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Enemy: Gallente | Enemy: Gallente | ||
Warping to the location reveals two acceleration gates. One of them | Warping to the location reveals two acceleration gates. One of them leads directly to pocket 3 and requires the "Carry On Token" obtainable from structures in the previous step. I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss) | ||
Pocket 1: 6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships. One veteran of each type of ship. The enemy is 50km away, and aggroes immediately. I took out the missile batteries first. Overall a fairly easy pocket. | Pocket 1: 6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships. One veteran of each type of ship. The enemy is 50km away, and aggroes immediately. I took out the missile batteries first. Overall a fairly easy pocket. | ||
Pocket 2: 2x Cruise Missile Batteries, 2x Heavy Missile Batteries, 8x Cruisers, 6x Battleships. Enemy is 20km and aggroes immediately, damage is considerable, recommend getting some distance. The battleships are quite slow. Again, I took the batteries out first. | Pocket 2: 2x Cruise Missile Batteries, 2x Heavy Missile Batteries, 8x Cruisers, 6x Battleships. Enemy is 20km and aggroes immediately, damage is considerable, recommend getting some distance. The battleships are quite slow. Again, I took the batteries out first. | ||