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The Assault (Guristas Pirates): Difference between revisions

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{{NPCTableCSS}}__NOTOC__
__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Guristas variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
 
{{Missiondetails
{{Missiondetails
|Name=  
|Name=  
|Level= 4
|Level= 4
|Type= Encounter
|Type= Encounter
|Objective= Destroy Guristas fleet
|Objective= Destroy the Guristas fleet.
|Faction1= Guristas
|Faction= Guristas
|WebPoint= Elite Frigates
|WebPoint= Yes (Dire Pithi Invader)
|EWAR= Web, ECM
|EWAR= Web, ECM
|ShipSizeLimit=  
|DamageToDeal=?
|ShipSuggestion=  
|DamageToResist={{Damagetype|kin|th}}
|Rewards=  
|ShipSizeLimit= ?
|StandingLoss=  
|ShipSuggestion={{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video])
|Extra=  
}}
}}


Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue]]<br>
==Overview==


Spawn triggers are the highest bounty battleships in a particular group. Their names will randomly change, so be sure to identify them correctly via their bounty. The incoming damage is almost completely kinetic, only the elite cruisers deal noticeable thermal damage.
Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.


'''Tip:'''<br>
===Blitz===
* Destroying the Starbase Control Tower will in second room prevent reinforcement group from appearing. It will however, aggro Group 2 in the process.
* Recommended order of elimination: 1st, 3rd and finally 2nd group (also including reinforcement spawn when triggered).<br>
* Mission is flagged completed once you have eliminated all ships from the 3rd Group.
* One Habitation Module drops 10 each of 2 low value trade goods.


'''Blitz:'''<br>
In the first pocket, ignore all hostile targets and activate the acceleration gate. In the second pocket, destroy all ships in Group 3.
* 1st Pocket: warp through the gate without killing anything.<br>
* 2nd Pocket: eliminate all ships in Group 3. Warp out.<br>


===1st pocket===
===1st Pocket===


Auto aggro from 1st group. 2nd group and spawn will aggro drones.
'''Fleet Aggro:''' The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.


The gate to next room is '''not''' locked.
The acceleration gate to next room is not locked, and can be activated at any time.
 
'''Tip:''' There's fleet aggro in this pocket. First pilot to warp in will get the aggro from the 1st Group, but no aggro from the 2nd Group.
Remaining fleet members who warp in later will receive aggro from 2nd Group when they start to open fire on the 1st Group.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableSeparator|Group 1 (15-30 km)}}
{{NPCTableSeparator|Group 1 (15-30 km) (auto-aggro)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Wrecker/Plunderer}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Wrecker/Plunderer}}
{{NPCTableRow|Battleship|4|Pith Dismantler/...|ewar = ECM|trigger = Triggers reinforcements}}
{{NPCTableRow|Battleship|4|Pith Dismantler/...|ewar = ECM|trigger = Triggers reinforcements}}
{{NPCTableSeparator|Group 2 (80 km)}}
{{NPCTableSeparator|Group 2 (80 km)}}
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Inferno/Mortifier}}
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Inferno/Mortifier}}
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|}
|}


{{NPCTableHead|Reinforcements (120 km}}
{{NPCTableHead|Reinforcements (120 km)}}
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}}
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}}
{{NPCTableRow|Battleship|3-4|Pith Conquistador/...|ewar = ECM}}
{{NPCTableRow|Battleship|3-4|Pith Conquistador/...|ewar = ECM}}
|}
|}


===2nd pocket===
====Mining====
Attacking the 2nd Group will aggro the 3rd Group. Reinforcement spawn and elite frigates will aggro drones.
 
{{NPCTableHead|Asteroids (100-130km)}}
{{NPCTableRow|Asteroid|60|Veldspar|note=~2.4m units}}
|}


The incoming damage is quite high from initial defenders alone. The battleships like to orbit you at 50 km and lob scourge cruise missiles at you.
===2nd Pocket===
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the {{co|wheat|Starbase Control Tower}} prevents Reinforcements from spawning, but will also aggro Group 2.


Destroying the starbase control tower prevents reinforcements from spawning.
The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).


Mission is completed once group 3 has been eliminated.
Mission is marked as completed upon destruction of Group 3.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial Defenders}}
{{NPCTableSeparator|Group 1 (55 km)}}
{{NPCTableSeparator|Group 1 (55 km)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
{{NPCTableRow|Elite Cruiser|2|Dire Pithum Abolisher/Eraser}}
{{NPCTableRow|Elite Cruiser|2|Dire Pithum Abolisher/Eraser}}
{{NPCTableRow|Battleship|3|Pith Dismantler/Extinguisher}}
{{NPCTableRow|Battleship|3|Pith Dismantler/Extinguisher}}
{{NPCTableSeparator|Group 2 (80 km)}}
{{NPCTableSeparator|Group 2 (80 km)}}
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar  =ECM}}
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar  =ECM}}
{{NPCTableRow|Battleship|5|Pith Extinguisher/...|ewar  =ECM|trigger = Triggers reinforcement group 1}}
{{NPCTableRow|Battleship|5|Pith Extinguisher/...|ewar  =ECM|trigger = Triggers reinforcement group 1}}
{{NPCTableSeparator|Group 3 (110 km)}}
{{NPCTableSeparator|Group 3 (110 km)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
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|}
|}


Last ship from reinforcement group 1 triggers second reinfocrement group.
The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.
{{NPCTableHead|Reinforcements group 1 (40 km}}
{{NPCTableHead|Reinforcements}}
{{NPCTableSeparator|Wave 1 (40km)}}
{{NPCTableRow|Cruiser|4|Pithum Eraser/...}}
{{NPCTableRow|Cruiser|4|Pithum Eraser/...}}
{{NPCTableRow|Battleship|4|Pith Eliminator/...|ewar = ECM}}
{{NPCTableRow|Battleship|4|Pith Eliminator/...|ewar = ECM}}
{{NPCTableSeparator|Wave 2 (40 km)}}
{{NPCTableRow|Cruiser|2|Pithum Eraser/Inferno/Mortifier}}
|}
|}


{{NPCTableHead|Reinforcements group 2 (40 km}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Cruiser|2|Pithum Eraser/Inferno/Mortifier}}
{{NPCTableRow|Structure|1|Starbase Control Tower|note=Destroying will prevent Reinforcements spawn|trigger=Attacking will aggro Group 2}}
{{NPCTableRow|Structure|1|Habitation Module|drop=10x Two low-value trade goods}}
|}
|}


==Mining==
{{Missionrelated}}
1st Pocket: 60 Veldspar asteroids (100- 130km, 2,402,354 units).<br>
 
 
[[Category:Mission reports]]
[[Category:Mission reports]]