Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Serpentis Base: Difference between revisions

From EVE University Wiki
No edit summary
Line 7: Line 7:
== Walkthrough ==
== Walkthrough ==
=== Room #1 ===
=== Room #1 ===
The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.
{{NPCTableHead|Structures}}Notable structures
{{NPCTableHead|Structures}}Notable structures
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock|trigger=Getting within 10 km triggers the proximity wave}}
|}
|}


Line 29: Line 31:
{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain/...}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain/...}}
|}
|}
Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.


=== Room #2 ===
=== Room #2 ===
----
----
{{MessageBox|On warp in:
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
|collapsed=yes}}
Any last enemy in a wave can be a trigger for faction spawn. Goal in this room is to destroy Serpentis Armory which spawns 160 km off warp-in.
Any last enemy in a wave can be a trigger for faction spawn. Goal in this room is to destroy Serpentis Armory which spawns 160 km off warp-in.


Line 47: Line 51:
{{NPCTableHead|Timed wave #2}}
{{NPCTableHead|Timed wave #2}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/...}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/...}}
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry/...}}
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry/...|ewar=Damp}}
|}
|}


{{NPCTableHead|Structures}}Notable structures
{{NPCTableHead|Structures}}Notable structures
{{NPCTableRow|Structure|?|Armory|destructible = yes| note = Can be an escalation trigger}}
{{NPCTableRow|Structure|?|Armory|destructible = yes| note = Can be an escalation trigger|trigger = attacking the armory can trigger a reinforcement wave}}
|}
|}