https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Sivaira+Chen&feedformat=atomEVE University Wiki - User contributions [en]2024-03-28T21:00:59ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=New_Eden_Tour_Guide&diff=214362New Eden Tour Guide2024-03-28T02:09:15Z<p>Sivaira Chen: </p>
<hr />
<div>The galaxy that is EVE is a beautiful and amazing place, though often we don't take the time to see the beauty that it has to offer. The day to day grind of being a Capsuleer and trying to rule the galaxy can take its toll, both on the mind and on the spirit. If you find yourself in need of a vacation, the following destinations are guaranteed to strike awe into your daily routine. <br />
<br />
Note that some of these locations show a different name in system than in map. Some of them are also not named in game so a player given name may be used.<br />
<br />
== High security locations==<br />
=== Solitude ===<br />
<br />
{{Template:Location<br />
|name = Duvolle Gravitational Wave Observatory <br />
|system =Gererique <br />
|image = Duvolle_Gravitational_Wave_Observatory.jpg<br />
|quote = This Duvolle Laboratories corporate research facility was established in the Gererique system to take advantage of close proximity to the field of miniscule black holes and weird spatial rifts known as "Trace Cosmos". Gererique has the notable distinction of being the only inhabited system that comes close enough to sections of Trace Cosmos to make the phenomena visible to the naked eye.<br />
<br />
The results of research conducted at this observatory are considered closely guarded trade secrets of Duvolle Laboratories.<br />
<br />
----<br />
<br />
The fields of Trace Cosmos hold miniscule black holes and weird spatial rifts, making it much too dangerous to traverse. It is widely believed that the fields are the remnants of a massive collision between two galaxies millions of years ago. The colossal occurrence permanently altered the areas most affected, turning them into barren death traps.<br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Essence ===<br />
<br />
{{Template:Location<br />
|name = Mysterious Probe<br />
|system =Charmerout <br />
|image = Mysterious probe.jpg<br />
|quote = Despite its familiar construction, this ancient probe is made from materials and electronics unlike anything you’ve ever seen in New Eden. It floats silently through space, seemingly dormant.<br />
|text = What is this ancient probe doing all the way out here?<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Moving Station<br />
|system =Algogille <br />
|image = Moving Station.png<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Algogille Graveyard<br />
|system =Algogille <br />
|image = Algogille Graveyard.jpg<br />
|quote = <br />
|text = On June 10th YC 110 Caldari military forces jumped from Luminaire to Algogille starting the invasion of Gallente space.<br />
|link= [https://community.eveonline.com/news/news-channels/world-news/breaking-news-caldari-navy-task-force-crosses-federation-border-invades-gallente-space/ BREAKING NEWS: CALDARI NAVY TASK FORCE CROSSES FEDERATION BORDER, INVADES GALLENTE SPACE]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Luminaire Graveyard<br />
|system =Luminaire <br />
|image = Luminaire Graveyard.jpg<br />
|quote = <br />
|text = On June 10th YC 110 Caldari military forces jumped from Luminaire to Algogille starting the invasion of Gallente space.<br />
|link= [https://community.eveonline.com/news/news-channels/world-news/breaking-news-caldari-navy-task-force-locks-down-luminaire/ BREAKING NEWS: CALDARI NAVY TASK FORCE LOCKS DOWN LUMINAIRE]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Caldari Monument<br />
|system =Luminaire <br />
|image = Caldari_monument.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Operation Highlander Battleground<br />
|system =Luminaire <br />
|image = Operation_highlander_battleground.jpg<br />
|quote = <br />
|text = During the Caldari-Gallente unrest of YC115 the titan Shiigeru was destroyed in low orbit of Caldari Prime. The destruction of a titan class vessel crashing on the surface is visible even to this day.<br />
|link=[https://community.eveonline.com/news/news-channels/world-news/shiigeru-destroyed-federation-navy-offensive-in-luminaire-still-ongoing-1/ Shiigeru destroyed, Federation Navy offensive in Luminaire still ongoing]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Federation Grand Prix<br />
|system =Luminaire <br />
|image = federation_grand_prix.jpg<br />
|quote = <br />
|text = Federation Grand Prix was an in game event in YC120.<br />
|link= [[Federation Grand Prix]]<br />
}}<br />
<br />
=== Metropolis ===<br />
<br />
The Metropolis region contains several sites for [[Minmatar COSMOS]]. Only some of them are listed here.<br />
<br />
{{Template:Location<br />
|name = The Forlorn Hope <br />
|system = Yrmori<br />
|image = Forlorn_hope_.jpg<br />
|quote = Housed aboard a Ragnarok-class titan, the Forlorn Hope is a massive laboratory complex dedicated to finding a cure for former slaves infected with Vitoxin. It was built by Eifyr & Co. as a memorial to Dr. Mishkala Osnirdottir and her research team, who were killed when their research facility in this system was destroyed by sabotage. Some say her spirit haunts the new laboratory complex, protecting the scientists there and guiding them towards the cure she never found in her lifetime. Others say that’s superstitious nonsense, but there has never been an accident at The Forlorn Hope since the last.<br />
<br />
This massive laboratory complex was once home to over 10,000 scientists, their staff and security personnel, working day and night to unravel the mysteries of Vitoc. Since the return of the Minmatar Elders and Otro Gariushi's bequest of Insorum to the Republic, the facility has largely fallen into disuse, but some few scientists cling on, pushing to finish what they started before they too seek more commercial roles.<br />
<br />
For the most part, research continues inside the newer biodome nearby, but a few smaller laboratories and their staff still insist on basing out of the aging titan. <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Myxhaut K8 - Waste Yard <br />
|system = Eurgrana <br />
|image = Myxhaut_K8_-_Waste_Yard.jpg<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Project Discovery Phase One Monument<br />
|system = Lanngisi<br />
|image = Project_Discovery_Phase_One_Monument_.jpg<br />
|quote = In YC118, the Sisters of EVE launched the Project Discovery citizen science platform to the capsuleer community through the GalNet.<br />
<br />
Beginning on YC118.03.09, Project Discovery's Phase One work was aimed at achieving a comprehensive categorization and analysis of tissue samples acquired from the Drifters since their emergence in early YC117.<br />
<br />
Led by Professor Emma Lundberg, Chief Scientist for the SOE advanced research division, Project Discovery Phase One was particularly successful in mapping out a comprehensive protein atlas from the Drifter tissue samples collected and analyzed during the term of the project. <br />
<br />
Project Discovery Phase One came to an end on YC119.07.11, after 16 months of highly successful work. Project Discovery Phase Two is a new Exoplanets Hunting Program and is being operated under the guidance of CONCORD's Chief of Deep Space Research, Professor Michel Mayor.<br />
<br />
Please query the Phase One Monument's database for records of those capsuleers who were elite research contributors to Project Discovery's tissue analysis work.<br />
<br />
---<br />
<br />
{{co|cyan|Technical Note: there appears to be an open Entosis Link port on this structure.}}<br />
|text = The Project Discovery Phase One was a success. To celebrate this a monument was erected. The monument also acts as the starting point for [[Project Discovery treasure hunt]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Arek'Jaalan Site One: Antiquus, AJS1<br />
|system =Eram <br />
|image = Arek'Jaalan Site One.jpg<br />
|quote = Thank you for your interest in Arek'Jaalan research. <br />
<br />
Data on Project Theta is being uploaded to your cargo hold, please standby. <br />
|text = You can approach the various research archives to receive a copy of the research abstract of that project.<br />
|link= [https://web.archive.org/web/20160226020812/http://wiki.eveonline.com/en/wiki/Arek'Jaalan:_Site_One Evelopedia: Arek'Jaalan: Site One (Archived)]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Lord Bastion<br />
|system = Hjoramold <br />
|image = Lord Bastion.jpg<br />
|quote = Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.<br />
|text = This location is part of [[Minmatar COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = The Carnival<br />
|system = Barkrik <br />
|image = The Carnival.jpg<br />
|quote = <br />
|text = This location is part of [[Minmatar COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Hyperbole Nexus<br />
|system = Barkrik <br />
|image = Hyperbole Nexus.jpg<br />
|quote = <br />
|text = This location is part of [[Minmatar COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = The Asylum<br />
|system = Lanngisi <br />
|image = The Asylum.jpg<br />
|quote = <br />
|text = This location is part of [[Minmatar COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Minmatar Sculpture <br />
|system = Pator <br />
|image = Minmatar_Sculpture.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Sing Laison<br> ===<br />
<br />
The Sing Laison region contains several locations for [[Gallente COSMOS]]. Only some of them are listed here.<br />
<br />
{{Template:Location<br />
|name = Children of Light<br />
|system =Iyen-Oursta <br />
|image = Children_of_light.jpg<br />
|quote = <br />
|text = Children of Light is an extremely rare space phenomenon that can manifest on the stargate in Iyen-Oursta. Only few known images of the phenomena exist, the image shown here does not show the event.<br />
|link= [https://fiction.eveonline.com/stories/chronicles/children-of-light Chronicle: Children of Light], [https://youtu.be/RAPJ59BS--E Video: Children of Light]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Contested Gallente Azure Chasm <br />
|system =Colelie <br />
|image = <br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Survey Station <br />
|system =Colelie <br />
|image = Survey station.JPG<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Contested Gallente Skeleton Comet <br />
|system =Deltole <br />
|image = <br />
|quote = The Skeleton Comet, a comet that was picked clean during the early stages of Federation space exploration, is one of the many landmarks in Algintal that makes the constellation known as one of the most beautiful places in the whole Federation. While not as spectacular as its more renown cousin the Canyon of Rust the Skeleton Comet still attracted tourists from all over. But in recent years the smuggling cartels operating in the constellation have made the place their own. Driven from their other pirate havens by activists or, more recently, foreign corporations, they have convened here to make the Skeleton Comet their last great bastion of smuggling activity in the constellation. Needless to say, the only tourists now visiting the place are those in search of smuggled goods or illicit affairs.<br />
<br />
Yet the Skeleton Comet holds one little-known secret unlocked by those early miners. While drilling in a remote corner of the complex they found ancient relics and definite signs that humans had tread here before, thousands of years earlier. Only recently these startling evidence were analyzed further to collaborate what had until then only existed as rumors whispered in shady mining bars around the Federation. A fascinating story of early settlers in the world of EVE was uncovered, a nation calling itself Yan Jung.<br />
<br />
But the intrusion of the smuggling cartels halted further arcaeological diggings, though it is said that the smugglers themselves have been poking around in the old ruins. Some say fabulous discoveries have been made, but the smugglers keep silent on the subject. <br />
|text = This location is part of [[Gallente COSMOS]]<br />
|link=[[Contested Gallente Skeleton Comet]]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Yan Jung Ruins<br />
|system = Deltole <br />
|image = Yan Jung Ruins.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=[[Yan Jung Ruins]]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Yan Jung Relic Site<br />
|system = Deltole <br />
|image = Yan Jung Relic Site.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=[[Yan Jung Relic Site]]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Municipal Junkyard<br />
|system = Deltole <br />
|image = Municipal Junkyard.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Central Administration<br />
|system = Fluekele <br />
|image = Central Administration.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Pend Insurance Storage Bin<br />
|system = Fluekele <br />
|image = Pend Insurance Storage Bin.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Damaged Drone Mind<br />
|system = Parchanier <br />
|image = Damaged Drone Mind.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Ebony Tower<br />
|system = Barmalie <br />
|image = Ebony Tower.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Natura Seminary<br />
|system = Audaerne <br />
|image = Natura Seminary.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Nickel &amp; Dime Store<br />
|system = Augnais <br />
|image = Nickel & Dime Store.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Survey Station<br />
|system = Colelie <br />
|image = Survey Station.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Arid Park<br />
|system = Alsottobier <br />
|image = Arid Park.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Infested Comet Remains<br />
|system = Alsottobier <br />
|image = Infested Comet Remains.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Wirykomi Engineering Outpost<br />
|system = Alsottobier <br />
|image = Wirykomi Engineering Outpost.jpg<br />
|quote = <br />
|text = This location is part of [[Gallente COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Carrou and Ignoitton<br />
|system = Carrou and Ignoitton<br />
|image = Carrou_and_Ignoitton.jpg<br />
|quote = <br />
|text = Carrou and Ignoitton are two star systems that are located extremely close to each other, only 0.1 light years apart. In fact, they are the pair of stars with stargates that are the closest to each other.<br> As a result the stars of these systems are very bright in the two systems. On multiple occasions, the brightness of the star has surprised visiting capsuleers making them think another stellar event like Caroline's Star is occurring.<br />
|link=<br />
}}<br />
<br />
=== Khanid<br> ===<br />
<br />
{{Template:Location<br />
|name = Mysterious Shuttle (True Immortal)<br />
|system = Geztic <br />
|image = Mysterious Shuttle.jpg|<br />
|quote = The only thing sensors can make out about this ship is that it has some kind of receiver that interacts with the star's natural magnetic field. There is one faint life sign, similar to a human in cryogenic stasis.<br />
|text = If you entosis the shuttle you can get items for [[Project Discovery treasure hunt]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Fallen Capsuleers Memorial<br />
|system = Molea II moon 1<br />
|image = Capsuleer Cemetery.jpg<br />
|quote = This memorial to Fallen Capsuleers is the centerpiece of the cemetery originally established in orbit of the moon of Molea II by capsuleers of the EVE Cemetery corporation. <br />
<br />
Having been in place for over a decade, and in view of ongoing developments in structure technology, it increasingly became clear that a dedicated memorial structure would enhance the cemetery and help preserve it for decades more. The Upwell Consortium, at the urging of a large number of private citizens and corporations, constructed the new Fallen Capsuleers Memorial in YC122.<br />
<br />
The Fallen Capsuleers Memorial continues to support the establishment of individual memorial containers by capsuleers in the cemetery at Molea II, moon 1 .<br />
<br />
Any Secure Cargo Containers that are anchored within 200km of this structure will not automatically decay over time. This structure does not provide any special protection against intentional destruction or scooping of containers<br />
|text = <br />
|link=http://www.aziaburgi.me.uk/cemetery.php<br />
}}<br />
<br />
=== Everyshore<br> ===<br />
<br />
{{Template:Location<br />
|name = Impetus Studios<br />
|system =Tolle <br />
|image = Impetus Studios.jpg<br />
|quote = <br />
|text = Agent Gian Parele is in his luxury yacht here. He is involved in the Gallente epic arc [[Syndication]].<br />
|link=<br />
}}<br />
<br />
=== Kador ===<br />
<br />
The Kador region contains several locations for the [[Amarr COSMOS]]. Only some of them are listed here.<br />
<br />
{{Template:Location<br />
|name = Imperial Administration Complex<br />
|system = Zimse <br />
|image = Imperial Administration Complex.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Carchatur Outpost<br />
|system = Nidupad <br />
|image = Carchatur Complex.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Imperial Palace Complex<br />
|system =Nidupad <br />
|image = Imperial Palace Complex.jpg<br />
|quote = This Amarrian Citadel looms over the acceleration gate leading to the Palace grounds. Anyone attempting to enter the palace without authorization would have to overcome the inhabitants of this majestic structure as well as its defenses. The Citadel is the primary link that the outside world has to the Imperial Palace, often serving as the meeting ground between Emperor Family staff and outsiders intent on getting the Emperor's attention.<br />
<br />
Docking has been prohibited into this station without proper authorization.<br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Caor Korduin<br />
|system =Jakri <br />
|image = Caor Korduin.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Blood Raider Crypt<br />
|system = Garisas <br />
|image = Blood Raider Crypt.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Port Maphante<br />
|system = Garisas <br />
|image = Port Maphante.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Civic Court Plaza<br />
|system = Aphi <br />
|image = Civic Court Plaza.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Governor’s Audience Chamber<br />
|system = Chanoun <br />
|image = Governor’s Audience Chamber.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = The Bonfire<br />
|system = Munory <br />
|image = The Bonfire.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Labyrint<br />
|system = Munory <br />
|image = labyrinth.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]]<br />
|link=[[Labyrinth]]<br />
}}<br />
<br />
=== Heimatar ===<br />
<br />
{{Template:Location<br />
|name = Eternal Torch<br />
|system =Pator <br />
|image = Eternal Torch.jpg<br />
|quote = At a distance of 1.3 AU from Matar is a statue named the 'Eternal Torch.' Erected by the government shortly after the formation of the Republic, it is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Tribal Council Orbital Caravanserai<br />
|system =Pator <br />
|image = <br />
|quote = The Tribal Council is the collective head of state of the Minmatar Republic. The council is made up of the chiefs of the Seven Tribes of Minmatar and is chaired by the Sanmatar. While each tribe is substantially sovereign unto itself, the Tribal Council in practice wields enormous executive power by the common consent of the tribes. The traditional leadership role of Sanmatar functions as a mediator with no formal vote in the Council, but the holder of this office can be given emergency powers and is typically delegated command of the Republic's armed forces by the tribes.<br />
<br />
The formal meeting place of the Tribal Council is the Great Caravanserai in the Eyniletti Plains of Matar. However, the Tribal Council often meets remotely or at other convenient locations. The "Orbital Caravanserai" was established to provide a meeting place and transit station for chiefs, appointed deputies, and others attending Tribal Council meetings. The Tribal Council's secure FTL communications are now routed through this fortified location and it readily facilitates remote participation by holopresence. The facility is also used by delegations from Minmatar clans and circles, ambassadors from other empires and states, and corporate executives seeking the ear of the Council.<br />
|text = The area has embassies for each of the seven tribes. The embassy structures give more info on its tribe.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Battle of Fort Kavad Monument <br />
|system =Odatrik <br />
|image = <br />
|quote = This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds.<br />
<br />
To the eternal memory of all those who died here for the freedom of the Tribes of Matar.<br />
<br />
----<br />
The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace.<br />
<br />
Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands.<br />
<br />
Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan.<br />
<br />
As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise.<br />
<br />
With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce.<br />
<br />
The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders.<br />
<br />
For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate.<br />
|text = <br />
|link=<br />
}}<br />
<br />
=== The Forge ===<br />
<br />
The Forge region contains several sites for [[Caldari COSMOS]]. Only some of them are listed here.<br />
<br />
{{Template:Location<br />
|name = In honor of intrepid explorer Marcus Yeon <br />
|system = Jakanerva<br />
|image = In_honor_of_intrepid_explorer_marcus_yeon.jpg<br />
|quote = This site stands as a quiet and somewhat unnerving mark of honor for the efforts of Marcus Yeon and all others who took Echelon Entertainment up on its exploration challenge. These capsuleers risked their ships, their clones and their crews on a perilous venture to capture some of the amazing sights of New Eden.<br />
<br />
While those pilots who succeeded in the various stages of the challenge were rewarded with various material goods, Echelon Entertainment also commissioned a landmark to be created so that their fearless efforts would be remembered throughout history.<br />
<br />
Echelon Entertainment also requested that the landmark be placed next to the scorched ruins of a quite astonishingly ill-fated secret experiment, in order to warn intrepid explorers that on a very few select occasions, discretion is very much the better part of valor. In an interesting quirk of fate, rumor has it that this experiment was being run by Yeon's own people - possibly a subtle warning from Echelon Entertainment not to get too boastful in the dangerous world of New Eden - and that the ghostly form of one of his past clones still haunts the place.<br />
|text = The landmark was erected by the winner of Sanctuary image contest in 2013.<br />
|link= [https://www.eveonline.com/article/a-new-live-event-for-july Dev blog: A New Live Event for July]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Derelict Remains of a Long Time Ago (Derelict Ruins)<br />
|system = New Caldari<br />
|image = Derelict_remains_of_a_long_time_ago.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Devil’s Dig Site<br />
|system = Otitoh <br />
|image = Devil’s Dig Site.jpg<br />
|quote = <br />
|text = This site is part of [[Caldari COSMOS]].<br />
|link=[[Devil‘s Dig Site]]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Bandit Outpost<br />
|system = Friggi <br />
|image = Bandit Outpost.jpg<br />
|quote = <br />
|text = This site is part of [[Caldari COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Clear Water Spring<br />
|system = Friggi <br />
|image = Clear Water Spring.jpg<br />
|quote = <br />
|text = This site is part of [[Caldari COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Red Rock Outpost<br />
|system = Otomainen <br />
|image = Red Rock Outpost.jpg<br />
|quote = <br />
|text = This site is part of [[Caldari COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Rusty Ridge Mine<br />
|system = Ishisomo <br />
|image = Rusty_ridge_mine.jpg<br />
|quote = <br />
|text = This site is part of [[Caldari COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Jita IV - Moon 4 - Caldari Navy Assembly Plant <br />
|system = Jita <br />
|image = Jita_4-4.jpg<br />
|quote = <br />
|text = Jita 4-4 (not to be confused with the other Jita 4-4 station on the same moon) is the largest trade hub in New Eden. This station also has unique station model.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Jita Memorial<br />
|system = Jita <br />
|image = New Jita Memorial.jpg<br />
|quote = This was once a memorial to the winners of a riddle contest sponsored by the late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC 113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe’s only constant.<br />
|text = After the monoclegate riots of YC113 the previous monument was destroyed and replaced with a new monument.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Journey of Katia Sae memorial<br />
|system = Saisio, Abagawa gate<br />
|image = Journey of Katia Sae memorial.jpg<br />
|quote = In the unending dark of space, there are a few bright lights to which we can reliably turn for guidance and inspiration. Katia Sae is one such beacon, a shining example of what we can all aspire towards. She exemplifies the attitude of a true explorer: friendly to all in her travels, neutral and never initiating aggression, and very, very hard to catch.<br />
<br />
She began her quest to explore all of New Eden starting from Saisio III on December 1 of YC111 and came full circle back to Saisio on March 9 of YC121 after having explored every known-space and wormhole system that can be reached – all without a single ship loss.<br />
<br />
May Katia Sae’s epic journey be remembered forevermore by all who travel into the furthest reaches of New Eden and the fathomless depths of Anoikis. Every star is one of her footprints, and every heavenly body tells the tale: "Katia Sae was here."<br />
<br />
The Journey of Katia Sae Memorial,<br><br />
raised by the Achura Stargazers Society,<br><br />
in association with Signal Cartel<br><br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Domain ===<br />
<br />
{{Template:Location<br />
|name = Amarr Home Worlds<br />
|system = Amarr<br />
|image = Amarr_homeworlds.jpg<br />
|quote = Once, Amarr Prime was known as 'Athra', its name before the Amarr conquered the entire globe and began to carve out the greatest empire in New Eden. It is the original home world of the True Amarr, the Khanid, and the Udorians, a subject people long ago assimilated into Amarr society. <br />
<br />
The Amarr Empire is so vast and ancient, however, that the oldest of its many settled planets have also come to be regarded as Amarr Home Worlds. Among these, perhaps the highest prestige is given to the 'Throne Worlds', those systems surrounding Amarr itself and the first to be connected in a newly-built gate network since the collapse of the EVE gate. <br />
<br />
Nevertheless, the Amarr system remains at the centre of the Empire, with ancient Amarr Prime as the seat of an Imperial Throne, venerated by countless billions as holy ground.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Empress Catiz I Honor Guard <br />
|system = Amarr<br />
|image = Empress_catiz_honor_guard_.jpg<br />
|quote = <br />
|text = The Honor Guard of Empress Catiz I has been stationed here ever since Empress Catiz I was coronated here in YC 118.<br />
|link= [https://community.eveonline.com/news/news-channels/world-news/catiz-i-addresses-capsuleers-and-imperial-guard-after-historic-day-in-dam-torsad/ Catiz I Addresses Capsuleers And Imperial Guard after Historic Day In Dam-Torsad]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Amarr championship<br />
|system = Amarr<br />
|image = Amarr_championship_memorial.jpg<br />
|quote = Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure.<br>-The Scriptures, Revelation Verses 2:12<br />
|text = This landmark commemorates the four champions of house Tash-Myrkon: Kelon Darklight, Lucian IV, Wasa QC and Maxine Antilles.<br />
|link= [https://community.eveonline.com/news/news-channels/world-news/catiz-tash-murkon-to-be-crowned-empress-of-amarr-as-champion-kelon-darklight-and-team-triumph-in-final-trials/ Catiz Tash-Murkon to be Crowned Empress of Amarr as Champion Kelon Darklight and Team Triumph in Final Trials]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Chribba Monument<br />
|system = Amarr<br />
|image = Chribba_monument.jpg<br />
|quote = Some know him as a GalNet tools developer, others as broker of high-value transactions, others still as a passionate Veldspar enthusiast. Most know him simply as the most trusted capsuleer in New Eden.<br />
<br />
Quite possibly the most famous capsuleer alive, Chribba has been a pillar of the community for many years. He can often be found in the vicinity of Amarr flying one of his non-traditional mining ships.<br />
<br />
This statue was constructed in YC123 as a joint project between the HZO Refinery corporation and the Upwell Consortium in honor of his many contributions to the capsuleer community and the economy of New Eden.<br />
<br />
Among a crowd of immortal warlords, Chribba stands out for building his legacy through trust and peaceful industry. His success stands as a testament that there are many paths to greatness in New Eden and Capsuleers should be bold in charting their own course.<br />
<br />
"Never let anyone else dictate your goals" – Chribba<br />
|text = This monument is dedicated to EVE player Chribba who would occasionally mine asteroids with a Dreadnought in this system.<br />
|link= <br />
}}<br />
<br />
{{Template:Location<br />
|name = Choonka’s Ship-Wash<br />
|system = Ashab - Planet II, Moon 1<br />
|image = Choonka’s Ship-Wash.jpg<br />
|quote = <br />
|text = This unmarked landmark is located near the first moon of Ashab II.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Amarrian Monument<br />
|system = Amarr <br />
|image = Amarrian monument.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Mekhios Graveyard <br />
|system = Sarum Prime<br />
|image = Mekhios Graveyard.jpg<br />
|quote = In the moment of our greatest need, with savage enemies at the gates, Jamyl Sarum returned from the embrace of God to rescue her people from destruction in YC111.<br />
<br />
Though Royal Heir Jamyl Sarum had undertaken the Rite of Shathol'Syn following the victory of Doriam Kor-Azor's champions in the Amarr Championships of YC105, the Elder Fleet invasion of YC111 so threatened Holy Amarr that divine intervention restored her to the temporal world. Jamyl Sarum's Holy Flotilla was able to destroy the Elder Fleet with a weapon of divine power and liberate Amarr from a terrible doom.<br />
<br />
Acclaimed a divine savior by the Empire, Jamyl I was crowned Empress of Holy Amarr following the repulsion of the Minmatar Elder Fleet from the territories of the Amarr Empire. Since her untimely death and return to the embrace of God, Empress Jamyl I has also been known as "St. Jamyl the Liberator".<br />
<br />
This monument has been erected within the graveyard of broken warships above Mekhios in memory of our great liberator Empress Jamyl I, that her heroic deeds never be forgotten or allowed to diminish in the passing of the ages.<br />
<br />
"I am the Harbinger of Hope! I am the Sword of the Righteous! Unto all who hear my voice I say this: what you give to this Empire, I shall give back unto you!" – Empress Jamyl I, Coronation Speech, YC111<br />
|text = In YC 110 the Minmatar Elder Fleet invaded Amarr Empire space. On June 10th Jamyl Sarum used a Terran superweapon to destroy the Elder Fleet in the Battle of Mekhios.<br />
|link=[https://fiction.eveonline.com/new-eden/lore/mekhios-graveyard Lore: Mekhios Graveyard]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Wreck of TES Seraph<br />
|system = Safizon, near Safizon II - Moon 1 - Amarr Navy Assembly Plant <br />
|image = Wreck of TES Seraph.jpg<br />
|quote = <br />
|text = Wreck of TES Seraph. This ship, piloted by Empress Jamyl Sarum I, was destroyed by a fleet of Drifters.<br />
|link= [https://community.eveonline.com/news/news-channels/world-news/court-chamberlain-confirms-death-of-empress-jamyl-i/ Court Chamberlain Confirms Death Of Empress Jamyl I]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Captured Dazh Porevitium Transmuter <br />
|system = Arshat, Stellar Observation Post<br />
|image = Captured_transmuter.jpg<br />
|quote = The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.<br />
<br />
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter».<br />
<br />
While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved.<br />
|text = This system was invaded by Triglavian forces. The invading forces got far enough to deploy their Dazh Porevitium Transmuter but then EDENCOM pushed them out. The Dazh Porevitium Transmuter remains in partially constructed state right next to the Imperial Stellar Observatory.<br />
|link= [https://community.eveonline.com/news/news-channels/world-news/galactic-hour-news-roundup-triglavian-invasion-of-niarja-threatens-key-amarr-caldari-trade-route/ Arshat System Fully Fortified After EDENCOM Capsuleer Coalition Pushed Back Invasion Forces]<br />
}}<br />
<br />
=== Placid ===<br />
<br />
{{Template:Location<br />
|name = Serpent's Coil<br />
|system = Vilinnon <br />
|image = Serpent’s Coil.jpg<br />
|quote = The Serpent's Coil is at once one of the most exotic and most dangerous of all space locations in the vast world of EVE. It is currently inhabited by agents of the Serpentis Corporation, which use the place as a gathering point for smugglers and raiders alike. At the heart of the Serpent's Coil lies a ruined military installation. This military base was constructed by the Gallente Federation during the Gallente-Caldari War to defend against marauding Caldari ships. After the war the strategic importance of the base diminished and it was eventually abandoned. The base is ringed by huge rock boulders the size of mountains. These magnificent boulders broke off a comet traversing the Vilinnon system long time ago and today they stand proud in their protection of the most audacious Serpentis base around. <br />
|text = <br />
|link=[https://fiction.eveonline.com/stories/chronicles/serpents-coil Chronicle: Serpenti's Coil]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Gallente Counter-intelligence Center <br />
|system = Orvolle <br />
|image = Gallente_Counter-intelligence_Center.jpg<br />
|quote = <br />
|text = Post for agent Arment Caute and the starting location for Guristas epic arc.<br />
|link= [[Smash and Grab]]<br />
}}<br />
<br />
=== Genesis ===<br />
<br />
{{Template:Location<br />
|name = Pashanai Bombing Monument <br />
|system = Pashanai III - Moon 9 - Ministry of War Bureau Offices <br />
|image = Pashanai_bombing_monument.jpg<br />
|quote = This monument honors the thousands of martyrs who lost their lives in the brutal terrorist attack against this station in YC112, including esteemed high officials of both the Ministry of War and the Theology Council.<br />
These dedicated servants of the Empire were slain by a cowardly bombing orchestrated by the so-called "Bloody Hands of Matar" terrorist organization.<br />
Let this monument and the fully repaired Ministry of War station stand as testaments to the resilience of the Holy Amarr Empire and as a commitment to bring the Empress's justice to all those who would seek to harm the Empire and its subjects.<br />
|text = On 25.3.YC112 the Pashanai III - Moon 9 - Ministry of War Bureau Offices was bombed by Bloody Hands of Matar terrorists. For a long time the station exterior showed visible damage from the bombing but eventually the station was repaired. To keep the memory of the bombing visible there is now a memorial monument by the station.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Yulai Graveyard and CONCORD Station<br />
|system = Yulai <br />
|image = Yulai Graveyard and CONCORD Station.jpg<br />
|quote = This ship graveyard marks the site of perhaps the boldest—or barbaric—military feat in the recorded history of EVE. It was here where CONCORD, the protectorate of interstellar travel, was attacked preemptively by a Minmatar Elder armada. With the Thukker Tribe fighting at their side, the Minmatars fought with a fury not seen since the Rebellion, even sacrificing their own ships to accomplish their mission. With CONCORD’s rapid-reaction force incapacitated, the Elders then launched an invasion of Amarr space and freed untold numbers of slaves.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Alliance Tournament Monument<br />
|system = Manarq<br />
|image = Alliance_Tournament_Monument.jpg<br />
|quote = "Throughout history humanity has struggled for survival, fortune and glory. The fight to exceed nature's limits continues but as often the combat is within and between ourselves.<br />
<br />
While the need to hunt for food is long behind us, and life itself is seldom a daily struggle for survival, we still crave the fearful rush that comes with the imminence of death.<br />
<br />
There is both terror and majesty in combat: from the steel swords and wooden shields of ancient conflicts; to the hulking masses of kilometers long spacecraft unleashing firepower to equal that of entire planetary wars.<br />
<br />
No matter the tools, no matter the arena, all clashes of arms meet and fulfill the same purpose: the need to fight, and the determination to win."<br />
<br />
– Khumat Mebroh, Chief Executive Officer, Independent Gaming Commission<br />
|text = Surrounding the monument there are smaller beacons for all the AT winners.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Project Discovery Phase Two Monument<br />
|system = Pakhshi<br />
|image = Project_Discovery_Phase_Two_Monument.jpg<br />
|quote = Project Discovery Phase Two began in July of YC119, following the extremely successful protein classification work of Phase One with a new exoplanets hunting program under the guidance of CONCORD's Chief of Deep Space Research, Professor Michel Mayor.<br />
<br />
This phase of the project marked the official transfer of the Project Discovery mantle from the Sisters of EVE to a dedicated research division within the CONCORD Assembly.<br />
<br />
Project Discovery Phase Two advanced the search for new exoplanets significantly in its nearly three year operational lifetime, as capsuleers contributed their expertise to the analysis of stellar light curves in search of planetary transits.<br />
<br />
Project Discovery Phase Two came to an end on YC122.06.15 and was replaced by a new Phase Three Flow Cytometry project.<br />
<br />
Please query the Phase Two Monument's database for records of those capsuleers who were elite research contributors to Project Discovery's light curve analysis work.<br />
<br />
---<br />
<br />
Technical Note: there appears to be an open Entosis Link port on this structure.<br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Lonetrek ===<br />
<br />
{{Template:Location<br />
|name = Guristas Scout Outpost<br />
|system =Erenta <br />
|image = Guristas Scout Outpost.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Devoid ===<br />
<br />
{{Template:Location<br />
|name = City of God<br />
|system = Shastal <br />
|image = City of God.jpg<br />
|quote = Built by the megalomaniac emperor Zaragram II some 2000 years ago, intended to be the home of the living god, namely himself. Zaragram set out to uproot and eradicate many of the most sacred traditions of the Amarrians, replacing them by his own mad ideas on divinity. He called his city Mezagorm, meaning Vision of God. Eventually, he was assassinated and later emperors, under pressure from the clergy, did their utmost to bury his memory. The ruins of Zaragram's city still exist, haunted by ghosts and pirates.<br />
|text = <br />
|link= [https://fiction.eveonline.com/new-eden/lore/city-of-god Lore: City of God]<br />
}}<br />
<br />
=== Kor-Azor ===<br />
<br />
{{Template:Location<br />
|name = Kor-Azor Battle Site<br />
|system =Kor-Azor Prime <br />
|image = Kor-Azor Battle Site.jpg<br />
|quote = <br />
|text = During the Elder Fleet incursion to Amarr Empire in YC 110 Kor-Azor saw heavy combat. The remains of this site are a reminder of those fights.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Doriam II Memorial<br />
|system =Kor-Azor Prime <br />
|image = Doriam II Memorial.jpg<br />
|quote = During his short rule, Emperor Doriam II was known as a benevolent leader to his people, a peacemaker with the neighboring empires, and a stalwart enemy of the heretical Blood Raiders. Born Doriam Kor-Azor, he was elevated to the Golden Throne thanks to the support of the capsuleers Ecliptical, BlackViper, Grikl and Kileak in the Amarr Championships of YC105.<br />
<br />
Doriam II strived to be a just leader for all the citizens of the Amarr Empire, demonstrating this commitment early in his reign by embarking on an extended tour to visit every inhabited planet within Amarr space to hear the concerns of local Holders and appear before their populace.<br />
<br />
Viewed as a sympathetic successor to Heideran VII, Emperor Doriam II continued his predecessor's irenic stance towards the Amarr Empire's neighbors, including efforts to maintain the tenuous peace with the Minmatar Republic. His primary military interventions were directed towards the Blood Raider Covenant, including a major assault on the Blood Raider strongholds within the Bleak Lands by combined forces of the Amarr Navy and capsuleer loyalists.<br />
<br />
The success of Doriam II's campaign against the Blood Raiders saw them driven from the Bleak Lands and the reassertion of imperial rule over the systems the cultists had occupied. However, this success was not to be without a price, as Doriam II was assassinated in the Imperial Palace on July 4th, YC107. While the killing was a great mystery for many years, the assassins are now believed to have been members of the "Red Chamberlain" Dochuta Karsoth's Blood Raider cultist cell.<br />
<br />
This monument was erected in YC123 by the order of Royal Heir Ersilia Kor-Azor in memory of her uncle's leadership of House Kor-Azor and the Amarr Empire.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Asteroid Mining Post<br />
|system =Imih on Liparer gate<br />
|image = Asteroid Mining Post.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Derelik ===<br />
<br />
{{Template:Location<br />
|name = Ammatar Battle Site<br />
|system =Jarizza <br />
|image = <br />
|quote = Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.<br />
|text = <br />
|link=<br />
}}<br />
<br />
== Low security locations==<br />
<br />
=== Black Rise===<br />
<br />
{{Template:Location<br />
|name = The Solitaire<br />
|system = Ienakkamon<br />
|image = Solitaire.jpg<br />
|quote = A ghost ship of enormous proportions, this Ragnarok-class Titan should be at the core of a Minmatar strike force or planetary defense, yet here it floats in silence. Its hull is airtight, yet all useful technology has been meticulously stripped from it, including weapons systems, propulsion, and electronics. There is no trace of its crew, despite all of its escape pods being present.<br />
|text = The remains of a Ragnarok-class Titan. It is unknown why the ship is in Caldari space. You can use entosis module on the ship to retrieve items for [[Project Discovery treasure hunt]].<br />
|link=<br />
}} <br />
<br />
===Forge ===<br />
<br />
{{Template:Location<br />
|name = Hangman’s Hill<br />
|system = Ihakana<br />
|image = HangmansHill.jpg<br />
|quote = <br />
|text = COSMOS site<br />
|link=<br />
}}<br />
<br />
=== Molden Heath ===<br />
<br />
{{Template:Location<br />
|name = Alliance Barracks<br />
|system = Audesder<br />
|image = AllianceBarracks.jpg<br />
|quote = Amarr militarization of nearby Kenobanala has forced the Minmatar and their allies to hastily build up a defensive perimeter inside Audesder.<br />
|text = COSMOS site.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Alliance Defense Brigade<br />
|system = Audesder<br />
|image = AllianceDefenseBrigade.jpg<br />
|quote = <br />
|text = COSMOS site.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Golgothan Fields<br />
|system = Ennur<br />
|image = GolgothanFields.jpg<br />
|quote = The Minmatar Rebellion saw many battles, both on ground and in space. The largest of the space battles took place in the Ennur system a few weeks after the start of the rebellion. The main Amarr battle fleet had returned from Jove space and intended to break the power of the rebels once and for all by sweeping through their core systems. The Minmatar met the Amarr with everything they had. The battle was fierce and lasted for hours. In the end the Minmatar withdrew and the Amarr claimed a victory, but the Minmatar had succeeded in disabling or destroying the best capital ships in the Amarr fleet, thus reducing their offensive strength dramatically. Today the old battlefield, commonly known as Golgothan Fields, is littered with old shipwrecks and infested with pirates that have taken refuge in the giant hulks. They fiercely defend their base, but daring scavengers can still sneak in and rummage around.<br />
|text = <br />
|link=[https://fiction.eveonline.com/new-eden/lore/golgothan-fields Lore: Golgothan Fields]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Hijacked Subsidiary Facility<br />
|system = Oddelulf <br />
|image = <br />
|quote = <br />
|text = There doesn't seem to be anything other than a beacon at Oddelulf III.<br />
|link= Maybe related: [https://www.eveonline.com/article/angel-cartel-conduct-oddelulf-attack Angel Cartel conduct planetary attack in Oddelulf, hundreds dead]<br />
}}<br />
<br />
=== Derelik ===<br />
<br />
{{Template:Location<br />
|name = Fort Kumar<br />
|system =Kenobanala<br />
|image = FortKumar.jpg<br />
|quote = <br />
|text = This location is part of [[Amarr COSMOS]].<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Krusual Mobile Library<br />
|system =Tanoo<br />
|image = mobile_library.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Genesis ===<br />
<br />
{{Template:Location<br />
|name = The Black Monolith<br />
|system =Dead End <br />
|image = Black_monolith.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = EVE Gate<br />
|system =New Eden<br />
|image = Eve_gate.jpg<br />
|quote = In the system of New Eden sits the impenetrable EVE Gate. Thousands of years ago the forefathers of all the human races used the gate to travel to the world of EVE. But the gate has been closed for a long time, a catastrophe that destroyed all planets in the New Eden system and plunged the fragile human settlements to the brink of extinction. Anyone foolish enough to get too close to the gate today will be ripped apart by the magnetic storms that still surround the massive gate.<br />
|text = <br />
|link=[https://fiction.eveonline.com/new-eden/lore/eve-gate Lore: EVE Gate]<br />
}}<br />
<br />
{{Template:Location<br />
|name = EVE Gate Joint Research Complex<br />
|system =New Eden<br />
|image = EVE_Gate_Joint_Research_Complex.jpg<br />
|quote = This advanced research facility was established in YC123 as a partnership between House Kor-Azor and the Servant Sisters of EVE to study the collapsed wormhole known as the "EVE Gate".<br />
<br />
While the Sisters of EVE have an uneasy and somewhat fraught relationship with the Amarr Empire, the diplomacy-minded House Kor-Azor has maintained relatively cordial relations with the organization. Under Royal Heir Ersilia Kor-Azor, scientific co-operation with the SOE has been pursued as part of a general policy of openness to the exchange of ideas and technology with external entities.<br />
<br />
The stations within this complex are not open to capsuleer docking at this time.<br />
<br />
----<br />
<br />
House Kor-Azor has long been keen to bulwark and expand its power and influence within the Amarr Empire through its policies of diplomacy, trade and scientific exchange beyond the borders of its realms and the Empire itself. Royal Heir Ersilia Kor-Azor has re-emphasized this approach since her accession to Kor-Azor title, and the house has successfully enhanced its contacts and co-operation with external entities.<br />
<br />
House Kor-Azor control over the division of the Genesis Region containing the New Eden system and obvious scientific value of studying the EVE Gate wormhole remnant has led it co-operate with the SOE. Even so, House Kor-Azor maintains a careful watch over SOE activities, mindful that Ministry of Internal Order paladins attached to the site are keeping everything that goes on here under their own scrutiny.<br />
<br />
----<br />
<br />
The Sisters of EVE consider the EVE Gate wormhole remnant an important subject of both scientific study and religious faith. They believe the EVE Gate to be a gift from God and that it is the divine will they study it thoroughly and unlock its secrets. The Sisters maintain that God resides at the other side of the EVE Gate, guiding and protecting those who follow him from the domain it guards.<br />
<br />
The SOE are careful to emphasize the scientific nature of their research and avoid discussing their religious beliefs openly within the shared facilities, lest they embarrass their Kor-Azor hosts or be accused of illegal proselytizing by their enemies within the Amarr Empire.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Hollow Asteroid<br />
|system =Djimame, on Stargate to Antem<br />
|image = Hollow Asteroid.jpg<br />
|quote = This massive asteroid's surface is covered in gaping holes, giving way to an internal chamber. The work of miners or the winds of space and time.<br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = EVE Travel Agency <br />
|system =Mozzidit <br />
|image = EVE_Travel_Agency.jpg<br />
|quote = This habitation module serves as the home base for the "EVE Travel Agency", a small independent corporation that provides tours and travel information services to explorers across New Eden. Their proximity to the New Eden system makes them a convenient stopping point for travelers making a pilgrimage to the EVE Gate.<br />
<br />
EVE Travel's GalNet blog is a must-read for all capsuleers seeking to explore New Eden's various sights.<br />
|text =<br />
|link=[https://evetravel.wordpress.com/ EVE Travel]<br />
}}<br />
<br />
=== Tash-Murkon ===<br />
<br />
{{Template:Location<br />
|name = Traumark Installation<br />
|system =Saminer<br />
|image = TraumarkInstallation.jpg<br />
|quote = The Traumark Installation, a massive fortress guarding the southern space territories of the vastly rich royal family, represents the proudest moment in the history of the Tash-Murkon family. Yet that proud moment came and went, for the fortress, once thought to be impregnable, fell into the hands of Sansha’s Nation. All efforts to retake the installation have failed, and today it stands as a thorn in the side of the proud, but humbled Tash-Murkons<br />
|text =<br />
|link=<br />
}}<br />
<br />
=== Heimatar ===<br />
<br />
{{Template:Location<br />
|name = Pandemic Legion Monument <br />
|system = Amamake, Osoggur gate<br />
|image = Pandemic Legion Monument.jpg<br />
|quote = Constructed in honor of the capsuleers of Pandemic Legion who fought and defeated their opponents, in a series of gruelling and murderous fights, to claim their place as winners of the sixth round of the great Alliance Tournament. Pandemic Legion can truly claim to be among the true elite, the best of the best.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Karishal Muritor Memorial Construction Site <br />
|system = Auga<br />
|image = <br />
|quote = After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.<br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Sinq Laison ===<br />
<br />
{{Template:Location<br />
|name = Crielere Research Station<br />
|system =Crielere<br />
|image = Crielere_Research_Station.jpg<br />
|quote = <br />
|text = Crielere I has two stations unusually close to each other, only about 50 km separation. This pair of stations once ran important joint research projects for Gallente Federation and Caldari state. The research gave capsuleers the cloaking device.<br />
|link=[https://fiction.eveonline.com/new-eden/lore/crielere-research-laboratories Lore: Ciere Research Laboratories]<br />
}}<br />
<br />
=== Devoid ===<br />
<br />
{{Template:Location<br />
|name = Ancient Tomb<br />
|system = Oyeman IV, Moon 1<br />
|image = AncientTomb.jpg<br />
|quote = This ancient tomb is dedicated to Barak Makdar. The Amarr Empire considers him a war hero who took part in the very first Amarr-Minmatar war. The Minmatar Republic on the other hand views him as a war-criminal who is held responsible for many atrocities committed during the early days of Amarr rule in the Matar regions.<br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Myridian Strip<br />
|system =Ezzara<br />
|image = MyridianStrip.jpg<br />
|quote = Several decades ago the Amarr Empire was desperate to improve their relations with the other empires, mainly to increase trade and tourism. One of the projects they embarked on was to build the Myridian Strip vacation resort, located above the plasma clouds in the Ezzara system. From an aesthetic point of view the location was perfect: stunningly beautiful and exotic. The resort itself was also a wonder of the world and for the first few years of its operation tourists from all over flocked to it. But the location had one fatal flaw, one that was to manifest itself less than 5 years after it opened: it was located too close to Blood Raider space. The Blood Raiders eagerly jumped on the opportunity presented to them on their doorstep and hundreds perished in their initial raid. Not long after the resort was permanently closed and since then only inhabitants it has had are Blood Raiders, reveling in their prized asset.<br />
|text =<br />
|link=<br />
}}<br />
<br />
=== Lonetrek ===<br />
<br />
{{Template:Location<br />
|name = R55 Colonial Ruins<br />
|system =Isie<br />
|image = R55ColonialRuins.jpg<br />
|quote = In the system of Isie the Lai Dai Corporation once ran the largest bio-chemical research facility in Caldari space. The facility was intended to establish Lai Dai as the main biotech company within the State. But only a few years into its operation an accident ruptured the storage tanks and the station had to be abandoned. The myriad chemical substances leaking from the storage tanks mingled in unexpected ways in the zero-g vacuum outside the station and in time formed a eerily beautiful, but highly toxic, gas cloud around the station. After the accident Lai Dai scuttled their biotech ambitions and the station remained vacant for years. Recently, Guristas pirates have started using it as an outpost.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Guristas Recruitment Center<br />
|system =Taisy<br />
|image = Guristas Recruitment Center.jpg<br />
|quote = <br />
|text = Agent Yada Vinjivas is here. You can start the Guristas epic arc [[Smash and Grab]] here if you have enough standings.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Abandoned Guristas Transportation Facility <br />
|system =Nalvula <br />
|image = Abandoned Guristas Transportation Facility.jpg<br />
|quote = Once a hive of pirate activity, this Guristas Transport Facility now drifts in space blackened and scarred, left partially intact by its attackers to serve as a message to its former owners. As you draw closer, it is apparent that the facility’s distress beacon has been hijacked and reprogrammed to loop an audio message of defiance:<br />
<br />
>>CQD/NULL-REBROADCAST/30001445<br />
<br />
“You believed you could hunt us, but you have become the quarry. You believed you could subdue us, but we have risen up. You may be Fatal, but we are immortal.<br><br />
We have proven that the Empyreans stand with us. <br />
<br />
Do not test us again. If you attempt to do so, you will burn at the hands of the Valkyrie and our most loyal and skilled capsuleer wingmen. <br />
<br />
Kavik out.”<br />
<br />
A data packet is attached to the transmission, listing the DED profiles of a number of capsuleers known to have aided the Valkyrie during their fight against Guristas forces.<br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Metropolis ===<br />
<br />
{{Template:Location<br />
|name = Abandoned CRC Monitoring Station<br />
|system =Arnher <br />
|image = Abandoned_crc_monitoring_station.jpg<br />
|quote = The Caldari call these propoganda towers, however the Gallente people prefer to call them liberty towers. Whatever their designation these hidden broadcast towers send their amplified signal throughout the system they are located in. The Gallente networks use them to broadcast their channels to areas of space where such signals are usually banned. There are a network of relay towers which utilise the FTL networks to bring their underground signal to the source tower.<br />
|text = The remains of the wreck of Eshtir's Raven floats by the broadcast tower.<br />
|link= [https://forums-archive.eveonline.com/default.aspx?g=posts&m=4716609#post4716609 ISD Eshtir leaves]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Minmatar Mining Corporation Testing Facilities<br />
|system =Hagilur <br />
|image = <br />
|quote = This is the headquarters of the Minmatar Mining Corporation's Testing Division and the primary facility of the testing center located at this old asteroid belt. The Minmatar Mining Corporation is a key player in the economy of the Minmatar Republic, providing vast quantities of material to the military and heavy industries. The need to continually enhance mining, processing and transport technology keeps the testing center very busy.<br />
<br />
The Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of the old Minmatar Empire's territory by the Amarr Empire. The corporation managed to stay in business during the Amarr occupation only because it was useful. Now it is useful to the Minmatar, providing the raw materials to build fleets and equipment to defend the Republic against the Amarr Empire, and all other threats to the Minmatar people.<br />
|text = <br />
|link= <br />
}}<br />
<br />
=== Essence===<br />
<br />
{{Template:Location<br />
|name = Old Man Darieux's Stargate <br />
|system =Old Man Star <br />
|image = Old_Man_Darieuxs_Stargate.jpg<br />
|quote = In YC60, the Federation was astounded when the dormant Villore-Ouperia gate activated and established a stabilized gate wormhole to the abandoned Ouperia system. The stripped-down and patched-up core of the gate-builder ship carried the now elderly Darieux and some of his drone crew back to Villore to a hero's welcome. Old Man Darieux went on to found the CreoDron corporation on the strength of his designs and fame, while the Ouperia system was renamed "Old Man Star" in his honor.<br />
<br />
Although much upgraded, the original Old Man Star to Villore gate is still located within the cleared and stabilized cluster of asteroids Darieux used as a base and source of materials. CreoDron drones continue to watch over the stargate, maintaining its systems and ensuring the stability of the link to Villore.<br />
|text =<br />
|link= [https://fiction.eveonline.com/stories/chronicles/old-man-star Chronicle: Old Man Star]<br />
}}<br />
<br />
== Null security locations ==<br />
<br />
===Feythabolis===<br />
<br />
{{Template:Location<br />
|name = Minecore Facilities<br />
|system = K-X5AX <br />
|image = Minecore Facilities.jpg<br />
|quote = Minecore Inc. is a corporation founded by groups of freelance miners and mercenaries who had ventured into Feythabolis in search of valuable asteroids and gas clouds rumored to be located in this perilous territory. By banding together they also hoped to withstand attacks from marauding pirates and other outlaws. Inside this area of space they have set up an outpost which operates mainly as a gathering point for their mining expeditions before they venture out into uncharted space in search of harvestable gas clouds.<br />
<br />
<br />
<br />
Shortly after Minecore's conception, the Angel Cartel came in force to I-3ODK to claim their share of the profit. Minecore was forced to concede a large portion of their earnings to the Cartel, and have paid tribute ever since to keep them off their backs. Today Minecore is partially controlled by the Cartel, and their outposts are guarded by Angel ships. <br />
|text = COSMOS location.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Freebooter's Haven <br />
|system = BJD4-E <br />
|image = <br />
|quote = Originally the Freebooter's Haven was simply a stopping point for weary travelers or pirates who needed a place to rest and repair facilities to patch up their ship. But once Krur Tajar arrived to the constellation and claimed it for the Angel Cartel, during the territorial war with the Sansha's Nation, the place was known primarily as a war installation. Although the Freebooter's Haven still serves its old purpose, it has changed immensly and is now the staging point of Krur's armada. <br />
|text = COSMOS location.<br />
|link= [[Freebooter's Haven]]<br />
}}<br />
<br />
=== Delve ===<br />
<br />
{{Template:Location<br />
|name = T-M0FA Graveyard<br />
|system =T-IPZB<br />
|image = T-IPZBGraveyard.jpg<br />
|quote = Some believe that the Blood Raiders who died here still haunt these tombs of twisted metal, and that if you listen closely, you can hear their hateful cries across the depths of space. What happened at this place is indistinguishable from fact or legend, miracle or nightmare. All that is known for sure is that the origins of Jamyl Sarum’s resurgence can be traced to this spot, and that the Blood Raiders suffered horribly to her wrath.<br />
|text = <br />
|link= [https://fiction.eveonline.com/stories/chronicles/the-spiral Chronicle: The Spiral]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Blood Reach<br />
|system =CX8-6K<br />
|image = Blood Reach.jpg<br />
|quote = Blood Reach is a fortified outpost run by the Blood Raider organization. Its purpose is to house pilgrims coming to visit the holy site in OK-FEM. In recent times it has also served as a base of operations for Blood Raider forces sent here to find and eliminate Amarrians who come to the constellation to sabotage the Pagera Manton.<br />
|text = COSMOS site.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Blood Raider Ship Graveyard in the T-IPZB System<br />
|system =T-IPZB <br />
|image = <br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Cloud Ring ===<br />
<br />
{{Template:Location<br />
|name = Assilot<br />
|system = PPG-XC<br />
|image = Assilot.jpg<br />
