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===Missions=== | ===Missions=== | ||
===Abyssals=== | ===Abyssals=== | ||
{{Template:ISK_Dataplate|Subject=T0 Uriel's Uni Abyss|ISK=2.65 mil|Invest=1.2 mil|Hour=15 mil|Risk=Med|PSkill=Med|CSkill=[[https://forum.eveuniversity.org/viewtopic.php?f=29&t=120958]]|Solo=Yes|Alpha=Yes}} | |||
Abyssals are one of the best tracked activities in terms of profit per hour. [https://abyss.eve-nt.uk/ Abyss Tracker] allows pilots to view effective loadouts and real-world data. As an opt-in system, accuracy is not guaranteed, however it provides real world data to allow for reasonable analysis. | |||
Uriel Tkarmminni has posted an excellent day 0 to T4 guide [https://forum.eveuniversity.org/viewtopic.php?f=29&t=120958 here] and it allows for a low buy-in high reward system, which also drives up tranquil filament prices and floods the market with loot drops. Expect payouts and requirements to change dramatically. As of 07MAY2021, a single run has a 600k buy-in in the Forge region. | |||
{{Template:ISK_Dataplate|Subject=T4 Uriel's Uni Abyss|ISK=28.5 mil|Invest=418 mil|Hour=99 mil|Risk=Med|PSkill=Low|CSkill=[[https://forum.eveuniversity.org/viewtopic.php?f=29&t=120958|Here]]|Solo=Yes|Alpha=?}} | |||
This is an excellent way for PvE pilots, particularly solo pilots, to generate large amounts of revenue, but initial investment and properly shopping the drops around to get a good price makes this an actual effort. Similarly, while skilled players have very low fatality rates, Abyssals are unforgiving of mistakes and new pilots are likely to lose ships in their first few runs on a difficulty or if they become complacent. | |||
==PvP== | ==PvP== | ||