https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Qwer+Stoneghost&feedformat=atomEVE University Wiki - User contributions [en]2024-03-29T05:35:51ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Weapons&diff=164851Weapons2020-11-22T16:46:27Z<p>Qwer Stoneghost: /* Really Quick Comparison */</p>
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<div><br />
Weapons are modular systems that project effects to targeted entities. Most weapons are offensive and do damage to their targets. A few weapons act to weaken their targets, and a few are defensive in nature. This page gives a broad overview of EVE weapons systems. For detailed information follow the links to specific weapons topics. (Weapons intended for [[capital ships]] are not included here.)<br />
<br />
== Generic Weapon Types ==<br />
Weapons usually consist of a ship module that serves as a weapons platform and ammunition that is expended as the platform fires.<br />
{{Weapon Systems Links}}<br />
There are four generic weapons module types in EVE: launchers, turrets, e-war and drones.<br />
*[[#Launchers_and_Turrets|Launchers]] fire self-propelled ammunition that homes in on its target and causes damage when it arrives. Launchers can deliver any damage type and further break down into<br />
**Rockets: short range<br />
**Missiles: long range<br />
**Torpedos: slow short range but very damaging<br />
*[[#Launchers_and_Turrets|Turrets]] are revolving modules that fire their ammunition in a straight line out from the ship. Turrets further break down into<br />
**Energy: laser beams - two kinds of damage<br />
***Pulse lasers: short range<br />
***Beam lasers: long range<br />
**Hybrid: charged particles - two kinds of damage<br />
***Blasters: short range<br />
***Railguns: long range<br />
**Projectile: projectiles - any damage type<br />
***Autocannon: short range<br />
***Artillary: long range<br />
*[[#Electronic_Warfare|Electionic warfare]] (e-war) weapons operate by reducing the fighting capacity of the target. They use a wide variety of modular fittings and have multiple, unique characteristics.<br />
*[[#Drones|Drones]] are semi-independent units that fly out to attack target ships. They are under the control of the pilot, and they do not use ammunition.<br />
<br />
== Launchers and Turrets ==<br />
{{main|Turrets}}<br />
{{main|Missiles}}<br />
The most widely used weapons in EVE fire ammunition at a target. Each kind of weapons module typically comes in small, medium, and large - though the naming conventions may use other descriptive terms. You can usually expect smaller weapons modules to load faster and fire more quickly than large ones. Smaller modules tend to do less damage per hit with a rapid hit rate, while larger weapons tend to do more damage per hit with more time between hits.<br />
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In practice a small, fast ship can kill a large, slow one. The large ship uses large weapons that are very powerful, but are slow to find their targets. The small ship does not have powerful weapons, but by moving quickly enough to avoid the larger ship's targeting, it can deliver a large number of small hits without being hit itself. This kind of encounter has as much to do with the relative skills of the pilots as with the weapons characteristics of the ships, and the moral is that the skills of an experienced pilot are usually more important than hulls and modules.<br />
<br />
=== Damage ===<br />
Damage is largely determined by the kind of ammunition used. There are four [[NPC_damage_types|generic kinds of damage]]: thermal, explosive, electromagnetic pulse (EMP) and kinetic. To some extent these are related to the physical aspects of real world damage, but for the most part in game they can simply be considered as categories.<br />
<br />
Ships use shields, armor and hull to [[Tanking|ward off damage]] in the four categories. Matching the ammunition used to the defenses of enemy ships is an important aspect of EVE combat. Similarly, matching the weapons system range, speed, and power to the target's speed and location is essential.<br />
<br />
=== Ammunition ===<br />
Ammunition plays a large role in weapons effectiveness. Ammunition is designed for and fits to a single type of weapon module. The kind of ammunition used can increase or decrease the weapon's range, damage, firing speed and reloading speed, among others. <br />
<br />
Note that modules do not determine the type of damage done: whether thermal, explosive, electronic or kinetic. This is determined solely by the ammunition. Some kinds of ammunition deal damage in only one category; others do damage in multiple categories. The characteristics of the ammunition is generally balanced so as to make similar ships do comparable damage.<br />
<br />
There is a relationship between weapons modules and ammunition. Energy weapons, for example, use crystals that can only do EMP and thermal damage. So, it is fair to say that "energy weapons do two kinds of damage." The chart below shows the ammunition type and damage characteristics of each kind of weapon.<br />
<br />
===Really Quick Comparison===<br />
{{Color box | color=#222222 | border=#ffeeee | <br />
Fighting in space is a matter of physics. The detailed comparison chart below is based on physics but doesn't show it. The math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] does show it. You can find it there if you want it - some do; some don't.<br />
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{{Note box|The bottom line: missiles are more accurate than turrets, but missiles have to fly to their targets, and turret fire is immediate.}}<br />
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<br />
So, imagine you are in a missile boat and have locked onto a ship carrying lasers. You both fire at the same time. The laser hits you immediately. Meanwhile, your missile is flying through space. The question is: do you have enough time to fire enough missiles for the kill, or will the laser burn you out first?<br />
[[File:Qsg turret spin.mov|thumb|upright=0.8|Turrets fire in a straight line and spin to track their targets.]]<br />
[[File:Qsg missile chase.mov|thumb|upright=0.8|Missiles follow their targets and explode when they get there.]]<br />
<br />
<br />
More:<br />
*If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.)<br />
<br />
*Missiles home in on their targets.<br />
:-Each hit always does some damage - they almost always hit.<br />
:-They take a long time to get there, but they lose no damage at long range.<br />
:-They fire and reload slowly.<br />
<br />
*Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. They spin themselves around to point that line at their target.<br />
:-Individual loads miss a lot - but there are a lot of loads.<br />
:-They reach their targets quickly, but their damage drops at longer range.<br />
:-They fire and reload fast.<br />
<br />
::''Projectiles'': use no capacitor, all damage types, cheapest ammo.<br />
::''Hybrids'': use some capacitor, two damage types.<br />
::''Energy'': use a lot of capacitor, two damage types, no reloading.<br />
<br />
<br />
And if you want a bit more...............<br />
[[File:QST turret range.gif|thumb|left|upright=0.7|Chance for a turret to hit (at 100% tracking)]]<br />
Missiles chase; turrets turn.<br />
<br />
Missiles depend on time. They can chase a target a long way before they explode.<br />
<br />
Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just the best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit.<br />
<br />
Tracking is how fast the turret turns. Faster is better. Why? Because the target is NOT standing still.}}{{clear}}<br />
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=== Turret and Launcher Comparison Chart===<br />
There is no "best" weapons system. Each has its own advantages and disadvantages, and in the long run you will probably seek out ships that give preference to the weapons for which you have trained skills. The most important thing, therefore, is to have a good [[Skills_and_learning#Ways_to_Plan|skills plan]] to carry you forward into the game.<br />
<br />
This table is meant to provide only a rough comparison. For detailed specifications, go to the pages for the individual weapons.<br />
{| class="wikitable"<br />
|-<br />
! Weapon type !! Range !! Firing <br>speed !! Reloading !! Accuracy !! style="width: 100px;" |Damage<br>type !! Damage<br>per hit !! Capacitor<br>use !! Travel<br>time !! Links<br />
|-<br />
| '''Launcher''' || || || || || <span style="color:#77932A">any one damage type</span> || || || ||[[Missile Launchers]]<br>[[Missile Damage]]<br>[[Missile mechanics]]<br>[[Missile ships]]<br>[[Fitting missile launchers]]<br />
|-<br />
| Rocket|| short || fast || fast || high || || medium || none ||medium<br />
|-<br />
| Missile || long || medium || medium || medium || || large || none ||long<br />
|-<br />
| Torpedo || short || slow || slow || low || ||very large || none ||very long<br />
|-<br />
| '''Turret''' || || || || || || || || ||[[Turrets]]<br>[[Turret mechanics]]<br />
|-<br />
| ''Hybrid'' || || || || || <span style="color:#77932A">mixture of kinetic + thermal</span> || || || || [[Turrets#Hybrid_turrets|Hybrid Turrets]]<br />
|-<br />
| Blaster|| short || fast || fast || high || ||low || medium ||very fast<br />
|-<br />
| Railgun|| long || medium || medium || medium || ||medium || medium ||very fast<br />
|-<br />
| ''Energy'' || || || || || <span style="color:#77932A">mixture of EMP + thermal</span> || || || || [[Turrets#Energy_turrets|Energy Turrets]]<br>[[Crystal damage|Crystal life expectancy]]<br />
|-<br />
| Pulse|| short || fast || none<sup>*</sup> || high || ||low || high ||very fast<br />
|-<br />
| Beam|| long || medium || none<sup>*</sup> || medium || ||medium || high ||very fast<br />
|-<br />
| ''Projectile'' || || || || || <span style="color:#77932A">mixture of all damage types</span> || || || || [[Turrets#Projectile_turrets|Projectile Turrets]]<br>[[Projectile ammunition]]<br />
|-<br />
| Autocannon|| short || fast || fast || high || ||low || none ||very fast<br />
|-<br />
| Artillary|| long || medium || medium || medium || ||medium || none ||very fast<br />
|-<br />
|}<br />
<br />
<sup>*</sup>''Note: energy weapons do not reload. Their advanced ammo wears out over time.''<br />
<br />
=== Tactical Choices ===<br />
A new player's choice of ship may be based on the racial weapons training that they have done in their early days. Luckily, each race offers a selection of [[frigates]], one of which can be used for close in fighting ("brawling"), and one of which can be used in long distance fighting ("sniping"). In addition, racial bonuses apply to frigates in a straightforward way. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. (Larger ships can deviate from this pattern.)<br />
<br />
This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one.<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"<br />
|-<br />
! Tactical<br>approach !! Race !! Weapon !! Ammo !!Capacitor<br>use !! Frigate<br />
|-<br />
| '''Brawling''' || || || || <br />
|-<br />
| || Amarr || Pulse Laser|| Crystal || high || [[Punisher]] <br />
|-<br />
| || Caldari || Rocket<br>Launcher || Rocket ||no || [[Merlin]] <br />
|-<br />
| || Gallente|| Blaster || Hybrid ||medium || [[Incursus]] <br />
|-<br />
| || Minmatar|| Autocannon || Projectile ||no || [[Breacher]] <br />
|-<br />
| '''Sniping''' || || || || <br />
|-<br />
| || Amarr || Beam Laser|| Crystal ||high || [[Tormentor]] <br />
|-<br />
| || Caldari || Missile<br>Launcher || Missile ||no || [[Kestrel]] <br />
|-<br />
| || Gallente|| Railgun<br>and Drones || Hybrid ||medium || [[Tristan]]<br />
|-<br />
| || Minmatar|| Artillary || Projectile ||no || [[Rifter]] <br />
|}<br />
<br />
Not surprisingly, experienced players will disagree as to which is the "best" brawling or sniping frigate. The ones listed here are often used, however, and if you are a new player, you may want to start with one of these and then move in whatever direction your interests (and skill developments) take you.<br />
<br />
== Electronic Warfare ==<br />
{{main|Electronic Warfare}}<br />
Technically, E-war does not do damage but generally acts to disable or otherwise reduce the effectiveness of enemy ships. E-war does require modules, however, and since these take up space that might otherwise have contributed to the ship's offense or defense, E-war is most often used in the context of fleets. (Note that most E-war will not work against NPC mission ships.)<br />
<br />
New players will likely put a premium on developing their offensive weapons skills. A small investment in the development of one or two low level e-war skills, however, can pay off in making the player more useful in fleet actions.<br />
<br />
=== Racial E-War ===<br />
Each of the four player races has ships that specialize in one kind of [[Electronic Warfare|''racial'' E-War]]. In addition each race has a corresponding [[#drones|drone]] that does the same thing. In each case, the targeted ship is not damaged, but it becomes less effective.<br />
<br />
*[[Electronic_warfare#Weapon_Disruption|Weapons disruption]] - ''reduced firing range and accuracy''<br><br />
"Disruption" means reducing or closing down. [[Electronic_warfare#Tracking_Disruptors|Tracking Disruptors]] reduce the range and tracking of turrets, while [[Electronic_warfare#Guidance_Disruptors|Guidance Disruptors]] reduce the accuracy and explosion of missiles.<br />
*[[Electronic_warfare#Remote_Sensor_Dampening|Sensor Dampening]] - ''reduced targeting accuracy''<br><br />
Sensor dampening reduces the targeting range and [[Targeting#Improving_your_scan_resolution_and_targeting_speed|scan resolution]] of an opponent's ship. This makes it harder for them to find their potential targets.<br />
*[[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|Electronic Countermeasures]] - ''loses target lock''<br><br />
ECM "jammers" are used to disrupt the targeting apparatus of the target ship. The [[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|basics of ecm jamming]] are fairly simple, although the [[Electronic_Countermeasures|mechanics of how it works]] are more complex. When you successfully jam an enemy ship, it cannot target lock on your fleetmates for a period of time. The drawback is that it can still attack ''you'', but it is easy to see why jamming is useful in many fleet actions.<br />
*[[Electronic_warfare#Target_Painting|Target Painting]] - ''becomes easier to hit''<br><br />
Target painting makes it easier for tracking turrets and missiles to hit the target ship and is especially effective against small, fast targets. Target painting improves everyone's chance of hitting the target and so is especially useful in fleet actions.<br />
<br />
=== Other E-war ===<br />
In addition, tackling and capacitor warfare modules may be considered E-war weapons.<br />
<br />
*[[Capacitor Warfare]]<br><br />
Modules such as Energy Neutralizers and Nosferatu reduce the capacitor output on the target ship. Since many ships depend on capacitor for weapons or defense, this increases the target's vulnerability. [[Capacitor_warfare#Energy_Neutralizers|Energy Neutralizers]] use the player's ship capacitor to drain large amounts from the target ship. [[Capacitor_warfare#Energy_Nosferatu|Nosferatu]] drain small amounts from the target ship but transfer that power to the player's ship.<br />
<br />
*[[Tackling]]<br><br />
[[Tackling#Tackle_Modules|Webifier]] modules are used to slow down a target ship. [[Tackling#Tackle_Modules|Scramblers]] prevent a ship from warping out. Used together, these can trap an enemy ship until it can be destroyed. Tackling modules are among the most widely used weapons in EVE.<br />
<br />
=== Tactical Choices ===<br />
Your choice of ship may be based on the racial weapons training that you have done in your early days. Luckily, each race offers a [[frigate]] that can be used for e-war. Each of these has bonuses for its race's e-war specialty.<br />
<br />
This chart shows typical frigate choices for e-war. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one.<br />
<br />
{| class="wikitable"<br />
|-<br />
! E-war !! Race !! Weapon !!Fitting Slot !! Frigate !! Special Skills<br> Not always required, but always useful<br />
|-<br />
| || Amarr || Tracking<br>Disruption|| mid || [[Crucifier]] || {{sk| Weapon Disruption}}<br />
|-<br />
| || Caldari || ECM || mid || [[Griffin]] || {{sk|Electronic Warfare}}<br />
|-<br />
| || Gallente|| Sensor<br>Dampening || mid || [[Maulus]] || {{sk|Signal Suppression}}<br />
|-<br />
| || Minmatar|| Target<br>Painting || mid || [[Vigil]] || {{sk|Target Painting}}<br />
|-<br />
| || Any|| Tackling || mid || many<sup>*</sup>|| [[Tackling#Skills_for_tackling|Skills for tackling]]<br />
|-<br />
| || Any|| Capacitor Warfare || high || many<sup>*</sup> || [[Capacitor_warfare#Skills|Skills for capacitor warfare]]<br />
|}<br />
<br />
<sup>*</sup>Standard frigates generally do not have bonuses for capacitor warfare. However, there is a class of "fast frigates" that are bonused for tackling. Each race has one fast frigate, each of which also has its race's offensive weapons bonuses.<br />
*Amarr: [[Executioner]]<br />
*Caldari: [[Condor]]<br />
*Gallente: [[Atron]]<br />
*Minmitar: [[Slasher]]<br />
<br />
== [[Drones]] ==<br />
{{main|Drones}}<br />
Combat drones are semi-independent mini-ships that fly out to damage and destroy enemy targets. Ships have space for a limited number of drones (some have none). Some ships, known as [[Drone-capable ships|drone carriers]], have room for a large variety of drones and use them as their primary weapons. <br />
<br />
Drones are a broad, somewhat complex, category of weapons. They require an investment in skill training, but since most larger ships carry at least a drone or two, improving their effectiveness can pay off in expanded offensive capability.<br />
<br />
=== [[Drones#Combat_drones|Combat Drones]] ===<br />
There are three sizes of basic combat drones:<br />
*Light: effective on frigate and cruiser-sized ships.<br />
*Medium: effective on cruisers and battlecruisers.<br />
*Large: effective on battleships.<br />
<br />
