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The use of jump freighters requires a significant initial capital cost between the skills necessary to train operating the ships, the cost of the jump freighter itself, as well as appropriate selection of modules. As of 2021, this cost is approximately between 15 and 20 billion ISK depending on the jump freighter that you end up choosing. Sophisticated jump freighter operations also involve a dozen or so alternate characters, all of which require [[Omega]] status for their use. As such, the characters involved in the entire operation require notable investment, both initial and operationally.
The use of jump freighters requires a significant initial capital cost between the skills necessary to train operating the ships, the cost of the jump freighter itself, as well as appropriate selection of modules. As of 2021, this cost is approximately between 15 and 20 billion ISK depending on the jump freighter that you end up choosing. Sophisticated jump freighter operations also involve a dozen or so alternate characters, all of which require [[Omega]] status for their use. As such, the characters involved in the entire operation require notable investment, both initial and operationally.


= Roles =
== Roles ==


In the context of Jump Freighters, there are at least three roles frequently discussed:
In the context of Jump Freighters, there are at least three roles frequently discussed:
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Other players can take on the roles above, but it makes the logistics of conducting a jump plan more difficult.
Other players can take on the roles above, but it makes the logistics of conducting a jump plan more difficult.


= Required Skills =
== Required Skills ==


The following are the minimally required skills. While it may be possible to pilot a jump freighter prior to achieving these levels, it is not recommended.
The following are the minimally required skills. While it may be possible to pilot a jump freighter prior to achieving these levels, it is not recommended.


== Jump Freighter ==
=== Jump Freighter ===


These are your core jump freighter skills that make the most impact on the availability of your routes and operational efficiency.
These are your core jump freighter skills that make the most impact on the availability of your routes and operational efficiency.
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Other modules used during fits may also require skill investment.
Other modules used during fits may also require skill investment.


== Cynosural Alts ==
=== Cynosural Alts ===


The alternate characters that will serve as your jump destinations have far fewer requirements:
The alternate characters that will serve as your jump destinations have far fewer requirements:
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* [[Skills:Neural_Enhancement#Infomorph_Synchronizing|Infomorph Synchronizing]]
* [[Skills:Neural_Enhancement#Infomorph_Synchronizing|Infomorph Synchronizing]]


= Ships =
== Ships ==


The table below outlines the four current Jump Freighters, as well as the associated commonly cited statistics when the relevant skills are fully trained.
The table below outlines the four current Jump Freighters, as well as the associated commonly cited statistics when the relevant skills are fully trained.
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The only skill requirement differences between any of the four ships are the racial freighter skill, as well as its racial industrial dependency. The racial freighter skill alongside the jump freighter skill are the two that affect the bonuses attributed to the ship. Some ships have different model sizes, which can make a difference when placing the cyno and its associated bookmarks, although properly defined tacticals should work for all ship sizes and types.  
The only skill requirement differences between any of the four ships are the racial freighter skill, as well as its racial industrial dependency. The racial freighter skill alongside the jump freighter skill are the two that affect the bonuses attributed to the ship. Some ships have different model sizes, which can make a difference when placing the cyno and its associated bookmarks, although properly defined tacticals should work for all ship sizes and types.  


= Fits =
== Fits ==


== Jump Freighter ==  
=== Jump Freighter ===


There are three low slots in every jump freighter. Each slot is generally fit with the same module depending on the use case and objectives:
There are three low slots in every jump freighter. Each slot is generally fit with the same module depending on the use case and objectives:
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Generally you want to carry a set of three for all four modules with you at all times.
Generally you want to carry a set of three for all four modules with you at all times.


== Cyno ==
=== Cyno ===


The most frequently used ship for an industrial cynos are [[Venture|Ventures]]. These are small industrial ships that are agile, but only hold enough fuel to light a single instance before having to go refuel. Otherwise, any other T1 industrial works, or more specifically, any other ship that is able to fit the *Industrial Cynosural Field Generator*. When choosing a ship as well as fitting for a cyno, you should also bear in mind that you should expect to lose cynos frequently, so it’s recommended to use cheap ships and cheap fits.
The most frequently used ship for an industrial cynos are [[Venture|Ventures]]. These are small industrial ships that are agile, but only hold enough fuel to light a single instance before having to go refuel. Otherwise, any other T1 industrial works, or more specifically, any other ship that is able to fit the *Industrial Cynosural Field Generator*. When choosing a ship as well as fitting for a cyno, you should also bear in mind that you should expect to lose cynos frequently, so it’s recommended to use cheap ships and cheap fits.
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You might consider insuring the cyno ships as well, or at least the ones in your lowsec exit.
You might consider insuring the cyno ships as well, or at least the ones in your lowsec exit.


