Difference between revisions of "User:Titus tallang/BLAP doctrine sandbox"
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Aside from being very newbie-friendly, Talwars are also excellent for raiding fleets generally because of their fairly high alpha, fast warp speed, and mobility. Talwar fleets have often traded well against QRFs after decimating ratters and miners in null pockets, which results in fun fights and great kills.}} | Aside from being very newbie-friendly, Talwars are also excellent for raiding fleets generally because of their fairly high alpha, fast warp speed, and mobility. Talwar fleets have often traded well against QRFs after decimating ratters and miners in null pockets, which results in fun fights and great kills.}} | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | Talwars have fantastic damage projection for a destroyer. They're a great doctrine for budding FCs to learn how to fly kitey. With enough Talwars, you have a decent amount of alpha that can often surprise people.}} | ||
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{{Template:CollapseBox|What areas of space is this doctrine best suited to?| | {{Template:CollapseBox|What areas of space is this doctrine best suited to?| | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | I'd personally take these to null, fighting at zero in plexes is not ideal for these ships. You rely on your range and speed to avoid getting shot.}} | ||
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
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Talwars should engage at a range of 50-60km. Anchor on the FC (or for a very new FC, the designated fleet anchor) and take countdowns to blap the broadcasted target. Talwars should get to this ideal range (if they don’t start there from a good warp-in) as soon as possible, then maximize transversal or align out depending on the threats on field.}} | Talwars should engage at a range of 50-60km. Anchor on the FC (or for a very new FC, the designated fleet anchor) and take countdowns to blap the broadcasted target. Talwars should get to this ideal range (if they don’t start there from a good warp-in) as soon as possible, then maximize transversal or align out depending on the threats on field.}} | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | You should really be aiming to stay at around 50km from their fleet/ships if you have lower skilled players in the group (check their missile range before you leave to gauge how far you can project). You need to avoid being shot at all in talwars, it won't end well.}} | ||
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{{Template:CollapseBox|Are there any fleet comp aspects that are critical to the doctrine?| | {{Template:CollapseBox|Are there any fleet comp aspects that are critical to the doctrine?| | ||
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You should not undock without approximately 10 Talwars, as this doctrine depends on having enough damage ships to kill targets quickly. 10 Talwars only gives about 10k alpha, which is often enough to clear interceptors but is really not ideal. You really want 20-30 Talwars, which allows you to one-shot most T1 cruisers and two-shot almost all other T1 cruisers and most T2 cruisers. Even better, although not typically achieved in the Uni, is a fleet of 40-50 Talwars, which will one-shot most battlecruisers and T2 logi. | You should not undock without approximately 10 Talwars, as this doctrine depends on having enough damage ships to kill targets quickly. 10 Talwars only gives about 10k alpha, which is often enough to clear interceptors but is really not ideal. You really want 20-30 Talwars, which allows you to one-shot most T1 cruisers and two-shot almost all other T1 cruisers and most T2 cruisers. Even better, although not typically achieved in the Uni, is a fleet of 40-50 Talwars, which will one-shot most battlecruisers and T2 logi. | ||
− | In any case, you | + | In any case, I'd strongly recommend you always have at least one interceptor and one interdictor for every 10 Talwars. If you have 15+ Talwars, it is worthwhile to bring at least one command destroyer (ideally a Bifrost with Skirmish: Rapid Deployment and either Skirmish: Interdiction Maneuvers or Shield: Shield Harmonizing links, depending on if you brought a Hyena/Keres or not). Speaking of the Hyena and Keres, you ought to bring one of each with 15+ Talwars because they respectively insulate your fleet from incoming tackle and can damp out enemy logi if you’re not one-shotting enemy ships.}} |
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | You just need numbers really. It's an alpha doctrine foremost and that's what you need to focus on. For support ships, an interceptor won't go amiss. Links on a command destroyer wouldn't be a bad idea. They're often faster than talwars anyway so won't have an issue keeping up. You could also use their jump to get out of harms way.}} | ||
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{{Template:CollapseBox|Are there any unusual high priority targets when flying this doctrine?| | {{Template:CollapseBox|Are there any unusual high priority targets when flying this doctrine?| | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | You want to kill anything that can either catch you or severely hamper you. If they have a long range webber/tackler like a gallente or minmatar recon, you should focus on that if you can first. They will kill your speed and hold your anchor down.}} | ||
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