Each does one particular kind of damage: thermal, kinetic, EMP or explosive. As drones get larger, they get slower and have a harder time with targets that are faster then they are. Combat drones are launched when needed, will orbit the player's ship if not busy, and can be ordered back into the drone bay. Drones can be damaged, and if not destroyed can be repaired along with the ship.<br />
<br />
=== [[Drones#Sentry_Drones|Sentry Drones]] ===<br />
These behave like stationary long-range turrets. They come in each of the four damage types and with varying optimal distances. After sentry drones are launched, they remain in more or less the same place as the combat unfolds. The player ship must pick them up when it is ready to leave.<br />
<br />
Sentry drones can deal large damage at long distances, but the fact that they don't move can be a problem. In addition they take up considerable room in a ship's drone bay, and only larger ships can use them effectively.<br />
<br />
=== [[Electronic_warfare#EWAR_drones|E-war Drones]] ===<br />
Each of the [[#Racial_E-War|racial e-war types]] has a corresponding drone with its own skill training. Drones for tackling and capacitor warfare are also available. E-war drones can be useful, but they generally don't substitute for ship mounted e-war modules.<br />
<br />
=== Tactical Choices ===<br />
Drones are a specialty of the Gallente. The [[Tristan]] is the only standard frigate that can carry a full flight of light combat drones. This makes it an easy choice for new players who want to focus on drones. Among basic cruisers, the [[Vexor]] and the [[Arbitrator]] have larger capacity for and bonuses to drones.<br />
<br />
== Skills ==<br />
Skill training can improve the effectiveness of weapons module and their ammunition - including such as, range, firing speed, targeting speed and damage. There also are various skills that improve the use of E-war and drones. And training in "non-weapons" areas, such as navigation or spaceship command, can directly impact the effectiveness of a ship's weapons. <br />
<br />
There are ''many'' skills that affect weapons. A few examples:<br />
*{{sk|Rockets}} : 5% bonus to rocket damage per skill level.<br />
*{{sk|Small Hybrid Turret}} : 5% Bonus to small hybrid turret damage per level.<br />
*{{sk|Sharpshooter}} : 5% bonus to weapon turret optimal range per skill level.<br />
*{{sk|Drone Durability}} : increases the defensive abilities of your drones by 5% per level<br />
*{{sk|Target Management}} : +1 extra target per skill level.<br />
*{{sk|Capacitor Management }} : 5% bonus to capacitor capacity per skill level.<br />
*{{sk|Spaceship Command}} : 2% improved ship agility for all ships per skill level.<br />
<br />
Because ships often have bonuses for particular kinds of weapons, the weapon skills you develop will have an impact on the kinds of ships you want to fly. It is worth the small amount of time it takes to develop a [[Short_Skill_Plan|skill plan]] to guide your weapons choices. New players are also directed to the [[Basic Skills]] page which lists all of the skills relevant to beginning the game - and to [[The Magic 14]], a page that lists fourteen fundamental skills which "apply to every ship that a player can pilot in eve."<br />
<br />
[[Category:Combat]]<br />
[[Category:Weapons]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=User_talk:Qwer_Stoneghost&diff=164848User talk:Qwer Stoneghost2020-11-22T16:10:43Z<p>Qwer Stoneghost: </p>
<hr />
<div>== Greetings and Core Page Edits ==<br />
<br />
o/.<br />
<br />
Drebin 679 here, one of the curators. You've been putting a lot of work into the wiki as of late, which is greatly appreciated. The [[Game Settings]] page in particular was one that I hadn't been aware that this wiki was missing and also ought to have.<br />
<br />
You have been working on a lot of core game mechanics pages, and there I am a bit more iffy on the changes that have been made.<br />
<br />
* While I appreciate the spirit of the addition of sample fits in the [[Tanking]] page to explain what a tanked ship would look like, I'm unsure if mixing them in the way they are is the best way for people to get tanking info. As is, the page is already fairly long, and the fits are listed before the respective tank modules are. Perhaps putting all of them in their own section in the bottom?<br />
** Also unsure if you're aware, since wikifits got dunked back in July, but the UniWiki has its own template for listing fits, [[Template:ShipFitting]]. It can be used in lieu of linking EWB fits (the linked Maller is active tanked, while the listed one is passive), and tailored exactly to what you actually want the fit to be. A bit of a pain to work with without [[User:Hirmuolio_Pine|Hirmuolio's]] [https://github.com/Hirmuolio/ShipFitting-template-creator template creator tool], admittedly.<br />
* In the [[Weapons]] overview page, I'm unsure of the choice to include EWar, cap warfare, and tackle, which while offensive, do no damage whatsoever. I guess it makes sense, but I'm getting twirled by tradition at the moment. By the same nature, Entropic Disintegrators, Vorton Projectors, Smartbombs, and Bombs all lack representation in the current page. I'd like to first like to get a feel for what should and shouldn't be in the page before making any edits on top of yours, though.<br />
* While I can get moving [[Scanning]] to be a generic scanning page, it does create a lot of baggage due to all of the pages that have linked to it, expecting it to be the "probe scanning page". As of the time of writing, [[Special:WhatLinksHere/Scanning|dozens of pages]] link there, and unless you want to change each and every one of those redirects, I am reticent on keeping this setup. It also misses ship and cargo scanning, which admittedly is fine, considering the wiki has no page on them at all.<br />
* The prose used does gloss over some intricacies or specifics in places:<br />
** The weapons page simply notes that energy and hybrid turrets deal two types of damage, but outside of dev ammo both are also damage locked.<br />
** The drone page suggests that drones of each faction only deal one type of damage. While true for regular drones, 'Integrated' and 'Augmented' drones deal two.<br />
** The weapons page summarizes missiles, in part, as "soooo slow". While torpedos certainly are, frigate-sized missile launchers, and any [[Mordu's Legion]] ship lob missiles at a speed I would consider quite fast. Also, whether a turret "misses a lot" really depends on the situation, and I'm not comfortable giving a blanket statement like that.<br />
* While not harmful by any means, making a lot of small edits does make page history harder to read compared to fewer, larger edits. The drone page changes took 55 edits.<br />
<br />
Oh, and [[User:Noemie belacqua]] hasn't made an edit to the wiki for over three years. We stand on shoulders of giants, metaphorically speaking, with much of the heavy lifting done by those who are no longer active either in the wiki or in this game. As a consequence, many of the problems that existed back, say, in 2017, still exist today.<br />
<br />
Now, I complained a lot, but I know your heart's in the right place, and that you clearly have the acumen to make good pages. I'd recommend getting hooked up with other wiki editors when you want to make major structural changes to pages, to give peer review before they go live. The Wiki subforum, #wiki channel on Discord, and talk pages are all ways to request feedback. We haven't had the largest wiki team for quite a while, but the pace has stepped up this year, and with your help, we can get through them.<br />
<br />
Best regards. [[User:Drebin 679|Drebin 679]] ([[User talk:Drebin 679|talk]]) 07:27, 22 November 2020 (UTC)</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=User_talk:Drebin_679&diff=164847User talk:Drebin 6792020-11-22T16:09:58Z<p>Qwer Stoneghost: </p>
<hr />
<div>Hi. I appreciate your analysis ... it's very helpful. One overarching response: UniWiki seems to serve two conflicting audiences: expert players who want detailed, analytic insight into the bowels of the game, and new players who are trying to integrate a wide variety of factual bits and want surveys and examples. I got started trying to edit here when I wanted to find the basic difference between a missile and a projectile, and the two pages were mostly mathematics about explosion radius and falloff distance. I understand those now, but at the time it was very frustrating.<br />
*[[Tanking]]. The question that new players ask is "how should I fit my frigate?" They're really not interested in the math of stacking penalties - nor should they be ... one of the things that makes this game so much fun is that there's always more to learn. But I agree with you that the sample fits are out of place. I'll delete them. <br />
*Note: when UniWiki removed the fittings examples from its ship description pages, it didn't just delete information, it deleted authority. Experts argue about how to best fit ship for a given situation, but new players just want to see a fit or two that experts generally agree is OK. (EVE Workbench doesn't provide that ... it's impossible to tell which of their fittings work well.) I can see why it's controversial, but it stills feels like an unfilled need.<br />
*[[Weapons]]. The definition of "weapon" is a module that affects an enemy ship. That doesn't necessarily imply damage. It looks to me like E-War is on the line between damage and logistics. But unless it is its own category, it has to be ''something''. (I don't have any experience with the newest weapons, so someone else will have to make those changes.)<br />
*[[Scanning]]. If you're a new player, who has never dealt with the words "directional" or "probe", and you type "scanning" into the search box, what should happen? I looked at some of the [[Special:WhatLinksHere/Scanning|page links]]. Many, if not most, of them deal with exploration, and the Exploration template has "scanning" in its list. I don't see why that necessarily should take you to probe scanning, as d-scan is pretty useful in exploration. Many of the others are lines like: "You may refer to the Scanning and Exploration guides if you want to learn about finding wormholes." If you want to delete the page, I won't argue, but I don't quite understand your point ... what did the word "scanning" link to before? Or am I not understanding the problem?<br />
*Yeah, you're surely right that there are a number of incomplete entries, not to mention flat out errors. Ummm ... there's a lot I don't know; and so it goes. I don't envy you the job of trying to keep all this info straight.<br />
*[[Missiles]] are slow: The new player's question is - "what's the difference between a missile and a laser?" How do you answer that in one sentence? This gets back to my earlier point. Expert players will read that box and laugh at how simplistic it is. But new players will, one hopes, realize that missiles have to travel while laser beams are instantaneous. Again, if you want to delete it, I won't argue. But I don't see that it's enormously misleading.<br />
*I get your point on the small edits. If I keep editing, I'll find a way to make fewer small changes.<br />
*I went to this page [[UniWiki:To-Do List]] expecting to find a list of things to do. [[User:Noemie belacqua]] is listed at the bottom as one of the curators, and since I had talked to her a year or two ago, I went to check her page. Her to-do list is still up, and there's no obvious way to see that she's not active.<br />
*I'll have to think about whether or not I want to keep doing this. I honestly don't have time for bureaucracy, benign as it might be. And my main purpose is, you know, to play the game.<br />
*No hard feelings. I DO appreciate your comments - insight into how this wiki works is good stuff.<br />
*Take care and stay safe.<br />
[[User:qwer stoneghost|Qwer Stoneghost]] [[User talk:qwer stoneghost|talk]] Sun, Nov 22, 2020 11:01 EST US<br />
<br />
<br />
Hi<br />
<br />
I saw that you are working on an overview of Capital-specific modules in https://wiki.eveuniversity.org/User:Drebin_679/Sandbox_5 THat's a very nice idea as it's a missing page. I want to share some thoughts though. First about the oprganisation, modules like the siege module are already described in detail on the page [[Dreadnoughts]] and again on [[Capital ships]]. If the stats are changed you would have to change them at three places. My suggestion is give the module its own section in [[Dreadnoughts]] and add a page "siege module" which forwards there. In the pages "Capital-specific modules" and [[Capital ships]] remove the exact stats. Same for nearly all those modules. This way the page is indeed only an overview page.<br />
<br />
You forgot to add the "Jump Portal Generator I" if I see it right. I would also merge the carrier sections into "(Super-)Carriers" and then point out that NSAs can be fitted to both while Burst Projection oonly to supers. That also makes me notice that you don't mention the Fighter Support Unit (FSU) which also can only be fitted to (Super-)Carriers.<br />
<br />
I'll have a look at the [[Capital ships]] page to maybe streamline it a bit. (atm it's a bit inconsistent.)<br />
<br />
Keep up the good work [[User:Erwin madelung|Erwin madelung]] ([[User talk:Erwin madelung|talk]]) 04:23, 12 June 2019 (CDT)<br />
<br />
:Oh, thanks! I did miss out on both the Jump Portal Generator, the Fighter Support Unit, and the Clone Vat Bay. I'll add those in another edit. Regarding the stat duplication issue, I might try and transclude individual modules from their ship pages, and see how that goes. That way, if a module's stats are changed, only one page has to be edited. [[User:Drebin 679|Drebin 679]] ([[User talk:Drebin 679|talk]]) 14:02, 14 June 2019 (CDT)<br />
::Any plan to release the page from the sandbox? Maybe you could add the titan and super modules to their respective pages. [[Titans]] looks very empty and sad. I would like to fill it a bit more but would consider it bad taste to copy your work from your sandbox. That's usually a kind of faux pas. cheers [[User:Erwin madelung|Erwin madelung]] ([[User talk:Erwin madelung|talk]]) 08:29, 27 September 2019 (CDT)<br />
<br />
<br />
About your changes to the tengu page. Good idea to add the subsystems but the Magnetic Infusion Basin stats are the ones of the covert(?) subsystem atm. I don't have time to check the proper stats right now and check all the other entries. Please recheck those stats. Cheers. [[User:Erwin madelung|Erwin madelung]] ([[User talk:Erwin madelung|talk]]) 15:42, 2 September 2019 (CDT)<br />
:Thanks for catching that Erwin. A copypasta miss that I did. The stats should be correct now. [[User:Drebin 679|Drebin 679]] ([[User talk:Drebin 679|talk]]) 16:04, 2 September 2019 (CDT)<br />
::It still had some stats wrong. I corrected them now. As a tip, create tables in a spreadsheet (excel/google/open office) and then use tools to create the wiki code. You can find such tools easily when using your favourite search enginge. It might also be nicer to have "Additional Base Stats" in one more column instead of merging it with "Role Bonus". Would probably look nicer I might try it later. [[User:Erwin madelung|Erwin madelung]] ([[User talk:Erwin madelung|talk]]) 04:33, 3 September 2019 (CDT)<br />
:: I suggest something like:<br />
{| class="wikitable collapsible collapsed"<br />
|-<br />
! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats<br />
|-<br />
| Augmented Graviton Reactor || <b>5%</b> bonus to capacitor capacity<br><b>3%</b> bonus to energy warfare resistance||20% bonus to ship power output||+2 mid slots, +2 low slots<br>+50 GJ Capacitor<br />
|-<br />
| Electronic Efficiency Gate || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range||25% bonus to ship CPU output||+3 Mid Slots, +1 Low Slot<br>+1 max locked target<br />
|-<br />
| Obfuscation Manifold || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating|| ||+3 Mid Slots, +1 Low Slot<br />
|}<br />
:: [[User:Erwin madelung|Erwin madelung]] ([[User talk:Erwin madelung|talk]]) 05:31, 3 September 2019 (CDT)<br />
:::Hey Erwin. I finally followed up on your suggestions, and the suggestions that others have made regarding the tables. I have a new set of tables set up for the Loki. https://wiki.eveuniversity.org/index.php?title=User:Drebin_679/Sandbox_2&oldid=14727 is the link to the current iteration of the page. A note though was that the excel table to wiki table tool I found, while useful, tried directly applying the HTML tags to the copied content, meaning I had to take them out of the excel table, and still put them in at the wiki table edit level. That's more an inconvenience than anything, though. I think this format is a general improvement.<br />
:::[[User:Drebin 679|Drebin 679]] ([[User talk:Drebin 679|talk]]) 02:53, 27 September 2019 (CDT)<br />
::::Hi Drebin. The tables for the loki look ok to me. I also saw what cassiel tried in his sandbox. I can see what he's going for but it seems a bit too complicated. Maybe a full overview table for the T3C site would be interesting?<br />
::::Regarding the excel to wiki table tools: It has been a while that I used such tools and I had a look again and can see what you are talking about. You probably used https://tools.wmflabs.org/excel2wiki/index.php where I ran into the same problems like you. Better converters use plugins. I could not find a google spreadsheets plugin although it seems that one existed (see https://wikitableworks.com/wtw/help website looks terrible and google doesn't have the add on available anymore). I also thought that open office/libre office had some form of plugin but could not find it anymore (could also be that I confused that with a converter into latex tables). Anyways the best thing for straight up conversion I could find was on https://de.wikipedia.org/wiki/Wikipedia:Technik/Text/Basic/EXCEL-Tabellenumwandlung/en I didn't try it but I'm confident that it would work fine at least until microsoft excel 2013 what they write they tested. Anyways, the following editor might be more helpful in the end though: https://www.tablesgenerator.com/mediawiki_tables It's a what you see is what you get editor which then transforms into wiki code.<br />
::::[[User:Erwin madelung|Erwin madelung]] ([[User talk:Erwin madelung|talk]]) 08:22, 27 September 2019 (CDT)<br />
