Difference between revisions of "User:Biwako Acami/Stealth Bomber"

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! style="width:50px;" |Scan Strength Bonus
 
! style="width:50px;" |Scan Strength Bonus

Revision as of 10:57, 9 July 2017

Stealth Bombers

Stealth Bomber base stats at all 5 skills
Ship Race Icon fit high.png Icon fit medium.png Icon fit low.png Icon powergrid.png Icon cpu.png GJ GJ/s Icon velocity.png Icon capacity.png
Purifier.jpg Isis amarr.png 5 3 3 56.25 381.3 444 5.56 375 260 m3
Manticore.jpg Isis caldari.png 5 4 2 47.5 412.5 394 5.56 350 265 m3
Nemesis.jpg Isis gallente.png 5 4 2 47.5 393.8 444 5.56 344 270 m3
Hound.jpg Isis minmatar.png 5 3 3 50 387.5 356 5.56 388 255 m3

Torpedo Launcher

Bomb Launcher

High Slot Options

Cloaking Device

Stealth bombers get role bonuses on cloaking devices:

  • 50% reduction in Cloaking Devices CPU requirement
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 15 seconds

Essentially a Covert Ops Cloaking Device II will cost a stealth bomber 1 MW and 50 tf in fitting resources. Skill levels do not affect the cost.

Other cloak variations are not advised as they do not allow warping while in stealth and takes away the surprise factor that the stealth bomber can benefit from.

Probe Launcher

Stealth bombers do not get a bonus on probe launcher module but generally carry core probe launchers to scan down signatures if the high slot isn't already occupied by a bomb launcher. Expanded probe launchers are generally not used because of the high CPU fitting cost.

Core Probe Launcher options
Module Scan Strength Bonus CPU Cost
Core Probe Launcher I 15 tf
Core Probe Launcher II 5% 20tf
Sisters Core Probe Launcher 10% 10tf