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{{Update|September 2019 release added 3 minute timer to initiate warp. Impossible to perma-bump a freighter now.}} | {{Update|September 2019 release added 3 minute timer to initiate warp. Impossible to perma-bump a freighter now.}} | ||
{{related class|Suicide Ganking 101}} | {{related class|Suicide Ganking 101}} | ||
'''Suicide Ganking''' is the act of attacking another ship in [[high-sec|High Security space]] without a | '''Suicide Ganking''' is the act of attacking another ship in [[high-sec|High Security space]] without a legal reason, such as via a [[War Declaration|war declaration]], [[Crimewatch#Legality_Timers|suspect timer]], [[Duel]], or [[Friendly Fire]]). Shooting someone without any of those flags or statuses is an illegal action, and will grant you a [[Criminal Timer]] which lasts for 15 minutes, during which being in space in any ship other than a [[Capsule]] will result in it's destruction in seconds. | ||
As [[CONCORD]] will always react to destroy any ship which | As [[CONCORD]] will always react to destroy any ship which earns a [[Criminal Timer]], the aggressor is guaranteed to lose their ship - hence the term "suicide ganking". However, CONCORD does not react instantly, giving the attacker time to try and destroy their target. The aim of suicide ganking therefore is to destroy a higher value target than the value of the ship or ships being used to gank. Frequently, this manifests in a maximum DPS destroyer destroying a [[Mining Barge]], a cruiser destroying an [[Industrial]], or a swarm of destroyers destroying a [[Freighter]]. | ||
Suicide gankers tend to have a target or type of target in mind when ganking, and as such suicide ganking can be broken into several categories. Roughly from the most basic to the more complex: | Suicide gankers tend to have a target or type of target in mind when ganking, and as such the most common types of suicide ganking can be broken into several categories. Roughly from the most basic to the more complex: | ||
'''Shuttle and Podkilling''' - The act of killing Shuttles ( | '''Shuttle and Podkilling''' - The act of killing Shuttles (including the expensive [[Leopard]]) and [[Capsules]] for large killmails. Looting is optional if your goal is to simply pop the capsule, and since you can't scan you can do this with a single account! Simply grab a thrasher, lock a pod, make sure you're in optimal range, and press F1. | ||
'''Miner Ganking''' - The ganking of Ventures, Mining Barges, or Exhumers that are mining in belts. Requires 1 or more accounts to engage in, although having a scout is required if you have too low of a security status to slowly approach a target, and even more useful in order to scan the fitting of the miner so you know if you can destroy it or not. The scout can also double as a looting ship, as the cargo of a Mining Barge or Exhumer is generally low volume and can easily recoup the loss of T1 Catalysts. | '''Miner Ganking''' - The ganking of Ventures, Mining Barges, or Exhumers that are mining in belts. Requires 1 or more accounts to engage in, although having a scout is required if you have too low of a security status to slowly approach a target, and even more useful in order to scan the fitting of the miner so you know if you can destroy it or not. The scout can also double as a looting ship, as the cargo of a Mining Barge or Exhumer is generally low volume and can easily recoup the loss of T1 Catalysts. | ||
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'''Abyssal Ganking''' - The ganking of ships capable of running Abyssal sites in highsec, which can range from Assault Frigates, to Faction and Pirate Cruisers, and T2 Cruisers. These generally are much more difficult to gank, as Heavy Assault Cruisers and Assault Frigates have an Assault Damage Control which can nullify a large percentage of incoming damage. Usually requires 5+ accounts, but is more cost effective with more accounts. Finding viable targets can also be difficult, as it can be hard to get a scan on the Abyssal Runner and it requires a bit of ingenuity to figure out how to do this. | '''Abyssal Ganking''' - The ganking of ships capable of running Abyssal sites in highsec, which can range from Assault Frigates, to Faction and Pirate Cruisers, and T2 Cruisers. These generally are much more difficult to gank, as Heavy Assault Cruisers and Assault Frigates have an Assault Damage Control which can nullify a large percentage of incoming damage. Usually requires 5+ accounts, but is more cost effective with more accounts. Finding viable targets can also be difficult, as it can be hard to get a scan on the Abyssal Runner and it requires a bit of ingenuity to figure out how to do this. | ||
'''Mission Runner Ganking''' - Very similar to Abyssal Ganking, but centered around following and hunting ships attempting to do level 4 missions. These are usually killed when jumping gate to gate, as opposed to them being inside a mission complex. | |||
'''Freighter Ganking''' - The classic large fleet versus Freighter fleets. This setup also lets you hit other high tank ships such as Battleships (Including Marauders, Blackops, and Faction/Pirate Battleships), Deep Space Transports, Orcas, and other ships. Usually requires 20+ accounts in order to start hitting the weakest of freighters, and can have up to 100+ before it can kill the most tanked freighters with T1 Catalysts even in Uedama. | '''Freighter Ganking''' - The classic large fleet versus Freighter fleets. This setup also lets you hit other high tank ships such as Battleships (Including Marauders, Blackops, and Faction/Pirate Battleships), Deep Space Transports, Orcas, and other ships. Usually requires 20+ accounts in order to start hitting the weakest of freighters, and can have up to 100+ before it can kill the most tanked freighters with T1 Catalysts even in Uedama. | ||