<br />
Hi! Thanks for adding the resists for the EDENCOM ships on the Natural Resistances page :)</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=User_talk:Qwer_Stoneghost&diff=164846User talk:Qwer Stoneghost2020-11-22T16:06:52Z<p>Qwer Stoneghost: /* Greetings and Core Page Edits */</p>
<hr />
<div>== Greetings and Core Page Edits ==<br />
Hi. I appreciate your analysis ... it's very helpful. One overarching response: UniWiki seems to serve two conflicting audiences: expert players who want detailed, analytic insight into the bowels of the game, and new players who are trying to integrate a wide variety of factual bits and want surveys and examples. I got started trying to edit here when I wanted to find the basic difference between a missile and a projectile, and the two pages were mostly mathematics about explosion radius and falloff distance. I understand those now, but at the time it was very frustrating.<br />
*[[Tanking]]. The question that new players ask is "how should I fit my frigate?" They're really not interested in the math of stacking penalties - nor should they be ... one of the things that makes this game so much fun is that there's always more to learn. But I agree with you that the sample fits are out of place. I'll delete them. <br />
*Note: when UniWiki removed the fittings examples from its ship description pages, it didn't just delete information, it deleted authority. Experts argue about how to best fit ship for a given situation, but new players just want to see a fit or two that experts generally agree is OK. (EVE Workbench doesn't provide that ... it's impossible to tell which of their fittings work well.) I can see why it's controversial, but it stills feels like an unfilled need.<br />
*[[Weapons]]. The definition of "weapon" is a module that affects an enemy ship. That doesn't necessarily imply damage. It looks to me like E-War is on the line between damage and logistics. But unless it is its own category, it has to be ''something''. (I don't have any experience with the newest weapons, so someone else will have to make those changes.)<br />
*[[Scanning]]. If you're a new player, who has never dealt with the words "directional" or "probe", and you type "scanning" into the search box, what should happen? I looked at some of the [[Special:WhatLinksHere/Scanning|page links]]. Many, if not most, of them deal with exploration, and the Exploration template has "scanning" in its list. I don't see why that necessarily should take you to probe scanning, as d-scan is pretty useful in exploration. Many of the others are lines like: "You may refer to the Scanning and Exploration guides if you want to learn about finding wormholes." If you want to delete the page, I won't argue, but I don't quite understand your point ... what did the word "scanning" link to before? Or am I not understanding the problem?<br />
*Yeah, you're surely right that there are a number of incomplete entries, not to mention flat out errors. Ummm ... there's a lot I don't know; and so it goes. I don't envy you the job of trying to keep all this info straight.<br />
*[[Missiles]] are slow: The new player's question is - "what's the difference between a missile and a laser?" How do you answer that in one sentence? This gets back to my earlier point. Expert players will read that box and laugh at how simplistic it is. But new players will, one hopes, realize that missiles have to travel while laser beams are instantaneous. Again, if you want to delete it, I won't argue. But I don't see that it's enormously misleading.<br />
*I get your point on the small edits. If I keep editing, I'll find a way to make fewer small changes.<br />
*I went to this page [[UniWiki:To-Do List]] expecting to find a list of things to do. [[User:Noemie belacqua]] is listed at the bottom as one of the curators, and since I had talked to her a year or two ago, I went to check her page. Her to-do list is still up, and there's no obvious way to see that she's not active.<br />
*I'll have to think about whether or not I want to keep doing this. I honestly don't have time for bureaucracy, benign as it might be. And my main purpose is, you know, to play the game.<br />
*No hard feelings. I DO appreciate your comments - insight into how this wiki works is good stuff.<br />
*Take care and stay safe.<br />
[[User talk:Qwer Stoneghost|talk]] Sun, Nov 22, 2020 11:01 EST US<br />
<br />
o/.<br />
<br />
Drebin 679 here, one of the curators. You've been putting a lot of work into the wiki as of late, which is greatly appreciated. The [[Game Settings]] page in particular was one that I hadn't been aware that this wiki was missing and also ought to have.<br />
<br />
You have been working on a lot of core game mechanics pages, and there I am a bit more iffy on the changes that have been made.<br />
<br />
* While I appreciate the spirit of the addition of sample fits in the [[Tanking]] page to explain what a tanked ship would look like, I'm unsure if mixing them in the way they are is the best way for people to get tanking info. As is, the page is already fairly long, and the fits are listed before the respective tank modules are. Perhaps putting all of them in their own section in the bottom?<br />
** Also unsure if you're aware, since wikifits got dunked back in July, but the UniWiki has its own template for listing fits, [[Template:ShipFitting]]. It can be used in lieu of linking EWB fits (the linked Maller is active tanked, while the listed one is passive), and tailored exactly to what you actually want the fit to be. A bit of a pain to work with without [[User:Hirmuolio_Pine|Hirmuolio's]] [https://github.com/Hirmuolio/ShipFitting-template-creator template creator tool], admittedly.<br />
* In the [[Weapons]] overview page, I'm unsure of the choice to include EWar, cap warfare, and tackle, which while offensive, do no damage whatsoever. I guess it makes sense, but I'm getting twirled by tradition at the moment. By the same nature, Entropic Disintegrators, Vorton Projectors, Smartbombs, and Bombs all lack representation in the current page. I'd like to first like to get a feel for what should and shouldn't be in the page before making any edits on top of yours, though.<br />
* While I can get moving [[Scanning]] to be a generic scanning page, it does create a lot of baggage due to all of the pages that have linked to it, expecting it to be the "probe scanning page". As of the time of writing, [[Special:WhatLinksHere/Scanning|dozens of pages]] link there, and unless you want to change each and every one of those redirects, I am reticent on keeping this setup. It also misses ship and cargo scanning, which admittedly is fine, considering the wiki has no page on them at all.<br />
* The prose used does gloss over some intricacies or specifics in places:<br />
** The weapons page simply notes that energy and hybrid turrets deal two types of damage, but outside of dev ammo both are also damage locked.<br />
** The drone page suggests that drones of each faction only deal one type of damage. While true for regular drones, 'Integrated' and 'Augmented' drones deal two.<br />
** The weapons page summarizes missiles, in part, as "soooo slow". While torpedos certainly are, frigate-sized missile launchers, and any [[Mordu's Legion]] ship lob missiles at a speed I would consider quite fast. Also, whether a turret "misses a lot" really depends on the situation, and I'm not comfortable giving a blanket statement like that.<br />
* While not harmful by any means, making a lot of small edits does make page history harder to read compared to fewer, larger edits. The drone page changes took 55 edits.<br />
<br />
Oh, and [[User:Noemie belacqua]] hasn't made an edit to the wiki for over three years. We stand on shoulders of giants, metaphorically speaking, with much of the heavy lifting done by those who are no longer active either in the wiki or in this game. As a consequence, many of the problems that existed back, say, in 2017, still exist today.<br />
<br />
Now, I complained a lot, but I know your heart's in the right place, and that you clearly have the acumen to make good pages. I'd recommend getting hooked up with other wiki editors when you want to make major structural changes to pages, to give peer review before they go live. The Wiki subforum, #wiki channel on Discord, and talk pages are all ways to request feedback. We haven't had the largest wiki team for quite a while, but the pace has stepped up this year, and with your help, we can get through them.<br />
<br />
Best regards. [[User:Drebin 679|Drebin 679]] ([[User talk:Drebin 679|talk]]) 07:27, 22 November 2020 (UTC)</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=User_talk:Qwer_Stoneghost&diff=164845User talk:Qwer Stoneghost2020-11-22T15:51:52Z<p>Qwer Stoneghost: </p>
<hr />
<div>== Greetings and Core Page Edits ==<br />
Hi. I appreciate your analysis ... it's very helpful. One overarching response: UniWiki seems to serve two conflicting audiences: expert players who want detailed, analytic insight into the bowels of the game, and new players who are trying to integrate a wide variety of factual bits and want surveys and examples. I got started trying to edit here when I wanted to find the basic difference between a missile and a projectile, and the two pages were mostly mathematics about explosion radius and falloff distance. I understand those now, but at the time it was very frustrating.<br />
[[Tanking]]. The question that new players ask is "how should I fit my frigate?" They're really not interested in the math of stacking penalties - nor should they be ... one of the things that makes this game so much fun is that there's always more to learn. But I agree with you that the sample fits are out of place. I'll delete them. <br />
*Note: when UniWiki removed the fittings examples from its ship description pages, it didn't just delete information, it deleted authority. Experts argue about how to best fit ship for a given situation, but new players just want to see a fit or two that experts generally agree is OK. (EVE Workbench doesn't provide that ... it's impossible to tell which of their fittings work well.) I can see why it's controversial, but it stills feels like and unfilled need.<br />
*[[Weapons]]. The definition of "weapon" is a module that affects and enemy ship. That doesn't necessarily imply damage. It looks to me like E-War is on the line between damage and logistics. But unless it is its own category, it has to be ''something''. I don't have any experience with the newest weapons, so someone else will have to make those changes.<br />
*[[Scanning]]. If you're a new player, who has never dealt with the words "directional" or "probe", and you type "scanning" into the search box, what should happen? I looked at some of the [[Special:WhatLinksHere/Scanning|page links]]. Many, if not most, of them deal with exploration, and the Exploration template has "scanning" in its list. I don't see why that necessarily should take you to probe scanning, as d-scan is pretty useful in exploration. Many of the others are lines like: "You may refer to the Scanning and Exploration guides if you want to learn about finding wormholes." So, I don't quite understand your point ... what did the word "scanning" link to before? In any case, if you want to delete the page, I won't argue.<br />
*Yeah, you're surely right that there are a number of incomplete entries, not to mention flat out errors. Ummm ... there's a lot I don't know. I don't envy you the job of trying to keep all this info straight.<br />
*[[Missiles]] are slow: The new player's question is - "what's the difference between a missile and a laser?" How do you answer that in one sentence? This gets back to my earlier point. Expert players will read that box and laugh at how simplistic it is. But new players will, one hopes, realize that missiles have to travel while laser beams are instantaneous. Again, if you want to delete it, I won't argue. But I don't see that it's enormously misleading.<br />
*I get your point on the small edits. If I keep editing, I'll find a way to make fewer small changes.<br />
*I went to this page [[UniWiki:To-Do List]] expecting to find a list of things to do. [[User:Noemie belacqua]] is listed at the bottom as one of the curators, and since I had talked to her a year or two ago, I went to check her page. Her to-do list is still up, and there's no obvious way to see that she's not active.<br />
*I'll have to think about whether or not I want to keep doing this. I honestly don't have time for bureaucracy, benign as it might be. And my main purpose is, you know, to play the game.<br />
*No hard feelings. I DO appreciate your comments - insight into how this wiki works is good stuff.<br />
*Take care and stay safe.<br />
[[User:Qwer Stoneghost| Qwer Stoneghost]] ([[User talk: Qwer Stoneghost|talk]]) <br />
<br />
o/.<br />
<br />
Drebin 679 here, one of the curators. You've been putting a lot of work into the wiki as of late, which is greatly appreciated. The [[Game Settings]] page in particular was one that I hadn't been aware that this wiki was missing and also ought to have.<br />
<br />
You have been working on a lot of core game mechanics pages, and there I am a bit more iffy on the changes that have been made.<br />
<br />
* While I appreciate the spirit of the addition of sample fits in the [[Tanking]] page to explain what a tanked ship would look like, I'm unsure if mixing them in the way they are is the best way for people to get tanking info. As is, the page is already fairly long, and the fits are listed before the respective tank modules are. Perhaps putting all of them in their own section in the bottom?<br />
** Also unsure if you're aware, since wikifits got dunked back in July, but the UniWiki has its own template for listing fits, [[Template:ShipFitting]]. It can be used in lieu of linking EWB fits (the linked Maller is active tanked, while the listed one is passive), and tailored exactly to what you actually want the fit to be. A bit of a pain to work with without [[User:Hirmuolio_Pine|Hirmuolio's]] [https://github.com/Hirmuolio/ShipFitting-template-creator template creator tool], admittedly.<br />
* In the [[Weapons]] overview page, I'm unsure of the choice to include EWar, cap warfare, and tackle, which while offensive, do no damage whatsoever. I guess it makes sense, but I'm getting twirled by tradition at the moment. By the same nature, Entropic Disintegrators, Vorton Projectors, Smartbombs, and Bombs all lack representation in the current page. I'd like to first like to get a feel for what should and shouldn't be in the page before making any edits on top of yours, though.<br />
* While I can get moving [[Scanning]] to be a generic scanning page, it does create a lot of baggage due to all of the pages that have linked to it, expecting it to be the "probe scanning page". As of the time of writing, [[Special:WhatLinksHere/Scanning|dozens of pages]] link there, and unless you want to change each and every one of those redirects, I am reticent on keeping this setup. It also misses ship and cargo scanning, which admittedly is fine, considering the wiki has no page on them at all.<br />
* The prose used does gloss over some intricacies or specifics in places:<br />
** The weapons page simply notes that energy and hybrid turrets deal two types of damage, but outside of dev ammo both are also damage locked.<br />
** The drone page suggests that drones of each faction only deal one type of damage. While true for regular drones, 'Integrated' and 'Augmented' drones deal two.<br />
** The weapons page summarizes missiles, in part, as "soooo slow". While torpedos certainly are, frigate-sized missile launchers, and any [[Mordu's Legion]] ship lob missiles at a speed I would consider quite fast. Also, whether a turret "misses a lot" really depends on the situation, and I'm not comfortable giving a blanket statement like that.<br />
* While not harmful by any means, making a lot of small edits does make page history harder to read compared to fewer, larger edits. The drone page changes took 55 edits.<br />
<br />
Oh, and [[User:Noemie belacqua]] hasn't made an edit to the wiki for over three years. We stand on shoulders of giants, metaphorically speaking, with much of the heavy lifting done by those who are no longer active either in the wiki or in this game. As a consequence, many of the problems that existed back, say, in 2017, still exist today.<br />
<br />
Now, I complained a lot, but I know your heart's in the right place, and that you clearly have the acumen to make good pages. I'd recommend getting hooked up with other wiki editors when you want to make major structural changes to pages, to give peer review before they go live. The Wiki subforum, #wiki channel on Discord, and talk pages are all ways to request feedback. We haven't had the largest wiki team for quite a while, but the pace has stepped up this year, and with your help, we can get through them.<br />
<br />
Best regards. [[User:Drebin 679|Drebin 679]] ([[User talk:Drebin 679|talk]]) 07:27, 22 November 2020 (UTC)</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=User_talk:Qwer_Stoneghost&diff=164844User talk:Qwer Stoneghost2020-11-22T15:26:20Z<p>Qwer Stoneghost: </p>
<hr />
<div>== Greetings and Core Page Edits ==<br />
Hi. I appreciate your analysis ... it's very helpful. A couple of overarching comments:<br />
*I went to this page [[UniWiki:To-Do List]] expecting to find a list of things to do. [[User:Noemie belacqua]] is listed at the bottom as one of the curators, and since I had talked to her a year or two ago, I went to check her page. Her to-do list is still up, and there's no obvious way to see that she's not active.<br />
*UniWiki seems to serve two conflicting audiences: expert players who want detailed, analytic insight into the bowels of the game, and new players who are trying to integrate a wide variety of factual bits and want surveys and examples. I got started trying to edit here when I wanted to find the basic difference between a missile and a projectile, and the two pages were mostly mathematics about explosion radius and falloff distance. I understand those now, but at the time it was very frustrating.<br />
