitting|<br />
ship=Bhaalgorn|<br />
shipTypeID=17920|<br />
fitName=Capacitor Warfare 1|<br />
fitID=Capacitor-Warfare-1|<br />
high1name=Heavy Unstable Power Fluctuator I|<br />
high1typeID=16479|<br />
high2name=Heavy Unstable Power Fluctuator I|<br />
high2typeID=16479|<br />
high3name=Heavy Unstable Power Fluctuator I|<br />
high3typeID=16479|<br />
high4name=Heavy Unstable Power Fluctuator I|<br />
high4typeID=16479|<br />
high5name=Heavy Diminishing Power System Drain I|<br />
high5typeID=16503|<br />
high6name=Heavy Diminishing Power System Drain I|<br />
high6typeID=16503|<br />
high7name=Heavy Diminishing Power System Drain I|<br />
high7typeID=16503|<br />
mid1name=Prototype 100MN Microwarpdrive I|<br />
mid1typeID=5945|<br />
mid2name=Federation Navy Stasis Webifier|<br />
mid2typeID=17559|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Fleeting Propulsion Inhibitor I|<br />
mid4typeID=4027|<br />
mid5name=Conjunctive Radar ECCM Scanning Array I|<br />
mid5typeID=20218|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=1600mm Reinforced Steel Plates II|<br />
low3typeID=20353|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
low7name=Energized Explosive Membrane II|<br />
low7typeID=11229|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Large Semiconductor Memory Cell I|<br />
rig1typeID=25954|<br />
rig2name=Large Semiconductor Memory Cell I|<br />
rig2typeID=25954|<br />
rig3name=Large Capacitor Control Circuit I|<br />
rig3typeID=25948|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17920:16479;4:16503;3:4027;2:5945;1:17559;1:20218;1:2048;1:11229;1:11269;3:20353;2:25948;2:25954;1:2185;5:2456;5::|<br />
skills=|<br />
notes=A variation of the fit above which has three webs and is (almost) cap stable. This ship will however drain only 4252 cap units per sec.</li><li>As fitted, with all skills at V and before boosts, this ship has 144.2 K EHP, flies at 901 m/s (1289 m/s with MWD overheated) and align in 19.4 s with MWD on (13.1 s with MWD off)</li><li>The cap will last 4 min, and is cap stable without the MWD. }}<br />
<br />
==Tactics==<br />
''No sub-article about Bhaalgorn roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Ashimmu&diff=63483Ashimmu2014-01-14T16:07:08Z<p>Oikaze maricadie: /* Fitting */</p>
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* leave/misstype any tags required. please follow the same <br />
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<br />
|shipid=17922<br />
|shipimg=Ashimmu.jpg<br />
|shipname=Ashimmu<br />
|caption=Ashimmu<br />
|class=Cruiser<br />
|grouping=Pirate Faction Ships<br />
|hulltype=Ashimmu Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations=none<br />
|tech=F<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,420 MW<br />
|cpu=350 tf<br />
|capacitor=1,830 GJ<br />
|highs=6<br />
|turrets=3<br />
|launchers=0<br />
|mediums=4<br />
|lows=5<br />
<br />
|mass=11,010,000 kg<br />
|volume=118,000 m&#179;<br />
|cargohold=280 m&#179;<br />
<br />
|dronebay=10 m&#179;<br />
|bandwidth=10 Mbit/sec<br />
<br />
|info=In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.<br><br>Special Ability: 100% bonus to Medium Energy Turret damage<br />
<br />
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>15% bonus to Energy Vampire and Energy Neutralizer drain amount per level<br><b>Minmatar Cruiser Skill Bonus:</b><br>10% bonus to the velocity factor of stasis webifiers per level<br />
<br />
|structurehp=2,325 HP<br />
|shieldhp=2,328 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=2,625 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=175 m/s<br />
|inertia=0.58<br />
|warpspeed=3 AU/s<br />
|warptime=8.85 s<br />
<br />
|targetrange=45 km<br />
|sigradius=130 m<br />
|maxlockedtargets=8<br />
|sensortype=RADAR<br />
|sensorvalue=19 points<br />
|scanres=338 mm<br />
<br />
|reqskills=*Amarr Cruiser II<small>3h 55m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Amarr Frigate IV<small>2d 2h 17m</small><br />
*Minmatar Cruiser II<small>3h 55m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Minmatar Frigate IV<small>2d 2h 17m</small><br />
|totaltraintime=4d 21h 19m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Ashimmu Ashimmu on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Ashimmu suffers from much the same problems as the [[Cruor]] although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't gank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting gank respectable.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Ashimmu for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Ashimmu|<br />
shipTypeID=17922|<br />
fitName=Armor PVP|<br />
fitID=Armor-PVP|<br />
high1name=Focused Medium Pulse Laser II|<br />
high1typeID=3512|<br />
high2name=Focused Medium Pulse Laser II|<br />
high2typeID=3512|<br />
high3name=Focused Medium Pulse Laser II|<br />
high3typeID=3512|<br />
high4name=Medium Unstable Power Fluctuator I|<br />
high4typeID=16471|<br />
high5name=Medium Unstable Power Fluctuator I|<br />
high5typeID=16471|<br />
high6name=Medium Unstable Power Fluctuator I|<br />
high6typeID=16471|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Medium Electrochemical Capacitor Booster I|<br />
mid2typeID=4833|<br />
mid3name=Warp Disruptor II|<br />
mid3typeID=3244|<br />
mid4name=Stasis Webifier II|<br />
mid4typeID=527|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=1600mm Reinforced Steel Plates II|<br />
low5typeID=20353|<br />
drone1name=Hornet EC-300 x2|<br />
drone1typeID=23707|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Scorch M x3|<br />
charge2typeID=12818|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=2|<br />
warsop=G|<br />
warsopReason=Pirate faction ship|<br />
version=ODY 1.0|<br />
shipDNA=17922:3512;3:16471;3:527;1:3244;1:4833;1:5975;1:2048;1:2364;1:11269;2:20353;1:31055;3:23707;2:12818;3:32014;1::|<br />
skills=|<br />
notes=Ashimmu can be useful for gate/station camps, as they combine the role of the Huginn and Curse into one ship. However, they don't operate as effectively as either one.</li><li>Upgrading to a Federation Navy Stasis Webifier is strongly encouraged, as it provides an extra 4 km in web range.</li><li>Meta 4 medium neuts have lower fitting requirements than the T2 versions, and have the same stats as of Retribution, so there's no reason to use the T2.</li><li>Ashimmu are slow and have no range bonuses to their EWAR modules. It is recommended that you use them only where the enemy fleet comp is known and will appear in a small area (station undocks, bubble camps). Any fleet action would be better served by flying a Curse or Rapier.</li><li>As fittedm with all skills at V and before boosts, this ship has 53.8 K EHP, flies at 1155 m/s (1636 m/s with MWD on overheat) and align in 10.2 s (7.5 s with MWD off).</li><li>Damage varies between 265 dps at 6.8 + 3.8 km with Imperial Navy Multifrequency to 211 dps at 20 + 3.8 km with Pulse.</li><li>Will drain 79 GJ/s, emptying the capacitor of most Cruiser's sized ships in less than a minute}}{{ShipFitting|<br />
ship=Ashimmu|<br />
shipTypeID=17922|<br />
fitName=Neuting|<br />
fitID=Neuting|<br />
high1name=Medium Unstable Power Fluctuator I|<br />
high1typeID=16471|<br />
high2name=Medium Unstable Power Fluctuator I|<br />
high2typeID=16471|<br />
high3name=Medium Unstable Power Fluctuator I|<br />
high3typeID=16471|<br />
high4name=Medium Unstable Power Fluctuator I|<br />
high4typeID=16471|<br />
high5name=Medium Unstable Power Fluctuator I|<br />
high5typeID=16471|<br />
high6name=Medium Unstable Power Fluctuator I|<br />
high6typeID=16471|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Ship Scanner II|<br />
mid2typeID=1855|<br />
mid3name=Phased Muon ECCM Caster I|<br />
mid3typeID=7220|<br />
mid4name=Phased Muon ECCM Caster I|<br />
mid4typeID=7220|<br />
low1name=Armor Explosive Hardener II|<br />
low1typeID=11646|<br />
low2name=Armor Kinetic Hardener II|<br />
low2typeID=11644|<br />
low3name=Armor Thermic Hardener II|<br />
low3typeID=11648|<br />
low4name=1600mm Reinforced Steel Plates II|<br />
low4typeID=20353|<br />
low5name=Reactive Armor Hardener|<br />
low5typeID=4403|<br />
drone1name=Hobgoblin II x2|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Anti-EM Pump I|<br />
rig3typeID=30999|<br />
difficulty=0|<br />
warsop=G|<br />
warsopReason=Faction ship|<br />
version=ODY 1.0|<br />
shipDNA=17922:16471;6:1855;1:7220;2:12058;1:4403;1:11644;1:11646;1:11648;1:20353;1:30999;1:31055;2:2456;2::|<br />
skills=Good capacitor and armor tanking skills|<br />
notes=Needs an incoming ET</li><li>Projected ECCM should be put on the ETing Logi or other neuters if needed</li><li>EHP: 50k</li><li>Resists (heat): 70.3 / 75.1 (81.2) / 71.3 (78.3) / 69.4 (76.9)}}<br />
<br />
==Tactics==<br />
Because the Ashimmu has no range bonuses to its neuts or webs, it must operate within 10-14 km of its target. Since it is an armor fitted ship, it will be quite slow at moving to attack a target. For most missions, a [[Curse]] or a [[Rapier]] will be much more useful for neuting or webbing a target. However, in very small gang fights in defined areas (bubble camps, station undocks), an Ashimmu can serve well.<br />
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.<br />
<br />
==Notes==<br />
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Kronos&diff=63482Kronos2014-01-14T16:05:35Z<p>Oikaze maricadie: /* Fitting */</p>
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* format below and edit only the values (after the = sign).<br />
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<br />
|shipid=28661<br />
|shipimg=Kronos.jpg<br />
|shipname=Kronos<br />
|caption=Kronos<br />
|class=Marauder<br />
|grouping=Marauders<br />
|hulltype=Megathron Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Megathron Federate Issue}}, {{Ship|Megathron}}, {{Ship|Megathron Navy Issue}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=14,000 MW<br />
|cpu=580 tf<br />
|capacitor=6,900 GJ<br />
|highs=8<br />
|turrets=4<br />
|launchers=0<br />
|mediums=4<br />
|lows=7<br />
<br />
|mass=93,480,000 kg<br />
|volume=486,000 m&#179;<br />
|cargohold=1,275 m&#179;<br />
<br />
|dronebay=125 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br />
<br />
|bonuses=<b>Gallente Battleship Skill Bonus:</b><br>5% bonus to large hybrid weapon damage, 10% bonus to large Hybrid Turret Falloff per level<br><b>Marauder Skill Bonus:</b><br>7.5% bonus to Armor Repair amount per level, 7.5% bonus to large hybrid weapon tracking per level<br><b>Role Bonus:</b><br>100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay<br />
<br />
|structurehp=9,500 HP<br />
|shieldhp=7,300 HP |shieldem=0 |shieldexp=50 |shieldkin=55 |shieldtherm=30<br />
|armorhp=7,900 HP |armorem=50 |armorexp=10 |armorkin=51 |armortherm=43<br />
<br />
|maxvelocity=105 m/s<br />
|inertia=0.1178<br />
|warpspeed=2.2 AU/s<br />
|warptime=17.5 s<br />
<br />
|targetrange=90 km<br />
|sigradius=500 m<br />
|maxlockedtargets=10<br />
|sensortype=Magnetometric<br />
|sensorvalue=13 points<br />
|scanres=120 mm<br />
<br />
|reqskills=*Gallente Battleship V<small>47d 9h 46m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Gallente Cruiser IV<small>5d 5h 42m</small><br />
*Marauders I<small>1h 23m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
**Advanced Weapon Upgrades V<small>35d 13h 20m</small><br />
|totaltraintime=107d 2h 1m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Kronos Kronos on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Low Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
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==Summary==<br />
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).<br />
<br />
The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the [[Vindicator]].<br />
<br />
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Kronos|<br />
shipTypeID=28661|<br />
fitName=Tank|<br />
fitID=Tank|<br />
high1name=Heavy Unstable Power Fluctuator I|<br />
high1typeID=16479|<br />
high2name=Medium Unstable Power Fluctuator I|<br />
high2typeID=16471|<br />
high3name=Medium Unstable Power Fluctuator I|<br />
high3typeID=16471|<br />
high4name=Neutron Blaster Cannon II|<br />
high4typeID=3186|<br />
high5name=Neutron Blaster Cannon II|<br />
high5typeID=3186|<br />
high6name=Neutron Blaster Cannon II|<br />
high6typeID=3186|<br />
high7name=Neutron Blaster Cannon II|<br />
high7typeID=3186|<br />
high8name=Bastion Module I|<br />
high8typeID=33400|<br />
mid1name=Warp Scrambler II|<br />
mid1typeID=448|<br />
mid2name=Stasis Webifier II|<br />
mid2typeID=527|<br />
mid3name=Heavy Capacitor Booster II|<br />
mid3typeID=3578|<br />
mid4name=Large Micro Jump Drive|<br />
mid4typeID=4383|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=1600mm Reinforced Steel Plates II|<br />
low3typeID=20353|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Armor Explosive Hardener II|<br />
low5typeID=11646|<br />
low6name=Magnetic Field Stabilizer II|<br />
low6typeID=10190|<br />
low7name=Large Ancillary Armor Repairer|<br />
low7typeID=33103|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Nanite Repair Paste x1|<br />
charge1typeID=28668|<br />
charge2name=Navy Cap Booster 800 x1|<br />
charge2typeID=32014|<br />
charge3name=Void L x1|<br />
charge3typeID=12791|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Trimark Armor Pump I|<br />
rig1typeID=25894|<br />
rig2name=Large Trimark Armor Pump I|<br />
rig2typeID=25894|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=28661:3186;4:16471;2:16479;1:33400;1:448;1:527;1:3578;1:4383;1:2048;1:10190;1:11269;1:11646;1:20353;2:33103;1:25894;2:2185;5:2488;5:23705;5:12791;1:28668;1:32014;1::|<br />
skills=|<br />
notes=A double plate fit, with a very large tank and still enough DPS to solo most level V security missions.</li><li>Using all skills at V and before boosts, in Bastion mode the tank is 193 K EHP and the peak armor repair rate is 1682 EHP/s. </li><li>In normal mode, the tank is 137 K EHP and the peak armor repair rate is 602 EHP/s. The ship flies at 119 m/s and align in 10.9 s.</li><li>Damage varies between 1090 dps at 6.8 + 7.8 km with void to 823 dps at 13 + 22 with Null.</li><li>The capacitor is stable with all modules ON. With the neut and the cap booster off, the capacitor will last 5 m 9 s.</li><li>Cost about 1.1 billion ISK to fit}}{{ShipFitting|<br />
ship=Kronos|<br />
shipTypeID=28661|<br />
fitName=Gank|<br />
fitID=Gank|<br />
high1name=Neutron Blaster Cannon II|<br />
high1typeID=3186|<br />
high2name=Neutron Blaster Cannon II|<br />
high2typeID=3186|<br />
high3name=Neutron Blaster Cannon II|<br />
high3typeID=3186|<br />
high4name=Neutron Blaster Cannon II|<br />
high4typeID=3186|<br />
high5name=Bastion Module I|<br />
high5typeID=33400|<br />
high6name=Heavy Unstable Power Fluctuator I|<br />
high6typeID=16479|<br />
high7name=Salvager II|<br />
high7typeID=30836|<br />
high8name=Small Tractor Beam II|<br />
high8typeID=4250|<br />
mid1name=100MN Microwarpdrive II|<br />
mid1typeID=12084|<br />
mid2name=Large Micro Jump Drive|<br />
mid2typeID=4383|<br />
mid3name=Heavy Capacitor Booster II|<br />
mid3typeID=3578|<br />
mid4name=Federation Navy Stasis Webifier|<br />
mid4typeID=17559|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Corpum C-Type Energized Adaptive Nano Membrane|<br />
low3typeID=18829|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=Corpus C-Type Large Armor Repairer|<br />
low5typeID=19039|<br />
low6name=Federation Navy Magnetic Field Stabilizer|<br />
low6typeID=15895|<br />
low7name=Federation Navy Magnetic Field Stabilizer|<br />
low7typeID=15895|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Navy Cap Booster 800 x1|<br />
charge1typeID=32014|<br />
charge2name=Null L x1|<br />
charge2typeID=12787|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Hybrid Burst Aerator II|<br />
rig1typeID=26394|<br />
rig2name=Large Auxiliary Nano Pump I|<br />
rig2typeID=25896|<br />
difficulty=2|<br />
warsop=G|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=28661:3186;4:4250;1:16479;1:30836;1:33400;1:3578;1:4383;1:12084;1:17559;1:2048;1:11646;1:15895;2:18829;1:19039;1:20353;1:25896;1:26394;1:2185;5:2488;5:23705;5:12787;1:32014;1::|<br />
skills=|<br />
notes=A single plate fit, shinier than the previous fit, with a much larger DPS while still keeping a reasonable tank.</li><li>Using all skills at V and before boosts, in Bastion mode the tank is 140 K EHP and the peak armor repair rate is 1500 EHP/s. </li><li>In normal mode, the tank is 100 K EHP and the peak armor repair rate is 547 EHP/s. The ship flies at 972 m/s (1393 with MWD overheated) and align in 16 s (10.5 s with MWD off).</li><li>Damage varies between 1460 dps at 6.8 + 7.8 km with Void to 1088 dps at 13 + 22 with Null.</li><li>The capacitor last 2 min 14 s with all modules ON. With the neut, the cap booster and the MWD off, the capacitor will last 3 m 15 s.</li><li>Cost about 2 billion ISK to fit</li><li>The Salvager and the Tractor Beam can be replaced to taste, but there's not much CPU and Powergrid left. A single Medium neut would fit.}}<br />
<br />
==Tactics==<br />
''No sub-article about Kronos roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Kronos here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Marauders]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Golem&diff=63481Golem2014-01-14T16:05:01Z<p>Oikaze maricadie: </p>
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<br />
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=28710<br />
|shipimg=Golem.jpg<br />
|shipname=Golem<br />
|caption=Golem<br />
|class=Marauder<br />
|grouping=Marauders<br />
|hulltype=Raven Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations={{Ship|Raven State Issue}}, {{Ship|Raven}}, {{Ship|Raven Navy Issue}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=8,500 MW<br />
|cpu=715 tf<br />
|capacitor=6,325 GJ<br />
|highs=8<br />
|turrets=0<br />
|launchers=4<br />
|mediums=7<br />
|lows=4<br />
<br />
|mass=94,335,000 kg<br />
|volume=486,000 m&#179;<br />
|cargohold=1,225 m&#179;<br />
<br />
|dronebay=75 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.<br />
<br />
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>10% bonus to cruise missile and torpedo velocity, 5% bonus to cruise missile and torpedo explosion velocity per level<br><b>Marauders Skill Bonus:</b><br>7.5% bonus to Shield Boost amount, 10% bonus to effectiveness of target painters per level<br><b>Role Bonus:</b><br>100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay<br />
<br />
|structurehp=7,700 HP<br />
|shieldhp=8,800 HP |shieldem=0 |shieldexp=50 |shieldkin=48 |shieldtherm=40<br />
|armorhp=6,700 HP |armorem=50 |armorexp=10 |armorkin=34 |armortherm=59<br />
<br />
|maxvelocity=100 m/s<br />
|inertia=0.12<br />
|warpspeed=2.2 AU/s<br />
|warptime=17.5 s<br />
<br />
|targetrange=95 km<br />
|sigradius=575 m<br />
|maxlockedtargets=10<br />
|sensortype=Gravimetric<br />
|sensorvalue=14 points<br />
|scanres=105 mm<br />
<br />
|reqskills=*Caldari Battleship V<small>47d 9h 46m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Caldari Cruiser IV<small>5d 5h 42m</small><br />
*Marauders I<small>1h 23m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
**Advanced Weapon Upgrades V<small>35d 13h 20m</small><br />
|totaltraintime=107d 2h 1m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Golem Golem on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Medium Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Golem is one of the premier Caldari Battleships available to expierenced and skilled Caldari pilots. It is a heavily modified Raven Hull that makes use of a [[Bastion Module]] in order to greatly increase its combat performance. It makes great use of Torpedos or Cruise missiles in conjunction with the bonus to Target Painters, either weapon system is viable however the schools of thought are very competative. However they can both agree that this Marauder is an active shield tanked battleship and is ''very'' effective in level 4 mission running.<br />
<br />
Until recently, the Golem was a red-headed step child of the other Marauders, capsuleers often favoring the Vargur or the pirate battleship Machariel. Luckily with Rubicon and the changes to Target Painter cycle times, as well as the Marauders' new bonus to micro jump drives, the Golem has become a more popular choice than in the past.<br />
<br />
==Skills==<br />
*'''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missiles#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missiles#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.<br />
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.<br />
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V (as this is a requirement anyways) to help alleviate fitting problems.<br />
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.<br />
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.<br />
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible.<br />
*'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.<br />
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.<br />
*'''[[Skills:Electronics#Electronic Warfare|Electronic Warfare]]''' should be trained to level III to allow training of '''[[Skills:Electronics#Long Distance Jamming|Long Distance Jamming]]''' which increases the optimal range of target painters by 10% per level.<br />
*Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.<br />
<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Golem|<br />
shipTypeID=28710|<br />
fitName=Lv4 Mission Runner|<br />
fitID=Lv4-Mission-Runner|<br />
high1name=Cruise Missile Launcher II|<br />
high1typeID=19739|<br />
high2name=Cruise Missile Launcher II|<br />
high2typeID=19739|<br />
high3name=Cruise Missile Launcher II|<br />
high3typeID=19739|<br />
high4name=Cruise Missile Launcher II|<br />
high4typeID=19739|<br />
high5name=Bastion Module I|<br />
high5typeID=33400|<br />
high6name=Small Tractor Beam II|<br />
high6typeID=4250|<br />
high7name=Salvager II|<br />
high7typeID=30836|<br />
high8name=Salvager II|<br />
high8typeID=30836|<br />
mid1name=Adaptive Invulnerability Field II|<br />
mid1typeID=2281|<br />
mid2name=Adaptive Invulnerability Field II|<br />
mid2typeID=2281|<br />
mid3name=Caldari Navy X-Large Shield Booster|<br />
mid3typeID=15897|<br />
mid4name=Large Micro Jump Drive|<br />
mid4typeID=4383|<br />
mid5name=Target Painter II|<br />
mid5typeID=19806|<br />
mid6name=Target Painter II|<br />
mid6typeID=19806|<br />
mid7name=Target Painter II|<br />
mid7typeID=19806|<br />
low1name=Ballistic Control System II|<br />
low1typeID=22291|<br />
low2name=Ballistic Control System II|<br />
low2typeID=22291|<br />
low3name=Ballistic Control System II|<br />
low3typeID=22291|<br />
low4name=Ballistic Control System II|<br />
low4typeID=22291|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Warrior II x5|<br />
drone2typeID=2488|<br />
drone3name=Salvage Drone I x5|<br />
drone3typeID=32787|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Scourge Fury Cruise Missile x1|<br />
charge1typeID=24533|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Warhead Rigor Catalyst II|<br />
rig1typeID=26414|<br />
rig2name=Large Warhead Flare Catalyst II|<br />
rig2typeID=26412|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=28710:4250;1:19739;4:30836;2:33400;1:2281;2:4383;1:15897;1:19806;3:22291;4:26412;1:26414;1:2456;5:2488;5:32787;5:24533;1::|<br />
skills=Cruise Missile Specialization</li><li>All Pertinent Target Painter Skills|<br />
notes=As funds become available:</li><li>Trade out T2 BCS for Faction BCS</li><li>T2 TP for Faction TP</li><li>May want to start out with T1 Rigs</li><li>Trade out Caldari X-LSB for Deadspace X-LSB</li><li>May also trade out Invul for 4th TP, if wanted, In my exp. 3 is plenty}}<br />
<br />
==Tactics==<br />
The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range a second. Inside of 15km, you're better off approaching.<br />
<br />
==Notes==<br />
''You can write additional notes for Golem here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Marauders]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Redeemer&diff=63480Redeemer2014-01-14T16:03:03Z<p>Oikaze maricadie: /* Fitting */</p>
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
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|shipid=22428<br />
|shipimg=Redeemer.jpg<br />
|shipname=Redeemer<br />
|caption=Redeemer<br />
|class=Black Ops<br />
|grouping=Black Ops<br />
|hulltype=Armageddon Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Armageddon}}, {{Ship|Armageddon Navy Issue}}, {{Ship|Armageddon Imperial Issue}}<br />
|tech=2<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=17,000 MW<br />
|cpu=505 tf<br />
|capacitor=5,312.5 GJ<br />
|highs=8<br />
|turrets=6<br />
|launchers=0<br />
|mediums=4<br />
|lows=7<br />
<br />
|mass=150,300,000 kg<br />
|volume=486,000 m&#179;<br />
|cargohold=700 m&#179;<br />
<br />
|dronebay=125 m&#179;<br />
|bandwidth=125 Mbit/sec<br />
<br />
|info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.<br />
<br />
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level<br><b>Black Ops Skill Bonus:</b><br>7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level<br>Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking<br />
<br />
|structurehp=4,968 HP<br />
|shieldhp=4,375 HP |shieldem=0 |shieldexp=55 |shieldkin=43 |shieldtherm=20<br />
|armorhp=5,312 HP |armorem=50 |armorexp=28 |armorkin=29 |armortherm=35<br />
<br />
|maxvelocity=117 m/s<br />
|inertia=0.072<br />
|warpspeed=2.2 AU/s<br />
|warptime=15 s<br />
<br />
|targetrange=52 km<br />
|sigradius=333 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=17 points<br />
|scanres=170 mm<br />
<br />
|reqskills=*Amarr Battleship V<small>47d 9h 46m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Amarr Cruiser IV<small>5d 5h 42m</small><br />
*Black Ops I<small>1h 23m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Cloaking IV<small>6d 6h 51m</small><br />
**Jump Drive Calibration IV<small>9d 10h 16m</small><br />
|totaltraintime=75d 9h 21m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Low Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
''You can write a summary for Redeemer here.''<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Redeemer|<br />
shipTypeID=22428|<br />
fitName=Jester's FOTW - Gank|<br />
fitID=Jester-s-FOTW---Gank|<br />
high1name=Mega Pulse Laser II|<br />
high1typeID=3057|<br />
high2name=Mega Pulse Laser II|<br />
high2typeID=3057|<br />
high3name=Mega Pulse Laser II|<br />
high3typeID=3057|<br />
high4name=Mega Pulse Laser II|<br />
high4typeID=3057|<br />
high5name=Mega Pulse Laser II|<br />
high5typeID=3057|<br />
high6name=Mega Pulse Laser II|<br />
high6typeID=3057|<br />
high7name=Ammatar Navy Heavy Energy Neutralizer|<br />
high7typeID=15798|<br />
high8name=Improved 'Guise' Cloaking Device II|<br />
high8typeID=20565|<br />
mid1name=Shadow Serpentis 100MN Microwarpdrive|<br />
mid1typeID=14116|<br />
mid2name=Republic Fleet Warp Disruptor|<br />
mid2typeID=15891|<br />
mid3name=Federation Navy Stasis Webifier|<br />
mid3typeID=17559|<br />
mid4name=Medium Capacitor Booster II|<br />
mid4typeID=2024|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Centii A-Type Adaptive Nano Plating|<br />
low2typeID=18710|<br />
low3name=Centii A-Type Adaptive Nano Plating|<br />
low3typeID=18710|<br />
low4name=1600mm Reinforced Steel Plates II|<br />
low4typeID=20353|<br />
low5name=1600mm Reinforced Steel Plates II|<br />
low5typeID=20353|<br />
low6name=Imperial Navy Heat Sink|<br />
low6typeID=15810|<br />
low7name=Imperial Navy Heat Sink|<br />
low7typeID=15810|<br />
drone1name=Ogre II x5|<br />
drone1typeID=2446|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Navy Cap Booster 400 x1|<br />
charge1typeID=32006|<br />
charge2name=Imperial Navy Multifrequency L x6|<br />
charge2typeID=23105|<br />
charge3name=Imperial Navy Xray L x6|<br />
charge3typeID=23109|<br />
charge4name=Scorch L x6|<br />
charge4typeID=12820|<br />
charge5name=open|<br />
rig1name=Large Trimark Armor Pump I|<br />
rig1typeID=25894|<br />
rig2name=Large Energy Burst Aerator II|<br />
rig2typeID=26380|<br />
difficulty=2|<br />
warsop=G|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=22428:3057;6:15798;1:20565;1:2024;1:14116;1:15891;1:17559;1:2048;1:15810;2:18710;2:20353;2:25894;1:26380;1:2446;5:12820;6:23105;6:23109;6:32006;1::|<br />
skills=|<br />
notes=Jester's Fit of the week January 30, 2013</li><li>A Covert Jump Portal Generator replaces the heavy neut when required</li><li>The Ogre drones increase dps against big ships but are not effective against small ships. Given the drone bay size, either one flight of large drones OR one flight of small + 1 flight of medium + 1 flight of utility drones must be chosen. This choice will be situational.</li><li>This fit has 99 K EHP, flies at 1205 m/s (1700 m/s with overheat) when cloaked and align in 13.9 s with MWD on (10.5 s off). The capacitor will last 14 min 42 s with Navy Cap Boosters 400.</li><li>Damage varies between 1078 dps at 15 + 10 km with Imperial Navy Multifrequency and 924 dps at 45 + 10 km with Scorch.</li><li>The scan resolution is low, and after decloacking the ship needs 15.1 s to lock an a frigate and 6.4 s to lock on a battleship.}}{{ShipFitting|<br />
ship=Redeemer|<br />
shipTypeID=22428|<br />
fitName=Gank 2|<br />
fitID=Gank-2|<br />
high1name=Mega Pulse Laser II|<br />
high1typeID=3057|<br />
high2name=Mega Pulse Laser II|<br />
high2typeID=3057|<br />
high3name=Mega Pulse Laser II|<br />
high3typeID=3057|<br />
high4name=Mega Pulse Laser II|<br />
high4typeID=3057|<br />
high5name=Mega Pulse Laser II|<br />
high5typeID=3057|<br />
high6name=Mega Pulse Laser II|<br />
high6typeID=3057|<br />
high7name=Heavy Nosferatu II|<br />
high7typeID=12263|<br />
high8name=Dread Guristas Cloaking Device|<br />
high8typeID=14234|<br />
mid1name=Republic Fleet 100MN Afterburner|<br />
mid1typeID=15757|<br />
mid2name=Warp Scrambler II|<br />
mid2typeID=448|<br />
mid3name=Federation Navy Stasis Webifier|<br />
mid3typeID=17559|<br />
mid4name=Sensor Booster II|<br />
mid4typeID=1952|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Imperial Navy Heat Sink|<br />
low3typeID=15810|<br />
low4name=Imperial Navy Heat Sink|<br />
low4typeID=15810|<br />
low5name=Imperial Navy Heat Sink|<br />
low5typeID=15810|<br />
low6name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low6typeID=15729|<br />
low7name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low7typeID=15729|<br />
drone1name=Ogre II x5|<br />
drone1typeID=2446|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Scan Resolution Script x1|<br />
charge1typeID=29011|<br />
charge2name=Imperial Navy Multifrequency L x1|<br />
charge2typeID=23105|<br />
charge3name=Imperial Navy Xray L x1|<br />
charge3typeID=23109|<br />
charge4name=Scorch L x1|<br />
charge4typeID=12820|<br />
charge5name=open|<br />
rig1name=Large Processor Overclocking Unit I|<br />
rig1typeID=4397|<br />
rig2name=Large Energy Collision Accelerator I|<br />
rig2typeID=25980|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=22428:3057;6:12263;1:14234;1:448;1:1952;1:15757;1:17559;1:2048;1:15729;2:15810;3:20353;1:4397;1:25980;1:2446;5:12820;1:23105;1:23109;1:29011;1::|<br />
skills=|<br />
notes=A variation on Jester's Fit of the week. It has significantly less armor, a bit higher dps and a higher scan resolution. </li><li>Given the lower speed, the best tatic is to approach cloaked, bump to uncloak and then scram and web while the other ship realign.</li><li>A Covert Jump Portal Generator replaces the heavy neut when required</li><li>As for the fit above a choice must be made between large and small + medium drones. </li><li>This fit has 66.8 K EHP, flies at 586 m/s (753 m/s with overheat) when cloaked and align in 13.7 s with AB on (10.3 s off). The capacitor will last 15 min.</li><li>Damage varies between 1114 dps at 15 + 10 km with Imperial Navy Multifrequency and 952 dps at 45 + 10 km with Scorch.</li><li>The scan resolution is higher, and after decloaking the ship needs 9.4 s to lock an a frigate and 4 s to lock on a battleship.}}<br />
<br />
==Tactics==<br />
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
With Black Ops Skill at V, this ship actually can fly faster when cloaked than uncloaked.<br />
<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Black Ops]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Raven_Navy_Issue&diff=63479Raven Navy Issue2014-01-14T16:02:02Z<p>Oikaze maricadie: /* Fitting */</p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=17636<br />
|shipimg=Raven Navy Issue.jpg<br />
|shipname=Raven Navy Issue<br />
|caption=Raven Navy Issue<br />
|class=Battleship<br />
|grouping=Faction Battleships<br />
|hulltype=Raven Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations={{Ship|Raven State Issue}}, {{Ship|Raven}}, {{Ship|Golem}}<br />
|tech=F<br />
<br />
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=12,000 MW<br />
|cpu=780 tf<br />
|capacitor=5,900 GJ<br />
|highs=8<br />
|turrets=0<br />
|launchers=8<br />
|mediums=7<br />
|lows=5<br />
<br />
|mass=97,300,000 kg<br />
|volume=486,000 m&#179;<br />
|cargohold=625 m&#179;<br />
<br />
|dronebay=100 m&#179;<br />
|bandwidth=75 Mbit/sec<br />
<br />
|info=The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command a decade ago in response to a spate of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.<br />
<br />
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>+5% bonus to Torpedo and Cruise Missile explosion radius<br>+10% bonus to Cruise Missile Torpedo Velocity per level.<br />
<br />
|structurehp=9,500 HP<br />
|shieldhp=10,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=8,000 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45<br />
<br />
|maxvelocity=123 m/s<br />
|inertia=0.12<br />
|warpspeed=2 AU/s<br />
|warptime=16.19 s<br />
<br />
|targetrange=75 km<br />
|sigradius=410 m<br />
|maxlockedtargets=7<br />
|sensortype=Gravimetric<br />
|sensorvalue=28 points<br />
|scanres=105 mm<br />
<br />
|reqskills=*Caldari Battleship II<small>6h 17m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Caldari Cruiser IV<small>5d 5h 42m</small><br />
|totaltraintime=6d 13h 8m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Raven%20Navy%20Issue Raven%20Navy%20Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Raven Navy Issue (commonly abbreviated CNR, and sometimes RNI) is a logical progression from the standard [[Raven]], with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with an additional launcher slot, meaning its damage to battleships is roughly the same. Meanwhile the Navy Raven gains an explosion radius bonus, meaning it will do more damage to smaller targets.<br />
<br />
The [[Scorpion Navy Issue|Navy Scorpion]] and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.<br />
<br />
==Skills==<br />
*'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.<br />
*'''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missiles#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missiles#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.<br />
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.<br />
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.<br />
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.<br />
*'''[[Skills:Electronics#Electronic Warfare|Electronic Warfare]]''' should be trained to level III to allow training of '''[[Skills:Electronics#Long Distance Jamming|Long Distance Jamming]]''' which increases the optimal range of target painters by 10% per level.<br />
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.<br />
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible.<br />
*'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.<br />
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.<br />
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermic_Shield_Compensation|Thermic Shield Compensation]], [[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Shields#Explosive_Shield_Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.<br />
*Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Raven Navy Issue|<br />
shipTypeID=17636|<br />
fitName=L4 Solo|<br />
fitID=L4-Solo|<br />
high1name=Caldari Navy Cruise Missile Launcher|<br />
high1typeID=16062|<br />
high2name=Caldari Navy Cruise Missile Launcher|<br />
high2typeID=16062|<br />
high3name=Caldari Navy Cruise Missile Launcher|<br />
high3typeID=16062|<br />
high4name=Caldari Navy Cruise Missile Launcher|<br />
high4typeID=16062|<br />
high5name=Caldari Navy Cruise Missile Launcher|<br />
high5typeID=16062|<br />
high6name=Caldari Navy Cruise Missile Launcher|<br />
high6typeID=16062|<br />
high7name=Caldari Navy Cruise Missile Launcher|<br />
high7typeID=16062|<br />
high8name=Caldari Navy Cruise Missile Launcher|<br />
high8typeID=16062|<br />
mid1name=Caldari Navy X-Large Shield Booster|<br />
mid1typeID=15897|<br />
mid2name=Adaptive Invulnerability Field II|<br />
mid2typeID=2281|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=EM Ward Field II|<br />
mid4typeID=2301|<br />
mid5name=Phased Weapon Navigation Array Generation Extron|<br />
mid5typeID=19814|<br />
mid6name=Shield Boost Amplifier II|<br />
mid6typeID=24443|<br />
mid7name=100MN Afterburner II|<br />
mid7typeID=12068|<br />
low1name=Caldari Navy Ballistic Control System|<br />
low1typeID=15681|<br />
low2name=Caldari Navy Ballistic Control System|<br />
low2typeID=15681|<br />
low3name=Ballistic Control System II|<br />
low3typeID=22291|<br />
low4name=Internal Force Field Array I|<br />
low4typeID=5839|<br />
low5name=Power Diagnostic System II|<br />
low5typeID=1541|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Light Armor Maintenance Bot I x5|<br />
drone3typeID=23711|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Mjolnir Cruise Missile x1|<br />
charge1typeID=202|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Warhead Calefaction Catalyst I|<br />
rig1typeID=26030|<br />
rig2name=Large Semiconductor Memory Cell I|<br />
rig2typeID=25954|<br />
rig3name=Large Semiconductor Memory Cell I|<br />
rig3typeID=25954|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17636:16062;8:2281;2:2301;1:12068;1:15897;1:19814;1:24443;1:1541;1:5839;1:15681;2:22291;1:25954;2:26030;1:2185;5:2456;5:23711;5:202;1::|<br />
skills=|<br />
notes=Was Jester's fit of the week for July 31, 2013. See http://jestertrek.blogspot.ca/2013/07/fotw-l4-mission-navy-raven-v-navy.html for a comparison of this fit with the Navy Scorpion</li><li>As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)</li><li>Damage is 819 dps up to drone range limit (60 km) then 660 dps up to the targeting range (94 km).</li><li>With all modules on autorepeat, will repair 786 shields point per s, but the capacitor will run out in 1 m 56 s.</li><li>This ship is expensive: 1.5 billion ISK!}}{{ShipFitting|<br />
ship=Raven Navy Issue|<br />
shipTypeID=17636|<br />
fitName=L4 Solo v 2|<br />
fitID=L4-Solo-v-2|<br />
high1name=Cruise Missile Launcher II|<br />
high1typeID=19739|<br />
high2name=Cruise Missile Launcher II|<br />
high2typeID=19739|<br />
high3name=Cruise Missile Launcher II|<br />
high3typeID=19739|<br />
high4name=Cruise Missile Launcher II|<br />
high4typeID=19739|<br />
high5name=Cruise Missile Launcher II|<br />
high5typeID=19739|<br />
high6name=Cruise Missile Launcher II|<br />
high6typeID=19739|<br />
high7name=Cruise Missile Launcher II|<br />
high7typeID=19739|<br />
high8name=Cruise Missile Launcher II|<br />
high8typeID=19739|<br />
mid1name=100MN Afterburner II|<br />
mid1typeID=12068|<br />
mid2name=X-Large C5-L Emergency Shield Overload I|<br />
mid2typeID=10888|<br />
mid3name='Copasetic' Particle Field Acceleration|<br />
mid3typeID=16535|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=Adaptive Invulnerability Field II|<br />
mid5typeID=2281|<br />
mid6name=EM Ward Amplifier II|<br />
mid6typeID=2553|<br />
mid7name=Phased Weapon Navigation Array Generation Extron|<br />
mid7typeID=19814|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Power Diagnostic System II|<br />
low2typeID=1541|<br />
low3name=Ballistic Control System II|<br />
low3typeID=22291|<br />
low4name=Ballistic Control System II|<br />
low4typeID=22291|<br />
low5name=Ballistic Control System II|<br />
low5typeID=22291|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Mjolnir Cruise Missile x1|<br />
charge1typeID=202|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Large Warhead Calefaction Catalyst I|<br />
