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{{main|Alternate characters}} | {{main|Alternate characters}} | ||
{{Planetary Interaction links}}{{Template:Skillplan Navbar}} | {{Planetary Interaction links}}{{Template:Skillplan Navbar}} | ||
[[File:Tyrannis03Small.jpg|thumb|Tyrannis]] | <!-- [[File:Tyrannis03Small.jpg|thumb|Tyrannis]] --> | ||
This is a guide for skilling and maintaining a [[Planetary Interaction]] (PI) alt character for your main account in about 12 days with the goal of earning semi-passive, low-risk income in high security space to support your more exciting activities in Eve Online. This guide will provide the skill plan to follow, estimated amount of money needed to start, and estimates of how much money you can expect to make. Although this guide will not cover the actual way to conduct PI, the Uniwiki has some well-written pages on how to get started and set up your planets. Additionally, [[User:Seamus donohue|Seamus Donohue]] of [[EVE University]] has made some wonderful training videos on YouTube, which I encourage you to watch to learn the process. | This is a guide for skilling and maintaining a [[Planetary Interaction]] (PI) alt character for your main account in about 12 days with the goal of earning semi-passive, low-risk income in high security space to support your more exciting activities in Eve Online. This guide will provide the skill plan to follow, estimated amount of money needed to start, and estimates of how much money you can expect to make. Although this guide will not cover the actual way to conduct PI, the Uniwiki has some well-written pages on how to get started and set up your planets. Additionally, [[User:Seamus donohue|Seamus Donohue]] of [[EVE University]] has made some wonderful training videos on YouTube, which I encourage you to watch to learn the process. | ||
== Introduction == | == Introduction == | ||
[[File:PlanetOfficeStar.png|thumb|right|All these planets are yours...]] | <!-- [[File:PlanetOfficeStar.png|thumb|right|All these planets are yours...]]--> | ||
Planetary Interaction is an excellent way to make money since the skills required are relatively easy to attain and the startup costs aren't very high. There are three character slots on every Eve account and it is a missed opportunity to not do something useful with all of them. Since only one character can be trained at a time per account, you must forfeit training time on your main--unless you purchase PLEX to enable multiple characters to train concurrently. The most challenging part of PI is the actual process, which, like most everything else in Eve, can have a steep learning curve. However, once you've developed a good technique for maintaining your planetary colonies, making a decent income from them becomes routine and fairly simple. | Planetary Interaction is an excellent way to make money since the skills required are relatively easy to attain and the startup costs aren't very high. There are three character slots on every Eve account and it is a missed opportunity to not do something useful with all of them. Since only one character can be trained at a time per account, you must forfeit training time on your main--unless you purchase PLEX to enable multiple characters to train concurrently. The most challenging part of PI is the actual process, which, like most everything else in Eve, can have a steep learning curve. However, once you've developed a good technique for maintaining your planetary colonies, making a decent income from them becomes routine and fairly simple. | ||
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===What's The Big Idea?=== | ===What's The Big Idea?=== | ||
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The general concept of this plan is intended to: | The general concept of this plan is intended to: | ||
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* Interplanetary Consolidation IV allows you to run five planets | italics = no }} | * Interplanetary Consolidation IV allows you to run five planets | italics = no }} | ||
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{{SkillQueue | {{SkillQueue | ||
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* You may already have Mechanics III if you started as Amarr, Gallente or Minmatar | italics = no }} | * You may already have Mechanics III if you started as Amarr, Gallente or Minmatar | italics = no }} | ||
[[File:PlanetOfficeStar.png|thumb|right|All these planets are yours...]] | |||
In addition to the above skills you should train one of the following. Note that the [[Epithal|Gallente Epithal]] is the only industrial that has a hold specifically for PI materials, and at Gallente Industrial I it will hold at 49,500 m<sup>3</sup>, much more than any other T1 industrial. You will not be able to put command centers in the specialized hold. | In addition to the above skills you should train one of the following. Note that the [[Epithal|Gallente Epithal]] is the only industrial that has a hold specifically for PI materials, and at Gallente Industrial I it will hold at 49,500 m<sup>3</sup>, much more than any other T1 industrial. You will not be able to put command centers in the specialized hold. | ||
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}} | }} | ||
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{{SkillQueue | {{SkillQueue | ||
|name=Gallente Industrial | |name=Gallente Industrial | ||
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You may note that Target Management, Signature Analysis, and Long Range Targeting aren't necessarily required, as well as Retail. The skill plan was based on using Evemon and selecting a Core Basic Certificate and Basic Trade Certificate so your character could mount the Expanded Cargohold IIs, some basic shields, and have enough slots on the market to buy and sell a bit. It's up to you whether you want to train those skills. As the plan is so amazingly short, I left them there in the event I decided to use my alt as a spy and trading alt. You could (and probably should) replace them with Shield Operations, if you're so inclined. If you are more concerned with speed, this plan can certainly be tweaked with High Speed Maneuvering and Acceleration Control to level II, but try to keep it under 13 days, otherwise your main may start to feel neglected, and you'll have missed the point! | You may note that Target Management, Signature Analysis, and Long Range Targeting aren't necessarily required, as well as Retail. The skill plan was based on using Evemon and selecting a Core Basic Certificate and Basic Trade Certificate so your character could mount the Expanded Cargohold IIs, some basic shields, and have enough slots on the market to buy and sell a bit. It's up to you whether you want to train those skills. As the plan is so amazingly short, I left them there in the event I decided to use my alt as a spy and trading alt. You could (and probably should) replace them with Shield Operations, if you're so inclined. If you are more concerned with speed, this plan can certainly be tweaked with High Speed Maneuvering and Acceleration Control to level II, but try to keep it under 13 days, otherwise your main may start to feel neglected, and you'll have missed the point! | ||