https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Sebastian+teg&feedformat=atomEVE University Wiki - User contributions [en]2024-03-28T22:58:37ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=125784Archive:Titles Frequently Asked Questions2017-08-27T19:55:18Z<p>Sebastian teg: /* General */ Updated information for clone state</p>
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<div>{{eunispecific}}{{HR Navbar}}<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
== General ==<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|- valign="top"<br />
| Do I need to maintain an Omega Clone state all the time in the Uni?<br />
| No. There must only be evidence that you, at one time (even before your time with the Uni), held the Omega Clone state.<br />
|- valign="top"<br />
| I understand that the information available by CCP via the API does not show Clone status, what criteria does the Uni use to verify that I was once in an Omega Clone state?<br />
| At the moment, you must have injected the ''Auto-Targeting missiles'' skill (it is cheap, and you don't even need to train it), as that is what we use to test whether you were ever Omega.<br />
|- valign="top"<br />
| If I once held a progression title and left the Uni or otherwise need to get a progression title back, do I need to be in Omega State?<br />
| No. If you already held a particular progression title, you may apply for a 'Returning' title in the Alpha clone state.<br />
|- valign= "top"<br />
| I'm mostly an Alpha state player, and I don't want to gamble a month of Omega state if my application for a progression title isn't successful. What should I do?<br />
| If that is your concern, remain in Alpha state and apply for the title. If the only problem with your application is your clone state, a Titles officer will contact you and let you know (if there are other problems, they'll let you know that, too). Then you can activate Omega state, notify the Titles Officer, they will check, and then grant you your title.<br />
|}<br />
<br />
== API ==<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly. You could also check [[Updating an EVE University API key|yourself]].<br />
|- valign="top"<br />
|}<br />
<br />
== References ==<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is a reference?<br />
| A reference is another player that can supply extra information about your Title application to the Titles Department.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Freshman, do I need to include a reference?<br />
| No.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Sophomore, do I need to include a reference?<br />
| No, but it might help. If you think that your activities and participation in Uni activities is not well-recorded for Titles Officers to discover in Forums, KB, etc., then you may wish to include a reference that can provide more information about your activities. Including a reference is not required for your application, it is a way to provide extra information.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Graduate, do I need to include a reference?<br />
| No, only under unusual circumstances. The requirements for graduate are such that it is extremely unlikely that your mastery of the game or your service to the University would be hard for a Titles Officers to discover.<br />
|- valign="top"<br />
| width="40%" | How do I include a reference properly?<br />
| In the text box of your application, indicate the character who would be a good reference, and state why they would be a good reference. Spelling their name incorrectly such that Titles Officers cannot search for them in-game will result in the reference being ignored in your evaluation. Just indicating that you are active in a particular part of the Uni without giving us a specific player name will not help.<br />
|- valign="top"<br />
| width="40%" | Can I list anyone as a reference?<br />
| No. The Titles Department will only reach out to references that are in EVE University and either hold the Graduate Title or are members of EVE University Staff.<br />
|- valign="top"<br />
| width="40%" | What should someone listed as a reference expect?<br />
| If you list a reference in your application, the evaluating Titles Officer may choose to contact them. The listed reference will receive an in-game EVEmail or an out-of-game Forum PM from a Titles Officer, asking the reference about what they know about the applicant relevant to the applied-for title. Whatever response the reference provides will be taken into account when the Titles Officer evaluates the application.<br />
|}<br />
<br />
== Freshman ==<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
== Sophomore ==<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| I heard that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. Do I have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation”. This means an active killboard is not required for Sophomore. Of course, if your preferred method of participating is via PvP, then that's fine.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
== Graduate ==<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| "Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until they look at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class, or other temporary leave, affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If you held the Sophomore title, you should apply for Returning Sophomore when you return. It is unlikely that your Graduate application is still in the queue, as it was probably evaluated while you were away (and since you weren't in corp, it was probably denied). These temporary absences don't have any bearing on your application, only the total time in Uni matters for Graduate.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done since I applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. However, the graduate title is really about mastery of EVE and a pattern of service to the University. Those things should already be on display in abundance when you apply.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
== Regaining Titles ==<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--></div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=125783Titles within EVE University2017-08-27T19:47:07Z<p>Sebastian teg: /* Graduate */</p>
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<div>{{eunispecific}}{{Template:HR Navbar}}'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
== Checking Your Own Titles ==<br />
<br />
To view your active titles open your Character Sheet then right click on your character's name and select ''Show Info'', which will bring up your character's information page. Any titles you currently hold will be listed under your character's name.<br />
<br />
Please note that the EVE University Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions not answered here, or by the [[Titles Frequently Asked Questions|Titles FAQ]], you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will not receive a response.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University.<br />
<br />
=== Freshman ===<br />
A new student.<br />
: '''Requirements:'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Character has been a member of [[EVE University]] for at least 7 days<br />
:* [[Security Status]] greater than -4<br />
:* Have held the Omega clone state at some point<br />
:* Character is at least 31 days old<br />
: '''Provides:'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access<br />
<br />
There are no further requirements for this title; they are a simple set of criteria. If you meet them all, you will be granted the title. If you do not, please wait until you meet all of the requirements before applying.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requirements:'''<br />
:* Player shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these)<br />
:* '''Freshman Title'''<br />
:* Character has been a member [[EVE University]] for at least 6 weeks<br />
:* [[Security Status]] greater than -4<br />
:* Have held the Omega clone state at some point<br />
: '''Provides:'''<br />
:* Everything a Freshman has (Skillbook Wallet)<br />
:* [Θ] Theta level Hangar Access<br />
:* Ability to join the [[Wormhole Campus]]<br />
:* Ability to post events to the [[Using the Eve University Calendar|EVE University Calendar]]<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree of effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requirements:'''<br />
:* Player has demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways)<br />
:* Player has shared their knowledge and experience with the EVE University community<br />
:* '''Sophomore Title''' <br />
:* Character has been a member of [[EVE University]] for at least 12 weeks<br />
:* Have held the Omega clone state at some point<br />
: '''Provides:'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access)<br />
:* A [[EVE_University_Medals|Graduate Medal]]<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back’. Mastery should cover a wide portion of experience in New Eden, and Service can take a variety of forms, but both are considered by senior staff when reviewing an application. Subsequently, Graduate applications may take longer to process than the other progression titles; but be assured this is only a consequence of the more thorough evaluation that ensures EVE University Graduates are held to our standards. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Staff & Vanity Titles ==<br />
<br />
Staff titles, such as '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, denote an individual's role as an EVE University staff member, officer, or director. Other titles (known as "vanity" titles) are just for fun, and are tailored to the individual who holds them. Both staff and vanity titles are awarded through a different process, and are not handled by the Titles Department.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then log in to the [http://tools.eveuniversity.org/ EVE University Tool] using EVE SSO. Once logged in, ensure you have an [[Updating an EVE University API key|up to date API registered with the tool]] and request a title via the titles tab.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin EVE University on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Further Reading ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=125782Titles within EVE University2017-08-27T19:46:03Z<p>Sebastian teg: /* Sophomore */</p>
<hr />
<div>{{eunispecific}}{{Template:HR Navbar}}'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
== Checking Your Own Titles ==<br />
<br />
To view your active titles open your Character Sheet then right click on your character's name and select ''Show Info'', which will bring up your character's information page. Any titles you currently hold will be listed under your character's name.<br />
<br />
Please note that the EVE University Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions not answered here, or by the [[Titles Frequently Asked Questions|Titles FAQ]], you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will not receive a response.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University.<br />
<br />
=== Freshman ===<br />
A new student.<br />
: '''Requirements:'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Character has been a member of [[EVE University]] for at least 7 days<br />
:* [[Security Status]] greater than -4<br />
:* Have held the Omega clone state at some point<br />
:* Character is at least 31 days old<br />
: '''Provides:'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access<br />
<br />
There are no further requirements for this title; they are a simple set of criteria. If you meet them all, you will be granted the title. If you do not, please wait until you meet all of the requirements before applying.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requirements:'''<br />
:* Player shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these)<br />
:* '''Freshman Title'''<br />
:* Character has been a member [[EVE University]] for at least 6 weeks<br />
:* [[Security Status]] greater than -4<br />
:* Have held the Omega clone state at some point<br />
: '''Provides:'''<br />
:* Everything a Freshman has (Skillbook Wallet)<br />
:* [Θ] Theta level Hangar Access<br />
:* Ability to join the [[Wormhole Campus]]<br />
:* Ability to post events to the [[Using the Eve University Calendar|EVE University Calendar]]<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree of effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requirements:'''<br />
:* Player has demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways)<br />
:* Player has shared their knowledge and experience with the EVE University community<br />
:* '''Sophomore Title''' <br />
:* Character has been a member of [[EVE University]] for at least 12 weeks<br />
:* Omega clone state<br />
: '''Provides:'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access)<br />
:* A [[EVE_University_Medals|Graduate Medal]]<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back’. Mastery should cover a wide portion of New Eden, and Service can take a variety of forms, but both are considered by senior staff when reviewing an application. Subsequently, Graduate applications may take longer to process than the other progression titles ; but be assured this is only a consequence of the more thorough evaluation that ensures EVE University Graduates are held to our standards. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Staff & Vanity Titles ==<br />
<br />
Staff titles, such as '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, denote an individual's role as an EVE University staff member, officer, or director. Other titles (known as "vanity" titles) are just for fun, and are tailored to the individual who holds them. Both staff and vanity titles are awarded through a different process, and are not handled by the Titles Department.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then log in to the [http://tools.eveuniversity.org/ EVE University Tool] using EVE SSO. Once logged in, ensure you have an [[Updating an EVE University API key|up to date API registered with the tool]] and request a title via the titles tab.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin EVE University on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Further Reading ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=125781Titles within EVE University2017-08-27T19:45:27Z<p>Sebastian teg: /* Freshman */</p>
<hr />
<div>{{eunispecific}}{{Template:HR Navbar}}'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
== Checking Your Own Titles ==<br />
<br />
To view your active titles open your Character Sheet then right click on your character's name and select ''Show Info'', which will bring up your character's information page. Any titles you currently hold will be listed under your character's name.<br />
<br />
Please note that the EVE University Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions not answered here, or by the [[Titles Frequently Asked Questions|Titles FAQ]], you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will not receive a response.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University.<br />
<br />
=== Freshman ===<br />
A new student.<br />
: '''Requirements:'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Character has been a member of [[EVE University]] for at least 7 days<br />
:* [[Security Status]] greater than -4<br />
:* Have held the Omega clone state at some point<br />
:* Character is at least 31 days old<br />
: '''Provides:'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access<br />
<br />
There are no further requirements for this title; they are a simple set of criteria. If you meet them all, you will be granted the title. If you do not, please wait until you meet all of the requirements before applying.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requirements:'''<br />
:* Player shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these)<br />
:* '''Freshman Title'''<br />
:* Character has been a member [[EVE University]] for at least 6 weeks<br />
:* [[Security Status]] greater than -4<br />
:* Omega clone state<br />
: '''Provides:'''<br />
:* Everything a Freshman has (Skillbook Wallet)<br />
:* [Θ] Theta level Hangar Access<br />
:* Ability to join the [[Wormhole Campus]]<br />
:* Ability to post events to the [[Using the Eve University Calendar|EVE University Calendar]]<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree of effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requirements:'''<br />
:* Player has demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways)<br />
:* Player has shared their knowledge and experience with the EVE University community<br />
:* '''Sophomore Title''' <br />
:* Character has been a member of [[EVE University]] for at least 12 weeks<br />
:* Omega clone state<br />
: '''Provides:'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access)<br />
:* A [[EVE_University_Medals|Graduate Medal]]<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back’. Mastery should cover a wide portion of New Eden, and Service can take a variety of forms, but both are considered by senior staff when reviewing an application. Subsequently, Graduate applications may take longer to process than the other progression titles ; but be assured this is only a consequence of the more thorough evaluation that ensures EVE University Graduates are held to our standards. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Staff & Vanity Titles ==<br />
<br />
Staff titles, such as '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, denote an individual's role as an EVE University staff member, officer, or director. Other titles (known as "vanity" titles) are just for fun, and are tailored to the individual who holds them. Both staff and vanity titles are awarded through a different process, and are not handled by the Titles Department.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then log in to the [http://tools.eveuniversity.org/ EVE University Tool] using EVE SSO. Once logged in, ensure you have an [[Updating an EVE University API key|up to date API registered with the tool]] and request a title via the titles tab.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin EVE University on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Further Reading ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=101967Archive:Titles Frequently Asked Questions2016-12-05T05:10:14Z<p>Sebastian teg: /* General */</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|- valign="top"<br />
| Do I need to maintain an Omega Clone state all the time in the Uni?<br />
| No. Only during the application process for a new title that you have never held before. Once you are awarded a progression title, you may revert to Alpha State.<br />
|- valign="top"<br />
| If I once held a progression title and left the Uni or otherwise need to get a progression title back, do I need to be in Omega State?<br />
| No. If you already held a particular progression title, you may apply for a 'Returning' title in the Alpha clone state.<br />
|- valign= "top"<br />
| I'm mostly an Alpha state player, and I don't want to gamble a month of Omega state if my application for a progression title isn't successful. What should I do?<br />
| If that is your concern, remain in Alpha state and apply for the title. If the only problem with your application is your clone state, a Titles officer will contact you and let you know (if there are other problems, they'll let you know that, too). Then you can activate Omega state, notify the Titles Officer, they will check, and then grant you your title.<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== References ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is a reference?<br />
| A reference is another player that can supply extra information about your Title application to the Titles Department.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Freshman, do I need to include a reference?<br />
| No.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Sophomore, do I need to include a reference?<br />
| No, but it might help. If you think that your activities and participation in Uni activities is not well-recorded for Titles Officers to discover in Forums, KB, etc., then you may wish to include a reference that can provide more information about your activities. Including a reference is not required for your application, it is a way to provide extra information.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Graduate, do I need to include a reference?<br />
| No, only under unusual circumstances. The requirements for graduate are such that it is extremely unlikely that your mastery of the game or your service to the University would be hard for a Titles Officers to discover.<br />
|- valign="top"<br />
| width="40%" | How do I include a reference properly?<br />
| In the text box of your application, indicate the character who would be a good reference, and state why they would be a good reference. Spelling their name incorrectly such that Titles Officers cannot search for them in-game will result in the reference being ignored in your evaluation. Just indicating that you are active in a particular part of the Uni without giving us a specific player name will not help.<br />
|- valign="top"<br />
| width="40%" | Can I list anyone as a reference?<br />
| No. The Titles Department will only reach out to references that are in EVE University and either hold the Graduate Title or are members of EVE University Staff.<br />
|- valign="top"<br />
| width="40%" | What should someone listed as a reference expect?<br />
| If you list a reference in your application, the evaluating Titles Officer may choose to contact them. The listed reference will receive an in-game EVEmail or an out-of-game Forum PM from a Titles Officer, asking the reference about what they know about the applicant relevant to the applied-for title. Whatever response the reference provides will be taken into account when the Titles Officer evaluates the application.<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| I heard that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. Do I have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation”. This means an active killboard is not required for Sophomore. Of course, if your preferred method of participating is via PvP, then that's fine.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| "Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until they look at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class, or other temporary leave, affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If you held the Sophomore title, you should apply for Returning Sophomore when you return. It is unlikely that your Graduate application is still in the queue, as it was probably evaluated while you were away (and since you weren't in corp, it was probably denied). These temporary absences don't have any bearing on your application, only the total time in Uni matters for Graduate.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done since I applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. However, the graduate title is really about mastery of EVE and a pattern of service to the University. Those things should already be on display in abundance when you apply.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=101492Archive:Titles Frequently Asked Questions2016-12-02T05:57:30Z<p>Sebastian teg: /* General */ Added some questions about clone state</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|- valign="top"<br />
| Do I need to maintain an Omega Clone state all the time in the Uni?<br />
| No. Only during the application process for a new title that you have never held before. Once you are awarded a progression title, you may revert to Alpha State.<br />
|- valign="top"<br />
| If I once held a progression title and left the Uni or otherwise need to get a progression title back, do I need to be in Omega State?<br />
| No. If you already held a particular progression title, you may apply for a 'Returning' title in the Alpha clone state.<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== References ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is a reference?<br />
| A reference is another player that can supply extra information about your Title application to the Titles Department.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Freshman, do I need to include a reference?<br />
| No.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Sophomore, do I need to include a reference?<br />
| No, but it might help. If you think that your activities and participation in Uni activities is not well-recorded for Titles Officers to discover in Forums, KB, etc., then you may wish to include a reference that can provide more information about your activities. Including a reference is not required for your application, it is a way to provide extra information.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Graduate, do I need to include a reference?<br />
| No, only under unusual circumstances. The requirements for graduate are such that it is extremely unlikely that your mastery of the game or your service to the University would be hard for a Titles Officers to discover.<br />
|- valign="top"<br />
| width="40%" | How do I include a reference properly?<br />
| In the text box of your application, indicate the character who would be a good reference, and state why they would be a good reference. Spelling their name incorrectly such that Titles Officers cannot search for them in-game will result in the reference being ignored in your evaluation. Just indicating that you are active in a particular part of the Uni without giving us a specific player name will not help.<br />
|- valign="top"<br />
| width="40%" | Can I list anyone as a reference?<br />
| No. The Titles Department will only reach out to references that are in EVE University and either hold the Graduate Title or are members of EVE University Staff.<br />
|- valign="top"<br />
| width="40%" | What should someone listed as a reference expect?<br />
| If you list a reference in your application, the evaluating Titles Officer may choose to contact them. The listed reference will receive an in-game EVEmail or an out-of-game Forum PM from a Titles Officer, asking the reference about what they know about the applicant relevant to the applied-for title. Whatever response the reference provides will be taken into account when the Titles Officer evaluates the application.<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| I heard that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. Do I have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation”. This means an active killboard is not required for Sophomore. Of course, if your preferred method of participating is via PvP, then that's fine.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| "Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until they look at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class, or other temporary leave, affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If you held the Sophomore title, you should apply for Returning Sophomore when you return. It is unlikely that your Graduate application is still in the queue, as it was probably evaluated while you were away (and since you weren't in corp, it was probably denied). These temporary absences don't have any bearing on your application, only the total time in Uni matters for Graduate.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done since I applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. However, the graduate title is really about mastery of EVE and a pattern of service to the University. Those things should already be on display in abundance when you apply.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=101491Titles within EVE University2016-12-02T05:50:51Z<p>Sebastian teg: /* Progression Titles */ Rewording to Omega Clone state requirement statement.</p>
<hr />
<div>{{Template:HR Navbar}}<br />
<br />
'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page, the very informative [[Titles Frequently Asked Questions|Titles FAQ]] or any others, you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* [[Security Status]] greater than -4.<br />
:* You must have an Omega clone state.<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* [[Security Status]] greater than -4.<br />
:* You must have an Omega clone state.<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
:* You must have an Omega clone state.<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. All of the information about how to submit your API key are on the page in the tool.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=100922Titles within EVE University2016-11-24T15:00:43Z<p>Sebastian teg: Changed sec status language to precisely mirror the operator in Laura's post</p>
<hr />
<div>{{Template:HR Navbar}}<br />
<br />
'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page, the very informative [[Titles Frequently Asked Questions|Titles FAQ]] or any others, you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* [[Security Status]] greater than -4.<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* [[Security Status]] greater than -4.<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. All of the information about how to submit your API key are on the page in the tool.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=100910Titles within EVE University2016-11-23T23:37:08Z<p>Sebastian teg: /* Sophomore */</p>
<hr />
<div>{{Template:HR Navbar}}<br />
<br />
'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page, the very informative [[Titles Frequently Asked Questions|Titles FAQ]] or any others, you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* [[Security Status]] greater than or equal to -4.<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* [[Security Status]] greater than or equal to -4.<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. All of the information about how to submit your API key are on the page in the tool.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=100909Titles within EVE University2016-11-23T23:36:45Z<p>Sebastian teg: /* Freshman */ The value is 4.0, we're not running a sale at Walmart!</p>
<hr />
<div>{{Template:HR Navbar}}<br />
<br />
'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page, the very informative [[Titles Frequently Asked Questions|Titles FAQ]] or any others, you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* [[Security Status]] greater than or equal to -4.<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* [[Security Status]] greater than or equal to -3.99.<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. All of the information about how to submit your API key are on the page in the tool.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=98603Archive:Titles Frequently Asked Questions2016-09-23T14:22:24Z<p>Sebastian teg: /* Sophomore */ Fixed wording that still referred to class attendance as a Soph requirement.</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== References ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is a reference?<br />
| A reference is another player that can supply extra information about your Title application to the Titles Department.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Freshman, do I need to include a reference?<br />
| No.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Sophomore, do I need to include a reference?<br />
| No, but it might help. If you think that your activities and participation in Uni activities is not well-recorded for Titles Officers to discover in Forums, KB, etc., then you may wish to include a reference that can provide more information about your activities. Including a reference is not required for your application, it is a way to provide extra information.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Graduate, do I need to include a reference?<br />
| No, only under unusual circumstances. The requirements for graduate are such that it is extremely unlikely that your mastery of the game or your service to the University would be hard for a Titles Officers to discover.<br />
|- valign="top"<br />
| width="40%" | How do I include a reference properly?<br />
| In the text box of your application, indicate the character who would be a good reference, and state why they would be a good reference. Spelling their name incorrectly such that Titles Officers cannot search for them in-game will result in the reference being ignored in your evaluation. Just indicating that you are active in a particular part of the Uni without giving us a specific player name will not help.<br />
|- valign="top"<br />
| width="40%" | Can I list anyone as a reference?<br />
| No. The Titles Department will only reach out to references that are in EVE University and either hold the Graduate Title or are members of EVE University Staff.<br />
|- valign="top"<br />
| width="40%" | What should someone listed as a reference expect?<br />
| If you list a reference in your application, the evaluating Titles Officer may choose to contact them. The listed reference will receive an in-game EVEmail or an out-of-game Forum PM from a Titles Officer, asking the reference about what they know about the applicant relevant to the applied-for title. Whatever response the reference provides will be taken into account when the Titles Officer evaluates the application.<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| I heard that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. Do I have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation”. This means an active killboard is not required for Sophomore. Of course, if your preferred method of participating is via PvP, then that's fine.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| "Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until they look at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class, or other temporary leave, affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If you held the Sophomore title, you should apply for Returning Sophomore when you return. It is unlikely that your Graduate application is still in the queue, as it was probably evaluated while you were away (and since you weren't in corp, it was probably denied). These temporary absences don't have any bearing on your application, only the total time in Uni matters for Graduate.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done since I applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. However, the graduate title is really about mastery of EVE and a pattern of service to the University. Those things should already be on display in abundance when you apply.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=97455Archive:Titles Frequently Asked Questions2016-08-09T01:47:16Z<p>Sebastian teg: /* Sophomore */ Wording change about KB requirement.</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== References ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is a reference?<br />
| A reference is another player that can supply extra information about your Title application to the Titles Department.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Freshman, do I need to include a reference?<br />
| No.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Sophomore, do I need to include a reference?<br />
| No, but it might help. If you think that your activities and participation in Uni activities is not well-recorded for Titles Officers to discover in Forums, KB, etc., then you may wish to include a reference that can provide more information about your activities. Including a reference is not required for your application, it is a way to provide extra information.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Graduate, do I need to include a reference?<br />
| No, only under unusual circumstances. The requirements for graduate are such that it is extremely unlikely that your mastery of the game or your service to the University would be hard for a Titles Officers to discover.<br />
|- valign="top"<br />
| width="40%" | How do I include a reference properly?<br />
| In the text box of your application, indicate the character who would be a good reference, and state why they would be a good reference. Spelling their name incorrectly such that Titles Officers cannot search for them in-game will result in the reference being ignored in your evaluation. Just indicating that you are active in a particular part of the Uni without giving us a specific player name will not help.<br />
|- valign="top"<br />
| width="40%" | Can I list anyone as a reference?<br />
| No. The Titles Department will only reach out to references that are in EVE University and either hold the Graduate Title or are members of EVE University Staff.<br />
|- valign="top"<br />
| width="40%" | What should someone listed as a reference expect?<br />
| If you list a reference in your application, the evaluating Titles Officer may choose to contact them. The listed reference will receive an in-game EVEmail or an out-of-game Forum PM from a Titles Officer, asking the reference about what they know about the applicant relevant to the applied-for title. Whatever response the reference provides will be taken into account when the Titles Officer evaluates the application.<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| I heard that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. Do I have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not required for Sophomore. Of course, if your preferred method of participating is via PvP, then that's fine.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| "Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until they look at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class, or other temporary leave, affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If you held the Sophomore title, you should apply for Returning Sophomore when you return. It is unlikely that your Graduate application is still in the queue, as it was probably evaluated while you were away (and since you weren't in corp, it was probably denied). These temporary absences don't have any bearing on your application, only the total time in Uni matters for Graduate.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done since I applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. However, the graduate title is really about mastery of EVE and a pattern of service to the University. Those things should already be on display in abundance when you apply.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--!><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=96617Archive:Titles Frequently Asked Questions2016-07-03T18:20:07Z<p>Sebastian teg: /* Graduate */ removed old Q&A superceded by a General category Q&A</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== References ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is a reference?<br />
| A reference is another player that can supply extra information about your Title application to the Titles Department.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Freshman, do I need to include a reference?<br />
| No.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Sophomore, do I need to include a reference?<br />
| No, but it might help. If you think that your activities and participation in Uni activities is not well-recorded for Titles Officers to discover in Forums, KB, etc., then you may wish to include a reference that can provide more information about your activities. Including a reference is not required for your application, it is a way to provide extra information.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Graduate, do I need to include a reference?<br />
| No, only under unusual circumstances. The requirements for graduate are such that it is extremely unlikely that your mastery of the game or your service to the University would be hard for a Titles Officers to discover.<br />
|- valign="top"<br />
| width="40%" | How do I include a reference properly?<br />
| In the text box of your application, indicate the character who would be a good reference, and state why they would be a good reference. Spelling their name incorrectly such that Titles Officers cannot search for them in-game will result in the reference being ignored in your evaluation. Just indicating that you are active in a particular part of the Uni without giving us a specific player name will not help.<br />
|- valign="top"<br />
| width="40%" | Can I list anyone as a reference?<br />
| No. The Titles Department will only reach out to references that are in EVE University and either hold the Graduate Title or are members of EVE University Staff.<br />
|- valign="top"<br />
| width="40%" | What should someone listed as a reference expect?<br />
| If you list a reference in your application, the evaluating Titles Officer may choose to contact them. The listed reference will receive an in-game EVEmail or an out-of-game Forum PM from a Titles Officer, asking the reference about what they know about the applicant relevant to the applied-for title. Whatever response the reference provides will be taken into account when the Titles Officer evaluates the application.<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| "Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until they look at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class, or other temporary leave, affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If you held the Sophomore title, you should apply for Returning Sophomore when you return. It is unlikely that your Graduate application is still in the queue, as it was probably evaluated while you were away (and since you weren't in corp, it was probably denied). These temporary absences don't have any bearing on your application, only the total time in Uni matters for Graduate.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done since I applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. However, the graduate title is really about mastery of EVE and a pattern of service to the University. Those things should already be on display in abundance when you apply.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--!><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=94992Titles within EVE University2016-05-12T04:19:30Z<p>Sebastian teg: /* Graduate */ Removed suggestion to donate funds for the Graduate medal.</p>
<hr />
<div>{{Template:HR Navbar}}<br />
<br />
'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page, the very informative [[Titles Frequently Asked Questions|Titles FAQ]] or any others, you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* [[Security Status]] greater than or equal to -1.<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* [[Security Status]] greater than or equal to -1.<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. All of the information about how to submit your API key are on the page in the tool.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=94802Titles within EVE University2016-05-04T04:53:57Z<p>Sebastian teg: /* Requesting a Title */ bullet about references</p>
<hr />
<div>{{Template:HR Navbar}}<br />
<br />
'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page, the very informative [[Titles Frequently Asked Questions|Titles FAQ]] or any others, you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* [[Security Status]] greater than or equal to -1.<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* [[Security Status]] greater than or equal to -1.<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
:'''Please Note'''<br />
:*Medals cost 5 Million ISK to be awarded. A donation to EVE University to offset the 5M ISK cost is optional but appreciated. To donate to the master wallet simply type EVE University in game and auto link the corp. Then right-click and select "give money".<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. All of the information about how to submit your API key are on the page in the tool.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*If you wish to include references in your application, please see the [[Titles_Frequently_Asked_Questions#References|Titles FAQ]] about how to do so properly.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=94801Archive:Titles Frequently Asked Questions2016-05-04T04:51:51Z<p>Sebastian teg: Added section on References.</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== References ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is a reference?<br />
| A reference is another player that can supply extra information about your Title application to the Titles Department.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Freshman, do I need to include a reference?<br />
| No.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Sophomore, do I need to include a reference?<br />
| No, but it might help. If you think that your activities and participation in Uni activities is not well-recorded for Titles Officers to discover in Forums, KB, etc., then you may wish to include a reference that can provide more information about your activities. Including a reference is not required for your application, it is a way to provide extra information.<br />
|- valign="top"<br />
| width="40%" | I'm applying for Graduate, do I need to include a reference?<br />
| No, only under unusual circumstances. The requirements for graduate are such that it is extremely unlikely that your mastery of the game or your service to the University would be hard for a Titles Officers to discover.<br />
|- valign="top"<br />
| width="40%" | How do I include a reference properly?<br />
| In the text box of your application, indicate the character who would be a good reference, and state why they would be a good reference. Spelling their name incorrectly such that Titles Officers cannot search for them in-game will result in the reference being ignored in your evaluation. Just indicating that you are active in a particular part of the Uni without giving us a specific player name will not help.<br />
|- valign="top"<br />
| width="40%" | Can I list anyone as a reference?<br />
| No. The Titles Department will only reach out to references that are in EVE University and either hold the Graduate Title or are members of EVE University Staff.<br />
|- valign="top"<br />
| width="40%" | What should someone listed as a reference expect?<br />
| If you list a reference in your application, the evaluating Titles Officer may choose to contact them. The listed reference will receive an in-game EVEmail or an out-of-game Forum PM from a Titles Officer, asking the reference about what they know about the applicant relevant to the applied-for title. Whatever response the reference provides will be taken into account when the Titles Officer evaluates the application.<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| "Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until they look at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class, or other temporary leave, affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If you held the Sophomore title, you should apply for Returning Sophomore when you return. It is unlikely that your Graduate application is still in the queue, as it was probably evaluated while you were away (and since you weren't in corp, it was probably denied). These temporary absences don't have any bearing on your application, only the total time in Uni matters for Graduate.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done since I applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. However, the graduate title is really about mastery of EVE and a pattern of service to the University. Those things should already be on display in abundance when you apply.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--!><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=92323Archive:Titles Frequently Asked Questions2016-03-20T13:45:21Z<p>Sebastian teg: /* Graduate */ Minor wording changes to some of the answers to reflect current practices.</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| "Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until they look at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class, or other temporary leave, affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If you held the Sophomore title, you should apply for Returning Sophomore when you return. It is unlikely that your Graduate application is still in the queue, as it was probably evaluated while you were away (and since you weren't in corp, it was probably denied). These temporary absences don't have any bearing on your application, only the total time in Uni matters for Graduate.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done since I applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. However, the graduate title is really about mastery of EVE and a pattern of service to the University. Those things should already be on display in abundance when you apply.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--!><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=90000Titles within EVE University2016-01-23T20:13:24Z<p>Sebastian teg: </p>
<hr />
<div>{{Template:HR Navbar}}<br />
<br />
'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page, the very informative [[Titles Frequently Asked Questions|Titles FAQ]] or any others, you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* [[Security Status]] greater than or equal to -1.<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* [[Security Status]] greater than or equal to -1.<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
:'''Please Note'''<br />