rig1typeID=26030|<br />
rig2name=Large Semiconductor Memory Cell I|<br />
rig2typeID=25954|<br />
rig3name=Large Semiconductor Memory Cell I|<br />
rig3typeID=25954|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17636:19739;8:2281;2:2553;1:10888;1:12068;1:16535;1:19814;1:1541;1:2048;1:22291;3:25954;2:26030;1:2185;5:2456;5:23707;5:202;1::|<br />
skills=|<br />
notes=A "cheaper" version of the fit above at 670 millions ISK</li><li>As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)</li><li>Damage is 774 dps up to drone range limit (60 km) then 616 dps up to the targeting range (94 km).</li><li>With all modules on autorepeat, will repair 540 shields point per s, but the capacitor will run out in 2 m 30 s}}<br />
<br />
==Tactics==<br />
''No sub-article about Raven Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Raven Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Armageddon_Navy_Issue&diff=63478Armageddon Navy Issue2014-01-14T16:01:31Z<p>Oikaze maricadie: /* Fitting */</p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=32305<br />
|shipimg=Armageddon Navy Issue.jpg<br />
|shipname=Armageddon Navy Issue<br />
|caption=Armageddon Navy Issue<br />
|class=Battleship<br />
|grouping=Faction Battleships<br />
|hulltype=Armageddon Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Armageddon}}, {{Ship|Redeemer}}, {{Ship|Armageddon Imperial Issue}}<br />
|tech=F<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=17,500 MW<br />
|cpu=560 tf<br />
|capacitor=6,000 GJ<br />
|highs=8<br />
|turrets=7<br />
|launchers=0<br />
|mediums=4<br />
|lows=8<br />
<br />
|mass=105,200,000 kg<br />
|volume=486,000 m&#179;<br />
|cargohold=700 m&#179;<br />
<br />
|dronebay=200 m&#179;<br />
|bandwidth=125 Mbit/sec<br />
<br />
|info=An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.<br><br><br />
<br />
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Large Energy Turret capacitor use<br>5% Large Energy Turret rate of fire per level.<br />
<br />
|structurehp=10,000 HP<br />
|shieldhp=8,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=11,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=105 m/s<br />
|inertia=0.13<br />
|warpspeed=2 AU/s<br />
|warptime=18.96 s<br />
<br />
|targetrange=70 km<br />
|sigradius=400 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=26 points<br />
|scanres=110 mm<br />
<br />
|reqskills=*Amarr Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Amarr Battlecruiser III<small>1d 1h 50m</small><br />
***Spaceship Command III<small>4h 25m</small><br />
***Amarr Cruiser III<small>22h 12m</small><br />
****Spaceship Command II<small>46m</small><br />
****Amarr Destroyer III<small>8h 49m</small><br />
*****Amarr Frigate III<small>8h 49m</small><br />
*****Spaceship Command I<small>8m</small><br />
|totaltraintime=4d 1h 13m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Armageddon%20Navy%20Issue Armageddon Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Low Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
Based on the [[Armageddon]] hull, but very different bonuses. While the regular Armageddon is bonused for drones and energy neutralizers, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The Navy Armageddon retains a respectable amount of the Armageddon's drone capability, with 125mb bandwidth and a 200m3 bay to carry a flight of sentries or heavies along with several flights of smaller drones, making it a very capable drone carrier for a ship with no bonuses to them. Its main source of damage though is its 7 turrets.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Armageddon Navy Issue|<br />
shipTypeID=32305|<br />
fitName=Pulse PvP|<br />
fitID=Pulse-PvP|<br />
high1name=Mega Pulse Laser II|<br />
high1typeID=3057|<br />
high2name=Mega Pulse Laser II|<br />
high2typeID=3057|<br />
high3name=Mega Pulse Laser II|<br />
high3typeID=3057|<br />
high4name=Mega Pulse Laser II|<br />
high4typeID=3057|<br />
high5name=Mega Pulse Laser II|<br />
high5typeID=3057|<br />
high6name=Mega Pulse Laser II|<br />
high6typeID=3057|<br />
high7name=Mega Pulse Laser II|<br />
high7typeID=3057|<br />
high8name=Medium Nosferatu II|<br />
high8typeID=12259|<br />
mid1name=Experimental 100MN Afterburner I|<br />
mid1typeID=5955|<br />
mid2name=Prototype 100MN Microwarpdrive I|<br />
mid2typeID=5945|<br />
mid3name=Tracking Computer II|<br />
mid3typeID=1978|<br />
mid4name=Medium Capacitor Booster II|<br />
mid4typeID=2024|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Heat Sink II|<br />
low6typeID=2364|<br />
low7name=Heat Sink II|<br />
low7typeID=2364|<br />
low8name=Heat Sink II|<br />
low8typeID=2364|<br />
drone1name=Ogre II x5|<br />
drone1typeID=2446|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Hobgoblin II x5|<br />
drone3typeID=2456|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x7|<br />
charge1typeID=28999|<br />
charge2name=Navy Cap Booster 200 x50|<br />
charge2typeID=31998|<br />
charge3name=Scorch L x7|<br />
charge3typeID=12820|<br />
charge4name=Imperial Navy Gamma L x7|<br />
charge4typeID=23107|<br />
charge5name=Imperial Navy Ultraviolet L x7|<br />
charge5typeID=23111|<br />
rig1name=Large Processor Overclocking Unit I|<br />
rig1typeID=4397|<br />
rig2name=Large Semiconductor Memory Cell I|<br />
rig2typeID=25954|<br />
rig3name=Large Anti-Explosive Pump I|<br />
rig3typeID=25888|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.1|<br />
shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5945;1:5955;1:2048;1:2364;3:11269;3:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::|<br />
skills=|<br />
notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare.}}{{ShipFitting|<br />
ship=Armageddon Navy Issue|<br />
shipTypeID=32305|<br />
fitName=L4 Mission Runner|<br />
fitID=L4-Mission-Runner|<br />
high1name=Mega Pulse Laser II|<br />
high1typeID=3057|<br />
high2name=Mega Pulse Laser II|<br />
high2typeID=3057|<br />
high3name=Mega Pulse Laser II|<br />
high3typeID=3057|<br />
high4name=Mega Pulse Laser II|<br />
high4typeID=3057|<br />
high5name=Mega Pulse Laser II|<br />
high5typeID=3057|<br />
high6name=Mega Pulse Laser II|<br />
high6typeID=3057|<br />
high7name=Mega Pulse Laser II|<br />
high7typeID=3057|<br />
high8name=Medium Nosferatu II|<br />
high8typeID=12259|<br />
mid1name=Experimental 100MN Afterburner I|<br />
mid1typeID=5955|<br />
mid2name=Federation Navy Stasis Webifier|<br />
mid2typeID=17559|<br />
mid3name=Tracking Computer II|<br />
mid3typeID=1978|<br />
mid4name=Medium Capacitor Booster II|<br />
mid4typeID=2024|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Large Armor Repairer II|<br />
low5typeID=3540|<br />
low6name=Heat Sink II|<br />
low6typeID=2364|<br />
low7name=Heat Sink II|<br />
low7typeID=2364|<br />
low8name=Heat Sink II|<br />
low8typeID=2364|<br />
drone1name=Ogre II x5|<br />
drone1typeID=2446|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Hobgoblin II x5|<br />
drone3typeID=2456|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x7|<br />
charge1typeID=28999|<br />
charge2name=Navy Cap Booster 200 x50|<br />
charge2typeID=31998|<br />
charge3name=Scorch L x7|<br />
charge3typeID=12820|<br />
charge4name=Imperial Navy Gamma L x7|<br />
charge4typeID=23107|<br />
charge5name=Imperial Navy Ultraviolet L x7|<br />
charge5typeID=23111|<br />
rig1name=Large Processor Overclocking Unit I|<br />
rig1typeID=4397|<br />
rig2name=Large Semiconductor Memory Cell I|<br />
rig2typeID=25954|<br />
rig3name=Large Anti-Explosive Pump I|<br />
rig3typeID=25888|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RET 1.1|<br />
shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5955;1:17559;1:2048;1:2364;3:3540;1:11269;2:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::|<br />
skills=|<br />
notes=Fitted for Odyssey</li><li>A slight modification of the Pulse PvP fit above, this ship is designed to run L4 missions solo</li><li>Same damage as the PvP fit, but with 113 K EHP instead of 120 K EHP</li><li>Consider fitting an Imperial Navy Large Armor Repairer if money allows</li><li>The web, in conjunction with a Tracking Speed Script, is used be able to kill small ships that get close}}<br />
<br />
==Tactics==<br />
''No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Armageddon Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Apocalypse_Navy_Issue&diff=63477Apocalypse Navy Issue2014-01-14T16:01:05Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=17726<br />
|shipimg=Apocalypse Navy Issue.jpg<br />
|shipname=Apocalypse Navy Issue<br />
|caption=Apocalypse Navy Issue<br />
|class=Battleship<br />
|grouping=Faction Battleships<br />
|hulltype=Apocalypse Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Apocalypse}}, {{Ship|Paladin}}, {{Ship|Apocalypse Imperial Issue}}<br />
|tech=F<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=22,000 MW<br />
|cpu=580 tf<br />
|capacitor=7,000 GJ<br />
|highs=8<br />
|turrets=8<br />
|launchers=0<br />
|mediums=4<br />
|lows=8<br />
<br />
|mass=97,100,000 kg<br />
|volume=495,000 m&#179;<br />
|cargohold=625 m&#179;<br />
<br />
|dronebay=100 m&#179;<br />
|bandwidth=75 Mbit/sec<br />
<br />
|info=The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.<br />
<br />
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>7.5% to Large Energy Turret optimal range<br>+7.5% Large Energy Turret tracking speed<br />
<br />
|structurehp=10,000 HP<br />
|shieldhp=8,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=10,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=120 m/s<br />
|inertia=0.115<br />
|warpspeed=2 AU/s<br />
|warptime=15.48 s<br />
<br />
|targetrange=76 km<br />
|sigradius=370 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=25 points<br />
|scanres=120 mm<br />
<br />
|reqskills=*Amarr Battleship I<small>1h 6m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Amarr Battlecruiser III<small>1d 1h 50m</small><br />
***Spaceship Command III<small>4h 25m</small><br />
***Amarr Cruiser III<small>22h 12m</small><br />
****Spaceship Command II<small>46m</small><br />
****Amarr Destroyer III<small>8h 49m</small><br />
*****Amarr Frigate III<small>8h 49m</small><br />
*****Spaceship Command I<small>8m</small><br />
|totaltraintime=4d 1h 13m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Apocalypse%20Navy%20Issue Apocalypse Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=High Amount of Low Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------------------------------------<br />
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************<br />
-------------------------------------------------------------------------------------------><br />
<br />
==Summary==<br />
A significantly buffed version of the [[Apocalypse]]. On top of the increased base armor of the ship, the additional low slot allow the ship to either increase dps or increase tank even further.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Apocalypse Navy Issue|<br />
shipTypeID=17726|<br />
fitName=PvP Beam|<br />
fitID=PvP-Beam|<br />
high1name=Tachyon Beam Laser II|<br />
high1typeID=3065|<br />
high2name=Tachyon Beam Laser II|<br />
high2typeID=3065|<br />
high3name=Tachyon Beam Laser II|<br />
high3typeID=3065|<br />
high4name=Tachyon Beam Laser II|<br />
high4typeID=3065|<br />
high5name=Tachyon Beam Laser II|<br />
high5typeID=3065|<br />
high6name=Tachyon Beam Laser II|<br />
high6typeID=3065|<br />
high7name=Tachyon Beam Laser II|<br />
high7typeID=3065|<br />
high8name=Tachyon Beam Laser II|<br />
high8typeID=3065|<br />
mid1name=Experimental 100MN Afterburner I|<br />
mid1typeID=5955|<br />
mid2name=Sensor Booster II|<br />
mid2typeID=1952|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Heat Sink II|<br />
low4typeID=2364|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=Heat Sink II|<br />
low6typeID=2364|<br />
low7name=Heat Sink II|<br />
low7typeID=2364|<br />
low8name=Heat Sink II|<br />
low8typeID=2364|<br />
drone1name=Vespa EC-600 x5|<br />
drone1typeID=23705|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=Imperial Navy Gamma L x8|<br />
charge2typeID=23107|<br />
charge3name=Imperial Navy Ultraviolet L x8|<br />
charge3typeID=23111|<br />
charge4name=Imperial Navy Infrared L x8|<br />
charge4typeID=23115|<br />
charge5name=Gleam L x8|<br />
charge5typeID=12828|<br />
charge6name=Aurora L x8|<br />
charge6typeID=12824|<br />
rig1name=Large Ionic Field Projector I|<br />
rig1typeID=26102|<br />
rig2name=Large Energy Collision Accelerator I|<br />
rig2typeID=25980|<br />
rig3name=Large Ancillary Current Router I|<br />
rig3typeID=25956|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17726:3065;8:1952;1:2032;2:5955;1:2048;1:2364;5:11269;1:20353;1:25956;1:25980;1:26102;1:2456;5:23705;5:12824;8:12828;8:23107;8:23111;8:23115;8:29009;1::|<br />
skills=|<br />
notes=The additional low slot allow for significantly greater damage than the corresponding standard Apocalypse fit</li><li>About 91 K EHP before bonuses with all skills at V</li><li>Damage varies between 760 dps at 23 + 29 km with Gleam to 436 dps at 163 + 25km with Aurora</li><li>Cap last for 3 min 46 s}}{{ShipFitting|<br />
ship=Apocalypse Navy Issue|<br />
shipTypeID=17726|<br />
fitName=PvP Pulse|<br />
fitID=PvP-Pulse|<br />
high1name=Mega Pulse Laser II|<br />
high1typeID=3057|<br />
high2name=Mega Pulse Laser II|<br />
high2typeID=3057|<br />
high3name=Mega Pulse Laser II|<br />
high3typeID=3057|<br />
high4name=Mega Pulse Laser II|<br />
high4typeID=3057|<br />
high5name=Mega Pulse Laser II|<br />
high5typeID=3057|<br />
high6name=Mega Pulse Laser II|<br />
high6typeID=3057|<br />
high7name=Mega Pulse Laser II|<br />
high7typeID=3057|<br />
high8name=Mega Pulse Laser II|<br />
high8typeID=3057|<br />
mid1name=Experimental 100MN Afterburner I|<br />
mid1typeID=5955|<br />
mid2name=Tracking Computer II|<br />
mid2typeID=1978|<br />
mid3name=Federation Navy Stasis Webifier|<br />
mid3typeID=17559|<br />
mid4name=Republic Fleet Warp Scrambler|<br />
mid4typeID=15893|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=Heat Sink II|<br />
low6typeID=2364|<br />
low7name=Heat Sink II|<br />
low7typeID=2364|<br />
low8name=Heat Sink II|<br />
low8typeID=2364|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x1|<br />
charge1typeID=28999|<br />
charge2name=Imperial Navy Gamma L x8|<br />
charge2typeID=23107|<br />
charge3name=Imperial Navy Ultraviolet L x8|<br />
charge3typeID=23111|<br />
charge4name=Imperial Navy Infrared L x8|<br />
charge4typeID=23115|<br />
charge5name=Scorch L x8|<br />
charge5typeID=12820|<br />
charge6name=Conflagration L x8|<br />
charge6typeID=12816|<br />
rig1name=Large Trimark Armor Pump I|<br />
rig1typeID=25894|<br />
rig2name=Large Energy Collision Accelerator I|<br />
rig2typeID=25980|<br />
rig3name=Large Semiconductor Memory Cell I|<br />
rig3typeID=25954|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17726:3057;8:1978;1:5955;1:15893;1:17559;1:2048;1:2364;4:11269;2:20353;1:25894;1:25954;1:25980;1:2185;5:2456;5:23707;5:12816;8:12820;8:23107;8:23111;8:23115;8:28999;1::|<br />
skills=|<br />
notes=A powerful PvP ship for mid distance fights</li><li>112 K EHP before bonuses with all skills at V</li><li>Damage varies between 1030 dps at 24 + 13 km with Gleam and 626 dps at 71 + 13 km with Scorch</li><li>Cap last 4 min 40 s</li><li>The scram and web can be switched to a point, an eccm or any other utility module}}{{ShipFitting|<br />
ship=Apocalypse Navy Issue|<br />
shipTypeID=17726|<br />
fitName=Lvl 4 Mission Runner|<br />
fitID=Lvl-4-Mission-Runner|<br />
high1name=Mega Pulse Laser II|<br />
high1typeID=3057|<br />
high2name=Mega Pulse Laser II|<br />
high2typeID=3057|<br />
high3name=Mega Pulse Laser II|<br />
high3typeID=3057|<br />
high4name=Mega Pulse Laser II|<br />
high4typeID=3057|<br />
high5name=Mega Pulse Laser II|<br />
high5typeID=3057|<br />
high6name=Mega Pulse Laser II|<br />
high6typeID=3057|<br />
high7name=Mega Pulse Laser II|<br />
high7typeID=3057|<br />
high8name=Mega Pulse Laser II|<br />
high8typeID=3057|<br />
mid1name=Experimental 100MN Afterburner I|<br />
mid1typeID=5955|<br />
mid2name=Tracking Computer II|<br />
mid2typeID=1978|<br />
mid3name=Federation Navy Stasis Webifier|<br />
mid3typeID=17559|<br />
mid4name=Heavy Capacitor Booster II|<br />
mid4typeID=3578|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Imperial Navy Large Armor Repairer|<br />
low5typeID=17546|<br />
low6name=Heat Sink II|<br />
low6typeID=2364|<br />
low7name=Heat Sink II|<br />
low7typeID=2364|<br />
low8name=Heat Sink II|<br />
low8typeID=2364|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hornet EC-300 x5|<br />
drone3typeID=23707|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Tracking Speed Script x1|<br />
charge1typeID=29001|<br />
charge2name=Cap Booster 400 x50|<br />
charge2typeID=11287|<br />
charge3name=Imperial Navy Gamma L x8|<br />
charge3typeID=23107|<br />
charge4name=Imperial Navy Ultraviolet L x8|<br />
charge4typeID=23111|<br />
charge5name=Imperial Navy Infrared L x8|<br />
charge5typeID=23115|<br />
charge6name=Scorch L x8|<br />
charge6typeID=12820|<br />
charge7name=Conflagration L x8|<br />
charge7typeID=12816|<br />
rig1name=Large Semiconductor Memory Cell I|<br />
rig1typeID=25954|<br />
rig2name=Large Semiconductor Memory Cell I|<br />
rig2typeID=25954|<br />
rig3name=Large Semiconductor Memory Cell I|<br />
rig3typeID=25954|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17726:3057;8:1978;1:3578;1:5955;1:17559;1:2048;1:2364;3:11269;2:17546;1:20353;1:25954;3:2185;5:2456;5:23707;5:11287;50:12816;8:12820;8:23107;8:23111;8:23115;8:29001;1::|<br />
skills=|<br />
notes=A variation on the PvP Pulse fit targeted toward soloing Level 4 missions</li><li>As shown, the fit requires an implant to boost CPU by 2%. Getting the fit to work without implant requires a significant rejuggling of the modules</li><li>104 K EHP before bonuses with all skills at V</li><li>Damage varies between 976 dps at 21 + 10 km with Gleam and 743 dps at 62 + 10 km with Aurora</li><li>Cap last for 5 min 40 s with everything turned on using 400 cap boosters</li><li>The web, with a tracking speed script, is used to be able to kill fast moving targets that get close. The Imperial Navy Gamma crystal also helps</li><li>The Imperial Navy Large Armor Repairer significantly helps keeping the ship alive during heavy damage fights. If money is tight, it can be replaced by a Tech II module}}<br />
<br />
==Tactics==<br />
''No sub-article about Apocalypse Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Apocalypse Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Sleipnir&diff=63476Sleipnir2014-01-14T16:00:32Z<p>Oikaze maricadie: /* Fitting */</p>
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=22444<br />
|shipimg=Sleipnir.jpg<br />
|shipname=Sleipnir<br />
|caption=Sleipnir<br />
|class=Command Ship<br />
|grouping=Command Ships<br />
|hulltype=Cyclone Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Cyclone}}, {{Ship|Claymore}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,300 MW<br />
|cpu=475 tf<br />
|capacitor=2,625 GJ<br />
|highs=7<br />
|turrets=5<br />
|launchers=2<br />
|mediums=5<br />
|lows=5<br />
<br />
|mass=12,800,000 kg<br />
|volume=216,000 m&#179;<br />
|cargohold=475 m&#179;<br />
<br />
|dronebay=25 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. <br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.<br />
<br />
|bonuses=<b>Minmatar Battlecruiser Skill Bonus:</b><br>10% bonus to Medium Projectile Turret damage and 7.5% bonus to shield boosting amount. <br><b>Command Ships Skill Bonus:</b><br>10% bonus to Medium Projectile Turret damage, 10% bonus to Medium Projectile Turret falloff and 3% bonus to strength of Siege Warfare and Skirmish Warfare links. <br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules.<br />
<br />
|structurehp=3,700 HP<br />
|shieldhp=4,500 HP |shieldem=75.00 |shieldexp=50 |shieldkin=40 |shieldtherm=60<br />
|armorhp=3,600 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=67.500<br />
<br />
|maxvelocity=165 m/s<br />
|inertia=0.704<br />
|warpspeed=2.75 AU/s<br />
|warptime=12.2 s<br />
<br />
|targetrange=70 km<br />
|sigradius=240 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=20 points<br />
|scanres=220 mm<br />
<br />
|reqskills=*Minmatar Battlecruiser V<small>35d 13h 20m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Minmatar Cruiser III<small>22h 13m</small><br />
***Minmatar Destroyer III<small>8h 53m</small><br />
****Minmatar Frigate III<small>8h 53m</small><br />
*Command Ships I<small>1h 6m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Warfare Link Specialist IV<small>6d 12h 3m</small><br />
***Leadership V<small>5d 22h 13m</small><br />
**Armored Warfare V<small>11d 20h 27m</small><br />
**Information Warfare V<small>11d 20h 27m</small><br />
**Siege Warfare V<small>11d 20h 27m</small><br />
**Skirmish Warfare V<small>11d 20h 27m</small><br />
|totaltraintime=103d 19h 42m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Sleipnir Sleipnir on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time.<br />
<br />
== Skills ==<br />
<br />
=== ''Recommended Certificates'' ===<br />
<br />
*Core Competency Elite <br />
*Active Shield Tanking Improved <br />
*Cruiser Advanced Autocannon Standard <br />
*Skirmish Warfare Chief Improved<br />
<br />
== Fitting ==<br />
<br />
{{ShipFitting|<br />
ship=Sleipnir|<br />
shipTypeID=22444|<br />
fitName=Warlinks Shield Passive Brawl|<br />
fitID=Warlinks-Shield-Passive-Brawl|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=425mm AutoCannon II|<br />
high5typeID=2913|<br />
high6name=Siege Warfare Link - Shield Harmonizing II|<br />
high6typeID=4284|<br />
high7name=Siege Warfare Link - Active Shielding II|<br />
high7typeID=4280|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=Fleeting Propulsion Inhibitor I|<br />
mid5typeID=4027|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Gyrostabilizer II|<br />
low3typeID=519|<br />
low4name=Gyrostabilizer II|<br />
low4typeID=519|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Projectile Burst Aerator I|<br />
rig1typeID=31670|<br />
rig2name=Medium Projectile Collision Accelerator I|<br />
rig2typeID=31682|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=22444:2913;5:4280;1:4284;1:2281;2:3841;1:4027;1:5975;1:519;3:1999;1:2048;1:31670;1:31682;1:2456;5:21896;1::|<br />
skills=|<br />
notes=A classic brawl range passive shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 83.4 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 3 min 7 s.</li><li>Damage is 834 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The shield will passively regenerate 144 ehp/s.}}{{ShipFitting|<br />
ship=Sleipnir|<br />
shipTypeID=22444|<br />
fitName=Warlinks Shield Active Brawl|<br />
fitID=Warlinks-Shield-Active-Brawl|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=425mm AutoCannon II|<br />
high5typeID=2913|<br />
high6name=Siege Warfare Link - Shield Efficiency II|<br />
high6typeID=4282|<br />
high7name=Siege Warfare Link - Shield Harmonizing II|<br />
high7typeID=4284|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Large Ancillary Shield Booster|<br />
mid4typeID=4391|<br />
mid5name=Shield Boost Amplifier II|<br />
mid5typeID=24443|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Gyrostabilizer II|<br />
low3typeID=519|<br />
low4name=Gyrostabilizer II|<br />
low4typeID=519|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Cap Booster 150 x1|<br />
charge1typeID=11283|<br />
charge2name=Republic Fleet Phased Plasma M x1|<br />
charge2typeID=21922|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Processor Overclocking Unit I|<br />
rig1typeID=4395|<br />
rig2name=Medium Projectile Collision Accelerator I|<br />
rig2typeID=31682|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=22444:2913;5:4282;1:4284;1:2281;1:3841;1:4391;1:5975;1:24443;1:519;3:1999;1:2048;1:4395;1:31682;1:2456;5:11283;1:21922;1::|<br />
skills=|<br />
notes=A classic brawl range active shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 72 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 4 min 24 s.</li><li>Damage is 813 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The shield will regenerate 990 ehp/s.}}{{ShipFitting|<br />
ship=Sleipnir|<br />
shipTypeID=22444|<br />
fitName=Warlinks Armor Brawl|<br />
fitID=Warlinks-Armor-Brawl|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=425mm AutoCannon II|<br />
high5typeID=2913|<br />
high6name=Skirmish Warfare Link - Interdiction Maneuvers II|<br />
high6typeID=4288|<br />
high7name=Skirmish Warfare Link - Rapid Deployment II|<br />
high7typeID=4290|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Federation Navy Stasis Webifier|<br />
mid3typeID=17559|<br />
mid4name=Fleeting Propulsion Inhibitor I|<br />
mid4typeID=4027|<br />
mid5name=Faint Epsilon Warp Scrambler I|<br />
mid5typeID=5443|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Energized Explosive Membrane II|<br />
low5typeID=11229|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet Phased Plasma M x1|<br />
charge1typeID=21922|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Projectile Collision Accelerator II|<br />
rig1typeID=31688|<br />
rig2name=Medium Ancillary Current Router I|<br />
rig2typeID=31360|<br />
difficulty=0|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=22444:2913;5:4288;1:4290;1:3244;1:4027;1:5443;1:5975;1:17559;1:2048;1:11229;1:11269;2:20353;1:31360;1:31688;1:2456;5:21922;1::|<br />
skills=|<br />
notes=A brawl range skirmish fit with 2 warfare links. Skirmish Warfare are assumed herein. Armor fit does not make sense if one is to use Siege (shield) Warfare Links. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 81.5 K EHP, flies at 1427 m/s (2038 m/s with MWD overheated) and align in 11.5 s (8.7 s with MWD off). The capacitor will last 4 min 24 s.</li><li>Damage is 582 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>Point range is 32.3 km, Faction web range is 18.8 km, normal web range is 13.4 km and scram range is 12.1 km.}}<br />
<br />
==Tactics==<br />
''No sub-article about Sleipnir roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Sleipnir here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Proteus&diff=63475Proteus2014-01-14T15:58:06Z<p>Oikaze maricadie: /* Fitting */</p>
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
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<br />
|shipid=29988<br />
|shipimg=Proteus.jpg<br />
|shipname=Proteus<br />
|caption=Proteus<br />
|class=Strategic Cruiser<br />
|grouping=Strategic Cruisers<br />
|hulltype=Proteus Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations=none<br />
|tech=3<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=00 MW<br />
|cpu=00 tf<br />
|capacitor=100 GJ<br />
|highs=0<br />
|turrets=0<br />
|launchers=0<br />
|mediums=0<br />
|lows=0<br />
<br />
|mass=5,341,000 kg<br />
|volume=115,000 m&#179;<br />
|cargohold=00 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom’s depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br> - Jinsente Parmen, <i>The Gallente in New Eden</i><br />
<br />
|bonuses=<b>Gallente Strategic Cruiser Skill Bonus:</b><br>5% Reduction in the amount of heat damage absorbed by modules per level.<br />
<br />
|structurehp=1,856 HP<br />
|shieldhp=100 HP |shieldem=0 |shieldexp=0 |shieldkin=0 |shieldtherm=0<br />
|armorhp=100 HP |armorem=0 |armorexp=0 |armorkin=0 |armortherm=0<br />
<br />
|maxvelocity=10 m/s<br />
|inertia=0.44<br />
|warpspeed=3 AU/s<br />
|warptime=3.26 s<br />
<br />
|targetrange=0 km<br />
|sigradius=150 m<br />
|maxlockedtargets=5<br />
|sensortype=Magnetometric<br />
|sensorvalue=0 points<br />
|scanres=0 mm<br />
<br />
|reqskills=*Gallente Strategic Cruiser I<small>41m</small><br />
**Gallente Cruiser V<small>29d 15h 6m</small><br />
**Gallente Defensive Systems I<small>8m</small><br />
**Gallente Electronic Systems I<small>8m</small><br />
**Gallente Engineering Systems I<small>8m</small><br />
**Gallente Offensive Systems I<small>8m</small><br />
**Gallente Propulsion Systems I<small>8m</small><br />
|totaltraintime=29d 16h 30m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Proteus Proteus on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Proteus is the Gallente [[Strategic Cruiser]]. It is, by a wide margin, the least popular T3 cruiser in [[Known Space]]. This is due to a number of reasons, including limited mid slots (you can only fit a ''maximum'' of four), and the sometimes odd bonuses of its subsystems. However, in [[Wormhole Space]], it is one of the most popular T3 cruisers, as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of W-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat. <br />
<br />
It is not a good choice for [[missions]], due to its limited range with blasters and poor tracking with railguns. These attributes also prevent it from doing well in [[incursions]]. It has a small number of mid slots compared to other T3s like the [[Loki]] or [[Tengu]], so it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what they're doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.<br />
<br />
==Skills==<br />
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :<br />
<br />
*T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!<br />
<br />
*Fitting Skills - Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4<br />
<br />
*Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive and electronic).<br />
<br />
*T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.<br />
<br />
*T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already<br />
<br />
*Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.<br />
<br />
*Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Proteus|<br />
shipTypeID=29988|<br />
fitName=PvP Cheap|<br />
fitID=Cheap|<br />
high1name=Heavy Neutron Blaster II|<br />
high1typeID=3146|<br />
high2name=Heavy Neutron Blaster II|<br />
high2typeID=3146|<br />
high3name=Heavy Neutron Blaster II|<br />
high3typeID=3146|<br />
high4name=Heavy Neutron Blaster II|<br />
high4typeID=3146|<br />
high5name=Heavy Neutron Blaster II|<br />
high5typeID=3146|<br />
high6name=Heavy Neutron Blaster II|<br />
high6typeID=3146|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Fleeting Propulsion Inhibitor I|<br />
mid2typeID=4027|<br />
mid3name=Caldari Navy Warp Scrambler|<br />
mid3typeID=15887|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Centum C-Type Energized Explosive Membrane|<br />
low2typeID=18839|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Magnetic Field Stabilizer II|<br />
low5typeID=10190|<br />
low6name=Magnetic Field Stabilizer II|<br />
low6typeID=10190|<br />
low7name=Magnetic Field Stabilizer II|<br />
low7typeID=10190|<br />
subsystem1name=Proteus Electronics - Friction Extension Processor|<br />
subsystem1typeID=30056|<br />
subsystem2name=Proteus Offensive - Hybrid Propulsion Armature|<br />
subsystem2typeID=30128|<br />
subsystem3name=Proteus Propulsion - Localized Injectors|<br />
subsystem3typeID=30098|<br />
subsystem4name=Proteus Defensive - Augmented Plating|<br />
subsystem4typeID=29981|<br />
subsystem5name=Proteus Engineering - Power Core Multiplier|<br />
subsystem5typeID=30149|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hornet EC-300 x5|<br />
drone2typeID=23707|<br />
charge1name=Void M x2000|<br />
charge1typeID=12789|<br />
charge2name=Null M x3000|<br />
charge2typeID=12785|<br />
charge3name=Federation Navy Antimatter Charge M x2000|<br />
charge3typeID=22977|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump II|<br />
rig1typeID=31059|<br />
rig2name=Medium Trimark Armor Pump II|<br />
rig2typeID=31059|<br />
rig3name=Medium Trimark Armor Pump II|<br />
rig3typeID=31059|<br />
difficulty=0|<br />
warsop=S|<br />
warsopReason=T3|<br />
version=ODY 1.0|<br />
shipDNA=29988:29981;1:30056;1:30098;1:30128;1:30149;1:3146;6:4027;1:5975;1:15887;1:10190;3:11269;2:18839;1:20353;1:31059;3:2185;5:12789;3442:23707;5:12785;3000:12789;2000:22977;2000::|<br />
skills=|<br />
notes=Cost is ~500m. The scram is for fitting reasons.</li><li>The C-Type is cheap although can be swapped for T2 if ISK is a real problem (why you flying a T3 then though?).</li><li>Requires a 2% PWG implant}}{{ShipFitting|<br />
ship=Proteus|<br />
shipTypeID=29988|<br />
fitName=PvP Shiny|<br />
fitID=PvP-Shiny|<br />
high1name=Heavy Neutron Blaster II|<br />
high1typeID=3146|<br />
high2name=Heavy Neutron Blaster II|<br />
high2typeID=3146|<br />
high3name=Heavy Neutron Blaster II|<br />
high3typeID=3146|<br />
high4name=Heavy Neutron Blaster II|<br />
high4typeID=3146|<br />
high5name=Heavy Neutron Blaster II|<br />
high5typeID=3146|<br />
high6name=Heavy Neutron Blaster II|<br />
high6typeID=3146|<br />
mid1name=Corelum C-Type 10MN Microwarpdrive|<br />
mid1typeID=19315|<br />
mid2name=Republic Fleet Warp Disruptor|<br />
mid2typeID=15891|<br />
mid3name=True Sansha Warp Scrambler|<br />
mid3typeID=14258|<br />
low1name=Federation Navy Magnetic Field Stabilizer|<br />
low1typeID=15895|<br />
low2name=Federation Navy Magnetic Field Stabilizer|<br />
low2typeID=15895|<br />
low3name=Federation Navy Magnetic Field Stabilizer|<br />
low3typeID=15895|<br />
low4name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low4typeID=15729|<br />
low5name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low5typeID=15729|<br />
low6name=Corelum A-Type Energized Explosive Membrane|<br />
low6typeID=18823|<br />
low7name=1600mm Reinforced Steel Plates II|<br />
low7typeID=20353|<br />
subsystem1name=Proteus Defensive - Augmented Plating|<br />
subsystem1typeID=29981|<br />
subsystem2name=Proteus Electronics - Friction Extension Processor|<br />
subsystem2typeID=30056|<br />
subsystem3name=Proteus Engineering - Power Core Multiplier|<br />
subsystem3typeID=30149|<br />
subsystem4name=Proteus Offensive - Hybrid Propulsion Armature|<br />
subsystem4typeID=30128|<br />
subsystem5name=Proteus Propulsion - Localized Injectors|<br />
subsystem5typeID=30098|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
charge1name=Void M x3000|<br />
charge1typeID=12789|<br />
charge2name=Null M x2000|<br />
charge2typeID=12785|<br />
charge3name=Caldari Navy Antimatter Charge M x2000|<br />
charge3typeID=23025|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump II|<br />
rig1typeID=31059|<br />
rig2name=Medium Trimark Armor Pump II|<br />
rig2typeID=31059|<br />
rig3name=Medium Trimark Armor Pump II|<br />
rig3typeID=31059|<br />
difficulty=0|<br />
warsop=S|<br />
warsopReason=T3|<br />
version=ODY 1.0|<br />
shipDNA=29988:29981;1:30056;1:30098;1:30128;1:30149;1:3146;6:14258;1:15891;1:19315;1:15729;2:15895;3:18823;1:20353;1:31059;3:2185;5:2456;5:12785;2000:12789;3000:23025;2000::|<br />
skills=|<br />
notes=Cost is ~1.5B</li><li>Requires: AWU5, Engineering Subsytem 5, or a 2% PWG implant}}<br />
<br />
==Tactics==<br />
In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with [[Loki]] webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.<br />
<br />
==Notes==<br />
''You can write additional notes for Proteus here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Strategic Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Rapier&diff=63474Rapier2014-01-14T15:57:23Z<p>Oikaze maricadie: /* Fitting */</p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11963<br />
|shipimg=Rapier.jpg<br />
|shipname=Rapier<br />
|caption=Rapier<br />
|class=Force Recon Ship<br />
|grouping=Recon Ships<br />
|hulltype=Bellicose Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Bellicose}}, {{Ship|Huginn}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=750 MW<br />
|cpu=450 tf<br />
|capacitor=1,093.8 GJ<br />
|highs=4<br />
|turrets=3<br />
|launchers=1<br />
|mediums=6<br />
|lows=4<br />
<br />
|mass=11,040,000 kg<br />
|volume=85,000 m&#179;<br />
|cargohold=315 m&#179;<br />
<br />
|dronebay=40 m&#179;<br />
|bandwidth=40 Mbit/sec<br />
<br />
|info=Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.<br />
<br />
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level<br><b>Recon Ships Skill Bonus:</b><br>60% bonus to stasis webifier range and -96% to -100% reduced CPU need for cloaking device per level.<br><b>Role Bonus:</b><br>80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.<br>Note: can fit covert cynosural field generators<br />
<br />
|structurehp=872 HP<br />
|shieldhp=1,322 HP |shieldem=50 |shieldexp=50 |shieldkin=40 |shieldtherm=40<br />
|armorhp=1,069 HP |armorem=80 |armorexp=10 |armorkin=25 |armortherm=51<br />
<br />
|maxvelocity=192 m/s<br />
|inertia=0.63<br />
|warpspeed=3.3 AU/s<br />
|warptime=9.64 s<br />
<br />
|targetrange=100 km<br />
|sigradius=132 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=24 points<br />
|scanres=242 mm<br />
<br />
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Minmatar Frigate IV<small>2d 2h 17m</small><br />
*Recon Ships I<small>50m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
**Covert Ops IV<small>4d 4h 34m</small><br />
|totaltraintime=47d 23h 41m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Rapier Rapier on Eve Online Wiki]<br><br />
<br />
|highlights1=Can use Covert Ops Cloak<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
Alongside its non cloaking brother, the [[Huginn]], the Rapier is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k T2, up to 60k faction). A Loki can also be setup to fill a similar role, but at a much greater cost. Unlike the Huginn, the Rapier can also be fitted with an armor tank due to its four low slots.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Rapier for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Rapier|<br />
shipTypeID=11963|<br />
fitName=Frood's Shield Gang Probe|<br />
fitID=Frood-s-Shield-Gang-Probe|<br />
high1name=650mm Artillery Cannon II|<br />
high1typeID=2921|<br />
high2name=650mm Artillery Cannon II|<br />
high2typeID=2921|<br />
high3name=Expanded Probe Launcher I|<br />
high3typeID=18639|<br />
high4name=Covert Ops Cloaking Device II|<br />
high4typeID=11578|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Domination Stasis Webifier|<br />
mid3typeID=14264|<br />
mid4name=Republic Fleet Warp Disruptor|<br />
mid4typeID=15891|<br />
mid5name=Federation Navy Stasis Webifier|<br />
mid5typeID=17559|<br />
mid6name=Large Shield Extender II|<br />
mid6typeID=3841|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Nanofiber Internal Structure II|<br />
low2typeID=2605|<br />
low3name=Signal Amplifier II|<br />
low3typeID=1987|<br />
low4name=Overdrive Injector System II|<br />
low4typeID=1236|<br />
drone1name=Hornet EC-300 x5|<br />
drone1typeID=23707|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=EMP M x1|<br />
charge1typeID=193|<br />
charge2name=Sisters Combat Scanner Probe x1|<br />
charge2typeID=30486|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Core Defense Field Extender I|<br />
rig1typeID=31790|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11963:2921;2:11578;1:18639;1:3841;2:5975;1:14264;1:15891;1:17559;1:1236;1:1987;1:2048;1:2605;1:31790;2:23707;5:193;1:30486;1::|<br />
skills=|<br />
notes=This is Frood's standard shield fit. Key is the cloak, MWD and the webs. Feel free to bring other webs but the faction webs are totally worth it. Especially the Domination with the extra web range. Most of the times range is the critical factor, not web strength. If you don't want or can't fit faction, fit meta 4. Your mids will heat up like crazy, meta takes more heat than T2 with the same or better stats. It has a warp disruptor but this can be switched for 3rd web, TP, extra shield tank, SeBo (meh). The lows support the strength of this fit with extra scan res, speed and agility. Other options would be a PowerDiag for some extra cap. You can fit ACs in the highs and you could also drop the probe launcher for a 3rd gun. I never missed the 3rd gun but quite often did I miss my probe launcher. The rigs could also be changed for an anti-EM rig or other stuff.}}{{ShipFitting|<br />
ship=Rapier|<br />
shipTypeID=11963|<br />
fitName=Black-ops Forward Scout|<br />
fitID=Black-ops-Forward-Scout|<br />
high1name=Covert Ops Cloaking Device II|<br />
high1typeID=11578|<br />
high2name=Sisters Expanded Probe Launcher|<br />
high2typeID=28756|<br />
high3name=Covert Cynosural Field Generator I|<br />
high3typeID=28646|<br />
high4name=open|<br />
mid1name=Stasis Webifier II|<br />
mid1typeID=527|<br />
mid2name=Stasis Webifier II|<br />
mid2typeID=527|<br />
mid3name=Experimental 10MN Microwarpdrive I|<br />
mid3typeID=5975|<br />
mid4name=Large Shield Extender II|<br />
