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====Support Ships==== | ====Support Ships==== | ||
For support ships, Scouts should bring Interceptors. EWAR aim to bring Vigils and Hyenas with dual Target Painters (for maximum fleet damage application) that can lock out past 80km. Target painters do not stack well, therefore any more than two bonused ships will become a waste (4x painters in total). Additional EWAR such as Damps or ECM does have some use such as disrupting opposing Logistics ships. Electronic Attack Frigates can also offer some support for ganks, such as providing long range tackle, however mainline Cormorant numbers should not be compromised to accommodate this. Finally a Command Destroyer can be used for Skirmish Boosts and fleet positioning. | For support ships, Scouts should bring Interceptors. EWAR aim to bring Vigils and Hyenas with dual Target Painters (for maximum fleet damage application) that can lock out past 80km. Target painters do not stack well, therefore any more than two bonused ships will become a waste (4x painters in total). Additional EWAR such as Damps or ECM does have some use such as disrupting opposing Logistics ships. Electronic Attack Frigates can also offer some support for ganks, such as providing long range tackle, however mainline Cormorant numbers should not be compromised to accommodate this. Finally a Command Destroyer can be used for Skirmish Boosts and fleet positioning. | ||
[[Category:Doctrines]] | |||