:*Medals cost 5 Million ISK to be awarded. A donation to EVE University to offset the 5M ISK cost is optional but appreciated. To donate to the master wallet simply type EVE University in game and auto link the corp. Then right-click and select "give money".<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. All of the information about how to submit your API key are on the page in the tool.<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time, multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ, we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character, you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past, only request the most senior title. Example - If you held Graduate apply directly for Returning Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold, it does not affect anything in-game.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have, please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=82217Titles within EVE University2015-05-17T20:22:38Z<p>Sebastian teg: /* Progression Titles */ Change security status threshhold down to -1.</p>
<hr />
<div>'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page or any others you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* [[Security Status]] greater than or equal to -1.<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* [[Security Status]] greater than or equal to -1.<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
:'''Please Note'''<br />
:*Medals cost 5 Million ISK to be awarded. A donation to EVE University to offset the 5M ISK cost is optional but appreciated. To donate to the master wallet simply type EVE University in game and auto link the corp. Then right-click and select "give money".<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. You can learn more about how to submit your API key [http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_5) here].<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past only request the most senior title. Example - If you held Graduate apply directly for Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=80817Titles within EVE University2015-02-24T19:48:34Z<p>Sebastian teg: /* Freshman */ Increased minimum character life to accommodate new 30-day Trial Accounts. Thanks CCP.</p>
<hr />
<div>'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page or any others you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* Positive [[Security Status|security status]]<br />
:* Character is at least 31 days old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* Character has positive [[Security Status|security status]]<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
:'''Please Note'''<br />
:*Medals cost 5 Million ISK to be awarded. A donation to EVE University to offset the 5M ISK cost is optional but appreciated. To donate to the master wallet simply type EVE University in game and auto link the corp. Then right-click and select "give money".<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. You can learn more about how to submit your API key [http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_5) here].<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past only request the most senior title. Example - If you held Graduate apply directly for Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=80766Archive:Titles Frequently Asked Questions2015-02-22T04:13:52Z<p>Sebastian teg: /* General */ Added question about titles and character swaps</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|- valign="top"<br />
| The Personnel Department has kindly performed a swap for me, such that I used to have one character in the Uni, but now have a different character in the Uni. Do I get any 'credit' for my activities via my first character towards titles requirements for my second character?<br />
| No. If you are allowed to swap characters, then you must start over to earn Progression Titles for that character that is now new to the Uni.<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University, but only after you have reapplied for it.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--!><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=80023Archive:Titles Frequently Asked Questions2015-01-22T16:50:32Z<p>Sebastian teg: /* Graduate */ Removed 'recentness' from Grad service requirement</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University, but only after you have reapplied for it.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
<!--<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
--!><br />
<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=78521Titles within EVE University2014-12-07T21:30:08Z<p>Sebastian teg: /* Graduate */ Removed item about Graduate providing access to certain hulls and modules under the old WSOP policy.</p>
<hr />
<div>'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page or any others you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* Positive [[Security Status|security status]]<br />
:* Character is at least 3 weeks old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* Character has positive [[Security Status|security status]]<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
:'''Please Note'''<br />
:*Medals cost 5 Million ISK to be awarded. A donation to EVE University to offset the 5M ISK cost is optional but appreciated. To donate to the master wallet simply type EVE University in game and auto link the corp. Then right-click and select "give money".<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. You can learn more about how to submit your API key [http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_5) here].<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past only request the most senior title. Example - If you held Graduate apply directly for Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Titles_within_EVE_University&diff=78488Titles within EVE University2014-12-06T18:53:01Z<p>Sebastian teg: Made significant clarifications to the Soph and Grad requirements, and added additional narrative.</p>
<hr />
<div>'''Titles''' are sets of corporation '''roles''' such as hangar access, and have specific designations within [[EVE University]]. These should be distinguised from '''vanity titles''' which do not provide any specific roles, and the specific titles of [[EVE University Management|staff]].<br />
<br />
''' Please note that all titles are a privilege, not a right, and as such may be rescinded without notice. '''<br />
<br />
<br />
__TOC__<br />
== Checking Your Own Titles ==<br />
<br />
Please right-click on your name in a chat window member list and select 'show info', and your active titles will be displayed. ''Note that Titles such as 'Freshman', 'Sophomore' and 'Graduate' will not be visible on your character login screen.''<br />
<br />
Please note that the E-UNI Titles Department will usually '''not''' send any correspondence to inform you of changes to your titles. It is therefore up to you to periodically check if a requested title has been applied or not.<br />
<br />
''For any other questions '''NOT''' answered by this wiki page or any others you can contact the [[EVE University Management#Title Manager|Titles Manager.]] Any questions already answered on the wiki or other public and general announcements will go unresponded to.<br />
<br />
== Progression Titles ==<br />
<br />
Progression titles chart a student's progress through the University, and exist as follows:<br />
<br />
=== Freshman ===<br />
A new student (or "Fresher"), with a little experience.<br />
: '''Requires'''<br />
:* One or more forum posts (Hi & Bye forum included)<br />
:* Spent at least 7 days in E-UNI total<br />
:* Positive [[Security Status|security status]]<br />
:* Character is at least 3 weeks old.<br />
: '''Provides'''<br />
:* Access to [[Skillbook Wallet]]<br />
:* [Α] Alpha level Hangar Access.<br />
<br />
There is nothing mysterious or difficult about the requirements for this title, they are a simple set of criteria. If you meet them all, you are granted the title, if not, don’t apply for Freshman yet.<br />
<br />
=== Sophomore ===<br />
An experienced student who is engaging with the University community in a positive, meaningful way. A Sophomore applicant needs to provide evidence of learning by doing.<br />
<br />
: '''Requires'''<br />
:* Shows recent engagement within the community (examples are meaningful activity via the [http://forum.eveuniversity.org/ Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but does not need to be any of these).<br />
:* '''Freshman Title'''<br />
:* Character has spent a total of six weeks in E-UNI<br />
:* Character has positive [[Security Status|security status]]<br />
: '''Provides'''<br />
:* Everything a Freshman has (Skillbook Wallet).<br />
:* [Θ] Theta level Hangar Access.<br />
:* Ability to join the [[Wormhole Campus]].<br />
:* Access to post events to the [[Using the Eve University Calendar|EVE University Calendar]].<br />
<br />
This title is different than Freshman. It is not a simple matter of checking the boxes. Titles Staff attempt to evaluate your activity and make a decision about whether you have ‘enough’ activity. If we had to boil Sophomore down to one word, it would be ‘participation.’ The Sophomore applicant must demonstrate that they are actively participating in University activities. These activities can really be in almost any aspect of the game. For more information, see the [[Titles Frequently Asked Questions]].<br />
<br />
=== Graduate ===<br />
A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree effort to earn compared to Sophomore, and many students do not attain it before they decide they are ready to move on to other adventures in New Eden.<br />
<br />
: '''Requires'''<br />
:* Have demonstrated a mastery of a range of EVE game mechanics (this can be done via the [http://forum.eveuniversity.org Forum], [http://wiki.eveuniversity.org/ Wiki] and/or [http://killboard.eveuniversity.org/ Killboard], but could also be demonstrated in a wide variety of other ways).<br />
:* Share their knowledge and experience with the EVE University community.<br />
:* '''Sophomore Title''' <br />
:* Minimum of twelve weeks (3 months) total in E-UNI<br />
: '''Provides'''<br />
:* Everything a Sophomore has (Skillbook Wallet, Alpha Hangar, Research and Calendar Access, Faction hulls and modules under WSOP).<br />
:* A [[EVE_University_Medals|Graduate Medal]].<br />
:'''Please Note'''<br />
:*Medals cost 5 Million ISK to be awarded. A donation to EVE University to offset the 5M ISK cost is optional but appreciated. To donate to the master wallet simply type EVE University in game and auto link the corp. Then right-click and select "give money".<br />
<br />
Just as the requirements for Sophomore are rather different from Freshman, so too are the Graduate requirements. If the key to Sophomore is ‘participation,’ the main aspects of the Graduate title are ‘mastery’ and ‘giving back.’ For more information, see the [[Titles Frequently Asked Questions]].<br />
== Other Titles ==<br />
<br />
There are a number of other titles used, some of which are: '''Mentor''', '''Teacher''', '''Professor''', and a number of '''Officer''' titles, however these are awarded by a different process.<br />
<br />
== Requesting a Title ==<br />
<br />
To claim your title, ensure that you meet the requirements fully, then [http://tools.eveuniversity.org/ head to this site] and log in using your current forum username and password. Once logged in, ensure you have an up to date API registered with the tool and request a title via the titles tab. You can learn more about how to submit your API key [http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_5) here].<br />
<br />
Failure to leave a valid API recorded in the tool will result in any title request being rejected.<br />
<br />
Only one title should be requested at a time multiple simultaneous requests will be denied.<br />
<br />
As we discuss on the FAQ we can only evaluate your application based on the data we can see. If you think that there are other factors that Titles Staff needs to consider, or individuals that we should contact regarding your application, please make use of the text box on the application form to give us the information that we need.<br />
<br />
'''Please Note'''<br />
<br />
:*If you rejoin E-UNI on a different character you will not be able to regain your previous title as they do not transfer to your new character. You would need to earn the titles again as if you are a new member.<br />
:*When requesting a title you have held in the past only request the most senior title. Example - If you held Graduate apply directly for Graduate.<br />
:*Additionally when requesting a title you have held before you must press the Remove Titles button in the tool so you can request the title again. This simply removes the block that prevents someone requesting a title the tool believes they already hold.<br />
:*It can take some time for a title to be applied due to the various checks that are required for each applicant.<br />
<br />
== Confused? ==<br />
<br />
If you have read this page and not found a sufficient answer to a question you may have please read our [[Titles Frequently Asked Questions]] page for further information.<br />
<br />
<br />
[[Category:EVE University]]<br />
[[Category:Policies]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=78487Archive:Titles Frequently Asked Questions2014-12-06T18:52:19Z<p>Sebastian teg: Added long narrative answers to 'How does Titles Staff evaluate my application?' for both Soph and Grad</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Sophomore application?'''<br />
<br />
Titles Staff checks these three components for all Sophomore applicants: wiki, forums, and killboard, because they are easily evaluated without you (the applicant) having to do much. However, lots of students participate in a variety of other activities that aren’t easily tracked by the game or the EVE University servers. Incursions, AMC, and Solitude are examples of PvE activities that can be hard for Titles Staff to evaluate (although there is no reason why participating in those campuses wouldn’t lead to activity in the wiki, forums, and killboard). In these cases we can rely on references. If you feel that you are active in some way that we won’t be able to assess, then in the text of your application give us some names of individuals that can vouch for your activities. These people could be Mentors, Campus Officers, or other students that hold the Graduate Title. Titles Staff will contact them and ask them about your ‘active participation.’<br />
<br />
Contribution to the wiki shows participation, but it isn’t for everyone. If you are actively participating in the EVE University forums, that goes a long way, too. Titles Staff does not just count how many posts you have, we read most of them (that’s right)! Saying hello, thanking people for teaching a class, putting in requests for LSC and NSC shipments are fine, but they aren’t considered ‘active participation.’ Getting involved in discussions in a real, meaningful way is what we look for. That being said, trying to over think whether your forum activity ‘counts’ or not and second-guessing every post probably isn’t a good approach. We also examine your EVE University killboard. It is a way to measure your activity in the PvP aspect of the game. We look at the frequency patterns in your kills and losses, we examine your losses for fits and for comments. We expect to see an improvement over time (comments should demonstrate what you learned from a loss, and we should see your fits improve over time, too).<br />
<br />
We do not expect you to lead any of these activities for Sophomore (but if you do—awesome), and we don’t expect you to heavily participate in all ways. Some people do a moderate amount of a variety of things, and that activity is ‘enough.’ We’ve also seen people with no wiki edits, or forum posts, but a solid active killboard that carries their application, or folks with no KB to speak of, but a very heavy forum presence that carries their applications.<br />
<br />
Ultimately, Titles Staff can only evaluate you on what we can see and verify. Before you apply, put yourselves in our shoes and think about how we can evaluate your participation in EVE University activities. If you participate in ways that you think we won’t be able to detect, let us know in that text box in your application. If your activity is hard to verify, try and think of some way that we can do so.<br />
Finally, the requirement is ‘shows engagement,’ present tense. If you were really active and awesome months ago, then took some time off of EVE, and are now jumping back in, your ‘participation’ is now historic: don’t apply for Sophomore yet. Get back into your activity patterns and let them re-establish so that when you do apply and your application is evaluated, we see current activity.<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University, but only after you have reapplied for it.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
'''How does Titles Staff evaluate my Graduate application?'''<br />
<br />
The Titles Staff does a deep review of your wiki contributions and your body of work as represented by your forum posts and killboard searching for the Graduate qualification aspects . Just as with Sophomore, if there are activities in which you engage that would demonstrate the key aspects which we look for in Graduate applicants, but which are not reflected in those areas, then you need to tell us about them in your application, and provide references, if needed.<br />
<br />
The Graduate applicant should demonstrate that they have mastered a range of aspects of EVE gameplay and mechanics. You aren’t expected to know everything about EVE, but you should be extremely knowledgeable about several areas of EVE gameplay.<br />
<br />
The Graduate applicant should show evidence of ‘giving back’ to EVE University. We don’t mean monetarily, we mean using your time and energy to help other EVE University pilots. Some examples are (but are not limited to): actively PvPing in a squad commander or fleet commander capacity; helping new players learn how to operate in fleets (PvP or PvE); contributing to analyzing AARs for PvP pilots; giving fitting advice; helping to answer questions; helping with logistics; taking on campus roles; being a good scout; being a part of staff; updating the wiki; teaching classes; organizing hangars; etc.<br />
<br />
There's a difference between just actively playing the game as an EVE University member and ‘giving back.’ The former you can do and qualify for Sophomore, but just coming along and participating, no matter how well you hit F1, doesn’t qualify you for Graduate. You need to be a little more proactive.<br />
<br />
This aspect of the Graduate Title is about sharing your knowledge and experience with newer players and assisting them to find their way in the game. This can be done in manifold ways as described above. However you do it, in the end it comes down to what you are showing us and what we can see. If we can not see what you have been doing, then we can not consider it while processing your application.<br />
<br />
This title also has a present tense requirement for the ‘giving back’ aspect. See the text above for Sophomore about how Titles Staff evaluates present activity.<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=77039Archive:Titles Frequently Asked Questions2014-11-03T05:38:25Z<p>Sebastian teg: /* Regaining Titles */ Added Vanity Titles question</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University, but only after you have reapplied for it.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| When I was in the Uni before, I had this great vanity title that I'd like back, how do I go about doing that?<br />
| Titles Staff can not help you with the reinstatement of vanity titles. Vanity titles are bestowed only by Directors at their capricious whims. If you want them back, you will need to convince, cajole, and/or sweet-talk a Director into giving it to you. However, be careful, because they might not give you the one you want.<br />
|}<br />
<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=76692Archive:Titles Frequently Asked Questions2014-10-24T07:00:01Z<p>Sebastian teg: /* Sophomore */ Added item about references.</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
| I'm a PvE-focused player (missioning, mining, Incursions, etc.) and my participation in Uni activities is not well captured by the forum or killboard.<br />
| These are difficult areas for Titles Staff to evaluate your positive participation. You can list a reference or two that would be able to provide a description of your activities in your application. These references could be mentors, campus staff, or anyone with the Graduate Title.<br />
|- valign="top"<br />
|}<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University, but only after you have reapplied for it.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|}<br />
<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Student_Guidance_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here]].<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=69912Archive:Titles Frequently Asked Questions2014-05-17T16:28:02Z<p>Sebastian teg: I cleared the 'out of date' banner. Seems like this page is current to me.</p>
<hr />
<div><br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
|}<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University, but only after you have reapplied for it.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|}<br />
<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Records_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here.]]<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=69911Archive:Titles Frequently Asked Questions2014-05-17T16:22:48Z<p>Sebastian teg: /* General */ People might have mistakenly thought this referred to the 'X title' not just any title (I meant X as a variable in this sentence). Hopefully clarified now.</p>
<hr />
<div>{{Color box|color=#144f1d|border=#2f8f2f|'''PLEASE NOTE:'''This page is pending updates due to the recent revamp. Some of the listed information will be out of date.}}<br />
<br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. If you feel that you are eligible for a title, then you still need to apply for it. Until you have submitted your application nobody will be able to process your request and, if you really are eligible, approve it. Additionally, while you may already meet the requirements for a title, the title still needs to be applied manually by a Director.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have a title, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title ingame. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several days for a Director to apply the title (sometimes longer).<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent changes to our procedures require you to apply for ALL titles. This also applies to returning members who may apply for the highest title they have previously held.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
|}<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to the Graduate title it has a longer delay as it requires a member of Title Staff to manually check the complex requirements. Afterwards it also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to ''"clear evidence of understanding"'' in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki as well as by making reasonable contributions to the killboard (including your comments). <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the titles tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University, but only after you have reapplied for it.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more than a month. How do I regain my old title?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry, your complete time in EVE University will be recognized. Also the titles tool will tell the Titles Staff which titles you have held before you left. Remember that you are now required to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]].<br />
|}<br />
<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [[Student_Guidance_Department|Read Me!]]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes. Our current procedures require you to apply for ALL titles. This includes former titles. Detailed instructions may be found [[Titles#Requesting_a_Title|here]]. Further information [[Records_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here.]]<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=62939Archive:Titles Frequently Asked Questions2014-01-04T15:56:45Z<p>Sebastian teg: </p>
<hr />
<div>{{Color box|color=#144f1d|border=#2f8f2f|'''PLEASE NOTE:'''This page is pending updates due to the recent revamp. Some of the listed information will be out of date.}}<br />
<br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. The titles application process is only semi-automated. While you may already meet the requirements for a title, the title still needs to be applied manually by a Director. All of the eligible members for a title end up on a tool and from that a Director will work through those and apply the indicated title. This usually happens several times a week whenever a Director finds the time to do so.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have title X, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title in-game. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several weeks for a Director to apply the title (sometimes longer).<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent change means that you now need to apply for ALL titles, except the hangar ones if you get them with a progression title.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Class participation is no longer logged like it used to be, and as such it is no longer a criteria for the Sophomore title. However, our suggestion is to just keep participating. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
|}<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to Graduate it has a longer delay as it is not automated and requires a member of Title Staff to manually check the requirements it then also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| What MI score is needed for Graduate?<br />
| None as MI points are not used while processing Graduate applications.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to "clear evidence of understanding" in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki, by making reasonable contributions to the killboard (including your comments), as well as through your class attendance. <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the API tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University. You do not need to apply for the title.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more then a month. How do I regain my old title?<br />
| The title tool will take a few days to notice you are no longer inactive. Once it does your name will be placed on a list for the Directors to reapply your titles.<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| It will take a few days but eventually the tool will place you on a list for the Directors to reapply your titles. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry your complete time in EVE University will be recognized. Also the titles tool will tell the Directors which titles you have held before you left.<br />
|- valign="top"<br />
| It looks like I only got part of my title-age back. I am now showing up as a Freshman, but I was previously a Sophomore with Theta prior to leaving.<br />
| Since Freshman is a requirement for Sophomore the tool will first ask the Directors to apply the Freshman title before it allows them to reinstate your Sophomore status and hangar access rights. This is how the tool works.<br />
|}<br />
<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [http://wiki.eveuniversity.org/Titles_Within_EVE_University#.5BX.5D_Administrative_Suspension Read Me!]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes for the tool to notice you are allowed to receive titles again and for the Directors to apply your titles. It may take up to a week or more before your former access rights will have been fully returned to you. Further information [[Records_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here.]]<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Titles_Frequently_Asked_Questions&diff=62599Archive:Titles Frequently Asked Questions2013-12-21T16:02:58Z<p>Sebastian teg: Added item to clarify the out-of-game status with the titles process.</p>
<hr />
<div>{{Color box|color=#144f1d|border=#2f8f2f|'''PLEASE NOTE:'''This page is pending updates due to the recent revamp. Some of the listed information will be out of date.}}<br />
<br />
__TOC__<br />
<br />
This page contains a list of questions related to the [[Titles|titles and roles]] used in EVE University that have come up over the past months. This list is not exhaustive but should answer most questions. <br />
<br />
=== General ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | What is the current waiting time for title issuance?<br />
| This depends on the title and your individual situation as a whole. The individual waiting time may vary between a few hours and up to 14 days.<br />
|- valign="top"<br />
| I think I meet all of the requirements, yet have not received my title. Is this normal?<br />
| This is perfectly normal. The titles application process is only semi-automated. While you may already meet the requirements for a title, the title still needs to be applied manually by a Director. All of the eligible members for a title end up on a tool and from that a Director will work through those and apply the indicated title. This usually happens several times a week whenever a Director finds the time to do so.<br />
|- valign="top"<br />
| The forum says I am not in EVE University while I am. What should I do?<br />
| Be patient. The tool may just need a little more time to update or it is having issues again. Usually most of these issues solve themselves given time.<br />
|- valign="top"<br />
| The out-of-game tool says that I have title X, but the game doesn't. Why?<br />
| The out-of-game tool is what the Titles Staff uses to manage the applications. If that tool indicates that you 'have' a title, it really means that Titles Staff have 'approved' you for that title. Now your title application has moved into a different queue and is waiting for a Director to actually apply the title in-game. However, this still requires a Director to log in, and decide to spend time playing apply-titles-online instead of flying their internet spaceships. So if you notice this change in the out-of-game tool, then you may still need to wait several weeks for a Director to apply the title (sometimes longer).<br />
|}<br />
<br />
=== API ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | Could somebody perform an API check on my account please?<br />
| Maybe. If you ask kindly.<br />
|- valign="top"<br />
|}<br />
<br />
=== Freshman ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I think I meet all criteria to become a Freshman, but my title has not been updated yet. I thought the application process has been automated, am I wrong?<br />
| Yes. The most recent change means that you now need to apply for ALL titles, except the hangar ones if you get them with a progression title.<br />
|}<br />
<br />
=== Sophomore ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have noticed that I have not received credit for many classes I have attended. I am always on Mumble in class, as well as Class.E-UNI. Where did all my classes go?<br />
| Not all classes meet the length, number of participants, or channel used requirements. Our suggestion is to just keep participating, and it will get high enough before you know it. Titles have almost no impact on the amount of fun you can have and how much you can learn.<br />
|- valign="top"<br />
| It is stated that you have to have “participation on the Killboard". I am trying to become a manufacturer, so PvP does not interest me that much. But I understand that I will have to report a couple of kills or losses to become a Sophomore?<br />
| Fortunately the requirement is to show “evidence of participation in Classes, the Forums, Wiki '''or''' Killboard”. This means an active killboard is not a necessary but a sufficient condition for Sophomore.<br />
|- valign="top"<br />
| Another requirement is "evidence of participation on the wiki". As this is a big source of information for me, I spent a lot of time there. But how do the Titles Officers know that? Should I log in to show that I visit the wiki regularly?<br />
| “Participation on the Wiki” requires you to make actual edits to the wiki. Reading the wiki (whether logged in or not) will not qualify.<br />
|- valign="top"<br />
|}<br />
<br />
=== Graduate ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | Why have I been waiting a week when someone else got his title in a day?<br />
| When it comes to Graduate it has a longer delay as it is not automated and requires a member of Title Staff to manually check the requirements it then also needs to wait just like all of our titles for a Director to grant it because of this there can be large gaps in the time it takes to be granted a title.<br />
|- valign="top"<br />
| What MI score is needed for Graduate?<br />
| None as MI points are not used while processing Graduate applications.<br />
|- valign="top"<br />
| How do I know when I am ready to apply for the Graduate title? Specifically with regards to "clear evidence of understanding" in classes, forums, wiki or killboard?<br />
| Good question. If we told you we would need to kill you or something like that.<br><br />
"Clear evidence of understanding" means that we need to be able to tell what you have learned during your time in EVE University. Since we can not evaluate what we can not see, you will need to show us by sharing your knowledge and experience by sharing it on the forum and the wiki, by making reasonable contributions to the killboard (including your comments), as well as through your class attendance. <br />
|- valign="top"<br />
| I applied for Graduate title several weeks ago and it is still showing pending on the API tool. Is it stuck, or have I not qualified and it is waiting until I do?<br />
| Your application simply has not been processed yet. Titles Staff will not wait for you to become eligible for the Graduate title while your application is clogging up the titles queue. If you do not meet the requirements for Graduate, the application will be rejected and you will need to reapply at a later point.<br />
|- valign="top"<br />
| Is there a ballpark figure on how long it takes for Graduate title applications take to get processed?<br />
| It is hard to estimate how long it takes for Graduate title applications to get processed. Individual waiting times will vary from a few days to several weeks depending on factors like availability of Titles Staff, the number of applications waiting in queue, etc.<br />
|- valign="top"<br />
| How do I go about donating the ISK for the Graduate medal?<br />
| To donate to the master wallet simply type EVE University in game and auto link the corporation. Then right-click and select "give money". <br />
|- valign="top"<br />
| I have put my Graduate application in a while ago. Will the Titles Officer only see what I have done up until the application date, or up until he looks at it?<br />
| The Titles Officer will see what you have done up until he looks at it.<br />
|- valign="top"<br />
| How will temporarily dropping from EVE University to attend an Agony Unleashed class affect my application for Graduate title? When I rejoin, should I apply for Sophomore or Graduate title, if I leave with Sophomore?<br />
| If your Graduate application is still in the tool after your return from the Agony Unleashed class the tool should not allow you to reapply for the same title. If it allows you to apply for the title your application has been processed and rejected. If you still feel you are eligible you may reapply providing us with the reasons why you were outside of EVE University.<br><br />
Your Sophomore title will be reinstated within a few days after rejoining EVE University. You do not need to apply for the title.<br />
|- valign="top"<br />
| Can I update my Graduate application with additional info to point out things that I have done in the months since I first applied?<br />
| Unfortunately this is impossible while your initial application is still on file waiting to be processed. The application would first need to be rejected by a Titles Officer so you can reapply and include all the additional info you may want to provide us with. Note: This will drop your application to the bottom of the queue.<br />
|- valign="top"<br />
| The EVE University web tool says that I hold the Graduate title, but my ingame profile still does not show any changes.<br />
| You should only go by what titles show on you in game. Any of the tools are subject to updating lags, incorrect API flow, etc. If the Graduate title is not showing on your character in-game (i.e. via a ‘show info’ on yourself) then you do not yet have it.<br />
|- valign="top"<br />
|}<br />
<br />
=== Regaining Titles ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have not been online for more then a month. How do I regain my old title?<br />
| The title tool will take a few days to notice you are no longer inactive. Once it does your name will be placed on a list for the Directors to reapply your titles.<br />
|- valign="top"<br />
| If I drop roles and then re-enable them, will I eventually get my roles/titles back?<br />
| It will take a few days but eventually the tool will place you on a list for the Directors to reapply your titles. Since this may take a while you should better be really sure about leaving before you drop your roles and titles.<br />
|- valign="top"<br />
| I recently returned to EVE University. When I checked my ingame employment history I noticed that it thinks that I have only been in the University for a few days rather than several months. Will the Directors be able to tell my actual time in the University and that prior to leaving I was a Sophomore?<br />
| Do not worry your complete time in EVE University will be recognized. Also the titles tool will tell the Directors which titles you have held before you left.<br />
|- valign="top"<br />
| It looks like I only got part of my title-age back. I am now showing up as a Freshman, but I was previously a Sophomore with Theta prior to leaving.<br />
| Since Freshman is a requirement for Sophomore the tool will first ask the Directors to apply the Freshman title before it allows them to reinstate your Sophomore status and hangar access rights. This is how the tool works.<br />
|}<br />
<br />
=== [X] ===<br />
{| class="wikitable" border="1" cellpadding="1" width="60%"<br />
|- valign="top"<br />
| width="40%" | I have the [X] title right now. What does that mean?<br />
| [http://wiki.eveuniversity.org/Titles_Within_EVE_University#.5BX.5D_Administrative_Suspension Read Me!]<br />
|- valign="top"<br />
| My [X] title has been removed. How long do I need to wait for my titles to be reinstated?<br />
| As long as it takes for the tool to notice you are allowed to receive titles again and for the Directors to apply your titles. It may take up to a week or more before your former access rights will have been fully returned to you. Further information [[Records_Department#I.27ve_lost_Titles_and_my_case_is_resolved._When_do_I_get_them_back.3F|here.]]<br />
|- valign="top"<br />
| I heard along the grapevine about a possible [XXX] title, three times as awesome as the [X] title. Confirm/deny?<br />
| No comment.<br />
|}<br />
[[Category:Titles Department]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Wormhole_Community&diff=52207Wormhole Community2013-04-26T16:08:39Z<p>Sebastian teg: /* Living Out of a Can */</p>
<hr />
<div>{{On-Going Events}}<br />
[[image:WHClogo.png|left|400px]]<br />
{{Wormhole Links}}<br />
<br />
<br />
Location: [http://www.wormnav.com/index.php?locus=J211936 J211936]<br><br />
Time: 23/7<br />
<br />
==Mission==<br />
Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all it's challenges and opportunities.<br />
<br />
==Background and Overview==<br />
WHC had other previous iterations. Some [[Division 6|archaic wiki pages]] can be found of these older installations.<br />
<br />
In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently resides in a C2 W-Space system with a high-sec and C3 static. All eligible unistas are welcome to join.<br />
{| align="right"<br />
|-<br />
| __TOC__<br />
|}<br />
==Leadership==<br />
'''Camp Coordinator'''<br><br />
[[Sylvanium Orlenard]]<br />
<br />
'''Camp Liasons'''<br><br />
[[User:Larsen_Knight|Larsen Knight]]<br><br />
[[User:Lamhoofd Hashur|Lamhoofd Hashur]]<br><br />
[[User:Waldemar Wexler|Waldemar Wexler]]<br />
<br />
'''Hangar Assistants'''<br><br />
[[User:Izanami Pacht-Feng|Izanami Pacht-Feng]]<br />
<br />
The WHC is overseen by the [[Management#Director_of_Special_Projects|Director of Special Projects]]. In the event of other issues or problems with people please contact the [[Student Advocate]].<br />
<br />
==What do I need to join WHC?==<br />
===Minimum Requirements===<br />
*[[Sophomore]] or [[Graduate]] title<br />
'''Skills'''<br />
*[[Skills:Science#Astrometrics|Astrometrics]] III to use a 6 probe formation<br />
*[[Skills:Science#Astrometric_Rangefinding|Astrometric Rangefinding]] II<br />
*[[Full_T2_Tank|Tech 2 Shield or Armor Tank]]<br />
'''Knowledge'''<br />
*[[Wormholes| Basic wormhole mechanics]]<br />
*[[Directional Scanner Guide|Use of D-scan]]<br />
*[[Scanning|Using scan probes]]<br />
<br />
===Ships to Bring===<br />
'''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.'''<br />
<br />
Also, keep in mind that [[Wartime_SOP|WSOP]] is in effect and any sufficiently shiny loss to a war target is grounds for the [[Titles#.5BX.5D_Administrative_Suspension|X title]] and removal from the WHC. Lack of local and not knowing they are in system is not a valid excuse.<br />
<br />
The below are merely suggestions for being useful during your first few weeks in system without investing too much resources in the endeavor. Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.<br />
<br />
'''Scanner'''<br />
*[[Frigate#Exploration|T1 Exploration Frigate]] equipped with a probe launcher and a prototype cloak. There are a selection of these stocked in the hangar fully fitted.<br />
*[[Frigate#Covert_Ops|Covert Operations Frigate]] equipped with an expanded probe launcher and a covert ops cloak.<br />
'''Combat'''<br />
*[[Battlecruiser]] or [[Cruiser]] with appropriate T2 tank, weapons system, cloak and probe launcher.<br />
**Bring modules and rigging for a buffer tank, preferably armor since most PvE and PvP activities are done in armor fleets. <br />
<br />
===Recommended Reading===<br />
*[[The Rookie's Guide To Fleet Ops]]<br />
*[[Fleets 101]]<br />
*[[Fleets 102]]<br />
*[[Fleet Terminology]]<br />
*[[Bookmarks]] - Important<br />
*[[Directional Scanner Guide]] - Very Important<br />
*[[D-Scan 102]]<br />
*[[Scanning|Scanning & Probing]]<br />
*[[Wormholes]]<br />
*[[Wormholes 100]]<br />
*[[Wormholes 101]]<br />
*[[Wormhole Scouting]]<br />
*[[Scanning & Probing]] - Important<br />
*[[EVE_University_Rules#Rules_of_Engagement|EVE University Rules of Engagement]]<br />
<br />
====Recommended Skills & Ships====<br />
These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.<br />
*[[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] III<br />
*Astrometrics IV<br />
**Astrometric Rangefinding III<br />
**Astrometric Pinpointing III<br />
**Astrometric Acquisition III<br />
*Salvaging III<br />
**Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.<br />
*Hacking III<br />
**Codebreakers in Radar sites<br />
*Archaeology III<br />
**Analyzers in Magnetometric sites<br />
*Covert Ops IV<br />
**For more versatile fits<br />
*Your choice of well fitted out PvP ship<br />
<br />
==Joining the WHC==<br />
Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC. <br />
<br />
NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time. Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue to go up increasing our maximum occupancy.<br />
<br />
*Join WHC.E-UNI chat and check if applications are open.<br />
*Fill out [https://docs.google.com/spreadsheet/viewform?formkey=dEFWdlhOcm9YN3dYR0lZOFJjSXdjRGc6MQ this form]<br />
*Once invited, join the WHC.E-UNI mailing list and further instructions will be given via the welcome message.<br />
<br />
==Living Out of a Can==<br />
Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.<br />
<br />
Do not get your can stuck in the CHA! You may think to bring in your can unassembled, and then try to assemble it in the CHA before taking it out to anchor it&mdash;[[Wormhole Campus#DO_NOT_store_containers_in_the_CHA.21| DON'T]]. Assembled cans in the CHA require someone with campus permissions to remove, and odds are good that's not you, and the act of assembling it will then mean you can't remove it. Instead, make sure to assemble your can in a station in k-space, and ''then'' bring it in and [[Anchoring stuff in Space|anchor it]].<br />
<br />
==Using the POS==<br />
The main feature of the WHC POS is the [[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]](SMA) and [[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]](CHA). Here is a short introduction to [[POS_and_YOU|Player Owned Starbases]].<br />
<br />
'''If you steal you'll be quickly added to the [[The Departed|Departed]] list followed by a swift kick out of the University.'''<br />
<br />
===[[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]]===<br />
The SMA can store 20 million m3 worth of assembled ships. There are no divisions within the SMA, as such all ships stored are accessible by everyone in corp.<br />
*To store your ship in the SMA, right click the array and select '''Store Vessel'''. <br />
*The '''Access Vessel''' button lets you view ships that are currently stored.<br />
*To board a ship, right click and select '''Board Vessel'''.<br />
*To launch a ship for an alt, right click and select '''Launch Vessel'''.<br />
*When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity of the array is surpassed leaving the ship floating in the field.<br />
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in, just replace the ship in the SMA.<br />
**'''NOTE:''' All campus members have access to the SMA. In general if you are not okay with other people sitting in your ship, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS. That said, please respect the property of others.<br />
<br />
====Communal Ships====<br />
*All ships marked as WHC, UNI or unnamed, stored in the SMA should be considered communal ships and may be used by any campus member with the required skills.<br />
**Ships are first come first serve, please do not fight over ships though, look at disagreements as an opportunity to try out a different hull/role<br />
**These can either be ships stocked by the campus staff, or through donations by campus members (we always accept donations)<br />
**These ships are not to be renamed as they are intended to remain communal<br />
**If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage<br />
**It is recommended to replace lost communal ships within 24 hours of the loss use the loss mail as a shopping list, If replacing them yourself, please seek reimbursement via the [[Ship_Replacement_Program|Ship Replacement Program]]. This is not required, as these will be replaced on semi-regular intervals by the WHC staff.<br />
<br />
====Personal Ships====<br />
*Personal ships are defined as Those titled with a unique 3 letter prefix other than WHC or UNI<br />
**Personal ships owned by others may be used unless they are labelled 'NO'. Do not board ships labelled 'NO' unless there is a campus emergency declared by Uni directors or campus leadership. Emergencies don't remove the "replace if lost" clause.<br />
**If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage<br />
**By boarding any ship that is not your own, you commit to replacing it when lost within 24 hours of the loss using the loss mail as a shopping list. Meaning depositing a fully fitted ship back into the SMA, do not contract or reimburse unless the owner has given express permission that is okay.<br />
<br />
===[[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]]===<br />
The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each with their own access control. This is setup the same as all Uni corporate hangars based on current [http://tools.eveuniversity.org/titlecheck/ title status]<br />
<br />
====DO NOT store containers in the CHA!====<br />
*It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.<br />
*Even if you have privileges, you can't extract items from the containers without first removing the container from the Hangar into your ship's hold<br />
<br />
====Hangar Divisions====<br />
''Alpha''<br />
*Tech 1 Meta 0-3 modules<br />
*Tech 1 ammunition<br />
*Tech 1 drones<br />
''Theta''<br />
*Tech 2 and Meta 4 modules<br />
*Faction and Tech 2 ammo<br />
*Tech 2 Drones<br />
''Psi''<br />
*Sleeper Loot (part of the Sleeper Loot Hauling Service)<br />
''Logistics''<br />
*Fuel blocks and Strontium Clathrates<br />
*Fuel Donations accepted<br />
''Industry''<br />
*NOT USED<br />
''Ivy League Navy''<br />
*NOT USED<br />
''Restricted''<br />
*NOT USED<br />
<br />
====Assembling Ships====<br />
*Ensure that the CHA and the SMA have space for the assembled hull.<br />
*Drag ship from hauler into accessible tab within the CHA.<br />
*Right click and select assemble<br />
*Drag ship from the CHA into the SMA<br />