mid4typeID=3841|<br />
mid5name=Large Shield Extender II|<br />
mid5typeID=3841|<br />
mid6name=Faint Warp Disruptor I|<br />
mid6typeID=5403|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Nanofiber Internal Structure II|<br />
low2typeID=2605|<br />
low3name=Power Diagnostic System II|<br />
low3typeID=1541|<br />
low4name=Power Diagnostic System II|<br />
low4typeID=1541|<br />
drone1name=Hornet EC-300 x5|<br />
drone1typeID=23707|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Sisters Combat Scanner Probe x8|<br />
charge1typeID=30486|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Core Defense Field Extender I|<br />
rig1typeID=31790|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=Navy faction mods|<br />
version=RET 1.1|<br />
shipDNA=11963:11578;1:28646;1:28756;1:527;2:3841;2:5403;1:5975;1:1541;2:2048;1:2605;1:31790;2:23707;8:30486;8::|<br />
skills=Recon V</li><li>Cynosaural Field Theory V</li><li>|<br />
notes=Upgrading to faction webs will significantly increase the range you can web targets. If you're going for initial tackle as well, however, the limited range of the point makes expensive webs unnecessary. }}{{ShipFitting|<br />
ship=Rapier|<br />
shipTypeID=11963|<br />
fitName=PvP Shield 1|<br />
fitID=PvP-Shield-1|<br />
high1name=650mm Artillery Cannon II|<br />
high1typeID=2921|<br />
high2name=650mm Artillery Cannon II|<br />
high2typeID=2921|<br />
high3name=650mm Artillery Cannon II|<br />
high3typeID=2921|<br />
high4name=Covert Ops Cloaking Device II|<br />
high4typeID=11578|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Federation Navy Stasis Webifier|<br />
mid4typeID=17559|<br />
mid5name=Fleeting Propulsion Inhibitor I|<br />
mid5typeID=4027|<br />
mid6name=Warp Disruptor II|<br />
mid6typeID=3244|<br />
low1name=Gyrostabilizer II|<br />
low1typeID=519|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=Tracking Enhancer II|<br />
low4typeID=1999|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=Republic Fleet Depleted Uranium M x1|<br />
charge2typeID=28334|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Polycarbon Engine Housing I|<br />
rig1typeID=31179|<br />
rig2name=Medium Projectile Burst Aerator I|<br />
rig2typeID=31670|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11963:2921;3:11578;1:2281;1:3244;1:3841;1:4027;1:12058;1:17559;1:519;2:1999;1:2048;1:31179;1:31670;1:2456;5:23707;3:21896;1:28334;1::|<br />
skills=|<br />
notes=The purpose of this ship is to web opponents. It can do so at 56 km (73 km when overheating the Federation web) and can approach the target cloaked.</li><li>As fitted, with all skills at V and before boosts, this ship has 19.9 K EHP, flies at 653 m/s (853 m/s with afterburner overheated) and align in 8.6 s with AB on (5.9 s off)</li><li>Damage varies between 263 dps at 13 + 26 km with EMP, and 209 dps at 27 + 26 km with depleted uranium.</li><li>The ship is cap stable.</li><li>A MWD can be used instead of the afterburner, at the cost of a much reduced capacitor life (1 min 20) and larger signature radius (942 m with MWD vs 157 m with AB). The MWD however increase the speed to 1733 m/s.<br />
Frood: I don't like that fit. You will be hard pressed on cap with the Invul. Also I think there are too many damage mods in here, the Rapier is primarily a tackler, the damage mods are a bit wasted. I would rather fit for speed/agility/scan res in the lows.}}<br />
<br />
==Tactics==<br />
''No sub-article about Rapier roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Rapier here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Huginn&diff=63473Huginn2014-01-14T15:56:42Z<p>Oikaze maricadie: /* Fitting */</p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11961<br />
|shipimg=Huginn.jpg<br />
|shipname=Huginn<br />
|caption=Huginn<br />
|class=Combat Recon Ship<br />
|grouping=Recon Ships<br />
|hulltype=Bellicose Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Bellicose}}, {{Ship|Rapier}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=750 MW<br />
|cpu=400 tf<br />
|capacitor=1,062.5 GJ<br />
|highs=6<br />
|turrets=3<br />
|launchers=3<br />
|mediums=6<br />
|lows=3<br />
<br />
|mass=11,550,000 kg<br />
|volume=85,000 m&#179;<br />
|cargohold=315 m&#179;<br />
<br />
|dronebay=40 m&#179;<br />
|bandwidth=40 Mbit/sec<br />
<br />
|info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.<br />
<br />
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level<br><b>Recon Ships Skill Bonus:</b><br>60% bonus to stasis webifier range and 5% bonus to Heavy Missile Launcher, Heavy Assault Missile Launcher and Rapid Light Missile Launcher rate of fire per level<br />
<br />
|structurehp=872 HP<br />
|shieldhp=1,322 HP |shieldem=63 |shieldexp=50 |shieldkin=40 |shieldtherm=50<br />
|armorhp=1,181 HP |armorem=85 |armorexp=10 |armorkin=25 |armortherm=59<br />
<br />
|maxvelocity=209 m/s<br />
|inertia=0.57<br />
|warpspeed=3.3 AU/s<br />
|warptime=9.13 s<br />
<br />
|targetrange=125 km<br />
|sigradius=127 m<br />
|maxlockedtargets=10<br />
|sensortype=LADAR<br />
|sensorvalue=28 points<br />
|scanres=303 mm<br />
<br />
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Minmatar Frigate IV<small>2d 2h 17m</small><br />
*Recon Ships I<small>50m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
**Covert Ops IV<small>4d 4h 34m</small><br />
|totaltraintime=47d 23h 41m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Huginn Huginn on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
Alongside its cloaking brother, the Rapier, the Huginn is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k t2, up to 60k faction). A loki can also be setup to fill a similar role in armor fleets, but at a much greater cost.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Huginn|<br />
shipTypeID=11961|<br />
fitName=Shield Gang Support|<br />
fitID=Shield-Gang-Support|<br />
high1name=Dual 180mm AutoCannon II|<br />
high1typeID=2937|<br />
high2name=Dual 180mm AutoCannon II|<br />
high2typeID=2937|<br />
high3name=Dual 180mm AutoCannon II|<br />
high3typeID=2937|<br />
high4name=Heavy Missile Launcher II|<br />
high4typeID=2410|<br />
high5name=Heavy Missile Launcher II|<br />
high5typeID=2410|<br />
high6name=Heavy Missile Launcher II|<br />
high6typeID=2410|<br />
mid1name=Stasis Webifier II|<br />
mid1typeID=527|<br />
mid2name=Stasis Webifier II|<br />
mid2typeID=527|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Large Shield Extender II|<br />
mid4typeID=3841|<br />
mid5name=Large Shield Extender II|<br />
mid5typeID=3841|<br />
mid6name=Experimental 10MN Microwarpdrive I|<br />
mid6typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Power Diagnostic System II|<br />
low2typeID=1541|<br />
low3name=Power Diagnostic System II|<br />
low3typeID=1541|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=Hornet EC-300 x3|<br />
drone2typeID=23707|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Barrage M x1000|<br />
charge1typeID=12773|<br />
charge2name=Republic Fleet EMP M x1000|<br />
charge2typeID=21896|<br />
charge3name=Caldari Navy Mjolnir Heavy Missile x1000|<br />
charge3typeID=27435|<br />
charge4name=Caldari Navy Inferno Heavy Missile x1000|<br />
charge4typeID=27447|<br />
charge5name=Caldari Navy Nova Heavy Missile x1000|<br />
charge5typeID=27453|<br />
rig1name=Medium Core Defense Field Extender I|<br />
rig1typeID=31790|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11961:2410;3:2937;3:527;2:2281;1:3841;2:5975;1:1541;2:2048;1:31790;2:2488;5:23707;3:12773;1000:21896;1000:27435;1000:27447;1000:27453;1000::|<br />
skills=Recons 4</li><li>|<br />
notes=A classic, all purpose shield fit. Will web at 40 km (52 km with overheat)</li><li>A Federation Navy webs can be used to increase range to 60 km (73 km with overheat), but they are expensive. </li><li>The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 45.5 K EHP, flies at 1741 m/s (2481 m/s overheated) and align in 8.8 s (6.2 s with MWD off)</li><li>The capacitor will last 2 min 32 s</li><li>Damage is 304 dps, but is a mix of drone, autocannon and missiles that would be difficult to apply.}}{{ShipFitting|<br />
ship=Huginn|<br />
shipTypeID=11961|<br />
fitName=Armor Tanked|<br />
fitID=Armor-Tanked|<br />
high1name=Heavy Missile Launcher II|<br />
high1typeID=2410|<br />
high2name=Heavy Missile Launcher II|<br />
high2typeID=2410|<br />
high3name=Heavy Missile Launcher II|<br />
high3typeID=2410|<br />
high4name=open|<br />
high5name=open|<br />
high6name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Federation Navy Stasis Webifier|<br />
mid2typeID=17559|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Fleeting Propulsion Inhibitor I|<br />
mid4typeID=4027|<br />
mid5name=Warp Disruptor II|<br />
mid5typeID=3244|<br />
mid6name=Phased Weapon Navigation Array Generation Extron|<br />
mid6typeID=19814|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
drone1name=Hammerhead II x4|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Mjolnir Fury Heavy Missile x1|<br />
charge1typeID=24509|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11961:2410;3:3244;1:4027;2:5975;1:17559;1:19814;1:2048;1:11269;1:20353;1:31011;1:31360;1:2185;4:24509;1::|<br />
skills=|<br />
notes=An unusual fit, slower and with less EHP than the shield fit, but with 3 webs, 1 point and 1 target painter. Will web at 60 km (73 km with overheat). If money is tight, the Federation Navy web can be downgraded to a Tech II or meta 4 version. </li><li>The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern, but the combination of webs, target painter and missiles make this ship very dangerous against fast frigates and interceptors.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 30.4 K EHP, flies at 1450 m/s (2051 m/s overheated) and align in 10.3 s (7.7 s with MWD off)</li><li>The capacitor will last 1 min 24 s</li><li>Damage is 248 dps at less than 47 km.}}<br />
<br />
==Tactics==<br />
''No sub-article about Huginn roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Huginn here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Lachesis&diff=63472Lachesis2014-01-14T15:56:20Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11971<br />
|shipimg=Lachesis.jpg<br />
|shipname=Lachesis<br />
|caption=Lachesis<br />
|class=Combat Recon Ship<br />
|grouping=Recon Ships<br />
|hulltype=Celestis Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Celestis}}, {{Ship|Arazu}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=800 MW<br />
|cpu=450 tf<br />
|capacitor=1,125 GJ<br />
|highs=5<br />
|turrets=3<br />
|launchers=3<br />
|mediums=7<br />
|lows=3<br />
<br />
|mass=12,070,000 kg<br />
|volume=116,000 m&#179;<br />
|cargohold=320 m&#179;<br />
<br />
|dronebay=40 m&#179;<br />
|bandwidth=40 Mbit/sec<br />
<br />
|info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’.<br />
<br />
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage<br>5% bonus to Remote Sensor Dampener effectiveness per level<br><b>Recon Ships Skill Bonus:</b><br>20% bonus to warp disruptor range<br>5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level<br />
<br />
|structurehp=872 HP<br />
|shieldhp=1,125 HP |shieldem=0 |shieldexp=50 |shieldkin=78 |shieldtherm=50<br />
|armorhp=1,406 HP |armorem=50 |armorexp=10 |armorkin=76 |armortherm=59<br />
<br />
|maxvelocity=191 m/s<br />
|inertia=0.637<br />
|warpspeed=3.3 AU/s<br />
|warptime=10.65 s<br />
<br />
|targetrange=140 km<br />
|sigradius=155 m<br />
|maxlockedtargets=10<br />
|sensortype=Magnetometric<br />
|sensorvalue=30 points<br />
|scanres=270 mm<br />
<br />
|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Gallente Frigate IV<small>2d 2h 17m</small><br />
*Recon Ships I<small>50m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
**Covert Ops IV<small>4d 4h 34m</small><br />
|totaltraintime=47d 23h 41m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Lachesis Lachesis on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of Medium Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Lachesis is a T2 version of the [[Celestis]]. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. It has the handicap of split weapons systems, which limits its damage dealing capability. For a ship whose main advantage over its cloaky variant the [[Arazu]] is its superior firepower, this is a major disadvantage, which means the Arazu is usually flown in preference to the Lachesis solo and in small gangs.<br />
<br />
The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Lachesis for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Lachesis|<br />
shipTypeID=11971|<br />
fitName=Shield|<br />
fitID=Shield|<br />
high1name=250mm Railgun II|<br />
high1typeID=3082|<br />
high2name=250mm Railgun II|<br />
high2typeID=3082|<br />
high3name=250mm Railgun II|<br />
high3typeID=3082|<br />
high4name=Cynosural Field Generator I|<br />
high4typeID=21096|<br />
high5name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=EM Ward Amplifier II|<br />
mid4typeID=2553|<br />
mid5name=Warp Disruptor II|<br />
mid5typeID=3244|<br />
mid6name=Phased Muon Sensor Disruptor I|<br />
mid6typeID=5302|<br />
mid7name=Phased Muon Sensor Disruptor I|<br />
mid7typeID=5302|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Power Diagnostic System II|<br />
low2typeID=1541|<br />
low3name=Local Hull Conversion Nanofiber Structure I|<br />
low3typeID=5561|<br />
drone1name=Hammerhead II x4|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x2|<br />
charge1typeID=29015|<br />
charge2name=Scan Resolution Dampening Script x2|<br />
charge2typeID=29013|<br />
charge3name=Caldari Navy Antimatter Charge M x1|<br />
charge3typeID=23025|<br />
charge4name=Caldari Navy Thorium Charge M x1|<br />
charge4typeID=23031|<br />
charge5name=Caldari Navy Iron Charge M x1|<br />
charge5typeID=23039|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Semiconductor Memory Cell I|<br />
rig2typeID=31408|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11971:3082;3:21096;1:2281;1:2553;1:3244;1:3841;1:5302;2:5975;1:1541;1:2048;1:5561;1:31360;1:31408;1:2185;4:23025;1:23031;1:23039;1:29013;2:29015;2::|<br />
skills=|<br />
notes=A basic shield fit. Can point at 48 km (57.6 km when overheated) and with two sensor dampeners will make most ships unable to target it at that range. </li><li>The cyno generator can be dropped and replaced with missile if more appropriate</li><li>With all skills at V and before fleet boosts, this ship has 24.3 K EHP, flies at 1688 m/s (2402 m/s with MWD on overheat) and align in 8.1 s (5.8 s with MWD off).</li><li>The capacitor will last 1 min 22 s.</li><li>Scan res is 337 mm, allowing to target a capsule in 7.7 s.</li><li>Damage is 256 dps at 18 + 15 km with Caldari Navy Antimatter, and is split about half and half between drones and turrets.}}{{ShipFitting|<br />
ship=Lachesis|<br />
shipTypeID=11971|<br />
fitName=Armor|<br />
fitID=Armor|<br />
high1name=Dual 150mm Railgun II|<br />
high1typeID=3106|<br />
high2name=Dual 150mm Railgun II|<br />
high2typeID=3106|<br />
high3name=Dual 150mm Railgun II|<br />
high3typeID=3106|<br />
high4name=Cynosural Field Generator I|<br />
high4typeID=21096|<br />
high5name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Faint Epsilon Warp Scrambler I|<br />
mid3typeID=5443|<br />
mid4name=Phased Muon Sensor Disruptor I|<br />
mid4typeID=5302|<br />
mid5name=Phased Muon Sensor Disruptor I|<br />
mid5typeID=5302|<br />
mid6name=Sensor Booster II|<br />
mid6typeID=1952|<br />
mid7name=Sensor Booster II|<br />
mid7typeID=1952|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
drone1name=Hammerhead II x4|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Dampening Script x2|<br />
charge1typeID=29015|<br />
charge2name=Scan Resolution Dampening Script x2|<br />
charge2typeID=29013|<br />
charge3name=Scan Resolution Script x2|<br />
charge3typeID=29011|<br />
charge4name=Caldari Navy Antimatter Charge M x1|<br />
charge4typeID=23025|<br />
charge5name=Caldari Navy Thorium Charge M x1|<br />
charge5typeID=23031|<br />
charge6name=Caldari Navy Iron Charge M x1|<br />
charge6typeID=23039|<br />
rig1name=Medium Targeting System Subcontroller I|<br />
rig1typeID=31324|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11971:3106;3:21096;1:1952;2:3244;1:5302;2:5443;1:5975;1:2048;1:11269;1:20353;1:31011;1:31324;1:2185;4:23025;1:23031;1:23039;1:29011;2:29013;2:29015;2::|<br />
skills=|<br />
notes=A basic armor fit. Same point range as the shield, but also has a scram (18 km range, 21.6 overheated). Higher EHP, significantly slower, much faster locking than the shield fit. </li><li>The cyno generator can be dropped and replaced with missile if more appropriate.</li><li>With all skills at V and before fleet boosts, this ship has 32.4 K EHP, flies at 1296 m/s (1831 m/s with MWD on overheat) and align in 11.2 s (8.4 s with MWD off).</li><li>The capacitor will last 1 min 6 s.</li><li>Scan res is 915 mm, allowing to target a capsule in 2.9 s.</li><li>Damage is 242 dps at 9 + 7.5 km with Caldari Navy Antimatter, and is split about half and half between drones and turrets.}}<br />
<br />
==Tactics==<br />
''No sub-article about Lachesis roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Lachesis here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Arazu&diff=63471Arazu2014-01-14T15:55:59Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11969<br />
|shipimg=Arazu.jpg<br />
|shipname=Arazu<br />
|caption=Arazu<br />
|class=Force Recon Ship<br />
|grouping=Recon Ships<br />
|hulltype=Celestis Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Celestis}}, {{Ship|Lachesis}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=750 MW<br />
|cpu=420 tf<br />
|capacitor=1,156.3 GJ<br />
|highs=4<br />
|turrets=3<br />
|launchers=1<br />
|mediums=6<br />
|lows=4<br />
<br />
|mass=11,650,000 kg<br />
|volume=116,000 m&#179;<br />
|cargohold=315 m&#179;<br />
<br />
|dronebay=40 m&#179;<br />
|bandwidth=40 Mbit/sec<br />
<br />
|info=Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br />
<br />
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level<br><b>Recon Ships Skill Bonus:</b><br>20% bonus to warp disruptor range and -96% to -100% reduced CPU need for cloaking device per level.<br><b>Role Bonus:</b><br>80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.<br>Note: can fit covert ops cloak and covert cynosural field generators<br />
<br />
|structurehp=872 HP<br />
|shieldhp=1,125 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=40<br />
|armorhp=1,294 HP |armorem=50 |armorexp=10 |armorkin=68 |armortherm=51<br />
<br />
|maxvelocity=180 m/s<br />
|inertia=0.695<br />
|warpspeed=3.3 AU/s<br />
|warptime=11.22 s<br />
<br />
|targetrange=112 km<br />
|sigradius=162 m<br />
|maxlockedtargets=7<br />
|sensortype=Magnetometric<br />
|sensorvalue=26 points<br />
|scanres=231 mm<br />
<br />
|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Gallente Frigate IV<small>2d 2h 17m</small><br />
*Recon Ships I<small>50m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
**Covert Ops IV<small>4d 4h 34m</small><br />
|totaltraintime=47d 23h 41m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Arazu Arazu on Eve Online Wiki]<br><br />
<br />
|highlights1=Can use Covert Ops Cloak<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Arazu is a T2 version of the [[Celestis]], with the same bonus to sensor dampening and an additional impressive bonus to warp disruptor range. This allows the Arazu to point an enemy from nearly 60k away while overheating. It can combine this with sensor range damping to bring an enemy's lock range down below the Arazu's point range, allowing it to hold an enemy and render them unable to do anything about it. On top of this already potent combination is the ability to warp in while cloaked so it can get in to position and do it with little warning.<br />
<br />
The Arazu also has a 40m3 drone bay and a bonus to hybrids to allow it to do some damage, but this is almost an afterthought.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Arazu for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Arazu|<br />
shipTypeID=11969|<br />
fitName=Cloaky Long Point with Sensor Disruption|<br />
fitID=Arazu-fit|<br />
high1name=Covert Ops Cloaking Device II|<br />
high1typeID=11578|<br />
high2name=125mm Prototype Gauss Gun|<br />
high2typeID=10694|<br />
high3name=125mm Prototype Gauss Gun|<br />
high3typeID=10694|<br />
high4name=125mm Prototype Gauss Gun|<br />
high4typeID=10694|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Warp Scrambler II|<br />
mid3typeID=448|<br />
mid4name=Phased Muon Sensor Disruptor I|<br />
mid4typeID=5302|<br />
mid5name=Phased Muon Sensor Disruptor I|<br />
mid5typeID=5302|<br />
mid6name=Phased Muon Sensor Disruptor I|<br />
mid6typeID=5302|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=1600mm Reinforced Steel Plates II|<br />
low4typeID=20353|<br />
drone1name=Hornet EC-300 x5|<br />
drone1typeID=23707|<br />
drone2name=Hobgoblin II x3|<br />
drone2typeID=2456|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11969:10694;3:11578;1:448;1:3244;1:5302;3:5975;1:2048;1:11269;2:20353;1:31011;1:31055;1:2456;3:23707;5::|<br />
skills=|<br />
notes=High slots are open to modification, both covert and standard cynosural fields may be fitted, or a probe launcher. The only thing that should definitely stay is the cloak.</li><li>Scram or point maybe upgraded to faction counterparts, Republic Fleet Warp Disruptor advised for added range.</li><li>Ample CPU/PG to spare.</li><li>If you are flying under warfare links you may drop the MWD for an afterburner and switch the damage control for an 800mm plate for added tank.</li><li>Don't forget to carry both scripts for the sensor disruptors.</li><li>As fitted, with all skills at V and before boosts, this ship has 40.0 K EHP, flies at 1189 m/s (1682 m/s with MWD overheated) and align in 12 s with MWD on (8.9 s off)</li><li>The capacitor will run out in 1 min 12 s.</li><li>It takes 7.2 s to lock up a frigate with this fit, see below}}{{ShipFitting|<br />
ship=Arazu|<br />
shipTypeID=11969|<br />
fitName=Fast Locking Point|<br />
fitID=Fast-Locking-Point|<br />
high1name=Covert Ops Cloaking Device II|<br />
high1typeID=11578|<br />
high2name=Expanded Probe Launcher I|<br />
high2typeID=18639|<br />
high3name=Covert Cynosural Field Generator I|<br />
high3typeID=28646|<br />
high4name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Warp Disruptor II|<br />
mid3typeID=3244|<br />
mid4name=Faint Epsilon Warp Scrambler I|<br />
mid4typeID=5443|<br />
mid5name=F-90 Positional Sensor Subroutines|<br />
mid5typeID=6160|<br />
mid6name=F-90 Positional Sensor Subroutines|<br />
mid6typeID=6160|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
drone1name=Vespa EC-600 x3|<br />
drone1typeID=23705|<br />
drone2name=Hornet EC-300 x2|<br />
drone2typeID=23707|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Scan Resolution Script x2|<br />
charge1typeID=29011|<br />
charge2name=Sisters Combat Scanner Probe x8|<br />
charge2typeID=30486|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Processor Overclocking Unit I|<br />
rig1typeID=4395|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11969:11578;1:18639;1:28646;1:3244;2:5443;1:5975;1:6160;2:1306;1:2048;1:11269;1:20353;1:4395;1:31011;1:23705;3:23707;2:29011;2:30486;8::|<br />
skills=|<br />
notes=A fast locking version, with 2 points and a scram. With overheating, will point at 58 km and scram at 22 km, locking frigates in 3 s.</li><li>The second sensor booster can be switched to an ECCM or a sensor dampener.</li><li>As fitted, with all skills at V and before boosts, this ship has 33.9 K EHP, flies at 1243 m/s (1758 m/s with MWD overheated) and align in 12 s with MWD on (8.9 s off)</li><li>The capacitor will run out in 1 min 18 s.}}<br />
<br />
==Tactics==<br />
The Arazu is most often used as either a long-range point during mixed fleet ops or initial point during covert fleets.<br />
<br />
For fleet ops, the Arazu's job is to keep distant enemies pointed, either until tacklers arrive or after tacklers have been shot down. Here, stealth is still key if you're following the bait ship. Just don't uncloak too soon or you'll alert your prey to the trap. If you're with the main fleet, keeping your stealth cloak up can still keep enemy scouts from getting an accurate number of your forces.<br />
<br />
For covert fleets, your role is initial point on a single target. Getting into point range shouldn't be a problem. However, unlike stealth bombers, force recons don't have a reduction to unstealth lock penalties. This means you're sitting there waiting to ''start'' locking for at least 5 seconds. This makes communication with the rest of the fleet ''absolutely vital'' if you don't want to 1) have everyone else uncloak before you have a point and damp up, thus losing either your prey or your fleetmates' ships, or 2) not have your fleetmates come in on time and losing your prey and ''your'' ship.<br />
<br />
==Notes==<br />
''You can write additional notes for Arazu here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Falcon&diff=63470Falcon2014-01-14T15:55:28Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11957<br />
|shipimg=Falcon.jpg<br />
|shipname=Falcon<br />
|caption=Falcon<br />
|class=Force Recon Ship<br />
|grouping=Recon Ships<br />
|hulltype=Blackbird Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations={{Ship|Blackbird}}, {{Ship|Rook}}<br />
|tech=2<br />
<br />
|ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=700 MW<br />
|cpu=500 tf<br />
|capacitor=1,093.8 GJ<br />
|highs=4<br />
|turrets=3<br />
|launchers=1<br />
|mediums=7<br />
|lows=3<br />
<br />
|mass=12,230,000 kg<br />
|volume=96,000 m&#179;<br />
|cargohold=315 m&#179;<br />
<br />
|dronebay=10 m&#179;<br />
|bandwidth=10 Mbit/sec<br />
<br />
|info=Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.<br />
<br />
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% Bonus to Medium Hybrid Damage Per Level<br>10% Bonus to ECM Target Jammer capacitor use per level<br><b>Recon Ships Skill Bonus:</b><br>30% bonus to ECM Target Jammer strength per level<br>-96% to -100% reduced CPU need for cloaking device per level.<br><b>Role Bonus:</b><br>80% reduction in liquid ozone consumption for cynosural field generation<br>50% reduction in cynosural field duration.<br>Note: can fit covert cynosural field generators<br />
<br />
|structurehp=872 HP<br />
|shieldhp=1,603 HP |shieldem=0 |shieldexp=50 |shieldkin=55 |shieldtherm=60<br />
|armorhp=956 HP |armorem=50 |armorexp=10 |armorkin=44 |armortherm=73<br />
<br />
|maxvelocity=169 m/s<br />
|inertia=0.57<br />
|warpspeed=3.3 AU/s<br />
|warptime=9.66 s<br />
<br />
|targetrange=120 km<br />
|sigradius=180 m<br />
|maxlockedtargets=7<br />
|sensortype=Gravimetric<br />
|sensorvalue=28 points<br />
|scanres=220 mm<br />
<br />
|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Caldari Frigate IV<small>2d 2h 17m</small><br />
*Recon Ships I<small>50m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
**Covert Ops IV<small>4d 4h 34m</small><br />
|totaltraintime=47d 23h 41m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Falcon Falcon on Eve Online Wiki]<br><br />
<br />
|highlights1=Can use Covert Ops Cloak<br />
|highlights2=High Amount of Medium Slots<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Falcon is the caldari force recon, designed to fit a covert ops cloaking device and ECM jammers. It lacks the ECM range bonus of the blackbird, but has a superior jam strength bonus. While the Falcon has a medium hybrid damage bonus this is often completely ignored in favour of utility modules or anti-drone weapons in the high slots, since the falcon's damage is negligible at best.<br />
<br />
The Falcon can support a shield or armor tank, usually a single plate or large shield extender. A falcon's primary defense is to pre-align and decloak at optimal jammer range, do its work and warp out and recloak if targeted by more than it can handle with its jammers.<br />
<br />
The ability for the Falcon to suddenly decloak and cause a big swing in small fights has led many to call it overpowered in small gang warfare.<br />
<br />
==Skills==<br />
Train cloaking skill to lvl 5 to minimise sensor recalibration time before you can. See cloaking wiki for more information<br />
[[Cloaking#Sensor_Recalibration_Delay]]<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Falcon|<br />
shipTypeID=11957|<br />
fitName=Passive Shield Recon|<br />
fitID=Passive-Shield-Recon|<br />
high1name=Covert Ops Cloaking Device II|<br />
high1typeID=11578|<br />
high2name=Expanded Probe Launcher I|<br />
high2typeID=18639|<br />
high3name=Heavy Neutron Blaster II|<br />
high3typeID=3146|<br />
high4name=Heavy Neutron Blaster II|<br />
high4typeID=3146|<br />
mid1name=BZ-5 Neutralizing Spatial Destabilizer ECM|<br />
mid1typeID=19946|<br />
mid2name=Enfeebling Phase Inversion ECM I|<br />
mid2typeID=19939|<br />
mid3name='Hypnos' Ion Field ECM I|<br />
mid3typeID=19927|<br />
mid4name='Umbra' White Noise ECM|<br />
mid4typeID=19952|<br />
mid5name=Large Shield Extender II|<br />
mid5typeID=3841|<br />
mid6name=Experimental 10MN Microwarpdrive I|<br />
mid6typeID=5975|<br />
mid7name=Adaptive Invulnerability Field II|<br />
mid7typeID=2281|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name='Hypnos' Signal Distortion Amplifier I|<br />
low2typeID=25565|<br />
low3name=Compulsive Signal Distortion Amplifier I|<br />
low3typeID=25567|<br />
drone1name=Hobgoblin II x2|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Sisters Combat Scanner Probe x8|<br />
charge1typeID=30486|<br />
charge2name=Caldari Navy Antimatter Charge M x1|<br />
charge2typeID=23025|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-EM Screen Reinforcer I|<br />
rig1typeID=31718|<br />
rig2name=Medium Particle Dispersion Augmentor I|<br />
rig2typeID=31288|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11957:3146;2:11578;1:18639;1:2281;1:3841;1:5975;1:19927;1:19939;1:19946;1:19952;1:2048;1:25565;1:25567;1:31288;1:31718;1:2456;2:23025;1:30486;8::|<br />
skills=|<br />
notes=A basic buffer shield recon fit. </li><li>With all skills at V and before fleet boosts, this ship has 20.9 K EHP, flies at 1360 m/s (1935 m/s with MWD overheated) and align in 8.7 s (6.2 s with MWD off). </li><li>The capacitor is stable.</li><li>Damage is 167 dps at 2.3 + 6.3 with Caldari Navy Antimatter, but in normal fights guns are not that useful as you'll be too far to use them.</li><li>ECM strength is 14.1 at 51.4 + 48.1 km.}}{{ShipFitting|<br />
ship=Falcon|<br />
shipTypeID=11957|<br />
fitName=Active Shield Recon|<br />
fitID=Active-Shield-Recon|<br />
high1name=Sisters Expanded Probe Launcher|<br />
high1typeID=28756|<br />
high2name=Covert Ops Cloaking Device II|<br />
high2typeID=11578|<br />
high3name=open|<br />
high4name=open|<br />
mid1name=Large Ancillary Shield Booster|<br />
mid1typeID=4391|<br />
mid2name=Experimental 10MN Microwarpdrive I|<br />
mid2typeID=5975|<br />
mid3name=Large Shield Extender II|<br />
mid3typeID=3841|<br />
mid4name=BZ-5 Neutralizing Spatial Destabilizer ECM|<br />
mid4typeID=19946|<br />
mid5name=Enfeebling Phase Inversion ECM I|<br />
mid5typeID=19939|<br />
mid6name='Hypnos' Ion Field ECM I|<br />
mid6typeID=19927|<br />
mid7name='Umbra' White Noise ECM|<br />
mid7typeID=19952|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Signal Distortion Amplifier II|<br />
low2typeID=25563|<br />
low3name=Signal Distortion Amplifier II|<br />
low3typeID=25563|<br />
drone1name=Hobgoblin II x2|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Cap Booster 150 x1|<br />
charge1typeID=11283|<br />
charge2name=Sisters Combat Scanner Probe x8|<br />
charge2typeID=30486|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Particle Dispersion Augmentor I|<br />
rig1typeID=31288|<br />
rig2name=Medium Particle Dispersion Augmentor I|<br />
rig2typeID=31288|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11957:11578;1:28756;1:3841;1:4391;1:5975;1:19927;1:19939;1:19946;1:19952;1:2048;1:25563;2:31288;2:2456;2:11283;1:30486;8::|<br />
skills=|<br />
notes=An active repair shield recon fit. </li><li>With all skills at V and before fleet boosts, this ship has 14.5 K EHP, flies at 1360 m/s (1935 m/s with MWD overheated) and align in 8.7 s (6.2 s with MWD off). </li><li>The capacitor last 2 min 15 s.</li><li>Damage is 40 dps from drones.</li><li>ECM strength is 14.6 at 51.7 + 48.1 km.</li><li>Will repair 214 EHP/s.}}{{ShipFitting|<br />
ship=Falcon|<br />
shipTypeID=11957|<br />
fitName=Shield Cyno|<br />
fitID=Shield-Cyno|<br />
high1name=Medium Energy Neutralizer II|<br />
high1typeID=12267|<br />
high2name=Covert Cynosural Field Generator I|<br />
high2typeID=28646|<br />
high3name=Covert Ops Cloaking Device II|<br />
high3typeID=11578|<br />
high4name=Expanded Probe Launcher I|<br />
high4typeID=18639|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=BZ-5 Neutralizing Spatial Destabilizer ECM|<br />
mid2typeID=19946|<br />
mid3name=Enfeebling Phase Inversion ECM I|<br />
mid3typeID=19939|<br />
mid4name='Hypnos' Ion Field ECM I|<br />
mid4typeID=19927|<br />
mid5name='Umbra' White Noise ECM|<br />
mid5typeID=19952|<br />
mid6name=Large Shield Extender II|<br />
mid6typeID=3841|<br />
mid7name=Upgraded EM Ward Amplifier I|<br />
mid7typeID=9580|<br />
low1name=Signal Distortion Amplifier II|<br />
low1typeID=25563|<br />
low2name=Signal Distortion Amplifier II|<br />
low2typeID=25563|<br />
low3name=Signal Distortion Amplifier II|<br />
low3typeID=25563|<br />
drone1name=Hobgoblin II x2|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Sisters Combat Scanner Probe x8|<br />
charge1typeID=30486|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Signal Disruption Amplifier I|<br />
rig1typeID=31252|<br />
rig2name=Medium Signal Disruption Amplifier I|<br />
rig2typeID=31252|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11957:11578;1:12267;1:18639;1:28646;1:3841;1:5975;1:9580;1:19927;1:19939;1:19946;1:19952;1:25563;3:31252;2:2456;2:30486;8::|<br />
skills=|<br />
notes=A shield recon with covert cyno fit. </li><li>With all skills at V and before fleet boosts, this ship has 14.1 K EHP, flies at 1361 m/s (1935 m/s with MWD overheated) and align in 8.7 s (6.2 s with MWD off). </li><li>The capacitor last 1 min 5 s.</li><li>Damage is 40 dps from drones.</li><li>ECM strength is 14.2 at 54.7 + 48.1 km.</li><li>The neutralizer may allow you to get away from frigates if they get too close from you.}}{{ShipFitting|<br />
ship=Falcon|<br />
shipTypeID=11957|<br />
fitName=Armor Recon|<br />
fitID=Armor-Recon|<br />
high1name=Expanded Probe Launcher I|<br />
high1typeID=18639|<br />
high2name=Covert Ops Cloaking Device II|<br />
high2typeID=11578|<br />
high3name=open|<br />
high4name=open|<br />
mid1name='Umbra' White Noise ECM|<br />
mid1typeID=19952|<br />
mid2name=BZ-5 Neutralizing Spatial Destabilizer ECM|<br />
mid2typeID=19946|<br />
mid3name=BZ-5 Neutralizing Spatial Destabilizer ECM|<br />
mid3typeID=19946|<br />
mid4name='Hypnos' Ion Field ECM I|<br />
mid4typeID=19927|<br />
mid5name='Hypnos' Ion Field ECM I|<br />
mid5typeID=19927|<br />
mid6name='Umbra' White Noise ECM|<br />
mid6typeID=19952|<br />
mid7name=Experimental 10MN Microwarpdrive I|<br />
mid7typeID=5975|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Signal Distortion Amplifier II|<br />
low3typeID=25563|<br />
drone1name=Hobgoblin II x2|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Sisters Combat Scanner Probe x8|<br />
charge1typeID=30486|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Particle Dispersion Augmentor I|<br />
rig1typeID=31288|<br />
rig2name=Medium Particle Dispersion Augmentor I|<br />
rig2typeID=31288|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11957:11578;1:18639;1:5975;1:19927;2:19946;2:19952;2:2048;1:20353;1:25563;1:31288;2:2456;2:30486;8::|<br />
skills=|<br />
notes=A basic armor recon fit. </li><li>With all skills at V and before fleet boosts, this ship has 21.3 K EHP, flies at 1199 m/s (1693 m/s with MWD overheated) and align in 10.2 s (7.6 s with MWD off). </li><li>The capacitor last 1 min 53 s.</li><li>Damage is 40 dps from drones.</li><li>ECM strength is 14.2 at 47.6 + 48.1 km.}}{{ShipFitting|<br />
ship=Falcon|<br />
shipTypeID=11957|<br />
fitName=Armor Recon Bomb|<br />
fitID=Armor-Recon-Bomb|<br />
high1name=Medium 'Notos' Explosive Charge I|<br />
high1typeID=9762|<br />
high2name=Covert Ops Cloaking Device II|<br />
high2typeID=11578|<br />
high3name=Expanded Probe Launcher I|<br />
high3typeID=18639|<br />
high4name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name='Hypnos' Ion Field ECM I|<br />
mid2typeID=19927|<br />
mid3name='Umbra' White Noise ECM|<br />
mid3typeID=19952|<br />
mid4name=BZ-5 Neutralizing Spatial Destabilizer ECM|<br />
mid4typeID=19946|<br />
mid5name=BZ-5 Neutralizing Spatial Destabilizer ECM|<br />
mid5typeID=19946|<br />
mid6name=Enfeebling Phase Inversion ECM I|<br />
mid6typeID=19939|<br />
mid7name=Enfeebling Phase Inversion ECM I|<br />
mid7typeID=19939|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Signal Distortion Amplifier II|<br />
low2typeID=25563|<br />
low3name=Signal Distortion Amplifier II|<br />
low3typeID=25563|<br />
drone1name=Hobgoblin II x2|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Sisters Combat Scanner Probe x8|<br />
charge1typeID=30486|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Particle Dispersion Augmentor I|<br />
rig1typeID=31288|<br />
rig2name=Medium Particle Dispersion Projector I|<br />
rig2typeID=31300|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11957:9762;1:11578;1:18639;1:5975;1:19927;1:19939;2:19946;2:19952;1:11325;1:25563;2:31288;1:31300;1:2456;2:30486;8::|<br />
skills=|<br />
notes=An armor fit with smartbomb</li><li>With all skills at V and before fleet boosts, this ship has 15.6 K EHP, flies at 1238 m/s (1751 m/s with MWD overheated) and align in 9.8 s (7.2 s with MWD off). </li><li>The capacitor last 55 s.</li><li>Damage is 56 dps.</li><li>ECM strength is 14.2 at 59.7 + 48.1 km.}}<br />
<br />
==Tactics==<br />
''No sub-article about Falcon roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
When something goes horribly wrong in fleet and/or you suffer a loss due to a terribly lopsided mechanic, it is customary to exclaim, "Because of Falcon!", regardless if there was any involvement of a Falcon, or any ECM ship, for that matter.<br />
<br />
Example: "My dog ran away and my house burned down BECAUSE OF FALCON!"<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Pilgrim&diff=63469Pilgrim2014-01-14T15:54:54Z<p>Oikaze maricadie: /* Fitting */</p>
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11965<br />
|shipimg=Pilgrim.jpg<br />
|shipname=Pilgrim<br />
|caption=Pilgrim<br />
|class=Force Recon Ship<br />
|grouping=Recon Ships<br />
|hulltype=Arbitrator Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Arbitrator}}, {{Ship|Curse}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=950 MW<br />
|cpu=350 tf<br />
|capacitor=1,250 GJ<br />
|highs=4<br />
|turrets=3<br />
|launchers=0<br />
|mediums=5<br />
|lows=5<br />
<br />
|mass=11,370,000 kg<br />
|volume=120,000 m&#179;<br />
|cargohold=315 m&#179;<br />
<br />
|dronebay=150 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.<br />
<br />
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.<br><b>Recon Ships Skill Bonus:</b><br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount and 20% reduced CPU need for cloaking device per level.<br><b>Role Bonus:</b><br>80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.<br>Note: can fit covert cynosural field generators<br />
<br />
|structurehp=872 HP<br />
|shieldhp=788 HP |shieldem=0 |shieldexp=75 |shieldkin=55 |shieldtherm=20<br />
|armorhp=1,800 HP |armorem=50 |armorexp=60 |armorkin=44 |armortherm=35<br />
<br />
|maxvelocity=164 m/s<br />
|inertia=0.71<br />
|warpspeed=3.3 AU/s<br />
|warptime=11.19 s<br />
<br />
|targetrange=104 km<br />
|sigradius=156 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=24 points<br />
|scanres=237 mm<br />
<br />
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Amarr Frigate IV<small>2d 2h 17m</small><br />
*Recon Ships I<small>50m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
**Covert Ops IV<small>4d 4h 34m</small><br />
|totaltraintime=47d 23h 41m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Pilgrim Pilgrim on Eve Online Wiki]<br><br />
<br />
|highlights1=Can use Covert Ops Cloak<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