[[Tanking]]. The question that new players ask is "how should I fit my frigate?" They're really not interested in the math of stacking penalties - nor should they be ... one of the things that makes this game so much fun is that there's always more to learn. But I agree with you that the sample fits are out of place. I'll delete them. <br />
Note: when UniWiki removed the fittings examples from its ship description pages, it didn't just delete information, it deleted authority. Experts argue about how to best fit ship for a given situation, but new players just want to see a fit or two that experts generally agree is OK. (EVE Workbench doesn't provide that ... it's impossible to tell which of their fittings work well.) I can see why it's controversial, but it stills feels like and unfilled need.<br />
[[Weapons]]. The definition of "weapon" is a module that affects and enemy ship. That doesn't necessarily imply damage. It looks to me like E-War is on the line between damage and logistics. But unless it is its own category, it has to be ''something''. I don't have any experience with the newest weapons, so someone else will have to make those changes.<br />
[[Scanning]]. If you're a new player, who has never dealt with the words "directional" or "probe", and you type "scanning" into the search box, what should happen? <br />
<br />
<br />
<br />
o/.<br />
<br />
Drebin 679 here, one of the curators. You've been putting a lot of work into the wiki as of late, which is greatly appreciated. The [[Game Settings]] page in particular was one that I hadn't been aware that this wiki was missing and also ought to have.<br />
<br />
You have been working on a lot of core game mechanics pages, and there I am a bit more iffy on the changes that have been made.<br />
<br />
* While I appreciate the spirit of the addition of sample fits in the [[Tanking]] page to explain what a tanked ship would look like, I'm unsure if mixing them in the way they are is the best way for people to get tanking info. As is, the page is already fairly long, and the fits are listed before the respective tank modules are. Perhaps putting all of them in their own section in the bottom?<br />
** Also unsure if you're aware, since wikifits got dunked back in July, but the UniWiki has its own template for listing fits, [[Template:ShipFitting]]. It can be used in lieu of linking EWB fits (the linked Maller is active tanked, while the listed one is passive), and tailored exactly to what you actually want the fit to be. A bit of a pain to work with without [[User:Hirmuolio_Pine|Hirmuolio's]] [https://github.com/Hirmuolio/ShipFitting-template-creator template creator tool], admittedly.<br />
* In the [[Weapons]] overview page, I'm unsure of the choice to include EWar, cap warfare, and tackle, which while offensive, do no damage whatsoever. I guess it makes sense, but I'm getting twirled by tradition at the moment. By the same nature, Entropic Disintegrators, Vorton Projectors, Smartbombs, and Bombs all lack representation in the current page. I'd like to first like to get a feel for what should and shouldn't be in the page before making any edits on top of yours, though.<br />
* While I can get moving [[Scanning]] to be a generic scanning page, it does create a lot of baggage due to all of the pages that have linked to it, expecting it to be the "probe scanning page". As of the time of writing, [[Special:WhatLinksHere/Scanning|dozens of pages]] link there, and unless you want to change each and every one of those redirects, I am reticent on keeping this setup. It also misses ship and cargo scanning, which admittedly is fine, considering the wiki has no page on them at all.<br />
* The prose used does gloss over some intricacies or specifics in places:<br />
** The weapons page simply notes that energy and hybrid turrets deal two types of damage, but outside of dev ammo both are also damage locked.<br />
** The drone page suggests that drones of each faction only deal one type of damage. While true for regular drones, 'Integrated' and 'Augmented' drones deal two.<br />
** The weapons page summarizes missiles, in part, as "soooo slow". While torpedos certainly are, frigate-sized missile launchers, and any [[Mordu's Legion]] ship lob missiles at a speed I would consider quite fast. Also, whether a turret "misses a lot" really depends on the situation, and I'm not comfortable giving a blanket statement like that.<br />
* While not harmful by any means, making a lot of small edits does make page history harder to read compared to fewer, larger edits. The drone page changes took 55 edits.<br />
<br />
Oh, and [[User:Noemie belacqua]] hasn't made an edit to the wiki for over three years. We stand on shoulders of giants, metaphorically speaking, with much of the heavy lifting done by those who are no longer active either in the wiki or in this game. As a consequence, many of the problems that existed back, say, in 2017, still exist today.<br />
<br />
Now, I complained a lot, but I know your heart's in the right place, and that you clearly have the acumen to make good pages. I'd recommend getting hooked up with other wiki editors when you want to make major structural changes to pages, to give peer review before they go live. The Wiki subforum, #wiki channel on Discord, and talk pages are all ways to request feedback. We haven't had the largest wiki team for quite a while, but the pace has stepped up this year, and with your help, we can get through them.<br />
<br />
Best regards. [[User:Drebin 679|Drebin 679]] ([[User talk:Drebin 679|talk]]) 07:27, 22 November 2020 (UTC)</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=Tanking&diff=164843Tanking2020-11-22T15:09:33Z<p>Qwer Stoneghost: </p>
<hr />
<div>'''Tanking''' is the art of fitting a ship with modules in order to improve its defensive capabilities to resist, absorb, or mitigate incoming damage, thus preventing or delaying your ship's destruction.<br />
<br />
<br />
==Tanking Basics==<br />
[[file:402status panel.jpg|thumb|450px|right|Ship Status Panel]]<br />
The amount of hitpoints on your ship is represented by the Ship Status Panel - the three rings on the top of the status panel represent, from outermost to the inner ring: your ship's shield, armor and structure (also called "hull"). As you incur damage, each ring will fill with red coloring, starting with your shields, then your armor, and finally, your structure. When the structure ring is completely red, that means your hull has been breached, and your ship is destroyed - and you'll find yourself floating in space in a pod.<br />
<br />
To avoid finding yourself floating in your pod you need to be able to tank the damage. This is generally achieved through three ways:<br />
* Increase ship raw HP. Generally known as buffer tanking.<br />
* Repair damage received. Known as active tanking. Passive shield tanking is a special case.<br />
* Increase damage resists. Used to increase effectiveness of both passive and active tanking.<br />
<br />
=== Buffer tanking ===<br />
The buffer tank is based around the principle of having high damage resistance and as many hit points as possible, thus increasing the Effective HitPoints (EHP) of the ship. The concept behind this is simple, add enough EHP to your ship to outlast your opponent through the use of active and/or passive resistance modules, which complement the HP increasing modules that add raw hit points.<br />
<br />
This type of fitting uses a minimal amount of capacitor to run hardeners making it easily sustainable, but can be made fully passive by using only passive resistance modules instead. The primary drawback to Buffer Tanking is that you have no way to repair yourself, so when you run out of hit points you are toast.<br />
<br />
Most common in fleet PvP, but also group PvE with logistic support (like incursions, wormhole anomalies / signatures and a few others). In PvP, a fleet will overwhelm an active tank in fairly short order, whereas a buffer tank will give you more survival time. Although, some ships with faction gear and active tank bonuses can field some extremely resistant active tanks that can take on more than you might think. <br />
<br />
The effective hitpoints are product of raw HP and resist. In general if you are expecting to have Logistical support (friends to rep your armor) then you want to buffer tank more towards resistance, because the higher your resistances the more effective logistic reps are. While if you don't expect logistical support, you only care about the Effective Hit Points, so whatever combination gives you more effective hit points is the best option.<br />
<br />
=== Active tanking===<br />
<br />
Active tanking is most commonly used for solo activities such as mission/complex running, ratting, and solo PvP. Active tanking differs from buffer tanking in that it uses armor repair or shield booster modules to actively repair damage done to the ship. You should be careful to include enough resistance and buffer to keep your repair modules from being overwhelmed by incoming damage; frequently this means packing resistance modules (either passive or active) that compensate for the specific types of damage you expect to be receiving.<br />
<br />
This type of fitting takes a lot of capacitor to sustain your cap-hungry repair modules so it should ideally include modules such as cap rechargers, capacitor batteries or capcitor rigs to balance out and maintain capacitor stability.<br />
<br />
Active Tanking uses energy from the ship's capacitor to run a local repair module. Active tanks are stronger against higher bursts of damage but tend to drain the pilot's capacitor over time resulting in the tank 'breaking' during long engagements and are vulnerable to [[Capacitor Warfare]] that drains the ships capacitor dry.<br />
<br />
Capacitor stability is important because it allows you to leave your tank modules turned on without ever worrying about running out of capacitor. So long as incoming damage is less than what your repair modules can handle your ship should be able to sustain that level of damage indefinitely. This is commonly referred to as perma-tanking. If incoming damage exceeds your repair capacity you will gradually run out of Hit Points and die. This is commonly referred to as breaking the tank.<br />
<br />
For PvP purposes, a cap booster can be used to temporarily supplement capacitor output to allow for short bursts of heavy tanking. The primary drawback to this approach is that unlike the capacitor stable fitting described above, when you run out of charges to run your capacitor booster, you quickly run out of capacitor, your tank will fail and you will die horribly. Cap boosters, will also offer some safety against [[Capacitor warfare|neuting]] allowing you to keep on cycling modules even when your capacitor disappears in few seconds.<br />
<br />
Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. As above, your tank will fail and you will die horribly. In this case, the capacitor booster can be used on an otherwise capacitor stable fitting to provide emergency power to prevent being drained and destroyed.<br />
<br />
=== Ancillary Repair Modules ===<br />
<br />
Ancillary Armor Repairers (AAR) and Ancillary Shield Boosters (ASB) are another way to field strong active tank for a short duration. These modules can be loaded with Nanite Repair Paste (armor) and Cap Boosters (shield). While these modules have charges, ancillary armor repairers repair far more hitpoints than any other repair module, and ancillary shield boosters consume 0 capacitor to cycle. However, once their charges run out (in general after 8 cycles for an armor repairer or 9 cycles for a shield booster), the armor repairer becomes very weak and inefficient, and the shield booster becomes prohibitively capacitor-intensive. Ancillary repair modules have a 60 second reload time to reload their charges. Only one ancillary armor repairer, or capital ancillary shield booster, can be fitted to a ship. Because of the combination of reload time and charge consumption, ancillary repair modules are almost never used in PvE, however they are very popular in solo PvP.<br />
<br />
The size of charges used and the rate at which they are consumed is based on the size of the module. Larger ancillary armor repairers hold more paste, but consume more paste per cycle, and larger ancillary shield boosters require larger cap charges to be loaded. While ancillary shield boosters may have multiple different sizes of charges loaded, larger charges offer no benefit over smaller charges (and with their larger volume, allow fewer charges to be loaded at once), and so only the smallest available charge should be used.<br />
<br />
Because [[Overheating]] repair modules increases both the cycle speed and the amount of hitpoints repaired, ancillary repair modules should always be run overheated to maximize the value of their limited cycles. (The overheat damage sustained can then be repaired while the modules are reloading.)<br />
<br />
===Resists===<br />
<br />
Resists on a ship will reduce the damage taken. It is a number that tells you by how large a percentage the incoming damage is reduced. For example 30% thermal resistance on shields means that all incoming thermal damage is reduced by 30%.<br />
<br />
The T1 ships have almost identical base resist values but many of the T2 ships have so called "[[T2 Resists]]" that drastically vary between races. For example Minmatar ships with T2 resists have massive EM and thermal resists even on shields but have low resists against explosive and kinetic.<br />
<br />
But the base resists of a ship are almost always modified by modules fitted on the ship. Resistance percentages are calculated in a way that many people find confusing. A module may list itself as having a 30% bonus to resistances -- but the only time you'll actually see a 30% increase in resistance when using it is if your current resistance is 0%. <br />
<br />
The way the calculations work is that the percentage is applied to the remaining damage after resists. If things didn't work this way, you'd easily get resistances above 100%, and shooting you would cause armor to grow on your ship. <br />
<br />
Resistances are easier to figure out if you think in damage vulnerability rather than damage resistance. A ship with 60% EM resist is then 40% EM damage received. Adding a 30% resist module multiplies the damage taken by 0.7 so you now take 0.7*0.4 = 0.28 = 28% of the raw damage. <br />
<br />
Because of [[stacking penalties]], and the way resistances multiply together, it is not possible to be 100% resistant to a damage type<ref name="100%resist">It is possible to have over 100% resist by overheating a deadspace hardener on a [[Deep Space Transport]] in a red giant wormhole system. This will result in '''immediate destruction''' of the ship if any damage is taken so don't do it.</ref>. The final resist with multiple modules and stacking penalties can be calculated with formula<br><br />
<br />
:<math> \text{Resist} = 1 - ( 1 - R_0 )( 1 - R_1)( 1-R_2 \times 0.869)( 1 - R_3 \times 0.571)( 1 - R_4 \times 0.283)...</math><br />
<br />
where R0 is the hull resist and R1, R2, R3,... are module resists in descending order.<br />
<br />
It's often more sensible to increase the resistances of your ship than to increase the total number of raw HP. The damage reduction of resistance modules is a constant where as the buffer reduces with each attack. The fitting requirements for resistance modules are often less than the fitting requirements for Shield Extenders and armor plates. The one drawback is [[Stacking_penalties|stacking penalties]] that will inhibit the effectiveness of additional resistance modules but do not apply to Shield Extenders.<br />
<br />
====Negative resists====<br />
Certain effects will apply negative resists to a ship. These include [[incursion]] effects, [[Abyssal Deadspace]] effects and [[Capital_Ship_Modules#Phenomena_Generator|phenomena generators]]. The way these are applied may seem confusing but they are simpler than they seem. The idea is exactly same as with normal resists explained above where the percentage change is applied to vulnerability (100% - resist) instead of resist.<br />
<br />
A 50% resist penalty means that your ship will take 50% more damage.<br />
<br />
Example: You fly your ship with 70% resist into a situation where you receive 50% resist penalty. Your new resist is 55%, how can this make any sense? <br><br />
Your ship has 70% resistance meaning you will receive 30% of the incoming damage. If 50% resist penalty is applied on your ship you will take 50% more damage. You will be receiving 1.5×30% = 45% damage after your resists. So the new resistance is 100% - 45% = 55%.<br />
<br />
The math is simply:<br />
<br />
:<math> \text{New resist} = 1 - ( 1 - \text{Original resist} ) \times ( 1 + \text{Penalty} ) </math><br />
<br />
The resist penalties will never cause the ship to have below 0% resist. If the penalty is big enough that the new resist would be negative the new resist will simply be 0%.<br />
<br />
==Armor tanking==<br />
===General Approach===<br />
Armor tanking emphasizes the use of Low slot modules to increase armor hit points, resistance to damage, and gain the ability to repair damage taken by armor. Regardless of the approach taken to armor tanking, understand that armor on T1 hulls has an inherent weakness to Explosive damage, and usually a mild weakness to Kinetic damage, and thus you should plan your resistance modules accordingly. <br />
<br />
Armor-tanked ships generally have much stronger buffers than shield-tanked ships. This is aided by Armor having near-universally higher base damage resistances than shields (albeit with the opposite order of strengths and weaknesses), and several modules which increase armor hitpoints and resistances which have no shield equivalents.<br />
<br />
Armor Repairers are more capacitor-efficient than Shield Boosters (in terms of HP recovered per GJ Capacitor used), and they repair large amounts of HP on every cycle. However, they also cycle very slowly, meaning that they effectively restore less HP per second than shield boosters; and the HP gained is applied at the ''end'' of the module cycle (rather than the ''beginning'' as it is for shield boosters), meaning that a pilot must anticipate when the repairs will be needed several seconds in advance.<br />
