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Serpentis Base: Difference between revisions

From EVE University Wiki
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The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.
The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.


{{NPCTableHead|Structures}}Notable structures
{{NPCTableCSS}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock|trigger=Getting within 10 km triggers the proximity wave}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock|trigger=Getting within 10 km triggers the proximity wave}}
|}
|}
Line 25: Line 27:
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief|ewar=Damp}}
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief|ewar=Damp}}
{{NPCTableSeparator|Group 2 (90 km)}}
{{NPCTableSeparator|Group 2 (90 km)}}
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/...}}
{{NPCTableRow|Destroyer|2-3|Corelior Artillery}}
{{NPCTableRow|Battleship|2-3|Core Rear Admiral/...}}
{{NPCTableRow|Battleship|2-3|Core Rear Admiral}}
{{NPCTableSeparator|Group 3 (150 km)}}
{{NPCTableSeparator|Group 3 (150 km)}}
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief/...}}
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief||trigger = Triggers Wave #1}}
|}
|}


Line 36: Line 38:


{{NPCTableHead|Acceleration gate proximity wave}}
{{NPCTableHead|Acceleration gate proximity wave}}
{{NPCTableRow|Cruiser|2-3|Corelum Chief Patroller/Chief Watchman|ewar=Damp}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain/...}}
|}
|}


Line 46: Line 47:
|collapsed=yes}}
|collapsed=yes}}


Any last enemy in a wave can be a trigger for faction spawn. Goal in this room is to destroy Serpentis Armory which spawns 160 km off warp-in.
Faction spawn has a chance to appear after a few minutes of entering the site. The alternative completion trigger is the Serpentis Armory, which spawns 160 km off warp-in.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
Line 53: Line 54:


{{NPCTableHead|Timed wave #1}}
{{NPCTableHead|Timed wave #1}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis High Captain/...}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis High Captain}}
{{NPCTableRow|Battleship|2-3|Core High Admiral/...}}
{{NPCTableRow|Battleship|2-3|Core High Admiral}}
|}
|}


{{NPCTableHead|Timed wave #2}}
{{NPCTableHead|Timed wave #2}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/...}}
{{NPCTableRow|Overseer Battleship|0-1|Shadow Serpentis Baron|cargo=Shadow Serpentis modules}}
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry/...|ewar=Damp}}
|}
|}


{{NPCTableHead|Structures}}Notable structures
{{NPCTableHead|Timed wave #3}}
{{NPCTableRow|Structure|?|Armory|destructible = yes| note = Can be an escalation trigger|trigger = attacking the armory can trigger a reinforcement wave}}
{{NPCTableRow|Destroyer|3|Corelior Artillery}}
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry|ewar=Damp}}
|}
|}


{{NPCTableHead|Commander wave}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Overseer Battleship|0-1|Shadow Serpentis Baron|cargo=Shinies|note=Can be triggered by either killing last ship in any of waves or by killing Serpentis Armory}}
{{NPCTableRow|Structure|1|Serpentis Armory|destructible=yes|note=Can be an escalation trigger}}
|}
|}