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Standing: +0.0341% TransStellar Shipping | Standing: +0.0341% TransStellar Shipping | ||
Single pocket, normal space. | Single pocket, normal space. Four waves, each one appearing after the last one is wiped out. | ||
Wave 1: Warping to 0 puts you within 20k of 5x Gallente battleships, which aggro immediately. They do very heavy damage at close range, so I afterburned away and sniped from 80km, where the damage was minimal. The battleships are quite slow, about 100m/s | Wave 1: Warping to 0 puts you within 20k of 5x Gallente battleships, which aggro immediately. They do very heavy damage at close range, so I afterburned away and sniped from 80km, where the damage was minimal. The battleships are quite slow, about 100m/s. | ||
Wave 2: 4x Elite Frigates and 4x Elite Battleships. The BS's are insanely fast, easily running down my machariel at 500m/s. Didn't seem to do that much damage though. The last frigate and the last battleship each dropped a can. One contained a legal drug (Amphere 9) and the other a Tattered Doll. The frigates are actually slower than the battleships and were easily sniped from a distance. | Wave 2: 4x Elite Frigates and 4x Elite Battleships. The BS's are insanely fast, easily running down my machariel at 500m/s. Didn't seem to do that much damage though. The last frigate and the last battleship each dropped a can. One contained a legal drug (Amphere 9) and the other a Tattered Doll. The frigates are actually slower than the battleships and were easily sniped from a distance. | ||
Wave 3: 6x rookie battleships. Extremely easy even at very close range. | Wave 3: 6x rookie battleships. Extremely easy even at very close range. | ||
Wave 4: 4x elite cruisers. They were very fast, but I was 90km from their spawn point and had no difficulty sniping them down before they got close. | |||