|quote = The famous dueling tournament, 'The Legends Trial', has moved to PPG-XC, to escape various expenses associated with having its tournament inside Federation space. Also by staging the tournament here, it can choose from a larger variety of competitors, such as criminals and members of outlaw organizations which would be immediately arrested in Federation space. <br />
<br />
The Legends Trial is a popular show on Federation TV, it is broadcasted to billions of screens across many regions. Huge money is at stake, and gambling on the events is extremely popular. It is therefore not surprising that various criminal networks are working hard to 'influence' the outcome of the show and rig fights. The organizers of the Legends Trials have hired a sizable mercenary fleet to protect its assets, but even so it has become extremely vulnerable to pirate meddling, especially due to its new location outside of the protective embrace of Federation space. Certainly a freelance merc pilots dream come true. <br />
|text = COSMOS site.<br />
|link=<br />
}}<br />
<br />
=== Tenal ===<br />
<br />
{{Template:Location<br />
|name = Pioneer’s Sanctuary<br />
|system =ZH3-BS<br />
|image = PioneersSanctuary.jpg<br />
|quote = Settlers from the Caldari State and beyond took up residence in 09-4XW a few years back after incredibly valuable gas clouds were discovered in the constellation. They braved the Guristas territories to get there, but have now become embroiled in a bitter war with local racketeers and pirates. The migrant's force is vastly outnumbered and it is only a matter of time before the Guristas launch an attack on their outpost.<br />
|text =<br />
|link=<br />
}}<br />
<br />
=== Syndicate ===<br />
<br />
{{Template:Location<br />
|name = Intaki Syndicate Executive Retreat Center <br />
|system =D-B7YK <br />
|image = Intaki_Syndicate_Executive_Retreat_Center.jpg<br />
|quote = This luxurious retreat center has been constructed in one of the rare locations where a gap in the natural clouds of stellar dust allow a clear view of the gorgeous Cord of the Elements phenomena that separates the Syndicate region from the territory of the Gallente Federation.<br />
<br />
Operated by the Intaki Syndicate, these facilities are exclusively made available to the Syndicate station governors, their executive leadership staff, and their guests.<br />
<br />
----<br />
<br />
Winding through the Syndicate region is a natural phenomenon that has baffled scientists for centuries. The phenomenon, a super-dense dark cloud, bends time in such a way that all space-travel in or close to the phenomenon is impossible, or at least extremely hazardous. Most scientists believe that the Cord is the remnant of collision between two black holes millions of years ago that permanently 'scarred' space. Others believe the Cord to be the result of a science experiment, possibly conducted by alien life forms, that went seriously awry eons ago.<br />
<br />
|text =<br />
|link=<br />
}}<br />
<br />
=== Vale Of The Silent ===<br />
<br />
{{Template:Location<br />
|name = First Sergeant Hakiro’s Lookout<br />
|system =G5ED-Y<br />
|image = FirstSergeantHakirosLookout.jpg<br />
|quote = <br />
|text = COSMOS site.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Black Jack's<br />
|system =BR-6XP<br />
|image = <br />
|quote = <br />
|text = COSMOS agent [[Isana Dagin]] is here.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Syndicate Trade Hub<br />
|system =UL-4ZW<br />
|image = Syndicate_Trade_Hub.jpg<br />
|quote = <br />
|text = COSMOS agent [[Gue Mouey]] is here.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = The Iacta Space Plain<br />
|system =O-LR1H<br />
|image = The_Iacta_Space_Plain.jpg<br />
|quote = <br />
|text = COSMOS site.<br />
|link= [[The Iacta Space Plain]]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Contested Kois City<br />
|system =G5ED-Y<br />
|image = Contested_Kois_City.jpg<br />
|quote = The major State outpost in E-8CSQ was recently nicknamed 'Kois City', in referral to Admiral Aurobe Kois who runs the military operation in the constellation. It began as a small base of operations but quickly expanded as more and more personnel arrived from the Caldari State, especially with the fleet Aurobe brought with him. It is now a bustling hub of activity, 'a beacon of Caldari strength that shines through the unremarkable corner of the galaxy we call E-8CSQ' (Admiral Aurobe Kois's words). <br />
<br />
The Guristas have proven to be quite the adversary, however, attacking and looting many of the State's small outposts in the constellation. Many expeditions have not returned, which is usually blamed on Guristas interference. However to this day none of the pirate factions have attempted a direct assault on Kois City, as they would most likely be no match for its formidable defenses.<br />
|text = COSMOS site.<br />
|link=[[Contested Kois City]]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Knaaninn Aranuri <br />
|system =G5ED-Y<br />
|image = <br />
|quote = <br />
|text = COSMOS agent [[Knaaninn Aranuri]] is here.<br />
|link=<br />
}}<br />
<br />
=== Esoteria ===<br />
<br />
{{Template:Location<br />
|name = Steve Memorial <br />
|system =C9N-CC<br />
|image = SteveMemorial.jpg<br />
|quote = <br />
|text = Memorial for Steve, the first titan that was killed.<br />
|link=<br />
}}<br />
<br />
=== Immensea===<br />
<br />
{{Template:Location<br />
|name = Titanomachy Visitor Center<br />
|system =B-R5RB<br />
|image = Titanomachy_Monument.jpg<br />
|quote = Here lie the wrecks of monstrous ships, commemorating a battle that blotted out the sky on Jan 27-28 in YC 116. <br />
<br />
Two coalitions of capsuleers clashed in vessels numbering in the thousands, causing destruction on a scale of war never before seen by human eyes. CONCORD elected - after advising with the various empires - to leave a few wrecks left on the field for all spacefarers to see. Ostensibly this was a warning to capsuleers of where their folly would lead them, but those who've encountered the immortals will know it was more likely taken as an ideal of death and destruction to which they can aspire from now until the end of time.<br />
|text = <br />
|link= [https://www.eveonline.com/article/the-bloodbath-of-b-r5rb The Bloodbath of B-R5RB, Gaming’s Most Destructive Battle Ever]<br />
}}<br />
<br />
=== Wicked Creek ===<br />
<br />
{{Template:Location<br />
|name = The Tain<br />
|system =DUO-51<br />
|image = The_Tain.jpg<br />
|quote = The Tain is a reflection of the cold space that surrounds it. A past refuge of the notorious Thukker warlord Martokar Alash, a man who rivals galactic storms in ferocity and the destruction of lives, it still bears the marks of his presence there, with ruined equipment and tattered debris strewn about like the broken remnants of a now-lifeless husk.<br />
<br />
Martokar moved on, after having decimated the place with assistance from his brother Okelle, and eventually lesser creatures appeared there to take his place. It is said that the Tain is haunted, and certainly most people give it a wide birth.<br />
<br />
Of course, the shadowy figures glimpsed there may be ghosts of ancients battles, but in the Tain, you worry less about the dead than you do about the restless living.<br />
|text = At the center of this pocket lies Martokar's hideout. COSMOS agents [[Ilkur Eiren]], [[Akelf Ortar]], [[Lafuni Oduntra]], [[Androver Hnill]] and [[Sigulo Ansa]] are here.<br />
|link= <br />
}}<br />
<br />
<!--=== Querious ===<br />
<br />
This site doesn't exist on TQ<br />
{{Template:Location<br />
|name = Battle of 49-U6U <br />
|system =49-U6U <br />
|image = <br />
|quote = <br />
|text = The map shows a DED agent site report being in the system with this name but no landmark can be found.<br />
|link= [https://www.eveonline.com/article/the-49-u6u-slaughterhouse The 49-U6U Slaughterhouse]<br />
}}--><br />
<br />
=== Catch ===<br />
<br />
{{Template:Location<br />
|name = Fatimar Outpost<br />
|system =MY-W1V <br />
|image = Fatimar Outpost.jpg<br />
|quote = Frolo Fatimar was a famous Amarrian explorer that passed away only a few years ago. During his later years he founded this outpost, hidden within a deadspace pocket which originally contained large quantities of Arkonor asteroids. Those are now long gone, having been mined to oblivion, but what remains is a sizable colony of harvesters and miners that have been scouring the 9HXQ-G constellation for the valuable gas clouds Frolo claimed to have found in massive quantities.<br />
<br />
Now that the Sansha's Nation has launched a frenzied attempt at eradicating 9HXQ-G of any 'outsiders', the colony is under direct threat from attack. It can hardly expect to remain hidden from the watchful gaze of Sansha patrols for long, unless something drastic is done.<br />
|text = Amarr COSMOS location.<br />
|link= <br />
}}<br />
<br />
<br />
{{Template:Location<br />
|name = Rakogh Administration Complex<br />
|system =3GD6-8 <br />
|image = <br />
|quote = The Rakogh Administration Complex is the heart of Sansha presence in the constellation. Ruled by one of the most cunning and deceptive overlords in Sansha's army, Pashan Mitah, it has long been a beacon of strength that has caused fear and doubt in all but the bravest pioneers in 9HXQ-G.<br />
<br />
Currently the complex is being used as a staging point for Sansha's offensive in the constellation, aimed at uprooting all opposition to firmly claim it as a province of the Nation. From here Pashan controls hordes of minions which scour the asteroid belts and moons and other obvious areas in search of prey.<br />
<br />
Because of its importance, Rakogh has been the target of sabotage numerous times in the past, but with its formidable defenses few have succeeded in causing any serious damage.<br />
|text = Amarr COSMOS location.<br />
|link= [[Rakogh Administration Complex]]<br />
}}<br />
<br />
<br />
{{Template:Location<br />
|name = Amarr Military Brigade <br />
|system =HY-RWO <br />
|image = Amarr_Military_Brigade.jpg<br />
|quote = <br />
|text = COSMOS agent [[Karo Zulak]] is here.<br />
|link= <br />
}}<br />
<br />
=== Insmother ===<br />
<br />
{{Template:Location<br />
|name = A Memorial to War<br />
|system =C-J6MT on 78-0R6 stargate<br />
|image = A_Memorial_to_War.jpg<br />
|quote = Monument honoring the notorious sieges and violent battles in C-J6MT and all those involved or impacted by these events.<br />
|text = <br />
|link= [https://youtu.be/9WkYqWn3HSQ Empires of EVE: The Siege of C-J6MT]<br />
}}<br />
<br />
=== Fountain ===<br />
<br />
{{Template:Location<br />
|name = Yakura Harvesting Depot<br />
|system = A8-XBW <br />
|image = <br />
|quote = <br />
|text = <br />
|link= <br />
}}<br />
<br />
=== Geminate ===<br />
<br />
{{Template:Location<br />
|name = Battle of Vak'Atioth <br />
|system = Atioth <br />
|image = Battle_of_Vak'Atioth.jpg<br />
|quote = The Battle of Vak'Atioth was the major engagement of the Amarr-Jove War. It was fought in 23216 AD (BYC 20) in the system of Vak'Atioth, now known as Atioth, between two hundred ships of the Amarr Navy and a detachment of Jove ships headed up by a Jovian Mothership. The battle was a massive defeat for the Empire and had far-reaching consequences. It was, for a time, the largest battle in New Eden's history.<br />
<br />
The Battle of Vak'Atioth provided the Jove Empire a reputation of invincibility that spared them any further assaults from the Empire or the other races.<br />
|text = <br />
|link= [https://fiction.eveonline.com/new-eden/lore/battle-of-vakatioth Chronicle: Battle of Vak'Atioth]<br />
}}<br />
<br />
=== Stain ===<br />
<br />
{{Template:Location<br />
|name = True Creations Pool of Radiance Research Lab <br />
|system = 6QBH-S <br />
|image = True_Creations_Pool_of_Radiance_Research_Lab.jpg<br />
|quote = This Sansha's Nation facility appears to have been constructed within the 6QBH-S system in order to study the spectacular crystal-clouds of the nearby Pool of Radiance phenomena.<br />
<br />
The Nation jealously guards its secrets, and intruders to this location have been known to come under fire from True Creations forces immediately.<br />
<br />
----<br />
<br />
Space holds many spectacular sights and few are as spectacular as the crystal-clouds in the Pool of Radiance. The Pool is illuminated by surrounding stars, which makes it shimmer and shine in every color imaginable, radiating an almost hypnotic glow that delights anyone that sees it. The only problem is that the Pool is located in space controlled by Sansha's Nation, so any prospective visitors are advised to carry an armed escort.<br />
|text = <br />
|link=<br />
}}<br />
<br />
==Locations in wormhole space==<br />
<br />
{{Template:Location<br />
|name = Eyjafjallajokull II<br />
|system =J102834<br />
|image = <br />
|quote = <br />
|text = Eyjafjallajokull II is the only named planet in wormhole space. It is named after the Eyjafjallajökull volcano in iceland.<br />
|link=<br />
}}<br />
<br />
=== Drifter systems ===<br />
<br />
{{Template:Location<br />
|name = Sisters of EVE Flotilla<br />
|system = Drifter wormholes<br />
|image = sisters_flotilla.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Caged Wormhole<br />
|system = Redoubt (J174618)<br />
|image = unknown_anomaly_violent.jpg<br />
|quote = Though the wormhole seems stable, the exotic radicals pouring from the tear imply that using it would be catastrophic.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Hollow Asteroid<br />
|system = Redoubt (J174618)<br />
|image = unknown_anomaly_probe.jpg<br />
|quote = Despite its familiar construction, this ancient probe is made from materials and electronics unlike anything you've ever seen in New Eden. It floats silently through space, seemingly dormant.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Spatial Rift Generator<br />
|system = Redoubt (J174618)<br />
|image = unknown_anomaly_spatial.jpg<br />
|quote = Superficially similar to natural phenomena observed throughout space, this spatial rift appears to be artificially generated by a Talocan static gate array. Observations have shown that large quantities of dangerous gamma radiation and x-rays are pouring out of the rift. If this tear in space-time leads anywhere it is likely to be very inhospitable.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Ship Graveyard<br />
|system = Redoubt (J174618)<br />
|image = unknown_anomaly_coral.jpg<br />
|quote =<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Sleeper Enclave<br />
|system = Redoubt (J174618)<br />
|image = <br />
|quote =<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Stone Circle<br />
|system = Vidette (J164710)<br />
|image = Stone_circle_vidette.jpg<br />
|quote =An archaic reminder of the days of olde.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Sleeper Enclave<br />
|system = Vidette (J164710)<br />
|image = Sleeper_enclave_vidette.jpg<br />
|quote =Imposing in its majesty, this giant dome stands as a testament to the technological might of the ancient Sleeper race. Even millennia old, the innumerable electronics systems within are still comparable to contemporary technology, in some cases even exceeding it. The distinctive hub-like design of this particular structure suggests that it operated as some kind of central data nexus, a shining capital amongst a digital metropolis.<br />
<br />
Although entirely functional and intact, the only signs of life within are electrical currents and the eerily constant transfers of data.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Sleeper Engineering Station<br />
|system = Vidette (J164710)<br />
|image = Sleeper_engineering_station.jpg<br />
|quote = This enigmatic structure appears to house numerous engineering subsystems. An outer defense system is still online, shielding the installation from any hostile actions. Inside the facility there is a maze of data networks tangled amongst the cables and conduits that sustain them.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Mysterious Probe<br />
|system = Vidette (J164710)<br />
|image = Mysterioue_probe_vidette.jpg<br />
|quote = Despite its familiar construction, this ancient probe is made from materials and electronics unlike anything you've ever seen in New Eden. It floats silently through space, seemingly dormant.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Spatial Rift<br />
|system = Vidette (J164710)<br />
|image = Spatial_rift_vidette.jpg<br />
|quote =Superficially similar to natural phenomena observed throughout space, this spatial rift appears to be artificially generated by a Talocan static gate array. Observations have shown that large quantities of dangerous gamma radiation and x-rays are pouring out of the rift. If this tear in space-time leads anywhere it is likely to be very inhospitable.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Sleeper Enclave Debris<br />
|system = Sentinel (J055520)<br />
|image = Sleeper_Enclave_Debris.jpg<br />
|quote = The remnants of this Sleeper Enclave are a stark reminder of the harshness of space.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Monolith<br />
|system = Sentinel (J055520)<br />
|image = Monolith_sentinel.jpg<br />
|quote = It's full of stars.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = opposing Spatial Rifts<br />
|system = Sentinel (J055520)<br />
|image = Oposing_structures.jpg<br />
|quote = Tiny windows looking out into space offer a glimpse past this structure's impressive armor plating and through to the strange sights within. Barely visible in the dim light are rows upon rows of small chambers, stretching out endlessly inside the darkened hallways of this mammoth conduit. A myriad of connective wires interlace with giant pipelines, feeding into every area of the facility. Although they can be seen coiling up through the foundations, the compounds they are ferrying remain a mystery.<br />
<br />
A strange electronic interference emanates from deep within, pulsing randomly every few seconds.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Violent Wormhole<br />
|system = Sentinel (J055520)<br />
|image = Violent_hole_rock_circle.jpg<br />
|quote = Though the wormhole seems stable, the exotic radicals pouring from the tear imply that using it would be catastrophic.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Orange and blue asteroids<br />
|system = Sentinel (J055520)<br />
|image = Orange_blue_asteroid.jpg<br />
|quote = This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Ship Wrecks<br />
|system = Barbican (J110145)<br />
|image = Wrecks_barbican.jpg<br />
|quote = The mangled wreck floats motionless in space, surrounded by a field of scorched debris, leaving no hint to its form of demise.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Rock Circle<br />
|system = Barbican (J110145)<br />
|image = Rock_circle_barbican.jpg<br />
|quote = An archaic reminder of the days of olde.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Spatial Rift<br />
|system = Barbican (J110145)<br />
|image = Spatial_rift_barbican.jpg<br />
|quote = Superficially similar to natural phenomena observed throughout space, this spatial rift appears to be artificially generated by a Talocan static gate array. Observations have shown that large quantities of dangerous gamma radiation and x-rays are pouring out of the rift. If this tear in space-time leads anywhere it is likely to be very inhospitable.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Orange crystal Asteroid<br />
|system = Barbican (J110145)<br />
|image = Orange_crystal_asteroid_barbican.jpg<br />
|quote = This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Unstable Wormhole<br />
|system = Barbican (J110145)<br />
|image = Unstable_wormhole_barbican.jpg<br />
|quote = Your sensors show readings off the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabilizing mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Particle Acceleration Array<br />
|system = Conflux (J200727)<br />
|image = <br />
|quote =<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Asteroid Station<br />
|system = Conflux (J200727)<br />
|image = <br />
|quote =<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Violent Wormhole<br />
|system = Conflux (J200727)<br />
|image = <br />
|quote =<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Monolith<br />
|system = Conflux (J200727)<br />
|image = <br />
|quote =<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Rock Formation<br />
|system = Conflux (J200727)<br />
|image = <br />
|quote =<br />
|text = <br />
|link=<br />
}}<br />
<br />
=== Thera ===<br />
<br />
{{Template:Location<br />
|name = Testing Facilities <br />
|system = Thera<br />
|image = Testing Facilities.jpg<br />
|quote = Testing Facilities Wreck <br>Apparently set up to study nearby Talocan technology, this station has been buckled and broken by numerous impacts, possibly from material thrown up from the devastated planet below. The array of Talocan static gates nearby is eerily intact and seems to be functional to some degree.<br><br>Spatial Rift <br>Superficially similar to natural phenomena observed throughout space, this spatial rift appears to be artificially generated by a Talocan static gate array. Observations have shown that large quantities of dangerous gamma radiation and x-rays are pouring out of the rift. If this tear in space-time leads anywhere it is likely to be very inhospitable.<br><br>Talocan Static Gate <br>This standing structure shares many similar aspects with modern acceleration gates. Whispers among Talocan lore-keepers tell of the Talocan's firm grasp of astronautical engineering, and this gate may offer some insight into this ancient race's knowledge.<br><br>Talocan Disruption Tower <br>The Talocan disruption tower is the most mysterious of the Talocan structures. Although certainly a part of the Talocan station, its hinges and propulsion systems imply ready removal from stations, but the peaks and points are unlike any current weapon grouping or turret structure. The tower appears as more of a mechanical syringe than a defense turret, but that may be just speculation. Regardless of the theories, the disruption tower is an unsettling relic of the Talocans.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Epicenter <br />
|system = Thera<br />
|image = Thera picenter.jpg<br />
|quote =Talocan Polestar <br>The central piece of this Talocan station is the Polestar, the nerve center of the complex and the heart of Talocan survival. Though dilapidated and unusable, the Polestar's outer hull holds many propulsion jets and mini-generators, implying its use as a self-sufficient structure with independent capabilities. From the burn marks around the propulsion thrusters, this Polestar has been jettisoned many times as a necessary structure for a migrant culture.<br><br>Talocan Extraction Silo <br>This towering structure contains all the basic elements of a regular silo: cavernous storage areas, thick walls, extensive ventilation, etc. Based on the scans of this silo, however, the silo's previous contents are unknown. The residue from inside reveals nothing known in modern times, or even odd genetic combinations. Whatever its contents, the silo emits an unfamiliar – and uneasy – presence.<br><br>Sleeper Preservation Conduit <br>Tiny windows looking out into space offer a glimpse past this structure's impressive armor plating and through to the strange sights within. Barely visible in the dim light are rows upon rows of small chambers, stretching out endlessly inside the darkened hallways of this mammoth conduit. A myriad of connective wires interlace with giant pipelines, feeding into every area of the facility. Although they can be seen coiling up through the foundations, the compounds they are ferrying remain a mystery.<br />
<br />
A strange electronic interference emanates from deep within, pulsing randomly every few seconds.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Expedition Command Outpost Wreck <br />
|system = Thera<br />
|image = Expedition Command Outpost Wreck.jpg<br />
|quote =Scarred and scorched by devastating forces, this wrecked station apparently served as the command post for the Sanctuary expedition to Thera. Wreathed in clouds of plasma, gas and dust, the station's destruction, while not absolute, is profound and the interior has been gutted by fire and explosions.<br><br>Matyrhan Lakat-Hro <br>Surviving markings on the wreck of this Hel-class supercarrier identify it as the Matyrhan Lakat-Hro. In many places symbols of the Thukker Tribe are present along with numerous caravan markings that appear to confirm a link to the lost Lakat-Hro Great Caravan. <br />
<br />
The presence of such a vessel in the Thera system has drawn attention to the Thukker contingent working with the Sanctuary here but no comment on the matter has been forthcoming from either party. Early delvers into the wreck's scorched interior soon discovered that all data storage devices had been carefully purged and destructively irradiated.<br />
<br />
|text = <br />
|link= [https://www.eveonline.com/article/shakor-thukker-caravan-was-destroyed-1 Shakor: Thukker Caravan Was Destroyed]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Planetary Colonization Office Wreck <br />
|system = Thera<br />
|image = Planetary Colonization Office Wreck.jpg<br />
|quote =Perhaps the saddest testament to the shattered dreams of the expedition to Thera, this wrecked station seems to have been established as a coordinating center for the colonization of the planet it orbits. As Thera VIII is shattered and wracked by titanic quakes, such an effort would seem improbable unless the shattering happened relatively recently. <br />
<br />
While the damage to this station is extensive and very little survives, there are large storage areas containing bins of rock samples that apparently originated from a geologically stable barren or temperate planet.<br />
<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Thera XII - The Sanctuary Institute of Paleocybernetics <br />
|system = Thera<br />
|image = The Sanctuary Institute of Paleocybernetics.jpg<br />
|quote =Tasked with investigating ancient yet still functioning artificial intelligence systems, this station is home to the Sanctuary’s foremost experts in the behavior and anatomy of the enigmatic Sleeper drones.<br />
<br />
Unconfirmed reports leaked in YC116 suggest that researchers at this institute may have succeeded in what was once considered unachievable: capturing and containing operational Sleeper drone subjects. The vast majority of the station is accessible only to authorized Sanctuary personnel, and a heavy security presence discourages snooping.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Thera XIII - The Sanctuary Applied Gravitation Laboratory <br />
|system = Thera<br />
|image = The Sanctuary Applied Gravitation Laboratory.jpg<br />
|quote = This station houses the Sanctuary’s cutting-edge graviton physics research facility. Approaching vessels are advised to carefully follow all instructions from traffic controllers, as potentially hazardous spatial distortions may be present in the immediate vicinity.<br />
<br />
It is widely assumed that this laboratory’s previous breakthroughs are responsible for the advanced cloaking capabilities of the Astero and Stratios class vessels. Access to the laboratory and administrative levels are restricted and all capsuleer guests are confined to their quarters without exception.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Thera XII - The Sanctuary Surveillance Observatory <br />
|system = Thera<br />
|image = The Sanctuary Surveillance Observatory.jpg<br />
|quote = The advanced omni-spectral sensor arrays equipped to this station enable detailed observation and tracking of the Sleeper activity anywhere in this massive star system.<br />
<br />
This facility also serves as the central processing location for data fed from gravitational field sensors fitted to each of the Sanctuary stations spread across Thera. This infrastructure allows rapid trilateration of nearby irregularities in space-time, whether they are detectable through normal scanner probes or not.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Thera XIV - The Sanctuary Fullerene Loom <br />
|system = Thera<br />
|image = The Sanctuary Fullerene Loom.jpg<br />
|quote =This station contains equipment dedicated to the delicate task of processing and manipulating fullerene-rich gases and their byproducts. The resulting polymers are used in multiple applications throughout Thera, enabling continued expansion and maintenance of the Sanctuary’s expedition.<br />
<br />
Capsuleer guests at the stations are welcome within clearly designated zones, however use of the hybrid reaction lines is restricted to authorized Sanctuary personnel only.<br />
|text = <br />
|link=<br />
}}<br />
<br />
==Pochven==<br />
<br />
{{Template:Location<br />
|name = Svarog Vyraj Anchorage <br />
|system = Niarja <br />
|image = Svarog_vyraj_anchorage.jpg<br />
|quote = Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.<br />
<br />
The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Veles Vyraj Anchorage <br />
|system = Archee<br />
|image = <br />
|quote = Vast and resplendent with the energies of a harnessed singularity, the Veles Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Veles, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.<br />
<br />
The positioning of the Vyraj Anchorage at the core of Veles Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Perun Vyraj Anchorage <br />
|system = Kino<br />
|image = <br />
|quote = Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right.<br />
<br />
The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the "weaving" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Disrupted Gate (Pochven side) <br />
|system = Pochven <br />
|image = Disrupted_gate_pochven.jpg<br />
|quote = This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.<br />
|text = <br />
|link=[https://community.eveonline.com/news/news-channels/world-news/galactic-hour-news-roundup-triglavian-totality-edition/ Galactic Hour News Roundup: Triglavian Totality Edition]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Birthday Bash<br />
|system = Tunudan <br />
|image = Birthday_bash.jpg<br />
|quote = What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.<br />
|text = <br />
|link= [https://forums.eveonline.com/t/chappys-birthday-bash/250821 Chappy’s Birthday Bash]<br />
}}<br />
<br />
==Locations in multiple places==<br />
<br />
{{Template:Location<br />
|name = Epicenter<br />
|system = Shattered wormholes<br />
|image = Epicenter.jpg<br />
|quote = <br />
|text = Every shattered wormhole system has an epicenter near their sun. The area contains multiple Sleeper and Talocan structures and violent wormholes that can not be accessed.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Epicenter (Sansha's Nation)<br />
|system = J005299, J010556, J011195<br />
|image = Sansha_epicenter.webp<br />
|quote = <br />
|text = This shattered wormhole is inhabited by the Sansha's Nation instead of the usual Sleepers. This is also reflected by the epicenter which shows remnants of a battle.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Jove Observatory<br />
|system = Various<br />
|image = Jove_observatory.jpg<br />
|quote = CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.<br />
|text = <br />
|link= [[Jove Observatory]]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Shattered Planet<br />
|system = Seyllin, IPZB, SL-YBS, Z8-81T, 3HQC-6, EAWE-2, 35-RK9, J115422, J164104, Thera<br />
|image = Shattered_planet.jpg<br />
|quote = Shattered worlds were once terrestrial planets, torn asunder by some immense cataclysm. All such worlds in the New Eden cluster are products of the disastrous stellar events that occurred during the "Seyllin Incident". However, reports continue to circulate of similar planets discovered in the unmapped systems reached exclusively through unstable wormholes. How these met their fate, if indeed they exist at all, is unknown.<br />
|text = The shattered planets were formed during the Seyllin Incident. The same incident caused [[wormhole]]s to appear and later the Caroline's Star.<br />
|link=[https://fiction.eveonline.com/stories/chronicles/world-on-fire Chronicle: World on Fire], [[:file:The Seyllin Report YC112.pdf|The Seyllin Report (pdf)]]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Astrahus Exemplar Site<br />
|system = Multiple<br />
|image = Astrahus_exemplar_site.jpg<br />
|quote = Citadel Class: Astrahus<br />
Manufacturer: Upwell Consortium<br />
<br />
Manufactured in YC-118 by the Upwell Consortium with great assistance from capsuleers.<br />
<br />
The Upwell Consortium and its known affiliates wish to specifically thank Naava Edios, for going above and beyond all limits and expectations to make these dreams become a reality.<br />
<br />
The following capsuleers have earned an Astrahus blueprint copy for services rendered to the Upwell Consortium:<br />
<br />
'''Aeris Cuprum'''<br><br />
'''Marionne'''<br><br />
'''Ruth Maude'''<br><br />
'''Shinron Sakai'''<br><br />
<br />
The following capsuleer has earned a Fortizar blueprint copy for services rendered to the Upwell Consortium:<br />
<br />
'''Dzen Avi'''<br />
|text = Monument for the Upwell Consortium launching the citadel class structures.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Disrupted Gate (empire side) <br />
|system = Systems that used to be connected to systems that now form Pochven<br />
|image = Disrupted_gate_empire.jpg<br />
|quote = This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.<br />
|text = <br />
|link=[https://community.eveonline.com/news/news-channels/world-news/galactic-hour-news-roundup-triglavian-totality-edition/ Galactic Hour News Roundup: Triglavian Totality Edition]<br />
}}<br />
<br />
==Wandering locations==<br />
<br />
{{Template:Location<br />
|name = Space Oddity <br />
|system = Varies<br />
|image = space_odditity.jpg<br />
|quote = This mysterious shuttle is slowly passing through the system, following a predetermined course from some unknown origin. Although similarities between its design and some current starships can be discerned, this vessel appears to predate those ships by many centuries.<br>Scans indicate that the shuttle once had room for a single occupant but now lies empty, sailing onward in silent memory of the visionary pilot it once ferried.<br />
|text = The '''Space Oddity''' is a tribute to the Musician [https://en.wikipedia.org/wiki/David_Bowie David Bowie].<br />
<br />
It is classified as a combat site in your scan window.<br />
<br />
This site is very hard to scan down and a scanner strength of above 105 is needed to get to 100%. This site appears in all of K-Space and also W-Space.<br />
Despite being a combat site, there is no actual combat in this site. Just a single, blue NPC ship similar to the [[Zephyr]] will appear within a gas cloud.<br />
|link= [https://www.youtube.com/watch?v=sthUco41fbQ Site Video]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Unidentified Wormhole<br />
|system = Wanders in systems that have Jove Observatories<br />
|image = Unidentified_wormhole.jpg<br />
|quote = An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.<br />
<br />
This wormhole seems to lead into unknown parts of space.<br />
|text = Systems that have a Jove Observatory in them can occasionally spawn an Unidentified Wormhole beacon. On the beacon is a deadspace pocket with a wormhole leading to one of the Drifter systems.<br />
|link=<br />
}}<br />
<br />
==Stellar phenomena==<br />
<br />
{{Template:Location<br />
|name = Caroline's Star<br />
|system = Located in W477-P, visible everywhere<br />
|image = Carolines_star.jpg<br />
|quote = <br />
|text = Around 6000 years ago or earlier the Talocans built a dyson swarm around the star of W477-P solar system. The details of this construct are unknown but it was used for mass generating stable wormholes leading to Anoikis. The Syillin incident of YC111 damaged the lattice around the star opening unstable wormholes all over New Eden. Later in YC116 the star went supernova, possibly due to Drifter or Sleeper interference. The resulting explosion destroyed the stargate network of Jove space, opened wormholes to a number of "shattered wormhole" systems and the explosion itself is visible in all of New Eden as the Caroline's Star.<br />
|link= [https://fiction.eveonline.com/stories/chronicles/inheritance Chronicle: Inheritance]<br />
}}<br />
<br />
==Filler locations==<br />
<br />
The space of New Eden is also filled with various locations that don't have any particular story. They usually contain small number of rats native to the region.<br />
<br />
Very rarely these sites can also contain a commander rat that can drop faction modules. <!-- 25/10/2015 True Sansha's Beast in Deserted Gallente Outpost. Needs more info.--><br />
<br />
{{Template:Location<br />
|name = Unidentified Cartel Hideout<br />
|system = Various<br />
|image = Unidentified_Cartel_Hideout.jpg<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Forgotten Amarr Outpost <br />
|system = Various<br />
|image = Forgotten Amarr Outpost.jpg<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Deserted Gallente Outpost<br />
|system = Various<br />
|image = Deserted Gallente Outpost.jpg<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Quarantined Blood Raider Sanctuary<br />
|system = Various<br />
|image = Quarantined Blood Raider Sanctuary.jpg<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Abandoned Caldari Outpost <br />
|system = Various<br />
|image = Abandoned Caldari Outpost.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Derelict Ruins <br />
|system = Various<br />
|image = Derelict_ruins.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Abandoned Research Outpost <br />
|system = Various<br />
|image = Abandoned research outpost.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Abandoned Research Project <br />
|system = Various<br />
|image = Abandoned Research Project.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Natural Phenomena <br />
|system = Various<br />
|image = Natural_phenomenon.jpg<br />
|quote = <br />
|text = Observed respawning 6-7 frigate spawn in high sec locations.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Ruined Minmatar Outpost <br />
|system = Various<br />
|image = Ruined_Minmatar_Outpost.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Rogue Cloning Facility<br />
|system = Various starter systems<br />
|image = Rogue Cloning Facility.jpg<br />
|quote = The power of the empires is waning and new capsuleers now seek freedom from the schools that trained them. Rather than going through the proper channels more and more are choosing to use illegal pop-up cloning facilities that will provide them with their first body in space, then disappear before the authorities catch wind of their nefarious activities. These facilities lack the protection afforded to legitimate facilities and are often targeted by young pirates with something to prove.<br />
|text = The site contains very weak rats that drop civilian module blueprint copies and ectoplasm.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Abandoned Mining Colony<br />
|system = Various<br />
|image = Abandoned Mining Colony.jpg<br />
|quote = Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Abandoned Battlefield<br />
|system = Various<br />
|image = Abandoned Battlefield.jpg<br />
|quote = After thousands of years among the stars, the space lanes of New Eden have become littered with the presence of countless battlefields. The twisted and gnarled hulls of defeated vessels float in silent memory of humanity’s endless capacity for violence.<br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Roden Center<br />
|system = Various<br />
|image = Roden Center.jpg<br />
|quote = This facility bears the red color scheme particular to Roden Shipyards.<br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Roden Shipyards Manufacturing Center<br />
|system = Various<br />
|image = Roden Shipyard.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Abandoned Ship Wreck<br />
|system = Various<br />
|image = Abandoned Ship Wreck.jpg<br />
|quote = <br />
|text = <br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Pilfried Guristas Outpost<br />
|system = Various<br />
|image = Pilfered_Guristas_Outpost.jpg<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Rogue Drone Site<br />
|system = Various in drone regions<br />
|image = Rogue_Drone_Site.jpg<br />
|quote = This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.<br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Derelict Sansha Outpost<br />
|system = Various in drone regions<br />
|image = <br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Serpentis Distribution Outpost<br />
|system =Multiple systems in Syndicate<br />
|image = SerpentisDistributionOutpost.jpg<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
==Removed locations==<br />
The locations listed here were in the game but are no more.<br />
<br />
{{Template:Location<br />
|name = Caldari Prime Titan<br />
|system =Luminaire <br />
|image = Caldari Prime Titan.jpg<br />
|quote = <br />
|text = Destroyed in the Battle of Caldari Prime.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Jita Memorial (before riots)<br />
|system = Jita <br />
|image = Jita Memorial.jpg<br />
|quote = A Memorial to the winners Ruevo Aram Riddle Competition, Heinky and Shin Ra of Burn Eden.<br />
|text = In YC108 a wealthy Gallente businessman died leaving behind a will with eleven riddles. Nine hours later Shin Ra and Heinky of Burn Eden had them solved. As a part of the deal the Caldari State erected a monument for the winners.<br />
|link= [https://community.eveonline.com/news/news-channels/world-news/billionaire-dies-leaves-unusual-request-in-will/ World news: Billionaire Dies, Leaves Unusual Request in Will], [https://community.eveonline.com/news/news-channels/world-news/riddles-solved-by-burn-eden/ World news: Riddles Solved by Burn Eden]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Gate Inside Of A Station<br />
|system = Central Point, jumpgate to Dead End<br />
|image = Gateinsideastation.webp<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Ultra Premier Nebula<br />
|system = Elarel <br />
|image = Ultra Premier.jpg<br />
|quote = <br />
|text = In YC 106 the Quafe corporation held a party at the Rent-A-Dream Gardens in Elarel. The party was attacked by United against Decadence and Impurity (UDI) and over 300 personnel were slaughtered in event commonly known as "Elarel Massacre".<br />
<br />
The site appears to have been removed.<br />
|link=[https://www.eveonline.com/article/udi-where-are-they-now UDI – Where are they now?]<br />
}}<br />
<br />
{{Template:Location<br />
|name = Blood Raider Crawler <br />
|system =Saidusairos<br />
|image = BloodRaiderCrawlerMine.webp<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Crimson Cathedral<br />
|system =Saidusairos<br />
|image = CrimsonCathedral.webp<br />
|quote = <br />
|text =<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Pashanai III - Moon 9 - Ministry of War Bureau Offices <br />
|system =Pashanai<br />
|image = Ministry of War Station.jpg<br />
|quote = <br />
|text = On 25.3.YC112 the Pashanai III - Moon 9 - Ministry of War Bureau Offices was bombed by Bloody Hands of Matar terrorists. For a long time the station exterior showed visible damage from the bombing but eventually the station was repaired. Nowadays there is a monument near the station.<br />
|link=<br />
}}<br />
<br />
{{Template:Location<br />
|name = Kyonoke Pit<br />
|system =Taisy planet VIII<br />
|image = <br />
|quote = <br />
|text = Kyonoke Pit was once a mining station. During the mining process a disease was released from the rock killing everyone on board. The mining installation has been under quarantine ever since.<br />
<br />
Years later. In YC119 the Kyonoke plague spread out resulting in whole cities being quarantined and wide spread panic. Luckily a cure was found in Kyonoke Research Center in Postouvin.<br />
<br />
The actual Kyonoke Pit is not visible in space.<br />
<br />
----<br />
<br />
During [[Triglavian Invasion (Chapter 3)]] the system of Taisy was invaded by Triglavian forces. To prevent the Kyonoke Plague from falling in their hands the pit was destroyed.<br />
|link= [https://fiction.eveonline.com/stories/chronicles/Kyonoke-Pit Chronicle: Kyonoke Pit]<br />
}}<br />
<br />
==External links==<br />
* [https://evemaps.dotlan.net/region/places Dotlan - places]<br />
* [https://evetravel.wordpress.com/ EVE Travel blog]<br />
* [https://fiction.eveonline.com/new-eden/lore/unique-interstellar-sites Lore: Unique interstellar sites]<br />
<br />
[[Category:Lore]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Drifters&diff=214313Drifters2024-03-25T03:33:17Z<p>Sivaira Chen: Updated with some Pochven drifters</p>
<hr />
<div>[[image:drifters.png|thumb|Apollo and Artemis Tyrannos, artwork of Drifters released with the expansion highlights]]<br />
The '''Drifters''' are a mysterious new faction that appeared in [[New Eden]] in early YC117 (2015). So far all attempts at communication with them have failed.<br />
They are seen by most as invaders and after attacking the Amarr empire and killing empress Jamyl I, the Amarr empire declared war on them. The behavior, fighting tactics and capabilities of the Drifters have been changing continuously since their appearance, so be wary of any changes to the status described here.<br />
<br />
{| class="wikitable"<br />
|-<br />
| By all appearances and indications the Drifters are members of the Jove race, albeit far removed and with a strangely altered physiology. The high degree of cybernetic modification that Drifters exhibit seems to go hand in hand with an implacable single-mindedness and utter ruthlessness while pursuing their mysterious goals. Whatever their ends may be, the technology at their command unquestionably rivals and perhaps even surpasses that which other Jove have been seen to use.<br />
|}<br />
<br />
== Drifters Faction ==<br />
The Drifters faction is similar to that of other NPC organizations such as the empire and pirate factions. By default, no capsuleer has standings with them. As soon as you kill Drifter ships, you will quickly gain negative standings (12% per battleship kill). Negative standings don't seem to have any effect currently.<br />
<br />
Evidence points to various connections of the Drifters to New Eden's factions:<br />
* [[Jove Observatory|Jove observatories]] have been decloaking in k-space and Jove corpses are floating in the Drifter wormhole systems.<br />
* Sleeper ships and installations also appear together with the Drifters in wormholes.<br />
* Fleets of Sisters of EVE ships can be seen as well in those wormholes and the alpha clone technology pioneered by the SoE may be connected to the Drifters as well.<br />
<br />
{| class="wikitable"<br />
| valign="middle" style="background:#151515;" | {{icon|drifter|128|Drifters}}<br />
| valign="middle" style="padding:10px;" | '''Drifters'''<br />
<br />
Emerging from the ruins of the Sleeper civilization spread throughout Anoikis – otherwise known as 'W-space' – the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike. Seemingly the inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the Jove Empire.<br />
|}<br />
<br />
== Vigilant Tyrannos (Corp) ==<br />
The '''Drifters''' faction has one member corp, the '''Vigilant Tyrannos''' corporation. Their CEO is '''Tyrannos Strategos''' and so far fourteen other pilot names (fifteen total) have been encountered: <br />
<br />
* Agreus Tyrannos<br />
* Apate Tyrannos <br />
* Apollo Tyrannos<br />
* Arithmos Tyrannos<br />
* Artemis Tyrannos<br />
* Cassandra Tyrannos<br />
* Cephisso Tyrannos<br />
* Hikanta Tyrannos<br />
* Hypnos Tyrannos<br />
* Metis Tyrannos<br />
* Orion Tyrannos<br />
* Orpheus Tyrannos<br />
* Tyrannos Navarkos<br />
* Tyrannos Polemos (CEO)<br />
<br />
Hikanta is only found in Drifter wormholes, Arithmos only in C5 and C6 wormhole escalations. Cassandra has only been recorded in a Drifter Cruiser. As the Drifters have been found to harvest capsuleer, Jove and sleeper corpses, one speculation is that all identically named Drifters are clones of each other.<br />
The name '''Tyrannos''' points to the long lost 2nd Jove Empire, which was erected by the so called 1st '''Tyrant''' Miko Bour and later reigned by so-called '''Tyrants''', powerful but not really tyrannical leaders.<br />
<br />
{| class="wikitable"<br />
| valign="middle" style="background:#151515;" | [[Image:Logo faction drifters.png|96px|link=|Vigilant Tyrannos]]<br />
| valign="middle" style="padding:10px;" | '''Vigilant Tyrannos'''<br />
<br />
CONCORD intelligence reports indicate that Drifter military formations are operating under a single command structure represented by an enclave level organization with the designation 'Vigilant Tyrannos'. Despite monitoring the movements of ships broadcasting the identifier of this organization, no further information as to the motivation or goals of this force has been gleaned.<br />
|}<br />
<br />
== Ships ==<br />
Little is known about the Drifters' ships, but so far capsuleers have encountered the following ships:<br />
<br />
===Drifter Battleship===<br />
<br />
{| class="wikitable" style="border-collapse:collapse;"<br />
| valign="top" style="background:#151515; padding:0px;" | [[image:drifter_battleship.jpg|128px|Drifter Battleship]]<br />
| valign="middle" style="padding:10px;" | CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.<br><br />
DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.<br><br />
Threat level: Critical<br />
|}<br />
<br />
===Drifter Cruiser===<br />
<br />
{| class="wikitable" style="border-collapse:collapse;"<br />
| valign="top" style="background:#151515; padding:0px;" | [[image:Drifter_cruiser.jpg|128px|Drifter Cruiser]]<br />
| valign="middle" style="padding:10px;" | CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.<br><br />
DED contact briefings suggest the free floating turrets are a secondary weapon, with a primary strike weapon held in reserve against those this ship's commander considers a significant threat.<br><br />
Threat level: Critical<br />
|}<br />
<br />
Encounters with these ships have revealed several unique mechanics related to them alone. One such mechanic is that of an "overshield" - an additional layer of shielding colored blue on the targeting display. When this blue shield has been depleted, target locks on the Drifter break, in the manner of ECM. Many have also reported that the Drifters' weapons deal massive amounts of damage, difficult for any sub-capital ship to tank without a specialised fit. Even capital ships are not immune, with many carriers being lost to Drifters, many by players attempting to test their capabilities. Drifters drop blue loot and Antikythera Elements.<br />
<br />
There are 3 different types of Drifter battleships:<br />
* The type flown by Apollo and Artemis features an overshield and a doomsday weapon, but has a relatively poor tank. It can be found in known space and in Drifter wormholes.<br />
* The Hikanta type is similar but more dangerous. It is only found inside the Drifter hive sites in Drifter wormholes.<br />
* Finally the Arithmos type has no overshield or doomsday, but has a very strong tank, neuts with an impressive 200GJ/s and is warp core stabilized with 5 points. It can only be found in C5 and C6 wormholes, where it spawns in site escalations. It holds high-value loot, but does not despawn and will roam the system until destroyed. Spawning multiple Arithmos in a system affords interesting challenges and opportunities.<br />
<br />
Drifter battleships can reach up to 3500m/s and do about 1300dps of omni damage with their standard Lux Kontos suspended weapon system. Their additional doomsday-like weapon that does about 750000 damage.<br />
<br />
Note that both the stats and the engagement tactics of Drifter ships have changed several times and can not be relied upon.<br />
Detailed - but possibly outdated - stats can be found at [http://games.chruker.dk/eve_online/item.php?type_id=34495 Drifter Battleship (chruker)].<br />
<br />
===Autothysian Lancer===<br />
<br />
{| class="wikitable" style="border-collapse:collapse;"<br />
| valign="top" style="background:#151515; padding:0px;" | [[image:Circadian_Seeker.jpg|128px|Circadian Seeker]]<br />
| valign="middle" style="padding:10px;" | The Autothysian Lancer is a Drifter-allied drone with a similar base design to the Circadian Seekers but is much more dangerous, sporting an upgraded array of defenses and weapons. Though highly militarized in response to capsuleer resistance, the drone still explores New Eden with the mechanical indifference seen in previous, weaker variants.<br />
|}<br />
<br />
These appear to be cruiser sized scout drones that operate in groups of four or five and scan all installations and ships in New Eden. They appear in all systems that have Jove Observatories in them and are generally not hostile unless attacked. There are exceptions to this: if you're near a Jove Observatory or a [[Wormholes#Known_Space_to_Drifter_Wormholes|Drifter Wormhole]] and Autothysian Lancers or Drifter Battleships show up, they are likely to aggress you if you don't leave quickly. Once this happens, the drifters in that system can aggress you anywhere.[https://support.eveonline.com/hc/en-us/articles/212103929-Autothysian-Lancers-and-Drifters]<br />
<br />
When engaged they usually warp in another wave of Autothysian Lancers but there is also a chance a drifter battleship will warp in. Note that they - unlike other NPCs - will pod players.<br />
If killed they each drop 2 Sleeper Data Libraries and have a chance to drop an Antikythera Element - which is used in the production of [[Entosis Link|entosis links]].<br />
They do about 76dps (EM/Thermal) at ranges up to 100km, have about 10kHP with high resists (73%-85% shield resists, weakest is EM). Their max speed is 1240m/s and they try to orbit at 10km.<br />
Because of their sturdy tank but relatively moderate dps, they can e.g. be hunted in active tanked cruisers with short range weapons equipped with a web and a prop mod.<br />
*Tip- Preliminary investigations show the Autothysian Lancers will continue to aggress you until they destroy a ship your character owns. If you accidentally engage them and survive the initial encounter board a cheap frigate and let them destroy it. Authothysian lancers cannot be scanned down but they can be attracted to your position if you enter within 50km of a Jove Observatory (only do this to sacrifice a ship). Once they destroy your ship that character will be cleared from aggressor status and you will no longer be targeted by roaming patrols. A frigate or larger ship is suggested as a corvette is not typically engaged by Autothysian lancers, even if your character is on their aggro table. <br />
<br />
Detailed statistics can be found at [http://games.chruker.dk/eve_online/item.php?type_id=34337 Autothysian Lancer (Chruker)]<br />
<br />
===Circadian Sleeper===<br />
<br />
{| class="wikitable" style="border-collapse:collapse;"<br />
| valign="top" style="background:#151515; padding:0px;" | [[image:Circadian_Seeker.jpg|128px|Circadian Seeker]]<br />
| valign="middle" style="padding:10px;" | The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.<br />
|}<br />
<br />
Since the Ascension expansion, Circadian Seekers only appear during the initial tutorial storyline for new players. They have only 20 HP and do minimal damage, so they can be defeated in a Corvette. <br />
<br />
Detailed statistics can be found at [http://games.chruker.dk/eve_online/item.php?type_id=42692 Circadian Sleeper (Chruker)]<br />
<br />
===Fighting Drifters===<br />
<br />
[[File:drifter-bb-under-attack.jpg|540px|thumb|Drifter battleship under attack by capsuleer fleet]]<br />
There are currently 3 tactics to take down Apollo, Artemis, and Hikanta Drifter battleships including their possible Autothysian Lancer and sleeper support:<br />
* Capitals and a few subcapitals (e.g. Paladin, Abaddon) are able to tank the doomsday at full health. This requires a very blingy tank on the primary and a support fleet with dps and logi.<br />
* A swarm of cheap high burst dps ships (with webs) will take a Drifter down easily, but lose at least one ship in the process.<br />
* Since the doomsday weapon has tracking and signature limits it is possible to survive the doomsday in a fast close orbit with a small signature radius. Often logistics ships with Halo implants are used. A fleet of 20-30 ships (dps cruisers with logistics, tracking disruption and webbing support) can take down a drifter in seconds with careful piloting and timing and (mostly) without losses.<br />
<br />
For more details on (slightly outdated) ships and tactics see [http://dl.eve-files.com/media/1607/SeyCon5_04_-_Drifter_Hive_Doctrines.pdf Drifter Hive Doctrines : History and Evolution (pdf)]<!-- dead link? Error message: The specified key does not exist.--><br />
<br />
There are groups organizing public fleets to run sites in wormholes:<br />
* Arataka Research Consortium (ingame channel "Consortium Operations") runs intermittent open fleets in Drifter wormholes, with a doctrine of T3 Destroyers ([[Confessor]]s) with various support cruisers. These fleets are PvE focused and newbie-friendly. ARC's lead corporation, IKAME, are also responsible for much of the research on Drifter activity and structures. ARC are also highly active in the roleplay community, and work out of the channel "Arataka Communications Router".<br />
* [https://vulfpeck.space Vulfpeck] runs public fleets into specific C5/C6 wormholes, to run Sleeper combat sites. These sites end in an escalation by Arithmos Tyrannos, a much larger and more dangerous Drifter battleship (although not equipped with a doomsday weapon). Vulfpeck also use T3 Destroyer doctrines (mainly Confessors), supported by Guardians. Most Vulfpeck fleets focus on ISK making, as hunting Arithmos Tyrannos can be very profitable.<br />
<br />
== Drifters in Known Space ==<br />
<br />
[[File:Jove Observatory-540x540.jpg|270px|thumb|Jove Observatory]]<br />
In a large number of k-space systems huge Jove Observatories can be found. They are visible on the Overview as a beacon.<br />
These Observatories seem to have fallen into disrepair. k-space entries to Drifter Wormhole systems seem to only appear in systems with a Jove Observatory. <br />
Systems with a Jove Observatory are the only systems where Autothysian Lancers are seen, and when Drifter Wormholes appear, the systems are are also roamed by Apollo Tyrannos and Artemis Tyrannos battleships.<br />
The battleships and seekers seem to roam the system and guard the Jove Observatories and the Unidentified Wormhole sites, attacking any ships that get too close.<br />
<br />
==Drifters in Pochven==<br />
{{Main|Triglavian Invasion special NPCs }}<br />
Drifters in [[Pochven]] differ in many ways to their K-Space counterparts. There are currently six types of Drifters that have been encountered in Pochven.<br />
<br />
* Agreus Tyrannos (Drifter Scout Cruiser) <br />
* Metis Tyrannos (Drifter Assault Cruiser)<br />
* Tyrannos Navarkos (Drifter Navarkos Cruiser)<br />
* Orpheus Tyrannos (Drifter Raider Battleship)<br />
* Cephisso Tyrannos (Drifter Strike Battleship)<br />
* Tyrannos Polemos (Drifter Polemarkos Battleship)<br />
<br />
Agreus and Orpheus Tyrannos lack superweapons, while all other Drifters retain superweapons that fire on their currently aggressed target when the overshield is depleted.<br />
<br />
All Drifters warp scramble at 7-14 km range, web at around 20 km, and neut at long ranges.<br />
<br />
'''''These Drifters all deal very high damage and should be avoided with extreme caution unless the pilot has a support fleet to back them up and are adequately prepared to take on Drifters. Inexperienced pilots will find taking on these Drifters to be extremely dangerous; engaging these ships often costs many players their own ships.'''''<br />
<br />
== Drifters in Sov Space ==<br />
<br />
Reports have started arriving that Drifters are now roaming 0.0 security systems and are reinforcing and destroying Upwell structures.<br /><br />
Drfiters reinforcing a station: https://www.youtube.com/watch?v=KfFoLs9dlg0 <br /><br />
Drifters destroying an Upwell jump gate: https://zkillboard.com/kill/77498342/ <br /><br />
<br />
== Drifters Wormhole Systems ==<br />
There are 5 known Drifters [[wormhole]] systems that are similar to shattered C2 wormholes with certain system effects. Although they are named by the typical J-type designations, they are often informally named after their predominant structure: <br />
Vidette, Redoubt, Sentinel, Barbican and Conflux. Note that the first four names suggest an advanced military fortification. In each system, both the main hive site and a Sisters of EVE Flotilla appear as beacons on the overview.<br />
All Drifter wormhole systems seem to have an unusually large number of connections (between 50-70) to known space (k-space) plus 6 static wormholes to C1-6 space. K-space connections always appear in system with a Jove Observatory. Their k-space connections are quite different from all other wormholes however:<br />
* On the K-space side the wormhole is marked by a beacon called "Unidentified Wormhole" and is thus visible on the default overview.<br />
* On the wormhole side the connections carry the usual K162 designation after being opened, but are deadspaced, so you will land at an 80km distance. Warping at range, will land you that distance from the 80km warp in point. This can land you closer or farther away from the Drifter wormhole if the wormhole is aligned with or agaisnt the warp in direction.<br />
* Drifter battleships regularly visit the k-space side of these connections and will attack anybody trying to approach or travel them. A cloak and/or MWD is highly recommended. The k-space beacon will decloak anyone warping at 0.<br />
* The k-space side connections carry unique signatures that are related to the type of wormhole:<br />
{| class="wikitable"<br />
|-<br />
! Drifter System Name !! K-space signature !! J-Type !! System Effect<br />
|-<br />
| '''Vidette''' || V928 || J164710 || Magnetar<br />
|-<br />
| '''Redoubt''' || R259 || J174618 || Wolf-Rayet<br />
|-<br />
| '''Sentinel''' || S877 || J055520 || Red Giant<br />
|-<br />
| '''Barbican''' || B735 || J110145 || Cataclysmic Variable<br />
|-<br />
| '''Conflux''' || C414 || J200727 || Pulsar<br />
|}<br />
<br />
=== Drifter Statics ===<br />
All five Drifter wormholes have 6 static wormhole connections to each of the C1-6 types of J-space. These wormholes are: Z647, D382, O477. Y683, N062, and R474. Unlike the Drifter wormholes, these holes are not deadspaced and function identically to similarly named wormholes in other parts of J-space. No Drifters spawn or visit these holes (The high class wormhole roaming Drifter will be able to warp to the incoming connection on the other side).<br />
