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The Assault (Serpentis): Difference between revisions

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{{NPCTableCSS}}__NOTOC__
__NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
 
{{Missiondetails
{{Missiondetails
|Name=
|Level= 4
|Level=  
|Type= Encounter
|Type= Encounter
|Objective= Destroy group 2 in 3rd pocket
|Objective= Destroy Group 2 in the 3rd pocket.
|Faction1= Serpentis
|Faction= Serpentis
|DamageToResist=
|DamageToResist=
|WebPoint= Elite frigates
|WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy)
|EWAR= Dampening
|EWAR= Sensor dampening
|ShipSizeLimit=  
|ShipSizeLimit= ?
|ShipSuggestion=  
|ShipSuggestion= {{sh|Vargur}} ([http://www.youtube.com/watch?v=j3MwzzsTQL4 video]), {{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video])
|Rewards=  
|StandingLoss=  
|Extra=  
}}
}}


Videos: [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]<br>
It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening.
 
Fitting a Sensor Booster or Signal Amplifier helps to counteract the dampening.
 
'''Blitz:''' 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br>
3rd Pocket: destroy the 2nd group, done.<br>
 
No Hostiles at warpin.


== 1st pocket ==
==Details==
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
===1st Pocket===


Destroying any of the trigger groups triggers reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in.
Attacking Group 1 has a chance to aggro Group 2. Attacking Group 3 will aggro Group 2. Destroying any of the triggers will spawn Reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.


The gate is '''not''' locked. You can warp to next pocket after killing the warp disrupting frigates.
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.


{{NPCTableHead|}}
{{NPCTableHead|Initial Defenders}}
{{NPCTableSeparator|Group 1}}
{{NPCTableSeparator|Group 1}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}}
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroler/...|ewar=Damp}}
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar=Damp}}
{{NPCTableSeparator|Group 2 (60 km)}}
{{NPCTableSeparator|Group 2 (60 km)}}
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}
Line 44: Line 35:
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
{{NPCTableSeparator|Group 4 (60 km, on radio telescope)}}
{{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}}
|}
|}


{{NPCTableHead|Reinforcement spawn (50 km)}}
{{NPCTableHead|Reinforcements (50 km)}}
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}}
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}}
|}
|}


== 2nd Pocket ==
===2nd Pocket===


Autoaggro from groups 1 and 2 on warpin. Destrouing the trigger battleships triggers reinforcements.
Auto-aggro from Groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn Reinforcements.


The gate is '''not''' locked. You can warp to next pocket after killing the warp disrupting frigates.
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.


{{NPCTableHead|}}
{{NPCTableHead|Initial Defenders}}
{{NPCTableSeparator|Group 1 (10-21 km km)}}
{{NPCTableSeparator|Group 1 (10-21 km)}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}}
{{NPCTableSeparator|Group 2 (55-70 km)}}
{{NPCTableSeparator|Group 2 (55-70 km)}}
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}
{{NPCTableSeparator|Group 3 (71-80 km km)}}
{{NPCTableSeparator|Group 3 (71-80 km)}}
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}
{{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}
{{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}
|}
|}


{{NPCTableHead|Reinforcement spawn (65 km)}}
{{NPCTableHead|Reinforcements (65 km)}}
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
{{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}}
{{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}}
|}
|}


== 3rd Pocket ==
===3rd Pocket===
Drone Aggro from 1st group. Proximity aggro from group 2 at 40km.


Mission is completed once group 2 is destroyed.
Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once Group 2 is destroyed.


{{NPCTableHead|}}
{{NPCTableHead|Hostile NPCs}}
{{NPCTableSeparator|Group 1 (65 km)}}
{{NPCTableSeparator|Group 1 (65 km)}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}}
Line 92: Line 82:
|}
|}


==Mining==
===Blitz===
1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).<br>
 
2nd Pocket: 35x Veldspar asteroids (63- 96km)
In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Upon entering the third pocket, destroy Group 2 to complete the mission.
 
===Mining===
 
{{npcth|Asteroids}}
{{npcts|1st Pocket (47-60km}}
{{npctr|Asteroid|30|Plagioclase|note=600k units}}
{{npctr|Asteroid|16|Pyroxeres|note=575k units}}
{{npctr|Asteroid|45|Veldspar|note=1.3m units}}
{{npcts|2nd Pocket (63-96km)}}
{{npctr|Asteroid|35|Veldspar}}
|}


{{Missionrelated}}
{{Missionrelated}}


[[Category:Mission reports]]
[[Category:Mission reports]]