This Force Recon is the 'U-Boat' of EVE. Able to select, stalk, and engage its targets at will without them knowing until too late, it is the ultimate solo recon if you seek a slow and deliberate way of delivering death.<br />
<br />
The Pilgrim and Curse share the neut amount bonus together with the TD and Drone bonus, but the neut range bonus is dropped in favour of the Force recon covert ops cloak bonus. This leaves the ship designed to get in close, demolish the cap of its opponent, and then go to work with its drones while the TD mitigates damage from turret ships. The short range of the Pilgrim's neuts means that once engaged the ship is usually committed.<br />
<br />
There are variations of Pilgrim fits out there but much less variation than with the Sentinel or Curse. Generally the fitting will follow roles like the Covert Cyno / Scout role, Solo PvP, Probing Pilgrim etc. There is no point nano/shield fitting a Pilgrim as your cloak and target selection are the key to survivability rather than speed and ability to control range; in a solo or skirmish role you shouldn't decloak until you are in web and scram range of a ship you know you can defeat or disable. There is very little reason to use a Pilgrim over a Curse in normal gang support.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Pilgrim for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Pilgrim|<br />
shipTypeID=11965|<br />
fitName=Pilgrim Solo PvP|<br />
fitID=Pilgrim-Solo-PvP|<br />
high1name=Medium Diminishing Power System Drain I|<br />
high1typeID=16511|<br />
high2name=Medium Unstable Power Fluctuator I|<br />
high2typeID=16471|<br />
high3name=Medium Unstable Power Fluctuator I|<br />
high3typeID=16471|<br />
high4name=Covert Ops Cloaking Device II|<br />
high4typeID=11578|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
mid5name=Balmer Series Tracking Disruptor I|<br />
mid5typeID=5320|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Drone Damage Amplifier II|<br />
low5typeID=4405|<br />
drone1name=Hammerhead II x6|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x8|<br />
drone2typeID=2456|<br />
drone3name=Vespa EC-600 x5|<br />
drone3typeID=23705|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Disruption Script x2|<br />
charge1typeID=29005|<br />
charge2name=Tracking Speed Disruption Script x2|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Drone Speed Augmentor I|<br />
rig1typeID=32059|<br />
rig2name=Medium Anti-Thermic Pump I|<br />
rig2typeID=31035|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11965:11578;1:16471;2:16511;1:4027;1:5320;2:5443;1:12058;1:2048;1:4405;2:11269;1:20353;1:31035;1:32059;1:2185;6:2456;8:23705;5:29005;2:29007;2::|<br />
skills=|<br />
notes=A fit for solo hunting. Cloak up, approach your target, then uncloak, scram and web. You then use your drones for dps and rely on your cap warfare and tracking disruptor modules to stay alive.</li><li>Can also be used at range as an (expansive) ewar boat, the tracking disruptor range being 72 + 36 km and the ship being able to target to 130 km.</li><li>With all skills at V and before bonuses, this ship has 31 K EHP, flies at 452 m/s (580 m/s with overheat) and align in 12.7 s with afterburner on (9.4 s off).</li><li>Damage caries between 219 dps with Hobgoblins and 350 with Hammerhead. Will drain 92 cap units per second.</li><li>The second tracking disruptor could be switched to a cap booster, allowing to use a 3rd unstable power fluctuator instead of the energy vampire and increasing cap drain to 120 cap units per second}}{{ShipFitting|<br />
ship=Pilgrim|<br />
shipTypeID=11965|<br />
fitName=Frood's small to med gang tackler|<br />
fitID=Frood-s-small-to-med-gang-tackler|<br />
high1name=Medium Unstable Power Fluctuator I|<br />
high1typeID=16471|<br />
high2name=Medium Unstable Power Fluctuator I|<br />
high2typeID=16471|<br />
high3name=Covert Ops Cloaking Device II|<br />
high3typeID=11578|<br />
high4name=Expanded Probe Launcher I|<br />
high4typeID=18639|<br />
mid1name=Small Capacitor Booster II|<br />
mid1typeID=3568|<br />
mid2name=10MN Afterburner II|<br />
mid2typeID=12058|<br />
mid3name=Faint Epsilon Warp Scrambler I|<br />
mid3typeID=5443|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
mid5name=Fleeting Propulsion Inhibitor I|<br />
mid5typeID=4027|<br />
low1name=Adaptive Nano Plating II|<br />
low1typeID=1306|<br />
low2name=Thermic Plating II|<br />
low2typeID=1296|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=1600mm Reinforced Steel Plates II|<br />
low4typeID=20353|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Vespa EC-600 x5|<br />
drone2typeID=23705|<br />
drone3name=Warrior II x5|<br />
drone3typeID=2488|<br />
drone4name=Hornet EC-300 x5|<br />
drone4typeID=23707|<br />
drone5name=open|<br />
charge1name=Navy Cap Booster 400 x20|<br />
charge1typeID=32006|<br />
charge2name=Tracking Speed Disruption Script x10|<br />
charge2typeID=29007|<br />
charge3name=Sisters Combat Scanner Probe x8|<br />
charge3typeID=30486|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11965:11578;1:16471;2:18639;1:3568;1:4027;1:5320;1:5443;1:12058;1:1296;1:1306;2:2048;1:20353;1:31055;2:2185;5:2488;5:23705;5:23707;5:29007;10:30486;8:32006;20::|<br />
skills=|<br />
notes=This fit racked me a lot of kills. It is basically a heavy tackler, if you can get in range. One way to achieve that is to use the probe launcher. You won't catch non-static ships with this fit. Probing and warping just takes too long. This ship lets you hold pretty nearly every turret ship, if (big IF) you manage to get scram and web on it. The current kiting meta made this pretty hard but it can still in some situations. The neuts are nice to have but play a role only in prolonged fights against active local or remote reps. This fit has about 44k EHP. }}<br />
<br />
==Tactics==<br />
When you find an appropriate target, ram his ship with yours to decloak. The bump will prevent him from warping off in the time it takes to lock and point him.<br />
<br />
==Notes==<br />
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Curse&diff=63468Curse2014-01-14T15:54:32Z<p>Oikaze maricadie: /* Fitting */</p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
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<br />
|shipid=20125<br />
|shipimg=Curse.jpg<br />
|shipname=Curse<br />
|caption=Curse<br />
|class=Combat Recon Ship<br />
|grouping=Recon Ships<br />
|hulltype=Arbitrator Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Arbitrator}}, {{Ship|Pilgrim}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=900 MW<br />
|cpu=380 tf<br />
|capacitor=1,250 GJ<br />
|highs=5<br />
|turrets=2<br />
|launchers=4<br />
|mediums=6<br />
|lows=4<br />
<br />
|mass=11,810,000 kg<br />
|volume=120,000 m&#179;<br />
|cargohold=345 m&#179;<br />
<br />
|dronebay=150 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br />
<br />
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.<br><b>Recon Ships Skill Bonus:</b><br>40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level<br />
<br />
|structurehp=872 HP<br />
|shieldhp=1,238 HP |shieldem=0 |shieldexp=81 |shieldkin=63 |shieldtherm=20<br />
|armorhp=1,463 HP |armorem=50 |armorexp=70 |armorkin=53 |armortherm=35<br />
<br />
|maxvelocity=175 m/s<br />
|inertia=0.651<br />
|warpspeed=3.3 AU/s<br />
|warptime=10.65 s<br />
<br />
|targetrange=130 km<br />
|sigradius=150 m<br />
|maxlockedtargets=10<br />
|sensortype=RADAR<br />
|sensorvalue=28 points<br />
|scanres=281 mm<br />
<br />
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Amarr Frigate IV<small>2d 2h 17m</small><br />
*Recon Ships I<small>50m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
**Covert Ops IV<small>4d 4h 34m</small><br />
|totaltraintime=47d 23h 41m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Curse Curse on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
This Combat Recon is the undisputed king of capacitor warfare. Its range bonuses allow its hefty neuting capacity to reach out to an obscene range. This synergizes well with the standard Amarr TD bonus allowing excellent mitigation of any turret boat DPS, and the standard drone bonus gives cap free, high slot free, selectable and flexible DPS/utility. <br />
Expect to be called primary in this ship when flying in gangs; this ship is universally recognized as a huge force multiplier. No one wants to fight a Curse solo as the various advantages allows control of the fight to stay within grasp of a decent Curse pilot, and no one likes feeling useless and impotent for the duration of a fight. <br />
<br />
The most common flavour is a shield tanked curse due to the six mid slots and the desire to be able to have the flexibilty of speed and the ability to range. Armour Curses are ridiculed by some but as gang support, backed up with Guardian logistics, they are incredible additions to the capabilities of the fleet. Curses are a great counter to logistics chains, both for RRBS and logistics ships themselves, and the added pressure of their neuts can mitigate or neutralize any practical cap transfer setup. <br />
<br />
This is a ship that really needs its applicable command skill to V to be fully functional.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Curse for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Curse|<br />
shipTypeID=20125|<br />
fitName=Cap Warfare|<br />
fitID=Cap-Warfare|<br />
high1name=Medium Unstable Power Fluctuator I|<br />
high1typeID=16471|<br />
high2name=Medium Unstable Power Fluctuator I|<br />
high2typeID=16471|<br />
high3name=Medium Unstable Power Fluctuator I|<br />
high3typeID=16471|<br />
high4name=Medium Diminishing Power System Drain I|<br />
high4typeID=16511|<br />
high5name=Medium Diminishing Power System Drain I|<br />
high5typeID=16511|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=EM Ward Field II|<br />
mid4typeID=2301|<br />
mid5name=Thermic Dissipation Field II|<br />
mid5typeID=2303|<br />
mid6name=Balmer Series Tracking Disruptor I|<br />
mid6typeID=5320|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Drone Damage Amplifier II|<br />
low2typeID=4405|<br />
low3name=Drone Damage Amplifier II|<br />
low3typeID=4405|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Hobgoblin II x5|<br />
drone3typeID=2456|<br />
drone4name=Hornet EC-300 x5|<br />
drone4typeID=23707|<br />
drone5name=open|<br />
charge1name=Tracking Speed Disruption Script x1|<br />
charge1typeID=29007|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Capacitor Control Circuit II|<br />
rig2typeID=31378|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=20125:16471;3:16511;2:2281;1:2301;1:2303;1:3841;1:5320;1:5975;1:2048;1:4405;3:31360;1:31378;1:2185;10:2456;5:23707;5:29007;1::|<br />
skills=|<br />
notes=A fit intended to focus on Cap Warfare at the expense of damage. </li><li>Will drain about 114 GJ/s of capacitor. Most battlecruiser and below will get drained within 30 or 40 s</li><li>Damage is done exclusively with drones. The drone bay is big enough to carry 2 full flights of medium and small drones. The combination on the left works well.</li><li>As fitted, with all skills at V and before boost, this Curse has 29.5 K EHP, will fly at 1600 m/s (2050 overheated) and will align in 10.2 s with MWD on. Damage is about 400 dps with 5 Hammerhead II drones.</li><li>The Curse will drain 114 GJ/s from a range of 37.8 km</li><li>The Tracking Disruptor is used to keep your drones alive. With a TD and a Tracking Speed Disruptor Script on, most ships will never be able to kill your drones. An Optimal Range script can also be used to minimize damage done to you.}}{{ShipFitting|<br />
ship=Curse|<br />
shipTypeID=20125|<br />
fitName=Cap Warfare Active Shield|<br />
fitID=Cap-Warfare-Active-Shield|<br />
high1name=Medium Unstable Power Fluctuator I|<br />
high1typeID=16471|<br />
high2name=Medium Unstable Power Fluctuator I|<br />
high2typeID=16471|<br />
high3name=Medium Unstable Power Fluctuator I|<br />
high3typeID=16471|<br />
high4name=Medium Diminishing Power System Drain I|<br />
high4typeID=16511|<br />
high5name=Medium Diminishing Power System Drain I|<br />
high5typeID=16511|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Small Capacitor Booster II|<br />
mid4typeID=3568|<br />
mid5name=Medium Ancillary Shield Booster|<br />
mid5typeID=32772|<br />
mid6name=Balmer Series Tracking Disruptor I|<br />
mid6typeID=5320|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Drone Damage Amplifier II|<br />
low2typeID=4405|<br />
low3name=Drone Damage Amplifier II|<br />
low3typeID=4405|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Hobgoblin II x5|<br />
drone3typeID=2456|<br />
drone4name=Hornet EC-300 x5|<br />
drone4typeID=23707|<br />
drone5name=open|<br />
charge1name=Cap Booster 50 x1|<br />
charge1typeID=264|<br />
charge2name=Tracking Speed Disruption Script x1|<br />
charge2typeID=29007|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-EM Screen Reinforcer I|<br />
rig1typeID=31718|<br />
rig2name=Medium Ancillary Current Router I|<br />
rig2typeID=31360|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=20125:16471;3:16511;2:2281;1:3568;1:3841;1:5320;1:5975;1:32772;1:2048;1:4405;3:31360;1:31718;1:2185;10:2456;5:23707;5:264;1:29007;1::|<br />
skills=|<br />
notes=An active shield version of the fit above.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 22.2 K EHP, flies at 1439 m/s (2049 m/s with MWD overheated) and align in 10.2 s (7.2 s with MWD off). The capacitor will last for 2 min 26 s.</li><li>Damage is 397 dps.</li><li>Shield regen rate is 191 ehp/s}}<br />
<br />
==Tactics==<br />
''No sub-article about Curse roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Oneiros&diff=63467Oneiros2014-01-14T15:54:00Z<p>Oikaze maricadie: /* Fitting */</p>
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
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<br />
|shipid=11989<br />
|shipimg=Oneiros.jpg<br />
|shipname=Oneiros<br />
|caption=Oneiros<br />
|class=Logistics<br />
|grouping=Logistics<br />
|hulltype=Exequror Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Exequror}}, {{Ship|Exequror Navy Issue}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1050 MW<br />
|cpu=370 tf<br />
|capacitor=1,375 GJ<br />
|highs=4<br />
|turrets=2<br />
|launchers=0<br />
|mediums=4<br />
|lows=5<br />
<br />
|mass=13,160,000 kg<br />
|volume=113,000 m&#179;<br />
|cargohold=600 m&#179;<br />
<br />
|dronebay=50 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.<br><br>Developer: Roden Shipyards<br><br>Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.<br />
<br />
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>150% bonus to Remote Armor Repair System and Tracking Link range 20% bonus to Armor Maintenance Bot transfer amount per level<br><b>Logistics Skill Bonus:</b><br>15% reduction in Remote Armor Repair System capacitor use and 10% bonus to Tracking Link efficiency per level<br><b>Role Bonus:</b><br>-65% power need for Remote Armor Repair Systems<br />
<br />
|structurehp=2,285 HP<br />
|shieldhp=1,280 HP |shieldem=0 |shieldexp=50 |shieldkin=85 |shieldtherm=60<br />
|armorhp=1,758 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68<br />
<br />
|maxvelocity=230 m/s<br />
|inertia=0.615<br />
|warpspeed=3.3 AU/s<br />
|warptime=11.22 s<br />
<br />
|targetrange=70 km<br />
|sigradius=70 m<br />
|maxlockedtargets=10<br />
|sensortype=Magnetometric<br />
|sensorvalue=20 points<br />
|scanres=365 mm<br />
<br />
|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Gallente Frigate IV<small>2d 2h 17m</small><br />
*Logistics I<small>50m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Long Range Targeting V<small>11d 20h 26m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
|totaltraintime=49d 21h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Oneiros Oneiros on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Oneiros was previously considered by far the weakest of the logistic boats because of a lack of low slots and low power grid that severely restricted its tank, however that changed with a rebalance in late 2011. In contrast to the [[Guardian]], the Oneiros does not cap transfer with other logistics ships and is fit to cover its own capacitor needs. This makes an Oneiros more vulnerable to neuting than a Guardian and have more exacting skill requirements to fit for cap stability. To make up for this the Oneiros is quite a bit faster than the Guardian and has an expanded drone bay.<br />
<br />
==Skills==<br />
As with any T2 cruiser hull, the oneiros is skill intensive and is not recomended for low skill pilots.<br />
<br />
<br />
The ship description itself gives an excellent starting point: <br />
<br />
<br />
* Core Competency - Standard [Certificate]<br><br />
* Armor Tanking - Standard [Certificate]<br><br />
* Logistics Chief - Standard [Certificate]<br> <br><br />
<br />
It is highly recommended that you acquire a few more skill sets before committing a 150 million-isk ship into a combat situation:<br><br><br />
* Logistics IV – The heavy capacitor use of remote repair modules are difficult to overcome without this. <br><br />
* Core Capacitor Elite [Certificate] – Capacitor skills are critical to logi pilots <br><br />
* High Velocity Helmsman Standard [Certificate] – Allows for the use of Afterburners and ensures good align times <br><br><br />
<br />
<br />
Additional Tanking / Fitting skills: <br><br><br />
* Ellectronics V - To maximize available CPU <br><br />
* Engineering V - To maximize available powergrid <br><br />
* Hull Upgrades V – To Fit T2 armor tank modules<br><br />
* Armor Compensation skills to IV: EM, Thermal, Kenetic and Explosive <br><br />
* Jury Rigging III – To fit Cap Control Rigs and Ancillary Current Routers <br><br />
* Armor Rigging III – To fit Armor Rigs and diminish their speed drawbacks <br><br><br />
<br />
Utility Skills: <br><br><br />
* Electronic Warfare IV – To Fit T2 ECCM modules <br><br />
* Sensor Linking IV – To fit Tracking Links (uncommon fits) <br><br />
* Drones V – To enable a full flight of five drones <br><br />
* Electronic Warfare Drone Interfacing II – To use ECCM Drones <br><br />
* Repair Drone Operation IV or V – To field T1 or T2 repair Drones<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Oneiros|<br />
shipTypeID=11989|<br />
fitName=1SA|<br />
fitID=1SA|<br />
high1name=Large 'Solace' Remote Bulwark Reconstruction|<br />
high1typeID=16455|<br />
high2name=Large Remote Armor Repair System II|<br />
high2typeID=26914|<br />
high3name=Large Remote Armor Repair System II|<br />
high3typeID=26914|<br />
high4name=Large Remote Armor Repair System II|<br />
high4typeID=26914|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Cap Recharger II|<br />
mid2typeID=2032|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Cap Recharger II|<br />
mid4typeID=2032|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Armor Explosive Hardener II|<br />
low2typeID=11646|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Armor EM Hardener II|<br />
low4typeID=11642|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=open|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Capacitor Control Circuit I|<br />
rig1typeID=31372|<br />
rig2name=Medium Capacitor Control Circuit I|<br />
rig2typeID=31372|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=RET 1.1|<br />
shipDNA=11989:16455;1:26914;3:2032;3:12058;1:2048;1:11269;1:11325;1:11642;1:11646;1:31372;2::|<br />
skills=|<br />
notes=With thanks to 1SA</li><li>}}{{ShipFitting|<br />
ship=Oneiros|<br />
shipTypeID=11989|<br />
fitName=HABD Veteran|<br />
fitID=HABD-Veteran|<br />
high1name=Large Remote Armor Repairer II|<br />
high1typeID=26914|<br />
high2name=Large 'Solace' Remote Armor Repairer|<br />
high2typeID=16455|<br />
high3name=Large 'Solace' Remote Armor Repairer|<br />
high3typeID=16455|<br />
high4name=Medium Remote Armor Repairer II|<br />
high4typeID=26913|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Sensor Booster II|<br />
mid2typeID=1952|<br />
mid3name=Conjunctive Magnetometric ECCM Scanning Array I|<br />
mid3typeID=20236|<br />
mid4name=Medium Electrochemical Capacitor Booster I|<br />
mid4typeID=4833|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Armor Explosive Hardener II|<br />
low2typeID=11646|<br />
low3name=Armor EM Hardener II|<br />
low3typeID=11642|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11325|<br />
drone1name=Medium Armor Maintenance Bot II x5|<br />
drone1typeID=28205|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=Navy Cap Booster 800 x1|<br />
charge2typeID=263|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Ancillary Current Router I|<br />
rig2typeID=31360|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11989:16455;2:26913;1:26914;1:1952;1:4833;1:12058;1:20236;1:2048;1:11269;1:11325;1:11642;1:11646;1:31055;1:31360;1:28205;5:263;1:29009;1::|<br />
skills=Logistics V|<br />
notes=With Logi V you should be able to perma run a large and a med repper (for the POS fight) without anything else active.</li><li>If we engage in combat, you have your cap boosters and act as burst tank till you run out of charges.</li><li>The Oneiros is not too good with Logi IV. With that you can only run one large repper unless you use cap booster charges.</li><li>}}<br />
<br />
== Fitting Theory: ==<br />
<br><br> The following is aimed at helping logistic level IV pilots get up and running and avoid common mistakes. Fitting a ship using logistics V is a very different animal since you no longer have to bend over backwards to solve cap issues. By the time you reach Logistics Level V you should have a good idea about what works or understand which fits from battle clinic are solid fits, and which ones are EFT theory crafting. <br><br> <br />
The oneros simply doesn't have a set universal fitting like its cousin the dual gardian setup. When putting kit on your ship you need to figure out what exactly you're going to be doing with the ship. Also ask yourself: Should I bring this, or another Damage Ship? Would ECM be a stronger choice to mitigate damage? A good rule of thumb is that if your hull is the most expensive ship in the fleet composition, go home and get another boat.<br><br> <br />
* Large Fleet Support: <br><br> You're not a guardian. Don't try to be a guardian. However, you have to match a guardian on the range it sports with their large armor reppers. That means you have to fit large armor reppers as well. No way to get around that. FC's like to park battleships or heavy interdictors out at range from the core of the fleet. The 'anchor' may be positioning fleet logi in range at 60 km and you have to be able to apply reps to those ships the same as a guardian. If you know you're going to be in a close quaters fleet, try to fit 1 large and 3 medium reppers if your powergrid will allow. <br><br> <br />
* 800mm Vs 1600mm plate:<br><br> There is a debate here whether you want to fit an 800mm plate to squeeze a 4th Large Remote Rep into that last high slot. This is not recomended unless you have logistics V. It increases the likely hood that you will be alpha'd (Instantly killed by a coodinated attack) and oneiros logistics IV pilots have no hope of running that 4th repper for more than 20 seconds before going cap dead, requiring them to break a guardian cap chain to get back in the action. <br><br><br />
* Fit a propulsion module and keep moving: <br><br> The oneros has a relatively small signature radius and strong resistances. Because of that, as long as the boat is moving it is taking less damage from all forms of damage. Some players will forgo their prop module in favor of an additional cap recharger or to save on PG to fit that last large repper. That is a good way to be killed very quickly, making all four of your repair modules inactive. You're not a guardian, you can't fit your boat that way. <br><br><br />
* Remote Repair Augmentors VS Cap Control Circuts: <br><br> A lot of newer players try to use remote repair - cap reduction rigs on their logistics. This is a valid strategy for '''battleships''' not logistics pilots. It is mathmatically easier to get a logistics ship cap stable using cap rigs, cap rechargers, cap batteries or cap boosters. Remote Repair Augmentors also slow your ship down, hurting your speed / signature tank, while doing nothing to improve your defensive capabilities. <br><br><br />
* Cap Batteries VS Cap Boosters: <br><br> Cap Batteries and Cap Boosters on the other hand is a difference of playstyle. Cap Battaries are great for increasing overall cap, which can easily push a logi cruiser into cap stability with all reppers going. This is for when you are expexting prolonged and continual fleet operations and you may or may not be able to refil on those space hogging cap booster 800's. Cap Boosters on the other hand are great to load up if you are expecting to be neuted, or you are trying to run a large remote armor rep fit. As a logi IV pilot it is one of the very few ways to keep all four of those LAR's running and still keep some defensive modules in your lows to stay alive. The big drawback to a fit utilizing Cap Boosters is that once you are out, you are done repping.<br />
<br />
==Tactics==<br />
The tactics you use will depend on the fit and the fleet composition that you are flying in.<br><br><br />
* Large Fleets (30-255 pilots): <br><br> If you are in a large fleet using an oneiros, you are there as a supplemental pilot to the guardians. Ensure that you are NOT part of the cap transfer chains those pilots will be setting up, you don’t need it as much as they do. Remember to add two other logi pilots and the fleet commander to your watch list and have your broadcast window open so you know who to start repping when the fight starts. FC’s will have their logis stay with the fleet at all times, so pay attention to warp and jump orders. Most fleet commanders in this situation will tell you to ‘anchor’ down on someone at a set distance. This means whenever you are on grid with that person you orbit them at the specified distance. The anchor will ensure that all the logistics pilots are in the right place to rep the fleet, you just concentrate on keeping everyone alive. <br><br> <br />
* Micro Fleets (5-30 pilots): <br><br> You have a lot to juggle with this. If your fleet is small enough, add everyone to your watch list and lock up everyone when you are on grid, whether or not you are in combat. If anyone automatically locks you back, have them shut off their auto targeting option to prevent a blue on blue misshap. Your Squad leader will either have you stay on grid with the group, or in an ambush situation, you will be the last person to warp in. Warp to your fleet at 30-40km. You need range from your targets to keep you safe. Put your ECM drones on the highest DPS target out there and do your best to stay out of web range.<br><br> It takes a lot of courage to fly in a small gang as a solo oneiros pilot as you will be primaried in every engagement by the enemy fleet and ewar. If done correctly you can allow your squad to take on fleets larger / more powerful than what your squad composition would suggest.<br><br><br />
* PVE: <br><br> This is a lot easier than the PVP situations. Your biggest threat in PVE are NPC’s that web and scramble you. Use your broadcast target command to flag any ship that has a web or scram and have your fleet take those out asap. Keep your ship moving. Your small signature radius and high resistances allow you to tank most level IV’s solo if you fly correctly. Make sure your squad mates are all on your watch list and keep them in range. Know your agro spawns and if you do start taking damage, tell your fleet over com’s and warp away. Take a minute to rep up then re-join the fight.<br />
<br />
==Notes==<br />
There are indications that the Oneiros will change significantly in the next expansion.<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Logistics]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Guardian&diff=63466Guardian2014-01-14T15:53:21Z<p>Oikaze maricadie: /* Fitting */</p>
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11987<br />
|shipimg=Guardian.jpg<br />
|shipname=Guardian<br />
|caption=Guardian<br />
|class=Logistics<br />
|grouping=Logistics<br />
|hulltype=Augoror Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Augoror}}, {{Ship|Augoror Navy Issue}}<br />
|tech=2<br />
<br />
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,075 MW<br />
|cpu=310 tf<br />
|capacitor=1,500 GJ<br />
|highs=6<br />
|turrets=3<br />
|launchers=0<br />
|mediums=2<br />
|lows=5<br />
<br />
|mass=11,980,000 kg<br />
|volume=115,000 m&#179;<br />
|cargohold=465 m&#179;<br />
<br />
|dronebay=25 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.<br><br>Developer: Carthum Conglomerate<br><br>While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.<br />
<br />
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>150% bonus to Energy Transfer Array and Remote Armor Repair System range and 20% bonus to Armor Maintenance Bot transfer amount per level<br><b>Logistics Skill Bonus:</b><br>15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level<br><b>Role Bonus:</b><br>-65% power need for Remote Armor Repair Systems and -50% power need for Energy Transfer Arrays<br />
<br />
|structurehp=2,004 HP<br />
|shieldhp=1,055 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20<br />
|armorhp=2,109 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35<br />
<br />
|maxvelocity=209 m/s<br />
|inertia=0.61<br />
|warpspeed=3.3 AU/s<br />
|warptime=10.13 s<br />
<br />
|targetrange=65 km<br />
|sigradius=70 m<br />
|maxlockedtargets=10<br />
|sensortype=RADAR<br />
|sensorvalue=19 points<br />
|scanres=385 mm<br />
<br />
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Amarr Destroyer III<small>8h 53m</small><br />
***Amarr Frigate III<small>8h 53m</small><br />
****Spaceship Command I<small>8m</small><br />
*Logistics I<small>50m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Long Range Targeting V<small>11d 20h 26m</small><br />
**Signature Analysis V<small>5d 22h 13m</small><br />
|totaltraintime=49d 21h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Guardian Guardian on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Guardian is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardians and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor.<br />
<br />
==Skills==<br />
Like most t2 ships, it is highly recommended to have logistics 4 in order to fly logistic ships. This is especially important for the guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps.<br />
Logistics 5 also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares .<br />
<br />
Other skills that should be considered required would be the ability to fit a t2 armour tank with rigs and compensation skills at 3 or 4, all cap related skills to at least 4, as well as the cap reduction skills for the remote reps to 4. The ability to field drones, either logistics, dps, or ecm, is also recommended, the type depending on individual fleet requirements. Good navigation skills and advanced target management at 3 are highly recommended, but not required to fly the ship.<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Guardian|<br />
shipTypeID=11987|<br />
fitName=800mm Plate|<br />
fitID=800mm-Plate|<br />
high1name=Large 'Solace' Remote Bulwark Reconstruction|<br />
high1typeID=16455|<br />
high2name=Large 'Solace' Remote Bulwark Reconstruction|<br />
high2typeID=16455|<br />
high3name=Large 'Solace' Remote Bulwark Reconstruction|<br />
high3typeID=16455|<br />
high4name=Large 'Solace' Remote Bulwark Reconstruction|<br />
high4typeID=16455|<br />
high5name=Large 'Regard' Power Projector|<br />
high5typeID=16487|<br />
high6name=Large 'Regard' Power Projector|<br />
high6typeID=16487|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Conjunctive Radar ECCM Scanning Array I|<br />
mid2typeID=20218|<br />
low1name=800mm Reinforced Steel Plates II|<br />
low1typeID=20351|<br />
low2name=Dark Blood Armor Thermic Hardener|<br />
low2typeID=13984|<br />
low3name=Dark Blood Armor EM Hardener|<br />
low3typeID=13972|<br />
low4name=Armor Kinetic Hardener II|<br />
low4typeID=11644|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=Faction Modules|<br />
version=RET 1.1|<br />
shipDNA=11987:16455;4:16487;2:12058;1:20218;1:11269;1:11644;1:13972;1:13984;1:20351;1:31055;1:31360;1:2488;5::|<br />
skills=Logistics IV or V</li><li>solid capacitor and armor tanking skills|<br />
notes=less than 200mil ISK</li><li>EHP (Heated): 42.6k (51.5k)</li><li>Resists (Heated): 82.4 (86.7) / 77.1 (82.7) / 86.8 (90) / 85 (85)}}{{ShipFitting|<br />
ship=Guardian|<br />
shipTypeID=11987|<br />
fitName=cheaper 1600mm|<br />
fitID=Guardian--cheaper-1600mm|<br />
high1name=Large 'Solace' Remote Armor Repairer|<br />
high1typeID=16455|<br />
high2name=Large 'Solace' Remote Armor Repairer|<br />
high2typeID=16455|<br />
high3name=Large 'Solace' Remote Armor Repairer|<br />
high3typeID=16455|<br />
high4name=Large 'Solace' Remote Armor Repairer|<br />
high4typeID=16455|<br />
high5name=Large 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16487|<br />
high6name=Large 'Regard' Remote Capacitor Transmitter|<br />
high6typeID=16487|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Conjunctive Radar ECCM Scanning Array I|<br />
mid2typeID=20218|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Corpii A-Type Kinetic Plating|<br />
low2typeID=18752|<br />
low3name=Armor Thermic Hardener II|<br />
low3typeID=11648|<br />
low4name=Armor EM Hardener II|<br />
low4typeID=11642|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
drone1name=Light Armor Maintenance Bot II x5|<br />
drone1typeID=28201|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Ancillary Current Router II|<br />
rig2typeID=31366|<br />
difficulty=1|<br />
warsop=G|<br />
warsopReason=Deadspace Mods|<br />
version=ODY 1.0|<br />
shipDNA=11987:16455;4:16487;2:12058;1:20218;1:11269;1:11325;1:11642;1:11648;1:18752;1:31360;1:31366;1:28201;5::|<br />
skills=Logistics IV or V</li><li>Remote Repair Systems IV</li><li>Energy Emission Systems IV</li>|<br />
notes=Cheaper version of the better 1600mm fit below.</li><li>Only expense is a single T2 rig.</li><li><b>Requires 3% power grid implant (slot 6)</b>}}{{ShipFitting|<br />
ship=Guardian|<br />
shipTypeID=11987|<br />
fitName=1600mm High Resist/Repair|<br />
fitID=1600mm-High-Resist-Repair|<br />
high1name=Large Remote Armor Repair System II|<br />
high1typeID=26914|<br />
high2name=Large Remote Armor Repair System II|<br />
high2typeID=26914|<br />
high3name=Large 'Solace' Remote Bulwark Reconstruction|<br />
high3typeID=16455|<br />
high4name=Large 'Solace' Remote Bulwark Reconstruction|<br />
high4typeID=16455|<br />
high5name=Large 'Regard' Power Projector|<br />
high5typeID=16487|<br />
high6name=Large 'Regard' Power Projector|<br />
high6typeID=16487|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Conjunctive Radar ECCM Scanning Array I|<br />
mid2typeID=20218|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low2typeID=15729|<br />
low3name=Dark Blood Armor EM Hardener|<br />
low3typeID=13972|<br />
low4name=Dark Blood Armor Thermic Hardener|<br />
low4typeID=13984|<br />
low5name=Dark Blood Armor Kinetic Hardener|<br />
low5typeID=13980|<br />
drone1name=Warrior II x5|<br />
drone1typeID=2488|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Ancillary Current Router II|<br />
rig1typeID=31366|<br />
rig2name=Medium Ancillary Current Router II|<br />
rig2typeID=31366|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=Faction Mods|<br />
version=RET 1.1|<br />
shipDNA=11987:16455;2:16487;2:26914;2:12058;1:20218;1:11325;1:13972;1:13980;1:13984;1:15729;1:31366;2:2488;5::|<br />
skills=Logistics IV or V</li><li>Very good armor tanking and capacitor skills|<br />
notes=About 435mil ISK</li><li>EHP (heat): 52.5k (63.8k)</li><li>Resists (heat): 83 (87.2) / 77.9 (83.3) / 87.2 (90.4) / 85.6 (85.6)</li><li>Probably the best Guardian fit: expensive but very worth it with an appropriate fleet.</li><li>More remote repairs thanks to two T2 reppers}}{{ShipFitting|<br />
ship=Guardian|<br />
shipTypeID=11987|<br />
fitName=1600mm with implants|<br />
fitID=1600mm-implants|<br />
high1name=Large Remote Armor Repairer II|<br />
high1typeID=26914|<br />
high2name=Large Remote Armor Repairer II|<br />
high2typeID=26914|<br />
high3name=Large Remote Armor Repairer II|<br />
high3typeID=26914|<br />
high4name=Large Remote Armor Repairer II|<br />
high4typeID=26914|<br />
high5name=Large 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16487|<br />
high6name=Large 'Regard' Remote Capacitor Transmitter|<br />
high6typeID=16487|<br />
mid1name=10MN Afterburner II|<br />
mid1typeID=12058|<br />
mid2name=Conjunctive Radar ECCM Scanning Array I|<br />
mid2typeID=20218|<br />
low1name=1600mm Reinforced Steel Plates II|<br />
low1typeID=20353|<br />
low2name=Centii A-Type Adaptive Nano Plating|<br />
low2typeID=18710|<br />
low3name=Dark Blood Armor EM Hardener|<br />
low3typeID=13972|<br />
low4name=Dark Blood Armor Thermic Hardener|<br />
low4typeID=13984|<br />
low5name=Dark Blood Armor Kinetic Hardener|<br />
low5typeID=13980|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Ancillary Current Router II|<br />
rig1typeID=31366|<br />
rig2name=Medium Ancillary Current Router II|<br />
rig2typeID=31366|<br />
difficulty=2|<br />
warsop=G|<br />
warsopReason=Deadspace|<br />
version=ODY 1.0|<br />
shipDNA=11987:16487;2:26914;4:12058;1:20218;1:13972;1:13980;1:13984;1:18710;1:20353;1:31366;2:2456;5::|<br />
skills=Logi 5</li><li>Perfect capacitor skills</li><li>High armor tanking skills|<br />
notes=This requires CA-1, CA-2 and EG-603 implants to work but offers really high tank and repairs for around 70mil ISK in implants</li><li>The adaptive nano plating can be downgraded to C-Type if you are poor}}{{ShipFitting|<br />
ship=Guardian|<br />
shipTypeID=11987|<br />
fitName=Nys updated|<br />
fitID=Nys-updated|<br />
high1name=Large 'Solace' Remote Armor Repairer|<br />
high1typeID=16455|<br />
high2name=Large 'Solace' Remote Armor Repairer|<br />
high2typeID=16455|<br />
high3name=Large 'Solace' Remote Armor Repairer|<br />
high3typeID=16455|<br />
high4name=Large Remote Armor Repairer II|<br />
high4typeID=26914|<br />
high5name=Large 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16487|<br />
high6name=Large 'Regard' Remote Capacitor Transmitter|<br />
high6typeID=16487|<br />
mid1name=Conjunctive Radar ECCM Scanning Array I|<br />
mid1typeID=20218|<br />
mid2name=10MN Afterburner II|<br />
mid2typeID=12058|<br />
low1name=True Sansha Armor Thermic Hardener|<br />
low1typeID=13982|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=True Sansha Armor Kinetic Hardener|<br />
low3typeID=13978|<br />
low4name=True Sansha Armor EM Hardener|<br />
low4typeID=13970|<br />
low5name=800mm Reinforced Steel Plates II|<br />
low5typeID=20351|<br />
drone1name=Light Armor Maintenance Bot I x5|<br />
drone1typeID=23711|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=Faction Mods|<br />
version=ODY 1.0|<br />
shipDNA=11987:16455;3:16487;2:26914;1:12058;1:20218;1:11269;1:13970;1:13978;1:13982;1:20351;1:31055;1:31360;1:23711;5::|<br />
skills=|<br />
notes=The faction hardeners are quite cheap but help you a lot.}}{{ShipFitting|<br />
ship=Guardian|<br />
shipTypeID=11987|<br />
fitName=HADB Rookie|<br />
fitID=HADB-Rookie|<br />
high1name=Large 'Solace' Remote Armor Repairer|<br />
high1typeID=16455|<br />
high2name=Large 'Solace' Remote Armor Repairer|<br />
high2typeID=16455|<br />
high3name=Large 'Solace' Remote Armor Repairer|<br />
high3typeID=16455|<br />
high4name=Large 'Solace' Remote Armor Repairer|<br />
high4typeID=16455|<br />
high5name=Large 'Regard' Remote Capacitor Transmitter|<br />
high5typeID=16487|<br />
high6name=Large 'Regard' Remote Capacitor Transmitter|<br />
high6typeID=16487|<br />
mid1name=Conjunctive Radar ECCM Scanning Array I|<br />
mid1typeID=20218|<br />
mid2name=10MN Afterburner II|<br />
mid2typeID=12058|<br />
low1name=Armor Thermic Hardener II|<br />
low1typeID=11648|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
low4name=800mm Reinforced Steel Plates II|<br />
low4typeID=20351|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
drone1name=Light Armor Maintenance Bot II x5|<br />
drone1typeID=28201|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11987:16455;4:16487;2:12058;1:20218;1:1306;1:2048;1:11269;1:11648;1:20351;1:31055;1:31360;1:28201;5::|<br />
skills=|<br />
