https://wiki.eveuniversity.org/api.php?action=feedcontributions&user=Thocksan&feedformat=atomEVE University Wiki - User contributions [en]2024-03-29T10:55:41ZUser contributionsMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Jet-Set_Hooligans&diff=210705Jet-Set Hooligans2023-12-19T21:09:38Z<p>Thocksan: /* Warp-in */</p>
<hr />
<div>{{CMBSiteInfo<br />
|name= Jet-Set Hooligans<br />
|type= escalation<br />
|rating= Unrated<br />
|location= High, Low<br />
|ship limit= Unknown<br />
|faction= Serpentis<br />
|signature strength= <br />
}}<br />
<br />
{{MessageBox|Expedition start:<br />
|As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.<br />
}}<br />
{{TOC|limit= 2}}<br />
<br />
== First location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}}<br />
{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captain/Captain Sentry}}<br />
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Drops}}<br />
|}<br />
<br />
=== Single room ===<br />
Entering this room can trigger the escalation. Serpentis Madcat frigates are 225 km away.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|4|Serpentis Madcat|ewar= Damp}}<br />
|}<br />
{{MessageBox|In local<br />
|Serpentis Madcat: Well look at who we have here boys, looks like a garbage hauler. I wonder what nincompoop decided to send him out here through our turf. Maybe his mother? Ha ha.<br />
|collapsed=yes}}<br />
{{MessageBox|In local (Madcat warp-off)<br />
|Serpentis Madcat: I've had enough fun with this freak, I doubt he has anything worth looting. Let's roll boys!<br />
|collapsed=yes}}<br />
All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.<br />
<br />
{{MessageBox|Escalation message:<br />
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity<br />
|collapsed=yes}}<br />
<br />
In previous patches the Escalation message was more colorful; stating:<br />
<br />
{{MessageBox|Escalation message:<br />
|These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.<br />
|collapsed=yes}}<br />
{{MessageBox|Escalation dead-end<br />
|These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.<br />
|collapsed=yes}}<br />
<br />
== Second location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Coreli Guardian Patroller/Watchman}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Defender}}<br />
{{NPCTableRow|Battlecruiser|4|High Captain}}<br />
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|cargo= Possibly drops Mid-grade Asklepian Omega|trigger= escalation trigger}}<br />
|}<br />
<br />
<br />
{{MessageBox|Escalation message:<br />
These seem to be just some punks on drugs looking for trouble rather than bloodthirst pirates. In any case, your instruments have an easy lock on their destination.<br />
|collapsed=yes}}<br />
<br />
=== Single room ===<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|4|Serpentis Madcat|trigger= escalation trigger, Reinforcement 1 trigger|ewar= Damp}}<br />
|}<br />
One of the Madcats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.<br />
<br />
The Madcat is difficult to kill, uses MWD and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it (possible if you manage to keep it at range (pressing E all the time) - the wreck was empty!)).<br />
<br />
If you are unable to kill the Madcat he will eventually warp away.<br />
<br />
A group of Serpentis ships (named Guardian Angels) spawn to defend the Madcat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.<br />
<br />
Scarcity Update: This site, like other cosmic signatures, contains ore.<br />
* As of 1st March 2021 the site contains large amounts of Hedbergite & Hemorphite, with smaller amounts of Omber, Kernite and ores found in high sec. The ore spans a crescent shape of 120km across and is therefore impossible to scan with a single survey. It was estimated on approximately a third of the belt scanned that ISK value at current prices would be 2.5-3b. Note that if the site is left by all players it may despawn, but leaving one player at all times within the site will retain it in space for mining.<br />
* As of 3rd March 2021 the only asteroids showing on overview at the site were Scordite and Veldspar. Very disappointing.<br />
* As of 15th of October 2021 the site, once again, contains only large amounts of Scordite and Veldspar.<br />
<br />
<br />
{{MessageBox|Escalation message:<br />
|It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good... <br />
|collapsed=yes}}<br />
<br />
{{Important note box | ''WARNING:''<br />
If you kill reinforcement 3 or stay too long (not confirmed) a very strong group will spawn.<br />
}}<br />
{{NPCTableHead|Reinforcement 1}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger= Killing spawns two more frigates}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger = Killing spawns two more battlecruisers for both pairs}}<br />
|}<br />
<br />
Each pair of first reinforcements will spawn a new pair of same type.<br />
{{NPCTableHead|Reinforcements 2 (full)}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}<br />
|}<br />
<br />
Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warp-in.<br />
DO NOT KILL REINFORCEMENT 3!<br />
{{NPCTableHead|Reinforcements 3}}<br />
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Agent/Spy/Initiate}}<br />
{{NPCTableRow|Destroyer|2|Coreli Cannoneer/Infantry}}<br />
{{NPCTableRow|Battlecruiser|7|Corelatis Captain/High Captain}}<br />
|}<br />
<br />
<br />
Killing reinforcement 3 triggers massive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them.<br />
The ships have special types: "Temko Interceptor", "COSMOS Gallente Commodore", "Cosmos Gallente Elite Frigate" and "Cosmos Gallente Captain". They were easily able to overpower a [[Vargur]] with 1700 ehp/s tank.<br />
{{NPCTableHead|Guardian Angel Battlegroup}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar=Web|point=yes}}<br />
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}<br />
|}<br />
<br />
<br />
== Third location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Commander Destroyer|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Faction drops}}<br />
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader}}<br />
|}<br />
<br />
=== Single room ===<br />
As you enter the room three Madcat frigates are waiting. They will warp off after calling reinforcements. Their warp off is the escalation trigger.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Serpentis Madcat|trigger= Their warpoff is escalation trigger|ewar= Damp}}<br />
|}<br />
<br />
{{MessageBox|Escalation message:<br />
|Finally! Your navigation panel proudly flashes a suggested destination for the Serpentis brats. <br />
|collapsed=yes}}<br />
<br />
{{Important note box | ''WARNING:''<br />
If you kill reinforcement or stay too long (not confirmed) a very strong group will spawn.<br />
}}<br />
{{NPCTableHead|Reinforcement 1}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger = Killing spawns two more frigates}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger= Killing spawns two more battlecruisers for both pairs}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements 2 (full)}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}<br />
|}<br />
<br />
The guardian angel battlegroup will spawn if you kill enough ships from second reinforcements. The group spawns about 50 km from warp-in.<br />
{{NPCTableHead|Guardian Angel Battlegroup}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar= Web|point= yes}}<br />
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}<br />
|}<br />
<br />
== Fourth location ==<br />
Single normal space pocket.<br />
<br />
{{MessageBox|On warp-in<br />
|Serpentis Madcat: That's it! You have the audacity to enter the proximity of our Pleasure Resorts! I can't lose face in front of the girls inside ... I mean I can't let you get away with that! ... Prepare to die, pest.<br />
<br />
Your computers pick up distress signals being sent from somewhere in the area. Perhaps this indicates that more enemy ships may be incoming soon. Whatever you're after here, you should probably make haste before you are overwhelmed.<br />
}}<br />
<br />
Despite the warnings, leaving the site, reshipping and finishing it was possible. This was done in a timeframe of about 45 minutes, without killing any ships except the Madcats. It is possible that the Reinforcement Wave only spawns after the destruction of particular NPC ships, more testing is needed.<br />
<br />
Killing the three madcats frigates unlocks the container. This container can contain multiple Coreli A-typ DED modules.<br><br />
The Madcat frigates have very high passive shield regeneration (150 HP/s), active armor tank and MWD. The stats for the Madcat can be found [http://games.chruker.dk/eve_online/item.php?type_id=26717 here]. Kinetic damage is best against their shields, the armor has 90% omni resist with full (800HP) repair every 10 seconds. This means you need to do at least 950 dps or do enough volley damage to punch through the armor. Damage application is also an issue against their small signature radius (48m). This stage is best attempted with some friends, either a small group of high DPS frigates (to avoid most of the room damage) or some cruiser sized ships and up with application (TP/web) and / or logi support. High alpha snipers with application support can also work, in which case a fast / tanky frigate buddy is recommended to pick up the loot.<br />
<br />
Strategy 2: Done in a Rupture with Kin/Therm Armor Hardeners, Armor repairer, web (to slow the cats) and 4 425 mm cannon II with barrage ammo. Warped in, bookmarked, warped out. Warped at 100km from the bookmark, bookmarked again, warped out. Warped 100k from bookmark. This should be enough distance to avoid most damage, specially from the towers, but I'd suggest more distance, a third bookmart to be at 300km from the towers would be better.<br />
<br />
At this distance, pick a direction (preferably keeping distance from main group of enemies) and wait the madcats to reach you. Just send all firepower, including drones and ensure you are webing the target, they may lose the web sometimes so be sure to web again as soon as they get in range. It took about 15 mins to kill the three, is a matter of time until you get the right volleys and breach their armour, my rupture had 280 dps. <br />
<br />
Once the mad cats are destroyed, as you are hundreds of km away from the lootbox, you can warp at 0 from it, quickly loot it and warp away without killing any other ships<br />
<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Container|1|Madcat's Stash|cargo= Coreli A-type modules}}<br />
|}<br />
<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Serpentis MadCat|trigger= Unlocks Madcat's Stash|ewar= Damp}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Destroyer|5|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Battlecruiser|5|Guardian Angel Battle Sergeant|trigger= Attacking triggers reinforcements}}<br />
{{NPCTableRow|Sentry|5|Serpentis Tower Sentry}}<br />
|}<br />
<br />
Killing ships can trigger additional waves.<br />
<br />
<br />
{{MessageBox|Escalation finished:<br />
|Killing rich kids may be lucrative, but when they have an army of hard core Guardian Angels to hold their hand like this, it can be a bit troublesome. These at least will have enough to talk about in their luxury clone bay tonight, wherever that may be. <br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Reinforcement Spawn}}<br />
{{NPCTableRow|Battlecruiser|10|Guardian Angel Warmonger}}<br />
|}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| Mid-grade Snake implants <br />
| 50 million ISK<br />
| From Shadow Serpentis Commander<br />
|-<br />
| Shadow Serpentis modules<br />
| 5 million ISK<br />
| From Shadow Serpentis Commander<br />
|-<br />
| Standard Meta Loot<br />
| ???<br />
| From usual NPC ships<br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| rowspan=2 | July 2023<br />
| Shadow Serpentis 5MN Microwarpdrive<br />
| 20.4 million ISK <br />
| rowspan=2 | From Shadow Frigate @Location#01<br />
|-<br />
| Shadow Serpentis Light Ion Blaster<br />
| 1.9 Million Isk<br />
|-<br />
| December 2022<br />
| Coreli A-Type Thermal Coating <br />
| 1.5 million ISK <br />
| From Madcat cache @ Location#04 (was a bit dissapointed) xD<br />
|-<br />
| August 2021<br />
| Mid-grade Asklepian Omega <br />
| 440 million ISK<br />
| From Shadow Serpentis Frigate @ Location#02<br />
|-<br />
| rowspan=3 | August 2017<br />
| Mid-grade Snake Alpha<br />
| 20 million ISK<br />
| From Shadow Serpentis Frigate @ Location#01<br />
|-<br />
| Mid-grade Snake Beta <br />
| 40 million ISK<br />
| From Shadow Serpentis Frigate @ Location#02<br />
|-<br />
| Shadow Serpentis modules<br />
| 3 million ISK<br />
| From Shadow Serpentis Destroyer @ Location#03<br />
|-<br />
| January 2018<br />
| Mid-grade Asklepian Gamma<br />
| 75 million ISK<br />
| From Shadow Serpentis @ Location#01<br />
|-<br />
| September 2018<br />
| [[Daredevil]] BPC<br />
| <br />
| From Shadow Serpentis @ Location#02<br />
|}<br />
<br />
[[Category:Expeditions]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Jet-Set_Hooligans&diff=210704Jet-Set Hooligans2023-12-19T21:05:47Z<p>Thocksan: /* Warp-in */</p>
<hr />
<div>{{CMBSiteInfo<br />
|name= Jet-Set Hooligans<br />
|type= escalation<br />
|rating= Unrated<br />
|location= High, Low<br />
|ship limit= Unknown<br />
|faction= Serpentis<br />
|signature strength= <br />
}}<br />
<br />
{{MessageBox|Expedition start:<br />
|As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.<br />
}}<br />
{{TOC|limit= 2}}<br />
<br />
== First location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}}<br />
{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captain/Captain Sentry}}<br />
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Drops}}<br />
|}<br />
<br />
=== Single room ===<br />
Entering this room can trigger the escalation. Serpentis Madcat frigates are 225 km away.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|4|Serpentis Madcat|ewar= Damp}}<br />
|}<br />
{{MessageBox|In local<br />
|Serpentis Madcat: Well look at who we have here boys, looks like a garbage hauler. I wonder what nincompoop decided to send him out here through our turf. Maybe his mother? Ha ha.<br />
|collapsed=yes}}<br />
{{MessageBox|In local (Madcat warp-off)<br />
|Serpentis Madcat: I've had enough fun with this freak, I doubt he has anything worth looting. Let's roll boys!<br />
|collapsed=yes}}<br />
All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.<br />
<br />
{{MessageBox|Escalation message:<br />
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity<br />
|collapsed=yes}}<br />
<br />
In previous patches the Escalation message was more colorful; stating:<br />
<br />
{{MessageBox|Escalation message:<br />
|These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.<br />
|collapsed=yes}}<br />
{{MessageBox|Escalation dead-end<br />
|These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.<br />
|collapsed=yes}}<br />
<br />
== Second location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Coreli Guardian Patroller/Watchman}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Defender}}<br />
{{NPCTableRow|Battlecruiser|4|High Captain}}<br />
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|cargo= Possibly drops Mid-grade Asklepian Omega|trigger= escalation trigger}}<br />
|}<br />
<br />
<br />
{{MessageBox|Escalation message:<br />
These seem to be just some punks on drugs looking for troule rather than bloodthirst pirates. In any case, your instruments have an easy lock on their destination.<br />
|collapsed=yes}}<br />
<br />
=== Single room ===<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|4|Serpentis Madcat|trigger= escalation trigger, Reinforcement 1 trigger|ewar= Damp}}<br />
|}<br />
One of the Madcats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.<br />
<br />
The Madcat is difficult to kill, uses MWD and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it (possible if you manage to keep it at range (pressing E all the time) - the wreck was empty!)).<br />
<br />
If you are unable to kill the Madcat he will eventually warp away.<br />
<br />
A group of Serpentis ships (named Guardian Angels) spawn to defend the Madcat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.<br />
<br />
Scarcity Update: This site, like other cosmic signatures, contains ore.<br />
* As of 1st March 2021 the site contains large amounts of Hedbergite & Hemorphite, with smaller amounts of Omber, Kernite and ores found in high sec. The ore spans a crescent shape of 120km across and is therefore impossible to scan with a single survey. It was estimated on approximately a third of the belt scanned that ISK value at current prices would be 2.5-3b. Note that if the site is left by all players it may despawn, but leaving one player at all times within the site will retain it in space for mining.<br />
* As of 3rd March 2021 the only asteroids showing on overview at the site were Scordite and Veldspar. Very disappointing.<br />
* As of 15th of October 2021 the site, once again, contains only large amounts of Scordite and Veldspar.<br />
<br />
<br />
{{MessageBox|Escalation message:<br />
|It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good... <br />
|collapsed=yes}}<br />
<br />
{{Important note box | ''WARNING:''<br />
If you kill reinforcement 3 or stay too long (not confirmed) a very strong group will spawn.<br />
}}<br />
{{NPCTableHead|Reinforcement 1}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger= Killing spawns two more frigates}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger = Killing spawns two more battlecruisers for both pairs}}<br />
|}<br />