<br />
Armor tanking modules generally do not use nearly as much CPU as shield tanking modules. (Some armor tanking modules even consume no CPU at all!) However, Armor Plates and Armor Repairers use much, much more Powergrid than any shield-tanking modules. Furthermore, because armor tanking modules take up Low slots, they leave their ship's Mid slots free for capacitor modules, [[Electronic Warfare]] modules, and damage application modules, which gives armor-tanked ships much more utility and versatility than shield-tanked ships. However, in exchange, because armor takes up low slots, and damage-increasing modules also take up low slots, armor-tanked ships generally have lower potential damage output than shield-tanked ships.<br />
<br />
Once a ship's armor is depleted, only its hull stands between it and death. This means that, in theory, armor-tanked ships have smaller safety margins than shield-tanked ships. However, this is also fact that Gallente ships are well aware of and, in fact, designed around: Gallente ships commonly feature bonuses to local armor repair modules, and Gallente ships also have the thickest hulls of any ships.<br />
<br />
Armor Plates have a unique penalty to them: increased ship mass. This penalty reduces ship agility (acceleration and alignment time), and reduces the speed bonus gained from [[Propulsion equipment]]. Armor Rigs also (usually) reduce ship max speeds. As a result, heavily armored ships tend to be significantly slower than heavily shielded ships.<br />
<br />
===Racial Resistances===<br />
''see also: [[Natural Resistances#Tech I armor resistances]]''<br />
<br />
One major feature of choosing resistance modules, which was not mentioned in the discussion of the Maller, was that different races' Tech 1 ships have different base armor resistances. This is explained in the article on [[Natural Resistances]], however for a discussion of tanking, there are four major takeaways:<br />
*Amarr ships can generally get sufficient resistances off of only MEMs, Damage Control, and RAH<br />
*Gallente ships generally need to run one Explosive Membrane, Coating, or Hardener<br />
*Caldari ships are generally not armor-tanked at all, however on the rare occasion that they are, they generally need an Explosive, and possibly a Kinetic, resist module<br />
*Minmatar ships generally need to run both an Explosive and a Kinetic resist module, or in extreme cases run full "Rainbow -1"<br />
The reason for these takeaways is that one of the general goals in resistance modules is to have all four of your ship's resistances be at some fairly equal high value; and because different races have different base values, different amounts of effort are required to even the numbers.<br />
<br />
===Rainbow -1===<br />
"Rainbow" tanking refers to an attempt to maximize damage resistance by running one pure resistance module for each of the four damage types. This is generally only done on Battleships or Capital Ships, because of the large number of slots require to do it. However, because of how base resistances, rainbow tanking is generally not quite the most efficient way to maximize resistances. What is generally more efficient is "Rainbow -1": One Membrane or Hardener for each of Explosive, Kinetic, and Thermal, and then a single Multispectrum Energized Membrane. This strategy takes advantage of armor's naturally high EM resistance, improves the other three resistances to match, then uses a single Multispec to further improve everything. This has the added advantage of only applying 1 layer of Stacking Penalties to most resists and no Stacking Penalties at all to the EM resist, and synergizes very well in a fleet setting with [[Command Bursts|Armored Command Bursts]].<br />
<br />
===Armor tanking modules===<br />
<br />
{|class=wikitable style="width: 900px;background:#111111"<br />
|-<br />
|[[File:Icon armor plate.png|link=|]]<br />
|'''{{co|wheat|Armor plates}}''' increase the ships armor HP by a flat number. The drawback is increased mass that results in slower and less agile ship. It is somewhat common to fit oversized plates. For example 1600mm plates on a cruiser.<br />
|-<br />
<br />
|[[File:Icon energized membrane.png|link=|]]<br />
|'''{{co|wheat|Energized membranes}}''' are passive modules which increase armor resists. The resist bonus is increased by Armor Compensation skills.<br />
<br />
Energized Membranes come in 5 types: one for each type of damage, and one Multispectrum which moderately resists all damage.<br />
|-<br />
<br />
|[[File:Icon adaptive nano plating.png|link=|]]<br />
|'''{{co|wheat|Resistance coatings}}''' are passive modules which increase armor resists. The resist bonus is increased by Armor Compensation skills. Resistance Coatings give smaller bonuses than Energized Membranes, and are generally much cheaper to buy, however they do not cost CPU to fit and so are very useful on ships with limited fitting space.<br />
<br />
Resistance Coatings come in 5 types: one for each type of damage, and one Multispectrum which moderately resists all damage.<br />
|-<br />
<br />
|[[File:Icon armor thermal hardener.png|link=|]]<br />
|'''{{co|wheat|Armor hardeners}}''' are active modules which significantly increase one of the four armor resistances. They consume small amounts of Capacitor energy to run, and slightly more CPU to fit than Energized Membranes. They can also be [[Overheating|Overheated]] for a further increase in strength, however they do not benefit from Armor Compensation skills.<br />
<br />
(Active) Armor Hardeners come in 4 types: one for each type of damage.<br />
|-<br />
<br />
|[[File:Icon module damage control.png|link=|]]<br />
|'''{{co|wheat|Damage control}}''' is a passive module that increases a ship's shield, armor, and hull resists. This module is not stacking penalized with most other resist modules. Only the Reactive Armor Hardener is stacking penalized with damage control.<br />
|-<br />
<br />
|[[File:icon_reactive_armor_hardener.png|link=|]]<br />
|'''{{co|wheat|Reactive armor hardener}}''' is a active module that increases armor resists. it gives in total 60% resist bonus split across all four damage types. When you first activate the module the resists are evenly split to 15% per damage type. As you receive armor damage, the RAH will adjust its resist at the end of each cycle by increasing the resist against the highest received damage types, and reducing the resist against the other damage types. The resists shift by 6% per cycle per resist which is changing. This module is not stacking penalized with other modules except for Damage Control.<br />
|-<br />
<br />
|[[File:Icon armor repairer i.png|link=|]]<br />
|'''{{co|wheat|Armor repairers}}''' are modules that consume moderate amount of capacitor and use that to repair the ship's armor.<br> <br />
The capacitor is consumed at the beginning of the cycle but the repair happens at the end of the cycle.<br />
|-<br />
<br />
|[[File:Icon armor repairer i.png|link=|]]<br />
|'''{{co|wheat|Ancillary armor repairers}}''' ("Ancils") are similar to normal armor repairers. These modules can be loaded with Nanite Repair Paste to drastically increase the repair amount for the first 8 cycles it is used. With paste the ancillary armor repairers repair considerably (~1.7x) more than normal T2 armor repairers. Each cycle consumes nanite paste (1 for small, 4 for medium, 8 for large). Once the paste runs out the module can still be used, however without paste the ancillary armor repairers repair considerably (~0.6x) less than T2 normal armor repairers. Reloading the paste takes one minute. During this time the module can not be used. As such, it is commonly recommended that pilots Disable Auto-Reload for ancillary armor repair modules, so that the module does not spontaneously become unavailable at an inopportune moment.<br />
<br />
Ancillary Armor Repairers are almost exclusively used in PvP to provide strong burst of active tanking. Usage in PvE is generally not recommended due to the added cost of nanite paste the unsustainability of the repair strength. (However this said, Ancils are still popular in [[Abyssal Deadspace]].)<br />
<br />
Because of the limited number of full-strength cycles the module can perform, Ancillary Armor Repairers should always be run [[Overheating|Overheated]]; and because of their extremely powerful repair cycles, Ancils are often only activated for single cycles at a time.<br />
|-<br />
<br />
|[[File:Icon energized membrane.png|link=|]]<br />
|'''{{co|wheat|Layered Energized Membranes}}''' are passive modules that increase ship's armor by a percentage amount. These are very rarely used, as a plate and resist module are usually better than this module.<br />
|-<br />
<br />
|[[File:Icon adaptive nano plating.png|link=|]]<br />
|'''{{co|wheat|Layered Coatings}}''' are passive modules that increase ship's armor by a percentage amount. These are less effective than the energized membrane variant but do not cost CPU to fit. These are almost never used, as plates and resistance modules are more effective in almost all cases.<br />
|-<br />
<br />
|[[File:Icon remote armor repair i.png|link=|]]<br />
|'''{{co|wheat|Remote armor repair systems}}''' consume capacitor to remotely repair armor on single target. The repair again happens at the end of the cycle. This can make it hard to repair targets if they die before the repair lands. Fairly short range when not fitted to a dedicated Logistics Frigate or Logistics Cruiser. Relatively long optimal range but short falloff range; as a result the effectiveness drops rapidly if the target is beyond optimal range.<br />
|-<br />
<br />
|[[File:Icon remote armor repair i.png|link=|]]<br />
|'''{{co|wheat|Ancillary remote armor repair systems}}''' are the remote counterpart of local ancillary armor repairers. Like the local ancillary armor repairers These can be loaded with nanite repair paste for 8 cycles of increased repairs. However, once the paste runs out they will repair less than normal remote repairers.<br />
|-<br />
<br />
|[[File:Module icon armor rig tech1.png|link=|]]<br />
|'''{{co|wheat|Rigs}}''' <br />
* Trimark Armor Pumps increases the raw HP by a percentage, at the cost of reduced maximum speed.<br />
* Anti-damage type rigs increase damage resist to single damage type, at the cost of reduced maximum speed.<br />
* Auxiliary Nano Pumps increases a ship's armor repairer repair amount per cycle. Increases the power grid use for local armor reps.<br />
* Nanobot Accelerator speeds up armor repair module cycle times at the cost of armor repairers' power grid use. In theory this is more effective for active armor tanks than the Auxiliary Nano Pump, but note that shorter cycle time also results in higher capacitor use.<br />
Tech II Armor Rigs tend to all be very expensive because of the rarity of one component (Intact Armor Plates) which they all use.<br />
|-<br />
<br />
|[[File:Icon_implant_hardwiring.png|link=|]]<br />
|'''{{co|wheat|Implants}}''' <br />
*Repair Systems RS-6xx series - Slot 6 - reduces armor and hull repair systems duration by 1% to 6%, depending on model number<br />
*Remote Repair Sustems RA-7xx series - Slot 7 - reduces capacitor need for remote armor repair modules by 1% to 6%, depending on model number<br />
*Repair Proficiency RP-9xx series - Slot 9 - increases armor repair system amount by 1% to 6%, depending on model number <br />
*Hull Upgrades HP-10xx series - Slot 10 increases armor hit points by 1% to 6%, depending on model number<br />
* There are two [[Implants#Advanced_Attribute_Enhancer_Reference|implant sets]] that benefit armor tanking. Like most sets, they use implant slots 1-6, are available in three grades (low, medium, and high), and each additional implant amplifies the bonus of the entire set. For both, the bonus from a full set can range from 20.03% with low-grades, to 53.63% with high-grades.<br />
** The '''{{co|wheat|Amulet}}''' implant set gives a multiplicative increase to armor hit points. <br />
** The '''{{co|wheat|Asklepian}}''' implant set gives a multiplicative increase to armor repair amounts.<br />
** You can mix & match HG, MG, and LG implants, for a final bonus partway in between.<br />
|-<br />
<br />
|[[File:Icon exile.png|link=|]]<br />
|'''{{co|wheat|Exile}}''' medical booster greatly increases the ship's active armor repair amount, however they carry a chance to reduce your Armor hitpoints, capacitor capacity, turret tracking, or missile damage application.<br />
|-<br />
<br />
|}<br />
<br />
=== Armor Tanking Skills ===<br />
*{{sk|Hull Upgrades}} <br />
** 5% armor HP per level<br />
** Required for armor plates, hardeners, membranes, and resist plates.<br />
*{{sk|Mechanics}}<br />
** 5% hull HP per level<br />
** Required for armor repairers<br />
*{{sk|Repair Systems}}<br />
** 5% reduction in armor repair module cycle duration. It should be noted that a reduction in activation time increases the capacitor need of the module.<br />
** Required for armor repairers<br />
* {{sk|EM Armor Compensation}}, {{sk|Thermal Armor Compensation}}, {{sk|Kinetic Armor Compensation}}, {{sk|Explosive Armor Compensation}}<br />
** 5% increase per level in the corresponding resist for membranes and resist plates<br />
* {{sk|Armor Rigging}}<br />
** Reduces the drawbacks of armor rigs by 10% per level.<br />
* {{sk|Armor Layering}}<br />
** 5% redution in mass penalty of armor plates per level.<br />
* {{sk|Resistance Phasing}}<br />
** 10% reduction in cycle time and 15% reduction in capacitor usage of Reactive Armor Hardener (and Capital Flex Armor Hardener) per level.<br />
<br />
==Shield tanking==<br />
<br />
Shield Tanking: Focuses on maximizing your shields' ability to withstand and/or repair damage. This is the most common type of defense for ships with larger numbers of mid-slots, where most shield modules are fitted. It should be remembered that shields on T1 hulls are naturally weak to EM damage.<br />
<br />
The versatility of shield modules is somewhat more limited than that of armor modules. Most notable is the lack of good passive shield hardeners. As a result even buffer fit shield ships are often vulnurable to suficiently large number of neuting.<br />
<br />
Shield modules generally fit on mid slots. This leaves low slots for damage modules, fitting modules or piloting modules. As a result shield ships generally have higher damage output than their armored cousins. But on the other hand using mid slots for tank limits the ship fit into more or less pure damage dealing as the tank competes with tackling, EWAR, and propulsion modules.<br />
<br />
Shield extenders and shield rigs have penalty to the ship's signature radius. This makes it easier to hit shield ships. Shields generally also have less buffer than armor ships. This is most notable when fighting against ships larger than your own.<br />
<br />
Unlike Armor Repairers, Shield Boosters give the boost at the beginning of the cycle time instead of at the end, meaning you can wait until you need the shields to activate the shield booster instead of activating it in anticipation of needing it, as is commonly done with armor repairers. Shield boosters also repair much faster and more than armor repairers. This comes at cost of using more capacitor.<br />
<br />
After shields are exhausted there is still some armor and hull remaining, leaving a little more room for error. <br />
<br />
Shields heal themselves over time at a natural recharge rate. Armor and Hull damage taken is going to sit there until it is repaired. This passive regeneration is taken to extreme on passive shield fits described below.<br />
<br />
In short the advantages of shields are:<br />
*Does not reduce speed or maneuverability.<br />
*As a first line of defense, leaves you with Armor and Hull as a fallback if shields go down.<br />
*Recharge on their own – no need to dock for repairs.<br />
*Shield boosting modules work more quickly than armor repair modules and apply effects immediately.<br />
*Low slots are available for weapon enhancing modules.<br />
<br />
And the disadvantages of shields are:<br />
*Increases signature radius – ship becomes easier to hit.<br />
*Fewer kinds of enhancement modules – less choice than with armor.<br />
*Shield recharge modules use more capacitor than armor repair modules.<br />
*Mid slots are not available for EWAR, tackle or propulsion modules.<br />
<br />
=== Passive Shield Tanking ===<br />
<br />
Unlike Armor hit points, shields will recharge themselves after taking damage. The Passive Shield tank is designed to maximize this natural recharge rate without the use of active Shield Booster modules. The shields of a ship have two stats that are relevant to passive recharge: Shield capacity and shield recharge time. The shield capacity is simply the maximum HP for the shields while the recharge time tells how long it takes for the shields to recharge.<br />
<br />
The concept behind the Passive Shield Tank is deceptively simple: find a ship with a relatively high natural recharge rate (Shield HP / Recharge time = Average recharge rate), then add as many additional shield hit points to your ship as possible using shield extenders. Because the recharge time for a given ship is a fixed amount no matter how many points of shields you have, adding multiple shield extenders not only adds a lot of buffer, it indirectly increases the recharge rate because more Hit Points are being recharged in the same amount of time. Now add passive modules that increase the recharge rate even further, such as Shield Rechargers, Shield Power Relays and Power Diagnostic Systems; and you have a monster sized Buffer tank that regenerates very quickly without using any capacitor making your defense invulnerable to weapons that drain the capacitor. Shield Flux Coils also increase recharge rate, but should be avoided because they also lower your shield hit points, which is self defeating for the same reason adding Shield Extenders improves your recharge rate.<br />
<br />
As the name implies, a fully passive tank does not require any modules that need to be “turned on” to function, and therefore does not require capacitor. The drawback to Passive Shield tanking is the number of modules required to pull it off, which leaves very little room to fit other useful modules such as damage improvement and tackling equipment, which makes this fitting of limited use outside of mission running and bait ships.<br />
