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== Walkthrough == | == Walkthrough == | ||
=== Room #1 === | === Room #1 === | ||
The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed. | |||
{{NPCTableHead|Structures}}Notable structures | {{NPCTableHead|Structures}}Notable structures | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock}} | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock|trigger=Getting within 10 km triggers the proximity wave}} | ||
|} | |} | ||
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{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain/...}} | {{NPCTableRow|Battlecruiser|2-3|Corelatis Captain/...}} | ||
|} | |} | ||
=== Room #2 === | === Room #2 === | ||
---- | ---- | ||
{{MessageBox|On warp in: | |||
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity. | |||
|collapsed=yes}} | |||
Any last enemy in a wave can be a trigger for faction spawn. Goal in this room is to destroy Serpentis Armory which spawns 160 km off warp-in. | Any last enemy in a wave can be a trigger for faction spawn. Goal in this room is to destroy Serpentis Armory which spawns 160 km off warp-in. | ||
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{{NPCTableHead|Timed wave #2}} | {{NPCTableHead|Timed wave #2}} | ||
{{NPCTableRow|Destroyer|3|Corelior Artillery/...}} | {{NPCTableRow|Destroyer|3|Corelior Artillery/...}} | ||
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry/...}} | {{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry/...|ewar=Damp}} | ||
|} | |} | ||
{{NPCTableHead|Structures}}Notable structures | {{NPCTableHead|Structures}}Notable structures | ||
{{NPCTableRow|Structure|?|Armory|destructible = yes| note = Can be an escalation trigger}} | {{NPCTableRow|Structure|?|Armory|destructible = yes| note = Can be an escalation trigger|trigger = attacking the armory can trigger a reinforcement wave}} | ||
|} | |} | ||