<br />
Each pair of first reinforcements will spawn a new pair of same type.<br />
{{NPCTableHead|Reinforcements 2 (full)}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}<br />
|}<br />
<br />
Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warp-in.<br />
DO NOT KILL REINFORCEMENT 3!<br />
{{NPCTableHead|Reinforcements 3}}<br />
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Agent/Spy/Initiate}}<br />
{{NPCTableRow|Destroyer|2|Coreli Cannoneer/Infantry}}<br />
{{NPCTableRow|Battlecruiser|7|Corelatis Captain/High Captain}}<br />
|}<br />
<br />
<br />
Killing reinforcement 3 triggers massive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them.<br />
The ships have special types: "Temko Interceptor", "COSMOS Gallente Commodore", "Cosmos Gallente Elite Frigate" and "Cosmos Gallente Captain". They were easily able to overpower a [[Vargur]] with 1700 ehp/s tank.<br />
{{NPCTableHead|Guardian Angel Battlegroup}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar=Web|point=yes}}<br />
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}<br />
|}<br />
<br />
<br />
== Third location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Commander Destroyer|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Faction drops}}<br />
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader}}<br />
|}<br />
<br />
=== Single room ===<br />
As you enter the room three Madcat frigates are waiting. They will warp off after calling reinforcements. Their warp off is the escalation trigger.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Serpentis Madcat|trigger= Their warpoff is escalation trigger|ewar= Damp}}<br />
|}<br />
<br />
{{MessageBox|Escalation message:<br />
|Finally! Your navigation panel proudly flashes a suggested destination for the Serpentis brats. <br />
|collapsed=yes}}<br />
<br />
{{Important note box | ''WARNING:''<br />
If you kill reinforcement or stay too long (not confirmed) a very strong group will spawn.<br />
}}<br />
{{NPCTableHead|Reinforcement 1}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger = Killing spawns two more frigates}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger= Killing spawns two more battlecruisers for both pairs}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements 2 (full)}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}<br />
|}<br />
<br />
The guardian angel battlegroup will spawn if you kill enough ships from second reinforcements. The group spawns about 50 km from warp-in.<br />
{{NPCTableHead|Guardian Angel Battlegroup}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar= Web|point= yes}}<br />
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}<br />
|}<br />
<br />
== Fourth location ==<br />
Single normal space pocket.<br />
<br />
{{MessageBox|On warp-in<br />
|Serpentis Madcat: That's it! You have the audacity to enter the proximity of our Pleasure Resorts! I can't lose face in front of the girls inside ... I mean I can't let you get away with that! ... Prepare to die, pest.<br />
<br />
Your computers pick up distress signals being sent from somewhere in the area. Perhaps this indicates that more enemy ships may be incoming soon. Whatever you're after here, you should probably make haste before you are overwhelmed.<br />
}}<br />
<br />
Despite the warnings, leaving the site, reshipping and finishing it was possible. This was done in a timeframe of about 45 minutes, without killing any ships except the Madcats. It is possible that the Reinforcement Wave only spawns after the destruction of particular NPC ships, more testing is needed.<br />
<br />
Killing the three madcats frigates unlocks the container. This container can contain multiple Coreli A-typ DED modules.<br><br />
The Madcat frigates have very high passive shield regeneration (150 HP/s), active armor tank and MWD. The stats for the Madcat can be found [http://games.chruker.dk/eve_online/item.php?type_id=26717 here]. Kinetic damage is best against their shields, the armor has 90% omni resist with full (800HP) repair every 10 seconds. This means you need to do at least 950 dps or do enough volley damage to punch through the armor. Damage application is also an issue against their small signature radius (48m). This stage is best attempted with some friends, either a small group of high DPS frigates (to avoid most of the room damage) or some cruiser sized ships and up with application (TP/web) and / or logi support. High alpha snipers with application support can also work, in which case a fast / tanky frigate buddy is recommended to pick up the loot.<br />
<br />
Strategy 2: Done in a Rupture with Kin/Therm Armor Hardeners, Armor repairer, web (to slow the cats) and 4 425 mm cannon II with barrage ammo. Warped in, bookmarked, warped out. Warped at 100km from the bookmark, bookmarked again, warped out. Warped 100k from bookmark. This should be enough distance to avoid most damage, specially from the towers, but I'd suggest more distance, a third bookmart to be at 300km from the towers would be better.<br />
<br />
At this distance, pick a direction (preferably keeping distance from main group of enemies) and wait the madcats to reach you. Just send all firepower, including drones and ensure you are webing the target, they may lose the web sometimes so be sure to web again as soon as they get in range. It took about 15 mins to kill the three, is a matter of time until you get the right volleys and breach their armour, my rupture had 280 dps. <br />
<br />
Once the mad cats are destroyed, as you are hundreds of km away from the lootbox, you can warp at 0 from it, quickly loot it and warp away without killing any other ships<br />
<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Container|1|Madcat's Stash|cargo= Coreli A-type modules}}<br />
|}<br />
<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Serpentis MadCat|trigger= Unlocks Madcat's Stash|ewar= Damp}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Destroyer|5|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Battlecruiser|5|Guardian Angel Battle Sergeant|trigger= Attacking triggers reinforcements}}<br />
{{NPCTableRow|Sentry|5|Serpentis Tower Sentry}}<br />
|}<br />
<br />
Killing ships can trigger additional waves.<br />
<br />
<br />
{{MessageBox|Escalation finished:<br />
|Killing rich kids may be lucrative, but when they have an army of hard core Guardian Angels to hold their hand like this, it can be a bit troublesome. These at least will have enough to talk about in their luxury clone bay tonight, wherever that may be. <br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Reinforcement Spawn}}<br />
{{NPCTableRow|Battlecruiser|10|Guardian Angel Warmonger}}<br />
|}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| Mid-grade Snake implants <br />
| 50 million ISK<br />
| From Shadow Serpentis Commander<br />
|-<br />
| Shadow Serpentis modules<br />
| 5 million ISK<br />
| From Shadow Serpentis Commander<br />
|-<br />
| Standard Meta Loot<br />
| ???<br />
| From usual NPC ships<br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| rowspan=2 | July 2023<br />
| Shadow Serpentis 5MN Microwarpdrive<br />
| 20.4 million ISK <br />
| rowspan=2 | From Shadow Frigate @Location#01<br />
|-<br />
| Shadow Serpentis Light Ion Blaster<br />
| 1.9 Million Isk<br />
|-<br />
| December 2022<br />
| Coreli A-Type Thermal Coating <br />
| 1.5 million ISK <br />
| From Madcat cache @ Location#04 (was a bit dissapointed) xD<br />
|-<br />
| August 2021<br />
| Mid-grade Asklepian Omega <br />
| 440 million ISK<br />
| From Shadow Serpentis Frigate @ Location#02<br />
|-<br />
| rowspan=3 | August 2017<br />
| Mid-grade Snake Alpha<br />
| 20 million ISK<br />
| From Shadow Serpentis Frigate @ Location#01<br />
|-<br />
| Mid-grade Snake Beta <br />
| 40 million ISK<br />
| From Shadow Serpentis Frigate @ Location#02<br />
|-<br />
| Shadow Serpentis modules<br />
| 3 million ISK<br />
| From Shadow Serpentis Destroyer @ Location#03<br />
|-<br />
| January 2018<br />
| Mid-grade Asklepian Gamma<br />
| 75 million ISK<br />
| From Shadow Serpentis @ Location#01<br />
|-<br />
| September 2018<br />
| [[Daredevil]] BPC<br />
| <br />
| From Shadow Serpentis @ Location#02<br />
|}<br />
<br />
[[Category:Expeditions]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Jet-Set_Hooligans&diff=210703Jet-Set Hooligans2023-12-19T21:03:40Z<p>Thocksan: /* Single room */</p>
<hr />
<div>{{CMBSiteInfo<br />
|name= Jet-Set Hooligans<br />
|type= escalation<br />
|rating= Unrated<br />
|location= High, Low<br />
|ship limit= Unknown<br />
|faction= Serpentis<br />
|signature strength= <br />
}}<br />
<br />
{{MessageBox|Expedition start:<br />
|As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.<br />
}}<br />
{{TOC|limit= 2}}<br />
<br />
== First location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}}<br />
{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captain/Captain Sentry}}<br />
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Drops}}<br />
|}<br />
<br />
=== Single room ===<br />
Entering this room can trigger the escalation. Serpentis Madcat frigates are 225 km away.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|4|Serpentis Madcat|ewar= Damp}}<br />
|}<br />
{{MessageBox|In local<br />
|Serpentis Madcat: Well look at who we have here boys, looks like a garbage hauler. I wonder what nincompoop decided to send him out here through our turf. Maybe his mother? Ha ha.<br />
|collapsed=yes}}<br />
{{MessageBox|In local (Madcat warp-off)<br />
|Serpentis Madcat: I've had enough fun with this freak, I doubt he has anything worth looting. Let's roll boys!<br />
|collapsed=yes}}<br />
All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.<br />
<br />
{{MessageBox|Escalation message:<br />
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity<br />
|collapsed=yes}}<br />
<br />
In previous patches the Escalation message was more colorful; stating:<br />
<br />
{{MessageBox|Escalation message:<br />
|These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.<br />
|collapsed=yes}}<br />
{{MessageBox|Escalation dead-end<br />
|These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.<br />
|collapsed=yes}}<br />
<br />
== Second location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Coreli Guardian Patroller/Watchman}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Defender}}<br />
{{NPCTableRow|Battlecruiser|4|High Captain}}<br />
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|cargo= Possibly drops Mid-grade Asklepian Omega|trigger= escalation trigger}}<br />
|}<br />
<br />
=== Single room ===<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|4|Serpentis Madcat|trigger= escalation trigger, Reinforcement 1 trigger|ewar= Damp}}<br />
|}<br />
One of the Madcats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.<br />
<br />
The Madcat is difficult to kill, uses MWD and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it (possible if you manage to keep it at range (pressing E all the time) - the wreck was empty!)).<br />
<br />
If you are unable to kill the Madcat he will eventually warp away.<br />
<br />
A group of Serpentis ships (named Guardian Angels) spawn to defend the Madcat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.<br />
<br />
Scarcity Update: This site, like other cosmic signatures, contains ore.<br />
* As of 1st March 2021 the site contains large amounts of Hedbergite & Hemorphite, with smaller amounts of Omber, Kernite and ores found in high sec. The ore spans a crescent shape of 120km across and is therefore impossible to scan with a single survey. It was estimated on approximately a third of the belt scanned that ISK value at current prices would be 2.5-3b. Note that if the site is left by all players it may despawn, but leaving one player at all times within the site will retain it in space for mining.<br />
* As of 3rd March 2021 the only asteroids showing on overview at the site were Scordite and Veldspar. Very disappointing.<br />
* As of 15th of October 2021 the site, once again, contains only large amounts of Scordite and Veldspar.<br />
<br />
<br />
{{MessageBox|Escalation message:<br />
|It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good... <br />
|collapsed=yes}}<br />
<br />
{{Important note box | ''WARNING:''<br />
If you kill reinforcement 3 or stay too long (not confirmed) a very strong group will spawn.<br />
}}<br />
{{NPCTableHead|Reinforcement 1}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger= Killing spawns two more frigates}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger = Killing spawns two more battlecruisers for both pairs}}<br />
|}<br />
<br />
Each pair of first reinforcements will spawn a new pair of same type.<br />
{{NPCTableHead|Reinforcements 2 (full)}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}<br />
|}<br />
<br />
Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warp-in.<br />
DO NOT KILL REINFORCEMENT 3!<br />
{{NPCTableHead|Reinforcements 3}}<br />
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Agent/Spy/Initiate}}<br />
{{NPCTableRow|Destroyer|2|Coreli Cannoneer/Infantry}}<br />
{{NPCTableRow|Battlecruiser|7|Corelatis Captain/High Captain}}<br />
|}<br />
<br />
<br />
Killing reinforcement 3 triggers massive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them.<br />
The ships have special types: "Temko Interceptor", "COSMOS Gallente Commodore", "Cosmos Gallente Elite Frigate" and "Cosmos Gallente Captain". They were easily able to overpower a [[Vargur]] with 1700 ehp/s tank.<br />
{{NPCTableHead|Guardian Angel Battlegroup}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar=Web|point=yes}}<br />
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}<br />
|}<br />
<br />
<br />
== Third location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Commander Destroyer|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Faction drops}}<br />
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader}}<br />
|}<br />
<br />
=== Single room ===<br />
As you enter the room three Madcat frigates are waiting. They will warp off after calling reinforcements. Their warp off is the escalation trigger.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Serpentis Madcat|trigger= Their warpoff is escalation trigger|ewar= Damp}}<br />
|}<br />
<br />
{{MessageBox|Escalation message:<br />
|Finally! Your navigation panel proudly flashes a suggested destination for the Serpentis brats. <br />
|collapsed=yes}}<br />
<br />
{{Important note box | ''WARNING:''<br />
If you kill reinforcement or stay too long (not confirmed) a very strong group will spawn.<br />
}}<br />
{{NPCTableHead|Reinforcement 1}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger = Killing spawns two more frigates}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger= Killing spawns two more battlecruisers for both pairs}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements 2 (full)}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}<br />
|}<br />
<br />
The guardian angel battlegroup will spawn if you kill enough ships from second reinforcements. The group spawns about 50 km from warp-in.<br />
{{NPCTableHead|Guardian Angel Battlegroup}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar= Web|point= yes}}<br />
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}<br />
|}<br />
<br />
== Fourth location ==<br />
Single normal space pocket.<br />
<br />
{{MessageBox|On warp-in<br />
|Serpentis Madcat: That's it! You have the audacity to enter the proximity of our Pleasure Resorts! I can't lose face in front of the girls inside ... I mean I can't let you get away with that! ... Prepare to die, pest.<br />
<br />
Your computers pick up distress signals being sent from somewhere in the area. Perhaps this indicates that more enemy ships may be incoming soon. Whatever you're after here, you should probably make haste before you are overwhelmed.<br />
}}<br />
<br />
Despite the warnings, leaving the site, reshipping and finishing it was possible. This was done in a timeframe of about 45 minutes, without killing any ships except the Madcats. It is possible that the Reinforcement Wave only spawns after the destruction of particular NPC ships, more testing is needed.<br />
<br />
Killing the three madcats frigates unlocks the container. This container can contain multiple Coreli A-typ DED modules.<br><br />
The Madcat frigates have very high passive shield regeneration (150 HP/s), active armor tank and MWD. The stats for the Madcat can be found [http://games.chruker.dk/eve_online/item.php?type_id=26717 here]. Kinetic damage is best against their shields, the armor has 90% omni resist with full (800HP) repair every 10 seconds. This means you need to do at least 950 dps or do enough volley damage to punch through the armor. Damage application is also an issue against their small signature radius (48m). This stage is best attempted with some friends, either a small group of high DPS frigates (to avoid most of the room damage) or some cruiser sized ships and up with application (TP/web) and / or logi support. High alpha snipers with application support can also work, in which case a fast / tanky frigate buddy is recommended to pick up the loot.<br />
<br />
Strategy 2: Done in a Rupture with Kin/Therm Armor Hardeners, Armor repairer, web (to slow the cats) and 4 425 mm cannon II with barrage ammo. Warped in, bookmarked, warped out. Warped at 100km from the bookmark, bookmarked again, warped out. Warped 100k from bookmark. This should be enough distance to avoid most damage, specially from the towers, but I'd suggest more distance, a third bookmart to be at 300km from the towers would be better.<br />
<br />