<br />
==Campus Rules and Procedures==<br />
===General===<br />
*Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join. <br />
*Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)<br />
**Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.<br />
*Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.<br />
*Adhere to all [[EVE University Rules]] and [[Wartime Standard Operating Procedures|WSOP]].<br />
*Fly what you can afford to lose.<br />
<br />
===Diplomatic Concerns===<br />
*Do not insult, provoke, or smack talk other corporations, alliances, or individual members in local or any other forum. Shoot them, pod them, gank their industrial ships, but be polite about it.<br />
*Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless you are an EVE University diplomat.<br />
*Avoid engaging fleets of mixed neutrals and blues.<br />
<br />
===PvP===<br />
*Rules of Engagement are Not Blue Shoot It (NBSI). Should students roam into lowsec systems, the rule is Not Red Don't Shoot, or NRDS (more or less). Refer to the Uni [[Rules of Engagement]] for specific details. Students are encouraged to aggressively seek out fights with neutral parties.<br />
*Any event that results in a killmail or lossmail will have a comment on the killboard.<br />
*Suggested PvP loot distribution is donation to the campus. Fleet Agreement on loot distribution overrides this. <br />
**An exception to this rule is during wartime, war-target loot belongs to the Logistics Department.<br />
<br />
===PvE===<br />
*PvE loot is property of the group who agree to rat or run sites together.<br />
*The campus offers a loot hauling and selling service at a 5% cut which goes to fuel and other operational needs. See below for more info.<br />
<br />
===Comms===<br />
*Campus communications are by default “OPEN COMMS”.<br />
*You may not enter the Wormhole Campus Mumble Channel unless you are a campus member, Eve Uni Staff, Manager or Director. You will most likely be asked to leave and then kicked.<br />
*When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.<br />
*Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.<br />
*Groups of students operating in the nearby systems may remain in the main campus mumble.<br />
*Operations in Known Space must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.<br />
*We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.<br />
<br />
===Bookmarking===<br />
'''Corporate Bookmarks'''<br />
WHC follows an easy to understand bookmarking convention, although it varies depending on whether it is a site or wormhole<br />
<br />
====Sites====<br />
*Standard format is "<sigtype> [<sigid>] <additional info>"<br />
*Signature types are G(Gravimetric), L(Ladar), R(Radar), M(Magnetometric)<br />
*Examples;<br />
**G [CCC] Average Frontier Deposit<br />
**L [DDD] Barren Perimeter Reservoir<br />
<br />
====Wormholes====<br />
*For BMs leading away from Innuendo the format is .[current system]>[system it leads into]<br />
*For BMs leading towards Innuendeo the format is *[current system]>[system it leads into]<br />
*They are the same except the first character<br />
*Use the friendly wormhole name (see below)<br />
<br />
====Personal Bookmarks====<br />
You are also recommended to make certain personal bookmarks<br />
*Bookmark the K-Space side of wormholes yourself<br />
*Make [[Safe_Spot|safe spots]]<br />
*Make tactical bookmarks<br />
** Double optimal from each POS defense grouping<br />
** On grid yet outside minimum warp distance (150km) of the POS<br />
** Just off grid from POS<br />
<br />
===Naming Systems===<br />
*ANY W-Space connection off bacon is prefixed with "B".<br />
*ANY W-Space connection off eggs is prefixed "E".<br />
*ALL W-Space dynamics and their respective chains are prefixed with a new letter starting from the end of the alphabet (ie first chain is "Z" then "Y" etc.)<br />
*ALL K-Space connections are prefixed with the appropriate letter. All numbers remain unique. So "BH2" and "EH2" shouldn't exist together.<br />
[https://euni.evewspace.com/map/3/# An example map]<br />
<br />
====Erm, What's this System Called then?====<br />
If it is bacon or eggs, then the system is bacon (shortened to B) or eggs (shortened to E). How easy was that?<br />
Below assumes you're about to jump into the system<br />
<br />
=====Find Initial Letter=====<br />
*If you're in Bacon: it's "B"<br />
*If you're in Eggs: it's "E"<br />
*If you're in Innuendo:<br />
**kspace does not have one<br />
**wspace, from end of alphabet, take first unused letter<br />
*Otherwise, use the first letter from your current system<br />
<br />
=====kspace letter=====<br />
*If the connection is a kspace, take the first letter of the type of space (ie H, L, or N)<br />
<br />
=====Find the number=====<br />
*For kspace systems<br />
**If this is Bacon's static then take 1<br />
**Otherwise find the first number that is unused for the type of space it is. If there are no other systems of that type of space, use 2.<br />
*For wspace systems<br />
**From Bacon or Eggs use 2<br />
**Otherwise use the earliest number which does not currently have a system with the same initial letter as the system<br />
<br />
=====Put it all together=====<br />
Your system is initial letter + kspace letter + number (ignore any parts that don't exist)<br />
<br />
<br />
===Alts===<br />
Due to many different factors like Neutrality, ensuring that its not just one small group of Real Life people who are enjoying the campus and a few other administrative headaches a strict policy regarding Alts was developed for the Wormhole Campus.<br />
<br />
{{co|red||''DISCLAMER: Due to complicated POS mechanics we can not guarantee your alt will not be shot by the UNI POS. You have been warned.''}}<br />
<br />
====Alt Rules while at the WHC====<br />
<br />
*All of your Alts behavior, regardless of which Corp / Alliance they are in are subject to [[EVE University Rules]]. Any break of those rules will result in disciplinary action taken on your main.<br />
*Alts in third party player-owned corporations may not engage in PvP activity.<br />
*No Alts shall be allowed in the W-Space system if the Main character is not an active member of the WHC. Your main may leave the WHC for events / shopping trips / and other activities but should return in a day or so, otherwise your Alt(s) will be asked to leave also.<br />
*If your main receives an [[Titles#.5BX.5D_Administrative_Suspension|[X] Title]], your Alt must also leave the system.<br />
*You may bring multiple Alts who are in the [[Ivy League]] alliance (as in the alt is in the [[Ivy League Hall of Residence]]). Be advised that we will keep a close eye on the numbers and if we see that pilots are abusing this (as in bringing in 10 ALTS and not leave any PI for the regular Unistas we may place a limit on this.<br />
*You may bring only 1 Alt that is out of the alliance, said Alt may be in a NPC Corporation or a personal Player Owned Corporation.<br />
**Personal Player Owned Corporation must be owned and inhabited only by Alts of a UNI character who is an active member of the WHC.<br />
**Personal Player Owned Corporation standings must be set to +5. Please join the in-game channel "Diplomacy.E-UNI" for instructions on how to do this. (You can blame CCP POS mechanics for this one)<br />
**The Alt (as in the Character itself) must be set to +7.5 to the [[Ivy League]] Alliance please fill in [http://eveuni.org/wh-alt this form] to accomplish this, Wait for a confirmation email from the diplomats and then please wait 24 hours (to ensure standings register, we hope that is long enough)<br />
<br />
*Due to current POS mechanics, your Alt that is in the [[Ivy League]] Alliance ([[Ivy League Hall of Residence]]) will be able to enter the POS shield of the Communal POS, your Alt that is outside of the Alliance will not.<br />
*No Out-of-Alliance Alts will have access to any of the POS modules. (That includes the Ship Maintenance Array and the Corp Hangar Array)<br />
<br />
====What can your Alt do for you in the Wormhole?====<br />
*[[Creating a Scanner Alt|Scanning Alts]] are Awesome! It increases the security of the entire campus to have more characters able to scan their way out of the system therefore letting a Uni Fleet in when we have to.<br />
*[[Creating a Planetary Interaction Alt|Planetary Interaction Alt]]. Having more Alts do planetary interaction helps to collect PI taxes for the UNI and therefore pay for POS fuel and things like that.<br />
*[[Creating an Alt Hauler|Hauling Alt]]. Your Alt can haul your goods for you, in and out of the Wormhole through K-Space. (This should be your Alt that is outside of the Alliance, as you avoid the UNI Wars)<br />
*ORCA Alts : these are awesome, Having an ORCA Alt will allow you to keep your ships and belongings safe (well as safe as you can be in a Wormhole) from corp thieves. (This one should probably be in the Alliance as you can then enjoy the safety of the POS shield.)<br />
<br />
Uni Management and Campus leadership will be keeping an eye on the issue. Any Unista found to not be following these rules will be subject to a talk with a member of the [[Student Relations Department]] and possible disciplinary action as judged appropriate by them.<br />
<br />
Information on creating a scanning alt can be found [[Creating a Scanner Alt|here]].<br />
<br />
==Donations==<br />
Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.<br />
<br />
==What Can I Do in WHC?==<br />
*'''Scan, scan, scan!''' Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!<br />
*PvE<br />
**Practice scouting using the [[Wormhole_Scouting|Wormhole Scouting Guide]]<br />
**[[Sleeper|Shoot Sleepers for ISK]]<br />
*PvP<br />
**[[Baiting Guide|Baiting]]<br />
**[[Combat_Probing_101|Practice Combat Probing]]<br />
**Ganking clueless daytrippers<br />
**Experiencing what the lack of local chat or static gates does to PvP<br />
**Use k-space exits as covert bridges to engage in sudden non-consensual PvP <br />
*Industry<br />
**[[Gas in W-space|Gas Harvesting]]<br />
**[[Mining|Conventional Mining]]<br />
**[[Planetary Interaction]]<br />
*Experience lawless and uncharted space<br />
**Learn how to live without stations<br />
**Bubbles<br />
**Lack of gate mechanics<br />
**Wormhole Manipulation(ex: rolling statics)<br />
<br />
==Surviving in W-Space==<br />
====General Advice====<br />
There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.<br />
<br />
====Fly What You Can Afford to Lose====<br />
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.<br />
<br />
====Overview====<br />
Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.<br />
<br />
====Local Chat====<br />
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.<br />
<br />
DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.<br />
<br />
====Tools====<br />
You can use [http://wormnav.com Wormnav], [http://staticmapper.com Staticmapper], [http://eveeye.com EveEye] or [http://wormhol.es Wormhol.es] for your W-Space information gathering purposes. WHC also uses a chainmapper located [https://euni.evewspace.com/map/1/# here]. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must sign up using the registration code in your welcome mail.<br />
<br />
====Probing====<br />
Before joining the campus, make sure that you have basic knowledge of [[Scanning & Probing]]. Additional requirements exist for [[Combat Probing 101|Combat Probing]]. Innuendo should be regularly scanned, particularly after downtime. The first thing that you should do when you logon is that you should check that the home system has no new sigs and then mark Innuendo as scanned on the mapper.<br />
<br />
==Services==<br />
===Loot Hauling & Selling===<br />
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.<br />
<br />
To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.<br />
*Please fill out [https://docs.google.com/spreadsheet/viewform?formkey=dENiSXVaWG9Rckh0eHNaLW4xdF9OUmc6MQ this form] to gain access to the loot spreadsheet.<br />
<br />
If you're hauling your loot on your own please note the [[WSOP]] is in full effect during wartime. Do not use your main to haul loot.<br />
<br />
[[Category:Wormholes]][[Category:WHC]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Wormhole_Community&diff=52206Wormhole Community2013-04-26T16:05:53Z<p>Sebastian teg: /* Living Out of a Can */</p>
<hr />
<div>{{On-Going Events}}<br />
[[image:WHClogo.png|left|400px]]<br />
{{Wormhole Links}}<br />
<br />
<br />
Location: [http://www.wormnav.com/index.php?locus=J211936 J211936]<br><br />
Time: 23/7<br />
<br />
==Mission==<br />
Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all it's challenges and opportunities.<br />
<br />
==Background and Overview==<br />
WHC had other previous iterations. Some [[Division 6|archaic wiki pages]] can be found of these older installations.<br />
<br />
In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently resides in a C2 W-Space system with a high-sec and C3 static. All eligible unistas are welcome to join.<br />
{| align="right"<br />
|-<br />
| __TOC__<br />
|}<br />
==Leadership==<br />
'''Camp Coordinator'''<br><br />
[[Sylvanium Orlenard]]<br />
<br />
'''Camp Liasons'''<br><br />
[[User:Larsen_Knight|Larsen Knight]]<br><br />
[[User:Lamhoofd Hashur|Lamhoofd Hashur]]<br><br />
[[User:Waldemar Wexler|Waldemar Wexler]]<br />
<br />
'''Hangar Assistants'''<br><br />
[[User:Izanami Pacht-Feng|Izanami Pacht-Feng]]<br />
<br />
The WHC is overseen by the [[Management#Director_of_Special_Projects|Director of Special Projects]]. In the event of other issues or problems with people please contact the [[Student Advocate]].<br />
<br />
==What do I need to join WHC?==<br />
===Minimum Requirements===<br />
*[[Sophomore]] or [[Graduate]] title<br />
'''Skills'''<br />
*[[Skills:Science#Astrometrics|Astrometrics]] III to use a 6 probe formation<br />
*[[Skills:Science#Astrometric_Rangefinding|Astrometric Rangefinding]] II<br />
*[[Full_T2_Tank|Tech 2 Shield or Armor Tank]]<br />
'''Knowledge'''<br />
*[[Wormholes| Basic wormhole mechanics]]<br />
*[[Directional Scanner Guide|Use of D-scan]]<br />
*[[Scanning|Using scan probes]]<br />
<br />
===Ships to Bring===<br />
'''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.'''<br />
<br />
Also, keep in mind that [[Wartime_SOP|WSOP]] is in effect and any sufficiently shiny loss to a war target is grounds for the [[Titles#.5BX.5D_Administrative_Suspension|X title]] and removal from the WHC. Lack of local and not knowing they are in system is not a valid excuse.<br />
<br />
The below are merely suggestions for being useful during your first few weeks in system without investing too much resources in the endeavor. Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.<br />
<br />
'''Scanner'''<br />
*[[Frigate#Exploration|T1 Exploration Frigate]] equipped with a probe launcher and a prototype cloak. There are a selection of these stocked in the hangar fully fitted.<br />
*[[Frigate#Covert_Ops|Covert Operations Frigate]] equipped with an expanded probe launcher and a covert ops cloak.<br />
'''Combat'''<br />
*[[Battlecruiser]] or [[Cruiser]] with appropriate T2 tank, weapons system, cloak and probe launcher.<br />
**Bring modules and rigging for a buffer tank, preferably armor since most PvE and PvP activities are done in armor fleets. <br />
<br />
===Recommended Reading===<br />
*[[The Rookie's Guide To Fleet Ops]]<br />
*[[Fleets 101]]<br />
*[[Fleets 102]]<br />
*[[Fleet Terminology]]<br />
*[[Bookmarks]] - Important<br />
*[[Directional Scanner Guide]] - Very Important<br />
*[[D-Scan 102]]<br />
*[[Scanning|Scanning & Probing]]<br />
*[[Wormholes]]<br />
*[[Wormholes 100]]<br />
*[[Wormholes 101]]<br />
*[[Wormhole Scouting]]<br />
*[[Scanning & Probing]] - Important<br />
*[[EVE_University_Rules#Rules_of_Engagement|EVE University Rules of Engagement]]<br />
<br />
====Recommended Skills & Ships====<br />
These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.<br />
*[[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] III<br />
*Astrometrics IV<br />
**Astrometric Rangefinding III<br />
**Astrometric Pinpointing III<br />
**Astrometric Acquisition III<br />
*Salvaging III<br />
**Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.<br />
*Hacking III<br />
**Codebreakers in Radar sites<br />
*Archaeology III<br />
**Analyzers in Magnetometric sites<br />
*Covert Ops IV<br />
**For more versatile fits<br />
*Your choice of well fitted out PvP ship<br />
<br />
==Joining the WHC==<br />
Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC. <br />
<br />
NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time. Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue to go up increasing our maximum occupancy.<br />
<br />
*Join WHC.E-UNI chat and check if applications are open.<br />
*Fill out [https://docs.google.com/spreadsheet/viewform?formkey=dEFWdlhOcm9YN3dYR0lZOFJjSXdjRGc6MQ this form]<br />
*Once invited, join the WHC.E-UNI mailing list and further instructions will be given via the welcome message.<br />
<br />
==Living Out of a Can==<br />
Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.<br />
<br />
Do not get your can stuck in the CHA! You may think to bring in your can unassembled, and then try to assemble it in the CHA before taking it out to anchor it&mdash;DON'T. Assembled cans in the CHA require someone with campus permissions to remove, and odds are good that's not you, and the act of assembling it will then mean you can't remove it. Instead, make sure to assemble your can in a station in k-space, and ''then'' bring it in and [[Anchoring stuff in Space|anchor it]].<br />
<br />
==Using the POS==<br />
The main feature of the WHC POS is the [[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]](SMA) and [[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]](CHA). Here is a short introduction to [[POS_and_YOU|Player Owned Starbases]].<br />
<br />
'''If you steal you'll be quickly added to the [[The Departed|Departed]] list followed by a swift kick out of the University.'''<br />
<br />
===[[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]]===<br />
The SMA can store 20 million m3 worth of assembled ships. There are no divisions within the SMA, as such all ships stored are accessible by everyone in corp.<br />
*To store your ship in the SMA, right click the array and select '''Store Vessel'''. <br />
*The '''Access Vessel''' button lets you view ships that are currently stored.<br />
*To board a ship, right click and select '''Board Vessel'''.<br />
*To launch a ship for an alt, right click and select '''Launch Vessel'''.<br />
*When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity of the array is surpassed leaving the ship floating in the field.<br />
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in, just replace the ship in the SMA.<br />
**'''NOTE:''' All campus members have access to the SMA. In general if you are not okay with other people sitting in your ship, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS. That said, please respect the property of others.<br />
<br />
====Communal Ships====<br />
*All ships marked as WHC, UNI or unnamed, stored in the SMA should be considered communal ships and may be used by any campus member with the required skills.<br />
**Ships are first come first serve, please do not fight over ships though, look at disagreements as an opportunity to try out a different hull/role<br />
**These can either be ships stocked by the campus staff, or through donations by campus members (we always accept donations)<br />
**These ships are not to be renamed as they are intended to remain communal<br />
**If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage<br />
**It is recommended to replace lost communal ships within 24 hours of the loss use the loss mail as a shopping list, If replacing them yourself, please seek reimbursement via the [[Ship_Replacement_Program|Ship Replacement Program]]. This is not required, as these will be replaced on semi-regular intervals by the WHC staff.<br />
<br />
====Personal Ships====<br />
*Personal ships are defined as Those titled with a unique 3 letter prefix other than WHC or UNI<br />
**Personal ships owned by others may be used unless they are labelled 'NO'. Do not board ships labelled 'NO' unless there is a campus emergency declared by Uni directors or campus leadership. Emergencies don't remove the "replace if lost" clause.<br />
**If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage<br />
**By boarding any ship that is not your own, you commit to replacing it when lost within 24 hours of the loss using the loss mail as a shopping list. Meaning depositing a fully fitted ship back into the SMA, do not contract or reimburse unless the owner has given express permission that is okay.<br />
<br />
===[[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]]===<br />
The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each with their own access control. This is setup the same as all Uni corporate hangars based on current [http://tools.eveuniversity.org/titlecheck/ title status]<br />
<br />
====DO NOT store containers in the CHA!====<br />
*It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.<br />
*Even if you have privileges, you can't extract items from the containers without first removing the container from the Hangar into your ship's hold<br />
<br />
====Hangar Divisions====<br />
''Alpha''<br />
*Tech 1 Meta 0-3 modules<br />
*Tech 1 ammunition<br />
*Tech 1 drones<br />
''Theta''<br />
*Tech 2 and Meta 4 modules<br />
*Faction and Tech 2 ammo<br />
*Tech 2 Drones<br />
''Psi''<br />
*Sleeper Loot (part of the Sleeper Loot Hauling Service)<br />
''Logistics''<br />
*Fuel blocks and Strontium Clathrates<br />
*Fuel Donations accepted<br />
''Industry''<br />
*NOT USED<br />
''Ivy League Navy''<br />
*NOT USED<br />
''Restricted''<br />
*NOT USED<br />
<br />
====Assembling Ships====<br />
*Ensure that the CHA and the SMA have space for the assembled hull.<br />
*Drag ship from hauler into accessible tab within the CHA.<br />
*Right click and select assemble<br />
*Drag ship from the CHA into the SMA<br />
<br />
==Campus Rules and Procedures==<br />
===General===<br />
*Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join. <br />
*Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)<br />
**Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.<br />
*Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.<br />
*Adhere to all [[EVE University Rules]] and [[Wartime Standard Operating Procedures|WSOP]].<br />
*Fly what you can afford to lose.<br />
<br />
===Diplomatic Concerns===<br />
*Do not insult, provoke, or smack talk other corporations, alliances, or individual members in local or any other forum. Shoot them, pod them, gank their industrial ships, but be polite about it.<br />
*Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless you are an EVE University diplomat.<br />
*Avoid engaging fleets of mixed neutrals and blues.<br />
<br />
===PvP===<br />
*Rules of Engagement are Not Blue Shoot It (NBSI). Should students roam into lowsec systems, the rule is Not Red Don't Shoot, or NRDS (more or less). Refer to the Uni [[Rules of Engagement]] for specific details. Students are encouraged to aggressively seek out fights with neutral parties.<br />
*Any event that results in a killmail or lossmail will have a comment on the killboard.<br />
*Suggested PvP loot distribution is donation to the campus. Fleet Agreement on loot distribution overrides this. <br />
**An exception to this rule is during wartime, war-target loot belongs to the Logistics Department.<br />
<br />
===PvE===<br />
*PvE loot is property of the group who agree to rat or run sites together.<br />
*The campus offers a loot hauling and selling service at a 5% cut which goes to fuel and other operational needs. See below for more info.<br />
<br />
===Comms===<br />
*Campus communications are by default “OPEN COMMS”.<br />
*You may not enter the Wormhole Campus Mumble Channel unless you are a campus member, Eve Uni Staff, Manager or Director. You will most likely be asked to leave and then kicked.<br />
*When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.<br />
*Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.<br />
*Groups of students operating in the nearby systems may remain in the main campus mumble.<br />
*Operations in Known Space must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.<br />
*We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.<br />
<br />
===Bookmarking===<br />
'''Corporate Bookmarks'''<br />
WHC follows an easy to understand bookmarking convention, although it varies depending on whether it is a site or wormhole<br />
<br />
====Sites====<br />
*Standard format is "<sigtype> [<sigid>] <additional info>"<br />
*Signature types are G(Gravimetric), L(Ladar), R(Radar), M(Magnetometric)<br />
*Examples;<br />
**G [CCC] Average Frontier Deposit<br />
**L [DDD] Barren Perimeter Reservoir<br />
<br />
====Wormholes====<br />
*For BMs leading away from Innuendo the format is .[current system]>[system it leads into]<br />
*For BMs leading towards Innuendeo the format is *[current system]>[system it leads into]<br />
*They are the same except the first character<br />
*Use the friendly wormhole name (see below)<br />
<br />
====Personal Bookmarks====<br />
You are also recommended to make certain personal bookmarks<br />
*Bookmark the K-Space side of wormholes yourself<br />
*Make [[Safe_Spot|safe spots]]<br />
*Make tactical bookmarks<br />
** Double optimal from each POS defense grouping<br />
** On grid yet outside minimum warp distance (150km) of the POS<br />
** Just off grid from POS<br />
<br />
===Naming Systems===<br />
*ANY W-Space connection off bacon is prefixed with "B".<br />
*ANY W-Space connection off eggs is prefixed "E".<br />
*ALL W-Space dynamics and their respective chains are prefixed with a new letter starting from the end of the alphabet (ie first chain is "Z" then "Y" etc.)<br />
*ALL K-Space connections are prefixed with the appropriate letter. All numbers remain unique. So "BH2" and "EH2" shouldn't exist together.<br />
[https://euni.evewspace.com/map/3/# An example map]<br />
<br />
====Erm, What's this System Called then?====<br />
If it is bacon or eggs, then the system is bacon (shortened to B) or eggs (shortened to E). How easy was that?<br />
Below assumes you're about to jump into the system<br />
<br />
=====Find Initial Letter=====<br />
*If you're in Bacon: it's "B"<br />
*If you're in Eggs: it's "E"<br />
*If you're in Innuendo:<br />
**kspace does not have one<br />
**wspace, from end of alphabet, take first unused letter<br />
*Otherwise, use the first letter from your current system<br />
<br />
=====kspace letter=====<br />
*If the connection is a kspace, take the first letter of the type of space (ie H, L, or N)<br />
<br />
=====Find the number=====<br />
*For kspace systems<br />
**If this is Bacon's static then take 1<br />
**Otherwise find the first number that is unused for the type of space it is. If there are no other systems of that type of space, use 2.<br />
*For wspace systems<br />
**From Bacon or Eggs use 2<br />
**Otherwise use the earliest number which does not currently have a system with the same initial letter as the system<br />
<br />
=====Put it all together=====<br />
Your system is initial letter + kspace letter + number (ignore any parts that don't exist)<br />
<br />
<br />
===Alts===<br />
Due to many different factors like Neutrality, ensuring that its not just one small group of Real Life people who are enjoying the campus and a few other administrative headaches a strict policy regarding Alts was developed for the Wormhole Campus.<br />
<br />
{{co|red||''DISCLAMER: Due to complicated POS mechanics we can not guarantee your alt will not be shot by the UNI POS. You have been warned.''}}<br />
<br />
====Alt Rules while at the WHC====<br />
<br />
*All of your Alts behavior, regardless of which Corp / Alliance they are in are subject to [[EVE University Rules]]. Any break of those rules will result in disciplinary action taken on your main.<br />
*Alts in third party player-owned corporations may not engage in PvP activity.<br />
*No Alts shall be allowed in the W-Space system if the Main character is not an active member of the WHC. Your main may leave the WHC for events / shopping trips / and other activities but should return in a day or so, otherwise your Alt(s) will be asked to leave also.<br />
*If your main receives an [[Titles#.5BX.5D_Administrative_Suspension|[X] Title]], your Alt must also leave the system.<br />
*You may bring multiple Alts who are in the [[Ivy League]] alliance (as in the alt is in the [[Ivy League Hall of Residence]]). Be advised that we will keep a close eye on the numbers and if we see that pilots are abusing this (as in bringing in 10 ALTS and not leave any PI for the regular Unistas we may place a limit on this.<br />
*You may bring only 1 Alt that is out of the alliance, said Alt may be in a NPC Corporation or a personal Player Owned Corporation.<br />
**Personal Player Owned Corporation must be owned and inhabited only by Alts of a UNI character who is an active member of the WHC.<br />
**Personal Player Owned Corporation standings must be set to +5. Please join the in-game channel "Diplomacy.E-UNI" for instructions on how to do this. (You can blame CCP POS mechanics for this one)<br />
**The Alt (as in the Character itself) must be set to +7.5 to the [[Ivy League]] Alliance please fill in [http://eveuni.org/wh-alt this form] to accomplish this, Wait for a confirmation email from the diplomats and then please wait 24 hours (to ensure standings register, we hope that is long enough)<br />
<br />
*Due to current POS mechanics, your Alt that is in the [[Ivy League]] Alliance ([[Ivy League Hall of Residence]]) will be able to enter the POS shield of the Communal POS, your Alt that is outside of the Alliance will not.<br />
*No Out-of-Alliance Alts will have access to any of the POS modules. (That includes the Ship Maintenance Array and the Corp Hangar Array)<br />
<br />
====What can your Alt do for you in the Wormhole?====<br />
*[[Creating a Scanner Alt|Scanning Alts]] are Awesome! It increases the security of the entire campus to have more characters able to scan their way out of the system therefore letting a Uni Fleet in when we have to.<br />
*[[Creating a Planetary Interaction Alt|Planetary Interaction Alt]]. Having more Alts do planetary interaction helps to collect PI taxes for the UNI and therefore pay for POS fuel and things like that.<br />
*[[Creating an Alt Hauler|Hauling Alt]]. Your Alt can haul your goods for you, in and out of the Wormhole through K-Space. (This should be your Alt that is outside of the Alliance, as you avoid the UNI Wars)<br />
*ORCA Alts : these are awesome, Having an ORCA Alt will allow you to keep your ships and belongings safe (well as safe as you can be in a Wormhole) from corp thieves. (This one should probably be in the Alliance as you can then enjoy the safety of the POS shield.)<br />
<br />
Uni Management and Campus leadership will be keeping an eye on the issue. Any Unista found to not be following these rules will be subject to a talk with a member of the [[Student Relations Department]] and possible disciplinary action as judged appropriate by them.<br />
<br />
Information on creating a scanning alt can be found [[Creating a Scanner Alt|here]].<br />
<br />
==Donations==<br />
Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.<br />
<br />
==What Can I Do in WHC?==<br />
*'''Scan, scan, scan!''' Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!<br />
*PvE<br />
**Practice scouting using the [[Wormhole_Scouting|Wormhole Scouting Guide]]<br />
**[[Sleeper|Shoot Sleepers for ISK]]<br />
*PvP<br />
**[[Baiting Guide|Baiting]]<br />
**[[Combat_Probing_101|Practice Combat Probing]]<br />
**Ganking clueless daytrippers<br />
**Experiencing what the lack of local chat or static gates does to PvP<br />
**Use k-space exits as covert bridges to engage in sudden non-consensual PvP <br />
*Industry<br />
**[[Gas in W-space|Gas Harvesting]]<br />
**[[Mining|Conventional Mining]]<br />
**[[Planetary Interaction]]<br />
*Experience lawless and uncharted space<br />
**Learn how to live without stations<br />
**Bubbles<br />
**Lack of gate mechanics<br />
**Wormhole Manipulation(ex: rolling statics)<br />
<br />
==Surviving in W-Space==<br />
====General Advice====<br />
There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.<br />
<br />
====Fly What You Can Afford to Lose====<br />
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.<br />
<br />
====Overview====<br />
Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.<br />
<br />
====Local Chat====<br />
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.<br />
<br />
DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.<br />
<br />
====Tools====<br />
You can use [http://wormnav.com Wormnav], [http://staticmapper.com Staticmapper], [http://eveeye.com EveEye] or [http://wormhol.es Wormhol.es] for your W-Space information gathering purposes. WHC also uses a chainmapper located [https://euni.evewspace.com/map/1/# here]. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must sign up using the registration code in your welcome mail.<br />
<br />
====Probing====<br />
Before joining the campus, make sure that you have basic knowledge of [[Scanning & Probing]]. Additional requirements exist for [[Combat Probing 101|Combat Probing]]. Innuendo should be regularly scanned, particularly after downtime. The first thing that you should do when you logon is that you should check that the home system has no new sigs and then mark Innuendo as scanned on the mapper.<br />
<br />
==Services==<br />
===Loot Hauling & Selling===<br />
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.<br />
<br />
To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.<br />
*Please fill out [https://docs.google.com/spreadsheet/viewform?formkey=dENiSXVaWG9Rckh0eHNaLW4xdF9OUmc6MQ this form] to gain access to the loot spreadsheet.<br />
<br />
If you're hauling your loot on your own please note the [[WSOP]] is in full effect during wartime. Do not use your main to haul loot.<br />
<br />
[[Category:Wormholes]][[Category:WHC]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Wormhole_Community&diff=48220Wormhole Community2013-02-25T06:13:48Z<p>Sebastian teg: /* What can your Alt do for you in the Wormhole? */</p>
<hr />
<div>{{On-Going Events}}<br />
[[image:Whclogo.jpg|left|400px]]<br />
{{Wormhole Links}}<br />
<br />
<br />
Location: [http://www.wormnav.com/index.php?locus=J211936 J211936]<br><br />
Time: 23/7<br />
<br />
==Mission==<br />
Wormhole Campus aims to provide students with an opportunity to experience W-Space life with all it's challenges and opportunities.<br />
<br />
==Background and Overview==<br />
WHC had other previous iterations. Some [[Division 6|archaic wiki pages]] can be found of these older installations.<br />
<br />
In Summer 2012 talks among management were initiated to re-open the unfortunate W-Space Campus. In October the final decision to go forward was made and WHC began preparation to open it's doors once more. WHC found a live-able system and erected a POS toward end-November and currently resides in a C2 W-Space system with a high-sec and C3 static. All eligible unistas are welcome to join.<br />
{| align="right"<br />
|-<br />
| __TOC__<br />
|}<br />
==Leadership==<br />
Camp Coordinator<br><br />
[[Sylvanium Orlenard]]<br />
<br />
Camp Liasons<br><br />
[[Murbella Idaho]]<br><br />
[[User:Enta_en_bauldry|Enta en Bauldry]]<br />
<br />
POS Fuel Techinicians<br><br />
[[POSITION OPEN]]<br><br />
[[POSITION OPEN]]<br />
<br />
The WHC is overseen by the [[Management#Director_of_Special_Projects|Director of Special Projects]]. In the event of other issues or problems with people please contact the [[Student Advocate]].<br />
<br />
==What do I need to join WHC?==<br />
===Minimum Requirements===<br />
*[[Sophomore]] or [[Graduate]] title<br />
'''Skills'''<br />
*Core Competency Standard except for Targeting V & Multitasking<br />
*[[Skills:Science#Astrometrics|Astrometrics]] III to use a 6 probe formation<br />
*[[Skills:Science#Astrometric_Rangefinding|Astrometric Rangefinding]] II<br />
*[[Skills:Electronics#Cloaking|Cloaking]] III<br />
*[[Full_T2_Tank|Tech 2 Shield or Armor Tank]]<br />
*[[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] III<br />
*Appropriate Weapon System Support Skills trained to III<br />
**Use Cruiser ''weapon system'' Basic/Standard certification as a guide<br />
'''Knowledge'''<br />
*[[Wormholes| Basic wormhole mechanics]]<br />
*[[Directional Scanner Guide|Use of D-scan]]<br />
*[[Scanning|Using scan probes]]<br />
<br />
===Ships to Bring===<br />
'''Important: '''Due to the dangerous nature of PvE and PvP in w-space, and the mechanics of Ship Maintenance Arrays allowing access to all ships in storage, '''any ship and pod brought into the campus is to be considered lost or stolen. Do not fly what you can't replace.'''<br />
<br />
Also, keep in mind that [[Wartime_SOP|WSOP]] is in effect and any sufficiently shiny loss to a war target is grounds for the [[Titles#.5BX.5D_Administrative_Suspension|X title]] and removal from the WHC. Lack of local and not knowing they are in system is not a valid excuse.<br />
<br />
The below are merely suggestions for being useful during your first few weeks in system without investing too much resources in the endeavor. Once you are more comfortable with day to day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.<br />
<br />
'''Scanner'''<br />
*[[Frigate#Exploration|T1 Exploration Frigate]] equipped with a probe launcher and a prototype cloak. There are a selection of these stocked in the hangar fully fitted.<br />
*[[Frigate#Covert_Ops|Covert Operations Frigate]] equipped with an expanded probe launcher and a covert ops cloak.<br />
'''Combat'''<br />
*[[Battlecruiser]] with appropriate T2 tank, weapons system, cloak and probe launcher.<br />
**Bring modules and rigging for both a buffer and local repair tank.<br />
<br />
===Recommended Reading===<br />
*[[The Rookie's Guide To Fleet Ops]]<br />
*[[Fleets 101]]<br />
*[[Fleets 102]]<br />
*[[Fleet Terminology]]<br />
*[[Bookmarks]] - Important<br />
*[[Directional Scanner Guide]] - Very Important<br />
*[[D-Scan 102]]<br />
*[[Scanning|Scanning & Probing]]<br />
*[[Wormholes]]<br />
*[[Wormholes 100]]<br />
*[[Wormholes 101]]<br />
*[[Wormhole Scouting]]<br />
*[[Scanning & Probing]] - Important<br />
*[[EVE_University_Rules#Rules_of_Engagement|EVE University Rules of Engagement]]<br />
<br />
====Recommended Skills & Ships====<br />
These skills are highly recommended if you plan to stay. They provide an adequate skill base for exploration and PvP.<br />
*Astrometrics IV<br />
**Astrometric Rangefinding III<br />
**Astrometric Pinpointing III<br />
**Astrometric Acquisition III<br />
*Salvaging III<br />
**Sleeper Battleships require IV. Note that salvage rigs increase salvaging efficiency by one skill level each.<br />
*Hacking III<br />
**Codebreakers in Radar sites<br />
*Archaeology III<br />
**Analyzers in Magnetometric sites<br />
*Covert Ops IV<br />
**For more versatile fits<br />
*Your choice of well fitted out PvP ship<br />
<br />
==Joining the WHC==<br />
Once you have met the above requirements and are ready to try out wormhole life, follow the instructions below to be invited to join the WHC. <br />
<br />
NOTE: Due to limited space for the storage of ships and equipment, there is a chance that the campus will not be accepting applications at the current time. Do not lose hope, we aim for a continuous turnover of occupants, and as long as the campus is successful, infrastructure will continue top go up increasing our maximum occupancy.<br />
<br />
*Join WHC.E-UNI chat and check if applications are open.<br />
*Fill out [https://docs.google.com/spreadsheet/viewform?formkey=dEFWdlhOcm9YN3dYR0lZOFJjSXdjRGc6MQ this form]<br />
*Once invited, join the WHC.E-UNI mailing list and further instructions will be given via the welcome message.<br />
<br />
==Living Out of a Can==<br />
Since there are no stations in W-Space, you will have to store your items in a Secure Cargo Container. You can set a password on these, effectively making sure that the contents can't be stolen. Your ships will have to go into the communal Ship Maintenance Array or stay inside the POS shield. This means that all your hulls might be stolen, so faction fitting that Tech 3 cruiser of yours might be a little too tempting to some.<br />
<br />
==Using the POS==<br />
The main feature of the WHC POS is the [[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]](SMA) and [[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]](CHA). Here is a short introduction to [[POS_and_YOU|Player Owned Starbases]].<br />
<br />
'''If you steal you'll be quickly added to the [[The Departed|Departed]] list followed by a swift kick out of the University.'''<br />
<br />
===[[POS_Structures#Ship_Maintenance_Array|Ship Maintenance Array]]===<br />
The SMA can store 20 million m3 worth of assembled ships. There are no divisions within the SMA, as such all ships stored are accessible by everyone in corp.<br />
*To store your ship in the SMA, right click the array and select '''Store Vessel'''. <br />
*The '''Access Vessel''' button lets you view ships that are currently stored.<br />
*To board a ship, right click and select '''Board Vessel'''.<br />
*To launch a ship for an alt, right click and select '''Launch Vessel'''.<br />
*When boarding a new ship, the array will attempt to store your current ship which will fail if the cargohold contains assembled containers or the capacity of the array is surpassed leaving the ship floating in the field.<br />
*If you do not have the required skills to use modules on the ship (namely T2 weapon systems) they will be offline upon jumping in, just replace the ship in the SMA.<br />
**'''NOTE:''' All campus members have access to the SMA. In general if you are not okay with other people sitting in your ship, then with the current mechanics, wormhole life is most likely not for you as "ownership" is a very relative term when living out of a POS. That said, please respect the property of others.<br />
<br />
====Communal Ships====<br />
*All ships marked as WHC, UNI or unnamed, stored in the SMA should be considered communal ships and may be used by any campus member with the required skills.<br />
**Ships are first come first serve, please do not fight over ships though, look at disagreements as an opportunity to try out a different hull/role<br />
**These can either be ships stocked by the campus staff, or through donations by campus members (we always accept donations)<br />
**These ships are not to be renamed as they are intended to remain communal<br />
**If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage<br />
**It is recommended to replace lost communal ships within 24 hours of the loss use the loss mail as a shopping list, If replacing them yourself, please seek reimbursement via the [[Ship_Replacement_Program|Ship Replacement Program]]. This is not required, as these will be replaced on semi-regular intervals by the WHC staff.<br />
<br />
====Personal Ships====<br />
*Personal ships are defined as Those titled with a unique 3 letter prefix other than WHC or UNI<br />
**Personal ships owned by others may be used unless they are labelled 'NO'. Do not board ships labelled 'NO' unless there is a campus emergency declared by Uni directors or campus leadership. Emergencies don't remove the "replace if lost" clause.<br />
**If the ship or modules suffer any heat/shield/armor/hull damage, they should be repaired prior to returning to storage<br />
**By boarding any ship that is not your own, you commit to replacing it when lost within 24 hours of the loss using the loss mail as a shopping list. Meaning depositing a fully fitted ship back into the SMA, do not contract or reimburse unless the owner has given express permission that is okay.<br />
<br />
===[[POS_Structures#Corporate_Hangar_Array|Corporate Hangar Array]]===<br />
The CHA can store 1.4 million m3 worth of items including un-assembled ships. There are 7 divisions within the CHA, each with their own access control. This is setup the same as all Uni corporate hangars based on current [http://tools.eveuniversity.org/titlecheck/ title status]<br />
<br />
====DO NOT store containers in the CHA!====<br />
*It requires elevated privileges that very few within the Uni posses to remove assembled containers from a corporate hangar.<br />
*Even if you have privileges, you can't extract items from the containers without first removing the container from the Hangar into your ship's hold<br />
<br />
====Hangar Divisions====<br />
''Alpha''<br />
*Tech 1 Meta 0-3 modules<br />
*Tech 1 ammunition<br />
*Tech 1 drones<br />
''Theta''<br />
*Tech 2 and Meta 4 modules<br />
*Faction and Tech 2 ammo<br />
*Tech 2 Drones<br />
''Psi''<br />
*Sleeper Loot (part of the Sleeper Loot Hauling Service)<br />
''Logistics''<br />
*Fuel blocks and Strontium Clathrates<br />
*Fuel Donations accepted<br />
''Industry''<br />
*NOT USED<br />
''Ivy League Navy''<br />
*NOT USED<br />
''Restricted''<br />
*NOT USED<br />
<br />
====Assembling Ships====<br />
*Ensure that the CHA and the SMA have space for the assembled hull.<br />
*Drag ship from hauler into accessible tab within the CHA.<br />
*Right click and select assemble<br />
*Drag ship from the CHA into the SMA<br />
<br />
==Campus Rules and Procedures==<br />
===General===<br />
*Members active in the campus must be in the WHC fleet. If there is no fleet advertised, you may form one, and put up an advert so others may join. <br />
*Members active in the campus must be in mumble, at least able to listen. (if you are hearing impaired, let us know)<br />
**Wormhole Campus mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.<br />
*Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.<br />
*Adhere to all [[EVE University Rules]] and [[Wartime Standard Operating Procedures|WSOP]].<br />
*Fly what you can afford to lose.<br />
<br />
===Diplomatic Concerns===<br />
*Do not insult, provoke, or smack talk other corporations, alliances, or individual members in local or any other forum. Shoot them, pod them, gank their industrial ships, but be polite about it.<br />
*Do not discuss changes to diplomatic relations with the members of any other corporation or alliance unless you are an EVE University diplomat.<br />
*Avoid engaging fleets of mixed neutrals and blues.<br />
<br />
===PvP===<br />
*Rules of Engagement are Not Blue Shoot It (NBSI). Should students roam into lowsec systems, the rule is Not Red Don't Shoot, or NRDS (more or less). Refer to the Uni [[Rules of Engagement]] for specific details. Students are encouraged to aggressively seek out fights with neutral parties.<br />
*Any event that results in a killmail or lossmail will have a comment on the killboard.<br />
*Suggested PvP loot distribution is donation to the campus. Fleet Agreement on loot distribution overrides this. <br />
**An exception to this rule is during wartime, war-target loot belongs to the Logistics Department.<br />
<br />
===PvE===<br />
*PvE loot is property of the group who agree to rat or run sites together.<br />
*The campus offers a loot hauling and selling service at a 5% cut which goes to fuel and other operational needs. See below for more info.<br />
<br />
===Comms===<br />
*Campus communications are by default “OPEN COMMS”.<br />
*You may not enter the Wormhole Campus Mumble Channel unless you are a campus member, Eve Uni Staff, Manager or Director. You will most likely be asked to leave and then kicked.<br />
*When first entering the campus mumble, please wait at least a full minute before speaking, unless it is very urgent.<br />
*Campus may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.<br />
*Groups of students operating in the nearby systems may remain in the main campus mumble.<br />
*Operations in Known Space must move to a separate ILN Fleet mumble channel. Moving to a separate fleet from the campus is recommended but not required.<br />
*We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.<br />
<br />
===Bookmarking===<br />
'''Corporate Bookmarks'''<br />
*WHC follows an easy to understand bookmarking convention. Standard format is "<sigtype> [<sigid>] <additional info>"<br />
*Signature types are WH(Wormhole), G(Gravimetric), L(Ladar), R(Radar), M(Magnetometric)<br />
*'''CRITICAL: YOU MUST SAVE WH BOOKMARKS WHILE ON GRID, OR the BM Location will be off by 7k!!!'''<br />
*Examples;<br />
**WH [AAA] Highsec Static <br />
**WH [BBB] C3 Roaming J111111<br />
**G [CCC] Average Frontier Deposit<br />
**L [DDD] Barren Perimeter Reservoir<br />
**A [EEE] Cosmic Anomoly (for large systems)<br />
*You should never mark the system or constellation for K-Space wormholes. This information is restricted to standing fleet members only. This information may be placed into both the mapper and the fleet's MOTD.<br />
'''Personnal Bookmarks'''<br />
*Bookmark the K-Space side of wormholes yourself<br />
*Make [[Safe_Spot|safe spots]]<br />
*Make tactical bookmarks<br />
** Double optimal from each POS defense grouping<br />
** On grid yet outside minimum warp distance (150km) of the POS<br />
** Just off grid from POS<br />
<br />
===Alts===<br />
Due to many different factors like Neutrality, ensuring that its not just one small group of Real Life people who are enjoying the campus and a few other administrative headaches a strict policy regarding Alts was developed for the Wormhole Campus.<br />
<br />
{{co|red||''DISCLAMER: Due to complicated POS mechanics we can not guarantee your alt will not be shot by the UNI POS. You have been warned...''}}<br />
<br />
====Alt Rules while at the WHC====<br />
<br />
