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Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then go on to the next asteroid belt and doing the same there. This is done to collect the bounty on the ships, as well as trying to get rare spawns and rare loot. There are a few different rare spawns you can encounter in asteroid belts, and the article will go more in-depth below. | Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then go on to the next asteroid belt and doing the same there. This is done to collect the bounty on the ships, as well as trying to get rare spawns and rare loot. There are a few different rare spawns you can encounter in asteroid belts, and the article will go more in-depth below. | ||
Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in, is the true-sec of the system. Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you | Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in, is the true-sec of the system. Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you don't run out of rats to kill. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH], are the best system to belt rat in, since it got a low s, are the best system to clear belts in. 5-D is also deep in the NSC pocket, and as such are slightly safer to be in (if you pay attention to intel etc). You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships. Each system will have a few static group spawn types that are the most common, and you'll rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn (see below) replaces a normal ship in a typical group (for example a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers). Expect to face electronic warfare in the form of sensor damping, from Serpentis guardian-type cruisers and battlecruisers, this may reduce your targeting distance drastically, depending on your sensor skills and ship they can get you to 5,000m or less if they gang up (and a few groups spawn several EWAR-equipped ships). Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types than damping. | ||
Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like [[Algos]] or [[Catalyst]], with high skills. An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] to a dangerous battlecruiser drop too low, but will have trouble breaking the tank of a higher-level battleship such as the 950k-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings and without good skills and T2 drones it may be difficult to make headway. Belt ratting is safest done in cruisers like the [[Vexor]] or [[Caracal]]. | Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like [[Algos]] or [[Catalyst]], with high skills. An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] to a dangerous battlecruiser drop too low, but will have trouble breaking the tank of a higher-level battleship such as the 950k-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings and without good skills and T2 drones it may be difficult to make headway. Belt ratting is safest done in cruisers like the [[Vexor]] or [[Caracal]]. | ||
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* Shadow Serpentis Dreadnought: 120.000.000 ISK bounty - loot consists of BPC and modules | * Shadow Serpentis Dreadnought: 120.000.000 ISK bounty - loot consists of BPC and modules | ||
The dreadnoughts can warp off, so be sure to bring warp | The dreadnoughts can warp off, so be sure to bring warp disruptors or scramblers. | ||
They can also spawn in combat anomalies. | They can also spawn in combat anomalies. | ||
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===NPC Mining Fleets=== | ===NPC Mining Fleets=== | ||
{{main|NPC Mining Operations}} | {{main|NPC Mining Operations}} | ||
The NPC mining fleets are NPC mining ships and industrial haulers that operating in the asteroid belt. When attacked they will warp off and call in a | The NPC mining fleets are NPC mining ships and industrial haulers that operating in the asteroid belt. When attacked they will warp off and call in a response fleet to attack whoever aggressed them. | ||
The miners and haulers can then be scanned down with combat probes and killed. The | The miners and haulers can then be scanned down with combat probes and killed. The response fleet uses advanced A.I. tactics, such as dedicated logi ships to heal incoming damage. The loot is gotten from the haulers, and the response fleet gives no loot of their own. | ||
While these fleets can be killed solo (usually in T3D), they are best undertaken in a small fleet. | While these fleets can be killed solo (usually in T3D), they are best undertaken in a small fleet. | ||
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{{main|Faction modules#Officer}} | {{main|Faction modules#Officer}} | ||
'''These cannot spawn at the NSC''' <br> | '''These cannot spawn at the NSC''' <br> | ||
Officer spawns are extremely rare named pirate NPCs. They have high bounties, but are done for the officer modules that they drop. Each | Officer spawns are extremely rare named pirate NPCs. They have high bounties, but are done for the officer modules that they drop. Each pirate faction have their own officers, and these officers only spawn in select regions. Syndicate is NOT one of these regions, and as such officers do not spawn at the NSC. | ||
==Combat Sites== | ==Combat Sites== | ||
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Unrated combat sites, DED combat sites and Expeditions are generally more challenging and needs preparations or to be done in a group, but also offers higher rewards. It is important to know that, while higher class of combat anomalies means the site will be harder. The difficulty of Unrated Complexes, DED Complexes or Expeditions does not 100% correlate with Class. CCP haven't been great at balancing these combat sites, so be sure to look them up your first time. | Unrated combat sites, DED combat sites and Expeditions are generally more challenging and needs preparations or to be done in a group, but also offers higher rewards. It is important to know that, while higher class of combat anomalies means the site will be harder. The difficulty of Unrated Complexes, DED Complexes or Expeditions does not 100% correlate with Class. CCP haven't been great at balancing these combat sites, so be sure to look them up your first time. | ||
