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→Specialized ships: marked which interceptors are fleet vs combat |
→Warp core stabilizers: they're active mods now |
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==Warp core stabilizers== | ==Warp core stabilizers== | ||
The '''Warp Core Stabilizer''' is not a tackle module; it is an anti-tackle module. Warp Core Stabilizers (or "stabs") are low-slot modules which greatly | The '''Warp Core Stabilizer''' is not a tackle module; it is an anti-tackle module. Warp Core Stabilizers (or "stabs") are Active low-slot modules which, when fitted, greatly reduce a ship's targeting range, scan resolution, and drone control abilities, but when activated, provide +2 Warp Core Strength, allowing the ship to temporarily ignore the warp-disabling effects of two Warp Disruptors or one Warp Scrambler. Warp Core Stabilizers have 10-18s active durations, and 150s cooldown between uses. Only one Warp Core Stabilizer can be fitted to a ship. | ||
In addition to the Warp Core Stabilizer module, certain ships have innate warp stability: [[Supercarriers]], [[Titans]], [[Hauling#Deep Space Transport|Deep Space Transports]], and [[Venture]]s have innate or skill-based warp core strength, and thus are somewhat resistant to warp disruption even without stabilizers fitted. However, no amount of warp core strength will protect a ship from a Warp Disruption Field Generator or a Warp Disruption Field. | |||
Because of their innate sensor dampening, Warp Core Stabilizers should '''never''' be fitted to any combat ship, and are generally only be used in rare cases where emergency escapes (from hostile tackle) are necessary. | Because of their innate sensor dampening, Warp Core Stabilizers should '''never''' be fitted to any combat ship, and are generally only be used in rare cases where emergency escapes (from hostile tackle) are necessary. | ||