<br />
=== Combat Anomalies ===<br />
<br />
Each Drifter wormhole contains five unique combat anomalies. They are visited and defended by regular Drifter patrols. More detailed information is available via [https://eve-files.com/media/1508/IKAME-Drifter-Hive-System-Anomalies.pdf Drifter Hive Systems Anomalies (pdf)]. All listed wormholes are of the violent type and not passable.<br />
{| class="wikitable"<br />
|-<br />
| '''Vidette'''|| Ship Graveyard|| Sleeper Engineering Station|| Spatial Rift|| Sleeper Enclave in Coral Rock|| Crystals and Stone Circle<br />
|-<br />
| '''Redoubt'''|| Ship Graveyard|| Caged Wormhole|| Spatial Rift Generator|| Sleeper Enclave|| Hollow Asteroid<br />
|-<br />
| '''Sentinel'''|| Monolith|| Wormhole in Rock Circle|| Opposing Spatial Rifts|| Sleeper Enclave Debris|| Crystal Resource<br />
|-<br />
| '''Barbican'''|| Wrecked Ships|| Unstable Wormhole|| Spatial Rift|| Heavily Guarded Spatial Rift|| Crystals<br />
|-<br />
| '''Conflux'''|| Monolith|| Caged Wormhole|| Rock Formation and Wormhole|| Particle Acceleration Array|| Guarded Asteroid Station<br />
|}<br />
<br />
=== Hive Sites ===<br />
<br />
[[File:hive.jpg|270px|thumb|Drifter Hive and support installations close to a shattered planet in a Redoubt wormhole.]]<br />
<br />
All Drifter wormholes contain a huge Drifter Hive protected by a sequence of deadspace pockets and connected via acceleration gates and warpable Rifts. The layout of these sites is slightly different in each of the 5 different Drifter wormholes, but the main rooms are the same. The entrance appears as a beacon on the overview under the name of the site, e.g. "Conflux".<br />
<br />
[[File:drifter-nexus-s.jpg|540px|thumb|Drifter Nexus: hundreds of huge bars with sparks flying between them. Their configuration has changed from a "sea urchin" to an S-shape since their first appearance months ago. An enormous semi-transparent blue sphere encompasses them all.]]<br />
<br />
# Entrance: Contains warp-in beacon. Warp at range is possible. The beacon is 50-80km from the acceleration gate.<br />
# Lobby or Split: Contains two acceleration gates plus a warpable rift that leads back to the Entrance. Is protected by 5 Emergent Patrollers (sleepers). The acceleration gates lead to a number of Transfer and Access rooms whose layout depends on the specific system.<br />
# Antechamber or Antichamber: Contains the gate to the final room, the Hive. Protected by various sleeper ships up to battleship size and webbing sleeper frigates.<br />
# Hive: Contains the main hive structure. Protected by Hikanta Tyrannos (at 250-400km and aggros on warp in, moves at ~2km/s) plus sleepers up to battleship size. Contains Vault (access with index in hold to get 10 elements). Nexus Transfer gate leads to Nexus room.<br />
# Nexus: A giant cluster made up of hundreds of "bars" engulfed by a huge blue sphere. The shape of the bar cluster is changing over time. It started spherical like a sea urchin and currently has an s-shape.<br />
<br />
Additionally there are rooms that depend on the specific site:<br />
* Access Alpha etc: Contains access units - hackable by data analyzer - named according to the gate: Alpha, Beta, etc; up to Gamma depending on specific system. Protected by sleepers.<br />
* Transfer Alpha etc: Contains no specific installations. Protected by sleepers.<br />
<br />
A detailed [https://eve-files.com/media/1507/Report-Drifter-Site-Overview.pdf Drifter Site Overview (pdf)]<br />
lists the rooms in their original state. Since then the parallel hacking that was required has been dropped.<br />
<br />
== Drifter Incursions ==<br />
<br />
For a while there were also Drifter Incursions into high sec systems.<br />
Multiple Drifter battleships decimated Amarr navy task forces and some capsuleers engaged the Drifters as well.<br />
<br />
== Drifters in C5 and C6 wormholes ==<br />
Arithmos Tyrannos, also known as the Drifter Response Battleship, spawns at end of sleeper site escalations in C5 and C6 wormholes. He needs to be pointed (with at least 4 points of scramble strength) to keep him from warping away and his ship contains most of the value of the escalation. Arithmos Tyrannos does '''not''' use a doomsday weapon but has a lot of HP and heavy energy neutralizing. In the past, Arithmos Tyrannos was commonly killed by luring him into attacking an anti-capital fit Astrahus, however as of early 2020 this strategy is no longer viable as his targeting priorities were updated. However, his extremely large signature radius leaves him vulnerable to other anti-capital weaponry.<br />
<br />
[https://forums-archive.eveonline.com/topic/476010 EVE forum post from CCP Fozzie, announcing Arithmos Tyrannos]<br />
<br />
== Related links ==<br />
Below are links to related pages about Drifters. The IKAME research reports are highly detailed but note their date as there may have been changes in Drifter behavior and sites since then.<br />
<br />
* [https://eve-files.com/media/1507/Report-Drifter-Site-Overview.pdf Drifter Complexes Overview (pdf)]<br />
* [https://eve-files.com/media/1602/Drifter_Hive_Analysis_YC116-02-01.pdf Analysis of Materials Salvaged from Drifter Hives (pdf)]<br />
* [http://dl.eve-files.com/media/1607/SeyCon5_02_-_Amarr-Drifter_War.pdf Historical Review of The Amarr-Drifter War (pdf)]<!-- dead link? Error message: The specified key does not exist.--><br />
* [http://dl.eve-files.com/media/1607/SeyCon5_04_-_Drifter_Hive_Doctrines.pdf Drifter Hive Doctrines : History and Evolution (pdf)]<!-- dead link? Error message: The specified key does not exist.--><br />
* [https://community.eveonline.com/news/news-channels/world-news/concord-assembly-lowers-alert-status-as-capsuleer-encounters-with-drifters-raise-questions/ CONCORD Assembly Lowers Alert Status as Capsuleer Encounters with "Drifters" Raise Questions ]<br />
* [https://forums-archive.eveonline.com/topic/405079 Unidentified Structures Uncloaked, Sightings of "Drifters"]<br />
* [https://forums-archive.eveonline.com/message/5500228 Drifters - An Overview]<br />
<br />
== Gallery ==<br />
{|<br />
| valign="top" | [[image:drifters_design.jpg|thumb|Drifter Battleship concept art.]]<br />
| valign="top" | [[image:drifters_unidentified_structure.jpg|thumb|Unidentified Structure concept art.]]<br />
|}<br />
<br />
[[Category:Factions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Torpid_Sleeper_Hive&diff=214312Torpid Sleeper Hive2024-03-25T03:28:05Z<p>Sivaira Chen: </p>
<hr />
<div>{{cleanup|Confirm triggers.}}<br />
<br />
{{NPCTableCSS}} {{CMBSiteInfo<br />
|name= Torpid Sleeper Hive<br />
|type= anomaly<br />
|rating= None<br />
|location= [[Pochven]]<br />
|ship limit= Unrestricted<br />
|faction= [[Sleepers]]<br />
|damage= {{Damagetype|Omni}}<br />
|resist= {{Damagetype|Omni}}<br />
|signature strength= 100% Anomaly<br />
}}<br />
'''Torpid Sleeper Hive''' is a [[Pochven]] combat anomaly that spawns through out Triglavian space.<br />
<br />
This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of [[Crucifier]]s with tracking disruptors along with several sniper battleships are used to run the site. See [https://forum.eveuniversity.org/viewtopic.php?f=233&t=119620 Viscatus's post on Pochven] for more info on the site.<br />
<br />
Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. '''Their individual damage is approximate to that of C5-C6 Sleepers, beware.'''<br />
<br />
The rats are primarily categorized into three distinct groups; Faded (weaker), no prefix (normal), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused-type cruisers and battleships also have an additional shield layer, though it is very weak and barely accounts for their tank.<br />
<br />
Sleeper frigates deal around '''''100''''' DPS, Sleeper cruisers deal around '''''200-300''''' DPS, and Sleeper battleships deal around '''''450''''' DPS.<br />
<br />
The site may have trigger NPCs, the second wave may be triggered early if the cruisers are destroyed. This has not been confirmed.<br />
<br />
Hypnosian '''''Agonizer''''' frigates use moderately strong webs and deal primarily turret damage, '''''Watcher''''' uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and '''''Preserver''''' uses remote repairs and uses strong missile attacks.<br />
<br />
Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers and deal strong turret damage, '''''Upholder''''' remote repairs other ships and fires high-damage missiles, and '''''Warden''''' uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage.<br />
<br />
Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.<br />
<br />
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS.<br />
<br />
'''Note:''' If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.<br />
<br />
Initial wave deals around 200-400 DPS.<br />
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}}<br />
{{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|point= scram|ewar= Web|ewar2= Neut|note= Upholder uses remote repairs|trigger=May trigger wave 2, not confirmed}}<br />
|}<br />
Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn. Drifter cruiser moves up to 1900 m/s and deals roughly 462 DPS omni. <br />
<br />
'''Note:''' The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn.<br />
{{NPCTableHead|Wave 2 (around 4-5 ships)}}<br />
{{NPCTableRow|Frigate|0-3|Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|0-2|Hypnosian Avenger/Warden/Upholder|point= scram|ewar= Web|ewar2= Neut|note= Upholder uses remote repairs}}<br />
{{NPCTableRow|Battleship|1|Hypnosian Eristikon/Psychopomp/Sentinel|point= scram|ewar= Web|ewar2= Neut|note= Psychopomp uses strong remote repairs|trigger= May trigger third wave or despawn the site, not confirmed}}<br />
{{NPCTableSeparator|Possible additional spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Agreus Tyrannos (Drifter Scout Cruiser)|point= scram|ewar= Web|ewar2= Neut}}<br />
|}<br />
Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS. Drifter cruiser moves 1900 m/s, deals 462 DPS omni with an alpha of 2300. Battleship moves up to 1450 m/s, deals 933 DPS omni with an alpha of roughly 4000.<br />
{{NPCTableHead|Wave 3 (number of ships unknown)}}<br />
{{NPCTableRow|Frigate|0-2|Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver will remote repair other ships}}<br />
{{NPCTableRow|Battleship|1-2|Hypnosian Eristikon/Psychopomp/Sentinel|point= scram|ewar= Web|ewar2= Neut|note=Psychopomp uses remote repairs}}<br />
{{NPCTableSeparator|Possible Drifter spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Agreus Tyrannos (Drifter Scout Cruiser)|point= scram|ewar= Web|ewar2= Neut}}<br />
{{NPCTableRow|Elite Battleship|0-1|Orpheus Tyrannos (Drifter Raider Battleship)|point= scram|ewar= Web|ewar2= Neut}}<br />
|}<br />
<br />
== Rewards ==<br />
Clearing the site increases your standings with [[EDENCOM]] and [[Triglavian Collective]]. It also gives a payout of 8.6 million ISK.<br />
<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Torpid_Sleeper_Hive&diff=214311Torpid Sleeper Hive2024-03-25T03:26:37Z<p>Sivaira Chen: </p>
<hr />
<div>{{cleanup|Confirm triggers.}}<br />
<br />
{{NPCTableCSS}} {{CMBSiteInfo<br />
|name= Torpid Sleeper Hive<br />
|type= anomaly<br />
|rating= None<br />
|location= [[Pochven]]<br />
|ship limit= Unrestricted<br />
|faction= [[Sleepers]]<br />
|damage= {{Damagetype|Omni}}<br />
|resist= {{Damagetype|Omni}}<br />
|signature strength= 100% Anomaly<br />
}}<br />
'''Torpid Sleeper Hive''' is a [[Pochven]] combat anomaly that spawns through out Triglavian space.<br />
<br />
This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of [[Crucifier]]s with tracking disruptors along with several sniper battleships are used to run the site. See [https://forum.eveuniversity.org/viewtopic.php?f=233&t=119620 Viscatus's post on Pochven] for more info on the site.<br />
<br />
Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. '''Their individual damage is approximate to that of C5-C6 Sleepers, beware.'''<br />
<br />
The rats are primarily categorized into three distinct groups; Faded (weaker), no prefix (normal), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused-type cruisers and battleships also have an additional shield layer, though it is very weak and barely accounts for their tank.<br />
<br />
Sleeper frigates deal around '''''100''''' DPS, Sleeper cruisers deal around '''''200-300''''' DPS, and Sleeper battleships deal around '''''450''''' DPS.<br />
<br />
The site may have trigger NPCs, the second wave may be triggered early if the cruisers are destroyed. This has not been confirmed.<br />
<br />
Hypnosian '''''Agonizer''''' frigates use moderately strong webs and deal primarily turret damage, '''''Watcher''''' uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and '''''Preserver''''' uses remote repairs and uses strong missile attacks.<br />
<br />
Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers and deal strong turret damage, '''''Upholder''''' remote repairs other ships and fires high-damage missiles, and '''''Warden''''' uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage.<br />
<br />
Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.<br />
<br />
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS.<br />
<br />
'''Note:''' If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.<br />
<br />
Initial wave deals around 200-400 DPS.<br />
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}}<br />
{{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|point= scram|ewar= Web|ewar2= Neut|note= Upholder uses remote repairs|trigger=May trigger wave 2, not confirmed}}<br />
|}<br />
Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn. Drifter cruiser moves up to 1900 m/s and deals roughly 462 DPS omni. <br />
<br />
'''Note:''' The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn.<br />
{{NPCTableHead|Wave 2 (around 4-5 ships)}}<br />
{{NPCTableRow|Frigate|0-3|Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|0-2|Hypnosian Avenger/Warden/Upholder|point= scram|ewar= Web|ewar2= Neut|note= Upholder uses remote repairs}}<br />
{{NPCTableRow|Battleship|1|Hypnosian Eristikon/Psychopomp/Sentinel|point= scram|ewar= Web|ewar2= Neut|note= Psychopomp uses strong remote repairs|trigger= May trigger third wave or despawn the site, not confirmed}}<br />
{{NPCTableSeparator|Possible additional spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Agreus Tyrannos (Drifter Scout Cruiser)|point= scram|ewar= Web|ewar2= Neut}}<br />
|}<br />
Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS. Drifter cruiser moves 1900 m/s, deals 462 DPS omni. Battleship moves up to 1450 m/s, deals 933 DPS omni.<br />
{{NPCTableHead|Wave 3 (number of ships unknown)}}<br />
{{NPCTableRow|Frigate|0-2|Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver will remote repair other ships}}<br />
{{NPCTableRow|Battleship|1-2|Hypnosian Eristikon/Psychopomp/Sentinel|point= scram|ewar= Web|ewar2= Neut|note=Psychopomp uses remote repairs}}<br />
{{NPCTableSeparator|Possible Drifter spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Agreus Tyrannos (Drifter Scout Cruiser)|point= scram|ewar= Web|ewar2= Neut}}<br />
{{NPCTableRow|Elite Battleship|0-1|Orpheus Tyrannos (Drifter Raider Battleship)|point= scram|ewar= Web|ewar2= Neut}}<br />
|}<br />
<br />
== Rewards ==<br />
Clearing the site increases your standings with [[EDENCOM]] and [[Triglavian Collective]]. It also gives a payout of 8.6 million ISK.<br />
<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Asteroids_and_ore&diff=214201Asteroids and ore2024-03-22T04:58:39Z<p>Sivaira Chen: </p>
<hr />
<div>{{Update|Need additional table information for border/A0 and Pochven asteroids.}}<br />
'''Asteroids''' are large irregular chunks of rock that can be found in many places throughout New Eden. When mined, asteroids yield '''ore''' which, when refined, produces minerals of various types that serve as the basic building blocks of almost every [[Manufacturing|craftable]] item.<br />
<br />
== Where to find asteroids ==<br />
[[File:Asteroid-belt-ingame.jpg|thumb|250px|An asteroid belt. The ship in the middle is sitting at the warp-in point.]]<br />
[[File:Asteroid-belt.png|thumb|250px|Asteroid belt geometry]]<br />
<br />
=== Asteroid belts ===<br />
Virtually every star system in EVE (with the notable exception of Jita) has at least one asteroid belt. Most star systems have several -- up to more than a dozen in some cases. These belts are listed on the [[overview]] and the right-click menu, and can have two kinds of geometry: one is a rough semicircle of asteroids, approximately 50&nbsp;km in diameter, the other being asteroids dispersed over a spherical volume with a radius of about 70&nbsp;km. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the center of the asteroids. Note that mining lasers have an (unboosted) range of only 10-15&nbsp;km, so in order to mine asteroids a ship has to fly closer to the belt after warping in. If you want to save on travel time, you can warp to [[Mining#Bookmarks|mining bookmarks]] instead.<br />
<br />
A given belt will have a mixture of asteroids containing different ores. The mixture and size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the EVE universe and its security status (see [[#Asteroid distribution|asteroid distribution]] below). Each asteroid belt contains a finite number of asteroids (which disappear once fully mined), but the asteroids respawn after [[downtime]] if there are no asteroids left. The website [https://evemaps.dotlan.net/ Dotlan] has maps showing the number of belts per system.<br />
<br />
=== Deadspace pockets ===<br />
Mineable asteroids can also spawn in [[deadspace]] pockets, such as the ones created for missions. Unlike asteroid belts, these are not organized into a set shape. Some are composed of dense clumps of asteroids, while others are scattered fields. For a list of which missions' deadspace pockets contain asteroids, see [[Mission mining]] or [https://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-survival].<br />
<br />
=== Cosmic anomalies ===<br />
Lastly, one of the two kinds of [[Cosmic Anomaly|cosmic anomaly]] contains asteroids (the others contains hostile rats). The asteroids in cosmic anomalies tend to be a little larger and contain rarer ore than the normal asteroid belts in a star system. However, unlike asteroid belts, once all the asteroids in the anomaly have been mined, the anomaly disappears after broadcasting a short message in Local. As with all cosmic anomalies, new anomalies spawn semi-randomly.<br />
<br />
Note that in many locations you will find decorative asteroids, which cannot be mined or otherwise interacted with. These will have colorful names such as "Snake-shaped Asteroid".<br />
<br />
There are different types of asteroid cosmic anomalies, named by what kinds of ores are contained within. Each type comes in three variants (small, average, and large) - the "larger" the anomaly, the more asteroids (and hence the more ore) it contains. A "Small Kernite and Omber Deposit" therefore contains a small number of Kernite and Omber asteroids, while a "Large Bistot Deposit" contains a large number of Bistot asteroids. Ore anomalies will contain all three variants of the ores they contain.<br />
<br />
The following chart illustrates the makeup of cosmic anomalies. "Small", "Average" and "Large" are defined above:<br />
<br />
==== High security space ====<br />
{{see also|High-sec}}<br />
* Veldspar<br />
<br />
==== Low security space ====<br />
{{see also|Low-sec}}<br />
* Gneiss ([[Small Gneiss Deposit|small]] • [[Average Gneiss Deposit|average]] • [[Large Gneiss Deposit|large]])<br />
* Dark Ochre and Gneiss ([[Small Dark Ochre and Gneiss Deposit|small]] • [[Average Dark Ochre and Gneiss Deposit|average]] • [[Large Dark Ochre and Gneiss Deposit|large]])<br />
* Crokite, Dark Ochre and Gneiss ([[Small Crokite, Dark Ochre and Gneiss Deposit|small]] • [[Average Crokite, Dark Ochre and Gneiss Deposit|average]] • [[Large Crokite, Dark Ochre and Gneiss Deposit|large]])<br />
* Spodumain, Crokite and Dark Ochre ([[Small Spodumain, Crokite and Dark Ochre Deposit|small]] • [[Average Spodumain, Crokite and Dark Ochre Deposit|average]] • [[Large Spodumain, Crokite and Dark Ochre Deposit|large]])<br />
* Hedbergite ''(Small, Average, Large)''<br />
* Hemorphite ''(Small, Average, Large)''<br />
<br />
==== Null security space ====<br />
{{see also|Null-sec}}<br />
<br />
* Bistot ([[Small Bistot Deposit|small]] • [[Average Bistot Deposit|average]] • [[Large Bistot Deposit|large]])<br />
* Arkonor and Bistot ([[Small Arkonor and Bistot Deposit|small]] • [[Average Arkonor and Bistot Deposit|average]] • [[Large Arkonor and Bistot Deposit|large]])<br />
* Mercoxit, Arkonor and Bistot ([[Small Mercoxit, Arkonor and Bistot Deposit|small]] • [[Average Mercoxit, Arkonor and Bistot Deposit|average]] • [[Large Mercoxit, Arkonor and Bistot Deposit|large]])<br />
* Dark Ochre ''(Small, Average, Large)''<br />
* Gneiss ''(Small, Average, Large)''<br />
* Kernite ''(Small, Average, Large)''<br />
* Spodumain ''(Small, Average, Large)''<br />
<br />
=== Wormholes ===<br />
Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres deposits may be found in wormholes.<br />
<br />
=== Pochven ===<br />
With the creation of [[Pochven]], new ore types were added to the game which can only be found in these areas. Bezdnacine, Rakovene, and Talassonite are the new ores, while Spodumain and Mercoxit can also be found there, with Mercoxit only spawning in home systems.<br />
<br />
=== Ore Prospecting Arrays ===<br />
In player-owned [[Sovereignty|sovereign nullsec]], it is possible to deploy {{co|wheat|Ore Prospecting Arrays}}, a deployable sovereignty structure which, when deployed in a system, periodically generates asteroid clusters of various sizes at set intervals.<br />
<br />
All sizes of asteroid clusters are capable of spawning regardless of system security status, and all clusters of a given size contain the same volume of ore, but asteroid clusters in lower security levels will spawn the more valuable ore variants with greater frequency. With the exception of Small Asteroid Clusters (which lack Mercoxit), all clusters contain varying amounts of all nullsec ore types: Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Spodumain, and Mercoxit.<br />
<br />
:[[Small Asteroid Cluster]] • [[Medium Asteroid Cluster]] • [[Large Asteroid Cluster]] • [[Enormous Asteroid Cluster]] • [[Colossal Asteroid Cluster]]<br />
<br />
Respawn cooldown to all Asteroid Cluster anomalies scales based on the size of the anomaly:{{Plainlist|<br />
* 1 hour for the Small Asteroid Cluster<br />
* 2 hours for the Medium Asteroid Cluster<br />
* 3 hours for the Large Asteroid Cluster<br />
* 4 hours for the Enormous Asteroid Cluster<br />
* 5 hours for the Colossal Asteroid Cluster<br />
}}<br />
== Asteroid distribution ==<br />
[[File:Asteroid-belt-overview.jpg|thumb|250px|An asteroid belt, as seen on the [[overview]]. Note the belt's warp-in point (marked with an inverted triangle), as well as the variety of different asteroid types (all labelled according to what kind of ore they contain).]]<br />
{{hatnote|For the distribution of ice asteroids, see [[Ice harvesting#Ice distribution|Ice distribution]].}}<br />
The EVE universe can be divided into [[topology|four quarters]]:<br />
* The Amarr quarter (includes systems held by the Amarr, Ammatar, Khanid, Blood Raiders, and Sansha's Nation)<br />
* The Caldari quarter (includes systems held by the Caldari and Guristas)<br />
* The Gallente quarter (includes systems held by the Gallente and Serpentis)<br />
* The Minmatar quarter (includes systems held by the Minmatar and Angel Cartel)<br />
<br />
Each of these four quarters has its own set of asteroid types. Additionally, systems with different [[Security Rating|security rating]] have different asteroid types.<br />
<br />
== Ore locations ==<br />
{| class="wikitable" style="font-size:90%;" <br />
|- style="background: #222222;"<br />
! rowspan=2 | System<br>security<br>rating<br />
! colspan=4 | Quarter<br />
|- style="background: #222222;"<br />
! [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr quarter]]<br />
! [[File:Logo_faction_caldari_state.png|64px|link=|Caldari quarter]]<br />
! [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente quarter]]<br />
! [[File:Logo_faction_minmatar_republic.png|64px|link=|Minmatar quarter]]<br />
|-<br />
| {{co|#00F000|█}} High Sec<br> 1.0 to 0.5<br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_scordite.png|32px|link=|Scordite]] Scordite <br>[[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres<br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_scordite.png|32px|link=|Scordite]] Scordite<br>[[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres <br>[[File:ore_plagioclase.png|32px|link=|Plagioclase]] Plagioclase <br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_scordite.png|32px|link=|Scordite]] Scordite<br>[[File:ore_plagioclase.png|32px|link=|Plagioclase]] Plagioclase<br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_scordite.png|32px|link=|Scordite]] Scordite<br>[[File:ore_plagioclase.png|32px|link=|Plagioclase]] Plagioclase<br />
|-<br />
| {{co|#E6D64F|█}} Low Sec<br> 0.4 to 0.0<br />
| [[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres<br>[[File:ore_kernite.png|32px|link=|Kernite]] Kernite <br> [[File:ore_jaspet.png|32px|link=|Jaspet]] Jaspet <br> [[File:ore_hemorphite.png|32px|link=|Hemorphite]] Hemorphite<br />
| [[File:ore_kernite.png|32px|link=|Kernite]] Kernite <br>[[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres<br> [[File:ore_hedbergite.png|32px|link=|Hedbergite]] Hedbergite<br />
| [[File:ore_omber.png|32px|link=|Omber]] Omber <br> [[File:ore_jaspet.png|32px|link=|Jaspet]] Jaspet <br> [[File:ore_hemorphite.png|32px|link=|Hemorphite]] Hemorphite<br />
| [[File:ore_kernite.png|32px|link=|Kernite]] Kernite <br> [[File:ore_omber.png|32px|link=|Omber]] Omber <br> [[File:ore_hedbergite.png|32px|link=|Hedbergite]] Hedbergite<br />
|-<br />
| {{co|#E85025|█}} Null Sec<br> less than 0.0<br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres<br>[[File:ore_kernite.png|32px|link=|Kernite]] Kernite<br> [[File:ore_arkonor.png|32px|link=|Arkonor]] Arkonor <br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit <br> [[File:ore_spodumain.png|32px|link=|Spodumain]] Spodumain<br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres<br>[[File:ore_kernite.png|32px|link=|Kernite]] Kernite<br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit <br> [[File:ore_spodumain.png|32px|link=|Spodumain]] Spodumain<br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br> [[File:ore_arkonor.png|32px|link=|Arkonor]] Arkonor <br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit<br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br>[[File:ore_kernite.png|32px|link=|Kernite]] Kernite<br> [[File:ore_arkonor.png|32px|link=|Arkonor]] Arkonor <br> [[File:ore_bistot.png|32px|link=|Bistot]] Bistot <br> [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit<br> [[File:ore_spodumain.png|32px|link=|Spodumain]] Spodumain<br />
<br />
|}<br />
<br />
{| class="wikitable" style="font-size:90%;" <br />
|-<br />
| {{co|#42ECFF|█}} Null Sec & Wormhole with A0 star <br>0.5 High-Low border systems<br />
| [[File:ore_spodumain.png|32px|link=|Ducinium]] Ducinium [[File:ore_arkonor.png|32px|link=|Eifyrium]] Eifyrium [[File:ore_veldspar.png|32px|link=|Mordunium]] Mordunium [[File:ore_omber.png|32px|link=|Ytirium]] Ytirium<br />
|-<br />
| {{co|#741313|█}} Pochven<br />
| [[File:ore_talassonite.png|32px|link=|Talassonite]] Talassonite [[File:ore_rakovene.png|32px|link=|Rakovene]] Rakovene [[File:ore_bezdnacine.png|32px|link=|Bezdnacine]] Bezdnacine<br />
|}<br />
<br />
Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres deposits may be found in [[wormholes]].<br />
<br />
For more detailed information on ore locations: https://ore.cerlestes.de/ore<br />
<br />
In general, the rarer the ore, the higher its volume per unit (e.g. one unit of Veldspar has a volume of 0.1&nbsp;m<sup>3</sup>, whereas one unit of Arkonor has a volume of 16&nbsp;m<sup>3</sup>). Since mining lasers mine a given ''volume'' of ore per minute, it takes longer to mine the rarer ore types. Additionally, each ore reprocesses into a different set of minerals. For details, see [[Reprocessing]].<br />
<br />
Note that mining Mercoxit requires the {{sk|Deep Core Mining}} skill as well as [[ORE Basic Ship and Skill Guide#High-slot modules|special mining modules]] (Deep Core Miners or Deep Core Strip Miners). All other ore types can be mined with all types of ore mining lasers or strip miners.<br />
<br />
{{expansion past|<br />
The Resource Distribution update on December 17, 2019 removed Veldspar and Spodumain from Null Sec Asteroid belts, and reduced the value of the largest Ore Prospecting Anomalies. It is as of yet unclear if the removed ore types were replaced with others at different security levels and classes. See [https://www.eveonline.com/article/q2tmpn/resource-distribution this dev post] for the official announcement, which deliberately came 3 days after the change.<br />
}}<br />
<br />
=== Ore variants ===<br />
Each asteroid type has two extra subtypes that yield more (+5% / +10%) minerals when [[reprocessing|reprocessed]]. Otherwise they are identical in every way to their base ore, and are found in the same regions, but in lower quantities. For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.<br />
<br />
{| class="wikitable"<br />
|- style="background: #222222;"<br />
! Base ore<br />
! +5% variant<br />
! +10% variant<br />
|-<br />
| [[File:ore_veldspar.png|32px|link=|Veldspar]] Veldspar<br />
| Concentrated Veldspar<br />
| Dense Veldspar<br />
|-<br />
| [[File:ore_scordite.png|32px|link=|Scordite]] Scordite<br />
| Condensed Scordite<br />
| Massive Scordite<br />
|-<br />
| [[File:ore_pyroxeres.png|32px|link=|Pyroxeres]] Pyroxeres<br />
| Solid Pyroxeres<br />
| Viscous Pyroxeres<br />
|-<br />
| [[File:ore_plagioclase.png|32px|link=|Plagioclase]] Plagioclase<br />
| Azure Plagioclase<br />
| Rich Plagioclase<br />
|-<br />
| [[File:ore_omber.png|32px|link=|Omber]] Omber<br />
| Silvery Omber<br />
| Golden Omber<br />
|-<br />
| [[File:ore_kernite.png|32px|link=|Kernite]] Kernite<br />
| Luminous Kernite<br />
| Fiery Kernite<br />
|-<br />
| [[File:ore_jaspet.png|32px|link=|Jaspet]] Jaspet<br />
| Pure Jaspet<br />
| Pristine Jaspet<br />
|-<br />
| [[File:ore_hemorphite.png|32px|link=|Hemorphite]] Hemorphite<br />
| Vivid Hemorphite<br />
| Radiant Hemorphite<br />
|-<br />
| [[File:ore_hedbergite.png|32px|link=|Hedbergite]] Hedbergite<br />
| Vitric Hedbergite<br />
| Glazed Hedbergite<br />
|-<br />
| [[File:ore_gneiss.png|32px|link=|Gneiss]] Gneiss<br />
| Iridescent Gneiss<br />
| Prismatic Gneiss<br />
|-<br />
| [[File:ore_dark ochre.png|32px|link=|Dark Ochre]] Dark Ochre<br />
| Onyx Ochre<br />
| Obsidian Ochre<br />
|-<br />
| [[File:ore_crokite.png|32px|link=|Crokite]] Crokite<br />
| Sharp Crokite<br />
| Crystalline Crokite<br />
|-<br />
| [[File:ore_spodumain.png|32px|link=|Spodumain]] Spodumain<br />
| Bright Spodumain<br />
| Gleaming Spodumain<br />
|-<br />
| [[File:ore_arkonor.png|32px|link=|Arkonor]] Arkonor<br />
| Crimson Arkonor<br />
| Prime Arkonor<br />
|-<br />
| [[File:ore_bistot.png|32px|link=|Bistot]] Bistot<br />
| Triclinic Bistot<br />
| Monoclinic Bistot<br />
|-<br />
| [[File:ore_mercoxit.png|32px|link=|Mercoxit]] Mercoxit<br />
| Magma Mercoxit<br />
| Vitreous Mercoxit<br />
|-<br />
|}<br />
<!-- <br />
Move ice distribution to [[Ice mining]] (but link from here!)--><br />
{{expansion past | On 3/30/2020, CCP pushed a [https://www.eveonline.com/article/q7v1q4/moon-mineral-distribution-update previously announced] but unscheduled update that changed moon ore distribution across all types of space. Prior to this change, moons could provide asteroid ores with +15% reprocessing yield. These ores are no longer obtainable outside of trading with players. <br />
<br />
These ores were called; Stable Veldspar, Glossy Scordite, Opulent Pyroxeres, Sparkling Plagioclase, Platinoid Omber, Resplendant Kernite, Immaculate Jaspet, Scintillating Hemorphite, Lustrous Hedbergite, Brilliant Gneiss, Jet Ochre, Pellucid Crokite, Dazzling Spodumain, Flawless Arkonor, Cubic Bistot. There is no Mercoxit +15% variant.}}<br />
<br />
=== Mineral Composition of Ores ===<br />
{| class="wikitable"<br />
|-<br />
! rowspan=2 | Ore<br />
! rowspan=2 | Vol-<br />ume<br />
! rowspan=2 | Batch<br />size<ref group=oc name=batch>''Batch size'' is the minimal amount of ore you need for [[reprocessing]]. All values in the table (with the exception of volume) are based on one full batch.</ref><br />
! colspan=8 | Mineral from 100%-yield reprocessing<br />
|-<br />
! Tri<br />
! Pye<br />
! Mex<br />
! Iso<br />
! Noc<br />
! Zyd<br />
! Meg<br />
! Mor<br />
|- style="background-color:#100100;"<br />
| Veldspar<br />
| 0.1<br />
| 100<br />
| 400<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Concentrated Veldspar (+5%)<br />
| 0.1<br />
| 100<br />
| 420<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Dense Veldspar (+10%)<br />
| 0.1<br />
| 100<br />
| style="background-color:#55BC25; color: black;" | 440<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Scordite<br />
| 0.15<br />
| 100<br />
| 150<br />
| 90<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Condensed Scordite (+5%)<br />
| 0.15<br />
| 100<br />
| 158<br />
| 95<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Massive Scordite (+10%)<br />
| 0.15<br />
| 100<br />
| 165<br />
| style="background-color:#55BC25; color: black;" | 99<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Pyroxeres<br />
| 0.3<br />
| 100<br />
| 0<br />
| 90<br />
| 30<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Solid Pyroxeres (+5%)<br />
| 0.3<br />
| 100<br />
| 0<br />
| 95<br />
| 30<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Viscous Pyroxeres (+10%)<br />
| 0.3<br />
| 100<br />
| 0<br />
| 99<br />
| 33<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Plagioclase<br />
| 0.35<br />
| 100<br />
| 175<br />
| 0<br />
| 70<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Azure Plagioclase (+5%)<br />
| 0.35<br />
| 100<br />
| 184<br />
| 0<br />
| 74<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Rich Plagioclase (+10%)<br />
| 0.35<br />
| 100<br />
| 193<br />
| 0<br />
| 77<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Omber<br />
| 0.6<br />
| 100<br />
| 0<br />
| 90<br />
| 0<br />
| 75<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Silvery Omber (+5%)<br />
| 0.6<br />
| 100<br />
| 0<br />
| 95<br />
| 0<br />
| 79<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Golden Omber (+10%)<br />
| 0.6<br />
| 100<br />
| 0<br />
| 99<br />
| 0<br />
| 83<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Kernite<br />
| 1.2<br />
| 100<br />
| 0<br />
| 0<br />
| 60<br />
| 120<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Luminous Kernite (+5%)<br />
| 1.2<br />
| 100<br />
| 0<br />
| 0<br />
| 63<br />
| 126<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Fiery Kernite (+10%)<br />
| 1.2<br />
| 100<br />
| 0<br />
| 0<br />
| 66<br />
| 132<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Jaspet<br />
| 2<br />
| 100<br />
| 0<br />
| 0<br />
| 150<br />
| 0<br />
| 50<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Pure Jaspet (+5%)<br />
| 2<br />
| 100<br />
| 0<br />
| 0<br />
| 158<br />
| 0<br />
| 53<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Pristine Jaspet (+10%)<br />
| 2<br />
| 100<br />
| 0<br />
| 0<br />
| 265<br />
| 0<br />
| 55<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Hemorphite<br />
| 3<br />
| 100<br />
| 0<br />
| 0<br />
| 0<br />
| 240<br />
| 90<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Vivid Hemorphite (+5%)<br />
| 3<br />
| 100<br />
| 0<br />
| 0<br />
| 0<br />
| 252<br />
| 95<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Radiant Hemorphite (+10%)<br />
| 3<br />
| 100<br />
| 0<br />
| 0<br />
| 0<br />
| 264<br />
| 99<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Hedbergite<br />
| 3<br />
| 100<br />
| 0<br />
| 450<br />
| 0<br />
| 0<br />
| 120<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Vitric Hedbergite (+5%)<br />
| 3<br />
| 100<br />
| 0<br />
| 473<br />
| 0<br />
| 0<br />
| 126<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Glazed Hedbergite (+10%)<br />
| 3<br />
| 100<br />
| 0<br />
| 495<br />
| 0<br />
| 0<br />
| 132<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Gneiss<br />
| 5<br />
| 100<br />
| 0<br />
| 2000<br />
| 1500<br />
| 800<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Iridescent Gneiss (+5%)<br />
| 5<br />
| 100<br />
| 0<br />
| 2100<br />
| 1575<br />
| 840<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| Prismatic Gneiss (+10%)<br />
| 5<br />
| 100<br />
| 0<br />
| 2200<br />
| 1650<br />
| style="background-color:#55BC25; color: black;" | 880<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Dark Ochre<br />
| 8<br />
| 100<br />
| 0<br />
| 0<br />
| 1360<br />
| 1200<br />
| 320<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Onyx Ochre (+5%)<br />
| 8<br />
| 100<br />
| 0<br />
| 0<br />
| 1428<br />
| 1260<br />
| 336<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Obsidian Ochre (+10%)<br />
| 8<br />
| 100<br />
| 0<br />
| 0<br />
| 1496<br />
| 1320<br />
| 352<br />
| 0<br />
| 0<br />
| 0<br />
|- <br />
| Crokite<br />
| 16<br />
| 100<br />
| 0<br />
| 800<br />
| 2000<br />
| 0<br />
| 800<br />
| 0<br />
| 0<br />
| 0<br />
|- <br />
| Sharp Crokite (+5%)<br />
| 16<br />
| 100<br />
| 0<br />
| 840<br />
| 2100<br />
| 0<br />
| 840<br />
| 0<br />
| 0<br />
| 0<br />
|- <br />
| Crystalline Crokite (10%)<br />
| 16<br />
| 100<br />
| 0<br />
| 880<br />
| style="background-color:#55BC25; color: black;" | 2200<br />
| 0<br />
| style="background-color:#55BC25; color: black;" | 880<br />
| 0<br />
| 0<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Spodumain<br />
| 16<br />
| 100<br />
| 48000<br />
| 0<br />
| 0<br />
| 1000<br />
| 160<br />
| 80<br />
| 40<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Bright Spodumain (+5%)<br />
| 16<br />
| 100<br />
| 50400<br />
| 0<br />
| 0<br />
| 1050<br />
| 168<br />
| 84<br />
| 42<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Gleaming Spodumain (+10%)<br />
| 16<br />
| 100<br />
| 52800<br />
| 0<br />
| 0<br />
| 1100<br />
| 176<br />
| 88<br />
| 44<br />
| 0<br />
|-<br />
| Bistot<br />
| 16<br />
| 100<br />
| 0<br />
| 3200<br />
| 1200<br />
| 0<br />
| 0<br />
| 160<br />
| 0<br />
| 0<br />
|-<br />
| Triclinic Bistot (+5%)<br />
| 16<br />
| 100<br />
| 0<br />
| 3360<br />
| 1260<br />
| 0<br />
| 0<br />
| 168<br />
| 0<br />
| 0<br />
|-<br />
| Monoclinic Bistot (+10%)<br />
| 16<br />
| 100<br />
| 0<br />
| 3520<br />
| 1320<br />
| 0<br />
| 0<br />
| style="background-color:#55BC25; color: black;" | 176<br />
| 0<br />
| 0<br />
|- style="background-color: #100100;"<br />
| Arkonor<br />
| 16<br />
| 100<br />
| 0<br />
| 3200<br />
| 1200<br />
| 0<br />
| 0<br />
| 0<br />
| 120<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Crimson Arkonor (+5%)<br />
| 16<br />
| 100<br />
| 0<br />
| 3360<br />
| 1260<br />
| 0<br />
| 0<br />
| 0<br />
| 126<br />
| 0<br />
|- style="background-color:#100100;"<br />
| Prime Arkonor (+10%)<br />
| 16<br />
| 100<br />
| 0<br />
| 3520<br />
| 1320<br />
| 0<br />
| 0<br />
| 0<br />
| style="background-color:#55BC25; color: black;" | 132<br />
| 0<br />
|-<br />
| Mercoxit<br />
| 40<br />
| 100<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 140<br />
|-<br />
| Magma Mercoxit (+5%)<br />
| 40<br />
| 100<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 147<br />
|-<br />
| Vitreous Mercoxit (+10%)<br />
| 40<br />
| 100<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| style="background-color:#55BC25; color: black;" | 154<br />
|- style="background-color:#100100;"<br />
! rowspan=2 | Ore<br />
! rowspan=2 | Vol-<br />ume<br />
! rowspan=2 | Batch<br />size<ref group=oc name=batch /><br />
! Tri<br />
! Pye<br />
! Mex<br />
! Iso<br />
! Noc<br />
! Zyd<br />
! Meg<br />
! Mor<br />
|-<br />
! colspan=8 | Mineral from 100%-yield reprocessing<br />
|}<br />
<br />
<span style="color:black; background:#55BC25">&nbsp;&nbsp;1234&nbsp;&nbsp;</span> Green backgrounds indicate the best value per m3 for that mineral.<br />
<br />
{{reflist|group=oc}}<br />
<br />
== External links ==<br />
* [https://ore.cerlestes.de/index.html#site:ore Erlestes ore and mineral tables]<br />
<br />
{{Mining Links}}<br />
<br />
[[Category:Mining]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Pochven&diff=214200Pochven2024-03-22T04:56:33Z<p>Sivaira Chen: Fixed yield order of Hadal and Abyssal ores</p>
<hr />
<div>{{Triglavian links}}<br />
'''Pochven''' (Triglavian: {{Triglavian|POCHVEN}}) is a region of space controlled by the [[Triglavian Collective]] introduced in the "Totality Realized" patch of October 13 2020. It is often referred as '''Triglavian Space'''.<br />
<br />
The region consists of 27 star systems split to three constellations of 9 stars. Other than the home systems, the gate connections form a simple loop with no branches or dead-end systems.<br />
* Each constellation is the domain of one of the three Triglavian clades.<br />
* Each constellation has one Home system. Home systems require 7.0 standing with Triglavian Collective to enter. These home systems are connected such that the loop can be flown though without passing through home system.<br />
* The systems between two constellations are classified as "Border" systems, and the rest of the systems are classified as "Internal" systems. There were standings restrictions to use gates depending on these classifications, but these no longer exist.<br />
<br />
Fleets of Triglavian, Drifter/Sleeper, Rogue Drone and EDENCOM ships roam the systems.<br />
<br />
== Mechanical differences ==<br />
<br />
Triglavian systems are similar to wormholes with additional NPC stations and stargates.<br />
<br />
* Local chat is in delayed mode. Pilots in local are not visible unless they speak.<br />
* Many station services require various levels of standing with the Collective.<br />
* Station/upwell clone bays cannot be used to jump into Triglavian space, and medical clones cannot be set inside Triglavian space and were removed on its creation. Clone bays can only be used to swap clones locally.<br />
* Fleets of NPCs roam around Pochven to celestials and gates, attacking any players who do not appear friendly (>0.00) to them.<br />
* Capital ships cannot use stargates. Capital ships also cannot be manufactured inside Pochven.<br />
* Jump drives cannot be used to enter Triglavian space, only to exit.<br />
* Upwell structures cannot be anchored (old structures remain). POCOs can be anchored provided that the anchoring pilot has the 1.5 standing with Triglavians to anchor one. New POS structures built after Pochven was created cannot be brought online.<br />
* Bubbles can be used.<br />
* All Pochven systems have a [[Stellar Fleet Deployment Site]] that exerts the same effects as in [[Triglavian minor victory]] systems.<br />
{| class="wikitable"<br />
!Structure Name<br />
!Effect 1<br />
!Effect 2<br />
!Effect 3<br />
!Effect 4<br />
|-<br />
|Dazh Liminality Locus<br />
|{{co|lightgreen|25%}} bonus to remote armor repair<br />
|{{co|lightgreen|25%}} bonus to remote shield boost<br />
|{{co|red|30%}} penalty to warp speed<br />
|{{co|red|50%}} penalty to maximum locked targets<br />
|}<br />
<br />
== Entering and exiting ==<br />
[[File:Triglavian-wormhole-cosmis-anomaly.png|400px|thumb|right|Wormhole to the Pochven Region.]]<br />
[[File:Pochven-wormhole-cosmic-anomaly.png|400px|thumb|right|Wormhole leading out of Pochven.]]<br />
Wormholes leading to and from the Pochven Region:<br />
* Appear in wormhole systems, as well as k-space systems.<br />
* Are often guarded by Rogue Drones, Drifters, Sleepers or Triglavians.<br />
* The signature is around 70 km away from the actual wormhole.<br />
<br />
The forces guarding the wormholes to and from Pochven are different depending on which side you are on:<br />
* NPCs as found in Pochven (Rogue Drones, EDENCOM, Drifters, Sleepers or Triglavians) forces are present on the inside (Pochven side).<br />
* Triglavians are present on the outside (non-Pochven side).<br />
Note that players with positive (0.01 or higher, NOT 0.00!) standing toward both Triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way, a guide for which can be found [[Getting positive Triglavian and EDENCOM standings | here.]]<br />
<br />
Burning the 70 km distance from the signature to the wormhole can be averted by bookmarking the wormhole and warping to the bookmark instead of the signature. The wormholes are NOT deadspace, so you can warp freely around the wormhole.<br />
<br />
Region-wide [[Cynosural Field|cynosural field]] jammers stops anyone from lighting a cyno, which means capital ships cannot jump into the Pochven region. Note that similar to how it works in high security space and in incursion constellations, this does not stop capital ships already in the region to jump out of the region.<br />
<br />
=== Pochven Region Filaments ===<br />
<br />
Filaments allow a Fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven.<br />
<br />
<div><ul><br />
<li style="display: inline-table;"><br />
{| class="wikitable" style="width: 38em;"<br />
|-<br />
! style="background-color: #333333" colspan="4" | Inbound Filaments<br />
|-<br />
! colspan="2" style="background-color: #333333;text-align:center;" | Cladistic 'Krai' Filaments<br />
! colspan="2" style="background-color: #333333;text-align:center;" | System Class 'Pochven' Filaments<br />
|-<br />
| colspan="2" | <br />
* Looted from wrecks of Triglavian ships<br />
* Jump from Known Space to a 'Krai' controlled Systems<br />
| colspan="2" | <br />
* Looted from various enemies in Known Space<br />
* Jump from Known Space to a Border, Internal or Home System Class<br />
|- <br />
| [[File:Triglavian Filament 5.png|32px]]<br />
| style="vertical-align:middle;" | Cladistic-5 'Krai Perun'<br />
| [[File:Triglavian Filament 5.png|32px]]<br />
| style="vertical-align:middle;" | Border-5 'Pochven'<br />
|-<br />
| [[File:Triglavian Filament 15.png|32px]]<br />
| style="vertical-align:middle;" | Cladistic-15 'Krai Perun'<br />
| [[File:Triglavian Filament 15.png|32px]]<br />
| style="vertical-align:middle;" | Border-15 'Pochven'<br />
|-<br />
| [[File:Triglavian Filament 5.png|32px]]<br />
| style="vertical-align:middle;" | Cladistic-5 'Krai Veles'<br />
| [[File:Triglavian Filament 5.png|32px]]<br />
| style="vertical-align:middle;" | Internal-5 'Pochven'<br />
|-<br />
| [[File:Triglavian Filament 15.png|32px]]<br />
| style="vertical-align:middle;" | Cladistic-15 'Krai Veles'<br />
| [[File:Triglavian Filament 15.png|32px]]<br />
| style="vertical-align:middle;" | Internal-15 'Pochven'<br />
|-<br />
| [[File:Triglavian Filament 5.png|32px]]<br />
| style="vertical-align:middle;" | Cladistic-5 'Krai Svarog'<br />
| [[File:Triglavian Filament 5.png|32px]]<br />
| style="vertical-align:middle;" | Home-5 'Pochven'<br />
|-<br />
| [[File:Triglavian Filament 15.png|32px]]<br />
| style="vertical-align:middle;" | Cladistic-15 'Krai Svarog'<br />
| [[File:Triglavian Filament 15.png|32px]]<br />
| style="vertical-align:middle;" | Home-15 'Pochven'<br />
|} </li><br />
<li style="display: inline-table;"><br />
{| class="wikitable" style="width: 38em;"<br />
|-<br />
! style="background-color: #333333" colspan="4" | Outbound Filaments<br />
|-<br />
! colspan="2" style="background-color: #333333;text-align:center;" | Glorification 'Devana' Filaments<br />
! colspan="2" style="background-color: #333333;text-align:center;" | Proximity 'Extraction' Filaments<br /><br />
|-<br />
| colspan="2" | <br />
* Looted from wrecks of Triglavian ships in Pochven <br />
* Jump from Pochven to a "Triglavian Minor Victory" System<br /><br />
| colspan="2" | <br />
* Looted from wrecks of EDENCOM ships in Pochven<br />
* Jump from Pochven to a nearby System in Known Space<br /><br />
|-<br />
| [[File:Triglavian Filament 1.png|32px]]<ref name="Outbound-filaments"></ref><br />
| style="vertical-align:middle;" | Glorification-1 'Devana'<br />
| [[File:Triglavian Filament 5.png|32px]]<br />
| style="vertical-align:middle;" | Proximity-5 'Extraction'<br />
|-<br />
| [[File:Triglavian Filament 5.png|32px]]<br />
| style="vertical-align:middle;" | Glorification-5 'Devana'<br />
| [[File:Triglavian Filament 15.png|32px]]<br />
| style="vertical-align:middle;" | Proximity-15 'Extraction'<br />
|-<br />
| [[File:Triglavian Filament 15.png|32px]]<br />
| style="vertical-align:middle;" | Glorification-15 'Devana'<br />
| <br />
| style="vertical-align:middle;" | <br />
|} <br />
<br />
<small><references><ref name="Outbound-filaments">Can be bought for 10k ISK from the Local Market in Pochven.</ref></references></small><br />
</li><br />
</ul></div><br />
<br />
== Standings ==<br />
<br />
Stations in Triglavian space have standing requirements for many of their services.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Action !! Standing requirement<br />
|-<br />
| Market, inventory || None<br />
|-<br />
| Docking || -0.05<br />
|-<br />
| LP store || -0.01<br />
|-<br />
| Fitting || 1.00<br />
|-<br />
| Repair || 2.00<br />
|-<br />
| Jump clone (swap only) || 3.00<br />
|-<br />
| Reprocessing || 3.00<br />
|-<br />
| Manufacturing || 4.00<br />
|-<br />
| Corporation office || 4.00 (corp standing)<br />
|}<br />
<br />
The LP store trades many items for use by players. They require a commodity called '''Interstellar Navigation Logs''' that drop from all non-Triglavian NPCs that spawn all over Pochven.<br />
<br />
All blueprints are 1-run and are effectively consumed once used.<br />
<br />
* Tech 1 Entropic Disintegrator ammo for all sizes<br />
* Tech 1, Meta & Faction Disintegrator BPCs (includes Ultratidal Disintegrators)<br />
* Tech 1, Meta & Faction Mutadaptive Armor Repairer BPCs<br />
* Tech 1 Damage Module BPCs (Entropic Radiation Sinks)<br />
* Tech 1 Precursor Ship BPCs (including the [[Zirnitra]])<br />
* Precursor Tech 1 Skillbooks for T1 Triglavian ships and modules as well as ore reprocessing skills for Rakovene, Talassonite and Bezdnacine<br />
* Datacore - Triglavian Quantum Engineering (used in manufacturing the [[Damavik]], [[Kikimora]], [[Rodiva]] and [[Vedmak]])<br />
* Tech 1 Capital Construction component BPCs (required for building the [[Zirnitra]])<br />
* Tech 1 Capital Ship Components (Capital Singularity Radiation Convertors, Trinary State Processors and Zero-Point Field Manipulators)<br />
* Mimesis Implant set (low, mid and high-grade)<br />
* Bioadaptive Kybernaut, Kybernaut Clade and Triglavian Survival Clothing for both genders<br />
<br />
Triglavian conduit gates to home systems also require 7.00 standing. The other Pochven conduit gates are open to all.<br />
<br />
If players wish to gain positive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them again, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPCs in Pochven other than EDENCOM or Triglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is to use a destroyer to kill a single weak Rogue Drone in Pochven. For more detailed standing guide see [[Getting positive Triglavian and EDENCOM standings]].<br />
<br />
== Mining sites in Pochven ==<br />
<br />
Pochven systems also spawn ore deposits periodically through the systems. These ore anomalies can be mined for Bezdnacine, Talassonite, Rakovene and Spodumain. The value of the ores depends on where the deposits are located; border systems have the lowest quality, internal systems have moderate quality, and home systems have the best quality ores. Home systems also have a chance of spawning Mercoxit as part of their ore deposits.<br />
<br />
Ore anomalies contain practically every single mineral available from K-Space, with the exception of Mexallon and Pyerite, which must be imported from K-Space in order to manufacture products requiring those minerals.<br />
<br />
Asteroid belts do not spawn in Pochven systems. <br />
<br />
Home systems will spawn higher-yield Spodumain and Mercoxit, as well as containing "Abyssal" and "Hadal" higher-yield ores that can be reprocessed for a 5% and 10% increase in mineral yield, respectively.<br />
<br />
The ore deposits are named differently depending on the type of system.<br />
<br />
{| class="wikitable"<br />
|-<br />
! System !! Ore Types<br />
|-<br />
| Border || Border '''<Ore name>''' Field<br />
|-<br />
| Internal || Internal '''<Ore name>''' Field<br />
|-<br />
| Home || Home '''<Ore name>''' Field<br />
|}<br />
There may also be '''Ubiquitous Mineral Fields''' that can spawn in system, which can be mined for reaction materials like Neodymium.<br />
<br />
Ice belts can still spawn in systems that once frequently spawned them before Pochven was formed, though at a reduced rate than before.<br />
<br />
'''IMPORTANT NOTE FOR MINERS: Roaming fleets of EDENCOM, Triglavian, Rogue Drone, Sleeper and Drifter ships can warp to these sites. If one does not have neutral/positive standings with the rats, immediately warp out unless you are confident that you can take on them.'''<br />
<br />
In some situations, NPC fights can take place at these anomalies.<br />
== Combat sites in Pochven ==<br />
<br />
'''PLEASE NOTE: Wormholes in Pochven spawn FAR more rats compared to in combat anomalies. It is HIGHLY RECOMMENDED to clear out the wormhole sites with multiple people; the damage output can become very high, even if the guarding rats are Rogue Drones.'''<br />
<br />
Wormholes in Pochven spawn multiple waves of rats on them. The roaming rats and perhaps the combat sites in the system depend on the spawned wormhole. The roaming fleets of rats are not to be taken lightly; they often include normal and stronger rats and very few scout-type rats. For example, if there is a wormhole leading to W-Space in a Pochven system, the roaming fleets will often consist of "Hypnosian" and "Aroused Hypnosian" rats, which are quite strong and are very difficult to tank and kill. Sometimes they can spawn with Drifters, which are extremely dangerous to deal with and are not to be taken lightly.<br />
<br />
All Wormholes can jump up to [[Battleships]] and will not let capital ships through. They all last 12-16 hours before collapsing.<br />
<br />
Pochven wormholes are all Level II scan difficulty on the K-Space side. The wormholes inside Pochven can be Level I or Level II scanning difficulty.<br />
<br />
Wormhole U372 (drone region null security to Pochven) - Rogue Drones<br><br />
Wormhole C729 (high/low security to Pochven) - EDENCOM<br><br />
Wormhole F216 (Anoikis to Pochven) - Drifters and Sleeper drones; '''does not appear in C1 WHs'''<br><br />
Wormhole X450 (Pochven to null security) - Rogue Drones<br><br />
Wormhole R081 (Pochven to C4 WH space) - Drifters and Sleeper drones<br><br />
<br />
The C729 entrance is most common and spawns in high and low security space in systems within a few jumps of the destination system in Pochven (before the region was created). The C729 identifier is present on the K-Space side, and the default K162 signature is present on the Pochven side.<br />
<br />
In most Pochven systems, C729s are static wormholes.<br />
<br />
Clearing all NPCs spawned on a wormhole will award ISK from the [[Triglavian Collective]] when completed. Please note that the rats often warp around and are often significantly harder to clear than rats in combat anomalies.<br />
<br />
Combat anomalies:<br />
<br />
The majority of the combat anomalies are almost impossible to run solo. The only exception would be Rogue Drone sites (which can be run in a smartbombing battleship or sniper) or '''Convocation Watchpost''' sites (about the difficulty of an Emerging Conduit).<br />
* [[Incipient Drone Swarm]] - Rogue Drones<br />
* [[Convocation Watchpost]] - Triglavian Collective, difficulty similar to Emerging Conduits<br />
* [[EDENCOM Scout Fleet]] - EDENCOM, difficulty similar to EDENCOM Forward Posts<br />
* [[Torpid Sleeper Hive]] - Drifters and Sleeper drones<br />
* [[World Ark Assault Flashpoint]] - Triglavian Collective<br />
* [[Observatory Flashpoint]] - EDENCOM<br />
* [[Stellar Fleet Deployment Site]] - Triglavian Collective, only allows up to [[Cruisers]]<br />
<br />
The [[Incipient Drone Swarm]], [[Convocation Watchpost]], [[EDENCOM Scout Fleet]] and [[Torpid Sleeper Hive]] anomalies are ungated, while the rest are behind acceleration gates. All sites will pay out ISK (and DED LP in the case of the World Ark and the Stellar Fleet site) when they are completed.<br />
<br />
==Local NPC behavior==<br />
Triglavian and EDENCOM roaming fleets will aggress players who do not have neutral or positive standings with them. [[Drifters]], [[Rogue Drones]] and [[Sleepers]] appear hostile to all players regardless of neutrality or standings and will roam around systems periodically, switching locations every 10-15 minutes.<br />
<br />
Rats can warp to planets, moons, stations, the sun, wormholes and ore anomalies.<br />
<br />
Unlike NPC behavior in K-Space, the five main Pochven factions are extremely aggressive to each other and will attack each other on sight if they meet each other on grid. They will call in reinforcements if enough NPC ships are destroyed and often result in massive fights breaking out at random locations. These fights often attract players wanting to help destroy NPCs for standing ticks or for nabbing loot and salvage dropped from ship wrecks left behind at a fight location.<br />
<br />
'''Important note: As of 4/5/21 Triglavian and EDENCOM ships have been confirmed to attack players during these multi-faction fights, even those friendly to those factions. This often happens when a player aggresses a target that the ships friendly to them are attacking already.'''<br />
<br />
'''There also appears to be a bug in the NPC AI where hostile ships do not attack players until one of them is destroyed.'''<br />
== External links ==<br />
<br />
* [https://support.eveonline.com/hc/en-us/articles/360017005339-Triglavian-Space Helpdesk: Triglavian Space]<br />
* [https://support.eveonline.com/hc/en-us/articles/360016789619 Helpdesk: Triglavian Space Filaments]<br />
<br />
* [https://docs.google.com/document/d/1M9G0VcoX4TpaSWY-XFWwUv0OIeHG83UboeD74X4k-_8 The Unofficial Guide to Pochven by Ephriane Korasai and Elsebeth Rhiannon]<br />
<br />
* [https://kybernaut.space/pochven High level summary by Ashterothi]<br />
<br />
* [https://pochven.electusmatari.com In depth access guide by ELSEBETH RHIANNON (Sb.) & DEBES SPARRE (Br.)]<br />
<br />
* [https://edencom.space Unofficial Pochven Guide, Map List and Triglavian Activity Tracker by EDENCOM Defense Initiative]<br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Lore]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=214178Possible rooms in Abyssal Deadspace2024-03-21T01:43:38Z<p>Sivaira Chen: </p>
<hr />
<div>{{Update|Needs description for each room for tier 1-6. Needs more data for all tiers. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
<br />
{{NPCTableCSS}} {{Triglavian links}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
== General notes ==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
Triglavian and Rogue Drone rooms may not be fully accurate as the enemies will typically spawn interchangably regardless of faction.<br />
<br />
Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
<br />
The amount of loot are determined with the number of filament used. (e.g. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.) Extraction Node/SubNode loot is not modified by number of filament used, but increases with difficulty tier.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
<br />
== Tier 0 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Skybreaker is the hardest EDENCOM spawn due to good Active Shield tank. 100 dps minimum recommended.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
Attacks using missiles. Dont stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Typical spawn are 2-3. 4 different variants [Spark, Ember, Strike, Blast] with the difference of damage type.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|[Name]needle Tessella}}<br />
|}<br />
Lance Tessella deals twice as much damage as the Needles<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|[Name]lance Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Only one frigate will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Fury|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Aegis is a harder variant of Escort<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
Only one Cruiser will spawn. Orbit it at close distance or outrange it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"><br />
Has fast speed, making applying damage difficult sometimes.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Vila is the drone boat variant of Triglavian enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns relatively harmless drones}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Most dangerous spawn in T0 Abyss. High DPS. Most low investment Frigates will require liberal overheating of tank modules.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Spawn 2-3 ships in one room of any type. Pacifier have high dps in multiple number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-2|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}<br />
|}<br />
Marshal deals high damage (427 DPS Caldari Navy heavy missiles) against slow ships. Never stop moving. Spawns with no shield, 28% armor and full structure, but will repair shield if given enough time.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}<br />
|}<br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}<br />
|}<br />
Can be problematic toward Frigate user in large number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|0-?|[Name]lance Tessella|note=Deals twice as much damage as the Needles}}<br />
{{NPCTableRow|Frigate|0-1|Striking Damavik|note=Rare spawn. Lower the number of enemies in a room}}<br />
|}<br />
Overmind have very high HP. Timeout killer in T1 Abyssal<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|1-2|[Name]needle Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
A rare angel room with quite easy enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Maximum of 3 enemies per room. Firewatcher have 8 GJ/s Cap Neutralizer, while Warden has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Upholder have 15 km webs, While Sentinel has 15 GJ/s cap neuts.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
|}<br />
'''DPS check room.''' Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Kikimora is one of the more dangerous enemy in T1 Abyssal with its high potential damage and decent tank.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