*All of your Alts behavior, regardless of which Corp / Alliance they are in are subject to [[EVE University Rules]]. Any break of those rules will result in disciplinary action taken on your main.<br />
*No Out-of-Alliance Alt shall engage in any form of combat (regardless of whether it is PvE or PvP)<br />
*No Alts shall be allowed in the W-Space system if the Main character is not an active member of the WHC. Your main may leave the WHC for events / shopping trips / and other activities but should return in a day or so, otherwise your Alt(s) will be asked to leave also.<br />
*If your main receives an [[Titles#.5BX.5D_Administrative_Suspension|[X] Title]], your Alt must also leave the system.<br />
*You may bring multiple Alts who are in the [[Ivy League]] alliance (as in the alt is in the [[Ivy League Hall of Residence]]). Be advised that we will keep a close eye on the numbers and if we see that pilots are abusing this (as in bringing in 10 ALTS and not leave any PI for the regular Unistas we may place a limit on this.<br />
*You may bring only 1 Alt that is out of the alliance, said Alt may be in a NPC Corporation or a personal Player Owned Corporation.<br />
**Personal Player Owned Corporation must be owned and inhabited only by Alts of a UNI character who is an active member of the WHC.<br />
**Personal Player Owned Corporation standings must be set to +5. Please join the in-game channel "Diplomacy.E-UNI" for instructions on how to do this. (You can blame CCP POS mechanics for this one)<br />
**The Alt (as in the Character itself) must be set to +7.5 to the [[Ivy League]] Alliance please fill in [http://eveuni.org/wh-alt this form] to accomplish this, Wait for a confirmation email from the diplomats and then please wait 24 hours (to ensure standings register, we hope that is long enough)<br />
<br />
*Due to current POS mechanics, your Alt that is in the [[Ivy League]] Alliance ([[Ivy League Hall of Residence]]) will be able to enter the POS shield of the Communal POS, your Alt that is outside of the Alliance will not.<br />
*No Out-of-Alliance Alts will have access to any of the POS modules. (That includes the Ship Maintenance Array and the Corp Hangar Array)<br />
<br />
====What can your Alt do for you in the Wormhole?====<br />
*[[Creating a Scanner Alt|Scanning Alts]] are Awesome! It increases the security of the entire campus to have more characters able to scan their way out of the system therefore letting a Uni Fleet in when we have to.<br />
*[[Creating a Planetary Interaction Alt|Planetary Interaction Alt]]. Having more Alts do planetary interaction helps to collect PI taxes for the UNI and therefore pay for POS fuel and things like that.<br />
*[[Creating an Alt Hauler|Hauling Alt]]. Your Alt can haul your goods for you, in and out of the Wormhole through K-Space. (This should be your Alt that is outside of the Alliance, as you avoid the UNI Wars)<br />
*ORCA Alts : these are awesome, Having an ORCA Alt will allow you to keep your ships and belongings safe (well as safe as you can be in a Wormhole) from corp thieves. (This one should probably be in the Alliance as you can then enjoy the safety of the POS shield.)<br />
<br />
Uni Management and Campus leadership will be keeping an eye on the issue. Any Unista found to not be following these rules will be subject to a talk with a member of the [[Student Relations Department]] and possible disciplinary action as judged appropriate by them.<br />
<br />
Information on creating a scanning alt can be found [[Creating a Scanner Alt|here]].<br />
<br />
==Donations==<br />
Fuel donations can be dropped into the Logistics tab in the CHA. Other donations can be place into the Restricted tab. Larget donations can be made in K-Space after contacting camp leadership.<br />
<br />
==What Can I Do in WHC?==<br />
*'''Scan, scan, scan!''' Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbours, picket a hole if you are not doing anything. Do not sit at the POS and wait for stuff to happen, content, whether PvP or PvE is created by You!<br />
*PvE<br />
**Practice scouting using the [[Wormhole_Scouting|Wormhole Scouting Guide]]<br />
**[[Sleeper|Shoot Sleepers for ISK]]<br />
*PvP<br />
**[[Baiting Guide|Baiting]]<br />
**[[Combat_Probing_101|Practice Combat Probing]]<br />
**Ganking clueless daytrippers<br />
**Experiencing what the lack of local chat or static gates does to PvP<br />
**Use k-space exits as covert bridges to engage in sudden non-consensual PvP <br />
*Industry<br />
**[[Gas in W-space|Gas Harvesting]]<br />
**[[Mining|Conventional Mining]]<br />
**[[Planetary Interaction]]<br />
*Experience lawless and uncharted space<br />
**Learn how to live without stations<br />
**Bubbles<br />
**Lack of gate mechanics<br />
**Wormhole Manipulation(ex: rolling statics)<br />
<br />
==Surviving in W-Space==<br />
====General Advice====<br />
There is a steep learning curve for those who choose W-Space life. As if the lack of stations weren't enough, you face dangers such as corp theft, extremely dangerous NPC rats, completely invisible roaming PvP gangs(there is no local chat in W-Space) and getting irrecoverably lost in space. Listen to experienced players, don't leave home system without a probe launcher and ask about anything that comes to your mind.<br />
<br />
====Fly What You Can Afford to Lose====<br />
Any ship you bring into W-Space should be considered already lost, be it to theft or gank. Consider not flying that shiny HAC you just bought and sticking to Battlecruiser hulls a little longer.<br />
<br />
====Overview====<br />
Your overview should be set up to Eve Uni standards. This is important because PvP roams will require you to be in complete sync with your fleet. The standard Eve Uni overview also has a 'Wormholes' tab specially tailored for D-Scanning POS's and wormhole activity. Be aware that it's there and consider switching it with one of your tabs.<br />
<br />
====Local Chat====<br />
Or the lack thereof. Local chat does not exist in wormholes. Therefore, enemies are virtually invisible until they decide to be seen. Whenever you are out of the POS shield, you should be mashing D-Scan every chance you get. You should also keep an eye on chat and an ear on Mumble. If somebody states that there is an emergency, immediately warp to a safe spot if you have a cloak or bounce between safe spots if you don't.<br />
<br />
DO NOT TALK IN LOCAL. You will show up and stay there for ~15 minutes giving everybody in the system free intel.<br />
<br />
====Tools====<br />
You can use [http://wormnav.com Wormnav], [http://staticmapper.com Staticmapper], [http://eveeye.com EveEye] or [http://wormhol.es Wormhol.es] for your W-Space information gathering purposes. WHC also uses a chainmapper located [http://wh-space.wiadvice.com/Main.aspx here]. This allows easy-to-read visualized connections to our home as well as available signatures. To access this tool you must request access from camp staff who will add you to the whitelist.<br />
<br />
====Probing====<br />
Before joining the campus, make sure that you have basic knowledge of [[Scanning & Probing]]. Additional requirements exist for [[Combat Probing 101|Combat Probing]]. You must know what you're doing well if you're combat probing.<br />
<br />
==Services==<br />
===Loot Hauling & Selling===<br />
Camp leadership operates a loot hauling and selling service. You will be payed later but you won't have to haul loot through wartarget riddled K-Space. WHC takes a 5% cut for operational costs and distributes the rest based on income.<br />
<br />
To make use of this service your salvager should learn how to use the spreadsheet linked in the standing fleet and drop acquired loot into the labeled can in system.<br />
*Please fill out [https://docs.google.com/spreadsheet/viewform?formkey=dENiSXVaWG9Rckh0eHNaLW4xdF9OUmc6MQ this form] to gain access to the loot spreadsheet.<br />
<br />
If you're hauling your loot on your own please note the [[WSOP]] is in full effect during wartime. Do not use your main to haul loot.<br />
<br />
[[Category:Wormholes]][[Category:WHC]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:Project_Solitude&diff=42958Archive:Project Solitude2012-11-01T04:41:22Z<p>Sebastian teg: /* The 'Solitude Coordinated Scanning Endeavour' */</p>
<hr />
<div><table width="100%"><br />
<tr><br />
<td><br />
__TOC__<br />
</td><br />
<td><br />
[[image:Solitude Logo.png|left]]<br />
</td><br />
<td><br />
{{On-Going Events}} <br />
</td><br />
</tr><br />
</table><br />
<br />
<br />
E-Uni home system: [http://evemaps.dotlan.net/system/Oerse Oerse]<br />
<br />
Regional Chat Channel and Mailing List: [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57868 Solitude.E-Uni]<br />
<br />
E-Uni home station: [http://evemaps.dotlan.net/station/Oerse_VI_-_Moon_10_-_Quafe_Company_Retail_Center Oerse VI - Moon 10 - Quafe Company Retail Center]<br />
<br />
Regional Trade Hub: [http://evemaps.dotlan.net/station/Octanneve_III_-_Moon_1_-_Federation_Customs_Logistic_Support Octanneve III – Moon 1 – Federation Customs Logistics Support]<br />
<br />
Class syllabus: [http://wiki.eveuniversity.org/Solitude_101 Solitude_101]<br />
<br />
<br />
== Mission Statement ==<br />
<br />
“To establish a University presence and trade hub in the Solitude region.”<br />
<br />
<br />
== Project Solitude Background ==<br />
<br />
Towards the end of July 2012, the Eve University management decided to launch project Solitude. The initial [http://forum.eveuniversity.org/viewtopic.php?f=31&t=56961 announcement] by CEO Kelduum Revaan outlining a brief history of the Uni and putting this project in its context can be found here. <br />
<br />
In a nutshell, the primary aim of Project Solitude is to establish a University presence in a high-sec pocket surrounded by low-sec and 0.0 space, and to help build a centralised trade hub for the region.<br />
<br />
<br />
== Overview of the Solitude Region ==<br />
<br />
[http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], it is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [http://wiki.eveuniversity.org/Low-Sec_Camp LSC] only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the systems of [http://evemaps.dotlan.net/map/Solitude/Oerse Oerse] where the E-Uni regional HQ is located, and [http://evemaps.dotlan.net/map/Solitude/Octanneve Octanneve], which has been chosen as the place to establish a trade hub. A further high-sec pocket of 3 systems can be found to the north of the region. <br />
<br />
==== E-Uni Regional HQ ====<br />
<br />
[http://evemaps.dotlan.net/station/Oerse_VI_-_Moon_10_-_Quafe_Company_Retail_Center Oerse VI - Moon 10] contains a university office and contains shared university hangars. However, be warned that these hangars do not use the same access rules as the standard [http://wiki.eveuniversity.org/Corporation_Hangar corporate hangars] stocked by the by the [http://wiki.eveuniversity.org/Logistics_Department logistics department]. The hangars there include<br />
<br />
* Alpha/UNI DONATIONS (donations go in, but they can't be retrieved)<br />
* Alpha/WAR CHEST AMMO (ammo is available with the Sophmore and possibly other roles)<br />
* Alpha/WAR CHEST MODS (ship modules which require a password not generally known)<br />
* Alpha/WAR CHEST SHIPS (ships which require a password not generally known)<br />
<br />
Uni members in the Solitude region may feel free to contribute items to the uni, but should be aware that only certain members are allowed to retrieve materials.<br />
<br />
==== Solitude Trade Hube ====<br />
<br />
After weighting the pros and cons, members already living in the area settled on [http://evemaps.dotlan.net/station/Octanneve_III_-_Moon_1_-_Federation_Customs_Logistic_Support Octanneve III – Moon 1 - Federation Customs Logistics Support] as the station of choice for the regional trade hub. People are of course free to put up their sales orders in any station they desire. However, in order to help achieve the goal of a centralised trading hub, it is advised to use Octanneve III-1 for trading activities as much as possible.<br />
<br />
<br />
== What it means to live in Solitude ==<br />
<br />
Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:<br />
<br />
==== Advantages ====<br />
<br />
*Far from Aldrat, making war target encounters less likely<br />
*Easier to organize awareness of WTs in the region and their location<br />
*Significantly shorter waiting times and reduced cost for use of public research installations<br />
*Easier access to low-sec PI while still living in the relative safety of high-sec<br />
*Easier access to low-sec ores in sparsely populated systems<br />
<br />
==== Disadvantages ====<br />
<br />
*Limited availability of items on the local market<br />
*Higher prices for items that are available on the market<br />
*Shipping stuff in and out of the region can be a challenge<br />
*Flying to Solitude requires extended travel through low or null sec<br />
*Certain Uni programs ([http://wiki.eveuniversity.org/BYOM BYOM] / [http://wiki.eveuniversity.org/PYOS_Ship_Production PYOS] / [http://wiki.eveuniversity.org/Ship_Replacement_Program Ship Replacement Program]) are yet to be extended to Solitude<br />
<br />
<br />
== Who runs the project? ==<br />
<br />
Project Solitude is a consolidated effort of volunteers and pioneers with the aim to establish an area where people can flourish. Although there are no restrictions on venturing into low-sec and null-sec space, the project mainly revolves around the larger high-sec pocket in the region. As such, no additional rules and procedures are required. This is not to say that members are exempt from those rules already established by the Uni. Although Solitude is located far from the prying eyes of the management, E-Uni SOP, ROE and WSOP procedures should be followed at all times. Living in Solitude is no different than living in or around Aldrat. <br />
<br />
*[http://wiki.eveuniversity.org/EVE_University_Rules Eve University Rules]<br />
*[http://wiki.eveuniversity.org/Overview_Setup Eve University Overview Setup]<br />
<br />
<br />
== The 'Solitude Coordinated Scanning Endeavour'==<br />
<br />
There are only two possible routes to Solitude via known space. One goes via a low-sec pipe trough Aridia, the other via a null-sec pipe through Syndicate. Although it is relatively easy to reach the high-sec pocket in a fast frigate (or even a shuttle), shipping stuff in and out poses more of a challenge. As such an active scanning program is in place to find wormholes leading directly to Empire. <br />
<br />
Participating in the scanning endeavour is not mandatory, but is highly encouraged. There are very little requirements for members wanting to help out finding those precious wormholes. All that is needed to start out is a frigate and some training of the Astrometrics skill. Probe launchers and scanning probes may be freely available from the Uni hangar in Oerse for those who need them (supplies limited from donations, and based on the usage of others).<br />
<br />
When a Hisec-to-Hisec wormhole is found, announcements are made via the [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57868 Solitude.E-Uni] chat channel and mailing list. Once both ends of the wormhole are bookmarked, a mail is distributed advising members which bookmarks to look for in the corporate bookmark folder "Project Solitude".<br />
<br />
*[http://wiki.eveuniversity.org/Scanning_%26_Probing Scanning & Probing]<br />
*[http://www.youtube.com/watch?v=xQPjvCYxcjs Scanning Mechanics]<br />
*[http://www.youtube.com/watch?v=rTf4ZYPAX1s 7-Probe Formation]<br />
*[http://forum.eveuniversity.org/viewtopic.php?f=218&t=58470 Coordinated Scanning Endeavour Best Practices]<br />
<br />
== What do I need to become a 'Solidude'? ==<br />
<br />
The only mandatory requirement for a life in Solitude is a healthy dose of pioneer/explorer spirit along with a determination to overcome the challenges of living in a confined high-sec area. All other skills are optional. Project Solitude is open to members of all levels: from people who only just started out in EVE and are new to the Uni, to advanced industrialists, explorers, PVP’ers, etc… <br />
<br />
<br />
== How to get to Solitude ==<br />
<br />
==== Taking the 'Pod Express' ====<br />
<br />
*As long as you don’t have any implants in your clone and your new medical clone is fairly cheap, you can travel to Solitude by “Pod Express”. Change your medical clone location to one of the stations in Oerse and then self-destruct your pod. It might be a good idea to get a jump clone in empire first so you can jump back to HQ if need be.<br />
<br />
==== Dodging pirates in low-sec ====<br />
<br />
*This is the [http://evemaps.dotlan.net/route/Bherdasopt:Yvelet long route] via Aridia , from Bherdasopt (high-sec) through Gonditsa, Otakod, Agaullores and Yveve to Yvelet (high-sec). The biggest risk of this particular route is a persistent gatecamp of the Bherdasopt gate in Gondista. When planning to take this route, it might be a good idea to contact the [http://wiki.eveuniversity.org/Low-Sec_Camp LSC] and check if the area is safe.<br />
*Read the [[Safety_Tips_for_Operating_in_Low_Sec|Safety Tips for Operating in Low Sec]] for additional information.<br />
<br />
==== Facing the quiet dangers of null-sec ====<br />
<br />
*For those brave enough to venture into null-sec, there are two possible routes through Syndicate to get to Solitude:<br />
**[http://evemaps.dotlan.net/route/Stacmon:Boystin Route 1] starts in Stacmon (0.6) and goes through two low-sec systems (Ostingele and Harroule) and enters Syndicate at MHC-R3. It then carries on via M2-CF1, Y9G-KS, Pertnineere (low-sec) and then Boystin (high-sec)<br />
**[http://evemaps.dotlan.net/route/Chesiette:Boystin Route 2] starts in Chesiette (0.6) and goes through one low-sec system (Reblier) and enters Syndicate at 6-CZ49. This route also ends up at M2-CF1 and follows the rest of the path to Solitude as mentioned above.<br />
<br />
*Please visit the Solitude.E-Uni channel before travelling through Syndicate. The above mentioned pipes are frequently bring travelled by members already based in Solitude and some viable intel might be available.<br />
<br />
==== Jumping down a Wormhole ====<br />
<br />
*The ‘Solitude Co-ordinated Scanning Endeavour’ finds hisec-to-hisec wormholes on average two to three times a week. This makes it a lot easier for those wanting to move assets into the region without having to go through the dangerous low-sec or null-sec pipes. Entry and exit points for active WH’s can usually be found in the Project Solitude bookmarks folder. Notifications are being sent out via a mailing list that has been created specifically for this purpose. Please check the forum or ask in Solitude.E-Uni for further details.<br />
<br />
==== Making use of courier services ====<br />
<br />
*Wormholes have a limited time and mass. As such, it might not always be possible for members to make good use of them. An alternative is to use a courier to move assets into the region. Although there are many courier services around, [http://black-frog.red-frog.org/jumps.php Black Frog] is probably the best known. Note though that using courier services can be a quite costly exercise. Black Frog for example, charges 100,000,000 ISK to move up to 320,000 m3 from Aldrat to Oerse.<br />
*Several E-UNI members routinely move materials into Solitude and may be willing to accept courier contracts. Pricing is typically negotiable. New players needing small packages moved may find a courier willing to move the goods for a significant discount. Please see the following forum posts for details:<br />
** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=58527 CovOps Couriers]<br />
** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57810 Kraven's dinky di ship supplies]<br />
** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57414 Getting stuff to Solitude - BTC services]<br />
<br />
== Missioning in Solitude: ==<br />
<br />
There are a number of good security mission corps in Solitude - Federation Customs, Federal Intelligence Office, Federation Navy, Poteque pharmaceuticals. <br />
While there are a number of other stations, agents, and offices (as found at [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Range Finder]); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time E-Uni members will even organize [http://wiki.eveuniversity.org/Mission_Fleet_(Spider)/ Spider] and/or [http://wiki.eveuniversity.org/Mission_Fleet_(Locust)#Locust/ Locust] fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Customs Federation Customs] ====<br />
<br />
*L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant == 2 Security Agents<br />
<br />
*L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent '''''(4 jump missions into lowsec have been seen)'''''<br />
<br />
*L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents '''''(Manufacturing/Refining Facility)'''''<br />
<br />
*L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent '''''(Regional Trade Hub)'''''<br />
<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federal-Intelligence-Office Federal Intelligence Office] ====<br />
<br />
*L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent<br />
<br />
*L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)<br />
<br />
*L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents<br />
<br />
*L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent<br />
<br />
*L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent<br />
<br />
*L4-'''''[[0.4]]''''' Pertnineere VI - Federal Intelligence Office Logistic Support '''(Low Security!)''' (4 jumps from Octanneve) == 1 Security Agent<br />
<br />
<br />
==== [http://www.ellatha.com/eve/lp/Federation-Navy Federation Navy] ====<br />
<br />
*L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 2 Security Agents<br />
<br />
*L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents<br />
<br />
*L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent<br />
<br />
*L4-'''''[[0.4]]''''' - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent<br />
<br />
<br />
==== [http://www.ellatha.com/eve/lp/Material-Acquisition Material Acquisition] ====<br />
<br />
*L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
<br />
*L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent<br />
<br />
*L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent<br />
<br />
*L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent<br />
<br />
*L4-'''''[[0.2]]''''' - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents<br />
<br />
<br />
==== [http://www.ellatha.com/eve/lp/Ducia-Foundry Ducia Foundry] (Amarr) ====<br />
<br />
*L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent<br />
<br />
<br />
==== [http://www.ellatha.com/eve/lp/Poteque-Pharmaceuticals Poteque Pharmaceuticals] ====<br />
<br />
*L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent<br />
<br />
<br />
== Industry in Solitude: ==<br />
<br />
==== Ladar Sites ====<br />
Ladar sites are very frequent finds for the exploration teams in Solitude in the high sec and losec locations.<br />
<br />
==== Ice Belts ====<br />
* Niballe (0.6 / 2 jumps from Oerse) is the most popular ice belt in the area. Regulars are generally friendly and plenty of ice to go around.<br />
* Cadelanne (0.1 / 10 jumps from Oerse) typically only has a few residents, often blue.<br />
<br />
==== Regular Mining ====<br />
<br />
* The EVE University student organized [http://wiki.eveuniversity.org/Amarr_Mining_Camp Amarr Mining Camp(us)], also known as "The AMC", has a satellite office located in Solitude, with many of its organizers and coordinators active in the region. The AMC helps support Unista and Alumni miners with several services: Access to corp hangers for mining supplies, assistance in organizing mining fleets, and with refining ore at no cost. For more information on the locations of these services, join the AMC chat channel "'''Amarr Mining Camp'''" (password: same as standard E-Uni channels) and the AMC mailing list (also "Amarr Mining Camp"). Also, visit the [http://forum.eveuniversity.org/viewforum.php?f=233&start=0 Amarr Mining Campus Forum] for additional support.<br />
<br />
* Harner (0.1 / 4 jumps) is a single asteroid belt location with some nice asteroids. It's generally empty aside from an occasional visit from ratters or explorers. That said, Sarline (the only way out of the dead end ring) semi-frequently has a pirate (typically solo) guarding the exit.<br />
<br />
<br />
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==<br />
<br />
[[file:Projsol.jpg]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Show_Info_and_Compare&diff=42907Show Info and Compare2012-10-27T22:14:08Z<p>Sebastian teg: </p>
<hr />
<div>[[Category:Teaching]]<br />
[[Category:Guides]] <br />
The EVE interface has several very useful basic features that can assist pilots in comparing items in game. These comparisons are instrumental to the ship fitting process and the information found here is one of the quickest ways to help decide which ships, modules and ammo to use while remaining in game.<br />
<br />
<br />
== Show Info ==<br />
<br />
The Show Info selection is the most basic and fundemental feature of item comparison. This feature can be accessed by several methods including simply right clicking on an item's icon in a hangar or cargo hold or its name in a menu, such as the market or assets, and selecting the contextual menu option "Show Info". Other methods involve use of the "show info" blue "i" icon visible by each item name in the market browser or when moused over in the fitting screen. One can 'Show Info' on Characters, Corporations, structures, and many other things in EVE, but this article is just about ships and items.<br />
<br />
Once open, all information on a given item will be displayed in a series of tabs. As it relates to ships and ship modification the tabs are as follows:<br />
<br />
=== Description ===<br />
This is the basic description of the item, how it is used, what types of ships it can be fit on, ammo that is used with it, etc. For ships, this is also where it is specified what bonuses from particular ship skills the ship provides.<br />
<br />
=== Attributes ===<br />
This is the meat of the item comparison feature. This will give the pilot nearly all of the pertinent information for a selected item. What is diplayed in the tab will vary greatly depending on the type of item that is chosen but generally statistics like optimal range, tracking speed, damage modifiers, damage resistances and meta level will be present.<br />
<br />
=== Fitting ===<br />
This will typically show the CPU, Powergrid and slot fitting requirements for modules or a ship's total capacity of CPU, Powergrid and fitting slots.<br />
<br />
=== Prerequisites ===<br />
This will show all the required skills needed to use the item, as well as whether you have the skills trained, have them trained but not to the required level, or not trained at all.<br />
<br />
=== Variations ===<br />
This tab is an important feature that will show the pilot all of the Tech levels and Faction variations of a specific item. This is also where the "Compare" feature is found, which will be discussed in greater detail below.<br />
<br />
Resources, Materials, Blueprints, etc., are of a different caliber and will not be discussed in great detail here, sufficient to say they all have relevant information that may be accessed in a similar fashion.<br />
<br />
== Side By Side Comparison ==<br />
<br />
Selecting another item and activating 'Show Info' will replace the previously viewed item with the new one. This makes comparisons difficult, however there is a simple way around this.<br />
Holding Shift while selecting a new 'Show Info' will open a separate window, thus allowing the pilot to compare as many single items as can be fit on the screen. As an alternative, via the escape menu, you may change your settings so that by default 'Show Info' opens in a new window and only when shift is pressed will the new information replace the content of the current 'Show Info' window. Side by side comparison of two or more modules can help to answer the most basic questions (i.e. Blasters or Railguns? Antimatter, Iridium or Lead?) But what about the numerous available variations of said items? Meta and Tech levels can be so numerous that one could easily fill the screen and become lost in statistics. Enter the Compare Tool.<br />
<br />
== Compare Tool ==<br />
<br />
Located at the bottom of the Variations tab of the Show Info window can be found a button labeled "Compare". Pressing this button will open a separate window that will show all of the Tech and Faction varations of that specific item. Filters can be selected on the left side of the window limiting the information displayed to what may be in question to the pilot for their specific needs. Selecting the "Meta Level" filter and ordering by that column (via clicking on the title cell) will arrange the items from "worst" to 'best", as increasing meta levels typically relates to an items quality. A pilot can also filter greatest to least, and vice verse, for any of the columns in the table by simply clicking the filter's name above the statistic in question. It is then possible to populate the Compare Tool with other similar items (i.e. those Blasters or Rails) and their variations by pressing the compare button on another show info window while keeping the current Compare Tool open. Only items of the same group, such as "Ammunitions & Charges" or "Ship Equipment", can be compared at the same time.<br />
<br />
<br />
[[File:Compare-tool-small.jpg]]<br />
<br><br />
Example of Compare Tool Showing T1 Medium Projectile Ammo</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Mumble&diff=42906Mumble2012-10-27T20:28:17Z<p>Sebastian teg: /* Notifications */</p>
<hr />
<div>{{Member Services}} <br />
<br />
== Why is it useful? ==<br />
<br />
Mumble is mostly used in two situations: PvP and Classes. In PvP it is very useful because, for example, it is faster to call out a primary target than to type it, especially with PvP related lag. In classes it is great as well because we do not want our poor instructors getting Carpal Tunnel Syndrome from typing everything. In effect, it is just a lot easier and faster than typing. <br />
<br />
<br> <br />
<br />
== Very quick guide ==<br />
<br />
#Download Mumble v1.2.3 from [http://mumble.sourceforge.net/ http://mumble.sourceforge.net/] (preferred) or [http://www.mumble.com/ http://www.mumble.com/]. Linux users (i.e. Ubuntu and Kubuntu) may be able to find it in their repositories.<br> <br />
#Install and set it up (create your own certificate, etc) <br />
#Start the client and Server&gt;Connect&gt;Add New... <br />
#*Servername: EVE University <br />
#*Address: mumble.eveuniversity.org <br />
#*Port: 64738 (Default) <br />
#*Username: &lt;Your Forum Username, i.e: your character name&gt; <br />
#Connect. <br />
#When prompted for your password, use your '''forum password'''! <br />
#There is no six! <br />
#You should automatically be dropped in the "Public Lounge" channel. <br />
#Talk. <br />
#Restart EVE client if you want the overlay to work. <br />
#Use the Comm Check channel to check your microphone<br />
<br />
(In step 1 You may need to download the Developer Snapshot to run the Certificate Wizard in step 2. You can not connect to the server without creating a Certificate.) <br />
<br />
Warning:&nbsp;Using the iTunes application iMumble Pro from the AppStore will spam the text chat with advertisements. Please do not use this application. <br />
<br />
<br> <br />
<br />
== Setting up Mumble<br> ==<br />
<br />
=== Audio Tuning Wizard ===<br />
<br />
When you run Mumble the first time, an Audio Tuning Wizard is presented to you. If you skip or miss it on the first run you can retake the wizard by clicking Configure &gt; Audio Wizard. It is recommended you go through it carefully, since setting up Mumble correctly will make your and everyone else's life much easier (going through the Audio Tuning Wizard properly will also normalise everyone's voices, such that everyone will sound the same volume regardless of how they have their microphone set up).&nbsp; However there are two things I would like to highlight: <br />
<br />
==== Push-to-talk ====<br />
<br />
[[Image:MumbleWizardPTT.png]] <br />
<br />
When you reach a screen that looks like the one above select the top radio button, click on the box on the same line and press the key you you want to use as the push-to-talk key.This is your ''normal'' push-to-talk key; for certain Fleet roles you may need more than one (see the comments in the Fleet channels), but for general E-UNI activity one is sufficient.<br> <br />
<br />
==== Text-to-speech ====<br />
<br />
[[Image:MumbleWizardTextToSpeech.png]] <br />
<br />
When you reach a screen that looks like the one above I recommend you disable the text to speech notifications. <br />
<br />
<br> <br />
<br />
=== Connecting to the EVE University Server ===<br />
<br />
Once Mumble is all set up and you have run through the Audio Tuning Wizard, you will want to connect to the EVE University server.&nbsp; <br> <br />
<br />
#Go to Server in the toolbar --&gt; Connect.<br> <br />
#Click the Add New... button in the bottom right.<br> <br />
#Put anything you like in the Label box ("''Eve University''" seems sensible), the Address box needs to be <font color="yellow">'''mumble.eveuniversity.org'''</font> and the Port needs to be left as default (<font color="yellow">'''64738'''</font>).<br> <br />
#The Username box needs to be <u>your exact E-UNI forum username</u>, which also happens to be <u>your exact character name</u>.<br> <br />
#Click the Connect button.<br> <br />
#The server will reject your connection, and prompt you with a Wrong Password box.&nbsp; You need to use your forum password (i.e. the same password you chose when you registered for our forums) in the box, then click OK.<br> <br />
#You are now connected to the Mumble server, which will have moved you into the Public Lounge channel.<br><br><br />
<br />
=== Microphone check ===<br />
<br />
To check your microphone is working and to hear what you sound like to other people, you can use the Comm Check channel at the top of the channel list. <br />
<br />
#Right-click the Comm Check channel and select Join to switch to it. <br />
#Wait for your Echo to also join the channel. <br />
#Depress your push-to-talk key. <br />
#Talk. <br />
#Release your push-to-talk key. <br />
#2 seconds after you release your PTT key, your Echo will repeat what you said back to you.<br />
<br />
<br> <br />
<br />
=== Notifications ===<br />
<br />
In the Configure --&gt; Settings screen you can find Advanced settings checkbox in the bottom left corner. With it checked you can access the Messages settings. From there you can disable popup and sound notifications about events you don't care about.&nbsp; By default Mumble makes a loud PING and gives you a notification popup for almost any event on the server - this gets annoying pretty fast. <br />
<br />
Mac version: From the Mumble --&gt; Preferences window (make sure the 'Advanced' checkbox in the upper right is checked), select the 'Messages' tab. The only way to eliminate audio notifications is to uncheck items in the 'Soundfile' column.<br />
<br />
<br><br />
<br />
=== Other interesting features<br> ===<br />
<br />
*Mouse-over anyone's name and their ingame portrait will pop up.<br> <br />
*Right-click on a channel and select Join Channel to move to that channel (double-clicking sometimes produces strange behaviour with nested channels). <br />
*If the name of the channel that you are in is ''italicized'', then your push-to-talk button, in addition to talking to the current channel, will also talk to everybody in every other channel that is also ''italicized''.&nbsp; Italicized names denote linked channels (you can only see this if you are currently in a linked channel). <br />
*Click the small yellow |c| button on any channel (or any person) to see comments on that channel (or person). The |c| will go white once you've read it (and go yellow again if it changes).&nbsp; You can set your own comment by right-clicking on your own name.<br> <br />
*You will automatically be moved to the AFK &amp; Idle channel if Mumble detects no activity on your computer for at least 4 hours.&nbsp; Everybody is automatically muted in that channel, so you can also move yourself there if you desire peace and quiet <br />
*You can create your own channels for EVE purposes (in the On-Demand Channels section) or for any non-EVE gaming purposes (in the Non-EVE Gaming section) by right-clicking on the relevant section and choosing Add.&nbsp; These are temporary channels, you will have admin powers and once the last person leaves the channel will disappear.<br />
<br />
<br><br />
<br />
<br />
=== Chat Policies<br> ===<br />
<br />
Please remember that our [[Public channel policies]] apply in the Uni Mumble. Moderation can include muting and/or banning. Note that this can severely affect your participation in fleets, classes, as well as compliance to allow you to undock during wartime.<br />
<br />
<br><br />
<br />
== Setting a Command Channel push-to-talk<br> ==<br />
<br />
Our fleet channels can be found in the Ivy League Navy part of the Mumble server, containing 10 separate fleet channels, from Alpha to Juliet.&nbsp; These fleet channels contain two sub-channels, the main fleet channel named (e.g.) ''Delta ''and a sub-channel named ''Command.'' As you probably already realised, if you are in a command position you should join the Command sub-channel, whilst normal fleet members should join the parent channel. You are in a command position when you are the FC, a scout or invited to the command channel by the FC. Being an SC/WC does not entitle you to join the command channel unless you are invited. It is at his discretion who to have on the command channel. The FC should invite those WC/SC that do perform tasks that require being on command channel (e.g. if the FC splits the fleet and have certain units perform tasks out of his range of influence).<br> <br />
<br />
The two channels are linked, which means the normal PTT talks to both.&nbsp; Therefore fleet members do not need any special PTT key, your normal PTT you set up during Mumble installation talks to everyone in the fleet.&nbsp; If you are in Command, you will need another PTT key that talks only to the current channel, in order to talk in Command.&nbsp; To set that up, go to Configure -&gt; Settings -&gt; Shortcuts, which will pop up a window that looks like this:<br> <br />
<br />
[[Image:Mumble3.png]] <br />
<br />
You should already see your existing push-to-talk key set up.&nbsp; It's a good idea to check the ''Suppress'' box on any shortcuts, as that will prevent other applications from recognising your key and performing unforseen tasks you had not expected (e.g. warp scrambling stargates).<br> <br />
<br />
#Click the Add button in the bottom left, which will bring up a new ''Unassigned'' shortcut in the window.<br> <br />
#Click the word ''Unassigned'' and select ''Whisper/Shout ''from the drop-down list.<br> <br />
#Click the word ''Empty'' next to it, which should cause a [...] button to appear next to that - click that [...] button to open a new Whisper Target window.<br>[[Image:Shortcut 1.png]]<br><br> <br />
#Make that new Whisper Target window look like this (i.e. Shout to Channel box ticked at the top, and Current channel highlighted), and then click OK.&nbsp; The ''Shout to Linked channels'' and ''Shout to subchannels'' should be <u>clear</u>.<br>[[Image:Whisper current target.png]]<br><br> <br />
#Finally click the Shortcut column of your new shortcut and press the key you wish to use. <br />
#You now have a Command chat key set up for fleet channels!<br><br />
<br />
Note that it will only talk to Command chat if you yourself are also in Command.&nbsp; If you are in the general fleet channel it will talk to the general fleet ONLY, i.e. not Command.&nbsp; You can also use this key in any channels that are linked together (e.g. Public Lounge and Combat Lounge) - it will only talk to the current channel, and not the linked channels.&nbsp; Speaking of which...<br> <br />
<br />
=== Combat and Public Lounge<br> ===<br />
<br />
These two channels in Mumble are linked.&nbsp; The combat lounge is restricted to those people actually in EVE University; however the public lounge is open to ''anyone'' with an account on the EVE University forums - i.e. any EVE Online player in the whole galaxy can join our Mumble server.<br> <br />
<br />
This is important when it comes to communicating information about university fleets or war information.&nbsp; You normal push-to-talk will of course talk to both channels, and you should use that to chat in these two channels.&nbsp; However, the Combat Lounge section serves an important purpose, and that is announcing upcoming fleets (or other confidential fleet/war information).<br> <br />
<br />
Whilst in the Combat Lounge you can use your Command chat push-to-talk key to talk to ''only ''the Combat Lounge in order to announce upcoming fleets, or asking confidential questions concerning fleets or current wars.&nbsp; This should <u>not</u> be used for general chatting, and should only be used for fleet announcements or confidential war/fleet questions.&nbsp; Use of the command chat key in this case should be kept short and clear, as those in the Public Lounge are liable to talk over you.<br> <br />
<br />
=== Global Command<br> ===<br />
<br />
Normal fleet grunts, squad commanders, scouts, and, usually, wing commanders, will <font color="yellow">''not'' need a Global Command key and can safely not bother setting one up.</font> For fleet commanders it can be useful to co-ordinate movements between multiple fleets.&nbsp; It allows you to talk to every fleet Command channel on the Mumble server.<br> <br />
<br />
#Go back into the Shortcuts settings window.<br> <br />
#Create a new Whisper/Shout shortcut.<br> <br />
#In the Whisper Target window, select Shout to Channel, and highlight the Ivy League Navy &gt; Alpha &gt; Command channel.&nbsp; Make sure all the other tickboxes are <u>clear</u>.<br> <br />
#Choose your desired Global Command shortcut.<br> <br />
#Repeat steps 2 to 4 nine more times, each time selecting a new Command channel (i.e. Bravo &gt;&nbsp;Command, Charlie &gt; Command, etc. up to Juliet &gt;&nbsp;Command) and each time choosing the same shortcut. Eventually your Shortcuts window should look like this:<br>[[Image:Command shortcuts.png]]<br><br> <br />
#Do NOT test your new shortcut whilst there are fleets out.<br />
<br />
Talking on Global Command should be prefaced with "Global Command, this is &lt;name&gt;..." and should only be used if really required. Don't use it for asking how the fleet is feeling today.<br><br />
<br />
=== EWAR&nbsp;and other push-to-talk keys ===<br />
<br />
Mumble allows you to set up many different keybinds (using the same process as explained above) for many different whisper types: to groups of channels, or specific channels, or to people who have a specific 'acess token' set up in their Mumble settings.&nbsp; If you regularly fly EWAR ships in E-UNI&nbsp;fleets, you may want to set up an EWAR&nbsp;token in this way, which is described in detail by Remric [https://docs.google.com/document/d/1lmulCWzEalVg3P53OonshWNhEx28CZZgpTWM56NE_l4/edit?hl=en&authkey=CJik4e4I&pli=1 here]. <br />
<br />
You can also set up keybinds to talk to groups of people, or to single specific people regardless of what channel they are in (we call this one a 'push-to-stalk' key). <br />
<br />
<br> <br />
<br />
== Overlay ==<br />
<br />
[[Image:Overlay example.png|right|Sample overlay]] Mumble provides a very handy and customizable overlay. To configure it go to Configure --&gt; Settings --&gt; Overlay option. <br />
<br />
Mumble, being the awesome program that it is, shows in this window an example of what the overlay will look like on your current desktop, as well as instructions on how to alter it.&nbsp; One position that works very well is just to the right of the current location name, like the screenshot on the right.&nbsp; You could even put it above the current location, but then - for me at least - it's too small to see easily.<br> <br />
<br />
The default setting is for the Overlay to display the name of everyone currently in the channel.&nbsp; As you can imagine, this gets unwieldy very quickly.&nbsp; To change this, right-click on the small example overlay in the window, choose Filter &gt;, and tick ''Only talking''.&nbsp; Also untick ''Always show yourself,'' otherwise your name will constantly be displayed on the overlay.<br> <br />
<br />
The ''Edit...'' option on the right-click menu produces a detailed configuration screen where you can change pretty much anything you like about the overlay: colours, sizes, backgrounds, avatars, etc.<br> <br />
<br />
If your overlay is not showing up, it might be because you started Mumble whilst EVE was already running. If necessary simply restart EVE.<br> <br />
<br />
[[Image:Mumble overlay.png]]<br> <br />
<br />
<br> <br />
<br />
=== Overlay on Linux ===<br />
<br />
To actually display the overlay over Eve in Linux after you've enabled it in Mumble's settings you need to have Mumble launched first and then run '''mumble-overlay''' in front of the wine command that you use to launch Eve. For example: <br />
<br />
''mumble-overlay wine explorer /desktop=Eve,1600x1200 "C:\Program Files\CCP\EVE\eve.exe"'' <br />
<br />
If you use a WINEPREFIX, then you would insert it after the WINEPREFIX variable like so: <br />
<br />
''WINEPREFIX=/home/username/bin/wine/wine-eve/ mumble-overlay wine explorer /desktop=Eve,3200x1180 "C:\Program Files\CCP\EVE\eve.exe"'' <br />
<br />
<br> <br />
<br />
=== Overlay on Mac ===<br />
<br />
The overlay in the 1.2.3a stable release works with Mac OS X 10.7 (Lion), but not with Mac OS X 10.6 (Snow Leopard). You'll need to install the developer snapshot from [http://mumble.sourceforge.net/ http://mumble.sourceforge.net/] to get a working overlay in Snow Leopard.<ref>[http://sourceforge.net/projects/mumble/forums/forum/492606/topic/5383204/ http://sourceforge.net/projects/mumble/forums/forum/492606/topic/5383204/]</ref><br />
<br />
'''In all cases, it is essential that Mumble be running before the EVE client is started for the overlay to work in EVE.'''<br />
<br />
==== Version 1.2.3a ====<br />
<br />
===== Installing the Overlay =====<br />
<br />
#After downloading and mounting the Mumble install dmg, drag and drop the Mumble application into the folder of your choice.<br />
#Launch Mumble.<br />
#Click Mumble -> Preferences… and go to the Overlay section in the Preferences window that opens.<br />
#Click the [Install Mumble Overlay] button. If prompted, authenticate using an account with Admin rights.<br />
#*The window will update once the overlay is installed.<br />
#Tick the [Enable Overlay] checkbox if it's not already ticked.<br />
#Click [OK] to close the Preferences window.<br />
<br />
Congratulations, you now have a working overlay! Well, kind of. You'll probably want to make some configuration changes.<br />
<br />
===== Configuring Overlay ===== <br />
<br />
#With the Mumble application still running, launch EVE.<br />
#If you run EVE in full-screen mode, press the [Command]+[Enter] keys to put it into windowed mode. <br />
#Switch to Mumble and click Mumble -> Preferences… and go back to the Overlay section.<br />
#In the Layout tab in the bottom half of the window, use the screen preview to:<br />
##Move the red dot to anchor the overlay where you want it.<br />
##Hover the mouse over the overlay and scroll in/out to increase/decrease the size of the overlay.<br />
##Right-click the overlay and in the Filter menu check [Only Talking] (or [Talking and recently active]) and uncheck [Always show yourself].<br />
##Adjust other settings as desired. Right-click the overly and select Edit to customise the look of the overlay (e.g., background and font colour for the talk/shout/whisper).<br />
#Click Ok to save the changes.<br />
#With Mumble running in the background, you can now switch back to EVE. Press [Command]+[Enter] if you want to put EVE in full-screen mode. <br />
<br />
Your overlay is now setup and you are ready to go!<br />
<br />
Again - be sure to start Mumble first before EVE from here on out.<br />
<br />
== Troubleshooting ==<br />
<br />
The Mumble FAQ on the Mumble homepage - [http://mumble.sourceforge.net/FAQ http://mumble.sourceforge.net/FAQ] - has a lot of useful information, and also has a section on Common Problems and Resolutions which may be helpful. <br />
<br />
=== I can login to other servers but not the UNI server!<br> ===<br />
<br />
The Mumble download comes with a "backwards-compatible" version.&nbsp; That program won't work with our server.&nbsp; Use the up-to-date version.&nbsp; Also, if you change your forum password, you have to go to [http://forum.eveuniversity.org/update http://forum.eveuniversity.org/update] to fix that. <br />
<br />
=== I can't enter a channel I&nbsp;should be able to!<br> ===<br />
<br />
For example, you are in E-UNI but you are unable to access the fleet channels. <br />
<br />
Using the in-game browser, click this link:&nbsp;[http://forum.eveuniversity.org/update http://forum.eveuniversity.org/update].&nbsp; Then disconnect from Mumble and reconnect.&nbsp; You should now be able to access the relevant channels.<br> <br />
<br />
=== A referral was returned from the server. ===<br />
<br />
"A referral was returned from the server." error while starting Mumble on Windows Check your system time. Windows certificate check will fail if your clock is some years ahead/behind. <br />
<br />
For Windows XP: Install the latest Root Certificate update through Windows Update (it's an optional update) to fix this problem. <br />
<br />