notes=}}<br />
<br />
==Tactics==<br />
''No sub-article about Guardian roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Guardian here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Logistics]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Onyx&diff=63465Onyx2014-01-14T15:52:28Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11995<br />
|shipimg=Onyx.jpg<br />
|shipname=Onyx<br />
|caption=Onyx<br />
|class=Heavy Interdictor<br />
|grouping=Heavy Interdictors<br />
|hulltype=Moa Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations={{Ship|Moa}}, {{Ship|Eagle}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=835 MW<br />
|cpu=560 tf<br />
|capacitor=1,062.5 GJ<br />
|highs=6<br />
|turrets=0<br />
|launchers=5<br />
|mediums=6<br />
|lows=4<br />
<br />
|mass=15,420,000 kg<br />
|volume=92,000 m&#179;<br />
|cargohold=450 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|infoEffectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.<br><br>Developer: Kaalakiota <br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br />
<br />
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus to kinetic missile damage and 4% bonus to shield resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>10% bonus to heavy assault and heavy missile velocity and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators<br />
<br />
|structurehp=1,406 HP<br />
|shieldhp=2,004 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=80<br />
|armorhp=1,196 HP |armorem=50 |armorexp=10 |armorkin=63 |armortherm=86<br />
<br />
|maxvelocity=198 m/s<br />
|inertia=0.549<br />
|warpspeed=3.3 AU/s<br />
|warptime=11.74 s<br />
<br />
|targetrange=80 km<br />
|sigradius=135 m<br />
|maxlockedtargets=6<br />
|sensortype=Gravimetric<br />
|sensorvalue=16 points<br />
|scanres=235 mm<br />
<br />
|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small><br />
**Caldari Destroyer III<small>8h 53m</small><br />
***Caldari Frigate III<small>8h 53m</small><br />
*Heavy Interdiction Cruisers I<small>50m</small><br />
**Propulsion Jamming V<small>17d 18h 40m</small><br />
**Graviton Physics IV<small>5d 5h 42m</small><br />
***Power Grid Management IV<small>5d 17h 46m</small><br />
***Science V<small>5d 17h 46m</small><br />
**Spaceship Command V<small>5d 17h 46m</small><br />
|totaltraintime=70d 15h 25m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Onyx Onyx on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.<br />
<br />
The Onyx and the Minmatar [[Broadsword]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Onyx for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Onyx|<br />
shipTypeID=11995|<br />
fitName=Double Bubble|<br />
fitID=Double-Bubble|<br />
high1name=Heavy Missile Launcher II|<br />
high1typeID=2410|<br />
high2name=Heavy Missile Launcher II|<br />
high2typeID=2410|<br />
high3name=Heavy Missile Launcher II|<br />
high3typeID=2410|<br />
high4name=Heavy Missile Launcher II|<br />
high4typeID=2410|<br />
high5name=Warp Disruption Field Generator I|<br />
high5typeID=28654|<br />
high6name=Warp Disruption Field Generator I|<br />
high6typeID=28654|<br />
mid1name=Large Shield Extender II|<br />
mid1typeID=3841|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=10MN Microwarpdrive II|<br />
mid3typeID=12076|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=Adaptive Invulnerability Field II|<br />
mid5typeID=2281|<br />
mid6name=EM Ward Field II|<br />
mid6typeID=2301|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Power Diagnostic System II|<br />
low2typeID=1541|<br />
low3name=Power Diagnostic System II|<br />
low3typeID=1541|<br />
low4name=Power Diagnostic System II|<br />
low4typeID=1541|<br />
charge1name=Scourge Fury Heavy Missile x1|<br />
charge1typeID=2629|<br />
charge2name=Focused Warp Disruption Script x2|<br />
charge2typeID=29003|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Core Defense Field Extender I|<br />
rig1typeID=31790|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=11995:2410;4:28654;2:2281;2:2301;1:3841;2:12076;1:1541;3:2048;1:31790;2:2629;1:29003;2::|<br />
skills=|<br />
notes=A standard double bubble fit. </li><li>With all skills at V and before fleet boosts, this ship has 108 K EHP, flies at 1384 m/s with MWD on (1952 m/s with MWD overheated, 248 m/s with MWD off) and align in 10.5 s (7.9 s with MWD off)</li><li>Damage is 151 dps at less than 70.8 km</li><li>The capacitor will last for only 49 s with all modules on. With the MWD off, the capacitor will last 2 min.</li><li>While this ship has high EHP, the barely sufficient cap and the use of active resist modules make this ship susceptible to cap warfare.}}{{ShipFitting|<br />
ship=Onyx|<br />
shipTypeID=11995|<br />
fitName=Double bubble with cloak|<br />
fitID=Double-bubble-with-cloak|<br />
high1name=Improved Cloaking Device II|<br />
high1typeID=11577|<br />
high2name=Heavy Missile Launcher II|<br />
high2typeID=2410|<br />
high3name=Heavy Missile Launcher II|<br />
high3typeID=2410|<br />
high4name=Heavy Missile Launcher II|<br />
high4typeID=2410|<br />
high5name=Warp Disruption Field Generator I|<br />
high5typeID=28654|<br />
high6name=Warp Disruption Field Generator I|<br />
high6typeID=28654|<br />
mid1name=Large Shield Extender II|<br />
mid1typeID=3841|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Large Shield Extender II|<br />
mid3typeID=3841|<br />
mid4name=Experimental 10MN Microwarpdrive I|<br />
mid4typeID=5975|<br />
mid5name=Adaptive Invulnerability Field II|<br />
mid5typeID=2281|<br />
mid6name=EM Ward Amplifier II|<br />
mid6typeID=2553|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Power Diagnostic System II|<br />
low2typeID=1541|<br />
low3name=Power Diagnostic System II|<br />
low3typeID=1541|<br />
low4name=Power Diagnostic System II|<br />
low4typeID=1541|<br />
charge1name=Scourge Fury Heavy Missile x1|<br />
charge1typeID=2629|<br />
charge2name=Focused Warp Disruption Script x2|<br />
charge2typeID=29003|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Capacitor Control Circuit I|<br />
rig1typeID=31372|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=11995:2410;3:11577;1:28654;2:2281;1:2553;1:3841;3:5975;1:1541;3:2048;1:31372;1:31790;1:2629;1:29003;2::|<br />
skills=|<br />
notes=A standard double bubble fit with a cloak.</li><li>With all skills at V and before fleet boosts, this ship has 94 K EHP, flies at 1384 m/s with MWD on (1952 m/s with MWD overheated, 248 m/s with MWD off) and align in 10.5 s (7.9 s with MWD off)</li><li>Damage is 114 dps at less than 70.8 km</li><li>The capacitor will last for only 1 min 11 s with all modules on. With the MWD off, the capacitor is stable.</li><li>With a lower EHP than the fit above, the bigger capacitor and lower cap use makes this ship more resistant to cap warfare.}}<br />
<br />
==Tactics==<br />
''No sub-article about Onyx roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Onyx here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Interdictors]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Muninn&diff=63464Muninn2014-01-14T15:51:55Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
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<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=12015<br />
|shipimg=Muninn.jpg<br />
|shipname=Muninn<br />
|caption=Muninn<br />
|class=Heavy Assault Cruiser<br />
|grouping=Heavy Assault Cruisers<br />
|hulltype=Rupture Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Rupture}}, {{Ship|Broadsword}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,160 MW<br />
|cpu=355 tf<br />
|capacitor=1,300 GJ<br />
|highs=6<br />
|turrets=5<br />
|launchers=1<br />
|mediums=3<br />
|lows=6<br />
<br />
|mass=11,750,000 kg<br />
|volume=96,000 m&#179;<br />
|cargohold=415 m&#179;<br />
<br />
|dronebay=25 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.<br />
<br />
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Minmatar Cruiser Bonuses:</b><br>5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Medium Projectile Turret optimal range and 7.5% bonus to Medium Projectile Turret tracking speed.<br />
<br />
<br />
|structurehp=1,400 HP<br />
|shieldhp=1,580 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60<br />
|armorhp=2,000 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68<br />
<br />
|maxvelocity=210 m/s<br />
|inertia=0.572<br />
|warpspeed=3.3 AU/s<br />
|warptime=9.31 s<br />
<br />
|targetrange=80 km<br />
|sigradius=130 m<br />
|maxlockedtargets=6<br />
|sensortype=LADAR<br />
|sensorvalue=21 points<br />
|scanres=294 mm<br />
<br />
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Minmatar Destroyer III<small>8h 53m</small><br />
***Minmatar Frigate III<small>8h 53m</small><br />
*Heavy Assault Cruisers I<small>50m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
***Power Grid Management II<small>47m</small><br />
***Science I<small>8m</small><br />
**Weapon Upgrades V<small>11d 20h 26m</small><br />
***Gunnery II<small>47m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Capacitor Management IV<small>3d 3h 25m</small><br />
***Power Grid Management<small>4h 26m</small><br />
|totaltraintime=62d 6h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Muninn Muninn on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<!-----------------------------------------------------------------------------------------<br />
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<br />
==Summary==<br />
''You can write a summary for Muninn here.''<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Muninn|<br />
shipTypeID=12015|<br />
fitName=Shield Muninn|<br />
fitID=Shield-Muninn|<br />
high1name=720mm Howitzer Artillery II|<br />
high1typeID=2969|<br />
high2name=720mm Howitzer Artillery II|<br />
high2typeID=2969|<br />
high3name=720mm Howitzer Artillery II|<br />
high3typeID=2969|<br />
high4name=720mm Howitzer Artillery II|<br />
high4typeID=2969|<br />
high5name=720mm Howitzer Artillery II|<br />
high5typeID=2969|<br />
high6name=Small 'Vehemence' Shockwave Charge|<br />
high6typeID=9680|<br />
mid1name=Large Shield Extender II|<br />
mid1typeID=3841|<br />
mid2name=Experimental 10MN Microwarpdrive I|<br />
mid2typeID=5975|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Gyrostabilizer II|<br />
low3typeID=519|<br />
low4name=Gyrostabilizer II|<br />
low4typeID=519|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
low6name=Tracking Enhancer II|<br />
low6typeID=1999|<br />
drone1name=Hornet EC-300 x5|<br />
drone1typeID=23707|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Core Defense Field Extender I|<br />
rig1typeID=31790|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12015:2969;5:9680;1:2281;1:3841;1:5975;1:519;3:1999;1:2048;1:31790;2:23707;5:21896;1::|<br />
skills=|<br />
notes=With all skills at V, this Muninn moves at 1616 m/s (2302 with heat), does 407 dps with 25km optimal and 26km falloff, and has 36k EHP. Volley damage is 3300. }}{{ShipFitting|<br />
ship=Muninn|<br />
shipTypeID=12015|<br />
fitName=PvP Medium range|<br />
fitID=PvP-Medium-range|<br />
high1name=650mm Artillery Cannon II|<br />
high1typeID=2921|<br />
high2name=650mm Artillery Cannon II|<br />
high2typeID=2921|<br />
high3name=650mm Artillery Cannon II|<br />
high3typeID=2921|<br />
high4name=650mm Artillery Cannon II|<br />
high4typeID=2921|<br />
high5name=650mm Artillery Cannon II|<br />
high5typeID=2921|<br />
high6name=Auto Targeting System I|<br />
high6typeID=1182|<br />
high7name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Tracking Computer II|<br />
mid2typeID=1978|<br />
mid3name=Tracking Computer II|<br />
mid3typeID=1978|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Explosive Membrane II|<br />
low4typeID=11229|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
low6name=Gyrostabilizer II|<br />
low6typeID=519|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x2|<br />
charge1typeID=28999|<br />
charge2name=Tracking Speed Script x2|<br />
charge2typeID=29001|<br />
charge3name=Republic Fleet EMP M x1|<br />
charge3typeID=21896|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Projectile Collision Accelerator I|<br />
rig1typeID=31682|<br />
rig2name=Medium Projectile Burst Aerator I|<br />
rig2typeID=31670|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12015:1182;1:2921;5:1978;2:5975;1:519;2:2048;1:11229;1:11269;1:20351;1:31670;1:31682;1:2456;5:21896;1:28999;2:29001;2::|<br />
skills=|<br />
notes=A Medium Range PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 30.1 K EHP, flies at 1639 m/s (2328 m/s with MWD overheated) and align in 9.6 s (6.9 s with MWD off). The capacitor is stable.</li><li>Damage is 501 dps at 24 + 36 km with Republic Fleet EMP.</li><li>The second Tracking Computer can be replaced by an ECM or ECCM module to taste.}}<br />
<br />
==Tactics==<br />
''No sub-article about Muninn roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Muninn here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Vagabond&diff=63463Vagabond2014-01-14T15:51:31Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11999<br />
|shipimg=Vagabond.jpg<br />
|shipname=Vagabond<br />
|caption=Vagabond<br />
|class=Heavy Assault Cruiser<br />
|grouping=Heavy Assault Cruisers<br />
|hulltype=Stabber Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Stabber}}, {{Ship|Stabber Fleet Issue}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=900 MW<br />
|cpu=400 tf<br />
|capacitor=1,200 GJ<br />
|highs=6<br />
|turrets=5<br />
|launchers=1<br />
|mediums=4<br />
|lows=5<br />
<br />
|mass=11,590,000 kg<br />
|volume=80,000 m&#179;<br />
|cargohold=360 m&#179;<br />
<br />
|dronebay=25 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.<br><br>Developer: Thukker Mix<br><br>Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.<br />
<br />
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Minmatar Cruiser Bonuses:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boost amount. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Medium Projectile Turret falloff and 5% bonus to Medium Projectile Turret damage.<br />
<br />
<br />
|structurehp=980 HP<br />
|shieldhp=1,800 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60<br />
|armorhp=1,400 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68<br />
<br />
|maxvelocity=295 m/s<br />
|inertia=0.504<br />
|warpspeed=3.3 AU/s<br />
|warptime=8.1 s<br />
<br />
|targetrange=70 km<br />
|sigradius=115 m<br />
|maxlockedtargets=6<br />
|sensortype=LADAR<br />
|sensorvalue=21 points<br />
|scanres=330 mm<br />
<br />
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Minmatar Destroyer III<small>8h 53m</small><br />
***Minmatar Frigate III<small>8h 53m</small><br />
*Heavy Assault Cruisers I<small>50m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
***Power Grid Management II<small>47m</small><br />
***Science I<small>8m</small><br />
**Weapon Upgrades V<small>11d 20h 26m</small><br />
***Gunnery II<small>47m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Capacitor Management IV<small>3d 3h 25m</small><br />
***Power Grid Management<small>4h 26m</small><br />
|totaltraintime=62d 6h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Vagabond Vagabond on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Vagabond is the fastest cruiser in the game. It is bonused for autocannons, which between its velocity and falloff bonuses it has no trouble getting in to range with. The naturally good tracking on autocannons means the vagabond can make short work of frigates as well as cruisers, making the vagabond a popular HAC for solo pvp. The relatively low grid on the Vagabond makes artillery difficult to fit.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Vagabond for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Vagabond|<br />
shipTypeID=11999|<br />
fitName=PvP Active Shield|<br />
fitID=PvP-Active-Shield|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=425mm AutoCannon II|<br />
high5typeID=2913|<br />
high6name=Auto Targeting System I|<br />
high6typeID=1182|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Medium Ancillary Shield Booster|<br />
mid4typeID=32772|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Gyrostabilizer II|<br />
low3typeID=519|<br />
low4name=Gyrostabilizer II|<br />
low4typeID=519|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Cap Booster 50 x1|<br />
charge1typeID=264|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Projectile Collision Accelerator I|<br />
rig1typeID=31682|<br />
rig2name=Medium Projectile Burst Aerator I|<br />
rig2typeID=31670|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=11999:1182;1:2913;5:2281;1:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:31670;1:31682;1:2456;5:264;1:21896;1::|<br />
skills=|<br />
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 27.7 K EHP, flies at 2453 m/s (3494 m/s with MWD overheated) and align in 7.8 s (5.5 s with MWD off). The capacitor last for 4 min 39 s.</li><li>Damage is 643 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The ship EHP is a bit low for a brawling fit, but as long as cap boosters last the shield boost will replenish 305 shield points per s, which may be sufficient to compensate.}}{{ShipFitting|<br />
ship=Vagabond|<br />
shipTypeID=11999|<br />
fitName=PvP Armor Heavy Tackle|<br />
fitID=PvP-Armor-Heavy-Tackle|<br />
high1name=220mm Vulcan AutoCannon II|<br />
high1typeID=2897|<br />
high2name=220mm Vulcan AutoCannon II|<br />
high2typeID=2897|<br />
high3name=220mm Vulcan AutoCannon II|<br />
high3typeID=2897|<br />
high4name=220mm Vulcan AutoCannon II|<br />
high4typeID=2897|<br />
high5name=220mm Vulcan AutoCannon II|<br />
high5typeID=2897|<br />
high6name=Auto Targeting System I|<br />
high6typeID=1182|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Warp Disruptor II|<br />
mid4typeID=3244|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=11999:1182;1:2897;5:3244;1:4027;1:5443;1:5975;1:519;1:2048;1:11269;2:20353;1:31011;1:31360;1:2456;5:21896;1::|<br />
skills=|<br />
notes=A Heavy Tackle fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 41.7 K EHP, flies at 2043 m/s (2889 m/s with MWD overheated) and align in 9.2 s (6.8 s with MWD off). The capacitor last for 3 min 1 s.</li><li>Damage is 463 dps at 1.4 + 17 km with Republic Fleet EMP.}}<br />
<br />
==Tactics==<br />
''No sub-article about Vagabond roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Vagabond here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Vagabond&diff=63462Vagabond2014-01-14T15:50:55Z<p>Oikaze maricadie: /* Fitting */</p>
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11999<br />
|shipimg=Vagabond.jpg<br />
|shipname=Vagabond<br />
|caption=Vagabond<br />
|class=Heavy Assault Cruiser<br />
|grouping=Heavy Assault Cruisers<br />
|hulltype=Stabber Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Stabber}}, {{Ship|Stabber Fleet Issue}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=900 MW<br />
|cpu=400 tf<br />
|capacitor=1,200 GJ<br />
|highs=6<br />
|turrets=5<br />
|launchers=1<br />
|mediums=4<br />
|lows=5<br />
<br />
|mass=11,590,000 kg<br />
|volume=80,000 m&#179;<br />
|cargohold=360 m&#179;<br />
<br />
|dronebay=25 m&#179;<br />
|bandwidth=25 Mbit/sec<br />
<br />
|info=The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.<br><br>Developer: Thukker Mix<br><br>Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.<br />
<br />
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Minmatar Cruiser Bonuses:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boost amount. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Medium Projectile Turret falloff and 5% bonus to Medium Projectile Turret damage.<br />
<br />
<br />
|structurehp=980 HP<br />
|shieldhp=1,800 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60<br />
|armorhp=1,400 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68<br />
<br />
|maxvelocity=295 m/s<br />
|inertia=0.504<br />
|warpspeed=3.3 AU/s<br />
|warptime=8.1 s<br />
<br />
|targetrange=70 km<br />
|sigradius=115 m<br />
|maxlockedtargets=6<br />
|sensortype=LADAR<br />
|sensorvalue=21 points<br />
|scanres=330 mm<br />
<br />
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Minmatar Destroyer III<small>8h 53m</small><br />
***Minmatar Frigate III<small>8h 53m</small><br />
*Heavy Assault Cruisers I<small>50m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
***Power Grid Management II<small>47m</small><br />
***Science I<small>8m</small><br />
**Weapon Upgrades V<small>11d 20h 26m</small><br />
***Gunnery II<small>47m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Capacitor Management IV<small>3d 3h 25m</small><br />
***Power Grid Management<small>4h 26m</small><br />
|totaltraintime=62d 6h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Vagabond Vagabond on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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<br />
==Summary==<br />
The Vagabond is the fastest cruiser in the game. It is bonused for autocannons, which between its velocity and falloff bonuses it has no trouble getting in to range with. The naturally good tracking on autocannons means the vagabond can make short work of frigates as well as cruisers, making the vagabond a popular HAC for solo pvp. The relatively low grid on the Vagabond makes artillery difficult to fit.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Vagabond for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Vagabond|<br />
shipTypeID=11999|<br />
fitName=PvP Active Shield|<br />
fitID=PvP-Active-Shield|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=425mm AutoCannon II|<br />
high5typeID=2913|<br />
high6name=Auto Targeting System I|<br />
high6typeID=1182|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Medium Ancillary Shield Booster|<br />
mid4typeID=32772|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Gyrostabilizer II|<br />
low2typeID=519|<br />
low3name=Gyrostabilizer II|<br />
low3typeID=519|<br />
low4name=Gyrostabilizer II|<br />
low4typeID=519|<br />
low5name=Tracking Enhancer II|<br />
low5typeID=1999|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Cap Booster 50 x1|<br />
charge1typeID=264|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Projectile Collision Accelerator I|<br />
rig1typeID=31682|<br />
rig2name=Medium Projectile Burst Aerator I|<br />
rig2typeID=31670|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=11999:1182;1:2913;5:2281;1:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:31670;1:31682;1:2456;5:264;1:21896;1::|<br />
skills=|<br />
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 27.7 K EHP, flies at 2453 m/s (3494 m/s with MWD overheated) and align in 7.8 s (5.5 s with MWD off). The capacitor last for 4 min 39 s.</li><li>Damage is 643 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The ship EHP is a bit low for a brawling fit, but as long as cap boosters last the shield boost will replenish 305 shield points per s, which may be sufficient to compensate.}} {{ShipFitting|<br />
ship=Vagabond|<br />
shipTypeID=11999|<br />
fitName=PvP Armor Heavy Tackle|<br />
fitID=PvP-Armor-Heavy-Tackle|<br />
high1name=220mm Vulcan AutoCannon II|<br />
high1typeID=2897|<br />
high2name=220mm Vulcan AutoCannon II|<br />
high2typeID=2897|<br />
high3name=220mm Vulcan AutoCannon II|<br />
high3typeID=2897|<br />
high4name=220mm Vulcan AutoCannon II|<br />
high4typeID=2897|<br />
high5name=220mm Vulcan AutoCannon II|<br />
high5typeID=2897|<br />
high6name=Auto Targeting System I|<br />
high6typeID=1182|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Warp Disruptor II|<br />
mid4typeID=3244|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=11999:1182;1:2897;5:3244;1:4027;1:5443;1:5975;1:519;1:2048;1:11269;2:20353;1:31011;1:31360;1:2456;5:21896;1::|<br />
skills=|<br />
notes=A Heavy Tackle fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 41.7 K EHP, flies at 2043 m/s (2889 m/s with MWD overheated) and align in 9.2 s (6.8 s with MWD off). The capacitor last for 3 min 1 s.</li><li>Damage is 463 dps at 1.4 + 17 km with Republic Fleet EMP.}}<br />
<br />
==Tactics==<br />
''No sub-article about Vagabond roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Vagabond here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Deimos&diff=63461Deimos2014-01-14T15:50:35Z<p>Oikaze maricadie: /* Fitting */</p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=12023<br />
|shipimg=Deimos.jpg<br />
|shipname=Deimos<br />
|caption=Deimos<br />
|class=Heavy Assault Cruiser<br />
|grouping=Heavy Assault Cruisers<br />
|hulltype=Thorax Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Thorax}}, {{Ship|Phobos}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,050 MW<br />
|cpu=360 tf<br />
|capacitor=1,400 GJ<br />
|highs=5<br />
|turrets=5<br />
|launchers=0<br />
|mediums=4<br />
|lows=6<br />
<br />
|mass=11,460,000 kg<br />
|volume=112,000 m&#179;<br />
|cargohold=315 m&#179;<br />
<br />
|dronebay=50 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.<br><br>Developer: Duvolle Labs<br><br>Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.<br />
<br />
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Gallente Cruiser Bonuses:</b><br>5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repair amount. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Medium Hybrid Turret falloff and 5% Medium Hybrid Turret damage.<br />
<br />
<br />
|structurehp=2,550 HP<br />
|shieldhp=1,200 HP |shieldem=0 |shieldexp=50 |shieldkin=85 |shieldtherm=60<br />
|armorhp=2,100 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68<br />
<br />
|maxvelocity=230 m/s<br />
|inertia=0.558<br />
|warpspeed=3.3 AU/s<br />
|warptime=8.86 s<br />
<br />
|targetrange=85 km<br />
|sigradius=160 m<br />
|maxlockedtargets=6<br />
|sensortype=Magnetometric<br />
|sensorvalue=22 points<br />
|scanres=270 mm<br />
<br />
|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Gallente Destroyer III<small>8h 53m</small><br />
***Gallente Frigate III<small>8h 53m</small><br />
*Heavy Assault Cruisers I<small>50m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
***Power Grid Management II<small>47m</small><br />
***Science I<small>8m</small><br />
**Weapon Upgrades V<small>11d 20h 26m</small><br />
***Gunnery II<small>47m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Capacitor Management IV<small>3d 3h 25m</small><br />
***Power Grid Management<small>4h 26m</small><br />
|totaltraintime=62d 6h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Deimos Deimos on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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<br />
==Summary==<br />
A logical progression of the [[Thorax]], the Deimos is designed as a blaster boat. It fits a Microwarpdrive and burns towards the enemy and melts them at close range. This aggressive and risky style leads many to call it the "Die-most", and while the Thorax is cheap enough to get away with such suicidal behaviour, the expense of the Deimos makes this a much less attractive proposition. As such the Deimos is in general much less popular than the [[Ishtar]] with its more thoughtful play style and more tactical options.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Deimos|<br />
shipTypeID=12023|<br />
fitName=PvP Brawl|<br />
fitID=PvP-Brawl|<br />
high1name=Heavy Ion Blaster II|<br />
high1typeID=3138|<br />
high2name=Heavy Ion Blaster II|<br />
high2typeID=3138|<br />
high3name=Heavy Ion Blaster II|<br />
high3typeID=3138|<br />
high4name=Heavy Ion Blaster II|<br />
high4typeID=3138|<br />
high5name=Heavy Ion Blaster II|<br />
high5typeID=3138|<br />
high6name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Balmer Series Tracking Disruptor I|<br />
mid4typeID=5320|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Armor Explosive Hardener II|<br />
low4typeID=11646|<br />
low5name=Magnetic Field Stabilizer II|<br />
low5typeID=10190|<br />
low6name=Magnetic Field Stabilizer II|<br />
low6typeID=10190|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Tracking Speed Disruption Script x1|<br />
charge1typeID=29007|<br />
charge2name=Caldari Navy Antimatter Charge M x1|<br />
charge2typeID=23025|<br />
charge3name=Caldari Navy Thorium Charge M x1|<br />
charge3typeID=23031|<br />
charge4name=Caldari Navy Tungsten Charge M x1|<br />
charge4typeID=23037|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Hybrid Collision Accelerator I|<br />
rig2typeID=31540|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12023:3138;5:4027;1:5320;1:5443;1:5975;1:2048;1:10190;2:11269;1:11646;1:20353;1:31360;1:31540;1:2185;5:23025;1:23031;1:23037;1:29007;1::|<br />
skills=|<br />
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}}{{ShipFitting|<br />
ship=Deimos|<br />
shipTypeID=12023|<br />
fitName=PvE Nano|<br />
fitID=PvE-Nano|<br />
high1name=200mm Railgun II|<br />
high1typeID=12346|<br />
high2name=200mm Railgun II|<br />
high2typeID=12346|<br />
high3name=200mm Railgun II|<br />
high3typeID=12346|<br />
high4name=200mm Railgun II|<br />
high4typeID=12346|<br />
high5name=200mm Railgun II|<br />
high5typeID=12346|<br />
high6name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Tracking Computer II|<br />
mid2typeID=1978|<br />
mid3name=Cap Recharger II|<br />
mid3typeID=2032|<br />
mid4name=Phased Muon Sensor Disruptor I|<br />
mid4typeID=5302|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Explosive Membrane II|<br />
low4typeID=11229|<br />
low5name=Medium Armor Repairer II|<br />
low5typeID=3530|<br />
low6name=Magnetic Field Stabilizer II|<br />
low6typeID=10190|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x1|<br />
charge1typeID=28999|<br />
charge2name=Targeting Range Dampening Script x1|<br />
charge2typeID=29015|<br />
charge3name=Caldari Navy Antimatter Charge M x1|<br />
charge3typeID=23025|<br />
charge4name=Caldari Navy Thorium Charge M x1|<br />
charge4typeID=23031|<br />
charge5name=Caldari Navy Tungsten Charge M x1|<br />
charge5typeID=23037|<br />
charge6name=Spike M x1|<br />
charge6typeID=12805|<br />
rig1name=Medium Auxiliary Nano Pump I|<br />
rig1typeID=31047|<br />
rig2name=Medium Semiconductor Memory Cell I|<br />
rig2typeID=31408|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12023:12346;5:1978;1:2032;1:5302;1:5975;1:2048;1:3530;1:10190;1:11229;1:11269;1:20351;1:31047;1:31408;1:2185;5:12805;1:23025;1:23031;1:23037;1:28999;1:29015;1::|<br />
skills=|<br />
notes=A medium to long range PvE fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 35.1 K EHP, flies at 1820 m/s (2587 m/s with MWD overheated) and align in 7.8 s (5.6 s with MWD off). The capacitor last for 1 min 40 s or so, depending on Ammo type.</li><li>Damage varies between 585 dps at 16 + 24 km with Caldari Navy Antimatter to 406 dps at 56 + 24 km with Spike.</li><li>The Medium Armor Repairer will repair 273 armor points per s.</li><li>The third and fourth mid slots can be switched to other modules to taste. The fit is however tight, and without fitting implants the choice of modules is limited}}<br />
<br />
==Tactics==<br />
''No sub-article about Deimos roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Deimos here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Ishtar&diff=63460Ishtar2014-01-14T15:50:10Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=12005<br />
|shipimg=Ishtar.jpg<br />
|shipname=Ishtar<br />
|caption=Ishtar<br />
|class=Heavy Assault Cruiser<br />
|grouping=Heavy Assault Cruisers<br />
|hulltype=Vexor Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Vexor}}, {{Ship|Vexor Navy Issue}}, {{Ship|Guardian-Vexor}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=780 MW<br />
|cpu=340 tf<br />
|capacitor=1,400 GJ<br />
|highs=4<br />
|turrets=4<br />
|launchers=0<br />
|mediums=5<br />
|lows=5<br />
<br />
|mass=11,100,000 kg<br />
|volume=115,000 m&#179;<br />
|cargohold=460 m&#179;<br />
<br />
|dronebay=375 m&#179;<br />
|bandwidth=125 Mbit/sec<br />
<br />
|info=While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.<br><br>Developer: CreoDron<br><br>Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.<br />
<br />
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Gallente Cruiser Bonuses:</b><br>7.5% bonus to Heavy Drone max velocity and tracking and 10% bonus to Drone hitpoints and damage. <br><b>Heavy Assault Cruiser Bonuses:</b><br>5 km bonus to Drone operation range per level and 7.5% bonus to Sentry Drone optimal range and tracking speed.<br />
<br />
<br />
|structurehp=2,300 HP<br />
|shieldhp=1,400 HP |shieldem=0 |shieldexp=50 |shieldkin=85 |shieldtherm=60<br />
|armorhp=1,600 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68<br />
<br />
|maxvelocity=195 m/s<br />
|inertia=0.59<br />
|warpspeed=3.3 AU/s<br />
|warptime=9.07 s<br />
<br />
|targetrange=80 km<br />
|sigradius=145 m<br />
|maxlockedtargets=7<br />
|sensortype=Magnetometric<br />
|sensorvalue=23 points<br />
|scanres=294 mm<br />
<br />
|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Gallente Destroyer III<small>8h 53m</small><br />
***Gallente Frigate III<small>8h 53m</small><br />
*Heavy Assault Cruisers I<small>50m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
***Power Grid Management II<small>47m</small><br />
***Science I<small>8m</small><br />
**Weapon Upgrades V<small>11d 20h 26m</small><br />
***Gunnery II<small>47m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Capacitor Management IV<small>3d 3h 25m</small><br />
***Power Grid Management<small>4h 26m</small><br />
|totaltraintime=62d 6h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Ishtar Ishtar on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
One of the best cruiser class ships, the Ishtar can deal some serious damage with drones with a good tank. The Ishtar has the bandwidth to field a full flight of heavy or sentry drones, and it has a 325m3 drone bay, allowing it to carry several different drone flights. With a balanced 5 mid, 5 low slot layout the Ishtar can be shield or armor tanked. Without refitting the Ishtar can deploy sentry drones and snipe, or heavy drones and brawl up close, while carrying light and medium drones to deal with smaller ships. The Ishtar has no bonuses to weapons, so its highs are free to use drone link augmentors, cap warfare, or guns to add DPS.<br />
<br />
==Skills==<br />
As the Ishtar is a drone boat, it is highly recommended that the following skills be trained before a pilot attempts to fly the ship:<br />
<br />
*Drones V<br />
*Gallente Drone Specialization IV<br />
*Combat Drone Operation IV<br />
*Scout Drone Operation V<br />
*Drone Interfacing IV<br />
*Drone Navigation IV<br />
*Drone Sharpshooting IV<br />
*Drone Durability III<br />
*Sentry Drone Interfacing V*<br />
*Heavy Drone Operation V*<br />
<br />
(*due to the long training time of both these skills, a pilot may choose to only train one of these skills to V before flying the Ishtar, but should promptly train the other as well. Pilots interested in brawling should choose Heavy Drone Operation, and pilots interested in sniping or mission running should choose Sentry Drone Interfacing.) <br />
<br />
Additionally, as the Ishtar is somewhat difficult to fit without the proper skills, it is recommended that the pilot have the CORE SHIP OPERATION level IV and CORE WEAPON FITTING level IV certificates, which include (among other skills):<br />
<br />
*Power Grid Management V<br />
*CPU Management V<br />
*Weapon Upgrades V<br />
*Advanced Weapon Upgrades IV<br />
<br />
<br />
Finally, as the Ishtar is a T2 ship, the pilot should be able to fit a T2 shield or T2 armor tank to the ship (''this is required by E-UNI rules'').<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Ishtar|<br />
shipTypeID=12005|<br />
fitName=Exploration|<br />
fitID=Explo-Ish|<br />
high1name=Prototype Cloaking Device I|<br />
high1typeID=11370|<br />
high2name=Core Probe Launcher I|<br />
high2typeID=17938|<br />
high3name=Dual 150mm Prototype Gauss Gun|<br />
high3typeID=7327|<br />
high4name=Dual 150mm Prototype Gauss Gun|<br />
high4typeID=7327|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Omnidirectional Tracking Link II|<br />
mid2typeID=24438|<br />
mid3name=Relic Analyzer I|<br />
mid3typeID=22177|<br />
mid4name=Data Analyzer I|<br />
mid4typeID=22175|<br />
mid5name=Cargo Scanner I|<br />
mid5typeID=442|<br />
low1name=Drone Damage Amplifier II|<br />
low1typeID=4405|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Medium Armor Repairer II|<br />
low3typeID=3530|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
drone1name=Warden I x5|<br />
drone1typeID=23559|<br />
drone2name=Ogre I x5|<br />
drone2typeID=2444|<br />
drone3name=Hammerhead II x5|<br />
drone3typeID=2185|<br />
drone4name=Hobgoblin II x5|<br />
drone4typeID=2456|<br />
drone5name=Warrior II x5|<br />
drone5typeID=2488|<br />
drone6name=Medium Armor Maintenance Bot I x2|<br />
drone6typeID=23709|<br />
drone7name=Light Armor Maintenance Bot I x1|<br />
drone7typeID=23711|<br />
charge1name=Sisters Core Scanner Probe x8|<br />
charge1typeID=30488|<br />
charge2name=Antimatter Charge M x3000|<br />
charge2typeID=230|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Anti-Explosive Pump I|<br />
rig2typeID=31011|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12005:7327;2:11370;1:17938;1:442;1:6005;1:22175;1:22177;1:23533;1:2048;1:3530;1:4405;1:11269;1:20353;1:31011;2:2185;5:2456;5:2488;5:23559;5:23563;5:23709;2:23711;1:230;3000:30488;8::|<br />
skills=|<br />
notes=Basic setup for exploration.</li><li>Scans while cloaked.</li><li>Select racial drones according to the damage type the enemy is most vulnerable to and according to range (for sentries).</li><li>Use armor maintenance bots to repair damaged drones.</li><li>Guns are for fending off frigates and drawing aggro. Select guns according to taste, as this ship has no particular bonus for any specific type.}}{{ShipFitting|<br />
ship=Ishtar|<br />
shipTypeID=12005|<br />
fitName=PvP Armor Ishtar|<br />
fitID=PvP-Armor-Ishtar|<br />
high1name=Heavy Electron Blaster II|<br />
high1typeID=3130|<br />
high2name=Heavy Electron Blaster II|<br />
high2typeID=3130|<br />
high3name=Heavy Electron Blaster II|<br />
high3typeID=3130|<br />
high4name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Fleeting Progressive Warp Scrambler I|<br />
mid2typeID=5441|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Omnidirectional Tracking Link I|<br />
mid4typeID=23533|<br />
mid5name=Omnidirectional Tracking Link I|<br />
mid5typeID=23533|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Drone Damage Amplifier II|<br />
low5typeID=4405|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Ogre II x5|<br />
drone2typeID=2446|<br />
drone3name=Garde II x5|<br />
drone3typeID=28211|<br />
drone4name=Hobgoblin II x5|<br />
drone4typeID=2456|<br />
drone5name=Vespa EC-600 x5|<br />
drone5typeID=23705|<br />
charge1name=Null M x1|<br />
charge1typeID=12785|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump II|<br />
rig1typeID=31059|<br />
rig2name=Medium Anti-Explosive Pump II|<br />
rig2typeID=31017|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=12005:3130;3:4027;1:5441;1:5975;1:23533;2:2048;1:4405;2:11269;1:20353;1:31017;1:31059;1:2185;5:2446;5:2456;5:23705;5:28211;5:12785;1::|<br />
skills=Drones V</li><li>Scout Drone Operation V</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Sentry Drone Interfacing V</li><li>Gallente Drone Specialization IV</li><li>Heavy Drone Operation V</li><li>Electronic Warfare Drone Interfacing II|<br />
notes=With All Skills at 5: 49.4K EHP, 808 DPS using Ogre IIs, 70k range with Garde IIs, and cap stable at 40%.</li><li>Swapping one of the Drone Damage Amplifiers for a second Energized Adaptive Nano Membrance increased the EHP to 58.9k but decreases the DPS to 691.</li><li>The guns can be swapped to any tech II or meta 4 variant as desired, as the ship has no gun bonuses.</li><li>The empty high slot can be filled with any module of your choice depending on fitting capabilities.}}{{ShipFitting|<br />
ship=Ishtar|<br />
shipTypeID=12005|<br />
fitName=PvE Passive Shield brawler|<br />
fitID=Passive-Shield-Ish|<br />
high1name=Dual 150mm Prototype Gauss Gun|<br />
high1typeID=7327|<br />
high2name=Dual 150mm Prototype Gauss Gun|<br />
high2typeID=7327|<br />
high3name=Dual 150mm Prototype Gauss Gun|<br />
high3typeID=7327|<br />
high4name=Dual 150mm Prototype Gauss Gun|<br />
high4typeID=7327|<br />
mid1name=EM Ward Field II|<br />
mid1typeID=2301|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Large Shield Extender II|<br />
mid3typeID=3841|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=Experimental 10MN Afterburner I|<br />
mid5typeID=6005|<br />
low1name=Drone Damage Amplifier II|<br />
low1typeID=4405|<br />
low2name=Drone Damage Amplifier II|<br />
low2typeID=4405|<br />
low3name=Shield Power Relay II|<br />
low3typeID=1422|<br />
low4name=Shield Power Relay II|<br />
low4typeID=1422|<br />
low5name=Damage Control II|<br />
low5typeID=2048|<br />
drone1name=Garde I x5|<br />
drone1typeID=23561|<br />
drone2name=Ogre I x5|<br />
drone2typeID=2444|<br />
drone3name=Hammerhead II x5|<br />
drone3typeID=2185|<br />
drone4name=Hobgoblin II x5|<br />
drone4typeID=2456|<br />
drone5name=Warrior II x5|<br />
drone5typeID=2488|<br />
drone6name=Medium Armor Maintenance Bot I x2|<br />
drone6typeID=23709|<br />
drone7name=Light Armor Maintenance Bot I x1|<br />
drone7typeID=23711|<br />
charge1name=Antimatter Charge M x1|<br />
charge1typeID=230|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Core Defense Field Purger I|<br />
rig1typeID=31802|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12005:7327;4:2281;1:2301;1:3841;2:6005;1:1422;2:2048;1:4405;2:31790;1:31802;1:2185;5:2456;5:2488;5:23559;5:23561;5:23709;2:23711;1:230;1::|<br />
skills=|<br />
notes=Basic setup for PvE brawling.</li><li>Select racial drones according to the damage type the enemy is most vulnerable to.</li><li>Use sentry drones to draw aggro of distant ships or to shoot ships which orbit outside of brawling range.</li><li>Use armor maintenance bots to repair damaged drones.</li><li>Guns draw aggro and increase overall dps. Select guns according to taste, as this ship has no particular bonus for any specific type.</li><li>Cap stable only with good skills, or when either guns or AB are not active.}}{{ShipFitting|<br />
ship=Ishtar|<br />
shipTypeID=12005|<br />
fitName=PvP Sniping|<br />
fitID=PvP-Sniping|<br />
high1name=Drone Link Augmentor II|<br />
high1typeID=24427|<br />
high2name=Medium Unstable Power Fluctuator I|<br />
high2typeID=16471|<br />
high3name=open|<br />
high4name=open|<br />
high5name=open|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Omnidirectional Tracking Link II|<br />
mid2typeID=24438|<br />
mid3name=Omnidirectional Tracking Link II|<br />
mid3typeID=24438|<br />
mid4name=F-90 Positional Sensor Subroutines|<br />
mid4typeID=6160|<br />
mid5name=Conjunctive Magnetometric ECCM Scanning Array I|<br />
mid5typeID=20236|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Drone Damage Amplifier II|<br />
low5typeID=4405|<br />
drone1name=Garde II x5|<br />
drone1typeID=28211|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Hammerhead II x5|<br />
drone3typeID=2185|<br />
drone4name=Vespa EC-600 x5|<br />
drone4typeID=23705|<br />
drone5name=Curator II x5|<br />
drone5typeID=28213|<br />
charge1name=Scan Resolution Script x1|<br />
charge1typeID=29011|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Sentry Damage Augmentor I|<br />
rig1typeID=32083|<br />
rig2name=Medium Sentry Damage Augmentor I|<br />
rig2typeID=32083|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12005:16471;1:24427;1:5975;1:6160;1:20236;1:24438;2:2048;1:4405;2:11269;1:20353;1:32083;2:2185;5:2456;5:23705;5:28211;5:28213;5:29011;1::|<br />
skills=|<br />
notes=A snipping fit that can project damage to 109 km. The ECCM module can be replaced to taste, but the minimum anount of CPU left without implants limit choices. With implants, a Remote Sensor Dampener might be useful. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 37.8 K EHP, flies at 1452 m/s (2056 m/s with MWD overheated) and align in 9.2 s (6.8 s with MWD off). The capacitor is stable.</li><li>Damage varies between 722 dps at 62.8 + 12 km with Garde II sentries to 587 at 109 km (max drone control range) with Curator II sentries.}}<br />
<br />
==Tactics==<br />
''No sub-article about Ishtar roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
In Mesopotamian mythology, Ishtar was the goddess of love and war. Also known as [[Astarte]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Cerberus&diff=63459Cerberus2014-01-14T15:49:34Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11993<br />
|shipimg=Cerberus.jpg<br />
|shipname=Cerberus<br />
|caption=Cerberus<br />
|class=Heavy Assault Cruiser<br />
|grouping=Heavy Assault Cruisers<br />
|hulltype=Caracal Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations={{Ship|Caracal}}, {{Ship|Caracal Navy Issue}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=800 MW<br />
|cpu=520 tf<br />
|capacitor=1,200 GJ<br />
|highs=6<br />
|turrets=0<br />
|launchers=6<br />
|mediums=5<br />
|lows=4<br />
<br />
|mass=12,720,000 kg<br />
|volume=92,000 m&#179;<br />
|cargohold=650 m&#179;<br />
<br />
|dronebay=15 m&#179;<br />
|bandwidth=15 Mbit/sec<br />
<br />
|info=No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.<br><br>Developer: Lai Dai<br><br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.<br />
<br />
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty.<br><b>Caldari Cruiser Bonuses:</b><br>5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity. <br><b>Heavy Assault Cruisers Bonuses:</b><br>10% bonus to Missile flight time and 5% bonus to Missile Launcher rate of fire.<br />
<br />
<br />
|structurehp=1,400 HP<br />
|shieldhp=2,000 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=80<br />
|armorhp=1,200 HP |armorem=50 |armorexp=10 |armorkin=63 |armortherm=86<br />
<br />
|maxvelocity=220 m/s<br />
|inertia=0.464<br />
|warpspeed=3.3 AU/s<br />
|warptime=8.17 s<br />
<br />
|targetrange=95 km<br />
|sigradius=135 m<br />
|maxlockedtargets=6<br />
|sensortype=Gravimetric<br />
|sensorvalue=24 points<br />
|scanres=282 mm<br />
<br />
|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Caldari Destroyer III<small>8h 53m</small><br />
***Caldari Frigate III<small>8h 53m</small><br />
*Heavy Assault Cruisers I<small>50m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
***Power Grid Management II<small>47m</small><br />
***Science I<small>8m</small><br />
**Weapon Upgrades V<small>11d 20h 26m</small><br />
***Gunnery II<small>47m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Capacitor Management IV<small>3d 3h 25m</small><br />
***Power Grid Management<small>4h 26m</small><br />
|totaltraintime=62d 6h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Cerberus Cerberus on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.<br />
<br />
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.<br />
<br />
==Skills==<br />
*'''[[Skills:Spaceship Command#Heavy_Assault_Cruisers|Heavy Assault Cruisers]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.<br />
*'''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]''' V, '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V, and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.<br />
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.<br />
*Along with the requisite '''[[Skills:Engineering#Power Grid Management|Power Grid Management]]''' and '''[[Skills:Engineering#CPU Management|CPU Management]]''' skills required for adequately fitting most ships. '''[[Skills:Engineering#Weapon Upgrades|Weapon Upgrades]]''' and '''[[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.<br />
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronic_Systems#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.<br />
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.<br />
*'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Shields#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to IV to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardening]] modules as well as the T2 [[Shield Tanking#Adaptive Invulnerability Field|Adaptive Invulnerability Field]].<br />
*'''[[Skills:Shields#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.<br />
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Shields#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Shields#Explosive Shield Compensation|Explosive Shield Compensation]]''' should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]].<br />
*Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Cerberus|<br />
shipTypeID=11993|<br />
fitName=PvP Medium Range|<br />
fitID=PvP-Medium-Range|<br />
high1name=Heavy Assault Missile Launcher II|<br />
high1typeID=25715|<br />
high2name=Heavy Assault Missile Launcher II|<br />
high2typeID=25715|<br />
high3name=Heavy Assault Missile Launcher II|<br />
high3typeID=25715|<br />
high4name=Heavy Assault Missile Launcher II|<br />
high4typeID=25715|<br />
high5name=Heavy Assault Missile Launcher II|<br />
high5typeID=25715|<br />
high6name=Heavy Assault Missile Launcher II|<br />
high6typeID=25715|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=EM Ward Field II|<br />
mid5typeID=2301|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Ballistic Control System II|<br />
low2typeID=22291|<br />
low3name=Ballistic Control System II|<br />
low3typeID=22291|<br />
low4name=Ballistic Control System II|<br />
low4typeID=22291|<br />
drone1name=Hobgoblin II x3|<br />
drone1typeID=2456|<br />
charge1name=Scourge Rage Heavy Assault Missile x1|<br />
charge1typeID=2679|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Warhead Calefaction Catalyst I|<br />
rig1typeID=31622|<br />
rig2name=Medium Bay Loading Accelerator I|<br />
rig2typeID=31588|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=11993:25715;6:2281;2:2301;1:3841;1:5975;1:2048;1:22291;3:31588;1:31622;1:2456;3:2679;1::|<br />
skills=|<br />
notes=A medium range fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 41.3 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 2 min 28 s.</li><li>Damage is 796 dps at less than 38 km.}}{{ShipFitting|<br />
ship=Cerberus|<br />
shipTypeID=11993|<br />
fitName=PvP Snipe|<br />
fitID=PvP-Snipe|<br />
high1name=Heavy Missile Launcher II|<br />
high1typeID=2410|<br />
high2name=Heavy Missile Launcher II|<br />
high2typeID=2410|<br />
high3name=Heavy Missile Launcher II|<br />
high3typeID=2410|<br />
high4name=Heavy Missile Launcher II|<br />
high4typeID=2410|<br />
high5name=Heavy Missile Launcher II|<br />
high5typeID=2410|<br />
high6name=Heavy Missile Launcher II|<br />
high6typeID=2410|<br />
mid1name=Large Shield Extender II|<br />
mid1typeID=3841|<br />
mid2name=10MN Microwarpdrive II|<br />
mid2typeID=12076|<br />
mid3name=EM Ward Field II|<br />
mid3typeID=2301|<br />
mid4name=Sensor Booster II|<br />
mid4typeID=1952|<br />
mid5name=Phased Weapon Navigation Array Generation Extron|<br />
mid5typeID=19814|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Ballistic Control System II|<br />
low2typeID=22291|<br />
low3name=Ballistic Control System II|<br />
low3typeID=22291|<br />
low4name=Ballistic Control System II|<br />
low4typeID=22291|<br />
drone1name=Hobgoblin II x3|<br />
drone1typeID=2456|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=Scourge Fury Heavy Missile x1|<br />
charge2typeID=2629|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Hydraulic Bay Thrusters I|<br />
rig1typeID=31600|<br />
rig2name=Medium Warhead Rigor Catalyst I|<br />
rig2typeID=31646|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=11993:2410;6:1952;1:2301;1:3841;1:12076;1:19814;1:2048;1:22291;3:31600;1:31646;1:2456;3:2629;1:29009;1::|<br />
skills=|<br />
notes=A long range range fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 26.9 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 6 min 55 s.</li><li>Damage is 560 dps at less than 122 km.}}<br />
<br />
==Tactics==<br />
''No sub-article about Cerberus roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Cerberus here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Sacrilege&diff=63458Sacrilege2014-01-14T15:49:03Z<p>Oikaze maricadie: /* Fitting */</p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
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-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=12019<br />
|shipimg=Sacrilege.jpg<br />
|shipname=Sacrilege<br />
|caption=Sacrilege<br />
|class=Heavy Assault Cruiser<br />
|grouping=Heavy Assault Cruisers<br />
|hulltype=Maller Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Maller}}, {{Ship|Devoter}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,100 MW<br />
|cpu=420 tf<br />
|capacitor=1,700 GJ<br />
|highs=6<br />
|turrets=1<br />
|launchers=5<br />
|mediums=4<br />
|lows=5<br />
<br />
|mass=11,750,000 kg<br />
|volume=118,000 m&#179;<br />
|cargohold=615 m&#179;<br />
<br />
|dronebay=50 m&#179;<br />
|bandwidth=50 Mbit/sec<br />
<br />
|info=Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective heavy assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.<br><br>Developer: Khanid Innovation<br><br>In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.<br />
<br />
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Amarr Cruiser Bonuses:</b><br>5% to Heavy Assault and Heavy Missile damage and 4% to all Armor Resistances. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Heavy Missile and Heavy Assault Missile velocity and 5% bonus to Missile Launcher rate of fire.<br />
<br />
<br />
|structurehp=1,690 HP<br />
|shieldhp=1,100 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20<br />
|armorhp=2,250 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35<br />
<br />
|maxvelocity=200 m/s<br />
|inertia=0.567<br />
|warpspeed=3.3 AU/s<br />
|warptime=9.66 s<br />
<br />
|targetrange=70 km<br />
|sigradius=140 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=22 points<br />
|scanres=312 mm<br />
<br />
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Amarr Destroyer III<small>8h 53m</small><br />
***Amarr Frigate III<small>8h 53m</small><br />
*Heavy Assault Cruisers I<small>50m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
***Power Grid Management II<small>47m</small><br />
***Science I<small>8m</small><br />
**Weapon Upgrades V<small>11d 20h 26m</small><br />
***Gunnery II<small>47m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Capacitor Management IV<small>3d 3h 25m</small><br />
***Power Grid Management<small>4h 26m</small><br />
|totaltraintime=62d 6h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Sacrilege Sacrilege on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
''You can write a summary for Sacrilege here.''<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Sacrilege for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Sacrilege|<br />
shipTypeID=12019|<br />
fitName=PvP Buffer Tank|<br />
fitID=PvP-Buffer-Tank|<br />
high1name=Small Unstable Power Fluctuator I|<br />
high1typeID=4475|<br />
high2name=Heavy Assault Missile Launcher II|<br />
high2typeID=25715|<br />
high3name=Heavy Assault Missile Launcher II|<br />
high3typeID=25715|<br />
high4name=Heavy Assault Missile Launcher II|<br />
high4typeID=25715|<br />
high5name=Heavy Assault Missile Launcher II|<br />
high5typeID=25715|<br />
high6name=Heavy Assault Missile Launcher II|<br />
high6typeID=25715|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5 Prototype Warp Disruptor I|<br />
mid2typeID=5399|<br />
mid3name=Faint Epsilon Warp Scrambler I|<br />
mid3typeID=5443|<br />
mid4name=Fleeting Propulsion Inhibitor I|<br />
mid4typeID=4027|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Ballistic Control System II|<br />
low4typeID=22291|<br />
low5name=Ballistic Control System II|<br />
low5typeID=22291|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Caldari Navy Nova Heavy Assault Missile x1|<br />
charge1typeID=27401|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Thermic Pump I|<br />
rig1typeID=31035|<br />
rig2name=Medium Processor Overclocking Unit I|<br />
rig2typeID=4395|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12019:4475;1:25715;5:4027;1:5399;1:5443;1:5975;1:2048;1:11269;1:20353;1:22291;2:4395;1:31035;1:2456;3:24490;1::|<br />
skills=|<br />
notes=Heavy tackler, with a point, a scram and a web</li><li>With all skills at V and before boost, this ship has 52.7 K EHP, flies at 1387 m/s (1945 m/s with overheat) and align in 10.4 s with MWD on (7.7 s off)</li><li>Cap last for 7 min 4 seconds, so in the context of a PvP ship it is essentially cap stable</li><li> Damage is 623 dps within 25.3 km}}{{ShipFitting|<br />
ship=Sacrilege|<br />
shipTypeID=12019|<br />
fitName=PvP Double Repair|<br />
fitID=PvP-Double-Repair|<br />
high1name=Small Unstable Power Fluctuator I|<br />
high1typeID=4475|<br />
high2name=Heavy Assault Missile Launcher II|<br />
high2typeID=25715|<br />
high3name=Heavy Assault Missile Launcher II|<br />
high3typeID=25715|<br />
high4name=Heavy Assault Missile Launcher II|<br />
high4typeID=25715|<br />
high5name=Heavy Assault Missile Launcher II|<br />
high5typeID=25715|<br />
high6name=Heavy Assault Missile Launcher II|<br />
high6typeID=25715|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Medium Capacitor Booster II|<br />
mid4typeID=2024|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Medium Armor Repairer II|<br />
low2typeID=3530|<br />
low3name=Medium Armor Repairer II|<br />
low3typeID=3530|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Ballistic Control System II|<br />
low5typeID=22291|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Cap Booster 800 x1|<br />
charge1typeID=11289|<br />
charge2name=Caldari Navy Nova Heavy Assault Missile x1|<br />
charge2typeID=27401|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Auxiliary Nano Pump I|<br />
rig1typeID=31047|<br />
rig2name=Medium Warhead Calefaction Catalyst I|<br />
rig2typeID=31622|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12019:4475;1:25715;5:2024;1:4025;1:5443;1:5975;1:2048;1:3530;2:11269;1:22291;1:31047;1:31622;1:2456;3:11289;1:24488;1::|<br />
skills=|<br />
notes=Heavy tackler, with a scram and a web (a point could be used instead of the scram)</li><li>With all skills at V and before boost, this ship has 20.9 K EHP, flies at 1649 m/s (2349 m/s with overheat) and align in 8.9 s with MWD on (6.2 s off)</li><li>Damage is 558 dps within 30.4 km</li><li>Cap stable as long as you have cap boosters. The double armor repair will repair 428 armor points per second. Without cap boosters, the cap will run dry in 44 seconds}}{{ShipFitting|<br />
ship=Sacrilege|<br />
shipTypeID=12019|<br />
fitName=Brawler|<br />
fitID=Brawler|<br />
high1name=Heavy Assault Missile Launcher II|<br />
high1typeID=25715|<br />
high2name=Heavy Assault Missile Launcher II|<br />
high2typeID=25715|<br />
high3name=Heavy Assault Missile Launcher II|<br />
high3typeID=25715|<br />
high4name=Heavy Assault Missile Launcher II|<br />
high4typeID=25715|<br />
high5name=Heavy Assault Missile Launcher II|<br />
high5typeID=25715|<br />
high6name=Medium Unstable Power Fluctuator I|<br />
high6typeID=16471|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Conjunctive Radar ECCM Scanning Array I|<br />
mid4typeID=20218|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Ballistic Control System II|<br />
low2typeID=22291|<br />
low3name=Ballistic Control System II|<br />
low3typeID=22291|<br />
low4name=Imperial Navy Energized Adaptive Nano Membrane|<br />
low4typeID=15729|<br />
low5name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low5typeID=11325|<br />
drone1name=Valkyrie II x5|<br />
drone1typeID=21640|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Caldari Navy Nova Heavy Assault Missile x1|<br />
charge1typeID=27401|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12019:16471;1:25715;5:3244;1:4027;1:5975;1:20218;1:2048;1:11325;1:15729;1:22291;2:31055;2:21640;5:27401;1::|<br />
skills=|<br />
notes=This fit made Jester's Fit of the week on Sept 5, 2013. See http://jestertrek.blogspot.ca/2013/09/fit-of-week-odyssey-sacrilege.html for details</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 58.7 EHP, flies at 1359 m/s (1925 m/s with MWD overheated) and align in 10 s (7.3 s with MWD off). With all modules on, the capacitor will last 2 min 51 s.</li><li>Damage is 568 dps at less than 30.4 km.}}<br />
<br />
==Tactics==<br />
''No sub-article about Sacrilege roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Sacrilege here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Zealot&diff=63457Zealot2014-01-14T15:48:31Z<p>Oikaze maricadie: /* Fitting */</p>
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|shipid=12003<br />
|shipimg=Zealot.jpg<br />
|shipname=Zealot<br />
|caption=Zealot<br />
|class=Heavy Assault Cruiser<br />
|grouping=Heavy Assault Cruisers<br />
|hulltype=Omen Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Omen}}, {{Ship|Omen Navy Issue}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,180 MW<br />
|cpu=340 tf<br />
|capacitor=1,500 GJ<br />
|highs=5<br />
|turrets=5<br />
|launchers=0<br />
|mediums=3<br />
|lows=7<br />
<br />
|mass=12,580,000 kg<br />
|volume=118,000 m&#179;<br />
|cargohold=240 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Amarr Navy.<br><br>Developer: Viziam <br><br>For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.<br />
<br />
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty.<br><b>Amarr Cruiser Bonuses:</b><br>10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Medium Energy Turret optimal range and 5% bonus to Medium Energy Turret damage.<br />
<br />
<br />
|structurehp=1,670 HP<br />
|shieldhp=980 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20<br />
|armorhp=2,250 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35<br />
<br />
|maxvelocity=210 m/s<br />
|inertia=0.554<br />
|warpspeed=3.3 AU/s<br />
|warptime=9.65 s<br />
<br />
|targetrange=75 km<br />
|sigradius=125 m<br />
|maxlockedtargets=6<br />
|sensortype=RADAR<br />
|sensorvalue=21 points<br />
|scanres=306 mm<br />
<br />
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small><br />
**Spaceship Command II<small>47m</small><br />
**Amarr Destroyer III<small>8h 53m</small><br />
***Amarr Frigate III<small>8h 53m</small><br />
*Heavy Assault Cruisers I<small>50m</small><br />
**Energy Grid Upgrades V<small>11d 20h 26m</small><br />
***Power Grid Management II<small>47m</small><br />
***Science I<small>8m</small><br />
**Weapon Upgrades V<small>11d 20h 26m</small><br />
***Gunnery II<small>47m</small><br />
**Spaceship Command V<small>5d 22h 13m</small><br />
**Capacitor Management IV<small>3d 3h 25m</small><br />
***Power Grid Management<small>4h 26m</small><br />
|totaltraintime=62d 6h 47m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Zealot Zealot on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of Low Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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==Summary==<br />
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.<br />
<br />
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Zealot for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Zealot|<br />
shipTypeID=12003|<br />
fitName=Armor Incursion|<br />
fitID=Armor-Incursion|<br />
high1name=Heavy Pulse Laser II|<br />
high1typeID=3520|<br />
high2name=Heavy Pulse Laser II|<br />
high2typeID=3520|<br />
high3name=Heavy Pulse Laser II|<br />
high3typeID=3520|<br />
high4name=Heavy Pulse Laser II|<br />
high4typeID=3520|<br />
high5name=Heavy Pulse Laser II|<br />
high5typeID=3520|<br />
mid1name=Tracking Computer II|<br />
mid1typeID=1978|<br />
mid2name=Tracking Computer II|<br />
mid2typeID=1978|<br />
mid3name=Federation Navy Stasis Webifier|<br />
mid3typeID=17559|<br />
low1name=1600mm Reinforced Rolled Tungsten Plates I|<br />
low1typeID=11325|<br />
low2name=Armor Thermic Hardener II|<br />
low2typeID=11648|<br />
low3name=EM Plating II|<br />
low3typeID=1198|<br />
low4name=Heat Sink II|<br />
low4typeID=2364|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=Heat Sink II|<br />
low6typeID=2364|<br />
low7name=Tracking Enhancer II|<br />
low7typeID=1999|<br />
charge1name=Optimal Range Script x2|<br />
charge1typeID=28999|<br />
charge2name=Tracking Speed Script x2|<br />
charge2typeID=29001|<br />
charge3name=Conflagration M x5|<br />
charge3typeID=12814|<br />
charge4name=Scorch M x5|<br />
charge4typeID=12818|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Energy Burst Aerator II|<br />
rig2typeID=31450|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=Navy faction mods|<br />
version=ODY 1.1|<br />
shipDNA=12003:3520;5:1978;2:17559;1:1198;1:1999;1:2364;3:11325;1:11648;1:31360;1:31450;1:12814;5:12818;5:28999;2:29001;2::|<br />
skills=Medium Energy Turret V</li><li>Medium Pulse Laser Specialization IV</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades V </li><li>Energy Weapon Rigging IV|<br />
notes=With T2 medium laser crystals and Zealot's inherent optimal range bonus, this fit can put up 693 DPS with Conflagration M at the range of 15 + 9.1 km, or 495 DPS with Scorch M at the range of 46 + 9.1 km. This makes it very desirable in Vanguard and Assault Incursion armor fleets, as its offensive capability as a cruiser sized ship in Incursions is only second to that of a [[Legion]].</li><li><li>With all skills at V and before fleet boosts, this ship has 31.1 K EHP, flies at 263 m/s and align in 7.6 s. The capacitor is stable}}{{ShipFitting|<br />
ship=Zealot|<br />
shipTypeID=12003|<br />
fitName=Shield Incursion|<br />
fitID=Shield-Incursion|<br />
high1name=Heavy Pulse Laser II|<br />
high1typeID=3520|<br />
high2name=Heavy Pulse Laser II|<br />
high2typeID=3520|<br />
high3name=Heavy Pulse Laser II|<br />
high3typeID=3520|<br />
high4name=Heavy Pulse Laser II|<br />
high4typeID=3520|<br />
high5name=Heavy Pulse Laser II|<br />
high5typeID=3520|<br />
mid1name=Caldari Navy EM Ward Field|<br />
mid1typeID=17499|<br />
mid2name=Caldari Navy Thermic Dissipation Field|<br />
mid2typeID=17497|<br />
mid3name=Large Shield Extender II|<br />
mid3typeID=3841|<br />
low1name=Tracking Enhancer II|<br />
low1typeID=1999|<br />
low2name=Tracking Enhancer II|<br />
low2typeID=1999|<br />
low3name=Tracking Enhancer II|<br />
low3typeID=1999|<br />
low4name=Heat Sink II|<br />
low4typeID=2364|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=Imperial Navy Heat Sink|<br />
low6typeID=15810|<br />
low7name=Damage Control II|<br />
low7typeID=2048|<br />
charge1name=Conflagration M x5|<br />
charge1typeID=12814|<br />
charge2name=Scorch M x5|<br />
charge2typeID=12818|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Core Defense Field Extender I|<br />
rig1typeID=31790|<br />
rig2name=Medium Core Defense Field Extender I|<br />
rig2typeID=31790|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=Navy faction mods|<br />
version=ODY 1.1|<br />
shipDNA=12003:3520;5:3841;1:17497;1:17499;1:1999;3:2048;1:2364;2:15810;1:31790;2:12814;5:12818;5::|<br />
skills=Medium Energy Turret V</li><li>Medium Pulse Laser Specialization IV</li><li>Weapon Upgrades V|<br />
notes=Shield version of an Incursion Zealot fit. Impressive DPS with Conflagration M and decent range with Scorch M for a cruiser sized boat.</li><li>Although the lack of shield EM and Thermal resists is remedied by the ship's small signature radius, the pilot should be aware of the fact that a shield Zealot takes more incoming damage from Sansha turret boats than its armor counterpart.</li><li>With all skills at V and before fleet boosts, this ship has 35.0 K EHP, flies at 263 m/s and align in 6.5 s. The capacitor is stable. With T2 medium laser crystals and Zealot's inherent optimal range bonus, this fit can put up 653 DPS with Conflagration M at the range of 14 + 7.8 km, or 467 DPS with Scorch M at the range of 43 + 7.8 km.}}{{ShipFitting|<br />
ship=Zealot|<br />
shipTypeID=12003|<br />
fitName=PvP AHAC|<br />
fitID=PvP-AHAC|<br />
high1name=Heavy Pulse Laser II|<br />
high1typeID=3520|<br />
high2name=Heavy Pulse Laser II|<br />
high2typeID=3520|<br />
high3name=Heavy Pulse Laser II|<br />
high3typeID=3520|<br />
high4name=Heavy Pulse Laser II|<br />
high4typeID=3520|<br />
high5name=Heavy Pulse Laser II|<br />
high5typeID=3520|<br />
mid1name=Warp Disruptor II|<br />
mid1typeID=3244|<br />
mid2name=Balmer Series Tracking Disruptor I|<br />
mid2typeID=5320|<br />
mid3name=10MN Afterburner II|<br />
mid3typeID=12058|<br />
low1name=Heat Sink II|<br />
low1typeID=2364|<br />
low2name=Heat Sink II|<br />
low2typeID=2364|<br />
low3name=Centii C-Type Thermic Plating|<br />
low3typeID=18726|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
low6name=1600mm Reinforced Steel Plates II|<br />
low6typeID=20353|<br />
low7name=Damage Control II|<br />
low7typeID=2048|<br />
charge1name=Tracking Speed Disruption Script|<br />
charge1typeID=29007|<br />
charge2name=Scorch M x5|<br />
charge2typeID=12818|<br />
charge3name=Imperial Navy Multifrequency M x5|<br />
charge3typeID=23089|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
difficulty=1|<br />
warsop=G|<br />
warsopReason=Dead Space Mod|<br />
version=ODY 1.1|<br />
shipDNA=12003:3520;5:3244;1:5320;1:12058;1:2364;2:18726;1:11269;1:1306;1:20353;1:2048;1:31360;1:31055;1:29007;1:23089;5:12818;5::|<br />
skills=Advanced Weapon Upgrades III|<br />
notes=This is a standard Armor HAC Zealot. The tracking disruptor can be changed to any Ewar type.</li><li>The dead space plating is very cheap dispite the fact that it looks shiny. If you do want to go shiny the Adaptive Nano Plating II can be deadspaced as well but it's a bit more expensive.</li><li>All 3 C-types (Centii/Coreli/Corpii) give the same bonus so go with the cheaper one.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 58.2 K EHP, flies at 559 m/s (714 m/s with AB overheated) and align in 10.6 s (8 s with AB off). The capacitor is stable.</li><li>Damages varies between 509 dps at 11 + 5 km with Imperial navy Multifrequency to 406 dps at 34 + 5 km with Scorch }}{{ShipFitting|<br />
ship=Zealot|<br />
shipTypeID=12003|<br />
fitName=Pulse Armor Buffer|<br />
fitID=Pulse-Armor-Buffer|<br />
high1name=Focused Medium Pulse Laser II|<br />
high1typeID=3512|<br />
high2name=Focused Medium Pulse Laser II|<br />
high2typeID=3512|<br />
high3name=Focused Medium Pulse Laser II|<br />
high3typeID=3512|<br />
high4name=Focused Medium Pulse Laser II|<br />
high4typeID=3512|<br />
high5name=Focused Medium Pulse Laser II|<br />
high5typeID=3512|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Thermic Membrane II|<br />
low4typeID=11259|<br />
low5name=Heat Sink II|<br />
low5typeID=2364|<br />
low6name=Heat Sink II|<br />
low6typeID=2364|<br />
low7name=Heat Sink II|<br />
low7typeID=2364|<br />
charge1name=Scorch M x5|<br />
charge1typeID=12818|<br />
charge2name=Imperial Navy Multifrequency M x5|<br />
charge2typeID=23089|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Energy Collision Accelerator I|<br />
rig1typeID=31456|<br />
rig2name=Medium Processor Overclocking Unit I|<br />
rig2typeID=4395|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.1|<br />
shipDNA=12003:3512;5:4027;1:5443;1:5975;1:2048;1:2364;3:11259;1:11269;1:20353;1:4395;1:31456;1:12814;1::|<br />
skills=|<br />
notes=A heavy tackle fit. Damage is lower than the other fits but EHP and speed are much higher.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 46.3 K EHP, flies at 1469 m/s (2073 m/s with MWD overheated) and align in 10.6 s (8 s with MWD off). The capacitor will last 2 min 3 s.</li><li>Damage varies between 509 dps at 10 + 3.8 km with Imperial Navy Multifrequency to 406 dps at 30 + 3.8 km with Scorch.}}<br />
<br />
==Notes==<br />
<br />
The Zealot follows the HAC model of having somewhat lower DPS and tank than a Battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.<br />
Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting.<br />
If you have an AB fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.<br />
<br />
The zealot has no drones, nor space for an energy neutraliser, so it is very vulnerable to any fast frigates if they get within tackle range.<br />
<br />
Useful footage of experienced Zealot piloting can be seen [http://www.youtube.com/watch?v=UnJT9-9A7ag[here]]<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Stabber_Fleet_Issue&diff=63456Stabber Fleet Issue2014-01-14T15:47:38Z<p>Oikaze maricadie: /* Fitting */</p>
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* format below and edit only the values (after the = sign).<br />
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|shipid=17713<br />
|shipimg=Stabber Fleet Issue.jpg<br />
|shipname=Stabber Fleet Issue<br />
|caption=Stabber Fleet Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Stabber Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Stabber}}, {{Ship|Vagabond}}<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=950 MW<br />
|cpu=310 tf<br />
|capacitor=1,275 GJ<br />
|highs=5<br />
|turrets=5<br />
|launchers=3<br />
|mediums=4<br />
|lows=6<br />
<br />
|mass=10,810,000 kg<br />
|volume=101,000 m&#179;<br />
|cargohold=450 m&#179;<br />
<br />
|dronebay=40 m&#179;<br />
|bandwidth=40 Mbit/sec<br />
<br />
|info=Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.<br />
<br />
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret firing speed<br>10% bonus to Medium Projectile Turret tracking speed<br />
<br />
|structurehp=2,250 HP<br />
|shieldhp=2,250 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=2,700 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=250 m/s<br />
|inertia=0.465<br />
|warpspeed=3 AU/s<br />
|warptime=6.05 s<br />
<br />
|targetrange=40 km<br />
|sigradius=100 m<br />
|maxlockedtargets=6<br />
|sensortype=LADAR<br />
|sensorvalue=18 points<br />
|scanres=305 mm<br />
<br />
|reqskills=*Minmatar Cruiser IV<small>5d 5h 42m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Minmatar Frigate IV<small>2d 2h 17m</small><br />
|totaltraintime=7d 12h 26m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Stabber%20Fleet%20Issue Stabber Fleet Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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==Summary==<br />
Often shortened 'SFI', the Stabber Fleet Issue is a {{Ship|Stabber}} with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Stabber Fleet Issue|<br />
shipTypeID=17713|<br />
fitName=Dual prop heavy tackle|<br />
fitID=Dual-prop-heavy-tackle|<br />
high1name=Dual 180mm AutoCannon II|<br />
high1typeID=2937|<br />
high2name=Dual 180mm AutoCannon II|<br />
high2typeID=2937|<br />
high3name=Dual 180mm AutoCannon II|<br />
high3typeID=2937|<br />
high4name=Dual 180mm AutoCannon II|<br />
high4typeID=2937|<br />
high5name=Dual 180mm AutoCannon II|<br />
high5typeID=2937|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Warp Scrambler II|<br />
mid2typeID=448|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=10MN Afterburner II|<br />
mid4typeID=12058|<br />
low1name=Gyrostabilizer II|<br />
low1typeID=519|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=1600mm Reinforced Steel Plates II|<br />
low5typeID=20353|<br />
low6name=Nanofiber Internal Structure II|<br />
low6typeID=2605|<br />
drone1name=Hammerhead II x4|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17713:2937;5:448;1:4027;1:5975;1:12058;1:519;1:2048;1:2605;1:11269;2:20353;1:31055;3:2185;4:21896;1::|<br />
skills=|<br />
notes=A PvP fit with excellent armor, dual prop, web and scram. </li><li>With all skills at V and before boosts, this ship has 52.4 K EHP, flies at 1821 m/s (2581 m/s with MWD on overheat) and align in 6.8 s (5 s with MWD off). The capacitor last 3 min 1 s.</li><li>Damage is 400 dps at 1.2 + 10 km with Republic Fleet EMP.</li><li>4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option}}{{ShipFitting|<br />
ship=Stabber Fleet Issue|<br />
shipTypeID=17713|<br />
fitName=Dual prop Nano fit|<br />
fitID=Dual-prop-Nano-fit|<br />
high1name=Dual 180mm AutoCannon II|<br />
high1typeID=2937|<br />
high2name=Dual 180mm AutoCannon II|<br />
high2typeID=2937|<br />
high3name=Dual 180mm AutoCannon II|<br />
high3typeID=2937|<br />
high4name=Dual 180mm AutoCannon II|<br />
high4typeID=2937|<br />
high5name=Dual 180mm AutoCannon II|<br />
high5typeID=2937|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Experimental 10MN Microwarpdrive I|<br />
mid2typeID=5975|<br />
mid3name=Faint Epsilon Warp Scrambler I|<br />
mid3typeID=5443|<br />
mid4name=Medium Capacitor Booster II|<br />
mid4typeID=2024|<br />
low1name=Gyrostabilizer II|<br />
low1typeID=519|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
low3name=Medium Armor Repairer II|<br />
low3typeID=3530|<br />
low4name=Medium Armor Repairer II|<br />
low4typeID=3530|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
drone1name=Hammerhead II x4|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Navy Cap Booster 400 x1|<br />
charge1typeID=32006|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Auxiliary Nano Pump I|<br />
rig2typeID=31047|<br />
rig3name=Medium Projectile Collision Accelerator I|<br />
rig3typeID=31682|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17713:2937;5:2024;1:5443;1:5975;1:6005;1:519;1:2048;1:3530;2:11269;2:31011;1:31047;1:31682;1:2185;4:21896;1:32006;1::|<br />
skills=|<br />
notes=A PvP fit with the capacity to repair 260 EHP/s, dual prop, web and scram. </li><li>With all skills at V and before boosts, this ship has 22.2 K EHP, flies at 2057 m/s (2937 m/s with MWD on overheat) and align in 6.9 s (4.7 s with MWD off). The capacitor last 1 min 19 s.</li><li>Damage is 424 dps at 1.2 + 10 km with Republic Fleet EMP.</li><li>As above, 4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option}}{{ShipFitting|<br />
ship=Stabber Fleet Issue|<br />
shipTypeID=17713|<br />
fitName=Heavy Tackle|<br />
fitID=Heavy-Tackle|<br />
high1name=220mm Medium 'Scout' Autocannon I|<br />
high1typeID=9127|<br />
high2name=220mm Medium 'Scout' Autocannon I|<br />
high2typeID=9127|<br />
high3name=220mm Medium 'Scout' Autocannon I|<br />
high3typeID=9127|<br />
high4name=220mm Medium 'Scout' Autocannon I|<br />
high4typeID=9127|<br />
high5name=220mm Medium 'Scout' Autocannon I|<br />
high5typeID=9127|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Faint Epsilon Warp Scrambler I|<br />
mid2typeID=5443|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Tracking Computer II|<br />
mid4typeID=1978|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Explosive Plating II|<br />
low4typeID=1266|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
low6name=Gyrostabilizer II|<br />
low6typeID=519|<br />
drone1name=Hammerhead II x4|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x1|<br />
charge1typeID=28999|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17713:9127;5:1978;1:4027;1:5443;1:5975;1:519;1:1266;1:1306;1:2048;1:11269;1:20353;1:31055;3:2185;4:21896;1:28999;1::|<br />
skills=|<br />
notes=A PvP heavy tackle fit with web and scram. </li><li>With all skills at V and before boosts, this ship has 54.8 K EHP, flies at 1665 m/s (2359 m/s with MWD on overheat) and align in 8.1 s (5.9 s with MWD off). The capacitor last 2 min 47 s.</li><li>Damage is 392 dps at 1.6 + 14 km with Republic Fleet EMP.</li><li>To help kill frigate, always carry a tracking speed script in addition to the optimal range script.}}{{ShipFitting|<br />
ship=Stabber Fleet Issue|<br />
shipTypeID=17713|<br />
fitName=Tackle - High dps|<br />
fitID=Tackle---High-dps|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=425mm AutoCannon II|<br />
high5typeID=2913|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=J5b Phased Prototype Warp Scrambler I|<br />
mid2typeID=5439|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Tracking Computer II|<br />
mid4typeID=1978|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=800mm Reinforced Steel Plates II|<br />
low2typeID=20351|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
low6name=Gyrostabilizer II|<br />
low6typeID=519|<br />
drone1name=Hammerhead II x4|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Script x1|<br />
charge1typeID=28999|<br />
charge2name=Republic Fleet EMP M x1|<br />
charge2typeID=21896|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Projectile Collision Accelerator I|<br />
rig3typeID=31682|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17713:2913;5:1978;1:4025;1:5439;1:5975;1:519;2:1306;1:2048;1:11269;1:20351;1:31011;1:31055;1:31682;1:2185;4:21896;1:28999;1::|<br />
skills=|<br />
notes=A high dps PvP fit with web and scram. </li><li>With all skills at V and before boosts, this ship has 33.5 K EHP, flies at 1856 m/s (2642 m/s with MWD on overheat) and align in 7.4 s (5.2 s with MWD off). The capacitor last 2 min 43 s.</li><li>Damage is 514 dps at 1.7 + 16 km with Republic Fleet EMP.</li><li>To help kill frigate, always carry a tracking speed script in addition to the optimal range script.}}{{ShipFitting|<br />
ship=Stabber Fleet Issue|<br />
