Difference between revisions of "Reclamation (Amarr)"
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===Single Pocket=== | ===Single Pocket=== | ||
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{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} |
Revision as of 17:33, 2 December 2020
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Faction | Amarr Empire |
Warp disruption | Divine Imperial Imran (Web, Scram) |
EWAR | Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut) |
Ship suggestion | Passive Battleship + Logistics |
Single Pocket
Initial Group
Timed Spawns
WD | EWAR | L | ||
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Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in | ||||
3 x Sentry Tower Sentry Amarr III | ||||
4-6 x Cruiser Divine Imperial Ambrose/Basil |
Neutralizer Spawns
WD | EWAR | L
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4-6 x Cruiser Divine Imperial Ambrose/Basil |
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.
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