For Windows Vista/7: Right-click the Mumble executable, select "Properties", select the "Digital Signature" tab, click "Details" and click "Install certificate". <br />
<br />
Installing&nbsp;[https://www.startssl.com/certs/ca-bundle.crt https://www.startssl.com/certs/ca-bundle.crt] to the "Trusted Root Certification Authorities" cert store should also work. <br />
<br />
If you compiled Mumble yourself either sign the binary or disable signing. <br />
<br />
If you are on windows 7 and this doesn't help you, try this out. Press Start, type MMC and press enter go to File and select Add/Remove Snap-ins in available snap-ins select Certificates and press ADD. you get three options, I personally went with "My User Account" <br />
<br />
with that done exit the Snap in management window and double click on the Certificate Icon, then double click on the "Trusted Root Certification Authorities" Right click on the Certificate icon that appears and highlight "all tasks" then click on the Import button. <br />
<br />
The import wizard will then ask for the filename of the certificate you want imported. First Save As: [https://www.startssl.com/certs/ca-bundle.crt https://www.startssl.com/certs/ca-bundle.cr] in whatever folder you want then link it to the import tool. follow the wizard's instructions and "Voila" you now should be able to use Mumble <br />
<br />
<br> <br />
<br />
== Fallback to EVE Voice, should Mumble go down ==<br />
<br />
'''Not required, just recommended.''' <br />
<br />
<br> Sometimes Mumble goes down, and sometimes the Uni is at war (when anyone undocked should be capable of at least listening in Mumble), or you might be in the middle of a fleet op in null-sec. To prepare for the eventuality that they happen at once, it would make sense to prepare by enabling EVE voice chat in the game settings if you haven't already, and setting up a push to talk button and your mic if you're likely to be commanding in a fleet (this isn't in the WSOP, it's just good preparation). EVE Voice is not a bad tool. It works quite well nowadays and is much better than no audio at all. <br />
<br />
<br> <br />
<br />
==== How to join EVE Voice: ====<br />
<br />
*1. Hit esc and go to the "audio and chat" tab. <br />
*2. Click "eve voice enabled". <br />
*3. Adjust push-to-talk button setting as appropriate (middle mouse button is default). <br />
*4. Adjust volume to 3 to prevent damaging unistas ears, and then adjust again after asking for a mic check, if needed. <br />
*5. Back in game, right click the chat tab you wish to enable EVE Voice with. <br />
*6. Click "join audio".<br />
<br />
<br> You will see a volume box on your portrait showing that you have joined correctly. once you have, do as 4 says and ask for a mic check. a volume of 3 will prevent blowing our ears and also give you room to raise it one tick at a time for perfect audio.<br />
<br />
== References ==<br />
<references/></div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Incursion_Fitting:_Vanguard&diff=37260Incursion Fitting: Vanguard2012-05-19T15:03:24Z<p>Sebastian teg: /* Projectile Ammo */ Added more detailed discussion of ammo types.</p>
<hr />
<div><noinclude>[[Category:Work_in_progress]] [[Category:Incursion]][[Category:Guides]]{{Work_in_Progress}}<br />
(Page should be finalized by the end of May.)<br />
<br />
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div><br />
Incursions are fleet based PvE sites where the only enemies are Sansha’s Nation ships. The AI for these NPCs use some of the most advanced tactics seen in game, including many forms of EWAR. Further, all enemies have both high damage output and high resistances. This means that it is very easy to lose a ship if unprepared. But with a proper fit one should have no trouble getting into a EVE Uni Incursion fleet.<br />
<br />
This page contains the basic requirements for an Vanguard site fitting, a basic Vanguard fitting guide, and numerous sample fits for damage dealer ships. If you are looking for fittings for Logistics Ships, or other site type fitting, please refer to the appropriate guide: (Until the other DD sites are built, this guide provides many fundamentals, though some of the specific recommendations many not be applicable.)<br />
*[[Incursion_Fitting:_Assault|Assault Fitting]] (To be Created)<br />
*[[Incursion_Fitting:_Headquarters|Headquarters Fitting]] (To be Created)<br />
*[[Incursion_Fitting:_Logistics|Logistics Fitting]] (Under Construction)<br />
<br />
==Requirements==<br />
When entering an incursion fleet the Fleet Commander (FC) will ask to see your current fit. This section will detail the bare minimums all FCs are looking for. Note that having these does not guarantee entrance. Some FCs might want more, though most EVE Uni FCs will not.<br />
<br />
The Sansha’s Nation ships deal high amounts of Omni (all types) damage. The key to surviving this is having high resists and a large buffer. Shield & armor repair modules and shield regeneration rate do not matter as the alpha damage is simply too high for a single ship to tank without help. Logistic ships are used in all incursions and provide the healing. All the damage dealers must do is survive long enough for a Logistic ship to heal them. The objective of these requirements is to ensure survivability as losing a ship is far worse than completing sites slowly due to low damage output. <br />
<br />
All ships should have above 70% resists for all damage types of their tank type. So an Armor Tanked ship needs above 70% resists in Armor EM, Thermal, Kinetic, and Explosive resistances and a Shield Tanked ship needs above 70% resists in Shield EM, Thermal, Kinetic, and Explosive resistances. Also the ship needs a large buffer of hit points (HP) to survive any alpha. Usually 50,000+ Effective Hit Points (EHP) is sufficient for Battlecruisers (BCs). Battleships (BSs) should aim for more. The main trade off is between EHP and Signature Radius. The chart on [http://incursions.nexsoft.de/?mode=guide&sid=1 this site] provides good guidelines. Don't take it too literally though, as having a big buffer in the tank stat is also required. To achieve this a Battlecruiser and Tech 2 Tank modules are needed. Note, you are not required to have a [[Full T2 Tank|Full Tech 2 Tank]], but this puts a pilot on that path.<br />
<br />
With these facts in mind the minimum requirements are:<br />
* [[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] I<br />
* [[Skills:Mechanics#Hull_Upgrades|Hull Upgrades]] IV<br />
In addition, for an Armor Tank:<br />
*[[Skills:Mechanics#Hull_Upgrades|Hull Upgrades]] V<br />
In addition, for a Shield Tank:<br />
*[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] IV <br />
*[[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]] IV<br />
These skills will allow a pilot to fit Tech 2 Resistance and HP modules. As a side note, it is actually faster to train the shield skills as Hull Upgrades V takes over 9 days by itself. While training both Shield Upgrades and Tactical Shield Manipulation from 0 to IV takes just over 6 days.<br />
<br />
Most Incursion ships also fit Tech II Weapon Upgrade modules and some FCs might require them. The skill needed to fit them is:<br />
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] IV<br />
This skill is extremely useful because it reduces the CPU requirements of Turrets and Missile Launchers. All the fittings on this page will assume the pilot possess this skill at level IV.<br />
<br />
Also note that Tech II weapons are strongly recommended for Incursions. The increased damage output and ability to use Tech II ammunition is very relevant. While a new pilot is not required to have these for their first Incursion, training towards them is expected.<br />
<br />
== Basic Incursion Fitting Walkthrough==<br />
This walkthrough will help a new pilot put together a solid fit for a first Incursion and explain the logic for the fits below. It is recommended that pilots be familiar with EVE Uni's [[Fitting_Guidelines|Fitting Guidelines]] before reading the rest of this guide. If a pilot has any questions while fitting asking for help on mumble or the in-game chat channels is encouraged.<br />
<br />
===Hull===<br />
The first and probably most important decision is to pick the hull to use. New pilots need to make the choice between BCs and BSs. While BSs have a slightly longer training time by about a week, the benefits are very high. The improvement in damage of BSs over BCs is large, to the extent that a low skill Tech I BS can out damage a Tech II BC. Further BS have bigger tanks and more utility slots making them more versatile. <br />
<br />
For BCs, most Tier 2 hulls are fine. Namely the [[Drake]], [[Harbinger]], [[Hurricane]], and [[Myrmidon]]. The Tier 1 hulls tend to simply be worse version of the Tier 2 hull. Though this is not universally the case. The Tier 3 BC hulls don’t have a big enough tank to be used in Incursions and should be avoided. The next step is to add the Tech 2 Tank modules.<br />
<br />
For BSs Tier 3 hulls tend to be the best due to higher stats. Missile hulls like the [[Raven]] are not usable in Vanguards due to poor damage against frigates and cruisers.<br />
<br />
==== Shield Hulls ====<br />
=====Battlecruisers=====<br />
*[[Harbinger]] 2nd best Weapon Damage, versatile weapon system, good drone bay, hard fitting requirements<br />
*[[Hurricane]] Best damage, 1-2x ET, Small signature resolution, small drone bay <br />
*[[Drake]] 2-3 Mid-utility, longest range, best Tank, small drone bay, 2nd lowest primary weapon damage <br />
*[[Brutix]] Good damage when T2 fit, Poor T1 fit, good drone bay, worst tank<br />
*[[Myrmidon]] Best drones, 1 utility mid-slot, Lowest primary weapon damage, worst tank<br />
<br />
The [[Harbinger]] is a good damage dealing hull for Incursions. This hull has the 2nd highest primary weapon damage for all the T1 fits and this can be augmented due to a large drone bay. Also the Harbinger's damage is flexible due to using lasers. This also means the Harbinger is the only Battlecruiser which can carry a stack of Lyavite. The biggest downside of this weapon system is capacitor use, and lack of capacitor stability when T2 fit. The drone bay can fit two full flights of light drones, allowing one of Light Shield Maintenance Bots and one of Hobgoblins. The biggest downside is the tight fitting requirements, leading to a slightly weaker than average tank. <br />
<br />
The [[Hurricane]] has the best primary weapon damage capabilities, but limited range due to using projectile turrets. It is the only hull that can fit an Energy Transfer or second weapon system; the former making it a Logistics pilot's best friend. The drone bay is of an odd size allowing 6 light or 1 medium and 4 light drones. The Hurricane is relatively easy to fit, and has a low signature resolution, giving it a good tank. <br />
<br />
The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended. Also the relevant support skills for TPs should be trained to maximize bonuses: <br />
<br />
*[[Skills:Electronics#Target_Painting|Target Painting]] <br />
*[[Skills:Electronics#Signature_Focusing|Signature Focusing]] <br />
*[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]] <br />
*[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]]<br />
<br />
The [[Brutix]] is the surprise of the BS hulls. It is the only Tier 1 hull that can be fit well and is better than it's Tier 2 counterpart the Myrmidon. This fit decent damage, but only when using the Tech II Null ammo. When using Tech I ammo and guns, this hull is lackluster. Being a Gallente ship, there is a good sized drone bay allowing for both a flight of Hobgoblins and Light Shield Maintenance Bots. The biggest weakness of the hull is it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Myrmidon. <br />
<br />
The [[Myrmidon]] is the weakest of the Tier 2 BC hulls. It receives no direct damage bonus and so has extremely poor primary weapon damage. This hull compensates by giving large bonuses to drone damage which splits the damage skill requirements for this ship. The drone bay is enormous. Allowing 2 full flights of Hobgoblins and Medium Shield Maintenance Bots. Also this ship has 5 mid-slots allowing a Federation Navy Stasis Webifier to be fit. These two factors make the Myrmidon more of a support ship like the Drake, but with less useful supports. To top it off it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Brutix. <br />
<br />
While the [[Ferox]] has different offensive bonuses to the Drake and provides Caldari pilots with a possible Hybrid Turret platform, it should be avoided in Incursions. The problem is the even a T2 fitted Ferox cannot keep up with the damage output of a T1 fit Harbinger or Hurricane. Hence a T1 fit Ferox is out of the question and any pilot with the ability to fit a T2 Ferox should be thinking about other hulls, such as the [[Rokh]] or the Brutix.<br />
<br />
=====Battleships=====<br />
*[[Abaddon]]<br />
*[[Rokh]]<br />
*[[Megathron]]<br />
*[[Maelstrom]]<br />
<br />
====Armor Hulls====<br />
(Under Construction)<br />
<br />
===Tank===<br />
The goal for an Incursion tank is above 70% resists for all types and above 50,000 EHP for a BC when all modules are active. Refer to link above for other ships. It is best to get the resists up, and then add to EHP. The first module on an Incursion ship should be a Damage Control Unit II. This provides bonuses to all resists for Shield, Armor, and Hull when active. Essentially every fit uses one of these. Next use rigs and active hardeners to even out resistances. For a shield ship this usually means an EM Ward Field II and a Medium Anti-Thermal Screen Reinforcer I rig. Finally add modules which boost all resistances until one is over 70% for all. For a shield ship this usually means adding 2 Adaptive Invulnerability Field II. (Note, only one Damage Control Unit can be active at a time, hence adding more than one to your ship will not help.) Some ships might only need one if you have high enough skills, like the [[Drake]], but this is a good place to start.<br />
<br />
Once resistances are above 70%, it is time to add to EHP. There are two ways to do this one is through rigs and the other is modules. Which a pilot goes with in the end depends on how they balance with other considerations, such as damage, speed, and signature radius. A good way to start is to add the rigs and then use modules to top it off. Again using the shield example, 2 Medium Core Defense Shield Extenders and a Large Shield Extender II suffice. Once a pilot is comfortable with a ship and has improved skills, tweaking these modules is acceptable, keeping in mind the general principles mentioned above.<br />
<br />
====Shield Modules & Rigs====<br />
*Damage Control II<br />
*Adaptive Invulnerability Field II<br />
*EM Ward Field II<br />
**EM Ward Amplifier II (Lower CPU requirement, requires [[Skills:Engineering#EM_Shield_Compensation|EM Shield Compensation]] IV to have high enough resists)<br />
*Medium/Large Anti-Thermal Screen Reinforcer I<br />
*Large Shield Extender II<br />
**Caldari Navy Large Shield Extender (Lower CPU requirement)<br />
**Large F-S9 Regolith Shield Induction (Lower CPU requirement & cheap, but lower shield bonus)<br />
*Medium/Large Core Defense Field Extender I<br />
<br />
The list above is not comprehensive, but includes most basic modules and rigs. Some alternatives are included for tighter fits.<br />
<br />
====Armor Modules & Rigs====<br />
(Under Construction)<br />
<br />
===Weapons===<br />
The weapons fitted should match any bonuses the ship hull gives. For example the [[Hurricane]] gives a bonus to projectile turrets damage and rate of fire. So Artillery Cannons or Autocannons should be fit to a Hurricane. When fitting fill as many high slots with the boosted weapon system. The Hurricane has 8 high slots and 6 turret hard ports, so should fit 6 projectile turrets. Weapon size should be picked to maximize damage to ships orbiting between 10km & 20km. Further, weapons effective against Frigates are preferred as most NPCs in Vanguard sites are Frigates. Therefore, statistics like explosion radius and signature resolution should be taken into account when choosing.<br />
<br />
Tech II weapons are preferred, but take time to train. For BCs this is not too long, so FCs requiring only Tech 2 BCs is not unreasonable. When using Tech I guns stick to as high a Meta level as possible. Meta 4 is preferred, but Meta 3 might have a better value for its cost. Don’t go below Meta 2 is possible. Also, don’t mix Meta levels, so the cycle times stay in synch. Don’t fit a secondary weapon system yet. The Hurricane has 2 open high slots with a full set of turrets and 3 launcher hard ports. Wait for the utility section to consider fitting a secondary weapon system.<br />
<br />
====Hybrid Turrets====<br />
Medium Hybrid turrets are one of the worst weapon systems for Incursions. Blasters lack range and Railguns lack DPS. Only the Tech 2 Blasters are really viable and should be loaded with T2 Null ammo.<br />
<br />
====Lasers====<br />
Lasers have fast ammo switching and Tech II have access to Scorch Crystals. This combination allows laser battleships to take out Niarjas on approach and reach Maras easily. The restriction to only EM and Thermal damage isn't an issue since Sansha omni-tank. Capacitor use is a consideration and good support skills help a lot. Many ships also fit Nosferatus to improve capacitor regeneration. Crystals are also convenient to carry and you have room for a stack of Lyavite.<br />
<br />
====Projectile Turrets====<br />
Projectile Turrets don't use capacitor, leaving it free for Tanking and Utility modules. The downside is a lack of fast switching and relying on falloff to deal damage at range. Projectile turrets have a massive falloff range, allowing them a decent reach.<br />
<br />
====Missiles====<br />
Missiles are at a slight disadvantage to gun based weapon systems due to flight time. Further most ships fit Heavy Missiles or larger, which are not suited for hitting frigates due to large explosion radius. The strength of missiles lies in their range compared to Vanguard gun fits. This allows missile boats to kill targets that are otherwise out of reach. Missile boats must be able to hit a target over 60km (over 70km preferred) for Vanguard fleets. This requires a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Due to these factors Battlecruisers using missiles must fit Heavy Missile Launchers, if missiles are the hull's primary weapons system. Rapid Light Missile Launchers are acceptable as a secondary system, due to being geared towards frigates.<br />
<br />
===Weapon Upgrades===<br />
*Ballistic Control Unit II (Missile)<br />
*Gyrostabilizer II (Projectile)<br />
*Heat Sink II (Laser)<br />
*Magnetic Field Stabilizer II (Hybrid)<br />
*Tracking Enhancer (Gun)<br />
<br />
Next fill all remaining low slots with weapon upgrade modules for the hull's primary weapon system. These might need to be removed later due to fitting skills, but try to fit them first before adding fitting modules. Again Tech II versions are preferred. Only [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] IV is required, which is always a useful skill as it reduces weapon fitting requirements as well. All shield ships should fit at least 2 damage modules. Further all gun ships should fit at least 1 damage and 1 tracking modules regardless of tank type.<br />
<br />
===Utility Modules===<br />
Now that the basics are covered, any free slots can be devoted to utility modules. The fits thing to check is fitting requirements. If there is any difficulty, fitting modules can be added, but this should be avoided at all costs. The biggest exception is using rigs to help fit Tech II Weapon systems as the increased damage is worth a rig slot. A good rule of thumb is if the fit requires more than one fitting module, the pilot is not ready to fly that ship.<br />
<br />
Also Capacitor stability needs to be checked at this point. Being stable is preferred. If that is not possible using capacitor modules aim for 15+ minutes of capacitor time. That way a pilot should be able to do a Vanguard site without running out of Capacitor. Note that running out of Capacitor is one of the worst things that can happen as this shuts down all defensive modules. These resistance modules are key to a pilot’s survival in an Incursion. Without them running there is a high likelihood of losing one’s ship.<br />
<br />
====Medium Slots====<br />
If there are any open Medium slots after fitting the tank and capacitor modules the following utility modules can be considered:<br />
*Federation Navy Stasis Webifier<br />
*Phased Weapon Navigation Array Generation Extron<br />
*Tracking Computer<br />
**Tracking Speed Script<br />
**Optimal Range Script<br />
*Sensor Booster<br />
**Scan Resolution Script<br />
<br />
Stasis Webbifiers (Webs) reduce the speed of the webbed ship. This decreases tracking issues and explosion velocity problems. The Tech I and Tech II versions are not really that useful in Incursions due to the range at which ships orbit, 10-20km. So very rarely will a standard Web be useful. That is why it is recommended to by the expensive faction version for the extra 4km. Though this could run almost as much as the hull+rigs, it is worth while investment as it will be used more frequently. If price is an issue fit the Target Painters before the Web.<br />
<br />
Target Painters increase the signature resolution of the painted ships. This makes bigger weapons do more damage. 1-2 Meta 4 Target Painters are useful on most Ships. These have the longest range of all the utility modules. <br />
<br />
Tracking Computers can be useful on Gun ships by boosting optimal range and tracking speed. <br />
<br />
Sensor Boosters can be used on ships with poor scan resolution to improve locking time. The resolution bonus can be further increased by loading Scan Resolution Scripts. This can be a big benefit for a Battleship trying to lock a Frigate.<br />
<br />
====High Slots====<br />
Pilots should try to fit the following modules into empty high slots:<br />
*Large 'Regard' Power Power Projector<br />
*Large S95a Partial Shield Transporter<br />
*Secondary Weapon System<br />
*Auto Targeting System<br />
*[[Warfare_links|Warfare Link]]<br />
<br />
The first thing that a pilot should try an fit into an empty high slot is a Large 'Regard' Power Power Projector. This only requires [[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]] I. An Energy Transfer (ET) provides added safety to the fleet in the event that there is a problem with the Logistics ET chain, such as a Logistics Pilot disconnecting. Also, this allows fleets to run with only one [[Basilisk]] or [[Guardian]] in fleet which makes assembling a fleet easier. An Incursion runner should fit 1-2 of these if possible. The Tech II versions are not needed. Medium ETs do not transfer enough capacitor to be useful.<br />
<br />
Next a pilot should consider a single Large S95a Partial Shield Transporter. This requires [[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]] I. Again this is another safety module. A bit less useful than an ET as any ship running one will run out of Capacitor quickly. This can be used as a temporary stopgap in the event of an emergency though. Medium Shield Transporters do not transfer enough shield to be useful.<br />
<br />
Only after looking at the safety modules should a pilot consider a second weapon system. While this does provide additional DPS, it has high skill requirements due to an addition set of support skills. Hence the DPS increase will not be that great, and the pilot will run into mixed cycle time issues.<br />
<br />
Another module that bears mention is the Auto Targeting System. The Tech I versions have almost no fitting requirements. Activating this module causes the ship to automatically lock available targets, reducing the clicks required, and provides additional locked targets. The drawbacks are additional targets are only useful with high skills to enable the extra locks. Also ships need to be killed in order in Incursions, so losing control over targeting order is very problematic. <br />
<br />
The final modules to mention are the [[Warfare_links|Warfare Links]]. These are advanced modules which most pilots don't use. Only the Command Ships and properly configured Strategic Cruisers should consider fitting these modules.<br />
<br />
====Rigs====<br />
Any rig slots not devoted to the Tank or Capacitor stability should have weapon rigs fitted. The goal is to improve DPS, either directly through higher damage amount or rate of fire, or indirectly through improving things like tracking or explosion radius. For missiles, Rigor Rigs are strictly better than Flare Rigs as they don't suffer stacking penalties.<br />
<br />
===Drones===<br />
*Light/Medium Shield/Armor Maintenance Bot I/II<br />
*Hobgoblin I/II<br />
<br />
Drones are very helpful in an incursion site and even a new pilot's drones are useful as most targets are Frigates. A pilot should strive for [[Skills:Drones#Drones|Drones]] V to command a full flight. Most new pilots will bring Hobgoblin I's as these have the highest DPS of the light drones and all Sansha are Omni-Tanked. Next a pilot should look to have Light & Medium Shield/Armor Maintenance Bot I's. These provide an additional layer of safety in the event of Logistics problems. Finally a pilot should get Hobgoblin II's for additional damage, with sentry drones also an option for larger ships. Pilots should always fit a full flight of one type before adding drones of a second type to the drone bay. So if there are only 25m^3 in the drone bay either fit Hobgoblin I's or Light Maintenance Bot I's, not a mix. On ships with bigger bays, fit full flights of different drones, including the Medium Maintenance Bot I's if drone bandwidth is at least 50m^3.<br />
<br />
===Ammunition===<br />
Ammunition should be Tech II or Faction due to the increased damage. Pilots with only Tech I weapon systems should use faction ammo. Pilots with Tech II guns should consider Tech II ammo as each type has it's own unique advantages and disadvantages. Remember the most Vanguard NPCs orbit in the 10-20km range, with only Maras orbiting above 60km. Also, Sansha are omni-tanked so damage type does not matter.<br />
<br />
====Hybrid Charges====<br />
The Tech I hybrid charges are the worst for incursions due to the gun options. A pilot should fit whichever charge balances the damage-optimal range tradeoff best for the pilot's skills. Null Tech II ammo is the best given its damage and range.<br />
<br />
====Laser Crystals====<br />
Crystals give laser pilots many options due to quick switching times. It is recommended that a pilot bring an assortment to see which work best. Of particular note, Multifrequency crystals falloff encompasses most orbits and has the highest damage of all the Tech I crystals, hence these are recommended. Scorch crystals are recommended for Tech II pilots to pick off new waves. Conflagration drains the capacitor too fast to be of use. <br />
<br />
====Projectile Ammo====<br />
<br />
Since most Vanguard sites have the enemy closing range quickly, having ammo that can hit hard at short range is ideal. The -50% range ammo (EMP, Fusion, and Phased Plasma) also have the best damage output. Since the Sansha are omni-tanked and all three of those ammo types have the same ''total'' damage, any can be used effectively (get the cheapest). However, having some long-range ammo (+60% range: Carbonized Lead, Nuclear, Proton--again, they're equivalent total-damage-wise) in your hold can also be helpful for the few more distant targets (since projectile turrets have very good range already), so pack a variety.<br />
<br />
Neither type of Tech II ammo provides much benefit for the switching times of a Projectile ship and are not recommended.<br />
<br />
====Missiles====<br />
Missile ships should use whichever damage type the hull bonuses, usually Kinetic. Hence Scourge ammo is most popular. For Vanguards Faction Missiles are the best. The high damage Tech II has too large an explosion radius to make up for the increased damage. The precision ammo loses too much flight time and damage for the bonus to explosion radius.<br />
<br />
=== Implants ===<br />
Table might be out of date due to name changes.<br />
<br />
{| border="4" cellpadding="1" cellspacing="1" align="center" width="90%"<br />
|+'''Useful Implants'''<br />
! Type of Bonuses !! Model name !! Slot 6 !! Slot 7 !! Slot 8 !! Slot 9 !! Slot 10<br />
|-<br />
| Projectile Turret || align="center"|'Gunslinger' || SX: Small damage || AX: Tracking (All) || MX: Medium damage || CX: Damage (All) || LX: Large damage<br />
|-<br />
| Energy Turret || align="center"|'Lancer' || Alpha: Small damage || Beta: Capacitor use (All) || Gamma: Medium damage || Delta: Rate of Fire (All) || Epsilon: Large damage<br />
|-<br />
| Hybrid Turret || align="center"|'Deadeye' beginning with "ZG" || ZGS: Small damage || ZGC: Falloff (All) || ZGM: Medium damage || ZGA: Optimal Range (All) || ZGL: Large damage<br />
|-<br />
| (Non-Racial) Turret CPU || align="center"|'Gnome' || &nbsp; || &nbsp; || &nbsp; || &nbsp; || KZA: CPU need (All)<br />
|-<br />
| Unguided Missiles || align="center"|'Snapshot' || ZMT: Torpedo damage || ZME: Heavy Assault missile damage || &nbsp; || ZMR: Rocket damage || &nbsp;<br />
|-<br />
| Guided Missiles || align="center"|'Snapshot' and 'Deadeye' || ZMU: Cruise Missile damage || ZMH: heavy Missile damage || ZMA: Explosion radius || ZMN: Light missile damage || &nbsp;<br />
|-<br />
| Defender Missiles || align="center"|'Snapshot' || &nbsp; || &nbsp; || ZMD: Missile Velocity || &nbsp; || &nbsp;<br />
|-<br />
| F.o.F. Missiles || align="center"|'Snapshot' || &nbsp; || &nbsp; || &nbsp; || &nbsp; || ZMF: Explosion radius<br />
|-<br />
| All Missiles || align="center"|'Deadeye' || &nbsp; || ZMC or ZML: Flight Time or Velocity || &nbsp; || ZMS: Explosion Velocity || ZMM: Rate of Fire<br />
|}<br />
<br /><br />
Shamelessly copied from: [http://wiki.eveonline.com/en/wiki/Skill_Hardwiring]<br />
<br />
==Sample Shield Fits==<br />
(Under Construction, goal is to have a T1 & T2 fit for all T1 BCs & BSs, then a T2 fit for all other appropriate ships)<br />
<br />
Be sure to read the notes for all fits for relevant skill requirements.<br />
<br />
===Tech I Battlecruisers===<br />
<br><br />
{{Ship|Harbinger|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|HarbingerShield}}}|HarbingerShield|<br />
{{Fittings<br />
|name=Harbinger, Shield Incursion T1<br />
|high=<br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Medium Diminishing Power System Drain I<br />
|mid=<br />
Large F-S9 Regolith Shield Induction<br><br />
EM Ward Amplifier II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Heat Sink II<br><br />
Heat Sink II<br><br />
Heat Sink II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Imperial Navy Multifrequency M<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br><br />
Hobgoblin I x5<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I<br><br />
Medium Core Defense Field Extender I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*Requires the following skills for 70% resistances:<br />
**EM Shield Compensation IV<br />
*Requires the following fitting skills:<br />
**Electronics V<br />
**Engineering IV<br />
*Requires the following skills for Capacitor Stability:<br />
**Energy Management IV<br />
**Energy System Operations IV<br />
**Controlled Bursts II<br />
*Heavy Anode Particle Stream I may be used instead.<br />
*A Caldari Navy Large Shield Extender may be used. Pilots with higher fitting skills can use the Large Shield Extender II.<br />
}}{{Fittings<br />
|name=Harbinger, Shield Incursion T2<br />
|high=<br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
[Empty High Slot]<br />
|mid=<br />
Large F-S9 Regolith Shield Induction<br><br />
EM Ward Amplifier II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Heat Sink II<br><br />
Heat Sink II<br><br />
Heat Sink II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Imperial Navy Multifrequency M<br><br />
Scorch M<br />
|drones=<br />
Light Shield Maintenance Bot II x5<br><br />
Hobgoblin II x5<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I<br><br />
Medium Algid Energy Administrations Unit I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*Requires the following skills for 70% resistances:<br />
**EM Shield Compensation IV<br />
*Requires high fitting skills.<br />
*This fit is not capacitor stable. It only has about 19 minutes total. <br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Drake|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|DrakeShield}}}|DrakeShield|<br />
{{Fittings<br />
|name=Drake, Shield Incursion T1<br />
|high=<br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
[Empty High Slot]<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Phased Weapon Navigation Array Generation Extron<br><br />
Large Shield Extender II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II<br><br />
Ballistic Control System II<br><br />
Ballistic Control System II<br><br />
Ballistic Control System II<br />
|charges=<br />
Caldari Navy Scourge Heavy Missile<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I<br><br />
Medium Core Defense Field Extender I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*XR-3200 Heavy Missile Bays may be used instead.<br />
*A pilot with Battlecruisers IV should swap an Invulnerability Field for a FN Web.<br />
}}{{Fittings<br />
|name=Drake, Shield Incursion T2<br />
|high=<br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
[Empty High Slot]<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Federation Navy Stasis Webifier<br><br />
Phased Weapon Navigation Array Generation Extron<br><br />
Large F-S9 Regolith Shield Induction<br><br />
Adaptive Invulnerability Field II<br><br />
EM Ward Amplifier II<br />
|low=<br />
Damage Control II<br><br />
Ballistic Control System II<br><br />
Ballistic Control System II<br><br />
Ballistic Control System II<br />
|charges=<br />
Caldari Navy Scourge Heavy Missile<br />
|drones=<br />
Light Shield Maintenance Bot II x5<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Warhead Rigor Catalyst I<br><br />
Medium Warhead Rigor Catalyst I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*This fit requires the following skills in addition to the Incursion requirements:<br />
**Electronics V<br />
**Engineering V<br />
**Weapon Upgrades V<br />
**Launcher Rigging IV<br />
**Battlecruisers IV<br />
**Shield Emission Systems IV<br />
**EM Shield Compensation IV<br />
**Repair Drone Operation V<br />
*Launcher Rigging IV allows for the use of Tech II Rigs, but this is discouraged due to price.<br />
*A Caldari Navy Large Shield Extender can be used instead. The Large Shield Extender II requires Launcher Rigging V due to CPU limitations.<br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Brutix|box}}<br />
</noinclude><br />
{{#ifeq:{{{1|BrutixShield}}}|BrutixShield|<br />
{{Fittings<br />
|name=Brutix, Shield Incursion T1<br />
|high=<br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br />
|mid=<br />
Large Shield Extender II <br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Magnetic Field Stabilizer II<br><br />
Magnetic Field Stabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I <br><br />
Medium Core Defense Field Extender I<br><br />
Medium Core Defense Field Extender I<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br><br />
Hobgoblin I x5<br />
|charges=<br />
Caldari Navy Lead M<br><br />
Caldari Navy Iridium M<br><br />
Caldari Navy Tungsten M<br><br />
Caldari Navy Iron M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*Only the T2 version of this hull is good for Shield Incursions.<br />
*Use the ammo which maximizes the damage-falloff tradeoff for your own skills.<br />
}}{{Fittings<br />
|name=Brutix, Shield Incursion T2<br />
|high=<br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br />
|mid=<br />
Large Shield Extender II <br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Magnetic Field Stabilizer II<br><br />
Magnetic Field Stabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I <br><br />
Medium Hybrid Collision Accelerator I<br><br />
Medium Hybrid Metastatis Adjustor I<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br><br />
Hobgoblin II x5<br />
|charges=<br />
Null M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Myrmidon|box}}<br />
</noinclude><br />
{{#ifeq:{{{1|MyrmidonShield}}}|MyrmidonShield|<br />
{{Fittings<br />
|name=Myrmidon, Shield Incursion T1<br />
|high=<br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Large Shield Extender II <br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I <br><br />
Medium Core Defense Field Extender I<br><br />
Medium Core Defense Field Extender I<br />
|drones=<br />
Medium Shield Maintenance Bot I x10<br><br />
Hobgoblin I x10<br />
|charges=<br />
Republic Fleet EMP M<br><br />
Republic Fleet Phased Plasma M<br><br />
Republic Fleet Fusion M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*This hull is not recommended for Shield Incursions.<br />
}}{{Fittings<br />
|name=Myrmidon, Shield Incursion T2<br />
|high=<br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Large Shield Extender II <br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I <br><br />
Medium Projectile Collision Accelerator I<br><br />
Medium Projectile Metastasis Adjuster I<br />
|drones=<br />
Medium Shield Maintenance Bot II x10<br><br />
Hobgoblin II x10<br />
|charges=<br />
Republic Fleet EMP M<br><br />
Republic Fleet Phased Plasma M<br><br />
Republic Fleet Fusion M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*This hull is not recommended for Shield Incursions.<br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Hurricane|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|HurricaneShield}}}|HurricaneShield|<br />
{{Fittings<br />
|name=Hurricane, Shield Incursion T1<br />
|high=<br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
Large 'Regard' Power Projector<br><br />
Large 'Regard' Power Projector<br />
|mid=<br />
Large Shield Extender II<br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Amplifier II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I <br><br />
Medium Core Defense Field Extender I<br />
|drones=<br />
Medium Shield Maintenance Bot I x1<br><br />
Small Shield Maintenance Bot I x4<br />
|charges=<br />
Republic Fleet EMP M<br><br />
Republic Fleet Phased Plasma M<br><br />
Republic Fleet Fusion M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*Requires the following skills for 70% resistances:<br />
**EM Shield Compensation IV<br />
*Requires the following fitting skills:<br />
**Electronics V<br />
**Engineering V<br />
*Pilots with lower fitting skills can use the Meta 4 Rapid Light Missile launcher in one of the high slots.<br />
}}{{Fittings<br />
|name=Hurricane, Shield Incursion T2<br />
|high=<br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
Large 'Regard' Power Projector<br><br />
Large 'Regard' Power Projector<br />
|mid=<br />
Large F-S9 Regolith Shield Induction<br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Amplifier II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I <br><br />
Medium Projectile Collision Accelerator I<br />
|drones=<br />
Medium Shield Maintenance Bot II x1<br><br />
Small Shield Maintenance Bot II x4<br />
|charges=<br />
Republic Fleet EMP M<br><br />
Republic Fleet Phased Plasma M<br><br />
Republic Fleet Fusion M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*This requires very high fitting skills to fly.<br />
*A Caldari Navy Large Shield Extender can be used instead. The Large Shield Extender II requires too much CPU.<br />
}}<br />
}}<noinclude><br />
<br />
===Tech I Battleships===<br />
<br><br />
{{Ship|Rokh|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|RokhShield}}}|RokhShield|<br />
{{Fittings<br />
|name=Rokh, Shield Incursion T1<br />
|high=<br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Tracking Computer II<br><br />
Sensor Booster II<br><br />
EM Ward Field II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Magnetic Field Stabilizer II<br><br />
Magnetic Field Stabilizer II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Caldari Navy Antimatter Charge L<br><br />
Scan Resolution Script<br><br />
Tracking Speed Script<br><br />
Optimal Range Script<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br><br />
Hobgoblin I x5<br />
|rigs=<br />
Large Anti-Thermal Screen Reinforcer I<br><br />
Large Core Defense Field Extender I<br><br />
Large Capacitor Control Circuit I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*If tracking is not an issue, swap the Targeting Computer for a FN Web or TP.<br />
*If a pilot has Caldari Battleship IV, only one Invulnerability Field is needed. The free Mid-Slot should be a FN web or TP.<br />
*Requires the following skills for Capacitor Stability:<br />
**Controlled Bursts V<br />
**Energy Management V<br />
**Energy Systems Operation V<br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Maelstrom|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|MaelstromShield}}}|MaelstromShield|<br />
{{Fittings<br />
|name=Maelstrom, Shield Incursion T1<br />
|high=<br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Tracking Computer II<br><br />
Sensor Booster II<br><br />
EM Ward Field II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Gyrostabilizer II<br><br />
Gyrostabilizer II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Republic Fleet EMP L<br><br />
Republic Fleet Phased Plasma L<br><br />
Republic Fleet Fusion L<br><br />
Scan Resolution Script<br><br />
Tracking Speed Script<br><br />
Optimal Range Script<br />
|drones=<br />
Medium Shield Maintenance Bot I x5<br><br />
Hobgoblin I x10<br />
|rigs=<br />
Large Anti-Thermal Screen Reinforcer I<br><br />
Large Core Defense Field Extender I<br><br />
Large Projectile Metastasis Adjuster I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*If tracking is not an issue, swap the Targeting Computer for a FN Web or TP.<br />
}}{{Fittings<br />
|name=Maelstrom, Shield Incursion T2<br />
|high=<br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Tracking Computer II<br><br />
Sensor Booster II<br><br />
EM Ward Field II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Gyrostabilizer II<br><br />
Gyrostabilizer II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Republic Fleet EMP L<br><br />
Republic Fleet Phased Plasma L<br><br />
Republic Fleet Fusion L<br><br />
Hail L<br><br />
Barrage L<br><br />
Scan Resolution Script<br><br />
Tracking Speed Script<br><br />
Optimal Range Script<br />
|drones=<br />
Medium Shield Maintenance Bot II x5<br><br />
Hobgoblin II x10<br />
|rigs=<br />
Large Anti-Thermal Screen Reinforcer I<br><br />
Large Projectile Collision Accelerator I<br><br />
Large Projectile Metastasis Adjuster I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*If tracking is not an issue, swap the Targeting Computer for a FN Web or TP.<br />
}}<br />
}}<br />
<noinclude><br />
<br />
===Tech II & III Hulls===<br />
(Under Construction)<br />
<br />
===Faction Hulls===<br />
(Under Construction)<br />
<br />
==Sample Armor Fits==<br />
===Tech I Battlecruisers===<br />
(Under Construction)<br />
<br />
===Tech I Battleships===<br />
(Under Construction)<br />
<br />
===Tech II & III Hulls===<br />
(Under Construction)<br />
<br />
===Faction Hulls===<br />
(Under Construction)<br />
<br />
==Legacy fits==<br />
The fits in [[Incursion_Fitting|Incursion Fitting]] do not necessarily conform to this guide. They will be removed after appropriate fits have been added.<br />
<br />
== Helpful Links ==<br />
<br />
*Incursion fitting advice: http://incursions.nexsoft.de/ <br />
*Basic incursion ship fits for shield and armor: http://forum.eveuniversity.org/viewtopic.php?f=128&amp;t=46156<br />
</noinclude></div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Incursion_Fitting:_Vanguard&diff=37257Incursion Fitting: Vanguard2012-05-19T14:36:06Z<p>Sebastian teg: /* Projectile Turrets */ removed EMP ammo comment.</p>
<hr />
<div><noinclude>[[Category:Work_in_progress]] [[Category:Incursion]][[Category:Guides]]{{Work_in_Progress}}<br />
(Page should be finalized by the end of May.)<br />
<br />
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div><br />
Incursions are fleet based PvE sites where the only enemies are Sansha’s Nation ships. The AI for these NPCs use some of the most advanced tactics seen in game, including many forms of EWAR. Further, all enemies have both high damage output and high resistances. This means that it is very easy to lose a ship if unprepared. But with a proper fit one should have no trouble getting into a EVE Uni Incursion fleet.<br />
<br />
This page contains the basic requirements for an Vanguard site fitting, a basic Vanguard fitting guide, and numerous sample fits for damage dealer ships. If you are looking for fittings for Logistics Ships, or other site type fitting, please refer to the appropriate guide: (Until the other DD sites are built, this guide provides many fundamentals, though some of the specific recommendations many not be applicable.)<br />
*[[Incursion_Fitting:_Assault|Assault Fitting]] (To be Created)<br />
*[[Incursion_Fitting:_Headquarters|Headquarters Fitting]] (To be Created)<br />
*[[Incursion_Fitting:_Logistics|Logistics Fitting]] (Under Construction)<br />
<br />
==Requirements==<br />
When entering an incursion fleet the Fleet Commander (FC) will ask to see your current fit. This section will detail the bare minimums all FCs are looking for. Note that having these does not guarantee entrance. Some FCs might want more, though most EVE Uni FCs will not.<br />
<br />
The Sansha’s Nation ships deal high amounts of Omni (all types) damage. The key to surviving this is having high resists and a large buffer. Shield & armor repair modules and shield regeneration rate do not matter as the alpha damage is simply too high for a single ship to tank without help. Logistic ships are used in all incursions and provide the healing. All the damage dealers must do is survive long enough for a Logistic ship to heal them. The objective of these requirements is to ensure survivability as losing a ship is far worse than completing sites slowly due to low damage output. <br />
<br />
All ships should have above 70% resists for all damage types of their tank type. So an Armor Tanked ship needs above 70% resists in Armor EM, Thermal, Kinetic, and Explosive resistances and a Shield Tanked ship needs above 70% resists in Shield EM, Thermal, Kinetic, and Explosive resistances. Also the ship needs a large buffer of hit points (HP) to survive any alpha. Usually 50,000+ Effective Hit Points (EHP) is sufficient for Battlecruisers (BCs). Battleships (BSs) should aim for more. The main trade off is between EHP and Signature Radius. The chart on [http://incursions.nexsoft.de/?mode=guide&sid=1 this site] provides good guidelines. Don't take it too literally though, as having a big buffer in the tank stat is also required. To achieve this a Battlecruiser and Tech 2 Tank modules are needed. Note, you are not required to have a [[Full T2 Tank|Full Tech 2 Tank]], but this puts a pilot on that path.<br />
<br />
With these facts in mind the minimum requirements are:<br />
* [[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] I<br />
* [[Skills:Mechanics#Hull_Upgrades|Hull Upgrades]] IV<br />
In addition, for an Armor Tank:<br />
*[[Skills:Mechanics#Hull_Upgrades|Hull Upgrades]] V<br />
In addition, for a Shield Tank:<br />
*[[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] IV <br />
*[[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]] IV<br />
These skills will allow a pilot to fit Tech 2 Resistance and HP modules. As a side note, it is actually faster to train the shield skills as Hull Upgrades V takes over 9 days by itself. While training both Shield Upgrades and Tactical Shield Manipulation from 0 to IV takes just over 6 days.<br />
<br />
Most Incursion ships also fit Tech II Weapon Upgrade modules and some FCs might require them. The skill needed to fit them is:<br />
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] IV<br />
This skill is extremely useful because it reduces the CPU requirements of Turrets and Missile Launchers. All the fittings on this page will assume the pilot possess this skill at level IV.<br />
<br />
Also note that Tech II weapons are strongly recommended for Incursions. The increased damage output and ability to use Tech II ammunition is very relevant. While a new pilot is not required to have these for their first Incursion, training towards them is expected.<br />
<br />
== Basic Incursion Fitting Walkthrough==<br />
This walkthrough will help a new pilot put together a solid fit for a first Incursion and explain the logic for the fits below. It is recommended that pilots be familiar with EVE Uni's [[Fitting_Guidelines|Fitting Guidelines]] before reading the rest of this guide. If a pilot has any questions while fitting asking for help on mumble or the in-game chat channels is encouraged.<br />
<br />
===Hull===<br />
The first and probably most important decision is to pick the hull to use. New pilots need to make the choice between BCs and BSs. While BSs have a slightly longer training time by about a week, the benefits are very high. The improvement in damage of BSs over BCs is large, to the extent that a low skill Tech I BS can out damage a Tech II BC. Further BS have bigger tanks and more utility slots making them more versatile. <br />
<br />
For BCs, most Tier 2 hulls are fine. Namely the [[Drake]], [[Harbinger]], [[Hurricane]], and [[Myrmidon]]. The Tier 1 hulls tend to simply be worse version of the Tier 2 hull. Though this is not universally the case. The Tier 3 BC hulls don’t have a big enough tank to be used in Incursions and should be avoided. The next step is to add the Tech 2 Tank modules.<br />
