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Changed skill list to table. |
→Skill Details: Updated skill details. |
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|mult=3x | |mult=3x | ||
|price=450K | |price=450K | ||
|pre= | |pre={{sk|Target Management|V}} | ||
|notes= | |notes={{sk|Target Management|V}} is a prerequisite, and should give most people enough targets (remember that targeting skills can't increase your maximum locked targets beyond the hard limit of your ship hull), so many pilots can get away without training {{sk|Advanced Target Management}}. It is however, useful for advanced ewar pilots (the Rook, for example, can lock 10 targets if you have {{sk|Target Management|V}} and {{sk|Advanced Target Management|III}}) and logistics pilots.<br> | ||
}} | }} | ||
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|desc=Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. | |desc=Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. | ||
Gravimetric Sensors are primarily found on Caldari and | Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships. | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|mult=2x | |mult=2x | ||
|price=180K | |price=180K | ||
|pre= | |pre={{sk|CPU Management|IV}} | ||
|notes=An excellent, priority support skill for appropriate ships.<br> | |notes=An excellent, priority support skill for appropriate ships.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=180K | |price=180K | ||
|pre= | |pre={{sk|CPU Management|IV}} | ||
|notes=An excellent, priority support skill for appropriate ships.<br> | |notes=An excellent, priority support skill for appropriate ships.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
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|mult=2x | |mult=2x | ||
|price=79.2K | |price=79.2K | ||
|pre= | |pre={{sk|CPU Management|II}} | ||
|reqI= | |reqI=Tech 1 and Faction Sensor Boosters | ||
|reqIV=Sensor Booster II | |reqIV=Sensor Booster II | ||
|reqV= | |reqV={{sk|Logistics Cruisers|icon=yes}}; {{sk|Electronic Attack Ships|icon=yes}} | ||
|notes=Useful for all combat pilots, and key for snipers and ewar pilots | |notes=Useful for all combat pilots, and key for snipers and ewar pilots.<br> | ||
}} | }} | ||
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|desc=Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. | |desc=Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. | ||
Magnetometric Sensors are primarily found on Gallente, Serpentis and | Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE and Sisters of EVE ships. | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|mult=2x | |mult=2x | ||
|price=180K | |price=180K | ||
|pre= | |pre={{sk|CPU Management|IV}} | ||
|notes=An excellent, priority support skill for appropriate ships.<br> | |notes=An excellent, priority support skill for appropriate ships.<br> | ||
}} | }} | ||
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|desc=Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. | |desc=Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. | ||
Radar Sensors are primarily found on Amarr, Blood Raider and | Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships. | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|mult=2x | |mult=2x | ||
|price=180K | |price=180K | ||
|pre= | |pre={{sk|CPU Management|IV}} | ||
|notes=An excellent, priority support skill for appropriate ships.<br> | |notes=An excellent, priority support skill for appropriate ships.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|price=67.5K | |price=67.5K | ||
|pre= | |pre={{sk|CPU Management|I}} | ||
|reqV= | |reqV={{sk|Logistics Cruisers|icon=yes}}; {{sk|Recon Ships|icon=yes}}; {{sk|Logistics Frigates|icon=yes}} | ||
|notes=Important targeting skill for combat pilots; targeting things earlier means tackling/shooting/jamming them earlier. Train it to IV, and consider training it to V in the long term.<br> | |notes=Important targeting skill for combat pilots; targeting things earlier means tackling/shooting/jamming them earlier. Train it to IV, and consider training it to V in the long term.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|price=90K | |price=90K | ||
|pre= | |pre={{sk|CPU Management|I}} | ||
|reqI= | |reqI=Tech 1 Auto Targeting Systems; Tech 1 Passive Targeters | ||
|reqII=Passive Targeter II | |reqII=Passive Targeter II | ||
|reqIV=Auto Targeting System II | |reqIV=Auto Targeting System II | ||
|reqV= | |reqV={{sk|Advanced Target Management|icon=yes}} | ||
|notes=Important combat support skill. Train it to at least IV (which allows up to 6 targets, unless the ship is not capable of that number). The number of targets that you can lock in a particular ship is the '''lesser''' of either (2 + | |notes=Important combat support skill. Train it to at least IV (which allows up to 6 targets, unless the ship is not capable of that number). The number of targets that you can lock in a particular ship is the '''lesser''' of either (2 + {{sk|Target Management}} skill + {{sk|Advanced Target Management}} skill) or the ship's maximum targets (which can be increased with modules like Auto Targeting System or Signal Amplifier). No pilot can lock more then 12 targets (due to the skill limits) and they will have to train both {{sk|Target Management|V}} and {{sk|Advanced Target Management|V}} to do so.<br> | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] | ||