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Similarly, be extremely careful of engaging enemies who have Huginn/Rapier support, as they can web past your missile range and therefore make it very difficult for you to maneuver. Finally, Talwars are utterly unsuited for “small gang” warfare; if you can’t get your gang of fewer than 10 pilots into something better than kitey, low-DPS destroyers, you should just take frigates or Thrashers and bait inside FW plexes.}} | Similarly, be extremely careful of engaging enemies who have Huginn/Rapier support, as they can web past your missile range and therefore make it very difficult for you to maneuver. Finally, Talwars are utterly unsuited for “small gang” warfare; if you can’t get your gang of fewer than 10 pilots into something better than kitey, low-DPS destroyers, you should just take frigates or Thrashers and bait inside FW plexes.}} | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | Do not take any fights at zero. Ganks, sure you can handle them, but not real fights. You don't have any logi at all and talwars are paper thin. You'll end up losing too many people to make it worth it. If you also get pinned down while kiting, it's better to extract as many people as you can first.}} | ||
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{{Template:CollapseBox|How does tackle work for this kind of high range doctrine?| | {{Template:CollapseBox|How does tackle work for this kind of high range doctrine?| | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | You can bring some interdictors but to be honest your reliance is on them being stupid. You're going to struggle getting an inty to tackle things with heavy neuts, for instance. It'll just end up dying. So try and catch them off guard before they warp out.}} | ||
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
− | On tackle, it's pretty simple. | + | On tackle, it's pretty simple. Competent Interdictor pilots should be able to keep most large, slow targets (the Mackinaws or Orcas or Rattlesnakes that your ceptors catch) bubbled for as long as is necessary. Interceptor pilots should be able to land scrams on any such targets that try to MJD out. So if you're raiding in nullsec or something like that, tackle isn't a really big deal (often QRF elements will warp directly into the bubble to try to save their friends, if you're fighting Horde or Brave - so you just haze the QRF and then go back to shooting the bears). |
The problem that I'm seeing a lot with people complaining about tackle involves Unistas taking on kitey (or MJDing, in the case of battleships) small-gang pilots in similar numbers with grossly inferior ships, then whining about how they don't have the ability to tackle the bad guys and therefore just end up feeding. Well, no shit. If you're fighting Orthri or 100mn kitey Tengus or whatever and you can't put a Rapier on grid and keep it repped as part of your QRF, you're feeding. Stop feeding. | The problem that I'm seeing a lot with people complaining about tackle involves Unistas taking on kitey (or MJDing, in the case of battleships) small-gang pilots in similar numbers with grossly inferior ships, then whining about how they don't have the ability to tackle the bad guys and therefore just end up feeding. Well, no shit. If you're fighting Orthri or 100mn kitey Tengus or whatever and you can't put a Rapier on grid and keep it repped as part of your QRF, you're feeding. Stop feeding. | ||
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{{Template:CollapseBox|The Talwar doctrine is the only doctrine on this page without any logistics fits. Why would you fly without logistics in a fleet?| | {{Template:CollapseBox|The Talwar doctrine is the only doctrine on this page without any logistics fits. Why would you fly without logistics in a fleet?| | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | Talwars will die if anything bigger than a civilian railgun shoots them. Logi won't even have a chance. If you are taking small amounts of damage, warp yourself away or to a ping and warp back again.}} | ||
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
Revision as of 20:24, 7 June 2017
- Main article: Basic Learning for Aspiring Pilots
Talwars
Doctrine Q&A
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What areas of space is this doctrine best suited to? | ||||||
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How should the fleet be positioned when using this doctrine? | ||||||
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Are there any fleet comp aspects that are critical to the doctrine? | ||||||
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Are there any unusual high priority targets when flying this doctrine? | ||||||
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What are weaknesses of this doctrine? What situations is it not suited to? | ||||||
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How does tackle work for this kind of high range doctrine? | ||||||
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The Talwar doctrine is the only doctrine on this page without any logistics fits. Why would you fly without logistics in a fleet? | ||||||
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Fittings
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
F-90 Compact Sensor Booster
Medium Azeotropic Restrained Shield Extender
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System I
Mark I Compact Power Diagnostic System
Micro Auxiliary Power Core I
Small Rocket Fuel Cache Partition I
Small Ancillary Current Router I
Small Hydraulic Bay Thrusters I
Inferno Light Missile x560
Mjolnir Light Missile x560
Caldari Navy Nova Light Missile x140
Caldari Navy Scourge Light Missile x140
Caldari Navy Inferno Light Missile x140
Caldari Navy Mjolnir Light Missile x140
Targeting Range Script x1
Scourge Light Missile x560
Nova Light Missile x560
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Medium Shield Extender II
F-90 Compact Sensor Booster
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System II
Crosslink Compact Ballistic Control System
Micro Auxiliary Power Core I
Small Ancillary Current Router I
Small Rocket Fuel Cache Partition I
Small Hydraulic Bay Thrusters I
Targeting Range Script x1
Caldari Navy Mjolnir Light Missile x140
Caldari Navy Inferno Light Missile x140
Scourge Light Missile x560
Inferno Light Missile x560
Mjolnir Light Missile x560
Caldari Navy Nova Light Missile x140
Caldari Navy Scourge Light Missile x140
Nova Light Missile x560
Caracals
Doctrine Q&A
What are key strengths of this doctrine? Why should I use it? | ||||||
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What areas of space is this doctrine best suited to? | ||||||