Fast speed and armor repair each other. Can cause timeout on low tracking/application or low dps fits<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking/Anchoring/Ghosting Damavik}}<br />
|}<br />
<br />
Spawns relatively harmless drones which do not need to be destroyed to unlock the gate.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}<br />
|}<br />
<br />
Drekavac has poor tracking. Half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking/Shining Drekavac}}<br />
|}<br />
<br />
Leshak has poor tracking. On hull half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking/Blinding Leshak}}<br />
{{NPCTableRow|Frigate|0-1|[Name] Tessela|note=Rare Spawn}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Devoted Hunters x3 is one of the worst combination in T1 abyss. Very high damage.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter/Trapper/Torchbearer}}<br />
|}<br />
<br />
Devoted Knight has strong Web and Neut, can easily kill unsuspecting Frigate pilot. <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web|note=Considered a newbie frigate killer, can be countered by orbit 500 and turning off repair modules}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Swarm size approximates 10 ships with varied EWAR frigates in between.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. Frequently can spawn Snarecasters (Web) which pose a speed danger due to the larger ships' high point-blank tracking and DPS.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
'''DPS check room. This tier is the first to spawn multiple Deepwatcher battleships.'''<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4-6 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
'''DPS check room.''' Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Max 3 Drekavacs. Note that in some cases Drekavacs and/or Rodivas will never spawn and instead be replaced with a large Kikimora swarm. They ramp damage incredibly fast and are as dangerous as the Vedmak rooms.<br />
Kikimora spawn averages around 6-8 ships, spawn size decreases if Drekavacs are present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Cruiser|0-2|Renewing Rodiva}}<br />
{{NPCTableRow|Battlecruiser|0-3|Striking Drekavac}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks. Generally this is the easiest variant of the Triglavian rooms other than Rogue Drone/Rodiva combinations, though the drone swarms may pose a problem for frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
</tab><br />
<br />
</tabs><br />
== Tier 4 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 5 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
== Tier 6 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
{{#css:<br />
.tabs-label {<br />
background-color: black !important;<br />
font-size: 10pt;<br />
font-weight: bold;<br />
padding-left: 20px;<br />
padding-right: 20px;<br />
padding-top: 10px;<br />
padding-bottom: 10px;<br />
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<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=214177Possible rooms in Abyssal Deadspace2024-03-21T01:41:40Z<p>Sivaira Chen: </p>
<hr />
<div>{{Update|Needs description for each room for tier 1-6. Needs more data for all tiers. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
<br />
{{NPCTableCSS}} {{Triglavian links}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
== General notes ==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
<br />
The amount of loot are determined with the number of filament used. (e.g. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.) Extraction Node/SubNode loot is not modified by number of filament used, but increases with difficulty tier.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
<br />
== Tier 0 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Skybreaker is the hardest EDENCOM spawn due to good Active Shield tank. 100 dps minimum recommended.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
Attacks using missiles. Dont stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Typical spawn are 2-3. 4 different variants [Spark, Ember, Strike, Blast] with the difference of damage type.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|[Name]needle Tessella}}<br />
|}<br />
Lance Tessella deals twice as much damage as the Needles<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|[Name]lance Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Only one frigate will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Fury|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Aegis is a harder variant of Escort<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
Only one Cruiser will spawn. Orbit it at close distance or outrange it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"><br />
Has fast speed, making applying damage difficult sometimes.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Vila is the drone boat variant of Triglavian enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns relatively harmless drones}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Most dangerous spawn in T0 Abyss. High DPS. Most low investment Frigates will require liberal overheating of tank modules.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Spawn 2-3 ships in one room of any type. Pacifier have high dps in multiple number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-2|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}<br />
|}<br />
Marshal deals high damage (427 DPS Caldari Navy heavy missiles) against slow ships. Never stop moving. Spawns with no shield, 28% armor and full structure, but will repair shield if given enough time.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}<br />
|}<br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}<br />
|}<br />
Can be problematic toward Frigate user in large number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|0-?|[Name]lance Tessella|note=Deals twice as much damage as the Needles}}<br />
{{NPCTableRow|Frigate|0-1|Striking Damavik|note=Rare spawn. Lower the number of enemies in a room}}<br />
|}<br />
Overmind have very high HP. Timeout killer in T1 Abyssal<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|1-2|[Name]needle Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
A rare angel room with quite easy enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Maximum of 3 enemies per room. Firewatcher have 8 GJ/s Cap Neutralizer, while Warden has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Upholder have 15 km webs, While Sentinel has 15 GJ/s cap neuts.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
|}<br />
'''DPS check room.''' Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Kikimora is one of the more dangerous enemy in T1 Abyssal with its high potential damage and decent tank.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
Fast speed and armor repair each other. Can cause timeout on low tracking/application or low dps fits<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking/Anchoring/Ghosting Damavik}}<br />
|}<br />
<br />
Spawns relatively harmless drones which do not need to be destroyed to unlock the gate.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}<br />
|}<br />
<br />
Drekavac has poor tracking. Half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking/Shining Drekavac}}<br />
|}<br />
<br />
Leshak has poor tracking. On hull half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking/Blinding Leshak}}<br />
{{NPCTableRow|Frigate|0-1|[Name] Tessela|note=Rare Spawn}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Devoted Hunters x3 is one of the worst combination in T1 abyss. Very high damage.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter/Trapper/Torchbearer}}<br />
|}<br />
<br />
Devoted Knight has strong Web and Neut, can easily kill unsuspecting Frigate pilot. <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web|note=Considered a newbie frigate killer, can be countered by orbit 500 and turning off repair modules}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Swarm size approximates 10 ships with varied EWAR frigates in between.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. Frequently can spawn Snarecasters (Web) which pose a speed danger due to the larger ships' high point-blank tracking and DPS.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
'''DPS check room. This tier is the first to spawn multiple Deepwatcher battleships.'''<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4-6 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
'''DPS check room.''' Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Max 3 Drekavacs. Note that in some cases Drekavacs and/or Rodivas will never spawn and instead be replaced with a large Kikimora swarm. They ramp damage incredibly fast and are as dangerous as the Vedmak rooms.<br />
Kikimora spawn averages around 6-8 ships, spawn size decreases if Drekavacs are present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Cruiser|0-2|Renewing Rodiva}}<br />
{{NPCTableRow|Battlecruiser|0-3|Striking Drekavac}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
</tab><br />
<br />
</tabs><br />
== Tier 4 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 5 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
== Tier 6 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
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<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=214176Possible rooms in Abyssal Deadspace2024-03-21T01:39:15Z<p>Sivaira Chen: </p>
<hr />
<div>{{Update|Needs description for each room for tier 1-6. Needs more data for all tiers. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
<br />
{{NPCTableCSS}} {{Triglavian links}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
== General notes ==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
<br />
The amount of loot are determined with the number of filament used. (e.g. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.) Extraction Node/SubNode loot is not modified by number of filament used, but increases with difficulty tier.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
<br />
== Tier 0 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Skybreaker is the hardest EDENCOM spawn due to good Active Shield tank. 100 dps minimum recommended.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
Attacks using missiles. Dont stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Typical spawn are 2-3. 4 different variants [Spark, Ember, Strike, Blast] with the difference of damage type.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|[Name]needle Tessella}}<br />
|}<br />
Lance Tessella deals twice as much damage as the Needles<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|[Name]lance Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Only one frigate will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Fury|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Aegis is a harder variant of Escort<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
Only one Cruiser will spawn. Orbit it at close distance or outrange it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"><br />
Has fast speed, making applying damage difficult sometimes.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Vila is the drone boat variant of Triglavian enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns relatively harmless drones}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Most dangerous spawn in T0 Abyss. High DPS. Most low investment Frigates will require liberal overheating of tank modules.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Spawn 2-3 ships in one room of any type. Pacifier have high dps in multiple number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-2|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}<br />
|}<br />
Marshal deals high damage against slow ships. Never stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}<br />
|}<br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}<br />
|}<br />
Can be problematic toward Frigate user in large number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|0-?|[Name]lance Tessella|note=Deals twice as much damage as the Needles}}<br />
{{NPCTableRow|Frigate|0-1|Striking Damavik|note=Rare spawn. Lower the number of enemies in a room}}<br />
|}<br />
Overmind have very high HP. Timeout killer in T1 Abyssal<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|1-2|[Name]needle Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
A rare angel room with quite easy enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Maximum of 3 enemies per room. Firewatcher have 8 GJ/s Cap Neutralizer, while Warden has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Upholder have 15 km webs, While Sentinel has 15 GJ/s cap neuts.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
|}<br />
'''DPS check room.''' Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Kikimora is one of the more dangerous enemy in T1 Abyssal with its high potential damage and decent tank.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
Fast speed and armor repair each other. Can cause timeout on low tracking/application or low dps fits<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking/Anchoring/Ghosting Damavik}}<br />
|}<br />
<br />
Spawns relatively harmless drones which do not need to be destroyed to unlock the gate.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}<br />
|}<br />
<br />
Drekavac has poor tracking. Half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking/Shining Drekavac}}<br />
|}<br />
<br />
Leshak has poor tracking. On hull half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking/Blinding Leshak}}<br />
{{NPCTableRow|Frigate|0-1|[Name] Tessela|note=Rare Spawn}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Devoted Hunters x3 is one of the worst combination in T1 abyss. Very high damage.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter/Trapper/Torchbearer}}<br />
|}<br />
<br />
Devoted Knight has strong Web and Neut, can easily kill unsuspecting Frigate pilot. <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web|note=Considered a newbie frigate killer, can be countered by orbit 500 and turning off repair modules}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Swarm size approximates 10 ships with varied EWAR frigates in between.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. Frequently can spawn Snarecasters (Web) which pose a speed danger due to the larger ships' high point-blank tracking and DPS.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
'''DPS check room. This tier is the first to spawn multiple Deepwatcher battleships.'''<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4-6 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
'''DPS check room.''' Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Max 3 Drekavacs. Note that in some cases Drekavacs and/or Rodivas will never spawn and instead be replaced with a large Kikimora swarm. They ramp damage incredibly fast and are as dangerous as the Vedmak rooms.<br />
Kikimora spawn averages around 6-8 ships, spawn size decreases if Drekavacs are present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Cruiser|0-2|Renewing Rodiva}}<br />
{{NPCTableRow|Battlecruiser|0-3|Striking Drekavac}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
</tab><br />
<br />
</tabs><br />
== Tier 4 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 5 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
== Tier 6 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
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background-color: black !important;<br />
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padding-left: 20px;<br />
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<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=214175Possible rooms in Abyssal Deadspace2024-03-21T01:35:54Z<p>Sivaira Chen: </p>
<hr />
<div>{{Update|Needs description for each room for tier 1-6. Needs more data for all tiers. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
<br />
{{NPCTableCSS}} {{Triglavian links}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
== General notes ==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
<br />
The amount of loot are determined with the number of filament used. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
<br />
== Tier 0 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Skybreaker is the hardest EDENCOM spawn due to good Active Shield tank. 100 dps minimum recommended.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
Attacks using missiles. Dont stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Typical spawn are 2-3. 4 different variants [Spark, Ember, Strike, Blast] with the difference of damage type.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|[Name]needle Tessella}}<br />
|}<br />
Lance Tessella deals twice as much damage as the Needles<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|[Name]lance Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Only one frigate will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Fury|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Aegis is a harder variant of Escort<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
Only one Cruiser will spawn. Orbit it at close distance or outrange it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"><br />
Has fast speed, making applying damage difficult sometimes.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Vila is the drone boat variant of Triglavian enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns relatively harmless drones}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Most dangerous spawn in T0 Abyss. High DPS. Most low investment Frigates will require liberal overheating of tank modules.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Spawn 2-3 ships in one room of any type. Pacifier have high dps in multiple number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-2|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}<br />
|}<br />
Marshal deals high damage against slow ships. Never stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}<br />
|}<br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}<br />
|}<br />
Can be problematic toward Frigate user in large number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|0-?|[Name]lance Tessella|note=Deals twice as much damage as the Needles}}<br />
{{NPCTableRow|Frigate|0-1|Striking Damavik|note=Rare spawn. Lower the number of enemies in a room}}<br />
|}<br />
Overmind have very high HP. Timeout killer in T1 Abyssal<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|1-2|[Name]needle Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
A rare angel room with quite easy enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Maximum of 3 enemies per room. Firewatcher have 8 GJ/s Cap Neutralizer, while Warden has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Upholder have 15 km webs, While Sentinel has 15 GJ/s cap neuts.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
|}<br />
'''DPS check room.''' Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Kikimora is one of the more dangerous enemy in T1 Abyssal with its high potential damage and decent tank.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
Fast speed and armor repair each other. Can cause timeout on low tracking/application or low dps fits<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking/Anchoring/Ghosting Damavik}}<br />
|}<br />
<br />
Spawns relatively harmless drones which do not need to be destroyed to unlock the gate.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}<br />
|}<br />
<br />
Drekavac has poor tracking. Half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking/Shining Drekavac}}<br />
|}<br />
<br />
Leshak has poor tracking. On hull half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking/Blinding Leshak}}<br />
{{NPCTableRow|Frigate|0-1|[Name] Tessela|note=Rare Spawn}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Devoted Hunters x3 is one of the worst combination in T1 abyss. Very high damage.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter/Trapper/Torchbearer}}<br />
|}<br />
<br />
Devoted Knight has strong Web and Neut, can easily kill unsuspecting Frigate pilot. <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web|note=Considered a newbie frigate killer, can be countered by orbit 500 and turning off repair modules}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
'''DPS check room. This tier is the first to spawn multiple Deepwatcher battleships.'''<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4-6 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
'''DPS check room.''' Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Max 3 Drekavacs. Note that in some cases Drekavacs and/or Rodivas will never spawn and instead be replaced with a large Kikimora swarm. They ramp damage incredibly fast and are as dangerous as the Vedmak rooms.<br />
Kikimora spawn averages around 6-8 ships, spawn size decreases if Drekavacs are present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Cruiser|0-2|Renewing Rodiva}}<br />
{{NPCTableRow|Battlecruiser|0-3|Striking Drekavac}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
</tab><br />
<br />
</tabs><br />
== Tier 4 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 5 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
== Tier 6 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
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<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=214174Possible rooms in Abyssal Deadspace2024-03-21T01:34:53Z<p>Sivaira Chen: Corrected T1 abyss info</p>
<hr />
<div>{{Update|Needs description for each room for tier 1-6. Needs more data for all tiers. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
<br />
{{NPCTableCSS}} {{Triglavian links}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
== General notes ==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
<br />
The amount of loot are determined with the number of filament used. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
<br />
== Tier 0 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Skybreaker is the hardest EDENCOM spawn due to good Active Shield tank. 100 dps minimum recommended.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
Attacks using missiles. Dont stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Typical spawn are 2-3. 4 different variants [Spark, Ember, Strike, Blast] with the difference of damage type.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|[Name]needle Tessella}}<br />
|}<br />
Lance Tessella deals twice as much damage as the Needles<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|[Name]lance Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Only one frigate will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Fury|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Aegis is a harder variant of Escort<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
Only one Cruiser will spawn. Orbit it at close distance or outrange it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"><br />
Has fast speed, making applying damage difficult sometimes.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Vila is the drone boat variant of Triglavian enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns relatively harmless drones}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Most dangerous spawn in T0 Abyss. High DPS. Most low investment Frigates will require liberal overheating of tank modules.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Spawn 2-3 ships in one room of any type. Pacifier have high dps in multiple number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-2|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}<br />
|}<br />
Marshal deals high damage against slow ships. Never stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}<br />
|}<br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}<br />
|}<br />
Can be problematic toward Frigate user in large number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|0-?|[Name]lance Tessella|note=Deals twice as much damage as the Needles}}<br />
{{NPCTableRow|Frigate|0-1|Striking Damavik|note=Rare spawn. Lower the number of enemies in a room}}<br />
|}<br />
Overmind have very high HP. Timeout killer in T1 Abyssal<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|1-2|[Name]needle Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
A rare angel room with quite easy enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Maximum of 3 enemies per room. Firewatcher have 8 GJ/s Cap Neutralizer, while Warden has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Upholder have 15 km webs, While Sentinel has 15 GJ/s cap neuts.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
|}<br />
Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Kikimora is one of the more dangerous enemy in T1 Abyssal with its high potential damage and decent tank.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
Fast speed and armor repair each other. Can cause timeout on low tracking/application or low dps fits<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking/Anchoring/Ghosting Damavik}}<br />
|}<br />
<br />
Spawns relatively harmless drones<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}<br />
|}<br />
<br />
Drekavac has poor tracking. Half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking/Shining Drekavac}}<br />
|}<br />
<br />
Leshak has poor tracking. On hull half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking/Blinding Leshak}}<br />
{{NPCTableRow|Frigate|0-1|[Name] Tessela|note=Rare Spawn}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Devoted Hunters x3 is one of the worst combination in T1 abyss. Very high damage.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter/Trapper/Torchbearer}}<br />
|}<br />
<br />
Devoted Knight has strong Web and Neut, can easily kill unsuspecting Frigate pilot. <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web|note=Considered a newbie frigate killer, can be countered by orbit 500 and turning off repair modules}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
'''DPS check room. This tier is the first to spawn multiple Deepwatcher battleships.'''<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4-6 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
'''DPS check room.''' Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Max 3 Drekavacs. Note that in some cases Drekavacs and/or Rodivas will never spawn and instead be replaced with a large Kikimora swarm. They ramp damage incredibly fast and are as dangerous as the Vedmak rooms.<br />
Kikimora spawn averages around 6-8 ships, spawn size decreases if Drekavacs are present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Cruiser|0-2|Renewing Rodiva}}<br />
{{NPCTableRow|Battlecruiser|0-3|Striking Drekavac}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
</tab><br />
<br />
</tabs><br />
== Tier 4 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 5 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
== Tier 6 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
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background-color: black !important;<br />
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padding-left: 20px;<br />
padding-right: 20px;<br />
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<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=214173Possible rooms in Abyssal Deadspace2024-03-21T01:33:04Z<p>Sivaira Chen: </p>
<hr />
<div>{{Update|Needs description for each room for tier 1-6. Needs more data for all tiers. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
<br />
{{NPCTableCSS}} {{Triglavian links}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
== General notes ==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
<br />
The amount of loot are determined with the number of filament used. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
<br />
== Tier 0 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Skybreaker is the hardest EDENCOM spawn due to good Active Shield tank. 100 dps minimum recommended.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
Attacks using missiles. Dont stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Typical spawn are 2-3. 4 different variants [Spark, Ember, Strike, Blast] with the difference of damage type.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|[Name]needle Tessella}}<br />
|}<br />
Lance Tessella deals twice as much damage as the Needles<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|[Name]lance Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Only one frigate will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Fury|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Aegis is a harder variant of Escort<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
Only one Cruiser will spawn. Orbit it at close distance or outrange it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"><br />
Has fast speed, making applying damage difficult sometimes.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Vila is the drone boat variant of Triglavian enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns relatively harmless drones}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Most dangerous spawn in T0 Abyss. High DPS. Most low investment Frigates will require liberal overheating of tank modules.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Spawn 2-3 ships in one room of any type. Pacifier have high dps in multiple number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-2|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}<br />
|}<br />
Marshal deals high damage against slow ships. Never stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}<br />
|}<br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}<br />
|}<br />
Can be problematic toward Frigate user in large number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|0-?|[Name]lance Tessella|note=Deals twice as much damage as the Needles}}<br />
{{NPCTableRow|Frigate|0-1|Striking Damavik|note=Rare spawn. Lower the number of enemies in a room}}<br />
|}<br />
Overmind have very high HP. Timeout killer in T1 Abyssal<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|1-2|[Name]needle Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
A rare angel room with quite easy enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Maximum of 3 enemies per room. Firewatcher have Cap Neutralizer, while Warden has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Upholder have Cap Neutralizer, While Sentinel has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
|}<br />
Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Kikimora is one of the more dangerous enemy in T1 Abyssal with its high potential damage and decent tank.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
Fast speed and armor repair each other. Can cause timeout on low tracking/application or low dps fits<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking/Anchoring/Ghosting Damavik}}<br />
|}<br />
<br />
Spawns relatively harmless drones<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}<br />
|}<br />
<br />
Drekavac has poor tracking. Half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking/Shining Drekavac}}<br />
|}<br />
<br />
Leshak has poor tracking. On hull half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking/Blinding Leshak}}<br />
{{NPCTableRow|Frigate|0-1|[Name] Tessela|note=Rare Spawn}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Devoted Hunters x3 is one of the worst combination in T1 abyss. Very high damage.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter/Trapper/Torchbearer}}<br />
|}<br />
<br />
Devoted Knight has strong Web and Neut, can easily kill unsuspecting Frigate pilot. <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web|note=Considered a newbie frigate killer, can be countered by orbit 500 and turning off repair modules}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
'''DPS check room. This tier is the first to spawn multiple Deepwatcher battleships.'''<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4-6 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
'''DPS check room.''' Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Max 3 Drekavacs. Note that in some cases Drekavacs and/or Rodivas will never spawn and instead be replaced with a large Kikimora swarm. They ramp damage incredibly fast and are as dangerous as the Vedmak rooms.<br />
Kikimora spawn averages around 6-8 ships, spawn size decreases if Drekavacs are present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Cruiser|0-2|Renewing Rodiva}}<br />
{{NPCTableRow|Battlecruiser|0-3|Striking Drekavac}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
</tab><br />
<br />
</tabs><br />
== Tier 4 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 5 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
== Tier 6 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
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<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=214172Possible rooms in Abyssal Deadspace2024-03-21T01:31:24Z<p>Sivaira Chen: Updates to Tier 3 abyss after testing another ~40 runs</p>
<hr />
<div>{{Update|Needs description for each room for tier 1-6. Needs more data for all tiers. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
<br />
{{NPCTableCSS}} {{Triglavian links}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
== General notes ==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
<br />
The amount of loot are determined with the number of filament used. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
<br />
== Tier 0 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Skybreaker is the hardest EDENCOM spawn due to good Active Shield tank. 100 dps minimum recommended.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
Attacks using missiles. Dont stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Typical spawn are 2-3. 4 different variants [Spark, Ember, Strike, Blast] with the difference of damage type.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|[Name]needle Tessella}}<br />
|}<br />
Lance Tessella deals twice as much damage as the Needles<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|[Name]lance Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Only one frigate will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Fury|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Aegis is a harder variant of Escort<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
Only one Cruiser will spawn. Orbit it at close distance or outrange it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"><br />
Has fast speed, making applying damage difficult sometimes.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Vila is the drone boat variant of Triglavian enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns relatively harmless drones}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Most dangerous spawn in T0 Abyss. High DPS. Most low investment Frigates will require liberal overheating of tank modules.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Spawn 2-3 ships in one room of any type. Pacifier have high dps in multiple number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-2|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}<br />
|}<br />
Marshal deals high damage against slow ships. Never stop moving.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}<br />
|}<br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}<br />
|}<br />
Can be problematic toward Frigate user in large number.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}<br />
{{NPCTableRow|Elite Frigate|0-?|[Name]lance Tessella|note=Deals twice as much damage as the Needles}}<br />
{{NPCTableRow|Frigate|0-1|Striking Damavik|note=Rare spawn. Lower the number of enemies in a room}}<br />
|}<br />
Overmind have very high HP. Timeout killer in T1 Abyssal<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|1-2|[Name]needle Tessella}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
A rare angel room with quite easy enemy.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
Maximum of 3 enemies per room. Firewatcher have Cap Neutralizer, while Warden has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Upholder have Cap Neutralizer, While Sentinel has Web.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis/Firewatcher/Warden}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}<br />
|}<br />
Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}<br />
|}<br />
Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Kikimora is one of the more dangerous enemy in T1 Abyssal with its high potential damage and decent tank.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
Fast speed and armor repair each other. Can cause timeout on low tracking/application or low dps fits<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking/Anchoring/Ghosting Damavik}}<br />
|}<br />
<br />
Spawns relatively harmless drones<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}<br />
|}<br />
<br />
Drekavac has poor tracking. Half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking/Shining Drekavac}}<br />
|}<br />
<br />
Leshak has poor tracking. On hull half damaged<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking/Blinding Leshak}}<br />
{{NPCTableRow|Frigate|0-1|[Name] Tessela|note=Rare Spawn}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Devoted Hunters x3 is one of the worst combination in T1 abyss. Very high damage.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter/Trapper/Torchbearer}}<br />
|}<br />
<br />
Devoted Knight has strong Web and Neut, can easily kill unsuspecting Frigate pilot. <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web|note=Considered a newbie frigate killer, can be countered by orbit 500 and turning off repair modules}}<br />
|}<br />
</tab><br />
</tabs><br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
'''DPS check room. This tier is the first to spawn multiple Deepwatcher battleships.'''<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4-6 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
'''DPS check room.''' Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
Max 3 Drekavacs. Note that in some cases Drekavacs and/or Rodivas will never spawn and instead be replaced with a large Kikimora swarm. They ramp damage incredibly fast and are as dangerous as the Vedmak rooms.<br />
Kikimora spawn averages around 6-8 ships, spawn size decreases if Drekavacs are present.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Cruiser|0-2|Renewing Rodiva}}<br />
{{NPCTableRow|Battlecruiser|0-3|Striking Drekavac}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
</tab><br />
<br />
</tabs><br />
== Tier 4 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
== Tier 5 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
== Tier 6 Abyssal Deadspace ==<br />
<tabs><br />
<br />
<tab name="EDENCOM"><br />
<br />
</tab><br />
<br />
<tab name="Rogue Drones"><br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
</tab><br />
<br />
<tab name="Angel Cartel"><br />
<br />
</tab><br />
<br />
<tab name="Sleepers"><br />
<br />
</tab><br />
<br />
<tab name="Triglavians"> <br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
</tab><br />
<br />
<tab name="Sansha Nation"><br />
<br />
</tab><br />
<br />
</tabs><br />
<br />
{{#css:<br />
.tabs-label {<br />
background-color: black !important;<br />
font-size: 10pt;<br />
font-weight: bold;<br />
padding-left: 20px;<br />
padding-right: 20px;<br />
padding-top: 10px;<br />
padding-bottom: 10px;<br />
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}}<br />
<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=213993Possible rooms in Abyssal Deadspace2024-03-16T04:05:51Z<p>Sivaira Chen: </p>
<hr />
<div>{{Triglavian links}}<br />
{{Update|Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
{{NPCTableCSS}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
==General notes==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
Or, if running a frigate/destroyer abyssal:<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Biocombinative Cache|note=Cache contains 3x the loot as a cruiser abyssal|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
== Tier 0 Abyssal Deadspace ==<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|Sparklance Tessella|note=Deals twice as much damage as the Needles}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns harmless drones}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos|note=Spawns with 50% hull, no shield no armor}}<br />
{{NPCTableRow|Cruiser|0-2|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
{{NPCTableRow|Frigate|2|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|6|Sparkneedle Tessella|note=Deals EM damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4|Emberneedle Tessella|note=Deals thermal damage}}<br />
{{NPCTableRow|Frigate|1|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Structure|1|Short-Range Deviant Automata Suppressor}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera|note=Deals high kinetic damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis|note=Deals higher damage}}<br />
{{NPCTableRow|Structure|1|Medium-Range Multibody Tracking Pylon}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik|note=Damage ramps up over time}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop|note=Very high missile damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Sparkneedle Tessella}}<br />
{{NPCTableRow|Battleship|1|Photic Abyssal Overmind}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|6|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Frigate|0-2|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Neut|ewar2=Web}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop}}<br />
{{NPCTableRow|Frigate|2|Attacker Pacifier Disparu Troop}}<br />
|}<br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|2|Striking Kikimora}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1-2|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Up to 3 Knights will spawn. Frigate swarm size depends on how many Knights are there. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Sleeper spawns can include up to 6 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 7-8 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
== Tier 4 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
== Tier 5 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
== Tier 6 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|4|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha_Watch&diff=213817Sansha Watch2024-03-13T09:44:39Z<p>Sivaira Chen: </p>
<hr />
<div>__NOTOC__ {{CMBSiteInfo<br />
|name= Sansha Watch<br />
|type= unrated<br />
|rating= <br />
|location= High<br />
|ship limit= Battlecruisers<br />
|faction= Sansha's<br />
|signature strength= 5% in High<br />
}}<br />
An [[Unrated Complex]] that can be scanned down with scanner probes. It is commonly found in highsec systems occupied by the [[Sansha's Nation]] pirate faction. <br />
<br />
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Cruiser class or smaller. There are two variations of the site. <br />
<br />
This site's acceleration gate allows only Battlecruiser class ships or lower and their Tech 2 equivalents to enter the site. Flying too close (4 km) to the second gate will trigger a large spawn. Shoot the Sansha Mind Control Tower to get the Centum Militant Supervisor to spawn. He's got the good stuff.<br />
<br />
The first pocket can be skipped if you have a Sansha Silver Tag in your cargo hold. This will be consumed when the acceleration gate is activated.<br />
<br />
== Walkthrough ==<br />
{{MessageBox<br />
|Warpin message:<br />
|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously.<br />
|collapsed= yes}}<br />
==== First Room ====<br />
Sentries are split into two groups to the left and right, relative to the next acceleration gate. They are out of range of the warp-in point and can be ignored without any damage if one simply burns straight to the next gate.<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|2-4|Centii Facility Patroller|note= Renamed Centii Plague/Enslaver|ewar= TD|trigger=Attacking front group triggers reinforcement wave, attacking back group triggers gate proximity wave}}<br />
{{NPCTableRow|Sentry|12|Centus Point Defense Battery}}<br />
{{NPCTableRow|Cruiser|3-4|Centum Beast/Juggernaut|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Reinforcement wave message:<br />
|The Patroller calls on reinforcements from a nearby pocket as he is attacked!<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Gate proximity wave message:<br />
|Someone has entered the vicinity of the acceleration gate, and has awakened the Slave Commander!<br />
Prepare for a fight, unless you have the means to bypass the gate's security system.<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Message from Slave Commander:<br />
|Centus Slave Commander: Fool, you've overstepped your welcome here. Minions, defend your master!<br />
|collapsed= yes}}<br />
<br />
The reinforcement wave is timed and will spawn even if the left group of frigates is not attacked.<br />
{{NPCTableHead|Reinforcement Wave (Triggered by attacking Facility Patroller left group, or after ~30 seconds)}}<br />
{{NPCTableRow|Frigate|2|Centii Enslaver/Manslayer}}<br />
{{NPCTableRow|Cruiser|1|Centum Beast/Juggernaut|ewar=TD}}<br />
|}<br />
{{NPCTableHead|Gate Proximity Wave (Triggered by attacking Facility Patroller right group or approaching the gate)}}<br />
{{NPCTableRow|Frigate|4-5|Centii Plague/Enslaver}}<br />
{{NPCTableRow|Cruiser|4|Centum Beast|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1|Centus Slave Commander|trigger= unlocks gate|ewar= TD}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks after Slave commander is dead|trigger= Approach to trigger proximity wave}}<br />
{{NPCTableRow|Structure|19|Wall}}<br />
{{NPCTableRow|Structure|12|Storage Facility}}<br />
{{NPCTableRow|Structure|12|Landing Pad}}<br />
{{NPCTableRow|Structure|5|Junction}}<br />
{{NPCTableRow|Structure|5|Stationary Mammoth}}<br />
{{NPCTableRow|Structure|4|Frozen Corpse}}<br />
{{NPCTableRow|Structure|2|Ruins}}<br />
{{NPCTableRow|Structure|2|Ship Maintanance Facility}}<br />
{{NPCTableRow|Structure|1|Habitation Module}}<br />
{{NPCTableRow|Asteroid|68|Veldspar}}<br />
{{NPCTableRow|Asteroid|15|Scordite}}<br />
|}<br />
<br />
==== Second Room ====<br />
----<br />
Most of the spawn is split into several groups about 30-60 km away. 2 destroyers and a cruiser sit at 0 on the warp-in point. All ships autoaggro within a few seconds.<br />
<br />
The True Sansha frigate is separate from the rest of the ships, about 100 km away. He will approach you with microwarpdrive.<br />
{{MessageBox<br />
|Message in Local channel: <br />
|Signals coming from the Mind Control Tower resemble those used by Sansha commanders when they control their troops. The signals are emitting at a furious pace, indicating the residents of the Tower are becoming increasingly desperate.<br />
|collapsed= yes}}<br />
<br />
{{NPCTableHead|Initial defenders(auto-aggro)}}<br />
{{NPCTableRow|Frigate|3-4|Centii Butcher/...}}<br />
{{NPCTableRow|Destroyer|10|Centior Devourer/...}}<br />
{{NPCTableRow|Cruiser|13-17|Centum Beast/...|ewar= TD}}<br />
{{NPCTableRow|Sentry|4|Centus Light Missile Battery}}<br />
|}<br />
{{MessageBox|In local:<br />
|Enemy craft have undocked from one of the Centus bunkers!<br />
|collapsed=yes}}<br />
{{NPCTableHead|Timed spawn}}<br />
{{NPCTableRow|Destroyer|1|Centior Horror }}<br />
{{NPCTableRow|Cruiser|9|Centum Beast/Juggernaut...|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Overseer triggered: <br />
|Someone has attacked the Mind Control Tower. The Overseer along with his cohorts have undocked to defend it!<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Overseer wave (triggered by attacking the Mind Control Tower)}}<br />
{{NPCTableRow|Cruiser|2|Supervisor's Minion (Centum Ravager/Ravisher)|}}<br />
{{NPCTableRow|Elite Cruiser|1|Centum Militant Supervisor|trigger= escalation trigger, may trigger commander wave}}<br />
|}<br />
<br />
{{NPCTableHead|90-100 km away, towards the top left}}<br />
{{NPCTableRow|Commander Frigate|0-1|True Sansha Plague|cargo=faction modules|trigger=escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Structure|10|Centus Bunker|drop= may contain loot}}<br />
{{NPCTableRow|Structure|6|Shield Generator}}<br />
{{NPCTableRow|Structure|6|Auxiliary Power Array}}<br />
{{NPCTableRow|Structure|5|Reactor Array}}<br />
{{NPCTableRow|Structure|3|Storage Facility}}<br />
{{NPCTableRow|Structure|1|Sansha Minion Quarters}}<br />
{{NPCTableRow|Structure|1|Sansha Mind Control Tower|trigger= attacking triggers overseer wave}}<br />
{{NPCTableRow|Asteroid|80|Veldspar}}<br />
|}<br />
<br />
== Escalations == <br />
Destroying the True Sansha's faction spawn or the Centum Militant Overseer may trigger an expedition [[Nation on the Rise]], with this message:<br />
{{MessageBox<br />
|Nation on the Rise<br />
|A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their home base.<br />
|collapsed= yes}}<br />
<br />
[[Category:Unrated Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Triglavian_Invasion_special_NPCs&diff=213812Triglavian Invasion special NPCs2024-03-13T02:31:48Z<p>Sivaira Chen: refined sleeper/drifter summary</p>
<hr />
<div>{{main|Triglavian Invasion (Chapter 3)}}<br />
{{Triglavian links}}<br />
Triglavian invasion systems contain unique NPCs and Structures with unique behaviors.<br />
<br />
This article was originally written about the contents of Chapter 3 of the Triglavian Invasion. However, even as the Invasion has ended, all of these ships, structures, and behaviors can still be found in [[Pochven]], Minor Victory systems, and [[EDENCOM]] Fortresses.<br />
<br />
* '''Note about all fleet composition listings:''' Triglavian and EDENCOM fleets and combat sites use random ship distributions. All fleet compositions listed will be ''samples'' which can be used to ''estimate'' threat levels, however the actual exact compositions of ship sizes, types, and strength grades will vary wildly.<br />
<br />
A full list of NPC info can be found here: [https://edencom.space/npcs.php Pochven NPC info]<br />
<br />
== Roaming fleet behavior ==<br />
<br />
Invasion systems have roaming NPC fleets for both EDENCOM and Triglavian sides. Pochven has additional Drifter and Rogue Drone roaming fleets. These fleets will partrol on celestial objects and warp between them.<br />
<br />
In Post-Chapter 3, Triglavian Roaming Fleets can also be found in systems in [[Triglavian minor victory|Triglavian minor victory systems]], [[Pochven]], and in systems which contain C729 [[Wormholes]] which lead to Pochven. EDENCOM Roaming Fleets can be found in [[EDENCOM systems]] and systems in Pochven which contain Wormholes which lead to High or Low-security space. The ships in the EDENCOM Roaming Fleets will be based on the region of space that incoming wormhole leads to.<br />
<br />
The fleets can be found on the following celestials:<br />
* Stargates<br />
* Statons<br />
* Asteroid belts<br />
* Moons which have Player-Owned Starbase Control Towers<br />
<br />
The roaming fleets use advanced AI and will move in a group. One of the ships in the fleet is "commander" and all other ships in the fleet will position around it. This can result in odd looking behavior where short range ships stay far away when the commander has long range weapons or long range ships come close to brawl when the commander has short range weapons.<br><br />
If the commander is killed a new ship will take its place. This can cause the fleet to suddenly change its behavior if the new commander wants to be at different range.<br />
<br />
When in fight the roaming fleet may call for reinforcements.<br />
<br />
Once sufficient number of ships from the fleet have been destroyed the fleet will disband. The remaining ships will warp to random directions and despawn.<br />
<br />
== EDENCOM forces ==<br />
<br />
{| class="wikitable"<br />
!<br />
!Weak<br />
!Normal<br />
!Stronger<br />
!Strongest<br />
|-<br />
!Amarr <br />
|Scout Imperial Navy <ship type><br />
|Imperial Navy <ship type><br />
|Elite Imperial Navy <ship type><br />
|Exalted Imperial Navy <ship type><br />
|-<br />
!Caldari<br />
|Scout State <ship type><br />
|State <ship type><br />
|Elite State <ship type><br />
|Executive State <ship type><br />
|-<br />
!Gallente<br />
|Scout Federal <ship type><br />
|Federal <ship type><br />
|Elite Federal <ship type><br />
|Presiding Federal <ship type><br />
|-<br />
!Minmatar<br />
|Scout Republic <ship type><br />
|Republic <ship type><br />
|Elite Republic <ship type><br />
|Chief Republic <ship type><br />
|}<br />
<br />
Each race will use their racial EWAR, and have racial [[T2 Resists]] (50%/25%).<br />
<br />
All races have one EWAR Frigate and Cruiser , one Logistics Frigate and Cruiser, one Interceptor which uses a 2-point Scram, and a number of DPS ships.<br />
<br />
Amarr Empire Navy<br />
* All ships use lasers and deal purely EM and thermal damage.<br />
* Armor tank with high explosive resist. Thermal and EM are the best damage types to use. <br />
* EWAR: Energy neutralizing, tracking disruption, and guidance disruption. No webs. Crusader warp scrambles.<br />
** Armageddon also has energy neutralizer.<br />
<br />
Caldari State Navy<br />
* Ships use EM and Explosive missiles.<br />
** EM - Basilisk, Drake, Kitsune, Raven. Phoenix also uses EM Torpedoes.<br />
** EX - Cerberus, Kirin, Rook, Scorpion.<br />
** Raptors use railguns and no missiles, and deal very low Kinetic-Thermal. Raptors also warp scramble.<br />
* Heavy Shield tank with higher thermal/kinetic resist but lower EM resist.<br />
** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage.<br />
* EWAR: ECM. Kitsune also has a 30% web.<br />
** Scorpion also uses ECM.<br />
<br />
Gallente Federal Navy<br />
* All ships use hybrid turrets and deal purely kinetic and thermal damage.<br />
* Armor tank with high Kinetic/Thermal resists. However, their Shields have inconsistently very high Explosive/Kinetic resists.<br />
** Battleships have enough shield HP for EM to be best.<br />
** Cruisers and Frigates have weak shields but high armor, making Explosive best. Lachesis uses strong warp scramblers.<br />
* EWAR: Sensor dampening, long range warp scramblers and long range 75% webs. [[Taranis]] interceptor warp scrambles.<br />
** Dominix also has remote armor repairs.<br />
<br />
Minmatar Republic Fleet<br />
* Mixed use of different damage types. Dominantly Kinetic, but effectively omni damage.<br />
** Battleships deal EM, kinetic and explosive damage. EM is torpedoes with very poor application, however their application is greatly improved by the webs and paints.<br />
** Smaller ships deal thermal, kinetic and explosive damage. Thermal is heavy missiles with good application.<br />
* Shield tank with high EM resist. Kinetic is best damage to deal, explosive and thermal are okay.<br />
* Ewar: Very long range webs (65%), and target painters. Muninn also has a 45% Web; Typhoon also has a Target Painter. [[Claw]] warp scrambles at short range.<br />
<br />
== Triglavian forces ==<br />
<br />
The Triglavian Collective ships come in all sizes, from frigates, destroyers, cruisers, battlecruiser and battleships, with even Dreadnaughts being a present in flashpoint sites. <br />
<br />
With the four tiers, many hull-sizes and ewar-types, the Triglavian forces found can come in many variations.<br />
<br />
Triglavian NPCs in the Triglavian Invasion systems comes in three tiers: <br />
{| class="wikitable"<br />
!<Tier><br />
!Weak<br />
!Normal<br />
!Stronger<br />
!Strongest<br />
|-<br />
| '''Triglavian''' <br />
|Raznaborg <Role> <Ship Type><br />
|(No prefix) <Role> <Ship Type><br />
|Hospodar <Role> <Ship Type><br />
|Zorya <Ship Type><br />
|}<br />
Within the four ship types, Raznaborgs have extremely low HP relative to their damage, and can and should be destroyed first.<br />
<br />
These ships follow the traditional Triglavian naming scheme, with their secondary prefix defining their role:<br />
* Anchoring - Warp scrambling<br />
* Tangling - Stasis webifying<br />
* Starving - Energy neutralizing<br />
* Ghosting - Tracking/guidance disruption<br />
* Renewing - Stronger remote repairs, lower DPS<br />
* Liminal - Additional high-damage EM/Kinetic missile attack ('Majorana Missiles'). These missiles are more powerful than their disintegrators, and mean that invasions deal omni damage.<br />
** There also exist "Raznaborg <Ship Type>" with no secondary prefix. These ships have the abilities of Raznaborg Liminal <Ship Type>s.<br />
** Many Raznaborg ships also have the liminal missile attack in addition to their normal prefix.<br />
** The Liminal Zirnitra dreadnought does not have missiles despite its Liminal prefix. The Zirnitra does not have any EWAR abilities.<br />
* Harrowing - Target painting<br />
* Blinding - Sensor dampening<br />
* Zorya's ships do not have role prefixes, but will have some combination of Warp Scrambling, Stasis Webifying, Liminal Missiles, enhanced remote repairs, and Energy Neutralizing.<br />
<br />
===Deployable Weapon System Triglavian Ships===<br />
Specially-named Kikimora destroyers that guard the [[Stellar Fleet Deployment Site]] and World Ark Assault Flashpoint Cosmic Anomalies can deploy powerful Temporary Collidable Structures.<br />
<br />
Destroy them and their Structures as soon as possible.<br />
<br />
{| class="wikitable" <br />
|-<br />
! <Deploying> Kikimora<br />
! Deployable<br />
! Effect<br />
|-<br />
| <Tier> Nemiznik<br />
| Nemiz Pulse Destructor<br />
| Thermal Smartbomb weapon with a 10 km range<br />
|-<br />
| <Tier> Moroznik<br />
| Moroz Enthalpic Inhibitor<br />
| Neuts capacitor of up to 20 ships by 800GJ within 10 km<br />
|-<br />
| <Tier> Pohviznik<br />
| Pohviz Spatial Displacer<br />
| Jumps a ship 75 km in a random direction every 12 sec<br />
|-<br />
| <Tier> Jariloznik<br />
| Jariloz Semiotic Suppressor<br />
| 5.8 rainbow ECMs that effects up to 20 ships within 10 km<br />
|}<br />
<br />
== Industrials ==<br />
The side holding the system deploys Industrial ships. These ships are guarded by a fleet of combat ships.<br />
<br />
Industrial ships will attempt to set up Stationary Weapons Platforms on:<br />
* Stargates<br />
* NPC Stations<br />
* Moons<br />
* Asteroid Belts<br />
<br />
Industrial ships will also try to anchor Structures with System-wide Effects inside:<br />
* [[Observatory Flashpoint]]<br />
* [[Stellar Fleet Deployment Site]]<br />
<br />
{| class="wikitable" <br />
|+ EDENCOM and Triglavian Industrial Ships<br />
! EDENCOM<br />
! Triglavian<br />
|-<br />
| EDENCOM Fortification Orca<br />
| Dazh Potremba<br />
|-<br />
| <br />
| Dazh Stribozha<br />
|-<br />
| <br />
| Dazh Koliada<br />
|}<br />
<br />
{{NPCTableHead|Triglavian Escort Fleet}}<br />
{{NPCTableRow|Frigate|1|<Role> Damavik}}<br />
{{NPCTableRow|Destroyer|5|<Role> Kikimora}}<br />
{{NPCTableRow|Destroyer|4|Hospodar <Role> Kikimora}}<br />
{{NPCTableRow|Cruiser|1|<Role> Rodiva}}<br />
{{NPCTableRow|Cruiser|1|<Role> Vedmak}}<br />
{{NPCTableRow|Battlecruiser|1|<Role> Drekavac}}<br />
{{NPCTableRow|Industrial|1|Dazh Potremba/Stribozha/Koliada|trigger=Primary target}}<br />
|}<br />
<br />
<noinclude><br />
{{NPCTableCSS}}<br />
</noinclude><br />
<br />
== Drifter and Sleeper forces ==<br />
<br />
Pochven systems with wormhole connection to Anoikis (wormhole space) can have roaming Drifters and Sleeper drones.<br />
<br />
{| class="wikitable"<br />
!<br />
!Weak<br />
!Normal<br />
!Strongest<br />
|-<br />
!Drifter<br>(cruiser)<br />
|Agreus Tyrannos<br>(Drifter Scout Cruiser)<br />
|Metis Tyrannos<br>(Drifter Assault Cruiser)<br />
|Tyrannos Navarkos<br>(Drifter Navarkos Cruiser)<br />
|-<br />
!Drifter<br>(battleship)<br />
|Orpheus Tyrannos<br>(Drifter Raider Battleship)<br />
|Cephisso Tyrannos<br>(Drifter Strike Battleship)<br />
|Tyrannos Polemos<br>(Drifter Polemarkos Battleship)<br />
|-<br />
!Sleeper<br />
|Faded Hypnosian <ship type><br />
|Hypnosian <ship type><br />
|Aroused Hypnosian <ship type><br />
|}<br />
<br />
All Drifter ships have warp scrambler, neut and weak web. The warp scrambler has 7-14 km range depending on the ship type. Their weapons have extremely good tracking for their size, roughly equivalent to short range weapons of one size class below, and 150 km + 150 km range.<br><br />
The weakest Drifter cruiser (scout) and battleship (raider) have Drifter overshields and break target locks when the overshield is depleted. But they do not have superweapons.<br><br />
The normal and strong Drifters have superweapons which triggers when the overshield is depleted.<br />
<br />
'''Drifters are not to be taken lightly; the cruisers deal between 460 and 820 DPS, and the battleships deal between 932 and 1332 DPS in omni damage.'''<br />
<br />
Sleeper drones use remote repairers, energy neutralizers, warp scramblers and webs. The battleships will often engage at long range (exact distance unconfirmed, but player testing has recorded their ability to apply damage from roughly 200 km away).<br />
All Sleeper and Drifter ships retain the uniform resist profile of their wormhole and K-Space counterparts. Aroused-type Sleeper cruisers and battleships also possess a weak shield layer which has 0 omni resists. Sleeper neuts are quite negligible compared to Sleepers in W-Space or [[Abyssal Deadspace]], even for battleship NPCs.<br />
<br />
* Agonizer - Web<br />
* Avenger - Neut<br />
* Eristikon - Neut<br />
* Sentinel - Scram, web, neut<br />
* Warden - Scram, web, neut<br />
* Watcher - Scram, web, neut<br />
* Upholder - Remote armor repair<br />
* Preserver - Remote armor repair<br />
* Psychopomp - Remote armor repair<br />
<br />
The Psychopomps and Upholders deal high missile damage, but fairly low turret damage. This means they can be easily tanked in a fast ship with low signature radius. <br />
<br />
The Eristikon and Avenger deal extreme damage with turrets, but low damage with missiles, and can also be easily tanked if one keeps their transversal very high.<br />
<br />
The Sentinel (as well as all the frigates) are the hardest to tank; the Sentinel's damage is spread out between turrets and missiles and has good tracking, while the frigates move very fast and often warp scramble.<br />
== Independent rogue drone swarms ==<br />
<br />
Pochven systems with wormhole connection to null security space can have roaming Rogue Drone swarms. Out of all Pochven factions they are by far the weakest.<br />
<br />
{| class="wikitable"<br />
!<br />
!Weak<br />
!Normal<br />
!Stronger<br />
!Strongest<br />
|-<br />
!Drone swarm<br />
|<ship type> Phase-I Swarmer<br />
|<ship type> Phase-II Legionary<br />
|<ship type> Phase-III Legionary<br />
|<ship type> Phase-IV Legionary<br />
|}<br />
<br />