= Implants =
== Implants ==


There are a number of implant sets that can help improve the efficiency of your Jump Freighter operations. Primarily these will either be the '''High-grade Ascendancy''' set, which increases your ship’s warp speed, or '''Mid-grade Nomad''' set, which increases your ship’s agility and thus its align time. Other implants that complement these sets:
There are a number of implant sets that can help improve the efficiency of your Jump Freighter operations. Primarily these will either be the '''High-grade Ascendancy''' set, which increases your ship’s warp speed, or '''Mid-grade Nomad''' set, which increases your ship’s agility and thus its align time. Other implants that complement these sets:
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If you’re prioritizing efficiency, what saves you the most time is the acceleration, deceleration, and time spent in warp. However, getting off-grid more quickly will keep your ship safer.
If you’re prioritizing efficiency, what saves you the most time is the acceleration, deceleration, and time spent in warp. However, getting off-grid more quickly will keep your ship safer.


= Planning a Route =
== Planning a Route ==


Jump freighters cannot use their jump drives and cynos to jump into highsec space, but they can jump out of highsec space. Thus, whenever you want to bring a jump freighter into high security space, you need to jump the freighter into a system adjacent to another highsec system and pilot your way to your destination as you would in a normal freighter. The travel beginning from your highest exit to your destination in highsec is the riskiest part of the journey.
Jump freighters cannot use their jump drives and cynos to jump into highsec space, but they can jump out of highsec space. Thus, whenever you want to bring a jump freighter into high security space, you need to jump the freighter into a system adjacent to another highsec system and pilot your way to your destination as you would in a normal freighter. The travel beginning from your highest exit to your destination in highsec is the riskiest part of the journey.


== Types of Systems ==
=== Types of Systems ===


When developing a route, especially between highsec and lowsec / nullsec, system choice is important. In the context of the route these systems have special names. The following is a summary:.  
When developing a route, especially between highsec and lowsec / nullsec, system choice is important. In the context of the route these systems have special names. The following is a summary:.  
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* '''Destination''' - This is your destination system in highsec.  
* '''Destination''' - This is your destination system in highsec.  


== Midpoint Selection ==
=== Midpoint Selection ===


You have much more freedom when selecting systems between your origin and your highsec exit, but there are still a handful of considerations when choosing any station along your possible route.
You have much more freedom when selecting systems between your origin and your highsec exit, but there are still a handful of considerations when choosing any station along your possible route.
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In summary, your midpoint selection should be a function of system activity, station availability and design, and consideration of fuel costs.
In summary, your midpoint selection should be a function of system activity, station availability and design, and consideration of fuel costs.


== Highsec Exit Selection ==
=== Highsec Exit Selection ===


One of the most important parts of your planning is selecting a highsec exit. [https://evemaps.dotlan.net/jump|DOTLAN Jump Planner] is a nice tool for routing purposes, but it will not choose a decent highsec exit system. This will have to be done through your own investigation, for which you can subsequently add as a waypoint into the jump planner. However, other functions on DOTLAN are beneficial for the purposes of selecting a highsec exit.
One of the most important parts of your planning is selecting a highsec exit. [https://evemaps.dotlan.net/jump|DOTLAN Jump Planner] is a nice tool for routing purposes, but it will not choose a decent highsec exit system. This will have to be done through your own investigation, for which you can subsequently add as a waypoint into the jump planner. However, other functions on DOTLAN are beneficial for the purposes of selecting a highsec exit.
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* '''What stations are available in your candidate system?''' See previous section on “Midpoint Selection”
* '''What stations are available in your candidate system?''' See previous section on “Midpoint Selection”


= Bookmarks, Tacticals, and Cyno Placement on Stations =
== Bookmarks, Tacticals, and Cyno Placement on Stations ==


