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Incursions: Difference between revisions

From EVE University Wiki
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== Number of Incursions and respawns ==
== Number of Incursions and respawns ==
{{note|The '''Invasion''' patch on May 28th 2019 made some changes to incursion spawns. It was not properly documented, just mentioned on the [https://support.eveonline.com/hc/en-us/articles/360005796699-Triglavian-Invasion Triglavian Incursions] support page where it said ''"lowering the amount of available Sansha Incursions"''. We're still waiting to see the full effect of the changes, but it looks like highsec incursions are limited to a single constellation while low- nullsec incursions remain the same.}}
{{note|The '''Invasion''' patch on May 28th 2019 made some changes to incursion spawns. It was not properly documented, just mentioned on the [https://support.eveonline.com/hc/en-us/articles/360005796699-Triglavian-Invasion Triglavian Incursions] support page where it said ''"lowering the amount of available Sansha Incursions"''. We're still waiting to see the full effect of the changes, but it looks like highsec incursions are limited to a single constellation while low- nullsec incursions remain the same.}}
There can be up to seven incursions up at any given time, three in highsec and four in low- and nullsec. The incursions will all spawn new incursions in the same type of security space as the one they are replacing. This means that whenever a highsec incursion is despawned, either by Sansha withdrawing or when someone finishes the mothership site, a new highsec incursion will soon spawn in its place.
There can be up to five incursions up at any given time, one in highsec and four in low- and nullsec. The incursions will all spawn new incursions in the same type of security space as the one they are replacing. This means that whenever a highsec incursion is despawned, either by Sansha withdrawing or when someone finishes the mothership site, a new highsec incursion will soon spawn in its place.


The delay between an incursion ending and a new one spawning is [http://community.eveonline.com/news/dev-blogs/incursion-changes-in-hyperion/ 12 - 36 hours according to CCP], but there has been respawns recorded to have been delayed for far longer than 36 hours.
The delay between an incursion ending and a new one spawning is [http://community.eveonline.com/news/dev-blogs/incursion-changes-in-hyperion/ 12 - 36 hours according to CCP], but there has been respawns recorded to have been delayed for far longer than 36 hours.