Difference between revisions of "Anomic Base (Caldari)"

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|Type= [[Anomic missions|Anomic mission]]
 
|Type= [[Anomic missions|Anomic mission]]
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|Extra= No standing  loss from kills, no standing loss from declining.
 
|Extra= No standing  loss from kills, no standing loss from declining.
 
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Video: [https://youtu.be/6kXmkSkYwxQ Phantasm]
 
{{MissionBriefing
 
{{MissionBriefing
 
|I have a special optional and extremely difficult mission for you, we won’t penalize you if you decline it.
 
|I have a special optional and extremely difficult mission for you, we won’t penalize you if you decline it.

Revision as of 16:24, 8 November 2019

Level 4
Type Anomic mission
Objective Defang the supercarrier
Faction Caldari State
Best damage to deal Electromagnetic damage EM
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Warp disruption warp scrambling
EWAR Web
Ship size limit T1 and faction battlecruisers. T1, faction and T2 frigates/destroyers/cruisers.
Extra No standing loss from kills, no standing loss from declining.

Video: Phantasm

Mission briefing
I have a special optional and extremely difficult mission for you, we won’t penalize you if you decline it.

The Wyvern-class Supercarrier Antero was recently stolen from the Caldari by a group of hijackers funded by the Guristas. They seem to have somehow double-crossed their employers, and now both the Caldari Navy and the Guristas are after them. Their Supercarrier is severely damaged, but still commands a powerful contingent of heavily modified fighters. I wouldn’t normally care too much about this ship, except that it just showed up outside a nearby repair depot demanding repairs and threatening violence. If they damage that depot I’m going to personally lose a significant investment, and we can’t let that happen. If you accept this mission, you’ll need to get over there and convince them that there are better depots to hold up than mine. There’s no way that you’ll be able to kill it, but if you wipe out enough of its fighters I’m sure they’ll get the hint.

Only medium sized ships can gain entry to the repair yard, so don’t try to bring anything bigger. These rogue pirates have waves of heavily modified fighters and fighter bombers with strong shield tanks and small signatures. They deal all four damage types, with their modified Dragonfly fighters spewing Explosive, Kinetic and Thermal at close range, and their modified Mantis fighter-bombers lobbing EM damage from longer ranges. They always fly with Stasis Webifiers and Warp Scramblers fit. To save my repair depot you’ll need to keep destroying waves of fighters until the Wyvern decides to cut its losses and leave.

A word of warning: these rogue pirates are extremely dangerous and have proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.

Your mission is to defang the Wyvern to force it to retreat. The Wyvern launch three fighters at once alternating between Dragonfly and Mantis fighters. In total it will launch six flights.


WD EWAR L


Supercarrier 1 x Supercarrier Burner Antero
Fighter spawn x3
Fighter 3 x Fighter Burner Dragonfly Warp Scrambler Stasis Webifier
Fighter spawn x3
Fighter 3 x Fighter Burner Mantis Warp Disruptor