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User:Khegs/fitting101: Difference between revisions

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m moved User:Khegs to User:Khegs/fitting101: better here than my user pages
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*Concentrating on how to think about fitting a ship
*Concentrating on how to think about fitting a ship
*Not dictating what fits you should be using
*Not dictating what fits you should be using
== Eve Fitting Tool ==
*What it is
*Why you should be using it
*Where to get it
Alternatives (eveHQ)
=== Importing a character into eft ===
Why
*It allows you to fit a ship based on your abilities without needing to guess
*You can figure out what skills you need to train to fit a given ship as you want to
How
*Walk people through importing their character into eft


== First principles ==
== First principles ==
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Open the show info on the ship
Open the show info on the ship


*Look at the bonuses it gives (examples, myrmidon, thorax, blackbird)
*Look at the bonuses it gives (examples, myrmidon, thorax, Drake)
*Look at what the slot layout is
*Look at what the slot layout is
*How to decide whether a ship is better armor or shield tanked
*How to decide whether a ship is better armor or shield tanked
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*Better to be great at one than mediocre at both
*Better to be great at one than mediocre at both


'''Real Men Hull T''''''ank'''<br>Why it is daft
'''Real Men Hull Tank'''<br>Why it is daft


*No safety margin
*No safety margin
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'''Buffer tank'''<br>(shield extender, invuln field, dc, passive hardener)<br>most often used in pvp<br>+ maximises shield hitpoints, better for facing high and fast applied dps<br>- increases the sig radius of the ship(easier to lock and hit, missile do more damage), shield regen is slower
'''Buffer tank'''<br>(shield extender, invuln field, dc, passive hardener)<br>most often used in pvp<br>+ maximises shield hitpoints, better for facing high and fast applied dps<br>- increases the sig radius of the ship(easier to lock and hit, missile do more damage), shield regen is slower


'''Passive Tan''''''k'''<br>(shield cap relays, hardeners)<br>relying on shield regeneration<br>Used both in pve and pvp
'''Passive Tank'''<br>(shield cap relays, hardeners)<br>relying on shield regeneration<br>Used both in pve and pvp


+ faster shield regen, can be made into huge effective hit point builds, DRAKE!<br>- fewer absolute hp than a passive tank, can be broken by very high dps
+ faster shield regen, can be made into huge effective hit point builds, DRAKE!<br>- fewer absolute hp than a passive tank, can be broken by very high dps
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Gank modules <br>(mag stab, gyro, bcu, heat sink)<br>what are they<br>what do they do<br>why fit them
Gank modules <br>(mag stab, gyro, bcu, heat sink)<br>what are they<br>what do they do<br>why fit them


== <br>Ship roles ==
==Propulsion Mods==
 
Usually more a consideration for PVP, but a factor in determining a good pve ship to use<br>Determined by ship bonuses<br>(merlin, Blackbird, brutix) <br>tackle/ewar/DD
 
=== fitting for roles ===
 
fit your role specific primary modules first for tackle <br>(mwd, web, scram, disrupt) <br>then fit around those core modules<br>(target painter, ecm)
 
Next fit tank and guns, <br>fit additional modules (sebo, neuts) around your primary modules, tank and guns
 
DCs for pvp!!!<br>pretty much the first thing fitted on any ship intended for pvp larger than a frigate<br>why
 
*When active they provide Omni resist boosts for shield, armour and hull
 
Mission specific hardeners for pve


Prop mods<br>abs vs mwd<br>ab<br>+ doesn't reduce size of cap, or boost sig radius, drains less cap<br>- slower
Prop mods<br>abs vs mwd<br>ab<br>+ doesn't reduce size of cap, or boost sig radius, drains less cap<br>- slower
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*Mwds don't work in deadspace pockets
*Mwds don't work in deadspace pockets