At this distance, pick a direction (preferably keeping distance from main group of enemies) and wait the madcats to reach you. Just send all firepower, including drones and ensure you are webing the target, they may lose the web sometimes so be sure to web again as soon as they get in range. It took about 15 mins to kill the three, is a matter of time until you get the right volleys and breach their armour, my rupture had 280 dps. <br />
<br />
Once the mad cats are destroyed, as you are hundreds of km away from the lootbox, you can warp at 0 from it, quickly loot it and warp away without killing any other ships<br />
<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Container|1|Madcat's Stash|cargo= Coreli A-type modules}}<br />
|}<br />
<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Serpentis MadCat|trigger= Unlocks Madcat's Stash|ewar= Damp}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Destroyer|5|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Battlecruiser|5|Guardian Angel Battle Sergeant|trigger= Attacking triggers reinforcements}}<br />
{{NPCTableRow|Sentry|5|Serpentis Tower Sentry}}<br />
|}<br />
<br />
Killing ships can trigger additional waves.<br />
<br />
<br />
{{MessageBox|Escalation finished:<br />
|Killing rich kids may be lucrative, but when they have an army of hard core Guardian Angels to hold their hand like this, it can be a bit troublesome. These at least will have enough to talk about in their luxury clone bay tonight, wherever that may be. <br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Reinforcement Spawn}}<br />
{{NPCTableRow|Battlecruiser|10|Guardian Angel Warmonger}}<br />
|}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| Mid-grade Snake implants <br />
| 50 million ISK<br />
| From Shadow Serpentis Commander<br />
|-<br />
| Shadow Serpentis modules<br />
| 5 million ISK<br />
| From Shadow Serpentis Commander<br />
|-<br />
| Standard Meta Loot<br />
| ???<br />
| From usual NPC ships<br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| rowspan=2 | July 2023<br />
| Shadow Serpentis 5MN Microwarpdrive<br />
| 20.4 million ISK <br />
| rowspan=2 | From Shadow Frigate @Location#01<br />
|-<br />
| Shadow Serpentis Light Ion Blaster<br />
| 1.9 Million Isk<br />
|-<br />
| December 2022<br />
| Coreli A-Type Thermal Coating <br />
| 1.5 million ISK <br />
| From Madcat cache @ Location#04 (was a bit dissapointed) xD<br />
|-<br />
| August 2021<br />
| Mid-grade Asklepian Omega <br />
| 440 million ISK<br />
| From Shadow Serpentis Frigate @ Location#02<br />
|-<br />
| rowspan=3 | August 2017<br />
| Mid-grade Snake Alpha<br />
| 20 million ISK<br />
| From Shadow Serpentis Frigate @ Location#01<br />
|-<br />
| Mid-grade Snake Beta <br />
| 40 million ISK<br />
| From Shadow Serpentis Frigate @ Location#02<br />
|-<br />
| Shadow Serpentis modules<br />
| 3 million ISK<br />
| From Shadow Serpentis Destroyer @ Location#03<br />
|-<br />
| January 2018<br />
| Mid-grade Asklepian Gamma<br />
| 75 million ISK<br />
| From Shadow Serpentis @ Location#01<br />
|-<br />
| September 2018<br />
| [[Daredevil]] BPC<br />
| <br />
| From Shadow Serpentis @ Location#02<br />
|}<br />
<br />
[[Category:Expeditions]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Jet-Set_Hooligans&diff=210701Jet-Set Hooligans2023-12-19T20:50:29Z<p>Thocksan: /* Single room */</p>
<hr />
<div>{{CMBSiteInfo<br />
|name= Jet-Set Hooligans<br />
|type= escalation<br />
|rating= Unrated<br />
|location= High, Low<br />
|ship limit= Unknown<br />
|faction= Serpentis<br />
|signature strength= <br />
}}<br />
<br />
{{MessageBox|Expedition start:<br />
|As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.<br />
}}<br />
{{TOC|limit= 2}}<br />
<br />
== First location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}}<br />
{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captain/Captain Sentry}}<br />
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Drops}}<br />
|}<br />
<br />
=== Single room ===<br />
Entering this room can trigger the escalation. Serpentis Madcat frigates are 225 km away.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|4|Serpentis Madcat|ewar= Damp}}<br />
|}<br />
{{MessageBox|In local<br />
|Serpentis Madcat: Well look at who we have here boys, looks like a garbage hauler. I wonder what nincompoop decided to send him out here through our turf. Maybe his mother? Ha ha.<br />
|collapsed=yes}}<br />
{{MessageBox|In local (Madcat warp-off)<br />
|Serpentis Madcat: I've had enough fun with this freak, I doubt he has anything worth looting. Let's roll boys!<br />
|collapsed=yes}}<br />
All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.<br />
<br />
{{MessageBox|Escalation message:<br />
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity<br />
|collapsed=yes}}<br />
<br />
In previous patches the Escalation message was more colorful stating:<br />
<br />
{{MessageBox|Escalation message:<br />
|These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.<br />
|collapsed=yes}}<br />
{{MessageBox|Escalation dead-end<br />
|These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.<br />
|collapsed=yes}}<br />
<br />
== Second location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Coreli Guardian Patroller/Watchman}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Defender}}<br />
{{NPCTableRow|Battlecruiser|4|High Captain}}<br />
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|cargo= Possibly drops Mid-grade Asklepian Omega|trigger= escalation trigger}}<br />
|}<br />
<br />
=== Single room ===<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Frigate|4|Serpentis Madcat|trigger= escalation trigger, Reinforcement 1 trigger|ewar= Damp}}<br />
|}<br />
One of the Madcats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.<br />
<br />
The Madcat is difficult to kill, uses MWD and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it (possible if you manage to keep it at range (pressing E all the time) - the wreck was empty!)).<br />
<br />
If you are unable to kill the Madcat he will eventually warp away.<br />
<br />
A group of Serpentis ships (named Guardian Angels) spawn to defend the Madcat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.<br />
<br />
Scarcity Update: This site, like other cosmic signatures, contains ore.<br />
* As of 1st March 2021 the site contains large amounts of Hedbergite & Hemorphite, with smaller amounts of Omber, Kernite and ores found in high sec. The ore spans a crescent shape of 120km across and is therefore impossible to scan with a single survey. It was estimated on approximately a third of the belt scanned that ISK value at current prices would be 2.5-3b. Note that if the site is left by all players it may despawn, but leaving one player at all times within the site will retain it in space for mining.<br />
* As of 3rd March 2021 the only asteroids showing on overview at the site were Scordite and Veldspar. Very disappointing.<br />
* As of 15th of October 2021 the site, once again, contains only large amounts of Scordite and Veldspar.<br />
<br />
<br />
{{MessageBox|Escalation message:<br />
|It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good... <br />
|collapsed=yes}}<br />
<br />
{{Important note box | ''WARNING:''<br />
If you kill reinforcement 3 or stay too long (not confirmed) a very strong group will spawn.<br />
}}<br />
{{NPCTableHead|Reinforcement 1}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger= Killing spawns two more frigates}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger = Killing spawns two more battlecruisers for both pairs}}<br />
|}<br />
<br />
Each pair of first reinforcements will spawn a new pair of same type.<br />
{{NPCTableHead|Reinforcements 2 (full)}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}<br />
|}<br />
<br />
Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warp-in.<br />
DO NOT KILL REINFORCEMENT 3!<br />
{{NPCTableHead|Reinforcements 3}}<br />
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Agent/Spy/Initiate}}<br />
{{NPCTableRow|Destroyer|2|Coreli Cannoneer/Infantry}}<br />
{{NPCTableRow|Battlecruiser|7|Corelatis Captain/High Captain}}<br />
|}<br />
<br />
<br />
Killing reinforcement 3 triggers massive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them.<br />
The ships have special types: "Temko Interceptor", "COSMOS Gallente Commodore", "Cosmos Gallente Elite Frigate" and "Cosmos Gallente Captain". They were easily able to overpower a [[Vargur]] with 1700 ehp/s tank.<br />
{{NPCTableHead|Guardian Angel Battlegroup}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar=Web|point=yes}}<br />
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}<br />
|}<br />
<br />
<br />
== Third location ==<br />
<br />
=== Warp-in ===<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Commander Destroyer|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Faction drops}}<br />
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader}}<br />
|}<br />
<br />
=== Single room ===<br />
As you enter the room three Madcat frigates are waiting. They will warp off after calling reinforcements. Their warp off is the escalation trigger.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Serpentis Madcat|trigger= Their warpoff is escalation trigger|ewar= Damp}}<br />
|}<br />
<br />
{{MessageBox|Escalation message:<br />
|Finally! Your navigation panel proudly flashes a suggested destination for the Serpentis brats. <br />
|collapsed=yes}}<br />
<br />
{{Important note box | ''WARNING:''<br />
If you kill reinforcement or stay too long (not confirmed) a very strong group will spawn.<br />
}}<br />
{{NPCTableHead|Reinforcement 1}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp|trigger = Killing spawns two more frigates}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator|trigger= Killing spawns two more destroyers}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger|trigger= Killing spawns two more battlecruisers for both pairs}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements 2 (full)}}<br />
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar= Damp}}<br />
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}<br />
|}<br />
<br />
The guardian angel battlegroup will spawn if you kill enough ships from second reinforcements. The group spawns about 50 km from warp-in.<br />
{{NPCTableHead|Guardian Angel Battlegroup}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar= Web|point= yes}}<br />
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Elite Cruiser|10|Guardian Angel Harpoon}}<br />
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}<br />
|}<br />
<br />
== Fourth location ==<br />
Single normal space pocket.<br />
<br />
{{MessageBox|On warp-in<br />
|Serpentis Madcat: That's it! You have the audacity to enter the proximity of our Pleasure Resorts! I can't lose face in front of the girls inside ... I mean I can't let you get away with that! ... Prepare to die, pest.<br />
<br />
Your computers pick up distress signals being sent from somewhere in the area. Perhaps this indicates that more enemy ships may be incoming soon. Whatever you're after here, you should probably make haste before you are overwhelmed.<br />
}}<br />
<br />
Despite the warnings, leaving the site, reshipping and finishing it was possible. This was done in a timeframe of about 45 minutes, without killing any ships except the Madcats. It is possible that the Reinforcement Wave only spawns after the destruction of particular NPC ships, more testing is needed.<br />
<br />
Killing the three madcats frigates unlocks the container. This container can contain multiple Coreli A-typ DED modules.<br><br />
The Madcat frigates have very high passive shield regeneration (150 HP/s), active armor tank and MWD. The stats for the Madcat can be found [http://games.chruker.dk/eve_online/item.php?type_id=26717 here]. Kinetic damage is best against their shields, the armor has 90% omni resist with full (800HP) repair every 10 seconds. This means you need to do at least 950 dps or do enough volley damage to punch through the armor. Damage application is also an issue against their small signature radius (48m). This stage is best attempted with some friends, either a small group of high DPS frigates (to avoid most of the room damage) or some cruiser sized ships and up with application (TP/web) and / or logi support. High alpha snipers with application support can also work, in which case a fast / tanky frigate buddy is recommended to pick up the loot.<br />
<br />
Strategy 2: Done in a Rupture with Kin/Therm Armor Hardeners, Armor repairer, web (to slow the cats) and 4 425 mm cannon II with barrage ammo. Warped in, bookmarked, warped out. Warped at 100km from the bookmark, bookmarked again, warped out. Warped 100k from bookmark. This should be enough distance to avoid most damage, specially from the towers, but I'd suggest more distance, a third bookmart to be at 300km from the towers would be better.<br />
<br />
At this distance, pick a direction (preferably keeping distance from main group of enemies) and wait the madcats to reach you. Just send all firepower, including drones and ensure you are webing the target, they may lose the web sometimes so be sure to web again as soon as they get in range. It took about 15 mins to kill the three, is a matter of time until you get the right volleys and breach their armour, my rupture had 280 dps. <br />
<br />
Once the mad cats are destroyed, as you are hundreds of km away from the lootbox, you can warp at 0 from it, quickly loot it and warp away without killing any other ships<br />
<br />
<br />
{{NPCTableHead|Structures}}Structures on site<br />
{{NPCTableRow|Container|1|Madcat's Stash|cargo= Coreli A-type modules}}<br />
|}<br />
<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|3|Serpentis MadCat|trigger= Unlocks Madcat's Stash|ewar= Damp}}<br />
{{NPCTableRow|Elite Frigate|5|Guardian Angel Lieutenant}}<br />
{{NPCTableRow|Destroyer|5|Guardian Angel Infiltrator}}<br />
{{NPCTableRow|Battlecruiser|5|Guardian Angel Battle Sergeant|trigger= Attacking triggers reinforcements}}<br />
{{NPCTableRow|Sentry|5|Serpentis Tower Sentry}}<br />
|}<br />
<br />
Killing ships can trigger additional waves.<br />
<br />
<br />
{{MessageBox|Escalation finished:<br />
|Killing rich kids may be lucrative, but when they have an army of hard core Guardian Angels to hold their hand like this, it can be a bit troublesome. These at least will have enough to talk about in their luxury clone bay tonight, wherever that may be. <br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Reinforcement Spawn}}<br />
{{NPCTableRow|Battlecruiser|10|Guardian Angel Warmonger}}<br />
|}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+ Commander and other valuable loot<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Note<br />
|-<br />
| Mid-grade Snake implants <br />
| 50 million ISK<br />
| From Shadow Serpentis Commander<br />
|-<br />
| Shadow Serpentis modules<br />
| 5 million ISK<br />
| From Shadow Serpentis Commander<br />
|-<br />
| Standard Meta Loot<br />
| ???<br />
| From usual NPC ships<br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| rowspan=2 | July 2023<br />
| Shadow Serpentis 5MN Microwarpdrive<br />
| 20.4 million ISK <br />
| rowspan=2 | From Shadow Frigate @Location#01<br />
|-<br />
| Shadow Serpentis Light Ion Blaster<br />
| 1.9 Million Isk<br />
|-<br />
| December 2022<br />
| Coreli A-Type Thermal Coating <br />
| 1.5 million ISK <br />
| From Madcat cache @ Location#04 (was a bit dissapointed) xD<br />
|-<br />
| August 2021<br />
| Mid-grade Asklepian Omega <br />
| 440 million ISK<br />
| From Shadow Serpentis Frigate @ Location#02<br />
|-<br />
| rowspan=3 | August 2017<br />
| Mid-grade Snake Alpha<br />
| 20 million ISK<br />
| From Shadow Serpentis Frigate @ Location#01<br />
|-<br />
| Mid-grade Snake Beta <br />
| 40 million ISK<br />
| From Shadow Serpentis Frigate @ Location#02<br />
|-<br />
| Shadow Serpentis modules<br />
| 3 million ISK<br />
| From Shadow Serpentis Destroyer @ Location#03<br />
|-<br />
| January 2018<br />
| Mid-grade Asklepian Gamma<br />
| 75 million ISK<br />
| From Shadow Serpentis @ Location#01<br />
|-<br />
| September 2018<br />
| [[Daredevil]] BPC<br />
| <br />
| From Shadow Serpentis @ Location#02<br />
|}<br />
<br />
[[Category:Expeditions]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Watch&diff=210700Serpentis Watch2023-12-19T20:36:41Z<p>Thocksan: /* Escalation */</p>
<hr />
<div>{{CMBSiteInfo<br />
|name=Serpentis Watch<br />
|type=unrated<br />
|rating=Unrated<br />
|location=High<br />
|ship limit=Battlecruisers/T3<br />
|faction=Serpentis<br />
|signature strength=5% in High<br />
}}<br />
'''Serpentis Watch''' is an [[Combat_sites#Unrated_complexes|Unrated Complex]] which can be found in [[Hi-sec]] through [[exploration]]. The biggest ships in this site are two battlecruisers, one in each pocket. Serpentis rats weakest resistance is against [[Damage_types|thermal damage]] and they on average deal 55% [[Damage_types|thermal damage]] and 45% [[Damage_types|kinetic damage]]. If using a drone boat, set drones to passive and focus fire so they won't accidentally shoot the trigger ship and spawn the next wave, overwhelming you.<br />
<br />
== Difficulty & Ship Recommendation ==<br />
<br />
{| class="wikitable complex headers_left"<br />
|-<br />
! Recommended ships<br />
| [[Cruiser#Heavy_Assault_Cruisers|Heavy Assault Cruiser]]<br />
[[Cruiser#T1_Cruisers|T1 Cruisers]] (with good skills) <br />
[[Battlecruisers|T1 Battlecruisers]]<br />
|}<br />
<br />
This site is possible to complete in a T1 Cruiser, however the damage can easily become excessive if care is not taken managing the triggers. It is recommended to bring a well-tanked T2 Heavy Assault Cruiser or Battlecruiser.<br />
