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Syndication: Difference between revisions

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Enemy: Gallente
Enemy: Gallente


Warping to the location reveals two acceleration gates.  One of them skips two pockets and requires the "Carry On Token" obtainable from structures in the previous step.  I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss)
Warping to the location reveals two acceleration gates.  One of them leads directly to pocket 3 and requires the "Carry On Token" obtainable from structures in the previous step.  I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss)


Pocket 1:  6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships.  One veteran of each type of ship.  The enemy is 50km away, and aggroes immediately.  I took out the missile batteries first.  Overall a fairly easy pocket.  
Pocket 1:  6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships.  One veteran of each type of ship.  The enemy is 50km away, and aggroes immediately.  I took out the missile batteries first.  Overall a fairly easy pocket.  


Pocket 2:  2x Cruise Missile Batteries, 2x Heavy Missile Batteries, 8x Cruisers, 6x Battleships.  Enemy is 20km and aggroes immediately, damage is considerable, recommend getting some distance. The battleships are quite slow. Again, I took the batteries out first.
Pocket 2:  2x Cruise Missile Batteries, 2x Heavy Missile Batteries, 8x Cruisers, 6x Battleships.  Enemy is 20km and aggroes immediately, damage is considerable, recommend getting some distance. The battleships are quite slow. Again, I took the batteries out first.