Once you’ve planned a route you need to now work on ensuring you have the appropriate bookmarks for each station in the systems you have along your route for all characters involved, both cynos and the jump freighter. For example, both the jump freighter and cyno alts require insta-docks for every station. These are bookmarks immediately on the undock that guarantees your ship will be able to dock to the station. Using the “dock” command that involves your ship warping may cause you to be put outside the docking ring. These bookmarks will place you within a 2.5km radius of where the bookmark is placed, so make sure they are also placed where you will not bump off the station. These are used most frequently as the landing point of your jump freighter when navigating it, and reducing the time between landing on-grid docking.
Once you’ve planned a route you need to now work on ensuring you have the appropriate bookmarks for each station in the systems you have along your route for all characters involved, both cynos and the jump freighter. For example, both the jump freighter and cyno alts require insta-docks for every station. These are bookmarks immediately on the undock that guarantees your ship will be able to dock to the station. Using the “dock” command that involves your ship warping may cause you to be put outside the docking ring. These bookmarks will place you within a 2.5km radius of where the bookmark is placed, so make sure they are also placed where you will not bump off the station. These are used most frequently as the landing point of your jump freighter when navigating it, and reducing the time between landing on-grid docking.
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'''Important Note''': This is not a complete summary; It only serves to introduce the importance of cyno placement. If you’ve reached this point it’s required to detour and read a [https://old.reddit.com/r/Eve/comments/2nvh43/perfect_station_cynos_a_guide_to_using_bookmarks/|very useful guide on Reddit about cyno placement] for jump freighters.
'''Important Note''': This is not a complete summary; It only serves to introduce the importance of cyno placement. If you’ve reached this point it’s required to detour and read a [https://old.reddit.com/r/Eve/comments/2nvh43/perfect_station_cynos_a_guide_to_using_bookmarks/|very useful guide on Reddit about cyno placement] for jump freighters.


= Threats =
== Threats ==


There are a common set of threats you should be mindful of when piloting your jump freighter. Outside threats generally occur, or initially triggered, after you have jumped into a nullsec or lowsec system (as your cyno makes your presence to the rest of the system known), or during gate transitions within Highsec space or on your Lowsec exit. Threats of your own are generally due to being ill-prepared for your journey.   
There are a common set of threats you should be mindful of when piloting your jump freighter. Outside threats generally occur, or initially triggered, after you have jumped into a nullsec or lowsec system (as your cyno makes your presence to the rest of the system known), or during gate transitions within Highsec space or on your Lowsec exit. Threats of your own are generally due to being ill-prepared for your journey.   
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* '''Timers, Capacitor, and Context''' - For all other situations where you would normally think about escaping by jumping, there are a few caveats that temporarily limit your options over the course of your journey. First, you need to have over 75% of your capacitor available in order to jump. In addition to the jump reactivation timer, this effectively prevents you from jumping again immediately after having conducted a jump. Secondly, you can only jump to a cyno that is in a different system than you. Thus you have to be cognizant of where your other cynos are and where your jump freighter is before you encounter dangerous circumstances.
* '''Timers, Capacitor, and Context''' - For all other situations where you would normally think about escaping by jumping, there are a few caveats that temporarily limit your options over the course of your journey. First, you need to have over 75% of your capacitor available in order to jump. In addition to the jump reactivation timer, this effectively prevents you from jumping again immediately after having conducted a jump. Secondly, you can only jump to a cyno that is in a different system than you. Thus you have to be cognizant of where your other cynos are and where your jump freighter is before you encounter dangerous circumstances.


= Executing a Route =
== Executing a Route ==


At this point, you should already have your route planned, with your cynos, their equipment, and jump clones staged. Some of these take the form of establishing habits, and are important to continue doing especially when you feel are comfortable.
At this point, you should already have your route planned, with your cynos, their equipment, and jump clones staged. Some of these take the form of establishing habits, and are important to continue doing especially when you feel are comfortable.
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Before you execute a route on Tranquility for the first time, make sure you have practiced much of what is discussed in this guide on the [[Singularity|test server]].
Before you execute a route on Tranquility for the first time, make sure you have practiced much of what is discussed in this guide on the [[Singularity|test server]].


== Preflight Checklist ==
=== Preflight Checklist ===


Before you leave your initial station, you should:
Before you leave your initial station, you should:
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* Pause skill training on cyno alts in case you need to immediately jump clone any of them.
* Pause skill training on cyno alts in case you need to immediately jump clone any of them.


== Traveling ==
=== Traveling ===
Here are other useful recommendations during your journey, and tactics to employ:
Here are other useful recommendations during your journey, and tactics to employ: