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Turret damage: Difference between revisions

From EVE University Wiki
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==Do small targets take less damage from big guns?==
==Do small targets take less damage from big guns?==
Usually they do. If they have zero transversal speed, they will take full damage from any attacks in optimal range. However, if they have a transversal speed this will result in two things: they become harder to hit and the maximum damage they can receive goes down as well. A hit will never deal less than half the gun's base damage, and half of something very high still hurts.
Yes, if it has a transversal speed. Since big guns have large signature resolution values and low tracking values, it becomes harder to hit a small and fast target. The lowered hit chance is what reduces the damage, nothing else. The lowered hit chance results both in less DPS and lower maximum damage (not counting perfect hits, they always do the same damage). If the transversal speed is zero on the other hand, and the small ship inside optimal range, then it will take the full damage and be hit by every shot.
 
Since big guns have large signature resolution values and tracking speed values, it becomes harder to hit a small target and the hits will have a lower maximum damage. Unless of course the small ship pilot drops his transversal to 0, at which point the big guns will hit easily and deal full damage (the award for such piloting is an insurance payout).


==Can a turret hit a target with a larger angular velocity than its own tracking?==
==Can a turret hit a target with a larger angular velocity than its own tracking?==