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Ninja Salvaging and Stealing: Difference between revisions

From EVE University Wiki
Mulesbane (talk | contribs)
m moved Ninja Salvaging to Ninja Salvaging and Stealing: This is a more appropriate name for this page, since ninja salvage is not "stealing" according to CONCORD/CCP.
Mulesbane (talk | contribs)
Cleaned up several errors in the page, as well as differentiated between Salvage and Stealing, since these are two separate acts, and one of them isn't criminal (though it is not liked.)
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Ninja salvaging refers, precisely, to entering a mission-runner's mission and salvaging their wrecks for your own profit. It is also used more generally to refer to salvaging a mission-runner's wrecks and looting from them, either for profit or to provoke them into allowing you to blow them up (for fun and profit).
Ninja salvaging refers, precisely, to entering a mission-runner's mission and salvaging their wrecks without their knowledge or permission for your own profit. It is also used more generally to refer to salvaging any wreck which does not belong to the person salvaging.  Stealing on the other hand, is taking items from a wreck without permission, either for profit or to provoke the owner into allowing you to blow them up (for fun and profit). Some users will confuse the two terms, or will lump both ninja salvaging and stealing together even though the penalties for each are different (stealing results in a criminal flag, while ninja salvaging does not.)


Defending yourself against ninja salvaging and effectively ninja salvaging both require a solid knowledge of the game mechanics which control flagging and aggression timers.
Note that '''University pilots are [[Ivy_League_Policies#Looting_and_Salvaging|not allowed]] to salvage or steal from others' wrecks without their permission'''. You can ninja salvage or steal using an alt, but it must be impossible to trace that alt to your main character or to the University.


Note that '''University pilots are [[Ivy_League_Policies#Looting_and_Salvaging|not allowed]] to salvage or loot others' wrecks without their permission'''. You can ninja salvage using an alt, but it must be impossible to trace that alt to your main character or to the University.
Note that Ninja Salvaging or Stealing are not exploits, which means that CCP will not remove you from the game for doing either activity.


Also note that ninja salvaging is ''not'' an exploit. Pilots can decide for themselves whether or not it's wrong, and whether or not right or wrong apply to actions in a computer game, but CCP do not regard it as cheating.
==Wrecks==


==Wreck and Aggression Mechanics==
A wreck is the remains of a ship that has been destroyed.  Wrecks can be either NPC or Player Ships, and EVE does not differentiate between NPC or Player Wrecks.  Wrecks can be anywhere in the game.  A wreck is designated on the overview and in the EVE screen as an upside-down triangle, and if the wreck contains items that can be looted the triangle is solid, while empty wrecks are denoted with an empty triangle.  Wrecks that belong to you or your corporation will be white.  Wrecks that belong to someone else are Yellow, and those wrecks that have been abandoned will be blue.


Running combat missions creates wrecks. These wrecks belong to the mission-runner's corporation or, if the mission-runner is in an NPC corporation, only to the mission-runner individually.
A player can take items from any wreck that is white (except in the case of a player who is in an non-player corporation (NPC) who takes from another player in a NPC) or blue without penalty from CONCORD.  A player who takes items from a yellow wreck will be warned by the game (if the player has not disabled this warning) and if they take from the wreck, they will be flagged with a criminal flag and the player who owned that wreck will be able to shoot at them for a limited time (15 minutes.)  Taking items from yellow wrecks are considered stealing.


Both the loot in wrecks and the salvage that can be extracted from them using a Salvager module can be quite valuable. Mission-runners tend to regard both the loot and the salvage as theirs, and to factor in loot and salvage income into their profit calculations.
According to CCP, items within a wreck belong to the player, but the salvage is owned by no one.  As a result, players can legally salvage yellow wrecks without being flagged. However, players must realize that most mission-runners consider salvage to be part of the perks of mission-running, so while you may not be criminally flagged, you can find yourself on a list of folks the person would like to suicide gank at the next possible opportunity.


===Salvage===
===Stealing from a Wreck===


As far as CONCORD is concerned, salvage is 'finders-keepers': if you own a wreck, and I salvage from it, I do not flag myself to you as a valid target or start an aggression timer. You will still be destroyed by CONCORD if you attack me in highsec space.
Stealing from someone else's wreck is very much like looting your own wrecks.  Get close enough to the wreck, and then open it.  However, once you do so you better be ready to fight or run away, since the player you steal from now has rights to kill you.  Furthermore, they may call for a fleet of ships to come in and help them.  The aggression rules allow anyone in the corp with the victim to shoot at you, so for 15 minutes, anyone in the corp you stole from may try to kill you.