<br />
{{Expected NPC<br />
| TotalExpFrigates = 6-10<br />
| TotalExpDestroyers = 32-36<br />
| TotalExpCruisers = 49-60<br />
| TotalExpBattlecruisers = 2<br />
}}<br />
<br />
==Walkthrough==<br />
{{MessageBox|Upon warping to the site a popup appears saying:<br />
|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Starbase Control Tower vigorously.|collapsed=yes}}<br />
<br />
You will arrive at an ancient acceleration gate. <br />
<br />
=== First Pocket ===<br />
There are three options for unlocking the Acceleration gate to the next room.<br />
<br />
* Destroy each wave until the fourth wave, and destroy the Corelum Militant Commander<br />
* Approach the Acceleration gate, which sets off the alarm and spawns the fourth wave, skipping waves 2 and 3, and destroy the Corelum Militant Commander. If you cannot tank the rats, destroy all of them EXCEPT FOR THE CORELUM SCOUT.<br />
* Unlock the Acceleration gate by having a Serpentis Silver Tag in your inventory (the tag is consumed).<br />
<br />
Attack the Corelum Scout to trigger the next wave.<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Destroyer|5 - 7|Corelior Artillery/Infantry/Soldier/Trooper}}<br />
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Patroller/Watchman|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1|Corelum Scout |trigger = Attacking the Corelum Scout triggers the next wave}}<br />
|}<br />
{{MessageBox<br />
|In local:<br />
|As it's attacked, the Corelum Scout immediately calls for backup.<br />
|collapsed=yes}}<br />
<br />
Attack the Corelum Scout to trigger the next wave.<br />
<br />
{{NPCTableHead|Second wave}}<br />
{{NPCTableRow|Elite Frigate|1 - 2|Coreli Guardian Patroller/Watchman}}<br />
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Infantry/Sentinel/Safeguard|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1|Corelum Scout |trigger =Attacking the Corelum Scout triggers the next wave}}<br />
|}<br />
{{MessageBox<br />
|In local:<br />
|As it's attacked, the Corelum Scout immediately calls for backup.<br />
|collapsed=yes}}<br />
<br />
Attack the Corelum Scout to trigger the next wave.<br />
<br />
{{NPCTableHead|Third Wave}}<br />
{{NPCTableRow|Destroyer|5 - 7|Corelior Artillery/Infantry/Soldier/Trooper}}<br />
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Patroller/Watchman|ewar=Damp}}<br />
{{NPCTableRow|Cruiser|1|Corelum Scout | trigger = Attacking the Corelum Scout triggers the next wave}}<br />
|}<br />
{{MessageBox<br />
|In local:<br />
|Militant Commander: Well well, look who the cat dragged in. I explicitly told those good-for-nothing rats to prevent anyone from approaching the gate, and yet here you are. I'm afraid I'm going to have to kill you now.<br />
|collapsed=yes}}<br />
<br />
Destroy the Corelum Militant Commander to unlock the Acceleration Gate.<br />
<br />
{{NPCTableHead|Fourth Wave}}<br />
{{NPCTableRow|Cruiser|4 - 5|Militant Commander's Escorter (Corelum Chief Defender/Chief Protector)}}<br />
{{NPCTableRow|Battlecruiser|1|Corelum Militant Commander (Corelatis Squad Leader) | trigger = Destroying the Corelum Militant Commander unlocks the acceleration gate.}}<br />
|}<br />
{{MessageBox<br />
|In local:<br />
|Something clicks in the gate once the Militant Commander has been destroyed.<br />
|collapsed=yes}}<br />
{| class="wikitable complex collapsible" <br />
! Structures<br />
! <span style="cursor:help;" title="Notable loot or salvage">L</span><br />
|-<br />
| 1 x Acceleration Gate<br />
|<br />
|}<br />
<br />
16 x Scordite<br />
26 x Veldspar<br />
<br />
=== Second Pocket ===<br />
{{MessageBox<br />
|In local:<br />
|Someone triggered an alarm near the acceleration gate.<br />
|collapsed=yes}}<br />
{{NPCTableHead|Initial Defenders 40km - 55km}}<br />
{{NPCTableRow|Frigate|2 - 3|Coreli Guard/Protector}}<br />
{{NPCTableRow|Destroyer|2 - 3|Corelior Soldier/Trooper}}<br />
|}<br />
<br />
Tower wave is triggered by attacking the Starbase Control Tower. It will not spawn if the Gate Wave is already destroyed. <br />
{{MessageBox<br />
|In local:<br />
|Smuggler Gate Operator: Intruders! Defend the gate!<br/>A distress signal is sent when the Starbase Control Tower is attacked! Hostile reinforcements are incoming!<br/>A group of Core activists have jumped through the stargate to defend the Starbase Control Tower!<br />
|collapsed=yes}}<br />
{{NPCTableHead|Tower Wave}}<br />
{{NPCTableSeparator|45km - 55km, right of the Smuggler's Gate}}<br />
{{NPCTableRow|Destroyer|4|Corelior Artillery/Sentinel/Soldier/Trooper}}<br />
{{NPCTableRow|Cruiser|3 - 4|Corelum Chief Scout/Chief Spy}}<br />
{{NPCTableSeparator|Near Smuggler's Gate}}<br />
{{NPCTableRow|Cruiser|4|Core Gate Guardian (Corelum Chief Scout/Chief Spy)}}<br />
|}<br />
<br />
Gate wave is triggered by attacking the Smuggler's Gate. Simply using an EWAR module(preferably Target Painter) works. Shooting at the gate will also trigger tower wave if it has not been triggered already.<br />
<br />
The gate wave consists of one large group by the gate and three smaller groups scattered around the site. Once all groups are in range the incoming dps can be too much for t1 cruiser or even a battlecruiser.<br />
{{MessageBox|In local:|Core Militant Overseer: Imbeciles. I'm surrounded by imbeciles. I spent a fortune on this place and you can't even defend it from some rag-tag outsiders. Pfft! I deal with you all after I mob the floor with these pests.<br/>The overseer has come to defend the stargate. Prepare for a fight.|collapsed=yes}}<br />
{{MessageBox|In local<br />
|As soon as the smuggler gate is attacked, it activates and out comes a group of angry Core guardians.<br />
|collapsed=yes}}<br />
{{NPCTableHead|Gate Wave}}<br />
{{NPCTableSeparator|Near Smuggler's Gate}}<br />
{{NPCTableRow|Elite Frigate|3 - 5|Supervisor's Henchman (Coreli Guardian Guard/Safeguard)}}<br />
{{NPCTableRow|Destroyer|7|Corelior Sentinel/Trooper}}<br />
{{NPCTableRow|Cruiser|7|Corelum Chief Sentinel}}<br />
{{NPCTableRow|Cruiser|2|Supervisor's Guardian | trigger = Destroying both Supervisor's Guardians triggers the spawning of the commander wave.}}<br />
{{NPCTableRow|Battlecruiser|1|Core Militant Supervisor | trigger = Destroying the Core Militant Supervisor finishes the site, and has a chance to trigger an escalation}}<br />
{{NPCTableSeparator|35km - 55km from gate}}<br />
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Trooper}}<br />
{{NPCTableRow|Cruiser|3|Corelum Chief Sentinel/Infantry}}<br />
{{NPCTableSeparator|35km - 55km from gate}}<br />
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Trooper}}<br />
{{NPCTableRow|Cruiser|3|Corelum Chief Sentinel/Infantry}}<br />
{{NPCTableSeparator|35km - 55km from gate}}<br />
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Trooper}}<br />
{{NPCTableRow|Cruiser|3|Corelum Chief Sentinel/Infantry}}<br />
|}<br />
<br />
The commander wave is triggered by destroying Supervisor's Guardians (in the Gate Wave). The Shadow Serpentis frigate will approach you very quickly, at 1700 m/s. He can be separated from the others, therefore avoiding a lot of DPS. Supervisor's Henchmen tend to keep behind the supervisor and regularly retarget drones.<br />
<br />
{{NPCTableHead|Commander Wave, near Smuggler's Gate}}<br />
{{NPCTableRow|Commander Frigate|0 - 1|Shadow Serpentis Guard/Safeguard |cargo=May drop Shadow Serpentis modules when destroyed, and may contain T2 salvage. Rarely drops Daredevil blueprint. | trigger = Escalation trigger}}<br />
{{NPCTableRow|Cruiser|2|Corelum Chief Protector}}<br />
|}<br />
<br />
== Escalation ==<br />
This site has a chance to escalate to [[Jet-Set Hooligans]]. <br />
<br />
{{MessageBox|Expeditions: [[Jet-Set Hooligans]]<br />
|As the dust disperses, you receive a transmission from a few jumps away. You feel a certain temptation to go and investigate.}}<br />
<br />
Previously the escalation message was much more entertaining and read<br />
<br />
{{MessageBox|Expeditions: [[Jet-Set Hooligans]]<br />
|As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.}}<br />
<br />
== Loot ==<br />
{| class="wikitable complex collapsible"<br />
|+Overview<br />
|-<br />
!<br />
! Est. value<br />
|-<br />
| Bounties<br />
| 4M - 5M ISK<br />
|-<br />
| Commander Loot Avg.<br />
| 5M ISK<br />
|}<br />
<br />
{| class="wikitable complex collapsible"<br />
|+Commander and other valuable loot<br />
|-<br />
!Item Name<br />
!Est. Value<br />
!Note<br />
|-<br />
|Mid-Grade Snake Alpha/Beta/Gamma/Delta<br />
|10M - 150M ISK<br />
| <br />
|-<br />
|Mid-Grade Asklepian Alpha/Beta<br />
|40M - 55M ISK<br />
| <br />
|-<br />
|{{sh|Daredevil}} blueprint<br />
|<br />
| <br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed"<br />
|+Exploration logs<br />
|-<br />
!Date<br />
!Loot<br />
!Est. value<br />
!Comments<br />
|-<br />
| Nov. 2014<br />
| Mid-Grade Snake Alpha<br />
| 9M ISK<br />
|<br />
|-<br />
| Nov. 2014<br />
| Mid-Grade Snake Beta<br />
| 25M ISK<br />
|<br />
|-<br />
| Jul. 2017<br />
| Shadow Serpentis Thermal Plating<br />
| 0.5M ISK<br />
|<br />
|-<br />
| Nov. 2019<br />
| Shadow Serpentis Tracking Computer<br />
| 166M ISK<br />
|<br />
|-<br />
| May 2020<br />
| Shadow Serpentis Warp Scrambler<br />
| 72M ISK<br />
| Doable in a double armor-rep tank [[Gnosis]], though the supervisor wave has very high DPS.<br />
|-<br />
| May 2020<br />
| Mid-grade Snake Delta<br />
| 135M ISK<br />
| <br />
|-<br />
| Jul. 2022<br />
| Mid-grade Snake Alpha<br />
| 21M ISK<br />
|<br />
|-<br />
| Jul. 2022<br />
| Shadow Serpentis Sensor Booster<br />
| 41M ISK<br />
|<br />
|-<br />
|}<br />
<br />
[[Category:Unrated Complexes]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Wrath_of_Angels&diff=160715Wrath of Angels2020-09-13T22:05:29Z<p>Thocksan: </p>
<hr />
<div><noinclude><br />
Angel epic arc - [[Angel Sound]]<br><br />
Chapter 2 - [[Angel Sound/Chapter 2 - Heaven|Heaven]]<br><br />
Previous mission: [[The Best Kind of Revenge]]<br><br />
Next mission: [[Dominus]]</noinclude><br />
<br />
{{Template:Missiondetails<br />
|Level=<br />
|Type= Encounter<br />
|Objective= Kill Yukiro Demense<br />
|Faction1= Guristas<br />
|DamageToDeal= <br />
|DamageToResist= <br />
|WebPoint= Yukiro Demense<br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= 1x Domination Target Painter + time bonus<br />
|Extra=<br />
}}<br />
<br />
{{MissionBriefing<br />
|Demense is still in Curse. I'd say his superiors have become aware that the hammer of a thousand Angels is about to come crashing down on him and are keeping the fool out here on “deployment." <br />
<br />
Your task is to put the insolent little maggot down. Once he reanimates into that new clone, he'll be a non-issue. As I said before, '''<Character>''', the man made some powerful enemies. We have chosen our friends wisely, and if you only knew what they were capable of doing to your clone, you'd understand why we want them on our side. <br />
<br />
Go, kill him. If you succeed, perhaps I will share the true nature of Demense's fate with you. <br />
<br />
'''Mission completed:'''<br><br />
Serpentis Inquest just confirmed the reanimation of his local clone. You've done well, '''<Character>'''. Loyalty and a capacity to deliver results, these are both admirable qualities that will get you far within our organization. <br />
<br />
You've caught the attention of my superiors, in fact. It seems they have a need for a capsuleer, and one who has already proven themselves trustworthy and capable. When you want the details for your new contact, I can pass them along. <br />
<br />
Demense's fate? Let's just say that he has contracted a disease which is going to follow him from clone to clone. Eternity is not all it's cracked up to be. <br />
}}<br />
<br />
Gated complex, no guards on initial gate. In the pocket you will face Yukiro and cruise missile batteries, Yukiro has quite strong shield tank compared to the usual rats. His tank is reinforced by the Remote-Repair Facility. Destroying the Repair Facility also destroys the cruise missile launchers without incurring a standing loss.<br />
<br />
The missile batteries will not engage at the warpin range. If you want to reduce incoming damage you can wait for Yukiro to come to you.<br />
<br />
Killing Yukiro incurs two minor -0.01% standing losses to Guristas Pirates, while destroying the Sentry Towers gives -0.3.<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Elite Frigate|1|Yukiro Demense|ewar =Web|point=yes}}<br />
{{NPCTableRow|Sentry|2|Cruise Missile Battery}}<br />
|}<br />
<br />
This mission is the end of chapter 2. Next you will begin [[Angel Sound/Chapter 3 - Paradise|Chapter 3 - Paradise]].<noinclude><br />
[[Category:Mission_reports]]<br />
{{NPCTableCSS}}<br />
</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Wrath_of_Angels&diff=160714Wrath of Angels2020-09-13T22:04:22Z<p>Thocksan: </p>
<hr />
<div><noinclude><br />
Angel epic arc - [[Angel Sound]]<br><br />
Chapter 2 - [[Angel Sound/Chapter 2 - Heaven|Heaven]]<br><br />
Previous mission: [[The Best Kind of Revenge]]<br><br />
Next mission: [[Dominus]]</noinclude><br />
<br />
{{Template:Missiondetails<br />
|Level=<br />
|Type= Encounter<br />
|Objective= Kill Yukiro Demense<br />
|Faction1= Guristas<br />
|DamageToDeal= <br />
|DamageToResist= <br />
|WebPoint= Yukiro Demense<br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= 1x Domination Target Painter + time bonus<br />
|Extra=<br />
}}<br />
<br />
{{MissionBriefing<br />
|Demense is still in Curse. I'd say his superiors have become aware that the hammer of a thousand Angels is about to come crashing down on him and are keeping the fool out here on “deployment." <br />
<br />
Your task is to put the insolent little maggot down. Once he reanimates into that new clone, he'll be a non-issue. As I said before, '''<Character>''', the man made some powerful enemies. We have chosen our friends wisely, and if you only knew what they were capable of doing to your clone, you'd understand why we want them on our side. <br />
<br />
Go, kill him. If you succeed, perhaps I will share the true nature of Demense's fate with you. <br />
<br />
'''Mission completed:'''<br><br />
Serpentis Inquest just confirmed the reanimation of his local clone. You've done well, '''<Character>'''. Loyalty and a capacity to deliver results, these are both admirable qualities that will get you far within our organization. <br />
<br />
You've caught the attention of my superiors, in fact. It seems they have a need for a capsuleer, and one who has already proven themselves trustworthy and capable. When you want the details for your new contact, I can pass them along. <br />
<br />
Demense's fate? Let's just say that he has contracted a disease which is going to follow him from clone to clone. Eternity is not all it's cracked up to be. <br />
}}<br />
<br />
Gated complex, no guards on initial gate. In the pocket you will face Yukiro and cruise missile batteries, Yukiro has quite strong shield tank compared to the usual rats. His tank is reinforced by the Remote-Repair Facility. Destroying the Repair Facility also destroys the cruise missile launchers.<br />
<br />
The missile batteries will not engage at the warpin range. If you want to reduce incoming damage you can wait for Yukiro to come to you.<br />
<br />
Killing Yukiro incurs two minor -0.01% standing losses to Guristas Pirates, while destroying the Sentry Towers gives -0.3.<br />
{{NPCTableHead|}}<br />
{{NPCTableRow|Elite Frigate|1|Yukiro Demense|ewar =Web|point=yes}}<br />
{{NPCTableRow|Sentry|2|Cruise Missile Battery}}<br />
|}<br />
<br />
This mission is the end of chapter 2. Next you will begin [[Angel Sound/Chapter 3 - Paradise|Chapter 3 - Paradise]].<noinclude><br />
[[Category:Mission_reports]]<br />
{{NPCTableCSS}}<br />
</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Intelligence_Mining&diff=160540Intelligence Mining2020-09-09T10:48:41Z<p>Thocksan: </p>
<hr />
<div><noinclude><br />
Guristas epic arc - [[Smash and Grab]]<br><br />
Chapter 1 - [[Smash and Grab/Chapter 1: Probation|Probation]]<br><br />
Previous mission: [[Enemy of my Enemy]] OR Recruitment Drive OR Turning Coat<br><br />
Next mission: [[Planning the Operation]]</noinclude><br />
<br />
{{Template:Missiondetails<br />
|Level=<br />
|Type= Encounter<br />
|Objective= Retrieve 1x Minedrill – E518 Crew (3.0 m3)<br />
|Faction=<br />
|DamageToDeal={{Damagetype|ki|th}}<br />
|DamageToResist= {{Damagetype|ki|th}}<br />
|WebPoint=<br />
|EWAR= <br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= 5,000,000 + time bonus<br />
|Extra=<br />
}}<br />
{{MissionBriefing<br />
|So you want to fly for the Guristas? Welcome aboard, egger. You get to do some rookie stuff. <br />
<br />
We've leaked information on the location of a particularly rich group of asteroids within Venal. We expect a Minedrill expedition to show up soon, and we want someone to be there to greet them. You can expect their expedition to be made up of several combat escorts and an industrial. <br />
<br />
Take out the industrial and grab its crew. Knowing Minedrill, this'll just be a research team – they need to test the rocks first before sending in those expensive barges. But once we have their people, we can mine their personnel for any intelligence on future ops.<br />
<br />
If you haven't picked up on this already, we're a cautious bunch. We like to make sure whatever op we run goes off right. We have weapon caches, safe houses, and agents everywhere we plan to operate, even in empire space. The Guristas have contingencies for everything, even in dealing with someone like you. <br />
}}<br />
<br />
