More actions
m Added three in-wiki links. |
m Added note that Biology affects cerebral accelerators too. |
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|reqII=Improved Boosters; Nugoehuvi Synth Blue Pill Booster | |reqII=Improved Boosters; Nugoehuvi Synth Blue Pill Booster | ||
|reqIII=Strong Boosters | |reqIII=Strong Boosters | ||
|notes=<br> | |notes=Biology doubles the duration of booster effects at level V. It affects [[Medical_boosters#Cerebral_Accelerators|cerebral accelerators]] as well as boosters which give combat bonuses.<br> | ||
}} | }} | ||
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|desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. | |desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. | ||
Allows 1 jump clone per level. | Allows 1 [[jump clone]] per level. | ||
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. | Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. | ||
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|price=5M | |price=5M | ||
|pre={{sk|Infomorph Psychology|I}} | |pre={{sk|Infomorph Psychology|I}} | ||
|notes=<br> | |notes=The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently.<br> | ||
}} | }} | ||