Difference between revisions of "Kronos"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2022-03-10) |
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+ | {{Ship|Megathron Navy Issue}},<br> | ||
+ | {{Ship|Vindicator}},<br> | ||
+ | {{Ship|Megathron Federate Issue}} | ||
| tech=2 | | tech=2 | ||
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| info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br> | | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br> | ||
− | | bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>5% bonus to Large Hybrid Turret damage<br>10% bonus to Large Hybrid Turret falloff<br><b>Marauders bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>7.5% bonus to Large Hybrid Turret tracking speed<br><b>Role Bonus:</b><br>100% bonus to Large Hybrid Turret damage<br>100% bonus to Tractor Beam range and velocity<br>70% reduction in Micro Jump Drive reactivation delay<br>• Can fit Bastion modules<br> | + | | bonuses= <b>Gallente Battleship bonuses (per skill level):</b><br> |
+ | 5% bonus to Large Hybrid Turret damage<br> | ||
+ | 10% bonus to Large Hybrid Turret falloff<br> | ||
+ | <b>Marauders bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Armor Repairer amount<br>7.5% bonus to Large Hybrid Turret tracking speed<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | 100% bonus to Large Hybrid Turret damage<br> | ||
+ | 100% bonus to Tractor Beam range and velocity<br> | ||
+ | 70% reduction in Micro Jump Drive reactivation delay<br> | ||
+ | • Can fit Bastion modules<br> | ||
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
| structurehp=9,500 HP | | structurehp=9,500 HP | ||
| shieldhp=7,300 HP | | shieldhp=7,300 HP | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | |||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
'''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | '''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | ||
* Capacitor Capacity increased to 8000 GJ | * Capacitor Capacity increased to 8000 GJ |
Revision as of 14:03, 10 March 2022
For the summer 2014 expansion, see Kronos (expansion).
RELATED UNI-WIKI REFERENCES
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Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. SHIP BONUSES
Gallente Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).
The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the Vindicator.
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
Skills
Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.
Tactics
Bastion+MWD trick allows marauders to warp almost instantly after coming out of bastion. Hover the mouse on the decycling bastion module to see exactly how long it has left. At 9 second mark start cycling the MWD for one cycle and start spamming "warp to" hotkey. After the bastion mode ends you will get one second of MWD that accelerates you to near warp speed and the marauder will warp in 2-3 seconds. Additionally the bastion mode makes hostiles unable to activate warp disruption or scram so you will not be pointed when the bastion ends giving you a small window to escape before the points are activated.
Marauders in bastion mode can jump Wormholes as normal and be instantly out of bastion mode on the other side.
Notes
In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. Rhea was his consort.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
19.01 Releas - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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