Drone swarm ships are classified in overview as drone sized targets. They usually appear in large swarms. They have extremely weak EWAR and deal very low damage. The swarm size compensates for their low damage output but due to stacking penalties their EWAR is practically meaningless.<br><br />
There is also Grazing Phase-0 Forager. This ship has strong tank but does not deal any damage, has now EWAR or any remote repair capabilities.<br />
<br />
In addition to the swarm ships the Rogue Drones also have 'Overmind' ships. These come in sizes ranging from battleships to Super Carriers and weird looking rogue drone big ships . These ships have very strong hull tanks but deal around 100-200Dps and very high tracking speed, and extreme range, most of them will hit you at around 90km range , but they are really slow. and they are not particularly dangerous for battleships.<br />
<br />
== Stationary Weapons Platforms ==<br />
<br />
Industrial ships from both sides will deploy stationary weapons turrets to help their side hold System dominance.<br />
<br />
Attacking them will summon a Response Fleet. However, these turrets themselves have very low scan resolution and thus can take up to 10-20 seconds to engage targets.<br />
<br />
Unlike any other NPCs in the game, these turrets can and will fire upon few separate targets at the same time.<br />
<br />
* EDENCOM GunStar - Heavily tanked and deals omni damage.<br />
* EDENCOM Heavy GunStar - Tankier and more damage dealing variant of the normal GunStar.<br />
* Entropic Disintegrator Werpost - Heavily tanked and deals omni damage. The damage ramps up 5% per cycle to a maximum of +200% damage. Nicknamed "Steve" by the Triglavian supporters.<br />
<br />
The response fleets summoned to defend these structures are much more dangerous than normal Triglavian or EDENCOM roaming fleets, containing very few Raznaborg or Scout ships, multiple Hospodar or Elite ships, and possibly including Zorya's or Exalted-grade ships. Furthermore, these response fleets use a more advanced form of AI than normal roaming fleets, including features such as warping out to pings to reposition and then warping directly to their targets to surround them, and aggressively targeting combat drones.<br />
<br />
== Extractive Super-Nexus ==<br />
[[File:Extractive Super-Nexus.png|thumb|right|The Triglavian Collectives mining operations mining for resources in asteroid belts.]]<br />
Systems in which Triglavian Collective has established a significant foothold have mining stations deployed throughout asteroid belts in the system. These structures serve as a processing and control center for the Triglavians effort in gathering material resources for the construction of other structures and fleet reinforcement in the system (note: no known gameplay effect from these structures). <br />
<br />
These stations will automatically mine ore from nearby asteroids, and if destroyed their wrecks will contain the ore they mined. However, attacking them will also summon response fleets, similar to attacking a Werpost or GunStar.<br />
<br />
A fleet must be doubly cautious when preparing to engage an Extractive Super-Nexus response fleet, as these response fleets have three reported but as-yet unfixed bugs with them:<br />
# They may appear neutral to all parties on grid. They will continue to appear neutral even when engaged in combat.<br />
# Attempting to attack them may give an erroneous "attacking a neutral target" warning<br />
# They may appear as hostile to all parties on grid, even those friendly to the Triglavian faction. If this is the case, they will also cause '''''severe''''' framerate drops for all pilots on grid. This framerate drop will persist until the last ship in the response fleet is destroyed.<br />
<br />
{{NPCTableHead|Response Fleet}}<br />
{{NPCTableRow|Frigate|2-12|Hospodar <Role> Damavik}}<br />
{{NPCTableRow|Frigate|1|<Role> Damavik}}<br />
{{NPCTableRow|Frigate|0-1|Zorya's Damavik}}<br />
{{NPCTableRow|Destroyer|3-4|Hospodar <Role> Kikimora}}<br />
{{NPCTableRow|Destroyer|0-2|<Role> Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Hospodar <Role> Rodiva}}<br />
{{NPCTableRow|Cruiser|1|Zorya's Rodiva}}<br />
{{NPCTableRow|Cruiser|1|Hospodar <Role> Vedmak}}<br />
{{NPCTableRow|Cruiser|0-1|Zorya's Vedmak}}<br />
{{NPCTableRow|Battlecruiser|1-3|Hospodar <Role> Drekavac}}<br />
{{NPCTableRow|Battlecruiser|0-1|Drekavac}}<br />
{{NPCTableRow|Battlecruiser|0-1|Zorya's Drekavac}}<br />
{{NPCTableRow|Battleship|1-4|Hospodar <Role> Leshak}}<br />
{{NPCTableRow|Battleship|0-1|<Role> Leshak}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Extractive Super-Nexus|loot=Asteroid Belt Ore}}<br />
|}<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Torpid_Sleeper_Hive&diff=213811Torpid Sleeper Hive2024-03-13T02:25:11Z<p>Sivaira Chen: </p>
<hr />
<div>{{cleanup|Confirm triggers.}}<br />
<br />
{{NPCTableCSS}} {{CMBSiteInfo<br />
|name= Torpid Sleeper Hive<br />
|type= anomaly<br />
|rating= None<br />
|location= [[Pochven]]<br />
|ship limit= Unrestricted<br />
|faction= [[Sleepers]]<br />
|damage= {{Damagetype|Omni}}<br />
|resist= {{Damagetype|Omni}}<br />
|signature strength= 100% Anomaly<br />
}}<br />
'''Torpid Sleeper Hive''' is a [[Pochven]] combat anomaly that spawns through out Triglavian space.<br />
<br />
This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of [[Crucifier]]s with tracking disruptors along with several sniper battleships are used to run the site. See [https://forum.eveuniversity.org/viewtopic.php?f=233&t=119620 Viscatus's post on Pochven] for more info on the site.<br />
<br />
Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. '''Their individual damage is approximate to that of C5-C6 Sleepers, beware.'''<br />
<br />
The rats are primarily categorized into three distinct groups; Faded (weaker), no prefix (normal), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused-type cruisers and battleships also have an additional shield layer, though it is very weak and barely accounts for their tank.<br />
<br />
Sleeper frigates deal around '''''100''''' DPS, Sleeper cruisers deal around '''''200-300''''' DPS, and Sleeper battleships deal around '''''450''''' DPS.<br />
<br />
The site may have trigger NPCs, the second wave may be triggered early if the cruisers are destroyed. This has not been confirmed.<br />
<br />
Hypnosian '''''Agonizer''''' frigates use moderately strong webs and deal primarily turret damage, '''''Watcher''''' uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and '''''Preserver''''' uses remote repairs and uses strong missile attacks.<br />
<br />
Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers and deal strong turret damage, '''''Upholder''''' remote repairs other ships and fires high-damage missiles, and '''''Warden''''' uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage.<br />
<br />
Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.<br />
<br />
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS.<br />
<br />
'''Note:''' If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.<br />
<br />
Initial wave deals around 200-400 DPS.<br />
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}}<br />
{{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|point= scram|ewar= Web|ewar2= Neut|note= Upholder uses remote repairs|trigger=May trigger wave 2, not confirmed}}<br />
|}<br />
Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn.<br />
<br />
'''Note:''' The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn.<br />
{{NPCTableHead|Wave 2 (around 4-5 ships)}}<br />
{{NPCTableRow|Frigate|0-3|Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|0-2|Hypnosian Avenger/Warden/Upholder|point= scram|ewar= Web|ewar2= Neut|note= Upholder uses remote repairs}}<br />
{{NPCTableRow|Battleship|1|Hypnosian Eristikon/Psychopomp/Sentinel|point= scram|ewar= Web|ewar2= Neut|note= Psychopomp uses strong remote repairs|trigger= May trigger third wave or despawn the site, not confirmed}}<br />
{{NPCTableSeparator|Possible additional spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point= scram|ewar= Web|ewar2= Neut}}<br />
|}<br />
Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS.<br />
{{NPCTableHead|Wave 3 (number of ships unknown)}}<br />
{{NPCTableRow|Frigate|0-2|Hypnosian Agonizer/Watcher/Preserver|point= scram|ewar= Web|ewar2= Neut|note= Preserver will remote repair other ships}}<br />
{{NPCTableRow|Battleship|1-2|Hypnosian Eristikon/Psychopomp/Sentinel|point= scram|ewar= Web|ewar2= Neut|note=Psychopomp uses remote repairs}}<br />
{{NPCTableSeparator|Possible Drifter spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point= scram|ewar= Web|ewar2= Neut}}<br />
{{NPCTableRow|Elite Battleship|0-1|Drifter Raider Battleship|point= scram|ewar= Web|ewar2= Neut}}<br />
|}<br />
<br />
== Rewards ==<br />
Clearing the site increases your standings with [[EDENCOM]] and [[Triglavian Collective]]. It also gives a payout of 8.6 million ISK.<br />
<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sleepers&diff=213692Sleepers2024-03-11T11:17:36Z<p>Sivaira Chen: </p>
<hr />
<div>{{Wormhole Links}}The Sleepers are (or were?) a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[Wormholes|W-Space]]. They were far more advanced, technologically, than the current human races, and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily. Sleeper drones should not be confused with [[Drifters|Drifters]].<br />
<br />
==Sleeper Drones==<br />
Sleeper Drones can be found at [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Signatures]] and [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Anomalies]] in [[Wormholes|W-Space]]. They have a better AI than normal NPCs and were designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more useful against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race.<br />
<br />
There are three or four classes of Sleeper Drones:<br />
* Frigate<br />
* Cruiser<br />
* Battleship<br />
* Dreadnought (rumored and unconfirmed)<br />
<br />
a list of sleepers and their stats can be found here (note, nothing listed is confirmed for current accuracy)<br />
*[http://games.chruker.dk/eve_online/npc_ships.php?supergroup=23 NPC Ships]<br />
<br />
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view.<br />
Sleepers will drop loot which can be either directly sold to NPC stations, players, or be used in [[Tech_3_Production|Tech 3 production]].<br />
<br />
==Sleeper Drone Behaviour==<br />
The Sleeper Drones will attack as soon a player ship is spotted but '''may switch targets over time''' when more targets are available.<br />
Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets.<br />
<br />
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. You should '''fit to tank all four types of damage''' (a so-called 'omnitank').<br />
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, even in Class 3 pockets they can exceed 1000 points per shot against an 80% resist tank.<br />
<br />
Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''.<br />
<br />
They will try to orbit the player at range depending on the ship class of the Sleeper. To get into orbit range '''they can use MWDs''' which will result in very high velocity even on battleships. If a player runs away from them, the Sleepers will try to follow. If the player is faster than the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture too far away from their starting positions (round about 200km) they will teleport back.<br />
<br />
==Anti-Sleeper Ewar==<br />
Webifiers will slow Sleepers down, and Warp Scramblers will shut their MWDs off.<br />
<br />
Sleepers '''can be jammed by ECM''', but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer ( though some battleships might try to "cuddle" the jammer). However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds. <br />
<br />
In practice, this means that a [[Scorpion]] is the only ECM boat that's practical in a higher-class wormhole -- smaller ships will be destroyed by volley damage before they can be repaired. On the bright side, Sleepers can be jammed equally well by any racial jammer.<br />
<br />
The sensors of the '''Sleepers can also be dampened''' which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player.<br />
<br />
'''Players cannot neutralize nor Nosferatu''' the capacitor of a Sleeper since they have infinite energy (you can still gain energy through a nosferatu, it just won't do anything to the Sleeper). The Sleepers, on the other hand, can neut you, and from a pretty long range too (about 40 km for cruisers and 20 km for frigates).<br />
<br />
'''Drones can be used''' against Sleepers, but will require that players have already generated enough threat against themselves before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots.<br />
Through continued use, the drones can generate enough threat that the Sleepers will switch to targeting them. For lone players in W-Space it will be nearly impossible to generate enough threat to safely deploy drones, so be wary if you do. This makes sentry drones a popular choice in anti-Sleeper combat, as they can be recalled instantly if you remain near them.<br />
<br />
Sleepers themselves '''will neut and web players''' and '''in class 3 and higher wormholes they also warp scramble'''. They also deal extra damage against capital ships.<br />
<br />
==Anti-Sleeper Tactics==<br />
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns.<br />
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremely useful if a player wants to escape but is warp scrambled.<br />
If you are scrambled and alone and need to escape, you can try to launch drones and thus force the Sleepers to cancel the scram, and switch to the drones while you warp off.<br />
Another tactic is to channel the attacks of the Sleepers on a single ship which is equipped with EWAR and a very good tank. However you should be careful since the reaction of the Sleepers can vary. While some try to escape the EWAR range other might actually come closer leading to problems because either the Sleepers fly out of range of your guns/drones or come so close that you might get problems with the tracking of your guns.<br />
<br />
While Class 1 and 2 wormhole Sleepers can easily be done by a single T2 fitted Battlecruiser (as long as you keep on your toes and the site is not too difficult), you will need a small fleet in Class 3 wormholes or a single battleship (preferably a [[Rattlesnake]]). Class 4 wormholes already call for a dedicated fleet of 5 to 6 battleships, while Class 5 and Class 6 require a very well-practiced and organised fleet with multiple dedicated EWAR, logistics and damage-dealer ships.<br />
<br />
For a standard uni fleet of frigates and cruisers, it is not recommend to venture into Class 3 and above wormholes. You can of course try but the chance of failure in Class 3 and 4 pockets has proved very high when the fleet was not dedicated, skilled and fitted for W-Space.<br />
<br />
The best choice for Class 3 and above seems to be a gang of battleships equipped with remote repair and energy transfer capabilities. However, be aware of the wormhole connection's maximum mass limit when planning to enter a system as one too many battleships going through may end up getting someone stranded on your way in or out. Class 3 Sleeper sites can be run efficiently with a few T2 fitted battlecruisers with logi support or with dual active tank (just be ready to warp out should you be primaried by the entire Sleeper wave if you don't have logi support).<br />
<br />
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcements and several battleships for each capital will spawn. In Class 5 wormholes, 3 battleships spawn for each capital, in Class 6 there are 4 for each capital. This can theoretically be used to increase the outcome of a spawn if you and your fleet can survive the onslaught.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' If warping capitals into a C5/C6 site, PRIMARY THE CAPITAL ESCALATION BATTLESHIPS (named Upgraded Avengers). They deal heavy damage (3000-4000 DPS total), have '''monstrous''' tank of about 400K EHP, have 75-80% omni resists, and web, warp scramble (15 points) and neut 75 GJ/s each up to 100 km. '''An unprepared capital ship will implode under the DPS within a few minutes.'''<br />
|}<br />
In a C5/C6 wormhole, when a combat or Sleeper data/relic site is finished (when all Sleepers are destroyed), a structure called a '''Decloaked Transmission Relay''' will spawn. Attacking this structure with a hostile module spawns an optional Drifter Escalation Wave, comprised of a single '''Drifter Response Battleship'''. This NPC orbits at 10 km, and like the capital escalation battleships, webs, warp scrambles for 20 points and neuts 200 GJ/s. It drops 300M worth of Sleeper blue loot if it is successfully killed. However, it uses advanced Sleeper AI tactics, and if it is not killed fast enough, it will warp out of the site and around the system randomly. This can result in multiple Drifter Response battleships roaming around the system, and can pose a serious threat.<br />
===Sleepers in Pochven===<br />
{{main|Pochven }}<br />
There are also Sleepers that spawn in and roam around [[Pochven]]. They all have the '''''Hypnosian''''' prefix. They can be found on celestials, ore anomalies, wormholes leading to wormhole space, and in [[Torpid Sleeper Hive]] combat sites. These rats come in three different types: '''''Faded''''' (weakest), '''''(no prefix)''''' (normal), and '''''Aroused''''' (strongest). Aroused-type Sleepers have a weak shield layer in addition to armor and structure HP.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' Pochven Sleepers maintain a damage output roughly consistent with that of their C5-C6 counterparts. Engaging groups of them without a sturdy, well-tanked ship (or better yet, a well-coordinated fleet) is not recommended.<br />
|}<br />
<br />
Instead of normal Sleeper blue loot, all Sleeper ships will drop commodities called '''''Interstellar Navigation Logs''''' which can be traded at Triglavian stations in Pochven for valuable items. See [[Pochven]] for more info.<br />
==Sleeper Loot==<br />
Sleepers leave wrecks containing Sleeper Components (called 'blue loot' because of the color of the items' icons) which can be sold to some NPC stations. The wrecks can be [[salvaging|salvaged]] for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players.<br />
<br />
The blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices.<br />
<br />
* Neural Network Analyzers can be sold for 200,000 ISK and drop in all Sleeper ship classes.<br />
* Sleeper Data Libraries can be sold for 500,000 ISK and drop in all Sleeper ship classes.<br />
* Ancient Coordinates Databases can be sold for 1,500,000 ISK and can drop from cruisers and battleships.<br />
* Sleeper Drone AI Nexuses can be sold for 5,000,000 ISK and drop mostly from battleships in C3 and higher wormholes.<br />
<br />
[[Category:Wormholes]]<br />
[[Category:Factions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sleepers&diff=213691Sleepers2024-03-11T11:16:22Z<p>Sivaira Chen: update to Hypnosian Sleeper prefixes to be more accurate</p>
<hr />
<div>{{Wormhole Links}}The Sleepers are (or were?) a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[Wormholes|W-Space]]. They were far more advanced, technologically, than the current human races, and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily. Sleeper drones should not be confused with [[Drifters|Drifters]].<br />
<br />
==Sleeper Drones==<br />
Sleeper Drones can be found at [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Signatures]] and [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Anomalies]] in [[Wormholes|W-Space]]. They have a better AI than normal NPCs and were designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more useful against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race.<br />
<br />
There are three or four classes of Sleeper Drones:<br />
* Frigate<br />
* Cruiser<br />
* Battleship<br />
* Dreadnought (rumored and unconfirmed)<br />
<br />
a list of sleepers and their stats can be found here (note, nothing listed is confirmed for current accuracy)<br />
*[http://games.chruker.dk/eve_online/npc_ships.php?supergroup=23 NPC Ships]<br />
<br />
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view.<br />
Sleepers will drop loot which can be either directly sold to NPC stations, players, or be used in [[Tech_3_Production|Tech 3 production]].<br />
<br />
==Sleeper Drone Behaviour==<br />
The Sleeper Drones will attack as soon a player ship is spotted but '''may switch targets over time''' when more targets are available.<br />
Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets.<br />
<br />
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. You should '''fit to tank all four types of damage''' (a so-called 'omnitank').<br />
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, even in Class 3 pockets they can exceed 1000 points per shot against an 80% resist tank.<br />
<br />
Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''.<br />
<br />
They will try to orbit the player at range depending on the ship class of the Sleeper. To get into orbit range '''they can use MWDs''' which will result in very high velocity even on battleships. If a player runs away from them, the Sleepers will try to follow. If the player is faster than the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture too far away from their starting positions (round about 200km) they will teleport back.<br />
<br />
==Anti-Sleeper Ewar==<br />
Webifiers will slow Sleepers down, and Warp Scramblers will shut their MWDs off.<br />
<br />
Sleepers '''can be jammed by ECM''', but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer ( though some battleships might try to "cuddle" the jammer). However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds. <br />
<br />
In practice, this means that a [[Scorpion]] is the only ECM boat that's practical in a higher-class wormhole -- smaller ships will be destroyed by volley damage before they can be repaired. On the bright side, Sleepers can be jammed equally well by any racial jammer.<br />
<br />
The sensors of the '''Sleepers can also be dampened''' which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player.<br />
<br />
'''Players cannot neutralize nor Nosferatu''' the capacitor of a Sleeper since they have infinite energy (you can still gain energy through a nosferatu, it just won't do anything to the Sleeper). The Sleepers, on the other hand, can neut you, and from a pretty long range too (about 40 km for cruisers and 20 km for frigates).<br />
<br />
'''Drones can be used''' against Sleepers, but will require that players have already generated enough threat against themselves before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots.<br />
Through continued use, the drones can generate enough threat that the Sleepers will switch to targeting them. For lone players in W-Space it will be nearly impossible to generate enough threat to safely deploy drones, so be wary if you do. This makes sentry drones a popular choice in anti-Sleeper combat, as they can be recalled instantly if you remain near them.<br />
<br />
Sleepers themselves '''will neut and web players''' and '''in class 3 and higher wormholes they also warp scramble'''. They also deal extra damage against capital ships.<br />
<br />
==Anti-Sleeper Tactics==<br />
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns.<br />
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremely useful if a player wants to escape but is warp scrambled.<br />
If you are scrambled and alone and need to escape, you can try to launch drones and thus force the Sleepers to cancel the scram, and switch to the drones while you warp off.<br />
Another tactic is to channel the attacks of the Sleepers on a single ship which is equipped with EWAR and a very good tank. However you should be careful since the reaction of the Sleepers can vary. While some try to escape the EWAR range other might actually come closer leading to problems because either the Sleepers fly out of range of your guns/drones or come so close that you might get problems with the tracking of your guns.<br />
<br />
While Class 1 and 2 wormhole Sleepers can easily be done by a single T2 fitted Battlecruiser (as long as you keep on your toes and the site is not too difficult), you will need a small fleet in Class 3 wormholes or a single battleship (preferably a [[Rattlesnake]]). Class 4 wormholes already call for a dedicated fleet of 5 to 6 battleships, while Class 5 and Class 6 require a very well-practiced and organised fleet with multiple dedicated EWAR, logistics and damage-dealer ships.<br />
<br />
For a standard uni fleet of frigates and cruisers, it is not recommend to venture into Class 3 and above wormholes. You can of course try but the chance of failure in Class 3 and 4 pockets has proved very high when the fleet was not dedicated, skilled and fitted for W-Space.<br />
<br />
The best choice for Class 3 and above seems to be a gang of battleships equipped with remote repair and energy transfer capabilities. However, be aware of the wormhole connection's maximum mass limit when planning to enter a system as one too many battleships going through may end up getting someone stranded on your way in or out. Class 3 Sleeper sites can be run efficiently with a few T2 fitted battlecruisers with logi support or with dual active tank (just be ready to warp out should you be primaried by the entire Sleeper wave if you don't have logi support).<br />
<br />
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcements and several battleships for each capital will spawn. In Class 5 wormholes, 3 battleships spawn for each capital, in Class 6 there are 4 for each capital. This can theoretically be used to increase the outcome of a spawn if you and your fleet can survive the onslaught.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' If warping capitals into a C5/C6 site, PRIMARY THE CAPITAL ESCALATION BATTLESHIPS (named Upgraded Avengers). They deal heavy damage (3000-4000 DPS total), have '''monstrous''' tank of about 400K EHP, have 75-80% omni resists, and web, warp scramble (15 points) and neut 75 GJ/s each up to 100 km. '''An unprepared capital ship will implode under the DPS within a few minutes.'''<br />
|}<br />
In a C5/C6 wormhole, when a combat or Sleeper data/relic site is finished (when all Sleepers are destroyed), a structure called a '''Decloaked Transmission Relay''' will spawn. Attacking this structure with a hostile module spawns an optional Drifter Escalation Wave, comprised of a single '''Drifter Response Battleship'''. This NPC orbits at 10 km, and like the capital escalation battleships, webs, warp scrambles for 20 points and neuts 200 GJ/s. It drops 300M worth of Sleeper blue loot if it is successfully killed. However, it uses advanced Sleeper AI tactics, and if it is not killed fast enough, it will warp out of the site and around the system randomly. This can result in multiple Drifter Response battleships roaming around the system, and can pose a serious threat.<br />
===Sleepers in Pochven===<br />
{{main|Pochven }}<br />
There are also Sleepers that spawn in and roam around [[Pochven]]. They all have the '''''Hypnosian''''' prefix. They can be found on celestials, ore anomalies, wormholes leading to wormhole space, and in [[Torpid Sleeper Hive]] combat sites. These rats come in three different types: '''''Faded''''' (weakest), '''''(no prefix)''''' (normal), and '''''Aroused''''' (strongest). Aroused-type Sleepers have a weak shield layer in addition to armor and structure HP.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' Pochven Sleepers maintain a damage output roughly consistent with that of their C5-C6 counterparts. Engaging groups of them without a sturdy, well-tanked ship or a fleet is not recommended.<br />
|}<br />
<br />
Instead of normal Sleeper blue loot, all Sleeper ships will drop commodities called '''''Interstellar Navigation Logs''''' which can be traded at Triglavian stations in Pochven for valuable items. See [[Pochven]] for more info.<br />
==Sleeper Loot==<br />
Sleepers leave wrecks containing Sleeper Components (called 'blue loot' because of the color of the items' icons) which can be sold to some NPC stations. The wrecks can be [[salvaging|salvaged]] for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players.<br />
<br />
The blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices.<br />
<br />
* Neural Network Analyzers can be sold for 200,000 ISK and drop in all Sleeper ship classes.<br />
* Sleeper Data Libraries can be sold for 500,000 ISK and drop in all Sleeper ship classes.<br />
* Ancient Coordinates Databases can be sold for 1,500,000 ISK and can drop from cruisers and battleships.<br />
* Sleeper Drone AI Nexuses can be sold for 5,000,000 ISK and drop mostly from battleships in C3 and higher wormholes.<br />
<br />
[[Category:Wormholes]]<br />
[[Category:Factions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sleepers&diff=213690Sleepers2024-03-11T11:14:44Z<p>Sivaira Chen: </p>
<hr />
<div>{{Wormhole Links}}The Sleepers are (or were?) a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[Wormholes|W-Space]]. They were far more advanced, technologically, than the current human races, and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily. Sleeper drones should not be confused with [[Drifters|Drifters]].<br />
<br />
==Sleeper Drones==<br />
Sleeper Drones can be found at [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Signatures]] and [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Anomalies]] in [[Wormholes|W-Space]]. They have a better AI than normal NPCs and were designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more useful against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race.<br />
<br />
There are three or four classes of Sleeper Drones:<br />
* Frigate<br />
* Cruiser<br />
* Battleship<br />
* Dreadnought (rumored and unconfirmed)<br />
<br />
a list of sleepers and their stats can be found here (note, nothing listed is confirmed for current accuracy)<br />
*[http://games.chruker.dk/eve_online/npc_ships.php?supergroup=23 NPC Ships]<br />
<br />
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view.<br />
Sleepers will drop loot which can be either directly sold to NPC stations, players, or be used in [[Tech_3_Production|Tech 3 production]].<br />
<br />
==Sleeper Drone Behaviour==<br />
The Sleeper Drones will attack as soon a player ship is spotted but '''may switch targets over time''' when more targets are available.<br />
Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets.<br />
<br />
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. You should '''fit to tank all four types of damage''' (a so-called 'omnitank').<br />
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, even in Class 3 pockets they can exceed 1000 points per shot against an 80% resist tank.<br />
<br />
Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''.<br />
<br />
They will try to orbit the player at range depending on the ship class of the Sleeper. To get into orbit range '''they can use MWDs''' which will result in very high velocity even on battleships. If a player runs away from them, the Sleepers will try to follow. If the player is faster than the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture too far away from their starting positions (round about 200km) they will teleport back.<br />
<br />
==Anti-Sleeper Ewar==<br />
Webifiers will slow Sleepers down, and Warp Scramblers will shut their MWDs off.<br />
<br />
Sleepers '''can be jammed by ECM''', but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer ( though some battleships might try to "cuddle" the jammer). However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds. <br />
<br />
In practice, this means that a [[Scorpion]] is the only ECM boat that's practical in a higher-class wormhole -- smaller ships will be destroyed by volley damage before they can be repaired. On the bright side, Sleepers can be jammed equally well by any racial jammer.<br />
<br />
The sensors of the '''Sleepers can also be dampened''' which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player.<br />
<br />
'''Players cannot neutralize nor Nosferatu''' the capacitor of a Sleeper since they have infinite energy (you can still gain energy through a nosferatu, it just won't do anything to the Sleeper). The Sleepers, on the other hand, can neut you, and from a pretty long range too (about 40 km for cruisers and 20 km for frigates).<br />
<br />
'''Drones can be used''' against Sleepers, but will require that players have already generated enough threat against themselves before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots.<br />
Through continued use, the drones can generate enough threat that the Sleepers will switch to targeting them. For lone players in W-Space it will be nearly impossible to generate enough threat to safely deploy drones, so be wary if you do. This makes sentry drones a popular choice in anti-Sleeper combat, as they can be recalled instantly if you remain near them.<br />
<br />
Sleepers themselves '''will neut and web players''' and '''in class 3 and higher wormholes they also warp scramble'''. They also deal extra damage against capital ships.<br />
<br />
==Anti-Sleeper Tactics==<br />
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns.<br />
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremely useful if a player wants to escape but is warp scrambled.<br />
If you are scrambled and alone and need to escape, you can try to launch drones and thus force the Sleepers to cancel the scram, and switch to the drones while you warp off.<br />
Another tactic is to channel the attacks of the Sleepers on a single ship which is equipped with EWAR and a very good tank. However you should be careful since the reaction of the Sleepers can vary. While some try to escape the EWAR range other might actually come closer leading to problems because either the Sleepers fly out of range of your guns/drones or come so close that you might get problems with the tracking of your guns.<br />
<br />
While Class 1 and 2 wormhole Sleepers can easily be done by a single T2 fitted Battlecruiser (as long as you keep on your toes and the site is not too difficult), you will need a small fleet in Class 3 wormholes or a single battleship (preferably a [[Rattlesnake]]). Class 4 wormholes already call for a dedicated fleet of 5 to 6 battleships, while Class 5 and Class 6 require a very well-practiced and organised fleet with multiple dedicated EWAR, logistics and damage-dealer ships.<br />
<br />
For a standard uni fleet of frigates and cruisers, it is not recommend to venture into Class 3 and above wormholes. You can of course try but the chance of failure in Class 3 and 4 pockets has proved very high when the fleet was not dedicated, skilled and fitted for W-Space.<br />
<br />
The best choice for Class 3 and above seems to be a gang of battleships equipped with remote repair and energy transfer capabilities. However, be aware of the wormhole connection's maximum mass limit when planning to enter a system as one too many battleships going through may end up getting someone stranded on your way in or out. Class 3 Sleeper sites can be run efficiently with a few T2 fitted battlecruisers with logi support or with dual active tank (just be ready to warp out should you be primaried by the entire Sleeper wave if you don't have logi support).<br />
<br />
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcements and several battleships for each capital will spawn. In Class 5 wormholes, 3 battleships spawn for each capital, in Class 6 there are 4 for each capital. This can theoretically be used to increase the outcome of a spawn if you and your fleet can survive the onslaught.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' If warping capitals into a C5/C6 site, PRIMARY THE CAPITAL ESCALATION BATTLESHIPS (named Upgraded Avengers). They deal heavy damage (3000-4000 DPS total), have '''monstrous''' tank of about 400K EHP, have 75-80% omni resists, and web, warp scramble (15 points) and neut 75 GJ/s each up to 100 km. '''An unprepared capital ship will implode under the DPS within a few minutes.'''<br />
|}<br />
In a C5/C6 wormhole, when a combat or Sleeper data/relic site is finished (when all Sleepers are destroyed), a structure called a '''Decloaked Transmission Relay''' will spawn. Attacking this structure with a hostile module spawns an optional Drifter Escalation Wave, comprised of a single '''Drifter Response Battleship'''. This NPC orbits at 10 km, and like the capital escalation battleships, webs, warp scrambles for 20 points and neuts '''EXTREMELY HARD''' (200 GJ/s). It drops 300M worth of Sleeper blue loot if it is successfully killed. However, it uses advanced Sleeper AI tactics, and if it is not killed fast enough, it will warp out of the site and around the system randomly. This can result in multiple Drifter Response battleships roaming around the system, and can pose a serious threat.<br />
===Sleepers in Pochven===<br />
{{main|Pochven }}<br />
There are also Sleepers that spawn in and roam around [[Pochven]]. They all have the '''''Hypnosian''''' prefix. They can be found on celestials, ore anomalies, wormholes leading to wormhole space, and in [[Torpid Sleeper Hive]] combat sites. These rats come in three different types: '''''Faded''''' (weakest), '''''normal''''' (no prefix), and '''''Aroused''''' (strongest). Aroused-type Sleepers have a weak shield layer in addition to armor and structure HP.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' Pochven Sleepers maintain a damage output roughly consistent with that of their C5-C6 counterparts. Engaging groups of them without a sturdy, well-tanked ship or a fleet is not recommended.<br />
|}<br />
<br />
Instead of normal Sleeper blue loot, all Sleeper ships will drop commodities called '''''Interstellar Navigation Logs''''' which can be traded at Triglavian stations in Pochven for valuable items. See [[Pochven]] for more info.<br />
==Sleeper Loot==<br />
Sleepers leave wrecks containing Sleeper Components (called 'blue loot' because of the color of the items' icons) which can be sold to some NPC stations. The wrecks can be [[salvaging|salvaged]] for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players.<br />
<br />
The blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices.<br />
<br />
* Neural Network Analyzers can be sold for 200,000 ISK and drop in all Sleeper ship classes.<br />
* Sleeper Data Libraries can be sold for 500,000 ISK and drop in all Sleeper ship classes.<br />
* Ancient Coordinates Databases can be sold for 1,500,000 ISK and can drop from cruisers and battleships.<br />
* Sleeper Drone AI Nexuses can be sold for 5,000,000 ISK and drop mostly from battleships in C3 and higher wormholes.<br />
<br />
[[Category:Wormholes]]<br />
[[Category:Factions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sleepers&diff=213689Sleepers2024-03-11T11:14:15Z<p>Sivaira Chen: </p>
<hr />
<div>{{Wormhole Links}}The Sleepers are (or were?) a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout [[Wormholes|W-Space]]. They were far more advanced, technologically, than the current human races, and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily. Sleeper drones should not be confused with [[Drifters|Drifters]].<br />
<br />
==Sleeper Drones==<br />
Sleeper Drones can be found at [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Signatures]] and [[Wormholes#Wormhole_Systems_-_General_Information|Cosmic Anomalies]] in [[Wormholes|W-Space]]. They have a better AI than normal NPCs and were designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more useful against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race.<br />
<br />
There are three or four classes of Sleeper Drones:<br />
* Frigate<br />
* Cruiser<br />
* Battleship<br />
* Dreadnought (rumored and unconfirmed)<br />
<br />
a list of sleepers and their stats can be found here (note, nothing listed is confirmed for current accuracy)<br />
*[http://games.chruker.dk/eve_online/npc_ships.php?supergroup=23 NPC Ships]<br />
<br />
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view.<br />
Sleepers will drop loot which can be either directly sold to NPC stations, players, or be used in [[Tech_3_Production|Tech 3 production]].<br />
<br />
==Sleeper Drone Behaviour==<br />
The Sleeper Drones will attack as soon a player ship is spotted but '''may switch targets over time''' when more targets are available.<br />
Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets.<br />
<br />
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. You should '''fit to tank all four types of damage''' (a so-called 'omnitank').<br />
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, even in Class 3 pockets they can exceed 1000 points per shot against an 80% resist tank.<br />
<br />
Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''.<br />
<br />
They will try to orbit the player at range depending on the ship class of the Sleeper. To get into orbit range '''they can use MWDs''' which will result in very high velocity even on battleships. If a player runs away from them, the Sleepers will try to follow. If the player is faster than the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture too far away from their starting positions (round about 200km) they will teleport back.<br />
<br />
==Anti-Sleeper Ewar==<br />
Webifiers will slow Sleepers down, and Warp Scramblers will shut their MWDs off.<br />
<br />
Sleepers '''can be jammed by ECM''', but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer ( though some battleships might try to "cuddle" the jammer). However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds. <br />
<br />
In practice, this means that a [[Scorpion]] is the only ECM boat that's practical in a higher-class wormhole -- smaller ships will be destroyed by volley damage before they can be repaired. On the bright side, Sleepers can be jammed equally well by any racial jammer.<br />
<br />
The sensors of the '''Sleepers can also be dampened''' which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player.<br />
<br />
'''Players cannot neutralize nor Nosferatu''' the capacitor of a Sleeper since they have infinite energy (you can still gain energy through a nosferatu, it just won't do anything to the Sleeper). The Sleepers, on the other hand, can neut you, and from a pretty long range too (about 40 km for cruisers and 20 km for frigates).<br />
<br />
'''Drones can be used''' against Sleepers, but will require that players have already generated enough threat against themselves before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots.<br />
Through continued use, the drones can generate enough threat that the Sleepers will switch to targeting them. For lone players in W-Space it will be nearly impossible to generate enough threat to safely deploy drones, so be wary if you do. This makes sentry drones a popular choice in anti-Sleeper combat, as they can be recalled instantly if you remain near them.<br />
<br />
Sleepers themselves '''will neut and web players''' and '''in class 3 and higher wormholes they also warp scramble'''. They also deal extra damage against capital ships.<br />
<br />
==Anti-Sleeper Tactics==<br />
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns.<br />
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremely useful if a player wants to escape but is warp scrambled.<br />
If you are scrambled and alone and need to escape, you can try to launch drones and thus force the Sleepers to cancel the scram, and switch to the drones while you warp off.<br />
Another tactic is to channel the attacks of the Sleepers on a single ship which is equipped with EWAR and a very good tank. However you should be careful since the reaction of the Sleepers can vary. While some try to escape the EWAR range other might actually come closer leading to problems because either the Sleepers fly out of range of your guns/drones or come so close that you might get problems with the tracking of your guns.<br />
<br />
While Class 1 and 2 wormhole Sleepers can easily be done by a single T2 fitted Battlecruiser (as long as you keep on your toes and the site is not too difficult), you will need a small fleet in Class 3 wormholes or a single battleship (preferably a [[Rattlesnake]]). Class 4 wormholes already call for a dedicated fleet of 5 to 6 battleships, while Class 5 and Class 6 require a very well-practiced and organised fleet with multiple dedicated EWAR, logistics and damage-dealer ships.<br />
<br />
For a standard uni fleet of frigates and cruisers, it is not recommend to venture into Class 3 and above wormholes. You can of course try but the chance of failure in Class 3 and 4 pockets has proved very high when the fleet was not dedicated, skilled and fitted for W-Space.<br />
<br />
The best choice for Class 3 and above seems to be a gang of battleships equipped with remote repair and energy transfer capabilities. However, be aware of the wormhole connection's maximum mass limit when planning to enter a system as one too many battleships going through may end up getting someone stranded on your way in or out. Class 3 Sleeper sites can be run efficiently with a few T2 fitted battlecruisers with logi support or with dual active tank (just be ready to warp out should you be primaried by the entire Sleeper wave if you don't have logi support).<br />
<br />
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcements and several battleships for each capital will spawn. In Class 5 wormholes, 3 battleships spawn for each capital, in Class 6 there are 4 for each capital. This can theoretically be used to increase the outcome of a spawn if you and your fleet can survive the onslaught.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' If warping capitals into a C5/C6 site, PRIMARY THE CAPITAL ESCALATION BATTLESHIPS (named Upgraded Avengers). They deal heavy damage (3000-4000 DPS total), have '''monstrous''' tank of about 400K EHP, have 75-80% omni resists, and web, warp scramble (15 points) and neut 75 GJ/s each up to 100 km. '''An unprepared capital ship will implode under the DPS within a few minutes.'''<br />
|}<br />
In a C5/C6 wormhole, when a combat or Sleeper data/relic site is finished (when all Sleepers are destroyed), a structure called a '''Decloaked Transmission Relay''' will spawn. Attacking this structure with a hostile module spawns an optional Drifter Escalation Wave, comprised of a single '''Drifter Response Battleship'''. This NPC orbits at 10 km, and like the capital escalation battleships, webs, warp scrambles for 20 points and neuts '''EXTREMELY HARD''' (200 GJ/s). It drops 300M worth of Sleeper blue loot if it is successfully killed. However, it uses advanced Sleeper AI tactics, and if it is not killed fast enough, it will warp out of the site and around the system randomly. This can result in multiple Drifter Response battleships roaming around the system, and can pose a serious threat.<br />
===Sleepers in Pochven===<br />
{{main|Pochven }}<br />
There are also Sleepers that spawn in and roam around [[Pochven]]. They all have the '''''Hypnosian''''' prefix. They can be found on celestials, ore anomalies, wormholes leading to wormhole space, and in [[Torpid Sleeper Hive]] combat sites. These rats come in three different types: '''''Faded''''' (weakest), '''''normal''''' (no prefix), and '''''Aroused''''' (strongest). Aroused-type Sleepers have a weak shield layer in addition to armor and structure HP.<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"<br />
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]<br />
| style="padding:8px;" | '''WARNING:''' Pochven Sleepers maintain a damage output roughly consistent with that of C5-C6 Sleepers. Engaging groups of them without a sturdy, well-tanked ship or a fleet is not recommended.<br />
|}<br />
<br />
Instead of normal Sleeper blue loot, all Sleeper ships will drop commodities called '''''Interstellar Navigation Logs''''' which can be traded at Triglavian stations in Pochven for valuable items. See [[Pochven]] for more info.<br />
==Sleeper Loot==<br />
Sleepers leave wrecks containing Sleeper Components (called 'blue loot' because of the color of the items' icons) which can be sold to some NPC stations. The wrecks can be [[salvaging|salvaged]] for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players.<br />
<br />
The blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices.<br />
<br />
* Neural Network Analyzers can be sold for 200,000 ISK and drop in all Sleeper ship classes.<br />
* Sleeper Data Libraries can be sold for 500,000 ISK and drop in all Sleeper ship classes.<br />
* Ancient Coordinates Databases can be sold for 1,500,000 ISK and can drop from cruisers and battleships.<br />
* Sleeper Drone AI Nexuses can be sold for 5,000,000 ISK and drop mostly from battleships in C3 and higher wormholes.<br />
<br />
[[Category:Wormholes]]<br />
[[Category:Factions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Torpid_Sleeper_Hive&diff=213688Torpid Sleeper Hive2024-03-11T11:10:37Z<p>Sivaira Chen: </p>
<hr />
<div>{{cleanup|Confirm triggers. }}<br />
{{CMBSiteInfo<br />
|name=Torpid Sleeper Hive<br />
|type=anomaly<br />
|rating=None<br />
|location=[[Pochven]]<br />
|ship limit=Unrestricted<br />
|faction=[[Sleepers]]<br />
|damage=Omni<br />
|resist=Omni<br />
|signature strength= 100% Anomaly<br />
}}<br />
{{NPCTableCSS}}'''Torpid Sleeper Hive''' is a [[Pochven]] combat anomaly that spawns through out Triglavian space.<br />
<br />
This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of [[Crucifier]]s with tracking disruptors along with several sniper battleships are used to run the site. See [https://forum.eveuniversity.org/viewtopic.php?f=233&t=119620 Viscatus's post on Pochven] for more info on the site.<br />
<br />
Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. '''Their individual damage is approximate to that of C5-C6 Sleepers, beware.'''<br />
<br />
The rats are primarily categorized into three distinct groups; Faded (weaker), no prefix (normal), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused types also have an additional shield layer, though it is very weak and can be easily destroyed.<br />
<br />
Sleeper frigates deal around '''''100''''' DPS, Sleeper cruisers deal around '''''200-300''''' DPS, and Sleeper battleships deal around '''''450''''' DPS.<br />
<br />
The site may have trigger NPCs, the second wave may be triggered early if the cruisers are destroyed. This has not been confirmed.<br />
<br />
Hypnosian '''''Agonizer''''' frigates use moderately strong webs and deal primarily turret damage, '''''Watcher''''' uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and '''''Preserver''''' uses remote repairs and uses strong missile attacks.<br />
<br />
Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers and deal strong gun damage, '''''Upholder''''' remote repairs other ships and fires high-damage missiles, and '''''Warden''''' uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage.<br />
<br />
Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.<br />
<br />
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS.<br />
<br />
'''Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.'''<br />
<br />
Initial wave deals around 200-400 DPS.<br />
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}}<br />
{{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|ewar=Web|ewar2=Neut|point=scram|note=Upholder uses remote repairs|trigger=May trigger wave 2, not confirmed}}<br />
|}<br />
Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn.<br />
<br />
'''Note: The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn.'''<br />
{{NPCTableHead|Wave 2 (around 4-5 ships)}}<br />
{{NPCTableRow|Frigate|0-3|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|0-2|Hypnosian Avenger/Warden/Upholder|point=scram|ewar=Web|ewar2=Neut|note=Upholder uses remote repairs}}<br />
{{NPCTableRow|Battleship|1|Hypnosian Eristikon/Psychopomp/Sentinel|note=Psychopomp uses strong remote repairs|point=scram|ewar=Web|ewar2=Neut|trigger=May trigger third wave or despawn the site, not confirmed}}<br />
{{NPCTableSeparator|Possible additional spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point=scram|ewar=Web|ewar2=Neut}}<br />
|}<br />
Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS.<br />
{{NPCTableHead|Wave 3 (number of ships unknown)}}<br />
{{NPCTableRow|Frigate|0-2|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver will remote repair other ships}}<br />
{{NPCTableRow|Battleship|1-2|Hypnosian Eristikon/Psychopomp/Sentinel|point=scram|ewar=Web|ewar2=Neut|note=Psychopomp uses remote repairs}}<br />
{{NPCTableSeparator|Possible Drifter spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point=scram|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Battleship|0-1|Drifter Raider Battleship|point=scram|ewar=Web|ewar2=Neut}}<br />
|}<br />
==Rewards==<br />
Clearing the site increases your standings with [[EDENCOM]] and [[Triglavian Collective]]. It also gives a payout of 8.6 million ISK.<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Torpid_Sleeper_Hive&diff=213687Torpid Sleeper Hive2024-03-11T11:10:25Z<p>Sivaira Chen: </p>
<hr />
<div>{{cleanup|Confirm triggers. }}<br />
{{CMBSiteInfo<br />
|name=Torpid Sleeper Hive<br />
|type=anomaly<br />
|rating=None<br />
|location=[[Pochven]]<br />
|ship limit=Unrestricted<br />
|faction=[[Sleepers]]<br />
|damage=Omni<br />
|resist=Omni<br />
|signature strength= 100% Anomaly<br />
}}<br />
{{NPCTableCSS}}'''Torpid Sleeper Hive''' is a [[Pochven]] combat anomaly that spawns through out Triglavian space.<br />
<br />
This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of [[Crucifier]]s with tracking disruptors along with several sniper battleships are used to run the site. See [https://forum.eveuniversity.org/viewtopic.php?f=233&t=119620 Viscatus's post on Pochven] for more info on the site.<br />
<br />
Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. 'Their individual damage is approximate to that of C5-C6 Sleepers, beware.'<br />
<br />
The rats are primarily categorized into three distinct groups; Faded (weaker), no prefix (normal), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused types also have an additional shield layer, though it is very weak and can be easily destroyed.<br />
<br />
Sleeper frigates deal around '''''100''''' DPS, Sleeper cruisers deal around '''''200-300''''' DPS, and Sleeper battleships deal around '''''450''''' DPS.<br />
<br />
The site may have trigger NPCs, the second wave may be triggered early if the cruisers are destroyed. This has not been confirmed.<br />
<br />
Hypnosian '''''Agonizer''''' frigates use moderately strong webs and deal primarily turret damage, '''''Watcher''''' uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and '''''Preserver''''' uses remote repairs and uses strong missile attacks.<br />
<br />
Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers and deal strong gun damage, '''''Upholder''''' remote repairs other ships and fires high-damage missiles, and '''''Warden''''' uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage.<br />
<br />
Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.<br />
<br />
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS.<br />
<br />
'''Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.'''<br />
<br />
Initial wave deals around 200-400 DPS.<br />
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}}<br />
{{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|ewar=Web|ewar2=Neut|point=scram|note=Upholder uses remote repairs|trigger=May trigger wave 2, not confirmed}}<br />
|}<br />
Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn.<br />
<br />
'''Note: The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn.'''<br />
{{NPCTableHead|Wave 2 (around 4-5 ships)}}<br />
{{NPCTableRow|Frigate|0-3|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|0-2|Hypnosian Avenger/Warden/Upholder|point=scram|ewar=Web|ewar2=Neut|note=Upholder uses remote repairs}}<br />
{{NPCTableRow|Battleship|1|Hypnosian Eristikon/Psychopomp/Sentinel|note=Psychopomp uses strong remote repairs|point=scram|ewar=Web|ewar2=Neut|trigger=May trigger third wave or despawn the site, not confirmed}}<br />
{{NPCTableSeparator|Possible additional spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point=scram|ewar=Web|ewar2=Neut}}<br />
|}<br />
Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS.<br />
{{NPCTableHead|Wave 3 (number of ships unknown)}}<br />
{{NPCTableRow|Frigate|0-2|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver will remote repair other ships}}<br />
{{NPCTableRow|Battleship|1-2|Hypnosian Eristikon/Psychopomp/Sentinel|point=scram|ewar=Web|ewar2=Neut|note=Psychopomp uses remote repairs}}<br />
{{NPCTableSeparator|Possible Drifter spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point=scram|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Battleship|0-1|Drifter Raider Battleship|point=scram|ewar=Web|ewar2=Neut}}<br />
|}<br />
==Rewards==<br />
Clearing the site increases your standings with [[EDENCOM]] and [[Triglavian Collective]]. It also gives a payout of 8.6 million ISK.<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Torpid_Sleeper_Hive&diff=213686Torpid Sleeper Hive2024-03-11T11:09:57Z<p>Sivaira Chen: </p>
<hr />
<div>{{cleanup|Confirm triggers. }}<br />
{{CMBSiteInfo<br />
|name=Torpid Sleeper Hive<br />
|type=anomaly<br />
|rating=None<br />
|location=[[Pochven]]<br />
|ship limit=Unrestricted<br />
|faction=[[Sleepers]]<br />
|damage=Omni<br />
|resist=Omni<br />
|signature strength= 100% Anomaly<br />
}}<br />
{{NPCTableCSS}}'''Torpid Sleeper Hive''' is a [[Pochven]] combat anomaly that spawns through out Triglavian space.<br />
<br />
This site is very difficult to clear and should only be attempted by a very well-tanked ship or a small fleet with logi support. Frequently a gang of [[Crucifier]]s with tracking disruptors along with several sniper battleships are used to run the site. See [https://forum.eveuniversity.org/viewtopic.php?f=233&t=119620 Viscatus's post on Pochven] for more info on the site.<br />
<br />
Sleepers deal very high damage from long range. They primarily use long-range energy neutralizers, webs that reach out to 10 km, and warp scramblers that shut down MWD/MJDs. ''Their individual damage is approximate to that of C5-C6 Sleepers, beware.''<br />
<br />
The rats are primarily categorized into three distinct groups; Faded (weaker), no prefix (normal), and Aroused (stronger). The stronger Sleepers have more effective EWAR and deal considerably higher damage, in addition to extra armor and structure HP. Aroused types also have an additional shield layer, though it is very weak and can be easily destroyed.<br />
<br />
Sleeper frigates deal around '''''100''''' DPS, Sleeper cruisers deal around '''''200-300''''' DPS, and Sleeper battleships deal around '''''450''''' DPS.<br />
<br />
The site may have trigger NPCs, the second wave may be triggered early if the cruisers are destroyed. This has not been confirmed.<br />
<br />
Hypnosian '''''Agonizer''''' frigates use moderately strong webs and deal primarily turret damage, '''''Watcher''''' uses warp scramblers, webs and weak neuts and spreads damage out between turrets and missiles, and '''''Preserver''''' uses remote repairs and uses strong missile attacks.<br />
<br />
Hypnosian '''''Avenger''''' cruisers use short-ranged neutralizers and deal strong gun damage, '''''Upholder''''' remote repairs other ships and fires high-damage missiles, and '''''Warden''''' uses combination of warp scrambling, webs and neutralizers with equal turret/missile damage.<br />
<br />
Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomp''''' remote repairs other ships and deal strong cruise missile damage, and '''''Sentinel''''' uses warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles.<br />
<br />
Drifter cruisers or battleships may spawn as part of the second and final waves. Scout cruisers deal around 500 DPS while Raider battleships deal around 1000. All Drifters warp scramble, web and neut. DO NOT TAKE DRIFTERS LIGHTLY, THEY CAN EASILY KILL BATTLESHIPS WITHIN A FEW SHOTS.<br />
<br />
'''Note: If a Drifter spawns, it is highly recommended to bring ships with very strong tank and logi support. There is no safe engagement range as they can hit you out to 450 km.'''<br />
<br />
Initial wave deals around 200-400 DPS.<br />
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}}<br />
{{NPCTableRow|Frigate|1-3|Faded Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|1-2|Faded Hypnosian Avenger/Warden/Upholder|ewar=Web|ewar2=Neut|point=scram|note=Upholder uses remote repairs|trigger=May trigger wave 2, not confirmed}}<br />
|}<br />
Wave 2 warps in after a few seconds. Expect around 400-700 incoming DPS without Drifter cruiser spawn.<br />
<br />
'''Note: The site may despawn and the ISK paid when the battleship in this wave is destroyed. When this happens, the remaining ships warp off as per site completion, but the third wave may still spawn.'''<br />
{{NPCTableHead|Wave 2 (around 4-5 ships)}}<br />
{{NPCTableRow|Frigate|0-3|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}}<br />
{{NPCTableRow|Cruiser|0-2|Hypnosian Avenger/Warden/Upholder|point=scram|ewar=Web|ewar2=Neut|note=Upholder uses remote repairs}}<br />
{{NPCTableRow|Battleship|1|Hypnosian Eristikon/Psychopomp/Sentinel|note=Psychopomp uses strong remote repairs|point=scram|ewar=Web|ewar2=Neut|trigger=May trigger third wave or despawn the site, not confirmed}}<br />
{{NPCTableSeparator|Possible additional spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point=scram|ewar=Web|ewar2=Neut}}<br />
|}<br />
Wave 3 warps in after the previous wave is destroyed. Without Drifters expect around 1000 DPS.<br />
{{NPCTableHead|Wave 3 (number of ships unknown)}}<br />
{{NPCTableRow|Frigate|0-2|Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver will remote repair other ships}}<br />
{{NPCTableRow|Battleship|1-2|Hypnosian Eristikon/Psychopomp/Sentinel|point=scram|ewar=Web|ewar2=Neut|note=Psychopomp uses remote repairs}}<br />
{{NPCTableSeparator|Possible Drifter spawn}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Drifter Scout Cruiser|point=scram|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Battleship|0-1|Drifter Raider Battleship|point=scram|ewar=Web|ewar2=Neut}}<br />
|}<br />
==Rewards==<br />
Clearing the site increases your standings with [[EDENCOM]] and [[Triglavian Collective]]. It also gives a payout of 8.6 million ISK.<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Mordu%27s_Legion&diff=213568Mordu's Legion2024-03-09T03:53:40Z<p>Sivaira Chen: updated mordu's belt npcs with correct damage to deal</p>
<hr />
<div>[[File:Logo faction mordus legion.png|thumb|Mordu's Legion faction logo.]]<br />
