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==Local Repair – Sub Cap Support and Very Small Capital Fights== | ==Local Repair – Sub Cap Support and Very Small Capital Fights== | ||
The triage module provides very strong bonuses to local repairs. The combination of the 100% more | The triage module provides very strong bonuses to local repairs. The combination of the 100% more reps per circle (120% for T2) and the cycle time bonus results in four times the local repairs (4.4 for T2). On top of that, the hulls either have a bonus to local repairs or a resist bonus which both further increase the local repairs. The exact amount of local repair varies a lot depending how much the FAX pilot invested into the fitting, but you can expect from 25k EHP/s up to 100k EHP/s before heat, with heat increasing that by another nearly 30%. | ||
Always bring [[Medical_boosters#Other_boosters|Hardshell Dose IV]] and [[Medical_boosters#Combat_boosters|Strong Exile]] (for armor) or [[Medical_boosters#Combat_boosters|Strong Blue Pill]] (for shield) on local rep fitted FAXs. In combination they provide more than 40% more local repairs. (Usage of these is already assumed in the above approximations.) | |||
Always bring [[Medical_boosters#Other_boosters|Hardshell Dose IV]] and [[Medical_boosters#Combat_boosters|Strong Exile]] (for armor) or [[Medical_boosters#Combat_boosters|Strong Blue Pill]] (for shield) on local rep fitted FAXs. In combination they provide more than 40% more local repairs. ( | |||
All FAXs have six highslots. One is obviously used for the triage module | All FAXs have six highslots. One is obviously used for the triage module and you usually fit 3-4 remote reps or cap transfers. This leaves one or two utility highslots. Useful modules there are, for example, a Shield/Armor Command burst with a harmonizing charge loaded. This leads to approximately 10% more repairs as well as buffer if measured in EHP. The Rapid Repair or Active Shielding charge should never be used on a FAX as it does not apply to capital modules. Another useful option is a cyno;. a FAX is pinned down through the triage anyways and does not die quickly, which makes it a good option for cynoing in reinforcements. A smartbomb is also a good choice in a subcap support fight, because it can kill drones on you, which reduces the incoming DPS by a good bit. | ||
The amount of local repair limits the engagements in which you can use a local rep FAX. A dreadnought with short range capital guns usually deals around 10k DPS. So, you can calculate roughly how many dreads you can tank, or how many you would need in order to kill a hostile FAX. Presently, this means that local rep FAXs are usually limited to engagements with fewer than ten dreads on the field. As a side note, a Titan could usually volley an active rep FAX with its doomsday. | |||
The common use cases for local repair FAXs are: | The common use cases for local repair FAXs are: | ||
*Provide repairs in a wormhole brawl. Because the other side can’t escalate the fight at will, you usually do not have to deal with many hostile caps. For the use of FAXs in wormhole check the external links section. | *Provide repairs in a wormhole brawl. Because the other side can’t escalate the fight at will, you usually do not have to deal with many hostile caps. For the use of FAXs in wormhole check the external links section. | ||
*As part of a QRF if a (super) carrier or rorqual is tackled by a fleet of subcaps. | *As part of a QRF if a (super) carrier or rorqual is tackled by a fleet of subcaps. | ||