<br />
For BSs Tier 3 hulls tend to be the best due to higher stats. Missile hulls like the [[Raven]] are not usable in Vanguards due to poor damage against frigates and cruisers.<br />
<br />
==== Shield Hulls ====<br />
=====Battlecruisers=====<br />
*[[Harbinger]] 2nd best Weapon Damage, versatile weapon system, good drone bay, hard fitting requirements<br />
*[[Hurricane]] Best damage, 1-2x ET, Small signature resolution, small drone bay <br />
*[[Drake]] 2-3 Mid-utility, longest range, best Tank, small drone bay, 2nd lowest primary weapon damage <br />
*[[Brutix]] Good damage when T2 fit, Poor T1 fit, good drone bay, worst tank<br />
*[[Myrmidon]] Best drones, 1 utility mid-slot, Lowest primary weapon damage, worst tank<br />
<br />
The [[Harbinger]] is a good damage dealing hull for Incursions. This hull has the 2nd highest primary weapon damage for all the T1 fits and this can be augmented due to a large drone bay. Also the Harbinger's damage is flexible due to using lasers. This also means the Harbinger is the only Battlecruiser which can carry a stack of Lyavite. The biggest downside of this weapon system is capacitor use, and lack of capacitor stability when T2 fit. The drone bay can fit two full flights of light drones, allowing one of Light Shield Maintenance Bots and one of Hobgoblins. The biggest downside is the tight fitting requirements, leading to a slightly weaker than average tank. <br />
<br />
The [[Hurricane]] has the best primary weapon damage capabilities, but limited range due to using projectile turrets. It is the only hull that can fit an Energy Transfer or second weapon system; the former making it a Logistics pilot's best friend. The drone bay is of an odd size allowing 6 light or 1 medium and 4 light drones. The Hurricane is relatively easy to fit, and has a low signature resolution, giving it a good tank. <br />
<br />
The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended. Also the relevant support skills for TPs should be trained to maximize bonuses: <br />
<br />
*[[Skills:Electronics#Target_Painting|Target Painting]] <br />
*[[Skills:Electronics#Signature_Focusing|Signature Focusing]] <br />
*[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]] <br />
*[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]]<br />
<br />
The [[Brutix]] is the surprise of the BS hulls. It is the only Tier 1 hull that can be fit well and is better than it's Tier 2 counterpart the Myrmidon. This fit decent damage, but only when using the Tech II Null ammo. When using Tech I ammo and guns, this hull is lackluster. Being a Gallente ship, there is a good sized drone bay allowing for both a flight of Hobgoblins and Light Shield Maintenance Bots. The biggest weakness of the hull is it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Myrmidon. <br />
<br />
The [[Myrmidon]] is the weakest of the Tier 2 BC hulls. It receives no direct damage bonus and so has extremely poor primary weapon damage. This hull compensates by giving large bonuses to drone damage which splits the damage skill requirements for this ship. The drone bay is enormous. Allowing 2 full flights of Hobgoblins and Medium Shield Maintenance Bots. Also this ship has 5 mid-slots allowing a Federation Navy Stasis Webifier to be fit. These two factors make the Myrmidon more of a support ship like the Drake, but with less useful supports. To top it off it has the worst shield tank due to large base signature resolution and low base shield HP, a weakness shared with the Brutix. <br />
<br />
While the [[Ferox]] has different offensive bonuses to the Drake and provides Caldari pilots with a possible Hybrid Turret platform, it should be avoided in Incursions. The problem is the even a T2 fitted Ferox cannot keep up with the damage output of a T1 fit Harbinger or Hurricane. Hence a T1 fit Ferox is out of the question and any pilot with the ability to fit a T2 Ferox should be thinking about other hulls, such as the [[Rokh]] or the Brutix.<br />
<br />
=====Battleships=====<br />
*[[Abaddon]]<br />
*[[Rokh]]<br />
*[[Megathron]]<br />
*[[Maelstrom]]<br />
<br />
====Armor Hulls====<br />
(Under Construction)<br />
<br />
===Tank===<br />
The goal for an Incursion tank is above 70% resists for all types and above 50,000 EHP for a BC when all modules are active. Refer to link above for other ships. It is best to get the resists up, and then add to EHP. The first module on an Incursion ship should be a Damage Control Unit II. This provides bonuses to all resists for Shield, Armor, and Hull when active. Essentially every fit uses one of these. Next use rigs and active hardeners to even out resistances. For a shield ship this usually means an EM Ward Field II and a Medium Anti-Thermal Screen Reinforcer I rig. Finally add modules which boost all resistances until one is over 70% for all. For a shield ship this usually means adding 2 Adaptive Invulnerability Field II. (Note, only one Damage Control Unit can be active at a time, hence adding more than one to your ship will not help.) Some ships might only need one if you have high enough skills, like the [[Drake]], but this is a good place to start.<br />
<br />
Once resistances are above 70%, it is time to add to EHP. There are two ways to do this one is through rigs and the other is modules. Which a pilot goes with in the end depends on how they balance with other considerations, such as damage, speed, and signature radius. A good way to start is to add the rigs and then use modules to top it off. Again using the shield example, 2 Medium Core Defense Shield Extenders and a Large Shield Extender II suffice. Once a pilot is comfortable with a ship and has improved skills, tweaking these modules is acceptable, keeping in mind the general principles mentioned above.<br />
<br />
====Shield Modules & Rigs====<br />
*Damage Control II<br />
*Adaptive Invulnerability Field II<br />
*EM Ward Field II<br />
**EM Ward Amplifier II (Lower CPU requirement, requires [[Skills:Engineering#EM_Shield_Compensation|EM Shield Compensation]] IV to have high enough resists)<br />
*Medium/Large Anti-Thermal Screen Reinforcer I<br />
*Large Shield Extender II<br />
**Caldari Navy Large Shield Extender (Lower CPU requirement)<br />
**Large F-S9 Regolith Shield Induction (Lower CPU requirement & cheap, but lower shield bonus)<br />
*Medium/Large Core Defense Field Extender I<br />
<br />
The list above is not comprehensive, but includes most basic modules and rigs. Some alternatives are included for tighter fits.<br />
<br />
====Armor Modules & Rigs====<br />
(Under Construction)<br />
<br />
===Weapons===<br />
The weapons fitted should match any bonuses the ship hull gives. For example the [[Hurricane]] gives a bonus to projectile turrets damage and rate of fire. So Artillery Cannons or Autocannons should be fit to a Hurricane. When fitting fill as many high slots with the boosted weapon system. The Hurricane has 8 high slots and 6 turret hard ports, so should fit 6 projectile turrets. Weapon size should be picked to maximize damage to ships orbiting between 10km & 20km. Further, weapons effective against Frigates are preferred as most NPCs in Vanguard sites are Frigates. Therefore, statistics like explosion radius and signature resolution should be taken into account when choosing.<br />
<br />
Tech II weapons are preferred, but take time to train. For BCs this is not too long, so FCs requiring only Tech 2 BCs is not unreasonable. When using Tech I guns stick to as high a Meta level as possible. Meta 4 is preferred, but Meta 3 might have a better value for its cost. Don’t go below Meta 2 is possible. Also, don’t mix Meta levels, so the cycle times stay in synch. Don’t fit a secondary weapon system yet. The Hurricane has 2 open high slots with a full set of turrets and 3 launcher hard ports. Wait for the utility section to consider fitting a secondary weapon system.<br />
<br />
====Hybrid Turrets====<br />
Medium Hybrid turrets are one of the worst weapon systems for Incursions. Blasters lack range and Railguns lack DPS. Only the Tech 2 Blasters are really viable and should be loaded with T2 Null ammo.<br />
<br />
====Lasers====<br />
Lasers have fast ammo switching and Tech II have access to Scorch Crystals. This combination allows laser battleships to take out Niarjas on approach and reach Maras easily. The restriction to only EM and Thermal damage isn't an issue since Sansha omni-tank. Capacitor use is a consideration and good support skills help a lot. Many ships also fit Nosferatus to improve capacitor regeneration. Crystals are also convenient to carry and you have room for a stack of Lyavite.<br />
<br />
====Projectile Turrets====<br />
Projectile Turrets don't use capacitor, leaving it free for Tanking and Utility modules. The downside is a lack of fast switching and relying on falloff to deal damage at range. Projectile turrets have a massive falloff range, allowing them a decent reach.<br />
<br />
====Missiles====<br />
Missiles are at a slight disadvantage to gun based weapon systems due to flight time. Further most ships fit Heavy Missiles or larger, which are not suited for hitting frigates due to large explosion radius. The strength of missiles lies in their range compared to Vanguard gun fits. This allows missile boats to kill targets that are otherwise out of reach. Missile boats must be able to hit a target over 60km (over 70km preferred) for Vanguard fleets. This requires a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Due to these factors Battlecruisers using missiles must fit Heavy Missile Launchers, if missiles are the hull's primary weapons system. Rapid Light Missile Launchers are acceptable as a secondary system, due to being geared towards frigates.<br />
<br />
===Weapon Upgrades===<br />
*Ballistic Control Unit II (Missile)<br />
*Gyrostabilizer II (Projectile)<br />
*Heat Sink II (Laser)<br />
*Magnetic Field Stabilizer II (Hybrid)<br />
*Tracking Enhancer (Gun)<br />
<br />
Next fill all remaining low slots with weapon upgrade modules for the hull's primary weapon system. These might need to be removed later due to fitting skills, but try to fit them first before adding fitting modules. Again Tech II versions are preferred. Only [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] IV is required, which is always a useful skill as it reduces weapon fitting requirements as well. All shield ships should fit at least 2 damage modules. Further all gun ships should fit at least 1 damage and 1 tracking modules regardless of tank type.<br />
<br />
===Utility Modules===<br />
Now that the basics are covered, any free slots can be devoted to utility modules. The fits thing to check is fitting requirements. If there is any difficulty, fitting modules can be added, but this should be avoided at all costs. The biggest exception is using rigs to help fit Tech II Weapon systems as the increased damage is worth a rig slot. A good rule of thumb is if the fit requires more than one fitting module, the pilot is not ready to fly that ship.<br />
<br />
Also Capacitor stability needs to be checked at this point. Being stable is preferred. If that is not possible using capacitor modules aim for 15+ minutes of capacitor time. That way a pilot should be able to do a Vanguard site without running out of Capacitor. Note that running out of Capacitor is one of the worst things that can happen as this shuts down all defensive modules. These resistance modules are key to a pilot’s survival in an Incursion. Without them running there is a high likelihood of losing one’s ship.<br />
<br />
====Medium Slots====<br />
If there are any open Medium slots after fitting the tank and capacitor modules the following utility modules can be considered:<br />
*Federation Navy Stasis Webifier<br />
*Phased Weapon Navigation Array Generation Extron<br />
*Tracking Computer<br />
**Tracking Speed Script<br />
**Optimal Range Script<br />
*Sensor Booster<br />
**Scan Resolution Script<br />
<br />
Stasis Webbifiers (Webs) reduce the speed of the webbed ship. This decreases tracking issues and explosion velocity problems. The Tech I and Tech II versions are not really that useful in Incursions due to the range at which ships orbit, 10-20km. So very rarely will a standard Web be useful. That is why it is recommended to by the expensive faction version for the extra 4km. Though this could run almost as much as the hull+rigs, it is worth while investment as it will be used more frequently. If price is an issue fit the Target Painters before the Web.<br />
<br />
Target Painters increase the signature resolution of the painted ships. This makes bigger weapons do more damage. 1-2 Meta 4 Target Painters are useful on most Ships. These have the longest range of all the utility modules. <br />
<br />
Tracking Computers can be useful on Gun ships by boosting optimal range and tracking speed. <br />
<br />
Sensor Boosters can be used on ships with poor scan resolution to improve locking time. The resolution bonus can be further increased by loading Scan Resolution Scripts. This can be a big benefit for a Battleship trying to lock a Frigate.<br />
<br />
====High Slots====<br />
Pilots should try to fit the following modules into empty high slots:<br />
*Large 'Regard' Power Power Projector<br />
*Large S95a Partial Shield Transporter<br />
*Secondary Weapon System<br />
*Auto Targeting System<br />
*[[Warfare_links|Warfare Link]]<br />
<br />
The first thing that a pilot should try an fit into an empty high slot is a Large 'Regard' Power Power Projector. This only requires [[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]] I. An Energy Transfer (ET) provides added safety to the fleet in the event that there is a problem with the Logistics ET chain, such as a Logistics Pilot disconnecting. Also, this allows fleets to run with only one [[Basilisk]] or [[Guardian]] in fleet which makes assembling a fleet easier. An Incursion runner should fit 1-2 of these if possible. The Tech II versions are not needed. Medium ETs do not transfer enough capacitor to be useful.<br />
<br />
Next a pilot should consider a single Large S95a Partial Shield Transporter. This requires [[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]] I. Again this is another safety module. A bit less useful than an ET as any ship running one will run out of Capacitor quickly. This can be used as a temporary stopgap in the event of an emergency though. Medium Shield Transporters do not transfer enough shield to be useful.<br />
<br />
Only after looking at the safety modules should a pilot consider a second weapon system. While this does provide additional DPS, it has high skill requirements due to an addition set of support skills. Hence the DPS increase will not be that great, and the pilot will run into mixed cycle time issues.<br />
<br />
Another module that bears mention is the Auto Targeting System. The Tech I versions have almost no fitting requirements. Activating this module causes the ship to automatically lock available targets, reducing the clicks required, and provides additional locked targets. The drawbacks are additional targets are only useful with high skills to enable the extra locks. Also ships need to be killed in order in Incursions, so losing control over targeting order is very problematic. <br />
<br />
The final modules to mention are the [[Warfare_links|Warfare Links]]. These are advanced modules which most pilots don't use. Only the Command Ships and properly configured Strategic Cruisers should consider fitting these modules.<br />
<br />
====Rigs====<br />
Any rig slots not devoted to the Tank or Capacitor stability should have weapon rigs fitted. The goal is to improve DPS, either directly through higher damage amount or rate of fire, or indirectly through improving things like tracking or explosion radius. For missiles, Rigor Rigs are strictly better than Flare Rigs as they don't suffer stacking penalties.<br />
<br />
===Drones===<br />
*Light/Medium Shield/Armor Maintenance Bot I/II<br />
*Hobgoblin I/II<br />
<br />
Drones are very helpful in an incursion site and even a new pilot's drones are useful as most targets are Frigates. A pilot should strive for [[Skills:Drones#Drones|Drones]] V to command a full flight. Most new pilots will bring Hobgoblin I's as these have the highest DPS of the light drones and all Sansha are Omni-Tanked. Next a pilot should look to have Light & Medium Shield/Armor Maintenance Bot I's. These provide an additional layer of safety in the event of Logistics problems. Finally a pilot should get Hobgoblin II's for additional damage, with sentry drones also an option for larger ships. Pilots should always fit a full flight of one type before adding drones of a second type to the drone bay. So if there are only 25m^3 in the drone bay either fit Hobgoblin I's or Light Maintenance Bot I's, not a mix. On ships with bigger bays, fit full flights of different drones, including the Medium Maintenance Bot I's if drone bandwidth is at least 50m^3.<br />
<br />
===Ammunition===<br />
Ammunition should be Tech II or Faction due to the increased damage. Pilots with only Tech I weapon systems should use faction ammo. Pilots with Tech II guns should consider Tech II ammo as each type has it's own unique advantages and disadvantages. Remember the most Vanguard NPCs orbit in the 10-20km range, with only Maras orbiting above 60km. Also, Sansha are omni-tanked so damage type does not matter.<br />
<br />
====Hybrid Charges====<br />
The Tech I hybrid charges are the worst for incursions due to the gun options. A pilot should fit whichever charge balances the damage-optimal range tradeoff best for the pilot's skills. Null Tech II ammo is the best given its damage and range.<br />
<br />
====Laser Crystals====<br />
Crystals give laser pilots many options due to quick switching times. It is recommended that a pilot bring an assortment to see which work best. Of particular note, Multifrequency crystals falloff encompasses most orbits and has the highest damage of all the Tech I crystals, hence these are recommended. Scorch crystals are recommended for Tech II pilots to pick off new waves. Conflagration drains the capacitor too fast to be of use. <br />
<br />
====Projectile Ammo====<br />
As the range differences for projectile ammo are not that great, it is recommended that pilots stick to EMP ammo. Neither type of Tech II ammo provides much benefit for the switching times of a Projectile ship and are not recommended.<br />
<br />
====Missiles====<br />
Missile ships should use whichever damage type the hull bonuses, usually Kinetic. Hence Scourge ammo is most popular. For Vanguards Faction Missiles are the best. The high damage Tech II has too large an explosion radius to make up for the increased damage. The precision ammo loses too much flight time and damage for the bonus to explosion radius.<br />
<br />
=== Implants ===<br />
Table might be out of date due to name changes.<br />
<br />
{| border="4" cellpadding="1" cellspacing="1" align="center" width="90%"<br />
|+'''Useful Implants'''<br />
! Type of Bonuses !! Model name !! Slot 6 !! Slot 7 !! Slot 8 !! Slot 9 !! Slot 10<br />
|-<br />
| Projectile Turret || align="center"|'Gunslinger' || SX: Small damage || AX: Tracking (All) || MX: Medium damage || CX: Damage (All) || LX: Large damage<br />
|-<br />
| Energy Turret || align="center"|'Lancer' || Alpha: Small damage || Beta: Capacitor use (All) || Gamma: Medium damage || Delta: Rate of Fire (All) || Epsilon: Large damage<br />
|-<br />
| Hybrid Turret || align="center"|'Deadeye' beginning with "ZG" || ZGS: Small damage || ZGC: Falloff (All) || ZGM: Medium damage || ZGA: Optimal Range (All) || ZGL: Large damage<br />
|-<br />
| (Non-Racial) Turret CPU || align="center"|'Gnome' || &nbsp; || &nbsp; || &nbsp; || &nbsp; || KZA: CPU need (All)<br />
|-<br />
| Unguided Missiles || align="center"|'Snapshot' || ZMT: Torpedo damage || ZME: Heavy Assault missile damage || &nbsp; || ZMR: Rocket damage || &nbsp;<br />
|-<br />
| Guided Missiles || align="center"|'Snapshot' and 'Deadeye' || ZMU: Cruise Missile damage || ZMH: heavy Missile damage || ZMA: Explosion radius || ZMN: Light missile damage || &nbsp;<br />
|-<br />
| Defender Missiles || align="center"|'Snapshot' || &nbsp; || &nbsp; || ZMD: Missile Velocity || &nbsp; || &nbsp;<br />
|-<br />
| F.o.F. Missiles || align="center"|'Snapshot' || &nbsp; || &nbsp; || &nbsp; || &nbsp; || ZMF: Explosion radius<br />
|-<br />
| All Missiles || align="center"|'Deadeye' || &nbsp; || ZMC or ZML: Flight Time or Velocity || &nbsp; || ZMS: Explosion Velocity || ZMM: Rate of Fire<br />
|}<br />
<br /><br />
Shamelessly copied from: [http://wiki.eveonline.com/en/wiki/Skill_Hardwiring]<br />
<br />
==Sample Shield Fits==<br />
(Under Construction, goal is to have a T1 & T2 fit for all T1 BCs & BSs, then a T2 fit for all other appropriate ships)<br />
<br />
Be sure to read the notes for all fits for relevant skill requirements.<br />
<br />
===Tech I Battlecruisers===<br />
<br><br />
{{Ship|Harbinger|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|HarbingerShield}}}|HarbingerShield|<br />
{{Fittings<br />
|name=Harbinger, Shield Incursion T1<br />
|high=<br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Heavy Modulated Pulse Energy Beam I<br><br />
Medium Diminishing Power System Drain I<br />
|mid=<br />
Large F-S9 Regolith Shield Induction<br><br />
EM Ward Amplifier II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Heat Sink II<br><br />
Heat Sink II<br><br />
Heat Sink II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Imperial Navy Multifrequency M<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br><br />
Hobgoblin I x5<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I<br><br />
Medium Core Defense Field Extender I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*Requires the following skills for 70% resistances:<br />
**EM Shield Compensation IV<br />
*Requires the following fitting skills:<br />
**Electronics V<br />
**Engineering IV<br />
*Requires the following skills for Capacitor Stability:<br />
**Energy Management IV<br />
**Energy System Operations IV<br />
**Controlled Bursts II<br />
*Heavy Anode Particle Stream I may be used instead.<br />
*A Caldari Navy Large Shield Extender may be used. Pilots with higher fitting skills can use the Large Shield Extender II.<br />
}}{{Fittings<br />
|name=Harbinger, Shield Incursion T2<br />
|high=<br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
Heavy Pulse Laser II<br><br />
[Empty High Slot]<br />
|mid=<br />
Large F-S9 Regolith Shield Induction<br><br />
EM Ward Amplifier II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Heat Sink II<br><br />
Heat Sink II<br><br />
Heat Sink II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Imperial Navy Multifrequency M<br><br />
Scorch M<br />
|drones=<br />
Light Shield Maintenance Bot II x5<br><br />
Hobgoblin II x5<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I<br><br />
Medium Algid Energy Administrations Unit I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*Requires the following skills for 70% resistances:<br />
**EM Shield Compensation IV<br />
*Requires high fitting skills.<br />
*This fit is not capacitor stable. It only has about 19 minutes total. <br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Drake|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|DrakeShield}}}|DrakeShield|<br />
{{Fittings<br />
|name=Drake, Shield Incursion T1<br />
|high=<br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
'Arbalest' Heavy Missile Launcher<br><br />
[Empty High Slot]<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Phased Weapon Navigation Array Generation Extron<br><br />
Large Shield Extender II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II<br><br />
Ballistic Control System II<br><br />
Ballistic Control System II<br><br />
Ballistic Control System II<br />
|charges=<br />
Caldari Navy Scourge Heavy Missile<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I<br><br />
Medium Core Defense Field Extender I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*XR-3200 Heavy Missile Bays may be used instead.<br />
*A pilot with Battlecruisers IV should swap an Invulnerability Field for a FN Web.<br />
}}{{Fittings<br />
|name=Drake, Shield Incursion T2<br />
|high=<br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
Heavy Missile Launcher II<br><br />
[Empty High Slot]<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Federation Navy Stasis Webifier<br><br />
Phased Weapon Navigation Array Generation Extron<br><br />
Large F-S9 Regolith Shield Induction<br><br />
Adaptive Invulnerability Field II<br><br />
EM Ward Amplifier II<br />
|low=<br />
Damage Control II<br><br />
Ballistic Control System II<br><br />
Ballistic Control System II<br><br />
Ballistic Control System II<br />
|charges=<br />
Caldari Navy Scourge Heavy Missile<br />
|drones=<br />
Light Shield Maintenance Bot II x5<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Warhead Rigor Catalyst I<br><br />
Medium Warhead Rigor Catalyst I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*This fit requires the following skills in addition to the Incursion requirements:<br />
**Electronics V<br />
**Engineering V<br />
**Weapon Upgrades V<br />
**Launcher Rigging IV<br />
**Battlecruisers IV<br />
**Shield Emission Systems IV<br />
**EM Shield Compensation IV<br />
**Repair Drone Operation V<br />
*Launcher Rigging IV allows for the use of Tech II Rigs, but this is discouraged due to price.<br />
*A Caldari Navy Large Shield Extender can be used instead. The Large Shield Extender II requires Launcher Rigging V due to CPU limitations.<br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Brutix|box}}<br />
</noinclude><br />
{{#ifeq:{{{1|BrutixShield}}}|BrutixShield|<br />
{{Fittings<br />
|name=Brutix, Shield Incursion T1<br />
|high=<br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br><br />
Modal Neutron Particle Accelerator I<br />
|mid=<br />
Large Shield Extender II <br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Magnetic Field Stabilizer II<br><br />
Magnetic Field Stabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I <br><br />
Medium Core Defense Field Extender I<br><br />
Medium Core Defense Field Extender I<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br><br />
Hobgoblin I x5<br />
|charges=<br />
Caldari Navy Lead M<br><br />
Caldari Navy Iridium M<br><br />
Caldari Navy Tungsten M<br><br />
Caldari Navy Iron M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*Only the T2 version of this hull is good for Shield Incursions.<br />
*Use the ammo which maximizes the damage-falloff tradeoff for your own skills.<br />
}}{{Fittings<br />
|name=Brutix, Shield Incursion T2<br />
|high=<br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br><br />
Heavy Neutron Blaster II<br />
|mid=<br />
Large Shield Extender II <br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Magnetic Field Stabilizer II<br><br />
Magnetic Field Stabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I <br><br />
Medium Hybrid Collision Accelerator I<br><br />
Medium Hybrid Metastatis Adjustor I<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br><br />
Hobgoblin II x5<br />
|charges=<br />
Null M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Myrmidon|box}}<br />
</noinclude><br />
{{#ifeq:{{{1|MyrmidonShield}}}|MyrmidonShield|<br />
{{Fittings<br />
|name=Myrmidon, Shield Incursion T1<br />
|high=<br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Large Shield Extender II <br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I <br><br />
Medium Core Defense Field Extender I<br><br />
Medium Core Defense Field Extender I<br />
|drones=<br />
Medium Shield Maintenance Bot I x10<br><br />
Hobgoblin I x10<br />
|charges=<br />
Republic Fleet EMP M<br><br />
Republic Fleet Phased Plasma M<br><br />
Republic Fleet Fusion M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*This hull is not recommended for Shield Incursions.<br />
}}{{Fittings<br />
|name=Myrmidon, Shield Incursion T2<br />
|high=<br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Large Shield Extender II <br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Field II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I <br><br />
Medium Projectile Collision Accelerator I<br><br />
Medium Projectile Metastasis Adjuster I<br />
|drones=<br />
Medium Shield Maintenance Bot II x10<br><br />
Hobgoblin II x10<br />
|charges=<br />
Republic Fleet EMP M<br><br />
Republic Fleet Phased Plasma M<br><br />
Republic Fleet Fusion M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*This hull is not recommended for Shield Incursions.<br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Hurricane|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|HurricaneShield}}}|HurricaneShield|<br />
{{Fittings<br />
|name=Hurricane, Shield Incursion T1<br />
|high=<br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
425mm Medium 'Scout' AutoCannon I <br><br />
Large 'Regard' Power Projector<br><br />
Large 'Regard' Power Projector<br />
|mid=<br />
Large Shield Extender II<br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Amplifier II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I <br><br />
Medium Core Defense Field Extender I<br />
|drones=<br />
Medium Shield Maintenance Bot I x1<br><br />
Small Shield Maintenance Bot I x4<br />
|charges=<br />
Republic Fleet EMP M<br><br />
Republic Fleet Phased Plasma M<br><br />
Republic Fleet Fusion M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*Requires the following skills for 70% resistances:<br />
**EM Shield Compensation IV<br />
*Requires the following fitting skills:<br />
**Electronics V<br />
**Engineering V<br />
*Pilots with lower fitting skills can use the Meta 4 Rapid Light Missile launcher in one of the high slots.<br />
}}{{Fittings<br />
|name=Hurricane, Shield Incursion T2<br />
|high=<br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
425mm AutoCannon II <br><br />
Large 'Regard' Power Projector<br><br />
Large 'Regard' Power Projector<br />
|mid=<br />
Large F-S9 Regolith Shield Induction<br><br />
Adaptive Invulnerability Field II <br><br />
Adaptive Invulnerability Field II <br><br />
EM Ward Amplifier II<br />
|low=<br />
Damage Control II <br><br />
Tracking Enhancer II <br><br />
Tracking Enhancer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II <br><br />
Gyrostabilizer II<br />
|rigs=<br />
Medium Anti-Thermal Screen Reinforcer I<br><br />
Medium Core Defense Field Extender I <br><br />
Medium Projectile Collision Accelerator I<br />
|drones=<br />
Medium Shield Maintenance Bot II x1<br><br />
Small Shield Maintenance Bot II x4<br />
|charges=<br />
Republic Fleet EMP M<br><br />
Republic Fleet Phased Plasma M<br><br />
Republic Fleet Fusion M<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*This requires very high fitting skills to fly.<br />
*A Caldari Navy Large Shield Extender can be used instead. The Large Shield Extender II requires too much CPU.<br />
}}<br />
}}<noinclude><br />
<br />
===Tech I Battleships===<br />
<br><br />
{{Ship|Rokh|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|RokhShield}}}|RokhShield|<br />
{{Fittings<br />
|name=Rokh, Shield Incursion T1<br />
|high=<br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br><br />
Modal Mega Neutron Particle Accelerator I<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Tracking Computer II<br><br />
Sensor Booster II<br><br />
EM Ward Field II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Magnetic Field Stabilizer II<br><br />
Magnetic Field Stabilizer II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Caldari Navy Antimatter Charge L<br><br />
Scan Resolution Script<br><br />
Tracking Speed Script<br><br />
Optimal Range Script<br />
|drones=<br />
Light Shield Maintenance Bot I x5<br><br />
Hobgoblin I x5<br />
|rigs=<br />
Large Anti-Thermal Screen Reinforcer I<br><br />
Large Core Defense Field Extender I<br><br />
Large Capacitor Control Circuit I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*If tracking is not an issue, swap the Targeting Computer for a FN Web or TP.<br />
*If a pilot has Caldari Battleship IV, only one Invulnerability Field is needed. The free Mid-Slot should be a FN web or TP.<br />
*Requires the following skills for Capacitor Stability:<br />
**Controlled Bursts V<br />
**Energy Management V<br />
**Energy Systems Operation V<br />
}}<br />
}}<br />
<noinclude><br />
<br><br />
{{Ship|Maelstrom|box}}<br />
<br><br />
</noinclude><br />
{{#ifeq:{{{1|MaelstromShield}}}|MaelstromShield|<br />
{{Fittings<br />
|name=Maelstrom, Shield Incursion T1<br />
|high=<br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br><br />
800mm Heavy 'Scout' Repeating Artillery I<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Tracking Computer II<br><br />
Sensor Booster II<br><br />
EM Ward Field II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Gyrostabilizer II<br><br />
Gyrostabilizer II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Republic Fleet EMP L<br><br />
Republic Fleet Phased Plasma L<br><br />
Republic Fleet Fusion L<br><br />
Scan Resolution Script<br><br />
Tracking Speed Script<br><br />
Optimal Range Script<br />
|drones=<br />
Medium Shield Maintenance Bot I x5<br><br />
Hobgoblin I x10<br />
|rigs=<br />
Large Anti-Thermal Screen Reinforcer I<br><br />
Large Core Defense Field Extender I<br><br />
Large Projectile Metastasis Adjuster I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*If tracking is not an issue, swap the Targeting Computer for a FN Web or TP.<br />
}}{{Fittings<br />
|name=Maelstrom, Shield Incursion T2<br />
|high=<br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br><br />
800mm Repeating Artillery II<br />
|mid=<br />
Federation Navy Stasis Webifier<br><br />
Tracking Computer II<br><br />
Sensor Booster II<br><br />
EM Ward Field II<br><br />
Adaptive Invulnerability Field II<br><br />
Adaptive Invulnerability Field II<br />
|low=<br />
Damage Control II<br><br />
Gyrostabilizer II<br><br />
Gyrostabilizer II<br><br />
Tracking Enhancer II<br><br />
Tracking Enhancer II<br />
|charges=<br />
Republic Fleet EMP L<br><br />
Republic Fleet Phased Plasma L<br><br />
Republic Fleet Fusion L<br><br />
Hail L<br><br />
Barrage L<br><br />
Scan Resolution Script<br><br />
Tracking Speed Script<br><br />
Optimal Range Script<br />
|drones=<br />
Medium Shield Maintenance Bot II x5<br><br />
Hobgoblin II x10<br />
|rigs=<br />
Large Anti-Thermal Screen Reinforcer I<br><br />
Large Projectile Collision Accelerator I<br><br />
Large Projectile Metastasis Adjuster I<br />
|recommended1=<br />
|recommended2=<br />
|recommended3=<br />
|notes=<br />
*If tracking is not an issue, swap the Targeting Computer for a FN Web or TP.<br />
}}<br />
}}<br />
<noinclude><br />
<br />
===Tech II & III Hulls===<br />
(Under Construction)<br />
<br />
===Faction Hulls===<br />
(Under Construction)<br />
<br />
==Sample Armor Fits==<br />
===Tech I Battlecruisers===<br />
(Under Construction)<br />
<br />
===Tech I Battleships===<br />
(Under Construction)<br />
<br />
===Tech II & III Hulls===<br />
(Under Construction)<br />
<br />
===Faction Hulls===<br />
(Under Construction)<br />
<br />
==Legacy fits==<br />
The fits in [[Incursion_Fitting|Incursion Fitting]] do not necessarily conform to this guide. They will be removed after appropriate fits have been added.<br />
<br />
== Helpful Links ==<br />
<br />
*Incursion fitting advice: http://incursions.nexsoft.de/ <br />
*Basic incursion ship fits for shield and armor: http://forum.eveuniversity.org/viewtopic.php?f=128&amp;t=46156<br />
</noinclude></div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:DecShield&diff=32672Archive:DecShield2012-01-09T17:03:02Z<p>Sebastian teg: </p>
<hr />
<div>A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University uses to discourage casual [http://wiki.eveonline.com/en/wiki/War_Declaration War Declarations] by making them more expensive to the potential aggressor.<br />
<br />
== Basics ==<br />
<br />
The cost to the declaring corporation or alliance is based both on the number of wars that they currently have in process and the number of wars the target corporation or alliance have, as this equation from the [http://wiki.eveonline.com/en/wiki/War_Declaration Evelopedia] shows:<br />
<br />
: ''cost'' = ''B'' * (''N''+1) * (''W''+1)<br />
<br />
Where ''B'' is the base price, ''N'' is the number of wars the agressor entity has, and ''W'' is the number of wars the target entity has. As you can see, these are multiplicitive factors. As the target entity, you cannot influence ''B'' or ''N'', but you can increase ''W'' by having 'friendly' corporations declare wars on you.<br />
<br />
This can be done by creating a series of 'shell corporations' with alts and having them declare war against you, thereby upping the cost. Note that it is very likely an exploit and/or breach of the EULA to use trial accounts for this purpose, and as such E-UNI utilizes alts on active accounts of members and alumni, which are checked daily for their status.<br />
<br />
[[Category:PvP]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:DecShield&diff=32671Archive:DecShield2012-01-09T17:01:45Z<p>Sebastian teg: </p>
<hr />
<div>A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University uses to discourage casual [http://wiki.eveonline.com/en/wiki/War_Declaration War Declarations] by making them more expensive to the potential aggressor.<br />
<br />
== Basics ==<br />
<br />
The cost to the declaring corporation or alliance is based both on the number of wars that they currently have in process and the number of wars the target corporation or alliance have, as this equation from the [http://wiki.eveonline.com/en/wiki/War_Declaration Evelopedia] shows:<br />
<br />
: ''cost'' = ''B'' * (''N''+1) * (''W''+1)<br />
<br />
Where ''B'' is the base price, ''N'' is the number of wars the agressor entity has, and ''W'' is the number of wars the target entity has. As you can see, these are multiplicitive factors. As the target entity, you cannot influence ''B'' or ''N'', but you can increase ''W'' by having 'friendly' corporations declare wars on you.<br />
<br />
This is done by creating a series of 'shell corporations' with alts, then having them declare war against you, thereby upping the cost. Note that it is very likely an exploit and/or breach of the EULA to use trial accounts for this purpose, and as such E-UNI utilizes alts on active accounts of members and alumni, which are checked daily for their status.<br />
<br />
[[Category:PvP]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:DecShield&diff=32641Archive:DecShield2012-01-07T18:44:18Z<p>Sebastian teg: </p>
<hr />
<div>A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University uses to discourage casual [http://wiki.eveonline.com/en/wiki/War_Declaration War Declarations] by making them more expensive to the potential aggressor.<br />
<br />
The cost to the declaring corporation or alliance is based both on the number of wars that they currently have in process and the number of wars the target corporation or alliance have, as this equation from the [http://wiki.eveonline.com/en/wiki/War_Declaration Evelopedia] shows:<br />
<br />
: ''cost'' = ''B'' * (''N''+1) * (''W''+1)<br />
<br />
Where ''B'' is the base price, ''N'' is the number of wars the agressor entity has, and ''W'' is the number of wars the target entity has. As you can see, these are multiplicitive factors. Since we cannot affect ''B'' or ''N'', but we can increase ''W'' by having 'friendly' corporations declare wars on the University and Ivy League Alliance.<br />
<br />
A number of E-UNI members and alumni have sacrificed a character slot, and have wardecced E-UNI with various shell corporations. These wars are all being paid for by the Uni and all management of these is being maintained by the directors via the API.<br />
<br />
The end result is that the cost of declaring or continuing a war with E-UNI will be between 500 M and 1 B ISK per week, and that's before the casual aggressor realizes that the [[Wartime Standard Operating Procedures]] we use mean that easy targets are usually out of reach, and the only E-UNI ships out of station are PvP-fit Uni fleets looking for them.<br />
<br />
Of course, in the event that a corporation or alliance who has a proven track record of good PvP combat and/or the numbers to provide a good fight wants to engage the University, they should contact [[EVE University Management]], and we can declare war on them ourselves, or accept the war as mutual (bypassing the CONCORD fee).<br />
<br />
[[Category:PvP]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:DecShield&diff=32617Archive:DecShield2012-01-07T16:43:23Z<p>Sebastian teg: </p>
<hr />
<div>A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University uses to discourage casual [http://wiki.eveonline.com/en/wiki/War_Declaration War Declarations] by making them more expensive to the potential aggressor.<br />
<br />
The cost to the declaring corporation or alliance is based both on the number of wars that they currently have in process and the number of wars the target corporation or alliance have, as this equation from the [http://wiki.eveonline.com/en/wiki/War_Declaration Evelopedia] shows:<br />
<br />
: ''cost'' = ''B'' * (''N''+1) * (''W''+1)<br />
<br />
Where ''B'' is the base price, ''N'' is the number of wars the agressor entity has, and ''W'' is the number of wars the target entity has. As you can see, these are multiplicitive factors. Since we cannot affect ''B'' or ''N'', but we can increase ''W'' by having 'friendly' corporations declare wars on the University and Ivy League Alliance.<br />
<br />
A number of E-UNI members and alumni have sacrificed a character slot, and have wardecced E-UNI with various shell corporations. These wars are all being paid for by the Uni and all management of these is being maintained by the directors via the API.<br />
<br />
The end result is that the cost of declaring or continuing a war with E-UNI will be between 500 M and 1 B ISK per week, and that's before the casual aggressor realizes that the [[Wartime Standard Operating Procedures]] we use mean that easy targets are usually out of reach, and the only E-UNI ships out of station are PvP-fit Uni fleets looking for them.<br />
<br />
Of course, in the event that a corporation or alliance who has a proven track record of good PvP combat and/or the numbers to provide a good fight should contact [[EVE University Management]], and we can declare war on them ourselves.<br />
<br />
[[Category:PvP]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Archive:DecShield&diff=32614Archive:DecShield2012-01-07T16:34:10Z<p>Sebastian teg: Created page with "A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University uses to discourage casual [http://wiki.eveonline.com/en/wiki/War_Declaration War Declar..."</p>
<hr />
<div>A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University uses to discourage casual [http://wiki.eveonline.com/en/wiki/War_Declaration War Declarations] by making them more expensive to the potential aggressor.<br />
<br />
The cost to the declaring corporation or alliance is based both on the number of wars that they currently have in process and the number of wars the target corporation or alliance have, as this equation from the [http://wiki.eveonline.com/en/wiki/War_Declaration Evelopedia] shows:<br />
<br />
: ''cost'' = ''B'' * (''N''+1) * (''W''+1)<br />
<br />
Where ''B'' is the base price, ''N'' is the number of wars the agressor entity has, and ''W'' is the number of wars the target entity has. As you can see, these are multiplicitive factors. Since we cannot affect ''B'' or ''N'', but we can increase ''W'' by having 'friendly' corporations declare wars on the University and Ivy League Alliance.<br />
<br />
A number of E-UNI members and alumni have sacrificed a character slot, and have wardecced E-UNI with various shell corporations. These wars are all being paid for by the Uni and all management of these is being maintained by the directors via the API.<br />
<br />
The end result is that the cost of declaring or continuing a war with E-UNI will be between 500 M and 1 B ISK per week, and that's before the casual aggressor realizes that the [[Wartime Standard Operating Procedures]] we use mean that easy targets are usually out of reach, and the only E-UNI ships out of station are PvP-fit Uni fleets looking for them.<br />
<br />
Of course, in the event that a corporation or alliance who has a proven track record of good PvP combat and/or the numbers to provide a good fight should contact [[EVE University Management]], and we can declare war on them ourselves.</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Syndication&diff=26915Syndication2011-08-28T00:32:28Z<p>Sebastian teg: /* Hisec Path Step 11: Intaki Chase */</p>
<hr />
<div>[[Category:Teaching]]<br />
[[Category:Guides]]<br />
[[Category:PvE]]<br />
[[Category:Missioning]]<br />
"Syndication" is the Gallente Epic Arc. To begin requires 6.8 standing with either Impetus Corporation or the Gallente faction, but once begun, standing is not checked again for the duration of the arc. It is somewhat more difficult than L4 missions. I did it in a Machariel. Strongly recommend at least the equivalent of a Gist-C shield booster for tanking purposes, almost all stages involve what would be considered heavy DPS in a level 4 mission.<br />
<br />
Note that each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission.<br />
<br />
Also note that once any epic arc is completed, you can repeat it 3 months later. If you 'Quit Mission' at any step before completing the arc, however - which heavily damages your standing with whichever corporation you're currently working for in the arc, but only trivially impacts your Gallente main faction - you can restart the arc from Step 2 immediately.<br />
<br />
This walkthrough is initially authored by Phineas Qwinn. (Just call me Qwinn :) For the record, I completed the arc solo with less than 4.5 million skillpoints... but I wouldn't recommend it, I've played a lot in the last few months and the ship I did it in was worth about 2 billion ISK with mods included, so don't take that to mean this arc is easily done with few skills in a tech 1 ship. It isn't.<br />
<br />
<br />
== Step 1: Impetus ==<br />
<br />
Agent: Roineron Aviviere, beacon in Dodixie<br />
<br />
Standing: +6.5102% Impetus Corporation at Social III<br />
<br />
The agent is at a beacon in space in Dodixie. He will send you to Gian Parele in Tolle, who is at a beacon named "Impetus Tolle Studio", 4 jumps away.<br />
<br />
<br />
<br />
== Step 2: The Tolle Scar ==<br />
<br />
Agent: Gian Parele, found at "Impetus Tolle Studio" beacon in Tolle<br />
<br />
Standing: +6.5102% Impetus Corporation at Social III<br />
<br />
Mission Location: Tolle<br />
<br />
Enemy: Rogue Drones. <br />
<br />
Recommendations: EMP damage.<br />
<br />
Pocket 1: Rogue drones spawn and auto-aggro as you approach within 20km of acceleration gate. No unusual drone aggro. Single group: 6x frigates/destroyers, 6x cruisers/battlecruisers, 2x battleships<br />
<br />
Pocket 2: All rogue drones present and auto-aggro upon arrival after activating pocket 1 gate. No unusual drone aggro. Single group: 5x frigates/destroyers, 6x cruisers/battlecruisers, 7x battleships<br />
<br />
Loot: About 1000m3 of refinables, and typically lousy (for drones) salvage. Two drone structures drop no loot.<br />
<br />
<br />
== Step 3: Priority One ==<br />
<br />
Agent: Gian Parele, found at "Impetus Tolle Studio" beacon in Tolle<br />
<br />
Standing: +6.5102% Impetus Corporation at Social III<br />
<br />
Mission Location: Carirgnottin (one jump from Tolle)<br />
<br />
Enemy: Minmatar (no standing loss).<br />
<br />
Recommendations: Thermal damage. Fit afterburner and salvager if possible, there's a fair amount of ground to cover and the salvager is required for mission completion in pocket 3.<br />
<br />
Pocket 1: No enemies. Proceed through acceleration gate 46km away.<br />
<br />
Pocket 2: Arrive 42km from next gate. Single spawn appears during approach, all at a range of 12-20km. 6x frigates/cruisers, 4x cruisers/battlecruisers, 3x battleships. Multiple frigates target paint your ship, take them out quickly as they significantly increase incoming DPS.<br />
<br />
Pocket 3: 2x frigates/destroyers, 5x cruiser/battlecruisers, 3 battleships at a distance of 23km-37km from arrival point. No aggro. Shuttle wreck 49km away needs to be salvaged for mission completion after all enemies are dead. Not sure if frigates have any special attacks, I killed them first. DPS in this pocket is fairly heavy, I had to warp out once in an omni-tanked Machariel with a Gist-X large shield booster. The cruisers were surprisingly tough to damage, tanked about as well as the battleships, so should probably kill the BS first.<br />
<br />
Loot: Not much, about 350m3, but lots of Republic Fleet insignias: Commander II, High Captain I, Private III and Midshipman II and III.<br />
<br />
<br />
<br />
== Step 4: The Averon Exchange ==<br />
<br />
Agent: Gian Parele, found at "Impetus Tolle Studio" beacon in Tolle<br />
<br />
Standing: +6.5102% Impetus Corporation at Social III<br />
<br />
Mission Location: Averon (two jumps from Tolle)<br />
<br />
Enemy: Mercenaries<br />
<br />
Single pocket. 6x Pator 6 cruisers send you a message and warp out, followed by 3 waves of spawns.<br />
<br />
Spawn 1, all within 5km: 3x Merc Commanders (cruisers), 5x wingmen (four of them webbed me instantly), 5x elite fighter frigates. They orbit very very close, and due to the extreme webbing, drones are vital here.<br />
<br />
Spawn 2, at approx 10km: Appears when all of Spawn 1 is dead. 4x mercenary lieutenants, 5x mercenary corporals (all medium size). Spawn 3 does generous DPS, so probably a good idea to not kill the last rat in this spawn until you've regained some cap and tank.<br />
