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m moved User:Khegs to User:Khegs/fitting101: better here than my user pages |
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*Concentrating on how to think about fitting a ship | *Concentrating on how to think about fitting a ship | ||
*Not dictating what fits you should be using | *Not dictating what fits you should be using | ||
== First principles == | == First principles == | ||
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Open the show info on the ship | Open the show info on the ship | ||
*Look at the bonuses it gives (examples, myrmidon, thorax, | *Look at the bonuses it gives (examples, myrmidon, thorax, Drake) | ||
*Look at what the slot layout is | *Look at what the slot layout is | ||
*How to decide whether a ship is better armor or shield tanked | *How to decide whether a ship is better armor or shield tanked | ||
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*Better to be great at one than mediocre at both | *Better to be great at one than mediocre at both | ||
'''Real Men Hull | '''Real Men Hull Tank'''<br>Why it is daft | ||
*No safety margin | *No safety margin | ||
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'''Buffer tank'''<br>(shield extender, invuln field, dc, passive hardener)<br>most often used in pvp<br>+ maximises shield hitpoints, better for facing high and fast applied dps<br>- increases the sig radius of the ship(easier to lock and hit, missile do more damage), shield regen is slower | '''Buffer tank'''<br>(shield extender, invuln field, dc, passive hardener)<br>most often used in pvp<br>+ maximises shield hitpoints, better for facing high and fast applied dps<br>- increases the sig radius of the ship(easier to lock and hit, missile do more damage), shield regen is slower | ||
'''Passive | '''Passive Tank'''<br>(shield cap relays, hardeners)<br>relying on shield regeneration<br>Used both in pve and pvp | ||
+ faster shield regen, can be made into huge effective hit point builds, DRAKE!<br>- fewer absolute hp than a passive tank, can be broken by very high dps | + faster shield regen, can be made into huge effective hit point builds, DRAKE!<br>- fewer absolute hp than a passive tank, can be broken by very high dps | ||
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Gank modules <br>(mag stab, gyro, bcu, heat sink)<br>what are they<br>what do they do<br>why fit them | Gank modules <br>(mag stab, gyro, bcu, heat sink)<br>what are they<br>what do they do<br>why fit them | ||
== | ==Propulsion Mods== | ||
Prop mods<br>abs vs mwd<br>ab<br>+ doesn't reduce size of cap, or boost sig radius, drains less cap<br>- slower | Prop mods<br>abs vs mwd<br>ab<br>+ doesn't reduce size of cap, or boost sig radius, drains less cap<br>- slower | ||
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*Mwds don't work in deadspace pockets | *Mwds don't work in deadspace pockets | ||
== | ==Utility Mods== | ||
useful | Modules you can fit to provide useful bonuses to the ship<br> | ||
(Sensor Booster, Tracking Computer)<br> | |||
Sensor Boosters (sebos) improve lock time and lock range<br> | |||
scripts are available to increase just one of these attributes (either locking time OR range)<br> | |||
Tracking Computers<br> | |||
Another scirtable module, improves tracking and optimal, like the tracking enhancer, but can be scriped to only apply one bonus. | |||
Stacking penalties apply when used with tracking enhancers | |||
Capacitor Mods<br> | |||
(cap Booster, cap recharger, cap battery)<br> | |||
These are mods that help your available cap levels, <br> | |||
either by increasing the size of the cap (cap battery), less commonly used than the other mods<br> | |||
increasing the recharge rate (cap recharger)<br> | |||
or adding cap in chunks (cap booster)<br> | |||
Cap rechargers<br> | |||
very useful in pve, less utility in pvp<br> | |||
+ can make a fit cap stable, passive module, so it is always running<br> | |||
- vulnerable to cap warfare (neuts, noses)<br> | |||
Cap Boosters<br> | |||
More used in pvp<br> | |||
+ active modules, only run when needed, can work even when having the cap drained, as it adds cap in chunks, rather than increasing recharge rate<br> | |||
- Takes ammo (cap booster 800), the cap chargers can take up lots of hold space<br> | |||
Fitting helper Modules<br> | |||
(micro auxillary power core, co-processor)<br> | |||
increase the amount of powergrid and cpu available to you, but at the cost of taking up a low slot<br> | |||
== <br>Ship roles == | |||
Usually more a consideration for PVP, but a factor in determining a good pve ship to use<br>Determined by ship bonuses<br>(merlin, Blackbird, brutix) <br>tackle/ewar/DD | |||
=== fitting for roles === | |||
fit your role specific primary modules first for tackle <br>(mwd, web, scram, disrupt) <br>then fit around those core modules<br>(target painter, ecm) | |||
Next fit tank and guns, <br>fit additional modules (sebo, neuts) around your primary modules, tank and guns | |||
DCs for pvp!!!<br>pretty much the first thing fitted on any ship intended for pvp larger than a frigate<br>why | |||
* | *When active they provide Omni resist boosts for shield, armour and hull | ||
Mission specific hardeners for pve | |||
== Rigs == | |||
useful but expensive, <br>need to be sure you want to fit the rig as you can't unfit without destroying the rig<br>calibration and upgrade slots, <br>repackaging a ship destroys fitted rigs | |||
grid rigs<br>armor rigs<br>speed rigs<br>damage rigs | |||
skills to fit, getting a friend to fit for you | |||
drawbacks and penalties applied by different rigs | |||
==EFT== | |||
What is it and where can you get it | |||
Why is it worth using | |||
-Saves you money | |||
-allows you to get a better idea of a fits capabilities before you buy the parts | |||
'''play with your fits'''<br>see what seems to work and what doesn't in eft, then try them out in game, in a low risk setting<br>(corp sparring, in an easy mission) | '''play with your fits'''<br>see what seems to work and what doesn't in eft, then try them out in game, in a low risk setting<br>(corp sparring, in an easy mission) | ||
don't be afraid to leave a slot empty | don't be afraid to leave a high slot empty, don't compromise the role of the ship to fit an extra module just to fill a slot | ||
== Thinking Different == | == Thinking Different == | ||
<br>try the unconventional<br>oversize shield extenders | <br>try the unconventional<br>oversize shield extenders | ||
Know '''why '''you are trying a different fit, don't do it just because, always have a reason | Know '''why '''you are trying a different fit, don't do it just because, always have a reason | ||
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<br>ships that can tank both ways<br>(brutix, myrmi, hurricane)<br>ships that are unbonused on weapons (myrmi) | <br>ships that can tank both ways<br>(brutix, myrmi, hurricane)<br>ships that are unbonused on weapons (myrmi) | ||
== Wrap up == | == Wrap up == | ||