Single ungated pocket. Kill the ships and bring the mission item (Minedrill E518 Crew) to the agent. The crew should appear in your cargo hold after the industrial has been destroyed.<br />
<br />
'''Blitz:''' Kill waves 1-3, kill industrial, grab the item. <br />
<br />
<br />
{{NPCTableHead|Wave 1}}<br />
{{NPCTableRow|Frigate|3|Minedrill Expedition Frigate}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|1-2|Minedrill Expedition Frigate}}<br />
{{NPCTableRow|Elite Frigate|2|Minedrill Expedition Elite Frigate}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 3}}<br />
{{NPCTableRow|Frigate|2|Minedrill Expedition Frigate}}<br />
{{NPCTableRow|Cruiser|1|Minedrill Expedition Cruiser}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 4}}<br />
{{NPCTableRow|Frigate|2|Minedrill Expedition Frigate}}<br />
{{NPCTableRow|Destroyer|2|Minedrill Expedition Destroyer}}<br />
{{NPCTableRow|Industrial|1|Minedrill E518 Industrial|cargo = Drops the mission item}}<br />
|}<noinclude><br />
[[Category:Mission_reports]]<br />
{{NPCTableCSS}}<br />
</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Written_By_The_Victors&diff=160447Written By The Victors2020-09-07T11:41:46Z<p>Thocksan: </p>
<hr />
<div><noinclude><br />
Minmatar epic arc - [[Wildfire]]<br><br />
Chapter 1 - [[Wildfire/Chapter 1 - The Passage|The Passage]]<br><br />
Previous mission: [[The Cost of Preservation]]<br><br />
Next mission: [[Glowing Embers]]</noinclude><br />
<br />
{{Template:Missiondetails<br />
|Level=<br />
|Type= Encounter<br />
|Objective= Retrieve 1x Wildfire Khumaak (0.3 m3)<br />
|Faction1=Angel Cartel<br />
|Faction2=Amarr Empire<br />
|DamageToDeal= <br />
|DamageToResist=<br />
|WebPoint=Elite frigates<br />
|EWAR= Web<br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards=<br />
|Extra= No standing lost for destroying these Amarr ships.<br />
}}<br />
{{MissionBriefing<br />
|Good thing you're still about, we'll need you again for this one. <br />
<br />
The Republic University guys had a look over the document and it has what they're after: directions. There's a mention in one of the sections of an old Nefantar bloodline, and where they buried their dead. I'm told they're important because of some old folktale about how they buried a special type of Khumaak with one of their leaders. Pretty odd stuff, but also kinda interesting. <br />
<br />
They're on a myth-busting mission, though, that's the thing. There is no actual Khumaak, just a bunch of old Ammatar bones, probably. Still, you go there, check it out, and then they can say in their report that the area was inspected by a capsuleer and turned up nothing. They put that together with the proof in this old book that you inspected the right area and, I dunno, write an essay about how clever they are. The important thing for me was just getting our own history back, and that's what you should remember too. <br />
<br />
So anyways, you feel like digging up some graves? The coordinates will be 2.5m in collateral, to cover associated risks yet again. If for some crazy reason there is actually a unique Khumaak out there, it belongs in a museum, not your cargo bay. 2.5m ISK would buy a lot of museums, you see. Whatever way it goes, our history won't lose out again. <br />
<br />
----<br />
<br />
'''The Ammatar – Past and Present'''<br><br />
The Ammatars are descendants of Minmatar that collaborated with the Amarrians during the latter occupation of the Minmatar worlds. When the Amarrians were thrown out during the Minmatar Rebellion their collaborators fled with them. The Amarrians helped their Minmatar allies to settle in a few systems not far from the newly formed Minmatar Republic. The Ammatars regard themselves as the true rulers of the Minmatars, mainly based around the fact that a fair proportion of the old Minmatar aristocracy, or tribal leaders, were among them. In this vein they named their domain San Matar, meaning ‘true home'. <br />
<br />
The term Ammatar was first used by the Gallenteans to distinguish between the two groups. Out of convenience even the Ammatars themselves started using it, stating that, with the help of the Amarrians, they had progressed beyond the old social structure of the Minmatar tribes. Indeed, the Ammatars have very deliberately abolished many age-old traditions of the Minmatar tribal society and embraced some Amarrian ones instead.<br />
<br />
In the months following the Elder War of YC110, the Ammatar Mandate was beset with turmoil and uncertainty. During the war, its lucrative tsula plantations -- the Mandate's largest export crop and arguably the backbone of its economy -- were systematically destroyed by Chamberlain Karsoth's forces in retaliation for the Mandate government's harboring of Starkmanir Minmatar tribesmen, a clan lineage long-since thought extinct. After Empress Jamyl I rose to power in the Amarr Empire, however, appointing Royal Heir Yonis Ardishapur as Ammatar's savior and protector, the nation has entered into something of a renaissance. Aid now flows in a steady stream from the Empire's coffers, command hierarchies are being reinforced and morale is on the rise. It appears the star of Ammatar will soon shine bright once more.<br />
}}<br />
[[Image:Minmatar_epic_03.jpg|thumb|right|192px]] <br />
<br />
You are sent out to investigate an ancient burial site.<br />
<br />
Single ungated semi-deadspace where you can warp freely if you are inside but all warps from outside land you at same warpin point. Initially the pocket contains only [[Angel Cartel]] ships and it is recommended that you don't change that. If you destroy the battlecruiosers few ''very'' strong Amarr elite battleships will join the fight and you don't want that to happen. The elite battleships are not a laughing matter and they will easily overpower unprepared T1 battleship.<br />
<br />
Create a mid warp bookmark as you land to the site. Warp to this bookmark and then warp to the central burial tomb. Grab the Khumaak and warp out. Kill the elite frigate to remove warp disruption and thin out the elite cruisers to reduce damage. You can also pull the elite frigate away from the container to avoid getting pointed when you grab the item.<br />
<br />
If you insist on clearing:<br />
* Jump to 50-100km range, depending on your fit.<br />
* Destroy the EWAR Frigates first to help avoid high DPS!<br />
* Jump out and switch resistance modules upon new spawn.<br />
* Battlestation has large amount of Damage Points and drops no loot.<br />
<br />
<br />
'''Blitz:''' Ignore the incoming damage and go straight to the container and loot it. Warp out.<br />
<br />
<b> *The mission flags as complete when you get within range of the container, but you *MUST* loot the Wildfire Khumaak as it is needed for the next mission.*<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Elite Frigate|1|Arch Gistii Outlaw/...|ewar = Web|point=yes}}<br />
{{NPCTableRow|Elite Cruiser|7|Arch Gistum Centurion/...}}<br />
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Breaker/Defeater|ewar = Web}}<br />
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus|trigger = Last one triggers}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements}}<br />
{{NPCTableRow|Battleship|3|Imperial Templar Martyr}}<br />
{{NPCTableRow|Elite Battleship|3|Imperial Templar/Judgement}}<br />
|}<noinclude><br />
[[Category:Mission_reports]]<br />
{{NPCTableCSS}}<br />
</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=The_Uprising_(Level_3)_(2_of_4)&diff=156295The Uprising (Level 3) (2 of 4)2020-06-10T20:05:40Z<p>Thocksan: /* Single Pocket */</p>
<hr />
<div><noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|The Uprising (Level 3)}}</noinclude><br />
{{Missiondetails<br />
|Level=3<br />
|Type=Encounter<br />
|Objective=<br />
|Faction1=Mordu's Legion<br />
|DamageToDeal=<br />
|DamageToResist=<br />
|WebPoint=Mordus Bounty Hunter (Web, Scram)<br />
|EWAR=<br />
|ShipSizeLimit=<br />
|ShipSuggestion=Battlecruiser<br />
|Rewards=<br />
|StandingLoss=<br />
|Extra=<br />
}}<br />
<br />
<br />
===Single Pocket===<br />
The spawns are timed; this can lead to a long period where there is nothing to fight.<br><br />
The 1st Wave may not have spawned already, upon arrival.<br><br />
<br />
{{NPCTableHead|Timed Spawns}}<br />
{{NPCTableSeparator|1st Wave}}<br />
{{NPCTableRow|Frigate|2|Mordus Cheetah/Katana}}<br />
{{NPCTableSeparator|2nd Wave}}<br />
{{NPCTableRow|Frigate|10|Mordus Gladius/Sabre}}<br />
{{NPCTableSeparator|3rd Wave}}<br />
{{NPCTableRow|Frigate|6|Mordus Katana/Sabre}}<br />
{{NPCTableSeparator|4th Wave}}<br />
{{NPCTableRow|Frigate|8|Mordus Rapier}}<br />
{{NPCTableSeparator|5th Wave}}<br />
{{NPCTableRow|Frigate|1|Mordus Katana}}<br />
{{NPCTableRow|Elite Frigate|1|Mordus Bounty Hunter|ewar=Web|point=scram}}<br />
|}<br />
<br />
<noinclude>'''Next:''' [[The Uprising (Level 3) (3 of 4)]]<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Lookout&diff=156066Serpentis Lookout2020-06-08T20:18:39Z<p>Thocksan: /* Escalation */</p>
<hr />
<div>{{Complex|Serpentis Lookout}}<br />
<br />
No NPCs at initial warp in.<br />
Initial gate will allow Tech 2 cruisers to pass.<br />
<br />
== Walkthrough ==<br />
=== First Room ===<br />
----<br />
<br />
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.<br />
Gate to second room is 27km from warp in. Although the missile battery is Sansha, you will receive Serpentis standing loss if it is destroyed.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableSeparator|Group 1}}<br />
{{NPCTableRow|Frigate|3|Coreli Agent/Spy}}<br />
{{NPCTableSeparator|Group 2}}<br />
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}<br />
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Patroller/Watchman|ewar=Damp}}<br />
{{NPCTableRow|Sentry|1|Sansha Light Missile Battery}}<br />
{{NPCTableSeparator|Group 3}}<br />
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}}<br />
|}<br />
<br />
=== Second Room ===<br />
----<br />
<br />
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.<br />
<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger|drop=No loot}}<br />
|}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|15|Coreli Agent/...}}<br />
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}}<br />
{{NPCTableSeparator|Group by solar harvesters}}<br />
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}}<br />
|}<br />
<br />
{{NPCTableHead|Commander}}<br />
{{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}}<br />
|}<br />
<br />
== Escalation ==<br />
{{Complex|Angel Kickbacks}}<br />
{{MessageBox|Expeditions: [[Angel Kickbacks]]<br />
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}<br />
<br />
Failure message:<br />
<br />
<br />
{{MessageBox|Escalation Failure|<br />
The trail seems to have run cold at this point.}}<br />
<br />
<br />
[[Category:Unrated Complexes]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Narcotic_Warehouses&diff=156015Serpentis Narcotic Warehouses2020-06-07T14:42:41Z<p>Thocksan: /* Escalation */</p>
<hr />
<div>{{Complex|Serpentis Narcotic Warehouses}}<br />
'''Serpentis Narcotic Warehouses''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning signatures in high security and low security systems or by getting escalation from [[Serpentis Refuge]]. [[Cruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis [[faction modules]], as well as a [[Daredevil]] [[Blueprint Copy|blueprint copy]].<br />
<br />
{{MessageBox|On warp in:<br />
|This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.<br><br />
DED Threat Assessment: Unsafe (3 of 10)}}<br />
<br />
<br />
== Walkthrough ==<br />
<br />
The Serpentis Narcotic warehouse consists of total of five [[deadspace]] pockets. Due to branched nature only four of them need to be entered to get the final reward.<br />
<br />
=== First Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket1.png|300px|thumb|First Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.<br />
|collapsed=yes}}<br />
<br />
Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.<br />
<br />
{{NPCTableHead|Initial defenders(gradual spawn)}}<br />
{{NPCTableRow|Frigate|15|Coreli Guard/Patroller/Watchman| ewar = Damp}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Supply Traffic Management|cargo = Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{NPCTableRow|Container|2|Minor Supply Container|drop=Metal scraps, T1 ammo}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Security Corridor|note = Can be entered without clearing pocket with having Traffic Management Passkey in drop.}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Check-In Tunnel |note = Locked until pocket is cleared}}<br />
|}<br />
<br />
=== Second Pocket - Check-In Tunnel ===<br />
----<br />
<br />
{{MessageBox|On warp in:<br />
|Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|18|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Staff Quarters |cargo = Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{NPCTableRow|Container|2|Serpentis Container|drop=T1 ammo}}<br />
{{NPCTableRow|Container|2|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}<br />
|}<br />
<br />
=== Second Pocket - Security Corridor ===<br />
----<br />
<br />
Gate to 3rd room is 55km from warp in.<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket2.png|300px|thumb|Second Pocket - Security Coridor]]<br />
<br />
{{MessageBox|Information: Database Information:<br />
|The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|28|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Sentry|1|Serpentis Point Defense Battery}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Chief of Security | cargo= Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Central Warehouses|note = Locked until all NPC ships are destroyed}}<br />
{{NPCTableRow|Container|1|Charge Ammunition Storage|drop=T1 ammo}}<br />
|}<br />
<br />
=== Third Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket3.png|300px|thumb|Third Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.<br />
|collapsed=yes}}<br />
<br />
Gate to 4th room 45km from warp in.<br><br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|16|Coreli Guard/Patroller/Safeguard/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Refinery Headmaster|note = Range of about 55 km| cargo= Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules}}<br />
{{NPCTableRow|Sentry|4|Serpentis Sentry Gun}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Container|3|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Container|1|Military Supply Container|drop=Metal scraps, T1 ammo, drones}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to fourth room|note = Locked until all NPC ships are destroyed}}<br />
|}<br />
<br />
=== Fourth Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket4.png|300px|thumb|Fourth Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.<br />
|collapsed=yes}}<br />
The Serpentis Supply Stronghold has a rather strong passive tank, so it is recommended to bring a high DPS ship. Shooting it will aggro all ships.<br />
<br />
{{NPCTableHead|Initial defenders(no aggro until attacked)}}<br />
{{NPCTableRow|Frigate|31|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Supplystation Overseer| shinycargo = Salvaging gives T2 salvage}}<br />
{{NPCTableRow|Sentry|3|Serpentis Sentry Gun|note=Will target drones if they get in range}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Container|2|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Container|1|Military Supply Container|drop=Metal scraps, T1 ammo, drones}}<br />
{{NPCTableRow|Station|1|Serpentis Supply Stronghold|note = Very high passive tank|cargo = Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC}}<br />
|}<br />
<br />
{{MessageBox|After destruction of Supply Stronghold:<br />
|The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.|collapsed=yes}}<br />
<br />
== Loot ==<br />
<br />
The main attraction of this site are the Coreli A-Type modules. They are the strongest modules of their size and this is seen in the price. Occasional Daredevil BPC is nice bonus.<br />
<br />
It is also possible to get faction modules from the overseers but this is very rare.<br />
<br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
| 5th Tier Overseer's Effects <br />
| 190k ISK<br />
| Supply Traffic Management <br />
| 100% drop rate<br />
|-<br />
| 6th Tier Overseer's Effects <br />
| 360k ISK<br />
| Staff Quarters <br />
| 100% drop rate<br />
|-<br />
| 7th Tier Overseer's Effects <br />
| 600k ISK<br />
| Serpentis Chief of Security <br />
| 100% drop rate<br />
|-<br />
| 8th Tier Overseer's Effects <br />
| 1.2M ISK<br />
| Serpentis Refinery Headmaster<br />
| 100% drop rate<br />
|-<br />
| 9th Tier Overseer's Effects <br />
| 2.1M ISK<br />
| Serpentis Supply Stronghold<br />
| 100% drop rate<br />
|-<br />
| Coreli A-Type module<br />
| <br />
| Serpentis Supply Stronghold<br />
| Up to 3x<br />
|-<br />
| Daredevil BPC<br />
| <br />
| Serpentis Supply Stronghold<br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Supply Stronghold<br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Supply Traffic Management <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Staff Quarters <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Chief of Security <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Refinery Headmaster<br />
| <br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Thermal Plating <br />
| 1,5M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Thermal Plating<br />
| 100k ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 75M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Adaptive Nano Plating<br />
| 1M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type 1MN Microwarpdrive<br />
| 30M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 8M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type 1MN Afterburner<br />
