More actions
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Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A | Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A | ||
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The skill training window has a few different things to designate various aspects of skills. | |||
* Whether the skill is trainable or not | |||
* Whether the skill is injected or not | |||
* Whether the skill has been trained | |||
* Whether the skill is queued for training | |||
* Whether the skill has been partially trained | |||
* Whether the skill, or some of its levels, are Omega-Account-Only (only visible on alpha accounts) | |||
* Whether the skill is actively being trained right now | |||
Two primary elements are used for these states: The text color, and the box size and color. | |||
Four primary colors are used, as well: blue, light gray, dark gray, and orange. | |||
Text Color: | |||
* Skill is injected: light gray | |||
* Skill is not injected: dark gray | |||
Box Size: | |||
* Skill is not trainable: 4px by 4px | |||
* Skill is trainable: 10px by 10px | |||
Box Color for each level: | |||
* Skill has been trained: solid light gray | |||
* Skill has not been trained: solid dark gray | |||
* Skill is in training queue: blue | |||
* Skill is omega-only: orange | |||
Box Diagonal: | |||
* Skill is partially trained and not in queue: | |||
** Lower left: Light gray | |||
** Upper right: dark gray | |||
* Skill is partially trained and in queue: | |||
** Lower Left: Light gray | |||
** Upper Right: blue | |||
And finally, if a skill is actively being trained "right now" (and queue not paused) it will be flashing between blue and light gray, | |||
Will update shortly with timings. | |||