Difference between revisions of "The Assault (Minmatar Republic)"
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'''The Assault''' is a Level 4 combat mission. It has multiple faction variants. | '''The Assault''' is a Level 4 combat mission. It has multiple faction variants. | ||
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In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed. | In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed. | ||
− | {{Missionrelated}} | + | {{Missionrelated}}[[Category:Mission reports]] |
− | [[Category:Mission reports]] |
Revision as of 00:56, 10 September 2019
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Minmatar variant of this mission. For other faction variants, see The Assault (disambiguation).
The Assault is a Level 4 combat mission. It has multiple faction variants.
Level | 4 |
Type | Encounter |
Faction | Minmatar |
Best damage to deal | Ex |
Damage to resist | Ex Kin |
Warp disruption | Yes (Chief Republic Magni) |
EWAR | Target painting |
Ship size limit | ? |
Details
1st Pocket
Initial Defenders
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Chief Republic Gleeda | ||||
3 x Elite Cruiser Chief Republic Rodul | ||||
4 x Battlecruiser Republic Nutia/Tribal Venis |
Reinforcements
2nd Pocket
Reinforcements spawns will appear near the noted object in space.
Initial Defenders
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Republic Tribal Venis/Norn | ||||
1 x Battleship Republic Sigur/Ymir |
Reinforcements
Notable Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Asteroid Colony | ||||
1 x Dysfunctional Solar Harvester | ||||
1 x Big Asteroid |
Blitz
In the first pocket, use the following kill order:
- 4x Battlecruisers
- 2x Elite Frigates
- 3x Elite Cruisers
- 2x Elite Frigates
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
In the second pocket, approach the Dysfunctional Solar Harvester. The mission is flagged as completed once the first three spawns have been destroyed.
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