'''Mordu's Legion''' is a minor faction in [[New Eden]], a mercenary group closely linked to the [[Caldari State]]. They are a frequent opponent when running missions for factions opposed to them, including the [[Minmatar Republic]], the [[Gallente Federation]], the [[Syndicate]], and most of the other pirate factions. They fly ships derived from Caldari base hulls.<br />
<br />
==Lore==<br />
<br />
Mordu's Legion was formed by military mastermind Muryia Mordu after the Waschi Uprising, when he took many of his disenfranchised, former Intaki troops—who had been expelled from Kamokor—under his wing. Their first action involved putting down the uprising that had resulted in their expulsion. They performed this task quickly and efficiently, establishing a trustworthy reputation of being an elite mercenary group that has remained to this very day.<br />
<br />
Mordu's Legion is a mercenary corporation that operates outside Caldari and [[Gallente]] space, hired by respectable companies such as [[ORE]] to protect their operations. Originally the members of the Legion were mostly Intaki and Caldari, but lately they've started accepting members from most races.<br />
<br />
The Legion retains close ties with the Caldari State, and its leadership remains Caldari, though members of all races are welcomed in its ranks, so long as they are not known enemies of the State. The State allows the Legion access to high-end Caldari military gear, and long-serving members of the Legion who are not State citizens are commonly offered Caldari citizenship upon retirement.<br />
<br />
==Mordu's Legion in PvE==<br />
<br />
Mordu's Legion ships can be found (rarely) in all low security regions. <br />
<br />
The Mordu's Commander is a rare [[belt rat]] that will warp-disrupt and web anyone who comes close. They are worth killing, as they will always drop a Mordu's Legion ship blueprint. This ship deals purely kinetic damage, and is best shot with EM damage.<br />
<br />
The [[Besieged Covert Research Facility|Besieged covert research facility]] is the only Mordu's combat site. The rats in this site will aim specifically at your weakest resist.<br />
<br />
In missions Mordu's ships deal kinetic and thermal damage. At lower levels, they deal approximately equal amounts of kinetic and thermal, but the battleships deal almost purely kinetic damage.<br />
<br />
The Mordu's Legion doesn't use EWAR other than webs and points on elite frigates, but their high damage and tough tanks compensate for this.<br />
<br />
==Faction ships==<br />
<br />
Mordu's Legion has multiple strong subcapital ships available for capsuleers. These ships have strong, long-ranged missiles and extended warp disruption and warp scrambling range, making them ideal for kiting tactics.<br />
<br />
* Frigate: {{sh|Garmur}}<br />
** Electronic Attack Frigate: {{sh|Raiju}}<br />
* Cruiser: {{sh|Orthrus}}<br />
** Heavy Interdiction Cruiser: {{sh|Laelaps}}<br />
* Battleship: {{sh|Barghest}}<br />
<br />
==Further Reading==<br />
* [https://universe.eveonline.com/lore/mordus-legion Lore: Mordu's Legion]<br />
* [https://universe.eveonline.com/lore/muryia-mordu Lore: Muryia Mordu]<br />
* [https://universe.eveonline.com/chronicles/mordus-legion Chronicle: Mordu's Legion]<br />
<br />
[[Category:Factions]]<br />
[[Category:Lore]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Contract_Killers&diff=213510Contract Killers2024-03-08T02:12:04Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Contract Killers<br />
|type=escalation<br />
|rating=Unrated<br />
|location=Null<br />
|ship limit=Unknown<br />
|faction=Serpentis<br />
|signature strength=N/A<br />
}}<br />
<br />
'''Contract Killers''' is a expedition combat site that can be gotten from the [[Serpentis Base]] unrated complex. While the Serpentis Base only spawn in null-sec, this expedition can lead to both low-sec and null-sec. Contract Killers is considered a rare expedition with very low chance of happening. <br />
<br />
It consists of 2 parts.<br />
<br />
== Walkthrough ==<br />
<br />
=== Contract Killers - Part 1 ===<br />
The room is ungated, meaning you can warp around in it, and people can warp directly to you. <br />
<br />
You should get the escalation upon landing. If so, you will see message below pop up:<br />
{{Quote|Your instruments lock on a departing ship and, from its jump parameters, suggest an approximate destination.}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1 (1 km)}}<br />
{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Rear Admiral|cargo=Faction modules, ammo and tags}}<br />
{{NPCTableSeparator|Group 2 (120 km)}}<br />
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Patroller/Watchman|ewar=Damp}}<br />
{{NPCTableRow|Elite Cruiser|2-4|Corelum Guardian Chief Defender/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3-5|Corelatis Captain Sentry/High Captain}}<br />
{{NPCTableSeparator|Group 3 (165 km)}}<br />
{{NPCTableRow|Sentry|4|Serpentis Cruise Missile Battery}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 1 - Spawns after 1 minute}}<br />
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Patroller/Watchman|ewar=Damp}}<br />
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Defender/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|4|Corelatis Captain Sentry/High Captain}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2 - Spawns after 2 minute}}<br />
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Initiate/Spy|point=Yes|ewar=Web}}<br />
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Defender/Protecto}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 3 - Spawns after 25 minutes or destruction of previous spawns}}<br />
{{NPCTableRow|Battleship|1|Avon Cobergneyde}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 4 - Spawns after destroying Avon Cobergneyde}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Captain/Platoon Leader/Wing Leader}}<br />
{{NPCTableRow|Battleship|3|Core Baron/Commodore}}<br />
|}<br />
<br />
{{MessageBox<br />
|Escalation message:<br />
|During the fight, you picked up a transmission from one of the station houses: someone is ordering someone else not to warp in. The message is answered a couple of times with this "someone else" demanding a reason for the change of plans until he is told in no uncertain terms to shut up and stay off the air. By that time your instruments have managed to pinpoint where the transmission is coming from.<br />
|collapsed=yes<br />
}}<br />
<br />
<br />
=== Contract Killers - Part 2 ===<br />
The room is ungated, meaning you can warp around in it, and people can warp directly to you.<br />
<br />
Take care of the NPCs but ignore the factory, as although it may look like an overseer structure it doesn't actually drop any deadspace items other than random contraband. The factory reps shield and armor so you will need around 1500dps just to break the tank. It fires Citadel torpedos which are relatively weak and can be tanked easily. The factory webs you up to 50km out.<br />
<br />
The next stage is to shoot the structure named "Serpentis Drug Lab". To clarify, this is not the structure that shoots you or repairs itself. This will trigger another wave of ships about 160-180k from the beacon.<br />
<br />
One battleship is named "Quertah Bleu", and is the overseer for the site. He moves very quickly and hits for a fair amount of damage and has exceptional tracking and damage application against fast moving targets. His tank, however, is nothing special. He is extremely fast and can be kited away from the rest of the wave easily, allowing you to kill and loot him.<br />
<br />
{{NPCTableHead|Initial Defenders - 100km Off Warp-in}}<br />
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Defender/Sentinel|ewar=Damp}}<br />
{{NPCTableRow|Battleship|3|Core Baron/Commodore|ewar=Damp}}<br />
{{NPCTableRow|Sentry|4|Serpentis Cruise Missile Battery}}<br />
{{NPCTableRow|Sentry|1|Serpentis Drug Factory|ewar=Web|note=webs up to 50. Armor don't repairs when you are 60+. Drops nothing}}<br />
{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Rear Admiral|cargo=Faction modules. Some sources says implants, deadspace and BPCs}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Serpentis Drug Lab|trigger=Triggers Defense Spawn on attack.)}}<br />
|}<br />
<br />
A message will be broadcast in local:<br />
{{Quote|Quertah Bleu: Hmmph. I have better things to do that mop the floor with a rag-tag band of upstarts. But you leave me no choice ...}}<br />
<br />
{{NPCTableHead|Quertah Bleu Spawn - When drug lab receives damage}}<br />
{{NPCTableRow|Elite Frigate|5|Quertah's Sidekick|point=yes|ewar=Web}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Captain Sentry/High Captain}}<br />
{{NPCTableRow|Battleship|4|Core Vice/Flotilla Admiral|ewar=Damp}}<br />
{{NPCTableRow|Overseer Battleship|1|Quertah Bleu|ewar=Damp|cargo=Possible Core C-Type modules and a possible Vigilant/Vindicator BPC}}<br />
|}<br />
<br />
Take him out and you'll get a message:<br />
{{Quote|It is said that men on Exile feed on dreams of hope. With this place destroyed, some will have to change diet.}}<br />
<br />
Note: (The player who receives aggro from the Serpentis Drug Factory can keep it at range of at least 60km. In this instance the Drug Factory will still rep its shields but will cease to repair its armor and will be much easier to take down. All other players assisting can keep the Drug Factory at preferred range as long as the player who receives aggro from the factory keeps it at 60km. Factory does not switch targets.)<br />
<br />
{{MessageBox<br />
|Escalation Ends:<br />
|Someone once described a Mindflood trip like if you managed to blow your brains out shooting both barrels of a double-barreled shotgun at the same time. With this place gone, a lot of junkies in the region will have to resort to the latter, if they want a fix.<br />
|collapsed=yes<br />
}}<br />
<br />
== Loot Table ==<br />
<br />
Quertah may drop Core C-types, and possibly a Vigilant BPC. Salvage from wreck is Tech 1.<br />
Quertah can also drop a 1-run Vindicator BPC.<br />
<br />
[[Category:Expeditions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Contract_Killers&diff=213509Contract Killers2024-03-08T02:11:29Z<p>Sivaira Chen: Updated Quertah Bleu with correct ship type</p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Contract Killers<br />
|type=escalation<br />
|rating=Unrated<br />
|location=Null<br />
|ship limit=Unknown<br />
|faction=Serpentis<br />
|signature strength=N/A<br />
}}<br />
<br />
'''Contract Killers''' is a expedition combat site that can be gotten from the [[Serpentis Base]] unrated complex. While the Serpentis Base only spawn in null-sec, this expedition can lead to both low-sec and null-sec. Contract Killers is considered a rare expedition with very low chance of happening. <br />
<br />
It consists of 2 parts.<br />
<br />
== Walkthrough ==<br />
<br />
=== Contract Killers - Part 1 ===<br />
The room is ungated, meaning you can warp around in it, and people can warp directly to you. <br />
<br />
You should get the escalation upon landing. If so, you will see message below pop up:<br />
{{Quote|Your instruments lock on a departing ship and, from its jump parameters, suggest an approximate destination.}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1 (1 km)}}<br />
{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Rear Admiral|cargo=Faction modules, ammo and tags}}<br />
{{NPCTableSeparator|Group 2 (120 km)}}<br />
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Patroller/Watchman|ewar=Damp}}<br />
{{NPCTableRow|Elite Cruiser|2-4|Corelum Guardian Chief Defender/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3-5|Corelatis Captain Sentry/High Captain}}<br />
{{NPCTableSeparator|Group 3 (165 km)}}<br />
{{NPCTableRow|Sentry|4|Serpentis Cruise Missile Battery}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 1 - Spawns after 1 minute}}<br />
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Patroller/Watchman|ewar=Damp}}<br />
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Defender/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|4|Corelatis Captain Sentry/High Captain}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2 - Spawns after 2 minute}}<br />
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Initiate/Spy|point=Yes|ewar=Web}}<br />
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Defender/Protecto}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 3 - Spawns after 25 minutes or destruction of previous spawns}}<br />
{{NPCTableRow|Battleship|1|Avon Cobergneyde}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 4 - Spawns after destroying Avon Cobergneyde}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Captain/Platoon Leader/Wing Leader}}<br />
{{NPCTableRow|Battleship|3|Core Baron/Commodore}}<br />
|}<br />
<br />
{{MessageBox<br />
|Escalation message:<br />
|During the fight, you picked up a transmission from one of the station houses: someone is ordering someone else not to warp in. The message is answered a couple of times with this "someone else" demanding a reason for the change of plans until he is told in no uncertain terms to shut up and stay off the air. By that time your instruments have managed to pinpoint where the transmission is coming from.<br />
|collapsed=yes<br />
}}<br />
<br />
<br />
=== Contract Killers - Part 2 ===<br />
The room is ungated, meaning you can warp around in it, and people can warp directly to you.<br />
<br />
Take care of the NPCs but ignore the factory, as although it may look like an overseer structure it doesn't actually drop any deadspace items other than random contraband. The factory reps shield and armor so you will need around 1500dps just to break the tank. It fires Citadel torpedos which are relatively weak and can be tanked easily. The factory webs you up to 50km out.<br />
<br />
The next stage is to shoot the structure named "Serpentis Drug Lab". To clarify, this is not the structure that shoots you or repairs itself. This will trigger another wave of ships about 160-180k from the beacon.<br />
<br />
One battleship is named "Quertah Bleu", and is the overseer for the site. He moves very quickly and hits for a fair amount of damage and has exceptional tracking and damage application against fast moving targets. His tank, however, is nothing special. He is extremely fast and can be kited away from the rest of the wave easily, allowing you to kill and loot him.<br />
<br />
{{NPCTableHead|Initial Defenders - 100km Off Warp-in}}<br />
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Defender/Sentinel|ewar=Damp}}<br />
{{NPCTableRow|Battleship|3|Core Baron/Commodore|ewar=Damp}}<br />
{{NPCTableRow|Sentry|4|Serpentis Cruise Missile Battery}}<br />
{{NPCTableRow|Sentry|1|Serpentis Drug Factory|ewar=Web|note=webs up to 50. Armor don't repairs when you are 60+. Drops nothing}}<br />
{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Rear Admiral|cargo=Faction modules. Some sources says implants, deadspace and BPCs}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Serpentis Drug Lab|trigger=Triggers Defense Spawn on attack.)}}<br />
|}<br />
<br />
A message will be broadcast in local:<br />
{{Quote|Quertah Bleu: Hmmph. I have better things to do that mop the floor with a rag-tag band of upstarts. But you leave me no choice ...}}<br />
<br />
{{NPCTableHead|Quertah Bleu Spawn - When drug lab receives damage}}<br />
{{NPCTableRow|Elite Frigate|5|Quertah's Sidekick|point=yes|ewar=Web}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Captain Sentry/High Captain}}<br />
{{NPCTableRow|Battleship|4|Core Vice/Flotilla Admiral|ewar=Damp}}<br />
{{NPCTableRow|Storyline Mission Battleship|1|Quertah Bleu|ewar=Damp|cargo=Possible Core C-Type modules and a possible Vigilant/Vindicator BPC}}<br />
|}<br />
<br />
Take him out and you'll get a message:<br />
{{Quote|It is said that men on Exile feed on dreams of hope. With this place destroyed, some will have to change diet.}}<br />
<br />
Note: (The player who receives aggro from the Serpentis Drug Factory can keep it at range of at least 60km. In this instance the Drug Factory will still rep its shields but will cease to repair its armor and will be much easier to take down. All other players assisting can keep the Drug Factory at preferred range as long as the player who receives aggro from the factory keeps it at 60km. Factory does not switch targets.)<br />
<br />
{{MessageBox<br />
|Escalation Ends:<br />
|Someone once described a Mindflood trip like if you managed to blow your brains out shooting both barrels of a double-barreled shotgun at the same time. With this place gone, a lot of junkies in the region will have to resort to the latter, if they want a fix.<br />
|collapsed=yes<br />
}}<br />
<br />
== Loot Table ==<br />
<br />
Quertah may drop Core C-types, and possibly a Vigilant BPC. Salvage from wreck is Tech 1.<br />
Quertah can also drop a 1-run Vindicator BPC.<br />
<br />
[[Category:Expeditions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=True_Power_HQ&diff=213508True Power HQ2024-03-08T02:09:53Z<p>Sivaira Chen: Updated overseer with correct ship type</p>
<hr />
<div>{{Update|Need more detailed info on ship types.}}<br />
<br />
{{CMBSiteInfo<br />
|name= True Power HQ<br />
|type= Expedition<br />
|rating= Unrated<br />
|location= Null<br />
|ship limit= Unknown<br />
|faction= Sansha's<br />
|signature strength= 20% in Null<br />
}}<br />
<br />
'''True Power HQ''' is a combat site that is an [[escalation]] from [[Sansha Base]]. It consists of 2 parts, where the first one is the initial escalation, and Part 2 is a further escalation.<br />
<br />
NOTE: This is an initial description - feel free to edit and correct.<br />
<br />
== True Power HQ Part 1 ==<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure||Ripped Structure|trigger= Approaching triggers Ripped Structure wave}}<br />
|}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Cruiser|3|Sansha Miner}}<br />
{{NPCTableRow|Battlecruiser|4|Centatis Behemoth / Devil}}<br />
{{NPCTableRow|Battleship|2|Centus Plague Lord /Beast Lord}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 1}}<br />
{{NPCTableRow|Cruiser|3|Centatis ??}}<br />
{{NPCTableRow|Battlecruiser|4|Centum Loyal Juggernaut / Slaughterer}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|8|Centii Loyal Manslayer / Butcher / Savage}}<br />
{{NPCTableRow|Battleship|0-1|True Sansha|cargo= True Sansha Battleship Modules|trigger= Possible escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Ripped Structure Wave}}<br />
{{NPCTableRow|Battleship|1|Isiura Tuurento|trigger= Possible escalation trigger}}<br />
{{NPCTableRow|Sentry|2|Cruise Missile Battery}}<br />
|}<br />
<br />
After killing the True Sansha BS or Isiura Tuurento, the escalation to True Power HQ Part 2 may trigger.<br />
<br />
== True Power HQ Part 2 ==<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure||Major Assembly Array|trigger= Attacking spawns Major Assembly Array wave}}<br />
|}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Various frigates}}<br />
{{NPCTableRow|Elite Frigate|4|Various Elite frigates}}<br />
{{NPCTableRow|Cruiser|3|Various cruisers}}<br />
{{NPCTableRow|Battleship|3|Various battleships}}<br />
{{NPCTableRow|Sentry|1|Sansha Sentry Gun}}<br />
{{NPCTableRow|Sentry|3|Sansha Cruise Missile Battery}}<br />
|}<br />
<br />
{{NPCTableHead|Major Assembly Array Wave}}<br />
{{NPCTableRow|Cruiser|4-5|Various cruisers}}<br />
{{NPCTableRow|Storyline Mission Cruiser|1|Suard Fish|cargo= Centus C-Type Modules, True Sansha Battleship Modules, Nightmare BPC}}<br />
{{NPCTableRow|Battlecruiser|4-5|Centum Loyal Juggernaut / Slaughterer}}<br />
{{NPCTableRow|Battleship|3|Various battleships}}<br />
|}<br />
<br />
[[Category:Expeditions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha_Military_Outpost&diff=213383Sansha Military Outpost2024-03-05T01:29:34Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Sansha Military Outpost<br />
|type=ded<br />
|rating=1/10<br />
|location=High<br />
|ship limit=Frigates<br />
|faction=Sansha's<br />
|signature strength=20% in High<br />
}}<br />
'''Sansha Military Outpost''' is a DED rated 1/10 complex found via [[exploration]].<br />
<br />
Only T2 frigates and below may enter.<br />
<br />
==Walkthrough==<br />
<br />
{{MessageBox|When warping to the Beacon:<br />
|This deadspace complex is occupied by the Centus soldiers of Sansha's Nation. The area serves as a military outpost, allowing their troops to rearm their weapon systems, repair personal cyberimplants and process surveillance data. The complex also stores the cryo-chambers for hundreds of Sansha reserves.<br />
<br>DED Threat Assessment: Training (1 of 10)<br />
|collapsed=yes}}<br />
<br />
===Room 1===<br />
{{MessageBox|When entering the first room:<br />
|This pocket within the deadspace complex contains the entrance acceleration gate, along with an array of mindcontrol units, used to broadcast commands to Centus Sansha troops within the solarsystem.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Centii Minion}}<br />
|}<br />
<br />
===Room 2===<br />
{{MessageBox|Upon Entering the second room:<br />
|This sector of the complex serves as a defense perimeter for the outpost headquarters housed beyond the acceleration gate. The area has been reported to be well defended with numerous light fighter frigates. The security officer on duty is responsible for passing out securitycards necessary to be cleared through the gate towards the recuperation camp. <br />
|collapsed=yes}}<br />
<br />
The acceleration gate to next pocket is locked and requires a key to activate. The key is found in the wreck of the Outpost Security Officer wreck. The key is consumed on use.<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|11|Centii Minion/Servant/Scavenger/Initiate/Ravener}}<br />
{{NPCTableRow|Overseer Frigate|1|Outpost Security Officer|cargo=Contains1st Tier overseers effects and the Sansha Outpost Security Card to the third room.. May contain True Sansha or Centii C-type Modules.}}<br />
|}<br />
<br />
===Room 3===<br />
{{MessageBox|On warpin<br />
|The innermost pocket of the complex is the central command post for this military outpost. High energy readings have been reported from this sector, believed to be caused by an artificial magnetic field managed by magnetic stabilizer units. The reason for this magnetic field remains unknown, as the area's function seems to be to store cryo-troopers and slumber chambers for inactive reserves.<br />
|collapsed=yes}}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|19|Centii Scavenger/Ravener/Servant/Minion}}<br />
{{NPCTableRow|Frigate|1|Sansha Outpost Commander|note=Renamed Centii Enslaver/Manslayer}}<br />
|}<br />
There are three structures named "Sansha Outpost Administration Building". Only the "Deadspace Overseer's Structure" will drop the good loot.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Hangar Array|1|Sansha Outpost Administration Building|cargo = May Contain True Sansha or Centii C-type Frigate modules and Rarely a Succubus BPC. Also Contains 3rd Tier Overseers Effects.}}<br />
{{NPCTableRow|Structure|2|Sansha Outpost Administration Building|drop=Nothing}}<br />
{{NPCTableRow|Container|2|Sansha Scout Supply Container|drop=T1 ammo, drones, metal scraps}}<br />
|}<br />
<br />
==Loot==<br />
<br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
|1st Tier Overseers Effects<br />
|11k Isk<br />
|Outpost Security Officer (room 2)<br />
|100% drop rate<br />
|-<br />
|3rd Tier Overseers Effects<br />
|40k Isk<br />
|Sansha Outpost Admin Building<br />
|100% drop rate<br />
|-<br />
|True Sansha Frigate Modules<br />
|<br />
|Sansha Outpost Admin Building or Outpost Security Officer<br />
|<br />
|-<br />
|Centii C-type Modules<br />
|<br />
|Sansha Outpost Admin Building or Outpost Security Officer<br />
|Up to 3x<br />
|-<br />
|{{sh|Succubus}} BPC<br />
|<br />
|Sansha Outpost Admin Building<br />
|<br />
|}<br />
<br />
{{DED Complexes|Sanshas}}<br />
[[Category:DED Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Combat_sites&diff=213317Combat sites2024-03-03T06:03:14Z<p>Sivaira Chen: Important note added to DED 5 spawn mechanics</p>
<hr />
<div>{{hatnote|This article discusses combat sites found in [[known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}<br />
'''Combat Sites''' are a broad class of locations involving player versus environment (PvE) combat, usually in engagements against pirate faction enemies. Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.<br />
<br />
Combat sites are usually found via [[exploration]] and most fall into one of two broad categories: [[#Anomalies|combat anomalies]] and [[#Cosmic Signatures|cosmic signatures]]. The most notable difference is that anomalies do not need locating, while cosmic signatures must be found using Core Scanner Probes. Combat sites found as cosmic signatures may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.<br />
<br />
<br />
Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[Outer Ring Excavations|ORE]] or the [[Sisters of EVE]]. Hostile NPCs from the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as [[battlecruisers]] and [[battleships]]) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.<br />
<br />
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.<br />
<br />
<!--The following paragraph is good, but ratting doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting.<br />
<br />
The term "ratting" is usually used to define the process of finding and completing combat anomalies. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose.<br />
--><br />
<br />
== How to do combat sites == <br />
{{main|Guide to combat sites}} <br />
<br />
Running combat sites, is the act of entering and clearing the sites of hostile NPC ships (a.k.a. "rats"). <br><br />
Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face. Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them. <br />
<br />
== Anomalies ==<br />
Most Cosmic Anomalies are '''combat anomalies''' inhabited by pirates.<ref>The other type of anomaly involves harvestable resources, such as ore or ice. All other types of site, such as Relic and Data always appear as signatures and require a probe launcher, and therefore they are never anomalies.</ref> Unlike cosmic signatures, they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.<br />
<br />
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [https://evemaps.dotlan.net/region Dotlan].<br />
<br />
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.<br />
<br />
The <faction> Burrows and the Drone Collections are generally only worth doing for meager bounties/salvage.<br />
{|class="wikitable anomalies" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"<br />
<br />
|- style="background: #222222;"<br />
!colspan="2" | Difficulty<br />
!colspan="3" | Found In<br />
!colspan="12" | Combat anomalies<br />
<br />
|- style="background: #222222;"<br />
! Tier<br />
! Level<br />
! style="width: 30px; color: cyan" | High<br />
! style="width: 30px; color: #F87609"| Low<br />
! style="width: 30px; color: red"| Null<br />
!colspan="2" | [[Angel Cartel]]<br />
!colspan="2" | [[Blood Raiders]]<br />
!colspan="2" | [[Guristas Pirates]]<br />
!colspan="2" | [[Sansha's Nation]]<br />
!colspan="2" | [[Serpentis Corporation]]<br />
!colspan="2" | [[Rogue Drones]]<br />
<br />
|-<br />
|rowspan="4"| 1<br />
|1<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222"|<br />
!style="background: #222222"|<br />
|[[Angel Hideaway]]<br />
|None<br />
|[[Blood Hideaway]]<br />
|None<br />
|[[Guristas Hideaway]]<br />
|4/10<br />
|[[Sansha Hideaway]]<br />
|3/10<br />
|[[Serpentis Hideaway]]<br />
|3/10<br />
|rowspan="4"|[[Drone Cluster]]<br />
|rowspan="4"|None<br />
<br />
|-<br />
|2<br />
!style="background: #222222; color:cyan;"| ✔<br />
!style="background: #222222;"| <br />
!style="background: #222222;"| <br />
|[[Angel Hidden Hideaway]]<br />
| None<br />
|[[Blood Hidden Hideaway]]<br />
| None<br />
|[[Guristas Hidden Hideaway]]<br />
| None<br />
|[[Sansha Hidden Hideaway]]<br />
| None<br />
|[[Serpentis Hidden Hideaway]]<br />
| None<br />
<br />
|-<br />
|3<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222"| <br />
!style="background: #222222"| <br />
|[[Angel Forsaken Hideaway]]<br />
| None<br />
|[[Blood Forsaken Hideaway]]<br />
| None<br />
|[[Guristas Forsaken Hideaway]]<br />
| None<br />
|[[Sansha Forsaken Hideaway]]<br />
| None<br />
|[[Serpentis Forsaken Hideaway]]<br />
| None<br />
<br />
|-<br />
|4<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222;"| <br />
!style="background: #222222;"| <br />
|[[Angel Forlorn Hideaway]]<br />
| None<br />
|[[Blood Forlorn Hideaway]]<br />
| None<br />
|[[Guristas Forlorn Hideaway]]<br />
| None<br />
|[[Sansha Forlorn Hideaway]]<br />
| None<br />
|[[Serpentis Forlorn Hideaway]]<br />
| None<br />
<br />
|-style="border-top:solid 2px grey;"<br />
|2<br />
|<br />
!style="background: #222222; color:cyan;"| ✔<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
|[[Angel Burrow]]<br />
| None<br />
|[[Blood Burrow]]<br />
| None<br />
|[[Guristas Burrow]]<br />
| None<br />
|[[Sansha Burrow]]<br />
| None<br />
|[[Serpentis Burrow]]<br />
| None<br />
|[[Drone Collection]]<br />
| None<br />
<br />
|-style="border-top:solid 2px grey;"<br />
|3<br />
|<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Refuge]]<br />
|[[Angel%27s_Red_Light_District|5/10]]<br />
|[[Blood Refuge]]<br />
|[[Mul-Zatah_Monastery|4/10]]<br />
|[[Guristas Refuge]]<br />
|[[Guristas_Scout_Outpost|4/10]]<br />
|[[Sansha Refuge]]<br />
|[[Sansha%27s_Command_Relay_Outpost|3/10]]<br />
|[[Serpentis Refuge]]<br />
|[[Serpentis_Narcotic_Warehouses|3/10]]<br />
|[[Drone Assembly]]<br />
|3/10<br />
<br />
|- style="border-top: solid 2px grey;"<br />
|rowspan="4"|4<br />
|1<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background :#222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Den]]<br />
|[[Angel%27s_Red_Light_District|5/10]]<br />
|[[Blood Den]]<br />
|[[Blood_Raider_Psychotropics_Depot|5/10]]<br />
|[[Guristas Den]]<br />
|[[Guristas_Hallucinogen_Supply_Waypoint|5/10]]<br />
|[[Sansha Den]]<br />
|[[Sansha%27s_Nation_Neural_Paralytic_Facility|5/10]]<br />
|[[Serpentis Den]]<br />
|[[Serpentis_Corporation_Hydroponics_Site|5/10]]<br />
|rowspan="4"|[[Drone Gathering]]<br />
|3/10<br />
<br />
|-<br />
|2<br />
!style="background: #222222; color: cyan;"| <br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Hidden Den]]<br />
|None<br />
|[[Blood Hidden Den]]<br />
|None<br />
|[[Guristas Hidden Den]]<br />
|None<br />
|[[Sansha Hidden Den]]<br />
|None<br />
|[[Serpentis Hidden Den]]<br />
|None<br />
<br />
|-<br />
|3<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forsaken Den]]<br />
|[[Angel_Military_Operations_Complex|7/10]]<br />
|[[Blood Forsaken Den]]<br />
|None<br />
|[[Guristas Forsaken Den]]<br />
|7/10<br />
|[[Sansha Forsaken Den]]<br />
|None<br />
|[[Serpentis Forsaken Den]]<br />
|None<br />
<br />
|-<br />
|4<br />
!style="background: #222222; color: cyan;"|<br />
!style="color:#F87609;background:#222222"| ✔<br />
!style="color:red;background:#222222"| ✔<br />
|[[Angel Forlorn Den]]<br />
|[[Angel_Military_Operations_Complex|7/10]]<br />
|[[Blood Forlorn Den]]<br />
|None<br />
|[[Guristas Forlorn Den]]<br />
|None<br />
|[[Sansha Forlorn Den]]<br />
|None<br />
|[[Serpentis Forlorn Den]]<br />
|None<br />
<br />
|-style="border-top:solid 2px grey;"<br />
|5<br />
|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"|<br />
|[[Angel Yard]]<br />
|5/10<br />
|[[Blood Yard]]<br />
|6/10<br />
|[[Guristas Yard]]<br />
|5/10<br />
|[[Sansha Yard]]<br />
|6/10<br />
|[[Serpentis Yard]]<br />
|6/10<br />
|[[Drone Surveillance]]<br />
|3/10<br />
<br />
|-style="border-top: solid 2px grey;"<br />
|rowspan="4"|6<br />
|1<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Rally Point]]<br />
|6/10<br />
|[[Blood Rally Point]]<br />
|6/10<br />
|[[Guristas Rally Point]]<br />
|6/10<br />
|[[Sansha Rally Point]]<br />
|6/10<br />
|[[Serpentis Rally Point]]<br />
|6/10<br />
|rowspan="4"|[[Drone Menagerie]]<br />
|rowspan="4"|5/10<br />
<br />
|-<br />
|2<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Hidden Rally Point]]<br />
|Unrated<br />
|[[Blood Hidden Rally Point]]<br />
|None<br />
|[[Guristas Hidden Rally Point]]<br />
|Unrated<br />
|[[Sansha Hidden Rally Point]]<br />
|Unrated<br />
|[[Serpentis Hidden Rally Point]]<br />
|None<br />
<br />
|-<br />
|3<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forsaken Rally Point]]<br />
|[[Cartel_Prisoner_Retention|8/10]]<br />
|[[Blood Forsaken Rally Point]]<br />
|8/10<br />
|[[Guristas Forsaken Rally Point]]<br />
|8/10<br />
|[[Sansha Forsaken Rally Point]]<br />
|8/10<br />
|[[Serpentis Forsaken Rally Point]]<br />
|8/10<br />
<br />
|-<br />
|4<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forlorn Rally Point]]<br />
|None<br />
|[[Blood Forlorn Rally Point]]<br />
|8/10<br />
|[[Guristas Forlorn Rally Point]]<br />
|8/10<br />
|[[Sansha Forlorn Rally Point]]<br />
|8/10<br />
|[[Serpentis Forlorn Rally Point]]<br />
|8/10<br />
<br />
|-style="border-top: solid 2px grey;"<br />
|7<br />
|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Port]]<br />
|7/10<br />
|[[Blood Port]]<br />
|7/10<br />
|[[Guristas Port]]<br />
|7/10<br />
|[[Sansha Port]]<br />
|7/10<br />
|[[Serpentis Port]]<br />
|7/10<br />
|[[Drone Herd]]<br />
|5/10<br />
<br />
|-style="border-top:solid 2px grey;"<br />
|rowspan="4"|8<br />
|1<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Hub]]<br />
|8/10<br />
|[[Blood Hub]]<br />
|8/10<br />
|[[Guristas Hub]]<br />
|8/10<br />
|[[Sansha Hub]]<br />
|None<br />
|[[Serpentis Hub]]<br />
|8/10<br />
|rowspan="4"|[[Drone Squad]]<br />
|rowspan="4"|10/10<br />
<br />
|-<br />
|2<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Hidden Hub]]<br />
|[[Angel_Domination_Fleet_Staging_Point|Unrated]]<br />
|[[Blood Hidden Hub]]<br />
|None<br />
|[[Guristas Hidden Hub]]<br />
|None<br />
|[[Sansha Hidden Hub]]<br />
|Unknown<br />
|[[Serpentis Hidden Hub]]<br />
|None<br />
<br />
|-<br />
|3<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forsaken Hub]]<br />
|[[Angel_Domination_Fleet_Staging_Point|Unrated]]<br />
|[[Blood Forsaken Hub]]<br />
|None<br />
|[[Guristas Forsaken Hub]]<br />
|Unrated<br />
|[[Sansha Forsaken Hub]]<br />
|Unrated<br />
|[[Serpentis Forsaken Hub]]<br />
|Unrated<br />
<br />
|-<br />
|4<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forlorn Hub]]<br />
|[[Angel_Domination_Fleet_Staging_Point|Unrated]]<br />
|[[Blood Forlorn Hub]]<br />
|None<br />
|[[Guristas Forlorn Hub]]<br />
|Unrated<br />
|[[Sansha Forlorn Hub]]<br />
|Unrated<br />
|[[Serpentis Forlorn Hub]]<br />
|Unrated<br />
<br />
|-style="border-top: solid 2px grey;"<br />
|9<br />
|<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Haven]]<br />
|10/10<br />
|[[Blood Haven]]<br />
|10/10<br />
|[[Guristas Haven]]<br />
|10/10<br />
|[[Sansha Haven]]<br />
|10/10<br />
|[[Serpentis Haven]]<br />
|10/10<br />
|[[Drone Patrol]]<br />
|10/10<br />
<br />
|-style="border-top: solid 2px grey;"<br />
|10<br />
|<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Sanctum]]<br />
|N/A<br />
|[[Blood Sanctum]]<br />
|10/10<br />
|[[Guristas Sanctum]]<br />
|10/10<br />
|[[Sansha Sanctum]]<br />
|10/10<br />
|[[Serpentis Sanctum]]<br />
|10/10<br />
|[[Drone Horde]]<br />
|10/10<br />
|}<br />
<references/><br />
<br />
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow an extended naming convention as follows:<br />
# {{co|#9ef37c|<Faction>}} Hidden {{co|#9ef37c|<anomaly>}} - Level 2; higher amount of triggered spawns.<br />
# {{co|#9ef37c|<Faction>}} Forsaken {{co|#9ef37c|<anomaly>}} - Level 3; moderate difficulty, featuring elite enemy ships.<br />
# {{co|#9ef37c|<Faction>}} Forlorn {{co|#9ef37c|<anomaly>}} - Level 4; featuring tougher enemies and elite ships.<br />
<br />
=== Besieged Covert Research Facility ===<br />
{{main|Besieged Covert Research Facility }}<br />
'''Besieged Guristas Covert Research Facility''' is a unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (instead of dealing omni damage).<br />
<br />
Besieged facilities are not to be confused with [[Ghost Sites]], which are found in all types of space, can belong to any faction, and are hacking analyzer focused. There are no other pirate faction versions of the besieged site as of 2018. Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs.<br />
<br />
=== Faction Warfare ===<br />
{{main|Faction_Warfare#Complexes|Faction Warfare}}<br />
In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.<br />
<br />
=== Triglavian Invasion Combat Sites ===<br />
In Pochven, Minor EDENCOM and Triglavian Victory Systems EDENCOM and Triglavian Sites appear as Cosmic Anomalies.<br />
<br />
{| class="wikitable"<br />
|- style="background: #222222;"<br />
!style="width: 130px"|<br />
!style="width: 180px"|Class 1<br />
!style="width: 180px"|Class 2<br />
!style="width: 180px"|Class 3<br />
!style="width: 180px"|Class 4<br />
!style="width: 180px"|Class 5<br />
|-<br />
!style="background: #222222; width: 130px;"|Triglavian<br />
|[[Emerging Conduit]]<br />
|[[Minor Conduit]]<br />
|[[Major Conduit]]<br />
|[[Stellar Fleet Deployment Site]]<br />
|[[World Ark Deployment Site]]<br />
|-<br />
!style="background: #222222; width: 130px;"|EDENCOM <br />
|[[EDENCOM Forward Post]]<br />
|[[EDENCOM Staging Area]]<br />
|[[EDENCOM Field Base]]<br />
|[[Observatory Flashpoint]]<br />
|<br />
|}<br />
<br />
== Cosmic Signatures ==<br />
When you scan down a Cosmic Signature it may be a Combat Site.<br />
<br />
A Combat Site can be a:<br />
* Unrated Complex<br />
* DED Rated Complex or<br />
* Chemical Lab<br />
<br />
=== Unrated complexes ===<br />
'''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]].<br />
<br />
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.<br />
<br />
{|class="wikitable" cellpadding="3" style="margin: 8px auto;; border-spacing: 1px; text-align: center;"<br />
|- style="background:#222222"<br />
!colspan="3" | Found In<br />
!colspan="6" | Unrated complexes<br />
|- style="background: #222222;"<br />
!style="width: 30px; color: cyan"|High<br />
!style="width: 30px; color: #F87609"|Low<br />
!style="width: 30px; color: red"|Null<br />
!style="width: 210px"|[[Angel Cartel]]<br />
!style="width: 210px"|[[Blood Raiders]]<br />
!style="width: 210px"|[[Guristas Pirates]]<br />
!style="width: 210px"|[[Sansha's Nation]]<br />
!style="width: 210px"|[[Serpentis Corporation]]<br />
!style="width: 210px"|[[Rogue Drones]]<br />
<br />
|-<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222"|<br />
|[[Angel Hideout]]<br />
|[[Blood Hideout]]<br />
|[[Gurista Hideout]]<br />
|[[Sansha Hideout]]<br />
|[[Serpentis Hideout]]<br />
|[[Haunted Yard]]<br />
<br />
|-<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Lookout]]<br />
|[[Blood Lookout]]<br />
|[[Gurista Lookout]]<br />
|[[Sansha Lookout]]<br />
|[[Serpentis Lookout]]<br />
|[[Desolate Site]]<br />
<br />
|-<br />
!style="color:cyan;background:#222222"| ✔<br />
!style="color:#F87609;background:#222222"| ✔<br />
!style="background:#222222"|<br />
|[[Angel Watch]]<br />
|[[Blood Watch]]<br />
|[[Gurista Watch]]<br />
|[[Sansha Watch]]<br />
|[[Serpentis Watch]]<br />
|[[Chemical Yard]]<br />
<br />
|-<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Vigil]]<br />
|[[Blood Vigil]]<br />
|[[Guristas Vigil]]<br />
|[[Sansha Vigil]]<br />
|[[Serpentis Vigil]]<br />
| -<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Provisional Angel Outpost]]<br />
|[[Provisional Blood Outpost]]<br />
|[[Provisional Gurista Outpost]]<br />
|[[Provisional Sansha Outpost]]<br />
|[[Provisional Serpentis Outpost]]<br />
|[[Rogue Trial Yard]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Outpost]]<br />
|[[Blood Raider Outpost]]<br />
|[[Gurista Outpost]]<br />
|[[Sansha Outpost]]<br />
|[[Serpentis Outpost]]<br />
|[[Dirty Site]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background:#222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Minor Angel Annex]]<br />
|[[Minor Blood Annex]]<br />
|[[Minor Guristas Annex]]<br />
|[[Minor Sansha Annex]]<br />
|[[Minor Serpentis Annex]]<br />
|[[Ruins]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Annex]]<br />
|[[Blood Annex]]<br />
|[[Guristas Annex]]<br />
|[[Sansha Annex]]<br />
|[[Serpentis Annex]]<br />
| -<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Base]]<br />
|[[Blood Raider Base]]<br />
|[[Gurista Base]]<br />
|[[Sansha Base]]<br />
|[[Serpentis Base]]<br />
|[[Independence]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Fortress]]<br />
|[[Blood Raider Fortress]]<br />
|[[Gurista Fortress]]<br />
|[[Sansha Fortress]]<br />
|[[Serpentis Fortress]]<br />
|[[Radiance]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Military Complex]]<br />
|[[Blood Military Complex]]<br />
|[[Guristas Military Complex|Gurista Military Complex]]<br />
|[[Sansha Military Complex]]<br />
|[[Serpentis Military Complex]]<br />
|[[Hierarchy]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Provincial HQ]]<br />
|[[Blood Provincial HQ]]<br />
|[[Gurista Provincial HQ]]<br />
|[[Sansha Provincial HQ]]<br />
|[[Serpentis Provincial HQ]]<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Domination Fleet Staging Point]]<br />
|[[Dark Blood Fleet Staging Point]]<br />
|[[Dread Guristas Fleet Staging Point]]<br />
|[[True Sansha Fleet Staging Point]]<br />
|[[Shadow Serpentis Fleet Staging Point]]<br />
| -<br />
<br />
|}<br />
<br />
=== Blood Raider Temple Complex ===<br />
The [[Blood Raider Temple Complex]] is another variant of the [[Dark Blood Fleet Staging Point]]. It is much harder than its staging point counterpart and requires several people in well-tanked ships.<br />
The escalation for this site is the [[Blood Raider Temple Complex (The Inner Sanctum)]]<br />
<br />
=== DED rated complexes ===<br />
'''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent.<br />
<br />
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies. <br />
<br />
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop [[Faction_modules#Deadspace|deadspace modules]], a pirate ship BPC or very rarely a faction module. The overseer that drops deadspace modules will always drop 0-5 modules. Each possible deadspace module has same chance to drop and no more than one module of same type can drop at once. Some DED complexes contain additional targets that have a very low probability to drop a Faction module. Additionally overseers always drop [[Overseer's Personal Effects]] that can be sold to NPC buy orders to earn ISK.<br />
<br />
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.<br />
<br />
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.<br />
<br />
{|class=wikitable <br />
|- style="background: #222222;"<br />
! DED Rating<br />
! Maximum Ship Class Size Allowed<br />
|-<br />
| 1/10<br />
| Frigate class<br />
|-<br />
| 2/10<br />
| Destroyer class (including T3)<br />
|-<br />
| 3/10<br />
| Cruiser class (except for T3 cruiser)<br />
|-<br />
| 4/10<br />
| Battlecruiser class (except for T3 Cruiser)<br />
|-<br />
| 5-10/10<br />
| Battleship class and T3 Cruiser<br />
|} <br />
<br />
<br />
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center"<br />
|- style="background: #222222;"<br />
!rowspan="2" style="width: 36px;"|[[CONCORD#Divisions|DED Rating]]<br />
!colspan="3" | Found In<br />
!colspan="6" | DED complexes<br />
|- style="background:#222222"<br />
!style="width: 30px; color: cyan;"|High<br />
!style="width: 30px; color: #F87609;"|Low<br />
!style="width: 30px; color: red;"|Null<br />
!style="width: 210px;"| [[Angel Cartel]]<br />
!style="width: 210px;"| [[Blood Raiders]]<br />
!style="width: 210px;"| [[Guristas Pirates]]<br />
!style="width: 210px;"| [[Sansha's Nation]]<br />
!style="width: 210px;"| [[Serpentis Corporation]]<br />
!style="width: 210px;"| [[Rogue Drones]]<br />
<br />
|-<br />
!style="background: #222222;"| 1/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Minmatar Contracted Bio-Farm]]<br />
|[[Old Meanie - Cultivation Center]]<br />
|[[Pith Robux Asteroid Mining & Co.]]<br />
|[[Sansha Military Outpost]]<br />
|[[Serpentis Drug Outlet]]<br />
<br />
|-<br />
!style="background: #222222;"| 2/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Creo-Corp Mining]]<br />
|[[Blood Raider Human Farm]]<br />
|[[Pith Merchant Depot]]<br />
|[[Sansha Acclimatization Facility]]<br />
|[[Serpentis Live Cargo Distribution Facilities]]<br />
|[[Rogue Drone Infestation Sprout]]<br />
<br />
|-<br />
!style="background: #222222;"| 3/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Repurposed Outpost]]<br />
|[[Blood Raider Intelligence Collection Point]]<br />
|[[Guristas Guerilla Grounds]]<br />
|[[Sansha's Command Relay Outpost]]<br />
|[[Serpentis Narcotic Warehouses]]<br />
|[[Rogue Drone Asteroid Infestation]]<ref name="dronesig">This site has also been observed in null-sec</ref><br />
<br />
|-<br />
!style="background: #222222;"| 4/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Cartel Occupied Mining Colony]]<br />
|[[Mul-Zatah Monastery]]<br />
|[[Guristas Scout Outpost]]<br />
|[[Sansha's Nation Occupied Mining Colony]]<br />
|[[Serpentis Phi-Outpost]]<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 5/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔ <ref name="impnote">DED 5/10s cannot naturally spawn in high security systems, however they can be received as an escalation that spawns in a high security system.</ref><br />
!style="background: #222222;"|<br />
|[[Angel's Red Light District]]<br />
|[[Blood Raider Psychotropics Depot]]<br />
|[[Guristas Hallucinogen Supply Waypoint]]<br />
|[[Sansha's Nation Neural Paralytic Facility]]<br />
|[[Serpentis Corporation Hydroponics Site]]<br />
|[[Outgrowth Rogue Drone Hive (5/10)]] <ref name="dronesig" /><br />
<br />
|-<br />
!style="background: #222222;"| 6/10<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Mineral Acquisition Outpost]] <ref name="unrated">There is no rating displayed in warp-in popup text.</ref><br />
|[[Crimson Hand Supply Depot]]<br />
|[[Guristas Troop Reinvigoration Camp]]<br />
|[[Sansha War Supply Complex]]<br />
|[[Serpentis Logistical Outpost]] <ref name="unrated" /><br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 7/10<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Military Operations Complex]]<br />
|[[Blood Raider Coordination Center]]<br />
|[[Gurista Military Operations Complex]]<br />
|[[Sansha Military Operations Complex]]<br />
|[[Serpentis Paramilitary Complex]]<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 8/10<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Cartel Prisoner Retention]]<br />
|[[Blood raider prison camp|Blood Raider Prison Camp]]<br />
|[[Pith's Penal Complex]]<br />
|[[Sansha Prison Camp]]<br />
|[[Serpentis Prison Camp]]<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 9/10<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 10/10<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Cartel Naval Shipyard]]<br />
|[[Blood Raider Naval Shipyard]]<br />
|[[The Maze]]<br />
|[[Centus Assembly T.P. Co.]]<br />
|[[Serpentis Fleet Shipyard]]<br />
|[[Outgrowth Rogue Drone Hive (10/10)]]<br />
|}<br />
<br />
<small>6/10 sites: Please click on the numbered superscript for additional information regarding the rating of these sites.</small><br />
<references/><br />
<br />
=== Chemical Labs ===<br />
'''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking.<br />
<br />
The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space.<br />
<br />
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.<br />
<br />
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"<br />
|- style="background:#222222"<br />
! Faction<br />
! Site<br />
! Location<br />
<br />
|-<br />
!rowspan="8" style="background: #222222;"| [[Angel Cartel]]<br />
|[[ Angel Chemical Lab ]]<br />
|Heimatar<br />
|-<br />
|[[ Angel Gas Processing Site ]]<br />
|Heimatar<br />
|-<br />
|[[ Elohim Sooth Sayer Distribution Base ]]<br />
|Molden Heath <br />
|-<br />
|[[ Elohim X-Instinct Distribution Base ]]<br />
|Heimatar<br />
|-<br />
|[[ Elohim Sooth Sayer Production Facility ]]<br />
|Wicked Creek<br />
|-<br />
|[[ Elohim X-Instinct Production Facility ]]<br />
|Feythabolis<br />
|-<br />
|[[Digital Matrix]]<br />
|Feythabolis<br />
|-<br />
|[[Digital Network]]<br />
|Wicked Creek<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!rowspan="5" style="background: #222222;"| [[The Blood Raider Covenant|Blood Raiders]]<br />
|[[ Blood Raider Chemical Lab ]]<br />
|Aridia<br />
|-<br />
|[[ Blood Raider Gas Processing Site ]]<br />
|?<br />
|-<br />
|[[ CHAIN Mindflood Distribution Base ]]<br />
|Aridia<br />
|-<br />
|[[ CHAIN Mindflood Production Facility ]]<br />
|Delve<br />
|-<br />
|[[Digital Complex]]<br />
|Delve<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!rowspan="8" style="background: #222222;"| [[Guristas Pirates]]<br />
|[[ Guristas Chemical Lab ]]<br />
|The Forge<br />
|-<br />
|[[ Guristas Gas Processing Site ]]<br />
|The Forge<br />
|-<br />
|[[ H-PA Crew Blue Pill Distribution Base ]]<br />
|The Forge<br />
|-<br />
|[[ H-PA Crew Crash Distribution Base ]]<br />
|Lonetrek<br />
|-<br />
|[[ H-PA Crew Blue Pill Production Facility ]]<br />
|Vale of the Silent<br />
|-<br />
|[[ H-PA Crew Crash Production Facility ]]<br />
|Tenal<br />
|-<br />
|[[Digital Plexus]]<br />
|Vale of the Silent<br />
|-<br />
|[[Digital Convolution]]<br />
|Tenal<br />
<br />
|-style="border-top:solid 2px grey;"<br />
!rowspan="5" style="background: #222222;"| [[Sansha's Nation]]<br />
|[[ Sansha Chemical Lab ]]<br />
|?<br />
|-<br />
|[[ Sansha Gas Processing Site ]]<br />
|Derelik<br />
|-<br />
|[[ PDW-09FX Frentix Distribution Base ]]<br />
|Derelik<br />
|-<br />
|[[ PDW-09FX Frentix Production Facility ]]<br />
|Catch<br />
|-<br />
|[[Digital Circuitry]]<br />
|Catch<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!rowspan="8" style="background: #222222;"| [[Serpentis Corporation]]<br />
|[[Serpentis Chemical Lab]]<br />
|Solitude<br />
|-<br />
|[[Serpentis Gas Processing Site]]<br />
|Placid<br />
|-<br />
|[[Core Runner Drop Distribution ]]<br />
|Placid<br />
|-<br />
|[[Core Runner Exile Distribution Base ]]<br />
|Solitude<br />
|-<br />
|[[Core Runner Drop Production Facility ]]<br />
|Cloud Ring <br />
|-<br />
|[[Core Runner Exile Production Facility ]]<br />
|Fountain<br />
|-<br />
|[[Digital Compound]]<br />
|Fountain<br />
|-<br />
|[[Digital Tessellation]]<br />
|Cloud Ring<br />
<br />
|}<br />
<br />
=== Combat relic sites ===<br />
{{main|Relic and data sites#Combat relic sites}}<br />
Combat relic sites are extremely rare combat sites that are only found in certain Nullsec regions. Though they are cosmic signatures and seems like relic sites, they appear to Probes as combat sites. These particular sites are often harder than normal, gated, and only allow up to T2 [[Battleships]] to enter.<br />
* [[Ancient Ruins]] Only found in Catch (especially in 9HXQ-G constellation)<br />
* [[Bloated Ruins]] Only found in Wicked Creek (especially in 760-9C constellation)<br />
* [[Crumbling Ruins]] Only found in Vale of the Silent<br />
* [[Festering Ruins]] Only found in Fountain<br />
* [[Forgotten Ruins]] Only found in Delve<br />
* [[Hidden Ruins]] Only found in Cloud Ring<br />
* [[Wispy Ruins]] Only found in Feythabolis (especially in I-3ODK constellation)<br />
<br />
=== ISHAEKA Tactical Response HQ ===<br />
This is a scannable cosmic signature found only in the Monalaz constellation. It is very hard and requires a very strongly-tanked Marauder or T3 cruiser to even potentially run.<br />
* [[ISHAEKA Tactical Response HQ]]<br />
<br />
== Expeditions ==<br />
'''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in '''The Agency''', available from the [[NeoCom]] panel.<br />
<br />
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.<br />
<br />
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.<br />
<br />
The exact method for escalating to next part of expedition is not known. But based on observation the following seems to hold:<br />
* The probability to escalate further is 50%. This would mean that the probability to reach the fourth location is about 12.5%.<br />
* The system where the next part is must have lower [[System_security#True_security|true security]] than the current system. (This may no longer be true)<br />
* If no systems with lower true security are found within search range (unknown) the escalation ends silently with no failed escalation message.<br />
<br />
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"<br />
!rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]]<br />
!colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]]<br />
<br />
|-style="background: #222222;"<br />
!style="width:210px"|[[Angel Cartel]]<br />
!style="width:210px"|[[Blood Raiders]]<br />
!style="width:210px"|[[Guristas Pirates]]<br />
!style="width:210px"|[[Sansha's Nation]]<br />
!style="width:210px"|[[Serpentis Corporation]]<br />
!style="width:210px"|[[Rogue Drones]]<br />
<br />
|-style="background: #222222;"<br />
|style="color: cyan; width: 270px;"|High Sec <br />
|colspan="6"|Expeditions may appear in lower security systems.<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Hideout <br> Haunted Yard <br />
|[[Blue Pill]]<br />
|[[Frentex]]<br />
|[[Sooth Sayer]]<br />
|[[Drop]]<br />
|[[Mindflood]]<br />
|[[Pulverize The Pioneers]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Lookout <br> Desolate Site <br />
|[[Chasing the Dragon]]<br />
|[[Following the Blood]]<br />
|[[Trap?]]<br />
|[[Slave Breeding Plants]]<br />
|[[Angel Kickbacks]]<br />
|[[Mare Sargassum]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Watch <br> Chemical Yard<br />
|[[The Nuclear Small Arms Project]]<br />
|[[Medical Twilight]]<br />
|[[Terrorist Plot!]]<br />
|[[Nation on the Rise]]<br />
|[[Jet-Set Hooligans]]<br />
|[[Hunting the Drudge Factory]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Vigil<br />
|[[The Big Blue (expedition)|The Big Blue]]<br />
|[[The Rewards of Devotion]]<br />
|[[Kidnapped!]]<br />
|[[True Power Shipyards]]<br />
|[[Booster R&D]]<br />
| -<br />
<br />
|-style="background: #222222;"<br />
|style="color: #F87609;"|Low Sec <br />
|colspan="6"|Expeditions may appear in lower security systems.<br />
<br />
|-<br />
|style="background: #222222;"| Provisional <Faction> Outpost <br> Rogue Trial Yard<br />
|[[Domination Surveillance Squad]]<br />
|[[Blood Surveillance Squad]]<br />
|[[Gurista Surveillance Squad]]<br />
|[[Sansha Surveillance Squad]]<br />
|[[Guardian Angels Surveillance Squad]]<br />
|[[Moving Day]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Outpost <br> Dirty Site <br />
|[[Salvation Angel's Shipment]]<br />
|[[Save The Slaves]]<br />
|[[Gurista Productions Shipment]]<br />
|[[Hidden Riches]]<br />
|[[Elite Playground]]<br />
|[[Loose Ends]]<br />
<br />
|-<br />
|style="background: #222222;"| Minor <Faction> Annex <br> Ruins<br />
|[[Angel Owned Station]]<br />
|[[Blood Owned Station]]<br />
|[[Guristas Owned Station]]<br />
|[[Sansha Owned Station]]<br />
|[[Serpentis Owned Station]]<br />
|[[Menacing Mechanics]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Annex<br />
|[[Angel Powergrid]]<br />
|[[Blood Raider Powergrid]]<br />
|[[Guristas Powergrid]]<br />
|[[Sansha Powergrid]]<br />
|[[Serpentis Powergrid]]<br />
| -<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> DED 6/10<br />
|[[Angel Mineral Acquisition Outpost, 2nd Part]]<br />
| -<br />
| -<br />
| -<br />
|[[Serpentis Logistical Outpost Part 2]]<br />
| -<br />
<br />
|-style="background: #222222;"<br />
|style="color: red;"|Null Sec <br />
|colspan="6"|<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Base <br> Independence<br />
|[[Toxic Waste Scandal!]]<br />
|[[Religious Fury]]<br />
|[[Consequences Smonsequences]]<br />
|[[True Power HQ]]<br />
|[[Contract Killers]]<br />
|[[The Drone Roulette]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Fortress <br> Radiance<br />
|[[Operation Spring Cleaning]]<br />
|[[Dubious Assignment]]<br />
|[[Hired Gun]]<br />
|[[Shady Operation]]<br />
|[[Suspicious Job]]<br />
|[[Molting Season]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Military Complex <br> Hierarchy<br />
|[[Pioneers Peril]]<br />
|[[Frontier in Flames]]<br />
|[[Pirate's Path]]<br />
|[[David V Goliath]]<br />
|[[Colony Under Fire]]<br />
|[[Trouble in Paradise]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Provincial HQ<br />
|[[Special Forces]]<br />
|[[Fountain of Youth]]<br />
|[[No Quarter]]<br />
|[[The Ancient City]]<br />
|[[Serpentis Secrets]]<br />
| -<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Fleet Staging Point<br />
|[[Angel Domination Fleet Staging Point 2]] and [[Angel Domination Fleet Staging Point 3|3]]<br />
|[[Dark Blood Fleet Staging Point 2]] and [[Dark Blood Fleet Staging Point 3|3]]<br />
|[[Dread Guristas Fleet Staging Point 2]] and [[Dread Guristas Fleet Staging Point 3|3]]<br />
|[[True Sansha Fleet Staging Point 2]] and [[True Sansha Fleet Staging Point 3|3]]<br />
|[[Shadow Serpentis Fleet Staging Point 2 and part 3]]<br />
| -<br />
|}<br />
<br />
== COSMOS sites ==<br />
{{main|COSMOS}}<br />
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.<br />
<br />
COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.<br />
<br />
The static COSMOS sites re-spawn periodically (some only at downtime). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Tech and meta levels#Storyline (Meta 6-7)|Storyline modules]] , Faction modules and/or rare items.<ref name="COSMOS implant loot">[https://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/ Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink]</ref><br />
<br />
Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.<br />
<br />
COSMOS sites can be found in COSMOS areas: <br />
<br />
* [[Amarr COSMOS]]<br />
* [[Caldari COSMOS]]<br />
* [[Gallente COSMOS]]<br />
* [[Minmatar COSMOS]]<br />
* [[Angel COSMOS]]<br />
* [[Blood Raider COSMOS]]<br />
* [[Guristas COSMOS]]<br />
* [[Serpentis COSMOS]]<br />
<br />
== See Also ==<br />
* [https://www.eveonline.com/news/view/sweeping-death-and-chaos Dev blog introducing the Contested and Besieged Covert Research Facilities]<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:Exploration]]<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha_Hub&diff=213255Sansha Hub2024-02-29T01:01:39Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Sansha Hub<br />
|type=anomaly<br />
|rating=Class 8<br />
|location=Low, Null<br />
|ship limit=Unrestricted<br />
|faction=Sansha's<br />
|signature strength=N/A<br />
}}<br />
<br />
'''Sansha Hub''' is an unrated [[combat sites|combat site]] belonging to the [[Sansha's Nation]] pirate faction. It can be found via [[exploration]] as a [[Combat_sites#Combat_anomalies|cosmic anomaly]] within systems owned by the [[Amarr Empire]] or occupied by the Sansha's Nation. As an ungated complex, the limitations as to which ships can complete this site are tied to the security rating of the system where the anomaly spawns (up to [[Titans]] in low-security and null-security systems). Completing this complex may award the player with valuable True Sansha [[faction modules]] and ammunition. This combat site consists of a single ungated pocket of space containing a variety of [[Frigate]] to [[Battleship]]-sized enemy ships, as well as some batteries.<br />
<br />
{{clear}}<br />
<br />
==Walkthrough==<br />
{{NPCTableHead|Initial Group}}<br />
{{NPCTableRow|Sentry|2|Tower Sentry Sansha II}}<br />
{{NPCTableRow|Sentry|1|Sansha Cruise Missile Battery}}<br />
{{NPCTableRow|Sentry|1|Sansha Heavy Missile Battery}}<br />
{{NPCTableRow|Elite Frigate|2-3|Centii Loyal Plague/Centii Loyal Butcher}}<br />
{{NPCTableRow|Battleship|2-3|Centus Dark Lord/Centus Overlord}}<br />
|}<br />
<br />
{{NPCTableHead|Wave #1}}<br />
{{NPCTableRow|Battlecruiser|3-4|Centatis Behemoth/Centatis Daemon/Centatis Devil/Centatis Specter/Centatis Wraith/Centatis Phantasm}}<br />
{{NPCTableRow|Battleship|3|Centus Tyrant/Centus Dread Lord}}<br />
|}<br />
<br />
{{NPCTableHead|Wave #2}}<br />
{{NPCTableRow|Destroyer|3|Centior Misshape/Centior Abomination/Centior Devourer}}<br />
{{NPCTableRow|Battlecruiser|4|Centatis Daemon/Centatis Behemoth}}<br />
{{NPCTableRow|Battleship|3|Centus Tyrant/Centus Dread Lord}}<br />
|}<br />
<br />
{{NPCTableHead|Wave #3}}<br />
{{NPCTableRow|Elite Cruiser|3-4|Centrum Loyal Torturer/Centrum Loyal Fiend/Centrum Loyal Mutilator}}<br />
{{NPCTableRow|Battleship|3-4|Centus Lord/Centus Slave Lord}}<br />
|}<br />
<br />
== See also ==<br />
{{Combat Anomalies|Sansha}}<br />
<br />
[[Category:Combat Anomalies]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Combat_sites&diff=213057Combat sites2024-02-23T01:58:43Z<p>Sivaira Chen: </p>
<hr />
<div>{{hatnote|This article discusses combat sites found in [[known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}<br />
'''Combat Sites''' are a broad class of locations involving player versus environment (PvE) combat, usually in engagements against pirate faction enemies. Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.<br />
<br />
Combat sites are usually found via [[exploration]] and most fall into one of two broad categories: [[#Anomalies|combat anomalies]] and [[#Cosmic Signatures|cosmic signatures]]. The most notable difference is that anomalies do not need locating, while cosmic signatures must be found using Core Scanner Probes. Combat sites found as cosmic signatures may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.<br />
<br />
<br />
Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[Outer Ring Excavations|ORE]] or the [[Sisters of EVE]]. Hostile NPCs from the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as [[battlecruisers]] and [[battleships]]) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.<br />
<br />
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.<br />
<br />
<!--The following paragraph is good, but ratting doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting.<br />
<br />
The term "ratting" is usually used to define the process of finding and completing combat anomalies. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose.<br />
--><br />
<br />
== How to do combat sites == <br />
{{main|Guide to combat sites}} <br />
<br />
Running combat sites, is the act of entering and clearing the sites of hostile NPC ships (a.k.a. "rats"). <br><br />
Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face. Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them. <br />
<br />
== Anomalies ==<br />
Most Cosmic Anomalies are '''combat anomalies''' inhabited by pirates.<ref>The other type of anomaly involves harvestable resources, such as ore or ice. All other types of site, such as Relic and Data always appear as signatures and require a probe launcher, and therefore they are never anomalies.</ref> Unlike cosmic signatures, they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.<br />
<br />
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [https://evemaps.dotlan.net/region Dotlan].<br />
<br />
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.<br />
