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User:Rayanth/GameInfo: Difference between revisions

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== Skill Training ==
== Skill Training ==
Skill training boxes on the skill training tab of the character sheet have the following visuals:
* Skill Not Trainable:
** 4px square with skill-dark-gray color
**Because Not Injected:
***Text is skill-dark-gray as well
**Injected, but need Prereq:
***Text is skill-light-gray
* Skill Trainable:
** 10px square
** Level not trained:
*** skill-dark-gray
** Level trained:
*** skill-light-gray
** Level queued for training:
*** skill-blue
** Level partially trained:
*** diagonal from top left to bottom right
*** Lower left portion is skill-light-gray
*** Upper Right Portion is:
**** skill-blue if in queue
**** skill-dark gray if not in queue


Skill colors mentioned above:


skill-light-gray: RGB 204/204/204 -- hex: #CCCCCC
Note: The diagonal for partial-training is antialised on the upper left to lower right actual corner. <br>
so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A<br>
(for blue, it's 146/177/186, hex #92B1BA)


skill-dark-gray: RGB 70/70/70 -- hex: #464646
skill-blue: RGB 48/131/156 -- hex: #30839C
Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A
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The skill training window has a few different things to designate various aspects of skills.
The skill training window has a few different things to designate various aspects of skills.