shipTypeID=17713|<br />
fitName=Shield Autocannon|<br />
fitID=Shield-Autocannon|<br />
high1name=425mm AutoCannon II|<br />
high1typeID=2913|<br />
high2name=425mm AutoCannon II|<br />
high2typeID=2913|<br />
high3name=425mm AutoCannon II|<br />
high3typeID=2913|<br />
high4name=425mm AutoCannon II|<br />
high4typeID=2913|<br />
high5name=425mm AutoCannon II|<br />
high5typeID=2913|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=Large Shield Extender II|<br />
mid2typeID=3841|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=EM Ward Field II|<br />
mid4typeID=2301|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Nanofiber Internal Structure II|<br />
low2typeID=2605|<br />
low3name=Tracking Enhancer II|<br />
low3typeID=1999|<br />
low4name=Gyrostabilizer II|<br />
low4typeID=519|<br />
low5name=Gyrostabilizer II|<br />
low5typeID=519|<br />
low6name=Gyrostabilizer II|<br />
low6typeID=519|<br />
drone1name=Hammerhead II x4|<br />
drone1typeID=2185|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Republic Fleet EMP M x1|<br />
charge1typeID=21896|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Thermal Screen Reinforcer I|<br />
rig1typeID=31754|<br />
rig2name=Medium Processor Overclocking Unit I|<br />
rig2typeID=4395|<br />
rig3name=Medium Semiconductor Memory Cell I|<br />
rig3typeID=31408|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=17713:2913;5:2281;1:2301;1:3841;1:5975;1:519;3:1999;1:2048;1:2605;1:4395;1:31408;1:31754;1:2185;4:21896;1::|<br />
skills=|<br />
notes=An unusual PvP shield fit, no tackle but fast with high dps. </li><li>With all skills at V and before boosts, this ship has 29.9 K EHP, flies at 2369 m/s (3383 m/s with MWD on overheat) and align in 5.8 s (4 s with MWD off). The capacitor last 2 min 29 s.</li><li>Damage is 538 dps at 1.6 + 14 km with Republic Fleet EMP.}}<br />
<br />
==Tactics==<br />
''No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Stabber Fleet Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Vexor_Navy_Issue&diff=63455Vexor Navy Issue2014-01-14T15:46:29Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
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<br />
|shipid=17843<br />
|shipimg=Vexor Navy Issue.jpg<br />
|shipname=Vexor Navy Issue<br />
|caption=Vexor Navy Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Vexor Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=unspecified<br />
|variations={{Ship|Vexor}}, {{Ship|Ishtar}}, {{Ship|Guardian-Vexor}}<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=800 MW<br />
|cpu=310 tf<br />
|capacitor=1,500 GJ<br />
|highs=4<br />
|turrets=2<br />
|launchers=0<br />
|mediums=4<br />
|lows=6<br />
<br />
|mass=11,310,000 kg<br />
|volume=112,000 m&#179;<br />
|cargohold=460 m&#179;<br />
<br />
|dronebay=200 m&#179;<br />
|bandwidth=125 Mbit/sec<br />
<br />
|info=The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options. The result: a monster of a combat cruiser.<br />
<br />
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to drone velocity and tracking<br>+ 10% bonus to drone hitpoints, damage and mining yield.<br />
|structurehp=3,000 HP<br />
|shieldhp=1,650 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=3,000 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35<br />
<br />
|maxvelocity=220 m/s<br />
|inertia=0.44<br />
|warpspeed=3 AU/s<br />
|warptime=8.7 s<br />
<br />
|targetrange=52.5 km<br />
|sigradius=135 m<br />
|maxlockedtargets=7<br />
|sensortype=Magnetometric<br />
|sensorvalue=20 points<br />
|scanres=285 mm<br />
<br />
|reqskills=*Gallente Cruiser II<small>3h 14m</small><br />
**Spaceship Command II<small>38m</small><br />
**Gallente Destroyer III<small>7h 19m</small><br />
***Gallente Frigate III<small>7h 19m</small><br />
|totaltraintime=22h 29m <br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Vexor%20Navy%20Issue Vexor Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Vexor Navy Issue is the best cruiser-size drone platform out there, save perhaps for the [[Gila]]. Compared to the [[Vexor]], the bandwidth has been increased from 75 to 125 Mbit/s and the drone bay from 125 to 200 m3 while the medium hybrid turret damage bonus has been replaced by a drone speed bonus. This allows the Vexor Navy Issue to carry and fly a full set of small, medium and large drones. With good drone skills this ship can out damage many of its rivals, using large drones against large targets, and small drones against frigates.<br />
<br />
The main problem, especially against small ships, is the danger of getting your drones picked one after the other. Consider using a tracking disruptor with a tracking speed script to minimize this risk. Also, if the targets are expected to be far, consider replacing the large drones by Sentry Drones.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Vexor Navy Issue|<br />
shipTypeID=17843|<br />
fitName=Vexor PvP 1|<br />
fitID=Vexor-PvP-1|<br />
high1name=Focused Medium Pulse Laser II|<br />
high1typeID=3512|<br />
high2name=Focused Medium Pulse Laser II|<br />
high2typeID=3512|<br />
high3name=open|<br />
high4name=open|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Drone Navigation Computer I|<br />
mid2typeID=24395|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=X5 Prototype Engine Enervator|<br />
mid4typeID=4025|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Drone Damage Amplifier II|<br />
low4typeID=4405|<br />
low5name=Drone Damage Amplifier II|<br />
low5typeID=4405|<br />
low6name=Drone Damage Amplifier II|<br />
low6typeID=4405|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Ogre II x5|<br />
drone3typeID=2446|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Tracking Speed Disruption Script x1|<br />
charge1typeID=29007|<br />
charge2name=Imperial Navy Multifrequency M x2|<br />
charge2typeID=23089|<br />
charge3name=Imperial Navy Ultraviolet M x2|<br />
charge3typeID=23095|<br />
charge4name=Imperial Navy Microwave M x2|<br />
charge4typeID=23101|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Drone Speed Augmentor I|<br />
rig2typeID=32059|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=Navy issue ship|<br />
version=ODY 1.0|<br />
shipDNA=17843:3512;2:4025;1:5320;1:6005;1:24395;1:2048;1:4405;3:11269;1:20353;1:31011;1:31055;1:32059;1:2185;5:2446;5:2456;5:23089;2:23095;2:29007;1::|<br />
skills=|<br />
notes=Cruiser drone platform</li><li>The large drone bay and bandwidth allow to fly full flights of heavy, medium or light drones, as situation require. This provide great flexibility.</li><li>Excellent drone skills are required to make this fit work. </li><li>As fitted, with all skills at V and before any boost, this ship has 41.2 K EHP, flies at 559 m/s (713 m/s with AB overheated) and align in 7.9 s with AB on.</li><li>Damage varies between 320 dps with Hobgoblins and 865 with Ogres.</li><li>The gun are mostly for show. They will help kill frigates and drones that get too close, especially if used in conjunction with the web. Any type of gun can be used, as the ship receives no bonus for guns.</li><li>The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.</li><li>Utility modules such as probe launcher, salvager or auto target can be fitted in the remaining high. A small energy neut or two can also be fitted.</li><li>The web can also be replaced by a scram or a point.}}{{ShipFitting|<br />
ship=Vexor Navy Issue|<br />
shipTypeID=17843|<br />
fitName=Vexor Site Runner|<br />
fitID=Vexor-Site-Runner|<br />
high1name=Focused Modulated Pulse Energy Beam I|<br />
high1typeID=6809|<br />
high2name=Core Probe Launcher II|<br />
high2typeID=4258|<br />
high3name=Salvager II|<br />
high3typeID=30836|<br />
high4name=Improved Cloaking Device II|<br />
high4typeID=11577|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Drone Navigation Computer I|<br />
mid2typeID=24395|<br />
mid3name=Balmer Series Tracking Disruptor I|<br />
mid3typeID=5320|<br />
mid4name=Data Analyzer II|<br />
mid4typeID=30834|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Small Armor Repairer II|<br />
low4typeID=1183|<br />
low5name=Drone Damage Amplifier II|<br />
low5typeID=4405|<br />
low6name=Drone Damage Amplifier II|<br />
low6typeID=4405|<br />
drone1name=Hobgoblin II x5|<br />
drone1typeID=2456|<br />
drone2name=Hammerhead II x5|<br />
drone2typeID=2185|<br />
drone3name=Ogre II x5|<br />
drone3typeID=2446|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Tracking Speed Disruption Script x1|<br />
charge1typeID=29007|<br />
charge2name=Imperial Navy Multifrequency M x1|<br />
charge2typeID=23089|<br />
charge3name=Imperial Navy Ultraviolet M x1|<br />
charge3typeID=23095|<br />
charge4name=Imperial Navy Microwave M x1|<br />
charge4typeID=23101|<br />
charge5name=Sisters Core Scanner Probe x8|<br />
charge5typeID=30488|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Drone Speed Augmentor I|<br />
rig2typeID=32059|<br />
rig3name=Medium Processor Overclocking Unit I|<br />
rig3typeID=4395|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=Navy issue ship|<br />
version=ODY 1.0|<br />
shipDNA=17843:4258;1:6809;1:11577;1:30836;1:5320;1:6005;1:24395;1:30834;1:1183;1:2048;1:4405;2:11269;1:20353;1:4395;1:31011;1:32059;1:2185;5:2446;5:2456;5:23101;1:29007;1:30488;8::|<br />
skills=|<br />
notes=A variation on the fit above, optimized for running data (or relic) sites in Wormholes</li><li>Excellent drone skills are required to make this fit work. It will scan being cloacked, kill rats, salvage them and run the sites.</li><li>As fitted, with all skills at V and before any boost, this ship has 37.5 K EHP, flies at 584 m/s (745 m/s with AB overheated) and align in 7.9 s with AB on. A 2% CPU implant is required to make this fit work as shown</li><li>Damage varies between 235 dps with Hobgoblins and 719 with Ogres.</li><li>The gun will help kill frigates and drones that get too close, but the Hobgoblins will do this more efficiently. Any type of gun can be used, as the ship receives no bonus for guns.</</li><li>The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.}}{{ShipFitting|<br />
ship=Vexor Navy Issue|<br />
shipTypeID=17843|<br />
fitName=PvE sniper|<br />
fitID=Vexor-Navy-Issue-PvE-sniper|<br />
high1name=Drone Link Augmentor I|<br />
high1typeID=23527|<br />
high2name=250mm Compressed Coil Gun I|<br />
high2typeID=7373|<br />
high3name=250mm Compressed Coil Gun I|<br />
high3typeID=7373|<br />
high4name=open|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=Omnidirectional Tracking Link II|<br />
mid2typeID=24438|<br />
mid3name=Omnidirectional Tracking Link II|<br />
mid3typeID=24438|<br />
mid4name=F-90 Positional Sensor Subroutines|<br />
mid4typeID=6160|<br />
low1name=Drone Damage Amplifier II|<br />
low1typeID=4405|<br />
low2name=Drone Damage Amplifier II|<br />
low2typeID=4405|<br />
low3name=Drone Damage Amplifier II|<br />
low3typeID=4405|<br />
low4name=Damage Control II|<br />
low4typeID=2048|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Medium Armor Repairer II|<br />
low6typeID=3530|<br />
drone1name=Hammerhead II x5|<br />
drone1typeID=2185|<br />
drone2name=Hobgoblin II x5|<br />
drone2typeID=2456|<br />
drone3name=Garde I x5|<br />
drone3typeID=23561|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Targeting Range Script x1|<br />
charge1typeID=29009|<br />
charge2name=Iron Charge M x1|<br />
charge2typeID=223|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Anti-Explosive Pump I|<br />
rig1typeID=31011|<br />
rig2name=Medium Processor Overclocking Unit I|<br />
rig2typeID=4395|<br />
rig3name=Medium Auxiliary Nano Pump I|<br />
rig3typeID=31047|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=Navy Issue ship|<br />
version=ODY 1.1|<br />
shipDNA=17843:7373;2:23527;1:6005;1:6160;1:24438;2:2048;1:3530;1:4405;3:11269;1:4395;1:31011;1:31047;1:2185;5:2456;5:23561;5:223;1:29009;1::|<br />
skills=|<br />
notes=A variation, suitable for level 3 and (with great care) level 4 missions or generic ratting.</li><li>Excellent drone skills are required to make this fit work.</li><li>Deals very respectable medium range sniper damage, in the same order of magnitude as a sniper Dominix, though only up to about 90-105km (limited by max. locking range).</li><li>Select drones depending on the damage type the enemies are most vulnerable to.</li><li>Relatively weak tank - stay at a distance from enemies and run away when taking damage.</li><li>Any type of long-range guns can be used, as this hull has no particular bonuses.}}<br />
<br />
==Tactics==<br />
''No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Vexor Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Augoror_Navy_Issue&diff=63454Augoror Navy Issue2014-01-14T15:45:15Z<p>Oikaze maricadie: /* Fitting */</p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=29337<br />
|shipimg=Augoror Navy Issue.jpg<br />
|shipname=Augoror Navy Issue<br />
|caption=Augoror Navy Issue<br />
|class=Cruiser<br />
|grouping=Faction Cruisers<br />
|hulltype=Augoror Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Augoror}}, {{Ship|Guardian}}<br />
|tech=F<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=1,150 MW<br />
|cpu=320 tf<br />
|capacitor=1,500 GJ<br />
|highs=5<br />
|turrets=3<br />
|launchers=0<br />
|mediums=3<br />
|lows=7<br />
<br />
|mass=10,650,000 kg<br />
|volume=101,000 m&#179;<br />
|cargohold=480 m&#179;<br />
<br />
|dronebay=15 m&#179;<br />
|bandwidth=15 Mbit/sec<br />
<br />
|info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.<br />
<br />
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>25% bonus to Medium Energy Turret damage<br>+10% bonus to Armor hitpoints.<br />
<br />
|structurehp=2,800 HP<br />
|shieldhp=1,600 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=3,100 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=215 m/s<br />
|inertia=0.48<br />
|warpspeed=3 AU/s<br />
|warptime=8.71 s<br />
<br />
|targetrange=42.5 km<br />
|sigradius=120 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=19 points<br />
|scanres=300 mm<br />
<br />
|reqskills=*Amarr Cruiser II<small>3h 56m</small><br />
**Spaceship Command II<small>0m</small><br />
**Amarr Destroyer III<small>8h 52m</small><br />
***Amarr Frigate III<small>8h 52m</small><br />
****Spaceship Command I<small>0m</small><br />
|totaltraintime=21h 43m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Augoror%20Navy%20Issue Augoror Navy Issue on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of Low Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Augoror Navy Issue|<br />
shipTypeID=29337|<br />
fitName=Bait|<br />
fitID=Bait|<br />
high1name=Focused Medium Pulse Laser II|<br />
high1typeID=3512|<br />
high2name=Focused Medium Pulse Laser II|<br />
high2typeID=3512|<br />
high3name=Focused Medium Pulse Laser II|<br />
high3typeID=3512|<br />
high4name=Small Energy Neutralizer II|<br />
high4typeID=13003|<br />
high5name=Small Energy Neutralizer II|<br />
high5typeID=13003|<br />
mid1name=Experimental 10MN Afterburner I|<br />
mid1typeID=6005|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=J5b Phased Prototype Warp Scrambler I|<br />
mid3typeID=5439|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=1600mm Reinforced Steel Plates II|<br />
low3typeID=20353|<br />
low4name=Adaptive Nano Plating II|<br />
low4typeID=1306|<br />
low5name=Energized Adaptive Nano Membrane II|<br />
low5typeID=11269|<br />
low6name=Energized Adaptive Nano Membrane II|<br />
low6typeID=11269|<br />
low7name=Energized Adaptive Nano Membrane II|<br />
low7typeID=11269|<br />
drone1name=Hobgoblin II x3|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Scorch M x3|<br />
charge1typeID=12818|<br />
charge2name=Imperial Navy Multifrequency M x3|<br />
charge2typeID=23089|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Ancillary Current Router I|<br />
rig1typeID=31360|<br />
rig2name=Medium Trimark Armor Pump I|<br />
rig2typeID=31055|<br />
rig3name=Medium Trimark Armor Pump I|<br />
rig3typeID=31055|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=29337:3512;3:13003;2:4025;1:5439;1:6005;1:1306;1:2048;1:11269;3:20353;2:31055;2:31360;1:2456;3:12818;3:23089;3::|<br />
skills=|<br />
notes=A bait fit, a variation on the fit above that sacrifice dps for tank.</li><li>With all skills at V and before boosts, this ship has 127 K EHP, flies at 515 m/s (651 m/s with AB overheated) and align in 9.6 s (7.3 s with AB off).</li><li>The capacitor will last for 2 min 42 s.</li><li>Damage varies between 302 dps at 6.8 + 3.8 km with Imperial Navy Multifrequency to 253 dps at 20 + 3.8 km with Scorch. }}{{ShipFitting|<br />
ship=Augoror Navy Issue|<br />
shipTypeID=29337|<br />
fitName=General PvP|<br />
fitID=General PvP|<br />
high1name=Heavy Pulse Laser II|<br />
high1typeID=3520|<br />
high2name=Heavy Pulse Laser II|<br />
high2typeID=3520|<br />
high3name=Heavy Pulse Laser II|<br />
high3typeID=3520|<br />
high4name=Small Energy Neutralizer II|<br />
high4typeID=13003|<br />
high5name=Small Energy Neutralizer II|<br />
high5typeID=13003|<br />
mid1name=Experimental 10MN Microwarpdrive I|<br />
mid1typeID=5975|<br />
mid2name=X5 Prototype Engine Enervator|<br />
mid2typeID=4025|<br />
mid3name=J5b Phased Prototype Warp Scrambler I|<br />
mid3typeID=5439|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=1600mm Reinforced Steel Plates II|<br />
low2typeID=20353|<br />
low3name=Energized Adaptive Nano Membrane II|<br />
low3typeID=11269|<br />
low4name=Energized Adaptive Nano Membrane II|<br />
low4typeID=11269|<br />
low5name=Adaptive Nano Plating II|<br />
low5typeID=1306|<br />
low6name=Heat Sink II|<br />
low6typeID=2364|<br />
low7name=Heat Sink II|<br />
low7typeID=2364|<br />
drone1name=Hobgoblin II x3|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Imperial Navy Gamma M x3|<br />
charge1typeID=23091|<br />
charge2name=Scorch M x3|<br />
charge2typeID=12818|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Medium Trimark Armor Pump I|<br />
rig1typeID=31055|<br />
rig2name=Medium Semiconductor Memory Cell I|<br />
rig2typeID=31408|<br />
rig3name=Medium Energy Collision Accelerator I|<br />
rig3typeID=31456|<br />
difficulty=1|<br />
warsop=S|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=29337:3520;3:13003;2:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;2:20353;1:31055;1:31408;1:31456;1:2456;3:12818;3:23091;3::|<br />
skills=|<br />
notes=A single plate fit with Heavy Pulse Lasers. </li><li>With all skills at V and before boosts, this ship has 69 K EHP, flies at 1552 m/s (2200 m/s with MWD overheated) and align in 8.3 s (6 s with AB off).</li><li>The capacitor will last for 1 min 7 s.</li><li>Damage varies between 407 dps at 7.5 + 5 km with Imperial Navy Multifrequency to 348 dps at 23 + 5 km with Scorch. }}<br />
<br />
==Tactics==<br />
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Augoror Navy Issue here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Sabre&diff=63453Sabre2014-01-14T15:44:21Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=22456<br />
|shipimg=Sabre.jpg<br />
|shipname=Sabre<br />
|caption=Sabre<br />
|class=Interdictor<br />
|grouping=Interdictors<br />
|hulltype=Thrasher Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Thrasher}}<br />
|tech=2<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=58 MW<br />
|cpu=230 tf<br />
|capacitor=600 GJ<br />
|highs=8<br />
|turrets=7<br />
|launchers=1<br />
|mediums=4<br />
|lows=2<br />
<br />
|mass=1,285,000 kg<br />
|volume=43,000 m&#179;<br />
|cargohold=400 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.<br />
<br />
|bonuses=<b>Minmatar Destroyer Skill Bonus:</b><br>5% bonus to Small Projectile Turret damage per level, 10% bonus to Small Projectile Turret tracking speed per level<br><b>Interdictors Skill Bonus:</b><br>10% bonus to Small Projectile Turret falloff per level, 10% reduction in Microwarpdrive signature radius penalty per level<br><b>Role Bonus:</b><br>Can fit Interdiction Sphere Launchers on the ship<br />
<br />
|structurehp=625 HP<br />
|shieldhp=750 HP |shieldem=50 |shieldexp=50 |shieldkin=40 |shieldtherm=40<br />
|armorhp=650 HP |armorem=80 |armorexp=10 |armorkin=25 |armortherm=51.25<br />
<br />
|maxvelocity=320 m/s<br />
|inertia=3.7<br />
|warpspeed=5.5 AU/s<br />
|warptime=6.59 s<br />
<br />
|targetrange=45 km<br />
|sigradius=70 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=11 points<br />
|scanres=550 mm<br />
<br />
|reqskills=*Minmatar Destroyer V<small>11d 20h 26m</small><br />
**Minmatar Frigate III<small>8h 53m</small><br />
***Spaceship Command I<small>8m</small><br />
*Interdictors I<small>41m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Graviton Physics I<small>41m</small><br />
***Science V<small>5d 22h 13m</small><br />
***Power Grid Management V<small>5d 22h 13m</small><br />
**Propulsion Jamming V<small>17d 18h 40m</small><br />
***CPU Management III<small>4h 26m</small><br />
***Navigation II<small>47m</small><br />
|totaltraintime=43d 4h 12m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Sabre Sabre on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Sabre is a Tech 2 Minmatar destroyer hull. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. Used poorly, it can hold your fleet in place and prevent your own fleet from warping which, of course, is bad. Newbie Sabre pilots want to be extremely careful when they bubble and will almost always do so at the direction of the FC. No matter what size of the fleet, or how long you've been flying a Sabre, call "Bubble Up" when you drop that bubble. <br />
<br />
As a Sabre pilot you will be primaried a lot. When you are yellow boxed warp out if you can. If not, overheat that MWD and burn away as fast as possible. Don't expect to get on a lot of kill mails as a dictor pilot. A kill mail only generates for a bubble if an enemy ship tries initiate warp when in that bubble and most pilots are smart enough to not to bother trying. But if you enjoy being the guy to ruin an opposing fleet's entire day, you'll enjoy being a dictor pilot.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Sabre for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Sabre|<br />
shipTypeID=22456|<br />
fitName=Fleet Sabre|<br />
fitID=Fleet-Sabre|<br />
high1name=Interdiction Sphere Launcher I|<br />
high1typeID=22782|<br />
high2name=Prototype Cloaking Device I|<br />
high2typeID=11370|<br />
high3name=open|<br />
high4name=open|<br />
high5name=open|<br />
high6name=open|<br />
high7name=open|<br />
high8name=open|<br />
mid1name=Medium Shield Extender II|<br />
mid1typeID=3831|<br />
mid2name=Medium F-S9 Regolith Shield Induction|<br />
mid2typeID=8517|<br />
mid3name=Adaptive Invulnerability Field II|<br />
mid3typeID=2281|<br />
mid4name=Limited 1MN Microwarpdrive I|<br />
mid4typeID=5973|<br />
low1name=Nanofiber Internal Structure II|<br />
low1typeID=2605|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
charge1name=Warp Disrupt Probe x1|<br />
charge1typeID=22778|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Core Defense Field Extender I|<br />
rig1typeID=31788|<br />
rig2name=Small Core Defense Field Extender I|<br />
rig2typeID=31788|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=22456:11370;1:22782;1:2281;1:3831;1:5973;1:8517;1:2048;1:2605;1:31788;2:22778;1::|<br />
skills=|<br />
notes=A high EHP fit for fleet work. With all skills at V, this Sabre is cap stable and moves at 2736 m/s (3885 with heat). It has 16.5K EHP with well-balanced resists.}}{{ShipFitting|<br />
ship=Sabre|<br />
shipTypeID=22456|<br />
fitName=Small Gang Sabre|<br />
fitID=Small-Gang-Sabre|<br />
high1name=Interdiction Sphere Launcher I|<br />
high1typeID=22782|<br />
high2name=Prototype Cloaking Device I|<br />
high2typeID=11370|<br />
high3name=150mm Light AutoCannon II|<br />
high3typeID=2881|<br />
high4name=150mm Light AutoCannon II|<br />
high4typeID=2881|<br />
high5name=150mm Light AutoCannon II|<br />
high5typeID=2881|<br />
high6name=150mm Light AutoCannon II|<br />
high6typeID=2881|<br />
high7name=150mm Light AutoCannon II|<br />
high7typeID=2881|<br />
high8name=150mm Light AutoCannon II|<br />
high8typeID=2881|<br />
mid1name=Medium Azeotropic Ward Salubrity I|<br />
mid1typeID=8433|<br />
mid2name=Medium Azeotropic Ward Salubrity I|<br />
mid2typeID=8433|<br />
mid3name=Faint Epsilon Warp Scrambler I|<br />
mid3typeID=5443|<br />
mid4name=Limited 1MN Microwarpdrive I|<br />
mid4typeID=5973|<br />
low1name=Nanofiber Internal Structure II|<br />
low1typeID=2605|<br />
low2name=Damage Control II|<br />
low2typeID=2048|<br />
charge1name=Warp Disrupt Probe x3|<br />
charge1typeID=22778|<br />
charge2name=Republic Fleet Phased Plasma S x1|<br />
charge2typeID=21924|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Anti-EM Screen Reinforcer I|<br />
rig1typeID=31716|<br />
rig2name=Small Core Defense Field Extender I|<br />
rig2typeID=31788|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=22456:2881;6:11370;1:22782;1:5443;1:5973;1:8433;2:2048;1:2605;1:31716;1:31788;1:21924;1:22778;3::|<br />
skills=|<br />
notes=A balanced fit for small gang work. Does ~200 DPS with faction ammo, moves 2730 m/s (3885 with heat), and has 11.1 EHP.}}<br />
<br />
==Tactics==<br />
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]].<br />
<br />
==Notes==<br />
*This vessel qualifies for the University [[Ship Replacement Program]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Interdictors]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Flycatcher&diff=63452Flycatcher2014-01-14T15:43:51Z<p>Oikaze maricadie: /* Fitting */</p>
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<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=22464<br />
|shipimg=Flycatcher.jpg<br />
|shipname=Flycatcher<br />
|caption=Flycatcher<br />
|class=Interdictor<br />
|grouping=Interdictors<br />
|hulltype=Cormorant Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=unspecified<br />
|variations={{Ship|Cormorant}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=60 MW<br />
|cpu=270 tf<br />
|capacitor=650 GJ<br />
|highs=8<br />
|turrets=2<br />
|launchers=6<br />
|mediums=5<br />
|lows=1<br />
<br />
|mass=1,350,000 kg<br />
|volume=52,000 m&#179;<br />
|cargohold=450 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br />
<br />
|bonuses=<b>Caldari Destroyer Skill Bonus:</b><br>5% bonus to Rocket and Light Missile explosion radius per level, 10% bonus to Rocket and Light Missile Velocity per level<br><b>Interdictors Skill Bonus:</b><br>10% bonus to Rocket and Light Missile kinetic damage per level, 10% reduction in Microwarpdrive signature radius penalty per level<br><b>Role Bonus:</b><br>Can fit Interdiction Sphere Launchers<br />
<br />
|structurehp=650 HP<br />
|shieldhp=850 HP |shieldem=0 |shieldexp=50 |shieldkin=55 |shieldtherm=60<br />
|armorhp=625 HP |armorem=50 |armorexp=10 |armorkin=43.75 |armortherm=72.5<br />
<br />
|maxvelocity=315 m/s<br />
|inertia=3.6<br />
|warpspeed=5.5 AU/s<br />
|warptime=6.74 s<br />
<br />
|targetrange=60 km<br />
|sigradius=80 m<br />
|maxlockedtargets=7<br />
|sensortype=Gravimetric<br />
|sensorvalue=14 points<br />
|scanres=475 mm<br />
<br />
|reqskills=*Caldari Destroyer V<small>11d 20h 26m</small><br />
**Caldari Frigate III<small>8h 53m</small><br />
***Spaceship Command I<small>8m</small><br />
*Interdictors I<small>41m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Graviton Physics I<small>41m</small><br />
***Science V<small>5d 22h 13m</small><br />
***Power Grid Management V<small>5d 22h 13m</small><br />
**Propulsion Jamming V<small>17d 18h 40m</small><br />
***CPU Management III<small>4h 26m</small><br />
***Navigation II<small>47m</small><br />
|totaltraintime=43d 4h 12m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Flycatcher Flycatcher on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Flycatcher is the Caldari interdictor. It can be fit with a sizable tank compared to other dictors, making it a viable option post-Rubicon for shield fleets.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Flycatcher for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Flycatcher|<br />
shipTypeID=22464|<br />
fitName=Tanky Fleet Dictor|<br />
fitID=Tanky-Fleet-Dictor|<br />
high1name=Prototype Cloaking Device I|<br />
high1typeID=11370|<br />
high2name=125mm Gatling AutoCannon II|<br />
high2typeID=2873|<br />
high3name=125mm Gatling AutoCannon II|<br />
high3typeID=2873|<br />
high4name=Interdiction Sphere Launcher I|<br />
high4typeID=22782|<br />
high5name=open|<br />
high6name=open|<br />
high7name=open|<br />
high8name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Medium Shield Extender II|<br />
mid2typeID=3831|<br />
mid3name=Medium Shield Extender II|<br />
mid3typeID=3831|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=EM Ward Amplifier II|<br />
mid5typeID=2553|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
charge1name=Republic Fleet EMP S x1|<br />
charge1typeID=21898|<br />
charge2name=Warp Disrupt Probe x1|<br />
charge2typeID=22778|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Core Defense Field Extender I|<br />
rig1typeID=31788|<br />
rig2name=Small Core Defense Field Extender I|<br />
rig2typeID=31788|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=22464:2873;2:11370;1:22782;1:2281;1:2553;1:3831;2:5973;1:2048;1:31788;2:21898;1:22778;1::|<br />
skills=|<br />
notes=This is a fleet dictor fit with sizable EHP (~20K). With all skills at V, this Flycatcher is cap stable, going 2390 m/s with MWD (3390 with heat). Jester has additional comments on this post-Rubicon Flycatcher at http://jestertrek.blogspot.com/2013/11/fit-of-week-brick-flycatcher.html.}}{{ShipFitting|<br />
ship=Flycatcher|<br />
shipTypeID=22464|<br />
fitName=Small Gang Flycatcher|<br />
fitID=Small-Gang-Flycatcher|<br />
high1name=Prototype 'Arbalest' Light Missile Launcher|<br />
high1typeID=8093|<br />
high2name=Prototype 'Arbalest' Light Missile Launcher|<br />
high2typeID=8093|<br />
high3name=Prototype 'Arbalest' Light Missile Launcher|<br />
high3typeID=8093|<br />
high4name=Prototype 'Arbalest' Light Missile Launcher|<br />
high4typeID=8093|<br />
high5name=Prototype 'Arbalest' Light Missile Launcher|<br />
high5typeID=8093|<br />
high6name=Prototype 'Arbalest' Light Missile Launcher|<br />
high6typeID=8093|<br />
high7name=Interdiction Sphere Launcher I|<br />
high7typeID=22782|<br />
high8name=Prototype Cloaking Device I|<br />
high8typeID=11370|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Medium F-S9 Regolith Shield Induction|<br />
mid2typeID=8517|<br />
mid3name=X5 Prototype Engine Enervator|<br />
mid3typeID=4025|<br />
mid4name=Adaptive Invulnerability Field II|<br />
mid4typeID=2281|<br />
mid5name=EM Ward Amplifier II|<br />
mid5typeID=2553|<br />
low1name=Co-Processor II|<br />
low1typeID=3888|<br />
charge1name=Caldari Navy Scourge Light Missile x1|<br />
charge1typeID=27361|<br />
charge2name=Warp Disrupt Probe x3|<br />
charge2typeID=22778|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Core Defense Field Extender I|<br />
rig1typeID=31788|<br />
rig2name=Small Core Defense Field Extender I|<br />
rig2typeID=31788|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=22464:8093;6:11370;1:22782;1:2281;1:2553;1:4025;1:5973;1:8517;1:3888;1:31788;2:22778;3:27361;1::|<br />
skills=|<br />
notes=A Flycatcher fit for small gang work. 10.9K EHP as listed, but the powergrid is very tight. A fitting rig can be used in place of a field extender in exchange for about 1k EHP. Speed is 2390 m/s (3390 with heat).</li><li>DPS with kinetic missiles is around 120, but can be applied in a large portion of the Flycatcher's targeting range. Range with max skills is 63 km. }}<br />
<br />
==Tactics==<br />
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]].<br />
<br />
==Notes==<br />
This vessel qualifies for the University [[Ship Replacement Program]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Interdictors]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Heretic&diff=63451Heretic2014-01-14T15:43:24Z<p>Oikaze maricadie: /* Fitting */</p>
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=22452<br />
|shipimg=Heretic.jpg<br />
|shipname=Heretic<br />
|caption=Heretic<br />
|class=Interdictor<br />
|grouping=Interdictors<br />
|hulltype=Coercer Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=unspecified<br />
|variations={{Ship|Coercer}}<br />
|tech=2<br />
<br />
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=60 MW<br />
|cpu=240 tf<br />
|capacitor=750 GJ<br />
|highs=8<br />
|turrets=4<br />
|launchers=7<br />
|mediums=3<br />
|lows=3<br />
<br />
|mass=1,305,000 kg<br />
|volume=47,000 m&#179;<br />
|cargohold=380 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br />
<br />
|bonuses=<b>Amarr Destroyer Skill Bonus:</b><br>10% bonus to Rocket and Light Missile velocity per level, 5% bonus to Rocket and Light Missile damage per level<br><b>Interdictors Skill Bonus:</b><br>4% bonus to armor resistances per level, 10% reduction in Microwarpdrive signature radius penalty per level<br><b>Role Bonus:</b><br>Can fit Interdiction Sphere Launchers<br />
<br />
|structurehp=750 HP<br />
|shieldhp=625 HP |shieldem=0 |shieldexp=75 |shieldkin=55 |shieldtherm=20<br />
|armorhp=750 HP |armorem=50 |armorexp=60 |armorkin=43.75 |armortherm=35<br />
<br />
|maxvelocity=310 m/s<br />
|inertia=3.7<br />
|warpspeed=5.5 AU/s<br />
|warptime=6.69 s<br />
<br />
|targetrange=50 km<br />
|sigradius=75 m<br />
|maxlockedtargets=7<br />
|sensortype=RADAR<br />
|sensorvalue=12 points<br />
|scanres=525 mm<br />
<br />
|reqskills=*Amarr Destroyer V<small>11d 20h 26m</small><br />
**Amarr Frigate III<small>8h 53m</small><br />
***Spaceship Command I<small>8m</small><br />
*Interdictors I<small>41m</small><br />
**Spaceship Command IV<small>1d 1h 8m</small><br />
**Graviton Physics I<small>41m</small><br />
***Science V<small>5d 22h 13m</small><br />
***Power Grid Management V<small>5d 22h 13m</small><br />
**Propulsion Jamming V<small>17d 18h 40m</small><br />
***CPU Management III<small>4h 26m</small><br />
***Navigation II<small>47m</small><br />
|totaltraintime=43d 4h 12m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Heretic Heretic on Eve Online Wiki]<br><br />
<br />
|highlights1=High Amount of High Slots<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists, making it a tough interdictor when fit for armor, but interdictors are more commonly shield.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Heretic|<br />
shipTypeID=22452|<br />
fitName=Small Gang Heretic|<br />
fitID=Small-Gang-Heretic|<br />
high1name=Rocket Launcher II|<br />
high1typeID=10631|<br />
high2name=Rocket Launcher II|<br />
high2typeID=10631|<br />
high3name=Rocket Launcher II|<br />
high3typeID=10631|<br />
high4name=Rocket Launcher II|<br />
high4typeID=10631|<br />
high5name=Improved Cloaking Device II|<br />
high5typeID=11577|<br />
high6name=Interdiction Sphere Launcher I|<br />
high6typeID=22782|<br />
high7name=open|<br />
high8name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Medium F-S9 Regolith Shield Induction|<br />
mid2typeID=8517|<br />
mid3name=Initiated Harmonic Warp Scrambler I|<br />
mid3typeID=5445|<br />
low1name=Overdrive Injector System II|<br />
low1typeID=1236|<br />
low2name=Nanofiber Internal Structure II|<br />
low2typeID=2605|<br />
low3name=Nanofiber Internal Structure II|<br />
low3typeID=2605|<br />
charge1name=Nova Javelin Rocket x1|<br />
charge1typeID=24478|<br />
charge2name=Nova Rage Rocket x1|<br />
charge2typeID=24473|<br />
charge3name=Warp Disrupt Probe x1|<br />
charge3typeID=22778|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Polycarbon Engine Housing I|<br />
rig1typeID=31177|<br />
rig2name=Small Polycarbon Engine Housing I|<br />
rig2typeID=31177|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=22452:10631;4:11577;1:22782;1:5445;1:5973;1:8517;1:1236;1:2605;2:31177;2:22778;1:24473;1:24478;1::|<br />
skills=|<br />
notes=As fitted, with all skills at V and before fleet boosts, this ship has 4.5 K EHP, flies at 2942 m/s (4169 m/s with MWD overheated) and align in 4.1 s (3 s with MWD off). The capacitor is stable.</li><li>Damage is 82 dps at less than 15.2 km as fitted.}}{{ShipFitting|<br />
ship=Heretic|<br />
shipTypeID=22452|<br />
fitName=Cyno Probe Bubble|<br />
fitID=Cyno-Probe-Bubble|<br />
high1name=Prototype Cloaking Device I|<br />
high1typeID=11370|<br />
high2name=125mm Light 'Scout' Autocannon I|<br />
high2typeID=8759|<br />
high3name=Sisters Expanded Probe Launcher|<br />
high3typeID=28756|<br />
high4name=Interdiction Sphere Launcher I|<br />
high4typeID=22782|<br />
high5name=Cynosural Field Generator I|<br />
high5typeID=21096|<br />
high6name=open|<br />
high7name=open|<br />
high8name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Medium Azeotropic Ward Salubrity I|<br />
mid2typeID=8433|<br />
mid3name=open|<br />
low1name=Co-Processor II|<br />
low1typeID=3888|<br />
low2name=Co-Processor II|<br />
low2typeID=3888|<br />
low3name=Co-Processor II|<br />
low3typeID=3888|<br />
charge1name=EMP S x1|<br />
charge1typeID=185|<br />
charge2name=Sisters Combat Scanner Probe x8|<br />
charge2typeID=30486|<br />
charge3name=Warp Disrupt Probe x1|<br />
charge3typeID=22778|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Processor Overclocking Unit I|<br />
rig1typeID=26929|<br />
rig2name=Small Processor Overclocking Unit I|<br />
rig2typeID=26929|<br />
difficulty=2|<br />
warsop=S|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=22452:8759;1:11370;1:21096;1:22782;1:28756;1:5973;1:8433;1:3888;3:26929;2:185;1:22778;1:30486;8::|<br />
skills=|<br />
notes=As fitted, with all skills at V and before fleet boosts, this ship has 4.9 K EHP, flies at 2246 m/s (3183 m/s with MWD overheated) and align in 6.2 s (4.5 s with MWD off). The capacitor is stable.</li><li>Damage is 20 dps at 1.5 + 0.9 km as fitted.}}<br />
<br />
==Tactics==<br />
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]].<br />
<br />
==Notes==<br />
*This vessel qualifies for the University [[Ship Replacement Program]].<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Interdictors]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Stiletto&diff=63450Stiletto2014-01-14T15:42:04Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
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<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11198<br />
|shipimg=Stiletto.jpg<br />
|shipname=Stiletto<br />
|caption=Stiletto<br />
|class=Interceptor<br />
|grouping=Interceptors<br />
|hulltype=Slasher Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=Fleet Interceptor<br />
|variations={{Ship|Slasher}}, {{Ship|Claw}}<br />
|tech=2<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=30 MW<br />
|cpu=150 tf<br />
|capacitor=250 GJ<br />
|highs=3<br />
|turrets=2<br />
|launchers=1<br />
|mediums=4<br />
|lows=3<br />
<br />
|mass=1,020,000 kg<br />
|volume=17,400 m&#179;<br />
|cargohold=92 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.<br />
<br />
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction<br />
<br />
|structurehp=500 HP<br />
|shieldhp=400 HP |shieldem=10 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=400 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=435 m/s<br />
|inertia=3.1<br />
|warpspeed=8 AU/s<br />
|warptime=4.73 s<br />
<br />
|targetrange=29.5 km<br />
|sigradius=31 m<br />
|maxlockedtargets=5<br />
|sensortype=LADAR<br />
|sensorvalue=10 points<br />
|scanres=970 mm<br />
<br />
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small><br />
**Spaceship Command I<small>8m</small><br />
*Interceptors I<small>33m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Evasive Maneuvering V<small>11d 20h 26m</small><br />
***Navigation II<small>47m</small><br />
|totaltraintime=23d 22h 40m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Stiletto Stiletto on Eve Online Wiki]<br><br />
<br />
|highlights1=Fast Target Locking Time<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Stiletto was unique among interceptors for having 4 mid slots, which made it very popular in its class. In Rubicon 1.0 this feature was also given to the [[Crow]], which now overshadows the Stiletto in most ways. The Stiletto is still a popular interceptor however; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.<br />
<br />
==Skills==<br />
''Required Skills<br />
*'''[[Skills:Spaceship Command#Minmatar Frigate|Minmatar Frigate]]''' V<br />
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III<br />
*'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I<br />
*'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V<br />