<br />
The <faction> Burrows and the Drone Collections are generally only worth doing for meager bounties/salvage.<br />
{|class="wikitable anomalies" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"<br />
<br />
|- style="background: #222222;"<br />
!colspan="2" | Difficulty<br />
!colspan="3" | Found In<br />
!colspan="12" | Combat anomalies<br />
<br />
|- style="background: #222222;"<br />
! Tier<br />
! Level<br />
! style="width: 30px; color: cyan" | High<br />
! style="width: 30px; color: #F87609"| Low<br />
! style="width: 30px; color: red"| Null<br />
!colspan="2" | [[Angel Cartel]]<br />
!colspan="2" | [[Blood Raiders]]<br />
!colspan="2" | [[Guristas Pirates]]<br />
!colspan="2" | [[Sansha's Nation]]<br />
!colspan="2" | [[Serpentis Corporation]]<br />
!colspan="2" | [[Rogue Drones]]<br />
<br />
|-<br />
|rowspan="4"| 1<br />
|1<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222"|<br />
!style="background: #222222"|<br />
|[[Angel Hideaway]]<br />
|None<br />
|[[Blood Hideaway]]<br />
|None<br />
|[[Guristas Hideaway]]<br />
|4/10<br />
|[[Sansha Hideaway]]<br />
|3/10<br />
|[[Serpentis Hideaway]]<br />
|3/10<br />
|rowspan="4"|[[Drone Cluster]]<br />
|rowspan="4"|None<br />
<br />
|-<br />
|2<br />
!style="background: #222222; color:cyan;"| ✔<br />
!style="background: #222222;"| <br />
!style="background: #222222;"| <br />
|[[Angel Hidden Hideaway]]<br />
| None<br />
|[[Blood Hidden Hideaway]]<br />
| None<br />
|[[Guristas Hidden Hideaway]]<br />
| None<br />
|[[Sansha Hidden Hideaway]]<br />
| None<br />
|[[Serpentis Hidden Hideaway]]<br />
| None<br />
<br />
|-<br />
|3<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222"| <br />
!style="background: #222222"| <br />
|[[Angel Forsaken Hideaway]]<br />
| None<br />
|[[Blood Forsaken Hideaway]]<br />
| None<br />
|[[Guristas Forsaken Hideaway]]<br />
| None<br />
|[[Sansha Forsaken Hideaway]]<br />
| None<br />
|[[Serpentis Forsaken Hideaway]]<br />
| None<br />
<br />
|-<br />
|4<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222;"| <br />
!style="background: #222222;"| <br />
|[[Angel Forlorn Hideaway]]<br />
| None<br />
|[[Blood Forlorn Hideaway]]<br />
| None<br />
|[[Guristas Forlorn Hideaway]]<br />
| None<br />
|[[Sansha Forlorn Hideaway]]<br />
| None<br />
|[[Serpentis Forlorn Hideaway]]<br />
| None<br />
<br />
|-style="border-top:solid 2px grey;"<br />
|2<br />
|<br />
!style="background: #222222; color:cyan;"| ✔<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
|[[Angel Burrow]]<br />
| None<br />
|[[Blood Burrow]]<br />
| None<br />
|[[Guristas Burrow]]<br />
| None<br />
|[[Sansha Burrow]]<br />
| None<br />
|[[Serpentis Burrow]]<br />
| None<br />
|[[Drone Collection]]<br />
| None<br />
<br />
|-style="border-top:solid 2px grey;"<br />
|3<br />
|<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Refuge]]<br />
|[[Angel%27s_Red_Light_District|5/10]]<br />
|[[Blood Refuge]]<br />
|[[Mul-Zatah_Monastery|4/10]]<br />
|[[Guristas Refuge]]<br />
|[[Guristas_Scout_Outpost|4/10]]<br />
|[[Sansha Refuge]]<br />
|[[Sansha%27s_Command_Relay_Outpost|3/10]]<br />
|[[Serpentis Refuge]]<br />
|[[Serpentis_Narcotic_Warehouses|3/10]]<br />
|[[Drone Assembly]]<br />
|3/10<br />
<br />
|- style="border-top: solid 2px grey;"<br />
|rowspan="4"|4<br />
|1<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background :#222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Den]]<br />
|[[Angel%27s_Red_Light_District|5/10]]<br />
|[[Blood Den]]<br />
|[[Blood_Raider_Psychotropics_Depot|5/10]]<br />
|[[Guristas Den]]<br />
|[[Guristas_Hallucinogen_Supply_Waypoint|5/10]]<br />
|[[Sansha Den]]<br />
|[[Sansha%27s_Nation_Neural_Paralytic_Facility|5/10]]<br />
|[[Serpentis Den]]<br />
|[[Serpentis_Corporation_Hydroponics_Site|5/10]]<br />
|rowspan="4"|[[Drone Gathering]]<br />
|3/10<br />
<br />
|-<br />
|2<br />
!style="background: #222222; color: cyan;"| <br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Hidden Den]]<br />
|None<br />
|[[Blood Hidden Den]]<br />
|None<br />
|[[Guristas Hidden Den]]<br />
|None<br />
|[[Sansha Hidden Den]]<br />
|None<br />
|[[Serpentis Hidden Den]]<br />
|None<br />
<br />
|-<br />
|3<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forsaken Den]]<br />
|[[Angel_Military_Operations_Complex|7/10]]<br />
|[[Blood Forsaken Den]]<br />
|None<br />
|[[Guristas Forsaken Den]]<br />
|7/10<br />
|[[Sansha Forsaken Den]]<br />
|None<br />
|[[Serpentis Forsaken Den]]<br />
|None<br />
<br />
|-<br />
|4<br />
!style="background: #222222; color: cyan;"|<br />
!style="color:#F87609;background:#222222"| ✔<br />
!style="color:red;background:#222222"| ✔<br />
|[[Angel Forlorn Den]]<br />
|[[Angel_Military_Operations_Complex|7/10]]<br />
|[[Blood Forlorn Den]]<br />
|None<br />
|[[Guristas Forlorn Den]]<br />
|None<br />
|[[Sansha Forlorn Den]]<br />
|None<br />
|[[Serpentis Forlorn Den]]<br />
|None<br />
<br />
|-style="border-top:solid 2px grey;"<br />
|5<br />
|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"|<br />
|[[Angel Yard]]<br />
|5/10<br />
|[[Blood Yard]]<br />
|6/10<br />
|[[Guristas Yard]]<br />
|5/10<br />
|[[Sansha Yard]]<br />
|6/10<br />
|[[Serpentis Yard]]<br />
|6/10<br />
|[[Drone Surveillance]]<br />
|3/10<br />
<br />
|-style="border-top: solid 2px grey;"<br />
|rowspan="4"|6<br />
|1<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Rally Point]]<br />
|6/10<br />
|[[Blood Rally Point]]<br />
|6/10<br />
|[[Guristas Rally Point]]<br />
|6/10<br />
|[[Sansha Rally Point]]<br />
|6/10<br />
|[[Serpentis Rally Point]]<br />
|6/10<br />
|rowspan="4"|[[Drone Menagerie]]<br />
|rowspan="4"|5/10<br />
<br />
|-<br />
|2<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Hidden Rally Point]]<br />
|Unrated<br />
|[[Blood Hidden Rally Point]]<br />
|None<br />
|[[Guristas Hidden Rally Point]]<br />
|Unrated<br />
|[[Sansha Hidden Rally Point]]<br />
|Unrated<br />
|[[Serpentis Hidden Rally Point]]<br />
|None<br />
<br />
|-<br />
|3<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forsaken Rally Point]]<br />
|[[Cartel_Prisoner_Retention|8/10]]<br />
|[[Blood Forsaken Rally Point]]<br />
|8/10<br />
|[[Guristas Forsaken Rally Point]]<br />
|8/10<br />
|[[Sansha Forsaken Rally Point]]<br />
|8/10<br />
|[[Serpentis Forsaken Rally Point]]<br />
|8/10<br />
<br />
|-<br />
|4<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forlorn Rally Point]]<br />
|None<br />
|[[Blood Forlorn Rally Point]]<br />
|8/10<br />
|[[Guristas Forlorn Rally Point]]<br />
|8/10<br />
|[[Sansha Forlorn Rally Point]]<br />
|8/10<br />
|[[Serpentis Forlorn Rally Point]]<br />
|8/10<br />
<br />
|-style="border-top: solid 2px grey;"<br />
|7<br />
|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Port]]<br />
|7/10<br />
|[[Blood Port]]<br />
|7/10<br />
|[[Guristas Port]]<br />
|7/10<br />
|[[Sansha Port]]<br />
|7/10<br />
|[[Serpentis Port]]<br />
|7/10<br />
|[[Drone Herd]]<br />
|5/10<br />
<br />
|-style="border-top:solid 2px grey;"<br />
|rowspan="4"|8<br />
|1<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Hub]]<br />
|8/10<br />
|[[Blood Hub]]<br />
|8/10<br />
|[[Guristas Hub]]<br />
|8/10<br />
|[[Sansha Hub]]<br />
|None<br />
|[[Serpentis Hub]]<br />
|8/10<br />
|rowspan="4"|[[Drone Squad]]<br />
|rowspan="4"|10/10<br />
<br />
|-<br />
|2<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Hidden Hub]]<br />
|[[Angel_Domination_Fleet_Staging_Point|Unrated]]<br />
|[[Blood Hidden Hub]]<br />
|None<br />
|[[Guristas Hidden Hub]]<br />
|None<br />
|[[Sansha Hidden Hub]]<br />
|Unknown<br />
|[[Serpentis Hidden Hub]]<br />
|None<br />
<br />
|-<br />
|3<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forsaken Hub]]<br />
|[[Angel_Domination_Fleet_Staging_Point|Unrated]]<br />
|[[Blood Forsaken Hub]]<br />
|None<br />
|[[Guristas Forsaken Hub]]<br />
|Unrated<br />
|[[Sansha Forsaken Hub]]<br />
|Unrated<br />
|[[Serpentis Forsaken Hub]]<br />
|Unrated<br />
<br />
|-<br />
|4<br />
!style="background: #222222; color: cyan;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Forlorn Hub]]<br />
|[[Angel_Domination_Fleet_Staging_Point|Unrated]]<br />
|[[Blood Forlorn Hub]]<br />
|None<br />
|[[Guristas Forlorn Hub]]<br />
|Unrated<br />
|[[Sansha Forlorn Hub]]<br />
|Unrated<br />
|[[Serpentis Forlorn Hub]]<br />
|Unrated<br />
<br />
|-style="border-top: solid 2px grey;"<br />
|9<br />
|<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Haven]]<br />
|10/10<br />
|[[Blood Haven]]<br />
|10/10<br />
|[[Guristas Haven]]<br />
|10/10<br />
|[[Sansha Haven]]<br />
|10/10<br />
|[[Serpentis Haven]]<br />
|10/10<br />
|[[Drone Patrol]]<br />
|10/10<br />
<br />
|-style="border-top: solid 2px grey;"<br />
|10<br />
|<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Sanctum]]<br />
|N/A<br />
|[[Blood Sanctum]]<br />
|10/10<br />
|[[Guristas Sanctum]]<br />
|10/10<br />
|[[Sansha Sanctum]]<br />
|10/10<br />
|[[Serpentis Sanctum]]<br />
|10/10<br />
|[[Drone Horde]]<br />
|10/10<br />
|}<br />
<references/><br />
<br />
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow an extended naming convention as follows:<br />
# {{co|#9ef37c|<Faction>}} Hidden {{co|#9ef37c|<anomaly>}} - Level 2; higher amount of triggered spawns.<br />
# {{co|#9ef37c|<Faction>}} Forsaken {{co|#9ef37c|<anomaly>}} - Level 3; moderate difficulty, featuring elite enemy ships.<br />
# {{co|#9ef37c|<Faction>}} Forlorn {{co|#9ef37c|<anomaly>}} - Level 4; featuring tougher enemies and elite ships.<br />
<br />
=== Besieged Covert Research Facility ===<br />
{{main|Besieged Covert Research Facility }}<br />
'''Besieged Guristas Covert Research Facility''' is a unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (instead of dealing omni damage).<br />
<br />
Besieged facilities are not to be confused with [[Ghost Sites]], which are found in all types of space, can belong to any faction, and are hacking analyzer focused. There are no other pirate faction versions of the besieged site as of 2018. Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs.<br />
<br />
=== Faction Warfare ===<br />
{{main|Faction_Warfare#Complexes|Faction Warfare}}<br />
In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.<br />
<br />
=== Triglavian Invasion Combat Sites ===<br />
In Pochven, Minor EDENCOM and Triglavian Victory Systems EDENCOM and Triglavian Sites appear as Cosmic Anomalies.<br />
<br />
{| class="wikitable"<br />
|- style="background: #222222;"<br />
!style="width: 130px"|<br />
!style="width: 180px"|Class 1<br />
!style="width: 180px"|Class 2<br />
!style="width: 180px"|Class 3<br />
!style="width: 180px"|Class 4<br />
!style="width: 180px"|Class 5<br />
|-<br />
!style="background: #222222; width: 130px;"|Triglavian<br />
|[[Emerging Conduit]]<br />
|[[Minor Conduit]]<br />
|[[Major Conduit]]<br />
|[[Stellar Fleet Deployment Site]]<br />
|[[World Ark Deployment Site]]<br />
|-<br />
!style="background: #222222; width: 130px;"|EDENCOM <br />
|[[EDENCOM Forward Post]]<br />
|[[EDENCOM Staging Area]]<br />
|[[EDENCOM Field Base]]<br />
|[[Observatory Flashpoint]]<br />
|<br />
|}<br />
<br />
== Cosmic Signatures ==<br />
When you scan down a Cosmic Signature it may be a Combat Site.<br />
<br />
A Combat Site can be a:<br />
* Unrated Complex<br />
* DED Rated Complex or<br />
* Chemical Lab<br />
<br />
=== Unrated complexes ===<br />
'''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]].<br />
<br />
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.<br />
<br />
{|class="wikitable" cellpadding="3" style="margin: 8px auto;; border-spacing: 1px; text-align: center;"<br />
|- style="background:#222222"<br />
!colspan="3" | Found In<br />
!colspan="6" | Unrated complexes<br />
|- style="background: #222222;"<br />
!style="width: 30px; color: cyan"|High<br />
!style="width: 30px; color: #F87609"|Low<br />
!style="width: 30px; color: red"|Null<br />
!style="width: 210px"|[[Angel Cartel]]<br />
!style="width: 210px"|[[Blood Raiders]]<br />
!style="width: 210px"|[[Guristas Pirates]]<br />
!style="width: 210px"|[[Sansha's Nation]]<br />
!style="width: 210px"|[[Serpentis Corporation]]<br />
!style="width: 210px"|[[Rogue Drones]]<br />
<br />
|-<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222"|<br />
|[[Angel Hideout]]<br />
|[[Blood Hideout]]<br />
|[[Gurista Hideout]]<br />
|[[Sansha Hideout]]<br />
|[[Serpentis Hideout]]<br />
|[[Haunted Yard]]<br />
<br />
|-<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Lookout]]<br />
|[[Blood Lookout]]<br />
|[[Gurista Lookout]]<br />
|[[Sansha Lookout]]<br />
|[[Serpentis Lookout]]<br />
|[[Desolate Site]]<br />
<br />
|-<br />
!style="color:cyan;background:#222222"| ✔<br />
!style="color:#F87609;background:#222222"| ✔<br />
!style="background:#222222"|<br />
|[[Angel Watch]]<br />
|[[Blood Watch]]<br />
|[[Gurista Watch]]<br />
|[[Sansha Watch]]<br />
|[[Serpentis Watch]]<br />
|[[Chemical Yard]]<br />
<br />
|-<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Vigil]]<br />
|[[Blood Vigil]]<br />
|[[Guristas Vigil]]<br />
|[[Sansha Vigil]]<br />
|[[Serpentis Vigil]]<br />
| -<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Provisional Angel Outpost]]<br />
|[[Provisional Blood Outpost]]<br />
|[[Provisional Gurista Outpost]]<br />
|[[Provisional Sansha Outpost]]<br />
|[[Provisional Serpentis Outpost]]<br />
|[[Rogue Trial Yard]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Outpost]]<br />
|[[Blood Raider Outpost]]<br />
|[[Gurista Outpost]]<br />
|[[Sansha Outpost]]<br />
|[[Serpentis Outpost]]<br />
|[[Dirty Site]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background:#222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Minor Angel Annex]]<br />
|[[Minor Blood Annex]]<br />
|[[Minor Guristas Annex]]<br />
|[[Minor Sansha Annex]]<br />
|[[Minor Serpentis Annex]]<br />
|[[Ruins]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Annex]]<br />
|[[Blood Annex]]<br />
|[[Guristas Annex]]<br />
|[[Sansha Annex]]<br />
|[[Serpentis Annex]]<br />
| -<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Base]]<br />
|[[Blood Raider Base]]<br />
|[[Gurista Base]]<br />
|[[Sansha Base]]<br />
|[[Serpentis Base]]<br />
|[[Independence]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Fortress]]<br />
|[[Blood Raider Fortress]]<br />
|[[Gurista Fortress]]<br />
|[[Sansha Fortress]]<br />
|[[Serpentis Fortress]]<br />
|[[Radiance]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Military Complex]]<br />
|[[Blood Military Complex]]<br />
|[[Guristas Military Complex|Gurista Military Complex]]<br />
|[[Sansha Military Complex]]<br />
|[[Serpentis Military Complex]]<br />
|[[Hierarchy]]<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Provincial HQ]]<br />
|[[Blood Provincial HQ]]<br />
|[[Gurista Provincial HQ]]<br />
|[[Sansha Provincial HQ]]<br />
|[[Serpentis Provincial HQ]]<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Domination Fleet Staging Point]]<br />
|[[Dark Blood Fleet Staging Point]]<br />
|[[Dread Guristas Fleet Staging Point]]<br />
|[[True Sansha Fleet Staging Point]]<br />
|[[Shadow Serpentis Fleet Staging Point]]<br />
| -<br />
<br />
|}<br />
<br />
=== Blood Raider Temple Complex ===<br />
The [[Blood Raider Temple Complex]] is another variant of the [[Dark Blood Fleet Staging Point]]. It is much harder than its staging point counterpart and requires several people in well-tanked ships.<br />
The escalation for this site is the [[Blood Raider Temple Complex (The Inner Sanctum)]]<br />
<br />
=== DED rated complexes ===<br />
'''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent.<br />
<br />
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies. <br />
<br />
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop [[Faction_modules#Deadspace|deadspace modules]], a pirate ship BPC or very rarely a faction module. The overseer that drops deadspace modules will always drop 0-5 modules. Each possible deadspace module has same chance to drop and no more than one module of same type can drop at once. Some DED complexes contain additional targets that have a very low probability to drop a Faction module. Additionally overseers always drop [[Overseer's Personal Effects]] that can be sold to NPC buy orders to earn ISK.<br />
<br />
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.<br />
<br />
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.<br />
<br />
{|class=wikitable <br />
|- style="background: #222222;"<br />
! DED Rating<br />
! Maximum Ship Class Size Allowed<br />
|-<br />
| 1/10<br />
| Frigate class<br />
|-<br />
| 2/10<br />
| Destroyer class (including T3)<br />
|-<br />
| 3/10<br />
| Cruiser class (except for T3 cruiser)<br />
|-<br />
| 4/10<br />
| Battlecruiser class (except for T3 Cruiser)<br />
|-<br />
| 5-10/10<br />
| Battleship class and T3 Cruiser<br />
|} <br />
<br />
<br />
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center"<br />
|- style="background: #222222;"<br />
!rowspan="2" style="width: 36px;"|[[CONCORD#Divisions|DED Rating]]<br />
!colspan="3" | Found In<br />
!colspan="6" | DED complexes<br />
|- style="background:#222222"<br />
!style="width: 30px; color: cyan;"|High<br />
!style="width: 30px; color: #F87609;"|Low<br />
!style="width: 30px; color: red;"|Null<br />
!style="width: 210px;"| [[Angel Cartel]]<br />
!style="width: 210px;"| [[Blood Raiders]]<br />
!style="width: 210px;"| [[Guristas Pirates]]<br />
!style="width: 210px;"| [[Sansha's Nation]]<br />
!style="width: 210px;"| [[Serpentis Corporation]]<br />
!style="width: 210px;"| [[Rogue Drones]]<br />
<br />
|-<br />
!style="background: #222222;"| 1/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Minmatar Contracted Bio-Farm]]<br />
|[[Old Meanie - Cultivation Center]]<br />
|[[Pith Robux Asteroid Mining & Co.]]<br />
|[[Sansha Military Outpost]]<br />
|[[Serpentis Drug Outlet]]<br />
<br />
|-<br />
!style="background: #222222;"| 2/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Creo-Corp Mining]]<br />
|[[Blood Raider Human Farm]]<br />
|[[Pith Merchant Depot]]<br />
|[[Sansha Acclimatization Facility]]<br />
|[[Serpentis Live Cargo Distribution Facilities]]<br />
|[[Rogue Drone Infestation Sprout]]<br />
<br />
|-<br />
!style="background: #222222;"| 3/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Repurposed Outpost]]<br />
|[[Blood Raider Intelligence Collection Point]]<br />
|[[Guristas Guerilla Grounds]]<br />
|[[Sansha's Command Relay Outpost]]<br />
|[[Serpentis Narcotic Warehouses]]<br />
|[[Rogue Drone Asteroid Infestation]]<ref name="dronesig">This site has also been observed in null-sec</ref><br />
<br />
|-<br />
!style="background: #222222;"| 4/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel Cartel Occupied Mining Colony]]<br />
|[[Mul-Zatah Monastery]]<br />
|[[Guristas Scout Outpost]]<br />
|[[Sansha's Nation Occupied Mining Colony]]<br />
|[[Serpentis Phi-Outpost]]<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 5/10<br />
!style="background: #222222; color: cyan;"| ✔<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222;"|<br />
|[[Angel's Red Light District]]<br />
|[[Blood Raider Psychotropics Depot]]<br />
|[[Guristas Hallucinogen Supply Waypoint]]<br />
|[[Sansha's Nation Neural Paralytic Facility]]<br />
|[[Serpentis Corporation Hydroponics Site]]<br />
|[[Outgrowth Rogue Drone Hive (5/10)]] <ref name="dronesig" /><br />
<br />
|-<br />
!style="background: #222222;"| 6/10<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: #F87609;"| ✔<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Mineral Acquisition Outpost]] <ref name="unrated">There is no rating displayed in warp-in popup text.</ref><br />
|[[Crimson Hand Supply Depot]]<br />
|[[Guristas Troop Reinvigoration Camp]]<br />
|[[Sansha War Supply Complex]]<br />
|[[Serpentis Logistical Outpost]] <ref name="unrated" /><br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 7/10<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Military Operations Complex]]<br />
|[[Blood Raider Coordination Center]]<br />
|[[Gurista Military Operations Complex]]<br />
|[[Sansha Military Operations Complex]]<br />
|[[Serpentis Paramilitary Complex]]<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 8/10<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Cartel Prisoner Retention]]<br />
|[[Blood raider prison camp|Blood Raider Prison Camp]]<br />
|[[Pith's Penal Complex]]<br />
|[[Sansha Prison Camp]]<br />
|[[Serpentis Prison Camp]]<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 9/10<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
<br />
|-<br />
!style="background: #222222;"| 10/10<br />
!style="background: #222222;"|<br />
!style="background: #222222;"|<br />
!style="background: #222222; color: red;"| ✔<br />
|[[Angel Cartel Naval Shipyard]]<br />
|[[Blood Raider Naval Shipyard]]<br />
|[[The Maze]]<br />
|[[Centus Assembly T.P. Co.]]<br />
|[[Serpentis Fleet Shipyard]]<br />
|[[Outgrowth Rogue Drone Hive (10/10)]]<br />
|}<br />
<br />
<small>6/10 sites: Please click on the numbered superscript for additional information regarding the rating of these sites.</small><br />
<references/><br />
<br />
=== Chemical Labs ===<br />
'''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking.<br />
<br />
The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space.<br />
<br />
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.<br />
<br />
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"<br />
|- style="background:#222222"<br />
! Faction<br />
! Site<br />
! Location<br />
<br />
|-<br />
!rowspan="8" style="background: #222222;"| [[Angel Cartel]]<br />
|[[ Angel Chemical Lab ]]<br />
|Heimatar<br />
|-<br />
|[[ Angel Gas Processing Site ]]<br />
|Heimatar<br />
|-<br />
|[[ Elohim Sooth Sayer Distribution Base ]]<br />
|Molden Heath <br />
|-<br />
|[[ Elohim X-Instinct Distribution Base ]]<br />
|Heimatar<br />
|-<br />
|[[ Elohim Sooth Sayer Production Facility ]]<br />
|Wicked Creek<br />
|-<br />
|[[ Elohim X-Instinct Production Facility ]]<br />
|Feythabolis<br />
|-<br />
|[[Digital Matrix]]<br />
|Feythabolis<br />
|-<br />
|[[Digital Network]]<br />
|Wicked Creek<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!rowspan="5" style="background: #222222;"| [[The Blood Raider Covenant|Blood Raiders]]<br />
|[[ Blood Raider Chemical Lab ]]<br />
|Aridia<br />
|-<br />
|[[ Blood Raider Gas Processing Site ]]<br />
|?<br />
|-<br />
|[[ CHAIN Mindflood Distribution Base ]]<br />
|Aridia<br />
|-<br />
|[[ CHAIN Mindflood Production Facility ]]<br />
|Delve<br />
|-<br />
|[[Digital Complex]]<br />
|Delve<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!rowspan="8" style="background: #222222;"| [[Guristas Pirates]]<br />
|[[ Guristas Chemical Lab ]]<br />
|The Forge<br />
|-<br />
|[[ Guristas Gas Processing Site ]]<br />
|The Forge<br />
|-<br />
|[[ H-PA Crew Blue Pill Distribution Base ]]<br />
|The Forge<br />
|-<br />
|[[ H-PA Crew Crash Distribution Base ]]<br />
|Lonetrek<br />
|-<br />
|[[ H-PA Crew Blue Pill Production Facility ]]<br />
|Vale of the Silent<br />
|-<br />
|[[ H-PA Crew Crash Production Facility ]]<br />
|Tenal<br />
|-<br />
|[[Digital Plexus]]<br />
|Vale of the Silent<br />
|-<br />
|[[Digital Convolution]]<br />
|Tenal<br />
<br />
|-style="border-top:solid 2px grey;"<br />
!rowspan="5" style="background: #222222;"| [[Sansha's Nation]]<br />
|[[ Sansha Chemical Lab ]]<br />
|?<br />
|-<br />
|[[ Sansha Gas Processing Site ]]<br />
|Derelik<br />
|-<br />
|[[ PDW-09FX Frentix Distribution Base ]]<br />
|Derelik<br />
|-<br />
|[[ PDW-09FX Frentix Production Facility ]]<br />
|Catch<br />
|-<br />
|[[Digital Circuitry]]<br />
|Catch<br />
<br />
|-style="border-top: solid 2px grey;"<br />
!rowspan="8" style="background: #222222;"| [[Serpentis Corporation]]<br />
|[[Serpentis Chemical Lab]]<br />
|Solitude<br />
|-<br />
|[[Serpentis Gas Processing Site]]<br />
|Placid<br />
|-<br />
|[[Core Runner Drop Distribution ]]<br />
|Placid<br />
|-<br />
|[[Core Runner Exile Distribution Base ]]<br />
|Solitude<br />
|-<br />
|[[Core Runner Drop Production Facility ]]<br />
|Cloud Ring <br />
|-<br />
|[[Core Runner Exile Production Facility ]]<br />
|Fountain<br />
|-<br />
|[[Digital Compound]]<br />
|Fountain<br />
|-<br />
|[[Digital Tessellation]]<br />
|Cloud Ring<br />
<br />
|}<br />
<br />
=== Combat relic sites ===<br />
{{main|Relic and data sites#Combat relic sites}}<br />
Combat relic sites are extremely rare combat sites that are only found in certain Nullsec regions. Though they are cosmic signatures and seems like relic sites, they appear to Probes as combat sites. These particular sites are often harder than normal, gated, and only allow up to T2 [[Battleships]] to enter.<br />
* [[Ancient Ruins]] Only found in Catch (especially in 9HXQ-G constellation)<br />
* [[Bloated Ruins]] Only found in Wicked Creek (especially in 760-9C constellation)<br />
* [[Crumbling Ruins]] Only found in Vale of the Silent<br />
* [[Festering Ruins]] Only found in Fountain<br />
* [[Forgotten Ruins]] Only found in Delve<br />
* [[Hidden Ruins]] Only found in Cloud Ring<br />
* [[Wispy Ruins]] Only found in Feythabolis (especially in I-3ODK constellation)<br />
<br />
=== ISHAEKA Tactical Response HQ ===<br />
This is a scannable cosmic signature found only in the Monalaz constellation. It is very hard and requires a very strongly-tanked Marauder or T3 cruiser to even potentially run.<br />
* [[ISHAEKA Tactical Response HQ]]<br />
<br />
== Expeditions ==<br />
'''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in '''The Agency''', available from the [[NeoCom]] panel.<br />
<br />
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.<br />
<br />
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.<br />
<br />
The exact method for escalating to next part of expedition is not known. But based on observation the following seems to hold:<br />
* The probability to escalate further is 50%. This would mean that the probability to reach the fourth location is about 12.5%.<br />
* The system where the next part is must have lower [[System_security#True_security|true security]] than the current system. (This may no longer be true)<br />
* If no systems with lower true security are found within search range (unknown) the escalation ends silently with no failed escalation message.<br />
<br />
{|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;"<br />
!rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]]<br />
!colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]]<br />
<br />
|-style="background: #222222;"<br />
!style="width:210px"|[[Angel Cartel]]<br />
!style="width:210px"|[[Blood Raiders]]<br />
!style="width:210px"|[[Guristas Pirates]]<br />
!style="width:210px"|[[Sansha's Nation]]<br />
!style="width:210px"|[[Serpentis Corporation]]<br />
!style="width:210px"|[[Rogue Drones]]<br />
<br />
|-style="background: #222222;"<br />
|style="color: cyan; width: 270px;"|High Sec <br />
|colspan="6"|Expeditions may appear in lower security systems.<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Hideout <br> Haunted Yard <br />
|[[Blue Pill]]<br />
|[[Frentex]]<br />
|[[Sooth Sayer]]<br />
|[[Drop]]<br />
|[[Mindflood]]<br />
|[[Pulverize The Pioneers]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Lookout <br> Desolate Site <br />
|[[Chasing the Dragon]]<br />
|[[Following the Blood]]<br />
|[[Trap?]]<br />
|[[Slave Breeding Plants]]<br />
|[[Angel Kickbacks]]<br />
|[[Mare Sargassum]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Watch <br> Chemical Yard<br />
|[[The Nuclear Small Arms Project]]<br />
|[[Medical Twilight]]<br />
|[[Terrorist Plot!]]<br />
|[[Nation on the Rise]]<br />
|[[Jet-Set Hooligans]]<br />
|[[Hunting the Drudge Factory]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Vigil<br />
|[[The Big Blue (expedition)|The Big Blue]]<br />
|[[The Rewards of Devotion]]<br />
|[[Kidnapped!]]<br />
|[[True Power Shipyards]]<br />
|[[Booster R&D]]<br />
| -<br />
<br />
|-style="background: #222222;"<br />
|style="color: #F87609;"|Low Sec <br />
|colspan="6"|Expeditions may appear in lower security systems.<br />
<br />
|-<br />
|style="background: #222222;"| Provisional <Faction> Outpost <br> Rogue Trial Yard<br />
|[[Domination Surveillance Squad]]<br />
|[[Blood Surveillance Squad]]<br />
|[[Gurista Surveillance Squad]]<br />
|[[Sansha Surveillance Squad]]<br />
|[[Guardian Angels Surveillance Squad]]<br />
|[[Moving Day]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Outpost <br> Dirty Site <br />
|[[Salvation Angel's Shipment]]<br />
|[[Save The Slaves]]<br />
|[[Gurista Productions Shipment]]<br />
|[[Hidden Riches]]<br />
|[[Elite Playground]]<br />
|[[Loose Ends]]<br />
<br />
|-<br />
|style="background: #222222;"| Minor <Faction> Annex <br> Ruins<br />
|[[Angel Owned Station]]<br />
|[[Blood Owned Station]]<br />
|[[Guristas Owned Station]]<br />
|[[Sansha Owned Station]]<br />
|[[Serpentis Owned Station]]<br />
|[[Menacing Mechanics]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Annex<br />
|[[Angel Powergrid]]<br />
|[[Blood Raider Powergrid]]<br />
|[[Guristas Powergrid]]<br />
|[[Sansha Powergrid]]<br />
|[[Serpentis Powergrid]]<br />
| -<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> DED 6/10<br />
|[[Angel Mineral Acquisition Outpost, 2nd Part]]<br />
| -<br />
| -<br />
| -<br />
|[[Serpentis Logistical Outpost Part 2]]<br />
| -<br />
<br />
|-style="background: #222222;"<br />
|style="color: red;"|Null Sec <br />
|colspan="6"|<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Base <br> Independence<br />
|[[Toxic Waste Scandal!]]<br />
|[[Religious Fury]]<br />
|[[Consequences Smonsequences]]<br />
|[[True Power HQ]]<br />
|[[Contract Killers]]<br />
|[[The Drone Roulette]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Fortress <br> Radiance<br />
|[[Operation Spring Cleaning]]<br />
|[[Dubious Assignment]]<br />
|[[Hired Gun]]<br />
|[[Shady Operation]]<br />
|[[Suspicious Job]]<br />
|[[Molting Season]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Military Complex <br> Hierarchy<br />
|[[Pioneers Peril]]<br />
|[[Frontier in Flames]]<br />
|[[Pirate's Path]]<br />
|[[David V Goliath]]<br />
|[[Colony Under Fire]]<br />
|[[Trouble in Paradise]]<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Provincial HQ<br />
|[[Special Forces]]<br />
|[[Fountain of Youth]]<br />
|[[No Quarter]]<br />
|[[The Ancient City]]<br />
|[[Serpentis Secrets]]<br />
| -<br />
<br />
|-<br />
|style="background: #222222;"| <Faction> Fleet Staging Point<br />
|[[Angel Domination Fleet Staging Point 2]] and [[Angel Domination Fleet Staging Point 3|3]]<br />
|[[Dark Blood Fleet Staging Point 2]] and [[Dark Blood Fleet Staging Point 3|3]]<br />
|[[Dread Guristas Fleet Staging Point 2]] and [[Dread Guristas Fleet Staging Point 3|3]]<br />
|[[True Sansha Fleet Staging Point 2]] and [[True Sansha Fleet Staging Point 3|3]]<br />
|[[Shadow Serpentis Fleet Staging Point 2 and part 3]]<br />
| -<br />
|}<br />
<br />
== COSMOS sites ==<br />
{{main|COSMOS}}<br />
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.<br />
<br />
COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.<br />
<br />
The static COSMOS sites re-spawn periodically (some only at downtime). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Tech and meta levels#Storyline (Meta 6-7)|Storyline modules]] , Faction modules and/or rare items.<ref name="COSMOS implant loot">[https://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/ Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink]</ref><br />
<br />
Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.<br />
<br />
COSMOS sites can be found in COSMOS areas: <br />
<br />
* [[Amarr COSMOS]]<br />
* [[Caldari COSMOS]]<br />
* [[Gallente COSMOS]]<br />
* [[Minmatar COSMOS]]<br />
* [[Angel COSMOS]]<br />
* [[Blood Raider COSMOS]]<br />
* [[Guristas COSMOS]]<br />
* [[Serpentis COSMOS]]<br />
<br />
== See Also ==<br />
* [https://www.eveonline.com/news/view/sweeping-death-and-chaos Dev blog introducing the Contested and Besieged Covert Research Facilities]<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:Exploration]]<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha_Watch&diff=212897Sansha Watch2024-02-18T03:32:43Z<p>Sivaira Chen: </p>
<hr />
<div>__NOTOC__ {{CMBSiteInfo<br />
|name= Sansha Watch<br />
|type= unrated<br />
|rating= <br />
|location= High<br />
|ship limit= Battlecruisers<br />
|faction= Sansha's<br />
|signature strength= 5% in High<br />
}}<br />
An [[Unrated Complex]] that can be scanned down with scanner probes. It is commonly found in highsec systems occupied by the [[Sansha's Nation]] pirate faction. <br />
<br />
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Cruiser class or smaller. There are two variations of the site. <br />
<br />
This site's acceleration gate allows only Battlecruiser class ships or lower and their Tech 2 equivalents to enter the site. Flying too close (4 km) to the second gate will trigger a large spawn. Shoot the Sansha Mind Control Tower to get the Centum Militant Supervisor to spawn. He's got the good stuff.<br />
<br />
The first pocket can be skipped if you have a Sansha Silver Tag in your cargo hold. This will be consumed when the acceleration gate is activated.<br />
<br />
== Walkthrough ==<br />
{{MessageBox<br />
|Warpin message:<br />
|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously.<br />
|collapsed= yes}}<br />
==== First Room ====<br />
Sentries are split into two groups to the left and right, relative to the next acceleration gate. They are out of range of the warp-in point and can be ignored without any damage if one simply burns straight to the next gate.<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|2-4|Centii Facility Patroller|note= Renamed Centii Plague/Enslaver|ewar= TD|trigger=Attacking front group triggers reinforcement wave, attacking back group triggers gate proximity wave}}<br />
{{NPCTableRow|Sentry|12|Centus Point Defense Battery}}<br />
{{NPCTableRow|Cruiser|3-4|Centum Beast/Juggernaut|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Reinforcement wave message:<br />
|The Patroller calls on reinforcements from a nearby pocket as he is attacked!<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Gate proximity wave message:<br />
|Someone has entered the vicinity of the acceleration gate, and has awakened the Slave Commander!<br />
Prepare for a fight, unless you have the means to bypass the gate's security system.<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Message from Slave Commander:<br />
|Centus Slave Commander: Fool, you've overstepped your welcome here. Minions, defend your master!<br />
|collapsed= yes}}<br />
<br />
The reinforcement wave is timed and will spawn even if the left group of frigates is not attacked.<br />
{{NPCTableHead|Reinforcement Wave (Triggered by attacking Facility Patroller left group, or after ~30 seconds)}}<br />
{{NPCTableRow|Frigate|2|Centii Enslaver/Manslayer}}<br />
{{NPCTableRow|Cruiser|1|Centum Beast/Juggernaut|ewar=TD}}<br />
|}<br />
{{NPCTableHead|Gate Proximity Wave (Triggered by attacking Facility Patroller right group or approaching the gate)}}<br />
{{NPCTableRow|Frigate|4-5|Centii Plague/Enslaver}}<br />
{{NPCTableRow|Cruiser|4|Centum Beast|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1|Centus Slave Commander|trigger= unlocks gate|ewar= TD}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks after Slave commander is dead|trigger= Approach to trigger proximity wave}}<br />
{{NPCTableRow|Structure|19|Wall}}<br />
{{NPCTableRow|Structure|12|Storage Facility}}<br />
{{NPCTableRow|Structure|12|Landing Pad}}<br />
{{NPCTableRow|Structure|5|Junction}}<br />
{{NPCTableRow|Structure|5|Stationary Mammoth}}<br />
{{NPCTableRow|Structure|4|Frozen Corpse}}<br />
{{NPCTableRow|Structure|2|Ruins}}<br />
{{NPCTableRow|Structure|2|Ship Maintanance Facility}}<br />
{{NPCTableRow|Structure|1|Habitation Module}}<br />
{{NPCTableRow|Asteroid|68|Veldspar}}<br />
{{NPCTableRow|Asteroid|15|Scordite}}<br />
|}<br />
<br />
==== Second Room ====<br />
----<br />
Most of the spawn is split into several groups about 30-60 km away. 2 destroyers and a cruiser sit at 0 on the warp-in point. All ships autoaggro within a few seconds.<br />
<br />
The True Sansha frigate is separate from the rest of the ships, about 100 km away. He will approach you with microwarpdrive.<br />
{{MessageBox<br />
|Message in Local channel: <br />
|Signals coming from the Mind Control Tower resemble those used by Sansha commanders when they control their troops. The signals are emitting at a furious pace, indicating the residents of the Tower are becoming increasingly desperate.<br />
|collapsed= yes}}<br />
<br />
{{NPCTableHead|Initial defenders(auto-aggro)}}<br />
{{NPCTableRow|Frigate|3-4|Centii Butcher/...}}<br />
{{NPCTableRow|Destroyer|10|Centior Devourer/...}}<br />
{{NPCTableRow|Cruiser|13-17|Centum Beast/...|ewar= TD}}<br />
{{NPCTableRow|Sentry|4|Centus Light Missile Battery}}<br />
|}<br />
{{MessageBox|In local:<br />
|Enemy craft have undocked from one of the Centus bunkers!<br />
|collapsed=yes}}<br />
{{NPCTableHead|Timed spawn}}<br />
{{NPCTableRow|Destroyer|1|Centior Horror }}<br />
{{NPCTableRow|Cruiser|9|Centum Beast/Juggernaut...|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Overseer triggered: <br />
|Someone has attacked the Mind Control Tower. The Overseer along with his cohorts have undocked to defend it!<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Overseer wave (triggered by attacking the Mind Control Tower)}}<br />
{{NPCTableRow|Cruiser|2|Supervisor's Minion (Centum Ravager/Ravisher)|}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Centum Militant Supervisor|trigger= escalation trigger, may trigger commander wave}}<br />
|}<br />
<br />
{{NPCTableHead|90-100 km away, towards the top left}}<br />
{{NPCTableRow|Commander Frigate|1|True Sansha Plague|cargo=faction modules|trigger=escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Structure|10|Centus Bunker|drop= may contain loot}}<br />
{{NPCTableRow|Structure|6|Shield Generator}}<br />
{{NPCTableRow|Structure|6|Auxiliary Power Array}}<br />
{{NPCTableRow|Structure|5|Reactor Array}}<br />
{{NPCTableRow|Structure|3|Storage Facility}}<br />
{{NPCTableRow|Structure|1|Sansha Minion Quarters}}<br />
{{NPCTableRow|Structure|1|Sansha Mind Control Tower|trigger= attacking triggers overseer wave}}<br />
{{NPCTableRow|Asteroid|80|Veldspar}}<br />
|}<br />
<br />
== Escalations == <br />
Destroying the True Sansha's faction spawn or the Centum Militant Overseer may trigger an expedition [[Nation on the Rise]], with this message:<br />
{{MessageBox<br />
|Nation on the Rise<br />
|A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their home base.<br />
|collapsed= yes}}<br />
<br />
[[Category:Unrated Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha_Watch&diff=212896Sansha Watch2024-02-18T03:31:12Z<p>Sivaira Chen: </p>
<hr />
<div>__NOTOC__ {{CMBSiteInfo<br />
|name= Sansha Watch<br />
|type= unrated<br />
|rating= <br />
|location= High<br />
|ship limit= Battlecruisers<br />
|faction= Sansha's<br />
|signature strength= 5% in High<br />
}}<br />
An [[Unrated Complex]] that can be scanned down with scanner probes. It is commonly found in highsec systems occupied by the [[Sansha's Nation]] pirate faction. <br />
<br />
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Cruiser class or smaller. There are two variations of the site. <br />
<br />
This site's acceleration gate allows only Battlecruiser class ships or lower and their Tech 2 equivalents to enter the site. Flying too close (4 km) to the second gate will trigger a large spawn. Shoot the Sansha Mind Control Tower to get the Centum Militant Supervisor to spawn. He's got the good stuff.<br />
<br />
The first pocket can be skipped if you have a Sansha Silver Tag in your cargo hold. This will be consumed when the acceleration gate is activated.<br />
<br />
== Walkthrough ==<br />
{{MessageBox<br />
|Warpin message:<br />
|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously.<br />
|collapsed= yes}}<br />
==== First Room ====<br />
Sentries are split into two groups to the left and right, relative to the next acceleration gate. They are out of range of the warp-in point and can be ignored without any damage if one simply burns straight to the next gate.<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|2-4|Centii Facility Patroller|note= Renamed Centii Plague/Enslaver|ewar= TD|trigger=Attacking front group triggers reinforcement wave, attacking back group triggers gate proximity wave}}<br />
{{NPCTableRow|Sentry|12|Centus Point Defense Battery}}<br />
{{NPCTableRow|Cruiser|3-4|Centum Beast/Juggernaut|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Reinforcement wave message:<br />
|The Patroller calls on reinforcements from a nearby pocket as he is attacked!<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Gate proximity wave message:<br />
|Someone has entered the vicinity of the acceleration gate, and has awakened the Slave Commander!<br />
Prepare for a fight, unless you have the means to bypass the gate's security system.<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Message from Slave Commander:<br />
|Centus Slave Commander: Fool, you've overstepped your welcome here. Minions, defend your master!<br />
|collapsed= yes}}<br />
<br />
The reinforcement wave is timed and will spawn even if the left group of frigates is not attacked.<br />
{{NPCTableHead|Reinforcement Wave (Triggered by attacking Facility Patroller left group)}}<br />
{{NPCTableRow|Frigate|2|Centii Enslaver/Manslayer}}<br />
{{NPCTableRow|Cruiser|1|Centum Beast/Juggernaut|ewar=TD}}<br />
|}<br />
{{NPCTableHead|Gate Proximity Wave (Triggered by attacking Facility Patroller right group or approaching the gate)}}<br />
{{NPCTableRow|Frigate|4-5|Centii Plague/Enslaver}}<br />
{{NPCTableRow|Cruiser|4|Centum Beast|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1|Centus Slave Commander|trigger= unlocks gate|ewar= TD}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks after Slave commander is dead|trigger= Approach to trigger proximity wave}}<br />
{{NPCTableRow|Structure|19|Wall}}<br />
{{NPCTableRow|Structure|12|Storage Facility}}<br />
{{NPCTableRow|Structure|12|Landing Pad}}<br />
{{NPCTableRow|Structure|5|Junction}}<br />
{{NPCTableRow|Structure|5|Stationary Mammoth}}<br />
{{NPCTableRow|Structure|4|Frozen Corpse}}<br />
{{NPCTableRow|Structure|2|Ruins}}<br />
{{NPCTableRow|Structure|2|Ship Maintanance Facility}}<br />
{{NPCTableRow|Structure|1|Habitation Module}}<br />
{{NPCTableRow|Asteroid|68|Veldspar}}<br />
{{NPCTableRow|Asteroid|15|Scordite}}<br />
|}<br />
<br />
==== Second Room ====<br />
----<br />
Most of the spawn is split into several groups about 30-60 km away. 2 destroyers and a cruiser sit at 0 on the warp-in point. All ships autoaggro within a few seconds.<br />
<br />
The True Sansha frigate is separate from the rest of the ships, about 100 km away. He will approach you with microwarpdrive.<br />
{{MessageBox<br />
|Message in Local channel: <br />
|Signals coming from the Mind Control Tower resemble those used by Sansha commanders when they control their troops. The signals are emitting at a furious pace, indicating the residents of the Tower are becoming increasingly desperate.<br />
|collapsed= yes}}<br />
<br />
{{NPCTableHead|Initial defenders(auto-aggro)}}<br />
{{NPCTableRow|Frigate|3-4|Centii Butcher/...}}<br />
{{NPCTableRow|Destroyer|10|Centior Devourer/...}}<br />
{{NPCTableRow|Cruiser|13-17|Centum Beast/...|ewar= TD}}<br />
{{NPCTableRow|Sentry|4|Centus Light Missile Battery}}<br />
|}<br />
{{MessageBox|In local:<br />
|Enemy craft have undocked from one of the Centus bunkers!<br />
|collapsed=yes}}<br />
{{NPCTableHead|Timed spawn}}<br />
{{NPCTableRow|Destroyer|1|Centior Horror }}<br />
{{NPCTableRow|Cruiser|9|Centum Beast/Juggernaut...|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Overseer triggered: <br />
|Someone has attacked the Mind Control Tower. The Overseer along with his cohorts have undocked to defend it!<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Overseer wave (triggered by attacking the Mind Control Tower)}}<br />
{{NPCTableRow|Cruiser|2|Supervisor's Minion (Centum Ravager/Ravisher)|}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Centum Militant Supervisor|trigger= escalation trigger, may trigger commander wave}}<br />
|}<br />
<br />
{{NPCTableHead|90-100 km away, towards the top left}}<br />
{{NPCTableRow|Commander Frigate|1|True Sansha Plague|cargo=faction modules|trigger=escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Structure|10|Centus Bunker|drop= may contain loot}}<br />
{{NPCTableRow|Structure|6|Shield Generator}}<br />
{{NPCTableRow|Structure|6|Auxiliary Power Array}}<br />
{{NPCTableRow|Structure|5|Reactor Array}}<br />
{{NPCTableRow|Structure|3|Storage Facility}}<br />
{{NPCTableRow|Structure|1|Sansha Minion Quarters}}<br />
{{NPCTableRow|Structure|1|Sansha Mind Control Tower|trigger= attacking triggers overseer wave}}<br />
{{NPCTableRow|Asteroid|80|Veldspar}}<br />
|}<br />
<br />
== Escalations == <br />
Destroying the True Sansha's faction spawn or the Centum Militant Overseer may trigger an expedition [[Nation on the Rise]], with this message:<br />
{{MessageBox<br />
|Nation on the Rise<br />
|A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their home base.<br />
|collapsed= yes}}<br />
<br />
[[Category:Unrated Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha_Watch&diff=212895Sansha Watch2024-02-18T03:30:48Z<p>Sivaira Chen: </p>
<hr />
<div>__NOTOC__ {{CMBSiteInfo<br />
|name= Sansha Watch<br />
|type= unrated<br />
|rating= <br />
|location= High<br />
|ship limit= Battlecruisers<br />
|faction= Sansha's<br />
|signature strength= 5% in High<br />
}}<br />
An [[Unrated Complex]] that can be scanned down with scanner probes. It is commonly found in highsec systems occupied by the [[Sansha's Nation]] pirate faction. <br />
<br />
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Cruiser class or smaller. There are two variations of the site. <br />
<br />
This site's acceleration gate allows only Battlecruiser class ships or lower and their Tech 2 equivalents to enter the site. Flying too close (4 km) to the second gate will trigger a large spawn. Shoot the Sansha Mind Control Tower to get the Centum Militant Supervisor to spawn. He's got the good stuff.<br />
<br />
The first pocket can be skipped if you have a Sansha Silver Tag in your cargo hold. This will be consumed when the acceleration gate is activated.<br />
<br />
== Walkthrough ==<br />
{{MessageBox<br />
|Warpin message:<br />
|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously.<br />
|collapsed= yes}}<br />
==== First Room ====<br />
Sentries are split into two groups to the left and right, relative to the next acceleration gate. They are out of range of the warp-in point and can be ignored without any damage if one simply burns straight to the next gate.<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|2-4|Centii Facility Patroller|note= Renamed Centii Plague/Enslaver|ewar= TD|trigger=Attacking front group triggers reinforcement wave, attacking back group triggers gate proximity wave}}<br />
{{NPCTableRow|Sentry|12|Centus Point Defense Battery}}<br />
{{NPCTableRow|Cruiser|3-4|Centum Beast/Juggernaut|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Reinforcement wave message:<br />
|The Patroller calls on reinforcements from a nearby pocket as he is attacked!<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Gate proximity wave message:<br />
|Someone has entered the vicinity of the acceleration gate, and has awakened the Slave Commander!<br />
Prepare for a fight, unless you have the means to bypass the gate's security system.<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Message from Slave Commander:<br />
|Centus Slave Commander: Fool, you've overstepped your welcome here. Minions, defend your master!<br />
|collapsed= yes}}<br />
<br />
The reinforcement wave is timed and will spawn even if the left group of frigates is not attacked.<br />
{{NPCTableHead|Reinforcement Wave (Triggered by attacking Facility Patroller left group)}}<br />
{{NPCTableRow|Frigate|2|Centii Enslaver/Manslayer}}<br />
{{NPCTableRow|Cruiser|1|Centum Beast/Juggernaut|ewar=TD}}<br />
|}<br />
{{NPCTableHead|Gate Proximity Wave (Triggered by attacking Facility Patroller right group or approaching the gate}}<br />
{{NPCTableRow|Frigate|4-5|Centii Plague/Enslaver}}<br />
{{NPCTableRow|Cruiser|4|Centum Beast|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1|Centus Slave Commander|trigger= unlocks gate|ewar= TD}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks after Slave commander is dead|trigger= Approach to trigger proximity wave}}<br />
{{NPCTableRow|Structure|19|Wall}}<br />
{{NPCTableRow|Structure|12|Storage Facility}}<br />
{{NPCTableRow|Structure|12|Landing Pad}}<br />
{{NPCTableRow|Structure|5|Junction}}<br />
{{NPCTableRow|Structure|5|Stationary Mammoth}}<br />
{{NPCTableRow|Structure|4|Frozen Corpse}}<br />
{{NPCTableRow|Structure|2|Ruins}}<br />
{{NPCTableRow|Structure|2|Ship Maintanance Facility}}<br />
{{NPCTableRow|Structure|1|Habitation Module}}<br />
{{NPCTableRow|Asteroid|68|Veldspar}}<br />
{{NPCTableRow|Asteroid|15|Scordite}}<br />
|}<br />
<br />
==== Second Room ====<br />
----<br />
Most of the spawn is split into several groups about 30-60 km away. 2 destroyers and a cruiser sit at 0 on the warp-in point. All ships autoaggro within a few seconds.<br />
<br />
The True Sansha frigate is separate from the rest of the ships, about 100 km away. He will approach you with microwarpdrive.<br />
{{MessageBox<br />
|Message in Local channel: <br />
|Signals coming from the Mind Control Tower resemble those used by Sansha commanders when they control their troops. The signals are emitting at a furious pace, indicating the residents of the Tower are becoming increasingly desperate.<br />
|collapsed= yes}}<br />
<br />
{{NPCTableHead|Initial defenders(auto-aggro)}}<br />
{{NPCTableRow|Frigate|3-4|Centii Butcher/...}}<br />
{{NPCTableRow|Destroyer|10|Centior Devourer/...}}<br />
{{NPCTableRow|Cruiser|13-17|Centum Beast/...|ewar= TD}}<br />
{{NPCTableRow|Sentry|4|Centus Light Missile Battery}}<br />
|}<br />
{{MessageBox|In local:<br />
|Enemy craft have undocked from one of the Centus bunkers!<br />
|collapsed=yes}}<br />
{{NPCTableHead|Timed spawn}}<br />
{{NPCTableRow|Destroyer|1|Centior Horror }}<br />
{{NPCTableRow|Cruiser|9|Centum Beast/Juggernaut...|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Overseer triggered: <br />
|Someone has attacked the Mind Control Tower. The Overseer along with his cohorts have undocked to defend it!<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Overseer wave (triggered by attacking the Mind Control Tower)}}<br />
{{NPCTableRow|Cruiser|2|Supervisor's Minion (Centum Ravager/Ravisher)|}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Centum Militant Supervisor|trigger= escalation trigger, may trigger commander wave}}<br />
|}<br />
<br />
{{NPCTableHead|90-100 km away, towards the top left}}<br />
{{NPCTableRow|Commander Frigate|1|True Sansha Plague|cargo=faction modules|trigger=escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Structure|10|Centus Bunker|drop= may contain loot}}<br />
{{NPCTableRow|Structure|6|Shield Generator}}<br />
{{NPCTableRow|Structure|6|Auxiliary Power Array}}<br />
{{NPCTableRow|Structure|5|Reactor Array}}<br />
{{NPCTableRow|Structure|3|Storage Facility}}<br />
{{NPCTableRow|Structure|1|Sansha Minion Quarters}}<br />
{{NPCTableRow|Structure|1|Sansha Mind Control Tower|trigger= attacking triggers overseer wave}}<br />
{{NPCTableRow|Asteroid|80|Veldspar}}<br />
|}<br />
<br />
== Escalations == <br />
Destroying the True Sansha's faction spawn or the Centum Militant Overseer may trigger an expedition [[Nation on the Rise]], with this message:<br />
{{MessageBox<br />
|Nation on the Rise<br />
|A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their home base.<br />
|collapsed= yes}}<br />
<br />
[[Category:Unrated Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha_Watch&diff=212894Sansha Watch2024-02-18T03:29:59Z<p>Sivaira Chen: Updated with additional revised information after running these sites for a month</p>
<hr />
<div>__NOTOC__ {{CMBSiteInfo<br />
|name= Sansha Watch<br />
|type= unrated<br />
|rating= <br />
|location= High<br />
|ship limit= Battlecruisers<br />
|faction= Sansha's<br />
|signature strength= 5% in High<br />
}}<br />
An [[Unrated Complex]] that can be scanned down with scanner probes. It is commonly found in highsec systems occupied by the [[Sansha's Nation]] pirate faction. <br />
<br />
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Cruiser class or smaller. There are two variations of the site. <br />
<br />
This site's acceleration gate allows only Battlecruiser class ships or lower and their Tech 2 equivalents to enter the site. Flying too close (4 km) to the second gate will trigger a large spawn. Shoot the Sansha Mind Control Tower to get the Centum Militant Supervisor to spawn. He's got the good stuff.<br />
<br />
The first pocket can be skipped if you have a Sansha Silver Tag in your cargo hold. This will be consumed when the acceleration gate is activated.<br />
<br />
== Walkthrough ==<br />
{{MessageBox<br />
|Warpin message:<br />
|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously.<br />
|collapsed= yes}}<br />
==== First Room ====<br />
Sentries are split into two groups to the left and right, relative to the next acceleration gate. They are out of range of the warp-in point and can be ignored without any damage if one simply burns straight to the next gate.<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|2-4|Centii Facility Patroller|note= Renamed Centii Plague/Enslaver|ewar= TD|trigger=Attacking front group triggers reinforcement wave, attacking back group triggers gate proximity wave}}<br />
{{NPCTableRow|Sentry|12|Centus Point Defense Battery}}<br />
{{NPCTableRow|Cruiser|3-4|Centum Beast/Juggernaut|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Reinforcement wave message:<br />
|The Patroller calls on reinforcements from a nearby pocket as he is attacked!<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Gate proximity wave message:<br />
|Someone has entered the vicinity of the acceleration gate, and has awakened the Slave Commander!<br />
Prepare for a fight, unless you have the means to bypass the gate's security system.<br />
|collapsed= yes}}<br />
<br />
{{MessageBox<br />
|Message from Slave Commander:<br />
|Centus Slave Commander: Fool, you've overstepped your welcome here. Minions, defend your master!<br />
|collapsed= yes}}<br />
<br />
The reinforcement wave is timed and will spawn even if the left group of frigates is not attacked.<br />
{{NPCTableHead|Reinforcement Wave (Triggered by attacking Facility Patroller left group)<br />
{{NPCTableRow|Frigate|2|Centii Enslaver/Manslayer}}<br />
{{NPCTableRow|Cruiser|1|Centum Beast/Juggernaut|ewar=TD}}<br />
|}<br />
{{NPCTableHead|Gate Proximity Wave (Triggered by attacking Facility Patroller right group or approaching the gate}}<br />
{{NPCTableRow|Frigate|4-5|Centii Plague/Enslaver}}<br />
{{NPCTableRow|Cruiser|4|Centum Beast|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1|Centus Slave Commander|trigger= unlocks gate|ewar= TD}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks after Slave commander is dead|trigger= Approach to trigger proximity wave}}<br />
{{NPCTableRow|Structure|19|Wall}}<br />
{{NPCTableRow|Structure|12|Storage Facility}}<br />
{{NPCTableRow|Structure|12|Landing Pad}}<br />
{{NPCTableRow|Structure|5|Junction}}<br />
{{NPCTableRow|Structure|5|Stationary Mammoth}}<br />
{{NPCTableRow|Structure|4|Frozen Corpse}}<br />
{{NPCTableRow|Structure|2|Ruins}}<br />
{{NPCTableRow|Structure|2|Ship Maintanance Facility}}<br />
{{NPCTableRow|Structure|1|Habitation Module}}<br />
{{NPCTableRow|Asteroid|68|Veldspar}}<br />
{{NPCTableRow|Asteroid|15|Scordite}}<br />
|}<br />
<br />
==== Second Room ====<br />
----<br />
Most of the spawn is split into several groups about 30-60 km away. 2 destroyers and a cruiser sit at 0 on the warp-in point. All ships autoaggro within a few seconds.<br />
<br />
The True Sansha frigate is separate from the rest of the ships, about 100 km away. He will approach you with microwarpdrive.<br />
{{MessageBox<br />
|Message in Local channel: <br />
|Signals coming from the Mind Control Tower resemble those used by Sansha commanders when they control their troops. The signals are emitting at a furious pace, indicating the residents of the Tower are becoming increasingly desperate.<br />
|collapsed= yes}}<br />
<br />
{{NPCTableHead|Initial defenders(auto-aggro)}}<br />
{{NPCTableRow|Frigate|3-4|Centii Butcher/...}}<br />
{{NPCTableRow|Destroyer|10|Centior Devourer/...}}<br />
{{NPCTableRow|Cruiser|13-17|Centum Beast/...|ewar= TD}}<br />
{{NPCTableRow|Sentry|4|Centus Light Missile Battery}}<br />
|}<br />
{{MessageBox|In local:<br />
|Enemy craft have undocked from one of the Centus bunkers!<br />
|collapsed=yes}}<br />
{{NPCTableHead|Timed spawn}}<br />
{{NPCTableRow|Destroyer|1|Centior Horror }}<br />
{{NPCTableRow|Cruiser|9|Centum Beast/Juggernaut...|ewar= TD}}<br />
|}<br />
<br />
{{MessageBox<br />
|Overseer triggered: <br />
|Someone has attacked the Mind Control Tower. The Overseer along with his cohorts have undocked to defend it!<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Overseer wave (triggered by attacking the Mind Control Tower)}}<br />
{{NPCTableRow|Cruiser|2|Supervisor's Minion (Centum Ravager/Ravisher)|}}<br />
{{NPCTableRow|Elite Cruiser|0-1|Centum Militant Supervisor|trigger= escalation trigger, may trigger commander wave}}<br />
|}<br />
<br />
{{NPCTableHead|90-100 km away, towards the top left}}<br />
{{NPCTableRow|Commander Frigate|1|True Sansha Plague|cargo=faction modules|trigger=escalation trigger}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Structure|10|Centus Bunker|drop= may contain loot}}<br />
{{NPCTableRow|Structure|6|Shield Generator}}<br />
{{NPCTableRow|Structure|6|Auxiliary Power Array}}<br />
{{NPCTableRow|Structure|5|Reactor Array}}<br />
{{NPCTableRow|Structure|3|Storage Facility}}<br />
{{NPCTableRow|Structure|1|Sansha Minion Quarters}}<br />
{{NPCTableRow|Structure|1|Sansha Mind Control Tower|trigger= attacking triggers overseer wave}}<br />
{{NPCTableRow|Asteroid|80|Veldspar}}<br />
|}<br />
<br />
== Escalations == <br />
Destroying the True Sansha's faction spawn or the Centum Militant Overseer may trigger an expedition [[Nation on the Rise]], with this message:<br />
{{MessageBox<br />
|Nation on the Rise<br />
|A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their home base.<br />
|collapsed= yes}}<br />
<br />
[[Category:Unrated Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha_Den&diff=212742Sansha Den2024-02-11T03:22:06Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Sansha's Den<br />
|type=anomaly<br />
|rating=Class 4 Level 1<br />
|location=High, Low<br />
|ship limit=Unrestricted<br />
|faction=Sansha's<br />
|signature strength=N/A<br />
}}<br />
<br />
<br />
'''Sansha Den''' is an unrated [[combat sites|combat site]] belonging to the [[Sansha's Nation]] pirate faction. It can be found via [[exploration]] as a [[Combat_sites#Combat_anomalies|cosmic anomaly]] within systems owned by the [[Amarr Empire]] and [[Ammatar Mandate]]. As an ungated complex, the limitations as to which ships can complete this site are tied to the security rating of the system where the anomaly spawns (T2 [[Battleship]]s for high-security systems, and up to [[Titans]] in low-security and null-security systems). Completing this complex may award the player with valuable True Sansha [[faction modules]] and ammunition. <br />
<br />
This combat site consists of a single ungated pocket of space containing a variety of [[Frigate]]-, [[Destroyer]]- and [[Cruiser]]-sized enemy ships. Destroying all hostile ships may escalate into the [[DED complexes|DED rated]] [[Sansha's Nation Neural Paralytic Facility]] complex. Three variations of this combat anomaly exist: [[Sansha Hidden Den]], [[Sansha Forsaken Den]] and [[Sansha Forlorn Den]].<br />
<br />
<br />
Two different site layouts can be encountered: The Light Missile Battery layout and the Heavy Missile Battery layout. Both layouts can spawn a True Sansha Cruiser and escalate.<br />
<br />
==Walkthrough==<br />
{{MessageBox<br />
|On warpin:<br />
|Sansha's Nation was founded well over a century ago. Sansha was a Caldari tycoon who carved out a sizable piece of space for himself; there, he set out to create an Utopian State. His vision and charm attracted thousands of people, and for some time the Nation flourished. But Sansha became ever more warped as his success increased. He started experiments, combining capsule technology with the human mind, creating zombie-like creatures having the cold, calculating minds of computers, yet retaining the ingenuity of humans. When this terrifying truth became public knowledge, Sansha was condemned, and special forces from each of the great empires joined forces to bring him down. His "True Sansha" servitors were decimated, scattered to the furthest reaches of known space. Remnants still remain far in the outer regions, but the once glorious Nation has been reduced to small gangs of pirates and pillagers.<br />
|collapsed=yes}}<br />
<br />
----<br />
===Light Missile Battery layout===<br />
Single pocket, the last ship kill triggers next spawn. Light missile batteries have limited aggro range, only about 30 km.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableRow|Frigate|3-4|Centii Plague/Manslayer}}<br />
{{NPCTableRow|Destroyer|3|Centior Monster/Horror}}<br />
{{NPCTableRow|Sentry|2|Light Missile Battery|trigger=Triggers 1st Battery spawn|drop=T1 Ammo}}<br />
|}<br />
<br />
{{NPCTableHead|Timed Reinforcement Spawn (10 seconds)}}<br />
{{NPCTableRow|Frigate|3|Centii Slavehunter/Savage|ewar=TD}}<br />
|}<br />
<br />
{{NPCTableHead|1st Reinforcement Spawn}}<br />
{{NPCTableRow|Frigate|4-5|Centii Servant}}<br />
|}<br />
<br />
{{NPCTableHead|1st Battery spawn}}<br />
{{NPCTableRow|Sentry|2|Light Missile Battery|trigger=Triggers 2nd Battery spawn}}<br />
|}<br />
<br />
{{NPCTableHead|2nd Battery spawn}}<br />
{{NPCTableRow|Frigate|3-4|Centii Enslaver/Butcher}}<br />
{{NPCTableRow|Destroyer|3|Centior Monster/Horror}}<br />
|}<br />
<br />
{{NPCTableHead|3rd Battery spawn}}<br />
{{NPCTableRow|Frigate|3|Centii Slavehunter/Savage|ewar=TD}}<br />
{{NPCTableRow|Commander Cruiser|0-1|True Sansha Commander|cargo=Possible Faction Modules and or Charges}}<br />
|}<br />
<br />
----<br />
===Heavy Missile Battery layout===<br />
Single pocket, the last kill triggers next spawn.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableRow|Frigate|3|Centii Butcher/Manslayer}}<br />
{{NPCTableRow|Destroyer|3|Centior Monster/Horror}}<br />
{{NPCTableRow|Sentry|2|Heavy Missile Battery|drop=T1 Ammo}}<br />
|}<br />
<br />
{{NPCTableHead|1st Reinforcement Spawn}}<br />
{{NPCTableRow|Destroyer|2|Centior Abomination/Misshape}}<br />
{{NPCTableRow|Cruiser|2|Centum Ravager/Ravisher}}<br />
|}<br />
<br />
{{NPCTableHead|2nd Reinforcement Spawn}}<br />
