More actions
m Update Merge based on Eva Sky reaction on discussion page |
m Merging "Id & Egonics Inc.". Remove {{Merge}} |
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|Level= 3 | |Level= 3 | ||
|Type= Encounter | |Type= Encounter | ||
|Objective= Kill the Amarr Slaver and retrieve the captives (1093 m3 | |Objective= Kill the Amarr Slaver and retrieve the captives (1093 m3) | ||
|Faction1= Amarr Empire | |Faction1= Amarr Empire | ||
|Faction2= Caldari State | |||
|DamageToResist= | |DamageToResist= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= Tracking disruption | |EWAR= Tracking disruption (Imperial Forian/Agatho), Target jamming (State Fudai) | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Battlecruiser, Industrial (to pick up the captives) | |ShipSuggestion= Battlecruiser, Industrial (to pick up the captives) | ||
| Line 20: | Line 21: | ||
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | ||
=== | === Warp-in === | ||
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly. | Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly. | ||
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed. | No standings loss from killing the Amarr ships. Gate is locked until they are destroyed. | ||
{{NPCTableHead}} | {{NPCTableHead|Initial forces, 10-20km (auto aggro)}} | ||
{{NPCTableRow|Frigate|2|Mercenary Frigate | {{NPCTableRow|Frigate|2-3|Mercenary Frigate [Imperial Forian/Paladin]|ewar= TD}} | ||
{{NPCTableRow|Cruiser|2|Mercenary Cruiser | {{NPCTableRow|Cruiser|2-3|Mercenary Cruiser [Imperial Agatho/Donus]|ewar= TD}} | ||
{{NPCTableRow|Battleship|1|Mercenary Battleship | {{NPCTableRow|Battleship|1|Mercenary Battleship [Imperial Origen/Tanakh]|drop= 1x Imperial Navy General Insignia I}} | ||
|} | |} | ||
=== | === Pocket === | ||
There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission. | There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableSeparator|Amarr group}} | {{NPCTableSeparator|Amarr group, 10-20km (auto aggro)}} | ||
{{NPCTableRow|Frigate|2|Imperial Forian | {{NPCTableRow|Frigate|2|Imperial Matendi/Forian}} | ||
{{NPCTableRow|Cruiser|2|Imperial Agatho/Donus|ewar=TD}} | {{NPCTableRow|Cruiser|2|Imperial Agatho/Donus|ewar= TD}} | ||
{{NPCTableRow|Battleship|1|Imperial Bataivah|drop= 1x Imperial Navy General Insignia I | {{NPCTableRow|Battleship|1|Imperial Bataivah/Origen|drop= 1x Imperial Navy General Insignia I}} | ||
{{NPCTableSeparator|Caldari group, 10-20km (auto aggro)}} | |||
{{NPCTableSeparator|Caldari group}} | {{NPCTableRow|Frigate|2|State Nagasa/Shinai}} | ||
{{NPCTableRow|Frigate|2|State Shinai | {{NPCTableRow|Cruiser|2|State Bushi/Dogo/Fudai|note= Cruisers may not jam|ewar= ECM}} | ||
{{NPCTableRow|Cruiser|2|State Bushi/Dogo|note=Cruisers may not jam|ewar=ECM}} | {{NPCTableRow|Battleship|1|State Tenkyu|drop= Caldari Navy Vice Admiral Insignia I}} | ||
{{NPCTableRow|Battleship|1|State Tenkyu|drop=Caldari Navy Vice Admiral Insignia I}} | {{NPCTableSeparator|Group 3, 25km}} | ||
{{NPCTableRow|Industrial|1|State Transport|note=Incurs 2.4% standing loss with Caldari State when destroyed|drop=Livestock}} | {{NPCTableRow|Industrial|1|Amarr Slaver|note= Mission objective|cargo= 1093 Captives}} | ||
{{NPCTableRow|Industrial|1|State Transport|note= Incurs 2.4% standing loss with Caldari State when destroyed|drop= Livestock}} | |||
|} | |} | ||
=== Notes === | |||
*Possible Blitz: | |||
**Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. | |||
**Change ships to a T1 industrial. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners. | |||
**Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out. | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Missions]][[Category:Mission reports]] | [[Category:Missions]][[Category:Mission reports]] | ||