| 38M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Daredevil BPC<br />
| 70M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Oct 2015<br />
| Coreli A-Type EM Plating<br />
| 623k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Shadow Serpentis Sensor Booster<br />
| 167M ISK<br />
| From Supply Traffic Management<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 81M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 12M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Explosive Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Kinetic Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type EM Plating<br />
| 700k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 11M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Small Armor Repairer<br />
| 22M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Explosive Plating<br />
| 440k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Thermal Plating<br />
| 600k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 59M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Daredevil BPC<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 6.23M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type EM Plating<br />
| 841k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 67.3M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type EM Plating<br />
| 841k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type Armor Repairer<br />
| 25m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 30m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-type Small Remote Armor Repairer<br />
| 5m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-type 5MN Microwarpdrive<br />
| 28m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type Armor Repairer<br />
| 23m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type 1MN Afterburner<br />
| 23m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Shadow Serpentis Magnetic Field Stabilizer<br />
| 99m ISK<br />
| From Serpentis Chief of Security<br />
|-<br />
| May 2018<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 61m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type 1MN Microwarpdrive<br />
| 39.4m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 91m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Aug 2018<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 87m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type Thermal Plating<br />
| 700k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 48m ISK<br />
| From Serpentis Supply Stronghold<br />
|}<br />
<br />
== Escalation ==<br />
This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.<br />
<br />
{{MessageBox|No Escalation message<br />
|The trail seems to run cold at this point.}}<br />
<br />
If the Narcotic Warehouse was an escalation, the failed escalation message is:<br />
<br />
{{MessageBox|Failed Escalation message<br />
|The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.}}<br />
<br />
<br />
<br />
{{DED Complexes|Serpentis}}<br />
[[Category:DED Complexes]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Narcotic_Warehouses&diff=156014Serpentis Narcotic Warehouses2020-06-07T14:42:20Z<p>Thocksan: /* Escalation */</p>
<hr />
<div>{{Complex|Serpentis Narcotic Warehouses}}<br />
'''Serpentis Narcotic Warehouses''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning signatures in high security and low security systems or by getting escalation from [[Serpentis Refuge]]. [[Cruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis [[faction modules]], as well as a [[Daredevil]] [[Blueprint Copy|blueprint copy]].<br />
<br />
{{MessageBox|On warp in:<br />
|This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.<br><br />
DED Threat Assessment: Unsafe (3 of 10)}}<br />
<br />
<br />
== Walkthrough ==<br />
<br />
The Serpentis Narcotic warehouse consists of total of five [[deadspace]] pockets. Due to branched nature only four of them need to be entered to get the final reward.<br />
<br />
=== First Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket1.png|300px|thumb|First Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.<br />
|collapsed=yes}}<br />
<br />
Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.<br />
<br />
{{NPCTableHead|Initial defenders(gradual spawn)}}<br />
{{NPCTableRow|Frigate|15|Coreli Guard/Patroller/Watchman| ewar = Damp}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Supply Traffic Management|cargo = Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{NPCTableRow|Container|2|Minor Supply Container|drop=Metal scraps, T1 ammo}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Security Corridor|note = Can be entered without clearing pocket with having Traffic Management Passkey in drop.}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Check-In Tunnel |note = Locked until pocket is cleared}}<br />
|}<br />
<br />
=== Second Pocket - Check-In Tunnel ===<br />
----<br />
<br />
{{MessageBox|On warp in:<br />
|Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|18|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Staff Quarters |cargo = Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{NPCTableRow|Container|2|Serpentis Container|drop=T1 ammo}}<br />
{{NPCTableRow|Container|2|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}<br />
|}<br />
<br />
=== Second Pocket - Security Corridor ===<br />
----<br />
<br />
Gate to 3rd room is 55km from warp in.<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket2.png|300px|thumb|Second Pocket - Security Coridor]]<br />
<br />
{{MessageBox|Information: Database Information:<br />
|The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|28|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Sentry|1|Serpentis Point Defense Battery}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Chief of Security | cargo= Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Central Warehouses|note = Locked until all NPC ships are destroyed}}<br />
{{NPCTableRow|Container|1|Charge Ammunition Storage|drop=T1 ammo}}<br />
|}<br />
<br />
=== Third Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket3.png|300px|thumb|Third Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.<br />
|collapsed=yes}}<br />
<br />
Gate to 4th room 45km from warp in.<br><br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|16|Coreli Guard/Patroller/Safeguard/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Refinery Headmaster|note = Range of about 55 km| cargo= Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules}}<br />
{{NPCTableRow|Sentry|4|Serpentis Sentry Gun}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Container|3|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Container|1|Military Supply Container|drop=Metal scraps, T1 ammo, drones}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to fourth room|note = Locked until all NPC ships are destroyed}}<br />
|}<br />
<br />
=== Fourth Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket4.png|300px|thumb|Fourth Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.<br />
|collapsed=yes}}<br />
The Serpentis Supply Stronghold has a rather strong passive tank, so it is recommended to bring a high DPS ship. Shooting it will aggro all ships.<br />
<br />
{{NPCTableHead|Initial defenders(no aggro until attacked)}}<br />
{{NPCTableRow|Frigate|31|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Supplystation Overseer| shinycargo = Salvaging gives T2 salvage}}<br />
{{NPCTableRow|Sentry|3|Serpentis Sentry Gun|note=Will target drones if they get in range}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Container|2|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Container|1|Military Supply Container|drop=Metal scraps, T1 ammo, drones}}<br />
{{NPCTableRow|Station|1|Serpentis Supply Stronghold|note = Very high passive tank|cargo = Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC}}<br />
|}<br />
<br />
{{MessageBox|After destruction of Supply Stronghold:<br />
|The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.|collapsed=yes}}<br />
<br />
== Loot ==<br />
<br />
The main attraction of this site are the Coreli A-Type modules. They are the strongest modules of their size and this is seen in the price. Occasional Daredevil BPC is nice bonus.<br />
<br />
It is also possible to get faction modules from the overseers but this is very rare.<br />
<br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
| 5th Tier Overseer's Effects <br />
| 190k ISK<br />
| Supply Traffic Management <br />
| 100% drop rate<br />
|-<br />
| 6th Tier Overseer's Effects <br />
| 360k ISK<br />
| Staff Quarters <br />
| 100% drop rate<br />
|-<br />
| 7th Tier Overseer's Effects <br />
| 600k ISK<br />
| Serpentis Chief of Security <br />
| 100% drop rate<br />
|-<br />
| 8th Tier Overseer's Effects <br />
| 1.2M ISK<br />
| Serpentis Refinery Headmaster<br />
| 100% drop rate<br />
|-<br />
| 9th Tier Overseer's Effects <br />
| 2.1M ISK<br />
| Serpentis Supply Stronghold<br />
| 100% drop rate<br />
|-<br />
| Coreli A-Type module<br />
| <br />
| Serpentis Supply Stronghold<br />
| Up to 3x<br />
|-<br />
| Daredevil BPC<br />
| <br />
| Serpentis Supply Stronghold<br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Supply Stronghold<br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Supply Traffic Management <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Staff Quarters <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Chief of Security <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Refinery Headmaster<br />
| <br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Thermal Plating <br />
| 1,5M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Thermal Plating<br />
| 100k ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 75M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Adaptive Nano Plating<br />
| 1M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type 1MN Microwarpdrive<br />
| 30M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 8M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type 1MN Afterburner<br />
| 38M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Daredevil BPC<br />
| 70M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Oct 2015<br />
| Coreli A-Type EM Plating<br />
| 623k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Shadow Serpentis Sensor Booster<br />
| 167M ISK<br />
| From Supply Traffic Management<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 81M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 12M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Explosive Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Kinetic Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type EM Plating<br />
| 700k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 11M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Small Armor Repairer<br />
| 22M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Explosive Plating<br />
| 440k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Thermal Plating<br />
| 600k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 59M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Daredevil BPC<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 6.23M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type EM Plating<br />
| 841k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 67.3M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type EM Plating<br />
| 841k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type Armor Repairer<br />
| 25m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 30m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-type Small Remote Armor Repairer<br />
| 5m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-type 5MN Microwarpdrive<br />
| 28m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type Armor Repairer<br />
| 23m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type 1MN Afterburner<br />
| 23m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Shadow Serpentis Magnetic Field Stabilizer<br />
| 99m ISK<br />
| From Serpentis Chief of Security<br />
|-<br />
| May 2018<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 61m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type 1MN Microwarpdrive<br />
| 39.4m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 91m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Aug 2018<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 87m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type Thermal Plating<br />
| 700k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 48m ISK<br />
| From Serpentis Supply Stronghold<br />
|}<br />
<br />
== Escalation ==<br />
This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.<br />
<br />
<br />
{{MessageBox|No Escalation message<br />
|The trail seems to run cold at this point.}}<br />
<br />
If the Narcotic Warehouse was an escalation, the failed escalation message is:<br />
<br />
{{MessageBox|Failed Escalation message<br />
|The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.}}<br />
<br />
<br />
<br />
{{DED Complexes|Serpentis}}<br />
[[Category:DED Complexes]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Serpentis_Narcotic_Warehouses&diff=156013Serpentis Narcotic Warehouses2020-06-07T14:00:20Z<p>Thocksan: /* Escalation */</p>
<hr />
<div>{{Complex|Serpentis Narcotic Warehouses}}<br />
'''Serpentis Narcotic Warehouses''' is a [[DED complexes|DED Rated]] [[combat sites|combat site]] belonging to the [[Serpentis Corporation]] pirate faction. It can be found via [[exploration]] by scanning signatures in high security and low security systems or by getting escalation from [[Serpentis Refuge]]. [[Cruiser]]s (and their [[Tech 2]] equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis [[faction modules]], as well as a [[Daredevil]] [[Blueprint Copy|blueprint copy]].<br />
<br />
{{MessageBox|On warp in:<br />
|This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.<br><br />
DED Threat Assessment: Unsafe (3 of 10)}}<br />
<br />
<br />
== Walkthrough ==<br />
<br />
The Serpentis Narcotic warehouse consists of total of five [[deadspace]] pockets. Due to branched nature only four of them need to be entered to get the final reward.<br />
<br />
=== First Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket1.png|300px|thumb|First Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.<br />
|collapsed=yes}}<br />
<br />
Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.<br />
<br />
{{NPCTableHead|Initial defenders(gradual spawn)}}<br />
{{NPCTableRow|Frigate|15|Coreli Guard/Patroller/Watchman| ewar = Damp}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Supply Traffic Management|cargo = Contains Traffic Management Passkey, 5th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{NPCTableRow|Container|2|Minor Supply Container|drop=Metal scraps, T1 ammo}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Security Corridor|note = Can be entered without clearing pocket with having Traffic Management Passkey in drop.}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Check-In Tunnel |note = Locked until pocket is cleared}}<br />
|}<br />
<br />
=== Second Pocket - Check-In Tunnel ===<br />
----<br />
<br />
{{MessageBox|On warp in:<br />
|Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|18|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Structure|1|Staff Quarters |cargo = Contains 6th Tier Overseers Effects and possibly Shadow Serpentis Modules}}<br />
{{NPCTableRow|Container|2|Serpentis Container|drop=T1 ammo}}<br />
{{NPCTableRow|Container|2|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to third room|note = Locked until all NPC ships are destroyed}}<br />
|}<br />
<br />
=== Second Pocket - Security Corridor ===<br />
----<br />
<br />
Gate to 3rd room is 55km from warp in.<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket2.png|300px|thumb|Second Pocket - Security Coridor]]<br />
<br />
{{MessageBox|Information: Database Information:<br />
|The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.<br />
|collapsed=yes}}<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|28|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Sentry|1|Serpentis Point Defense Battery}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Chief of Security | cargo= Drops 7th Tier Overseers Effects and up to two Shadow Serpentis Modules}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to Central Warehouses|note = Locked until all NPC ships are destroyed}}<br />
{{NPCTableRow|Container|1|Charge Ammunition Storage|drop=T1 ammo}}<br />
|}<br />
<br />
=== Third Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket3.png|300px|thumb|Third Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.<br />
|collapsed=yes}}<br />
<br />
Gate to 4th room 45km from warp in.<br><br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|16|Coreli Guard/Patroller/Safeguard/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Refinery Headmaster|note = Range of about 55 km| cargo= Drops 8th Tier Overseers Effects and possibly Shadow Serpentis modules}}<br />
{{NPCTableRow|Sentry|4|Serpentis Sentry Gun}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Container|3|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Container|1|Military Supply Container|drop=Metal scraps, T1 ammo, drones}}<br />
{{NPCTableRow|Accl Gate|1|Acceleration Gate to fourth room|note = Locked until all NPC ships are destroyed}}<br />
|}<br />
<br />
=== Fourth Pocket ===<br />
----<br />
<br />
[[image:Serpentis Narcotic Warehouse pocket4.png|300px|thumb|Fourth Pocket]]<br />
<br />
{{MessageBox|On warp in:<br />
|The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.<br />
|collapsed=yes}}<br />