== Rigs ==
==Utility Mods==


useful but expensive, <br>need to be sure you want to fit the rig as you can't unfit without destroying the rig<br>calibration and upgrade slots, <br>repackaging a ship destroys fitted rigs
Modules you can fit to provide useful bonuses to the ship<br>
(Sensor Booster, Tracking Computer)<br>
Sensor Boosters (sebos) improve lock time and lock range<br>
scripts are available to increase just one of these attributes (either locking time OR range)<br>


grid rigs<br>armor rigs<br>speed rigs<br>damage rigs
Tracking Computers<br>
Another scirtable module, improves tracking and optimal, like the tracking enhancer, but can be scriped to only apply one bonus.
Stacking penalties apply when used with tracking enhancers


skills to fit, getting a friend to fit for you
Capacitor Mods<br>
(cap Booster, cap recharger, cap battery)<br>
These are mods that help your available cap levels, <br>
either by increasing the size of the cap (cap battery), less commonly used than the other mods<br>
increasing the recharge rate (cap recharger)<br>
or adding cap in chunks (cap booster)<br>


drawbacks and penalties applied by different rigs
Cap rechargers<br>
very useful in pve, less utility in pvp<br>
+ can make a fit cap stable, passive module, so it is always running<br>
- vulnerable to cap warfare (neuts, noses)<br>


== using eft ==
Cap Boosters<br>
More used in pvp<br>
+ active modules, only run when needed, can work even when having the cap drained, as it adds cap in chunks, rather than increasing recharge rate<br>
- Takes ammo (cap booster 800), the cap chargers can take up lots of hold space<br>


What the info on eft tells you
Fitting helper Modules<br>
(micro auxillary power core, co-processor)<br>
increase the amount of powergrid and cpu available to you, but at the cost of taking up a low slot<br>


cpu/grid/ drone bandwidth
== <br>Ship roles ==


ehp and resists
Usually more a consideration for PVP, but a factor in determining a good pve ship to use<br>Determined by ship bonuses<br>(merlin, Blackbird, brutix) <br>tackle/ewar/DD


*Reading the info
=== fitting for roles ===
*What are resist holes
*How to plug them


defence
fit your role specific primary modules first for tackle <br>(mwd, web, scram, disrupt) <br>then fit around those core modules<br>(target painter, ecm)


*What it means
Next fit tank and guns, <br>fit additional modules (sebo, neuts) around your primary modules, tank and guns
*The amount of hp regenerated for shield/armour/hull when reppers are off or on


capacitor
DCs for pvp!!!<br>pretty much the first thing fitted on any ship intended for pvp larger than a frigate<br>why


*Don't worry about being cap stable all the time
*When active they provide Omni resist boosts for shield, armour and hull


fire power<br>dps<br>Why it is important<br>alpha<br>Why that is important
Mission specific hardeners for pve


targeting<br>range, max targets, scan res, sensor strength
== Rigs ==


mobility<br>speed, align time, warp velocity
useful but expensive, <br>need to be sure you want to fit the rig as you can't unfit without destroying the rig<br>calibration and upgrade slots, <br>repackaging a ship destroys fitted rigs


Importing and exporting fits<br>how<br>eft-&gt;eve<br>eve-&gt;eft
grid rigs<br>armor rigs<br>speed rigs<br>damage rigs


skills to fit, getting a friend to fit for you


drawbacks and penalties applied by different rigs
==EFT==
What is it and where can you get it
Why is it worth using
-Saves you money
-allows you to get a better idea of a fits capabilities before you buy the parts


'''play with your fits'''<br>see what seems to work and what doesn't in eft, then try them out in game, in a low risk setting<br>(corp sparring, in an easy mission)
'''play with your fits'''<br>see what seems to work and what doesn't in eft, then try them out in game, in a low risk setting<br>(corp sparring, in an easy mission)


don't be afraid to leave a slot empty (more applicable to utility highs), don't compromise the role of the ship to fit an extra module just to fill a slot
don't be afraid to leave a high slot empty, don't compromise the role of the ship to fit an extra module just to fill a slot


== Thinking Different ==
== Thinking Different ==


<br>try the unconventional<br>oversize shield extenders, <br>the laser fit rifter (must get fit from the guy who used it)
<br>try the unconventional<br>oversize shield extenders


Know '''why '''you are trying a different fit, don't do it just because, always have a reason
Know '''why '''you are trying a different fit, don't do it just because, always have a reason
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<br>ships that can tank both ways<br>(brutix, myrmi, hurricane)<br>ships that are unbonused on weapons (myrmi)
<br>ships that can tank both ways<br>(brutix, myrmi, hurricane)<br>ships that are unbonused on weapons (myrmi)
Skills<br>engineering, electronics, shield upgrades, advanced weapons upgrades
<br>
== Helper Modules ==
modules to help with tight fits<br>Co-processors, Micro auxillary power cores<br>power/grid rigs


== Wrap up ==
== Wrap up ==