<br />
While this fitting is more about raw hit points than it is damage resistance adding resit modules will greatly increase the effectiveness of passive recharge. Shield resistance amplifiers can be added to provide a little damage reduction. Some people use Multispectrum Shield Hardeners and Shield Hardeners to improve damage resistance, but these are active modules that require capacitor, thus making your Passive Shield tank not quite passive any more. This can be problematic because the Shield Power Relays you depend on to increase your shield recharge rate also totally gimp your capacitor recharge rate. For this reason careful balancing is necessary to make the Passive Shield Tank effective. When done correctly, however, Passive Shield tanking can be used to handle tough missions with a single ship.<br />
<br />
It is generally advised '''NOT''' to mix modules that increase shield recharge rate with modules that repair shield damage.<br />
<br />
===Active Shield Tanking===<br />
Active Shield Tanking is most commonly used in higher-level PvE, but also has a place in solo or small-gang PvP. Active Shield Tanking is based on using a Shield Booster to recover your shield HP faster than an enemy fleet's damage can deplete it. The high Capacitor costs of Shield Boosters mean that active shield tanking is most commonly done on Battleships or Tech 2 and Tech 3 Cruisers, as their larger CPUs, Powergrids, and Capacitors give more room to achieve stability, while their [[T2 Resists]] amplify the effectiveness of their shield boosters. Active shield tanking is generally not preferred in larger-group activities, as an active shield tank can be easily overwhelmed if the pilot is outnumbered too heavily.<br />
<br />
=== Understand Shield Recharge Rate ===<br />
It is valuable to understand the mechanics of shield recharge rate. All ships have shields, and all shields have a recharge rate. Therefore, this concept applies to every ship, shuttle, and pod in Eve, and thus to every pilot who undocks. <br />
<br />
NOTE: The math behind the shield recharge rate calculation is the same as that used for a ship's [[capacitor recharge rate]].<br />
<br />
In a ship's information screen, on the attributes tab, under the shield heading, is listed the total shield amount of the hull, and the shield recharge time. The recharge time expresses how long it will take to go from 0% shields to roughly 98% shields when the ship is sitting idle in space and no one is repairing the shields or damaging them. That last ~2% of your shields will take much longer.<br />
<br />
But shields do not recharge at a constant rate. Imagine a ship with a 440 shield and a shield recharge time of 440 seconds. To find out how many shield points you regain per second you might divide: 440 shields / 440 seconds = 1.0 shields per second. <br />
<br />
That is close but not quite correct. The ''average'' shield recharge rate is going to be 1.0 shields per second but sometimes it will be higher, and sometimes it will be lower. <br />
<br />
The ''actual'' behavior is that when the shield is near 0% or 100% it replenishes slower. The ''peak recharge'' rate will be 2.5x the average rate and will occur when the shields are damaged to 25% of shield maximum capacity. <br />
<br />
Shield recharge rates above ~98% shield is extremely low. For ships with small shield capacity it is essentially non-existent. The shield recharge rate also drops sharply below 25% capacity. Once shields have been damaged beyond 25% the passive tank "breaks" and the ship dies shortly.<br />
<br />
[[File:Shield_recharge.png|400px|thumb|Measured shield HP during passive recharge from zero and theoretical shield HP from formula plotted. Click to enlarge.]]<br />
[[File:Shield recharge rate.png|400px|thumb|Shield recharge rate as function of shield HP according to the formula. Click to enlarge.]]<br />
<br />
As the shield takes damage, its level goes '''''down'''''. In response, the rate at which it rebuilds itself goes '''''up'''''. The increase in shield recharge rate continues until it peaks at 25% of shield capacity. At this threshold, the default ship Health Alert noise will sound to warn the pilot that the shield is at its recharging limit. If it continues to take more damage than it can hold, the regeneration will drop off quickly. This means if constant damage is applied, the shield will regenerate less as it becomes empty, thus making it easier to shoot the armor below it.<br />
<br />
{{ note box | THE MAIN POINT: In combat the shield will recharge at an increasing rate until 25% of its capacity remains; then the rate will fall off quickly towards zero.}}<br />
<br />
The math for shield regeneration is exactly the same as that of the [[capacitor recharge rate]]. Two numerical attributes are required: shield capacity, and shield recharge time. These are both displayed in the ship's "show info" attributes panel in-game, below its capacity. Note that modules that refer to "recharge rate" modify the recharge time number, not the raw regeneration in HP/s.<br />
<br />
:<math> \displaystyle\frac{\text{d}C}{\text{d}t} = \frac{ 10C_{\rm{max}}}{T} \left( \sqrt{ \frac{C}{C_{\rm{max}}} } - \frac{C}{C_{\rm{max}}} \right) </math><br />
<br />
...where:<br /><br />
'''C''' is your current shield HP.<br /><br />
'''C<sub>max</sub>''' is your maximum shield HP.<br /><br />
''dC''/''dt'' is your current shield regeneration in HP/s.<br /><br />
''T'' is shield recharge time.<br />
<br />
;Consequences<br />
<br />
The fact that these attributes are both set has some interesting consequences. Notably for this calculation, recharge time is ''not'' dependent on anything else, including maximum shield capacity--as you might have intuitively expected. This has the effect that if two ships have the same "recharge time" attribute, and one has more capacity, then the one with the larger capacity will get more raw HP/s regeneration, and appear to 'repair faster' despite reaching its maximum level in the same time. In simple terms, recharge is calculated ''by percentage'' first, which is then translated into HP/s of regeneration. So maximum capacity indirectly affects the amount of HP/sec regenerated, having the effect that Extender modules increase regeneration, and flux coils become much less useful compared to Rechargers or Power Relays.<br />
<br />
;Calculating Average rate<br />
<br />
The average shield regeneration per second can be computed by dividing the shield capacity by its recharge time.<br />
<br />
Average HP/s = Shield maximum / Recharge time<br />
<br />
The peak recharge Rate is 250% of average shield recharge. It occurs when the capacity of the shield is at 25% of its maximum value. Shield recharge rate drops rapidly once the shield falls below 25% of shield capacity.<br />
<br />
=== Fitting a shield tank ===<br />
<br />
In many cases the technical construction of the ship dictates the use of Shields (or Armor) as its primary defense. Any ship receiving a bonus to shield capabilites would likely use shields. And because most shield modules use medium power slots, a ship with more mid than low slots will tend to use shields. Though the purpose of the ship can never be ignored. As a shield ships use mainly mid slots for defence they can fit much higher damage output and are often faster.<br />
<br />
Every ship has a shield. Whether or not a pilot decides to expand and improve the shield is his or her choice.<br><br />
That said, here are the factors that you look for when you are thinking about shields:<br />
* Shield specific hull bonus.<br />
* Surplus of mid slots or shortage of low slots.<br />
* More need to favor modules that improve weapons (which tend to need low slots).<br />
* Less need for EWAR modules (which tend to need mid slots).<br />
<br />
{|class=wikitable style="width: 900px;background:#111111"<br />
|-<br />
|[[File:Icon shield extender.png|link=|]]<br />
|'''{{co|wheat|Shield extenders}}''' increase ships shield HP by a flat number. The drawback is increased signature radius that makes the ship easier to hit. Oversized modules are often used (Medium size on a Frigate class ship, for example). <br />
|-<br />
<br />
|[[File:Icon resists.png|link=|]]<br />
|'''{{co|wheat|Shield hardeners}}''' are active modules that increase ship's shield resists. Multispectrum Shield Hardener increases resist to all damage types but less than type specific modules. The name is misleading and the module does not adapt to damage like the reactive armor hardener. Active shield hardeners are considerably more effective than the passive shield resistance amplifiers.<br />
|-<br />
<br />
|[[File:Icon thermal amplifier.png|link=|]]<br />
|'''{{co|wheat|Shield resistance amplifiers}}''' are passive modules that increase ship's shield resists. Easier to fit than active hardeners and do not need any capacitor. Considerably lower resist bonus compared to active hardeners. The resist bonus increases with appropriate shield compensation skill. There is no resistance amplifier that increases all resist types like there is for armor.<br />
|-<br />
<br />
|[[File:Icon module damage control.png|link=|]]<br />
|'''{{co|wheat|Damage control}}''' is a passive module that increases ship's shield, armor and hull resists. This module is not stacking penalized with any other shield resist module.<br />
|-<br />
<br />
|[[File:Icon shield recharger.png|link=|]]<br />
|'''{{co|wheat|Shield power relays}}''' are passive modules that increase ship's shield recharge rate at the cost of reduced capacitor recharge rate. This module defines a passive shield tank. Since the relay modules fit in low slots, this means more Extenders may be fitted alongside them. On the other hand, this also means no low slot weapon upgrade modules for high damage. This will limit the situations where a passive tank may be used. One of the few low slot shield modules.<br />
|-<br />
<br />
|[[File:Icon shield recharger.png|link=|]]<br />
|'''{{co|wheat|Shield flux coils}}''' are passive modules that increase ship's shield recharge rate at the cost of reduced shield capacity. The reduced shield capacity reduces the shield recharge rate but the recharge rate bonus on flux coils is larger than on power relays resulting in higher recharge rate.<br />
|-<br />
<br />
|[[File:Icon shield recharger.png|link=|]]<br />
|'''{{co|wheat|Shield rechargers}}''' are passive mid slot modules which provide a modest increase to the shield recharge rate. If there is fitting room for shield extender then that may be a better choice.<br />
|-<br />
<br />
|[[File:Icon shield glow.png|link=|]]<br />
|'''{{co|wheat|Shield boosters}}''' consume ship's capacitor to repair (or ''boost'', as the name says) the shields in exchange. Note that the repair happens at the beginning of the module cycle. Shield boosters generally have short cycle time and mediocre capacitor:hitpoint rate compared to Armor Repairers.<br />
|-<br />
<br />
|[[File:Icon ancillary shield booster.png|link=|]]<br />
|'''{{co|wheat|Ancillary shield booster}}''' provides a capacitor-free method of active shield tanking for limited time. They can be loaded with Capacitor Booster Charges, and will consume the loaded charges upon activation. When no charges are loaded, it will consume quite a large amount of capacitor instead. They will reload in 1 minute (60 seconds). Capacitor Booster Charges of different sizes can be fitted, however it is recommended to use the Navy variant of the smallest charge available (the accepted charge size is displayed on the Show Info tab). Using larger charges offers no benefits. Ancillary shield boosters are almost exclusively used in PvP situations to provide repairs without consuming the precious capacitor. Usage in PvE is not recommended due to the long reload time, the cost of Capacitor Booster Charges and burst tanking nature.<br />
|-<br />
<br />
|[[File:Icon shield boost amplifier.png|link=|]]<br />
|'''{{co|wheat|Shield boost amplifiers}}''' are passive mid slot modules that increase shield booster repair amount without increasing the capacitor usage. They are completely passive and use only 1 powergrid, however they require quite a bit of CPU. This makes these impractical for smaller hulls due to the limited med slots and fitting resources. However, Boost Amplifiers double the heat damage from [[overheating]].<br />
|-<br />
<br />
|[[File:Icon shield transporter i.png|link=|]]<br />
|'''{{co|wheat|Remote shield boosters}}''' use capacitor to repair shields of a single target. Moderately short Optimal range and long Falloff range. Note that the repair is delivered at the start of the cycle.<br />
|-<br />
<br />
|[[File:Icon_shield_transporter_i.png|link=|]]<br />
|'''{{co|wheat|Ancillary remote shield boosters}}''' are remote shield boosters that can be loaded with cap boosters. They behave exactly the same with local Ancillary Shield Boosters except they repair other ships instead. Usage without Cap Booster Charges are highly discouraged due to the large Capacitor usage.<br />
|-<br />
<br />
|[[File:Icon powergrid.png|link=|]]<br />
|'''{{co|wheat|Power diagnostics systems}}''' are low slot engineering modules. Small percentage increase to shield capacity, capacitor capacity, powergrid output, shield recharge rate and capacitor recharge rate.<br />
|-<br />
<br />
|[[File:Icon capacitor recharger.png|link=|]]<br />
|'''{{co|wheat|Capacitor power relays}}''' are not exactly a shield modules, but an engineering module. They are a passive low slot module that increase capacitor recharge rate at the expense of reduced shield booster repair amount. These are generally avoided on active shield tanked ships. The penalty does not apply to remote shield boosters.<br />
|-<br />
<br />
|[[File:Module icon shield rig tech1.png|link=|]]<br />
|'''{{co|wheat|Rigs}}'''<br />
* Core defense field extenders increase shield capacity by a percentage amount. They are popular on PvP fits, and thus are a bit more expensive due to the high demand.<br />
* Core defense field purgers increase the shield recharge rate. It is however, a lot more effective than a Shield Recharger, and is a staple on almost all passively-tanked ships.<br />
* Screen reinforcers increases a ship resistance to single type of damage. The most commonly used is the anti-EM and anti-thermal reinforcers as the shields are naturally vulnurable to these damage types.<br />
* Core defense capacitor safeguards make a shield booster run more efficiently reducing the cap requirement.<br />
* Core defense operational solidifiers make the shield boosters run faster, increasing tank but also capacitor use. Unlike its armor equivalent, usually ignored in favour of a boost amplifier module.<br />
* Core defense charge economizers reduce the powergrid need of shield extenders. Rarely used except in some very large buffers to pvp fits. They are much cheaper than the general PG upgrade rig<br />
|-<br />
<br />
|[[File:Icon implant hardwiring.png|link=|]]<br />
|'''{{co|wheat|Implants}}'''<br />
* Slot 6: Zainou 'Gnome' Shield Upgrades SU-6XX series reduces shield extender powergrid needs by a few&nbsp;%. Rarely used.<br />
* Slot 7: Zainou 'Gnome' Shield Management SM-7XX series bonus to shield capacity. Useful for buffer and passive tanks.<br />
* Slot 8: Zainou 'Gnome' Shield Emission Systems SE-8XX series reduced capacitor need for remote shield repair equipment. Useful for logistics fits.<br />
* Slot 9: Zainou 'Gnome' Shield Operation SP-9XX series increases shield recharge rate. useful for passive tanks.<br />
* Like with armor tanking, there are two implant sets that benefit shield tanking. Like most sets, they use implant slots 1-6, are available in three grades (low, medium, and high), and each additional implant amplifies the bonus of the entire set. For both, the bonus from a full set can range from 20.03% with low-grades, to 53.63% with high-grades.<br />
** The '''{{co|wheat|Crystal}}''' implant set gives a multiplicative increase to shield boost amounts. <br />
** The '''{{co|wheat|Nirvana}}''' implant set gives a multiplicative increase to shield hit points.<br />
** You can mix & match HG, MG, and LG implants, for a final bonus partway in between.<br />
|-<br />
<br />
|[[File:Icon blue pill.png|link=|]]<br />
|'''{{co|wheat|Blue Pill}}''' medical booster greatly increases the ship's active shield boosting amount, however they have a chance to penalize your ship's Capacitor and Shield capacity, your turret's optimal range, or your missile's explosion velocity. <br />
|-<br />
<br />
|}<br />
<br />
=== Shield skills===<br />
The following skills are required to field a full Tech 2 Shield tank:<br />
<br />
*{{sk|Shield Management}}<br />
** 5% increase in shield capacity per level.<br />
** Required for shield boost amplifiers.<br />
<br />
*{{sk|Energy Grid Upgrades}} <br />
** 5% PG per level. Required for shield power relays and power diagnostic units.<br />
<br />
*{{sk|Shield Upgrades}}<br />
** 5% reduction in shield extener PG usage.<br />
** Required for resistance amplifier, shield recharger modules.<br />
<br />
*{{sk|Shield Operation}}<br />
** 5% reduction in shield recharge time per level.<br />
** Required for shield boosters and maximize shield recharge.<br />
<br />
*{{sk|Tactical Shield Manipulation}} <br />
** Reduces damage bleeding to armor through shields-.<br />
** Required for shield hardeners. No good reason for training beyond IV unless you want to use certain capital modules.<br />
<br />
* {{sk|EM Shield Compensation}}, {{sk|Thermal Shield Compensation}}, {{sk|Kinetic Shield Compensation}}, {{sk|Explosive Shield Compensation}}<br />
** Increases the specific resist of the passive shield resistance amplifiers.<br />
** Training the four damage type-specific shield compensation skills is less important. The passive Shield Amplifier modules benefit most from them, but are not widely used, but active resistance modules (like Multispectrum Shield Hardeners) get no benefit at all.<br />
<br />
* {{sk|Shield Compensation}}<br />
** 2% reduced capacitor usage for shield boosters.<br />
<br />
* {{sk|Shield Emission Systems}}<br />
