Difference between revisions of "The Hidden Stash (Blood Raiders) (Level 1)"
From EVE University Wiki
(Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=Hidden Stash, level 1 |Level=1 |Type=Encounter |Objective= |Faction=Blood Raider |Faction1=Blood Raiders |DamageToDeal=EM/The...") |
|||
Line 1: | Line 1: | ||
− | + | {{move|The Hidden Stash (Blood Raiders) (Level 1)}} | |
+ | {{NPCTableCSS}}__NOTOC__ | ||
{{Missiondetails | {{Missiondetails | ||
− | |||
|Level=1 | |Level=1 | ||
|Type=Encounter | |Type=Encounter | ||
|Objective= | |Objective= | ||
− | |||
|Faction1=Blood Raiders | |Faction1=Blood Raiders | ||
− | |DamageToDeal= | + | |DamageToDeal= |
− | |DamageToResist= | + | |DamageToResist= |
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
− | |ShipSizeLimit= | + | |ShipSizeLimit= |
− | |ShipSuggestion= | + | |ShipSuggestion=Punisher |
− | |Rewards= | + | |Rewards= |
− | |Extra= | + | |StandingLoss= |
+ | |Extra=150 m3 cargo space required | ||
}} | }} | ||
− | + | ===Warp-In=== | |
− | + | Gate is unguarded. | |
− | + | ||
− | + | ||
− | + | ===Pocket 2=== | |
− | + | ||
− | + | {{NPCTableHead|Initial Group, 12km (auto-aggro)}} | |
− | + | {{NPCTableRow|Frigate|4|Corpii Upholder/Herald}} | |
− | + | |} | |
− | + | ||
− | + | ||
− | + | ===Notes=== | |
− | + | *Warehouse drops trade loot in one can and mission objective in second can. | |
− | + | *Habitation Modules drop trade goods. | |
+ | *Pressure Silo (high HP) and Cargo Rigs drop ammo. | ||
+ | |||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 23:49, 19 April 2019
It is suggested that this article should be moved to: The Hidden Stash (Blood Raiders) (Level 1) (Discuss)
Level | 1 |
Type | Encounter |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship suggestion | Punisher |
Extra | 150 m3 cargo space required |
Warp-In
Gate is unguarded.
Pocket 2
Initial Group, 12km (auto-aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Corpii Upholder/Herald |
Notes
- Warehouse drops trade loot in one can and mission objective in second can.
- Habitation Modules drop trade goods.
- Pressure Silo (high HP) and Cargo Rigs drop ammo.