The Serpentis Supply Stronghold has a rather strong passive tank, so it is recommended to bring a high DPS ship. Shooting it will aggro all ships.<br />
<br />
{{NPCTableHead|Initial defenders(no aggro until attacked)}}<br />
{{NPCTableRow|Frigate|31|Coreli Agent/Patroller/Spy/...| ewar = Damp}}<br />
{{NPCTableRow|Overseer Cruiser|1|Serpentis Supplystation Overseer| shinycargo = Salvaging gives T2 salvage}}<br />
{{NPCTableRow|Sentry|3|Serpentis Sentry Gun|note=Will target drones if they get in range}}<br />
|}<br />
<br />
{{NPCTableHead|Structures}}<br />
{{NPCTableRow|Container|2|Charge Ammunition Storage|drop=T1 ammo}}<br />
{{NPCTableRow|Container|1|Military Supply Container|drop=Metal scraps, T1 ammo, drones}}<br />
{{NPCTableRow|Station|1|Serpentis Supply Stronghold|note = Very high passive tank|cargo = Contains 9th Tier Overseers Effects and possibly Coreli Frigate A-Type, Shadow Serpentis Modules and/or Daredevil BPC}}<br />
|}<br />
<br />
{{MessageBox|After destruction of Supply Stronghold:<br />
|The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.|collapsed=yes}}<br />
<br />
== Loot ==<br />
<br />
The main attraction of this site are the Coreli A-Type modules. They are the strongest modules of their size and this is seen in the price. Occasional Daredevil BPC is nice bonus.<br />
<br />
It is also possible to get faction modules from the overseers but this is very rare.<br />
<br />
{| class="wikitable complex sortable"<br />
|-<br />
! Item Name<br />
! Est. Value<br />
! Drops from<br />
! Note<br />
|-<br />
| 5th Tier Overseer's Effects <br />
| 190k ISK<br />
| Supply Traffic Management <br />
| 100% drop rate<br />
|-<br />
| 6th Tier Overseer's Effects <br />
| 360k ISK<br />
| Staff Quarters <br />
| 100% drop rate<br />
|-<br />
| 7th Tier Overseer's Effects <br />
| 600k ISK<br />
| Serpentis Chief of Security <br />
| 100% drop rate<br />
|-<br />
| 8th Tier Overseer's Effects <br />
| 1.2M ISK<br />
| Serpentis Refinery Headmaster<br />
| 100% drop rate<br />
|-<br />
| 9th Tier Overseer's Effects <br />
| 2.1M ISK<br />
| Serpentis Supply Stronghold<br />
| 100% drop rate<br />
|-<br />
| Coreli A-Type module<br />
| <br />
| Serpentis Supply Stronghold<br />
| Up to 3x<br />
|-<br />
| Daredevil BPC<br />
| <br />
| Serpentis Supply Stronghold<br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Supply Stronghold<br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Supply Traffic Management <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Staff Quarters <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Chief of Security <br />
| <br />
|-<br />
| Shadow Serpentis module<br />
| <br />
| Serpentis Refinery Headmaster<br />
| <br />
|}<br />
<br />
{| class="wikitable complex collapsible collapsed sortable"<br />
|+ Exploration logs<br />
|-<br />
! Date<br />
! Loot<br />
! Est. value<br />
! Comments<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Thermal Plating <br />
| 1,5M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Thermal Plating<br />
| 100k ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 75M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Shadow Serpentis Adaptive Nano Plating<br />
| 1M ISK<br />
|<br />
|-<br />
| Oct 2014<br />
| Coreli A-Type 1MN Microwarpdrive<br />
| 30M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 8M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Coreli A-Type 1MN Afterburner<br />
| 38M ISK<br />
|<br />
|-<br />
| Nov 2014<br />
| Daredevil BPC<br />
| 70M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Oct 2015<br />
| Coreli A-Type EM Plating<br />
| 623k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Shadow Serpentis Sensor Booster<br />
| 167M ISK<br />
| From Supply Traffic Management<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 81M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Mar 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 12M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Explosive Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Kinetic Plating<br />
| 850k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type EM Plating<br />
| 700k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| June 2016<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 11M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Small Armor Repairer<br />
| 22M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| January 2017<br />
| Coreli A-Type Explosive Plating<br />
| 440k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Thermal Plating<br />
| 600k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| March 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 59M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Daredevil BPC<br />
| 60M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type Small Remote Armor Repairer<br />
| 6.23M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| July 2017<br />
| Coreli A-Type EM Plating<br />
| 841k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 67.3M ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| August 2017<br />
| Coreli A-Type EM Plating<br />
| 841k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type Armor Repairer<br />
| 25m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 30m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-type Small Remote Armor Repairer<br />
| 5m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-type 5MN Microwarpdrive<br />
| 28m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type Armor Repairer<br />
| 23m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Coreli A-Type 1MN Afterburner<br />
| 23m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| September 2017<br />
| Shadow Serpentis Magnetic Field Stabilizer<br />
| 99m ISK<br />
| From Serpentis Chief of Security<br />
|-<br />
| May 2018<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 61m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type 1MN Microwarpdrive<br />
| 39.4m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 91m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| Aug 2018<br />
| Coreli A-Type Adaptive Nano Plating<br />
| 87m ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type Thermal Plating<br />
| 700k ISK<br />
| From Serpentis Supply Stronghold<br />
|-<br />
| May 2018<br />
| Coreli A-Type 5MN Microwarpdrive<br />
| 48m ISK<br />
| From Serpentis Supply Stronghold<br />
|}<br />
<br />
== Escalation ==<br />
This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.<br />
<br />
Failed escalation message:<br><br />
<br />
The trail seems to run cold at this point.<br><br />
<br />
If the Narcotic Warehouse was an escalation, the Failed escalation message is:<br />
<br />
The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.<br />
<br />
{{DED Complexes|Serpentis}}<br />
[[Category:DED Complexes]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Surfacing&diff=155500Surfacing2020-05-28T01:58:09Z<p>Thocksan: </p>
<hr />
<div><noinclude><br />
Minmatar epic arc - [[Wildfire]]<br><br />
Chapter 2 - [[Wildfire/Chapter 2 - Songs of the Past|Songs of the Past]]<br><br />
Previous mission: [[Dead End Intercept]]<br><br />
Next mission: [[Who Art in Heaven]]</noinclude><br />
<br />
{{Template:Missiondetails<br />
|Level=<br />
|Type= Encounter<br />
|Objective= Retrieve 1x Encrypted Transmission (0.1 m3)<br />
|Faction1=Mercenaries<br />
|Faction2=<br />
|DamageToDeal= <br />
|DamageToResist=<br />
|WebPoint=Mercenary wingmen<br />
|EWAR= Web<br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards=<br />
|Extra= <br />
}}<br />
{{MissionBriefing<br />
|We've had analysts from the Krusual and Thukker tribes going over the documents you recovered from our agent's private compound. They've made one more promising discovery so far which we want you to follow up. <br />
<br />
They found a recent communication from our source inside the Ammatar Consulate. It seems she sent a package of information on the Wildfire Khumaak to the system of Jark for pickup not long ago. Our guess is that due to the sensitivity of the information and the amount of attention it's attracting, our asset in the Consulate could only get it to the border, not across. This could play in our favor though. Due to its location in the San Matar constellation – the heartlands of Ammatar space - there's a good chance our agent didn't make it out there yet. We have to be careful where our operatives are seen sometimes. <br />
<br />
The drop-off location inside Jark is a complex known as Tili's Red Light Palace. Initial intelligence is that it's just another merc RRdive, nothing special. Once you have arrived to the area we'll forward the exact location of the cargo. <br />
<br />
Speaking of which, I trust I needn't remind you how important those documents could be, or indeed, how sensitive. Proceed with caution, do not take any risks. <br />
}}<br />
[[Image:Minmatar_epic_09.jpg|thumb|right|192px]] <br />
<br />
Single ungated pocket. The enemies spawn as you approach Tili's brothel<br />
<br />
Tips<br />
* The initial spawn is right on top of you. You may want to trigger it with shuttle/corvette and then warp in at range with your combat ship.<br />
* Mercenary cruisers deal EM/TH while the battleships deal KIN/TH.<br />
* Mercenary ships spawn at 20km range after 1x Encrypted Transmission (0.1 m3) is removed from Tili's Brothel.<br />
* Recommend short range heavy weapons for Battleships, long range light weapons or Drones for Cruisers and Frigates.<br />
* Mercenary wingmen have very low chance to use warp disruptors but they always web.<br />
<br />
<br />
'''Blitz:''' Mission completes after last Battleship is killed. Blitzing will require you burn through all the BS's. Kill frigates if necessary to warp out.<br />
<br />
{{NPCTableHead|Wave 1}}<br />
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar = Web|point = yes}}<br />
{{NPCTableRow|Cruiser|4|Mercenary Commander}}<br />
{{NPCTableRow|Battleship|5|Mercenary Overlord|trigger = Last one killed triggers wave 2}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 2}}<br />
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar = Web|point = yes}}<br />
{{NPCTableRow|Cruiser|5|Mercenary Commander}}<br />
{{NPCTableRow|Battleship|4|Mercenary Overlord|trigger = Last one killed triggers wave 3}}<br />
|}<br />
<br />
{{NPCTableHead|Wave 3}}<br />
{{NPCTableRow|Drone|5|Spider Drone I|ewar = Web}}<br />
{{NPCTableRow|Frigate|5|Mercenary Elite Fighter}}<br />
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar = Web|point = yes}}<br />
{{NPCTableRow|Battleship|4|Mercenary Overlord}}<br />
|}<noinclude><br />
[[Category:Mission_reports]]<br />
{{NPCTableCSS}}<br />
</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=The_Cost_of_Preservation&diff=155489The Cost of Preservation2020-05-27T23:17:35Z<p>Thocksan: </p>
<hr />
<div><noinclude>{{NPCTableCSS}}<br />
Minmatar epic arc - [[Wildfire]]<br><br />
Chapter 1 - [[Wildfire/Chapter 2 - Songs of the Past|Songs of the Past]]<br><br />
Previous mission: [[A Demonstration]]<br><br />
Next mission: [[Written By The Victors]]</noinclude><br />
{{Template:Missiondetails<br />
|Level=<br />
|Type= Encounter<br />
|Objective= Retrieve 1x Hauteker Memoirs (0.1 m3) <br />
|Faction1= Mercenaries<br />
|DamageToDeal= <br />
|DamageToResist=<br />
|WebPoint= Elite frigates<br />
|EWAR=<br />
|ShipSizeLimit= <br />
|ShipSuggestion= Battleship<br />
|Rewards= 4M + 1M (Bonus if completed in 6H 0M)<br />
|Extra= You need to pay 5 million isk collateral.<br />
}}<br />
{{MissionBriefing<br />
|Now that we're past the small talk perhaps you're ready for some proper work. I guess we'll see. <br />
<br />
There's this Gallentean guy, a historian named Aillon Boufin…yeah, I know. The story is that he's been studying Minmatar history for years now, and as you'd expect, he's come across a whole shipload of information and documents in that time. Apparently he has one of the largest unofficial collections of documents and artifacts from our earlier days. We're talking real old here, '''<Character>''', some of it - going back to when it was just us, alone against the Amarr. <br />
<br />
Now, I'm told that normally whenever we want to look at something of his, there aren't too many problems. Recently however, when some of our academics from the Republic University asked to see a particular document known as the Hauteker Memoirs, they were denied. Since that time, they have bent over backwards for this guy. They have even tried to buy it back - this document that Matari people wrote, this document that belongs to us. They have tried that repeatedly, raising and raising the price and yet each of these times more refusals. <br />
<br />
This is when things got ugly. Boufin recently made a statement to the University, saying he is only trying to “preserve Minmatar heritage”. After that insult, they called us in. The implication that RU staff would somehow endanger our own history by simply studying a document...it's almost like he was trying to piss us all off. <br />
<br />
Well, the insults stop here. The Brutor tribe has arrived, and with a capsuleer to back their word on the matter no less. It has been decided by the tribe that the return of this document to Matari hands represents a higher priority than staying on good terms with some overprotective historian, Gallente or not. You will see to this. And before you go jumping in, there is a 5m ISK collateral to cover associated risks. The tribe is not willing to risk our own property falling into foreign hands again. Perhaps you can see why we're looking to hire an egger? With that kind of money it's not really an option. <br />
<br />
----<br />
<br />
'''Rising Tensions'''<br><br />
For many citizens of the Minmatar Republic, the friendship with the Gallente Federation has been a costly one. Some view the recent abandonment of the parliamentary system as the most potent symbol yet that the Federation's influence hasn't always been to their benefit. Indeed, there are some Matari who view the return to a Tribal Republic as the last necessary step out from under the shadow of foreign empires. Whatever the claims may be, few deny that the relationship still has some fundamental challenges to overcome.<br />
}}<br />
[[Image:Minmatar_epic_02.jpg|thumb|right|192px]] <br />
<br />
Single ungated semi-deadspace poicket. All warps from outside will land you to the warpin point but you can warp freely inside the pocket. You should create a midwawrp bookmark few hundred kilometers away from the warpin point for bouncing.<br />
<br />
When you arrive only Ailon Boufin and an container are present. As soon as you damage him first reinfocement arrives. Second reinfocement will arrive when Ailon Boufin takes armor damage.<br />
<br />
Once Ailon Boufin dies he will drop an passkey. Place the passkey in the container labeled "Archives" to spawn another container that has the mission item, Hauteker Memoirs, in it.<br />
<br />
Warning: A large amount of NPC Remote Repair happens in this mission. If you can't put enough DPS onto an Elite Frigate to instapop it, it will instantly repair all damage so focus on the easier-to-kill ships first, like the Cruisers. After the other NPC's are destroyed, nothing can remote repair the Elite Frigates which can then be easily destroyed with Combat Drones<br />
<br />
'''Blitz:''' Kill Hauteker Memoirs and elite frigates. Bounce from a bookmark that is inside the mission pocket to land on the Hauteker Memoirs' wreck. Bounche again to land on the container. Place passkey in container, grab Hauteker Memoirs and return to agent.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Elite Cruiser|1|Ailon Boufin|trigger=Triggers reinfocements|cargo=Passkey }}<br />
|}<br />
<br />
{{NPCTableHead|Ailon Boufin attacked}}<br />
{{NPCTableRow|Elite Frigate|5|Mercenary Wingman|ewar=Web}}<br />
{{NPCTableRow|Elite Cruiser|6|Mercenary Corporal/Lieutenant}}<br />
{{NPCTableRow|Battleship|5|Mercenary Overlord}}<br />
|}<br />
<br />
{{NPCTableHead|Ailon Boufin armor damaged}}<br />
{{NPCTableRow|Elite Cruiser|6|Mercenary Corporal/Lieutenant}}<br />
{{NPCTableRow|Battleship|6|Mercenary Overlord}}<br />
|}<noinclude><br />
[[Category:Mission reports]]<br />
</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=A_Demonstration&diff=155488A Demonstration2020-05-27T23:05:19Z<p>Thocksan: /* A Demonstration */</p>
<hr />
<div><noinclude>{{NPCTableCSS}}<br />
Minmatar epic arc - [[Wildfire]]<br><br />
Chapter 1 - [[Wildfire/Chapter 2 - Songs of the Past|Songs of the Past]]<br><br />
'''A Demonstration''' is the first mission in Minmatar epic arc.<br><br />
Next mission: [[The Cost of Preservation]]</noinclude><br />
{{Template:Missiondetails<br />
|Level=<br />
|Type= Encounter<br />
|Objective= Find and retrieve 1x Olfei Medallion (0.1 m3)<br />
|Faction1= Angel Cartel<br />
|DamageToDeal=<br />
|DamageToResist=<br />
|WebPoint= Elite frigates<br />
|EWAR= TP<br />
|ShipSizeLimit= <br />
|ShipSuggestion= Battleship (long range fit with Afterburner)<br />
|Rewards= 6M + 1,400,000 (Bonus if completed in 6H 0M)<br />
|Extra= Acquiring the item requires relic analyzer. Required item can be bought from contracts<br />
}}<br />
{{MissionBriefing<br />
|A visitor, and a capsuleer no less. I can tell my day is about to get more interesting. <br />
<br />
Hello '''<Character>'''. I'm guessing you flew out here because you heard I was handing out work, right? Well, I do have something for you. Nothing amazingly difficult and nothing someone without a pod could handle easily, either. If you can pull this off, we can see about maybe getting you in on some other things. Maybe. <br />
<br />