This means that -- even though mission-runners feel a sense of ownership attaches to the salvage generated from their wrecks -- it's perfectly possible for another player to take all of that salvage with impunity.
===Salvaging a Wreck===


===Loot===
To salvage a ship, you need to possess a salvager module on your ship and need to have the Salvage skill.  To salvage, click on the wreck and select "lock target".  Once the wreck is locked, fly within 5000m of the wreck and activate the salvager module.  You can use tractor beams to move white or blue wrecks, but not yellow wrecks, so it is best to just move close to the wreck to salvage it.
 
Warning: If you shoot at a wreck, this is no different than stealing from the wreck, and will result in a criminal flag and will give the owner rights to kill you.  Be sure that if you use hot-keys, you are pressing the hot-key for the salvager and not your weapons.
 
==Aggression==
 
When someone steals from you, they get marked as a criminal and you (or in the case of a player owned corporation, all members of the corporation) have rights to kill them.  They will become red and for 15 minutes afterwards, you can retaliate without CONCORD getting involved.
 
However, if you shoot at them, you will receive an aggression timer yourself, and they will be able to kill you without CONCORD getting involved.  Like [[Can Flipping]] the person who is looting your wreck is usually trying to provoke an attack, often because they think that mission-running PvE ships are no match for their PvP-fitted ship (however, this sometimes backfires.)  If you are flying a PvP-fitted ship, and think you can take them on, or you have a bunch of corp buddies waiting to pounce on them, then this might be a good time to take the player up on their provocation.


If someone who does not own a wreck takes loot from it, they flag themselves as a valid target for the wreck's owner (but ''not'' for all and sundry) for fifteen minutes. They will go flashy on the owner's overview, if it's set up competently. Flagging allows the destruction of the flashy's ship but not their pod.
If someone who does not own a wreck takes loot from it, they flag themselves as a valid target for the wreck's owner (but ''not'' for all and sundry) for fifteen minutes. They will go flashy on the owner's overview, if it's set up competently. Flagging allows the destruction of the flashy's ship but not their pod.
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If the mission-runner who owns the wrecks has responded violently, flagging himself to the looter and starting a fifteen-minute timer, it is possible for the looter to reset the timer back to fifteen minutes by shooting one of the mission-runner's wrecks.
If the mission-runner who owns the wrecks has responded violently, flagging himself to the looter and starting a fifteen-minute timer, it is possible for the looter to reset the timer back to fifteen minutes by shooting one of the mission-runner's wrecks.


This means that the timer can be effectively extended much longer than fifteen minutes. Extended timers '''are invisible''' to the mission-runner -- mission-runners who don't know about this aggro-extending mechanic frequently attack a ninja looter, dock up, wait out their ''visible'' aggression timer, and then undock only to be blown up because the ninja had invisibly extended the timer.
This means that the timer can be effectively extended much longer than fifteen minutes. Extended timers '''are invisible''' to the mission-runner -- mission-runners who don't know about this aggro-extending mechanic frequently attack a looter, dock up, wait out their ''visible'' aggression timer, and then undock only to be blown up because the looter had invisibly extended the timer.


==How Ninja Salvaging Works==
==How Ninja Salvaging/Looting Works==


Here's a rough outline of the process of ninja salvaging:
Here's a rough outline of the process of ninja salvaging/looting:
#The ninja looks for suitable targets running L4 missions and gets a warp-in on one using combat scanner probes, possibly augmented with the [[Directional Scanner Guide|directional scanner]]. This is usually in a popular mission-running hub system.
#The ninja looks for suitable targets running L4 missions and gets a warp-in on one using combat scanner probes, possibly augmented with the [[Directional Scanner Guide|directional scanner]]. This is usually in a popular mission-running hub system.
#[[Battleship#Marauders|Marauders]], [[Strategic Cruiser|T3 cruisers]] and faction battleships are popular targets since they're often fitted with valuable faction modules.
#[[Battleship#Marauders|Marauders]], [[Strategic Cruiser|T3 cruisers]] and faction battleships are popular targets since they're often fitted with valuable faction modules.
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==How to Defend Yourself==
==How to Defend Yourself==


