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===Rigging=== | ===Rigging=== | ||
Most (but not all) rigs come with a drawback (a 10% penalty to something) as well as a benefit. Each subset of rigs has an associated skill which lets you fit them, and that skill itself reduces the drawback effect of those rigs by 10%. You can use a ship which has rigs on it which you don't have the skills to fit -- you have to get someone else (someone that you trust) to rig the ship for you beforehand, and you'll get the full, unreduced drawback. | Most (but not all) rigs come with a drawback (a 10% penalty to something) as well as a benefit. Each subset of rigs has an associated skill which lets you fit them, and that skill itself reduces the drawback effect of those rigs by 10% per level out of the original penalty, so you lower the penalty by 1%/level to 5% with max skills. You can use a ship which has rigs on it which you don't have the skills to fit -- you have to get someone else (someone that you trust) to rig the ship for you beforehand, and you'll get the full, unreduced drawback. | ||
In practice getting other people to rig your ships for you is a pain, since you can't always be sure someone will always be (a) free, (b) willing and (c) near where you are. Furthermore, when you start flying battleships and specialized T2 ships you'll find the pool of people who have the skills to pilot the ship you want to rig (you need to get into the ship to open the fitting screen and fit the rigs) gets much smaller. | In practice getting other people to rig your ships for you is a pain, since you can't always be sure someone will always be (a) free, (b) willing and (c) near where you are. Furthermore, when you start flying battleships and specialized T2 ships you'll find the pool of people who have the skills to pilot the ship you want to rig (you need to get into the ship to open the fitting screen and fit the rigs) gets much smaller. | ||
It is therefore a good idea to train a few levels in the fitting skills required for any rigs you plan to use at all regularly. You'll need [http://wiki.eveonline.com/en/wiki/Jury_Rigging Jury Rigging] level III as a prerequisite for other rigging skills, though it appears to give you no other real benefits. | It is therefore a good idea to train a few levels in the fitting skills required for any rigs you plan to use at all regularly. You'll need [http://wiki.eveonline.com/en/wiki/Jury_Rigging Jury Rigging] level III as a prerequisite for other rigging skills, though it appears to give you no other real benefits. Electronic and Energy Grid rigs however only requires Jury Rigging level 1 (or 4 for T2 rigs) since they do not have a specific rigging skill dedicated to them. | ||
Training specific rigging skills to high levels may not be a very efficient use of your time: the amelioration of the drawbacks doesn't hurt, but it's a very minor reduction in what is usually a minor penalty in the first place. You need the relevant rigging skill at IV to fit T2 rigs, but T2 rigs are mostly -- at the time of writing -- so hilariously expensive that only the rich and/or foolish fit them. | Training specific rigging skills to high levels may not be a very efficient use of your time: the amelioration of the drawbacks doesn't hurt, but it's a very minor reduction in what is usually a minor penalty in the first place. You need the relevant rigging skill at IV to fit T2 rigs, but T2 rigs are mostly -- at the time of writing -- so hilariously expensive that only the rich and/or foolish fit them. Getting the weapon rigging skills, at least, up a few levels is usually a good idea though. a few percent lower penalty to your guns grid use can make a big difference, every 2 levels of the rigging skill is roughly equivalent to training Advanced Weapons Upgrades one extra level multiplied by how many of the rigs you just fitted. | ||
===Overheating=== | ===Overheating=== | ||