Before you undertake a combat site for the first time, it is | Before you undertake a combat site for the first time, it is advisable to read up about it here: <br> | ||
* [[Combat sites|The EVE University wiki page about the various combat sites]] | * [[Combat sites|The EVE University wiki page about the various combat sites]] | ||
Here you can look up the different sites and what challenges and possible rewards they contain. | Here you can look up the different sites and what challenges and possible rewards they contain. | ||
===Tips=== | ===Tips=== | ||
'''Combat anomalies''' consists of one ungated pocket, with some rats already there and more spawning in waves when previous ships gets destroyed. To not get overrun, you should look up the wave trigger, and kill that ship last. Once you enter a combat anomaly, | '''Combat anomalies''' consists of one ungated pocket, with some rats already there and more spawning in waves when previous ships gets destroyed. To not get overrun, you should look up the wave trigger, and kill that ship last. Once you enter a combat anomaly, burn away form the warp-in and make sure that you don't fly directly towards the rats, as it makes you far to easy to kill. Once you are a bit away form the warp-in, drop down a mobile tractor unit and orbit it at about 20 km. The reason to get away from the warp-in, is so you aren't to close to it if hostile players warps to it. The mobile tractor unit are not a must, but it makes looting and salvaging wrecks far easier. Just remember to bookmark it in case you have to run. | ||
'''Combat signatures and Expeditions''' are far more varied, and there for harder to give general advice for. They usually consists of a couple of gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down and take the gates to reach you. This makes you far harder to catch while running, just remember to keep an eye on the intel. | '''Combat signatures and Expeditions''' are far more varied, and there for harder to give general advice for. They usually consists of a couple of gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down and take the gates to reach you. This makes you far harder to catch while running, just remember to keep an eye on the intel. | ||
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==How to be safe from other players== | ==How to be safe from other players== | ||
The NSC is located in null security space and players can therefor kill other players without repercussions. | The NSC is located in null security space and players can therefor kill other players without repercussions. | ||
Ships used for PvE are often expensive, and hunting these ships can be a fun and sometimes even lucrative | Ships used for PvE are often expensive, and hunting these ships can be a fun and sometimes even lucrative endeavor for players. It is therefore vital for anyone ratting at the NSC to stay safe. | ||
There are a number of | There are a number of precautions a member of the NSC can take to greatly increase his or hers chance of survival: | ||
* Be in [[NSC Standing Fleet|fleet]]. | * Be in [[NSC Standing Fleet|fleet]]. | ||
* Be in the [[Null-Sec Campus#Communication|intel channel]]. | * Be in the [[Null-Sec Campus#Communication|intel channel]]. | ||
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The idea is to be in fleet, in the intel channel and on coms, so that the player doing PvE activities can be warned in advance if there are hostile players in the neighbouring systems. | The idea is to be in fleet, in the intel channel and on coms, so that the player doing PvE activities can be warned in advance if there are hostile players in the neighbouring systems. | ||
This way, you can go to a safe spot or dock up in stations or structures before the hunter enters system. | This way, you can go to a safe spot or dock up in stations or structures before the hunter enters system. | ||
Since Cruisers and | Since Cruisers and especially battleships are slow to align and enter warp, it can sometimes be to late to escape when the hunter enters your system, so a warning in advance can sometimes save your ship. <br> | ||
Also, by being in fleet, etc., you can also warn other members of the NSC and thereby helping them survive. | Also, by being in fleet, etc., you can also warn other members of the NSC and thereby helping them survive. | ||
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These ships are mostly "[[EVE_Lexicon#Drone boat|drone boats]]", that sometimes have secondary weapons as well. The reason for this is the versatility that [[Drones|drones]] brings to PvE. Other popular weapon against Serpentis rats are [[Missiles|missiles]] and [[Turrets#Hybrid turrets|hybrid turrets]]. You want to avoid weapon types like [[Turrets#Energy turrets|Laser turrets]] and [[Turrets#Projectile turrets|projectile turrets]] for PvE at the NSC, their damage type aren't great against the weakness of Serpentis ships. | These ships are mostly "[[EVE_Lexicon#Drone boat|drone boats]]", that sometimes have secondary weapons as well. The reason for this is the versatility that [[Drones|drones]] brings to PvE. Other popular weapon against Serpentis rats are [[Missiles|missiles]] and [[Turrets#Hybrid turrets|hybrid turrets]]. You want to avoid weapon types like [[Turrets#Energy turrets|Laser turrets]] and [[Turrets#Projectile turrets|projectile turrets]] for PvE at the NSC, their damage type aren't great against the weakness of Serpentis ships. | ||
Below you will find a | Below you will find a table with what kind for damage your ship should deal out, and what your ship should resist: | ||
{| class="wikitable damage npc" | {| class="wikitable damage npc" | ||
! Faction | ! Faction | ||