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How should the fleet be positioned when using this doctrine? | ||||||
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Are there any fleet comp aspects that are critical to the doctrine? | ||||||
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Are there any unusual high priority targets when flying this doctrine? | ||||||
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What are weaknesses of this doctrine? What situations is it not suited to? | ||||||
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Fittings
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Limited Adaptive Invulnerability Field I
50MN Quad LiF Restrained Microwarpdrive
Large Azeotropic Restrained Shield Extender
Limited 'Anointed' EM Ward Field
Large Azeotropic Restrained Shield Extender
Mark I Compact Power Diagnostic System
Damage Control I
Ballistic Control System I
Ballistic Control System I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior I x2
Caldari Navy Mjolnir Light Missile x475
Caldari Navy Inferno Light Missile x960
Caldari Navy Scourge Light Missile x475
Scourge Light Missile x1920
Inferno Light Missile x1920
Mjolnir Light Missile x1920
Caldari Navy Nova Light Missile x475
Nova Light Missile x1920
Nanite Repair Paste x40
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Adaptive Invulnerability Field II
Large Shield Extender II
50MN Quad LiF Restrained Microwarpdrive
Large Shield Extender II
EM Ward Field II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior II x2
Inferno Fury Light Missile x1920
Mjolnir Fury Light Missile x1920
Nova Fury Light Missile x1920
Scourge Fury Light Missile x1920
Nanite Repair Paste x40
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Murky Compact Remote Shield Booster
Limited Adaptive Invulnerability Field I
Alumel-Wired Enduring Sensor Booster
50MN Y-T8 Compact Microwarpdrive
Limited Adaptive Invulnerability Field I
Large Azeotropic Restrained Shield Extender
Damage Control I
F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Warrior I x1
Light Shield Maintenance Bot I x3
Targeting Range Script x1
Scan Resolution Script x1
ECCM Script x1
Nanite Repair Paste x40
- If only training the base BLAP Logistics plan, Drones may not be usable.
- If both BLAP plans have been trained, Repair Drone Operation should be a minimal training investment.
Medium S95a Scoped Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Scoped Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Scoped Remote Shield Booster
Large Shield Extender II
50MN Y-T8 Compact Microwarpdrive
Sensor Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Signal Amplifier II
Signal Amplifier II
Damage Control II
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Light Shield Maintenance Bot I x3
Warrior II x1
Targeting Range Script x1
Scan Resolution Script x1
Nanite Repair Paste x40
ECCM Script x1
Vexors
Doctrine Q&A
What are key strengths of this doctrine? Why should I use it? | ||||||
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What areas of space is this doctrine best suited to? | ||||||
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How should the fleet be positioned when using this doctrine? | ||||||
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Are there any fleet comp aspects that are critical to the doctrine? | ||||||
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Are there any unusual high priority targets when flying this doctrine? | ||||||
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What are weaknesses of this doctrine? What situations is it not suited to? | ||||||
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I like to fly in hisec, where command destroyers are unable to use their MJFG. Should I use something else for links? | ||||||
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Fittings
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
10MN Monopropellant Enduring Afterburner
Kapteyn Compact Sensor Dampener
Faint Scoped Warp Disruptor
Drone Navigation Computer I
Damage Control I
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Prototype Energized Explosive Membrane I
1600mm Crystalline Carbonide Restrained Plates
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin I x1
Ogre I x2
Hammerhead I x2
Hobgoblin I x4
Hammerhead I x3
Caldari Navy Antimatter Charge M x1280
Caldari Navy Thorium Charge M x1280
Caldari Navy Iron Charge M x1280
X5 Enduring Stasis Webifier x1
F-23 Compact Remote Sensor Booster x1
Kapteyn Compact Sensor Dampener x1
Initiated Compact Warp Scrambler x1
F-90 Compact Sensor Booster x1
Nanite Repair Paste x40
Targeting Range Dampening Script x2
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Warp Disruptor II
Drone Navigation Computer I
Phased Muon Scoped Sensor Dampener
10MN Y-S8 Compact Afterburner
Coreli A-Type Explosive Plating
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
1600mm Steel Plates II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin II x4
Hammerhead II x2
Hobgoblin II x1
Hammerhead II x3
Ogre II x2
Spike M x2560
Caldari Navy Thorium Charge M x1920
Javelin M x2560
Scan Resolution Dampening Script x2
Targeting Range Dampening Script x2
Stasis Webifier II x1
Linked Enduring Remote Sensor Booster x1
Scan Resolution Script x1
Targeting Range Script x1
ECCM Script x1
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
F-90 Compact Sensor Booster
10MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Damage Control I
800mm Crystalline Carbonide Restrained Plates
Prototype Armor Thermal Hardener I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Nanite Repair Paste x40
ECCM Script x2
Targeting Range Script x2
Scan Resolution Script x2
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Sensor Booster II
Sensor Booster II
10MN Y-S8 Compact Afterburner
Armor Explosive Hardener II
Damage Control II
Armor Kinetic Hardener II
800mm Steel Plates II
Armor Thermal Hardener II
Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Targeting Range Script x2
Nanite Repair Paste x40
ECCM Script x2
Scan Resolution Script x2