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According to Jester's [http://jestertrek.blogspot.ca/2013/06/pvp-201-basic-ship-fitting-theory.html guide for PvP fitting], one should consider the following elements (along with a rough guide to their range): | According to Jester's [http://jestertrek.blogspot.ca/2013/06/pvp-201-basic-ship-fitting-theory.html guide for PvP fitting], one should consider the following elements (along with a rough guide to their range): | ||
*Engagement Range: Brawling (<15km), | *Engagement Range: Brawling (<15km), Kiting (15-30km - within point range so depends on boosts), Skirmishing (30-100km) or Sniper (100km+) | ||
*Role: Primary damage (DD), Tackler, Scout, Logistics, Electronic warfare or Screen | *Role: Primary damage (DD), Tackler, Scout, Logistics, Electronic warfare or Screen | ||
*Tank: Buffer armor tank, buffer shield tank, passive shield tank, active shield tank, active armor tank, speed tank, or range tank (there are very few situations where you want none of these) | *Tank: Buffer armor tank, buffer shield tank, passive shield tank, active shield tank, active armor tank, speed tank, or range tank (there are very few situations where you want none of these) | ||