<br />
Spawn 3, at approx 25km: Appears when all of Spawn 2 is dead. 3x mercenary commanders (medium), 5x mercenary overlords (battleships). The battleships hit hard but go down quickly to thermal damage, so target them first. Mission completes when the last battleship is dead.<br />
<br />
Loot: About 1200m3, typical merc loot, nothing special.<br />
<br />
<br />
== Step 5: A Different Kind of Director ==<br />
<br />
Agent: Gian Parele, found at "Impetus Tolle Studio" beacon in Tolle<br />
<br />
Standing: +6.5102% Impetus Corporation at Social III<br />
<br />
Report to Eron Viette at Stetille II - Impetus Publisher, 8 jumps away. Note that you'll really only be there for one mission, so you might just want to bring your tractors and salvagers in cargo rather than bring a dedicated salvaging ship.<br />
<br />
<br />
== Step 6: Assistance ==<br />
<br />
NOTE: Don't let the low reward fool you - this mission can be insanely difficult. Or very very easy, depending on your tactics. See below.<br />
<br />
Agent: Eron Viette, in station Stetille II - Impetus Publisher<br />
<br />
Standing: +6.5102% Impetus Corporation at Social III<br />
<br />
Mission Location: Stetille<br />
<br />
Enemy: Mercenaries and Minmatar (no standing loss).<br />
<br />
IMPORTANT: This mission requires you to kill 3 waves, but the last two waves are trivial, just one battleship in the second wave and two BS in the third wave. The first wave is where all the action is. When you warp to the location, you'll need to approach Audalle Roire who is approx 30km away. When you get within 20km or so, he will speak to you, and the first wave will spawn fairly close, within 15km, and close quickly. The wave is just a few ships at first, but more battleships arrive every few seconds, until there are 12 battleships total. The DPS you will receive initially seems tankable, but ramps up -very- fast to insane levels. Don't even think about it - as soon as the first few ships arrive, JUST INITIATE WARP OUT IMMEDIATELY, and good luck with your tank holding if you delay at all. There were no warp scramblers the two times I did it, but do expect webbing. Then warp back at 100km distance and start moving away as soon as they're in range, sniping from as far as you can - for your projectile users, use arty, even if you're in a Machariel. Their ships are fast and will catch up to even a 180m/s BS well before you can take them all out. At greater than 70km, they'll miss you altogether. At greater than 50km, the damage is tankable without too much trouble. Much closer, and the DPS will start climbing sharply again, don't be shy about warping out again and come back at 0km if you need to - the remainder of the wave should now be a good 100km from the starting point, and you can repeat the process. Do it this way, and it'll be easy - I handled it rather easily and painlessly in a Maelstrom. Try even briefly to tank the 12 BS's at close range, and, well, I hope your ship was insured. Oh, yes, a signal amplifier or sensor booster to extend your targeting range is probably a good choice for this mission as well, since you really want to stay as far away as possible. And, needless to say, an afterburner wouldn't be amiss either, if you can stay far enough away you shouldn't need to tank much at all. Even MWD should work, though I haven't tested it - but I'd just do regular AB anyway, the signature increase likely isn't worth it.<br />
<br />
Spawn 1: Spawns when you approach Audalle Roire, see note above. Frigates: 3x Mercenary Wingmen (web), 4x Mercenary Elite Fighters. Cruisers: 6x Minmatar Pator 6. Battleships: 12x Mercenary Overlords.<br />
<br />
Spawn 2: 1x Mercenary Overlord. Spawns when one of the battleships in Spawn 1 is killed, no way to know which is the trigger. Killing this ship completes the mission objective.<br />
<br />
Spawn 3: 2x Mercenary Overlord. Spawns when Spawn 2 is killed.<br />
<br />
<br />
<br />
== Step 7: The High or Low Road ==<br />
<br />
<br />
Agent: Eron Viette, in station Stetille II - Impetus Publisher<br />
<br />
Standing: +0.0666% Impetus Corporation at Social III<br />
<br />
At this point you must choose to continue along one of two different branches, one that stays in hisec and the other in losec. For the initial writing of this walkthrough, I am choosing the hisec route. Perhaps in 3 months I'll fill in the losec route, if no one else gets to it first. In the meantime, it is reportedly possible to do all of the combat in the losec route in a PVP fit assault frigate, which I can't ride yet. In 3 months I should have covops and assault frigs and can try it then. For now, I can help the other carebears.<br />
<br />
<br />
<br />
== Hisec Path Step 8: Into the Black ==<br />
<br />
Agent: Eron Viette, in station Stetille II - Impetus Publisher<br />
<br />
Standing: +6.5102% Impetus Corporation at Social III<br />
<br />
Report to Mourmarie Mone in her ship in space in Noghene, 8 jumps from Stetille, 7 jumps from Tolle and Dodixie.<br />
<br />
<br />
<br />
== Hisec Path Step 9: Poor Man's Shakedown ==<br />
<br />
Agent: Mourmarie Mone in Noghene.<br />
<br />
Standing: +5.2081% Federal Intelligence Office at Social III<br />
<br />
Mission Location: Chamerout (two jumps from Noghene)<br />
<br />
Enemy: "Independent" Minmatar (no standing loss)<br />
<br />
IMPORTANT: It is quite easy to fail this mission and have to restart the arc from Step 2 - in fact, I did so. The issue is that the Shanty Town key you acquire in pocket 1 -is- consumed when you take the gate to pocket 2. If you have to warp out of pocket 2 for any reason, such as running out of ammo (happened to me) or you simply take too much damage, you cannot get back in the pocket, and you must quit the arc and redo everything. So be -very very- prepared for and careful in pocket 2, you only get one chance at it. For projectile users, I advise autocannons as a lot of enemies orbit close, but also an afterburner because some of the BS's in pocket 2 do a lot of damage (looks like EM to me, for the record, which I did have a hole in) and stay at far enough range that it's very difficult to break their tank - which is, by the way, what caused me to run out of ammo and then require warping out due to damage when my drones weren't enough to finish the job.<br />
<br />
Pocket 1: No enemies on arrival. You need to blow up the various structures - "Asteroid Micro-Colony Minor", "Minmatar Bunker" and "Habitation Module - Residential" - one at a time. Some will drop cans with trade goods. Others will spawn 1-3 cruisers and 1-3 battleships. None of them are difficult to kill. Eventually one will drop the "Shanty Town Gate Clearance" key (watch local chat for the message indicating it has dropped). This will unlock the gate to the 2nd pocket. Pocket 1 as a whole is quite easy. WARNING: The key -is- consumed upon use, so again, you have only one chance to complete pocket 2. Don't bother blowing up the Asteroid Installation or the very tough Asteroid Prime Colony, they contain nothing.<br />
<br />
Pocket 2: Same idea, blow up structures, but the ones that spawn rats contain less cruisers and more battleships, and some of them - the "Independent Veterans" in particular - are quite a bit tougher than the ones in pocket 1. Blow up structures one at a time until one spawns the Elder. Killing him completes the mission. <br />
<br />
Loot: Approximately 800m3. Loot quality unimpressive, but by far the best salvage of any step of the arc so far, over 5 million. Plus all the trade goods from the structures.<br />
<br />
<br />
== Hisec Path Step 10: Underground Circus ==<br />
<br />
<br />
Agent: Mourmarie Mone in Noghene.<br />
<br />
Standing: +5.2081% Federal Intelligence Office at Social III<br />
<br />
Mission Location: Castlemon (one jump from Noghene)<br />
<br />
Enemy: Serpentis, Angels (so bring thermal and explosive ammo for this one)<br />
<br />
Pocket 1: Two groups. First group is 6x Serpentis cruisers called "Lustadores" that do not aggro when you engage the second group. Second group is 3x Angel Cruisers, 3x Serpentis Cruisers, 4x Angel Battleships, 3x Serpentis Battleships. The closest is at approx. 30km range. No auto-aggro, either on first entry or even if you return after attacking and then warping out. DPS is quite heavy within 40km range, recommend moving a good distance out (over 55km) and sniping. Even at that range, they hurt considerably. Once group 2 is dead, close in for group 1 as they will frequently sensor damp, killing your targeting range. A couple of the habitation modules drop tourists and various trade goods. Pleasure hubs in this pocket only drop drugs. I did not check any of the walls, bunkers, lookouts or elevators.<br />
<br />
Pocket 2: 7x Serpentis cruisers, 3x Angel cruisers, 3x Serpentis battleships and 3x Angel battleships. Immediate aggro from all enemies. I speed tanked the mission at 500m/s at around 50km range from the closest, which was a pain as the Angel Battleships repeately sensor damp, but I had a signal amplifier so it was bearable, might not have been if I hadn't had that. The DPS *seemed* considerably lower in general than it was in the first pocket, but I didn't experience what would happen attempting to sit still and tank at close range. Once they're all dead, take out the Ringmaster Pleasure Hub, it takes a while to beat it down. When you do, a can full of drugs drops, and the Ringmaster pops out in a cruiser, not hard to kill, and you get the item you need from the wreck. No other structures in this pocket dropped anything at all.<br />
<br />
Loot: Meh. Bout what you'd expect from mixed Angels and Serpentis. Ditto for the salvage. Got 17 million in bounties though.<br />
<br />
<br />
== Hisec Path Step 11: Intaki Chase ==<br />
<br />
<br />
Agent: Mourmarie Mone in Noghene.<br />
<br />
Standing: +5.2081% Federal Intelligence Office at Social III<br />
<br />
Mission Location: Pemene (three jumps from Noghene)<br />
<br />
Enemy: Mostly Gallente, plus 3 Minmatar cruisers (no standing loss)<br />
<br />
Single pocket. Blow up the Intaki Control Tower, which takes a good bit of damage to bring down. Destroying it spawns 2x frigates, 5x cruisers and 5x battleships. Two of these battleships are triggers for 3-4 additional "veteran" battleship spawns. <br />
<br />
These Veteran Battleships are -very- fast and within 20 km they do obscene damage. Even doing 500 m/s in a Machariel with AB, they easily caught up to me and I had to warp out, as they easily broke my tank once they got close. Definitely another long range sniping mission, and will probably require at least one warp out to reestablish distance from the veteran BSs. Do not be shy about warping out, they pile on the damage very quickly, and your normal instincts about how long your tank can survive may not be correct for these enemies.<br />
<br />
These battleships seemed to turn around and fly back to their spawn point (even though they still had you locked) once they got some distance from it (somewhere in the 60 to 100 km range, sadly I didn't measure it precisely). This behavior could probably be taken advantage of. Another good strategy (that worked for a pair of Myrmidon pilots--after we lost one of them, sadly) was to use a Small drone to get initial aggro and speed tank the crazy fast battleships, and then use other Medium and Heavy drones plus distance sniping to kill them.<br />
<br />
Mission completes when every enemy is dead. None of the other structures contain anything.<br />
<br />
== Hisec Path Step 12: Rat In A Corner ==<br />
<br />
Agent: Mourmarie Mone in Noghene.<br />
<br />
Standing: +4.1632% Federal Intelligence Office at Social III<br />
<br />
Report to Ascain Adeset in station Mesybier X - Transtellar Shipping Storage (two jumps from Noghene)<br />
<br />
<br />
<br />
== Step 13: Places to Hide ==<br />
<br />
Agent: Ascain Adeset in Mesybier<br />
<br />
Standing: +0.0341% TransStellar Shipping<br />
<br />
When you arrive and speak to Ascain Adeset, you have your second decision of the arc to make, and this one has 3 options. One of them, "Octomet Plantation", is in losec and the mission text suggests doing it in a heavy frigate or battlecruiser. The second, "Oldest Profession", requires travel through losec but the mission itself is apparently in hisec. The third choice is "Little Fingers", the hisec choice, and for this walkthrough that's the path I'll continue to take. Again, I'll try out the losec options in 3 months, or if someone else wants to do and document them here before that, go for it.<br />
<br />
<br />
<br />
== Hisec Path Step 14: Little Fingers ==<br />
<br />
<br />
Agent: Ascain Adeset in Mesybier<br />
<br />
Mission Location: Mesybier<br />
<br />
Standing: +3.2551% TransStellar Shipping at Social III<br />
<br />
Single pocket, normal space. Four waves, each one appearing after the last one is wiped out.<br />
<br />
Wave 1: Warping to 0 puts you within 20k of 5x Gallente battleships, which aggro immediately. They do very heavy damage at close range, so I afterburned away and sniped from 80km, where the damage was minimal. The battleships are quite slow, about 100m/s.<br />
<br />
Wave 2: 4x Elite Frigates and 4x Elite Battleships. The BS's are insanely fast, easily running down my machariel at 500m/s. Didn't seem to do that much damage though. The last frigate and the last battleship each dropped a can. One contained a legal drug (Amphere 9) and the other a Tattered Doll. The frigates are actually slower than the battleships and were easily sniped from a distance.<br />
<br />
Wave 3: 6x rookie battleships. Extremely easy even at very close range.<br />
<br />
Wave 4: 4x elite cruisers. They were very fast, but I was 90km from their spawn point and had no difficulty sniping them down before they got close.<br />
<br />
Loot: Perhaps I was just lucky, but I got excellent loot (several meta 4's) and salvage (over 7 mil) from this mission. <br />
<br />
IMPORTANT: Unfortunately I didn't think to blow up any of the structures in this mission before turning it in. As a result, I did not get the "Carry On Token" that allows you to bypass two pockets of enemies in the following mission.<br />
<br />
<br />
<br />
== Step 15: Carry On ==<br />
<br />
Agent: Ascain Adeset in Mesybier<br />
<br />
Mission Location: Osmeden (two jumps from Mesybier)<br />
<br />
Standing: +3.2551% TransStellar Shipping at Social III<br />
<br />
Enemy: Gallente<br />
<br />
Warping to the location reveals two acceleration gates. One of them leads directly to pocket 3 and requires the "Carry On Token" obtainable from structures in the previous step. I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss)<br />
<br />
Pocket 1: 6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships. One veteran of each type of ship. The enemy is 50km away, and aggroes immediately. I took out the missile batteries first. Overall a fairly easy pocket. <br />
<br />
Pocket 2: 2x Cruise Missile Batteries, 2x Heavy Missile Batteries, 8x Cruisers, 6x Battleships. Enemy is 20km and aggroes immediately, damage is considerable, recommend getting some distance. The battleships are quite slow. Again, I took the batteries out first, and again, the pocket wasn't particularly difficult.<br />
<br />
Pocket 3: Where you wind up if you used the Carry On Token. 4x frigates, 4x cruisers, 8x battleships, 3x freighters, 2x industrials. No aggro, 50km distance. Take out the veterans first, the damage from the amateur/rookie ships is negligible even at close range. Also not a very difficult pocket, or mission overall for that matter. The freighters take a -long- time to bring down, by the way, along the lines of a tough structure.<br />
<br />
Loot: None of the structures drop any loot. Salvage was quite good, over 8 mil. Freighters dropped many goods - in my case 1200 water, 3520 oxygen, 47 scientists and 29 exotic dancers (woohoo!)<br />
<br />
<br />
<br />
== Step 16: Studio I ==<br />
<br />
Agent: Ascain Adeset in Mesybier<br />
<br />
Mission Location: Osmeden (two jumps from Mesybier)<br />
<br />
Standing: +3.2551% TransStellar Shipping at Social III<br />
<br />
Enemy: Gallente<br />
<br />
NOTE: Base reward for this mission is 30 million ISK, with approx 1.5 mil bonus.<br />
<br />
Pocket 1: 4x frigates, 5x cruisers, 5x battleships, at about 50km range. Aggroed immediately. Take the veteran/elites out first, they hurt a lot more than the others.<br />
<br />
Pocket 2: 9x cruisers, 11x battleships, at about 55km from gate warpin, immediate aggro. Some of the cruisers can drain cap, so take those out first, then target anything else "elite" next. Note that once in if you bookmark you can warp to it from outside, don't need to take the gate. Once they're all dead, start working on the Studio - I recommend doing so from as far out as you can deal decent damage, so that the coming spawn doesn't appear on top of you. When you hit hull, a tough spawn of 6x elite frigates and 6x elite battleships appear. The BS's are very fast (I estimate about 1000m/s) and hit very hard once within 20km, so blowing them up until they get within that range and then warping out to reestablish distance is prudent. I took the frigates out first at a distance so can't report if they web or anything else at close range.<br />
<br />
Loot: Nothing special, other than a (I presume useless) "Holoreel: Wanted For Love" that dropped in a can from the studio. Salvage was about 4 mil, expected better from such a huge number of battleships, perhaps I was just unlucky.<br />
<br />
<br />
<br />
== Step 17: Showtime ==<br />
<br />
<br />
Agent: Ascain Adeset in Mesybier<br />
<br />
Mission Location: Adacyne (three jumps from Mesybier)<br />
<br />
Standing: +3.2551% TransStellar Shipping at Social III<br />
<br />
Enemy: Gallente and Minmatar<br />
<br />
Single pocket. Every enemy in this mission is elite. Warp in 60k from 5x battleships, 3x cruisers and 5x frigates. Kill the frigates first, then *all but one* of the cruisers, then *all but one* of the battleships, as the last cruiser killed spawns another 5 cruisers, and the last battleship spawns 6 more battleships plus a named BS "Rosulf Fririk". Now, in previous missions you might have gathered that my main technique was sniping from as far as I could get, and you'd be right. But this mission I couldn't do that way, the tanks on these guys are too tough to overcome from a large distance in the time their missiles can break a good tank. And since it was mostly missile damage, the incoming DPS isn't much worse up close than it is at a distance. So for this one, it was autocannons all the way and getting in their face. Still required some warpouts, but at least I was able to kill the initial spawns one at a time this way. Anyways, once you're down to the last cruiser and BS, kill the cruiser, then the 5 new cruiser spawns, and finally the last BS to trigger the last major spawn. Funnily enough, the final spawn of 6 BS's plus the named was incredibly easy, I just orbited with afterburner at 15km around each battleship and melted them with my autocannons, and they couldn't touch me (granted, this was in a 500 m/s Machariel, might not work in a painfully slow Maelstrom, heh). At any rate, when Rosulf Fririk dies, he drops a can containing the goal you've been chasing all this time. Time to go back to Merybier and claim your prize!<br />
<br />
Loot: Decent salvage and loot.<br />
<br />
<br />
<br />
== Step 18: Where's The Line? ==<br />
<br />
Agent: Ascain Adeset in Mesybier<br />
<br />
Standing: +0.0352% TransStellar Shipping<br />
<br />
And now comes your final choice in the arc - send the kid you spent all this time rescuing back to his family, or give him back to the bad guys. Saving him gets you the quest "Safe Returns", which does involve one last bit of combat and gets you a "Black Eagle Drone Link Augmentor", which extends drone range by 26km rather than the standard DLA 20km. (There is currently no other improved version of the DLA). If you choose to give him to the Syndicate, you get the quest "Everybody Has A Price" which nets you a Syndicate Cloaking Device, which is a better Improved Cloaking Device II, with better sensor recalibration time and shorter reactivation delay. Both prizes are nice, but I would guess that the faction improvement is better with "Safe Returns", and that's my major objective, so that's what I'm going with.<br />
<br />
<br />
<br />
== "Good" Path Step 19: Safe Return ==<br />
<br />
Agent: Ascain Adeset in Mesybier<br />
<br />
Standing: +3.2551% TransStellar Shipping and +11.5% Gallente Faction at Social III. No derived standing hits, positive or negative.<br />
<br />
Reward: Black Eagle Drone Link Augmentor, 26% bonus to drone range.<br />
<br />
Mission Location: Enedore (9 jumps from Mesybier)<br />
<br />
Put the kid in the can, and you get a spawn of 2x frigates, 2x cruisers and 7x battleships. Speed tanked with autocannons, not too hard a fight.</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Drones&diff=22781Drones2011-04-25T18:24:31Z<p>Sebastian teg: Had a good discussion in CHAT.E-Uni about wounded drones, so I figured I'd try and capture it here.</p>
<hr />
<div>[[Category:Guides]]<br />
[[Category:Ship Fitting]]<br />
<br />
In Eve, drones are semi-autonomous vehicles launched from larger spacecraft, designed to augment the launching ship's capabilities. All four races use drones, so every combat pilot is likely to use them sooner or later. This article explains how to load, deploy and control drones, and discusses the different types of drone available. See [[Using Drones]] for a detailed discussion of drone control and drone tactics for PvE and PvP.<br />
<br />
==Drone Basics==<br />
<br />
'''The Dronebay'''<br />
<br />
A ship must have a dronebay to use drones. You can find out if your ship has a dronebay, and how big it is, by looking at the Attributes tab in its Show Info window -- if it has a dronebay, it will tell you the dronebay's capacity in meters cubed (m<sup>3</sup>).<br />
<br />
To open the dronebay, either right-click on your ship in your hangar and select 'open dronebay' or click on the dronebay button at the bottom left of the fitting screen (near the cargo hold button). You can load drones into your dronebay by dragging and dropping them into the dronebay window. Nothing else can be loaded into the dronebay. You can carry drones in your cargo hold, but you cannot use drones while they are in your cargohold, and you cannot transfer drones from your hold to your dronebay while you are in space.<br />
<br />
'''Drones in Space'''<br />
<br />
If you undock with drones in your dronebay you will see a new window for controlling drones appear on your screen. You can launch them by right-clicking on them in this window and selecting the launch option, or by selecting them in this window and then clicking the launch button in the selected item window.<br />
<br />
You may only have a maximum of five drones in space at once -- one for every level you have trained in the [[Skills:Drones#Drones|Drones]] skill -- even if you can carry more in your dronebay. (The three exceptions to this limit are [[Capital_Ship#Carriers|carriers]], [[Capital_Ship#Supercarriers|supercarriers]] and the rare [http://wiki.eveonline.com/en/wiki/Guardian-Vexor Guardian-Vexor].<ref> [http://wiki.eveonline.com/wiki/Drones Drones, EveOnline Wiki]</ref>)<br />
<br />
'''Bandwidth'''<br />
<br />
The other constraint on the drones you can launch is your ship's bandwidth -- again, you can find this on your ship's Attributes tab. Bandwidth represents your ship's ability to coordinate your drones, and bigger and more powerful drones always require more bandwidth (in fact, their bandwidth requirements in Mbit/sec is always the same number as their size in m<sup>3</sup>). It is possible to have more drones in your dronebay than your ship can control, of course, you just can't have more in space at once than your bandwidth limit.<br />
<br />
'''Control and Behaviour'''<br />
<br />
Right-clicking in the drone control window on the drones you have in space lets you order them to attack your selected target, or to return and orbit you, or to return and dock with you and return to the dronebay. There is usually a short lag period before they actually perform your orders.<br />
<br />
By default your drones are set to behave aggressively, which means they will attack anything hostile to you within their range. In the drone settings window, which you can access from the white triangle at the top left of the drone control window, you can set them to behave passively instead, which will make them simply orbit you until you order them to attack something.<br />
<br />
<br />
<br />
There's much more to be said about the use of drones, some of which is covered below, but if you've read the above you should know the basics required to load and deploy drones in Eve.<br />
<br />
== Drone Types ==<br />
<br />
Drones are capable of serving many different roles and exist in many different sizes. The most popular use of drones however is in combat.<br />
<br />
=== Combat Drones ===<br />
<br />
These drones are easily the most common. They fall into three main groups: standard combat drones of different sizes; stationary sentry drones; and fighters and fighter-bombers, which are only used by capital ships.<br />
<br />
The types of damage they do are determined by their race of origin:<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Race<br />
! Primary Damage<br />
! Fighter Damage*<br />
|-<br />
| Amarr<br />
| EM<br />
| Thermal<br />
|-<br />
| Caldari<br />
| Kinetic<br />
| Thermal<br />
|-<br />
| Gallente<br />
| Thermal<br />
| Kinetic<br />
|-<br />
| Minmatar<br />
| Explosive<br />
| Kinetic<br />
|}<br />
<br />
*This is an additional damage type that the fighter sized drones do as secondary damage.<br />
<br />
'''Standard Combat Drones'''<br />
<br />
These all work in a fairly simple way. They have short ranges, and when told to attack they fly close to their target and shoot it. Light and medium drones have a slightly different skill tree to heavy drones.<br />
<br />
'''Light scout drones''':<br />
* use 5m<sup>3</sup> space and 5Mbit/sec bandwidth<br />
* move and track targets very fast<br />
* are the best drones to use against frigates and destroyers<br />
<br />
'''Medium scout drones''':<br />
* use 10m<sup>3</sup> space and 10Mbit/sec bandwidth<br />
* move and track moderately fast<br />
* are the best drones to use against cruisers, and are also good against battlecruisers<br />
<br />
'''Heavy attack drones''':<br />
* use 25m<sup>3</sup> space and 25Mbit/sec bandwidth<br />
* move and track slowly, but do lots of damage<br />
* are good against battleships, and can handle battlecruisers<br />
<br />
'''Sentry Drones'''<br />
<br />
These are the same size and require the same amount of bandwidth as heavy drones. However, instead of orbiting the target ship they instead sit where they have been deployed and fire at their targets from long range. They have varying ranges and falloffs, all much longer than heavy attack drones, but they have very low tracking speeds. A target still needs to be within your drone control range before you can order sentries to fire on it.<br />
<br />
You can think of sentries as something like battleship-sized turrets in drone form. They can hit quite small fast targets if their targets have low angular velocity, but most of the time their ideal targets are battlecruisers and battleships. Sentries are the only type of drone which can have their damage increased by fitting something -- the Sentry Damage Augmentor rig.<br />
<br />
[[File:Sentrydrones2.jpg|200px|thumb|right|Sentry drones' damage ratios over distance]]<br />
<br />
Sentry drones are unique in that their range and falloff vary by race, unlike the other combat drones. The graph to the right illustrates the different damages the drones <font color="cyan">Garde</font>(Gallente), <font color="green">Curator</font>(Amarr), <font color="red">Warden</font>(Caldari) and <font color="blue">Bouncer</font>(Minmatar) do over distance<ref>[http://forum.eveuniversity.org/viewtopic.php?p=225628 E-Uni Forum Post: "Drone damage types and missioning"]</ref>. This can be summarised by the following table:<br />
<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
!<br />
! Best<br />
! <br />
! <br />
! Worst<br />
|-<br />
! Damage Modifier:<br />
| <font color="cyan">Garde</font><br />
| <font color="blue">Bouncer</font><br />
| <font color="green">Curator</font><br />
| <font color="red">Warden</font><br />
|-<br />
! Optimal/Falloff:<br />
| <font color="red">Warden</font><br />
| <font color="blue">Bouncer</font><br />
| <font color="green">Curator</font><br />
| <font color="cyan">Garde</font><br />
|-<br />
! Tracking:<br />
| <font color="cyan">Garde</font><br />
| <font color="green">Curator</font><br />
| <font color="blue">Bouncer</font><br />
| <font color="red">Warden</font><br />
|}<br />
<br />
<br />
'''Fighters and Fighter-Bombers'''<br />
<br />
'''Fighters''' are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[Capital_Ship#Carriers|carriers]] and [[Capital_Ship#Supercarriers|supercarriers]]. They are capable of warping, and will pursue a target into warp -- the only escape from fighters is to jump system or to dock<ref>[http://wiki.eveonline.com/wiki/Item_Database:Drones:Combat_Drones:Fighters Fighters, EveOnline Wiki]</ref>.<br />
<br />
The following table displays the differences between the four fighter drones<ref>[http://eve.chantal13.com/drones/ Melindra's Universe Drone Information]</ref>:<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Drone Name<br />
! Race<br />
! Base Damage <br />
(T2/T1)<br />
! Range <br />
! Falloff <br />
! Tracking Speed <br />
(rad/sec)<br />
|-<br />
| Templar<br />
| Amarr<br />
| 200/100<br />
| 4500<br />
| 2500<br />
| 0.075<br />
|-<br />
| Dragonfly<br />
| Caldari<br />
| 213/106<br />
| 5000<br />
| 3500<br />
| 0.0625<br />
|-<br />
| Firbolg<br />
| Gallente<br />
| 175/88<br />
| 1500<br />
| 3500<br />
| 0.1<br />
|-<br />
| Einherji<br />
| Minmatar<br />
| 125/63<br />
| 1000<br />
| 5000<br />
| 0.125<br />
|}<br />
<br />
It must be noted that fighters not only deal their respective race's damage type but also deal an additional damage type as outlined in the table at the start of this section.<br />
<br />
'''Fighter-bombers''' are a special anti-capital-ship design of fighter, which can only be used by supercarriers. They launch torpedoes which will do tremendous DPS to very large targets, and can be very dangerous to slow battleships. They are not as dangerous to smaller ships, however, because their torpedoes have very slow explosion velocities and very large explosion radii.<br />
<br />
At the time of writing a single fighter-bomber costs more than a first-tier battlecruiser hull.<br />
<br />
=== Electronic Warfare Drones ===<br />
<br />
Unlike combat drones EW drones do not do damage but instead apply a type of electronic warfare, decided by the racial origin of the drone, to their target. There are three EW drones per race, in the same light, medium and heavy sizes as combat drones. The type of EW is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large), so for example a medium-sized tracking disruption drone is called a Valkyrie TD-600 in-game.<br />
<br />
Note that neither hull bonuses and skill bonuses to drone damage nor electronic warfare support skills such as [[Skills:Electronics#Turret_Destabilization|Turret Destabilization]] can enhance the effect of ewar drones.<br />
<br />
'''Tracking Disruption (TD)'''<br />
<br />
These Amarr EW drones reduce the optimal, falloff and tracking speed of their target's turrets. Tracking disruption does not affect missile launchers. TD drones' effects are stacking-penalized with other TD drones and with normal TD modules.<br />
<br />
'''ECM (EC)'''<br />
<br />
These Caldari drones have the ability to jam their target's sensors. This not only breaks any current locks that the target may have but also makes them unable to lock again for a short time. Note that -- like module-based ECM, but unlike the other ewar drones -- ECM drones have a ''chance'' to jam, not a certainty. EC drones are '''not''' subject to stacking penalties with each other or with normal ECM modules.<br />
<br />
'''Sensor Dampening (SD)'''<br />
<br />
These Gallente drones specialise in reducing the range and increasing the locking speed of enemy targeting systems, meaning the target has to come closer to lock and/or will take longer to achieve that lock in the first place. SD drones' effects are stacking-penalized with other SD drones and with normal SD modules.<br />
<br />
'''Target Painting (TP)'''<br />
<br />
These Minmatar drones increase the target's signature radius, essentially making it "bigger" in combat terms. This means ships are able to lock on to the target faster, hit better with turrets and deal more damage with missiles. TP drones' effects are stacking-penalized with other TP drones and with normal TP modules.<br />
<br />
=== Combat Utility Drones ===<br />
<br />
Similar to EW drones, these perform auxiliary tasks in battle. Again, hull or skill bonuses to drone damage do not make these drones more effective.<br />
<br />
'''Energy Neutralisation (EV)'''<br />
<br />
These drones drain the capacitor of the target vessel (working in a similar manner to energy neutralizers) and come in three sizes (300, 600 and 900) based on Amarr combat drone designs.<br />
<br />
'''Stasis Webification (SW)'''<br />
<br />
This drone slows the sub-light speed of the target, making them easier to hit and damage. Only one size of webber drone is available, the heavy-drone-sized Berserker SW-900. Its effect is equivalent to a third of the effect of a T2 web, and its effects will be stacking-penalized with other SW drones or with normal web modules.<br />
<br />
=== Logistics Drones ===<br />
<br />
[http://wiki.eveonline.com/en/wiki/Item_Database:Drones:Logistic_Drones These drones] work to repair their targets. Unfortunately, a pilot is not able to target him/herself, therefore making it impossible for a pilot to use their own logistics drones in order to repair themselves. Hull or skill bonuses to drone damage do not make these drones more effective.<br />
<br />
For once, these drones are explicitly named for their size ('Light Armor Maintenance Bot', 'Heavy Shield Maintenance Bot', &c).<br />
<br />
'''Shield Repair'''<br />
<br />
These drones work to repair the shield of the target and use the designs of the small, medium and heavy Caldari drones.<br />
<br />
'''Armor Repair'''<br />
<br />
These drones work to repair the armour of the target and use the designs of the small, medium and heavy Gallente drones.<br />
<br />
=== Mining Drones ===<br />
<br />
Aside from combat and support model drones, these drones exist purely to mine ore from asteroids. There are four mining drone models:<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Drone Name<br />
! Size m<sup>3</sup><br />
! Bandwidth <br />
! Ore Yield <br />
! Speed<br />
(m/sec)<br />
|-<br />
| Civilian Mining Drone<br />
| 5<br />
| 5<br />
| 10<br />
| 300<br />
|-<br />
| Mining Drone I<br />
| 5<br />
| 5<br />
| 15<br />
| 400<br />
|-<br />
| Mining Drone II<br />
| 5<br />
| 5<br />
| 25<br />
| 500<br />
|-<br />
| Harvester Mining Drone<br />
| 10<br />
| 10<br />
| 30<br />
| 250<br />
|}<br />
<br />
Mining drones add to your mining rate but do use up dronebay space which could instead be used to defend yourself against rats with combat drones. Remember that mining drones' speed dramatically affects their real yield rate, as they have to repeatedly travel between you and your target asteroid.<br />
<br />
=== Drone Names ===<br />
The following table lays out the names of each different kind of drone.<br />
<br />
{| border="1"<br />
! Drone Type !! Amarr !! Caldari !! Gallente !! Minmatar<br />
|-<br />
||'''Light Scout''' || Acolyte || Hornet || Hobgoblin || Warrior<br />
|-<br />
||'''Medium Scout''' || Infiltrator || Vespa || Hammerhead || Valkyrie<br />
|-<br />
||'''Heavy Attack''' || Praetor || Wasp || Ogre || Berserker<br />
|-<br />
||'''Sentry''' || Curator || Warden || Garde || Bouncer<br />
|-<br />
||'''Fighter''' || Templar || Dragonfly || Firbolg || Einherji<br />
|-<br />
||'''Fighter Bomber''' || Malleus || Mantis || Cyclops || Tyrfing<br />
|-<br />
|}<br />
<br />
=== Faction, Augmented and Integrated Drones ===<br />
<br />
These are all unusual versions of combat drones. To cut a long story short, none of them offer significant benefits, and they are usually unjustifiably expensive.<br />
<br />
The faction drones are produced by the militaries of the four factions (so they're called 'Federation Navy Hobgoblin', 'Republic Fleet Warrior', and so on). Their performance is on a par or slightly better than their T2 equivalents.<br />
<br />
'Integrated' drones and 'Augmented' drones represent drones which have been souped-up with rogue drone parts. In practice, the 'Integrated' drones are worse than T2 drones and the 'Augmented' drones are about on a par with T2 drones.<br />
<br />
== Skills ==<br />
<br />
As there are many varied drones in existence, so too are there a myriad of drone skills available, to the extent that drones get a section of their own. You can find a full list of drone skills [[Skills:Drones|here]]. Some key ones are discussed below.<br />
<br />
=== Basic ===<br />
<br />
; [[Skills:Drones#Drones|Drones]]: Training this to V is mandatory for nearly everyone. Each drone you add increases your damage output. 2 drones = 100% over 1. 3 drones = 50% over 2. 4 drones = 33% over 3. 5 drones = 25% increase over 4. Having less than 5 drones costs you DPS.<br />
<br />
; [[Skills:Drones#Scout_Drone_Operation|Scout Drone Operation]]: Adds 5km to max drone range per level and is needed at 5 to gain access to T2 light and medium drones. Range of control is crucial to all types of drones and T2 drones are roughly twice as powerful as T1 drones.<br />
<br />
; [[Skills:Drones#Combat_Drone_Operation|Combat Drone Operation]]: +5% Damage per level for light/medium drones. A good candidate to train to at least IV, for obvious reasons.<br />
<br />
; [[Skills:Drones#Drone_Interfacing|Drone Interfacing]]: +20% Damage/Mining Yield per level. This is the second biggest boost skill to the damage your drones can do, directly behind Drones. Most combat pilots will want to train this to IV; drone specialists will probably be able to stomach the training time necessary to get it to V.<br />
<br />
=== Advanced ===<br />
<br />
; [[Skills:Drones#Heavy_Drone_Operation|Heavy Drone Operation]]: Allows for the use of heavy attack drones and adds +5% damage per level. Level V opens up T2 heavy drones. If you never fly ships with a 125m<sup>3</sup> or bigger dronebay, you may never want to use heavy drones. But pilots considering the Armageddon, Typhoon and Megathron should seriously consider heavies, and drone specialists moving into the Dominix or Rattlesnake should certainly train them.<br />
<br />
; [[Skills:Drones#Sentry_Drone_Interfacing|Sentry Drone Interfacing]]: Allows for the use of sentry drones and adds +5% damage per level. T2 sentries can be a viable alternative to T2 heavies: they remove the problem of travel time.<br />
<br />
; [[Skills:Drones#Electronic_Warfare_Drone_Interfacing|Electronic Warfare Drone Interfacing]]: 3,000m more drone control range per level for ''all'' drones (yes, all drones, not just EW drones). EW drones are sometimes useful, but the extra drone control range is a good reason to put at least a few levels in this, and more than a few if you're planning on sentry sniping.<br />
<br />
=== Support ===<br />
<br />
; [[Skills:Drones#Drone_Navigation|Drone Navigation]]: Increases drones' MWD speed by 5% but can cause your drones to overshoot. This cuts down travel time delays, and may help your light drones to catch up with fast targets in PvP.<br />
<br />
; [[Skills:Drones#Drone_Durability|Drone Durability]]: +5% to drone shield, armour and hull hit points. Not the most useful drone skill but can give you more time to save your drones.<br />
<br />
; Racial Drone Specialization: There are four flavours of this skill, each of which lets you use one race's T2 light and medium drones. You also get +2% damage to that race's T2 light and medium drones. Gallente and Minmatar drones are generally the most useful, and most pilots will want to train for T2 Gal and Min scout drones. Racial drone specialization at IV is also a prerequisite for that race's T2 heavy drones.<br />
<br />
== Modules ==<br />
<br />
Drones are renowned for taking the heat off a pilot's module slots, essentially becoming additional damage/EW/logistics without the need to fit, rig or spend cap on them. However, if a pilot is serious about their usage of drones, it is important to be aware of the modules available to help augment their ability<ref>[http://wiki.eveonline.com/wiki/EFT Eve Fitting Tool]</ref>.<br />
<br />
'''Drone Navigation Computer'''<br />
<br />
This module only has one variant named [http://wiki.eveonline.com/wiki/Drone_Navigation_Computer_I Drone Navigation Computer I] and adds +25 N thrust to the deployed drones MWD, allowing it to get the drone into optimal range faster as well as keep up with a moving target. It has a very low powergrid usage and the lowest of the CPU usage of all the modules at 30 tf. Since it increases the thrust and not the speed bonus of the MWD, the actual speed increase it gives your drones is reduced drastically with the size of the deployed drones, meaning for instance it will give a substantial increase to a small drone, whilst leaving a heavy drone's largely unaffected.<br />
<br />
'''Omnidirectional Tracking Link'''<br />
<br />
The [http://wiki.eveonline.com/wiki/Omnidirectional_Tracking_Link_I Omnidirectional Tracking Link I] adds +20% to both the optimal range and tracking speed of drones. This often makes little difference to standard combat drones which have small optimal ranges but can make a big difference to the sniping abilities of sentry drones. This module uses very little powergrid and has a CPU usage of 35 tf. [http://wiki.eveonline.com/en/wiki/Federation_Navy_Omnidirectional_Tracking_Link A faction version] is also available: it uses slightly more CPU, and costs a lot, but gives a 25% bonus instead of 20%.<br />
<br />
'''Drone Link Augmentor'''<br />
<br />
This module comes in two variants [http://wiki.eveonline.com/wiki/Drone_Link_Augmentor_I Drone Link Augmentor I] and [http://wiki.eveonline.com/wiki/Black_Eagle_Drone_Link_Augmentor Black Eagle Drone Link Augmentor] they add 20km and 26km to drone control range respectively as well as using 50 tf and 45 tf CPU respectively, both have very low powergrid usage.<br />
<br />
'''Drone Control Unit'''<br />
<br />
This module only has one variant: [http://wiki.eveonline.com/wiki/Drone_Control_Unit_I Drone Control Unit I] and per module used allows the pilot to field one more drone in space. However this module requires the [http://wiki.eveonline.com/wiki/Advanced_Drone_Interfacing Advanced Drone Interfacing] skill to use, allowing the pilot to install one control unit per level of the skill. The fitting requirements for this module are massive, needing 75,000 MW of the powergrid and 7,500 tf of CPU.<br />
<br />
== Care and Feeding ==<br />
Drones can take shield, armor, and structure damage during a fight just like you can. Shield damage will get regenerated by the drone being recalled to your drone bay and spending some time nestled in its charging socket, but the other types of damage need repair. In a fight, if you have a big drone bay, you probably want to keep an eye on your drone health, and when one dips into armor, recall it back, and launch a fresh drone. It will be cheaper to fix a broken drone than to replace it entirely.<br />
<br />
If you're working out of a station with repair facilities, the armor and hull damage can be easily fixed.<br />
<br />
However, if you aren't working out of a station with those facilities, it can be more difficult to determine which drones are damaged, and then how to deal with them.<br />
<br />
One approach is to try and 'repackage' your drones while you're in station. If they repackage, then they're at full health. Those that aren't at full health won't be able to be repackaged. This is a good way to determine which drones need some attention. <br />
<br />
An alternate approach while you're in space is to 'Scoop to Cargo Hold' the wounded drones instead of returning them to your drone bay. Then when you get back to station, you know that the drones in your cargo hold are damaged. However, this has some drawbacks: (1) if you scoop a wounded drone into your cargo hold, it can't help you again until you get back to a station and (2) then it takes up space in your hold which could be used to hold loot.<br />
<br />
Once you've determined which drones need some repair, you can load them up and take them to a nearby station with repair facilities. Alternately, you can load them up into your drone bay, mount a remote armor and/or hull repairer module, and head out into space. Once there, launch your drones, target them, and use the remote repairers to bring them back up to full health, return them to the bay (or scoop to your cargo hold) and launch more wounded ones and remote rep until they're all back at full strength.<br />
<br />
<br />
== Notes ==<br />
<references/><br />
<br />
== See Also ==<br />
*[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=497679 Drone Calculator]<br />
*[http://www.taultunleashed.com/phpbb2/about51871_Drone_Guide.html Taultunleashed Drone Guide]<br />
*The [[Drones_101|Drones 101]] and [[Drones_102|Drones 102]] class syllabi<br />
*[[Using Drones]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Visual_effects&diff=22663Visual effects2011-04-22T22:46:12Z<p>Sebastian teg: typo fix</p>
<hr />
<div>This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like, however in case the animations do not load properly in your in-game browser each effect also has a link to a static picture as well. <br />
<br />
<br />
<br />
'''WARNING: picture heavy!''' <br />
<br />
<br> <br />
<br />
== Local Repair Modules ==<br />
<br />
=== Armour Repairer ===<br />
<br />
An armour repairer, as the name suggests, actively repairs the ship's armour whilst the module is active. <br />
<br />
[[Image:Armour repair.gif]] <br />
<br />
The visibility of the armour repairer depends a lot on the ship. Some ships are easy to see repairing, others are not. For instance, this effect on the Hurricane (the ship in this animation) is not so easy to see in space, whereas this animation is very obvious on Amarr battleships due to their design.<br />
<br />
=== Hull Repairer ===<br />
<br />
Just as the armour repairer repairs armour, the hull repairer repairs hull damage whilst active. <br />
<br />
[[Image:Hull repair.gif]] <br />
<br />
You won't often see this in space, since hull tanking is daft. Whilst similar to the armour repair animation, it is greener and sharper, and the animations are faster.<br />
<br />
=== Shield Booster ===<br />
<br />
The shield booster does for shield what the two previous modules did for armour &amp; hull. <br />
<br />
[[Image:Shieldbooster.gif]] <br />
<br />
The shield booster is the easiest of these three to see. One thing which sets this apart from the armour &amp; hull repairers is that the animation is offset from the ship surface. <br />
<br />
For all three, here is a still picture on a different ship: [[Media:CuesLocalreppers.JPG]]<br />
<br />
== Remote Repair Modules ==<br />
<br />
=== Armour Repairer ===<br />
<br />
The remote armour repairer is used to repair your fleet mates taking damage.<br />
<br />
[[Image:armourRR.gif]]<br />
<br />
Appears as a green and orange cone/cyclone which extends from the ship to the target. In this animation, the Hurricane on the right is repairing the Blackbird on the left. The remote hull repair module has exactly the same animation.<br />
<br />
=== Shield Transporter === <br />
<br />
The remote shield repairer is known as a shield transporter, and repairs your fleet mates' shield damage. Note that despite its name, it does not reduce your own shield.<br />
<br />
[[Image:shieldRR.gif]]<br />
<br />
The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target. Again, the Hurricane on the right is repairing the Blackbird on the left.<br />
<br />
For all remote repair modules, here's a still image: [[Media:CuesRemote.JPG]] <br />
<br />
== Remote Energy Modules ==<br />
<br />
For each of these modules, the Hurricane on the right is activating the module, targeting the ship on the left.<br />
<br />
=== Energy Transfer ===<br />
<br />
Energy transfer takes a portion of your own capacitor and adds it to the target's. Thus, this is a module you use on a friendly ship to increase their capacitor.<br />
<br />
[[Image:Energytransfer.gif]]<br />
<br />
The golden beams shift, strobe and move violently when the module is active.<br />
<br />
=== Energy Destabilizer ===<br />
<br />
An energy destabilizer - also known as a neutralizer or neut - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules.<br />
<br />
[[Image:Neut.gif]]<br />
<br />
This looks like an energy transfer effect, except blue & pink instead of gold.<br />
<br />
=== Energy Vampire ===<br />
<br />
Also known as a nosferatu or nos - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running.<br />
<br />
[[Image:Nos.gif]]<br />
<br />
There is a red beam pointing towards the target with a shifting and spiraling red cyclone. <br />
<br />
For the neutraliser & nosferatu modules, here's a still image: [[Media:CuesRemote.JPG]] <br />
<br />
== Warp Scrambler and Webifier ==<br />
<br />
[[Image:Cuesscramandweb.JPG]] <br />
<br />
This Picture illustrates the warp scrambler and the webifier in action. <br />
