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Pick Your Poison: Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}


{{Missiondetails}} Pick Your Poison, Level 3
{{Missiondetails
|Type=Encounter
|Level=3
|Objective=Rescue the diplomats and other station personnel from the damaged emissary, and then return them to the Sisters of EVE Rescue Vessel.
|Faction1=Amarr Empire
|Faction2=Minmatar Republic
|ShipSizeLimit=Cruiser and below
|ShipSuggestion=
|StandingLoss=
|Rewards=
|Extra=
}}
{{MissionBriefing
|I just received an alert across multiple communication channels asking for evacuation help. A diplomatic station not far from here is undergoing a traumatic systems shut-down cascade. It's all going, and people need off that station. The rescue requires a smaller ship than what they have available to get in past the field of debris now ringing the station. That's what happens when none of the empires will trust the others enough to allow them to send in their best station engineers and construction teams, and so they all agree on a third-party freelance company to build their stations. Happens all the time, I hear. Ridiculous.


Anyway – are you interested?
}}


Faction: optional Minmatar or Amarr, depending on your choices in Pocket 1.<br>
'''There are 2 parts to this mission, the first part is in the first pocket and restricts the size of ship that can be used to a cruiser or smaller, but there are no hostiles. You need only grab the cargo using a MWD frig or shuttle. Once you have the diplomat in cargo, you must warp back to the entrance and deposit it in a can. This can be accomplished in the fast ship, but if desired this part may be completed in any combat ship as no gate is required. This allows you to engage the navy ships present.'''
Hull restriction: Cruiser size or smaller.<br>
No faction standings losses or gains are incurred for completing this mission for either full clear or blitz.


There are 2 parts to this mission, the first part is in the first pocket and restricts the size of ship that can be used to a cruiser or smaller, but there are no hostiles. You need only grab the cargo using a MWD frig or shuttle. Once you have the diplomat in cargo, you must warp back to the entrance and deposit it in a can. This can be accomplished in the fast ship, but if desired this part may be completed in any combat ship as no gate is required. This allows you to engage the navy ships present.
'''Warp-in:<br>
 
Initially at the warp-in there is an acceleration gate and a stationary SOE Rescue Vessel. There are no hostiles.'''
Warp-in:<br>
Initially at the warp-in there is an acceleration gate and a stationary SOE Rescue Vessel. There are no hostiles.


===Pocket 1===
===Pocket 1===
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{{MessageBox|When you rescue the Amarr diplomat
{{MessageBox|When you rescue the Amarr diplomat
|You cut it close, but our diplomat lives! Please, return him to the Sisters of Eve ship in the first deadspace pocket.
|You cut it close, but our diplomat lives! Please, return him to the Sisters of Eve ship in the first deadspace pocket.
|collapsed=no}}
|collapsed=yes}}
{{MessageBox|When you rescue the Minmatar diplomat
{{MessageBox|When you rescue the Minmatar diplomat
|You cut it close, but our emissary lives! Please, return him to the Sisters of Eve ship in the first deadspace pocket.
|You cut it close, but our emissary lives! Please, return him to the Sisters of Eve ship in the first deadspace pocket.
|collapsed=no}}
|collapsed=yes}}
{{MessageBox|Upon deposit into the SoE ship (Minmatar)
{{MessageBox|Upon deposit into the SoE ship (Minmatar)
|The Minmatar Republic is in your debt, Pilot.
|The Minmatar Republic is in your debt, Pilot.
|collapsed=no}}
|collapsed=yes}}
{{MessageBox|Upon deposit into the SoE ship (Amarr)
{{MessageBox|Upon deposit into the SoE ship (Amarr)
|Praise be to God.  The Empire is in your debt, capsuleer.
|Praise be to God.  The Empire is in your debt, capsuleer.
|collapsed=no}}
|collapsed=yes}}
{{NPCTableHead|Amarr spawn}}
{{NPCTableHead|Amarr spawn}}
{{NPCTableRow|Frigate|3|Imperial Felix/Paladin}}
{{NPCTableRow|Frigate|3|Imperial Felix/Paladin}}