We Matari are known for our ingenuity. Civilization owes us a great debt, and the Amarr owe it twice over. Before they came, we were by far the most advanced nation; our technological achievements were regarded with envy by the rest of the cluster. You eggers know a lot, but did you know that? <br />
<br />
Well, regardless of history, and regardless of your race, you will need to demonstrate an understanding of this if you want to work with us. Prove your resourcefulness by bringing me an Olfei Medallion. You will have to explore as only a capsuleer can and find one somewhere in the Sveipar constellation, near our homeworld Pator. Of course, some other egger can milk your wallet in exchange for doing the thinking and grunt work for you. That works too. Whether you scan it down inside an Angel Cartel fortress, or buy it for 2 ISK on the market - I don't really care. Results are what matter most.<br />
<br />
You'll go far with me if you keep that in mind. <br />
<br />
----<br />
<br />
'''Former Selves'''<br><br />
The fortunes of the Minmatar have ebbed and flowed continuously. At one time they had a flourishing empire with a level of mechanical excellence never before or since seen anywhere. Later, however, they had to endure centuries of enslavement, toiling and dying for the benefit of foreign masters. Today most of them have regained their freedom, but the legacy of their enslavement has been the diaspora of the race.<br />
}}<br />
[[Image:Minmatar_epic_01.jpg|thumb|right|192px]] <br />
<br />
Arsten Takalo is the starting agent for Minmatar Epic arc. He is located in system of Frarn at celestial beacon "Brutor Tribe Community Area". In there he sits in his Tempest Fleet Issue. Before you get to do the real work you need to prove your resourcefulness. The agent wants you to find an Olfei medal from somewhere near Pator. The Medallion is located within a Cosmic Anomaly site called "A Demonstration" located somewhere within the Sveipar Constellation.<br />
<br />
'''Bliz:''' Purchasae 1x Olfei Medallion from contracts or regional market and bring it to the agent<br />
<br />
===A Demonstration===<br />
'''A Demonstration''' is a combat anomaly found in constellation of Sveipar. Multiple anomalies of this type exist at once. No need for probe launcher as cosmic anomalies are always visible.<br />
<br />
The site contains three hackable containers that require relic analyzer, but in order to loot the containers all the defenders must be destroyed. Each container holds 1x Olfei Medallion (0.1 m3). Only one Olfei Medallion is needed to complete mission. Multiple anomalies exist at once spread around the constellation.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Elite Frigate|5|Arch Gistii Hunter/Impaler|ewar=Web|point=yes}}<br />
{{NPCTableRow|Elite Cruiser|11|Arch Gistum Centurion/Phalanx/Marauder|ewar=TP}}<br />
|}<br />
<noinclude><br />
[[Category:Mission reports]]<br />
</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Brassy_Faced_Bastard&diff=154899Brassy Faced Bastard2020-05-24T14:49:39Z<p>Thocksan: </p>
<hr />
<div><noinclude><br />
Guristas epic arc - [[Smash and Grab]]<br><br />
Chapter 1 - [[Smash and Grab/Chapter 1: Probation|Probation]]<br><br />
Previous mission: [[Planning the Operation]]<br><br />
Next mission: [[Upward Momentum]]</noinclude><br />
<br />
{{Template:Missiondetails<br />
|Level=<br />
|Type= Encounter<br />
|Objective= Retrieve 1x Capital Ship Design – “Dictator” (0.1 m3)<br />
|Faction1= Caldari State<br />
|DamageToDeal= <br />
|DamageToResist= <br />
|WebPoint= Elite frigate<br />
|EWAR= ECM<br />
|ShipSizeLimit= <br />
|ShipSuggestion= <br />
|Rewards= <br />
|Extra=<br />
}}<br />
<br />
===First room===<br />
<br />
*The guards are initially friendly unless fired upon. After getting within 20 km of the acceleration gate to the next stage they will all turn hostile, and will need to be destroyed before activating the gate.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|8|Caldari Frigate Vessel}}<br />
{{NPCTableRow|Cruiser|2|Caldari Cruiser Vessel}}<br />
|}<br />
<br />
===Second room===<br />
<br />
*The Taibu State Shirasaya might web and warp scramble your ship. Destroying all destroyer class ships from the initial group will trigger spawning of reinforcement wave 1. The capital ship design blueprint is found inside the Assembly Station DC105-A structure.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|2|State Shukoro Shuriken}}<br />
{{NPCTableRow|Frigate|1|Taibu State Shuriken|ewar = ECM}}<br />
{{NPCTableRow|Elite Frigate|1|Taibu State Suriage|point=yes|ewar = Web}}<br />
{{NPCTableRow|Destroyer|3|State Yumi|trigger = Triggers reinforcements}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements}}<br />
{{NPCTableRow|Destroyer|2|State Shukoro Choji}}<br />
{{NPCTableRow|Cruiser|1|State Dogo}}<br />
|}<noinclude><br />
[[Category:Mission_reports]]<br />
{{NPCTableCSS}}<br />
</noinclude></div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=The_Damsel_in_Distress_(Level_3)&diff=154486The Damsel in Distress (Level 3)2020-05-14T19:48:06Z<p>Thocksan: </p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}<br />
<br />
{{Missiondetails<br />
|Level=3<br />
|Type=Encounter<br />
|Objective=Acquire these goods: 1x The Damsel (0.1m³)<br />
|Faction=Mercenaries<br />
|DamageToDeal=<br />
|DamageToResist={{Damagetype|ki|th}}<br />
|WebPoint=<br />
|EWAR=<br />
|ShipSizeLimit=<br />
|ShipSuggestion=Any battlecruiser, assault frigate or HAC, fast cruiser for blitzing<br />
|Rewards=0.9 mil in Bounties, 3mil in Loot/Salvage<br />
|Extra=Structure deals Area of Effect damage when blown up<br />
}}<br />
<br />
{{MissionBriefing|<br />
It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Bherdasopt, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is called 'Kruul's Pleasure Hub', and I expect you to take care of the rest. Good luck.<br />
}}<br />
<br />
'''Blitz:''' Destroy the pleasure hub, loot the canister and rescue the damsel (unlike the level 4 version, the damsel does automatically appear in your cargo hold), and head home.<br />
<br />
'''Video:''' [[https://youtu.be/1jnsGdbfZe4]]<br />
<br />
===Single Pocket===<br />
{{NPCTableHead|Mass aggro on warp in}}<br />
{{NPCTableSeparator|Group 1 (1-25km)}}<br />
{{NPCTableRow|Frigate|8|Kruul's Henchman}}<br />
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}<br />
{{NPCTableRow|Cruiser|1|Kruul}}<br />
{{NPCTableRow|Structure|1|Kruul's Pleasure Hub|drop=The Damsel}}<br />
{{NPCTableSeparator|Reinforcements - Spawn after you attack Kruul}}<br />
{{NPCTableRow|Frigate|4|Pleasure Hub Patroller}}<br />
{{NPCTableRow|Cruiser|5|Pleasure Hub Guardian}}<br />
|}<br />
<br />
'''Tips:'''<br><br />
If you blow up the Pleasure Hub before you kill Kruul or if you kill him in one hit, he won't be able to call in reinforcements. <br />
The damage can get intense you may consider warping in at 50km to snipe.<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=The_Damsel_in_Distress_(Level_4)&diff=154485The Damsel in Distress (Level 4)2020-05-14T19:45:18Z<p>Thocksan: </p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}<br />
<br />
{{Missiondetails<br />
|Level=4<br />
|Type=Encounter<br />
|Objective= Rescue the Damsel<br />
|Faction1=Mercenaries<br />
|DamageToDeal=<br />
|DamageToResist=<br />
|WebPoint=<br />
|EWAR= Webbing<br />
|ShipSizeLimit=<br />
|ShipSuggestion=<br />
|Rewards=<br />
|Extra=Destruction of the garden results in an 3000 {{icon|ex damage|16|Explosive damage}} Explosive damage in a 30-40 Km radius. This kills drones.<br />
}}<br />
<br />
<br />
Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix]]<br />
<br />
<br />
{{MissionBriefing<br />
|It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Weraroix, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is inside a pleasure complex, and I expect you to take care of the rest. Good luck. }}<br />
<br />
Single ungated pocket. You can warp in at preferred distance.<br />
<br />
Reinforcements arrive when you attack Kruul and when the pleasure garden takes armor and hull damage.<br />
<br />
Important note: The Damsel may appear in the cargo hold of the ship that got the last hit of the Pleasure Garden. This should be noted if you are running this mission in fleets.<br />
(There are conflicting information as to how the Damsel spawns. Some says it spawns in a container that you have to loot or it spawns in a cargo hold. This should be tested)<br />
<br />
Notable loot: Kruul drops just some DNA. Zor drops Zbikoki's Hacker Card that allows you to skip the first room in [[Worlds Collide]] missions. Zor also drops an implant that is usually cheap but can be valuable if you are lucky. The gardens drop commodities such as tourists and tobacco.<br />
<br />
'''Blitz:''' Destroy Kruul's Pleasure Garden (the one further away from warpin), unlike the Level 3 version, there is no need to loot the canister as the Damsel will appear in your cargo hold. After that, return to agent. The incoming DPS is very high if all waves are triggered.<br />
<br />
{{NPCTableHead|Initial defenders}}<br />
{{NPCTableRow|Frigate|2|Kruul's Henchman}}<br />
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}<br />
{{NPCTableRow|Battleship|3|Pleasure Hub Sentinel}}<br />
{{NPCTableRow|Cruiser|1|Kruul|trigger=Triggers reinforcements when attacked.}}<br />
|}<br />
<br />
{{NPCTableHead|Kruul's reinforcements}}<br />
{{NPCTableRow|Battleship|6|Pleasure Hub Sentinel}}<br />
|}<br />
<br />
{{NPCTableHead|Kruul's Pleasure Gardens reinforcements (75% armor left)}}<br />
{{NPCTableRow|Drone|2|Spider Drone I|ewar=Web}}<br />
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}<br />
{{NPCTableRow|Battleship|4|Pleasure Hub Sentinel}}<br />
|}<br />
<br />
{{NPCTableHead|Kruul's Pleasure Gardens reinforcements (40% hull left)}}<br />
{{NPCTableRow|Frigate|5|Seven Death Dealer}}<br />
{{NPCTableRow|Cruiser|3|Seven Assassin}}<br />
{{NPCTableRow|Battleship|1|Zor|cargo=Drops Zor's Custom Navigation Link}}<br />
|}<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=The_Assault_(Serpentis)&diff=154484The Assault (Serpentis)2020-05-14T19:37:07Z<p>Thocksan: /* Blitz */</p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}__NOTOC__{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}<br />
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.<br />
<br />
{{Missiondetails<br />
|Level= 4<br />
|Type= Encounter<br />
|Objective= Destroy Group 2 in the 3rd pocket.<br />
|Faction1= Serpentis<br />
|DamageToResist=<br />
|WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy)<br />
|EWAR= Sensor dampening<br />
|ShipSizeLimit= <br />
|ShipSuggestion=<br />
}}<br />
<br />
Videos: [http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur], [http://www.youtube.com/watch?v=B6SSnc35zYM Golem], [http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]<br><br />
<br />
It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening.<br />
<br />
==Details==<br />
===1st Pocket===<br />
<br />
Attacking Group 1 has a chance to aggro Group 2. Attacking Group 3 will aggro Group 2. Destroying any of the triggers will spawn Reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.<br />
<br />
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableSeparator|Group 1}}<br />
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}}<br />
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar=Damp}}<br />
{{NPCTableSeparator|Group 2 (60 km)}}<br />
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}<br />
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}<br />
{{NPCTableSeparator|Group 3 (60 km)}}<br />
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger = Triggers reinforcements}}<br />
{{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}<br />
{{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}}<br />
{{NPCTableRow|Battleship|4|Core Rear Admiral/Flotilla Admiral|ewar = Damp}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements (50 km)}}<br />
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}<br />
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/Port Admiral|ewar = Damp}}<br />
|}<br />
<br />
===2nd Pocket===<br />
<br />
Auto-aggro from Groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn Reinforcements.<br />
<br />
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.<br />
<br />
{{NPCTableHead|Initial Defenders}}<br />
{{NPCTableSeparator|Group 1 (10-21 km)}}<br />
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}}<br />
{{NPCTableSeparator|Group 2 (55-70 km)}}<br />
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}<br />
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}<br />
{{NPCTableSeparator|Group 3 (71-80 km)}}<br />
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}<br />
{{NPCTableRow|Battleship |2|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}<br />
|}<br />
<br />
{{NPCTableHead|Reinforcements (65 km)}}<br />
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}<br />
{{NPCTableRow|Battleship|4|Core Flotilla/Vice Admiral|ewar = Damp}}<br />
|}<br />
<br />
===3rd Pocket===<br />
<br />
Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once Group 2 is destroyed.<br />
<br />
{{NPCTableHead|Hostile NPCs}}<br />
{{NPCTableSeparator|Group 1 (65 km)}}<br />
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}}<br />
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}<br />
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}}<br />
{{NPCTableRow|Battleship|1|Core High Admiral}}<br />
{{NPCTableSeparator|Group 2 (90 km)}}<br />
{{NPCTableRow|Cruiser|1|Corelum Chief Sentinel}}<br />
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}<br />
{{NPCTableRow|Battleship|3|Core Port/Rear Admiral}}<br />
|}<br />
<br />
===Blitz===<br />
<br />
In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.<br />
<br />
===Mining===<br />
<br />
{{npcth|Asteroids}}<br />
{{npcts|1st Pocket (47-60km}}<br />
{{npctr|Asteroid|30|Plagioclase|note=600k units}}<br />
{{npctr|Asteroid|16|Pyroxeres|note=575k units}}<br />
{{npctr|Asteroid|45|Veldspar|note=1.3m units}}<br />
{{npcts|2nd Pocket (63-96km)}}<br />
{{npctr|Asteroid|35|Veldspar}}<br />
|}<br />
<br />
{{Missionrelated}}[[Category:Mission reports]]</div>Thocksanhttps://wiki.eveuniversity.org/index.php?title=Pirate_Invasion_(Sansha%27s_Nation)&diff=154224Pirate Invasion (Sansha's Nation)2020-05-10T10:39:05Z<p>Thocksan: </p>
<hr />
<div>{{NPCTableCSS}}{{MissionLinks}}<br />
<br />
{{Missiondetails<br />
|Level=4<br />
|Type=Encounter<br />
|Objective= Kill pirates<br />
|Faction1=Sansha's Nation<br />
|DamageToDeal=<br />
|DamageToResist=<br />
|WebPoint= Elite frigates<br />
|EWAR=<br />
|ShipSizeLimit=<br />
|ShipSuggestion=<br />
|Rewards=<br />
|Extra=<br />
}}<br />
{{MissionBriefing<br />
|We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Larryn. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you '''<Character>''', are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Larryn.}}<br />
<br />
Videos:[[http://youtu.be/H4HgNzfuRvE Navy Raven]][[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]][[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]][[https://youtu.be/78iZsjHSlxA CNR]][[https://youtu.be/TUl4yicrJ2I Sentry Dominix]]<br><br />
<br />
Single gated pocket. At warp-in, you will see Group 4. Four other groups will spawn several seconds later. <br />
The spawn order is Group 2, Group 1, Group 3 and finally Group 5. <br />
<br />
It is recommended that you do not move your ship. The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.<br />
<br />
Group 1 will auto-aggro immediately. <br />
Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.<br />
<br />
'''Warning'''<br />
* The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.<br />
* Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.<br />
<br />
Aggro Notes:<br />
* Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.<br />
* Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.<br />
* Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.<br />
* Group 4 may aggro drones if they get too close to that group.<br><br />
<br />
'''Tips:'''<br><br />
* Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro<br />
* Recommended order of elimination: Group 1, Group 5 & Group 4, finally Group 2 & Group 3.<br />
* Mission is flagged completed when ALL ships in Group 5 are killed.<br />
<br />
'''Blitz:'''Destroy all ships from Group 5 and warp out. Kill warp disruptor if needed.<br />
<br />
Ships ordered by distance. Not by spawn order. Ships spawn one group at a time over several seconds after you warp in.<br />
{{NPCTableHead|}}<br />
{{NPCTableSeparator|Group 1 (Ripped Superstructure, 30 km, auto aggro)}}<br />
{{NPCTableRow|Elite Frigate|2|Centii Loyal Servant/Minion|point=yes|ewar=Web}}<br />
{{NPCTableRow|Battleship|5|Centus Mutant Lord/Savage Lord}}<br />
{{NPCTableSeparator|Group 2 (Space shuttle wreck, 50 km)}}<br />
{{NPCTableRow|Destroyer|3|Centior Abomination/Devourer}}<br />
{{NPCTableRow|Cruiser|3|Centum Fiend/Hellhound}}<br />
{{NPCTableRow|Battleship|2|Centus Lord}}<br />
{{NPCTableSeparator|Group 3 (Amarr Trade Station Ruins left, 70 km)}}<br />
{{NPCTableRow|Elite Frigate|3|Centii Loyal Servant/Minion|point=yes|ewar=Web}}<br />
{{NPCTableRow|Battleship|3|Centus Savage Lord/Plague Lord/Beast Lord|ewar = TD}}<br />
{{NPCTableSeparator|Group 4 (Amarr Trade Station Ruins right, 80 km)}}<br />
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Specter}}<br />
{{NPCTableRow|Battleship|4|Centus Lord/Mutant Lord}}<br />
{{NPCTableSeparator|Group 5 (Carrier Wreck, 100 km)}}<br />
{{NPCTableRow|Cruiser|2|Centum Fiend/Hellhound}}<br />
{{NPCTableRow|Battleship|5|Centus Slave Lord/Lord/Savage Lord/Mutant Lord}}<br />
|}<br />
<br />
{{Missionrelated}}<br />
[[Category:Mission reports]]</div>Thocksan