Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vulnerability: Difference between revisions

From EVE University Wiki
Stephiano (talk | contribs)
Deployment cycle: added mention and link to quantum cores
m Fixing spelling and mentioning that exceeding the damage cap will show hits as "deflected"
Line 4: Line 4:


* Structures cannot be affected by any form of Electronic Warfare.
* Structures cannot be affected by any form of Electronic Warfare.
* The structure will limit the amount of damage it can take per second as defined by its damage cap attribute. This damage cap cannot be exceeded and dealing more damage will result in the excess damage hits being reduced or showing as zero.
* The structure will limit the amount of damage it can take per second as defined by its damage cap attribute. This damage cap cannot be exceeded and dealing more damage will result in the excess damage hits being reduced or showing as zero (hits will say "deflected").
* When the structure is damaged it will have 15 or 30 minute repair timer. If the repair timer reaches zero the structure will heal completely to full shields.
* When the structure is damaged it will have 15 or 30 minute repair timer. If the repair timer reaches zero the structure will heal completely to full shields.
* To pause the repair timer the structure must receive damage that is at least 10% of the damage cap after resists.
* To pause the repair timer the structure must receive damage that is at least 10% of the damage cap after resists.
* The defender chooses the time when the reinforcement ends, attacker chooses the day at which te reinforcement ends.
* The defender chooses the time when the reinforcement ends, attacker chooses the day at which the reinforcement ends.
* The ±3h variation in the reinforcement exit times will never cause the fight to "roll over" to next day. The time of shield reinforcement fight will determine the dates of armor and structure timers.
* The ±3h variation in the reinforcement exit times will never cause the fight to "roll over" to next day. The time of shield reinforcement fight will determine the dates of armor and structure timers.
* The reinforcement times are determined from the moment repair timers start. Wether the fight lasts for 20 minutes or 10 hours has no impact on the reinforcement times.
* The reinforcement times are determined from the moment repair timers start. Whether the fight lasts for 20 minutes or 10 hours has no impact on the reinforcement times.
* Structures can be fitted only when it has full shields. The fit '''can not''' be changed while the structure is anchoring, onlining, repairing, under attack or reinforced.
* Structures can be fitted only when it has full shields. The fit '''can not''' be changed while the structure is anchoring, onlining, repairing, under attack or reinforced.