<br />
The warp scrambler is seen on the left with the very faint blue cone extending from the ship towards the can. <br />
<br />
The weibifier is seen as a small and faint star-burst effect around the targeted object. <br />
<br />
== Electronic Counter Measures ==<br />
<br />
[[Image:CuesEcm.JPG]] <br />
<br />
Seen here, clockwise from left, is the ECCM, target painter and tracking disruptor. <br />
<br />
ECCM is characterized by a blue wave effect coming from the ship as if water. <br />
<br />
Target painters are seen as bright red beams between the ship and its target. <br />
<br />
The tracking disruptor, sensor dampeners and remote sensor boosters all share the same effect. A faint blue wave emanates from the user and extends towards the target. <br />
<br />
== Local Sensor Booster ==<br />
<br />
A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships. <br />
<br />
[[Image:Sensorbooster.gif]] <br />
<br />
The ship flashes and strobes white light. Picture: [[Media:Local_sensor_booster.JPG]] <br />
<br />
== Notes ==<br />
<br />
This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future. <br />
<br />
*Cyno field generator <br />
*Cloaking device <br />
*Jump portal/gate jump <br />
*Jump bridge <br />
*Tractor beam <br />
*Tracking computer <br />
*Salvager<br />
<br />
[[Category:Guides]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=Welcome_to_EVE_University&diff=22623Welcome to EVE University2011-04-21T16:25:36Z<p>Sebastian teg: /* Your First Steps in Eve University */</p>
<hr />
<div><font size="4"><font color="white">'''''Hello &amp; Welcome to Eve University!'''''</font></font><br> By joining EVE Online's premier learning institution, you have taken one of the many steps to becoming successful in New Eden. <br />
<br />
== Your First Steps in Eve University ==<br />
<br />
These important first steps should not be ignored by new University pilots, and should be completed as soon as possible. <br />
<br />
<br> <font size="3"><font color="white">'''First: ''' A reminder about our chat channels and their uses</font></font> <br />
<br />
*"Corp" chat tab is used to request skillbook reimbursement, hangar requests, etc. This is also where questions about university policies or clarifications about where to ask should go. <br />
*"Alliance" chat tab is for fleet formation. You should only be typing in Alliance to form or join a fleet. To understand how fleets are formed in alliance please read [[The Rookie's Guide To Fleet Ops]]. If you still have questions please ask them in corp chat.<br />
<br />
*Chat.E-UNI is the general chat channel for the university. Questions about fleets, fleet formation or [[Wartime Standard Operating Procedures|Wartime SOP]] should not be asked there but should instead be asked in Corp chat. <br />
*Other channels can be found here [[Chat Channels and Mailing Lists]].<br />
<br />
<br> <font size="3"><font color="white">'''Step 1:''' Bookmark these Pages</font></font> <br />
<br />
*Bookmark these sites for future reference in the In-Game Browser (IGB) or your favorite browser. <br />
**[[Welcome to Eve University]] (this page) <br />
**[[Eve University Consolidated Information]] <br />
**[http://www.eveuniversity.org Eve University Website]<br />
<br />
<br> <font size="3"><font color="white">'''Step 2:''' Register for Forum Access</font></font> <br />
<br />
*Using the In-Game Browser (IGB), navigate to [http://forum.eveuniversity.org/register/ the registration page] to begin. <br />
*If you have previously registered to the forums, for example as an "Eve High" member, you will need to reset your membership to pickup the Eve University access by accessing [http://forum.eveuniversity.org/activate/ the activation page] from in game.<br />
*If you registered for the forums prior to be being accepted to the University, you'll need to [http://forum.eveuniversity.org/update/ update] your forum access from the in-game browser.<br />
*If the registration page is blank and/or does not load, it may not have properly been set to "TRUSTED". You must then manually add the page to the list of trusted sites in the in game browser.<br />
<br />
<br> <br />
<br />
<font size="3"><font color="white">'''Step 3:''' Introduce Yourself</font></font> <br />
<br />
*'''Navigate to''': [http://forum.eveuniversity.org/viewforum.php?f=76 Hi and Bye forum] <br />
*Make a post in the Hi and Bye forum and let us know you better. <br />
*This is a requirement to obtain the Freshman status.<br />
<br />
<br> <font size="3"><font color="white">'''Step 4:''' Set Up Voice Communications</font></font> <br />
<br />
*'''Read''': [[Mumble|Install and Setup Mumble]] <br />
*A crucial step in attending classes and participating in official university operations (ie. Fleets).<br />
<br />
<br> <font size="3"><font color="white">'''Step 5:''' Understand Our Rules</font></font> <br />
<br />
*'''Read''': [[EVE University Rules|EVE&nbsp;University&nbsp;Rules]] &amp; [[Wartime Standard Operating Procedures]] <br />
*You are expected to read, understand, and follow all rules at all times.<br />
<br />
<br> <font size="3"><font color="white">'''Step 6:''' Configuring the Ship Overview</font></font> <br />
<br />
*'''Read:''' [[Overview Guide]]. <br />
*Configuring your overview to the University standard is a great learning process about your overview. <br />
*University Standard Overviews are '''required''' for fleets.<br />
<br />
<br> <font size="3"><font color="white">'''Step 7:''' Check Corporation/Alliance Bulletins</font></font> <br />
<br />
*'''Find''': In Game NeoCom &gt; Corporation Button &gt; Home Tab <br />
*Corporation Bulletins are found under the Home Tab. <br />
*Alliance Bulletins are found under the Alliances Tab. <br />
*You'll find our passwords under the alliances bulletins.<br />
<br />
<br> <font size="3"><font color="white">'''Step 8:''' Coming to Aldrat</font></font> <br />
<br />
*'''Moving In:''' Once you have settled in, a lot of Unistas tend to move into the Metropolis region, or Aldrat itself. You do not ''have'' to move here - you can usually attend classes from anywhere in the galaxy - however the corp hangars&nbsp;are located here and this is where most of our practical activities take place.<br> <br />
*Be mindful when travelling with cargo haulers - especially when moving through low security (0.1 - 0.4) and null security (0.0) systems. <br />
*DO&nbsp;NOT go AFK at gates in such systems - they are very dangerous and there is a high likelihood you will lose your possessions. <br />
*TIP:&nbsp;If you set 'Aldrat' as your Autopilot destination, you can adjust the Autopilot settings to avoid low and null security systems - while the journey may be a little longer, it will be a lot safer.&nbsp; You can access Autopilot settings by opening your Map screen [F10] and then selecting the Autopilot tab &gt;&nbsp;Settings.<br><br />
<br />
<br> <font size="3"><font color="white">'''Step 9:''' Review the Consolidated Information Page</font></font> <br />
<br />
*Please take the time to review the page: [[Eve University Consolidated Information]]. <br />
*It is meant to introduce you to the programs &amp; information you'll need to get the most out of your time at the University.<br />
<br />
== Some Frequently Asked Questions ==<br />
<br />
{{FAQ Simple<br />
|Question= War? War? What does that mean to me?<br />
|Answer= When Eve University is at war, the Ivy League Navy takes control and implements the [[War Time Policy]].<br />
<br />
You should read the [[Wartime Checklist]] to make sure you are ready for war.<br />
<br />
The basics are explained below:<br />
* '''What is a wardec?''' It means you can and will get shot in any system of any security level and anytime without repercussions.<br />
* '''What are the uni wartime rules?''' No mining, no hauling, no missioning, no ratting, no flying around without permission. <br />
* '''When can I undock?''' Basic rule: If there's no lockdown and there are no wartargets in local you can undock. Look at local chat member list to check for wartargets (Recognizable by the red background, white star icon). Contact an intel coordinator (check bulletins) and ask if it's safe for you to travel to Aldrat. Travel as fast as possible (warp to zero, no AFK/autopilot travelling!) and dock up instantly if you see a wartarget appear in local. <br />
* '''What is a lockdown?''' ILN officers ranked Captain or higher have the ability to order a "lockdown", which means NOBODY is allowed to undock from any station or any system in Eve unless you have permission or are in/joining a combat fleet. DO NOT undock until you get orders from your Fleet Commander to undock from the specific station you are located in. Lockdowns are usually posted in Alliance mail. Make sure you read your mails (both corp/alliance) when you log in to know if there's a lockdown active at a given moment in time. "I missed the mail" is no excuse for losing your ship during a lockdown. <br />
* '''Isn't that boring?''' Yes, in most cases war and lockdowns are boring and you might be in station for quite a long time without doing anything. Rest assured that these rules have been developed over a period of five years and are in your best interests!<br />
* '''What happens if I break these rules?''' Depending on what you did you'll get either a very unpleasant conversation with a director or just be kicked from the Uni for the duration of the war.<br />
}} <br />
<br />
{{FAQ Simple<br />
|Question= How do the classes and events work?<br />
|Answer= Classes and events are posted in the forums by an instructor or organiser in the [http://forum.eveuniversity.org/viewforum.php?f=158 Events & Education forum]. They can also be seen on the [http://calendar.eveuniversity.org/ out-of-game calendar], as well as the in-game corp calendar, which can be found by clicking the button at the bottom left of your game window, beneath the Undock icon on your neocom. The in-game calendar can also be used to confirm or decline attendance.<br />
[[File:Calendar.jpg]]<br />
<br />
Most classes are presented by voice using Mumble. They may involve working as a fleet and may require you to be logged in. The chat channel class.e-uni is used for questions, links and other text based feedback.<br />
}} <br />
<br />
{{FAQ Simple<br />
|Question= Apparently I should get a 'jump clone'. What are they, and where can I get them?<br />
|Answer= All pilots in Eve have a 'medical clone' which acts as a 'respawn point' when your capsule or 'pod' is destroyed.<br />
<br />
There is a second type of clone you may purchase, known as a jump clone, which is a spare body for your pilot where, when docked, you can 'jump' your consciousness into the jump clone, wherever it is in Eve, and then use it as you would your previous body. Your previous body then becomes a jump clone which you can return to in the same way.<br />
<br />
Additional details and locations for corporate jump clone services can be found in the [[Jump Clones| Jump Clone Guide]].<br />
}} <br />
<br />
{{FAQ Simple<br />
|Question= Everyone is saying o/ or o7, what do they mean?<br />
|Answer= o/ is a person waving hello or goodbye. o7 is a person saluting. There is also a handy [[Eve Lexicon|lexicon]] on the wiki which contains a list of the common acronyms and terms used in Eve.<br />
}} <br />
<br />
{{FAQ Simple<br />
|Question= Where can I ask questions?<br />
|Answer= When you are in game, most questions can be answered by other members in the "Chat.E-Uni" channel, and out of game you can post questions on the [http://forum.eveuniversity.org/ forums], which are very well frequented by both current members and former members.<br />
<br />
A more detailed list of available chat channels and mailing lists is available in the corporate bulletins.<br />
}} <br />
<br />
{{FAQ Simple<br />
|Question= The University is a large corporation, how do I meet fellow members with similar interests?<br />
|Answer= The first place to look would be in various [[Chat Channels and Mailing Lists|chat channels]]. Exploration.E-UNI is the channel for exploration, from scanning to wormholes. Industry.E-UNI is the channel mining, research, production and marketing. Missions.E-UNI is the channel for mission runners and the standings fleet. Command.ILN is the channel for PVPers and those interested in fleet command.<br />
<br />
There are also different channels on our Mumble server. There is a general chat channel, and various other channels for exploration, industry, mission, and fleet operations.<br />
<br />
If you are a female gamer, feel free to check out the [[Sisters in Eve - A Refuge for Women in Eve Online|Sisters in Eve forum]].<br />
}} <br />
<br />
{{FAQ Simple<br />
|Question= I have negative standing with the Amarr/Caldari/Gallente/Minmatar faction, is that going to be a problem?<br />
|Answer= If your standings with an empire faction go below -5, you will not be able to enter their space without being shot. We usually recommend declining empire faction kill missions to avoid being in this situation. Having -5 or below standings with an empire faction can cause problems during war fleets, lowsec patrols, wormhole ops, and many other circumstances.<br />
<br />
When you have -2 or below standing with a faction, only the Level 1 Quality 0 agents and below will be available to grind standings, which could be a lengthy process.<br />
<br />
You can check mission information before accepting or declining on [http://eve-survival.org/wikka.php?wakka=MissionReports Eve Survival].<br />
}} <br />
<br />
{{FAQ Simple<br />
|Question= Should I join the militia?<br />
|Answer= The Advanced Warfare tutorial gives a Letter of Recommendation which new players can use to join the militia without having to grind standings. However, if you join the NPC militia, or any other player-run Faction Warfare corporation, you will no longer be a member of Eve University.<br />
<br />
For more information on Factional Warfare, [[Factional Warfare|click here]].<br />
}} <br />
<br />
{{FAQ Simple<br />
|Question= Is there anything else I should know about?<br />
|Answer= If you haven't done so already, check out the [[Getting Started In Eve Online]] page.<br />
<br />
You might want to look at our [[Tips and Tricks|Tips & Tricks]] page for miscellaneous advice on a variety of subjects.<br />
<br />
General information about our services can be found in the [[Eve University Consolidated Information]] page.<br />
}} {{Eve University}} <br />
<br />
[[Category:Guides]] [[Category:Getting_Started]]</div>Sebastian teghttps://wiki.eveuniversity.org/index.php?title=The_Rookie%27s_Guide_to_Fleet_Ops&diff=22557The Rookie's Guide to Fleet Ops2011-04-17T23:11:02Z<p>Sebastian teg: /* Rookie Tackler Tips */</p>
<hr />
<div>[[Image:Warfleet.jpg|thumb|300px]] <br />
<br />
'''Fleet Operations''' happen daily in Eve University, and for rookie pilots, it may be tough to catch on to how we operate and the terminology involved. <br />
<br />
While this guide is not intended to replace a proper fleet operations class, its purpose is to: <br />
<br />
*Teach basics of fleet movement <br />
*Reduce mistakes or blunders common to rookies <br />
*Serve as a reference to new pilots in operations<br><br />
<br />
== Abbreviations ==<br />
<br />
=== Command ===<br />
<br />
*FC: Fleet Commander <br />
*WC: Wing Commander <br />
*SC: Squad Commander<br />
<br />
=== Movement ===<br />
<br />
*HOC: Hold On Contact <br />
*JJJ: Jump Jump Jump <br />
*JOC: Jump On Contact <br />
*OGC: Offensive Gate Camp <br />
*DGC: Defensive Gate Camp <br />
*A: Align<br />
*W: Warp Yourself To<br />
<br />
=== Identifiers ===<br />
<br />
*POS: Player Owned Structure <br />
*WT: War Targets <br />
*DD: Damage Dealer <br />
*EW: Electronic Warfare <br />
*T: Tackler<br />
<br />
=== Mechanics ===<br />
<br />
*PVP: Player vs Player <br />
*PVE: Player vs Environment <br />
*AB: Afterburner <br />
*MWD: MicroWarpdrive<br />
<br />
== Pre-Op Checklist ==<br />
<br />
#'''Make sure your medical clone is up to date.'''<br>Having your medical clone set to Aldrat can be helpful during war. You can check the status of your medical clone on your character sheet.<br><br> <br />
#'''Assume that you are going to be podded.''' <br>&nbsp;&nbsp; If you have [[Implants|implants]], either make sure you can afford to lose them, or get into a jump clone. Some players like to keep combat jump clones with no implants at all, others keep several jump clones each with two implants to minimize costs when losing a pod while keeping a good training time. For example, a pilot who keeps a full set of +3 implants in his PvE clone could have a PvP clone with a +3 perception and a +3 willpower implant to train ship and gunnery skills, and another PvP clone with +3 memory and +3 intelligence implants to train electronics, engineering, and mechanic skills.<br>&nbsp;&nbsp; We have enough corp standing to access [[Jump Clones|jump clones]] with one of the Caldari corporations, Wiyrkomi Peace Corps, and one of the Khanid corporations, Khanid Innovation. <font color="red">'''Do not start a conversation with any agents for Wiyrkomi Peace Corps or Khanid Innovation as we will lose these facilities.&nbsp;'''</font>Further information about creating jump clones can be found in [[Jump Clones|this guide]].<br>'''<br>''' <br />
#'''Decide which role you will fulfil.'''<br>The three primary roles in a fleet are Damage Dealer (DD), [[Tackling 101 Guide|tackler]] and [[EWar 101 Guide|EWAR]]. A rookie with few skillpoints can contribute much to a fleet by taking a tackling or EWAR role.<br><br> <br />
#'''Get into a ship you can fly well in PVP, and can afford to lose.'''<br>&nbsp;&nbsp; If you're a rookie, that is probably a frigate. You can fly a frigate and still contribute significantly if you have the skills and modules necessary to tackle or EW. Even if you're young and don't have the skills yet, don't worry about it and come along in a cheap frigate for the experience. Tacklers and EWAR frigates are effective with cheap tech 1 modules fitted. Destroyers can be used in specialized fleets, but in most Uni fleets a frigate tackler or EWAR would be preferable if you can't handle a DD cruiser yet. Take note that flying a Damage Dealer ship for PvP requires more skills than for PvE. Flying a DD cruiser well means having the cruiser skill at 4, and the relevant [[Gunnery Guide#Gunnery_Support_Skills|gunnery]] or [[Missile Launchers#Missile_Support_Skills|missile]] support skills at 3 or 4. EWAR cruisers require less skills to fly well than DD cruisers. The skills to fly a DD cruiser well in PvP take 1 or 2 months to train, a battlecruiser 4 to 6 months to train, and a battleship 9 to 12 months to train. This may take longer if you cross-train between races or train up T2 ships earlier.<br>&nbsp;&nbsp; Find a good fit for your ship. You can browse some basic tackler and EWAR fits in the corp section of the fitting window in the neocom. However, keep in mind that these are only very basic fits meant for characters with only a few days of training. They are not perfect fits. For better fittings, you should look at the PvP section of the university forums. It is important to know how to search the forums efficiently with the Advanced Search feature, see the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=38816 How to Search the Ship Loadout Forum] thread for details.<br><br> <br />
#'''Make sure your ship is insured.'''<br>Many ships - especially T2 or faction ships - are not worth insuring, due to the high cost and extremely low payout sums.&nbsp; However T1 ships like standard frigates, cruisers and battleships are usually worth insuring. This one is your choice.<br><br> <br />
#'''Rename your ship.'''<br>The default ship name are "&lt;Player's Name&gt; &lt;Ship Name&gt;". This will make it easier for enemies to find you when scanning, so you should rename it to something that will not be able to associate the ship to your name.<br> <br> <br />
#'''Be in Aldrat.'''<br>Either docked or at the POS inside the bubble is usually fine. When the FC is ready, he will give instructions on where to rally. '''During wartime, wait for your FC to give instructions on where to rally, or ask your SC. Stay docked until ordered to rally. Do not go AFK if waiting at the POS, nor anywhere else while undocked.''' <br> <br> <br />
#'''Your overview needs to be set up properly.'''<br>See the [[Overview Guide]]. You should have tabs with '''PVP + Travel''' and '''Pod Saver''' set at least. '''PVP + Drones''' can be handy as well.<br> <br> <br />
#'''Disable Auto Lock.''' <br>Press the Escape key to go into the game's configuration panel. Select General Settings tab &gt; Inflight section &gt; auto target back: select 0 target. &nbsp; You do not want to be automatically targeting the friendly ships repairing/sensor boosting you.<br> <br> <br />
#'''Weapon Systems.'''<br>Make sure you have the right fittings on your ship, and the correct settings for them.&nbsp; In wartime, check you do not have [[Wartime Standard Operating Procedures#Default_SOP|prohibited modules]] fitted to your ship.<br>'''Check:''' ammo in cargo bay - drones in drone bay - guns grouped - guns loaded - other modules loaded (e.g. capacitor boosters)<br><br />
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'''Do not ask questions about whether any fleets are forming, or about any fleets in the process of forming, in Chat.E-UNI or Alliance chats.'''&nbsp; Questions specifically about fleet formation go in Corp chat, or Mess.ILN if you prefer.<br><br />
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== Mumble<br> ==<br />
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It is absolutely essential for you to be on Mumble for fleet operations. If you're not on Mumble, you cannot join or follow the fleet. The Fleet Commander (FC) does not have time to type everything out or issue broadcasts.&nbsp; Assuming you have [[Mumble|set up your Mumble account]] correctly, you can log in and move yourself to the Combat Lounge (PvP Waiting) channel where many potential PvP pilots hang out and discuss fleets, etc.<br> <br />
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<br> Once you are in a fleet, move yourself to the appropriate wing channel in order to hear communications with your fleet. Stay silent until the operation is over and the Fleet Commander declares open mic. Small gangs are often less strict about voice comm discipline; however in large fleets it is impractical for everyone to have authorization to speak. Make sure your Mumble settings are set up correctly. This mostly means you have [[Mumble#Audio_Tuning_Wizard|a push-to-talk button (PTT) set]] and not voice-activated.&nbsp; Also, make sure your push-to-talk button is not any button you would use for anything else - we don't want to have to hear you breathing, and we don't want to hear the clicking of your keyboard when you type an email either. Set your push-to-talk key correctly.<br> <br> <br />
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'''Disable Mumble sound notifications:''' In the Setting screen ''Configure Settings'' you can find ''Advanced settings'' check-box in the bottom left corner. With it checked you can access the Messages settings. From there you can disable popup and sound notifications about events you don't care about. Sound notifications can be loud and prevent you from hearing the FC, especially with a lot of people in Mumble connecting and disconnecting.<br> <br />
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<br> '''Do not talk on Mumble unless you have authorization during a fleet op.''' <br />
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'''Do not go into a fleet operation channel unless you are in the fleet.''' If you go into fleet op channels without authorization, you will be unregistered and kicked from Mumble. <br />
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'''Do not join the command channel in Mumble unless you are in a command position, or otherwise given authorization.''' This is a private Mumble channel which is only for people in command positions. Joining without authorization will result in being kicked from Mumble. <br><br />
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== Joining a Fleet ==<br />
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*<font color="yellow">'''Do not ask in ''Alliance'' or''Chat.E-UNI'' if there is a fleet being formed, or if you can join a fleet.''' &nbsp;The fleet commander (FC) will ask you to join them, not the other way around.</font><br>If you want to know if a fleet is currently being formed, and what roles are currently being called for, ask in corp chat only if you suspect a fleet is forming. You may not ask if there are any fleets currently out.<br> <br> <br />
*'''Forming a fleet can take a while.'''<br>Usually around 15 to 30 minutes depending on how well organized the command is. The FC needs to figure out how to set up his or her wings and squads, and make sure the entire fleet gets gang bonuses, and that all squad leaders know their responsibilities, send out scouts and analyze reports. <br> <br> <br />
*'''The Fleet Commander will ask for different roles in the ''Alliance ''channel.''' <br> They'll probably start with Wing Commanders, Squad Commanders, and Scouts. If you're a rookie, forget about filling any of those roles. Different FCs all have their own way of doing invites, most will ask to X up. This means you get to type "X Role Hull" when the FC asks for the role you want to fill. <br>For example, when the FC asks for tacklers to X up, and your role is tackler and you are in a frigate, you would type: ''X T Frig''.<br>If you're really new, you might only have a damage frigate to offer. If you want to contribute during war, spending from a few hours to a day or two to train tackling or EW is a good idea. Some FCs may not accept DD frigates during war. <br> <br> <br />
*'''X-ing up is NOT a guarantee of an invite'''<br>By X-ing up you are indicating your availability to the FC. They may have limited spaces due to their wing/squad arrangement or mission requirements, or need specific ships only to fill the remaining spaces. Most FCs will do a "final call" for anyone that got accidentally left off, but please do not persist in complaining if you are left out - you will only annoy everyone by doing so. <br> <br> <br />
*'''Wait until the FC calls your role before you X up.''' <br>Do not spam your X up repeatedly, as that only makes the assignments to squads more difficult for the commanders. If you were passed over, be patient. The FC should make a last call before leaving if there is time and space left in the fleet. You can then X up again.<br> <br> <br />
*'''Once you've been invited to the fleet and placed in a squad, your squad leader should invite you into a channel separate from the fleet channel.''' <br>The squad channel is where you can chat. If you have questions, or have comments, or whatever, squad chat is where to type it. Not all fleets are strict about this, and there will sometimes be chatter in the fleet channel. But it is usually best to keep the chattering to squad channel. <br> <br> <br />
*'''You should keep the Squad and Fleet channel windows separate so you can watch both without tabbing.''' <br>You can separate them by clicking the tab and dragging it off. If you wish to watch the ''Local'' channel during the op, you might want to drag it off in another window as well.&nbsp; This is also a good idea so that (1) you can see how many people are in the current system and (2) you don't accidentally type in it, which is a Very Bad Thing™.&nbsp; Typing in local without the permission of the FC can get you kicked out the fleet.<br> <br> <br />
*'''Keep all chatter out of the ''Alliance'' channel.''' <br>If you wish to know if a fleet is currently being formed, which role is being called, or if last call was made yet, ask in the ''Corp'' channel.<br />
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== Fleet Hierarchy View ==<br />
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The fleet roster should be changed to hierarchy view. This can be done by opening the Fleet section in the NeoCom. Click the arrow at the top left of the window, and select "view as hierarchy". If there is only the "view as flat list" option available, the roster is already displayed as a hierarchy. <br />
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The squad number displayed in the fleet window title bar is often wrong, due to a persistent bug. Make sure that you always check the fleet hierarchy to make sure you know which squad you are in. <br />
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More information about the Fleet window can be found in the [[Fleet User Interface]] guide. <br />
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== The Watch List ==<br />
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The [[Fleet Watch Lists]] is one of the most important tools of navigation during a fleet operation, often used by rookies to warp to the fleet when lost. Your fleet or squad commander will let you know if he or she wants you to put anyone specific in the watchlist. You may want to add the FC and squad commander to the list and leave other spots open. <br />
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You can add people to the watchlist by right-clicking their name in the fleet overview window, then select 'Add to Watchlist'. You can warp to people by right-clicking their name in the watchlist.<br />
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== During the Op ==<br />
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*Sometimes the FC will broadcast commands to the broadcast window, sometimes he wont. Sometimes he'll remind everyone what they're supposed to be doing, sometimes he'll be too busy doing other stuff.<br />
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*Don't say anything in LOCAL at all during fleet ops, unless your FC gives permission. And usually then only to say 'gf' (good fight) after a battle.<br />
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*If the FC sets a destination, make sure you have the same autopilot setting. If he doesn't specify, ask in fleet chat if autopilot setting should be 'shorter', 'safer', or 'less secure'. You can change Autopilot setting by pressing F10 to access the map, Autopilot tab, Settings tab.<br />
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*Don't attack unless the FC gives the order. If you attack when you shouldn't, you could get stuck on the wrong side of a gate if the FC decides he'd rather have the fleet elsewhere. The Primary is the target you should be shooting. The Secondary is usually next in line to get blown up.<br />
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*Sometimes the FC will give order to attack any flashy at will. During war he may order you to shoot WT flashies, but not Outlaw flashies. Pay attention to icons if so.<br />
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*If your ship is destroyed, remember the Pod Saver tab in the overview, pick a planet at random, and spam the warp button. Once you're warped out, let the squad commander know you've lost your ship. If you have been podded, let him know as well. If you have not been podded, try to dock up in a station in the system to get a rookie ship. Keep in mind that you may have an aggression timer (1 minute from last aggression action) or a session change timer (30 seconds after losing your ship) preventing you from docking momentarily.<br />
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*If you get lost, ask your squad commander where to go. If you need to take a quick break due to real life, let your squad commander know, and dock up at the nearest station. The fleet wont stop for you, and if it is possible, your squad commander will instruct you on how to rejoin the fleet, or perhaps he will ask that you plot a course for home and run for it, depending on the circumstances.<br />
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*After a fight, only loot or salvage if the FC says so. He may want specific individuals to loot. Salvaging T2 wrecks requires the Salvaging skill at 3, so it might be best to let someone with high salvage to do so.<br />
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*If your client crashes, log back in, and ask your squad commander for a re-invite. If you lost connection, you'll need to log back into Mumble in the appropriate Fleet room. Do not idle in space if you don't get an immediate answer from your SC, dock up and wait for an answer if you don't know where the fleet is.<br />
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*You may receive an order referencing the ''Top / Bottom Station'' (ex: ''Dock on the top station''), this command references the order found by right clicking space and choosing Stations (the same logic is used for Asteroid Belts).<br />
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*'''If you go AFK while undocked during wartime, you risk losing your ship and your pod. If the enemy doesn't get you, the FC will.'''<br />
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*'''See [[Fleet Squad Member Duties]] and take the initiative to help your squad commander.'''<br />
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== Fleet Maneuvers ==<br />
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'''Warp Yourself To'''<br> The FC will tell the fleet to click the "Warp To Zero" button themselves (or sometimes say "Warp to your optimals" meaning right-click on the destination and select "Warp to -> Within x KM where "x" is the optimum distance for your role) instead of aligning and being warped by a Commander. This is usually used from the POS or warping to an engaged fleet member.<br />
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'''Align'''<br> The FC will tell the fleet to align to stargates, and once everyone is aligned, will warp the whole fleet. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two. <br />
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'''Jump Jump Jump'''<br>Jump into next system via stargate.<br />
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'''Jump On Contact'''<br> This means when you drop out of warp, immediately jump into the next system when you reach the stargate. <br />
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'''Hold On Contact''' <br> This means do NOT jump into the next system when you drop out of warp. The FC may be waiting for additional intel from the scouts. <br />
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'''Offensive Gatecamp''' <br> An offensive gatecamp is formed with battlecruisers and larger ships tucked into the gate at 0 and cruisers and smaller craft orbiting the gate between 1000-2000m (it's easiest to right-click the gate and select orbit at 1 km, do not select orbit at 2.5 km or you will be thrown out of jump range). The reason this is 'offensive' is that it allows for the fleet to remain mobile, able to jump through the gate in pursuit of an enemy. It sacrifices depth and effectiveness for mobility and flexibility. <br />
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This is usually the default order when landing on the gate, hold on contact and establish an offensive gatecamp, unless the FC says otherwise. <br />
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'''Defensive Gatecamp'''<br> Mainly used for actual defensive purposes or stationary ambushes, the fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. It is not suited for mobility however, since most ships will require warping to a celestial object and then back in order to jump through the gate. Useful for when you know the enemy is coming to you, such as when the enemy has entered the Aptetter cluster and you are camping the Aldrat gate in Eygfe. <br />
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When selecting an orbit distance, keep in mind that gate axis varies from 5 to 50 km wide, and ships can come out up to 15 km beyond that. Most gates have a 5 km axis, constellation and region gates can be larger. You can right click a gate, do show info, and click on the green eye to see its size. Non-sniper damage dealers should stay within 1 to 5 km of the gate in most circumstances (and try not to get caught on the gate while approaching any hostiles), and EW should keep a certain distance but not too much (use your best judgement based on gate size, your EW optimal, and falloff). <br />
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'''Make Best Speed''' <br> This order means the fleet is no longer trying to move as a coordinated fleet through each system. When chasing WTs, the FC could give tacklers the order to make best speed for a destination to catch them, before the slower ships can catch up. The Make Best Speed order can also be given when the op is finished, and destination is set for home. <br />
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'''Scatter''' <br> This is for when things go wrong. The FC can give the order for the whole fleet to scatter. Go to your Pod Saver tab, select a random planet, and warp out. This order can also come in the form of "get out", or "warp out", etc. The FC should normally repeat the order and clarify if it applies to the whole fleet to avoid confusion. <br />
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There is usually a standing order to save yourself when you are taking heavy damage. If you see your shields and armor getting smoked, feel free to bug out. Denying the enemy the kill is usually more important than whatever you're doing, except perhaps if you're the only tackler on the primary and you'd like to risk waiting for other tacklers to catch up. <br />
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'''Hold Cloak''' <br> When you jump into a system through a stargate, you stay cloaked for 60 seconds (or seemingly less if you took a long time to load the grid). It is important not to move until the FC gives the order to align, orbit, or whatever else.<br />
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== Timer Mechanics ==<br />
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There are a variety of timers that anyone involved in PvP should know about. Foremost among these are the 1-minute timer after initiating aggression and the 30-second timer after losing a ship which will prevent docking in stations and jumping through stargates. <br />
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Read this wiki's [[Timers|timers and countdowns guide]] for more information.<br />
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== Snipers ==<br />
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A common tactic used by our opponents is to fit a high damage ship such as a Battleship or a T2 Heavy Assault Cruiser (e.g. Eagle, Muninn, Zealot) with extremely long range weapons and then warp to a bookmark that puts them a fair distance from the fleet (typically &gt;100km away). They will then proceed to sit at long range and snipe at smaller and less well-tanked ships such as frigates, interceptors and some (especially EWAR) cruisers.<br> <br />
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If you are in a ship such as these you should be aware of this tactic - if a possible sniper warps to a gate camp at range be ready to either warp off to a random planet or jump through the gate if you are targetted - or even before if you have an exceptionally thin tank and are susceptible to being [[Eve Lexicon#Alpha_Strike|alphaed]].&nbsp; Unless the fleet commander has specifically ordered otherwise, it is normally acceptable to jump through a gate or warp away like this to save your ship in these situations.<br> <br />
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== Rookie Tackler Tips ==<br />
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*Note: Assuming that your overview is set up correctly as per the [[Overview Guide]], a tacklers job is to tackle any flashy that shows up as soon as it shows up (unless the FC has given different standing orders). When you enter a fleet you should check with your squad leader as to whether you should wait for instructions or attack as soon as the flashy shows up. By default, Do NOT wait for instructions.<br />
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*Target lock enemies by holding down the Control key and left-clicking on the overview. Holding Control down also has the advantage of locking the overview sorting display in its current order - new targets will appear at the bottom, existing targets no longer on grid will be greyed out.<br />
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*A 'point' is a warp jammer. Pointing means activating a warp scrambler or disruptor on a target. A one-point or long-point is a warp disruptor. A two-point or short-point is a warp scrambler. In small gangs, it is usually a good idea to call points on voice comms. However, in the Uni, you should not do so unless instructed by your FC.<br />
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*Set your default orbiting distance to 7500m. You can do this when undocked, select an object in the overview that is nearby, and the right-click the Orbit button in the 'Selected Item' window. Having a default orbit of 7.5 km will keep you out of most smartbomb range, but within Stasis Web and Warp Disruptor range. If you know that the target has no smartbombs, you can approach to orbit close and increase your angular velocity to be harder to hit. Only battleships and larger ships fit smartbombs usually. If the enemy is in a battlecruiser or smaller ship, feel free to orbit closer. Some faction smartbombs have a range greater than 7.5 km but they are expensive and usually only fitted on capital ships.<br />
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*Do not shoot cap while tackling. If you have guns that use cap, dont shoot them while tackling, or if you'll need to tackle soon. Missiles and projectile turrets don't require cap. This advice can be ignored if you have verified you are cap stable with guns blazing.<br />
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*Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying. Most tacklers should not orbit targets with MWD active, although there are exceptions like interceptors.<br />
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*If the FC did not give any specific instructions for who tacklers should point, then pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. This will usually insure that the fleet's points are spread relatively evenly among our enemies. Sorting the overview by character name can help in the target selection if it is done this way. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other tacklers should pick targets at random." If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgment, and consider tackling something else instead.<br />
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*Unless you have just jumped through a gate and are holding cloak, you should ALWAYS be moving. If you are holding at a gate then you should be in an Offensive Gate Camp (OGC), if you are around a planet or somewhere else then you should be orbiting one of the larger (BC/BS) ships outside of smart bomb range. This can be anywhere between 7.5km to 30km.<br />
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*When in doubt ask your squad leader!<br />
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== Rookie EW Tips ==<br />
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=== Targeting ===<br />
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*Target painters should be applied on the primary. Tracking disruptors should be used on turret ships and spread around. ECM and damps should also be spread around, preferably on non-primary ships if there are enough targets. <br />
*TD, ECM, and Damps should pick targets the same way tacklers do when they need to point at random; pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. Sorting the overview by character name can help in the target selection if it is done this way. <br />
*Apply one EW module, then move down the list and try to apply one EW module per target until you run out of targets. <br />
*Large ships such as battleships should be prioritized, or battlecruisers if there are no enemy battleships on the field. <br />
*The target's range, as well as the optimal and falloff of your EW modules should be taken into consideration when selecting targets. Use your best judgment.<br />
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=== Scripts ===<br />
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*With damps, a scan resolution script should be loaded by default and used most of the time. A Celestis will have trouble range-damping snipers, and can only do so up to 100 km or so for rookie pilots, although this varies with fitting and modules. Some mid-range snipers shoot from within 100 km, and it might be worth loading a range script for those. However damps have a short optimal, and in falloff the chances of damping get lower the further out the target is located. Resolution damping is only useful with some ECM on the field. It can also be helpful to range damp fast ships that are kiting the fleet.<br />
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*With tracking disruptors, which script to use varies with the enemy ship's range from its target, and what type of weapon it has. For example, a blaster-fitted megathron will have a short optimal and mediocre falloff, thus range scripted TD will often be very effective even it is shooting from close range. A vagabond or cynabal kiting a uni fleet will most likely be shooting into its falloff with very low transversal, so range scripts would be most helpful. When in doubt, you can use your TDs unscripted.<br />
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=== ECM ===<br />
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*ECM can be tricky to use. Make sure you listen to recorded classes and read guides to be better prepared. <br />
**This wiki has a detailed [[ECM Guide|ECM guide]] with [[ECM Guide#Flying_ECM:_Targets|a section]] dedicated to ECM target selection. <br />
*Fit racial jammers only. Multispectrals can be useful for high SP pilots, but for rookie pilots, racial jammers are better. <br />
*The Blackbird has 6 mid slots, one racial jammer for each race should be fitted. <br />
*If the enemy is known to fly a certain race more often, one or both of the remaining two slots can be fitted with the appropriate racial jammers. <br />
*Carrying spare racial jammers in the cargohold can be handy if the FC receives timely intel from scouts and there is enough time for the Blackbird pilots to dock and refit. <br />
*Some pilots like to use the last two slots for a MWD and a shield extender or sensor booster, other pilots prefer to only fit jammers in their mid slots. <br />
*The ECM modules should have their auto-cycle function turned off. <br />
*Enemy ECM ships should be jammed first if possible. <br />
*Try to match racial jammers to the appropriate racial ships. <br />
*Never jam the primary target if it is within docking range of a station or jumping range of a stargate. Doing so can cause them to deaggress fully by pulling in their drones and waiting out their timer to dock or jump away from the fight.<br />
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== War Intel ==<br />
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'''Do not ask for information about the fleet location, nor destination.''' Intel is on a need-to-know basis. If you don't know, you probably don't need to.<br />
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'''Do not give out your location in Alliance, Corp, nor Chat.E-Uni channels.''' You may specify your location in the squad channel, and if the rally point is in a different system, ask your squad commander for instructions. This is also true if you are requesting a pickup. If you give your location anywhere that is not a private chat, the fleet would be in danger if they picked you up, and thus will not pick you up.<br />
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[[Image:Fleetmovements.jpg]]<br />
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== After the Op ==<br />
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'''If you got podded, buy a new medical clone before leaving the station.''' <br />
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If you picked up loot or salvage, it is your responsibility to put it in the correct place. Loot from university ships should be returned to their owners, and enemy loot is normally donated to the university's "Restricted" Hangar - though the FC may specify his or her own looting rules. Loot picked up during wartime must always be placed in the ILN Hangar at HQ. <br />
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If you get a killmail, post it to the killboard. As per Ivy League Policy, if you are the recipient of a kill or loss mail, you must comment it. [[How to Post A Killmail]] <br />
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If the FC asked you to change autopilot settings to 'shorter' or 'prefer less secure', make sure you change it back to your preferred setting (normally 'prefer safer'). <br />
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Leave the Mumble fleet operation channel, move yourself to the Combat Lounge or the Chat Lounge. Leave the fleet only after docking. Leave your squad chat channel. <br />
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The FC will sometimes write a report in the After Action Report forum. <br />
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{{FleetOpNav}} <br />
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[[Category:Guides]] [[Category:PvP]] [[Category:Fleets]] [[Category:Candidates_for_Merging]]</div>Sebastian teg