Difference between revisions of "Stacking penalties"

From EVE University Wiki
Jump to: navigation, search
Line 1: Line 1:
 +
[[Category:PvP]]
 +
[[Category:PvE]]
 +
[[Category:Ship Fitting]]
 
==Stacking penalties==
 
==Stacking penalties==
 
Stacking penalties refer to an effectiveness reduction that is incured when using two or more high, mid, and/or low slot modules (mods) that effect the same attribute.  Most, but not all, mods show in thier discription if they are subject to this.
 
Stacking penalties refer to an effectiveness reduction that is incured when using two or more high, mid, and/or low slot modules (mods) that effect the same attribute.  Most, but not all, mods show in thier discription if they are subject to this.

Revision as of 18:41, 25 August 2010

Stacking penalties

Stacking penalties refer to an effectiveness reduction that is incured when using two or more high, mid, and/or low slot modules (mods) that effect the same attribute. Most, but not all, mods show in thier discription if they are subject to this.

The Numbers

1st mod: 100,00% effectiveness
2nd mod: 86,91% effectiveness
3rd mod: 57,06% effectiveness
4th mod: 28,30% effectiveness
5th mod: 10,60% effectiveness

  • Shield resist mods incure this penalty for the specific damage resisted when used in conjunction with Invulnerablity Fields
  • Armor resist mods incure this penalty for the specific damage resisted when used in conjunction with Damage Control