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| == Skill Training == | | == Skill Training == |
| Skill training boxes on the skill training tab of the character sheet have the following visuals:
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| * Skill Not Trainable:
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| ** 4px square with skill-dark-gray color
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| **Because Not Injected:
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| ***Text is skill-dark-gray as well
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| **Injected, but need Prereq:
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| ***Text is skill-light-gray
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| * Skill Trainable:
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| ** 10px square
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| ** Level not trained:
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| *** skill-dark-gray
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| ** Level trained:
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| *** skill-light-gray
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| ** Level queued for training:
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| *** skill-blue
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| ** Level partially trained:
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| *** diagonal from top left to bottom right
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| *** Lower left portion is skill-light-gray
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| *** Upper Right Portion is:
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| **** skill-blue if in queue
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| **** skill-dark gray if not in queue
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| Skill colors mentioned above:
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| skill-light-gray: RGB 204/204/204 -- hex: #CCCCCC
| | Note: The diagonal for partial-training is antialised on the upper left to lower right actual corner. <br> |
| | so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A<br> |
| | (for blue, it's 146/177/186, hex #92B1BA) |
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| skill-dark-gray: RGB 70/70/70 -- hex: #464646
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| skill-blue: RGB 48/131/156 -- hex: #30839C
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| Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A
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| ---- | | ---- |
| The skill training window has a few different things to designate various aspects of skills. | | The skill training window has a few different things to designate various aspects of skills. |