{{NPCTableRow|Frigate|2|Centii Manslayer}}<br />
{{NPCTableRow|Cruiser|2|Centum Ravisher}}<br />
|}<br />
<br />
{{NPCTableHead|3rd Reinforcement Spawn}}<br />
{{NPCTableRow|Destroyer|2|Centior Cannibal}}<br />
{{NPCTableRow|Cruiser|2|Centum Juggernaut|ewar=TD|note=ewars within 50 km}}<br />
|}<br />
<br />
{{NPCTableHead|4th Reinforcement Spawn}}<br />
{{NPCTableRow|Destroyer|3|Centior Monster/Devourer}}<br />
{{NPCTableRow|Cruiser|3|Centum Execrator/Slaughterer|ewar=TD|note=ewars within 50 km}}<br />
|}<br />
<br />
{{NPCTableHead|5th Reinforcement Spawn}}<br />
{{NPCTableRow|Destroyer|2|Centior Monster/Horror}}<br />
{{NPCTableRow|Commander Cruiser|0-1|True Sansha Commander|cargo=Possible Faction Modules and or Charges}}<br />
|}<br />
<br />
== Rewards ==<br />
===Bounties===<br />
* 275.000 ISK<br />
<br />
===Loot=== <br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
|True Sansha Silver Tag<br />
|10k ISK<br />
|True Sansha Commander<br />
|100% drop rate<br />
|-<br />
|(True) Sansha Ammo<br />
|6k - 58M ISK<br />
|True Sansha Commander<br />
|100% drop rate<br />
|-<br />
|True Sansha module<br />
|10k - 190M ISK<br />
|True Sansha Commander<br />
|rare<br />
|-<br />
|Mid-grade Nirvana Implant BPC<br />
|15M - 50M ISK<br />
|True Sansha Commander<br />
|rare<br />
|}<br />
<br />
Structures do not drop additional loot.<br />
<br />
==Escalation==<br />
This site can escalate to [[Sansha's Nation Neural Paralytic Facility]].<br />
<br />
==See also==<br />
{{Combat Anomalies|Sansha}}<br />
<br />
[[Category:Combat Anomalies]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Besieged_Covert_Research_Facility&diff=212741Besieged Covert Research Facility2024-02-11T02:19:07Z<p>Sivaira Chen: </p>
<hr />
<div>{{hatnote|This page is about the Combat Site. See [[Ghost Sites]] for info on the hacking site}}<br />
{{CMBSiteInfo<br />
|name= Besieged Covert Research Facility<br />
|type= anomaly<br />
|rating= <br />
|location= Low<br />
|ship limit= Unrestricted<br />
|faction= Mordu's<br />
|signature strength= <br />
}}<br />
<br />
The '''Besieged Covert Research Facility''' is a [[Mordu's Legion]] combat anomaly. It can be found in any region of space, but only in Low Security systems.<br />
<br />
You will need:<br />
* a ship that can sustain fire from up to five Battleships, a passive buffer Gila with Vespa and Kin/Therm resists can do this site in approx. 10-12 mins.<br />
<br />
Tips:<br />
* Site is rigged with explosives and will detonate after 20 minutes (doesnt damage your ship)<br />
* Killing Mordu's ships does not reduce Faction Standing<br />
* All ships fly up to 380m/s<br />
* All ships use shield boosters<br />
* Kinetic is the best damage to both deal and resist<br />
* The Cruiser's missiles deal Kinetic damage<br />
* The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their torpedo missiles deal 900 Kinetic damage per shot.<br />
* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage<br />
<br />
You should deal Kinetic damage because:<br />
* The Cruiser is weak to EM, but has low HP<br />
* The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal<br />
* The Commander is weak to Kinetic, but has high HP<br />
<br />
== Warp in ==<br />
{{MessageBox|Message from Mordu's Legion<br />
|Stay out, capsuleers! This is a private matter and your interference is not welcome.<br />
<br />
If you engage our forces, interfere with our task, or do anything else except leave immediately, we will have no choice but to attack you.<br />
|collapsed=yes}}<br />
<br />
Single deadspaced pocket. You cannot warp around.<br />
<br />
<br />
The Site is empty at first. The Wave 1 spawns shortly after you warp in.<br />
<br />
{{MessageBox|Message at Wave spawn<br />
|This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!<br />
|collapsed= yes}}<br />
None of the NPCs drop any loot.<br />
{{NPCTableHead|Wave 1 (total 3 ships)}}<br />
{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar= Web|point= yes|note= Warp Scramble at 36 km and Webs at 10 km}}<br />
{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship<ref name="Tracking" />|ewar= Web|point= yes|note= Warp Scrambles at 36 km and Webs at 22 km}}<br />
{{NPCTableRow|Battleship|0-3|Mordu's Legion Commander}}<br />
|}<br />
<br />
There is no trigger ship. The Second Wave will warp in seconds after you destroy the last ship in the wave.<br />
<br />
{{NPCTableHead|Wave 2 (total 5 ships)}}<br />
{{NPCTableRow|Cruiser|0-5|Mordu's Legion Cruiser|ewar= Web|point= yes|note= Warp Scramble at 36 km and Webs at 10 km}}<br />
{{NPCTableRow|Battleship|0-5|Mordu's Legion Battleship<ref name="Tracking />|ewar= Web|point= yes|note= Warp Scrambles at 36 km and Webs at 22 km}}<br />
{{NPCTableRow|Battleship|0-5|Mordu's Legion Commander}}<br />
|}<br />
<br />
<small><references><br />
<ref name="Tracking">Tracking value of turrets is 0. Normal accuracy rules are ignored. Ships always deal the full amount of damage.</ref><br />
</references></small><br />
<br />
The main value of the site comes from the Guristas Research and Trade Hub. The Thukker Component Assembly Facility only drops one or two Covert Research Tools, some minerals and possibly a rare Thukker Component Assembly Array BPC.<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Container|1|Guristas Research and Trade Hub|note= Locked until all ships are destroyed|cargo= Covert Research Tools, Virtue and Centurion Implant, SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo}}<br />
{{NPCTableRow|Structure|1|Thukker Component Assembly Facility|cargo= Covert Research Tools, minerals, rare Thukker Component Assembly Array BPC}}<br />
|}<br />
<br />
{{MessageBox|Message after killing Wave 2<br />
|Thank you for rescuing us, capsuleer! This is delicate research we've been doing, and these attacking forces might have ruined it completely. Plus taking our lives.<br />
|collapsed= yes}}<br />
<br />
== External links ==<br />
* [http://games.chruker.dk/eve_online/inventory.php?group_id=1288 Stat sheets for the three ships which can spawn]<br />
<br />
[[Category:Combat Anomalies]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Menacing_Mechanics&diff=212716Menacing Mechanics2024-02-10T06:43:21Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Menacing Mechanics<br />
|type=escalation<br />
|rating=Unrated<br />
|location=Low, Null<br />
|ship limit=Unknown<br />
|faction=Rogue Drones<br />
|signature strength=Escalates from [[Ruins]]<br />
}}<br />
==Walkthrough==<br />
Unlike many escalations, rats from different pirate factions are present here.<br />
{{MessageBox|Escalation start<br />
|This drone operation was so small that it could hardly be called a "hive", there were no substantial assembly plants or other major factories here. It looked more like a maintenance station, something that does not rhyme with what you have heard about drones and how they operate, as they usually are confined to self sufficient hives and perhaps operating small resource gathering satellite ops. But a drone maintenance station, servicing several other hives or passersby is almost unheard of. After scanning through the remaining debris, your instruments gather some service logs, further supporting the idea this was an open maintenance station.<br />
<br />
Most of the serviced ships seem to have been standard drone vessels, but you can also see some entries naming ships used by humans, even though it does not say anything about who was flying them. Some of the log entries contain extra notes on these customers and among them you find something that looks like coordinates in a system not too far away.<br />
|collapsed=yes}}<br />
===First Location===<br />
----<br />
Single pocket containing drone and Guristas ships.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Elite Frigate|1|Dire Pith Infilitrator|ewar = ECM}}<br />
{{NPCTableRow|Commander Battlecruiser|1|Sentient Defeater Alvatis|trigger = escalation trigger. Triggers wave 3|cargo = Rogue Drone 43-X Nexus Chip, Rogue Drone Components }}<br />
{{NPCTableRow|Battleship|1|Pith Eliminator|ewar=ECM}}<br />
{{NPCTableRow|Sentry|6|Tower Sentry Drone III}}<br />
|}<br />
<br />
Second wave is triggered without killing anything. Either timed spawn or after agressing.<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Elite Frigate|1|Strain Barracuda Alvi}}<br />
{{NPCTableRow|Frigate|6|Silverfish/... Alvi}}<br />
|}<br />
<br />
Wave 3 is triggeres by killing the commander battlecruiser.<br />
{{NPCTableHead|Wave 3}}<br />
{{NPCTableRow|Elite Frigate|3|Strain Raider Alvi}}<br />
{{NPCTableRow|Battleship|3|Spearhead/Domination Alvus}}<br />
|}<br />
<br />
{{MessageBox<br />
|Escalation message:<br />
|This was probably the smallest Gurista hideout you ever saw and no wonder they were forced from time to time to get their ships serviced elsewhere, even though it was by rogue drones. The mystery is how they managed to get in there and out again in one piece. Usually rogue drones have only one standard response to the sighting of a carbon based life form and that is to run the "murderous rampage" script, or whatever it is that makes them go bonkers in a company where not all members are not purely held together by nuts and bolts. <br />
While this has been happening, your instruments have been analyzing the drone logs and the next location which shows any promise is already flashing on one of the panels. <br />
|collapsed=yes}}<br />
<br />
===Second Location===<br />
----<br />
Single pocket.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Battlecruiser|3|Striker/... Alvatis}}<br />
{{NPCTableRow|Commander Battlecruiser|1|Sentient striker Alvatis|trigger = escalation trigger. Triggers wave 3|cargo = Rogue Drone 43-X Nexus Chip (Some Times drops)}}<br />
{{NPCTableRow|Battleship|2|Domination/Spearhead Alvus}}<br />
|}<br />
<br />
{{NPCTableHead|Additional defenders (very short timer)}}<br />
{{NPCTableRow|Frigate|2|Hunter/... Alvi}}<br />
{{NPCTableRow|Elite Frigate|2|Strain Render Alvi|ewar=Web}}<br />
|}<br />
<br />
{{NPCTableHead|Second wave}}<br />
{{NPCTableRow|Elite Frigate|3|Strain Devilfish/... Alvi}}<br />
{{NPCTableRow|Elite Cruiser|2|Strain Devastator Alvatis}}<br />
{{NPCTableRow|Battlecruiser|3|Siege/... Alvatis}}<br />
|}<br />
<br />
{{MessageBox<br />
|Escalation message:<br />
|Another small pirate camp, this time the Sansha. The next location is lined up, who knows what you will find there... <br />
|collapsed=yes}}<br />
<br />
===Third Location===<br />
----<br />
Single pocket.<br />
<br />
{{MessageBox<br />
|Warpin message:<br />
|Heuristic analysis of this location indicates that destroying the Bunker would greatly improve your odds of uncovering further illicit activity.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|3|Drone Bunker|trigger = Escalation trigger. Triggers wave 3}}<br />
|}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Destroyer|3|Gistior Seizer/Trasher}}<br />
{{NPCTableRow|Battleship|2|Gist Cherubim/Seraphim}}<br />
{{NPCTableRow|Sentry|5|Drone Light Missile Battery}}<br />
|}<br />
<br />
{{MessageBox<br />
|Mesage on local once bunkers are destroyed.<br />
|Drone Signal to Hive: Location #5423 destroyed<br />
|collapsed=yes}}<br />
Wave 2 is triggered by killing all ships from initial defenders.<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|3|Barracuda/Devilfish Alvi}}<br />
{{NPCTableRow|Elite Frigate|3|Strain Infester/... Alvi|ewar = Web|point =yes}}<br />
|}<br />
{{NPCTableHead|Wave 3 (commander)}}<br />
{{NPCTableRow|Elite Frigate|4-7|Strain Splinter/Render/Decimator/Infester/...Alvi|point=yes|ewar=Web}}<br />
{{NPCTableRow|Destroyer|3|Marauder/Dismantler Alvior}}<br />
{{NPCTableRow|Commander Battlecruiser|0-1|Sentient Siege Alvatis|cargo=Rogue drone components, possible Sentient faction module/s or Rogue Drone 43-X Nexus Chip|trigger=Alternate escalation trigger}}<br />
{{NPCTableRow|Battleship|3-4|Alvus Ruler/Supreme Alvus Parasite}}<br />
|}<br />
{{MessageBox<br />
|Escalation message:<br />
|Again pirates and this time Angels. It looks like the drones little operation has allowed evil doers from several different factions to reach further away from home than usual. There is one more location available from the drone logs... <br />
|collapsed=yes}}<br />
<br />
<br />
===Fourth Location===<br />
----<br />
Single pocket with drone and mercenary ships. None of the destructible structures seem to trigger or drop anything.<br />
<br />
Initial defender information incomplete<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|2|Rogue Defender}}<br />
{{NPCTableRow|Frigate|1|Barracuda Alvi}}<br />
{{NPCTableRow|Frigate|5|Mercenary Wingman|ewar=Web}}<br />
{{NPCTableRow|Elite Frigate|1|Strain Sunder Alvi}}<br />
{{NPCTableRow|Destroyer|1|Rogue Defender}}<br />
{{NPCTableRow|Battleship|2|Mercenary Overlord}}<br />
{{NPCTableRow|Sentry|6|Drone Light Missile Battery}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Overseer Battleship|1|Rogue Drone Liaisons Captain|trigger=Escalation end|cargo=T2 salvage}}<br />
|}<br />
<br />
{{MessageBox<br />
|Escalation end message:<br />
|Off all the evident customers, a rogue mercenary band was perhaps the least surprising consumers of the drone's services, but still, it is troubling to see any outlaw group being able to cooperate like this with a rogue drone colony.<br />
|collapsed=yes}}<br />
<br />
[[Category:Expeditions]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha%27s_Nation_Neural_Paralytic_Facility&diff=212715Sansha's Nation Neural Paralytic Facility2024-02-10T06:34:05Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Sansha's Nation Neural Paralytic Facility<br />
|type=ded<br />
|rating=5/10<br />
|location=High, Low<br />
|ship limit=Battleships<br />
|faction=Sansha's<br />
|signature strength=2.5% in High, 5% in Low<br />
}}<br />
'''Sansha's Nation Neural Paralytic Facility''' is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory. It can also be found as an escalation from [[Sansha Den]] anomalies.<br />
<br />
The site's initial acceleration gate permits up to battleships T1/T2/Faction<br />
==Walkthrough==<br />
{{MessageBox|On warp in:<br />
|''...Sansha's Nation continues its raids against poorly defended civilian areas. Mining colonies, merchant waypoints, and research outposts are favorite targets. Once the structures are overrun by Sansha slaves and drones, surviving locals are turned into test subjects. Many of these areas are used to develop new neural paralytic agents used in abductions. A common thread in numerous reports is the presence of a Sansha known as Ation09....''<br />
<br />
DED Threat Assessment: 5 of 10<br />
|collapsed=yes}}<br />
<br />
===Room 1===<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|2|Tower Sentry Sansha II}}<br />
{{NPCTableRow|Frigate|20|Centii Butcher/Manslayer|ewar=TD}}<br />
{{NPCTableRow|Cruiser|5|Centum Beast/Hellhound}}<br />
{{NPCTableRow|Battlecruiser|2|Centatis Phantasm}}<br />
{{NPCTableRow|Battleship|3|Centus Savage/Dread Lord}}<br />
|}<br />
<br />
===Room 2===<br />
<br />
{{MessageBox|On warp in:<br />
|''The Sansha have completely covered this abandoned mining outpost with sentry guns. They're quite serious about defending whatever is in the next area.''|collapsed=yes}}<br />
The gate is not locked. The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.<br />
<br />
Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced. Long-range weapons are recommended for this method. Smaller ships can simply destroy the cruiser and battlecruiser spawns, as the battleships' tracking is poor enough for a cruiser to speed-tank relatively easily.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|8|Sansha Sentry Gun}}<br />
{{NPCTableRow|Frigate|6|Centii Butcher/Manslayer|ewar=TD}}<br />
{{NPCTableRow|Destroyer|3|Centior Cannibal/Misshape}}<br />
{{NPCTableRow|Cruiser|5|Centum Mutilator/Hellhound}}<br />
{{NPCTableRow|Battlecruiser|11|Centatis Specter/...}}<br />
{{NPCTableRow|Battleship|8|Centus Plague/Savage Lord/Beast Lord/Overlord|ewar=TD}}<br />
|}<br />
Note: rats info here is not exact. Only some battleships use EWAR.<br />
===Room 3===<br />
<br />
{{MessageBox|Transmission from Slave Ation09:<br />
|''When you wake up in your next clone, remember it was the Master's will that you died here today.''|collapsed=yes}}<br />
<br />
This pocket is the single most dangerous in the site. The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers. Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should be your highest priority, unless you can field at least 500 DPS/tank with over 80% EM/Thermal resists. Once the towers die the rest of the fleet is significantly easier to tank.<br />
<br />
Slave Ation09 is located around 47 km from the warp-in.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|3|Sansha Stasis Tower|ewar={{icon|web|24}}}}<br />
{{NPCTableRow|Sentry|1|Cruise Missile Battery}}<br />
{{NPCTableRow|Sentry|2|Light Missile Battery}}<br />
{{NPCTableRow|Sentry|1|Heavy Missile Battery}}<br />
{{NPCTableRow|Sentry|9|Tower Sentry Sansha II}}<br />
{{NPCTableRow|Frigate|11|Centii Butcher/Manslayer}}<br />
{{NPCTableRow|Destroyer|1|Centior Monster}}<br />
{{NPCTableRow|Cruiser|10|Centum Beast/Hellhound}}<br />
{{NPCTableRow|Battleship|6|Centus Savage/Dread Lord|ewar=TD}}<br />
{{NPCTableRow|Overseer Cruiser|1|Slave Ation09|cargo=may drop 1-run Phantasm BPC, Centum B-type modules and always drops 18th Tier Overseers|note=Has strong armor tank}}<br />
|}<br />
Note: rats info here is not exact. Only some battleships use EWAR.<br />
{{MessageBox|After Ations death:<br />
|''Ation09 is dead again. Might as well gather his goodies before he has a chance to resurrect.''|collapsed=yes}}<br />
<br />
==Loot==<br />
<br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
| 18th Tier Overseer's Effects<br />
| 43.2M ISK<br />
| Slave Ation09 Commander Cruiser<br />
| 100% drop rate<br />
|-<br />
| Centum B-type modules<br />
| <br />
| Slave Ation09 Commander Cruiser<br />
| Up to 3x<br />
|-<br />
| Phantasm BPC <br />
| <br />
| Slave Ation09 Commander Cruiser<br />
|<br />
|}<br />
<br />
{{DED Complexes|Sanshas}}<br />
[[Category:DED Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha%27s_Nation_Neural_Paralytic_Facility&diff=212714Sansha's Nation Neural Paralytic Facility2024-02-10T06:32:37Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Sansha's Nation Neural Paralytic Facility<br />
|type=ded<br />
|rating=5/10<br />
|location=High, Low<br />
|ship limit=Battleships<br />
|faction=Sansha's<br />
|signature strength=2.5% in High, 5% in Low<br />
}}<br />
'''Sansha's Nation Neural Paralytic Facility''' is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory. It can also be found as an escalation from [[Sansha Den]] anomalies.<br />
<br />
The site's initial acceleration gate permits up to battleships T1/T2/Faction<br />
==Walkthrough==<br />
{{MessageBox|On warp in:<br />
|''...Sansha's Nation continues its raids against poorly defended civilian areas. Mining colonies, merchant waypoints, and research outposts are favorite targets. Once the structures are overrun by Sansha slaves and drones, surviving locals are turned into test subjects. Many of these areas are used to develop new neural paralytic agents used in abductions. A common thread in numerous reports is the presence of a Sansha known as Ation09....''<br />
<br />
DED Threat Assessment: 5 of 10<br />
|collapsed=yes}}<br />
<br />
===Room 1===<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|2|Tower Sentry Sansha II}}<br />
{{NPCTableRow|Frigate|20|Centii Butcher/Manslayer|ewar=TD}}<br />
{{NPCTableRow|Cruiser|5|Centum Beast/Hellhound}}<br />
{{NPCTableRow|Battlecruiser|2|Centatis Phantasm}}<br />
{{NPCTableRow|Battleship|3|Centus Savage/Dread Lord}}<br />
|}<br />
<br />
===Room 2===<br />
<br />
{{MessageBox|On warp in:<br />
|''The Sansha have completely covered this abandoned mining outpost with sentry guns. They're quite serious about defending whatever is in the next area.''|collapsed=yes}}<br />
The gate is not locked. The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.<br />
<br />
Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced. Long-range weapons are recommended for this method.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|8|Sansha Sentry Gun}}<br />
{{NPCTableRow|Frigate|6|Centii Butcher/Manslayer|ewar=TD}}<br />
{{NPCTableRow|Destroyer|3|Centior Cannibal/Misshape}}<br />
{{NPCTableRow|Cruiser|5|Centum Mutilator/Hellhound}}<br />
{{NPCTableRow|Battlecruiser|11|Centatis Specter/...}}<br />
{{NPCTableRow|Battleship|8|Centus Plague/Savage Lord/Beast Lord/Overlord|ewar=TD}}<br />
|}<br />
Note: rats info here is not exact. Only some battleships use EWAR.<br />
===Room 3===<br />
<br />
{{MessageBox|Transmission from Slave Ation09:<br />
|''When you wake up in your next clone, remember it was the Master's will that you died here today.''|collapsed=yes}}<br />
<br />
This pocket is the single most dangerous in the site. The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers. Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should be your highest priority, unless you can field at least 500 DPS/tank with over 80% EM/Thermal resists. Once the towers die the rest of the fleet is significantly easier to tank.<br />
<br />
Slave Ation09 is located around 47 km from the warp-in.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|3|Sansha Stasis Tower|ewar={{icon|web|24}}}}<br />
{{NPCTableRow|Sentry|1|Cruise Missile Battery}}<br />
{{NPCTableRow|Sentry|2|Light Missile Battery}}<br />
{{NPCTableRow|Sentry|1|Heavy Missile Battery}}<br />
{{NPCTableRow|Sentry|9|Tower Sentry Sansha II}}<br />
{{NPCTableRow|Frigate|11|Centii Butcher/Manslayer}}<br />
{{NPCTableRow|Destroyer|1|Centior Monster}}<br />
{{NPCTableRow|Cruiser|10|Centum Beast/Hellhound}}<br />
{{NPCTableRow|Battleship|6|Centus Savage/Dread Lord|ewar=TD}}<br />
{{NPCTableRow|Overseer Cruiser|1|Slave Ation09|cargo=may drop 1-run Phantasm BPC, Centum B-type modules and always drops 18th Tier Overseers|note=Has strong armor tank}}<br />
|}<br />
Note: rats info here is not exact. Only some battleships use EWAR.<br />
{{MessageBox|After Ations death:<br />
|''Ation09 is dead again. Might as well gather his goodies before he has a chance to resurrect.''|collapsed=yes}}<br />
<br />
==Loot==<br />
<br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
| 18th Tier Overseer's Effects<br />
| 43.2M ISK<br />
| Slave Ation09 Commander Cruiser<br />
| 100% drop rate<br />
|-<br />
| Centum B-type modules<br />
| <br />
| Slave Ation09 Commander Cruiser<br />
| Up to 3x<br />
|-<br />
| Phantasm BPC <br />
| <br />
| Slave Ation09 Commander Cruiser<br />
|<br />
|}<br />
<br />
{{DED Complexes|Sanshas}}<br />
[[Category:DED Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha%27s_Nation_Neural_Paralytic_Facility&diff=212713Sansha's Nation Neural Paralytic Facility2024-02-10T06:31:17Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Sansha's Nation Neural Paralytic Facility<br />
|type=ded<br />
|rating=5/10<br />
|location=High, Low<br />
|ship limit=Battleships<br />
|faction=Sansha's<br />
|signature strength=2.5% in High, 5% in Low<br />
}}<br />
'''Sansha's Nation Neural Paralytic Facility''' is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory. It can also be found as an escalation from [[Sansha Den]] anomalies.<br />
<br />
The site's initial acceleration gate permits up to battleships T1/T2/Faction<br />
==Walkthrough==<br />
{{MessageBox|On warp in:<br />
|''...Sansha's Nation continues its raids against poorly defended civilian areas. Mining colonies, merchant waypoints, and research outposts are favorite targets. Once the structures are overrun by Sansha slaves and drones, surviving locals are turned into test subjects. Many of these areas are used to develop new neural paralytic agents used in abductions. A common thread in numerous reports is the presence of a Sansha known as Ation09....''<br />
<br />
DED Threat Assessment: 5 of 10<br />
|collapsed=yes}}<br />
<br />
===Room 1===<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|2|Tower Sentry Sansha II}}<br />
{{NPCTableRow|Frigate|20|Centii Butcher/Manslayer|ewar=TD}}<br />
{{NPCTableRow|Cruiser|5|Centum Beast/Hellhound}}<br />
{{NPCTableRow|Battlecruiser|2|Centatis Phantasm}}<br />
{{NPCTableRow|Battleship|3|Centus Savage/Dread Lord}}<br />
|}<br />
<br />
===Room 2===<br />
<br />
{{MessageBox|On warp in:<br />
|''The Sansha have completely covered this abandoned mining outpost with sentry guns. They're quite serious about defending whatever is in the next area.''|collapsed=yes}}<br />
The gate is not locked. The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.<br />
<br />
Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced. Long-range weapons are recommended for this method.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|8|Sansha Sentry Gun}}<br />
{{NPCTableRow|Frigate|6|Centii Butcher/Manslayer|ewar=TD}}<br />
{{NPCTableRow|Destroyer|3|Centior Cannibal/Misshape}}<br />
{{NPCTableRow|Cruiser|5|Centum Mutilator/Hellhound}}<br />
{{NPCTableRow|Battlecruiser|11|Centatis Specter/...}}<br />
{{NPCTableRow|Battleship|8|Centus Plague/Savage Lord/Beast Lord/Overlord|ewar=TD}}<br />
|}<br />
Note: rats info here is not exact. Only some battleships use EWAR.<br />
===Room 3===<br />
<br />
{{MessageBox|Transmission from Slave Ation09:<br />
|''When you wake up in your next clone, remember it was the Master's will that you died here today.''|collapsed=yes}}<br />
<br />
This pocket is the single most dangerous in the site. The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers. Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should your highest priority, once they die the rest of the fleet is significantly easier to tank.<br />
<br />
Slave Ation09 is located around 47 km from the warp-in.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|3|Sansha Stasis Tower|ewar={{icon|web|24}}}}<br />
{{NPCTableRow|Sentry|1|Cruise Missile Battery}}<br />
{{NPCTableRow|Sentry|2|Light Missile Battery}}<br />
{{NPCTableRow|Sentry|1|Heavy Missile Battery}}<br />
{{NPCTableRow|Sentry|9|Tower Sentry Sansha II}}<br />
{{NPCTableRow|Frigate|11|Centii Butcher/Manslayer}}<br />
{{NPCTableRow|Destroyer|1|Centior Monster}}<br />
{{NPCTableRow|Cruiser|10|Centum Beast/Hellhound}}<br />
{{NPCTableRow|Battleship|6|Centus Savage/Dread Lord|ewar=TD}}<br />
{{NPCTableRow|Overseer Cruiser|1|Slave Ation09|cargo=may drop 1-run Phantasm BPC, Centum B-type modules and always drops 18th Tier Overseers|note=Has strong armor tank}}<br />
|}<br />
Note: rats info here is not exact. Only some battleships use EWAR.<br />
{{MessageBox|After Ations death:<br />
|''Ation09 is dead again. Might as well gather his goodies before he has a chance to resurrect.''|collapsed=yes}}<br />
<br />
==Loot==<br />
<br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
| 18th Tier Overseer's Effects<br />
| 43.2M ISK<br />
| Slave Ation09 Commander Cruiser<br />
| 100% drop rate<br />
|-<br />
| Centum B-type modules<br />
| <br />
| Slave Ation09 Commander Cruiser<br />
| Up to 3x<br />
|-<br />
| Phantasm BPC <br />
| <br />
| Slave Ation09 Commander Cruiser<br />
|<br />
|}<br />
<br />
{{DED Complexes|Sanshas}}<br />
[[Category:DED Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Epic_arcs&diff=212633Epic arcs2024-02-08T06:18:20Z<p>Sivaira Chen: </p>
<hr />
<div>{{EpicMissionArcBoilerintro}}<br />
{{MissionLinks}}<br />
<br />
'''Epic Arcs''' form a branching chain of [[Missions]] split into Chapters that can be repeated every ninety days. Epic Arc Missions are more difficult than basic Missions of equal level and cannot expire.<br />
<br />
Epic Arc rewards are millions of ISK, Faction Modules and their Blueprint Copies and a large [[NPC standings#Faction Standing|Faction Standing]] increase. Epic Arc Faction Standing increase, uniquely, does not effect other Faction Standings through [[NPC standings#Derived standings|Derived Standing]] and can be shared with other members of the Fleet.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="background-color:#222222;"<br />
!style="width: 150px;" | Epic Arc !!style="width: 150px;" | Faction !!style="width: 50px;" | Missions !!style="width: 50px;" | Level !!style="width: 100px;" | Starting System !!style="width: 100px;" | Starting Region<br />
|-<br />
| [[{{FactionEpicArc | faction = Sisters of EVE}}]] || [[Servant Sisters of EVE|Sisters of EVE]] || 51 || 1 || Arnon || Essence<br />
|-<br />
| [[{{FactionEpicArc | faction = Angel Cartel}}]] || [[Angel Cartel]] || 11 || 3 || Multiple || Multiple<br />
|-<br />
| [[{{FactionEpicArc | faction = Guristas Pirates}}]] || [[Guristas Pirates]] || 12 || 3 || Multiple || Multiple<br />
|-<br />
| [[{{FactionEpicArc | faction = Amarr Empire}}]] || [[Amarr Empire]] || 18 || 4 || Kor-Azor Prime || Kor-Azor<br />
|-<br />
| [[{{FactionEpicArc | faction = Caldari State}}]] || [[Caldari State]] || 17 || 4 || Josameto || The Forge<br />
|-<br />
| [[{{FactionEpicArc | faction = Gallente Federation}}]] || [[Gallente Federation]] || 19 || 4 || Dodixie || Sinq Laison<br />
|-<br />
| [[{{FactionEpicArc | faction = Minmatar Republic}}]] || [[Minmatar Republic]] || 18 || 4 || Frarn || Heimatar<br />
|}<br />
<br />
== Repeating an Epic Arc ==<br />
Once ninety days have passed after completion of a particular arc, you can talk again to the Epic Arc Starting Agent. You will not be alerted when you can start the Epic Arc again.<br />
<br />
{{MessageBox|Agent when restarting an Epic Arc<br />
|Hello '''<Character>'''. Good to see you again. I would like to remind you that you have previously completed this epic arc and for you to embark on it once again I would have to erase all memory of the arc from your mind. Are you sure you would like to start this journey once again and lose all history of this arc? <br />
|collapsed=yes}}<br />
<br />
[[Category:Epic Arcs]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Epic_arcs&diff=212632Epic arcs2024-02-08T06:14:25Z<p>Sivaira Chen: </p>
<hr />
<div>{{EpicMissionArcBoilerintro}}<br />
{{MissionLinks}}<br />
<br />
'''Epic Arcs''' form a branching chain of [[Missions]] split into Chapters that can be repeated every ninety days (15 days for the Guristas and Angel epic arcs). Epic Arc Missions are more difficult than basic Missions of equal level and cannot expire.<br />
<br />
Epic Arc rewards are millions of ISK, Faction Modules and their Blueprint Copies and a large [[NPC standings#Faction Standing|Faction Standing]] increase. Epic Arc Faction Standing increase, uniquely, does not effect other Faction Standings through [[NPC standings#Derived standings|Derived Standing]] and can be shared with other members of the Fleet.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|- style="background-color:#222222;"<br />
!style="width: 150px;" | Epic Arc !!style="width: 150px;" | Faction !!style="width: 50px;" | Missions !!style="width: 50px;" | Level !!style="width: 100px;" | Starting System !!style="width: 100px;" | Starting Region<br />
|-<br />
| [[{{FactionEpicArc | faction = Sisters of EVE}}]] || [[Servant Sisters of EVE|Sisters of EVE]] || 51 || 1 || Arnon || Essence<br />
|-<br />
| [[{{FactionEpicArc | faction = Angel Cartel}}]] || [[Angel Cartel]] || 11 || 3 || Multiple || Multiple<br />
|-<br />
| [[{{FactionEpicArc | faction = Guristas Pirates}}]] || [[Guristas Pirates]] || 12 || 3 || Multiple || Multiple<br />
|-<br />
| [[{{FactionEpicArc | faction = Amarr Empire}}]] || [[Amarr Empire]] || 18 || 4 || Kor-Azor Prime || Kor-Azor<br />
|-<br />
| [[{{FactionEpicArc | faction = Caldari State}}]] || [[Caldari State]] || 17 || 4 || Josameto || The Forge<br />
|-<br />
| [[{{FactionEpicArc | faction = Gallente Federation}}]] || [[Gallente Federation]] || 19 || 4 || Dodixie || Sinq Laison<br />
|-<br />
| [[{{FactionEpicArc | faction = Minmatar Republic}}]] || [[Minmatar Republic]] || 18 || 4 || Frarn || Heimatar<br />
|}<br />
<br />
== Repeating an Epic Arc ==<br />
Once ninety days have passed after completion of a particular arc, you can talk again to the Epic Arc Starting Agent. You will not be alerted when you can start the Epic Arc again.<br />
<br />
{{MessageBox|Agent when restarting an Epic Arc<br />
|Hello '''<Character>'''. Good to see you again. I would like to remind you that you have previously completed this epic arc and for you to embark on it once again I would have to erase all memory of the arc from your mind. Are you sure you would like to start this journey once again and lose all history of this arc? <br />
|collapsed=yes}}<br />
<br />
[[Category:Epic Arcs]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Sansha%27s_Command_Relay_Outpost&diff=212198Sansha's Command Relay Outpost2024-01-28T01:41:40Z<p>Sivaira Chen: </p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Sansha's Command Relay Outpost<br />
|type=ded<br />
|rating=3/10<br />
|location=High, Low<br />
|ship limit=Cruisers<br />
|faction=Sansha's<br />
|signature strength=10% in High, ? in Low<br />
}}<br />
'''Sansha's Command Relay Outpost''' is a deadspace combat site that is occupied by the Pirate Faction known as [[Sansha's Nation]]. It can be found by Probing for exploration sites in high security systems within Amarr and Ammatar space. It can also be triggered as an escalation from the [[Sansha Hideaway]] and [[Sansha Refuge]] sites.<br />
<br />
This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigates, Destroyers, Cruisers and their Tech 2 counterparts.<br />
<br />
Pirate ship classes encountered within this combat site are Frigate and Destroyer class. The names and amount of ships appearing may vary slightly from what is listed here.<br />
<br />
==Walkthrough==<br />
{{MessageBox|Upon warping to the gate<br />
|This small outpost acts as a monitoring and coordination hub for the Centus division of the Sansha armed forces in this sector. It also relays communications between neighboring battletowers. <br />
DED Threat Assessment: Unsafe (3 of 10)<br />
|collapsed=yes}}<br />
===Room 1===<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|2|Tower Sentry Sansha I}}<br />
{{NPCTableRow|Frigate|8|Centus Black Ops Agent (Centii Enslaver)}}<br />
{{NPCTableRow|Frigate|2|Centus Black Ops Agent (Centii Plague)}}<br />
{{NPCTableRow|Destroyer|3|Centus Black Ops Assassin (Centior Cannibal)}}<br />
{{NPCTableRow|Destroyer|2|Centus Black Ops Assassin (Centior Misshape)}}<br />
{{NPCTableRow|Overseer Frigate|1|Sansha Black Ops Squad Leader|cargo=Contains 5th tier Overseers personal effects and may contain *True Sansha modules* as well as producing Tech 2 Salvage}}<br />
|}<br />
The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which not needed to open the next gate, and is reusable. All ships must be destroyed to unlock the next gate, in addition to the key. Note that the key is not used up by the gate.<br />
<br />
===Room 2===<br />
{{MessageBox|Upon taking the gate<br />
|Relay systems such as this one are the heart and soul of [[Sansha's Nation]]. Broadcasting a constant stream of strange and incomprehensible directives from a long dead master. Even so the Centus squadron guarding this base should not be dismissed as mere mindless drones.<br />
|collapsed=yes}}<br />
If you are in a well fit (t2 or equivalent) cruiser, you can safely ignore everything except the Centus Black Ops Commander. Quickly kill him, burn to his wreck, loot and warp off. Only one heavy missile battery will aggro on warpin, so the sentries will not be a major concern as long as you keep distance.<br />
<br><br />
As a T1 cruiser you can launch single light drone, make it shoot once in an overseer frigate and scoop it back. This will trigger his aggro and lure him out of the group.<br />
<br><br />
The Centus Black Ops Commander has high omni resists in shield(90% to all damage types) but is weak in armor and structure.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Sentry|1|Sansha Tachyon Beam Sentry}}<br />
{{NPCTableRow|Sentry|1|Sansha Sentry Gun}}<br />
{{NPCTableRow|Sentry|2|Sansha Heavy Missile Battery}}<br />
{{NPCTableRow|Destroyer|1|Centus Black Ops Veteran (Centior Monster)}}<br />
{{NPCTableRow|Destroyer|13|Centus Black Ops Veteran (Centior Abomination/Devourer)}}<br />
{{NPCTableRow|Overseer Frigate|1|Centus Black Ops Commander|cargo=Contains 6th Tier Overseers Personal Effects. May also contain Centii A-type Frigate modules or a Succubus BPC. As well as producing Tech 2 Salvage.}}<br />
|}<br />
{{MessageBox|Upon destroying the Centus Black Ops Commander, if the site was from an escalation:<br />
|The Black Ops Commander has been destroyed, and with that, this space is safe from Sansha's mindless slaves once more.<br />
|collapsed=yes}}<br />
<br />
==Rewards==<br />
<br />
===Bounties===<br />
<br />
* 530.000 ISK<br />
<br />
===Loot===<br />
<br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
|5th Tier Overseeers Effects<br />
|180k Isk<br />
|Sansha Black ops Squad Leader<br />
| 100% drop rate<br />
|-<br />
|True Sansha module<br />
|<br />
|Sansha Black ops Squad Leader<br />
| rare<br />
|-<br />
|6th Tier Overseers Effects<br />
|360k Isk<br />
|Centus Black Ops Commander<br />
| 100% drop rate<br />
|-<br />
|Centii A-type Module<br />
|<br />
|Centus Black Ops Commander<br />
| Up to 3x<br />
|-<br />
|True Sansha module<br />
|<br />
|Centus Black Ops Commander<br />
| rare<br />
|-<br />
|{{sh|Succubus}} BPC<br />
|<br />
|Centus Black Ops Commander<br />
| rare<br />
|}<br />
<br />
==See also==<br />
{{DED Complexes|Sanshas}}<br />
[[Category:DED Complexes]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=211675Possible rooms in Abyssal Deadspace2024-01-10T05:49:02Z<p>Sivaira Chen: </p>
<hr />
<div>{{Triglavian links}}<br />
{{Update|Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
{{NPCTableCSS}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
==General notes==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
Or, if running a frigate/destroyer abyssal:<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Biocombinative Cache|note=Cache contains 3x the loot as a cruiser abyssal|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
== Tier 0 Abyssal Deadspace ==<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|Sparklance Tessella|note=Deals twice as much damage as the Needles}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns harmless drones}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos|note=Spawns with 50% hull, no shield no armor}}<br />
{{NPCTableRow|Cruiser|0-2|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
{{NPCTableRow|Frigate|2|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|6|Sparkneedle Tessella|note=Deals EM damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4|Emberneedle Tessella|note=Deals thermal damage}}<br />
{{NPCTableRow|Frigate|1|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Structure|1|Short-Range Deviant Automata Suppressor}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera|note=Deals high kinetic damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis|note=Deals higher damage}}<br />
{{NPCTableRow|Structure|1|Medium-Range Multibody Tracking Pylon}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik|note=Damage ramps up over time}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop|note=Very high missile damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Sparkneedle Tessella}}<br />
{{NPCTableRow|Battleship|1|Photic Abyssal Overmind}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|6|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Frigate|0-2|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Neut|ewar2=Web}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop}}<br />
{{NPCTableRow|Frigate|2|Attacker Pacifier Disparu Troop}}<br />
|}<br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|2|Striking Kikimora}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1-2|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Up to 3 Knights will spawn. Frigate swarm size depends on how many Knights are there. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Elite Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Sleeper spawns can include up to 6 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 7-8 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
== Tier 4 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
== Tier 5 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
== Tier 6 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=211673Possible rooms in Abyssal Deadspace2024-01-10T05:48:31Z<p>Sivaira Chen: </p>
<hr />
<div>{{Triglavian links}}<br />
{{Update|Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
{{NPCTableCSS}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
==General notes==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
Or, if running a frigate/destroyer abyssal:<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Biocombinative Cache|note=Cache contains 3x the loot as a cruiser abyssal|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
== Tier 0 Abyssal Deadspace ==<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|Sparklance Tessella|note=Deals twice as much damage as the Needles}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns harmless drones}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos|note=Spawns with 50% hull, no shield no armor}}<br />
{{NPCTableRow|Cruiser|0-2|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
{{NPCTableRow|Frigate|2|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|6|Sparkneedle Tessella|note=Deals EM damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4|Emberneedle Tessella|note=Deals thermal damage}}<br />
{{NPCTableRow|Frigate|1|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Structure|1|Short-Range Deviant Automata Suppressor}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera|note=Deals high kinetic damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis|note=Deals higher damage}}<br />
{{NPCTableRow|Structure|1|Medium-Range Multibody Tracking Pylon}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik|note=Damage ramps up over time}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop|note=Very high missile damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Sparkneedle Tessella}}<br />
{{NPCTableRow|Battleship|1|Photic Abyssal Overmind}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|6|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Frigate|0-2|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Neut|ewar2=Web}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop}}<br />
{{NPCTableRow|Frigate|2|Attacker Pacifier Disparu Troop}}<br />
|}<br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|2|Striking Kikimora}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1-2|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Up to 3 Knights will spawn. Frigate swarm size depends on how many Knights are there. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-3|Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Cruiser|0-2|Elite Lucifer Cynabal|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|3-6|(Elite)Lucifer Dramiel/Medusa/Swordspine/...}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Sleeper spawns can include up to 6 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 7-8 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
== Tier 4 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
== Tier 5 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
== Tier 6 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=211672Possible rooms in Abyssal Deadspace2024-01-10T05:44:40Z<p>Sivaira Chen: </p>
<hr />
<div>{{Triglavian links}}<br />
{{Update|Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
{{NPCTableCSS}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
==General notes==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
Or, if running a frigate/destroyer abyssal:<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Biocombinative Cache|note=Cache contains 3x the loot as a cruiser abyssal|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
== Tier 0 Abyssal Deadspace ==<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|Sparklance Tessella|note=Deals twice as much damage as the Needles}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns harmless drones}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos|note=Spawns with 50% hull, no shield no armor}}<br />
{{NPCTableRow|Cruiser|0-2|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
{{NPCTableRow|Frigate|2|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|6|Sparkneedle Tessella|note=Deals EM damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4|Emberneedle Tessella|note=Deals thermal damage}}<br />
{{NPCTableRow|Frigate|1|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Structure|1|Short-Range Deviant Automata Suppressor}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera|note=Deals high kinetic damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis|note=Deals higher damage}}<br />
{{NPCTableRow|Structure|1|Medium-Range Multibody Tracking Pylon}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik|note=Damage ramps up over time}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop|note=Very high missile damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Sparkneedle Tessella}}<br />
{{NPCTableRow|Battleship|1|Photic Abyssal Overmind}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|6|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Frigate|0-2|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Neut|ewar2=Web}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop}}<br />
{{NPCTableRow|Frigate|2|Attacker Pacifier Disparu Troop}}<br />
|}<br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|2|Striking Kikimora}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1-2|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Frigate escorts will usually spawn in a group of 4-5.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
Frigate swarm size decreases with more Rodivas.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}<br />
|}<br />
Up to 3 Knights will spawn. Frigate swarm size depends on how many Knights are there. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Sleeper spawns can include up to 6 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 7-8 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
== Tier 4 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
== Tier 5 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
== Tier 6 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=211670Possible rooms in Abyssal Deadspace2024-01-10T05:42:06Z<p>Sivaira Chen: </p>
<hr />
<div>{{Triglavian links}}<br />
{{Update|Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
{{NPCTableCSS}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
==General notes==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
Or, if running a frigate/destroyer abyssal:<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Biocombinative Cache|note=Cache contains 3x the loot as a cruiser abyssal|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
== Tier 0 Abyssal Deadspace ==<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|Sparklance Tessella|note=Deals twice as much damage as the Needles}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns harmless drones}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos|note=Spawns with 50% hull, no shield no armor}}<br />
{{NPCTableRow|Cruiser|0-2|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
{{NPCTableRow|Frigate|2|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|6|Sparkneedle Tessella|note=Deals EM damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4|Emberneedle Tessella|note=Deals thermal damage}}<br />
{{NPCTableRow|Frigate|1|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Structure|1|Short-Range Deviant Automata Suppressor}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera|note=Deals high kinetic damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis|note=Deals higher damage}}<br />
{{NPCTableRow|Structure|1|Medium-Range Multibody Tracking Pylon}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik|note=Damage ramps up over time}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop|note=Very high missile damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Sparkneedle Tessella}}<br />
{{NPCTableRow|Battleship|1|Photic Abyssal Overmind}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|6|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Frigate|0-2|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Neut|ewar2=Web}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop}}<br />
{{NPCTableRow|Frigate|2|Attacker Pacifier Disparu Troop}}<br />
|}<br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|2|Striking Kikimora}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1-2|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
Up to 3 Knights will spawn. Frigate swarm size depends on how many Knights are there. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}<br />
{{NPCTableRow|Frigate|1-10|Devoted Hunter/Smith/Herald/...}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Sleeper spawns can include up to 6 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 7-8 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
== Tier 4 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
== Tier 5 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
== Tier 6 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
<br />
[[Category:PvE]]</div>Sivaira Chenhttps://wiki.eveuniversity.org/index.php?title=Possible_rooms_in_Abyssal_Deadspace&diff=211668Possible rooms in Abyssal Deadspace2024-01-10T05:38:57Z<p>Sivaira Chen: </p>
<hr />
<div>{{Triglavian links}}<br />
{{Update|Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}<br />
{{NPCTableCSS}}<br />
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.<br />
<br />
==General notes==<br />
Vila Swarmers DO NOT need to be destroyed; they will deactivate when their linked ship is destroyed and if they are still there, if all other ships are destroyed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watch them and recall them if necessary.<br />
<br />
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.<br />
<br />
== Loot ==<br />
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
Or, if running a frigate/destroyer abyssal:<br />
{{NPCTableHead|Possible loot spawns}}<br />
{{NPCTableRow|Structure|1|Triglavian Biocombinative Cache|note=Cache contains 3x the loot as a cruiser abyssal|cargo=Triglavian materials}}<br />
{{NPCTableRow|Structure|1-3|Triglavian Extraction Node/SubNode|cargo=Triglavian materials}}<br />
|}<br />
== Tier 0 Abyssal Deadspace ==<br />
<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop|note=Has strong active tank}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Attacker Pacifier Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2-3|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
{{NPCTableRow|Elite Frigate|1|Sparklance Tessella|note=Deals twice as much damage as the Needles}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Echo|point=scram|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Escort/Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik|note=Spawns harmless drones}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Devoted Hunter}}<br />
|}<br />
<br />
== Tier 1 Abyssal Deadspace ==<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos|note=Spawns with 50% hull, no shield no armor}}<br />
{{NPCTableRow|Cruiser|0-2|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucifer Dramiel}}<br />
{{NPCTableRow|Frigate|2|Lucifer Medusa|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|6|Sparkneedle Tessella|note=Deals EM damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4|Emberneedle Tessella|note=Deals thermal damage}}<br />
{{NPCTableRow|Frigate|1|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Structure|1|Short-Range Deviant Automata Suppressor}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera|note=Deals high kinetic damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis|note=Deals higher damage}}<br />
{{NPCTableRow|Structure|1|Medium-Range Multibody Tracking Pylon}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Lucid Aegis}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik|note=Damage ramps up over time}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop|note=Very high missile damage}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1-2|Sparkneedle Tessella}}<br />
{{NPCTableRow|Battleship|1|Photic Abyssal Overmind}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Foothold)}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|6|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Frigate|0-2|Sparkneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Neut|ewar2=Web}}<br />
{{NPCTableRow|Frigate|1|Lucifer Swordspine|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Devoted Hunter}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Devoted Knight|ewar=Neut|ewar2=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Lancer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Skybreaker Disparu Troop}}<br />
{{NPCTableRow|Frigate|2|Attacker Pacifier Disparu Troop}}<br />
|}<br />
<br />
== Tier 2 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Dissipator|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
{{NPCTableRow|Frigate|3|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|5|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Sparkneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Frigate|0-3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|0-2|Fieldweaver/Plateforger Tessella|note=Remote reps}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Rearguard)}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Obfuscator|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak|note=High ramping damage}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|2|Tangling Vila Damavik|ewar=Web}}<br />
{{NPCTableRow|Drone|12|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Twilit Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Preserver}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Destroyer|3|Striking Kikimora}}<br />
|}<br />
Strongest DPS spawn appears to be 1 battleship and 1 cruiser. Frigates are interchangable between Skybreakers and Pacifiers. Typically the setup will include 1 battleship/cruiser and roughly 3 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-1|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Cruiser|0-1|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|0-1|Stormbringer Disparu Troop}}<br />
{{NPCTableRow|Frigate|0-3|Skybreaker Disparu Troop}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Shining Drekavac|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
<br />
== Tier 3 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Destroyer|2-3|Striking Kikimora}}<br />
{{NPCTableRow|Destroyer|1-2|Ghosting Kikimora|ewar=TD}}<br />
{{NPCTableRow|Battlecruiser|1|Striking Drekavac}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|4|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|3|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1|Renewing Rodiva}}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
|}<br />
Usually will spawn three battlecruisers + remote repair frigates. If a drone spawn of four occurs no frigates will spawn.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
Sleeper spawns can include up to 6 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.<br />
Typical layout involves 1-2 cruisers and approximately 7-8 frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|0-2|Lucid Upholder|ewar=Web}}<br />
{{NPCTableRow|Frigate|1-6|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Lucid Escort/Aegis}}<br />
{{NPCTableRow|Frigate|1|Lucid Warden|ewar=Web}}<br />
|}<br />
Typical Drifter layout is 4 cruisers and 1 battleship, rarely any more or less. Cruiser types are interchangable.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos (Frontline)|note=approx. half shields, armor & structure}}<br />
{{NPCTableRow|Cruiser|0-4|Ephialtes Lancer/Spearfisher/Illuminator/...}}<br />
{{NPCTableRow|Cruiser|0-4|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}<br />
{{NPCTableRow|Battleship|0-1|Thunderchild Disparu Troop|note=Very high alpha, deals mostly Kinetic damage}}<br />
{{NPCTableRow|Cruiser|0-2|Drainer Enforcer Disparu Troop|ewar=Neut}}<br />
{{NPCTableRow|Frigate|0-3|Marker Pacifier Disparu Troop|ewar=TP}}<br />
|}<br />
Up to 4 Leshaks can spawn. Layout includes either 3 Leshaks and 3-4 rogue drone frigates, or 4 Leshaks and no frigates.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2-3|Striking Leshak|note=Heavily damaged}}<br />
{{NPCTableRow|Battleship|1|Renewing Leshak|note=Has strong remote repairs}}<br />
{{NPCTableRow|Frigate|0-3|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
Interchangable with Rogue Drone frigates. Spawn may be larger.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|1|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
|}<br />
Largest DPS spawn is 3 Harrowing Vila Vedmaks.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|16|Vila Swarmer|note=Avoid destroying}}<br />
|}<br />
Spawn has a max of around 12 ships.<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Confuser|ewar=TD}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
== Tier 4 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|2|Anchoring Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Damavik}}<br />
{{NPCTableRow|Frigate|2|Ghosting Damavik|ewar=TD}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Cruiser|1|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Lucid Aegis}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Striking Leshak}}<br />
{{NPCTableRow|Battleship|2|Blinding Leshak|ewar=Damp}}<br />
{{NPCTableRow|Battleship|2|Starving Leshak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Hadal Abyssal Overmind}}<br />
{{NPCTableRow|Frigate|5|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|2|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|2|Fieldweaver Tessella|note=Uses remote shield logi}}<br />
{{NPCTableRow|Frigate|1|Emberneedle Tessella}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Vanguard)}}<br />
{{NPCTableRow|Cruiser|3|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|4|Ephialtes Obfuscator|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|1|Shining Vila Damavik|ewar=TP}}<br />
{{NPCTableRow|Frigate|3|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|1|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Drone|23|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|1|Lucid Sentinel|ewar=Neut}}<br />
{{NPCTableRow|Frigate|4|Lucid Escort}}<br />
{{NPCTableRow|Frigate|2|Lucid Warden|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Lucid Firewatcher|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|3|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1|Strikelance Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Strikegrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Sparkgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Frigate|2|Blastneedle Tessella}}<br />
{{NPCTableRow|Frigate|4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
== Tier 5 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|4|Scylla Tyrannos|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Spearfisher|point=scram}}<br />
{{NPCTableRow|Cruiser|2|Lucid Watchman}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Lancer}}<br />
{{NPCTableRow|Cruiser|3|Lucid Upholder|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|1|Harrowing Vedmak}}<br />
{{NPCTableRow|Cruiser|2|Starving Vedmak|ewar=Neut}}<br />
{{NPCTableRow|Frigate|3|Starving Damavik|ewar=Neut}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Karybdis Tyrannos(Assault)|note=500 DPS, highest tank of all Drifter battleships in Abyss}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Dissipator|ewar=Neut}}<br />
{{NPCTableRow|Cruiser|2|Scylla Tyrannos|ewar=Web}}<br />
{{NPCTableRow|Cruiser|1|Scylla Tyrannos|point=scram}}<br />
{{NPCTableRow|Cruiser|3|Ephialtes Entangler|ewar=Web}}<br />
{{NPCTableRow|Cruiser|2|Ephialtes Illuminator|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Benthic Abyssal Overmind|ewar=Web|note=Webs up to 15 km}}<br />
{{NPCTableRow|Frigate|4|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|3|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Frigate|4|Fieldweaver Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|3|Lucid Deepwatcher|ewar=TP}}<br />
{{NPCTableRow|Frigate|0-1|Lucid Escort}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battleship|1|Tangling Leshak|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Warding Leshak|note=Same as striking variant, but has more hull damage}}<br />
{{NPCTableRow|Battleship|4|Renewing Leshak|note=Uses remote armor repairers|trigger=Recommended primary target/s}}<br />
{{NPCTableRow|Frigate|3|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|4|Spotlighter Tessella|ewar=TP}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|3|Harrowing Vila Vedmak}}<br />
{{NPCTableRow|Frigate|2|Ghosting Vila Damavik|ewar=TD}}<br />
{{NPCTableRow|Frigate|3|Anchoring Vila Damavik|point=scram}}<br />
{{NPCTableRow|Frigate|1|Striking Vila Damavik}}<br />
{{NPCTableRow|Drone|30|Vila Swarmer}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Battlecruiser|2|Embergrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|1|Blastgrip Tessera}}<br />
{{NPCTableRow|Battlecruiser|3|Sparkgrip Tessera}}<br />
{{NPCTableRow|Frigate|4|Plateforger Tessella}}<br />
{{NPCTableRow|Frigate|2|Snarecaster Tessella|ewar=Web}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|4-5|Emberlance Tessella}}<br />
{{NPCTableRow|Frigate|1-2|Blastlance Tessella}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|3-4|Gazedimmer Tessella|ewar=Damp}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Marker Pacifier Disparu Troop|ewar=TP}}<br />
{{NPCTableRow|Cruiser|2|Assault Enforcer Disparu Troop}}<br />
{{NPCTableRow|Battleship|1|Thunderchild Disparu Troop}}<br />
{{NPCTableRow|Battleship|2|Arrester Marshal Disparu Troop|ewar=Web}}<br />
{{NPCTableRow|Battleship|1|Drainer Marshal Disparu Troop|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|3|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Destroyer|1|Striking Kikimora}}<br />
{{NPCTableRow|Battlecruiser|5|Striking Drekavac}}<br />
|}<br />
== Tier 6 Abyssal Deadspace ==<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Cruiser|5|Harrowing Vedmak}}<br />
{{NPCTableRow|Frigate|3|Striking Damavik}}<br />
{{NPCTableRow|Frigate|1|Tangling Damavik|ewar=Web}}<br />
{{NPCTableRow|Frigate|2|Starving Damavik|ewar=Neut}}<br />
|}<br />
{{NPCTableHead}}<br />
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}<br />
{{NPCTableRow|Frigate|1|Gazedimmer Tessella|ewar=Damp}}<br />
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}<br />
{{NPCTableRow|Frigate|1|Fogcaster Tessella|ewar=TD}}<br />
{{NPCTableRow|Battleship|1|Endobenthic Abyssal Overmind|ewar=Web}}<br />
|}<br />
<br />
[[Category:PvE]]</div>Sivaira Chen