Difference between revisions of "Dreadnoughts"
From EVE University Wiki
Ramong Pares (talk | contribs) |
|||
Line 2: | Line 2: | ||
{{cleanup}} | {{cleanup}} | ||
{{see also|Capital Ships}} | {{see also|Capital Ships}} | ||
− | '''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module | + | '''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module. Currently following dreads exist in the game: |
+ | |||
+ | * {{sh|Revelation}} | ||
+ | * {{sh|Phoenix}} | ||
+ | * {{sh|Moros}} | ||
+ | * {{sh|Naglfar}} | ||
+ | * {{sh|Vehement}} | ||
+ | * {{sh|Chemosh}} | ||
+ | * {{sh|Caiman}} | ||
+ | |||
+ | ==The Siege Module== | ||
+ | The siege module exists is a T1 and T2 variant and has the following effects when activated: | ||
* 150% Torpedo velocity bonus | * 150% Torpedo velocity bonus | ||
Line 16: | Line 27: | ||
* 100% remote repair impedance | * 100% remote repair impedance | ||
− | The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. | + | The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Ships]] | [[Category:Ships]] |
Revision as of 10:13, 12 June 2019
This article is a stub. You can help the UniWiki by expanding it.
This article should be cleaned up or improved. The reason is: unspecified
- See also: Capital Ships
Dreadnoughts ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module. Currently following dreads exist in the game:
The Siege Module
The siege module exists is a T1 and T2 variant and has the following effects when activated:
- 150% Torpedo velocity bonus
- 80% bonus to XL Launcher rate of fire
- 165% missile damage bonus (Tech II: 200%)
- 700% turret damage bonus (Tech II: 840%)
- -100% maximum velocity
- 100% shield booster/armor repairer amount bonus
- -50% shield booster/armor repairer duration
- 60% sensor dampener resistance bonus (Tech II: 70%)
- 80% remote assistance impedance
- 60% weapon disruption resistance bonus (Tech II: 70%)
- 100% remote repair impedance
The siege module's cycle time is 5 minutes, and it requires 250 - (level of Tactical Weapon Reconfiguration * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.