** 5% reduced capacitor usage for remote shield boosters.<br />
<br />
* {{sk|Shield Rigging}}<br />
** Reduces the drawbacks of shield rigs.<br />
<br />
*{{sk|Hull Upgrades}}<br />
** 5% hull HP per level. Required for damage control.<br />
<br />
==Hull tanking==<br />
<br />
Hull Tanking is a rare and dangerous art employed only by the pilots with either the most bravery or the thickest of skulls. With hull tanking there is no safety buffer. Once your hull tank is gone your ship goes out in glorious explosion. Additionally, incoming hull damage slowly bleeds into the ship's modules, causing them to artificially burn out and making it unwise to hull tank for long period of time. Hull tanking is also very much an 'all or nothing' affair: it is nearly impossible to repair hull damage without docking in a starbase.<br />
<br />
Regardless of these disadvantages, hull tanking is sometimes done unironically, as with certain ships their base hull HPs are so high that a hull tank is actually the best way to maximize their HP buffer. A bait ship with hull tank can lull attackers into a false sense of victory as they see the shields and armor vanish, only to spend ages grinding down the hull. Gallente ships like [[Hecate]], [[Brutix]], and [[Megathron]] have notably thick hulls (and ''very high'' damage Blaster turrets), making them viable at hull tanking.<br />
<br />
As all the practically useful hull tanking modules are passive, a hull tank is resistant to neuting and other forms of capacitor warfare.<br />
<br />
{|class=wikitable style="width: 900px;background:#111111"<br />
|-<br />
|[[File:Icon reinforced bulkhead.png|link=|]]<br />
|'''{{co|wheat|Reinforced bulkheads}}''' give a percentage bonus to hull HP. These are the only modules that increase hull HP.<br />
|-<br />
<br />
|[[File:Icon module damage control.png|link=|]]<br />
|'''{{co|wheat|Damage control}}''' increases ship's hull resist to all damage.<br />
|-<br />
<br />
|[[File:Icon hull repairer i.png|link=|]]<br />
|'''{{co|wheat|Hull repairers}}''' use capacitor to repair hull. These modules are extremely slow and can not be practically used in combat.<br />
|-<br />
<br />
|[[File:Icon remote hull repair i.png|link=|]]<br />
|'''{{co|wheat|Remote hull repairers}}''' allow you to remotely repair another ship's hull. These modules are extremely slow and can not be practically used in combat. No ship is bonused for using these modules.<br />
|-<br />
<br />
|[[File:Module icon armor rig tech1.png|link=|]]<br />
|'''{{co|wheat|Transverse bulkheads}}''' give a large percentage bonus to hull HP. No other rig gives any bonuses to hull.<br />
|-<br />
<br />
|[[File:Hobgoblin.png|link=|]]<br />
|'''{{co|wheat|Hull Repair Bots}}''' allow a logistics ship to remotely repair another ship's hull. These are the only form of hull logistics that are commonly used, as they count as Logistics Drones and thus receive bonuses from certain Logistics Cruisers. They are commonly used as an emergency backup, to patch up the hull of an allied ship which recently took a little too much heat.<br />
|-<br />
|}<br />
<br />
Hull tanking is improved by only a single skill:<br />
*{{sk|Hull Upgrades}}<br />
** 5% hull HP per level. Required for damage control.<br />
<br />
==Remote repairing==<br />
{{main|Logistics}}<br />
<br />
Remote repairing means that the main fleet outsources the repair duty to dedicated logistic wing. This allows the main fleet to fit large buffer tank that makes them able to survive the alpha of enemy fleet. This also allows the logi wing to focus the repping power of whole fleet on single ship.<br />
<br />
=== Spider Tanking ===<br />
<br />
While normal logistic fleet configuration outsources repairing to logistic wing spider tanking shares the repairing and combat duty between the whole fleet.<br />
<br />
In simple terms, Spider tanking involves the use of a Buffer and/or highly resistant tank that is repaired remotely by other ships in your squad who are in turn repaired by remote repair modules on your ship. This is an advanced technique that requires a good deal of coordination to function effectively.<br />
<br />
==Burst resistance modules==<br />
{{see also|Capital Ship Modules#Capital Emergency Hull Energizer}}<br />
<br />
There are also a couple of modules that can be activated to give a short burst of high resistances. [[Assault Frigates]] and [[Heavy Assault Cruisers]] can equip an '''Assault Damage Control''' (or '''ADC'''), which gives lower passive resists compared to a regular Damage Control, but can be activated to give a burst of 95% omni resistance to shield, armor, and hull for up to 14.4 seconds with a 150 second reactivation delay. [[Capital Ships]] can equip a '''Capital Hull Emergency Energizer''' (or '''CEHE'''), which only gives a 95% omni resistance bonus to structure, has no passive benefit, and burns out after a single use. Both modules take the place of a regular Damage Control.<br />
<br />
==References==<br />
<references /><br />
[[Category:Combat]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=The_Agency&diff=164785The Agency2020-11-22T04:48:36Z<p>Qwer Stoneghost: /* Corporation Dashboard */</p>
<hr />
<div>'''The Agency''' is a neocon app that allows capsuleers to search for and engage organized EVE game content. New capsuleers are introduced to The Agency by the game. Once docked at a station for the first time, players receive instructions on how to access the user interface. This includes using The Agency to open the new player tutorial: the [[Seeker Investigation|The Seeker Investigation]].<br />
<br />
The Agency was introduced in October 2017 as part of the [[Expansions|Lifeblood expansion]] as an extension of the [[Agent Finder]]. It was updated in May 2019 as part of the Invasion expansion.<br />
<br />
[[Image:Theagency10-19-20.jpg|thumb|center|upright=2.7]]<br />
<br />
== Content ==<br />
The Agency allows a player to find the majority of EVE organized game content in New Eden. Activities are split into several categories and include filters that can further refine searches into the specific content the capsuleer may be looking for. Categories include "Agents and Missions", "Encounters", Exploration", "Resource Harvesting" and "Tutorials". A player corporation dashboard is also available.<br />
<br />
=== Agents and Missions ===<br />
<br />
A [[Missions|mission]] is a task assigned to the player by an NPC "agent". The agent describes the task and specifies rewards for its completion. There are different kinds of missions, each with its own set of agents. (For example, a mining agent may assign you the task of mining a certain amount of ore and returning it to the agent's station.)<br />
[[Image:agencyMissions.jpg|thumb|center|upright=2.0]]<br />
There are different kinds of agents, each with its own set of missions.<br />
* [[Missions|Mission]] - assignments of varying difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter).<br />
* [[Epic arc]] - a linked series of missions that tells a story and provides a substantial reward.<br />
* [[Missions#Storyline_Missions|Storyline]] (if available) - these special missions are assigned periodically as you gain standing with a faction.<br />
* [[Career Agents|Career]] - tutorial missions that introduce new players to the EVE's various activities.<br />
<br />
''Note: Mission Agents and Agent Finder access the same information. Mission Agents shows a separate button for each type of mission. Agent Finder has an option field that lets you select the type of mission. Both present the same mission offerings from the same agents.''<br />
<br />
=== Encounters ===<br />
<br />
In general, "encounters" are fleet combat actions. Although at least one encounter is a single player activity (solo deadspace), and most Level 4 missions are done with fleets, the encounters listed in this section are best thought of as group efforts. Because of this complexity, most players find it worthwhile to read about a particular kind of encounter before trying it out.<br />
[[Image:agencyExcursions.jpg|thumb|center|upright=2.0]]<br />
* [[Incursions]] (PvE) - an ongoing pirate invasion that spreads across a group of solar systems and requires substantial fleet action to subdue. Somewhat comparable to high end "raids" in other online games, incursions, which frequently last for days, are complicated, difficult, lucrative and engrossing. Very few skills are needed to join an incursion fleet as a picket (scout), though high skills and advanced ships are needed for the actual combat.<br />
* [[Faction Warfare]] (PvP) - ongoing warfare between factions pits players against other players in certain specified solar systems throughout EVE. Although solo participation is possible, most faction warfare is conducted via player corporations. <br />
* [[Forward Operating Base|Pirate Strongholds]] (PvE) - a pirate structure suddenly appears in a system and begins to harass the occupants. Players form fleets to attack the structure, which is strongly defended. When the structure dies, every member of the fleet receives a substantial reward. <br />
* [[Abyssal Deadspace]] (PvE) - somewhat analogous to "dungeons" in other games, an abyssal deadspace pocket can be entered by one, two or three players. The players have a limited amount of time to clear the NPCs from the pocket before it collapses (killing everyone).<br />
<br />
=== Exploration ===<br />
[[Image:AencyExploration.jpg|thumb|center|upright=2.0]]<br />
[[Exploration]] is a broad category of activities that mostly have to do with searching for and acquiring various items of value that can be sold to other EVE players. Acquiring these items may involve combat, explosions, and puzzle solving. Exploration is not as organized as mission running, nor as consistently productive as mining, but it can provide considerable excitement and may produce extremely valuable loot.<br />
* [https://wiki.eveuniversity.org/Scanning#Scan_results Combat Anomalies] - pirate or other NPC sites that contain loot and, usually, NPC combat units. These appear occasionally in most systems and can be located with your ship's built-in [[directional scanner]].<br />
* [https://wiki.eveuniversity.org/Scanning#Scan_results Cosmic Signatures] - hidden NPC sites of unknown origin, these can only be located with a [[Scanning|probe scanner]]. Generally, these are more difficult but more lucrative than combat anomalies.<br />
* [https://wiki.eveuniversity.org/Combat_sites#Expeditions Escalations (if available)] - also known as "expeditions", these are more advanced combat sites that appear occasionally at the completion of a regular site. Escalations are chains of up to four sites, each of which has a random chance of appearing, and each of which is located in a system with lower security than its predecessor. <br />
* [[Project Discovery: Exoplanets|Project Discovery]] - a unique enterprise where players can solve puzzles that are directly connected to real world projects.<br />
* [[Triglavian Collective|Triglavian Space]] - a new and dangerous region of space that offers solo PVE with high rewards.<br />
<br />
=== Resource Harvesting ===<br />
[[Image:agencyResourceHarvesting.jpg|thumb|center|upright=2.0]]<br />
These activities direct you to areas where you can mine or otherwise collect raw materials that can be refined into products useful to EVE industrialists. Resource harvesting is a common method of making ISK in EVE.<br />
* [[Asteroids and ore|Asteroid Belts]] - shows the number of asteroid belts in nearby systems along with the types of ore available. Also identifies the pirate factions that may attack you while mining there. Options let you specify distance, security status and type of ore.<br />
* [https://wiki.eveuniversity.org/Asteroids_and_ore#Cosmic_anomalies Ore Anomalies] - lists "unknown ore anomalies" in nearby systems. These contain ore types not usually found in this particular area.<br />
* [[Ice harvesting|Ice Belts]] - lists the locations of nearby ice belts. Note that ice mining requires special skills and equipment.<br />
* [[Planetary Interaction|Planetary Production]] - lists planets available for mining. Allows you specify the type of planet(s). Note that planetary mining requires special skills and equipment.<br />
<br />
=== Tutorials ===<br />
[[Image:agencyTutorial.jpg|thumb|center|upright=2.0]]<br />
* This button opens the [[New Player Experience Tutorial - Seeker Investigation|"Seeker Investigation"]], a set of missions designed to introduce new players to EVE. You can ONLY activate the Investigation from inside your starting solar system.<br />
=== Corporation Dashboard ===<br />
This may be shown in the upper right region of the agency box. If present, it opens a detailed information window for your [[corporation]]. If you are in an NPC corporation, the Dashboard will show the Recruitment window.<br />
<br />
== Filtering == <br />
Some of the content options have filters that allow you to tailor the information to fit your interests. The two most widely used are:<br />
* Distance - which refers to a number of jumps from your current system<br />
* Security Status - which refers to the safety level (highsec, lowsec, etc.) of a system. <br />
<br />
In some cases filters may also allow you to select EVE regions, factions, corporations, ore types or other identifying criteria that can be used to limit your search. These are usually self-explanatory - an example of how they are used can be found on the [[Agent Finder]] page.<br />
<br />
The following image shows the filters on the Resource Harvesting/Asteroid Belts option. But, really, the best way to learn how the agency filters work is to open it and try out the various elements.<br />
<br />
[[Image:AgencyDetail.png|thumb|center|upright=2.5]]<br />
<br />
<br />
[[Category:Agents]]<br />
[[Category:User Interface]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=User_talk:Noemie_belacqua&diff=164784User talk:Noemie belacqua2020-11-22T04:16:59Z<p>Qwer Stoneghost: </p>
<hr />
<div>Hi. I did the update on Drones before I noticed it was in your to do list, but I think it works pretty well. I kept the split between description and mechanics and sorted the information from the two back-and-forth. Cleaned up the Drone page, but left the Mechanics page pretty much alone…because it's mostly opinion anyway and the informal tone dorsn't hurt much - imao.[[User:Qwer_stoneghost]] 21 nov 2020<br />
<br />
<br />
Thank you very much for your help with [[Skills Training 101]]!!<br />
--[[User:Hank_magnusson|Hank]]<br />
<br />
<br />
Thanks for help on [[Factional Warfare 101]]! -[[User:Dominik isu|Dominik isu]] ([[User talk:Dominik isu|talk]])<br />
<br />
<br />
Thanks for {{sk| note. [[User:Qwer_stoneghost]]<br />
<br />
Thanks. I especially like the collapsable tables. And I made a post to the forum ... thanks again; didn't even know that existed. [[User:Qwer stoneghost|Qwer stoneghost]] ([[User talk:Qwer stoneghost|talk]]) 09:31, 24 June 2015 (CDT)<br />
<br />
I actually didn't know about that function, thank you! I'll definitely be making use of that in the future!<br />
[[User:Djavin novienta|Djavin Novienta]], 1 December 2016 (EST)<br />
<br />
So I put up a thread on the Wiki Staff subforum before I took a look at your user page (and totally stole your to-do listing formatting!), but I see that you're looking to make an item database/item details template. That's something I've been thinking about myself, but I lack the coding knowledge to do it myself, at least at this point. I know the Backstage Wiki has something along the lines of what we're looking for, like this: http://wiki.eve-inspiracy.com/index.php?title=%27Balefire%27_Rocket_Launcher . But I have no idea how to make that happen, since there's only one line of code for that entire page, and I don't understand its function/syntax. Anyway, I'd be happy to help with that kind of project, it's something that we're missing that's really been bugging me! - [[User:Djavin novienta|Djavin Novienta]], 1 December 2016 (EST)<br />
<br />
<br />
I did it all by hand on my phone. Haha. An external tool would have been very useful! <br />
[[User:Laura karpinski|Laura karpinski]] ([[User talk:Laura karpinski|talk]]) 15:17, 1 January 2017 (CST)<br />
<br />
Needed something to get me through Christmas with my family... ;) [[User:Laura karpinski|Laura karpinski]] ([[User talk:Laura karpinski|talk]]) 18:08, 1 January 2017 (CST)<br />
<br />
<br />
== Deprecated ==<br />
<br />
Thanks for the heads up! [[User:Telinchei|Telinchei]] <sup>[[User talk:Telinchei|Talk]] &middot; [[Special:Contributions/Telinchei|Contribs]]</sup> 17:50, 12 November 2015 (CST)<br />
<br />
== Personal To-Do Lists ==<br />
<br />
So, I added a section to the end of [[UniWiki:To-Do List]] talking about Curator personal to-do lists (like ours), to encourage people to look at personal to-do lists if they're looking for specific tasks (since those tasks have already been identified). I put my name down (since I'd love the help whittling away at my list), but I didn't put yours down because I don't know how you feel about people doing things on your to-do list. That said, I hope you will add your name, if only to increase the chances (however marginal) of tasks getting done. - [[User:Djavin novienta|Djavin Novienta]] ([[User talk:Djavin novienta|talk]]) 00:11, 27 January 2017</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164779UniWiki:Editing commands visual guide2020-11-22T02:01:59Z<p>Qwer Stoneghost: </p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, UniWiki formatting commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
Links to skills (e.g., {{sk|Capacitor Management}}) also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3 = b^{x+2}</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = \int_0^\pi \sin x\,dx</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
<br />
Superscript and subscript in text are different than they are in Math.<br />
*Item<sup>see below</sup><br />
*Carbon C<sub>14</sub><br />
<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164778UniWiki:Editing commands visual guide2020-11-22T02:00:32Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