*'''[[Skills:Navigation#Navigation|Navigation]]''' II<br />
<br />
<br />
''Recommended/Helpful Skills<br />
<br />
The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's<br />
*'''[[Skills:Navigation#Navigation|Navigation]]''' IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days<br />
*'''[[Skills:Targeting#Signature Analysis|Signature Analysis]]''' IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.<br />
*'''[[Skills:Electronic_Systems#Propulsion Jamming|Propulsion Jamming]]''' II/III Reducing cost of Point/Web allows the T2 versions at II<br />
*'''[[Skills:Navigation#Propulsion jamming|Acceleration Control]]''' Acceleration Control 3/4 5% boost to MWD/AB speed.<br />
*'''[[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]]''' 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%<br />
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.<br />
''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Stiletto|<br />
shipTypeID=11198|<br />
fitName=MASB|<br />
fitID=MASB|<br />
high1name=125mm Gatling AutoCannon II|<br />
high1typeID=2873|<br />
high2name=125mm Gatling AutoCannon II|<br />
high2typeID=2873|<br />
high3name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Medium Ancillary Shield Booster|<br />
mid3typeID=32772|<br />
mid4name=Medium F-S9 Regolith Shield Induction|<br />
mid4typeID=8517|<br />
low1name=Internal Force Field Array I|<br />
low1typeID=5839|<br />
low2name=Micro Auxiliary Power Core II|<br />
low2typeID=4254|<br />
low3name=Overdrive Injector System II|<br />
low3typeID=1236|<br />
charge1name=Navy Cap Booster 50 x1|<br />
charge1typeID=33332|<br />
charge2name=Barrage S x1|<br />
charge2typeID=12625|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Ionic Field Projector I|<br />
rig1typeID=31274|<br />
rig2name=Small Auxiliary Thrusters I|<br />
rig2typeID=31105|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11198:2873;2:3244;1:5973;1:8517;1:32772;1:1236;1:4254;1:5839;1:31105;1:31274;1:12625;1:33332;1::|<br />
skills=|<br />
notes=Standard tanky Stiletto fit. Due to the MASB you can start to consider tackling stuff like Cynabals and Vagabonds and maybe survive the experience.</li><li>It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun.</li><li>Overdrive and rigs are personal preference.</li><li>Experienced Inty pilots can consider fitting a scram instead of the MASB</li><li>The Small Ionic Field Projector rig is only needed if your Long Range Targeting Skill is not at V. Without the rig and the skill at V the Stilettos targeting range is still greater than overheated point range.}}<br />
<br />
==Tactics==<br />
''No sub-article about Stiletto roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Stiletto here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Taranis&diff=63449Taranis2014-01-14T15:16:58Z<p>Oikaze maricadie: /* Fitting */</p>
<hr />
<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11200<br />
|shipimg=Taranis.jpg<br />
|shipname=Taranis<br />
|caption=Taranis<br />
|class=Interceptor<br />
|grouping=Interceptors<br />
|hulltype=Atron Class<br />
|faction=Gallente Federation<br />
|race=Gallente<br />
|roles=Combat Interceptor<br />
|variations={{Ship|Atron}}, {{Ship|Ares}}<br />
|tech=2<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=35 MW<br />
|cpu=150 tf<br />
|capacitor=355 GJ<br />
|highs=4<br />
|turrets=3<br />
|launchers=0<br />
|mediums=3<br />
|lows=3<br />
<br />
|mass=1,070,000 kg<br />
|volume=22,500 m&#179;<br />
|cargohold=92 m&#179;<br />
<br />
|dronebay=10 m&#179;<br />
|bandwidth=10 Mbit/sec<br />
<br />
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Duvolle Labs<br><br>Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since its foremost manufacturer of Particle Blasters its ships tend to favor turrets and thus have somewhat higher power output than normal.<br />
<br />
|bonuses=<b>Gallente Frigate Skill Bonus:</b><br>10% Small Hybrid Turret damage per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty per level, 7.5% Small Hybrid Turret tracking speed Per Interceptor Skill Level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction<br />
<br />
|structurehp=675 HP<br />
|shieldhp=275 HP |shieldem=0 |shieldexp=50 |shieldkin=50 |shieldtherm=20<br />
|armorhp=425 HP |armorem=50 |armorexp=10 |armorkin=45 |armortherm=35<br />
<br />
|maxvelocity=420 m/s<br />
|inertia=2.945<br />
|warpspeed=8 AU/s<br />
|warptime=4.62 s<br />
<br />
|targetrange=22.5 km<br />
|sigradius=36 m<br />
|maxlockedtargets=5<br />
|sensortype=Magnetometric<br />
|sensorvalue=10 points<br />
|scanres=880 mm<br />
<br />
|reqskills=*Gallente Frigate V<small>11d 20h 26m</small><br />
**Spaceship Command I<small>8m</small><br />
*Interceptors I<small>33m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Evasive Maneuvering V<small>11d 20h 26m</small><br />
***Navigation II<small>47m</small><br />
|totaltraintime=23d 22h 40m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Taranis Taranis on Eve Online Wiki]<br><br />
<br />
|highlights1=Fast Target Locking Time<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of [[EHP]] just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.<br />
<br />
==Skills==<br />
''Required Skills<br />
*'''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V<br />
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III<br />
*'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I<br />
*'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V<br />
*'''[[Skills:Navigation#Navigation|Navigation]]''' II<br />
<br />
<br />
''Recommended skills: (Medium)<br />
<br />
* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV '''[[***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***]]'''<br />
<br />
<br />
* [[Skills:Engineering#Power Grid Management|Power Grid Management]] V<br />
<br />
* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] IV (important for capacitor stability)<br />
<br />
* [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operations]] V (important for capacitor stability)<br />
<br />
* [[Skills:Shields#Shield_Operation|Shield Operation]] III<br />
<br />
* [[Skills:Shields#Shield_Management|Shield Management]] III<br />
<br />
* [[Skills:Shields#Shield_Upgrades|Shield Upgrades]] IV <br />
<br />
<br />
* [[Skills:Engineering#CPU Management|CPU Management]] IV<br />
<br />
* [[Skills:Electronic Systems#Propulsion_Jamming|Propulsion Jamming]] III<br />
<br />
* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] V<br />
<br />
* [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] IV <br />
<br />
<br />
* [[Skills:Armor#Mechanics|Mechanics]] IV<br />
<br />
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] IV<br />
<br />
* [[Skills:Rigging#Jury_Rigging|Jury Rigging]] III<br />
<br />
* [[Skills:Rigging#Astronautics Rigging|Astronautics Rigging]] III<br />
<br />
* [[Skills:Rigging#Electronic Superiority Rigging|Electronic Superiority Rigging]] III<br />
<br />
<br />
* [[Skills:Navigation#Navigation|Navigation]] V<br />
<br />
* [[Skills:Navigation#High_Speed_Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)<br />
<br />
* [[Skills:Navigation#Acceleration_Control|Acceleration Control]] IV<br />
<br />
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] V<br />
<br />
* [[Skills:Navigation#Warp Drive Operation|Warp Drive Operation]] IV <br />
<br />
<br />
* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Taranis|<br />
shipTypeID=11200|<br />
fitName=Shield Brawler|<br />
fitID=Shield-Brawler|<br />
high1name=Light Ion Blaster II|<br />
high1typeID=3170|<br />
high2name=Light Ion Blaster II|<br />
high2typeID=3170|<br />
high3name=Light Ion Blaster II|<br />
high3typeID=3170|<br />
high4name=open|<br />
mid1name=J5b Phased Prototype Warp Scrambler I|<br />
mid1typeID=5439|<br />
mid2name=Limited 1MN Microwarpdrive I|<br />
mid2typeID=5973|<br />
mid3name=Medium F-S9 Regolith Shield Induction|<br />
mid3typeID=8517|<br />
low1name=Pseudoelectron Containment Field I|<br />
low1typeID=5837|<br />
low2name=Magnetic Field Stabilizer II|<br />
low2typeID=10190|<br />
low3name=Micro Auxiliary Power Core I|<br />
low3typeID=11563|<br />
drone1name=Hobgoblin II x2|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Void S x1|<br />
charge1typeID=12612|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Ancillary Current Router I|<br />
rig1typeID=31358|<br />
rig2name=Small Anti-EM Screen Reinforcer I|<br />
rig2typeID=31716|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11200:3170;3:5439;1:5973;1:8517;1:5837;1:10190;1:11563;1:31358;1:31716;1:2456;2:12612;1::|<br />
skills=|<br />
notes=A brawling shield-fit Taranis. With very good fitting skills, one can upgrade to neutron blasters for maximal DPS. The fit shown is more realistic for typical Uni skills. Compared to the blaster Raptor, the Taranis has higher theoretical damage (largely due to the drones) but lacks the range bonus of the Caldari inty. The Taranis thus has potentially higher damage output, but mainly at very close range and with drones engaged. It has slightly lower speed and EHP than a comparably fit Raptor.</li><li>With all skills at V, this Taranis moves at 3660 m/s (5227 with heat) and aligns in 3 s with prop mod off. DPS with Void and Hobgoblin IIs is over 260. EHP as shown is ~5.5K; the DPS can be upped even further by ignoring the huge EM hole and swapping a damage rig in for the anti-EM.}}{{ShipFitting|<br />
ship=Taranis|<br />
shipTypeID=11200|<br />
fitName=Rail Kiting|<br />
fitID=Rail-Kiting|<br />
high1name=125mm Railgun II|<br />
high1typeID=10680|<br />
high2name=125mm Railgun II|<br />
high2typeID=10680|<br />
high3name=125mm Railgun II|<br />
high3typeID=10680|<br />
high4name=open|<br />
mid1name=DDO Photometry Tracking Disruptor I|<br />
mid1typeID=5322|<br />
mid2name=Limited 1MN Microwarpdrive I|<br />
mid2typeID=5973|<br />
mid3name=Warp Disruptor II|<br />
mid3typeID=3244|<br />
low1name=Magnetic Field Stabilizer II|<br />
low1typeID=10190|<br />
low2name=Nanofiber Internal Structure II|<br />
low2typeID=2605|<br />
low3name=Pseudoelectron Containment Field I|<br />
low3typeID=5837|<br />
drone1name=Hobgoblin II x2|<br />
drone1typeID=2456|<br />
drone2name=open|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Caldari Navy Antimatter Charge S x1|<br />
charge2typeID=23009|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Hybrid Burst Aerator I|<br />
rig1typeID=31526|<br />
rig2name=Small Polycarbon Engine Housing I|<br />
rig2typeID=31177|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11200:10680;3:3244;1:5322;1:5973;1:2605;1:5837;1:10190;1:31177;1:31526;1:2456;2:23009;1:29005;1::|<br />
skills=|<br />
notes=A kiting rail Taranis. Compared to a comparably fit Raptor, the Taranis is slower, has reduced targeting range, and reduced optimal for the rails. It trades these for higher DPS, though much of the difference comes from the drones.</li><li>With all skills at V, this Taranis moves at 4195m/s (5992with heat) and aligns in 2.3 s with prop mod off. DPS with faction ammo and two Hobgoblin IIs is around 190. EHP is just below 3K, much of it from structure.}}{{ShipFitting|<br />
ship=Taranis|<br />
shipTypeID=11200|<br />
fitName=PVP|<br />
fitID=PVP-2|<br />
high1name=Light Ion Blaster II|<br />
high1typeID=3170|<br />
high2name=Light Ion Blaster II|<br />
high2typeID=3170|<br />
high3name=Light Ion Blaster II|<br />
high3typeID=3170|<br />
high4name=Small Nosferatu I|<br />
high4typeID=530|<br />
mid1name=Stasis Webifier II|<br />
mid1typeID=527|<br />
mid2name=Warp Scrambler II|<br />
mid2typeID=448|<br />
mid3name=1MN Microwarpdrive II|<br />
mid3typeID=440|<br />
low1name=Micro Auxiliary Power Core II|<br />
low1typeID=4254|<br />
low2name=Small Armor Repairer II|<br />
low2typeID=1183|<br />
low3name=Damage Control I|<br />
low3typeID=2046|<br />
drone1name=Hobgoblin II x1|<br />
drone1typeID=2456|<br />
drone2name=Hobgoblin II x1|<br />
drone2typeID=2456|<br />
drone3name=open|<br />
drone4name=open|<br />
drone5name=open|<br />
charge1name=Antimatter Charge S x1|<br />
charge1typeID=222|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11200:530;1:3170;3:440;1:448;1:527;1:1183;1:2046;1:4254;1:31526;1:31538;1:2456;2:222;1::|<br />
skills=|<br />
notes=}}<br />
<br />
==Tactics==<br />
''No sub-article about Taranis roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Taranis here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Raptor&diff=63448Raptor2014-01-14T15:16:16Z<p>Oikaze maricadie: /* Fitting */</p>
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<div><onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --><br />
<br />
<!-----------------------------------------------------------<br />
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
-------------------------------------------------------------<br />
* on editing the attributes, please make sure that you don't <br />
* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11178<br />
|shipimg=Raptor.jpg<br />
|shipname=Raptor<br />
|caption=Raptor<br />
|class=Interceptor<br />
|grouping=Interceptors<br />
|hulltype=Condor Class<br />
|faction=Caldari State<br />
|race=Caldari<br />
|roles=Fleet Interceptor<br />
|variations={{Ship|Condor}}, {{Ship|Crow}}<br />
|tech=2<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=36 MW<br />
|cpu=155 tf<br />
|capacitor=355 GJ<br />
|highs=4<br />
|turrets=3<br />
|launchers=1<br />
|mediums=3<br />
|lows=3<br />
<br />
|mass=999,000 kg<br />
|volume=18,000 m&#179;<br />
|cargohold=92 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Lai Dai<br><br>Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.<br />
<br />
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>5% bonus to Small Hybrid Turret Damage and 10% bonus to Small Hybrid Turret optimal range per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 4% bonus to shield resistances per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction<br />
<br />
|structurehp=425 HP<br />
|shieldhp=525 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=30<br />
|armorhp=350 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=55<br />
<br />
|maxvelocity=420 m/s<br />
|inertia=3.1<br />
|warpspeed=8 AU/s<br />
|warptime=4.62 s<br />
<br />
|targetrange=27.5 km<br />
|sigradius=34 m<br />
|maxlockedtargets=5<br />
|sensortype=Gravimetric<br />
|sensorvalue=14 points<br />
|scanres=940 mm<br />
<br />
|reqskills=*Caldari Frigate V<small>11d 20h 26m</small><br />
**Spaceship Command I<small>8m</small><br />
*Interceptors I<small>33m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Evasive Maneuvering V<small>11d 20h 26m</small><br />
***Navigation II<small>47m</small><br />
|totaltraintime=23d 22h 40m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Raptor Raptor on Eve Online Wiki]<br><br />
<br />
|highlights1=Fast Target Locking Time<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --><br />
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<br />
==Summary==<br />
The Raptor is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal and shield resists. Even after its revamp in [[Rubicon]] 1.0 the Raptor is subpar among interceptors. When blaster fit its DPS is far below that of the [[Taranis]], though it makes up for this somewhat with more speed. When rail fit the Raptor's damage is quite low, and it is almost matched in DPS by the [[Crow]], which also has an advantage in range and speed.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Raptor for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Raptor|<br />
shipTypeID=11178|<br />
fitName=Blaster Raptor|<br />
fitID=Blaster-Raptor|<br />
high1name=Light Ion Blaster II|<br />
high1typeID=3170|<br />
high2name=Light Ion Blaster II|<br />
high2typeID=3170|<br />
high3name=Light Ion Blaster II|<br />
high3typeID=3170|<br />
high4name=open|<br />
mid1name=Medium F-S9 Regolith Shield Induction|<br />
mid1typeID=8517|<br />
mid2name=Limited 1MN Microwarpdrive I|<br />
mid2typeID=5973|<br />
mid3name=Faint Epsilon Warp Scrambler I|<br />
mid3typeID=5443|<br />
low1name=Magnetic Field Stabilizer II|<br />
low1typeID=10190|<br />
low2name=Micro Auxiliary Power Core I|<br />
low2typeID=11563|<br />
low3name=Pseudoelectron Containment Field I|<br />
low3typeID=5837|<br />
charge1name=Void S x1|<br />
charge1typeID=12612|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Ancillary Current Router I|<br />
rig1typeID=31358|<br />
rig2name=Small Hybrid Burst Aerator I|<br />
rig2typeID=31526|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11178:3170;3:5443;1:5973;1:8517;1:5837;1:10190;1:11563;1:31358;1:31526;1:12612;1::|<br />
skills=|<br />
notes=A blaster Raptor for fast Rubicon Inty gangs. Those with very good fitting skills can upgrade the Ion blasters to Neutrons (this may require a tech II MAPC as well). </li><li>With all skills at V, this Raptor moves at 3808 m/s (5450 with heat) and aligns in 3 s with prop mod off. DPS with Void is just above 200. With the bonus, the optimal for Void is just above 2 km. This Raptor has 5.5 EHP, with a gaping EM hole (the damage rig could be swapped for an anti-EM for a loss of 15 dps).}}{{ShipFitting|<br />
ship=Raptor|<br />
shipTypeID=11178|<br />
fitName=Rail Kiter|<br />
fitID=Rail-Kiter|<br />
high1name=125mm Railgun II|<br />
high1typeID=10680|<br />
high2name=125mm Railgun II|<br />
high2typeID=10680|<br />
high3name=125mm Railgun II|<br />
high3typeID=10680|<br />
high4name=open|<br />
mid1name=DDO Photometry Tracking Disruptor I|<br />
mid1typeID=5322|<br />
mid2name=Limited 1MN Microwarpdrive I|<br />
mid2typeID=5973|<br />
mid3name=Warp Disruptor II|<br />
mid3typeID=3244|<br />
low1name=Magnetic Field Stabilizer II|<br />
low1typeID=10190|<br />
low2name=Pseudoelectron Containment Field I|<br />
low2typeID=5837|<br />
low3name=Nanofiber Internal Structure II|<br />
low3typeID=2605|<br />
charge1name=Optimal Range Disruption Script x1|<br />
charge1typeID=29005|<br />
charge2name=Caldari Navy Antimatter Charge S x1|<br />
charge2typeID=23009|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Hybrid Burst Aerator I|<br />
rig1typeID=31526|<br />
rig2name=Small Polycarbon Engine Housing I|<br />
rig2typeID=31177|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11178:10680;3:3244;1:5322;1:5973;1:2605;1:5837;1:10190;1:31177;1:31526;1:23009;1:29005;1::|<br />
skills=|<br />
notes=A kiting rail Raptor for Rubicon Inty gangs. </li><li>With all skills at V, this Raptor moves at 4366 m/s (6247 with heat) and aligns in 2.3 s with prop mod off. DPS with faction ammo is around 125 (238 volley). The bonus extends the optimal range of the rails to 10 km (with 6.3 km falloff) using faction ammo. Like most inty kiters this Raptor is fragile, with 3k EHP. }}{{ShipFitting|<br />
ship=Raptor|<br />
shipTypeID=11178|<br />
fitName=Frood's Standard Raptor|<br />
fitID=Frood-s-Standard-Raptor|<br />
high1name=75mm Gatling Rail II|<br />
high1typeID=3098|<br />
high2name=75mm Gatling Rail II|<br />
high2typeID=3098|<br />
high3name=75mm Gatling Rail II|<br />
high3typeID=3098|<br />
high4name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Medium Shield Extender II|<br />
mid2typeID=3831|<br />
mid3name=Warp Disruptor II|<br />
mid3typeID=3244|<br />
low1name=Damage Control II|<br />
low1typeID=2048|<br />
low2name=Micro Auxiliary Power Core II|<br />
low2typeID=4254|<br />
low3name=Overdrive Injector System II|<br />
low3typeID=1236|<br />
charge1name=Caldari Navy Antimatter Charge S x1|<br />
charge1typeID=23009|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Ionic Field Projector I|<br />
rig1typeID=31274|<br />
rig2name=Small Polycarbon Engine Housing I|<br />
rig2typeID=31177|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11178:3098;3:3244;1:3831;1:5973;1:1236;1:2048;1:4254;1:31177;1:31274;1:23009;1::|<br />
skills=|<br />
notes=Fit an anti-EM or auxiliary thrust rig instead of the Polycarbon and/or a Nanofiber or SigAmp instead of the Overdrive if you prefer.}}<br />
<br />
==Tactics==<br />
''No sub-article about Raptor roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Raptor here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Malediction&diff=63447Malediction2014-01-14T15:15:24Z<p>Oikaze maricadie: /* Fitting */</p>
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11186<br />
|shipimg=Malediction.jpg<br />
|shipname=Malediction<br />
|caption=Malediction<br />
|class=Interceptor<br />
|grouping=Interceptors<br />
|hulltype=Executioner Class<br />
|faction=Amarr Empire<br />
|race=Amarr<br />
|roles=Fleet Interceptor<br />
|variations={{Ship|Executioner}}, {{Ship|Crusader}}<br />
|tech=2<br />
<br />
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=35 MW<br />
|cpu=150 tf<br />
|capacitor=355 GJ<br />
|highs=3<br />
|turrets=3<br />
|launchers=3<br />
|mediums=3<br />
|lows=4<br />
<br />
|mass=999,000 kg<br />
|volume=28,100 m&#179;<br />
|cargohold=98 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.<br><br>Developer: Khanid Innovations <br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br />
<br />
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>5% bonus to Rocket and Light Missile rate of fire per level and 4% bonus to armor resistances per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction<br />
<br />
|structurehp=425 HP<br />
|shieldhp=325 HP |shieldem=0 |shieldexp=60 |shieldkin=40 |shieldtherm=20<br />
|armorhp=550 HP |armorem=50 |armorexp=30 |armorkin=25 |armortherm=35<br />
<br />
|maxvelocity=435 m/s<br />
|inertia=3.1<br />
|warpspeed=8 AU/s<br />
|warptime=4.29 s<br />
<br />
|targetrange=31.5 km<br />
|sigradius=33 m<br />
|maxlockedtargets=5<br />
|sensortype=RADAR<br />
|sensorvalue=12 points<br />
|scanres=900 mm<br />
<br />
|reqskills=*Amarr Frigate V<small>11d 20h 26m</small><br />
**Spaceship Command I<small>8m</small><br />
*Interceptors I<small>33m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Evasive Maneuvering V<small>11d 20h 26m</small><br />
***Navigation II<small>47m</small><br />
|totaltraintime=23d 22h 40m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Malediction Malediction on Eve Online Wiki]<br><br />
<br />
|highlights1=Fast Target Locking Time<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.<br />
<br />
The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.<br />
<br />
The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. In Rubicon 1.0 the Malediction's previously rocket-only bonus has been broadened to light missiles as well, making an LML kiting fit very viable, where again the armor bonus can be put to use with an armor repairer.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Malediction|<br />
shipTypeID=11186|<br />
fitName=Malediction general fit|<br />
fitID=Malediction-import-3|<br />
high1name=Light Missile Launcher II|<br />
high1typeID=2404|<br />
high2name=Light Missile Launcher II|<br />
high2typeID=2404|<br />
high3name=Light Missile Launcher II|<br />
high3typeID=2404|<br />
mid1name=Medium F-S9 Regolith Shield Induction|<br />
mid1typeID=8517|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Limited 1MN Microwarpdrive I|<br />
mid3typeID=5973|<br />
low1name=Internal Force Field Array I|<br />
low1typeID=5839|<br />
low2name=Overdrive Injector System II|<br />
low2typeID=1236|<br />
low3name=Overdrive Injector System II|<br />
low3typeID=1236|<br />
low4name=Micro Auxiliary Power Core II|<br />
low4typeID=4254|<br />
charge1name=Caldari Navy Mjolnir Light Missile x1|<br />
charge1typeID=27387|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Auxiliary Thrusters I|<br />
rig1typeID=31105|<br />
rig2name=Small Polycarbon Engine Housing I|<br />
rig2typeID=31177|<br />
difficulty=2|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11186:2404;3:3244;1:5973;1:8517;1:1236;2:4254;1:5839;1:31105;1:31177;1:27387;1::|<br />
skills=|<br />
notes=All-round fleet interceptor fitting for the Malediction.</li><li>Targeting range is 39 km.</li><li>Overdrives in the low slots and the rigs are up to personal preference.</li><li>Missile launchers can project up to 63 dps out to 42.2 km.</li><li>Velocity: 5203m/s</li><li> Tank: 5124EHP</li><li>4 s align time}}<br />
<br />
==Tactics==<br />
''No sub-article about Malediction roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Malediction here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Hyena&diff=63444Hyena2014-01-14T15:11:33Z<p>Oikaze maricadie: /* Fitting */</p>
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* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)<br />
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* leave/misstype any tags required. please follow the same <br />
* format below and edit only the values (after the = sign).<br />
-------------------------------------------------------------><br />
<br />
|shipid=11387<br />
|shipimg=Hyena.jpg<br />
|shipname=Hyena<br />
|caption=Hyena<br />
|class=Electronic Attack Ship<br />
|grouping=Electronic Attack Frigates<br />
|hulltype=Vigil Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=unspecified<br />
|variations={{Ship|Vigil}}<br />
|tech=2<br />
<br />
|ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
<br />
|powergrid=36 MW<br />
|cpu=145 tf<br />
|capacitor=355 GJ<br />
|highs=3<br />
|turrets=2<br />
|launchers=2<br />
|mediums=4<br />
|lows=3<br />
<br />
|mass=1,191,300 kg<br />
|volume=17,400 m&#179;<br />
|cargohold=150 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
<br />
|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Core Complexion<br><br>Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.<br />
<br />
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>10% bonus to optimal range of target painters per level and 10% bonus to effectiveness of target painters per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>40% bonus to stasis webifier range and 3% reduction in signature radius per level<br />
<br />
|structurehp=325 HP<br />
|shieldhp=375 HP |shieldem=50 |shieldexp=50 |shieldkin=40 |shieldtherm=40<br />
|armorhp=375 HP |armorem=80 |armorexp=10 |armorkin=25 |armortherm=51<br />
<br />
|maxvelocity=375 m/s<br />
|inertia=3.93<br />
|warpspeed=5.5 AU/s<br />
|warptime=5.9 s<br />
<br />
|targetrange=65 km<br />
|sigradius=51 m<br />
|maxlockedtargets=7<br />
|sensortype=LADAR<br />
|sensorvalue=21 points<br />
|scanres=600 mm<br />
<br />
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small><br />
**Spaceship Command I<small>8m</small><br />
*Electronic Attack Ships I<small>33m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Long Range Targeting V<small>10d 20h 26m</small><br />
***CPU Management II<small>47m</small><br />
|totaltraintime=23d 22h 40m<br />
<br />
|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Hyena Hyena on EVE Online Wiki]<br><br />
<br />
|highlights1=<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
<br />
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<br />
==Summary==<br />
''Note: All Electronic Attack Ships will be modified with Rubicon expansion. The information below will no longer be valid after the release of Rubicon.''<br />
<br />
The Hyena is something of an oddball, even among Electronic Attack Frigates. It shares the [[Vigil]]'s bonus to target painters and also gains a bonus to stasis webifier range, however it has only 4 mid slots, making it quite difficult to take advantage of both of these bonuses at the same time. In reality the target painter bonus is often ignored (if you want that just bring a Vigil) in favour of dual or even triple webs and a tackle fit. As a general tackler the Hyena is a bit hampered by its low speed and agility, but if it can get its webs on the target that disadvantage disappears. The Hyena has a particular niche in small gate camps, where it can quickly lock up and put multiple webs on a target wherever it appears to stop it from reapproaching the gate and jumping.<br />
<br />
==Skills==<br />
''Further information about additional or recommended skills to pilot Hyena for a specific or it's common role(s) can be written here.''<br />
<br />
==Fitting==<br />
<br />
{{ShipFitting|<br />
ship=Hyena|<br />
shipTypeID=11387|<br />
fitName=Balanced|<br />
fitID=Balanced|<br />
high1name=open|<br />
high2name=open|<br />
high3name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Fleeting Propulsion Inhibitor I|<br />
mid4typeID=4027|<br />
low1name=200mm Reinforced Steel Plates II|<br />
low1typeID=20347|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
rig1name=Small Anti-Explosive Pump I|<br />
rig1typeID=31009|<br />
rig2name=Small Processor Overclocking Unit I|<br />
rig2typeID=26929|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11387:3244;1:4027;2:5973;1:2048;1:11269;1:20347;1:26929;1:31009;1::|<br />
skills=|<br />
notes=A balanced fit, a compromise between tank, speed and scan resolution</li><li>With all skills at V and before boosts, this ship has 5.6 K EHP, flies at 2760 m/s (3917 m/s with MWD overheated) and align in 6.6 s (4.8 s with MWD off)</li><li>Can web at 30 km (36 km when overheated)</li><li>With a scan resolution of 750 mm, can target a frigate in 2.8 s.}}{{ShipFitting|<br />
ship=Hyena|<br />
shipTypeID=11387|<br />
fitName=Jester - Shiny|<br />
fitID=Jester---Shiny|<br />
high1name=open|<br />
high2name=open|<br />
high3name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=X5 Prototype Engine Enervator|<br />
mid4typeID=4025|<br />
low1name=Internal Force Field Array I|<br />
low1typeID=5839|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=400mm Reinforced Rolled Tungsten Plates I|<br />
low3typeID=11309|<br />
rig1name=Small Ancillary Current Router II|<br />
rig1typeID=31364|<br />
rig2name=Small Targeting System Subcontroller II|<br />
rig2typeID=31328|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11387:3244;1:4025;1:4027;1:5973;1:5839;1:11269;1:11309;1:31328;1:31364;1::|<br />
skills=|<br />
notes=Jester's fit of the week for December 18, 2013, see http://jestertrek.blogspot.ca/2013/12/fit-of-week-gate-camp-hyena.html. As often with Jester's fits, this is a shiny ship, with a cost of more than 60 M ISK.</li><li>With all skills at V and before boosts, this ship has 6.6 K EHP, flies at 2785 m/s (3943 m/s with MWD overheated) and align in 7 s (5.1 s with MWD off)</li><li>Can web at 30 km (36 km when overheated)</li><li>With a scan resolution of 937 mm, can target a frigate in 2.2 s.}}{{ShipFitting|<br />
ship=Hyena|<br />
shipTypeID=11387|<br />
fitName=Tank - slow|<br />
fitID=Tank---slow|<br />
high1name=open|<br />
high2name=open|<br />
high3name=open|<br />
mid1name=Sensor Booster II|<br />
mid1typeID=1952|<br />
mid2name=Warp Disruptor II|<br />
mid2typeID=3244|<br />
mid3name=Fleeting Propulsion Inhibitor I|<br />
mid3typeID=4027|<br />
mid4name=Fleeting Propulsion Inhibitor I|<br />
mid4typeID=4027|<br />
low1name=400mm Reinforced Steel Plates II|<br />
low1typeID=20349|<br />
low2name=Energized Adaptive Nano Membrane II|<br />
low2typeID=11269|<br />
low3name=Damage Control II|<br />
low3typeID=2048|<br />
charge1name=Scan Resolution Script x1|<br />
charge1typeID=29011|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Anti-Explosive Pump I|<br />
rig1typeID=31009|<br />
rig2name=Small Processor Overclocking Unit I|<br />
rig2typeID=26929|<br />
difficulty=1|<br />
warsop=A|<br />
warsopReason=|<br />
version=RUBI 1.0|<br />
shipDNA=11387:1952;1:3244;1:4027;2:2048;1:11269;1:20349;1:26929;1:31009;1:29011;1::|<br />
skills=|<br />
notes=Biggest tank, fast locking, but no prop mod.</li><li>With all skills at V and before boosts, this ship has 7.9 K EHP, flies at 445 m/s and align in 5.4 s</li><li>Can web at 30 km (36 km when overheated)</li><li>With a scan resolution of 1200 mm, can target a frigate in 1.7 s.}}<br />
<br />
==Tactics==<br />
''No sub-article about Hyena roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
''You can write additional notes for Hyena here.''<br />
<br />
{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Electronic Attack Frigates]]</div>Oikaze maricadiehttps://wiki.eveuniversity.org/index.php?title=Cheetah&diff=63443Cheetah2014-01-14T15:10:40Z<p>Oikaze maricadie: /* Fitting */</p>
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|shipid=11182<br />
|shipimg=Cheetah.jpg<br />
|shipname=Cheetah<br />
|caption=Cheetah<br />
|class=Covert Ops<br />
|grouping=Covert Ops<br />
|hulltype=Probe Class<br />
|faction=Minmatar Republic<br />
|race=Minmatar<br />
|roles=Scout<br />
|variations={{Ship|Probe}}<br />
|tech=2<br />
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|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --><br />
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|powergrid=15 MW<br />
|cpu=275 tf<br />
|capacitor=187.5 GJ<br />
|highs=3<br />
|turrets=2<br />
|launchers=1<br />
|mediums=4<br />
|lows=3<br />
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|mass=1,430,000 kg<br />
|volume=17,400 m&#179;<br />
|cargohold=200 m&#179;<br />
<br />
|dronebay=0 m&#179;<br />
|bandwidth=0 Mbit/sec<br />
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|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Thukker Mix<br><br>It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.<br />
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|bonuses=<b>Role Bonus:</b><br>+10 Virus strength to Relic and Data Analyzers<br><b>Minmitar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret Damage per level<br>10% bonus to Small Projectile Turret Optimal Range per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br><b>Notes:</b> Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds<br />
<br />
|structurehp=528 HP<br />
|shieldhp=281 HP |shieldem=10 |shieldexp=50 |shieldkin=40 |shieldtherm=20<br />
|armorhp=387 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=35<br />
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|maxvelocity=381 m/s<br />
|inertia=3.77<br />
|warpspeed=8 AU/s<br />
|warptime=7.47 s<br />
<br />
|targetrange=37 km<br />
|sigradius=46 m<br />
|maxlockedtargets=6<br />
|sensortype=LADAR<br />
|sensorvalue=20 points<br />
|scanres=450 mm<br />
<br />
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small><br />
**Spaceship Command I<small>8m</small><br />
*Covert Ops I<small>33m</small><br />
**Spaceship Command III<small>4h 26m</small><br />
**Electronics Upgrades V<small>11d 20h 26m</small><br />
***CPU Management II<small>47m</small><br />
***Power Grid Management II<small>47m</small><br />
|totaltraintime=23d 23h 27m<br />
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|forumlinks=<br />
|wikireferences=<br />
|externallinks=[http://wiki.eveonline.com/en/wiki/Cheetah Cheetah on Eve Online Wiki]<br><br />
<br />
|highlights1=Can use Covert Ops Cloak<br />
|highlights2=<br />
|highlights3=<br />
|highlights4=<br />
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==Summary==<br />
The covert ops frigates have few differences, but the cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor. Its speed makes it the ideal covert ops frigate for creating tactical bookmarks and maneuvering behind enemies on grid for fleet warps and hotdrops. But the speed comes at a price. Its powergrid is lesser than that of the Anathema and Helios, its CPU and capacitor is the lowest of all four covert ops frigates, and it possesses four, instead of five, mid-slots. Consequently, a Cheetah needs more advanced fitting skills or an extra fitting module to achieve the same versatility as the other covert ops frigates.<br />
<br />
==Skills==<br />
*It is essential to train [[Cloaking]] to IV in order to use the Covert Ops Cloaking Device II.<br />
*[[Astrometrics]] IV, [[Astrometric Acquisition]] III, [[Astrometric Pinpointing]] III and [[Astrometric Rangefinding]] III make a good skills base for scanning.<br />
<br />
==Fitting==<br />
{{ShipFitting|<br />
ship=Cheetah|<br />
shipTypeID=11182|<br />
fitName=Non-Cyno Scout|<br />
fitID=Scout|<br />
high1name=Covert Ops Cloaking Device II|<br />
high1typeID=11578|<br />
high2name=Expanded Probe Launcher I|<br />
high2typeID=18639|<br />
high3name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=open|<br />
mid3name=open|<br />
mid4name=open|<br />
low1name=Nanofiber Internal Structure II|<br />
low1typeID=2605|<br />
low2name=Nanofiber Internal Structure II|<br />
low2typeID=2605|<br />
low3name=Nanofiber Internal Structure II|<br />
low3typeID=2605|<br />
charge1name=Combat Scanner Probe I x1|<br />
charge1typeID=30028|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Gravity Capacitor Upgrade I|<br />
rig1typeID=31213|<br />
rig2name=Small Gravity Capacitor Upgrade I|<br />
rig2typeID=31213|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::|<br />
skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV|<br />
notes=There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer ''might'' save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. An adaptive Invulnerability module might be useful if you get caught by smart bombs. None is really essential.}}{{ShipFitting|<br />
ship=Cheetah|<br />
shipTypeID=11182|<br />
fitName=Cyno Scout|<br />
fitID=Scout|<br />
high1name=Covert Ops Cloaking Device II|<br />
high1typeID=11578|<br />
high2name=Expanded Probe Launcher I|<br />
high2typeID=18639|<br />
high3name=Cynosural Field Generator I|<br />
high3typeID=21096|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=open|<br />
mid3name=open|<br />
mid4name=open|<br />
low1name=Nanofiber Internal Structure II|<br />
low1typeID=2605|<br />
low2name=Micro Auxiliary Power Core I|<br />
low2typeID=11563|<br />
low3name=Micro Auxiliary Power Core I|<br />
low3typeID=11563|<br />
charge1name=Combat Scanner Probe I x1|<br />
charge1typeID=30028|<br />
charge2name=open|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Gravity Capacitor Upgrade I|<br />
rig1typeID=31213|<br />
rig2name=Small Gravity Capacitor Upgrade I|<br />
rig2typeID=31213|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::|<br />
skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV|<br />
notes=A basic cyno scout fit.}}{{ShipFitting|<br />
ship=Cheetah|<br />
shipTypeID=11182|<br />
fitName=utility scout - beginner|<br />
fitID=utility-scout---beginner|<br />
high1name=Covert Ops Cloaking Device II|<br />
high1typeID=11578|<br />
high2name=Expanded Probe Launcher I|<br />
high2typeID=18639|<br />
high3name=open|<br />
mid1name=Limited 1MN Microwarpdrive I|<br />
mid1typeID=5973|<br />
mid2name=Small Capacitor Battery II|<br />
mid2typeID=3488|<br />
mid3name=open|<br />
mid4name=open|<br />
low1name=Nanofiber Internal Structure II|<br />
low1typeID=2605|<br />
low2name=Nanofiber Internal Structure II|<br />
low2typeID=2605|<br />
low3name=Micro Auxiliary Power Core II|<br />
low3typeID=4254|<br />
charge1name=Sisters Core Scanner Probe x36|<br />
charge1typeID=30488|<br />
charge2name=Sisters Combat Scanner Probe x36|<br />
charge2typeID=30486|<br />
charge3name=open|<br />
charge4name=open|<br />
charge5name=open|<br />
rig1name=Small Gravity Capacitor Upgrade I|<br />
rig1typeID=31213|<br />
rig2name=Small Gravity Capacitor Upgrade I|<br />
rig2typeID=31213|<br />
difficulty=0|<br />
warsop=A|<br />
warsopReason=|<br />
version=ODY 1.0|<br />
shipDNA=11182:11578;1:18639;1:3488;1:5973;1:2605;2:4254;1:31213;2:30486;1::|<br />
skills=Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Astrometrics IV</li><li>Covert Ops IV</li><li>CPU Management IV</li><li>High Speed Maneuvering III</li><li>Navigation IV</li><li>Warp Drive Operation IV|<br />
notes= Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.</li><li> The MAPC in the low slot is needed to give the Cheetah pilot enough powergrid to fit a capacitor battery for long warps.</li><li>For those interested in exploration, a MAPC also allows a cheetah pilot to fit a codebreaker/analyzer/salvager in addition to the cap battery.</li><li>With max navigation skills, the maximum velocity of this Cheetah fit is 564 m/s, which is 76 m/s faster than a similarly fit Helios.</li><li> Sisters Combat probes are definitely worth the extra ISK.</li><li>Carry extra probes, because you *will* forget about some of them.</li>}}<br />
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==Tactics==<br />
''No sub-article about Cheetah roles or piloting tactics. You can write them here.''<br />
<br />
==Notes==<br />
The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a cheetah, you've done something very wrong.<br />
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{{ShipsMatrix}}<br />
[[Category:Database]][[Category:Ship Database]][[Category:Covert Ops]]</div>Oikaze maricadie