If you find a ninja in your mission, you have a number of options.
If you find a ninja in your mission, you have a number of options:


===Ignore Them===
===Ignore Them===
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This is the most frustrating option, but it's also the safest. If you refuse to respond to a ninja, they can't attack you. The worst that will happen is that you will lose the loot and salvage for that mission -- you will still get the mission reward, Loyalty Points and some of the bounties.
This is the most frustrating option, but it's also the safest. If you refuse to respond to a ninja, they can't attack you. The worst that will happen is that you will lose the loot and salvage for that mission -- you will still get the mission reward, Loyalty Points and some of the bounties.


Since many ninjas are motivated by the potential of easy, consequence-free PvP in highsec, valuable loot from your ship and amusing tears from you in local, refusing to respond will probably bore them into finding someone else to pick on. If you're unlucky you'll have met a ninja who's doing it solely for profit, and in that case not responding may encourage them to repeatedly salvage your missions.
While ninja looting will result in a criminal flag and you can choose to fire at them or not, ninja salvage does not result in a criminal flag, so if you fire at them, CONCORD will come in and attack you.  Often times, with ninja salvage, this is the best approach, though it may not be fun.
 
Since many ninjas are motivated by the potential of easy, consequence-free PvP in highsec, valuable loot from your ship and amusing tears from you in local, refusing to respond will probably bore them into finding someone else to pick on. If you're unlucky you'll have met a ninja who's doing it solely for profit, and in that case not responding may encourage them to repeatedly salvage your missions
 
===Take a Friend===
 
Bring in a corpmate to help with the looting/salvage, so that while you are fighting the baddies, your corpmate is busy clearing the space of wrecks.  This will dissuade a ninja looter/salvager, since there are two or more people who can attack them if they try anything, but it may not keep everyone away.  Using fleet and loot logging helps, as you can then split the proceeds of the adventure.


===Shoot Your Wrecks===
===Shoot Your Wrecks===
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#Warp out. The quicker you do this the lower the chance that the next wave will notice you and aggro you instead of the ninja; the more slowly you do it the less warning you give to the ninja that something's about to happen.
#Warp out. The quicker you do this the lower the chance that the next wave will notice you and aggro you instead of the ninja; the more slowly you do it the less warning you give to the ninja that something's about to happen.


This seems to work best on inexperienced ninjas (but remember that some ninjas who are new characters are experienced players' alts) who don't have a firm grasp of aggro mechanics or the speed-tanking abilities of their small ships.
This seems to work best on inexperienced ninjas (but remember that some ninjas who are new characters are experienced players' alts) who don't have a firm grasp of aggression mechanics or the speed-tanking abilities of their small ships.


Some missions have a complex combination of warp-in, trigger and proximity aggro (some rooms in Worlds Collide, for example) and it's possible for ninjas to be attacked by rats in these. These missions are harder to control than ones which consist of sequentially triggered waves.
Some missions have a complex combination of warp-in, trigger and proximity aggro (some rooms in Worlds Collide, for example) and it's possible for ninjas to be attacked by rats in these. These missions are harder to control than ones which consist of sequentially triggered waves.
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===Fight Back===
===Fight Back===


Unlike the [[Can Flipping#What to do when flipped|policy]] for dealing with can flippers, the University does not currently have an official procedure for responding to ninja salvagers. However, we advise that you only engage them if you have fleet backup, much as outlined in the canflipping policy.
Unlike the [[Can Flipping#What to do when flipped|policy]] for dealing with can flippers, the University does not currently have an official procedure for responding to ninja looters. However, we advise that you only engage them if you have fleet backup, much as outlined in the canflipping policy.  Never, ever, fight back against a ninja salvager, as doing so will result in not only them getting kill rights on you, but CONCORD will show up and have their way with your ship too.


Be prepared to lose whatever ship(s) you put at risk, and be prepared for unpleasant surprises. Ninjas' resources and experience vary, but besides their own combat ships they sometimes have
Be prepared to lose whatever ship(s) you put at risk, and be prepared for unpleasant surprises. Ninjas' resources and experience vary, but besides their own combat ships they sometimes have