Links to skills (e.g., {{sk|Capacitor Management}}) also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3 = b^{x+2}</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = \int_0^\pi \sin x\,dx</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
<br />
Superscript and subscript in text are different than they are in Math.<br />
*Item<sup>see below</sup><br />
*Carbon C<sub>14</sub><br />
<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164777UniWiki:Editing commands visual guide2020-11-22T01:59:30Z<p>Qwer Stoneghost: /* Templates */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
Links to skills (e.g., {{sk|Capacitor Management}}) also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3 = b^{x+2}</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = \int_0^\pi \sin x\,dx</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
<br />
Superscript and subscript in text are different than they are in Math.<br />
*Item<sup>see below</sup><br />
*Carbon C<sub>14</sub><br />
<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164776UniWiki:Editing commands visual guide2020-11-22T01:58:20Z<p>Qwer Stoneghost: /* Math */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3 = b^{x+2}</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = \int_0^\pi \sin x\,dx</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
<br />
Superscript and subscript in text are different than they are in Math.<br />
*Item<sup>see below</sup><br />
*Carbon C<sub>14</sub><br />
<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164775UniWiki:Editing commands visual guide2020-11-22T01:55:18Z<p>Qwer Stoneghost: /* Math */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3=b^2x</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = \int_0^\pi \sin x\,dx</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
<br />
Superscript and subscript in text are different than they are in Math.<br />
*Item<sup>see below</sup><br />
*Carbon C<sub>14</sub><br />
<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164774UniWiki:Editing commands visual guide2020-11-22T01:54:44Z<p>Qwer Stoneghost: /* Miscellaneous */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3=b^2</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = \int_0^\pi \sin x\,dx</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
<br />
Superscript and subscript in text are different than they are in Math.<br />
*Item<sup>see below</sup><br />
*Carbon C<sub>14</sub><br />
<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164773UniWiki:Editing commands visual guide2020-11-22T01:52:11Z<p>Qwer Stoneghost: /* Math */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3=b^2</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = \int_0^\pi \sin x\,dx</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164772UniWiki:Editing commands visual guide2020-11-22T01:51:43Z<p>Qwer Stoneghost: /* Math */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3=b^2</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = <math>\int_0^\pi \sin x\,dx</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164771UniWiki:Editing commands visual guide2020-11-22T01:50:55Z<p>Qwer Stoneghost: /* Images */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
==Math==<br />
*Super- and subscript: <math>2^3=b^2</math><br />
*Infinity: <math>speed = \infty</math><br />
*Fractions: <math>\frac{x^3+y^3}{2}</math><br />
*Roots: <math>\sqrt{2}</math><br />
*Combinations: <math>\sqrt[2]{\frac{x^3+y^3}{2}} = \infty</math>, <math>\int_0^\pi \sin x\,dx.</math><br />
<br />
Very complex mathematical expressions are possible, but require some study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164770UniWiki:Editing commands visual guide2020-11-22T01:50:43Z<p>Qwer Stoneghost: /* Miscellaneous */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164769UniWiki:Editing commands visual guide2020-11-22T01:38:02Z<p>Qwer Stoneghost: /* Miscellaneous */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
:<math>\int_0^\pi \sin x\,dx.</math><br />
<br />
Complex mathematical expressions are possible, but require ksome study. The [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Mathematics Wikimedia Help] guide is a good place to start. <br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164768UniWiki:Editing commands visual guide2020-11-22T01:14:33Z<p>Qwer Stoneghost: /* Lists and Indentation */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
# A line break (blank line or break command) ends a list<p>To put items in columns</p><p>Use the paragraph command</p><br />
# Next numbered line starts here<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164755UniWiki:Editing commands visual guide2020-11-21T21:50:38Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links and grey selections. There is also a general [[UniWiki:Manual_of_Style|style used in UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164754UniWiki:Editing commands visual guide2020-11-21T21:48:52Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Indentation and italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164753UniWiki:Editing commands visual guide2020-11-21T21:47:54Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The '''div''' code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164752UniWiki:Editing commands visual guide2020-11-21T21:47:31Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164751UniWiki:Editing commands visual guide2020-11-21T21:47:05Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164750UniWiki:Editing commands visual guide2020-11-21T21:46:50Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164749UniWiki:Editing commands visual guide2020-11-21T21:46:36Z<p>Qwer Stoneghost: </p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164733UniWiki:Editing commands visual guide2020-11-21T20:05:25Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with [[Templates#Templates_on_the_UniWiki|UniWiki templates]] when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164732UniWiki:Editing commands visual guide2020-11-21T20:04:11Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic. It's always grey.}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=User:Qwer_Stoneghost&diff=164731User:Qwer Stoneghost2020-11-21T20:03:30Z<p>Qwer Stoneghost: </p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
*[[Editing commands visual guide]]<br />
<br />
==header==</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=User:Qwer_Stoneghost&diff=164730User:Qwer Stoneghost2020-11-21T20:02:09Z<p>Qwer Stoneghost: </p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
==header==</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164729UniWiki:Editing commands visual guide2020-11-21T20:00:45Z<p>Qwer Stoneghost: /* Images */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|thumb|default]]<br />
Use |left| to put it on the left. Use |center| to center it. <br />
[[File:TemperateLarge.png|left|thumb|move to the left]]<br />
To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
[[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164728UniWiki:Editing commands visual guide2020-11-21T19:59:08Z<p>Qwer Stoneghost: /* Images */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb|default]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb|move to the left]][[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. Upright uses percentages, which is much easier than trying to figure out pixel sizes (the other way of doing it).<br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164727UniWiki:Editing commands visual guide2020-11-21T19:57:47Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like orange links; and grey selections - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb|default]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb|move to the left]][[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164726UniWiki:Editing commands visual guide2020-11-21T19:56:45Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and also allows you to {{co|yellow|grey|color the background}}.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb|default]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb|move to the left]][[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164725UniWiki:Editing commands visual guide2020-11-21T19:54:18Z<p>Qwer Stoneghost: /* Images */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and allows you to {{co|yellow|grey|color the background}} or not.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb|default]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb|move to the left]][[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164723UniWiki:Editing commands visual guide2020-11-21T19:53:44Z<p>Qwer Stoneghost: /* Images */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and allows you to {{co|yellow|grey|color the background}} or not.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb|default]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb|left]][[File:TemperateLarge.png|center|upright=0.2|thumb|center, smaller]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164722UniWiki:Editing commands visual guide2020-11-21T19:52:41Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and allows you to {{co|yellow|grey|color the background}} or not.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. You can put {{co|yellow||colored text}} in here, too.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164721UniWiki:Editing commands visual guide2020-11-21T19:50:49Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey. You can also use the CO Template which uses {{co|yellow|| color words instead}} of HTML codes and allows you to {{co|yellow|grey|color the background}} or not.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164720UniWiki:Editing commands visual guide2020-11-21T19:44:25Z<p>Qwer Stoneghost: /* Templates */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164719UniWiki:Editing commands visual guide2020-11-21T19:40:50Z<p>Qwer Stoneghost: /* Templates */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]] or a [[https://wiki.eveuniversity.org/Category:Template|full list]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164718UniWiki:Editing commands visual guide2020-11-21T19:40:05Z<p>Qwer Stoneghost: /* Templates */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of common UniWiki templates]] or a [[Category:Template|full list]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164717UniWiki:Editing commands visual guide2020-11-21T19:38:14Z<p>Qwer Stoneghost: /* Templates */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|torpedo|32|Torpedo}} Icons have [[UniWiki:Icons|their own special codes]]. The first item is the icon name and must NOT be capitalized; second is the pixel size; last is the mouseover display.<br />
<br />
{{sk|Capacitor Management}} Links to skills also have a special code. It is easier to learn this linking method than to have to type a standard link each time you reference a skill.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of UniWiki templates]].<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164715UniWiki:Editing commands visual guide2020-11-21T19:30:33Z<p>Qwer Stoneghost: /* Lists and Indentation */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|caldari2|22|Caldari}} Icons have [[UniWiki:Icons|their own special codes]].<br />
<br />
{{sk|Capacitor Management}} As do links to skills.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of UniWiki templates]].<br />
<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164714UniWiki:Editing commands visual guide2020-11-21T19:27:35Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are double indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|caldari2|22|Caldari}} Icons have [[UniWiki:Icons|their own special codes]].<br />
<br />
{{sk|Capacitor Management}} As do links to skills.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of UniWiki templates]].<br />
<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span> The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.<br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164713UniWiki:Editing commands visual guide2020-11-21T19:26:54Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are double indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|caldari2|22|Caldari}} Icons have [[UniWiki:Icons|their own special codes]].<br />
<br />
{{sk|Capacitor Management}} As do links to skills.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of UniWiki templates]].<br />
<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span><br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.}}<br />
<br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164712UniWiki:Editing commands visual guide2020-11-21T19:26:04Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are double indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|caldari2|22|Caldari}} Icons have [[UniWiki:Icons|their own special codes]].<br />
<br />
{{sk|Capacitor Management}} As do links to skills.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of UniWiki templates]].<br />
<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.}}<br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span><br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164711UniWiki:Editing commands visual guide2020-11-21T19:25:38Z<p>Qwer Stoneghost: /* Emphasis */</p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are double indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|caldari2|22|Caldari}} Icons have [[UniWiki:Icons|their own special codes]].<br />
<br />
{{sk|Capacitor Management}} As do links to skills.<br />
<br />
These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of UniWiki templates]].<br />
<br />
<br />
== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
<br />
<br />
{{hatnote|This is a "hat note"; used for emphasis. Note that italics are automatic.}}<br />
<br />
<br />
{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
<br />
<br />
{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.}}<br />
<br />
<br />
<span style="color:#53B14E">This is how you make colored text.</span><br />
<br />
{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
<br />
== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
<br />
== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
<br />
Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
<br />
[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghosthttps://wiki.eveuniversity.org/index.php?title=UniWiki:Editing_commands_visual_guide&diff=164710UniWiki:Editing commands visual guide2020-11-21T19:24:47Z<p>Qwer Stoneghost: </p>
<hr />
<div>{{main|UniWiki:Editing Guide}} <br />
{{main|UniWiki:Manual of Style}} <br />
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]<br />
<br />
This page shows a small number of commonly used, though somewhat more advanced, uniwiki styling commands. Edit this page to see the coded version. (It can help to open this page in two windows; one with the code.)<br />
<br />
== Lists and Indentation ==<br />
*Lists are made with * or #<br />
*The next line must follow with no blank lines<br />
**Use more * to indent<br />
**Good practice is to use a header to head a list<br />
<br />
<br />
#Use # for numbered lists<br />
##Space the first line to start a new list if you do not head it<br />
##Use more # to indent further<br />
#Note that numbered lists are double indented to start<br />
<br />
<br />
:Use : to indent without a label<br />
::And more - see [https://en.wikipedia.org/wiki/Help:List Wikipedia's List Help] page<br />
<br />
== Templates ==<br />
{{icon|caldari2|22|Caldari}} Icons have [[UniWiki:Icons|their own special codes]].<br />
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{{sk|Capacitor Management}} As do links to skills.<br />
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These are called "templates". You can view a [[UniWiki:Templates#Templates_on_the_UniWiki|list of UniWiki templates]].<br />
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== Emphasis ==<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">The div code pair is used to center text. Note that this is an operation, and not a built-in formatting command.</div><br />
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{{hatnote|This is a "hat note"; used for emphasis. Note that italics are automatic.}}<br />
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{{Note box|This is a "note box"; also used for emphasis. Italics are automatic}}<br />
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{{Color box | color=#0B2161 | border=#F4FA58 | This is a color box. '''Color''' will be the background color; '''border''' will be the border color. The numbered code determines an [https://html-color-codes.info HTML color]. FFFFFF is white; 000000 is black; 888888 is middle grey.}}<br />
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<span style="color:#53B14E">This is how you make colored text.</span><br />
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{{Template:Important note box|Be '''very''' careful with colored text and boxes. Some colors are [[UniWiki:Manual_of_Style/Text_formatting#Color|special for UniWiki]] - like links - and there is a general "style" used in [[UniWiki:Manual_of_Style|UniWiki editing]]. It is a good idea to stick with UniWiki templates when you first start editing.}}<br />
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== Images ==<br />
[[File:TemperateLarge.png|thumb]]<br />
The standard image appears on the right.<br />
[[File:TemperateLarge.png|left|thumb]][[File:TemperateLarge.png|center|upright=0.2|thumb]]<br />
Use |left| to put it on the left. Use |center| to center it. To change the size, use |upright=1.0| ... 1.0 will be standard, 2.0 will be bigger, 0.5 will be smaller. <br />
{{clear}} Use the clear command to start the next text line AFTER the image.<br />
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== Miscellaneous ==<br />
Use break (br) to<br>split a line in two.<br />
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Tables are easier than they look. The basics are shown in the [[UniWiki:Editing_Guide#Tables|UniWiki Editing Guide]]. Details for more complex tables are at the [https://en.wikipedia.org/wiki/Help:Table WIKI help center].<br />
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[[Category:Guides]]<br />
[[Category:Wiki Information]]</div>Qwer Stoneghost